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TheMeanPerson
Vengance Inc. Space Warriors
1
|
Posted - 2014.08.20 21:25:00 -
[1] - Quote
Time to discuss something that is often just brushed off and really not all that talked about. Its an exploit that is so common that honestly, I'm not certain whether CCP is endorsing it or just simply hasn't gotten around to fix it. The bottom line is the use of courier contracts to hide items in the cargo hold through the creation of a double wrapped courier contract IS an exploit.
To start this thread is the direct result of a petition that was made to CCP asking whether Double Wrapping courier contracts was considered an exploit or not, in which it was determined by a GM to be a non issue
For those who are less aware of the situation being discussed, this thread will go into full detail of the creation of a double wrapped courier contract, how its done, what it does, how it effects eve, and the reason it SHOULD be considered an exploit by CCP, or atleast something that needs to be fixed.
The term double wrapped courier contract refers to a courier contract in which, an already made courier contract is created and then couriered again, essentially putting a plastic wrap within a plastic warp. This differs from a normal courier contract in a very important way. In a normal courier contract, the courier itself consists of items set aside by a specific player, corporation, or Alliance, in which to be moved around high sec. A simple courier wrapped package can be scanned, and when it is scanned items inside of the courier contract will appear onto the cargo scan. In a double wrapped courier contract, the only thing that will appear on the cargo scan is the wrapped package from the initial courier contract.
This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.
CCP's views, as per my petition spoken by GM Dagon are that
"Double wrapped courier contracts are not considered to be exploiting game play mechanics and reporting such conduct will at this time not result in action being taken against the reported again. We reserve the right however to change our stance regarding this matter if deemed necessary. If you have any further questions or concerns regarding the matter then please do not hesitate to contact us again."
I then responded about posting on the forums and further details on views on the topic and was encouraged to post here by GM Pyro where the community can give CCP their opinion on the matter. My view on this is very clear as it should be to anyone who has read what I just posted, double wrapping is an exploit whether you do it or not, EVEN if you don't support high sec piracy or mercenaries, you can not deny that the use of a double wrapped courier isn't a way of getting around cargo scanners, and essentially making any ship into a blockade runner.
Feel free to post your views, if you agree simply say you agree, or if you don't agree feel free to post, I just ask that no one uses the excuse of "well its always been allowed, why change it now" because that isn't a valid arguement, the mechanic is broken, and simply was never fixed. I mean realistically speaking, orca's hiding stuff in corperate hangers was an exploit but this isn't? Lets get real.
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Ben ReVerT
Vengance Inc. Space Warriors
18
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Posted - 2014.08.20 21:27:00 -
[2] - Quote
TL;DR It should be considered an exploit, same as the way they stopped orca's hiding stuff in their corp hangers. |

Nicholas Gundrum
MASS A DEATH Mordus Angels
1
|
Posted - 2014.08.20 21:28:00 -
[3] - Quote
I agree with this message. Give us honest gankers a break. |

TimeDrawsNigh
Vengance Inc. Space Warriors
3
|
Posted - 2014.08.20 21:30:00 -
[4] - Quote
Ben ReVerT wrote:TL;DR It should be considered an exploit, same as the way they stopped orca's hiding stuff in their corp hangers.
Second.... also fixed. :P "Darkness thrives in the void, but always yields to purifying light." |

YangSham Po
The Killerz Elite Enemy Spotted.
0
|
Posted - 2014.08.20 21:39:00 -
[5] - Quote
I am not a ganker but tend to agree there is grounds for further input by CCP. Yes double wrapping is a protection against gankers...something that is plausible however, adaption of the forgotten 'Black Market Trading' skill (which is now obsolete) could be utilised instead.
Therefore, allowing pilots to at least train a skill to enable them a greater chance from being scanned. Should meet both ganker and gank targets requirements per se? |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
105
|
Posted - 2014.08.20 21:40:00 -
[6] - Quote
I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. |

TheMeanPerson
Vengance Inc. Space Warriors
1
|
Posted - 2014.08.20 21:41:00 -
[7] - Quote
YangSham Po wrote:I am not a ganker but tend to agree there is grounds for further input by CCP. Yes double wrapping is a protection against gankers...something that is plausible however, adaption of the forgotten 'Black Market Trading' skill (which is now obsolete) could be utilised instead.
Therefore, allowing pilots to at least train a skill to enable them a greater chance from being scanned. Should meet both ganker and gank targets requirements per se?
I agree, theres market for either another ship (t2 freighter with these roles) or a skill in which only part of your cargo shows up, but realistically this double wrapping is getting out of hand recently and needs to be fixed... |

TheMeanPerson
Vengance Inc. Space Warriors
1
|
Posted - 2014.08.20 21:43:00 -
[8] - Quote
Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it.
Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package. Modules would be interesting if it blocked a random percentage of the cargo, similarly to how the ship scanner works, but no ship with the exception of a ship with roles preventing cargo scan inhibition should be allowed to go unscanned.
Secondly, haulers aren't supposed to have an anti-ganking mechanic, thats the point of the blockade runner, saying a hauler shouldn't be ganked if hes carrying 4b is like saying a noobship should be able to kill a titan. |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
105
|
Posted - 2014.08.20 21:45:00 -
[9] - Quote
TheMeanPerson wrote:[ Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package.
I didn't say that, I said you can see it is actually hauling something whereas the old fleet hangar mechanic made anything in there invisible entirely.
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Eldwinn
SomeWhat SophiSticateD Shadow Cartel
7
|
Posted - 2014.08.20 21:45:00 -
[10] - Quote
+1. Definitely aggree |
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TheMeanPerson
Vengance Inc. Space Warriors
1
|
Posted - 2014.08.20 21:46:00 -
[11] - Quote
Greg Valanti wrote:TheMeanPerson wrote:[ Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package. I didn't say that, I said you can see it is actually hauling something whereas the old fleet hangar mechanic made anything in there invisible entirely.
I acknowledge what you said, I'm simply saying it makes no difference its practically like seeing nothing at all. |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
105
|
Posted - 2014.08.20 21:48:00 -
[12] - Quote
TheMeanPerson wrote:Greg Valanti wrote:TheMeanPerson wrote:Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package. I didn't say that, I said you can see it is actually hauling something whereas the old fleet hangar mechanic made anything in there invisible entirely. I acknowledge what you said, I'm simply saying it makes no difference its practically like seeing nothing at all.
It gives you the knowledge that the hauler felt it was worth taking the precaution for. |

TheMeanPerson
Vengance Inc. Space Warriors
1
|
Posted - 2014.08.20 21:50:00 -
[13] - Quote
Greg Valanti wrote:TheMeanPerson wrote:Greg Valanti wrote:TheMeanPerson wrote:Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package. I didn't say that, I said you can see it is actually hauling something whereas the old fleet hangar mechanic made anything in there invisible entirely. I acknowledge what you said, I'm simply saying it makes no difference its practically like seeing nothing at all. It gives you the knowledge that the hauler felt it was worth taking the precaution for.
Gankers aren't infinite pools of cash who gamble on ganking random people, the overall point being is its still an exploit NO ONE HERE can deny its an unintended mechanic that is being used for some players gain... |

Masao Kurata
Z List
72
|
Posted - 2014.08.20 21:52:00 -
[14] - Quote
I disagree, this is an interesting mechanic that can be used both by concerned haulers and for shenanigans. Yes, on the one hand it "protects" haulers by hiding the value of their cargo (but making it obvious that they're hiding something), but on the other it can be used for cheap bait or to hide the contents of a package from the courier himself, for example to create a worthless courier contract with high collateral that you can then gank.
Obviously it's unintended but so are many other interesting mechanics. |

YangSham Po
The Killerz Elite Enemy Spotted.
0
|
Posted - 2014.08.20 21:52:00 -
[15] - Quote
Han Solo had smuggler areas within his 'Millenium Falcon'...
The 'Black Market Trading' skill should be reintroduced, allowing a pilot a % chance of his cargo not showing on a scan. The greater the skill level trained, the greater defence against scans. CCP should also consider adding 'Smuggler' cargo expander modules. Again, the module allowing a % protection against cargo scanners. |

Jake Makbema
The Dickwad Squad
29
|
Posted - 2014.08.20 21:52:00 -
[16] - Quote
I agree Joseph Askold > In space nobody will hear you talk to yourself. Except Amarrians and Concord because they bugged your ship but thats another story. -á-á I support James 315 and the New Order of Highsec. Read more at www.minerbumping.com |

Masao Kurata
Z List
72
|
Posted - 2014.08.20 21:57:00 -
[17] - Quote
What absolutely should be fixed is the Orca's ship maintenance bay being a safe way to transport any ships, modules or drones.
EDIT: anything in the charge category too. |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
105
|
Posted - 2014.08.20 21:57:00 -
[18] - Quote
YangSham Po wrote:Han Solo had smuggler areas within his 'Millenium Falcon'...
The 'Black Market Trading' skill should be reintroduced, allowing a pilot a % chance of his cargo not showing on a scan. The greater the skill level trained, the greater defence against scans. CCP should also consider adding 'Smuggler' cargo expander modules. Again, the module allowing a % protection against cargo scanners.
Seems useless with the way current scanning works because you can just spam the scan button a few times in a matter of seconds to get an idea of everything. |

Turbolaserwolf BurningStar
Spider Syndicate
5
|
Posted - 2014.08.20 21:57:00 -
[19] - Quote
My atrocious KB needs all the help it can get. CCP plz. |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 21:59:00 -
[20] - Quote
Masao Kurata wrote:I disagree, this is an interesting mechanic that can be used both by concerned haulers and for shenanigans. Yes, on the one hand it "protects" haulers by hiding the value of their cargo (but making it obvious that they're hiding something), but on the other it can be used for cheap bait or to hide the contents of a package from the courier himself, for example to create a worthless courier contract with high collateral that you can then gank.
Obviously it's unintended but so are many other interesting mechanics.
I disagree with the term unintended mechanic, if you want to say that you may as well call the drone exploit with the gilas an unintended mechanic, as well as corp hanger hiding in orcas an unintended mechanic.
The only thing that differs in these examples are that one was beneficial to a select few people, and was never formally considered an exploit EVEN THOUGH IT IS, CCP NEEDS TO STOP FAVORITISM AND FIX THE MECHANIC. |
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TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:01:00 -
[21] - Quote
Masao Kurata wrote:What absolutely should be fixed is the Orca's ship maintenance bay being a safe way to transport any ships, modules or drones.
EDIT: anything in the charge category too.
I do too agree that orcas need to be fixed in the terms of the ships in the ship hanger being undroppable. (always blow up but we will save that for my next PRO-GANKING thread). |

