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Thread Statistics | Show CCP posts - 8 post(s) |
calaretu
Honestly We didnt know Unsettled.
149
|
Posted - 2014.08.20 07:43:00 -
[271] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
Could I suggest that instead of a flat 16h +- x that you make it a percentage of the wormholes lifespan? Having a flat time like this does adress the issue of reduced kspace to wspace a little, but will directly reduce the number of wandering wormholes from wspace to wspace. Even the new frig ones.
I also understand you dont want to impose this timer on all wormholes this time around but I sincerely hope you consider doing so in a future patch. As Axloth has pointed out already none of the changes you introduce in Hyperion directly adress the issue of isolated systems. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
Xen Solarus
Inner 5phere Republic of the 5phere
861
|
Posted - 2014.08.21 03:24:00 -
[272] - Quote
Personally, i think this is a good change, even tho it makes my life more dangerous. I was worried that this random chance for the k162 to spawn after 15 hours remaining would mean the end of being able to lock down a wormhole. Effectively having your static spawn after time regardless if anyone bothered to scan it down. But i realise now this is only if the entrance had been put into an "invisible state", caused from warping to it. As long as this remains the case, I see no problem with this change.
Though i must say, all these wormhole changes are simply adding more and more risk, with no added gain. Plus it seems heavily in the advantage of the larger corps/alliances, and against those smaller corps.
And, for the LOVE OF GOD, why haven't you fixed the POS mechanics?? We've been waiting FOREVER, and those personal hangers are, quite frankly, a joke. I'd trade all these changes for a solution to that problem which everyone, from wormhole space to nullsec, have been begging you forever! Post with your main, like a BOSS! |
Rek Seven
Probe Patrol Ixtab.
1751
|
Posted - 2014.08.21 10:59:00 -
[273] - Quote
CCP Fozzie wrote:
IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point. [/list]
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
I doubt i'm the first person to say this but, that's a pretty unintelligent mechanic Fozzie. Some people from K-space won't jump into a wormhole once they determine where it leads. It would be better if you added a 5-10 minute appearance delay on the other side, once the scanner has arrived on grid with the wormhole. +1 |
umnikar
Fishbone Industries
34
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Posted - 2014.08.22 09:47:00 -
[274] - Quote
hm, I'm not sure what this change and the added changes change is going to do at all.
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Ang Min
CPD Adventures Pte. Ltd.
20
|
Posted - 2014.08.23 19:01:00 -
[275] - Quote
Ren Kavik wrote:Im a very posistive person really and i hate being negative. But im afraid i must say something. I see alot of opinions of NONE-wormholers here. Looks to me that there turning wh's in general into a pipeline to null.
Me and my fellow wormholers are not happy with the developments. I havent seen 1 thing that actually benefits the current wh players. Im afraid of a mass exodus from wh space.
I run a small wh corps in a lower clas wh. Ive heard from fellow corpleaders that their pulling the plug on each of there respective whs.
I mean im not talking about the big corps They will have no problem keeping control over their whs. I mean the only thing for them to fear is rooks and kings basicly. (no offense to all those other badass wh corps)
But for the smaller corps its a whole different matter. It doesnt make sense to me to kill off 1 of the best training grounds for small new corps. I mean are small new corps going to be condemned to wander highsec with no real chance of learning how to control a peace of space.
The C1-C3 WH was a great place to give a small corps some space to control before growing into bigger corps. These small corps could opperate because of the relative safety closing down the openings provided. Removing this ability will make it impossible for the small corps to get by in the wh.
Im afraid that c1-c3 will become a desolate place. "invisions a dustbowl flieing by" The rewards in those systems dont match up with the increased risk. The site difficulty isnt the problem. The almost certainty of getting 'ganked' by some fail pvper looking for something to kill that wont shoot back. Dont get me wrong i love pvp. Its just that these pvpers dont ever dare attacking something that has anychance of killing them. O dear what if lose my 99% killrate. Pathetic really.
But back on topic. My point is that there must be an increased reward to ballance out the increased risk that comes with the hyperion update. If this does not happen look at player activity graphs in the whs in about 6 months and even less players wil be in wh. Well to be more precise there might be the same amount of unique users but significantly less hours logged in the lower class whs.
Is the future of the lower class whs really only going to be a backdoor to null?
Trust me the young corps that your killing now wont resub in 6 months when you try to fix this mess.
Treully a shame.
You are exactly right, and we've already sold and moved out of our C1 because of these changes. The really frustrating part is that CCP Fozzie and CCP Seagull (and the rest) are completely ignoring the overwhelming majority of players who are opposed to these changes (even those who don't oppose say they prefer the pre-Odyssey WH mechanics). It's just like Incarna all over again..."the players don't know what they want, we know better than them."
Now I'm just trying to decide which of my two accounts to cancel...or both. Star Citizen and Elite Dangerous are looking more and more interesting...
