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CCP Fozzie
C C P C C P Alliance
10881

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Posted - 2014.08.06 12:57:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Traiori
Adhocracy Incorporated Adhocracy
48
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Posted - 2014.08.06 14:43:00 -
[2] - Quote
Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
16
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Posted - 2014.08.06 14:43:00 -
[3] - Quote
There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. |

Viscis Breeze
No Vacancies
39
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Posted - 2014.08.06 14:45:00 -
[4] - Quote
Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on?
Currently, when you initiate warp to a signature you spawn the K162 signature on the other side (able to be scanned). Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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Traiori
Adhocracy Incorporated Adhocracy
51
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Posted - 2014.08.06 14:50:00 -
[5] - Quote
Viscis Breeze wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? Currently, when you initiate warp to a signature you spawn the K162 signature on the other side (able to be scanned).
I know that Adhocracy isn't as good as it used to be, but give me some credit. I meant under the proposed system, as giving feedback without this knowledge would be difficult at best :) |
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CCP Lebowski
C C P C C P Alliance
161

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Posted - 2014.08.06 14:50:00 -
[6] - Quote
Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Kadm
Catfish Gumbo Try Rerolling
8
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Posted - 2014.08.06 14:51:00 -
[7] - Quote
Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally.
This is the only thing I'd worry about. W-space will become much less interconnected with this. |

Traiori
Adhocracy Incorporated Adhocracy
51
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Posted - 2014.08.06 14:54:00 -
[8] - Quote
CCP Lebowski wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid.
Then this change is also good. I like this change, it should stay. I think this is a good compromise between allowing us to find enemies and allowing enemies to flee before our fleets. |

epicurus ataraxia
Lazerhawks
902
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Posted - 2014.08.06 14:58:00 -
[9] - Quote
There are positive and negatives to this, the positive is that one still has control of when the hole opens. The negative side to the issue is that in low occupancy holes or holes opening from kspace, we may see a mass reduction in the number of K162s
I would suggest that four hours after the signature spawn of the static meaning when it is available in the source system, even if unwarped to it becomes visible as a k999 until jumped, and visible from the both sides and useable. After it is jumped it restores to it's original designation.
Effects:- designation clearly identifies it's status. No reduction overall in traffic. No more never opening statics. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jezza McWaffle
Pandora Sphere Disavowed.
139
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Posted - 2014.08.06 14:59:00 -
[10] - Quote
We get alot of connections where people warp the hole and spawn it but not jump in to see where it leads to, under the new changes does this mean unless you jump through the hole the WH will NEVER spawn on the other side? C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 15:00:00 -
[11] - Quote
Kadm wrote:Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. This is the only thing I'd worry about. W-space will become much less interconnected with this.
I have to agree with this.
I get what you are going for. You want to keep the discovery scanner up and you don't want to go back to the old system.
This is just patchwork trying to hobble that system together so its viable in wormhole space. .... it is not.
1) Set it so that when a new wormhole appears, it spawns on both sides. 2) Don't show wormholes on the discovery scanner at all (make people probe out the system to find them).
You get more setup, more interaction, more varied gameplay. The old system worked for a reason.
You are not going to get people to give up on it. Yaay!!!! |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
688
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Posted - 2014.08.06 15:00:00 -
[12] - Quote
Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally.
A valid point - I guess adding some kind of timer that eventually spawns it anyhow would make this work in both directions - reducing the time someone has to respond to a new k162 if its being used as a means for hunting targets but without impacting on the connectivity aspect if its not immediately used as a tool for pvp.
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Kadm
Catfish Gumbo Try Rerolling
10
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Posted - 2014.08.06 15:02:00 -
[13] - Quote
Phoenix Jones wrote:Kadm wrote:Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. This is the only thing I'd worry about. W-space will become much less interconnected with this. I have to agree with this. I get what you are going for. You want to keep the discovery scanner up and you don't want to go back to the old system. This is just patchwork trying to hobble that system together so its viable in wormhole space. .... it is not. 1) Set it so that when a new wormhole appears, it spawns on both sides. 2) Don't show wormholes on the discovery scanner at all (make people probe out the system to find them). You get more setup, more interaction, more varied gameplay. The old system worked for a reason. You are not going to get people to give up on it.
I like this idea a lot. I actually prefer it just be implemented as signatures not show up on the discovery scanner, only anomalies. Otherwise, it will be too easy to differentiate and determine what signatures are wormholes. |

Snakes-On-A-Plane
14
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Posted - 2014.08.06 15:13:00 -
[14] - Quote
I like the idea. However, I do see some other effects rising from this.
You can now ensure 100% that the static has not been activated by picketing the hole with a cloaky. Much easier than watching scans continually.
You will also be able to defend the hole against a connection with bubbles and decloak cans, etc.. - another interesting effect of the change. |

Budrick3
Serene Vendetta Brawls Deep
35
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Posted - 2014.08.06 15:20:00 -
[15] - Quote
This idea should not be considered to have any merit.
Most null sec bears will warp to the Wormhole, see that it is going to c5 or etc, and say "I'll wait for another better connection."
This limits wormhole engagements in null sec and limits killing them in their safe rating haven. There are countless wormhole corps that hunt quite frequently in null sec and get carrier kills and etc.
This only limits new edens content on an already stressed game.
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ExookiZ
The Dark Space Initiative Scary Wormhole People
271
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Posted - 2014.08.06 15:24:00 -
[16] - Quote
I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.
Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher. The Wormhole Kid |

Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:26:00 -
[17] - Quote
+1
A very good change indeed. +1 |

Two step
Aperture Harmonics No Holes Barred
4710
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Posted - 2014.08.06 15:33:00 -
[18] - Quote
I agree with the above posters, though I think 4 hours is far, far too long. I would love to see the K162 spawn after 30 minutes or so. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Blobskillz McBlub
Manson Family Advent of Fate
13
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Posted - 2014.08.06 15:34:00 -
[19] - Quote
just for clarification, would this mean that if I never jump through my lets say low sec static in my C3, actually would be absolutely safe in WH until a new signature pops up, because there would be no connections to my WH? |

Newt BlackCompany
Serene Vendetta Brawls Deep
8
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Posted - 2014.08.06 15:39:00 -
[20] - Quote
This will have the negative effect that people will warp to the wh's, if they see it's a 'dangerous unknown' or something else they don't want linked to their home hole, they just won't jump. Then the K162 link on the other side will never get opened. Also, unoccupied wh's will never have the k162's open, decreasing wh connectivity.
This can be fixed by putting in a 10 minute timer, after which the wh opens automatically.
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Budrick3
Serene Vendetta Brawls Deep
35
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Posted - 2014.08.06 15:41:00 -
[21] - Quote
ExookiZ wrote:I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.
Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher.
Wow....I didnt even think of how much of a pain in the arse it is going to be finding high sec and low sec connections.
Absolutely the worst idea. |

ExookiZ
The Dark Space Initiative Scary Wormhole People
277
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Posted - 2014.08.06 15:45:00 -
[22] - Quote
Maybe im just nostalgic still, but I still miss jumping a WH and hunting people when they don't even know I am there. This change helps if I dont jump right through the WH when I find it, but if I do it doesnt change anything at all.
Id still love to make them have to scan for new Whs, at least for a little bit. Theyll still see me jump in with their scanners immediately. The Wormhole Kid |

AssassinationsdoneWrong
The Nexus 7's
235
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Posted - 2014.08.06 15:46:00 -
[23] - Quote
I personally think this is not the positive change you think it's going to be. What you need to understand with the current system is that, once warp is a initiated the warper and Corp/bros are forced to deal with the consequences of that connection and what is on the other side of it. This actually gives you the emergent game play you keep touting as being needed.
So if an equally or better force with an on the ball scanner is over there the content gets hairy (do we collapse, fight, what do we do?) but no matter what else that connect is now up and somebody is going to have to make the call which will usually end up with exploding ships. Now look at your proposal. I can scan a new random down, tell what it is, look at my fleet, see who is answering pings, make tea and then decide "Nah, I don't fancy a C5 connect ramification today". Bookmark it, mark the bookmark not to jump to and not have to deal with it at all. Take this to it's extreme and a farmer can use/abuse it to the nTH level. They warp to all new randoms, mark them not to be jumped at all until that number = 7 minus number of statics (maximum number of possible WH connects in any one system) and voila, a fully 100% guaranteed safe environment controlled 100% by the holding corp with no chance whatsoever of anyone ever being able to connect without them wanting them to.
It's just an opinion and sorry for the WOT but it needed careful explaining and I tried to keep it respectful which I find difficult at the best of times. Shoot down away! The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

Orange Aideron
Blue-Fire
7
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Posted - 2014.08.06 15:50:00 -
[24] - Quote
+1 to K162's to eventually connecting/showing up on the other side. otherwise, w-space is going to get very quiet. rip. |

epicurus ataraxia
Lazerhawks
909
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Posted - 2014.08.06 15:55:00 -
[25] - Quote
The timer does need to be in the order of four hours, unless the intention is to deprive residents of any opportunity for keeping their static closed for any useable time.
This change seemed to carefully avoid removing that choice, while balancing things, I do not believe that things like a ten minute timer would achieve that goal in any way.
So should we not suggest resolutions for the possible absence of K162's after this change, rather than try to get the whole choice argument reopened and the improvements lost?
So recommendation:- if not jumped a static hole after four hours becomes a k999 and spawns visible on both sides. After jumping it returns to it's original designation on the static side and a K162 on the other.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Obil Que
Star Explorers Reckoning Star Alliance
71
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Posted - 2014.08.06 15:56:00 -
[26] - Quote
I also believe there needs to be a timer. I think you underestimate the number of times people will never instantiate the connection especially on the k-space -> w-space side. Heck, you can even make good use of your info pane description of a newly instantiated wormhole and have that description persist up until the timer expires. People would then have a tiny bit of intel about whether or not they instantiated the wormhole and you also have the benefit of the K162s spawning, increasing connectivity between systems. |

LT Alter
Ouroboros Research and Development
118
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Posted - 2014.08.06 16:06:00 -
[27] - Quote
Would it be possible for it to be made scannable when a ship lands on grid with the wormhole rather than on first jump. The time difference would be very small, but the difference that the people in the parent hole can't just warp to the wormhole and start it's life cycle without ever making it scannable on the other side. I feel that makes things a little bit too safe for wormhole residents in general, even though I am on myself. |

Traiori
Adhocracy Incorporated Adhocracy
68
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Posted - 2014.08.06 16:06:00 -
[28] - Quote
I just realised that this means that N432's from nullsec to C5s will never open up in ratting space. How am I supposed to find plankton?
There needs to be a maximum timer for this: maybe 30-60 minutes at most? |

Shilalasar
Dead Sky Inc.
62
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Posted - 2014.08.06 16:06:00 -
[29] - Quote
+1 for a timer, might be a lot more work to code. Something between 30 minutes to 2 hours sounds good. Will also add to the paranoiafactor. "K162 just spawned but I saw noone on our d-scan nor on the other side." |

Longinius Spear
Semper Ubi Sub Ubi
284
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Posted - 2014.08.06 16:07:00 -
[30] - Quote
This is a great balance for both farmers and hunters.
+1 approve!
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |

Verran Skarne
4 Marketeers
20
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Posted - 2014.08.06 16:12:00 -
[31] - Quote
Better than the original idea by far, but as others have said, this will result in a lot of K162s just never showing up at all, especially nullsec connections.
So, +1 to the idea of having the K162 spawn after a delay is met, or at first jump (whichever comes first). I think 4 hours is too long. 30 minutes seems more reasonable. That's enough time for someone who finds a new wormhole to reship if needed and jump through to go take a look without having a fleet waiting for them on the other sie, but not so much that it means w-space residents will take a big hit on finding connections.
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Axloth Okiah
Future Corps Sleeper Social Club
470
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Posted - 2014.08.06 16:13:00 -
[32] - Quote
Yes BUT give them short timer (10-20 minutes) after which the K162 side spawns anyway, regardless of being jumped through or even had a warp initiated to. Otherwise we will end up with massive amounts of unspawned holes. It would also fix already existing issue with people leaving their holes unspawned when farming. W-Space Realtor |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
691
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Posted - 2014.08.06 16:16:00 -
[33] - Quote
Axloth Okiah wrote:Yes BUT give them short timer (10-20 minutes) after which the K162 side spawns anyway, regardless of being jumped through or even had a warp initiated to. Otherwise we will end up with massive amounts of unspawned holes. It would also fix already existing issue with people leaving their holes unspawned when farming.
Warping to one should start a timer upon which the k162 side is spawned anyway - but automatically spawning the k162 side does not change the farming aspect as people will just mass down their static and leave it critical and bubbled to farm.
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Alundil
Isogen 5
627
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Posted - 2014.08.06 16:19:00 -
[34] - Quote
I think that this is an attempt to reverse the damage delivered by the discovery scanner. It is a chance to how we've lived/operated and that isn't necessarily a bad thing. However, if the k162 'never' opens the will be a net reduction in k162 connections because people will want to leave them closed (unjumped) for "reasons".
If this is implemented there needs to be a timer component whereby k162 holes are opened after some configurable amount of time. The timeframe of somewhere between 30 minutes and 120 minutes is probably good. You could potentially make THAT timer random between those upper and lower bounds.
I'm right behind you |

Adarnof
Free Trade Monopoly You Are Being Monitored
20
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Posted - 2014.08.06 16:19:00 -
[35] - Quote
In my optinion this strikes a fair balance between the instant-sig-showing overlay and a hunter's ability to catch prey unsuspecting. Good compromise.
Although I can foresee some shenanigans involving hole timers that start before the K162 is in place. |

Saisin
State War Academy Caldari State
105
|
Posted - 2014.08.06 16:21:00 -
[36] - Quote
I did not like the delayed K162 unless the same was done with local in null sec. I think the current solution is a great alternative. +1 from me. "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

epicurus ataraxia
Lazerhawks
910
|
Posted - 2014.08.06 16:22:00 -
[37] - Quote
The reason for suggesting a four hour timer, is it gives a small window of opportunity to run sites, mine, gas, do Pi and all the other reasons, why a small corp might wish to leave their static closed. With a very short timer, all their choice to conduct these activities would be removed.
Some may believe that is a desirable goal and some do not. That is an entirely different issue and CCP were avoiding this issue at this time when setting their design for this.
The suggestion of a four hour timer does not challenge this decision, but instead, eliminates an unfortunate side effect. That is its only goal. There is one EvE. Many people. Many lifestyles. WE are EvE |

Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
3
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Posted - 2014.08.06 16:27:00 -
[38] - Quote
A delay would be ok I guess, it's bad for them not to spawn at all. A good number of connections in to W-Space are incoming from K-Space, if this change goes ahead that figure will drop as people in Null scan down a wormhole looking for easy connections to High / Low for logistics, see it's into W-Space and not jump, so those connections won't open.
That would be a bad thing, and doesn't really tie in well with the other changes in Hyperion which seem to be focused on improving WH connectivity. |

Xaldafax Caerleon
Veritas Theory Fidelas Constans
12
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Posted - 2014.08.06 16:29:00 -
[39] - Quote
When I first started playing I joined a corp that moved to a wormhole. I enjoyed it and even though it was supposed to be risky, it wasn't too much considering that all you had to do was know where the wormholes were and spam dscan. You didn't even need to worry about where they went. With enough people in the hole you could spam dscan and usually see the hunter or even put alts on the WH entrances.
What people seem to forget is that in normal space all systems are connected and stay that way. So why should WH space be any different? I can't currently close down a star gate and keep people from coming into my pocket. So WH shouldn't have that.
When a WH connect is spawned it should be visible on both sides immediately. You still need to scan it down to find out where it is and what system it connect to... but that connection should be visible on both sides.
Just like stargates... both systems clearly have the connection. With WH space being the same then the connections are always there and the RISK is increased... just like anyone living in HS, LS, Null now...
I am all for finding some protection for people in WH since there is no local, but I think that should be done outside of "not fully connecting the systems" as they should be. |

Shale BloodStone
White Gold Company Lawful Rebellion
2
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Posted - 2014.08.06 16:35:00 -
[40] - Quote
Personally I love the idea I can "lock down" my wormhole and get on with stuff, then if I fancy pvp I can open a static and go look for some fights. |

Zmikund
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.08.06 16:36:00 -
[41] - Quote
Hi ... this idea is much better from logical POV but much worse from gameplay POV compared to current settings Logical: well ... where is logic in opening exit wormhole when someone initializes warp to entrance ... Gameplay: Change like this will only make gap between wolves and sheeps bigger ... situation as it is now is pretty much like this ... PvP fleet rolling wormholes catch PvE fleet farming anomalies and it ends up as slaughter of PvE-ers because they mostly cant react fast enough to get into safety, not to mention to get ready for some deffense ... this scheme is 90% of wormhole pvp and i dont think this is that famous EVE pvp everyone glorifies so much ... this change will not make situation better, it will make it much worse, because deffending fleet will have even less time to do anything.
IMHO best solution for this would be opening both ends of wormhole at same time no matter probers, jump or anything else ... wormhole will simply spawn both ends of itself at same time ... From logical POV is this best and pretty much only solution possible ... As from gameplay POV is this also much better than current or your proposed wormhole spawning ... attackers will still be in advantage because they will have fleet and probers ready to hunt and defenders will have enough time to prepare themself for defence or escape ... in any of theese cases it will make wormhole pvp much better ... killing defenceless farmers is not fun at all and if they will decide to deffend themself with pvp fleet it will be lot of fun for both sides and players will get pvp they want ... |

Lux Libertine
Prosperity Fighters CZECH Alliance
0
|
Posted - 2014.08.06 16:37:00 -
[42] - Quote
i see only plus side from this and that you close all other WHs when your static is in life time and when you are done and static closes you just find him and undisturbingly farm until someone one K162 to your system.
Negative - you will lose a lot K-space to higher class WHs connections meaing losing conectivity even between higher lower WHs - it is WH to c4/c5/c6 or null well i wont be jumping because i dont need any company. Same as ppl scanning from k-space wont be bothered to jump there if it is not their preference..... Second thing is spamming probe scanner button every less then 5s for more than hours... so can warp off ASAP.... but still if is somebody wants some pew they will bring whole fleet to their end of hole asap... you are just reducing the time to cancel target WH op by 20 or less seconds.. if ppl have drop gang ready they will get you if you want or not...
This is mostly reducing conetivity of WHs... if you have dual static you will close them farm WH then open just one of them then closing moving to second one.... Please just scrap this whole idea.... |

Ang Min
CPD Adventures Pte. Ltd.
13
|
Posted - 2014.08.06 16:46:00 -
[43] - Quote
Phoenix Jones wrote: I have to agree with this.
I get what you are going for. You want to keep the discovery scanner up and you don't want to go back to the old system.
This is just patchwork trying to hobble that system together so its viable in wormhole space. .... it is not.
1) Set it so that when a new wormhole appears, it spawns on both sides. 2) Don't show wormholes on the discovery scanner at all (make people probe out the system to find them).
You get more setup, more interaction, more varied gameplay. The old system worked for a reason.
You are not going to get people to give up on it.
I agree 100%, and would add that it's all these phony kluges that drain the realism from what, since 2007, had been my favorite space simulator. Sure, I know it's a game and a certain amount of fakeness is required to achieve balanced gameplay. But come on - to say that a wormhole can be seen by people on one end but not by anyone at the other end (until someone jumps through) is ridiculous, and requires a level of suspension of disbelief that I just can't stomach. AND it's not even fair gameplay some more!
In fact, I've just read all of the planned W-space changes for the Hyperion release, and as a continuous w-space dweller for the past 5 years (since Apoc), I have to say there's nothing at all in the list that excites me or makes me want to stay in w-space. Where's the new content, such as more challenging Sleepers which can attack anywhere in system? More varied and interesting radar/mag (sorry - "relic/data") sites? Or game changing additions such as ice belts and moon mining in w-space? Or new modules that let you influence the mass limits or lifetime of a wormhole? There are just a ton of things that could be done to spruce up w-space, without wrecking what has worked very well for the past 5 years, as the current proposals will certainly do.
:-(
|

jonnykefka
Adhocracy Incorporated Adhocracy
270
|
Posted - 2014.08.06 16:55:00 -
[44] - Quote
Kadm wrote:Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. This is the only thing I'd worry about. W-space will become much less interconnected with this.
This is my main concern as well. I like the proposal people have made for a long timer for the K162 as a "backup" to keep the interconnectedness. An hour, for example, would be perfect. If nobody jumps through for an hour after someone initiates warp to grid on the "origin" side, the K162 spawns. That way, we keep our nice little web of connections as it is now, and the "surprise factor" is still relevant for people actively looking for trouble. |

Bleedingthrough
Raptor Navy
67
|
Posted - 2014.08.06 16:55:00 -
[45] - Quote
Will free intel be given in the form of "natural cycle has not yet begun"? |

Verran Skarne
4 Marketeers
22
|
Posted - 2014.08.06 16:57:00 -
[46] - Quote
Ang Min wrote:
In fact, I've just read all of the planned W-space changes for the Hyperion release, and as a continuous w-space dweller for the past 5 years (since Apoc), I have to say there's nothing at all in the list that excites me or makes me want to stay in w-space. Where's the new content, such as more challenging Sleepers which can attack anywhere in system? More varied and interesting radar/mag (sorry - "relic/data") sites? Or game changing additions such as ice belts and moon mining in w-space? Or new modules that let you influence the mass limits or lifetime of a wormhole? There are just a ton of things that could be done to spruce up w-space, without wrecking what has worked very well for the past 5 years, as the current proposals will certainly do.
:-(
We'd build a station in our home wormhole if the game would let us. Just because it would be awesome. And yes, that means accepting *all* the risk that that comes with doing that :)
So while I don't mind some of these changes, I really would love to see either more content, or more ability for wormhole dwellers to really "own" their systems, just like nullsec. |

Fireflynine
Wormhole Exploration And Production
13
|
Posted - 2014.08.06 16:57:00 -
[47] - Quote
sensor overlay---- get rid of it i had more action i feel before you added it |

Simsung Padecain
Hard Knocks Inc.
30
|
Posted - 2014.08.06 17:14:00 -
[48] - Quote
Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. This concerns me greatly, as up to this point Hard Knocks used to roam out to nullsec and hunt unsuspecting players. With this change there will be very, very little Nullsec connections to base out of, as some players have already commited themselves not to "open" wormholes in their systems etc.
Data/Relic sites hunters wont bother jumping through holes, because there's no incentive to. Could be balanced by adding something for solo players daytripping to WH space. |

Vixel
Sky Fighters
0
|
Posted - 2014.08.06 17:18:00 -
[49] - Quote
I may be remembering wrong but I don't think this will have the negative impact on connectedness that people are concerned about. They did state that the wormhole itself would not be scannable or visible on the K162 side until someone jumps through, but did they not also state that they were going to be adding smaller WH's (you can put a scout in, potentially find another route to K-Space that connects back to your own hole, etc.) and will also be adding more randomly spawning WH's in WH space? Like I said, I may be remembering wrong (don't have the blog in front of me to reference) |

Dama Arishe
EVE University Ivy League
1
|
Posted - 2014.08.06 17:20:00 -
[50] - Quote
Not a huge fan of the K162 change. I'd love to know what % of wormholes actually get jumped through (from the spawn system). Would that make this change make sense? I dunno. It's going to make kspace to wspace K162s a lot rarer I think. |

AssassinationsdoneWrong
The Nexus 7's
235
|
Posted - 2014.08.06 17:26:00 -
[51] - Quote
Xaldafax Caerleon wrote: silly string Do you have any idea on the potential server load of simultaneously spawning, linking and loading every single k-w, w-k and w-w space connection?
We fly fictional space ships because we don't have real ones yet. We grid WHs because it saves server computation and space too.
Try tempering what you ask for with what is possible. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

DarkVane1
Endless Mortality Vanguard of the Phoenix
0
|
Posted - 2014.08.06 17:41:00 -
[52] - Quote
I think the general consensus is to have a timer on it. If you leave it off you favor the source, let's say that a wh pops then the source can wait an unchecked number of hours to get a perfect wh assault fleet, leaving the destination seriously disadvantaged. With a timer, at least they have some warning to close it. I would say 30 minutes is a decent number. |

Cedeves XVII
Merchants Trade Consortium Disavowed.
1
|
Posted - 2014.08.06 17:44:00 -
[53] - Quote
This change is good and i would welcome the current implementation. However i would like to see some timer that spawns the k162 at some point after someone warps to it even if they dont jump through. This timer could well be an hour or some other time that CCP sees fit (hopefully quite large ie >30 min). This is just to fix the potential risk that others have pointed out of W-space becoming less connected. |

Valencia Mariana
The Red Circle Inc.
22
|
Posted - 2014.08.06 17:49:00 -
[54] - Quote
Please don't gimp our ability to roam nullsec 
Add a timer, or something just make sure those K162 actually appear at some point !! By solving the problem of early warning ganks you are creating another problem here. Valencia Mariana The Red Circle Inc. |

Moe Lesture
AQUILA INC Verge of Collapse
22
|
Posted - 2014.08.06 17:59:00 -
[55] - Quote
Almost 100% of what I do is roam nullsec out of wormholes. I fear that these wormholes will no longer exist to nullsec (as much) because the scanners from nullsec will no longer jump through to trigger the k162.
Right now they warp to them out of curiosity "is this a highsec to jita?" which spawns the K162.
After the change "Oh i landed and showed info, its not to highsec so no need to jump" and trigger the k162.
Could we perhaps offer a DELAY in the k162 appearing? Say 5-10 minutes after being warped to? This would allow gangs to form on the hole and still allow connections to exist to nullsec.
sig here |

Qalix
Four Pillars Brothers of Tangra
291
|
Posted - 2014.08.06 18:01:00 -
[56] - Quote
I always looked at the spawning of the K162 even if you didn't jump through it as the consequence of an action.
In a nosec system, you see a sig, scan it, reveal that it is a WH. Now you have to decide: do I warp to it or not? If I do and it's a K162, no harm, no foul. The door was already open. However, if it isn't a K162, I just opened the door to a potentially hostile system. I could go from being in the middle of nowhere to having an active C5/C6 and a 20 man T3 gang next door.
If people can warp to the sig, see where it goes, and opt not to jump, then the only way any access is opened into the target system AND the origin system is if someone scans down an entrance to it AND enters it. In effect, the WH residents get most of the benefits of being able to close the hole under current mechanics, without actually having to close the hole. That also renders the changes to ship spawn distances somewhat moot.
If the primary concern is pre-warning by the appearance of the sig in the scanner, then that should be the focus of the change. Just suppress its appearance for X amount of time. It should definitely be visible to probes. |

Xaldafax Caerleon
Veritas Theory Fidelas Constans
12
|
Posted - 2014.08.06 18:08:00 -
[57] - Quote
AssassinationsdoneWrong wrote:Xaldafax Caerleon wrote: silly string Do you have any idea on the potential server load of simultaneously spawning, linking and loading every single k-w, w-k and w-w space connection? We fly fictional space ships because we don't have real ones yet. We grid WHs because it saves server computation and space too. Try tempering what you ask for with what is possible.
I think you took my comment too literal. Basically the connection needs to be there on both sides and obvious to people. There should be no way for WH to stay hidden. That is all I mean.... Just like in normal space we see the connections and can use them.
How this happens doesn't matter to me as long as the connections are available and not hidden or keeping people from hiding in WHs. |

Keith Planck
Lazerhawks
849
|
Posted - 2014.08.06 18:14:00 -
[58] - Quote
This is perfect, I love it. It is a well designed fix.
It gives players slightly more time for ganks but still doesn't unbalance it.
+1 would expand again can i content yet? |

Enselon
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.08.06 18:15:00 -
[59] - Quote
current system - on warp to, k162 becomes visible. --my proposal: on warp, start timer. (random timer, some arbitrary minimum time, to some maximum time before spawning on the other side) IF jump comes first, ignore timer and generate K162. IF NO jump, once the timer expires, generate K162.
source keeps advantage, as (apparently) preferred by most every post I've seen. destination still gets it's K162 connection, solving the "connectivity will suffer" complaint. |