Katerin Archer
Total. Fractal Multiversity
4
|
Posted - 2014.08.20 22:07:00 -
[22] - Quote
I think it should be fixed in the way of making multiple-wrapping a feature: say, each additional wrap reduces the chance of your stuff to get scanned by a certain %, or require an additional scanning pass (would be still too op, but you got the idea). That way it will be neither an exploit, nor a straightforward buff to gank scouting, but a new meta. |

Be4st
Vengance Inc. Space Warriors
50
|
Posted - 2014.08.20 22:08:00 -
[23] - Quote
TMP tears, best tears |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:10:00 -
[24] - Quote
Katerin Archer wrote:I think it should be fixed in the way of making multiple-wrapping a feature: say, each additional wrap reduces the chance of your stuff to get scanned by a certain %, or require an additional scanning pass (would be still too op, but you got the idea). That way it will be neither an exploit, nor a straightforward buff to gank scouting, but a new meta.
I don't see how this would change the fact its creating an exploitable mechanic in which cargo can be hidden in a ship not ment to have invisible cargo holds.
I'd be more interested in them bringing in a module, or another skill into the game to reduce cargo scan efficiency, lets say up to 50%, making scans only show half the cargo per scan. |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
105
|
Posted - 2014.08.20 22:12:00 -
[25] - Quote
TheMeanPerson wrote:Katerin Archer wrote:I think it should be fixed in the way of making multiple-wrapping a feature: say, each additional wrap reduces the chance of your stuff to get scanned by a certain %, or require an additional scanning pass (would be still too op, but you got the idea). That way it will be neither an exploit, nor a straightforward buff to gank scouting, but a new meta. I don't see how this would change the fact its creating an exploitable mechanic in which cargo can be hidden in a ship not ment to have invisible cargo holds. I'd be more interested in them bringing in a module, or another skill into the game to reduce cargo scan efficiency, lets say up to 50%, making scans only show half the cargo per scan.
In this case the cycle time needs to be changed so that it can only cycle 1-2 times before a freighter can reach warp. |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:14:00 -
[26] - Quote
Greg Valanti wrote:TheMeanPerson wrote:Katerin Archer wrote:I think it should be fixed in the way of making multiple-wrapping a feature: say, each additional wrap reduces the chance of your stuff to get scanned by a certain %, or require an additional scanning pass (would be still too op, but you got the idea). That way it will be neither an exploit, nor a straightforward buff to gank scouting, but a new meta. I don't see how this would change the fact its creating an exploitable mechanic in which cargo can be hidden in a ship not ment to have invisible cargo holds. I'd be more interested in them bringing in a module, or another skill into the game to reduce cargo scan efficiency, lets say up to 50%, making scans only show half the cargo per scan. In this case the cycle time needs to be changed so that it can only cycle 1-2 times before a freighter can reach warp.
The idea is to prevent freighters from being blockade runners, 1-2 scans would be plenty, as we would simply just use more people to scan. The idea here guys isn't in need of defense, ganking is a very real mechanic in eve, furthermore favoritism is favoritism, saying one broken mechanics an exploit and one isn't is not the way to go about running a game. |

Natako Pirkibo
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.20 22:15:00 -
[27] - Quote
Hello, mr. Hi-Sex 'Nado.
I agree that this thing is worth consideration, but...
Suicide ganker tears are priceless! |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:16:00 -
[28] - Quote
Natako Pirkibo wrote:Hello, mr. Hi-Sex 'Nado.
I agree that this thing is worth consideration, but...
Suicide ganker tears are priceless!
[
I value your input. |

Paranoid Loyd
1496
|
Posted - 2014.08.20 22:21:00 -
[29] - Quote
As a suicide ganker, I must say you tears are hilarious.
Also, T2 blaster Talos to kill an untanked Sigil? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:27:00 -
[30] - Quote
Paranoid Loyd wrote:As a suicide ganker, I must say you tears are hilarious.
Also, T2 blaster Talos to kill an untanked Sigil? He had a plex, and its what I was in. \o/ whatsagankeratodoa. |
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TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:27:00 -
[31] - Quote
I might also add for anyone with a rebuttle on whether it should or shouldn't be allowed, keep in mind it makes kills worth 0 isk on the kill, in addition to showing up on the killboard as a 0 isk cargo kill. Its a way for people to avoid getting stupid loss mails when carrying stupid things...
THIS ALONE IS ANOTHER REASON ITS AN EXPLOIT, not counting hiding things from cargo scans. |

Paranoid Loyd
1496
|
Posted - 2014.08.20 22:29:00 -
[32] - Quote
Use a 15mil isk cruiser instead of a 100mil isk BC "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Masao Kurata
Z List
73
|
Posted - 2014.08.20 22:30:00 -
[33] - Quote
Hmm, I wasn't thinking about this in terms of freighters. Certainly with freighters double wrapping is OP, freighter ganks require committing too many pilots and resources to do on the basis of a double wrap for most groups. |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:31:00 -
[34] - Quote
Paranoid Loyd wrote:Use a 15mil isk cruiser instead of a 100mil isk BC
Wasn't set up for killing haulers, he just happened to appear to me at the wrong time, so I used what I had. In addition stop getting off topic, this is about double wrapped couriers not my killboard. |

Paranoid Loyd
1496
|
Posted - 2014.08.20 22:34:00 -
[35] - Quote
Do you use Red Frog? "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Seranthor Dailaigh
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.20 22:49:00 -
[36] - Quote
TheMeanPerson wrote: This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.
No I dont believe its an exploit. And my solution is rather simple... It is my opinion that if you want to know whats in the package bad enough then attack them and take the package.
|

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
711
|
Posted - 2014.08.20 22:51:00 -
[37] - Quote
Is double-wrapping an exploit? Kinda-ish. I strongly believe CCP is letting it ride because of what other people have already mentioned: There is currently no other way to counter cargo scanners other than a very specific type of ship, and that is an abnormality. However, cargo scanning and any counters to it are so low on CCP's list of things that need to be balanced that leaving double-wrapping in the game in CCP's way of throwing a bone to the dogs so they don't make too much noise, that way they can focus on more important things. The haulers and high sec gankers alike can make a lot of noise as you're currently in the process of demonstrating.
So the Kinda-ish comes from the fact that CCP knows it's there, knows it's happening, but hasn't named it an official exploit. Until then, any arguments about where it is or not is noise. Time is better spent discussing on how the entire system can be improved.
Oh, and killmails don't matter. The isk loss matters. How much you profited from the kill matters. Bragging rights don't matter. We couldn't care less about any valid point you bring up in the discussion if it also involves improving the potency of your E-peen enlargement pills. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:53:00 -
[38] - Quote
Seranthor Dailaigh wrote:TheMeanPerson wrote: This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.
No I dont believe its an exploit. And my solution is rather simple... It is my opinion that if you want to know whats in the package bad enough then attack them and take the package.
Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had something the kill's value is then negated in the same way the scan is. Its an exploit. |

TheMeanPerson
Vengance Inc. Space Warriors
2
|
Posted - 2014.08.20 22:55:00 -
[39] - Quote
Bohneik Itohn wrote:Is double-wrapping an exploit? Kinda-ish. I strongly believe CCP is letting it ride because of what other people have already mentioned: There is currently no other way to counter cargo scanners other than a very specific type of ship, and that is an abnormality. However, cargo scanning and any counters to it are so low on CCP's list of things that need to be balanced that leaving double-wrapping in the game in CCP's way of throwing a bone to the dogs so they don't make too much noise, that way they can focus on more important things. The haulers and high sec gankers alike can make a lot of noise as you're currently in the process of demonstrating.
So the Kinda-ish comes from the fact that CCP knows it's there, knows it's happening, but hasn't named it an official exploit. Until then, any arguments about where it is or not is noise. Time is better spent discussing on how the entire system can be improved.
Oh, and killmails don't matter. The isk loss matters. How much you profited from the kill matters. Bragging rights don't matter. We couldn't care less about any valid point you bring up in the discussion if it also involves improving the potency of your E-peen enlargement pills.
By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type. The bottom line is it breaks killmails, thats an exploit. In addition hiding cargo in anything but a blockade runner is not intended, which is why it should be an exploit in that sense as well. IF ITS NOT INTENDED and ITS USED FOR UNINTENDED BENEFIT, its an exploit. |

Annette Nolen
Red Frog Freight Red-Frog
39
|
Posted - 2014.08.20 23:11:00 -
[40] - Quote
The oddball issues around double-wrapped couriers and containers in couriers absolutely needs to be fixed. Not for any of the reasons mentioned by the OP, but beggars can't be choosers. If getting it deemed an exploit is what it takes to have dev resources allocated to fixing it, then I am 100% on board with this!
:) |
|

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
713
|
Posted - 2014.08.20 23:11:00 -
[41] - Quote
TheMeanPerson wrote: By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.
Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard.
The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win.
It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you... Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

TheMeanPerson
Vengance Inc. Space Warriors
3
|
Posted - 2014.08.20 23:15:00 -
[42] - Quote
Annette Nolen wrote:The oddball issues around double-wrapped couriers and containers in couriers absolutely needs to be fixed. Not for any of the reasons mentioned by the OP, but beggars can't be choosers. If getting it deemed an exploit is what it takes to have dev resources allocated to fixing it, then I am 100% on board with this!
:)
YES, I am all with getting the whole system fixed if it fixes our issues too! |

P42ALPHA
DEAD ON ARRIVAL. Space Warriors
47
|
Posted - 2014.08.20 23:15:00 -
[43] - Quote
TheMeanPerson wrote:Bohneik Itohn wrote:Is double-wrapping an exploit? Kinda-ish. I strongly believe CCP is letting it ride because of what other people have already mentioned: There is currently no other way to counter cargo scanners other than a very specific type of ship, and that is an abnormality. However, cargo scanning and any counters to it are so low on CCP's list of things that need to be balanced that leaving double-wrapping in the game in CCP's way of throwing a bone to the dogs so they don't make too much noise, that way they can focus on more important things. The haulers and high sec gankers alike can make a lot of noise as you're currently in the process of demonstrating.
So the Kinda-ish comes from the fact that CCP knows it's there, knows it's happening, but hasn't named it an official exploit. Until then, any arguments about where it is or not is noise. Time is better spent discussing on how the entire system can be improved.
Oh, and killmails don't matter. The isk loss matters. How much you profited from the kill matters. Bragging rights don't matter. We couldn't care less about any valid point you bring up in the discussion if it also involves improving the potency of your E-peen enlargement pills. By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type. The bottom line is it breaks killmails, thats an exploit. In addition hiding cargo in anything but a blockade runner is not intended, which is why it should be an exploit in that sense as well. IF ITS NOT INTENDED and ITS USED FOR UNINTENDED BENEFIT, its an exploit.
This is what I thought when i read this topic, that is a blockade runners job. imo I did not untill know of this exploit, this should be fixed. "All hail Wang ... the little fella in Command. When 'trouble' starts to spread, I'm sure he will rise to the occasion."
Azahni Vah'nos (Best reply ever) |