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Ren Kavik
Gallente Embassy
4
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Posted - 2014.08.24 03:10:00 -
[276] - Quote
Wander Prian wrote:CCP knows the issue about the lower class wh's not making much isk because the melted nano's have tanked in price. Corbexx is helping them mapping out how bad the problem is
Im really losing hope here.
Its almost the 26th and no adjustments!
Corbex please talk some sense into them!
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d'Arma Edd
Free Space Tech Banderlogs Alliance
27
|
Posted - 2014.08.24 06:50:00 -
[277] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
Patch Notes wrote:The wormhole changes include: ...
- K162 appearance only on first jump
...
Patch notes are incomplete OR all other changes not implemented (yet)? |
calexxa
Anoikis Exploration
10
|
Posted - 2014.08.24 11:19:00 -
[278] - Quote
question - lets say I am in C3 with 1 static, I close that static, new will appear but i will not jump through. That means what? That for that new static lifetime there will be no entrance to my wh, untill i jump through it ? |
umnikar
Fishbone Industries
34
|
Posted - 2014.08.24 12:39:00 -
[279] - Quote
calexxa wrote:question - lets say I am in C3 with 1 static, I close that static, new will appear but i will not jump through. That means what? That for that new static lifetime there will be no entrance to my wh, untill i jump through it ?
Yes, but this was the case before if you do not initiate warp. So no change at all from that point of view.
Just wondering if the delay after jump will make it into hyperion. We are not far from wormholes spawning directly into sites then... |
Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.25 12:07:00 -
[280] - Quote
So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. |
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CCP Fozzie
C C P C C P Alliance
11166
|
Posted - 2014.08.25 14:13:00 -
[281] - Quote
d'Arma Edd wrote:CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Patch Notes wrote:The wormhole changes include: ...
- K162 appearance only on first jump
...
Patch notes are incomplete OR all other changes not implemented (yet)?
The latest announced changes are in and working. The wording on the patch notes isn't as clear as it should be so I'll see about getting it fixed. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.25 14:51:00 -
[282] - Quote
I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? |
Alundil
Isogen 5
648
|
Posted - 2014.08.25 21:38:00 -
[283] - Quote
Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? That would be my understanding of the proposed wording, yes. Start planning on what ideal homes are based on new time spawn changes?
I'm right behind you |
umnikar
Fishbone Industries
34
|
Posted - 2014.08.25 21:54:00 -
[284] - Quote
Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24?
Yes, but if you do not initiate warp, it will not even go into invisible state. So it will not change your current "lockup" behavior. Just if you warp to - which you dont because you know your statics...
That other people forming a fleet on your invisible k-162 is your surprise(content) then. |
Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.25 22:15:00 -
[285] - Quote
umnikar wrote:Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? Yes, but if you do not initiate warp, it will not even go into invisible state. So it will not change your current "lockup" behavior. Just if you warp to - which you dont because you know your statics... That other people forming a fleet on your invisible k-162 is your surprise(content) then.
Not sure if jab, but it doesn't really matter, I was just curious. We don't have a current "lockup"n behavior because we generally assume the static to be open. |
Tiger Tesla
Periphery Bound Dominatus Atrum Mortis
35
|
Posted - 2014.08.26 13:31:00 -
[286] - Quote
CCP Fozzie,
As was brought up in the wormhole town hall, are the 16 hour wormholes going to have a different timer than the 15 hour timer? If not, you are saying that all other wormholes that close their static and warp to their new sig will have 8 hours of knowing that the other side is closed, where as 16 hour wormholes will only have a closed/warped to static for a guaranteed 1 hour?
I know you want to make wormhole space more dangerous, but when every single change seems to hurt lower class wormholes, especially C4s, it kind of sucks. Especially because this was brought to your attention by Corbexx.
Listen to the people that live in wormholes. We aren't complaining, we were just upset that our voices seemed to be viewed as 'noise' if we were upset about the direction of a change. |
Julia Kristeva
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.26 13:39:00 -
[287] - Quote
As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color, would be nice. |
Enthropic
Infinite Point Nulli Secunda
112
|
Posted - 2014.08.26 13:43:00 -
[288] - Quote
Julia Kristeva wrote:As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual indentification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scanning.
yes, confirmed, I just tested it on TQ. kinda forces you to use a frig to scout any K162s or get stuck on the WH at zero with a T3 and risk getting tackled. |
Fabulous Visage
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 14:31:00 -
[289] - Quote
So it still boggles my head.
If I would be in lets say, nullsec space. Would there still wormholes signatures to be scanned down? And if I would jump trough the signature for the exit to nullspace would popup on your scanner, right? Which means as long as no one touches the wormhole your nullsec ratting space would be save of wormhole raiders, am I right? |
Bar0th
DYNAMIC INTERVENTION ORPHANS OF EVE
1
|
Posted - 2014.08.26 14:50:00 -
[290] - Quote
Fabulous Visage wrote:So it still boggles my head.
