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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Laurent Jay
PACYFYC Mining Technologies Echoes of Nowhere
0
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Posted - 2014.08.09 15:08:00 -
[181] - Quote
-1
When you're at home, the door, you see just one side? ^^ It must be hard to get out :)
Seriously, we'll end up believing that CCP helping only the big blocks and their renters.
We are a small alliance and we refused to merge with a big block, our only way for our guerrillas, these are the WH to the 0.0.
Rather than continuing to make the system of big alliance quieter, CCP should make the sovereignty of unused systems more difficult to hold, and facilitated access to small alliance or corporation. And the 0.0 will be move ...
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Fireflynine
Wormhole Exploration And Production
17
|
Posted - 2014.08.09 17:11:00 -
[182] - Quote
we get this to fix what the discovery scanner took? take back the discovery scanner or remove it from just wh space |
Lando Cenvax
State War Academy Caldari State
7
|
Posted - 2014.08.09 22:00:00 -
[183] - Quote
I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug. |
epicurus ataraxia
Lazerhawks
971
|
Posted - 2014.08.09 22:45:00 -
[184] - Quote
Lando Cenvax wrote:I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug.
Ok, I read it through a couple of times, as I am not sure, I got it the first time. The question is why make things more difficult for scanners just for the sake of it? What is gained if you discourage people from mapping their chain? If you are looking for a HS to run fuel, is it really necessary to jump through every hole opening them to hostiles coming in? Or are you implying that only elite scanners can do a fuel run, or small corps should just wait a few hours until the elite scanner is on? Your idea of making HS really easy to scan, but if it is a wandering c5 to HS it would be hard, so that doesn't help much. I can only think that this would reduce traffic and reduce any desire to scan things.
If I have it wrong, I apologise, but I just don't see the good side. There is one EvE. Many people. Many lifestyles. WE are EvE |
E1ev1n
Top Gear Construction
0
|
Posted - 2014.08.10 15:46:00 -
[185] - Quote
I like this idea in theory, it gives added security in W-space while many of the other planned changes are taking some of the security away. IMO just because I know where a hole is, doesn't mean I want someone in the other W-pocket to know it exists. Good job CCP!
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Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
57
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Posted - 2014.08.11 01:22:00 -
[186] - Quote
CCP, at first I thought ... not a bad idea, it has merit. Then we got talking in corp chat and I will say its nice to see the devs have noted that this idea has profound unintended consequences. (holes not being opened in most of K space)
As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did.
The only way to make this work is to take away all intel on what is behind that WH and that would make a visually dull game after all we like being the boogey men of nullsec, raiding from our WHs into the great blue donut spreading chaos and destruction only to return home where the hordes refuse to venture without their local.
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Lenroc Elisav
Future Corps Sleeper Social Club
26
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Posted - 2014.08.11 07:39:00 -
[187] - Quote
Make it spawn with first jump or after a set time (5, 10, 15 minutes w/e) and it should be a good change. |
Elyas Crux
Sefem Velox Swift Angels Alliance
0
|
Posted - 2014.08.11 07:47:00 -
[188] - Quote
+1 This is better than the current system, may be improved by also having the K162 appear after a random time period regardless of jumps. |
Pavel Sohaj
Anoikis Exploration
29
|
Posted - 2014.08.11 09:17:00 -
[189] - Quote
Because apparently, PvE needed more smacking in wormholes, dont mind crap loot, bad prices and ever present danger. Add more danger!
Unless the anomalies need to be probed or similar, its one-side advantage. When someone jumps it takes you few seconds to figure out, where to warp and catch stuff. Defender can only be - look a hole, a dictor. Time to buy new ships.
I guess thats a PVP. Will SURELY help populate space too.
-1 on this change. With current mechanics its already tough to escape competent ppl. Unless the dscan or anoms are changed, its pointless to even go farm. Or wait, maybe we will just do the 200km warp from the field (you know marauders get stuck so, more distance). |
epicurus ataraxia
Lazerhawks
982
|
Posted - 2014.08.11 12:09:00 -
[190] - Quote
Pavel Sohaj wrote:Because apparently, PvE needed more smacking in wormholes, dont mind crap loot, bad prices and ever present danger. Add more danger!
Unless the anomalies need to be probed or similar, its one-side advantage. When someone jumps it takes you few seconds to figure out, where to warp and catch stuff. Defender can only be - look a hole, a dictor. Time to buy new ships.
I guess thats a PVP. Will SURELY help populate space too.
-1 on this change. With current mechanics its already tough to escape competent ppl. Unless the dscan or anoms are changed, its pointless to even go farm. Or wait, maybe we will just do the 200km warp from the field (you know marauders get stuck so, more distance).
I agree that anomalies should need to be probe scanned, even briefly, it is too much like tethering a goat for the Tiger otherwise. One could keep things very simple, a two cycle probe scan will allow the anomaly to be warped to, jUST enough time for an active and alert player to spot the probes and Bug out, the lazy will still die.
You should Never Never Never be able to warp to a player in wormhole space without at some time or other having probes out. Maybe in advance, but always at some time..