Carribean Queen
Vadimus Quarrier Works The Big Dirty
33
|
Posted - 2014.08.20 23:20:00 -
[44] - Quote
Awww I'm guessing gankers ganking freighters with double wrapped cargo that contains 1 unit of tritanium is making them lose money.
TL:DR
Working as intended. |

Nisha Devi
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.08.20 23:25:00 -
[45] - Quote
TMP tears best tears |

TheMeanPerson
Vengance Inc. Space Warriors
3
|
Posted - 2014.08.20 23:26:00 -
[46] - Quote
Carribean Queen wrote:Awww I'm guessing gankers ganking freighters with double wrapped cargo that contains 1 unit of tritanium is making them lose money.
TL:DR
Working as intended.
Actually no, we dont gank double wraps, they have no kill value, nor do they have an assured drop. How is a broken mechanic working as intended? Please explain why they added roles to blockade runners if its working as intended. Its not, thats why! Its never been brought up and put into the spotlight, which is why I'm doing it now. |

Hopelesshobo
Tactical Nuclear Penguin's
288
|
Posted - 2014.08.20 23:37:00 -
[47] - Quote
Bohneik Itohn wrote:TheMeanPerson wrote: By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.
Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard. The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win. It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you...
Agreed with Bohneik on this one. Killmails are not the be all end all of Eve, otherwise you wouldn't see anyone flying a logi or an OGB.
Not to mention that someone could accept a courier contract, then realize they can't complete said contract personally, so they can sub contract the courier contract to someone who can run it to prevent them from losing the collateral.
They took the time to double wrap the package to keep you from viewing whats inside. The best part is that you can view any characters completed contracts history, whether it succeeded or failed. So if you can do a bit more effort, you can determine if the person is probably carrying something valuable or not. Lowering the average to make you look better since 2012. |

TimeDrawsNigh
Vengance Inc. Space Warriors
3
|
Posted - 2014.08.20 23:42:00 -
[48] - Quote
Hopelesshobo wrote:Bohneik Itohn wrote:TheMeanPerson wrote: By saying killmails dont matter your basically throwing the entire point of eve out of the window, for any pvper of any type.
Nope. I get into conflict with players regularly, and cause damages in the hundreds of millions of isk regularly to other players. That is Player Vs. Player gameplay, and you won't find any of it on my killboard. The entire point of Eve, for you and your small coterie of like-minded fellows, is killmails. For the rest of Eve, it's the kill, or the isk, or the win. It's also quite sad that you can't even be creative enough to just take a screenshot of the opened package next to the killmail, upload it to imgur and save a copy of the link if it's so incredibly important to you... Agreed with Bohneik on this one. Killmails are not the be all end all of Eve, otherwise you wouldn't see anyone flying a logi or an OGB. Not to mention that someone could accept a courier contract, then realize they can't complete said contract personally, so they can sub contract the courier contract to someone who can run it to prevent them from losing the collateral. They took the time to double wrap the package to keep you from viewing whats inside. The best part is that you can view any characters completed contracts history, whether it succeeded or failed. So if you can do a bit more effort, you can determine if the person is probably carrying something valuable or not.
Incorrect - Courier contracts don't show to the public unless they were initially made available to the public. "Darkness thrives in the void, but always yields to purifying light." |

Seranthor Dailaigh
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.08.20 23:50:00 -
[49] - Quote
TheMeanPerson wrote:Seranthor Dailaigh wrote:TheMeanPerson wrote: This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.
No I dont believe its an exploit. And my solution is rather simple... It is my opinion that if you want to know whats in the package bad enough then attack them and take the package. Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had something the kill's value is then negated in the same way the scan is. Its an exploit.
I respectfully disagree with you on whether its an exploit or not, and responding to my position with a repeat of your position isnt going to chaing my perspective. That said, CCP has very clearly said its a non-issue (in other word its NOT an exploit). |

TheMeanPerson
Vengance Inc. Space Warriors
4
|
Posted - 2014.08.20 23:53:00 -
[50] - Quote
That is because no one has ever put up a fight, or argued with facts that it is, saying that avoiding kill mail loss values very clearly allows people if they so choose to move stuff around in haulers at war, and not have it impact their war report. It so very clearly is, saying it inst doesn't mean anything, it very clearly breaks 3 mechanics, if its intended to do that then make it more apparent by revamping the system but don't let broken mechanics run rampant and expect people not to complain about it.
You can disagree but it doesn't make what you agree with any more logical. |
|

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
714
|
Posted - 2014.08.21 00:26:00 -
[51] - Quote
TheMeanPerson wrote:That is because no one has ever put up a fight, or argued with facts that it is, saying that avoiding kill mail loss values very clearly allows people if they so choose to move stuff around in haulers at war, and not have it impact their war report. It so very clearly is, saying it inst doesn't mean anything, it very clearly breaks 3 mechanics, if its intended to do that then make it more apparent by revamping the system but don't let broken mechanics run rampant and expect people not to complain about it.
You can disagree but it doesn't make what you agree with any more logical.
None of this matters so long as you are clearly pushing a personal agenda that doesn't involve the vast majority of the rest of Eve. Learn to present your facts objectively.
Killmails of indeterminate value in non-combat ships are just as enticing as large isk numbers. If they're hiding their cargo during wartime, then they must clearly be moving something of value and will do so again, they would not obscure the fact if it weren't indeed a fact. If you wardec based upon previous wartime losses, this information is just as valuable as what they had in their cargo, because targets only come in two varieties: those who screw up, and those who don't.
Improve your OP, improve your suggestion, improve your profession, and the topic may get the right people's attention. Keep whining about how it's unfair to you, and the only thing that will get attention is, quite frankly, you.
CCP has declared it a non-issue, despite knowing that it conflicts with 3 mechanics. If you want it fixed, start explaining how to fix it and how it improves the game. Since CCP feels that the ability to hide cargo is acceptable which is clearly induced by your own statements, you will need to supplement double-wrapping with something else that is equally effective yet more directly tied in with the games mechanics, that does not remove the option to obscure cargo.
If your problem is that it is an exploit, then this shouldn't be an issue.
If your problem is that people can hide their cargo and CCP is okay with that, then cry some more please. We are all paying rapturous attention. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
907
|
Posted - 2014.08.21 02:38:00 -
[52] - Quote
I think it should count for the KM, but should remain as is for the scanning and all. Just like blockade runners, roll them dice. It might not just be empty containers and me looking to get some krs to sell.
Also being able to courier a courier is nice when you mess up and take to large a package or realize you really dont want to move that (risk transference, not just for IT)
PS What got away this time? |

Sigras
Conglomo
836
|
Posted - 2014.08.21 02:51:00 -
[53] - Quote
I agree that they need to fix the KM counter, so that it reflects accurately...
That being said, there needs to be a viable counter to cargo scanning BEFORE double wrapping gets removed.
Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.
This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping
Something about that seems wrong, and until there is a good alternative, double wrapping needs to stay the way it is. |

TheMeanPerson
Vengance Inc. Space Warriors
4
|
Posted - 2014.08.21 02:52:00 -
[54] - Quote
Nothing got away, just trying to argue a point of broken mechanic with a bunch of carebears who agree its broken and not working as intended but still think it should exist in eve, even though it gives a role to any class of ship that ship isn't supposed to have, as well as hides kill loss value. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
907
|
Posted - 2014.08.21 03:28:00 -
[55] - Quote
Sigras wrote:I agree that they need to fix the KM counter, so that it reflects accurately...
That being said, there needs to be a viable counter to cargo scanning BEFORE double wrapping gets removed.
Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.
This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping
Something about that seems wrong, and until there is a good alternative, double wrapping needs to stay the way it is. Pretty much I mean ganking should be there, heck I just got fail ganked again and had a fun talk with the ganker. But my ability to survive and then get km is not available once you leave a small section of ships and fits. Freighters are now so killable that CODE gets even the empty ones- and oh look we are off topic again.
There really is no happy ground where you get to look into my boot and then have an appraisal done on it while I stand there watching you rifle through it like a most inept chav thinking it to be a sale booth. Double wrapping is what we normally call obeying physics and not peeking through solid materials or filching the shipping manifest.
If you want to get rid of double wraps hiding then your scanner should be a special ship and subject to a suspect flag for the rather obvious suspicious behavior involved in casing a target. Would be quite a bit more fair. Oh and get rid of the current steal from wreck into a fleet hangar, that would be nice so i can start killing people who are stealing stuff again instead of shooting random rookie ships that can move whole BS several times themselves. |

Masao Kurata
Z List
74
|
Posted - 2014.08.21 18:14:00 -
[56] - Quote
Sigras wrote:Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.
This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping
Excuse me? Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter. Loyalanon's fleets make ganking freighters with little or no cargo look easy, but that doesn't mean it is easy.
Also your nestor example is funny, you only need two battleship skills at level 1 to fly it, far less training time than it takes to fly any freighter. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1207
|
Posted - 2014.08.21 18:32:00 -
[57] - Quote
TheMeanPerson wrote:Nothing got away, just trying to argue a point of broken mechanic with a bunch of carebears who agree its broken and not working as intended but still think it should exist in eve, even though it gives a role to any class of ship that ship isn't supposed to have, as well as hides kill loss value.
You keep saying it's broken but I have yet to see a proof of it. For all we know, it might be intended by CCP to work that way. As for the KM, once you fly logi, you start realizing they are worthless. ESPECIALLY on the attacker side since everybody somehow get's full credit for the exact same kill.
What's the value of your kills when anybody can get an exactly equal by standing close to your ships in the gank attempt in an Ibis and fire his civilian guns at the target just once? |

Greg Valanti
Righteous Immortal Pew Dead Terrorists
107
|
Posted - 2014.08.21 19:04:00 -
[58] - Quote
Masao Kurata wrote:[quote=Sigras]Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter.
Yeah, that's simply untrue. Your single web alt would get you through one gate, but a fleet of catalysts could beat you in warp to your destination and then wait for you on the other side while your alt has to wait out the aggression timer.
That's ignoring the fact that all you need is for 3 of the gankers to have a scram fit and you're still beat since you cannot fit enough stabs to prevent being tackled. |

Sigras
Conglomo
838
|
Posted - 2014.08.21 19:35:00 -
[59] - Quote
Masao Kurata wrote:Sigras wrote:Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.
This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping Excuse me? Would you kindly explain how you break even on 600M ISK bulkheaded obelisks unless you can field enough catalysts to kill it instead of the more typical talos fleet? I think you're not giving enough credit to the time and effort it takes to arrange such fleets whereas you could be safe if you used just a single alt to web your freighter. Loyalanon's fleets make ganking freighters with little or no cargo look easy, but that doesn't mean it is easy. Also your nestor example is funny, you only need two battleship skills at level 1 to fly it, far less training time than it takes to fly any freighter. because nobody uses catalysts to suicide gank right? |