If I would be in lets say, nullsec space. Would there still wormholes signatures to be scanned down? And if I would jump trough the signature for the exit to nullspace would popup on your scanner, right? Which means as long as no one touches the wormhole your nullsec ratting space would be save of wormhole raiders, am I right?
Basically, the mechanics are almost identical as before. If you jump through the wormhole, the K162 will spawn. If nobody grids (warps to) the wormhole, it will stay shut indefinitely. If someone does grid the wormhole (and doesn't jump through), it will stay shut until it has 15hrs of life remaining, at which point it can randomly open at any time. |
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King Akira
NACHO El Dorado NACHO Alliance
0
|
Posted - 2014.08.27 06:12:00 -
[291] - Quote
I love everything about the idea except for 1 part, the "nearly unsaleable" attribute.
To have an absolute like that does indeed feel totally uncontrollable. It already is very risky to collapse a wormhole. The element of risk vs reward should always be there. |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
503
|
Posted - 2014.08.28 03:48:00 -
[292] - Quote
WTH are you thinking CCP! or not thinking! Real Black holes reduce sensor strength, targeting range, and increase inertia! Gravity wells and waves seriously mess up any observations at distance! So don't call this wh with anti-black hole effects a black hole wh! This wormhole should really just be called the "space gel reducing" wormhole because it lessens the effects of space gel constantly slowing down our ships by a small degree!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
krazyskillz
Danneskjold Shipping Chained Reactions
7
|
Posted - 2014.08.28 03:52:00 -
[293] - Quote
Andy Landen wrote:WTH are you thinking CCP! or not thinking! Real Black holes reduce sensor strength, targeting range, and increase inertia! Gravity wells and waves seriously mess up any observations at distance! So don't call this wh with anti-black hole effects a black hole wh! This wormhole should really just be called the "space gel reducing" wormhole because it lessens the effects of space gel constantly slowing down our ships by a small degree!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help.
Correct thread =)
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Denis Berezin
Kiss my POS
0
|
Posted - 2014.08.28 12:13:00 -
[294] - Quote
Dear CCP! Have you thought about ordinary miners living in W-space? Gravy anomaly scan is not necessary. Cooldown of warp barge - 20 seconds. Frigates Warp instantly. Displaying new signaruty only after frigate already flying towards the miner. Update scan for see new k162 not every second. You think only of those who will kill us. Where is the logic? |
Delveling
Glowing Goat Black Fence.
1
|
Posted - 2014.08.29 10:54:00 -
[295] - Quote
Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0.
How different is this compared to the old system?
They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. |
Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.29 16:58:00 -
[296] - Quote
Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0.
Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it.
So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. |
Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.29 17:04:00 -
[297] - Quote
Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway?
We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action.
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Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.29 17:23:00 -
[298] - Quote
Valenthe de Celine wrote:Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway? We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action. Edit: So I guess what I'm trying to say is, rather than trying to fly a lumbering lootbagmobile through null on your own, hire someone or have friends scout for you.
Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ? |
Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.29 19:32:00 -
[299] - Quote
Buba Neagra wrote:Valenthe de Celine wrote:Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway? We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action. Edit: So I guess what I'm trying to say is, rather than trying to fly a lumbering lootbagmobile through null on your own, hire someone or have friends scout for you. Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ?
you dock or move to a pos or move to next system. If your are flying around null sec with webs on the freighter.
And you realize that's how sites are run in wh's they don't have the magic of local to tell time a gang just entered system to safe up their capitals.
the other assumption made is that the people on the other side of the wh know exactly what they are getting into. They don't once they jump they still have to locate you. |
Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.30 01:57:00 -
[300] - Quote
Lady Rift wrote:Buba Neagra wrote:Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ? you dock or move to a pos or move to next system. If your are flying around null sec with webs on the freighter. And you realize that's how sites are run in wh's they don't have the magic of local to tell time a gang just entered system to safe up their capitals. the other assumption made is that the people on the other side of the wh know exactly what they are getting into. They don't once they jump they still have to locate you. First of all, no sigs on D-scan isn't the only clue. How about the set of combat probes out and someone tapping scan on them every 10 seconds or so?
Second, what about using their eyes to watch local, something WH residents never use? (Because we're smart enough not to talk there, and because until anyone talks they don't show up.)
Third, how about having more than one scout? Your transport's system is great. The system ahead of you is great, too. If you don't have guards, though, or a webbing ship to help, you're still gonna die just from how slowly a Freighter aligns and warps. (Again, who the heck uses a Freighter in null? With no scouts or guards? Seriously, this is making me think we need to roam there more often! Free freighter kills, no gank needed, no sec status loss, no scouts, no guards, lots of warning from local!) |
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