Billius Zabub
Beelzebub Corp
9
|
Posted - 2014.08.06 18:18:00 -
[60] - Quote
Kadm wrote: 1) Set it so that when a new wormhole appears, it spawns on both sides.
This makes the most sense to me.
I'd say just get rid of the idea of an "exit". Wormhole are not directional, they go both ways. Neither side is an exit or entrance.
The k162 code always seemed odd to me. Was it added intentionally to obscure what's on the other side? The other codes all identify the kind of system on the other side. It seems more consistent and better to just always use the more descriptive codes (e.g. A641 leads to hi-sec, Z971 leads to a class 1, etc.) Get rid of k162 and the idea of an "exit".
I don't love the idea of the timer. It's better to simplify. EVE has too many little rules and exceptions that contribute to the learning curve (and likely turn off a lot of newer players).
But, I'm not a wh player. So, maybe I'm missing some of the point here.
I do a fair bit of hi-sec exploration and I will often warp to a wh, especially if it's k162 because I like taking hi-to-hi shortcuts With a k162, I have to check the text on it while in range to see if it say it leads to hi-sec. I will warp to other holes too, just for the heck of it. I didn't realize by warping I was creating an k162 on the other side. That's not intuitive, imho. |

Moe Lesture
AQUILA INC Verge of Collapse
22
|
Posted - 2014.08.06 18:18:00 -
[61] - Quote
LT Alter wrote:Would it be possible for it to be made scannable when a ship lands on grid with the wormhole rather than on first jump. The time difference would be very small, but the difference that the people in the parent hole can't just warp to the wormhole and start it's life cycle without ever making it scannable on the other side. I feel that makes things a little bit too safe for wormhole residents in general, even though I am on myself.
People wanting to close all align and warp in same tunnel.
People wanting dreads on the hole align with their subcaps and gangwarp, using the dread warp tunnel.
People landing on the hole now trigger the k162 and signature to appear. Scout and dps fleet are already there ready to pounce.
Also changes the difference between a wormhole's lifetime and the time it appears. sig here |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
209
|
Posted - 2014.08.06 18:19:00 -
[62] - Quote
Good change.
To all those going "this would mean less connectivity"
Did you even read the blog? They'll be significantly increasing the volume of random wormholes. Yes they're not all going to get spawned, but you can spawn the ones on your side. It'll be good :) |

Kynric
Sky Fighters
151
|
Posted - 2014.08.06 18:23:00 -
[63] - Quote
I would prefer that the k 162 open after some period of time even if nobody falls through it. Sometimes when we open our static we find an empty hole filled with sites and only one wormhole signature. When that happens currently we have to choose between putting a scout on grid to watch it (which opens it if it is not already open) and not putting a scout there and wondering if it is closed. That sort of choice is one of the things which makes eve interesting. The ability to sit and watch it directly without opening it seems too generous to the defender.
With this change the correct action is to always have a scout on each hole while before it was a choice that mattered. |

Vincent Athena
V.I.C.E.
2839
|
Posted - 2014.08.06 18:39:00 -
[64] - Quote
I like this idea alot. I do high sec exploration, and one thing you quickly learn is wormholes are the vermin of the sky. With this change there will be fewer of them and less clutter to scan through. http://vincentoneve.wordpress.com/ |

Dasani Waters
Hard Knocks Inc.
27
|
Posted - 2014.08.06 18:40:00 -
[65] - Quote
From a group-interaction perspective, this change would have a net effect of reducing the number of such interactions.
1. This change would reduce the number of connections in wormhole space, as people will not jump into an outgoing wormhole if it looks dangerous or undesirable. In particular, the number of K-Space to W-Space connections would be adversely affected.
2. Groups that have closed all incoming and outgoing wormholes and are trying to PVE in isolation are able to do so in greater safety. Consider a hostile scout in a PVE group's home system. Under the current system, the group needs to actively watch d-scan for probes to see if the scout is trying to scan his way out and bring in a hostile fleet. Under the new system the group could easily leave someone by the hole and simply listen for wormhole fire.
3. The risk to an isolated (ie all wormholes closed and static watched) PVE group from rage-rollers is only marginally increased by a reduction of 10 seconds in reaction time. Under the current system, the PVE group's reaction window is the time it takes for the hostile scout to warp to his static, the time it takes for him to pinpoint the fleet's location, and the time it takes for the hostile fleet to land. Because rage-rolling fleets are usually at the ready, their fleet is always at the static by the time the scout has pinpointed their target's location. Therefore, the new system would reduce the PVE group's reaction window by the time it takes for the hostile scout to land on his static (about 10 seconds). Everything else would essentially remain the same.
Thus this change would reduce the number of wormhole connections (a source of player interaction), reduce the risk from in-system hostile scouts (another source of player interaction), and only marginally increase the risk from rolling fleets. The number of potential player interactions would decrease overall.
I would suggest having non-static wormholes spawn their outgoing and K162 signatures concurrently while having static wormholes keep their current behavior. This system, combined with an increase in non-static wormholes would lead to an increased number of connections. And because not all new wormholes guarantee someone was on the other side (ie K162 from a nonstatic wormhole), w-space groups would be tempted to become complacent and thus more vulnerable to attack. Spawning the sister K162 for static wormholes concurrently is not advised, as that would encourage people to leave them critical instead of closing them altogether. |

Mindraak
Points Mean Prizes Genesis II
9
|
Posted - 2014.08.06 18:42:00 -
[66] - Quote
I think only time will show if this is good or bad. I believe it will decrease the connectivity of higher class WHs to k-space because people are generaly "scared" of c5 and c6 residents. This may not be true for null sec but definitely is for low and high.
On the other hand it gives you more time to gather fleet members and less time for the recieving side to react if a k162 appears which could result in more kills. this will probably result in me losing yet another moros :) |

Hatshepsut IV
Cascading Failure Un.Bound
190
|
Posted - 2014.08.06 18:46:00 -
[67] - Quote
As others have said too not having the k162 end spawn will basicly result in nullsec/bears never entering their wormholes thereby eliminating those connections.
How about making the k162 end spawn after 12-24 hours regardless. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
|

Sanuki Sukuuvestaa
State War Academy Caldari State
4
|
Posted - 2014.08.06 18:49:00 -
[68] - Quote
Like the idea, makes it more balanced between attacker and defender without giving one side a clear advantage... However, this combined with the new spawn-distance kind of acts counterproductive to each other i think. +1 for this, -1 for the spawn distance. |

Cirillith
Bean-shidh The Nameless Alliance
20
|
Posted - 2014.08.06 18:56:00 -
[69] - Quote
First of all - Thank you CCP Fozzie for publishing that Devblog.
Now to the point :)
I think this is nice change and it will help with PvP and will raise some blood pleasure of PvE pilots ^^ |

Gospadin
School of Applied Knowledge Caldari State
185
|
Posted - 2014.08.06 19:00:00 -
[70] - Quote
Budrick3 wrote:ExookiZ wrote:I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.
Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher. Wow....I didnt even think of how much of a pain in the arse it is going to be finding high sec and low sec connections. Absolutely the worst idea.
Please explain how does someone see if it's a shortcut without actually jumping through, and thus activating it? |

Angelica Everstar
34
|
Posted - 2014.08.06 19:17:00 -
[71] - Quote
Good change - specially if you also add, that connections appear on both side after 10-15mins regardless for you warping to it or scanning it.
This would mean that you can make sneak attacks - super  This means you can block of your WH (minus random INBOUND connections) - even better  This means more connections in general, which in turn means more interactions - also super  Any typos, spelling errors and bad grammer found, are free and yours to keep Current bond : PFA05 500b / Total 825b |

Dasani Waters
Hard Knocks Inc.
27
|
Posted - 2014.08.06 19:29:00 -
[72] - Quote
Gospadin wrote:Budrick3 wrote:ExookiZ wrote:I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.
Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher. Wow....I didnt even think of how much of a pain in the arse it is going to be finding high sec and low sec connections. Absolutely the worst idea. Please explain how does someone see if it's a shortcut without actually jumping through, and thus activating it?
Right click, show info. If it doesn't say it goes to hisec or lowsec, don't jump through. You can't use "show info" on it without warping to it first, so wormhole connections are spawned when they check to see if it's what they want. |

Galmalmin
Wildly Inappropriate Goonswarm Federation
27
|
Posted - 2014.08.06 19:31:00 -
[73] - Quote
Caveat, I am not currently living or working in Wormhole Space, nor have I.
I can understand the ability of an array that scans for and detects Worm Holes, being placed in a solar system to alert those in it that a Worm Hole has opened up. I can understand that array broadcasting that information to those in that system. That should be the end of CCP's involvement. A Worm Hole forms, has two ends, if one of those ends is in a system that has a detection array, it is detected and people can be notified. The detection array should be programed to be selective to whom it sends that information to. If Corp A installs a detection array, then they should be able to select only their corp and/or alliance to receive that information. If Corp B wants that information, they would need to install an array in that system as well.
Also, if the capsuleers entered the system via a Wormhole, there is no record of that entry, hence no notification in local as the Gate did not record and or transmit that information ( I believe this is current functionality, it should never be modified). Once that capsuleer makes a transmission, that transmission is detected in system (current functionality I believe). However, if not transmitted in local, local should just get a blank "unknown" added to it. This should also be true if entering a system via a cyno. Sure, your systems detected the cyno, but not who, if anyone, entered via that cyno.
For a particular type of Wormhole not being detected by the an array, OK, I get that. But for that array to suddenly detect it when someone transits it... I say BS. Either that type of Wormhole is detectable, or it is not. If the Wormhole is not detectable, how was it found in the first place? I do not buy the argument about fairness. Something either is, or it is not. Let those in system figure out how to deal with the situation, not CCP.
You want a Wormhole to handle any amount of mass, but it collapses after an approximate timeframe, no problem. You want a Wormhole to collapse after an approximate amount of mass has transited it, no problem. You want a Wormhole to have a combination of those, sure, but either it is detectable or it is not.
Space is NOT safe. Wormhole space, even less so. Live with it.
Galmalmin |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
36
|
Posted - 2014.08.06 19:43:00 -
[74] - Quote
Newt BlackCompany wrote:Also, unoccupied wh's will never have the k162's open, decreasing wh connectivity. But those don't open up now anyway , right? Since there's noone jumping to the initiating end, the K162 never appears.
|

Ziirn
Questionable Ethics. Ministry of Inappropriate Footwork
31
|
Posted - 2014.08.06 19:46:00 -
[75] - Quote
Will decrease k-space wh's opening in wh's. K-people will just not jump wh's that are not direct null>hs etc. They have to warp to see where WH leads and therefor the WH spawn. If that is removed and only jump will spawn the wh on other side there will be waaaaay less of em. |

Aggymon
Questionable Ethics. Ministry of Inappropriate Footwork
0
|
Posted - 2014.08.06 19:49:00 -
[76] - Quote
It would appear to make more sense for this change to be bought in so that;
WH to WH connections, the K side is hidden until the WH is jumped.
K Space (as in WH's that spawn in K space) to WH (K162) connections - both sides of the WH are visible as soon as the K space signature spawns or, the current mechanic is kept.
The null bears that the majority of WH residents spend their time pewing will quickly work out that not opening the 'dangerous unknown' WH's they find means we can't get to their ratting Carriers :( |

Loris Fritz
Negative Density No Response
11
|
Posted - 2014.08.06 19:52:00 -
[77] - Quote
I like the idea that the attacker gets just as much time as the defender now when opening up a new wh. I just hope that the new random wormholes will make up for the fact that people won't open wh's by jumping through them all the time. If not you may concider adding a timer after the wh spawned to go ahead and open up the k162. |

Kasimir Wulf
Ubiquitous Hurt Exodus.
15
|
Posted - 2014.08.06 20:07:00 -
[78] - Quote
Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally.
yeah this is what i'm most worried about, i know most wormholers will probably be happy because they hate kspace, blah blah blah. but there are also a lot of WH corps out there and are dependent on kspace for exploration/PVP. but whats even worse is that now nullsec carebears will have every WH bookmark in their region, not jump through it and be 100% safe from any WH corp roams. the only people that benefit from your proposed changes are nullsec carebears.
my proposal is that if some one warps to the WH and doesn't jump through it that after say 15 minutes to 1 hour(make it random) the k162 spawns on the other side.
Loris Fritz wrote:I like the idea that the attacker gets just as much time as the defender now when opening up a new wh. I just hope that the new random wormholes will make up for the fact that people won't open wh's by jumping through them all the time. If not you may concider adding a timer after the wh spawned to go ahead and open up the k162.
in reality it doesn't change a thing, because the person that finds it still needs to scout the WH before sending a fleet in, so one way or another the residents already have all the time they need to prepare. what it does do is contradict everything they are trying to do by making WH's more accessable, because maybe 1 in 10 people that scan down WH's and warp to them actually jump into them. thus meaning you make WH accessibility worse, not better. |

Rob Cobb
Probe Patrol Ixtab.
12
|
Posted - 2014.08.06 21:01:00 -
[79] - Quote
So in essence... this is reducing the number of null/low/high connections spawning from the k-space side, reducing targets.
This is reducing the Wh systems in a chain and the branches of a chain, so again.. reducing targets.
why not just stop wormhole signatures appearing instantly in the scanner and bring back the days of having to mash the scan button? people who put in effort are still safish, others who dont will find they are dead when ships start landing on grid.. i see this update as making wormholes too safe, and the mass>spawn distance change is broken and not a compromise.
Checking calendar to make sure its not april 1st. |

J0HN SHEPPARD
The Icarus Expedition The Daedalus Imperium
0
|
Posted - 2014.08.06 22:35:00 -
[80] - Quote
+1 I like this change :D Keep up the good work |

Loan--Wolf
Ace's And 8's
16
|
Posted - 2014.08.06 22:51:00 -
[81] - Quote
this is a bad idea i relay like it for what it was met to fix but unless i misunderstood it the k162 from a c1 2 or 3 will not show up until you jump out that means high sec connections will not be opened
i live in a c1 with a static high i scan the high ever day i diced i want to rat there is only one sig i scan that sig jump to it book mark it pos up reship into a rating ship go rat my happy little ass off knowing i am safe
ok and yes with the old functions it was still easy enouff to do just dont warp to it and it didnt spawn but untill recently that was not confirmed |

Simsung Padecain
Hard Knocks Inc.
34
|
Posted - 2014.08.06 22:51:00 -
[82] - Quote
A timer seems reasonable, 5 or 10 minutes after warping to the new WH, the K162 opens. |

Meytal
School of Applied Knowledge Caldari State
520
|
Posted - 2014.08.06 22:53:00 -
[83] - Quote
The real concern is one that was introduced with Odyssey in the first place: instant and free intel about what is happening in W-space. We know this is something that clearly concerns you guys given primarily the removal of API kill info from W-space. This change addresses the symptom, safety for the PvE fleets, but not the underlying root issue. It also adds issues of its own.
In wormhole space, what we want, what you guys verbalize on the forums, and what the lore seems to support, is more unknown in W-space. Applied to this situation and signatures and the Discovery Scanner in particular, is that sigs and anomalies at 0% should not appear until scanned. Whether in the overlay in space, or whether in the scanner window, it should require probes to identify signatures in W-space. A value of 0% means you don't know anything about it, including that it even exists.
Only in W-space. Everywhere else, this is fine. It encourages exploration, and it encourages people to be exposed to wormholes more and more, ultimately leading to the increased traffic we saw when Odyssey landed.
W-space, however, should maintain its reputation for being a challenge and for being a place of unknowns. What challenge is there if you know, jumping in, what is there and what isn't unless you can already warp to it?
Because of the concerns over loss of connectivity in W-space from this, the planned change should not go into effect. Instead, as we have requested, the Discovery Scanner and the system overlay should be adjusted.
Because it would be different, some notice in the scanner window indicating that the scanner is not completely functional in W-space should be made, with the suggestion of dropping probes to fully recon the system.
The reason the timer option is bad, and that this whole idea should be scrapped, is that it removes risk. If I log into my C5 system, and I'm the first one online today and getting prepared for our farming session for the night, I'll scan the system. If I see only one wormhole, I could warp to it, see that it hasn't begun its natural cycle (or see that it has), and have a reasonable idea of whether the K162 exists, having a reasonable idea of my level of safety. I could also warp to additional wormholes, see that they are random outbound holes and thus also likely safe, and ignore them.
If, instead, I know that by warping to it that I will spawn the K162, I'm faced with a dilemna (ie, an interesting choice): do I warp to it, possibly spawning it, to verify that it hasn't already been opened, or do I take the chance that someone hasn't rolled into my system while no one was on, opened it, and then rolled off, leaving my now-opened static as the only wormhole in the system? What about that second wormhole? Is it a K162 or is it a random outbound? I have to warp to it, opening it, to find out.
Suddenly there is risk added that has less chance of existing with this change, and will most likely lead to collapsing that hole, also possibly leading to explosions.
Related to this, please also change the type of Ore sites back to signatures, instead of anomalies.
|

Loan--Wolf
Ace's And 8's
16
|
Posted - 2014.08.06 22:55:00 -
[84] - Quote
Mindraak wrote:I think only time will show if this is good or bad. I believe it will decrease the connectivity of higher class WHs to k-space because people are generaly "scared" of c5 and c6 residents. This may not be true for null sec but definitely is for low and high.
On the other hand it gives you more time to gather fleet members and less time for the recieving side to react if a k162 appears which could result in more kills. this will probably result in me losing yet another moros :)
when i lived in null i was shocked at how many times i heard dont go in that wh it is active
i had come from a c5/c5 so active holes was nothing new to me but it scared the hell ouf of a lot of null bears
|

Christopher AET
hirr Northern Coalition.
772
|
Posted - 2014.08.06 23:02:00 -
[85] - Quote
While I understand the idea of nullsec players warping to a WH and not activating it is a concern I do believe this will be compensated with the overall increase in wormholes throughout eve as referenced in the other blog. Overall I think this will balance AND give players more choice. Good work CCP I drain ducks of their moisture for sustenance. |

Dark Armata
Bookmark Both Sides Exit Strategy..
131
|
Posted - 2014.08.06 23:12:00 -
[86] - Quote
Love this change!
Really means you don't have to give yourself away while scouting a chain just by checking where wormholes go.
Can see a fair few connections just not being made (especially K to J).
More connections are good and K162s are connections too.
Then again curiosity may win out and scouts will jump just to see lol.
W-Space WAS Best Space*
*Until CCP decided W-Space should be the next null.
|

Jack Miton
Isogen 5
3593
|
Posted - 2014.08.06 23:27:00 -
[87] - Quote
This change is half arsed and generally just poorly thought out. now it gives too much advantage to the scanner.
would it REALLY be THAT difficult to just make the new WHs scannable on probes but not show on the stupid auto scan array? seriously, it's not that complicated. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

epicurus ataraxia
Lazerhawks
921
|
Posted - 2014.08.06 23:29:00 -
[88] - Quote
Gospadin wrote:Budrick3 wrote:ExookiZ wrote:I think you should look at timers/ not applying this to K space wormholes. The vast majority of k spaces we find are K162s, and those will stop spawning since K-space residents rarely care about the WH, they see if its a shortcut, maybe goes where they want but rarely ever jump in.
Id hazard a guess that 90% of null--> WH space connections never open after this change, probably even higher. Wow....I didnt even think of how much of a pain in the arse it is going to be finding high sec and low sec connections. Absolutely the worst idea. Please explain how does someone see if it's a shortcut without actually jumping through, and thus activating it?
one can click on the description and see what class of Jspace it is going,the colour tells you exactly, one can look at the colour of KS exits and see the region. whilst it does not tell you how many jumps from Jita A KS player just isn't going to tralala into a c6...... There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Lazerhawks
921
|
Posted - 2014.08.06 23:36:00 -
[89] - Quote
ArmEagle Kusoni wrote:Newt BlackCompany wrote:Also, unoccupied wh's will never have the k162's open, decreasing wh connectivity. But those don't open up now anyway , right? Since there's noone jumping to the initiating end, the K162 never appears. the difference is that warping to it currently opens the wormhole, you may hate the hole, but it is opened. Now when someone in null jumps to a hole that originates there, they can look at it hate it and never warp through. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Lazerhawks
923
|
Posted - 2014.08.06 23:55:00 -
[90] - Quote
Two step wrote:I agree with the above posters, though I think 4 hours is far, far too long. I would love to see the K162 spawn after 30 minutes or so. There is a balance between those wishing to do activities such as PI, Mining, running sites, etc etc, 30 minutes means they never have the opportunity to do any of these jobs. They need to earn isk to Pew Pew too. Small corps may only have very few on at different times of day, they simply do not have the resources to deal with that short a timer.
4 hours gives a reasonable time and a reasonable balance but prevents them from just never opening it. It keeps the balance of K162 and It preserves the balance that CCP have tried to maintain.
If their home Static can never be isolated even for a short time, they will just move out, and consider they now have wandering frigate holes and C4's now have a second hole to contend with.
They still need to be alert and aware to contend with these. If people are always in the POS there is no content.
The desirability or lack of, with Making holes instaspawn is another argument for another day. 30 minutes is effectively that. There is one EvE. Many people. Many lifestyles. WE are EvE |

Verran Skarne
4 Marketeers
26
|
Posted - 2014.08.07 00:14:00 -
[91] - Quote
epicurus ataraxia wrote:Two step wrote:I agree with the above posters, though I think 4 hours is far, far too long. I would love to see the K162 spawn after 30 minutes or so. There is a balance between those wishing to do activities such as PI, Mining, running sites, etc etc, 30 minutes means they never have the opportunity to do any of these jobs. They need to earn isk to Pew Pew too. Small corps may only have very few on at different times of day, they simply do not have the resources to deal with that short a timer. 4 hours gives a reasonable time and a reasonable balance but prevents them from just never opening it. It keeps the balance of K162 and It preserves the balance that CCP have tried to maintain. If their home Static can never be isolated even for a short time, they will just move out, and consider they now have wandering frigate holes and C4's now have a second hole to contend with. They still need to be alert and aware to contend with these. If people are always in the POS there is no content. The desirability or lack of, with Making holes instaspawn is another argument for another day. 30 minutes is effectively that.
I think smaller groups lose that sense of security regardless of how long the timer is. Even if it's just five minutes, that means that at any time, you could have a hostile scout enter your system and have no idea about it. Since that ore site you're mining doesn't need to be scannable, he could be warping up on you in his cloaky proteus right now, looking for a fat mining barge to kill.
Prior to Odyssey, during wormhole mining we had probes out all the time, constantly watching for new sigs. After Odyssey, we had the overlay up all the time, constantly watching for new sigs. When we spotted them, they gave us the chance to warp the miners back to a POS and gear up for a fight. It wasn't very much of a chance. Sometimes someone was too slow warping out, and they'd get jumped. But it was a chance.
Now, that chance is even smaller.
Larger groups (that do things like mining) can adapt to this by deploying ewar-based sentries or logistics in support of their mining fleet. Please warp your cloaky proteus in on my mining fleet while I have a couple of cloaked Arazu's orbiting on sentry duty. It'll be fun as all our miners go grab their combat ships and then come back to kill you. Smaller groups don't have that luxury.
In reality, no one will do that though, no matter how big their group is. Because it'd be tedious. Running sentry duty on mining ops is boring. EVE Players don't like boring. When things get boring, we log off and go find other things to do. |

Auract
League of Darkness Vanguard of the Phoenix
25
|
Posted - 2014.08.07 00:23:00 -
[92] - Quote
Like to see that if no one is going through the hole that it appears 15mins or even 10minutes. -
But would rather that not be changed. |

BeanBagKing
Aperture Harmonics No Holes Barred
292
|
Posted - 2014.08.07 00:31:00 -
[93] - Quote
I think I like this change overall, it's much more balanced than the first iteration.
Can we have one adjustment? The K162 spawns after someone jumps through for the first time, OR after 1 hour. (or X number of hours). You seem to want to create more wormhole connections, this will do it. All those unused wormholes will finally have k162's spawn.
But the best part:
The singularity server will finally have wormholes on it!
I mean, as long as you're touching this part of wormholes, please? |

Serith Ellecon
Adhocracy Incorporated Adhocracy
30
|
Posted - 2014.08.07 00:39:00 -
[94] - Quote
You can do this, but only if the K162 will spawn after a period of time even if no-one jumps in.
I suggest a few hours after the first scan. Otherwise about 60-70% of the wormholes leading from W-space to K-space will never appear. Very few people explore k-space with the intent to find a hole, they're looking for data sites and so on. Scanning (and by so doing opening) wormholes is merely a side effect. Inappropriate signature added.-á CCP Notarealdev. |

Winthorp
2488
|
Posted - 2014.08.07 00:40:00 -
[95] - Quote
This has to be the best change of all. I see now downside to this expansion at all.
Ship it. |

Lero D
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.08.07 01:08:00 -
[96] - Quote
epicurus ataraxia wrote: I would suggest that four hours after the signature spawn of the static meaning when it is available in the source system, even if unwarped to it becomes visible as a k999 until jumped, and visible from the both sides and useable. After it is jumped it restores to it's original designation.
Effects:- designation clearly identifies it's status. No reduction overall in traffic. No more never opening statics.
I agree with that, except make the delay shorter? Up to 1 hr would be good.
Otherwise, we'll not get anymore K162 from K space or even the occasional HS system ! And you know we want them! |

Daedalus Kitaran
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.08.07 01:42:00 -
[97] - Quote
Enselon wrote:current system - on warp to, k162 becomes visible. --my proposal: on warp, start timer. (random timer, some arbitrary minimum time, to some maximum time before spawning on the other side) IF jump comes first, ignore timer and generate K162. IF NO jump, once the timer expires, generate K162.
source keeps advantage, as (apparently) preferred by most every post I've seen. destination still gets it's K162 connection, solving the "connectivity will suffer" complaint.
I think a random timer would be best, like 5 minutes to 1 or 2 hours. Adds uncertainty on both sides.
|

Hayley Enaka
Hard Knocks Inc.
38
|
Posted - 2014.08.07 02:54:00 -
[98] - Quote
Winthorp wrote:This has to be the best change of all. I see now downside to this expansion at all.
Ship it.
If this expansion can make Winthorp happy, CCP must be doing something right. Either that or he's actually CCP Fozzie and he's bought a small island with confiscated RMT money and filled it with hookers and blow. |

Arindel Heideran
Ad Perpetuam Memoriam Heideran VII Silent Infinity
4
|
Posted - 2014.08.07 03:01:00 -
[99] - Quote
I like the balance of the proposed changes which would both retain a certain level of safety to a vigilant WH dweller looking for new sigs as a sign that a system is vulnerable, while making it so that people attempting to look to pvp can properly catch other wormholes unaware, especially with fast tackle.
I do also agree that this system would hurt W-space's connectivity with K-space. I do not think that automatic K162s, even delayed, are the answer however (especially those proposing it be based on WH spawn, as opposed to warpin). This problem could more easily be solved by either not implementing the K162 change on K->W wormholes, or my personal preference, dramatically increasing the number of random W->K Wormholes. Not implementing the K162 change on K-space wormholes does help ensure limited, if any, changes to K->W connectivity, but increasing the number of W->K wormholes better allows w-space residents to launch PVP-raids on k-space without relying on someone scanning and even warping to a wormhole in juicy systems. The same raids made possible in W-Space because of this change could become more common in k-space.
|

Jack Miton
Isogen 5
3598
|
Posted - 2014.08.07 03:02:00 -
[100] - Quote
Hayley Enaka wrote:Winthorp wrote:This has to be the best change of all. I see now downside to this expansion at all.
Ship it. If this expansion can make Winthorp happy, CCP must be doing something right. Either that or he's actually CCP Fozzie and he's bought a small island with confiscated RMT money and filled it with hookers and blow. it makes winthorp happy because it makes everyone else unhappy *shrug* Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |

Andiedeath
Sefem Velox Swift Angels Alliance
264
|
Posted - 2014.08.07 03:06:00 -
[101] - Quote
Rroff wrote:Necharo Rackham wrote:There will be far fewer incoming connections from k-space, as more people will warp the wormhole, look at what space is on the other side, and choose not to jump through.
This will reduce the connectedness of w-space more generally. A valid point - I guess adding some kind of timer that eventually spawns it anyhow would make this work in both directions - reducing the time someone has to respond to a new k162 if its being used as a means for hunting targets but without impacting on the connectivity aspect if its not immediately used as a tool for pvp.
+1 for this idea . A short timer should be added. I know someone suggested 4 hours, but generally PVPers dont wait around that long so 30 minutes to 1 hour would suffice. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 03:32:00 -
[102] - Quote
Wall of text, suck it up! Short version... Spawn the wh's at the same time always and forever.
Under the current system when warp is initiated the k162 shows up. This gives a user warning, and allows them to get out because their environment changed. I've always found this setup to be odd, but useful in my over three years of wormhole life. I don't see the current system, of waiting for a jump to show the k162 as much of a benefit as the guy doing the stalking.
I agree, and have often thought, that the wormholes should spawn the exit when they spawn the entrance. Further, it should be more than the sig spawning, but the actual hole. The count down timer should start as the sig/hole appears in the game/database.
I see the arguments for the GÇ£draw on the serverGÇ¥ if all the holes just spawned right away, and I really think this is a silly argument. I'm sure if this is seriously a problem, a few of us could throw an old Pentium IV together to dedicate the wormhole database to. :P
With the current system, the user in the sites gets a chance to warp out of his site. He then has to probe the sig, and by the time he gets to the signature he has no clue if a ship has entered his system, or not. Did they simply warp to the sig and look at it and fly away, or did they jump through? No idea, so he's more prone to just go back to work after a short amount of time. I've amassed several of my kills across many toons as a result of this mechanic.
With the new system, if signatures shows up, I am guaranteed that a ship jumped in my system. This makes me a lot more patient. I'll now wait even longer for someone to leave if I'm trying to run sites. I'm not going to go to work clearing sites again until I am virtually positive that I've out-waited my opponent. And if I feel like it's killing too much time to out-wait people, perhaps I'll find levels fours to be better isk.
Now this, as I see it, is one of the best parts of wormholes GÇô the patience game. It is a different fighting style, and one that is not available any other place in New Eden and it's fantastic! It means that the smaller, patient group, can gain a tactical advantage over the huge rolling wall of alpha. This new solution doesn't destroy this aspect, but it certainly does inadvertently give the pilot on the receiving end more Intel than he had before since we're now sure someone actually entered.
The extra Intel in and of itself doesn't really GÇ£destroyGÇ¥ too much in terms of protecting a diligent player. My group of guys would still notice a hole appear, and get our crap out on time 99 times out of 100. Which is good, as mentioned above you can't shift the game to badly in the favor of the aggressor that the defender has no chance at survival or they'll just leave w-space, and perhaps the game. (I suggest the game too because for me, wh life is all that's left. If I get bored with it, I'm done at this point. There isn't really anything left I find interesting in New Eden after playing since 2008).
The benefits of spawning wormholes all the time far outweigh the pitfalls. The pitfalls as I see them is the inability to GÇ£lock downGÇ¥ a system unless a k162 spawns. And, while laughable, lets just say that ccp programmers are seriously inept at handling a few thousand database entries on the resources they have in order to spawn them. Very unlikely, but I'll give you that as a down side.
Both of these things are negligible and both are able to be dealt with.
In terms of not being able to lock down a system, people will adjust. Some small groups might actually move out, but others would move in because there are fair ways to deal with open wormholes. A k162 can not be dealt with before it spawns. Under the currently proposed system This actually borders on giving the aggressor the advantage. They don't spawn a sig in the defending system until they jump, and all combat sites and mining sites are 100 percents. In the situation where there is only one or two sites in the system currently, the fleet jumps in, warps one or two places, and done. That's hard to beat. But in a system where the holes are all spawned on both sides, both sides have equal time to deal with them.
|

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 03:32:00 -
[103] - Quote
Some advantages, as I see them, to having these holes just spawn instantly on both sides are:
- Logical. In wh theory, the wh has to go someplace, it's not sitting around waiting for a ship to jump into it before it decides where to go!
- More reason to use bubbles (Can we get kill mails for these soon please?).
- More reason to use interdiction nullified scouts, raising the expense of scout ships and putting more viability into the nullified sub in wormspace.
- Scouts! While some people might opt to just move alts over to the hole to watch it, or sub more accounts to have a scout watch it, more toons in the game means more targets over all. More accounts being run, regardless of what they are doing, means more chance of error in a panic. Further, having eyes on a wh is something some of the players don't mind doing. I have 4 kids at home, and I for one enjoy being able to help my alliance/corp by watching a hole listening to speakers, while being able to maintain the kids. I do know others in the game in this same position.
- Having the signatures/holes be there all the time will get people used to them being there. They will eventually get complacent at handling them leaving excellent opportunities for fleets to slip in and teach them about situational awareness.
- having open k162s means that the receiving end, OR the out hole end have a chance to explore their neighbor at any time whether or not they are on to open the hole. Ambushes anyone?
- Opens an opportunity for new equipment to put on killboards! (Bubble that increases time to reach warp of all unon-nullified ships mountable on the hole? Or how about a sensor bubble that broadcasts ship activity in that otherwise unused local channel?)
- More but thought I'd let you flame this first.
|

Tajic Kaundur
Dropbears Anonymous Brave Collective
55
|
Posted - 2014.08.07 03:42:00 -
[104] - Quote
So... something I just realized.
Say you live in a C6-C5. You're always going to have a connection to C5 space. You're probably going to have connections to C6 space. But what about K-Space? A lot of K-Space residents will just see "deadly unknown", shrug, and turn around. Nullsec ratters will actively avoid jumping through any wormholes now, reducing the chances of K-Space ganks too. Direct highsecs will be a lot more uncommon. Even down your chain, you're going to find many less K-Space outs.
Really, this removes quite a bit of :content: in a weird way.
I love this idea for W-Space->W-Space connections. That's fine. But a lot of K-Space livers just don't want to go through wormholes, and so we're going to lose a lot of K-Space connections. I honestly get more content out of K-Space than I do W-Space these days, so that's a problem.
W->W? That's a great idea. W-Space residents will jump through holes all day long. W->K? No sir, I don't like it. K->K? Ehh. Still seems like a bad idea, but not as big a deal as W->K. |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 03:48:00 -
[105] - Quote
Meytal wrote: ...
Related to this, please also change the type of Ore sites back to signatures, instead of anomalies.
While I haven't seriously mined in a long time, and I love killing miners now, I have to say you really screwed them with the change to Ore Sites.
Change it back. Who cares if we have to probe down the ice as well. There is an art to locating mining barges in space on dscan, getting your probes dropped off grid, and then using triangulation dropping them in the right spot for a 100 percent scan in one scan and then getting them out of the way and hoping they didn't see it. I miss that!
Of course, hunting a system for a couple days to amass their kills because I needed to scan the belt down ahead of time wasn't bad either. I almost feel bad for them. They are free targets in highsec, we kill them with 15 million isk ships if we want, we can kill them easily in low sec, we can even typically get on them in null if we really want. Give them something! LOL
Besides, isn't the thrill of the hunt half the fun? |

Michael1995
Lazerhawks
155
|
Posted - 2014.08.07 04:01:00 -
[106] - Quote
Why not have all K162 sides spawn a certain time after a new wormhole has spawned? Even if no one has probed and warped/jumped the outbound side. Say 30 minutes to an hour.
This would: 1. Stop "outbound" wormholes from building up in deadend systems in k-space and w-space. (Have you ever opened up 20 fresh wormholes that have built up in the drone regions? I have). 2. A connection would be open at all times to every w-space in the game, which would mean more traveled systems and less systems with 50 sigs/anoms piled up. 3. More player interactions everywhere. Always good.
Even if this cannot be done with ease at the moment, I strongly suggest you looking at doing this, it would be amazing.  One does not simply buy their way into Goonswarm. |

Phoenix Steele
Stargate SG-ONE Codec Forum
0
|
Posted - 2014.08.07 04:13:00 -
[107] - Quote
There is a slight advantage to the aggressor here. I'd say either 1.) Allow the WH to spawn on both sides without anyone warping to it. 2) Leave it the way it currently is. 3) Add local to W Space or a POS module that scans the system creating a local. 4) A wormhole generator that creates a random K space (i.e Null, Low, High), seeing that W space will have less connections to K space due to people being afraid to enter.
|

epicurus ataraxia
Lazerhawks
927
|
Posted - 2014.08.07 04:21:00 -
[108] - Quote
Ok lets reword this and try to put forward something that everyone will agree to of if not will understand the reasons for the suggestion.
It seems that everyone understands that if a static is not jumped through then a K162 is not formed, and we all seem to agree that if K162s do not appear there will be a lot fewer wandering holes and access to K space.
so we need a mechanism to ensure that people do not just warp to holes, look and go no thanks, let it stay shut.
now A timer would resolve this,If the hole is not jumped through after a period of time, then it opens regardless. this would lead to even more opportunities for people to meet than currently as not every hole is currently warped to.
the disagreement, as such is the length of timer,some would like it instant or so short it may as well be instant. Others would like the time to be longer, why is this?
currently people can choose never to open their static, this gives near unlimited time to do the things they want, I will come back to this.
now not all corps, particularly in C4 holes and below have the luxury of large numbers of players on all day in all timezones. they need to be able to earn an income to replace ships, fuel POS, etc.etc.
They can not roll holes at will at any time and picket holes continuously and so they rely on Dscan and fast reactions to do any PVE and the window of opportunity of their static expiring.
Currently small corps in Lower class wormholes cannot keep their players in their holes and they "escape" to Kspace to supplement their income when there are only a few online.
If there is no opportunity to PVE while their static is closed this situation will be far far worse.
A four hour delay was suggested so that when their static expires there is still a short window of opportunity to earn an income in Jspace, they still have significant risk, and C4 wormholes will have to deal with additional challenges with their second static. and all have extra challenges with the new frigate holes. Incoming wormholes will still open into them.
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people run missions in Hisec or do incursions for their income, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter. There is one EvE. Many people. Many lifestyles. WE are EvE |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 04:35:00 -
[109] - Quote
Phoenix Steele wrote:There is a slight advantage to the aggressor here. I'd say either 1.) Allow the WH to spawn on both sides without anyone warping to it. 2) Leave it the way it currently is. 3) Add local to W Space or a POS module that scans the system creating a local. 4) A wormhole generator that creates a random K space (i.e Null, Low, High), seeing that W space will have less connections to K space due to people being afraid to enter.
don't ever use the words 'add local' and 'wormspace' in the same post again. we have enough nub systems in the game.  |

Phoenix Steele
Stargate SG-ONE Codec Forum
0
|
Posted - 2014.08.07 04:39:00 -
[110] - Quote
Struck a nerve did I? Get over it. if they're gonna ruin W space, might as well hit all aspects of it. |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 04:43:00 -
[111] - Quote
epicurus ataraxia wrote:
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people are forced to run missions in Hisec or do incursions for their income or other Kspace activities, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter.
I love your options... It reminded me of "Are you pro-choice, or are you against women's rights?" LOL
We run sites almost every single night in low class wormholes with open holes. If you learn to wh you don't need your holes closed all the time. |

epicurus ataraxia
Lazerhawks
927
|
Posted - 2014.08.07 04:50:00 -
[112] - Quote
Nendail Smith wrote:epicurus ataraxia wrote:
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people are forced to run missions in Hisec or do incursions for their income or other Kspace activities, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter.
I love your options... It reminded me of "Are you pro-choice, or are you against women's rights?" LOL We run sites almost every single night in low class wormholes with open holes. If you learn to wh you don't need your holes closed all the time.
Are you on your own? or with one or two others? because many low class residents out of TZ or mid week, have to deal with this reality. tell me how learning to wormhole will help them when they never have a closed static? and I don't mean 2 or 3 players with 5 alts each.
not everyone is fortunate enough to have a decent sized group to play with all the time unless they sit in the POS for a few hours waiting for them to come online. There is one EvE. Many people. Many lifestyles. WE are EvE |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 04:52:00 -
[113] - Quote
epicurus ataraxia wrote:Nendail Smith wrote:epicurus ataraxia wrote:
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people are forced to run missions in Hisec or do incursions for their income or other Kspace activities, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter.
I love your options... It reminded me of "Are you pro-choice, or are you against women's rights?" LOL We run sites almost every single night in low class wormholes with open holes. If you learn to wh you don't need your holes closed all the time. Are you on your own? or with one or two others? because many low class residents out of TZ or mid week, have to deal with this reality. tell me how learning to wormhole will help them when they never have a closed static? and I don't mean 2 or 3 players with 5 alts each.
when running sites I'm typically alone, or one other guy. We have multiple toons of course, but who in their right mind actually thinks they can play Eve with one account? It cost at least 30.00 a month to play Eve! |

epicurus ataraxia
Lazerhawks
927
|
Posted - 2014.08.07 04:53:00 -
[114] - Quote
Nendail Smith wrote:epicurus ataraxia wrote:Nendail Smith wrote:epicurus ataraxia wrote:
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people are forced to run missions in Hisec or do incursions for their income or other Kspace activities, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter.
I love your options... It reminded me of "Are you pro-choice, or are you against women's rights?" LOL We run sites almost every single night in low class wormholes with open holes. If you learn to wh you don't need your holes closed all the time. Are you on your own? or with one or two others? because many low class residents out of TZ or mid week, have to deal with this reality. tell me how learning to wormhole will help them when they never have a closed static? and I don't mean 2 or 3 players with 5 alts each. when running sites I'm typically alone, or one other guy. We have multiple toons of course, but who in their right mind actually thinks they can play Eve with one account? It cost at least 30.00 a month to play Eve!
fair enough, Jspace is only for those who have 3 toons. I understand. Unfortunately that is pretty much the reality, so that will really add up, So it is a good thing to try to keep them playing? There is one EvE. Many people. Many lifestyles. WE are EvE |

Winthorp
2489
|
Posted - 2014.08.07 04:54:00 -
[115] - Quote
. |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 04:56:00 -
[116] - Quote
epicurus ataraxia wrote:Nendail Smith wrote:epicurus ataraxia wrote:Nendail Smith wrote:epicurus ataraxia wrote:
Removing all opportunity with a zero or short timer will not lead to additional PvP, It will simply ensure that people are forced to run missions in Hisec or do incursions for their income or other Kspace activities, and they will only come home to log off.
so the question is do we :-
A. want more interaction and life in Jspace, or do we B. just want to drive off anyone who wishes to earn, live and die in sub C5 Jspace?
If you ask for short timers, you are arguing for the latter.
I love your options... It reminded me of "Are you pro-choice, or are you against women's rights?" LOL We run sites almost every single night in low class wormholes with open holes. If you learn to wh you don't need your holes closed all the time. Are you on your own? or with one or two others? because many low class residents out of TZ or mid week, have to deal with this reality. tell me how learning to wormhole will help them when they never have a closed static? and I don't mean 2 or 3 players with 5 alts each. when running sites I'm typically alone, or one other guy. We have multiple toons of course, but who in their right mind actually thinks they can play Eve with one account? It cost at least 30.00 a month to play Eve! fair enough, Jspace is only for those who have 3 toons. I understand.
Actually 30.00 would be 2 toons. I can tell you j-space wasn't intended to do with a single toon... Well maybe it was, but only so the rest of us had something to shoot at. |

Menaiya Zamayid
Black Anvil Industries SpaceMonkey's Alliance
6
|
Posted - 2014.08.07 05:04:00 -
[117] - Quote
I had a crazyish idea that might fit as a compromise. If someone else has this idea, then great on you, great minds think alike.
Keep the new changes coming out but make a new set of wanderer wormholes that go from system to system and has a VERY short duration (4 hours at most) that spawn both sides simultaneously and both have what used to be the sig 10 size signature (i.e. VERY easy to find.) Could even have a lore thing go with it. What Eve-Gate's collapse effect unique?
Even make things more interesting have 2 or 3 (or 4-5?) per system. Wormhole space gets a bit more connected but NOT static and it changes rapidly. Could even center all these extra wanderers on Class 4 systems.
Might make things more interesting or more frustrating. Feel free to take this idea and run with it.
(For the TL;DR Crowd)
New set of "wandering Wormholes" that appear on both sides regardless of someone scanning the signature down. Signature will be as strong as a K162. Short Duration of 4 hours. |

epicurus ataraxia
Lazerhawks
927
|
Posted - 2014.08.07 05:04:00 -
[118] - Quote
You do well, it is impressive to do that on your own or with just another to help, as running sites on your own must get pretty lonely, I think you will agree that more people staying in wormhole space rather than just overnighting should give everyone more to do.
I am not suggesting easy mode, in fact the timer suggestion will make it even harder for them, than CCP's original suggestion, but it prevents wormholes never spawning at all, and that would be an issue.
I hope CCP will Balance sub C5 income to make it possible for people to still earn enough to replace their losses and fuel their POS otherwise it is all just academic. There is one EvE. Many people. Many lifestyles. WE are EvE |

Nendail Smith
Lockheed Nighthawk Carthage Empires
65
|
Posted - 2014.08.07 05:12:00 -
[119] - Quote
Menaiya Zamayid wrote:I had a crazyish idea that might fit as a compromise. If someone else has this idea, then great on you, great minds think alike.
Keep the new changes coming out but make a new set of wanderer wormholes that go from system to system and has a VERY short duration (4 hours at most) that spawn both sides simultaneously and both have what used to be the sig 10 size signature (i.e. VERY easy to find.) Could even have a lore thing go with it. What Eve-Gate's collapse effect unique?
Even make things more interesting have 2 or 3 (or 4-5?) per system. Wormhole space gets a bit more connected but NOT static and it changes rapidly. Could even center all these extra wanderers on Class 4 systems.
Might make things more interesting or more frustrating. Feel free to take this idea and run with it.
(For the TL;DR Crowd)
New set of "wandering Wormholes" that appear on both sides regardless of someone scanning the signature down. Signature will be as strong as a K162. Short Duration of 4 hours.
adding more holes is going to start to make it really hard on the little guys |

Adrienn Tiwake
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2014.08.07 05:47:00 -
[120] - Quote
epicurus ataraxia wrote:The reason for suggesting a four hour timer, if un-jumped, is it gives a small window of opportunity to run sites, mine, gas, do Pi and all the other reasons, why a small corp might wish to leave their static closed. With a very short timer, all their choice to conduct these activities would be removed.
Some may believe that is a desirable goal and some do not. That is an entirely different issue and CCP were avoiding this issue at this time when setting their design for this.
The suggestion of a four hour timer does not challenge this decision, but instead, eliminates an unfortunate side effect. That is its only goal. All the K162s will with this eventually spawn, so no loss of K162s and no removal of reasonable choice from the occupants of the statics.
Sort of... Assuming the small wormhole corp is all in one timezone and everyone in that corp works about the same hours. This however is most often not the case. I think I like the idea of the wormhole not opening at all as CCP suggested, and to counter that they are adding more random wormholes. So small wormhole corp daily activity flowchart would look something like this...
europe corp guy scans down home system and bookmarks everything No other corp guys on so he logs off without jumping into systems american time zone guys get on scans everything down to make sure new wormholes did not pop up new wormhole so he then assumes the other two previously unjumped wormholes are "popped open" to the other side assuming all this, he then jumps through and scans them all down, does PvP then PvE and gets POS fuel ??? profit
If the static wormhole to such a small corp has almost no activity, and no other K162's going in, the person doing the scanning can (safely?) assume that the statics have not been popped open, so he does not jump through while the other guys go in to run sites. Or even run sites a few hours later when people are getting online or whatever.
If there are a lot of K162's such a small corp will either foolishly try to still run sites or they will not run them at all, because of the lack of scouts. Standard site running procedure is to have a cloaked scout on every wormhole with at least one of them having a set of probes out. More incoming wormholes just makes site running that much more difficult for people who take it seriously.
Reflecting on the other changes (the effects of wormholes), I think they are mostly indifferent to people who live in wormhole space... I think it will change how many ninja-run such sites, but little else.
The thing that will change wormhole life the most (at this point) is... drum roll... fixing the POS permissions.
By "at this point" I mean some of the other big changes have already been done, namely: scanning does not suck, and corp bookmarks.
Got a little sidetracked there, but there isnt a thread for overall thoughts on all of the changes. I made this post here cause the change that will affect wormholers the most is the wormhole link not actually opening until the first jump, and the number of wormholes randomly spawning.
I lived in a C4 wormhole with a static C3 for a little over a year in Legio Prima Victrix. The main reason for the corp dieing after living in that same wormhole for years was inactivity, due in part from not being able to get that extra one pilot needed to keep eyes on all the wormholes. Adding more wormholes spawn randomly will make this more of an issue, but possibly balanced in a way with the K162 link not opening until the first jump.
My only question I guess would be: Can somebody scanning a random system be able to tell if that static wormhole has had its first jump? |

Pavel Sohaj
Anoikis Exploration
13
|
Posted - 2014.08.07 06:07:00 -
[121] - Quote
Make sig visible for both sides at the same time. let the vigilant ones prevail. |

Viscis Breeze
No Vacancies
47
|
Posted - 2014.08.07 07:46:00 -
[122] - Quote
As a smallish C5 corporation trying to grow this change is quite difficult for us to deal with. We actively dscan/probe during site operations and generally (with the current system) if a competent group rolls into us we can be tackled before exiting siege. With this change, despite being actively looking for new signatures, we are given even less response time to deal with the impending threat.
On the flip side of this, for people running sites who are not locked in siege, its all too easy to just POS back up when a new signature appears.
I would advocate a return to the old system (as I'm sure quite a few others would support) but with a slight tweak to allow for signatures appearing in the scanner:
1. New K162 signatures appear when someone warps to the wormhole (as it currently does). 2. The delay before these appear is down to the pilot: 2a. If the pilot has probes launched and is scanning, the signature is picked up on the next cycle end. 2b. If the pilot is simply using the overlay with no probes, the signature is automatically detected after about a minute.
I believe this both rewards vigilance but at the same time isn't a significant nerf or buff. Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
|

Sniped Hakomairos
Dzicy Alkoholicy YARRR and CO
0
|
Posted - 2014.08.07 08:44:00 -
[123] - Quote
That change make high risk for c5 ratters. It can lead c5 resident to move out of wh because it's too risky to get ganked by fleet of t3.
I'm as c2 resident for my all time i spend with that game think it's bad idea too. Nullsec players don;t even bother to look on new sig. That k162 can lead, as few of players sad, to block new connections for us. Many of wh's are non occupied. That means if noone from other side scan in and jump to it we will never get that connection it will make more diffuciult to find new wh's with for example high sec connection. Which are quite rare for now specially that lucky near jita/amarr.
Idea of 30 min delay or even 20 it's great solution. If new sig spawn it takes 1-2 min to scan it. 5-7 to get all ready and you have plenty of time to jump and gank all on the other side.
If you make that way which you proposed it's only make us wormholers to suffer with finding new connections. Take for example pod express to high sec. Now it take sometimes 1-2 day for high sec enternance in future it will get more difficult to get back to action.
|

Swidgen
Republic University Minmatar Republic
149
|
Posted - 2014.08.07 09:17:00 -
[124] - Quote
The best part of this devblog is that we finally have, after all these years, confirmation from CCP that the K162 in the destination system spawns only when the originating side is warped to. Many suspected that was the case and 99.999% of the anecdotal evidence pointed to that being the case. But we never knew for sure, and even though many would have bet their lives that it was so, there was always some nimrod popping up now and then telling us we were wrong. This is my favorite devblog in a long long time  |

Rob Cobb
Probe Patrol Ixtab.
19
|
Posted - 2014.08.07 09:35:00 -
[125] - Quote
Sniped Hakomairos wrote:That change make high risk for c5 ratters. It can lead c5 resident to move out of wh because it's too risky to get ganked by fleet of t3. I'm as c2 resident for my all time i spend with that game think it's bad idea too. Nullsec players don;t even bother to look on new sig. That k162 can lead, as few of players sad, to block new connections for us. Many of wh's are non occupied. That means if noone from other side scan in and jump to it we will never get that connection it will make more diffuciult to find new wh's with for example high sec connection. Which are quite rare for now specially that lucky near jita/amarr. Idea of 30 min delay or even 20 it's great solution. If new sig spawn it takes 1-2 min to scan it. 5-7 to get all ready and you have plenty of time to jump and gank all on the other side. If you make that way which you proposed it's only make us wormholers to suffer with finding new connections. Take for example pod express to high sec. Now it take sometimes 1-2 day for high sec enternance in future it will get more difficult to get back to action. 
then you dont know how to rage roll, but dont worry, ccp is killing the abilty to do that too so no point learning ;)
|

Valenthe de Celine
Center for Advanced Studies Gallente Federation
2
|
Posted - 2014.08.07 10:31:00 -
[126] - Quote
The immense danger this will cause for many higher sec wormhole residents may lead to more corps giving up their wormholes and then leaving the game altogether. When you have 80 billion or more of capitals in sites, all of which are running triage or siege modules, that brief moment when a new sig appears is where plans change suddenly and everyone has to rethink what they're doing to stay alive. It could be a lowsec explorer that found a sig and wanted to see what kind of wormhole was being lead to, or it could be a 30 man nullsec blob thirsting for WHer carcasses to adorn their captain's quarters back home. Even worse, it could be a C6 alliance with more guardians in their fleet than the defenders have capitals on field. Regardless, that moment of warning gives some small chance for a reaction, even if that reaction happens 5 minutes later due to timers. Robbing folks of even that much time means C5 corps that are not huge alliances will become chattel for the hordes of larger corps that are bored of making billions of ISK a site and want some PVP to go with their mountains of ISK.
Now, all that said, there is another potential I foresee from this. Wormholes are not jumped into very often once the stats for whats on the other side are hinted at, so this means a majority of W-space connections are going to never happen in the first place. C3s may only have 1-2 connections. C5s might never see a nullsec K162 as it's easier to find a highsec/lowsec connection in a lower class wormhole. End result, perhaps this will create less need to roll holes, but when new wormhole sigs do appear a great deal more danger will be perceived from them. A downside is that the ability to get players back into higher class wormholes is going to be greatly reduced without the access from K-space connections. Guess it's time to feel bad for those guys in the C5s and C6s cause once podded, it could be weeks to get a new entrance to bring that player back in. |

Xe'Cara'eos
A Big Enough Lever
212
|
Posted - 2014.08.07 11:36:00 -
[127] - Quote
I maintain - why can't you just remove the 'scovery scanner from W-space - if you want a reason - it's got something to do with no NPC stations to aid your ping , kinda like triangulation
that or make them spawn the k162 after a few hours, even if no-one jumped...... For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

umnikar
Fishbone Industries
21
|
Posted - 2014.08.07 12:32:00 -
[128] - Quote
Well I liked the old mechanic when signatures did not appear in dscan at all and we used deep space probes. |

Alicia Stormbringer
xLegion of the dammedx. Moose Alliance
2
|
Posted - 2014.08.07 12:45:00 -
[129] - Quote
Another pvp based idea sorry but you are trying to force everyone who lives in a wormhole to do pvp |

Space Wanderer
128
|
Posted - 2014.08.07 12:46:00 -
[130] - Quote
As a WH explorer I am rather concerned by the amount of interconnections that this new situation might sever.
Let me clarify:
As many explorers are aware, many scanned WHs turn out to be K162. This means that a large amount of wh connections are made by the exit points. While some of those exit points may have been created by people who actually jumped through the WH, I am fairly sure that many have been created by people who scanned the WH, warped to it, and then simply left seeing that it didn't suit his/her needs.
Suggestion: before pushing this change I strongly suggest to verify the portion of K162 that have been spawned by warps not followed by a jump. If a sizable portion of K162 haven't been spawned by ships who immediately jumped, this means that the change will effectively sever many WHs. Be wary of reducing WH interconnections.
Personally, I would just introduce some update lag (5/10 mins) into the scanner overlay. After all the scanner overlay has been introduced just to show people the goodies in their system. It won't hurt them to know about those goodies 5 mins later. As somebody else wrote above, let the vigilant ones (i.e. the guys who use probes instead of relying on the scanner overlay) prevail. |
|