Masao Kurata
Z List
74
|
Posted - 2014.08.22 00:25:00 -
[60] - Quote
Because other ganking groups regularly field enough catalysts to kill freighters, right? Oh wait, no they don't. And if they did that would be FINE, they're throwing a magnitude more warm bodies at killing you than you are at protecting yourself. You do not deserve automatic safety and you would complain no matter how many pilots it took. 30? 50? 100? As long as somebody can field that many pilots you would whine. |
|

Masao Kurata
Z List
74
|
Posted - 2014.08.22 00:26:00 -
[61] - Quote
Greg Valanti wrote:Yeah, that's simply untrue. Your single web alt would get you through one gate, but a fleet of catalysts could beat you in warp to your destination and then wait for you on the other side while your alt has to wait out the aggression timer..
Psst, there's a thing called gate cloak. That plus the warp time (last I checked freighters don't exactly warp very quickly) easily gives you enough time to wait out the weapons timer and load grid. |

TheMeanPerson
Vengance Inc. Space Warriors
4
|
Posted - 2014.08.22 00:43:00 -
[62] - Quote
Sigras wrote:I agree that they need to fix the KM counter, so that it reflects accurately...
That being said, there needs to be a viable counter to cargo scanning BEFORE double wrapping gets removed.
Either that or freighters need to get more EHP because right now you break even if you gank freighters carrying 600,000,000 ISK. And those numbers are for a obelisk with perfect skills and reinforced bulkheads.
This means unless you can fly one, there is no safe way to haul a nestor from jita to dodixie without double wrapping
Something about that seems wrong, and until there is a good alternative, double wrapping needs to stay the way it is.
The idea is people shouldn't be moving 5b+ in a single freighter trip, I cant speak for other players, but I personally dont gank any thing under 10b isk, when it comes to freighters. There are people who would gank others just to do it, us not being able to scan your cargo makes no difference to those players anyway.
I agree there needs to be an alternative to avoiding entire cargo scans, either a new T2 freigher, or perhaps modules that lower scan chance, but definitely not eliminate scans entirely, that would allow people to move things as they are now and move 20b+ without anyone knowing. |

TheMeanPerson
Vengance Inc. Space Warriors
4
|
Posted - 2014.08.22 00:46:00 -
[63] - Quote
Frostys Virpio wrote:TheMeanPerson wrote:Nothing got away, just trying to argue a point of broken mechanic with a bunch of carebears who agree its broken and not working as intended but still think it should exist in eve, even though it gives a role to any class of ship that ship isn't supposed to have, as well as hides kill loss value. You keep saying it's broken but I have yet to see a proof of it. For all we know, it might be intended by CCP to work that way. As for the KM, once you fly logi, you start realizing they are worthless. ESPECIALLY on the attacker side since everybody somehow get's full credit for the exact same kill. What's the value of your kills when anybody can get an exactly equal by standing close to your ships in the gank attempt in an Ibis and fire his civilian guns at the target just once?
If you don't see how it is broken after reading my post, than there is nothing I can say here, other than to reitterate for the 9th time how value isn't reflected in ganks of double wrapped courier contracts. There also isn't supposed to be the ability to hide cargo completely through the use of any mechanic in the game with the exception of the role bonus given to blockade runners. THAT is what is intended, double wrap couriers are broken and were never fixed, theres a difference.
When you abuse a broken system, its called an exploit of game mechanics. Please learn to read, or learn terminology. |

Kaarous Aldurald
ROC Deep Space The ROC
9007
|
Posted - 2014.08.22 00:50:00 -
[64] - Quote
Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it.
Having your cargo scanned is the intended gameplay.
Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships.
+1 to the OP. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

TheMeanPerson
Vengance Inc. Space Warriors
5
|
Posted - 2014.08.22 01:05:00 -
[65] - Quote
Kaarous Aldurald wrote:Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. Having your cargo scanned is the intended gameplay. Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships. +1 to the OP.
FINALLY SOMEONE WITH LOGIC! |

Ace Gunnery
War Decs Inc Space Warriors
3
|
Posted - 2014.08.22 01:11:00 -
[66] - Quote
Its clearly an exploit to circumvent the cargo scanner module. I dont think anything else needs said heh |

Arya Regnar
Darwins Right Hand
512
|
Posted - 2014.08.22 01:12:00 -
[67] - Quote
Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. Yeah because highsec should be safe.
No... There is a ship that does that. If you want cargo hidden you use that ship. If you want freighter sized cargo deal with it being shown.
EvE-Mail me if you need anything. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
908
|
Posted - 2014.08.22 01:43:00 -
[68] - Quote
TheMeanPerson wrote:Kaarous Aldurald wrote:Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. Having your cargo scanned is the intended gameplay. Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships. +1 to the OP. FINALLY SOMEONE WITH LOGIC! By this logic only BLOPS should use normal cloaks since only they have a bonus to it, racial weapons on racial ships (except launchers, those go on everything)
This can be expanded to only those with +warp strength should have warp stabs, dreads with cap guns (blap a frig with a capital hybrid abbadon, much more fun than using an arty abaddon)
Your inherent logic is that because the module can see through most things, it should see through all things. Much like a neutron, it will go through most things but there are still things it cant go through.
Besides ganks need to have something to counter, otherwise they fall into the stupid not to do category and that is a bad place to be. Much like Rancer. |

TheMeanPerson
Vengance Inc. Space Warriors
6
|
Posted - 2014.08.22 03:24:00 -
[69] - Quote
NEONOVUS wrote:TheMeanPerson wrote:Kaarous Aldurald wrote:Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. Having your cargo scanned is the intended gameplay. Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships. +1 to the OP. FINALLY SOMEONE WITH LOGIC! By this logic only BLOPS should use normal cloaks since only they have a bonus to it, racial weapons on racial ships (except launchers, those go on everything) This can be expanded to only those with +warp strength should have warp stabs, dreads with cap guns (blap a frig with a capital hybrid abbadon, much more fun than using an arty abaddon) Your inherent logic is that because the module can see through most things, it should see through all things. Much like a neutron, it will go through most things but there are still things it cant go through. Besides ganks need to have something to counter, otherwise they fall into the stupid not to do category and that is a bad place to be. Much like Rancer.
You make no sense, you just compared apples to oranges. It should be able to see through anything but a cloaky hauler as its the only ship in the game that is role designated to be "immune to cargo scanning modules", and lets face it no one can argue that double wrapping isn't a broken mechanic that happened unintentionally that was never fixed and has been exploited, and now I'm calling it out for what it is and care bears who exploit the broken mechanic are now crying foul because they wont be able to move their 50b hauls in one haul with double wrapped couriers anymore, and if they do they will actually have to get a 50b loss mail like the rest of the idiots who do such things.
No one here has presented a valid counter arguement other than "Ganking needs a counter so lets make it so no one can see our cargo by exploiting a mechanic that wasnt intended to exist." Stop repeating and come up with something new, that arguement is invalid on premise of acknowledging a broken mechanic then saying it should stay in the game JUST BECAUSE YOU DISAGREE WITH GANKING AS A WHOLE. |

Hopelesshobo
Tactical Nuclear Penguin's
288
|
Posted - 2014.08.22 03:43:00 -
[70] - Quote
TheMeanPerson wrote: now crying foul because they wont be able to move their 50b hauls in one haul with double wrapped couriers anymore, and if they do they will actually have to get a 50b loss mail like the rest of the idiots who do such things.
If everyone is hauling 50b worth of cargo when they are double wrapping their stuff and you previously said.....
TheMeanPerson wrote:
but I personally dont gank any thing under 10b isk, when it comes to freighters.
So, shouldn't this mean that you should gank everything when you see a double wrap on your cargo scan? Because after all, only 20% of your gank targets have to actually carry this 50B threshold to meet your quota.
And to the argument, use a webbing alt.....since you cannot create a contract with yourself, they do have to use an alt, it's just not a webbing alt, to help protect their cargo.
TheMeanPerson wrote:
SO IT WOULD NEVER HAPPEN BECAUSE IT WOULD BE BROKEN, BUT TO SAY DOUBLE WRAPPING IS OK BECAUSE HAULERS BENEFIT FROM IT SO IT SHOULD STAY SO GANKERS HAVE LESS ABILITY TO GANK AND WARTARGETS/GANKERS CANT SCAN YOUR SHIP THOUGH ITS NOT INTENDED TO HAVE SCANNER IMMUNITY, BUT IT DOES BECAUSE YOUR EXPLOITING A BROKEN MECHANIC.
Rebuttal #1: Wartargets care about scanning your freighter before popping it? Rebuttal #2: How does double wrapping something in your cargo make it harder for you to get ganked? Last time I checked double wrapping something does not increase your EHP. Lowering the average to make you look better since 2012. |
|

TheMeanPerson
Vengance Inc. Space Warriors
6
|
Posted - 2014.08.22 04:00:00 -
[71] - Quote
Hopelesshobo wrote:TheMeanPerson wrote: now crying foul because they wont be able to move their 50b hauls in one haul with double wrapped couriers anymore, and if they do they will actually have to get a 50b loss mail like the rest of the idiots who do such things.
If everyone is hauling 50b worth of cargo when they are double wrapping their stuff and you previously said..... TheMeanPerson wrote:
but I personally dont gank any thing under 10b isk, when it comes to freighters.
So, shouldn't this mean that you should gank everything when you see a double wrap on your cargo scan? Because after all, only 20% of your gank targets have to actually carry this 50B threshold to meet your quota. And to the argument, use a webbing alt.....since you cannot create a contract with yourself, they do have to use an alt, it's just not a webbing alt, to help protect their cargo. TheMeanPerson wrote:
SO IT WOULD NEVER HAPPEN BECAUSE IT WOULD BE BROKEN, BUT TO SAY DOUBLE WRAPPING IS OK BECAUSE HAULERS BENEFIT FROM IT SO IT SHOULD STAY SO GANKERS HAVE LESS ABILITY TO GANK AND WARTARGETS/GANKERS CANT SCAN YOUR SHIP THOUGH ITS NOT INTENDED TO HAVE SCANNER IMMUNITY, BUT IT DOES BECAUSE YOUR EXPLOITING A BROKEN MECHANIC.
Rebuttal #1: Wartargets care about scanning your freighter before popping it? Rebuttal #2: How does double wrapping something in your cargo make it harder for you to get ganked? Last time I checked double wrapping something does not increase your EHP.
To start, 50b is a high end possiblity, the bottom line is no one knows what they are carrying it could be 50b it could be a trit, the point being is its avoiding a mechanic that is intended to be in the game with a mechanic that was not meant to be in the game, there for by definition making it an exploit. THERE IS NO ARGUEMENT THAT IT IS NOT AN EXPLOIT. SAYING GANKING IS WRONG SO LETS EXPLOIT A BUG IS NOT AN OPTION.
Rebuttal #1: Wartargets kills then show up as 0 isk, with the exception of the freighter hull loss, in addition your questioning something that isn't related, if they were to scan the freighter it wouldnt work correctly, the bottom line is scanners arent working as intended due to this exploit.
Rebuttal #2: Double wrapping makes it harder to be ganked by making gankers have to gamble on something they shouldn't have to gamble on, if everyone started double wrapping gankers would stand 0 chance at ganking, it is an exploit of a mechanic. IT IS WHAT IT IS THERE IS NO REBUTTLE TO THE MECHANIC NOT BEING BROKEN. |

