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Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.31 16:15:00 -
[121] - Quote
Sir BuildALot wrote:Hi,
Been using this tool to mine for my first freighter, problem is that since yesterday I can no longer see the total minerals needed for the items in the card when I look in the cart?
It seems to display really quickly as the page loads but then disappears.
Should be fixed now. Refresh the page. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.03.31 16:29:00 -
[122] - Quote
Nested material materials should be working now with all the calculations. Material price is calculated by its own materials only when the material materials list is expanded via calculator icon button.
Updated all JavaScript libraries to latest versions.
This was a major update, if you experience bugs, please report them to EVE-Cost forum topic or EVE-Mail to Acid Kanshi. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Sir BuildALot
Butterfly Effect Corp. Lorenz Alliance
0
|
Posted - 2013.03.31 16:42:00 -
[123] - Quote
Awesome, thanks. |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.04.18 20:11:00 -
[124] - Quote
Quantities in Warehouse are now decimal numbers. This means that "Process to Warehouse" button on manufacturing calculator now subtracts R.A.M. items correctly and shows decimal number in warehouse if the quantity has decimal places. (refresh browser cache) EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.04.19 06:33:00 -
[125] - Quote
Updated queue and cart pages to contain more detailed information and added volume.
Example image: http://i.imgur.com/wYVLQsF.png EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.04.29 12:51:00 -
[126] - Quote
- Added select-on-click feature for quantity and you need quantity columns on Cart and Queue pages. (refresh browser cache)
- Removed white border from main navigation button images on IE browsers.
- Added back button with new icon for functionality to open material calculator in new tab on manufacturing calculator.
- Materials on Cart and Queue pages are now sorted by name.
EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.05.08 19:43:00 -
[127] - Quote
Changed Manufacturing calculator blueprint price mechanics. Calculating profits now uses "BPC one run price" according to how many runs "Runs" field has and multiplies with BPC one run price. Also added two additional fields to help get BPC one run price. BPC price is basically the old Blueprint price, this is the whole price of the BPC, and BPC runs is the amount of runs the BPC has. Filling these fields and pressing "Calc One Run Price" fills the BPC one run price field with one run price. (Refresh browser cache)
This change may seem a bit "too much complexity for such simple feature" now, but I have planned to overhaul Warehouse system and add couple of features to Invention Calculator. The reason for having "BPC one run price" is for later to fetch BPC run prices from warehouse in the upcoming updates. Those upcoming updates will add a lot of customization for warehouse and the possibility of processing BPC amount of runs with prices to warehouse directly from Invention Calculator and the ability to use that info on manufacturing calculator. This change will basically make the EVE manufacturing circle complete.
The whole diagram of EVE-Cost core structure planned can be seen from here.
The part of what still needs to be added is colored Red. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Ned Scan1
Special Air Service Dutch Paper Tiger Coalition
0
|
Posted - 2013.05.20 14:33:00 -
[128] - Quote
Hello
I was planning to build T2 but saw that it was not right
typeID: 4254 Micro Auxiliary Power Core II
calculating T2 BPC is wrong and ME-4, PE-4,
Also look at the Material amounts (one run)
Micro Auxiliary Power Core I is 3 should be 4 Superconductors are 3 should be 4
thanks
|

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.05.21 15:17:00 -
[129] - Quote
Ned Scan1 wrote:Hello
I was planning to build T2 but saw that it was not right
typeID: 4254 Micro Auxiliary Power Core II
calculating T2 BPC is wrong and ME-4, PE-4,
Also look at the Material amounts (one run)
Micro Auxiliary Power Core I is 3 should be 4 Superconductors are 3 should be 4
thanks
I have no clue how you get those numbers, what settings are you using under Tool Settings. Does your browser have the latest cache from EVE-Cost.
As you see on the image, everything is correct for me. What browser are you using, what version of it?
http://i.imgur.com/zPdx8vO.png
http://eve-cost.eu/calculator/index/typeid/4254/me/-4/pe/-4/runs/1/ EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Ned Scan1
Special Air Service Dutch Paper Tiger Coalition
0
|
Posted - 2013.05.22 11:26:00 -
[130] - Quote
thanks for your reply,
has been solved, cache was the problem.
Thanks for the info.
|