CCP Fozzie
C C P C C P Alliance
10960

|
Posted - 2014.08.07 13:04:00 -
[131] - Quote
Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Shaklu
Mass Effect Enterprises Dark Knights of Eden
5
|
Posted - 2014.08.07 13:10:00 -
[132] - Quote
-1: This is 100% anti-PVE, and will make it almost impossible to have any security at all in WHs.
Perhaps if you allowed players to warp to the WH and it didn't spawn K162, but then after a second, or third or fifth warp to the WH it would, that would make huge fleets less likely to gather up and then explode into a system, killing everybody.
Or allow it to not spawn for 5 minutes and/or 5 warps to the WH - if you want to scout it down, and see what type it is, you can. If you want to pop 50 ships through it to gank whoever is on the other side with 0 warning, you can't
PVPers will fight PVPers whenever they can, or at least when it looks fair.. but PVE players will just die in droves - driving them out of WHs where CCP has a terrible lack of interesting PVE content. This is yet another "get in a huge corp or die" patch, it seems |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
745
|
Posted - 2014.08.07 13:28:00 -
[133] - Quote
Shaklu wrote:-1: This is 100% anti-PVE, and will make it almost impossible to have any security at all in WHs.
Perhaps if you allowed players to warp to the WH and it didn't spawn K162, but then after a second, or third or fifth warp to the WH it would, that would make huge fleets less likely to gather up and then explode into a system, killing everybody.
Or allow it to not spawn for 5 minutes and/or 5 warps to the WH - if you want to scout it down, and see what type it is, you can. If you want to pop 50 ships through it to gank whoever is on the other side with 0 warning, you can't
PVPers will fight PVPers whenever they can, or at least when it looks fair.. but PVE players will just die in droves - driving them out of WHs where CCP has a terrible lack of interesting PVE content. This is yet another "get in a huge corp or die" patch, it seems
lol this guy |

Anize Oramara
EVE Protection Agency Bloodline.
210
|
Posted - 2014.08.07 13:38:00 -
[134] - Quote
this is another great change for the upcoming nullsec patch. this will allow us to make better use of all the wormholes we get in our ratting system (from that wh spawning upgrade) for both killing farming wormholers while at the same time keeping our ratters safe if we don't want to pvp.
+1 from me.
also what is all these wh people doing commenting on a nullsec patch? |

Ann Markson
Imperial Shipment Amarr Empire
2
|
Posted - 2014.08.07 13:50:00 -
[135] - Quote
The issue of less connectivity can occur, which is not ideal, as current connectivity feels fine (at least from my point of view).
The idea with a timer till it opens itself regardless also seems viable, especially to avoid people to completely lock down their hole, however it might be more interesting if that hole is slowly expanding to the other side, where ships flying through it would expand it to the size of the mass which has been flying through. See it as a cone, where the k162 side is the smaller one at first (not from total mass, but from fly through max mass.) but gets expanded with every ship flying through it till it reaches its maximum one time mass on both sides. If noone is flying through it should expand itself on that side with a natural speed.
The signature should be triggered after the time till normal expansion expired, or a ship flew through. This would give the triggering side more control over the hole, e.g. smaller groups would benefit from it, as only a (mass equal) force could follow them back to their side. Would add another variable to the game (Did the hole just occured naturally, or did it got triggered?) with the possibility of scouting/exploring to reveal the awnser.
Its disadvantage would be more server load, as the server would have to do that extra math (which shouldnt be too much however) as well as bigger groups not being able to commit their caps to the other side of the wh without expanding it first. |

Constans Macob
Satori Inc.
3
|
Posted - 2014.08.07 14:01:00 -
[136] - Quote
Why is this change being made? When scouting an unstable wormhole you warp to it, bookmark it while approaching and then jump. In a covert ops frig the reduced warning for the hunted parties from this change is a matter of seconds.
If the scouts are warping to the unstable wormhole, bookmarking it and then continuing to scout the current system rather than jumping through they're doing it wrong. They should bookmark the multiple unstable wormhole sigs (named differently so that nobody uses that bookmark for travel) then after scanning all sigs they should warp to the sig bookmark, remove the bookmark while in warp, upon landing bookmark the wormhole and jump through.
I don't see why this change is needed. Don't compensate for bad scouts with game mechanic changes. |

StarConquer212
Hard Knocks Inc.
213
|
Posted - 2014.08.07 14:34:00 -
[137] - Quote
whatever you change, no decrease in K-162's from null sec should be the end goal, if anything maybe slightly more.
Also love the mass jump mass thing, adds spice to w space rolling which is far too safe. Don't listen to the complete care bears that just want complete safety and no player interaction opportunity for months at a time. |

NoobMan
Hard Knocks Inc.
30
|
Posted - 2014.08.07 14:43:00 -
[138] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide.
I haven't read all the other post in this thread so sorry if someone has already said this, but I think we all like the W-space-> W-space delayed spawning it gives us more control on our Statics. We are definitely concerned about less K162 incoming Null sec wormholes for PvP and less High sec incoming WH's for our logistical needs.
Would it be possible to keep the delayed spawn on the W-space-> W-space and have either a delayed timed (5mins w/e) spawn for K-space-> W-space holes or keep the current instant spawn mechanics?
Thanks you for spending time on us wormhole people this Release! We really appreciate you guys.
Operations Director of Hard K(n)ocks Inc. |-áRanked on zKill? |

Marox Calendale
Human League
28
|
Posted - 2014.08.07 15:00:00 -
[139] - Quote
Constans Macob wrote:Why is this change being made? When scouting an unstable wormhole you warp to it, bookmark it while approaching and then jump. In a covert ops frig the reduced warning for the hunted parties from this change is a matter of seconds.
If the scouts are warping to the unstable wormhole, bookmarking it and then continuing to scout the current system rather than jumping through they're doing it wrong. They should bookmark the multiple unstable wormhole sigs (named differently so that nobody uses that bookmark for travel) then after scanning all sigs they should warp to the sig bookmark, remove the bookmark while in warp, upon landing bookmark the wormhole and jump through.
I don't see why this change is needed. Don't compensate for bad scouts with game mechanic changes.
Because ist not made to compemsate bad Scout, but to give pvp fleets better time to prepair for rushing into a hole. Forget the Scout. Just wait until all fleet members arrive at the hole and then jump into with the whole fleet. 1 Bubble + 1 dps in each belt and each combat site and catch what is possible...
|

Ness Phase
Hard Knocks Inc.
14
|
Posted - 2014.08.07 15:53:00 -
[140] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide.
+1 for setting a timer after someone warping to the hole. |

Qalix
Four Pillars Brothers of Tangra
291
|
Posted - 2014.08.07 16:05:00 -
[141] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide. Glad the feedback is helpful.
I would like to take the opportunity to reiterate a point that is related (even though a timer takes care of it) just to keep it in mind as you go through the permutations: if the sig never spawns, the residents of the hole get all the benefits of closing a wh entrance without actually having to close an entrance. Yes, fewer connections is bad for connectivity (that was tautological...) in a general "life on the open road" sense, but since many residents want to keep themselves isolated, that line of reasoning should be kept in mind. |

Meytal
School of Applied Knowledge Caldari State
525
|
Posted - 2014.08.07 16:27:00 -
[142] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide.
Meytal wrote:The real concern is one that was introduced with Odyssey in the first place: instant and free intel about what is happening in W-space. We know this is something that clearly concerns you guys given primarily the removal of API kill info from W-space. This change addresses the symptom, safety for the PvE fleets, but not the underlying root issue. It also adds issues of its own. You guys are adding more and more complexity to all of this. More moving parts means more canwill break requiring more dev time to fix and more unhappy players complete with whining and complaining.
The Odyssey scanner changes are recent, maybe even new code. There should still be devs on staff who understand it, perhaps even the original authors. Is it worth all of this extra complexity and potential for added developer debugging time to avoid checking the type of the new item that just appeared in the system, and only showing the "Cosmic Signature" items if it's in the K-space universe or at more than 0% scanned?
It means more people will be scanning. That's good. They should be scanning in W-space.
|

Ang Min
CPD Adventures Pte. Ltd.
14
|
Posted - 2014.08.07 16:31:00 -
[143] - Quote
Meytal wrote:The real concern is one that was introduced with Odyssey in the first place: instant and free intel about what is happening in W-space. We know this is something that clearly concerns you guys given primarily the removal of API kill info from W-space. This change addresses the symptom, safety for the PvE fleets, but not the underlying root issue. It also adds issues of its own.
In wormhole space, what we want, what you guys verbalize on the forums, and what the lore seems to support, is more unknown in W-space. Applied to this situation and signatures and the Discovery Scanner in particular, is that sigs and anomalies at 0% should not appear until scanned. Whether in the overlay in space, or whether in the scanner window, it should require probes to identify signatures in W-space. A value of 0% means you don't know anything about it, including that it even exists.
Only in W-space. Everywhere else, this is fine. It encourages exploration, and it encourages people to be exposed to wormholes more and more, ultimately leading to the increased traffic we saw when Odyssey landed.
W-space, however, should maintain its reputation for being a challenge and for being a place of unknowns. What challenge is there if you know, jumping in, what is there and what isn't unless you can already warp to it?
Because of the concerns over loss of connectivity in W-space from this, the planned change should not go into effect. Instead, as we have requested, the Discovery Scanner and the system overlay should be adjusted.
Because it would be different, some notice in the scanner window indicating that the scanner is not completely functional in W-space should be made, with the suggestion of dropping probes to fully recon the system.
The reason the timer option is bad, and that this whole idea should be scrapped, is that it removes risk. If I log into my C5 system, and I'm the first one online today and getting prepared for our farming session for the night, I'll scan the system. If I see only one wormhole, I could warp to it, see that it hasn't begun its natural cycle (or see that it has), and have a reasonable idea of whether the K162 exists, having a reasonable idea of my level of safety. I could also warp to additional wormholes, see that they are random outbound holes and thus also likely safe, and ignore them.
If, instead, I know that by warping to it that I will spawn the K162, I'm faced with a dilemna (ie, an interesting choice): do I warp to it, possibly spawning it, to verify that it hasn't already been opened, or do I take the chance that someone hasn't rolled into my system while no one was on, opened it, and then rolled off, leaving my now-opened static as the only wormhole in the system? What about that second wormhole? Is it a K162 or is it a random outbound? I have to warp to it, opening it, to find out.
Suddenly there is risk added that has less chance of existing with this change, and will most likely lead to collapsing that hole, also possibly leading to explosions.
Related to this, please also change the type of Ore sites back to signatures, instead of anomalies.
This analysis is well thought out and spot on. Sadly, I fear it will fall on deaf ears, as CCP just seems hell bent on plowing forward with these changes, regardless of all the objections and suggestions for better alternatives. :( |

Qual
Infinity Engine Sleeping Dragons
53
|
Posted - 2014.08.07 17:03:00 -
[144] - Quote
LT Alter wrote:Would it be possible for it to be made scannable when a ship lands on grid with the wormhole rather than on first jump. The time difference would be very small, but the difference that the people in the parent hole can't just warp to the wormhole and start it's life cycle without ever making it scannable on the other side. I feel that makes things a little bit too safe for wormhole residents in general, even though I am on myself.
+1
Spawning the other side when someone arrives on grid is a far better solution. This way a dedicated hunting group still keeps it edge, and the other hand holes will still be spawning due to normal searching, as you cant know the hole type without jumping on grid. |

Constans Macob
Satori Inc.
4
|
Posted - 2014.08.07 17:21:00 -
[145] - Quote
Marox Calendale wrote:Constans Macob wrote:Why is this change being made? When scouting an unstable wormhole you warp to it, bookmark it while approaching and then jump. In a covert ops frig the reduced warning for the hunted parties from this change is a matter of seconds.
If the scouts are warping to the unstable wormhole, bookmarking it and then continuing to scout the current system rather than jumping through they're doing it wrong. They should bookmark the multiple unstable wormhole sigs (named differently so that nobody uses that bookmark for travel) then after scanning all sigs they should warp to the sig bookmark, remove the bookmark while in warp, upon landing bookmark the wormhole and jump through.
I don't see why this change is needed. Don't compensate for bad scouts with game mechanic changes. Because ist not made to compemsate bad Scout, but to give pvp fleets better time to prepair for rushing into a hole. Forget the Scout. Just wait until all fleet members arrive at the hole and then jump into with the whole fleet. 1 Bubble + 1 dps in each belt and each combat site and catch what is possible...
So, you advise forming a fleet for an unknown target and then jump that fleet into an un-scouted hole.
Note to self, never join one of Marox Calendale's fleets. |

Ang Min
CPD Adventures Pte. Ltd.
14
|
Posted - 2014.08.07 17:22:00 -
[146] - Quote
umnikar wrote:Well I liked the old mechanic when signatures did not appear in dscan at all and we used deep space probes.
Yup. Those mechanics worked fine for over 4 years, and clearly fell into the "if it ain't broke, don't fix it" category. Yet they felt compelled to "fix" it in the Odyssey release anyway, and are now trying to throw more kluges into Hyperion to fix what was broken by the Odyssey "fix," rather than just admit they were wrong and revert it.
I attended both FanFest 2011 and 2013, and sat in on every w-space related forum, and the loud and clear message from the overwhelming majority in the room was: "Don't mess with wormhole space!" The devs and everyone agreed that it was one of the few things in Eve that was done right from the start. And yet here they are now mucking it all up. :(
Now, I would not mind some changes to spruce up w-space, but they should be related to content and what you can do in there, NOT to the mechanics and things that worked just fine. |

Kirasten
No Vacancies
27
|
Posted - 2014.08.07 17:39:00 -
[147] - Quote
We asked for sigs to need to be scanned down with probes, you give us this. Is there a reason you just ignore the good suggestions we ask for? |

No Inspiration
Eldar Army
0
|
Posted - 2014.08.07 18:00:00 -
[148] - Quote
I for one like this change.
Kudos. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
211
|
Posted - 2014.08.07 18:05:00 -
[149] - Quote
CCP Fozzie wrote: We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide.
Nice! Best of both worlds then :) |

Ang Min
CPD Adventures Pte. Ltd.
14
|
Posted - 2014.08.07 18:08:00 -
[150] - Quote
CCP Fozzie wrote:Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide.
So, does this mean you're not investigating any of the many alternative suggestions people have posted? 
Ok, you let us know what you decide to ram down our throats, and we'll let you know when we decide to cancel our subscriptions and spend our money on Star Citizen and Elite Dangerous instead.  |

unimatrix0030
Viperfleet Inc. Disavowed.
128
|
Posted - 2014.08.07 18:34:00 -
[151] - Quote
This change is good it restores balance between hunter and prey. I would rather have the situation before oddesey but i take this. The timers for the spawn of the k162 as sugested will be quite important though. To less they prey will be hurt to much, to high and pve will be to easy. My best geuss is between 1-4 hours. |

Maduin Shi
High Priority Industries
16
|
Posted - 2014.08.07 19:06:00 -
[152] - Quote
With a reasonable timer to automatically spawn the K162 on the other side of the new wormhole, this looks like a great change and will restore balance between hunters and site runners without destroying connectivity to K-space or allowing site runners to isolate their hole from the outside.
Please monitor the gameplay after the change is implemented to see if the hunting parties have sufficient time to survey the new wormhole system and find the PvP targets before they have a chance to POS up. The Discovery Scanner may have to be delayed a bit further to the point where the first ship to *decloak* off the K162 after jumping through, makes the sig appear on Discovery Scanner.
You can perhaps tilt the balance a little bit more in favor of the PvPers and implement a small change that allows probing to pick up the new 0% sig immediately for those that want to actively scan their wormhole for better security. You could even make it so that active scanning would "spawn" the K162 if a ship had warped to it from the other side but had not jumped through yet. That would be awesome. +1
|

Rei Moon
Murderous Inc
13
|
Posted - 2014.08.07 20:05:00 -
[153] - Quote
Timer? 10mins? 10 hours?
Why can't we just have wormholes as they used to be? Sigs have to be scanned down? My cap won't spawn 20km away? |

Wingzero Mileghere
Cascading Failure Un.Bound
0
|
Posted - 2014.08.07 20:16:00 -
[154] - Quote
Shaklu wrote:-1: This is 100% anti-PVE, and will make it almost impossible to have any security at all in WHs.
Perhaps if you allowed players to warp to the WH and it didn't spawn K162, but then after a second, or third or fifth warp to the WH it would, that would make huge fleets less likely to gather up and then explode into a system, killing everybody.
Or allow it to not spawn for 5 minutes and/or 5 warps to the WH - if you want to scout it down, and see what type it is, you can. If you want to pop 50 ships through it to gank whoever is on the other side with 0 warning, you can't
PVPers will fight PVPers whenever they can, or at least when it looks fair.. but PVE players will just die in droves - driving them out of WHs where CCP has a terrible lack of interesting PVE content. This is yet another "get in a huge corp or die" patch, it seems
Carebear much? |

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
788
|
Posted - 2014.08.07 20:33:00 -
[155] - Quote
This sounds decent enough, though I do share concerns about people deciding not to open a wormhole when they find out what class it is reducing the number of connections.
Honestly, I would prefer it if the directionality of wormholes went away. It would be much better if, when a wormhole spawns, the other side spawns as well (as the appropriate signature type rather than 162) that way it can be opened from either side, and it isn't obvious that someone has activated the link into that system. |

Bibosikus
Flowery Twats
191
|
Posted - 2014.08.08 00:20:00 -
[156] - Quote
When a ship arrives on a wormhole's grid, it should appear on the other side as a scannable signature (not an anomaly).
That's W-space. Eagles may soar, but weasels don't get sucked into jet engines.
|

Tas Exile
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.08.08 02:12:00 -
[157] - Quote
Quote:As of Hyperion, we are planning to have K162 signatures appear as soon as the first player jumps through their wormhole connection.
I am assuming this applies to all K162 wormholes? Not just those in J-space?
It might lead to a reduction in overall K162's appearing. I know personally that I warp to a lot of wormholes to see what type they are, but I don't go through unless it is the wormhole type that I am looking for. If there are a lot of players that do that we might see fewer K162's. *************
PilgrimInExile.wordpress.com |

Qalix
Four Pillars Brothers of Tangra
292
|
Posted - 2014.08.08 02:13:00 -
[158] - Quote
No Inspiration wrote:I for one like this change. Kudos.
Those talking about loss of w-space connectivity may have missed the "More and New Randomly Spawning Wormholes" and "Second Static for Class 4 Wormholes" parts. More spawns doesn't mean more connections if no one jumps through. That's precisely the problem. |

Fluffi Flaffi
Royal Amarr Institute Amarr Empire
96
|
Posted - 2014.08.08 07:08:00 -
[159] - Quote
Anize Oramara wrote:this is another great change for the upcoming nullsec patch. this will allow us to make better use of all the wormholes we get in our ratting system (from that wh spawning upgrade) for both killing farming wormholers while at the same time keeping our ratters safe if we don't want to pvp.
+1 from me.
also what is all these wh people doing commenting on a nullsec patch?
No. I am quite sure you misunderstood that. WHs originating from W-space to 0.0 will now only spawn as someone jumps through. So when you are happy to kill wormhole farmes they / we are happy to do the same thing with your ratters in 0.0 |

Anize Oramara
EVE Protection Agency Bloodline.
214
|
Posted - 2014.08.08 09:18:00 -
[160] - Quote
Fluffi Flaffi wrote:Anize Oramara wrote:this is another great change for the upcoming nullsec patch. this will allow us to make better use of all the wormholes we get in our ratting system (from that wh spawning upgrade) for both killing farming wormholers while at the same time keeping our ratters safe if we don't want to pvp.
+1 from me.
also what is all these wh people doing commenting on a nullsec patch? No. I am quite sure you misunderstood that. WHs originating from W-space to 0.0 will now only spawn as someone jumps through. So when you are happy to kill wormhole farmes they / we are happy to do the same thing with your ratters in 0.0 it was a sarcastic post. dont read too much into it. |

Anize Oramara
EVE Protection Agency Bloodline.
214
|
Posted - 2014.08.08 09:38:00 -
[161] - Quote
unimatrix0030 wrote:This change is good it restores balance between hunter and prey. I would rather have the situation before oddesey but i take this. The timers for the spawn of the k162 as sugested will be quite important though. To less they prey will be hurt to much, to high and pve will be to easy. My best geuss is between 1-4 hours. anything past 5 minutes wont make a difference. if you are rage rolling and hunting farmers why on earth would you wait even 1minute on the hole? you rage roll, fleet warp your entire fleet including caps on to the hole and you have Invulnerability for however long this 'timer' is set. what you are suggesting is 1 to 4 hours of Invulnerability from the guys on the other side. and once you do jump your scouts through its a moot point anyways and the guys on the other side still needs to scan down and form up / send out pings for the new sig so you are STILL safe.
looking at the suggestions it looks almost like the pvp guys are more risk averse than the farmers hahaha!
actually with a zero min timer the pvp guys already have a HUGE advantage as if they fleet warp with caps they can close the hole before the guys on the other side have even SCANNED DOWN THE SIG.
holy risk averse pvp batman. no wonder they want to implement the mass based rolling thingy. they just gave 100% safe pvp to the people that need it the least.
never knew you guys were such cowards hahaha!
|

Samsara Nolte
Sternenschauer AG W.A.S. Alliance - Weapons Armor or Shield
11
|
Posted - 2014.08.08 11:20:00 -
[162] - Quote
Constans Macob wrote:Why is this change being made? When scouting an unstable wormhole you warp to it, bookmark it while approaching and then jump. In a covert ops frig the reduced warning for the hunted parties from this change is a matter of seconds.
If the scouts are warping to the unstable wormhole, bookmarking it and then continuing to scout the current system rather than jumping through they're doing it wrong. They should bookmark the multiple unstable wormhole sigs (named differently so that nobody uses that bookmark for travel) then after scanning all sigs they should warp to the sig bookmark, remove the bookmark while in warp, upon landing bookmark the wormhole and jump through.
I don't see why this change is needed. Don't compensate for bad scouts with game mechanic changes.
I-¦m with this one entirely.
What bugged me since fozzie posted the timer idea was this. We all know that k-space residents don-¦t jump into w-space quite often - the only thing they do is in most cases look for k-space to k-space connections - so under the current mechanic this looking waht hole it is would have triggered the K162 in w-space - disrupting the activieties in said w-space system until it is verified what kind of hole it is and if not needed is closed - which was in most cases given the standard adverse behavoir towards wh-¦s most k-space residents have in nearly complete safety. but if this change goes through - i see the following scenario happen on a regularly basis. k-space resident in a cloaked ship with cyno warps to wh-¦s knowing he doesn-¦t have to jump through because after a certain timer the K162 will be created without him having to expose himself to risk of dying in a potentially already opened connection since he is gonna be ejected outside jump distance on the w side - and it might be possible the w-residents are there waiting for him. so the k-space guy waits - he doesn-¦t need to wait long (the timer it takes to trigger the K162 plus 1-2 minutes) - since w-space residentes when online are vigilant bunch ... when nothing happens he starts searching for other holes ... but if something happens je just has to wait till the w-space residents start to close the waiting with the blob from his cyno waiting for them.
Could you please point out to me how this is a fair mecanic ... the k-space resident has at no point needed to put his self in danger but was able to disrupt the w- activities and is even forcing them to field assets pretty much on his silver and properly prepared plate ... where is the equalizier the advantage we w-space residents get against the k-space residents....
|

Samsara Nolte
Sternenschauer AG W.A.S. Alliance - Weapons Armor or Shield
11
|
Posted - 2014.08.08 11:37:00 -
[163] - Quote
Viscis Breeze wrote:As a smallish C5 corporation trying to grow this change is quite difficult for us to deal with. We actively dscan/probe during site operations and generally (with the current system) if a competent group rolls into us we can be tackled before exiting siege. With this change, despite being actively looking for new signatures, we are given even less response time to deal with the impending threat.
On the flip side of this, for people running sites who are not locked in siege, its all too easy to just POS back up when a new signature appears.
I would advocate a return to the old system (as I'm sure quite a few others would support) but with a slight tweak to allow for signatures appearing in the scanner:
1. New K162 signatures appear when someone warps to the wormhole (as it currently does). 2. The delay before these appear is down to the pilot: 2a. If the pilot has probes launched and is scanning, the signature is picked up on the next cycle end. 2b. If the pilot is simply using the overlay with no probes, the signature is automatically detected after about a minute.
I believe this both rewards vigilance but at the same time isn't a significant nerf or buff.
I-¦m on the same page - for the vigilant lower class resident this isn-¦t gonna change much - since form C1-C3 most rats don-¦t scramble and even with the added the time a scout might have to find you - you are warped out before he-¦s next to you.
But for the higher class holes this changes everthing - before when someone has rolled into you they had a time frame from about 0-5 minutes given the time which remained on the siege cycles to find and tackle you which meant often they had to engage you (hero tackle) before their whole fleet was ready to go because some of them were still inside of the warp to the hole ... so you had as the attackee a slim chance of killing the hero tackle of end be on your way ... now what-¦s gonna happen is this - the whole enemy fleet will be sitting at null from the wh before their scouts jump through - they will again have 0-5 Minutes to find you but will jump you not with a single heavy interdictor waiting for reinforcments but with their whole fleet .... even with this weakend proposal of the old one - the favour is put heavily on the attackers side, because they are prepared for this, their fleet is ... whereas the defender is not and can-¦t be ... they in most cases won-¦t even be able to react properly because what they lack is intel ... they only saw the hole a few moments before a fleet is on the way to them ... they can-¦t know what is still waiting for them ... so to be able to make an judgment either to reship regroup and figth or the withdraw they need to scan the wh ... jump a scout through and see forthemselve ... a activity which is in the range of the time cap needs to warp to a hole ... so in my opinion in the current state far more better ... equalized ... because the heavy hitters weren-¦t already in the first wave ... so after you have your intel you cn return to actually safe somehting and not to take revenge for your already dead friends ...
|

Adrienn Tiwake
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2014.08.08 14:03:00 -
[164] - Quote
Yeah, please don't add a timer for a fresh unscanned wormhole static. With all the other lower mass wormholes spawning it will only make things that much more difficult. |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 14:11:00 -
[165] - Quote
Anize Oramara wrote:unimatrix0030 wrote:This change is good it restores balance between hunter and prey. I would rather have the situation before oddesey but i take this. The timers for the spawn of the k162 as sugested will be quite important though. To less they prey will be hurt to much, to high and pve will be to easy. My best geuss is between 1-4 hours. anything past 5 minutes wont make a difference. if you are rage rolling and hunting farmers why on earth would you wait even 1minute on the hole? you rage roll, fleet warp your entire fleet including caps on to the hole and you have Invulnerability for however long this 'timer' is set. what you are suggesting is 1 to 4 hours of Invulnerability from the guys on the other side. and once you do jump your scouts through its a moot point anyways and the guys on the other side still needs to scan down and form up / send out pings for the new sig so you are STILL safe. looking at the suggestions it looks almost like the pvp guys are more risk averse than the farmers hahaha! actually with a zero min timer the pvp guys already have a HUGE advantage as if they fleet warp with caps they can close the hole before the guys on the other side have even SCANNED DOWN THE SIG. holy risk averse pvp batman. no wonder they want to implement the mass based rolling thingy. they just gave 100% safe pvp to the people that need it the least. never knew you guys were such cowards hahaha! I'm pretty sure you misunderstand the change as proposed as it relates to hole rolling (ie - this really doesn't relate to hole rolling). I'm equally certain that you misunderstand the change as proposed as it relates to PvP (ie - this really doesn't relate to PvP directly). Furthermore - the PvP groups are the ones requesting that the K162 spawns at some point, regardless of whether or not someone jumps that hole. Under the current devblog proposal those K162 spawns don't ever happen if the other side isn't jumped, thereby reducing overall connections. We've been pretty vocal about ensuring that they spawn somehow. Hardly the "anti-pvp" response you're implying.
Wipe your chin, there's some drool there.
I'm right behind you |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 14:15:00 -
[166] - Quote
Adrienn Tiwake wrote:Yeah, please don't add a timer for a fresh unscanned wormhole static. With all the other lower mass wormholes spawning it will only make things that much more difficult. Nope - that needs to happen and thankfully the devs are looking for ways to ensure that it does. Wspace doesn't get to control what spawns where and we're losing some control over how and what we can cycle/respawn. 00 doesn't get to see a wh, say nah that's not the flavor I'm looking for (read: not a direct HS connection "cuz mah moongoo") and simply ignore it without any exposure at all.
Welcome to a new and more connected New Eden. See you soon, toodles.
I'm right behind you |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
27
|
Posted - 2014.08.08 14:39:00 -
[167] - Quote
CCP Lebowski wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid.
This is still quite bad on its own because it will mean that the effective lifetime of some connections will be far less than it would have been otherwise (think empire connections to 'deadly unknown' that is only jumped through after 8 hours of first being warped to). |