TheMeanPerson
Vengance Inc. Space Warriors
6
|
Posted - 2014.08.22 04:02:00 -
[72] - Quote
TheMeanPerson wrote:Hopelesshobo wrote:TheMeanPerson wrote: now crying foul because they wont be able to move their 50b hauls in one haul with double wrapped couriers anymore, and if they do they will actually have to get a 50b loss mail like the rest of the idiots who do such things.
If everyone is hauling 50b worth of cargo when they are double wrapping their stuff and you previously said..... TheMeanPerson wrote:
but I personally dont gank any thing under 10b isk, when it comes to freighters.
So, shouldn't this mean that you should gank everything when you see a double wrap on your cargo scan? Because after all, only 20% of your gank targets have to actually carry this 50B threshold to meet your quota. And to the argument, use a webbing alt.....since you cannot create a contract with yourself, they do have to use an alt, it's just not a webbing alt, to help protect their cargo. TheMeanPerson wrote:
SO IT WOULD NEVER HAPPEN BECAUSE IT WOULD BE BROKEN, BUT TO SAY DOUBLE WRAPPING IS OK BECAUSE HAULERS BENEFIT FROM IT SO IT SHOULD STAY SO GANKERS HAVE LESS ABILITY TO GANK AND WARTARGETS/GANKERS CANT SCAN YOUR SHIP THOUGH ITS NOT INTENDED TO HAVE SCANNER IMMUNITY, BUT IT DOES BECAUSE YOUR EXPLOITING A BROKEN MECHANIC.
Rebuttal #1: Wartargets care about scanning your freighter before popping it? Rebuttal #2: How does double wrapping something in your cargo make it harder for you to get ganked? Last time I checked double wrapping something does not increase your EHP. To start, 50b is a high end possiblity, the bottom line is no one knows what they are carrying it could be 50b it could be a trit, the point being is its avoiding a mechanic that is intended to be in the game with a mechanic that was not meant to be in the game, there for by definition making it an exploit. THERE IS NO ARGUEMENT THAT IT IS NOT AN EXPLOIT. SAYING GANKING IS WRONG SO LETS EXPLOIT A BUG IS NOT AN OPTION. Rebuttal #1: Wartargets kills then show up as 0 isk, with the exception of the freighter hull loss, in addition your questioning something that isn't related, if they were to scan the freighter it wouldnt work correctly, the bottom line is scanners arent working as intended due to this exploit. Rebuttal #2: Double wrapping makes it harder to be ganked by making gankers have to gamble on something they shouldn't have to gamble on, if everyone started double wrapping gankers would stand 0 chance at ganking, it is an exploit of a mechanic. IT IS WHAT IT IS THERE IS NO REBUTTLE TO THE MECHANIC NOT BEING BROKEN.
|

Hopelesshobo
Tactical Nuclear Penguin's
288
|
Posted - 2014.08.22 05:11:00 -
[73] - Quote
TheMeanPerson wrote: To start, 50b is a high end possiblity, the bottom line is no one knows what they are carrying it could be 50b it could be a trit, the point being is its avoiding a mechanic that is intended to be in the game with a mechanic that was not meant to be in the game, there for by definition making it an exploit. THERE IS NO ARGUEMENT THAT IT IS NOT AN EXPLOIT. SAYING GANKING IS WRONG SO LETS EXPLOIT A BUG IS NOT AN OPTION.
Well, you later said that....
TheMeanPerson wrote: Invisible cargos wont save you if someone is randomly killing freighters anyway!
So what's the issue to begin with?
TheMeanPerson wrote: Rebuttal #1: Wartargets kills then show up as 0 isk, with the exception of the freighter hull loss, in addition your questioning something that isn't related, if they were to scan the freighter it wouldnt work correctly, the bottom line is scanners arent working as intended due to this exploit.
How is this not related since you were the once that brought up WT first?
TheMeanPerson wrote: Rebuttal #2: Double wrapping makes it harder to be ganked by making gankers have to gamble on something they shouldn't have to gamble on, if everyone started double wrapping gankers would stand 0 chance at ganking, it is an exploit of a mechanic. IT IS WHAT IT IS THERE IS NO REBUTTLE TO THE MECHANIC NOT BEING BROKEN.
So if I'm going to quote the ever used Risk = Isk equation....you do not want any risk and you want to confirm you will get your isk back (due to law of average since on average half the cargo/mods drop).
TheMeanPerson wrote:
Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had something the kill's value is then negated in the same way the scan is. Its an exploit.
I do agree that it should show up in the killmail, even though I believe killmails are not the be all end all of eve, since logis and OGBs are not on killmails. Lowering the average to make you look better since 2012. |

Anthar Thebess
670
|
Posted - 2014.08.22 06:33:00 -
[74] - Quote
Exploit, should be forbidden.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Janice en Marland
Cross Saber Holdings
12
|
Posted - 2014.08.22 07:05:00 -
[75] - Quote
Gankbear tears best tears. |

Sigras
Conglomo
838
|
Posted - 2014.08.22 11:39:00 -
[76] - Quote
TheMeanPerson wrote:Anything to do with favoritism/bias towards this being used as an exploit just because you disagree with ganking or agree with the use of it in its current form while acknowledging its completely broken. So everyone who agrees with you is impartial and everyone who disagrees with you has a bias?
because youre a saintly Godly person who would never allow his bias to effect his decision making process? Do you understand the phrase "Conflict of interest"?
Masao Kurata wrote:Because other ganking groups regularly field enough catalysts to kill freighters, right? Oh wait, no they don't. And if they did that would be FINE, they're throwing a magnitude more warm bodies at killing you than you are at protecting yourself. You do not deserve automatic safety and you would complain no matter how many pilots it took. 30? 50? 100? As long as somebody can field that many pilots you would whine. Im going to guess that you didnt even bother to look at the links because if you had you would have known that the first two links were not CODE kills which im assuming is who youre referencing...
Also youre making the fatal mistake of assuming 1 character = 1 human sitting at a computer... Ganking with catalysts is not a complex thing, and could easily be done by one person using ISBoxer which CCP has already stated is not against the EULA. That means that the entire operation could be done by 2 people ... maybe 3 if you count that you need someone scanning ships...
Additionally CODE ganks a LOT of ships, and this problem is only going to get worse not better as more people join...
And actually I realized something, the math I worked out is actually worse than I initially thought. See I forgot to factor in that you get to loot the catalysts too meaning your cost per ship is almost cut in half... That brings your break even point down to about 300 million ISK...
What about a compromise? See you shouldnt be able to haul several billion ISK safely through high sec, but on the other hand, it's kinda silly that filling your tank-fit freighter with the second most common material in the universe (pyerite) would make you a gank target.
What if you got rid of double wrapping, and instead added a container like the General Freight Container, 120,000 m^3 that cost 100,000,000 ISK, Once you put things into it, the only way to get them out again would be to destroy the container. The key is that the container has a 0% drop rate.
That way if you wanted to destroy a freighter to cripple an alliance's industry, you can do that, and you can always see what you're destroying, and you get KB credit for the ISK destroyed, but nobody gets it. The downside of the container is that it costs 100 million for that security because you cant use that container ever again, and these are 120,000 m^3 so they can only ever be used on freighters, you cant secure industrials that way. |

Masao Kurata
Z List
74
|
Posted - 2014.08.22 12:49:00 -
[77] - Quote
Sigras wrote:Im going to guess that you didnt even bother to look at the links because if you had you would have known that the first two links were not CODE kills which im assuming is who youre referencing...
The fleet commander is clearly loyalanon on all except maybe two of them, but he's on those killmails too so although there isn't much CODE. presence on those two killmails, it's probably his fleet in their case too although I wasn't there and can't say. ISBoxer is a separate topic and should be banned, it's an advantage in controlling the client gained through use of external software, only different from botting in degree. |

BFE
Thee Almitee Ones
20
|
Posted - 2014.08.22 13:14:00 -
[78] - Quote
TheMeanPerson wrote:Kaarous Aldurald wrote:Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning...... Having your cargo scanned is the intended gameplay. Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships. +1 to the OP. FINALLY SOMEONE WITH LOGIC!
Don't lose faith, there are those among us with logic still.... Anyone with a question on these ships need only look up the Viator (Gallente), Crane (Caldari), Prorator (Amarr), and/or the Prowler (Minmatar). I'll copy straight from the client on the other screen:
"Role Bonus: * Can Fit Covert Ops Cloaking Device and Covert Cynosural Field Generator * Cloak reactivation delay reduced to 5 seconds * Immune to all Cargo Scanners"
^ Point made ^ |

Dalto Bane
V I R I I Ineluctable.
132
|
Posted - 2014.08.27 11:55:00 -
[79] - Quote
I almost agree with you OP, except that I look at bubblewrapping/double wrapped cargo in the same light as AFK Cloaking. They maybe watching you, they might not be/ There might be something in that cargo, there might not be. Its psychological warfare. Ahhh yeah, but it does need to be fixed, if for anything, to actually allow covert transports to have a benefit that other transports don't. Dalto Bane for CSM10- Getting an early start. -á-My posts are my platform
|

Sable Moran
Moran Light Industries
412
|
Posted - 2014.08.28 07:18:00 -
[80] - Quote
TheMeanPerson wrote:Greg Valanti wrote:TheMeanPerson wrote:Greg Valanti wrote:TheMeanPerson wrote:Thats not exactly a fair statement saying you can see whats inside, because all you can see is a courier package. I didn't say that, I said you can see it is actually hauling something whereas the old fleet hangar mechanic made anything in there invisible entirely. I acknowledge what you said, I'm simply saying it makes no difference its practically like seeing nothing at all. It gives you the knowledge that the hauler felt it was worth taking the precaution for. Gankers aren't infinite pools of cash who gamble on ganking random people, the overall point being is its still an exploit NO ONE HERE can deny its an unintended mechanic that is being used for some players gain...
In essence you're saying that gankers don't want any risk to go with their reward.
Anyway, double wrapping has its uses in cargo management so I don't want to see it go. If - IF - this needs fixing the way to look at it is making cargo scanning look through any layers of packaging there is. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
|