CCP AND CSM please engrave this somewhere where future generations of devs can rediscover it.
With that addition though, things wouldn't be too bad and all the changes but one would have value, but there's a rather large thread about that one I do not want to go on about it here. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
705
|
Posted - 2014.08.11 13:28:00 -
[191] - Quote
Lando Cenvax wrote:I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug.
The fallacy is seeing wormholes as a door - until someone uses it its not a door just a quantum level anomaly which then spawns the wormhole when interacted with.
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Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.08.11 14:40:00 -
[192] - Quote
Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature. |
Serendipity Lost
Repo Industries
393
|
Posted - 2014.08.11 17:10:00 -
[193] - Quote
Loan--Wolf wrote:Mindraak wrote:I think only time will show if this is good or bad. I believe it will decrease the connectivity of higher class WHs to k-space because people are generaly "scared" of c5 and c6 residents. This may not be true for null sec but definitely is for low and high.
On the other hand it gives you more time to gather fleet members and less time for the recieving side to react if a k162 appears which could result in more kills. this will probably result in me losing yet another moros :) when i lived in null i was shocked at how many times i heard dont go in that wh it is active i had come from a c5/c5 so active holes was nothing new to me but it scared the hell ouf of a lot of null bears
I can see null renter farmer bear puppet drone corp / alliance policy: Don't jump into dangerous/deadly unknowns.
This will allow null bears to farm lower class wh at will and also to avoid the dangerous/deadly onesby simply not jumping into them. I can see this really shaking things up in both null and wh space. (?????)
Wouldn't it be easier to just have a station upgrade that you can drop some isk in and it will spawn the wh you desire? It would make things so much less riskier. (less dangerous / deadly / unknown if you will)
This is bad for risk/reward and pvp on the same basic level that the mass/distance featrue is. You're giving null sec folks the ability to pick and choose which wh they open??? O....M......G |
Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 21:07:00 -
[194] - Quote
Say hello to 1500dps rapid light legions and sacrileges in c6 wolf rayets. https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |
Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 08:11:00 -
[195] - Quote
Aureus Ahishatsu wrote:Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature.
And rest of people get stomped on? Thats really good change. |
Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 11:26:00 -
[196] - Quote
Aureus Ahishatsu wrote:Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature.
but as pointed, what if we just close the holes and dont probe them. System shut, gg wp. |
Knight TheCross
Forgoten Industries
5
|
Posted - 2014.08.12 20:29:00 -
[197] - Quote
K162 not appearing until you've jumped through is awesome! Makes it a lot safer if you scan down a high class or null sec that you're not interested in! Expand my brain learning juice! |
CorranCHalcyon
THE AESIR.
0
|
Posted - 2014.08.12 21:18:00 -
[198] - Quote
This idea for a change I feel is a good one for W-space. It keeps pilots on their toes. It reinforces the survival skills that you must learn and practice in W-space. All to many pilots either don't bother (They do not feel as though it is really necessary) or they think somebody else will do it.
I feel this will add a good amount of danger to W-space without tipping the balance to one side or the other (Predator/prey).
Well done CCP
On a side note:
CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice. |
IAm NumberSix
Black Horizon Investment
3
|
Posted - 2014.08.12 23:26:00 -
[199] - Quote
I see no area to ask this specific question related to worm hole changes.
Any thoughts about allowing X Large Assembly arrays for Titan builds?
I know those require Sov, however, taking the requirement off if its inside a WH?
Not sure how much support or dislike there is for this. |
Winthorp
2528
|
Posted - 2014.08.12 23:31:00 -
[200] - Quote
IAm NumberSix wrote:I see no area to ask this specific question related to worm hole changes.
Any thoughts about allowing X Large Assembly arrays for Titan builds?
I know those require Sov, however, taking the requirement off if its inside a WH?
Not sure how much support or dislike there is for this.
Dafuq.........
NO
Go BIOMASS |
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Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 05:34:00 -
[201] - Quote
Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. |
Meytal
School of Applied Knowledge Caldari State
530
|
Posted - 2014.08.13 12:43:00 -
[202] - Quote
Mal Nina wrote:As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did. You don't even need to rollback the changes. Let K-space have the easy-to-do stuff.
The server has to do work to come up with the sigs to show in the scanner window. Queries against the database determine what gets shown.
The database tracks what type of signature is in any given system at any given time as well as tracking what each player knows about ... unless the server is trusting the client for that (hopefully not!). The server also tracks where you are located so it knows which signatures to pull; K-space is one universe ID, W-space is another; there is NO way to get the two confused.
A few lines of code extra (maybe) to set up the proper SQL statement(s) to identify universe and scan status, and you have your list of sigs. Then there's the testing and debugging, etc., but there are not NEARLY the code changes Fozzie is proposing in the intro post unless CCP's programmers are completely incompetent, which I find hard to believe.
What would change is that people would need to drop probes again and have a dedicated scanner again. I don't see that as a bad thing: the vigilant are rewarded, the slackers are punished. That is (or was) the rule of W-space.