Alundil
Isogen 5
634
|
Posted - 2014.08.08 14:47:00 -
[168] - Quote
Necharo Rackham wrote:CCP Lebowski wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid. This is still quite bad on its own because it will mean that the effective lifetime of some connections will be far less than it would have been otherwise (think empire connections to 'deadly unknown' that is only jumped through after 8 hours of first being warped to). The devs have stated that they are looking into some way to spawn that K162 regardless of whether it's been jumped or not after some tbd span of time. So you're concern looks like it's being taken into consideration.
I'm right behind you |

Anize Oramara
EVE Protection Agency Bloodline.
215
|
Posted - 2014.08.08 15:38:00 -
[169] - Quote
Alundil wrote:Anize Oramara wrote:unimatrix0030 wrote:This change is good it restores balance between hunter and prey. I would rather have the situation before oddesey but i take this. The timers for the spawn of the k162 as sugested will be quite important though. To less they prey will be hurt to much, to high and pve will be to easy. My best geuss is between 1-4 hours. anything past 5 minutes wont make a difference. if you are rage rolling and hunting farmers why on earth would you wait even 1minute on the hole? you rage roll, fleet warp your entire fleet including caps on to the hole and you have Invulnerability for however long this 'timer' is set. what you are suggesting is 1 to 4 hours of Invulnerability from the guys on the other side. and once you do jump your scouts through its a moot point anyways and the guys on the other side still needs to scan down and form up / send out pings for the new sig so you are STILL safe. looking at the suggestions it looks almost like the pvp guys are more risk averse than the farmers hahaha! actually with a zero min timer the pvp guys already have a HUGE advantage as if they fleet warp with caps they can close the hole before the guys on the other side have even SCANNED DOWN THE SIG. holy risk averse pvp batman. no wonder they want to implement the mass based rolling thingy. they just gave 100% safe pvp to the people that need it the least. never knew you guys were such cowards hahaha! I'm pretty sure you misunderstand the change as proposed as it relates to hole rolling (ie - this really doesn't relate to hole rolling). I'm equally certain that you misunderstand the change as proposed as it relates to PvP (ie - this really doesn't relate to PvP directly). Furthermore - the PvP groups are the ones requesting that the K162 spawns at some point, regardless of whether or not someone jumps that hole. Under the current devblog proposal those K162 spawns don't ever happen if the other side isn't jumped, thereby reducing overall connections. We've been pretty vocal about ensuring that they spawn somehow. Hardly the "anti-pvp" response you're implying. Wipe your chin, there's some drool there. wow, I don't think you can misinterpret my post any more if you tried. congrats. |

Villiars
4
|
Posted - 2014.08.08 15:47:00 -
[170] - Quote
I promise that I'll be doing my part to open every wormhole I see. |

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 16:37:00 -
[171] - Quote
Sounds really good except I think signature detection should require active probes -- not just some solo miner gazing out a dirty porthole.
|

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 16:41:00 -
[172] - Quote
But if you are trying to make WH more exciting (= more nonconsensual combat)
...how about giving sleepers more of an intrusion flavor?
Specifically a chance of swarming to patrolling open signatures
and of course a modest chance of swarming to any combat and in unpredictable numbers (nothing like when PVP battle gains an extra side) |

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 17:53:00 -
[173] - Quote
Villiars wrote:I promise that I'll be doing my part to open every wormhole I see.
Well the change would be that Opening would require jumping through them.
If you are not stealth that means they may see you your ship type etc. Minor bit of intelligence.
But a bigger impact would be that as proposed WH systems could be left SAFE from gankers (BOO! HISS!) for mining and sleepers
#1 you don't open your new statics and outbound WH until business absolutely requires
#2 you have no K162 showing and all signatures are account
(ROFLMAO -- usually at least 1 guy in corp with more than 10 members that gets severe virtual claustrophobia if its not open though. They feel compelled to jump out for a couple minutes for no reason but to ensure it will open)
|

Udonor
Native Freshfood Minmatar Republic
62
|
Posted - 2014.08.08 17:54:00 -
[174] - Quote
Udonor wrote:Villiars wrote:I promise that I'll be doing my part to open every wormhole I see. Well the change would be that Opening would require jumping through them. If you are not stealth that means they may see you your ship type etc. Minor bit of intelligence. But a bigger impact would be that as proposed WH systems could be left SAFE from gankers (BOO! HISS!) for mining and sleepers #1 you don't open your new statics and outbound WH until business absolutely requires #2 you have no K162 showing and all signatures are account (ROFLMAO -- usually at least 1 guy in corp with more than 10 members that gets severe virtual claustrophobia if its not open though. They feel compelled to jump out for a couple minutes for no reason but to ensure it will open even under threats of death)
|

BoBoZoBo
Paragon Fury Tactical Narcotics Team
443
|
Posted - 2014.08.08 18:21:00 -
[175] - Quote
Love most of the WH changes, not to sure of this one.
It just does not make sense at it's core, and I do not think the end result will add so much to gameplay that it justifies making something so illogical.
1) Game-Play / Role-Pay / Logic Bomb - No wormhole exists with only one opening. - No end should be the "first" or "primary." - If a WH adjoins two (or more) places, why is any side artificially barred from discovering the hole before the other? - How is the magical appearance of the other side to scanners justified in a role-play sense? - Should not all pilots in EVE be constantly aware of their surroundings, especially in the space they choose to play in. (i.e. presence / lack of other intelligence tools (local) in that space should not be a consideration.)
2) The "Problem" The Blog mentions that the scan overlay enhanced this problem. This is incorrect. the scan overlay created the problem. The solution is as artificial as the problem. The scan overlay was a good idea that was (is) overzealous and poorly implemented.
TL;DR - No Bueno on many levels Primary Test Subject GÇó SmackTalker Elite |

Ang Min
CPD Adventures Pte. Ltd.
17
|
Posted - 2014.08.08 21:38:00 -
[176] - Quote
BoBoZoBo wrote:Love most of the WH changes, not to sure of this one.
It just does not make sense at it's core, and I do not think the end result will add so much to gameplay that it justifies making something so illogical.
1) Game-Play / Role-Pay / Logic Bomb - No wormhole exists with only one opening. - No end should be the "first" or "primary." - If a WH adjoins two (or more) places, why is any side artificially barred from discovering the hole before the other? - How is the magical appearance of the other side to scanners justified in a role-play sense? - Should not all pilots in EVE be constantly aware of their surroundings, especially in the space they choose to play in. (i.e. presence / lack of other intelligence tools (local) in that space should not be a consideration.)
2) The "Problem" The Blog mentions that the scan overlay enhanced this problem. This is incorrect. the scan overlay created the problem. The solution is as artificial as the problem. The scan overlay was a good idea that was (is) overzealous and poorly implemented.
TL;DR - No Bueno on many levels
You are exactly right. Sadly, CCP seems to be ignoring you and the hundreds of customers here and in the previous thread (https://forums.eveonline.com/default.aspx?g=posts&t=331782) that have overwhelmingly rejected this change, and expressed their desire to simply revert back to the pre-Odyssey mechanics. They are simply going to ram this down our throats regardless...feels like Incarna all over again. :(
|

Alundil
Isogen 5
636
|
Posted - 2014.08.08 21:44:00 -
[177] - Quote
Anize Oramara wrote:Alundil wrote:Anize Oramara wrote:unimatrix0030 wrote:This change is good it restores balance between hunter and prey. I would rather have the situation before oddesey but i take this. The timers for the spawn of the k162 as sugested will be quite important though. To less they prey will be hurt to much, to high and pve will be to easy. My best geuss is between 1-4 hours. anything past 5 minutes wont make a difference. if you are rage rolling and hunting farmers why on earth would you wait even 1minute on the hole? you rage roll, fleet warp your entire fleet including caps on to the hole and you have Invulnerability for however long this 'timer' is set. what you are suggesting is 1 to 4 hours of Invulnerability from the guys on the other side. and once you do jump your scouts through its a moot point anyways and the guys on the other side still needs to scan down and form up / send out pings for the new sig so you are STILL safe. looking at the suggestions it looks almost like the pvp guys are more risk averse than the farmers hahaha! actually with a zero min timer the pvp guys already have a HUGE advantage as if they fleet warp with caps they can close the hole before the guys on the other side have even SCANNED DOWN THE SIG. holy risk averse pvp batman. no wonder they want to implement the mass based rolling thingy. they just gave 100% safe pvp to the people that need it the least. never knew you guys were such cowards hahaha! I'm pretty sure you misunderstand the change as proposed as it relates to hole rolling (ie - this really doesn't relate to hole rolling). I'm equally certain that you misunderstand the change as proposed as it relates to PvP (ie - this really doesn't relate to PvP directly). Furthermore - the PvP groups are the ones requesting that the K162 spawns at some point, regardless of whether or not someone jumps that hole. Under the current devblog proposal those K162 spawns don't ever happen if the other side isn't jumped, thereby reducing overall connections. We've been pretty vocal about ensuring that they spawn somehow. Hardly the "anti-pvp" response you're implying. Wipe your chin, there's some drool there. wow, I don't think you can misinterpret my post any more if you tried. congrats. No, your point was ********. No one in the right mind, and certainly not PvP corps, warps capital ships to a hole that has't been jumped and scouted. Additionally, as I mentioned, it's the PvP corps that are requesting that the K162 holes spawn. In fact, we'd probably prefer (I know I'd prefer) the existing mechanic of you warp to it and it spawns on the other side. That part is fine. We're arguing against CCP's initial bear friendly idea of never spawn a K162 unless the hole is jumped. How you mistake that for "risk averse PvPers" is beyond me. We'd rather the wh spawn just as it does now. Otherwise (and as proposed) it IS a safer thing for the bears as they don't run the risk of opening holes they don't want to open).
Good grief.
I'm right behind you |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
699
|
Posted - 2014.08.08 23:25:00 -
[178] - Quote
Alundil wrote: We're arguing against CCP's initial bear friendly idea of never spawn a K162 unless the hole is jumped. How you mistake that for "risk averse PvPers" is beyond me. We'd rather the wh spawn just as it does now. Otherwise (and as proposed) it IS a safer thing for the bears as they don't run the risk of opening holes they don't want to open).
Good grief.
I don't think it was CCP's intention that k162s never opened unless jumped I believe they just either omitted to add further information on the dev blog as to the nature of those mechanics or hadn't got that far along the development of the feature yet to have a method in mind (or decided on a specific solution). |

Alundil
Isogen 5
637
|
Posted - 2014.08.09 00:00:00 -
[179] - Quote
Rroff wrote:Alundil wrote: We're arguing against CCP's initial bear friendly idea of never spawn a K162 unless the hole is jumped. How you mistake that for "risk averse PvPers" is beyond me. We'd rather the wh spawn just as it does now. Otherwise (and as proposed) it IS a safer thing for the bears as they don't run the risk of opening holes they don't want to open).
Good grief. I don't think it was CCP's intention that k162s never opened unless jumped I believe they just either omitted to add further information on the dev blog as to the nature of those mechanics or hadn't got that far along the development of the feature yet to have a method in mind (or decided on a specific solution). Perhaps, though stating in the Dev blog that they wouldn't spawn until jumped was pretty clear. :) or so I thought.
I'm right behind you |

Adrienn Tiwake
Oberon Incorporated RAZOR Alliance
0
|
Posted - 2014.08.09 04:49:00 -
[180] - Quote
Alundil wrote:Adrienn Tiwake wrote:Yeah, please don't add a timer for a fresh unscanned wormhole static. With all the other lower mass wormholes spawning it will only make things that much more difficult. Nope - that needs to happen and thankfully the devs are looking for ways to ensure that it does. Wspace doesn't get to control what spawns where and we're losing some control over how and what we can cycle/respawn. 00 doesn't get to see a wh, say nah that's not the flavor I'm looking for (read: not a direct HS connection "cuz mah moongoo") and simply ignore it without any exposure at all. Welcome to a new and more connected New Eden. See you soon, toodles.
I know much less about nullsec than wormhole space... I joined this corp like two weeks ago, prior to that I lived in wormhole space basically since I started playing eve (a couple years ago). My alliance developed tripwire, if that counts for anything. I understand wormhole life, and stand by my thoughts on the change with the idea that I will life in wormhole space once again eventually. |

Laurent Jay
PACYFYC Mining Technologies Echoes of Nowhere
0
|
Posted - 2014.08.09 15:08:00 -
[181] - Quote
-1
When you're at home, the door, you see just one side? ^^ It must be hard to get out :)
Seriously, we'll end up believing that CCP helping only the big blocks and their renters.
We are a small alliance and we refused to merge with a big block, our only way for our guerrillas, these are the WH to the 0.0.
Rather than continuing to make the system of big alliance quieter, CCP should make the sovereignty of unused systems more difficult to hold, and facilitated access to small alliance or corporation. And the 0.0 will be move ...
|

Fireflynine
Wormhole Exploration And Production
17
|
Posted - 2014.08.09 17:11:00 -
[182] - Quote
we get this to fix what the discovery scanner took? take back the discovery scanner or remove it from just wh space |

Lando Cenvax
State War Academy Caldari State
7
|
Posted - 2014.08.09 22:00:00 -
[183] - Quote
I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug. |

epicurus ataraxia
Lazerhawks
971
|
Posted - 2014.08.09 22:45:00 -
[184] - Quote
Lando Cenvax wrote:I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug.
Ok, I read it through a couple of times, as I am not sure, I got it the first time. The question is why make things more difficult for scanners just for the sake of it? What is gained if you discourage people from mapping their chain? If you are looking for a HS to run fuel, is it really necessary to jump through every hole opening them to hostiles coming in? Or are you implying that only elite scanners can do a fuel run, or small corps should just wait a few hours until the elite scanner is on? Your idea of making HS really easy to scan, but if it is a wandering c5 to HS it would be hard, so that doesn't help much. I can only think that this would reduce traffic and reduce any desire to scan things.
If I have it wrong, I apologise, but I just don't see the good side. There is one EvE. Many people. Many lifestyles. WE are EvE |

E1ev1n
Top Gear Construction
0
|
Posted - 2014.08.10 15:46:00 -
[185] - Quote
I like this idea in theory, it gives added security in W-space while many of the other planned changes are taking some of the security away. IMO just because I know where a hole is, doesn't mean I want someone in the other W-pocket to know it exists. Good job CCP!
|

Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
57
|
Posted - 2014.08.11 01:22:00 -
[186] - Quote
CCP, at first I thought ... not a bad idea, it has merit. Then we got talking in corp chat and I will say its nice to see the devs have noted that this idea has profound unintended consequences. (holes not being opened in most of K space)
As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did.
The only way to make this work is to take away all intel on what is behind that WH and that would make a visually dull game after all we like being the boogey men of nullsec, raiding from our WHs into the great blue donut spreading chaos and destruction only to return home where the hordes refuse to venture without their local.
|

Lenroc Elisav
Future Corps Sleeper Social Club
26
|
Posted - 2014.08.11 07:39:00 -
[187] - Quote
Make it spawn with first jump or after a set time (5, 10, 15 minutes w/e) and it should be a good change. |

Elyas Crux
Sefem Velox Swift Angels Alliance
0
|
Posted - 2014.08.11 07:47:00 -
[188] - Quote
+1 This is better than the current system, may be improved by also having the K162 appear after a random time period regardless of jumps. |

Pavel Sohaj
Anoikis Exploration
29
|
Posted - 2014.08.11 09:17:00 -
[189] - Quote
Because apparently, PvE needed more smacking in wormholes, dont mind crap loot, bad prices and ever present danger. Add more danger!
Unless the anomalies need to be probed or similar, its one-side advantage. When someone jumps it takes you few seconds to figure out, where to warp and catch stuff. Defender can only be - look a hole, a dictor. Time to buy new ships.
I guess thats a PVP. Will SURELY help populate space too.
-1 on this change. With current mechanics its already tough to escape competent ppl. Unless the dscan or anoms are changed, its pointless to even go farm. Or wait, maybe we will just do the 200km warp from the field (you know marauders get stuck so, more distance). |

epicurus ataraxia
Lazerhawks
982
|
Posted - 2014.08.11 12:09:00 -
[190] - Quote
Pavel Sohaj wrote:Because apparently, PvE needed more smacking in wormholes, dont mind crap loot, bad prices and ever present danger. Add more danger!
Unless the anomalies need to be probed or similar, its one-side advantage. When someone jumps it takes you few seconds to figure out, where to warp and catch stuff. Defender can only be - look a hole, a dictor. Time to buy new ships.
I guess thats a PVP. Will SURELY help populate space too.
-1 on this change. With current mechanics its already tough to escape competent ppl. Unless the dscan or anoms are changed, its pointless to even go farm. Or wait, maybe we will just do the 200km warp from the field (you know marauders get stuck so, more distance).
I agree that anomalies should need to be probe scanned, even briefly, it is too much like tethering a goat for the Tiger otherwise. One could keep things very simple, a two cycle probe scan will allow the anomaly to be warped to, jUST enough time for an active and alert player to spot the probes and Bug out, the lazy will still die.
You should Never Never Never be able to warp to a player in wormhole space without at some time or other having probes out. Maybe in advance, but always at some time..
CCP AND CSM please engrave this somewhere where future generations of devs can rediscover it.
With that addition though, things wouldn't be too bad and all the changes but one would have value, but there's a rather large thread about that one I do not want to go on about it here. There is one EvE. Many people. Many lifestyles. WE are EvE |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
705
|
Posted - 2014.08.11 13:28:00 -
[191] - Quote
Lando Cenvax wrote:I can just agree with most People here stating that it's not thought trough.
A wormhole is connection between 2 Systems. That's fact. And as Laurent mentioned above, having a Door visible only from one side is a stupid idea. That's against any logic and is neither a technical requirement by the game-engine nor balances gameplay.
Proposed Change: If you spawn a wormhole (as soon as it appears on discovery scanner): spawn it simultaneosly on both sides. Then both sides are in exactly the same situation. That's fair. Additionally, remove the information from WH-info-window regarding the system at the other end. That makes things more interesting for everyone. Also remove the WH-Name like N123. If you scan down a wormhole, you should have to dive in to get intel, not just easily warp to it.
Also make Wormholes even easier/harder (than it is now) to scan depending on their Source/Destination: Highsec: easy going Low-Sec & C1/C2: normal (Standard frig & Basic skills) Null-Sec & C3/C4: requires some serious skills and faction probes or a scanner frig C5: requires some serious skills AND a scanner frig (or maxed out skill) C6: requires really high skills, scanner frig and proper Equipment (faction-probes, scan-Arrays in midslot). Whatever (Source or Destination) is harder to scan determines the signature-size of both ends of the wormhole. Again, both sides are in the same situation when it comes to scanning it down.
The experienced scanner would probably be able to estimate Destination System by the signature-size of the anomaly. That's a Feature, not a bug.
The fallacy is seeing wormholes as a door - until someone uses it its not a door just a quantum level anomaly which then spawns the wormhole when interacted with.
|

Aureus Ahishatsu
Deadspace Knights
16
|
Posted - 2014.08.11 14:40:00 -
[192] - Quote
Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature. |

Serendipity Lost
Repo Industries
393
|
Posted - 2014.08.11 17:10:00 -
[193] - Quote
Loan--Wolf wrote:Mindraak wrote:I think only time will show if this is good or bad. I believe it will decrease the connectivity of higher class WHs to k-space because people are generaly "scared" of c5 and c6 residents. This may not be true for null sec but definitely is for low and high.
On the other hand it gives you more time to gather fleet members and less time for the recieving side to react if a k162 appears which could result in more kills. this will probably result in me losing yet another moros :) when i lived in null i was shocked at how many times i heard dont go in that wh it is active i had come from a c5/c5 so active holes was nothing new to me but it scared the hell ouf of a lot of null bears
I can see null renter farmer bear puppet drone corp / alliance policy: Don't jump into dangerous/deadly unknowns.
This will allow null bears to farm lower class wh at will and also to avoid the dangerous/deadly onesby simply not jumping into them. I can see this really shaking things up in both null and wh space. (?????)
Wouldn't it be easier to just have a station upgrade that you can drop some isk in and it will spawn the wh you desire? It would make things so much less riskier. (less dangerous / deadly / unknown if you will)
This is bad for risk/reward and pvp on the same basic level that the mass/distance featrue is. You're giving null sec folks the ability to pick and choose which wh they open??? O....M......G |

Grunnax Aurelius
Lai Dai Shadows Negative Waves
293
|
Posted - 2014.08.11 21:07:00 -
[194] - Quote
Say hello to 1500dps rapid light legions and sacrileges in c6 wolf rayets. https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread |

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 08:11:00 -
[195] - Quote
Aureus Ahishatsu wrote:Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature.
And rest of people get stomped on? Thats really good change. |

Pavel Sohaj
Anoikis Exploration
32
|
Posted - 2014.08.12 11:26:00 -
[196] - Quote
Aureus Ahishatsu wrote:Overall this is a good change. It gives something for everyone. For the PVP'ers they no longer have to worry about early wh detection signs while trying to hunt people. For the PVE'ers they no longer have to roll wh's just because someone "accidentally" warped to the wrong signature.
but as pointed, what if we just close the holes and dont probe them. System shut, gg wp. |

Knight TheCross
Forgoten Industries
5
|
Posted - 2014.08.12 20:29:00 -
[197] - Quote
K162 not appearing until you've jumped through is awesome! Makes it a lot safer if you scan down a high class or null sec that you're not interested in! Expand my brain learning juice! |

CorranCHalcyon
THE AESIR.
0
|
Posted - 2014.08.12 21:18:00 -
[198] - Quote
This idea for a change I feel is a good one for W-space. It keeps pilots on their toes. It reinforces the survival skills that you must learn and practice in W-space. All to many pilots either don't bother (They do not feel as though it is really necessary) or they think somebody else will do it.
I feel this will add a good amount of danger to W-space without tipping the balance to one side or the other (Predator/prey).
Well done CCP
On a side note:
CCP I have a suggestion. If you find it feasible, split the CSM into three smaller CSM councils of three or four people. One for Null, Lowsec and W-space. They would all have the same duties as the current incarnation of the CSM does, but they would also represent their own areas of space. Null would have no responsibilities nor any say in W-space or Lowsec. And the other two councils would follow the same guidelines respectively. Also with this paradigm for CSM it would break the sheer numbers that Null Alliances have to control the vote for the majority of the CSM. It would give other organizations to have a primary voice. |

IAm NumberSix
Black Horizon Investment
3
|
Posted - 2014.08.12 23:26:00 -
[199] - Quote
I see no area to ask this specific question related to worm hole changes.
Any thoughts about allowing X Large Assembly arrays for Titan builds?
I know those require Sov, however, taking the requirement off if its inside a WH?
Not sure how much support or dislike there is for this. |

Winthorp
2528
|
Posted - 2014.08.12 23:31:00 -
[200] - Quote
IAm NumberSix wrote:I see no area to ask this specific question related to worm hole changes.
Any thoughts about allowing X Large Assembly arrays for Titan builds?
I know those require Sov, however, taking the requirement off if its inside a WH?
Not sure how much support or dislike there is for this.
Dafuq.........
NO
Go BIOMASS |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 05:34:00 -
[201] - Quote
Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. |

Meytal
School of Applied Knowledge Caldari State
530
|
Posted - 2014.08.13 12:43:00 -
[202] - Quote
Mal Nina wrote:As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did. You don't even need to rollback the changes. Let K-space have the easy-to-do stuff.
The server has to do work to come up with the sigs to show in the scanner window. Queries against the database determine what gets shown.
The database tracks what type of signature is in any given system at any given time as well as tracking what each player knows about ... unless the server is trusting the client for that (hopefully not!). The server also tracks where you are located so it knows which signatures to pull; K-space is one universe ID, W-space is another; there is NO way to get the two confused.
A few lines of code extra (maybe) to set up the proper SQL statement(s) to identify universe and scan status, and you have your list of sigs. Then there's the testing and debugging, etc., but there are not NEARLY the code changes Fozzie is proposing in the intro post unless CCP's programmers are completely incompetent, which I find hard to believe.
What would change is that people would need to drop probes again and have a dedicated scanner again. I don't see that as a bad thing: the vigilant are rewarded, the slackers are punished. That is (or was) the rule of W-space.
Pavel Sohaj wrote:Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. W-space is (supposed to be) dangerous. If you are diligent, and are careful, you should be rewarded with success, no matter whether you are the hunter or whether you are the intended prey. Your scout should be watching dscan and looking for probes, while your farmers gather in the Sleeper loot.
Lately, I've seen some really creative approaches by site runners to avoid combat. That's a good thing. It makes the hunt much more rewarding.
Maybe you have not lived in W-space long time. With Odyssey, CCP made it Nullsec-easy to avoid incoming threats. We are asking for a return to W-space difficulty. And don't worry, those of us who hunt here also carebear here. The changes will affect us just as much as they affect you.
(We are also asking for low-class rewards to be adjusted upward and mining sites to be returned to scan sites as well)
|
|

CCP Fozzie
C C P C C P Alliance
11043

|
Posted - 2014.08.13 13:32:00 -
[203] - Quote
Hey everyone.
Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically.
We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining.
Under this system, the K162 spawning mechanics would be as follows:
- K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 13:53:00 -
[204] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
and if i probe the WH and choose not to warp to it on my side? WIll it become invisible on the other side? |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 13:54:00 -
[205] - Quote
Meytal wrote:Mal Nina wrote:As still others have stated for the millionth time: rollback the previous changes and get rid of the automated scanning in WH space. it should be dark and scary there and unless you are willing to uncloak and put out probes then you will not know half of what is in a system. Make sigs have to be scanned again. That was a great system and stood the test of time. Not sure why you will not even entertain turning back the hand of time and admitting that the old system worked and was better. Nothing I have seen deployed or mentioned works as well as it did. You don't even need to rollback the changes. Let K-space have the easy-to-do stuff. The server has to do work to come up with the sigs to show in the scanner window. Queries against the database determine what gets shown. The database tracks what type of signature is in any given system at any given time as well as tracking what each player knows about ... unless the server is trusting the client for that (hopefully not!). The server also tracks where you are located so it knows which signatures to pull; K-space is one universe ID, W-space is another; there is NO way to get the two confused. A few lines of code extra (maybe) to set up the proper SQL statement(s) to identify universe and scan status, and you have your list of sigs. Then there's the testing and debugging, etc., but there are not NEARLY the code changes Fozzie is proposing in the intro post unless CCP's programmers are completely incompetent, which I find hard to believe. What would change is that people would need to drop probes again and have a dedicated scanner again. I don't see that as a bad thing: the vigilant are rewarded, the slackers are punished. That is (or was) the rule of W-space. Pavel Sohaj wrote:Can at least the d-scan be removed in WHs or anomalies be scannable so theres some time to react? Jumping interceptor through gives you nearly no time to react unless you furiousl click spam dscan. W-space is (supposed to be) dangerous. If you are diligent, and are careful, you should be rewarded with success, no matter whether you are the hunter or whether you are the intended prey. Your scout should be watching dscan and looking for probes, while your farmers gather in the Sleeper loot. Lately, I've seen some really creative approaches by site runners to avoid combat. That's a good thing. It makes the hunt much more rewarding. Maybe you have not lived in W-space long time. With Odyssey, CCP made it Nullsec-easy to avoid incoming threats. We are asking for a return to W-space difficulty. And don't worry, those of us who hunt here also carebear here. The changes will affect us just as much as they affect you. (We are also asking for low-class rewards to be adjusted upward and mining sites to be returned to scan sites as well)
Right, 30 months in WH, not long time. I guess. POint is - you see the new signature only when ship is through. Even if your scout is watching, half competent hunter is already warping to you (dscan, anomalies, distance, warpto, few seconds). Unless scout is furiously reloading and checking, not a chance. Not to mention rather huge systems where you might not be able to even spot anything.
Its clear advantage to hunter,, but dscan in WH is silly. No local, but all telling scan.
|

Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 13:55:00 -
[206] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
W-Space Realtor |

epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 13:58:00 -
[207] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
That looks just about perfect. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kyra Kurai
Sky Fighters
0
|
Posted - 2014.08.13 14:10:00 -
[208] - Quote
CCP Fozzie wrote:Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
This would mean that the decision to warp to a wormhole still has meaning; An active party on the other side *could* know it is there, if they have combats out and are actively scanning for potential connections. On the other hand, without a very high level of scanning skill/implants/rigs etc. it would be very difficult to form a response, as the K162 would not be easily scanned down UNTIL someone had jumped through it.
My apologies if this had already been brought up, I could not find the idea with the search engine.
Respectfully, ~Kyra |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:15:00 -
[209] - Quote
Kyra Kurai wrote:CCP Fozzie wrote:Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it. This would mean that the decision to warp to a wormhole still has meaning; An active party on the other side *could* know it is there, if they have combats out and are actively scanning for potential connections. On the other hand, without a very high level of scanning skill/implants/rigs etc. it would be very difficult to form a response, as the K162 would not be easily scanned down UNTIL someone had jumped through it. My apologies if this had already been brought up, I could not find the idea with the search engine. Respectfully, ~Kyra
Some sort of safeguard agaisnt the non spawning, as described in 2 posts above, would be cool. This one mebbeh too. |

Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 14:24:00 -
[210] - Quote
In fact this makes matters even worse. Now you can simply farm your heart out without anyone being able to come up your static chain. The timer for spawning both sides of a WH that has not even been warped to should be max 20 minutes. Having 7+ hours of perfect safety and total isolation from the rest of New Eden is just ridiculous. W-Space Realtor |
|

CCP Fozzie
C C P C C P Alliance
11046

|
Posted - 2014.08.13 14:26:00 -
[211] - Quote
Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 14:29:00 -
[212] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.
So pleased to see how much you are all listening, to us and to the CSM. Please continue, it is very reassuring. There is one EvE. Many people. Many lifestyles. WE are EvE |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:35:00 -
[213] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.
So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? |
|

CCP Fozzie
C C P C C P Alliance
11046

|
Posted - 2014.08.13 14:52:00 -
[214] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm?
Other people's statics can connect to your system, and random wormholes (including the new small ship wormholes) can also connect at any time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 14:54:00 -
[215] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. Why not fix the "isolation problem" right away and simply spawn both sides of every hole after a short timer? This change and multi-hour timers lean very heavily towards making isolating oneself even more effective. It is more than enough time to farm all your home sites and you, instead of fixing the problem of people shutting themselves off, introduce additional timer on top of that to provide even longer window of total safety.
Whats the reasoning behind 7+ hours? How is that going to help promote conflict and interaction between players if anyone can simply choose to not have a wormhole spawn for so many hours? Unless you intend to increase the amount of random connections more than 10-fold, this will lead to shorter and more barren chains full of invisible and unspawned connections.
The slightly shorter early warning will not offset that either, as that problem lies in the overlay itself, not the K162 spawning mechanics. If you want to fix the early warning problem, simply introduce a short timer (tens of minutes, not hours) during which freshly spawned WH sigs will not show up on the overlay and need to be manually scanned. After the timer is over, they will autopopulate as they do now. This will give gankers their time window to kill farmers who dont pay attention, without ruining the convenience of Odyssey changes.
But thats a different issue. It seems to me you have a perfect opportunity to elegantly fix the isolation issue, but instead you are trying to fix a different problem using a wrong tool for the job, while making the isolation even worse as a side-effect. W-Space Realtor |

Saisin
State War Academy Caldari State
113
|
Posted - 2014.08.13 14:57:00 -
[216] - Quote
Kyra Kurai wrote:]
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
, ~Kyra No, it would not be a good idea as it defeats the purpose of the changes. You could immediately see a new sig by having combat probes out.
THe current changes are good as they are, and the k162 appearing after first jump or within 1 to 7 hours after being warped to on the other side is a good solution!
The nice thing is that it will work the same in k-space, and null carebear will have less warning of incoming too.....
Really like all these changes! "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.13 14:57:00 -
[217] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea. |

Kyra Kurai
Sky Fighters
0
|
Posted - 2014.08.13 15:15:00 -
[218] - Quote
Saisin wrote:Kyra Kurai wrote:]
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
, ~Kyra No, it would not be a good idea as it defeats the purpose of the changes. You could immediately see a new sig by having combat probes out. THe current changes are good as they are, and the k162 appearing after first jump or within 1 to 7 hours after being warped to on the other side is a good solution! The nice thing is that it will work the same in k-space, and null carebear will have less warning of incoming too..... Really like all these changes!
I agree the specified changes are good. If everything proceeded as specified it would certainly be a workable solution, and better overall for my play style.
The one thing I don't like in a change is a loss of a critical decision. If I am out scouting, I have to decide weather or not I warp to a wormhole. Do I bookmark all the signatures as I scan? Or do I warp to each WH sig as soon as I get it locked down?
As it stands with these changes, there is virtually no cost to a scanner to warp to each hole as scanned. Opening the hole within several hours is great, I love that. But several hours is an eternity in game time. Having a critical decision adds meaning to that "warp to" button when you hit the signature. A good scout will know what the spawning mechanism does, and be ready to hop through immediately (under the current system).
I never really "liked" the change that lead to the current state, but it created an interesting decision tree for a scout.
What I am proposing, is that there still be a way to detect the signatures once warp is initiated, but that it can't be done passively. Either an alt will have to be babysat with the "Scan" button hit every 5 seconds (which detracts from attention paid to site running) or a player has to have that as their "job" to just sit and watch for new signatures. Some people will, some people won't. Either way, your decision on ~when~ you warp to the wormhole has meaning. You might slip in, grab tackle and get the kills, knowing your planning lead you to evade their detection, or you arrive to see combats and wrecks on D, and a bunch of people sitting in a PoS because you warped to each signature to see what it was before falling through.
I love this game because even small decisions can have a meaningful impact on the course of events.
Respectfully, ~Kyra |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
709
|
Posted - 2014.08.13 15:24:00 -
[219] - Quote
Axloth Okiah wrote:Why not fix the "isolation problem" right away and simply spawn both sides of every hole after a short timer? This change and multi-hour timers lean very heavily towards making isolating oneself even more effective. It is more than enough time to farm all your home sites and you, instead of fixing the problem of people shutting themselves off, introduce additional timer on top of that to provide even longer window of near-total safety (as the chances of getting rolled into are negligible as opposed to being found by people scouting their chain).
Whats the reasoning behind 7+ hours? How is that going to help promote conflict and interaction between players if anyone can simply choose to not have a wormhole spawn for so many hours? Unless you intend to increase the amount of random connections more than 10-fold, this will lead to shorter and more barren chains full of invisible and unspawned connections.
The slightly shorter early warning will not offset that either, as that problem lies in the overlay itself, not the K162 spawning mechanics. If you want to fix the early warning problem, simply introduce a short timer (tens of minutes, not hours) during which freshly spawned WH sigs will not show up on the overlay and need to be manually scanned. After the timer is over, they will autopopulate as they do now. This will give gankers their time window to kill farmers who dont pay attention, without ruining the convenience of Odyssey changes.
But thats a different issue. It seems to me you have a perfect opportunity to elegantly fix the isolation issue, but instead you are trying to fix a different problem using a wrong tool for the job, while making the isolation even worse as a side-effect.
This does to a degree "fix" the isolation problem as if someone opens into you mid site then you have far less of a chance to get everything safe before the potential hostiles are in a position to attack you, forced spawning of the k162 side - beyond a safeguard to make sure that it is spawned eventually if someone interacts with the outgoing side - won't fix anything as people won't collapse their statics but just mass them to as low mass as possible instead which just as effectively isolates them.
Would be nice if there was some delay on the k162 showing on the overlay though (should always be probable from the moment it first exists).
The better way to approach this problem IMO is to incentivise people to have their static open and not massed if I was really evil I'd suggest that escalations don't spawn if the static is unspawned :D but that wouldn't help with lower class wormholes and I dislike changes which effectively take away a current reward mechanism. Maybe add some random extra value spawns to waves if the static is health similar to the way you get random Angel Overseer spawns on some level 4 missions, etc. |

Serendipity Lost
Repo Industries
397
|
Posted - 2014.08.13 15:41:00 -
[220] - Quote
CCP Fozzie wrote:Hey everyone.
STUFF
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
So a null bear will still be able to warp to a freshly scanned wh, hit show info and decide it is too dangerous/deadly to jump into a warp off with no risk. Sure it will open sometime, but easily not until after the null bear has left the system or had plenty of time to organize whatever they choose to organize?
Let me streamline it for you. A null connection is scanned down. Null guy warps to it. Hit's show info.
If it comes up a C1 - C3 allow the scanner to select a 'give isk' option (100mil for C1, 300 mil for C2, and 500 mil for C3 sounds about right). Wallet flashes, wh despawns and the null bear can continue questing for more isk.
If it comes up a C4 - C6 allow scanner to select 'avert risk' option. Wh despawns immediately.
This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
You need to consider all the lost ratting/mining hours lost to fear of being ganked. Those wasted hours will just go away. Null bears will rejoice and rainbows and isk will spill out from thier full full wallets. Null will settle into yet a deeper slumber and plex prices will redouble.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
709
|
Posted - 2014.08.13 15:48:00 -
[221] - Quote
Serendipity Lost wrote: This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
Thats an interesting point and also raises an interesting counter point - assuming currently when a null scout scans down a C5/6 and reports it back to intel it changes a bit what happens as now its not immediately a threat (assuming they know no one has spawned the other side) and it could be hours later that it actually connects with a lot more random outcome as to what happens as it would long ago have fallen off the bottom of relevancy in the intel channels.
|

Serendipity Lost
Repo Industries
397
|
Posted - 2014.08.13 16:02:00 -
[222] - Quote
Rroff wrote:Serendipity Lost wrote: This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
Thats an interesting point and also raises an interesting counter point - assuming currently when a null scout scans down a C5/6 and reports it back to intel it changes a bit what happens as now its not immediately a threat (assuming they know no one has spawned the other side) and it could be hours later that it actually connects with a lot more random outcome as to what happens as it would long ago have fallen off the bottom of relevancy in the intel channels.
So..... this is the "it's ok because null guys are bad at eve" defense? True, but not acceptable.
It would be refreshing if folks would stop watering down bad ideas and saying they are OK.
It would be nice if CCP pushed for ship destruction being the biggest isk sink in game. (Get back to the basics boys)
Many changes of late (years, not just this expansion) are going directly against that idea. This just adds safety to null folks scanning down wh. It adds nothing else to the game. The overlay is bad for wh. In lieu of reconciling that fact this change attempts to work around a bad (easily removed from wh) feature and compromise. It's just creating yet another new problem and only lessening but not resolving the last.
CCP is fighting against the tar baby and not doing so well. (it's a good book, read it to your children) |

Klarion Sythis
Literally Solo
292
|
Posted - 2014.08.13 17:29:00 -
[223] - Quote
You're only considering how this will impact a null PVE player and deciding the whole change is increasing safety. This change makes chain rolling for caps farming in wormholes a thing again (unless the mass based jump spawn stays as is).
I'd prefer the ability to surprise farming capitals with a prepared group to axing the change based on the notion that people have always been waiting on the other side of that null connection to swarm the guy who scanned it down. |

Qalix
Four Pillars Brothers of Tangra
299
|
Posted - 2014.08.13 19:57:00 -
[224] - Quote
Meh. Not much of an improvement. If the times in this article are correct: https://wiki.eveonline.com/en/wiki/Wormholes, then holes with 48 hr lifetime are getting a huge boost to isolating themselves. The updated changes make sense on the 16 hr holes because that's basically an hour timer til K162 spawns. Perhaps you can scale it 1 hr, 2hr , 3hr for each total lifetime interval.
As originally conceived and even in this updated format, despite all the other changes coming, this is effectively a boost to isolating yourself without the trouble of collapsing the wormhole. The frig size holes are kind of silly IMO. If you're running sites in a C6, I doubt there's any force of frigs that could effectively engage you in combat in an overwhelming number of cases. Where are these frigs going to catch you? In a site? They'll be killed by the NPCs. On a tower? If the tower doesn't kill you and you can't kill the player quickly, he'll get to safety. If you're not having to collapse holes, why would you get caught on a hole?
I'm sure there are more informed WH players to help break things down, but it sure does look like some of your WH changes are contradictory. |

Wander Prian
Arctic Light Inc. Arctic Light
35
|
Posted - 2014.08.13 22:29:00 -
[225] - Quote
Those 48 hour holes on the chart are all wandering wh's and not statics |

sansem
Astroketeers
5
|
Posted - 2014.08.13 23:18:00 -
[226] - Quote
Hi all, specially CCP. TOTAL SCREW UP OF WH SPACE AND MAKE IT EMPTY AS IS WAS PLANED FROM BEGINING HAS BEEN well done, after 8/26 I am going to close all my accounts (all 6 of them) SELL MY ASSETS FROM WH AND ALL CHARACTERS ON BAZAR. you making to live in wormholes impossible even more... well, not big loss for CCP, just $90 a month ($120 actual because I am buying for each account PLEX from market which CCP sell for $20 each). GREAT BUSINESS CCP!!! |

Klarion Sythis
Literally Solo
294
|
Posted - 2014.08.13 23:22:00 -
[227] - Quote
What the hell were you doing with your 6 accounts before the discovery scanner? |

Winthorp
2534
|
Posted - 2014.08.13 23:23:00 -
[228] - Quote
sansem wrote:Hi all, specially CCP. TOTAL SCREW UP OF WH SPACE AND MAKE IT EMPTY AS IS WAS PLANED FROM BEGINING HAS BEEN well done, after 8/26 I am going to close all my accounts (all 6 of them) SELL MY ASSETS FROM WH AND ALL CHARACTERS ON BAZAR. you making to live in wormholes impossible even more... well, not big loss for CCP, just $90 a month ($120 actual because I am buying for each account PLEX from market which CCP sell for $20 each). GREAT BUSINESS CCP!!!
Can i have your stuff and your capslock button? |

sansem
Astroketeers
5
|
Posted - 2014.08.13 23:43:00 -
[229] - Quote
2Klarion Sythis i lived and farm happily in c6 till this up coming change for 3 years. farm anomalies in 5 windows, building capitals, planetary and other stuff and keep one account for pvp in nullsec. but I think its time for me to say bye bye EVE online and CCP. 20 km to appear from wh to close it. are you insane? small mass whs which impossible to close because mass regeneration..... too much for me. |

Klarion Sythis
Literally Solo
294
|
Posted - 2014.08.13 23:46:00 -
[230] - Quote
Ah, the thread you chose to post in confused me, thus the scanner question. To each their own. Still seems like an extreme reaction. |

Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.14 00:14:00 -
[231] - Quote
Klarion Sythis wrote:Ah, the thread you chose to post in confused me, thus the scanner question. To each their own. Still seems like an extreme reaction. not really. what would a nullbear do if you made similar changes to null or just removed local? would he go back to high sec? wh space with no supers or cynos? ls with no sov? no he would prolly unsub. for a lot of people there is only wh space. no other space will ever be good enough after living in whs. once you take away that witch made it possible for him to live there then unsub is the only option left.
I remember some months ago, after oddesey, saying that when CCP makes changes to the game that only 'accidentally' touches wh space that it will always break a little bit of wh space (discovery scanner, ess, etc.) Back then I warned people that if ccp ever decided to actually do an expantion for whs that it will royally **** it up so bad that wh space will die.
sometimes it sucks to be right... but it is kinda fun to tell everyone I told you so, especially ccp.
I told you so Fozzy and im telling you now again. I'm always right. |

Klarion Sythis
Literally Solo
294
|
Posted - 2014.08.14 00:36:00 -
[232] - Quote
As I said, to each their own. If your enjoyment of this game is so thoroughly destroyed by these changes that you can't find anything enjoyable left in the sandbox, that's your call. EVE's a big place though and people have literally been saying some equivalent of "The End is Coming" since the game launched and at every single expansion for the past 11 years now.
In all that time, there are people that genuinely unsubbed because something did, in fact, change what they liked about the game. Nerfs to supers being a good example. Still, here we are, with a game filled with people, and the game marches on with people doing ~stuff~ in every type of space.
That's not to say there aren't threats to this game's health...there are. I don't think this is one of those things though. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.08.14 00:49:00 -
[233] - Quote
Klarion Sythis wrote:As I said, to each their own. If your enjoyment of this game is so thoroughly destroyed by these changes that you can't find anything enjoyable left in the sandbox, that's your call. EVE's a big place though and people have literally been saying some equivalent of "The End is Coming" since the game launched and at every single expansion for the past 11 years now.
In all that time, there are people that genuinely unsubbed because something did, in fact, change what they liked about the game. Nerfs to supers being a good example. Still, here we are, with a game filled with people, and the game marches on with people doing ~stuff~ in every type of space.
That's not to say there aren't threats to this game's health...there are. I don't think this is one of those things though. I have to agree.
At the end of the day, all games have a point where you, as the player, adapt to the environment and changes, or you die. EVE is no different, but it has been the smallest, gentlest of the transitions I've seen lately. My WH alliance isn't going anywhere. The changes will affect us, but not greatly enough to run, crying, from wormhole space, spouting nonsense about unsubbing all my accounts. |

Saisin
State War Academy Caldari State
113
|
Posted - 2014.08.14 03:36:00 -
[234] - Quote
Serendipity Lost wrote:CCP Fozzie wrote:Hey everyone.
STUFF
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. So a null bear will still be able to warp to a freshly scanned wh, hit show info and decide it is too dangerous/deadly to jump into a warp off with no risk. Sure it will open sometime, but easily not until after the null bear has left the system or had plenty of time to organize whatever they choose to organize? Let me streamline it for you. A null connection is scanned down. Null guy warps to it. Hit's show info. If it comes up a C1 - C3 allow the scanner to select a 'give isk' option (100mil for C1, 300 mil for C2, and 500 mil for C3 sounds about right). Wallet flashes, wh despawns and the null bear can continue questing for more isk. If it comes up a C4 - C6 allow scanner to select 'avert risk' option. Wh despawns immediately. This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system. You need to consider all the lost ratting/mining hours lost to fear of being ganked. Those wasted hours will just go away. Null bears will rejoice and rainbows and isk will spill out from thier full full wallets. Null will settle into yet a deeper slumber and plex prices will redouble. I disagree.. With the current system null bear do not even warp to a static WH... Some alliances even forbid to even scan in certain key areas so as to never activate the local static... So them checking a sig out and see if they can exploit it or not is a step forward, as they may decide to try farming what is on the other side... Curiosity can kill the bear as well as it kills cats :)
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 07:21:00 -
[235] - Quote
Anize Oramara wrote:Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea.
Whole point being, the one I believe Fozzie did not answer:
If the WHs behave like now, it means unless I warp to / jump through, they stay dormant and not even the after-while spawning state of thing as mentioned will happen. Simply if I know I got 2 statcis, I close both and I have absolutely no reason to even probe them, just ignore those two and probe anything new that might pop up. It makes for closed out hole easily.
|

Winthorp
2541
|
Posted - 2014.08.14 08:42:00 -
[236] - Quote
Pavel Sohaj wrote:Anize Oramara wrote:Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea. Whole point being, the one I believe Fozzie did not answer: If the WHs behave like now, it means unless I warp to / jump through, they stay dormant and not even the after-while spawning state of thing as mentioned will happen. Simply if I know I got 2 statcis, I close both and I have absolutely no reason to even probe them, just ignore those two and probe anything new that might pop up. It makes for closed out hole easily.
I do believe they will change that to add a timer to it also. |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 09:04:00 -
[237] - Quote
Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. |

Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.14 09:10:00 -
[238] - Quote
Pavel Sohaj wrote:Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. from what I understand the timer will only start once you warp to the wormhole. so still kinda the same as it is now, dont warp to the wh. |

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 09:22:00 -
[239] - Quote
Anize Oramara wrote:Pavel Sohaj wrote:Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. from what I understand the timer will only start once you warp to the wormhole. so still kinda the same as it is now, dont warp to the wh.
Point being, if you just probe, dont warp. NO timer, no spawn = closed WH. |
|

CCP Fozzie
C C P C C P Alliance
11049

|
Posted - 2014.08.14 09:55:00 -
[240] - Quote
Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 09:58:00 -
[241] - Quote
CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion.
incl. the dormant timer, effectively shutting my connections then right? |

epicurus ataraxia
Lazerhawks
1016
|
Posted - 2014.08.14 10:17:00 -
[242] - Quote
CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion.
Oh, I missed that, that's interesting.
Would it lead to too many K162s coming in from KS?
It could be quite interesting to have wormholes coming in from deep in the protected null blue, where I believe warping to wormholes is discouraged. But that could be quite a significant and disruptive change, and probably more than you would want to address outside of a sovereignty rebalance.
Either way, this feature, looks nicely done overall. There is one EvE. Many people. Many lifestyles. WE are EvE |

Axloth Okiah
Future Corps Sleeper Social Club
475
|
Posted - 2014.08.14 10:18:00 -
[243] - Quote
CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it.
W-Space Realtor |

Lenroc Elisav
Future Corps Sleeper Social Club
27
|
Posted - 2014.08.14 10:23:00 -
[244] - Quote
CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion.
See, this is one of the ways corps can seal themselves inside a WH. Crash static then "don't warp to the new sig" policy while they farm or w/e. Why don't you guys make the new static spawn anyway, with a delay timer of course so an active scanner can spawn it into existence as of now? Technical issues? You are kidding yourself thinking that corps will be too afraid to roll statics but will have the balls to farm with the dangerous static open . They will just roll it with BS's, I think 5 guys in BS's can crit a C5 hole in like 10 minutes or so. |

epicurus ataraxia
Lazerhawks
1016
|
Posted - 2014.08.14 10:26:00 -
[245] - Quote
Axloth Okiah wrote:CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it.
If we take into account, the additional wormhole spawns, the mass-lite wormholes, an effectively cannot be spawned, the additional static in c4's which actually realistically each one creates a connection in two holes, making holes immediately spawn, would turn the whole of WH space into a killzone for anyone trying to earn enough to live in them.
The result would be , they would become an Alt hobby or a wasteland.
This overall rebalance, other than the one everyone hates, is good in the way that it makes life less sustainable for those who wish to use wormholes purely as an income source. Without completely making it impossible to live here in a self supporting manner. There will need to be an income rebalance to ensure occupancy remains viable in the long term.
If one just "opens" everything up we will have a short term rush of kills, which although fun, would be followed by a long, long, drought. There is one EvE. Many people. Many lifestyles. WE are EvE |

Serendipity Lost
Repo Industries
401
|
Posted - 2014.08.14 10:27:00 -
[246] - Quote
Klarion Sythis wrote:You're only considering how this will impact a null PVE player and deciding the whole change is increasing safety. This change makes chain rolling for caps farming in wormholes a thing again (unless the mass based jump spawn stays as is).
I'd prefer the ability to surprise farming capitals with a prepared group to axing the change based on the notion that people have always been waiting on the other side of that null connection to swarm the guy who scanned it down.
It's not the pve only. Pretty much standard that everyone docks when I enter a null system. It's pretty lame. If you look at my kb - it's not like I'm some leet invincible pvp machine. Just a guy looking for some fights. It's the whole system and mentality.
TBH I think it's rather a stretch to imply null is much more than a massive pve theme park at this point. There really aren't any sides to take in a major conflict. You can't take sov unless it's permitted. Moon goo is all locked down. Player regulated theme park (taxes included).
There is some good stuff going on in stain and I haven't been to syndicate lately, but that's historically a place for some action. Other than that.....
I know a lot of guys love to rage roll for pvp. Just my opinion, (really, not knocking on it - a whole lot of folks like it) but I don't find it that fun. I'd rather make a big chain and work with that. I'm still not convinced this makes rage rolling better. For c5/c6 - if folks are doing sites - odds are they are webbed and scrammed or sieged. The time saved between warping to the wh and jumping in is kind of small in my mind. It seems like you're just saving the align and warp time of the fleet. In the bigger scheme of things.... meh.
I look at this as poor fix to a bad implementation of a good feature. The overlay makes sense for a lot of things, but wh ops isn't one of them. Just take it out.
The overlay issue asside - the few moments of detectability you save while rage rolling vs the ability to not open a wh that you've warped to (in null specifically)..... This sux for pvp. Overall it doesn't add anything and it doesn't really fix anything. |

Lenroc Elisav
Future Corps Sleeper Social Club
27
|
Posted - 2014.08.14 10:47:00 -
[247] - Quote
epicurus ataraxia wrote:Axloth Okiah wrote:CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it. If we take into account, the additional wormhole spawns, the mass-lite wormholes, that effectively cannot be closed, the additional static in c4's ( which actually realistically each one creates a connection in two holes), making holes immediately spawn, would turn the whole of WH space into a killzone for anyone trying to earn enough to live in them. The result would be , they would become an Alt hobby or a wasteland. This overall rebalance, other than the one everyone hates, is good in the way that it makes life less sustainable for those who wish to use wormholes purely as an income source. Without completely making it impossible to live here in a self supporting manner. There will need to be an income rebalance to ensure occupancy remains viable in the long term. If one just "opens" everything up we will have a short term rush of kills, which although fun, would be followed by a long, long, drought.
Oddly enough they will increase WH spawn rate but keep un-scanned statics and their respective K162 closed. Of course CCP might have good reasons to approach it this way but it sure looks like an "ass first" approach (for the uneducated -> me). |

Axloth Okiah
Future Corps Sleeper Social Club
476
|
Posted - 2014.08.14 10:55:00 -
[248] - Quote
epicurus ataraxia wrote:things Thats a massive stretch. We have absolutely no idea on numbers or how common any of those new holes will be. We dont know whether you will be getting new incoming connections every 20 minutes and 1/3 of them will be the new low-mass holes, or whether it will remain business as usual when you just close your static and remain cut off for hours. Yet you are already conjuring prophecies of unrelenting killzones without any ability to farm ever... based on what?
Also suggesting "keep unspawned K162s, we have new connections to counteract it" is the same argument as "you dont need to wear seatbelts, we added airbags". First of all, 50% of those new connections will be "outgoing", so they might not even get spawned at all if ppl dont warp to them. Even if they do, maybe ppl wont feel like jumping through, so thats another 9+ hours extra time to remain isolated. Remember you will be able to decide whether you want the new hole or not even after you check out where it leads to, thanks the ridiculously long timer.
At any rate, this design failure can be fixed extremely quickly and easily, with no detriment to anyone except people who want to remain isolated from the rest of the game. So why not just fix it now instead of living with that crap for many more years for no good reason? W-Space Realtor |

Winthorp
2544
|
Posted - 2014.08.14 11:14:00 -
[249] - Quote
Axloth Okiah wrote:CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it.
While i do agree Ax that it is indeed bad design and my preferred option would be that the K162 does spawn regardless of an initiated warp after a fixed time period. I just think it would then cause them to just get in the habit of critting holes so no net end benefit.
This is a hard game mechanic to balance because while i do want the chains to be much more open i have also argued for the mass/distance changes and we can't expect to give them all this added risk of rolling holes for no tradeoff with them, a bear is always going to bear and i think it needs to be fair on them and us. |