Zylona Femtov
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.28 13:29:00 -
[81] - Quote
Oh my,... So, you gankers, you have missed your prey.
Well, the prey improvise So, no more sitting duck.
The prey has delivered So, the ganker missed his collateral.
The prey has adapt and won. So, as Darwin .
I am not going to cry for you dude So, now, this thread should be closed. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4101
|
Posted - 2014.08.28 14:25:00 -
[82] - Quote
TheMeanPerson wrote:NEONOVUS wrote:TheMeanPerson wrote:Kaarous Aldurald wrote:Greg Valanti wrote:I don't haul, but if you are going to disallow double wrapping then there should fairly be a module to prevent cargo scanning.
Everything in game has a counter. Currently, it seems that double-wrapping is the only counter available to haulers from becoming obvious gank targets.
Unlike the Orca fleet hangars when nothing appeared, you can still see that there is cargo inside the ship. It is up to you whether to risk ganking for it. Having your cargo scanned is the intended gameplay. Being immune to it is not. You can tell this, because blockade runners have a specific feature to prevent it. Which means that, by default, it's not intended for other ships. +1 to the OP. FINALLY SOMEONE WITH LOGIC! By this logic only BLOPS should use normal cloaks since only they have a bonus to it, racial weapons on racial ships (except launchers, those go on everything) This can be expanded to only those with +warp strength should have warp stabs, dreads with cap guns (blap a frig with a capital hybrid abbadon, much more fun than using an arty abaddon) Your inherent logic is that because the module can see through most things, it should see through all things. Much like a neutron, it will go through most things but there are still things it cant go through. Besides ganks need to have something to counter, otherwise they fall into the stupid not to do category and that is a bad place to be. Much like Rancer. You make no sense, you just compared apples to oranges. It should be able to see through anything but a cloaky hauler as its the only ship in the game that is role designated to be "immune to cargo scanning modules", and lets face it no one can argue that double wrapping isn't a broken mechanic that happened unintentionally that was never fixed and has been exploited, and now I'm calling it out for what it is and care bears who exploit the broken mechanic are now crying foul because they wont be able to move their 50b hauls in one haul with double wrapped couriers anymore, and if they do they will actually have to get a 50b loss mail like the rest of the idiots who do such things. No one here has presented a valid counter arguement other than "Ganking needs a counter so lets make it so no one can see our cargo by exploiting a mechanic that wasnt intended to exist." Stop repeating and come up with something new, that arguement is invalid on premise of acknowledging a broken mechanic then saying it should stay in the game JUST BECAUSE YOU DISAGREE WITH GANKING AS A WHOLE. ...
TheMeanPerson, you sound like your overcompensating for something....
1.) The concept that "cargo scanning immunity" proves that cargo was meant to be scanned is very flawed. Double wrapping containers to avoid cargo scanning has been around much, much longer than the recent (in game terms) change to blockade runners. To combat this, gankers historically gank ships with double wrapped packages on the mere assumption it is valuable. Why does this tactic no longer suffice? Last year, about this time, I'd never put a double-wrapped package in my freighter because it painted a big gank-me sign on it. Have gankers grown soft (or broke)? Why do we suddenly need this change?
2.) I believe highsec ganking is generally alright. At the same time, I also believe that it does need periodic balancing and rebalancing. CCP has been doing this for a very long time, from before Concord even existed. These changes include having the corp hangar of an orca scannable, or the loss of insurance to concord victims, or the introduction of ABC's, or the changes to concord response times, or .... The latest changes to freighters (+3 low slots) have allowed haulers to add some additional protections and shift the risk / reward balance. It also allows them to make some pretty stupid risk/reward decisions. Is there a massive increase in tanked freighters out there that dramatically changed the (r)isk/reward value?
3.) The marketing campaign for gankers sucks if this is your threadnaught. Yall shouldn't give a **** about double wrapped packages, and be focusing on have CCP fix Orca SMA drops (which I didn't know until just now). What a waste of angst!
4.) Ganking always favors the gankers. You're a moron if you don't believe that. I'm not saying that ganking doesn't involve a decent amount of organization and/or effort, but that doesn't change the fact that ganking still favors the gankers. Why? Because competent gankers don't bother attacking until they have an almost guaranteed mark. The ONLY risk in ganking is whether the target drops enough loot to cover your losses, but actually performing the gank is the majority of fun (for the gankers), loot be damned. Furthermore, any 7 year old can identify the criteria needed to make ganking profitable in the long run. A hauler has two options to not get ganked: a.) Avoid the gankers. This is done by web-to-warp, by using fast ships, cloaks, and by avoiding key systems. b.) Skew the ISK to EHP ratio. This is done by tanking, by obfuscating cargo, and by carrying less value each trip.
5.) It is not an EXPLOIT to use double-wrapped packages. As already pointed out, you get to see that someone is hauling something, even if you don't know what that is. Gank them, that's how gankers historically counter this. Don't be shy, don't be frugal, don't be a ******* pansy. Attack! Please explain why this tactic no longer works? |

Alvatore DiMarco
Capricious Endeavours Ltd
2499
|
Posted - 2014.08.28 14:32:00 -
[83] - Quote
If CCP says it's not an exploit, it isn't an exploit. Shouting at them "YES IT IS!!!!" isn't going to change their minds. Resorting to all-caps, ad-hominem, circular logic and bob-only-knows what else you've been doing in this thread ... isn't going to change anyone's mind or even make you look credible (you don't, btw).
One other point: If you're flying a blockade runner and you actually do get cargo scanned, you're flying the blockade runner the wrong way. Additionally, to say that the counter to a low-cost module that can bit fitted on literally any ship with midslots is to fly one of only four ships in the entire game ... I'm not on board with that. If someone wants to take the extra effort to double-wrap their packages, you should have to take the extra moment to decide if you want to pull the trigger or not.
Stop crying. Stop whining about ISK and killmails. Stop complaining that it's not just handed to you.
Stop being such a goddamned carebear, OP. You're throwing a temper tantrum like a spoiled child who spent $300 of mommy's credit card on purples for their raven and saw it get blown up the first time it undocked from Jita.
If this is the "quality" of ganker we have to look forward to in the days ahead, I fear for the future of EVE... |

Bimmerman
Penumbra Heavy Industries
14
|
Posted - 2014.08.28 15:19:00 -
[84] - Quote
As much as I enjoy watching Gankbears cry, and while I have been guilty of double wrapping Carbon and sending an alt afk through trade routes in a hauler with it until someone takes the bait. I feel that Double Wrapping should be fixed, I don't consider it an exploit per say but a bug i feel that it was left in intentionally as a way to counter/deter gankers. I would like to see this bug fixed by either preventing double wrapping or making scanners penetrate it regardless of how many times it has been wrapped.
If / When is fixed they should introduce a skill or module that would either give a chance for a random selection of items to be hidden or if they are feeling dickish has a chance to generate false readings when scanned. Make it a low slot items (of even make it take up 2 low slots somehow) so freighters have to sacrifice cargo/agility for 'safety'. |

Mazzara
Gale Force Contractors
20
|
Posted - 2014.08.28 15:32:00 -
[85] - Quote
Yeah, mmm.... I love those gank-bear tears, yum.
Anyways, I see this as much as an exploit as ship bumping. Gank-bears have no problem using game mechanic loopholes to benefit themselves so I see no need to change this till they fix some of the mechanics of ganking. No matter how much you scrub, how hot of water you use,-áyou can't wash shame! |

Useless Pieceoftrash
X inc. Viral Society
0
|
Posted - 2014.08.28 19:50:00 -
[86] - Quote
I'm tired of hearing that no ships should be unscannable just because blockade runners are immune to scanning. The venture and deepspace transports have +2 warpcore strength.. so they should be the only ones to be able to escape 2 points or 1 scram right? fitting warpstabs on other ships is clearly an unintended exploit of a mechanic because why else would those ships have that bonus if any other ship can have it too by fitting two lows. My solution: make a low slot mod that renders a ship unscannable (not partly, not sometimes.. 100% scanning immune). That way it will be 100% obvious that it's intended and working as such (as i believe it is right now).
ps. after the mod is introduced feel free to make cargo scanners see through layers of plastic wrap... :p |

voetius
BITB Support Services
256
|
Posted - 2014.08.28 20:27:00 -
[87] - Quote
Sub-contracted courier contracts will alway be double-wrapped because of the way the game mechanics work.
So you want to remove the ability to sub-contract courier contracts?
Edit : typo |

RoAnnon
Eternity INC. Goonswarm Federation
472
|
Posted - 2014.08.28 20:27:00 -
[88] - Quote
If, as OP says, a GM said it's a non-issue, I'd have to say I agree. Not really seeing the exploit here. Just makes it riskier for gankers, possibly gambling they'll get Concorded over a double-wrapped chunk of trit. So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

TheMeanPerson
Vengance Inc. Space Warriors
9
|
Posted - 2014.08.29 00:07:00 -
[89] - Quote
For anyone saying that CCP agrees with double wrapping, please do your research before making stupid statements which have no real background.
GM's saying things such as the one replied to my petition, his statement was only that CCP at this time didn't consider it a bannable exploit, in addition he encouraged me to start debate in this forum. HENCE the importance of this thread in bringing it to logical non biased discussion. But it is slowly becoming apparent to me having a logical conversation with carebears is impossible.
http://community.eveonline.com/news/dev-blogs/73995
AND I QUOTE, literally the last line in the post.
"We're not making any changes to plastic wrap right now, but it has significant technical issues which will likely see it being reworked at some point down the line."
Guess what guys, its down the line. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
921
|
Posted - 2014.08.29 00:21:00 -
[90] - Quote
TheMeanPerson wrote:For anyone saying that CCP agrees with double wrapping, please do your research before making stupid statements which have no real background. GM's saying things such as the one replied to my petition, his statement was only that CCP at this time didn't consider it a bannable exploit, in addition he encouraged me to start debate in this forum. HENCE the importance of this thread in bringing it to logical non biased discussion. But it is slowly becoming apparent to me having a logical conversation with carebears is impossible. http://community.eveonline.com/news/dev-blogs/73995AND I QUOTE, literally the last line in the post. "We're not making any changes to plastic wrap right now, but it has significant technical issues which will likely see it being reworked at some point down the line." Guess what guys, its down the line. You know what else is down the line? A light at the end of the tunnel Except its a several ton locomotive barreling toward you with a 2 mile string of cars loaded with crushed iron ore.
Beware when CCP says they change things, for they are a harsh mistress and accept no bitterness from players
PS, kill everything and then you dont have to worry about the double wraps. It worked for hanging judges with criminals, the logic can work for you! |
|