Ned Scan1
Special Air Service Dutch Paper Tiger Coalition
0
|
Posted - 2013.05.22 14:09:00 -
[131] - Quote
Ned Scan1 wrote:thanks for your reply, has been solved, cache was the problem. Thanks for the info.
hey,
I see that I only have that problem when I signed on. so if I'm not logged I have not that problem?
Cache been cleaned up, I have already done.
have no idea what it could be. |

Ned Scan1
Special Air Service Dutch Paper Tiger Coalition
0
|
Posted - 2013.05.22 15:20:00 -
[132] - Quote
Ned Scan1 wrote:Ned Scan1 wrote:thanks for your reply, has been solved, cache was the problem. Thanks for the info. hey, I see that I only have that problem when I signed on. so if I'm not logged I have not that problem? Cache been cleaned up, I have already done. have no idea what it could be.
I made GÇïGÇïa new account everything works as it should be.
very good progama eve cost |

Acid Kanshi
Deep Core Mining Inc. Caldari State
35
|
Posted - 2013.05.22 22:53:00 -
[133] - Quote
Quote: hey,
I see that I only have that problem when I signed on. so if I'm not logged I have not that problem?
Cache been cleaned up, I have already done.
have no idea what it could be.
Could be "Installation slot modifier (ML)" under Tool Settings. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.06.04 11:12:00 -
[134] - Quote
Data dump updated to Odyssey 1.0. Image files are still Retribution therefor new item images are missing still. Waiting for CCP to upload Odyssey images for Types and Icons.
Also be aware that EVE-Central price request will not work with/for new items until EVE-Central updates their data dump to Odyssey as well. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.06.05 22:14:00 -
[135] - Quote
Cart and Queue "Delete to Calc" links now add "runs" amount as parameter to manufacturing calculator.
Manufacutring calculator now has "Add material BPs to cart" checkbox. If that checkbox is checked, the calculator will add only material blueprints to cart. (refresh browser cache) EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Acid Kanshi
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.06.06 09:17:00 -
[136] - Quote
Updated Warehouse mechanics. First of all, if you don't need any of the new mechanics, then nothing has changed for you, you can just work on as you were. New changes are optional. There is no limit for adding same typeID rows to warehouse anymore. There are 5 different flags on warehouse rows now. Buy and Sell are old ones, but Add, Take and Price are new ones.
Buy = If warehouse row has buy flag, then while fetching walletTransactions all buy rows with that typeID will be added to warehouse row with buy flag. Sell = Same idea, but with sell transaction rows and items are subtracted from warehouse row with sell flag. Add = Process to warehouse button adds the final product to a row with this flag, also reprocessing calculator add to warehouse button adds to this flag. Take = Process to warehouse button takes materials from this flag row. Price = Everywhere where is "get warehouse prices" button, it will fetch this flagged row price field.
All flags can be set customly whereever you want with one rule. Only one type of flag per typeID. Example you can have multiple rows with same typeID, but you can't have example Sell flag on more than one of them. Only one type flag per typeID across all same typeID rows. Also flags are not required to add new rows to warehouse. You can have for example 10 rows of same typeID and never add any flags to any of them.
Additionally warehouse rows can have custom names now. Users can rename them under Edit link, or while adding new ones, just type whatever to name field. Also while adding new rows, one requirement remains, every row has to be binded with a typeID. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Cultural Enrichment
Jenkem Puffing Association
10
|
Posted - 2013.06.27 09:47:00 -
[137] - Quote
Hi First of all, congratulation for such a great tool.
Producing T2 items, I encountered a small problem when expanding parts and using the cart Here to illustrate I didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red) When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart.
Am I doing something wrong here, or is it just not possible? |