Pavel Sohaj
Anoikis Exploration
36
|
Posted - 2014.08.14 11:17:00 -
[250] - Quote
Winthorp wrote:Axloth Okiah wrote:CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it. While i do agree Ax that it is indeed bad design and my preferred option would be that the K162 does spawn regardless of an initiated warp after a fixed time period. I just think it would then cause them to just get in the habit of critting holes so no net end benefit. This is a hard game mechanic to balance because while i do want the chains to be much more open i have also argued for the mass/distance changes and we can't expect to give them all this added risk of rolling holes for no tradeoff with them, a bear is always going to bear and i think it needs to be fair on them and us.
From experience I can say, go balls in into verged hole. Buddy of mine lost a marauder to 3 T3s that did so. Blindly. Kinda funny. Balancing between locked hole - no spawn and crited hole is tricky. |

Axloth Okiah
Future Corps Sleeper Social Club
476
|
Posted - 2014.08.14 12:08:00 -
[251] - Quote
Winthorp wrote:Axloth Okiah wrote:CCP Fozzie wrote:Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Which is very very very bad design serving no useful purpose whatsoever and we are begging you to fix it. While i do agree Ax that it is indeed bad design and my preferred option would be that the K162 does spawn regardless of an initiated warp after a fixed time period. I just think it would then cause them to just get in the habit of critting holes so no net end benefit. IMHO critted/bubbled/picketed connections are still much better than no connections at all. You can still jump a carrier full of T3s through a crit hole, or you can seed ships, insert scouts, gather intel, etc. If someone wants to prevent others from interfering it should require some effort, resources and manpower, and not just the "ability" to not warp to the hole or in the new iteration to not jump through the hole.
So please let people crit the holes, as it requires at last some activity and carries some risk. But both sides should be interactable.
W-Space Realtor |

Klarion Sythis
Literally Solo
297
|
Posted - 2014.08.14 12:51:00 -
[252] - Quote
Serendipity Lost wrote: Stuff
The problem of nullsec is a pretty big one since it might as well be the marketing arm of CCP and yes, it's pretty stagnant. That's a huge can of worms separate from these changes though.
The problem of most people docking and not fighting is largely the same as people sealing themselves up in their WH and not wanting to fight there either. Some people just want to bear, some just like low responsibility F1 fights and fending off wormholers whether solo or in a small gang might not be fun to them.
Winthorp just put it pretty well. It needs to be fair, and more importantly, fun to both sides. |

Serendipity Lost
Repo Industries
402
|
Posted - 2014.08.14 13:12:00 -
[253] - Quote
Klarion Sythis wrote:Serendipity Lost wrote: Stuff
The problem of nullsec is a pretty big one since it might as well be the marketing arm of CCP and yes, it's pretty stagnant. That's a huge can of worms separate from these changes though. The problem of most people docking and not fighting is largely the same as people sealing themselves up in their WH and not wanting to fight there either. Some people just want to bear, some just like low responsibility F1 fights and fending off wormholers whether solo or in a small gang might not be fun to them. Winthorp just put it pretty well. It needs to be fair, and more importantly, fun to both sides.
I'll never give in. To me the biggest isk sink in eve should always always always be the destruction of ships. Allowing folks to not open a wh does not have that game design goal in mind (well it's my game design goal). Yeah the null mess is big. I'm not trying to fix it (though I have some daring ideas - Fozzie feel free to mail me in game), I'm just trying to keep from making it worse.
Cyano jammers, overlay, system upgrades.... and so on.... do null guys really need a no spawn wh too?
I don't see a lot of fair in this or the mass/range thing. Both primarily aid bigger groups, so if you want to debate changes as to what is fair, there is a lot of personal perspective shading that one way or the other. Changes are in general fair as presented, the trick is to keep in mind who is presenting ideas and what their real goals are. |

Edlorna Tinebe
The Elerium Trust
11
|
Posted - 2014.08.16 03:28:00 -
[254] - Quote
Klarion Sythis wrote:The problem of nullsec is a pretty big one since it might as well be the marketing arm of CCP and yes, it's pretty stagnant. That's a huge can of worms separate from these changes though.
The problem of most people docking and not fighting is largely the same as people sealing themselves up in their WH and not wanting to fight there either. Some people just want to bear, some just like low responsibility F1 fights and fending off wormholers whether solo or in a small gang might not be fun to them.
Winthorp just put it pretty well. It needs to be fair, and more importantly, fun to both sides.
I have to say, it's extremely refreshing to see someone say that bears have a right to play EVE too. Thank you both for that. |

epicurus ataraxia
Lazerhawks
1026
|
Posted - 2014.08.16 06:51:00 -
[255] - Quote
Axloth Okiah wrote:epicurus ataraxia wrote:things Thats a massive stretch. We have absolutely no idea on numbers or how common any of those new holes will be. We dont know whether you will be getting new incoming connections every 20 minutes and 1/3 of them will be the new low-mass holes, or whether it will remain business as usual when you just close your static and remain cut off for hours. Yet you are already conjuring prophecies of unrelenting killzones without any ability to farm ever... based on what? Also suggesting "keep unspawned K162s, we have new connections to counteract it" is the same argument as "you dont need to wear seatbelts, we added airbags". First of all, 50% of those new connections will be "outgoing", so they might not even get spawned at all if ppl dont warp to them. Even if they do, maybe ppl wont feel like jumping through, so thats another 9+ hours extra time to remain isolated. Remember you will be able to decide whether you want the new hole or not even after you check out where it leads to, thanks the ridiculously long timer. At any rate, this design failure can be fixed extremely quickly and easily, with no detriment to anyone except people who want to remain isolated from the rest of the game. So why not just fix it now instead of living with that crap for many more years for no good reason?
This is one of those situations, where our lifestyle can make it hard to see the effect on others. When a corp gets to a certain size and can always be assured of a certain number of members on, then the issue of needing to have isolation disappears.
Smaller corps in lower class holes, desperately need the time to feed. Without it they literally cannot survive. If they wither and die, then they provide less and less content until wormhole space becomes a desert..
Taking an example from nature, all herbivores need longer to feed than carnivores, as their food source is less nutritious. If carnivores continuously chase, for example a herd of horses, then the horses literally starve to death as their energy expenditure cannot be matched by their energy intake.
So carnivores, for most of the day, let the prey rest, and then strike, hard and fast, and BOTH herd and pack thrive.
Some omnivores and herbivores, evolved, into hunters themselves, Humanity is a prime example. That would never happened if humanity was not able to create security through a degree of isolation, caves sound familiar? If we had been forced to live on the Open Velt we would be extinct by now.
So tl;dr continuously open holes means empty space. There is one EvE. Many people. Many lifestyles. WE are EvE |

Serendipity Lost
Repo Industries
411
|
Posted - 2014.08.16 15:34:00 -
[256] - Quote
Nice comparison.
Also, it's looks to me like the horrible for wh overlay is being 'fixed' in wh space only by pandering to the blue donut overlords and making null renter rainbow fram land even more saferer. Talk about doubling down. (how often does doubleing down pay off???)
http://www.blackjackinfo.com/bjtourn-doublechart.php |

Raamah
Eschelon Directive Universal Consortium
1
|
Posted - 2014.08.16 22:43:00 -
[257] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
it is quickly becoming apparent that having a "closed" wormhole may become a thing of the past, which is regrettable. I wonder if that is intentional? Also, the random k162 opening essentially brings us back to the same meta we're at now, which is to not warp to wormholes unless you wanna open the system. |

Sto Lo
Tubbies
0
|
Posted - 2014.08.16 23:14:00 -
[258] - Quote
Thanks for the round table fozzie, can we get somthing similar that allows the small corps a say. |

OMEGA REDUX
Forever Winter Absolute Zero.
5
|
Posted - 2014.08.17 01:57:00 -
[259] - Quote
small corps got a say and infact they got several chances just for them only to say something. fozzie ignored the whole lot of us so good luck with that |

Ren Kavik
Gallente Embassy
0
|
Posted - 2014.08.18 04:39:00 -
[260] - Quote
Im a very posistive person really and i hate being negative. But im afraid i must say something. I see alot of opinions of NONE-wormholers here. Looks to me that there turning wh's in general into a pipeline to null.
Me and my fellow wormholers are not happy with the developments. I havent seen 1 thing that actually benefits the current wh players. Im afraid of a mass exodus from wh space.
I run a small wh corps in a lower clas wh. Ive heard from fellow corpleaders that their pulling the plug on each of there respective whs.
I mean im not talking about the big corps They will have no problem keeping control over their whs. I mean the only thing for them to fear is rooks and kings basicly. (no offense to all those other badass wh corps)
But for the smaller corps its a whole different matter. It doesnt make sense to me to kill off 1 of the best training grounds for small new corps. I mean are small new corps going to be condemned to wander highsec with no real chance of learning how to control a peace of space.
The C1-C3 WH was a great place to give a small corps some space to control before growing into bigger corps. These small corps could opperate because of the relative safety closing down the openings provided. Removing this ability will make it impossible for the small corps to get by in the wh.
Im afraid that c1-c3 will become a desolate place. "invisions a dustbowl flieing by" The rewards in those systems dont match up with the increased risk. The site difficulty isnt the problem. The almost certainty of getting 'ganked' by some fail pvper looking for something to kill that wont shoot back. Dont get me wrong i love pvp. Its just that these pvpers dont ever dare attacking something that has anychance of killing them. O dear what if lose my 99% killrate. Pathetic really.
But back on topic. My point is that there must be an increased reward to ballance out the increased risk that comes with the hyperion update. If this does not happen look at player activity graphs in the whs in about 6 months and even less players wil be in wh. Well to be more precise there might be the same amount of unique users but significantly less hours logged in the lower class whs.
Is the future of the lower class whs really only going to be a backdoor to null?
Trust me the young corps that your killing now wont resub in 6 months when you try to fix this mess.
Treully a shame.
|

Wander Prian
Arctic Light Inc. Arctic Light
35
|
Posted - 2014.08.18 08:21:00 -
[261] - Quote
CCP knows the issue about the lower class wh's not making much isk because the melted nano's have tanked in price. Corbexx is helping them mapping out how bad the problem is |

Toit
InterSun Freelance Ishuk-Raata Enforcement Directive
0
|
Posted - 2014.08.18 12:53:00 -
[262] - Quote
I completely agree that this will likely slow the flow between k-space and w-space. The statics between the lower rated WH systems will become, effectively, the only venue to get between k-space and w-space.
Moreover, I recommend that we look at how we got here in the first place. Why do we rely on player-driven actions to initiate, what is supposed to be, Mother Nature's actions? Why not have a hole wink into existence irrespective of me warping to it or jumping through it? The current stats for mass and timing could remain largely unchanged. Examples:
Static. I'm in a C2 with a static LS connection. That hole is on a 24 hr timer, nominally. When that timer starts, it starts. If I purposely collapse it, the new static is born and it's 24 hr timer starts immediately. And it can be seen on the other side - to wherever it connects to - immediately. If CCP wants to increase traffic between the two enclaves, that should help.
Casual. Works the same way and, assuming there is a finite, fixed number of casual holes across all of New Eden, then as one is collapsed (either intentionally or naturally) then another is immediately see-able by both systems it connects. Timers vary, mechanics are the same.
Additionally, delete the nomen of "K-162." If ALL holes in k-space were labelled as K-162s from the k-space side, then I would say we could keep it. It would hint at the mystery and exploration and general sense of the unknown that Wormholes are supposed to hold. But, a two-way portal's beginning and end are only relative to the traveler, not the portal itself. A portal between a C1 and HS should be labeled, for example, as H121 (fm HS side) and A641 (fm the WH side).
Lastly, revert to pre-Odyssey scanning. In fact, I would lobby to make ALL sigs/anoms in all w-space require probed scanning. W-space is about exploration. Both PvP and PvE ought to fit inside that concept, not drive that concept. |

Rockenator
Unreal Darkness
1
|
Posted - 2014.08.18 13:09:00 -
[263] - Quote
I never have really gotten the whole K162 appearing later thing. If a wormhole opens here but not there , where exactly does it go in the mean time. If the mechanics are like this than it should be 100% random where you are gonna come out. I dont see this flying so I say we just abandon the exit hole sig and give it the same sig as any other hole leading to where it goes. And it should appear as soon as the entrance does. You will than need a full time combat scanner in order to have that carebear warm and fuzzy feeling once again 
AND....how did you manage to derail to the point of discussing null politics??? |

Belinda HwaFang
Coreli Corporation Ineluctable.
16
|
Posted - 2014.08.18 23:57:00 -
[264] - Quote
+1 Fozzie, i think you have struck a good balance here, in combination with the other changes.
|

Bleedingthrough
Raptor Navy
96
|
Posted - 2014.08.19 01:50:00 -
[265] - Quote
On the K162 mechanic I fear that the new change will lead to way less k162s from w-space and especially k-space.
WHs that get activated now by warping to them but not jumping through them will only spawn after a significant time has passed (less than 16h remaining). This will effectively reduce the amount of k162s significantly. Is this correct?
Also this change makes no sense for WHs with a lifetime of only 16h, e.g. C4->C3 connections. They would almost instantly start to open up.
Why not make K162s spawn together with their originating side? Makes rolling more dangerous (for both sides), increases the number of active connections and makes "closed doors" impossible. Only option to look a system down would be to crit the static(s). And a crited static still allows for 18 T3s (worst case) to pass through. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.19 16:16:00 -
[266] - Quote
Bleedingthrough wrote:On the K162 mechanic I fear that the new change will lead to way less k162s from w-space and especially k-space.
WHs that get activated now by warping to them but not jumping through them will only spawn after a significant time has passed (less than 16h remaining). This will effectively reduce the amount of k162s significantly. Is this correct?
Also this change makes no sense for WHs with a lifetime of only 16h, e.g. C4->C3 connections. They would almost instantly start to open up.
Why not make K162s spawn together with their originating side? Makes rolling more dangerous (for both sides), increases the number of active connections and makes "closed doors" impossible. Only option to look a system down would be to crit the static(s). And a crited static still allows for 18 T3s (worst case) to pass through. You are asking that wormholes behave as they do now. The changes only affect a wormhole that has been warped to but not jumped through in the case of the timer to the other side appearing. For many connections this will mean the K162 has a chance of spawning almost immediately if warped to, in the case of many lower class WH connections. So for those holes this mechanic has effectively been nullified except for another slight bit of randomity being introduced. (Will it be visible now or will it be visible in 15 minutes?) |

Bleedingthrough
Raptor Navy
101
|
Posted - 2014.08.19 17:10:00 -
[267] - Quote
Valenthe de Celine wrote:Bleedingthrough wrote:On the K162 mechanic I fear that the new change will lead to way less k162s from w-space and especially k-space.
WHs that get activated now by warping to them but not jumping through them will only spawn after a significant time has passed (less than 16h remaining). This will effectively reduce the amount of k162s significantly. Is this correct?
Also this change makes no sense for WHs with a lifetime of only 16h, e.g. C4->C3 connections. They would almost instantly start to open up.
Why not make K162s spawn together with their originating side? Makes rolling more dangerous (for both sides), increases the number of active connections and makes "closed doors" impossible. Only option to look a system down would be to crit the static(s). And a crited static still allows for 18 T3s (worst case) to pass through. You are asking that wormholes behave as they do now. The changes only affect a wormhole that has been warped to but not jumped through in the case of the timer to the other side appearing. For many connections this will mean the K162 has a chance of spawning almost immediately if warped to, in the case of many lower class WH connections. So for those holes this mechanic has effectively been nullified except for another slight bit of randomity being introduced. (Will it be visible now or will it be visible in 15 minutes?)
Nope, I think we don't need this arbitrary balance attempt. I want K162s to spawn as soon as the originating side becomes probeable. Better scout wins their team the game of mass. Advantage is obviously with the group collapsing because the know a new static will spawn and they have a fleet ready already. |

calaretu
Honestly We didnt know Unsettled.
148
|
Posted - 2014.08.19 18:36:00 -
[268] - Quote
Axloth Okiah wrote:epicurus ataraxia wrote:things Thats a massive stretch. We have absolutely no idea on numbers or how common any of those new holes will be. We dont know whether you will be getting new incoming connections every 20 minutes and 1/3 of them will be the new low-mass holes, or whether it will remain business as usual when you just close your static and remain cut off for hours.
The new frig wh will be very frequent if whats on sisi now is any indication ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Ab'del Abu
Atlantis Ascendant
79
|
Posted - 2014.08.19 18:43:00 -
[269] - Quote
calaretu wrote:Axloth Okiah wrote:epicurus ataraxia wrote:things Thats a massive stretch. We have absolutely no idea on numbers or how common any of those new holes will be. We dont know whether you will be getting new incoming connections every 20 minutes and 1/3 of them will be the new low-mass holes, or whether it will remain business as usual when you just close your static and remain cut off for hours. The new frig wh will be very frequent if whats on sisi now is any indication
give some numbers pls :P |

Justin Cody
AQUILA INC Verge of Collapse
253
|
Posted - 2014.08.20 03:52:00 -
[270] - Quote
Serendipity Lost wrote:CCP Fozzie wrote:Hey everyone.
STUFF
So a null bear will still be able to warp to a freshly scanned wh, hit show info and decide it is too dangerous/deadly to jump into a warp off with no risk. Sure it will open sometime, but easily not until after the null bear has left the system or had plenty of time to organize whatever they choose to organize? Let me streamline it for you. A null connection is scanned down. Null guy warps to it. Hit's show info. If it comes up a C1 - C3 allow the scanner to select a 'give isk' option (100mil for C1, 300 mil for C2, and 500 mil for C3 sounds about right). Wallet flashes, wh despawns and the null bear can continue questing for more isk. If it comes up a C4 - C6 allow scanner to select 'avert risk' option. Wh despawns immediately. This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system. You need to consider all the lost ratting/mining hours lost to fear of being ganked. Those wasted hours will just go away. Null bears will rejoice and rainbows and isk will spill out from their full full wallets. Null will settle into yet a deeper slumber and plex prices will redouble.
Nail...head...hit. The only thing this effects is a WH that has been warped to at all. I can figure out that I have a wormhole in null just by using my probes. I can bookmark it *WE DON'T GO TO RAVENHOLM* and none of my colleagues will warp to it and trigger the WH to ever spawn a K162. And now that sig ID's won't change after down time I don't even have to rescan to make sure that its the same thing...the ID stays and I'm even safer!
So this in no way changes things for nullbears at all. In fact their safety in certain systems is even more cemented. Its not like the proto-wormholes stay until someone decides to warp to them. I can imagine some systems in that case getting a ridiculous pileup of WH sigs. 0.0 always felt safer than high sec for me and I can see that isn't changing. |

calaretu
Honestly We didnt know Unsettled.
149
|
Posted - 2014.08.20 07:43:00 -
[271] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
Could I suggest that instead of a flat 16h +- x that you make it a percentage of the wormholes lifespan? Having a flat time like this does adress the issue of reduced kspace to wspace a little, but will directly reduce the number of wandering wormholes from wspace to wspace. Even the new frig ones.
I also understand you dont want to impose this timer on all wormholes this time around but I sincerely hope you consider doing so in a future patch. As Axloth has pointed out already none of the changes you introduce in Hyperion directly adress the issue of isolated systems. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Xen Solarus
Inner 5phere Republic of the 5phere
861
|
Posted - 2014.08.21 03:24:00 -
[272] - Quote
Personally, i think this is a good change, even tho it makes my life more dangerous. I was worried that this random chance for the k162 to spawn after 15 hours remaining would mean the end of being able to lock down a wormhole. Effectively having your static spawn after time regardless if anyone bothered to scan it down. But i realise now this is only if the entrance had been put into an "invisible state", caused from warping to it. As long as this remains the case, I see no problem with this change.
Though i must say, all these wormhole changes are simply adding more and more risk, with no added gain. Plus it seems heavily in the advantage of the larger corps/alliances, and against those smaller corps.
And, for the LOVE OF GOD, why haven't you fixed the POS mechanics?? We've been waiting FOREVER, and those personal hangers are, quite frankly, a joke. I'd trade all these changes for a solution to that problem which everyone, from wormhole space to nullsec, have been begging you forever!  Post with your main, like a BOSS! |

Rek Seven
Probe Patrol Ixtab.
1751
|
Posted - 2014.08.21 10:59:00 -
[273] - Quote
CCP Fozzie wrote:
IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point. [/list]
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
I doubt i'm the first person to say this but, that's a pretty unintelligent mechanic Fozzie. Some people from K-space won't jump into a wormhole once they determine where it leads. It would be better if you added a 5-10 minute appearance delay on the other side, once the scanner has arrived on grid with the wormhole. +1 |

umnikar
Fishbone Industries
34
|
Posted - 2014.08.22 09:47:00 -
[274] - Quote
hm, I'm not sure what this change and the added changes change is going to do at all. 
|

Ang Min
CPD Adventures Pte. Ltd.
20
|
Posted - 2014.08.23 19:01:00 -
[275] - Quote
Ren Kavik wrote:Im a very posistive person really and i hate being negative. But im afraid i must say something. I see alot of opinions of NONE-wormholers here. Looks to me that there turning wh's in general into a pipeline to null.
Me and my fellow wormholers are not happy with the developments. I havent seen 1 thing that actually benefits the current wh players. Im afraid of a mass exodus from wh space.
I run a small wh corps in a lower clas wh. Ive heard from fellow corpleaders that their pulling the plug on each of there respective whs.
I mean im not talking about the big corps They will have no problem keeping control over their whs. I mean the only thing for them to fear is rooks and kings basicly. (no offense to all those other badass wh corps)
But for the smaller corps its a whole different matter. It doesnt make sense to me to kill off 1 of the best training grounds for small new corps. I mean are small new corps going to be condemned to wander highsec with no real chance of learning how to control a peace of space.
The C1-C3 WH was a great place to give a small corps some space to control before growing into bigger corps. These small corps could opperate because of the relative safety closing down the openings provided. Removing this ability will make it impossible for the small corps to get by in the wh.
Im afraid that c1-c3 will become a desolate place. "invisions a dustbowl flieing by" The rewards in those systems dont match up with the increased risk. The site difficulty isnt the problem. The almost certainty of getting 'ganked' by some fail pvper looking for something to kill that wont shoot back. Dont get me wrong i love pvp. Its just that these pvpers dont ever dare attacking something that has anychance of killing them. O dear what if lose my 99% killrate. Pathetic really.
But back on topic. My point is that there must be an increased reward to ballance out the increased risk that comes with the hyperion update. If this does not happen look at player activity graphs in the whs in about 6 months and even less players wil be in wh. Well to be more precise there might be the same amount of unique users but significantly less hours logged in the lower class whs.
Is the future of the lower class whs really only going to be a backdoor to null?
Trust me the young corps that your killing now wont resub in 6 months when you try to fix this mess.
Treully a shame.
You are exactly right, and we've already sold and moved out of our C1 because of these changes. The really frustrating part is that CCP Fozzie and CCP Seagull (and the rest) are completely ignoring the overwhelming majority of players who are opposed to these changes (even those who don't oppose say they prefer the pre-Odyssey WH mechanics). It's just like Incarna all over again..."the players don't know what they want, we know better than them."
Now I'm just trying to decide which of my two accounts to cancel...or both. Star Citizen and Elite Dangerous are looking more and more interesting...
|

Ren Kavik
Gallente Embassy
4
|
Posted - 2014.08.24 03:10:00 -
[276] - Quote
Wander Prian wrote:CCP knows the issue about the lower class wh's not making much isk because the melted nano's have tanked in price. Corbexx is helping them mapping out how bad the problem is
Im really losing hope here.
Its almost the 26th and no adjustments!
Corbex please talk some sense into them!
|

d'Arma Edd
Free Space Tech Banderlogs Alliance
27
|
Posted - 2014.08.24 06:50:00 -
[277] - Quote
CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
Patch Notes wrote:The wormhole changes include: ...
- K162 appearance only on first jump
...
Patch notes are incomplete OR all other changes not implemented (yet)? |

calexxa
Anoikis Exploration
10
|
Posted - 2014.08.24 11:19:00 -
[278] - Quote
question - lets say I am in C3 with 1 static, I close that static, new will appear but i will not jump through. That means what? That for that new static lifetime there will be no entrance to my wh, untill i jump through it ? |

umnikar
Fishbone Industries
34
|
Posted - 2014.08.24 12:39:00 -
[279] - Quote
calexxa wrote:question - lets say I am in C3 with 1 static, I close that static, new will appear but i will not jump through. That means what? That for that new static lifetime there will be no entrance to my wh, untill i jump through it ?
Yes, but this was the case before if you do not initiate warp. So no change at all from that point of view.
Just wondering if the delay after jump will make it into hyperion. We are not far from wormholes spawning directly into sites then... |

Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.25 12:07:00 -
[280] - Quote
So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. |
|

CCP Fozzie
C C P C C P Alliance
11166

|
Posted - 2014.08.25 14:13:00 -
[281] - Quote
d'Arma Edd wrote:CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Patch Notes wrote:The wormhole changes include: ...
- K162 appearance only on first jump
...
Patch notes are incomplete OR all other changes not implemented (yet)?
The latest announced changes are in and working. The wording on the patch notes isn't as clear as it should be so I'll see about getting it fixed. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.25 14:51:00 -
[282] - Quote
I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? |

Alundil
Isogen 5
648
|
Posted - 2014.08.25 21:38:00 -
[283] - Quote
Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? That would be my understanding of the proposed wording, yes. Start planning on what ideal homes are based on new time spawn changes?
I'm right behind you |

umnikar
Fishbone Industries
34
|
Posted - 2014.08.25 21:54:00 -
[284] - Quote
Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24?
Yes, but if you do not initiate warp, it will not even go into invisible state. So it will not change your current "lockup" behavior. Just if you warp to - which you dont because you know your statics...
That other people forming a fleet on your invisible k-162 is your surprise(content) then.  |

Derath Ellecon
Washburne Holdings Situation: Normal
2301
|
Posted - 2014.08.25 22:15:00 -
[285] - Quote
umnikar wrote:Derath Ellecon wrote:I'll admit I haven't gone through this whole thread to find the answer, but does this basically mean that for C4 space, all invisible k162's will start to have a chance of becoming visible within 1 hour of warping to it? Since all C4 connected WH's are only 16 hours instead of 24? Yes, but if you do not initiate warp, it will not even go into invisible state. So it will not change your current "lockup" behavior. Just if you warp to - which you dont because you know your statics... That other people forming a fleet on your invisible k-162 is your surprise(content) then. 
Not sure if jab, but it doesn't really matter, I was just curious. We don't have a current "lockup"n behavior because we generally assume the static to be open. |

Tiger Tesla
Periphery Bound Dominatus Atrum Mortis
35
|
Posted - 2014.08.26 13:31:00 -
[286] - Quote
CCP Fozzie,
As was brought up in the wormhole town hall, are the 16 hour wormholes going to have a different timer than the 15 hour timer? If not, you are saying that all other wormholes that close their static and warp to their new sig will have 8 hours of knowing that the other side is closed, where as 16 hour wormholes will only have a closed/warped to static for a guaranteed 1 hour?
I know you want to make wormhole space more dangerous, but when every single change seems to hurt lower class wormholes, especially C4s, it kind of sucks. Especially because this was brought to your attention by Corbexx.
Listen to the people that live in wormholes. We aren't complaining, we were just upset that our voices seemed to be viewed as 'noise' if we were upset about the direction of a change. |

Julia Kristeva
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.26 13:39:00 -
[287] - Quote
As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color, would be nice. |

Enthropic
Infinite Point Nulli Secunda
112
|
Posted - 2014.08.26 13:43:00 -
[288] - Quote
Julia Kristeva wrote:As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual indentification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scanning.
yes, confirmed, I just tested it on TQ. kinda forces you to use a frig to scout any K162s or get stuck on the WH at zero with a T3 and risk getting tackled. |

Fabulous Visage
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 14:31:00 -
[289] - Quote
So it still boggles my head.
If I would be in lets say, nullsec space. Would there still wormholes signatures to be scanned down? And if I would jump trough the signature for the exit to nullspace would popup on your scanner, right? Which means as long as no one touches the wormhole your nullsec ratting space would be save of wormhole raiders, am I right? |