Minty Aroma
Nisroc Angels The Obsidian Front
49
|
Posted - 2014.08.29 01:21:00 -
[91] - Quote
Can you therefore transport illegal goods such as drugs through highsec with this method? If Concord can't scan them, then they won't stop you. |

Absolutely Not Analt
Caldari Provisions Caldari State
16
|
Posted - 2014.08.29 01:56:00 -
[92] - Quote
Minty Aroma wrote:Can you therefore transport illegal goods such as drugs through highsec with this method? If Concord can't scan them, then they won't stop you. This doesn't impact the customs scans. They have magic scanners that can see through anything.
And the statements "This is not an exploit" and "It's something we don't really like and want to change" are not mutually exclusive. Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin |

Alcorak
Culpa Latas Never Look Back
64
|
Posted - 2014.08.29 03:36:00 -
[93] - Quote
I agree that if double-wrap is intentional, it is a very silly mechanic by which all pilots can have cargo-scan immunity for about 3 minutes of extra effort with no need to fit anything. There is no risk/reward to that system. If CCP wants to keep freighter scan immunity, make freighter pilots risk one of their 3 rig slots for it.
That having been said, i believe freighters are still a bit too weak vs ganks when fully tanked - attack BCs and catalysts just have too high damage:isk ratio. And let's be honest here, high-sec gankers don't have risk/reward balance. If they want the kill, they are GOING to get the kill, resulting in 100% certain 1B+ loss for the victim, and sec status is a joke. The only real question is regarding the return on investment, which can be increased by bounty whoring on gankers' own ships, and the near-certain ability to loot the field. /derail |

Hopelesshobo
Tactical Nuclear Penguin's
288
|
Posted - 2014.08.29 03:47:00 -
[94] - Quote
TheMeanPerson wrote: But it is slowly becoming apparent to me having a logical conversation with carebears is impossible.
So I'm here confirming that everyone who disagrees from your point of view is not having a logical conversation, but everyone who agrees with everything you said is logical.
-You have failed to prove to me why this needs to get fixed considering this would break subcontracting a courier contract to someone else. -You even contradicted yourself when you stated that double wrapping your items will not save your ship after you stated that the high end of double wrapping is 50 billion isk haul, which would mean only a fraction of the people who double wrap would need to have something more then carbon, and you could still turn a profit.
I will agree that the value should be added to the killboard, but that being said, does it matter what your killboard says if you get the items in the wrap to drop anyways? It's not like it was really a 0 isk kill, unless of course you got punked with carbon. Lowering the average to make you look better since 2012. |

Zan Shiro
Alternative Enterprises
477
|
Posted - 2014.08.29 04:39:00 -
[95] - Quote
Hopelesshobo wrote:I will agree that the value should be added to the killboard, but that being said, does it matter what your killboard says if you get the items in the wrap to drop anyways? It's not like it was really a 0 isk kill, unless of course you got punked with carbon.
some care (too much) about their isk efficiency. I happen to think its one of eve's most useless stats. Mainly because I know just how good it washes away all sins of bad pvp.
I have had more than my fair share of stupid attacks that resulted in tard death loss mails. But thanks to healing power of mathemetics....my pvp chars isk efficiency is pretty damn good. Lose a 150 mll hac flying like a moron...get on 10 cap km's and voila....I am an elite pvp'er (to the the isk efficiency sock sniffers anyway). Mix 15 billion in cap km's with 150 mil loss mail...magic happens.
Other aspect is the e-peen. They are compensating for some shortcoming somewhere, game stats are their now I feel good thing. Again I don't see this. 10 ships, 1 charon....its not like you solo'd it. Why I don't really say with pride I killed several caps. I pressed f1 on a carrier target. Like 20+ other people. It died. This not a thrilling ending no one saw coming really and worthy of saying I am the man.
|

Hopelesshobo
Tactical Nuclear Penguin's
288
|
Posted - 2014.08.29 05:44:00 -
[96] - Quote
Zan Shiro wrote: Why I don't really say with pride I killed several caps. I pressed f1 on a carrier target. Like 20+ other people. It died. This not a thrilling ending no one saw coming really and worthy of saying I am the man.
Especially since everyone that got on the km get the full value of the kill, instead of dividing the value up among everyone.
Lowering the average to make you look better since 2012. |

Alavaria Fera
GoonWaffe
6393
|
Posted - 2014.08.29 06:06:00 -
[97] - Quote
Hopelesshobo wrote:Zan Shiro wrote: Why I don't really say with pride I killed several caps. I pressed f1 on a carrier target. Like 20+ other people. It died. This not a thrilling ending no one saw coming really and worthy of saying I am the man.
Especially since everyone that got on the km get the full value of the kill, instead of dividing the value up among everyone. Honestly, when you and your 200 dominix allies basically had the FC turn on a target painter so that your collective 1000 drones exploded a frigate
very elite ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Donnachadh
United Allegiance of Undesirables
0
|
Posted - 2014.08.29 14:35:00 -
[98] - Quote
Late to this party but it is an interesting read. Nice to see that those who are normally laughing it up at others tears are shedding a few themselves so I guess it is all fair play.
Just my thoughts on this topic.
As others have pointed out because CCP admits that a situation needs attention does not make it an exploit. And because you think it is an exploit does not mean that it is.
What the OP is asking for is a risk free way of ganking to add to his KB. The op wants to be able to scan every ship(minus blockade runners) that wonders by so he can decide if the rewards are worth the loses he knows he will take completely eliminating any risk. To add an element of risk for the gankers to the situation there needs to be a way for the potential victim to balance the scales, double wrapping accomplishes this very nicely. As a ganker you know there IS CARGO in the hold you just do not know what it is or how much it may be worth and that adds the element of risk for you.
If CCP removes double wrapping then they need to give the potential targets something to balance the scales. Several thoughts are skills as mentioned above, partial cloaking capabilities, or go with a real world solution and give the haulers a fitting like the radar jamming capabilities of the real world we all live in.
It has been stated that if CCP wanted the haulers to be able to partially or completely hide the contents of their cargo bay they would give the ship a bonus like that given to the blockade runners and my response is this. In the world of EVE it seems logical that enterprising(or scared) haulers would adapt existing technologies to serve their needs, after all this type of thing has gone on throughout all of recorded history.
Another factor here is to look at this game wide. In a recent dev blog CCP admits that there is a lot going on in worm holes that they did not intend to happen. It is the result of enterprising players figuring out the best way to use the game mechanics to their advantage in the same way cargo haulers use the double wrap. If CCP is going to eliminate an unintended situation like the double wrap then to be fair to all players they need to go through the entire game and eliminate ALL unintended uses of game mechanics. To be honest I hope they never do that, it is the interesting ways that people find to use the game mechanics that helps make this game as interesting as it is.
To me the simple resourceful use of a game mechanic becomes an exploit when it is used to give one segment of the players in the game an unfair advantage over all other players, an example was the recently discovered(by CCP anyway) drones exploit. In my assessment of this double wrap it does not give one segment of the game an unfair advantage over all others, it point of fact it simply balances a situation that has always favored the gankers.
I found these on the bio page of a contract hauler I passed in space the other day. Never thought I would need them but they seem appropriate to this discussion.
Ganker = One that does not poses the abilities or have the stones to take on a fair fight. Ganker = School yard bully trying to prove to themselves how tough they are by fighting those who have little or no possibility to fight back.
|

Zappity
S U P R E M E - M A T H E M A T I C S A Band Apart.
1311
|
Posted - 2014.08.29 17:34:00 -
[99] - Quote
The double wrap mechanic is bad but there should be a counter to cargo scanning. I propose a Tinfoil module or material which can be applied to either your ship or cargo. There should be flavours which have different 'chance to scan' reductions. T1 might give a 50% reduction whereas the meta 4 "Dinsdale" variant would give 90%.
A serious proposal in jest. Zappity's Adventures for a taste of lowsec. |

rcs619
Vengance Inc. Space Warriors
0
|
Posted - 2014.08.29 22:33:00 -
[100] - Quote
Donnachadh wrote:L
What the OP is asking for is a risk free way of ganking to add to his KB.
Every gank has a risk. There's only a what, 30-40% chance of any particular item to drop? That doesn't even account for neutral loot-whores or other third-parties who might go and interfere. If you don't execute your gank in a quick, efficient and coordinated manner, then it is entirely likely that you'll wind up with nothing but one less ship and less sec-status to work with before you have to pay for tags (which do add up if you aren't getting any drops). And even if you do the gank perfectly, it's also enirely likely that you just won't get a drop and will be out of money and lose sec for nothing anyway.
The risk is that gankers are basically going all-in for what is effectively a gamble. A gamble that 90% of gankees could have avoided, I might add. Most people who get ganked bring it completely on themselves by either hauling an insane amount of stuff, or by not practicing safe hauling habits.
Most ganks don't give you a lot of profit, since you don't get a good drop in most cases. What allows gankers to make money in the end is playing the best odds possible over multiple ganks. Sometimes you get an amazing drop, but a lot of the time you just break even, or make a small profit.
Quote:To add an element of risk for the gankers to the situation there needs to be a way for the potential victim to balance the scales,
It's called not hauling 10+ billion in a single ship on a single run. Or having support there to web you along. Or paying attention to names in local that might be tailing you. Not even incursion runners actually fly around in their shiny fits. They take proper precautions to allow themselves to fly around between sites without getting ganked.
All plastic wrap does is remove any risk for the hauler. It lets them, effectively, haul just about anything they want with negligable risk because now their charon is a mega-crane. Some gankers might go after it on principle, but give them a couple weeks and I'll show you a bunch of poor, broke-ass gankers.
Quote:If CCP removes double wrapping then they need to give the potential targets something to balance the scales. Several thoughts are skills as mentioned above, partial cloaking capabilities, or go with a real world solution and give the haulers a fitting like the radar jamming capabilities of the real world we all live in.
So we should add modules that protect a ship against being probed down too, right? Because it's totally not fair if they're just sitting in empty space, semi-afk in an expensive booster, only to be probed down and killed. Any sort of scanning should have a counter right?
Quote: If CCP is going to eliminate an unintended situation like the double wrap then to be fair to all players they need to go through the entire game and eliminate ALL unintended uses of game mechanics.
So, unless you can fix all the problems at once, you aren't allowed to fix an obvious problem that is being pointed out right now? That is some extremely stupid logic right there.
Quote:In my assessment of this double wrap it does not give one segment of the game an unfair advantage over all others, it point of fact it simply balances a situation that has always favored the gankers.
But, it gives *all* of the advantage to the haulers. There's literally no way for people trying to gank to counter the plastic wrap. Which essentially makes the whole gameplay style of cargo-scanning useless. I would call any work-around that completely nullifies an entire other play-style an exploit. Or at best a toxic mechanic that needs to be fixed. If haulers need such sweeping protection, why not just remove the cargo-scanner from the game completely? Being able to decide whether or not something is worth it is totally OP. Why not remove local chat in all of known space too? Being able to know how many hostiles are in system so that you can plan accordingly gives so many people such an unfair advantage. |
|