Acid Kanshi
Deep Core Mining Inc. Caldari State
38
|
Posted - 2013.06.28 09:40:00 -
[138] - Quote
Cultural Enrichment wrote:Hi First of all, congratulation for such a great tool. Producing T2 items, I encountered a small problem when expanding parts and using the cart Here to illustrateI didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red) When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart. Am I doing something wrong here, or is it just not possible?
You want only raw materials visible in cart? Currently that is not possible. I'll figure something out for that. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Cultural Enrichment
Jenkem Puffing Association
10
|
Posted - 2013.06.29 08:45:00 -
[139] - Quote
Acid Kanshi wrote:Cultural Enrichment wrote:Hi First of all, congratulation for such a great tool. Producing T2 items, I encountered a small problem when expanding parts and using the cart Here to illustrateI didnt figure out if it is possible to add to cart the "simple" materials (in blue: minerals, R.A.M, already built T1 item and the robotics) and the materials for the thermonuclear trigger unit (in red) When adding the items to the cart, leaving the checbox empty adds every component already built, while checking it seems to only add the components for the thermonuclear trigger unit, leaving all the rest out of the cart. Am I doing something wrong here, or is it just not possible? You want only raw materials visible in cart? Currently that is not possible. I'll figure something out for that. What I'd love is to be able to add to cart : -the raw materials for components I expanded -the components I didnt expand -the raw materials of the main item |

Kal Arkhenty
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.07.04 05:20:00 -
[140] - Quote
In the Manufacturing tab, clicking "Process to warehouse" on an item when materials are missing just gives a "Not enough materials in warehouse" message.
Would it be possible to modify the message to include which specific materials it is referring to? Or tag them in the list below in red or something to help identify it/them? For complicated items it is sometimes time consuming trying to figure out which of the N materials is the one that we are low on.
I guess it would be even better if the numbers under the "Material amounts all runs" column were always checked against the Warehouse contents and signal those that we don't have enough of (e.g. with a red font, red background, red star). |

Kal Arkhenty
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.07.09 19:05:00 -
[141] - Quote
As always, great job with this tool, it makes my life really easy.
I wanted to submit a feature request: Would it be possible to add a line to the cart for each project in the queue listing the total amounts used in each project? This would be useful to get a full overview of all required materials (both in cart and in queue) and how much of it is missing in the warehouse.
Here is an example of where this comes from and why I think this feature may be useful. This is based on how I use the Cart and Queue, I might be doing something stupid, if so please point it out.
Say I want to build 100 runs of 280mm Howitzer Artillery II, I:
- Go to Manufacturing tab, select 280mm Howitzer Artillery II, 100 runs, "Add to cart"
- Scroll down to Thermonuclear Trigger Unit, "Open in new tab", "Add to cart"
At this point, my cart tells me I need to buy:
- 100 280mm Howitzer Artillery I
- 19600 Fernite Carbide
- 7000 Fullerides
- 700 Hypersynaptic Fibers
- 100 R.A.M.- Weapon Tech
- 100 Robotics
- 700 Thermonuclear Trigger Unit (I know that I don't need to buy the trigger units as I am building them, but that is another issue)
I buy the materials and move the items to a project in the queue so I can start building them.
I plan to build 100 more, so right away I do the same thing. "Add to cart" 100 runs of 280mm howitzer II, and 700 trigger units.
At this point my cart tells me that I don't need to buy anything as I have everything I need in my warehouse. It however ignores the fact that those materials are all spoken for by the project I have in the queue.
Adding a line for the project in the queue would make this evident, the list would look like this: > 280mm Howitzer Artillery II 100 > Thermonuclear Trigger Unit 700 > Project - Timestamp * (no runs, being able to rename projects would be useful too!)
The expanded list would look like so:
v 280mm Howitzer Artillery II 100
- 100 280mm Howitzer Artillery I
- 100 R.A.M.- Weapon Tech
- 100 Robotics
- 700 Thermonuclear Trigger Unit
v Thermonuclear Trigger Unit 700
- 19600 Fernite Carbide
- 7000 Fullerides
- 700 Hypersynaptic Fibers
v Project - Timestamp *
- 100 280mm Howitzer Artillery I
- 19600 Fernite Carbide
- 7000 Fullerides
- 700 Hypersynaptic Fibers
- 100 R.A.M.- Weapon Tech
- 100 Robotics
- 700 Thermonuclear Trigger Unit
The total materials in the bottom of the cart would then be the sum of the quantities in the Cart and in Queue and show that I do still need to buy everything for 100 more guns. |