Bar0th
DYNAMIC INTERVENTION ORPHANS OF EVE
1
|
Posted - 2014.08.26 14:50:00 -
[290] - Quote
Fabulous Visage wrote:So it still boggles my head.
If I would be in lets say, nullsec space. Would there still wormholes signatures to be scanned down? And if I would jump trough the signature for the exit to nullspace would popup on your scanner, right? Which means as long as no one touches the wormhole your nullsec ratting space would be save of wormhole raiders, am I right?
Basically, the mechanics are almost identical as before. If you jump through the wormhole, the K162 will spawn. If nobody grids (warps to) the wormhole, it will stay shut indefinitely. If someone does grid the wormhole (and doesn't jump through), it will stay shut until it has 15hrs of life remaining, at which point it can randomly open at any time. |

King Akira
NACHO El Dorado NACHO Alliance
0
|
Posted - 2014.08.27 06:12:00 -
[291] - Quote
I love everything about the idea except for 1 part, the "nearly unsaleable" attribute.
To have an absolute like that does indeed feel totally uncontrollable. It already is very risky to collapse a wormhole. The element of risk vs reward should always be there. |

Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
503
|
Posted - 2014.08.28 03:48:00 -
[292] - Quote
WTH are you thinking CCP! or not thinking! Real Black holes reduce sensor strength, targeting range, and increase inertia! Gravity wells and waves seriously mess up any observations at distance! So don't call this wh with anti-black hole effects a black hole wh! This wormhole should really just be called the "space gel reducing" wormhole because it lessens the effects of space gel constantly slowing down our ships by a small degree!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |

krazyskillz
Danneskjold Shipping Chained Reactions
7
|
Posted - 2014.08.28 03:52:00 -
[293] - Quote
Andy Landen wrote:WTH are you thinking CCP! or not thinking! Real Black holes reduce sensor strength, targeting range, and increase inertia! Gravity wells and waves seriously mess up any observations at distance! So don't call this wh with anti-black hole effects a black hole wh! This wormhole should really just be called the "space gel reducing" wormhole because it lessens the effects of space gel constantly slowing down our ships by a small degree!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help.
Correct thread =)
|

Denis Berezin
Kiss my POS
0
|
Posted - 2014.08.28 12:13:00 -
[294] - Quote
Dear CCP! Have you thought about ordinary miners living in W-space? Gravy anomaly scan is not necessary. Cooldown of warp barge - 20 seconds. Frigates Warp instantly. Displaying new signaruty only after frigate already flying towards the miner. Update scan for see new k162 not every second. You think only of those who will kill us. Where is the logic? |

Delveling
Glowing Goat Black Fence.
1
|
Posted - 2014.08.29 10:54:00 -
[295] - Quote
Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0.
How different is this compared to the old system?
They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. |

Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.29 16:58:00 -
[296] - Quote
Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0.
Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it.
So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.29 17:04:00 -
[297] - Quote
Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway?
We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action.
|

Buba Neagra
Hedion University Amarr Empire
0
|
Posted - 2014.08.29 17:23:00 -
[298] - Quote
Valenthe de Celine wrote:Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway? We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action. Edit: So I guess what I'm trying to say is, rather than trying to fly a lumbering lootbagmobile through null on your own, hire someone or have friends scout for you.
Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ? |

Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.29 19:32:00 -
[299] - Quote
Buba Neagra wrote:Valenthe de Celine wrote:Buba Neagra wrote:Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0. Pre-patch, the moment you were warping to a wormhole, would appear a signature on the other side. Even like that, I had to refresh the scan to see it. So wasn't that easy even before patch. Now if you warp to a wormhole, no signature appears on the other side unless you jump through it. So if the attacker finds a wormhole has all the time in the world to prepare an attack. The defender has no clue ever what's about to happen. I find that not FAIR for the defender. This is an incredibly lazy and bearish attitude for someone living outside of highsec. There ARE boogiemen out there. Who the hell uses a freighter in nullsec, anyway? We have this exact mechanic down when running a PVE fleet inside a WH. It's called one person gets paid a cut of the sites to sit there, with combat probes out, and watch for anything that twitches: ship, probe, drone, sig, anom, ANYTHING. Then we can get the capitals to safety, reship to T3s, and see what fresh young thing gets to be our victim for interrupting a fleet in action. Edit: So I guess what I'm trying to say is, rather than trying to fly a lumbering lootbagmobile through null on your own, hire someone or have friends scout for you. Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ?
you dock or move to a pos or move to next system. If your are flying around null sec with webs on the freighter.
And you realize that's how sites are run in wh's they don't have the magic of local to tell time a gang just entered system to safe up their capitals.
the other assumption made is that the people on the other side of the wh know exactly what they are getting into. They don't once they jump they still have to locate you. |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
175
|
Posted - 2014.08.30 01:57:00 -
[300] - Quote
Lady Rift wrote:Buba Neagra wrote:Dude...what's to scout if you have no signature on scan ? What can you do when the local fills up in a second out of nowhere ? you dock or move to a pos or move to next system. If your are flying around null sec with webs on the freighter. And you realize that's how sites are run in wh's they don't have the magic of local to tell time a gang just entered system to safe up their capitals. the other assumption made is that the people on the other side of the wh know exactly what they are getting into. They don't once they jump they still have to locate you. First of all, no sigs on D-scan isn't the only clue. How about the set of combat probes out and someone tapping scan on them every 10 seconds or so?
Second, what about using their eyes to watch local, something WH residents never use? (Because we're smart enough not to talk there, and because until anyone talks they don't show up.)
Third, how about having more than one scout? Your transport's system is great. The system ahead of you is great, too. If you don't have guards, though, or a webbing ship to help, you're still gonna die just from how slowly a Freighter aligns and warps. (Again, who the heck uses a Freighter in null? With no scouts or guards? Seriously, this is making me think we need to roam there more often! Free freighter kills, no gank needed, no sec status loss, no scouts, no guards, lots of warning from local!) |

Phoenix Steele
Stargate SG-ONE Codec Forum
0
|
Posted - 2014.08.30 16:27:00 -
[301] - Quote
So after the update, has anyone gotten a spawn to High sec or Low sec at all? Besides a static. |

Experiment 32423
Royal Amarr Institute Amarr Empire
17
|
Posted - 2014.08.30 19:44:00 -
[302] - Quote
Phoenix Steele wrote:So after the update, has anyone gotten a spawn to High sec or Low sec at all? Besides a static.
Yes, multiple. From my experience in the last days the random k-space spawn rate doesn't seem too different compared to before.
|

Derath Ellecon
Washburne Holdings Situation: Normal
2303
|
Posted - 2014.08.31 03:54:00 -
[303] - Quote
So I'm curious if anyone else thinks this change has actually backfired?
What I mean is that before the patch, when you saw a k162 appear, it was before anyone jumped through, but if you were online you were pretty assured there was someone on the other side.
Since the patch it has seemed in every case so far, a new k162 is actually one that showed up after its 16 hour timer. The reason being that when I check out a new k162 the systems have been completely empty. in most cases if I find a corp in the neighboring WH they seem to be active in timezones way outside mine.
So in a way it seems like the delayed appearance is making WH's feel even more empty than before. |

Jezza McWaffle
Pandora Sphere Disavowed.
147
|
Posted - 2014.08.31 12:04:00 -
[304] - Quote
Phoenix Steele wrote:So after the update, has anyone gotten a spawn to High sec or Low sec at all? Besides a static.
We've seen plenty of null sec connections but barely any low sec ones apart from static ones in low class holes. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

Ang Min
CPD Adventures Pte. Ltd.
20
|
Posted - 2014.09.01 17:22:00 -
[305] - Quote
Derath Ellecon wrote:So I'm curious if anyone else thinks this change has actually backfired?
What I mean is that before the patch, when you saw a k162 appear, it was before anyone jumped through, but if you were online you were pretty assured there was someone on the other side.
Since the patch it has seemed in every case so far, a new k162 is actually one that showed up after its 16 hour timer. The reason being that when I check out a new k162 the systems have been completely empty. in most cases if I find a corp in the neighboring WH they seem to be active in timezones way outside mine.
So in a way it seems like the delayed appearance is making WH's feel even more empty than before.
Yes. This was a ridiculous change, and the overwhelming majority of players told CCP it was a bad change, yet they rammed it down our throats anyway. Great move, CCP. :( |

Dalron
Infinite Holdings Ltd
1
|
Posted - 2014.09.03 12:43:00 -
[306] - Quote
Derath Ellecon wrote:So I'm curious if anyone else thinks this change has actually backfired?
What I mean is that before the patch, when you saw a k162 appear, it was before anyone jumped through, but if you were online you were pretty assured there was someone on the other side.
Since the patch it has seemed in every case so far, a new k162 is actually one that showed up after its 16 hour timer. The reason being that when I check out a new k162 the systems have been completely empty. in most cases if I find a corp in the neighboring WH they seem to be active in timezones way outside mine.
So in a way it seems like the delayed appearance is making WH's feel even more empty than before.
100% Agree. Almost every wormhole that's opened into my space has been from completely empty systems. I wonder if CCP has stats on how many wormholes are jumped through and how many are spawned and left?
Assuming that 30% of wormholes are not jumped through immediately I calculate a 9% drop in 'open wormhole time'. If that goes up to 50% not jumped through immediately then that makes it 15% less. The new frigate wormholes & c4 wormholes may make up that difference but it still feels emptier.
Additionally I can KNOW for certain now if I warp to my static that nobody has jumped through. (sometimes). If I log in and there's only the static before I'd have no idea if anyone had jumped through it or not and would have to close it. Now if I warp to it an it's status is 'This wormhole has not yet begun its natural cycle of decay and should last at least another day' I know that its closed and I'm safe for 1-5 hours. |

Ikonia
Royal Amarr Expeditions
70
|
Posted - 2014.09.04 12:14:00 -
[307] - Quote
Negative effect.
I was travelling a lot through WHspace before Hyperion, because i was using it as a great option to travel to Nullsec regions without having to spend a lot of time reaching them usually. So 0sec was a great option for me by going through WHspace to find nullsec connections.
Since the release the chance to find a nullsec exit is like 0. In numbers: 96 WHSpace checked and scanned and found 3 of which 2 were reaching end of lifetime. Before the patch i had every 3rd at least one exit if not 2.
Since im forced to travel only between highsec and WHspace now, i lost interest on WHspace completely, as it is only a waste of time to scan there for exit that bring me to my hunting grounds. And im really not interested in scanning like 20 signatures to find 5 exits to high and none to 0. When i want to play only in highsec, then id stay there.
I have lost my favourite way to travel, lost my options to travel to where im used to be and am bound to highsec now. So i will focus on industry again, as the changes there are not impacting my ingame actions.
Im also speaking for whole connection of people experiencing the same like i do. Whatever the idea was behind, CCP, it was stupid and obviously nonsense to implement that change. WHspace? On ignore from now on, it is the new highsec, if then and when a WH pops up in low that leads to null, good, but for "unknown", "dangerous" and "deadly" there is no point at all to go through as explorer, scanner or combateer as you can only fly from highsec to highsec, like Stargates.
And just as addition: The dumb change to appearance and not appearance is just because of the sensor overlay. Swtich that crap off finally. If you cant scan, there is no point getting the information what is scannable or not, hilarious. |

Rahelis
Tris Legomenon
106
|
Posted - 2014.09.04 16:54:00 -
[308] - Quote
Just curious - did CCP really nearly disconnext wh space form null sex? So only under 5% connections form wh space to null sec?
I do not know the spread over the wh classes, trough. |

Alador Afuran
37
|
Posted - 2014.09.05 03:27:00 -
[309] - Quote
Phoenix Steele wrote:So after the update, has anyone gotten a spawn to High sec or Low sec at all? Besides a static. WH C3 static null. We have no K162 connections to High sec or Low at all. It's going to be a problem with Fuel, I guess ...
|

Caleb Seremshur
The Atomic Fallout Kids
356
|
Posted - 2014.09.05 12:03:00 -
[310] - Quote
Delveling wrote:Buba Neagra wrote:So let me get this straight : I may be in 0.0 system and have let's say 5 potential wh's in there but I can see none unless the one from the other side jumps in. WH guys will just have time to gather up, put up a consistent fleet and jump in when they are all ready to engage.
How is that fair to me ?
Let's say I'm in a freighter, warping to the gate, having intel 10 system radius so I'm safe. But...I'm not since I have no signature on dscan.
Therefore, I live in 0.0 but in wh terms. That is not FAIR. Make this change if you want for connections with other wormholes, not high, lowsec or 0.0. How different is this compared to the old system? They scan down a WH, form a fleet, warp to nearby planet and align and fleetwarp to WH. You get maybe a 5-10 seconds early warning before they land on 0.0.
You missed the part about his blue doughnut protecting him as he travels solo through nullsec in a FREIGHTER. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Draahk Chimera
0ne Percent. Odin's Call
23
|
Posted - 2014.09.18 10:46:00 -
[311] - Quote
After living with this system a couple of weeks now I have to say it was a pretty bad idea. A great majority of k-space connections we find are already EOL and therefore quite useless. Cant really go roaming in null or send a hauler to trade hub if you have no idea if the hole home with still be there when you get back.
I propose a change to the system that involves the k162 auto-spawn check to start at the birth of the hole rather then when it goes EOL. Slowly rising until it hits 100% at the same time as the hole goes EOL. This way anyone looking to surpize targets will still have an above avarage chance of not showing the k162 until they jump if the hole is fresh, while also ensuring w-space dwellers will have an increased chance of finding holes to k-space with some life left in it. 404 - Image not found |

Andarriel
Nolan Heavy Industries
1
|
Posted - 2014.09.22 17:04:00 -
[312] - Quote
We are living in a C5 wormhole and REALLY like the changes CCP made to the wormhole mechanics. We like the changes for the following reasons:
1. We have some control over connections allowing us to PVE, PVP, or Travel to K-Space when necessary. This is important because we want to feel like we have some destiny over our predicament. PVP'rs can still open their statics and have more time to find and kill our fleets than they did before. It is a good compromise.
2. Connections to k-space are not down. We have had a Hi-Sec connection already since the patch right from our C5. We were shocked to see that. When we want to get to k-space, the rabbit hole is rarely more than C5 -> C4 -> C3 -> K-space. Null-sec K162 are breeding like rabbits. We get 1-2 null-sec connections every 24 hours. We have no idea why people are complaining about the 0.0 connections.
3. Fuel is not a problem. As long as you are ready to capitalise off of your low-sec or high-sec connections, there is no need to worry about fuel shortages. Currently, we can get a frieghter into our C5 at least 1 a month which can supply 3-4 months of fuel for a large POS. Furthermore, the small supply runs that are every 2-3 days can bring in enough fuel for 2-3 days on their own.
Here are our 3 reasons why the current mechanics of wormholes are working for us. We really like the changes CCP made in Hyperion. We just wanted to make sure CCP heard our side since the nay-sayers appear to have a dominant voice in the forums at the moment.
Thanks for reading. |

Andarriel
Nolan Heavy Industries
1
|
Posted - 2014.09.22 17:09:00 -
[313] - Quote
Quote:100% Agree. Almost every wormhole that's opened into my space has been from completely empty systems.
How is that possible? If there is no one there to open the hole, why did it become visible?
|

Derath Ellecon
Washburne Holdings Situation: Normal
2323
|
Posted - 2014.09.24 12:46:00 -
[314] - Quote
Andarriel wrote:Quote:100% Agree. Almost every wormhole that's opened into my space has been from completely empty systems. How is that possible? If there is no one there to open the hole, why did it become visible? You are probably mixing up random wormholes with static wormholes which were not changed measurably in the latest patch. The comments about connections refer to K162 static wormholes and not randomly ocurring wormholes. Therefore your assertions that the latest patch has had a negative effect on you are flawed.
No you are misunderstanding.
Empty in terms of nobody home at the time.
With the old method k162's formed when warped to. So for example If you were in your home WH and you saw a k162 spawn, you knew 100% that there is someone on the other side, because they just warped to it.
Now, a k162 forms and I investigate, and the system is seemingly empty (not uninhabited, but empty). IE someone warped to the WH many many hours ago but did not jump thru. So by the time the K162 spawns they are long since logged off. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1232
|
Posted - 2014.09.24 13:05:00 -
[315] - Quote
Draahk Chimera wrote:After living with this system a couple of weeks now I have to say it was a pretty bad idea. A great majority of k-space connections we find are already EOL and therefore quite useless. Cant really go roaming in null or send a hauler to trade hub if you have no idea if the hole home with still be there when you get back.
I propose a change to the system that involves the k162 auto-spawn check to start at the birth of the hole rather then when it goes EOL. Slowly rising until it hits 100% at the same time as the hole goes EOL. This way anyone looking to surpize targets will still have an above avarage chance of not showing the k162 until they jump if the hole is fresh, while also ensuring w-space dwellers will have an increased chance of finding holes to k-space with some life left in it.
A much simpler solution would be for the timers to remain as implemented, but when the hole is then force spawned to have the full life of the hole start from that point.
This retains the benefits, is understandable, and spawns useful rather than EOL holes. There is one EvE. Many people. Many lifestyles. WE are EvE |

Newt BlackCompany
BlackCompany Personal Corp
9
|
Posted - 2014.09.30 04:12:00 -
[316] - Quote
CCP Lebowski wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid.
Ok. What's the timer? How long before it is visible in the probe scanner on the other side?
Thanks, Newt
|

Derath Ellecon
Washburne Holdings Situation: Normal
2323
|
Posted - 2014.09.30 12:59:00 -
[317] - Quote
Newt BlackCompany wrote:CCP Lebowski wrote:Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid. Ok. What's the timer? How long before it is visible in the probe scanner on the other side? Thanks, Newt
Geez really? It's not like there is a link to the details in the OP or anything... |

Kaerakh
Surprisingly Deep Hole Try Rerolling
429
|
Posted - 2014.10.03 13:30:00 -
[318] - Quote
I legitimately tried to read some of the responses in this thread, but I couldn't(Because an overwhelming majority are just stupid). So, here's my response to CCP.
Pre-Hyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites.
Hyperion: Me: Don't jump through the wormhole man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites.
Post-newchangesHyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites.
I'm glad that we wasted X number of months of development and internal design time to end up where we started with a more convoluted system that can be circumnavigated by simply rolling the connection and not warping to the newly populated signature.
Thanks CCP. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.03 16:14:00 -
[319] - Quote
Kaerakh wrote:I legitimately tried to read some of the responses in this thread, but I couldn't(Because an overwhelming majority are just stupid). So, here's my response to CCP. Pre-Hyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. Hyperion: Me: Don't jump through the wormhole man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. Post-newchangesHyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. I'm glad that we wasted X number of months of development and internal design time to end up where we started with a more convoluted system that can be circumnavigated by simply rolling the connection and not warping to the newly populated signature. Thanks CCP.
Yea, um you did basically miss the key element to this change on the flip side. Of course I think that has mostly backfired, but it is still legitimately a key reason for this change in the first place. |

Kaerakh
Surprisingly Deep Hole Try Rerolling
429
|
Posted - 2014.10.03 16:29:00 -
[320] - Quote
Derath Ellecon wrote:Kaerakh wrote:I legitimately tried to read some of the responses in this thread, but I couldn't(Because an overwhelming majority are just stupid). So, here's my response to CCP. Pre-Hyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. Hyperion: Me: Don't jump through the wormhole man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. Post-newchangesHyperion: Me: Don't warp to X signature man, that'll populate it on the other side. Corpie: Oh, phew almost did. Let's get back to running sites. I'm glad that we wasted X number of months of development and internal design time to end up where we started with a more convoluted system that can be circumnavigated by simply rolling the connection and not warping to the newly populated signature. Thanks CCP. Yea, um you did basically miss the key element to this change on the flip side. Of course I think that has mostly backfired, but it is still legitimately a key reason for this change in the first place.
Yea, um you did basically miss the key element to this change.
This fixes nothing and does nothing to change isolationist play styles. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.03 18:30:00 -
[321] - Quote
Kaerakh wrote:Yea, um you did basically miss the key element to this change. This fixes nothing and does nothing to change isolationist play styles.
Facepalm.
Let's outline it in your format.
Pre-Hyperion
Happily running sites Me: "Hey guys a new sig popped up." Corpie: "Quick warp back to the POS, if we scan fast enough we might catch whoever is coming through"
Post-Hyperion
Happily running sites
Me: "Hey guys a new sig popped up." Corpie: "Quick warp back to the PO... oh crap fleet landing we're dead. How did they get here so fast?" Me: "Oh yea, because the sig doesnt show up until AFTER they jump through, giving the attackers precious extra seconds to hopefully get a jump on us site runners"
This change was never about your ability to roll your active WH's and lock yourself inside. It was about giving potential roaming gangs extra time to find and warp to you before you noticed the new sig pop up. |

Kaerakh
Surprisingly Deep Hole Try Rerolling
429
|
Posted - 2014.10.03 22:11:00 -
[322] - Quote
Derath Ellecon wrote:Kaerakh wrote:Yea, um you did basically miss the key element to this change. This fixes nothing and does nothing to change isolationist play styles. Facepalm. Let's outline it in your format. Pre-Hyperion Happily running sites Me: "Hey guys a new sig popped up." Corpie: "Quick warp back to the POS, if we scan fast enough we might catch whoever is coming through" Post-Hyperion Happily running sites Me: "Hey guys a new sig popped up." Corpie: "Quick warp back to the PO... oh crap fleet landing we're dead. How did they get here so fast?" Me: "Oh yea, because the sig doesnt show up until AFTER they jump through, giving the attackers precious extra seconds to hopefully get a jump on us site runners" This change was never about your ability to roll your active WH's and lock yourself inside. It was about giving potential roaming gangs extra time to find and warp to you before you noticed the new sig pop up.
You illustrated how you missed my point far better than I ever could. Next time you want to be smug, do it from a properly informed standpoint. Because clearly I do it better than you.
Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.03 22:35:00 -
[323] - Quote
Kaerakh wrote:
You illustrated how you missed my point far better than I ever could. Next time you want to be smug, do it from a properly informed standpoint. Because clearly I do it better than you.
Yes you are clearly better at being wrong than I am. You win. |

Kaerakh
Surprisingly Deep Hole Try Rerolling
429
|
Posted - 2014.10.03 22:54:00 -
[324] - Quote
Derath Ellecon wrote:Kaerakh wrote:
You illustrated how you missed my point far better than I ever could. Next time you want to be smug, do it from a properly informed standpoint. Because clearly I do it better than you.
Yes you are clearly better at being wrong than I am. You win.
Dude, public discourse platform such as this forum isn't about bob damned winning. It's about having an honest discourse of information and exchanging information. You shitting the boards up with antagonistic posts doesn't help that. I told you what an isolationist PVE focused corp will do to protect their PVE operations to counter these changes and you made wholly incorrect assumptions as to what I was saying. The fact is what you said had no bearing in the slightest as to what I was saying. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.03 23:04:00 -
[325] - Quote
Kaerakh wrote:Derath Ellecon wrote:Kaerakh wrote:
You illustrated how you missed my point far better than I ever could. Next time you want to be smug, do it from a properly informed standpoint. Because clearly I do it better than you.
Yes you are clearly better at being wrong than I am. You win. Dude, public discourse platform such as this forum isn't about bob damned winning. It's about having an honest discourse of information and exchanging information. You shitting the boards up with antagonistic posts doesn't help that. I told you what an isolationist PVE focused corp will do to protect their PVE operations to counter these changes and you made wholly incorrect assumptions as to what I was saying. The fact is what you said had no bearing in the slightest as to what I was saying.
Except that it does.
You are correct an isolationist corp can lock themselves inside their WH the same way as before. But that is not what this change was about.
Pre Hyperion a would be ganker roaming WH could NEVER get inside the isolationists locked down WH without notice since the new k162 would appear as soon as he WARPED to the other side. In most cases the isolationists would see the new k162 sig before the would be ganker even jumps through.
Post Hyperion the would be ganker can ALWAYS get inside the isolationists home at least at the same time the new sig warning shows up.
What does this mean? It means if the isolationists miss the new sig forming for 30-60 seconds, which is plausible if they rely on the discovery scanner, it is very possible the would be ganker will be able to land on grid before the warning bells go up.
I hardly call that having no bearing in the slightest. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
297
|
Posted - 2014.10.04 00:44:00 -
[326] - Quote
K holes post-Hyperion have the same risk factor as K-holes pre-Hyperion, nothing has changed. You can't roll a K-hole that hasn't spawned since it isn't there, and when it does show up you still are able to roll it assuming you think you can do it safely.
As for good/bad change: Good- Nothing has really changed about K-holes for being on the receiving end.. Really. If you're pre-aligned, moving, etc then you will still likely get away. However, I think that K-holes are much better now from the perspective of the hunter, it allows hunters the ability to pre-plan the jump into the hole when they are able to see what it is first. (Knowing that I'm jumping a scout into a Class X allows me to have a better fleet waiting as backup rather than having everyone in general ships while the scout jumps into an unknown.) Bad- The default spawn timer is set far too long and the result is that, as has already been observed in this thread, the certainty of content in a given K-hole spawn is greatly decreased and makes it a lot less "fun" to see one spawn. My reasoning being that, as had been previously said, there are far too many times where you scout a freshly spawned K hole only to find that it is completely devoid of content because the roamer was being choosy and is long gone. Pre-Hyperion there was still the chance of catching the roamers even if they decided to move on whereas now there is a good chance they are logged off and asleep already. |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.04 01:13:00 -
[327] - Quote
scorchlikeshiswhiskey wrote:However, I think that K-holes are much better now from the perspective of the hunter,
And this is the only key point.
The ONLY reason CCP decided to change k162 spawns was to in some small way counteract the discovery scanner.
|

Kaerakh
Surprisingly Deep Hole Try Rerolling
429
|
Posted - 2014.10.04 01:30:00 -
[328] - Quote
Derath Ellecon wrote:Kaerakh wrote:Derath Ellecon wrote:Kaerakh wrote:
You illustrated how you missed my point far better than I ever could. Next time you want to be smug, do it from a properly informed standpoint. Because clearly I do it better than you.
Yes you are clearly better at being wrong than I am. You win. Dude, public discourse platform such as this forum isn't about bob damned winning. It's about having an honest discourse of information and exchanging information. You shitting the boards up with antagonistic posts doesn't help that. I told you what an isolationist PVE focused corp will do to protect their PVE operations to counter these changes and you made wholly incorrect assumptions as to what I was saying. The fact is what you said had no bearing in the slightest as to what I was saying. Except that it does. You are correct an isolationist corp can lock themselves inside their WH the same way as before. But that is not what this change was about. Pre Hyperion a would be ganker roaming WH could NEVER get inside the isolationists locked down WH without notice since the new k162 would appear as soon as he WARPED to the other side. In most cases the isolationists would see the new k162 sig before the would be ganker even jumps through. Post Hyperion the would be ganker can ALWAYS get inside the isolationists home at least at the same time the new sig warning shows up. What does this mean? It means if the isolationists miss the new sig forming for 30-60 seconds, which is plausible if they rely on the discovery scanner, it is very possible the would be ganker will be able to land on grid before the warning bells go up. I hardly call that having no bearing in the slightest.
Bro do you even sleeper? Anyone who isn't a vegetable is aligned out or capable of warping off before you can even enter warp once the signature is populated. It makes 0 difference.
Also, nice flip flop in the first two sentences. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Derath Ellecon
Washburne Holdings Situation: Normal
2325
|
Posted - 2014.10.04 02:48:00 -
[329] - Quote
I do fine thanks for the concern. But over the years there are apparently plenty of vegetables in WH space.
But hey, at least you are finally on topic for this thread. |

Rei Moon
Murderous Inc
77
|
Posted - 2014.10.14 16:41:00 -
[330] - Quote
Small guy review: 7/10 Grumpy "yeah yeah" The feature is good. Problem: guy in Insmother scans system, look a wormhole, no it says unknown space and not low sec, dang it next system. One hour later, in J246942: new sig/run for your life, scan, a hole! Warp, jump, nobody. Suggested improvement: remove insta-sigs. Make people have active probes. Murderous Inc. wants woobs (does that work as "wormhole newbies"?) |
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