Pavel Sohaj wrote:Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. W-space is (supposed to be) dangerous. If you are diligent, and are careful, you should be rewarded with success, no matter whether you are the hunter or whether you are the intended prey. Your scout should be watching dscan and looking for probes, while your farmers gather in the Sleeper loot.
Lately, I've seen some really creative approaches by site runners to avoid combat. That's a good thing. It makes the hunt much more rewarding.
Maybe you have not lived in W-space long time. With Odyssey, CCP made it Nullsec-easy to avoid incoming threats. We are asking for a return to W-space difficulty. And don't worry, those of us who hunt here also carebear here. The changes will affect us just as much as they affect you.
(We are also asking for low-class rewards to be adjusted upward and mining sites to be returned to scan sites as well)
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CCP Fozzie
C C P C C P Alliance
11043
|
Posted - 2014.08.13 13:32:00 -
[203] - Quote
Hey everyone.
Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically.
We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining.
Under this system, the K162 spawning mechanics would be as follows:
- K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 13:53:00 -
[204] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
and if i probe the WH and choose not to warp to it on my side? WIll it become invisible on the other side? |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 13:54:00 -
[205] - Quote
Meytal wrote:Mal Nina wrote:As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did. You don't even need to rollback the changes. Let K-space have the easy-to-do stuff. The server has to do work to come up with the sigs to show in the scanner window. Queries against the database determine what gets shown. The database tracks what type of signature is in any given system at any given time as well as tracking what each player knows about ... unless the server is trusting the client for that (hopefully not!). The server also tracks where you are located so it knows which signatures to pull; K-space is one universe ID, W-space is another; there is NO way to get the two confused. A few lines of code extra (maybe) to set up the proper SQL statement(s) to identify universe and scan status, and you have your list of sigs. Then there's the testing and debugging, etc., but there are not NEARLY the code changes Fozzie is proposing in the intro post unless CCP's programmers are completely incompetent, which I find hard to believe. What would change is that people would need to drop probes again and have a dedicated scanner again. I don't see that as a bad thing: the vigilant are rewarded, the slackers are punished. That is (or was) the rule of W-space. Pavel Sohaj wrote:Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. W-space is (supposed to be) dangerous. If you are diligent, and are careful, you should be rewarded with success, no matter whether you are the hunter or whether you are the intended prey. Your scout should be watching dscan and looking for probes, while your farmers gather in the Sleeper loot. Lately, I've seen some really creative approaches by site runners to avoid combat. That's a good thing. It makes the hunt much more rewarding. Maybe you have not lived in W-space long time. With Odyssey, CCP made it Nullsec-easy to avoid incoming threats. We are asking for a return to W-space difficulty. And don't worry, those of us who hunt here also carebear here. The changes will affect us just as much as they affect you. (We are also asking for low-class rewards to be adjusted upward and mining sites to be returned to scan sites as well)
Right, 30 months in WH, not long time. I guess. POint is - you see the new signature only when ship is through. Even if your scout is watching, half competent hunter is already warping to you (dscan, anomalies, distance, warpto, few seconds). Unless scout is furiously reloading and checking, not a chance. Not to mention rather huge systems where you might not be able to even spot anything.
Its clear advantage to hunter,, but dscan in WH is silly. No local, but all telling scan.
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Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 13:55:00 -
[206] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
W-Space Realtor |
epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 13:58:00 -
[207] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
That looks just about perfect. There is one EvE. Many people. Many lifestyles. WE are EvE |
Kyra Kurai
Sky Fighters
0
|
Posted - 2014.08.13 14:10:00 -
[208] - Quote
CCP Fozzie wrote:Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
This would mean that the decision to warp to a wormhole still has meaning; An active party on the other side *could* know it is there, if they have combats out and are actively scanning for potential connections. On the other hand, without a very high level of scanning skill/implants/rigs etc. it would be very difficult to form a response, as the K162 would not be easily scanned down UNTIL someone had jumped through it.
My apologies if this had already been brought up, I could not find the idea with the search engine.
Respectfully, ~Kyra |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:15:00 -
[209] - Quote
Kyra Kurai wrote:CCP Fozzie wrote:Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it. This would mean that the decision to warp to a wormhole still has meaning; An active party on the other side *could* know it is there, if they have combats out and are actively scanning for potential connections. On the other hand, without a very high level of scanning skill/implants/rigs etc. it would be very difficult to form a response, as the K162 would not be easily scanned down UNTIL someone had jumped through it. My apologies if this had already been brought up, I could not find the idea with the search engine. Respectfully, ~Kyra
Some sort of safeguard agaisnt the non spawning, as described in 2 posts above, would be cool. This one mebbeh too. |
Axloth Okiah
Future Corps Sleeper Social Club
473
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Posted - 2014.08.13 14:24:00 -
[210] - Quote
In fact this makes matters even worse. Now you can simply farm your heart out without anyone being able to come up your static chain. The timer for spawning both sides of a WH that has not even been warped to should be max 20 minutes. Having 7+ hours of perfect safety and total isolation from the rest of New Eden is just ridiculous. W-Space Realtor |
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