Acid Kanshi
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.07.10 09:21:00 -
[142] - Quote
Thanks for feedback, you have many good points which need to be implemented.
Project materials reservation list is a definite must. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Kal Arkhenty
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.07.10 18:12:00 -
[143] - Quote
Acid Kanshi wrote:I have currently in the works item Processing to Warehouse from Jobs page, where you would fetch Jobs from API and then press process buttons for items you installed in-game. This will eliminate the need for "delete to calc" for every item from Queue/Cart.
This system would allow you to install example 100 jobs in-game without touching eve-cost, and then fetch the jobs from API to eve-cost and process the items to eve-cost warehouse with one button click. This would be awesome.
You would delete the corresponding runs from the Cart/Queue then. Right now it is not only "delete to calc", but if the Queue/Cart has 100 runs of an item and you are only launching 20, you have to "Delete to calc", add 80 back to cart, and process 20 to warehouse. |

Acid Kanshi
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.07.11 06:05:00 -
[144] - Quote
Added material allocation feature on Queue page. This allows you allocate materials from warehouse for existing projects in Queue while creating new ones on Cart page. On Queue page there is material allocation priority setting. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Kal Arkhenty
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.07.12 05:00:00 -
[145] - Quote
Acid Kanshi wrote:Added material allocation feature on Queue page. This allows you allocate materials from warehouse for existing projects in Queue while creating new ones on Cart page. On Queue page there is material allocation priority setting. I just tried this out, it seems to work great! Thank you very much for this.
I actually have another request related to Cart/Queue.
I previously suggested that you automatically send the number of items from Cart/Queue to Calc when using "Delete to calc", this was implemented and it works great. However, most of the time you may not want to send ALL of the items in the row to calc.
For example, say I have a project with 200 runs of Damage Control IIs but I will only launch 40. In the confirmation step when the UI asks "Delete to calc?" would it be possible to put an input-box with the total number of items as default, but modifiable?
This would allow to just remove 40 from the Project and not have to "delete 200 to calc", "process 40", "re-add 160 to cart", "move 160 back to project".
I understand this might not be needed when you add job processing straight from the API; but if it's a small change, I think it may be useful to put in. And you are likely to need the function anyway for when you find a job producing 40 runs out of a larger project 
|

Jennes Orti
Black Arc Systems
1
|
Posted - 2013.07.15 12:33:00 -
[146] - Quote
It would be great if ships in cart were shown with packaged volume instead of assembled. Makes it pretty hard to calculate how much cargo size I really need for the job. |

Acid Kanshi
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.09.04 10:12:00 -
[147] - Quote
Data dump and Icons images updated to Odyssey 1.1. Types images are still in progress, so if you see some missing item images, it's updating. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |

Danedebai
The Scope Gallente Federation
0
|
Posted - 2013.09.05 16:30:00 -
[148] - Quote
For some reason, on the "Manufacturing" tab, the "EC" button to get the "Market Sell Price" of an item is not working anymore for me. I tested both in Firefox and Chrome. Any ideas? |

Da'Nada
Malcor Corporation
0
|
Posted - 2013.09.05 16:44:00 -
[149] - Quote
Same here, Market Cost and Material Costs are not updating now. I'll add that I get Market Costs for Dodixie and Material Costs from Jita. |

Acid Kanshi
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.09.05 17:29:00 -
[150] - Quote
EVE-Central is having problems. Nothing I can do about it.
Sorry. EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu |
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