Komi Toran
Paragon Trust The Bastion
187
|
Posted - 2014.08.29 23:14:00 -
[101] - Quote
BFE wrote:Don't lose faith, there are those among us with logic still.... Anyone with a question on these ships need only look up the Viator (Gallente), Crane (Caldari), Prorator (Amarr), and/or the Prowler (Minmatar). I'll copy straight from the client on the other screen:
"Role Bonus: * Can Fit Covert Ops Cloaking Device and Covert Cynosural Field Generator * Cloak reactivation delay reduced to 5 seconds * Immune to all Cargo Scanners"
^ Point made ^ And as anyone who has flown a blockade runner in high-sec can attest to, that property is mis-labeled: it's a ship penalty, not a role bonus.
Besides, this is something that was added to BRs after 2010. I wouldn't take as proof one way or another of the appropriatness of a mechanic that existed long, long before then.
Finally, I checked because I thought this thread had told me the missing element to my previous failed attempts, but alas, putting a double-wrapped container into a frieghter did not allow me to equip a cov-ops cloak. I'm very dissapointed in not being able to turn my Providence into a blockade runner. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
158
|
Posted - 2014.08.30 02:31:00 -
[102] - Quote
Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk.
Personally, I like the double wrap option to obscure the contents. Be it 1 Trit with a bunch of Garbage all wrapped up or some very expensive items, it is nice to know you can keep the element of mystery in space going.
Don't you like mysteries? |

Masao Kurata
Z List
75
|
Posted - 2014.08.30 02:46:00 -
[103] - Quote
rcs619 wrote:Donnachadh wrote:If CCP removes double wrapping then they need to give the potential targets something to balance the scales. Several thoughts are skills as mentioned above, partial cloaking capabilities, or go with a real world solution and give the haulers a fitting like the radar jamming capabilities of the real world we all live in. So we should add modules that protect a ship against being probed down too, right? Because it's totally not fair if they're just sitting in empty space, semi-afk in an expensive booster, only to be probed down and killed. Any sort of scanning should have a counter right?
You're right to be sarcastic but actually there is a module to protect you from being probed down, it's called ECCM. |

Masao Kurata
Z List
75
|
Posted - 2014.08.30 02:50:00 -
[104] - Quote
Petrified wrote:Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk.
It's not particularly imbalanced on basic T1 industrials because you can indeed just shoot them. "Just" shooting a freighter is prohibitively expensive for almost all gankers. |

Brutalis Furia
Brutor Tribe Minmatar Republic
9
|
Posted - 2014.08.30 06:28:00 -
[105] - Quote
Everyone's right. Double wrapping something effectively "hides" it, as such it's an exploit. It screws up killmails as well, so it exploits that mechanic too.
The fix is not to adjust the contract mechanism, but to adjust the scanning modules and results. A cargo scanner should give a readout of only volume, units and category (eg: 100,000 Minerals, 1,000 m3 could be Tritanium or Morphite). Specific value to be ascertained only on acquisition and personal examination.
Modules in the cargo scanning line would have adjustments to their fitting based of meta, but also to range, scope and additional information. I could see a m4 scanner seeing only m4 cargo and below, or a T2 scanner also reporting a breakdown of the cargo meta level.
It'd be important for this scan to be able to scan and penetrate all bays and containers and report a single block of data to the user.
|

Jack Reafman
Sodex Solutions Warped Intentions
1
|
Posted - 2014.08.30 08:39:00 -
[106] - Quote
TheMeanPerson wrote:making gankers have to gamble
Found the problem, you're looking for garaunteed isk, on a job that should be a gamble to begin with. See every job in Eve is a gamble. Miners get bumped all the time, traders get to the station they're selling their stuff at only to find someone beat them to it, or, worse yet, they'd not get to the place they were selling, because they get picked off by gankers. Haulers can't just leave one station, fly to another, and call it a day, they have to be watchful for gankers, WTs, they have to read the contract and look for things that are red flags that MAYBE this is a set up.
As a ganker, you have a pretty good idea of how long it takes to pop a given freighter. If this guy went with more armor it'll take that long, if that guy went with more cargo it'll take this long. You should have a pretty good idea of how long it takes for Concord to respond in any given area (or you're just bad at your job). So if A is the time it takes you to pop this freighter, and B is the time it takes for concord to show up, as long as A is greater than B you know you're going to get him. Now, as long as your cargo scanner says that his cargo is going to be worth more than your ship, you're set. Gauranteed Profit.
For Low sec it's a little different, you have to watch the gates, see who is coming and going, see if people are arriving with them, and then, same steps as above, but with even LESS of a gamble.
I won't say it's not an exploit, it's certainly an exploit. It's also an exploit that introduces a decision making step that was lacking before. A gamble, just like everyone else.
So while it is an exploit, it is not an issue. Like the GM told you. |

Lothras Andastar
Associated North American Lovers of Dolphins
94
|
Posted - 2014.08.30 09:10:00 -
[107] - Quote
So much butthurt. What happened to the HTFU attitude of the Eve I once loved. Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |

TheMeanPerson
Vengance Inc. Space Warriors
9
|
Posted - 2014.09.01 04:16:00 -
[108] - Quote
YET another comment to add, and this one wins this forum post.
Ever try placing a can within a can? NO OBVIOUSLY you cant. WHY? Because its a Planck generator.
AND I QUOTE FROM THE ERROR MESSAGE.
"You cannot place a Planck generator container within another Planck generator, as it will cause a graviton harmonics chain reaction whose end cannot be determined."
SO WHY....
Can you put a courier within a courier?
Well obviously, it is putting a Planck generator inside of a Planck generator, and I think we have figured out what the graviton harmonics chain reaction results in, the breaking of the cargo scanning mechanic, killmails, and war reports. Thats what happens, and CCP needs to fix this.
I win. Victory is mine.
YOU GET NOTHING, YOU LOSE! GOOD DAY SIR! NOW CCP FIX THIS EXPLOIT. PLEASE. :D
Edit: And for those wondering, A COURIER is also a Planck generator. (You can't put them in cans.) |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
158
|
Posted - 2014.09.01 06:23:00 -
[109] - Quote
Masao Kurata wrote:Petrified wrote:Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk. It's not particularly imbalanced on basic T1 industrials because you can indeed just shoot them. "Just" shooting a freighter is prohibitively expensive for almost all gankers.
Exactly. You have to deal with the simple mystery: will this gank be worth it? It is perfect. :) |

Komi Toran
Paragon Trust The Bastion
187
|
Posted - 2014.09.01 12:37:00 -
[110] - Quote
TheMeanPerson wrote:Edit: And for those wondering, A COURIER is also a Planck generator. (You can't put them in cans.) Technically, they shouldn't be, and neither should some of the cans, as they do not have the TARDIS-like ability of being bigger on the inside.
|
|

Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
37
|
Posted - 2014.09.01 13:37:00 -
[111] - Quote
Quote:allowing people to transport items with the security of people not being able to know what is inside of the cargo Maaan what a loss...
When there is something good in game - lets crappyfy it!
So who prohibits you to kill a ship (even a WT according to description, lol) and see whats inside?
The only problem I see is incorrect KM calculation, which might be improved. |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
924
|
Posted - 2014.09.01 13:41:00 -
[112] - Quote
TheMeanPerson wrote:YET another comment to add, and this one wins this forum post.
Ever try placing a can within a can? NO OBVIOUSLY you cant. WHY? Because its a Planck generator.
AND I QUOTE FROM THE ERROR MESSAGE.
"You cannot place a Planck generator container within another Planck generator, as it will cause a graviton harmonics chain reaction whose end cannot be determined."
SO WHY....
Can you put a courier within a courier?
Well obviously, it is putting a Planck generator inside of a Planck generator, and I think we have figured out what the graviton harmonics chain reaction results in, the breaking of the cargo scanning mechanic, killmails, and war reports. Thats what happens, and CCP needs to fix this.
I win. Victory is mine.
"YOU GET NOTHING, YOU LOSE! GOOD DAY SIR!" - Willy wonka
NOW CCP FIX THIS EXPLOIT. PLEASE. :D
Edit: And for those wondering, A COURIER is also a Planck generator. (You can't put them in cans.)
The second wrap is a .3 mm thick layer of an AlSn alloy tied to a galvanic discharge mechanism
|

Donnachadh
United Allegiance of Undesirables
7
|
Posted - 2014.09.01 14:49:00 -
[113] - Quote
TheMeanPerson wrote:YET another comment to add, and this one wins this forum post.
Ever try placing a can within a can? NO OBVIOUSLY you cant. WHY? Because its a Planck generator.
Actually you still loose because your "I win" argument is based on a false premise.
From EVElopedia About 2/3rds of the way down the page in the types of contracts section. "Courier
You can request that someone ferry a bunch of items for you by setting up a Courier contract. The items are all placed in a box that the contractor agrees to carry from A to B." https://wiki.eveonline.com/en/wiki/Contracts
Notice it states "box" not "can" and since when does EVE prohibit putting a can inside box. |

Sabriz Adoudel
Mission BLITZ
3514
|
Posted - 2014.09.01 23:59:00 -
[114] - Quote
As a ganker, I endorse this suggestion, but not quite as unreservedly as you might expect.
I would endorse it if (and only if) it comes at the same time as two new types of modules. Low slot, 1 CPU, 0 PG so freighters can fit them.
- Cargo Hold Concealer 1 - This module causes each item in your cargo hold to have a 25% lower chance to appear on cargo scan results. (Base chance is 100%) - Repeated cargo scanning allows a new chance to detect each item - DIminishing returns. - Tech 2 version - 30%.
- Cargo Scan Disruptor 1 - This module causes any attempt to cargo scan your ship to take 40% longer. - Diminishing returns. - Tech 2 version - 45%.
This would provide more options for freighter pilots (the ones with a brain in their heads at least) to fit intelligently for the task at hand, and would allow CCP to close the long-standing loophole.
Edit: Also I couldn't care less about the killmail side of things. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Jack Reafman
Open University of Celestial Hardship Art of War Alliance
5
|
Posted - 2014.09.02 03:53:00 -
[115] - Quote
Komi Toran wrote:TheMeanPerson wrote:Edit: And for those wondering, A COURIER is also a Planck generator. (You can't put them in cans.) Technically, they shouldn't be, and neither should some of the cans, as they do not have the TARDIS-like ability of being bigger on the inside.
Actually, there's a lot of Time Lord Tech in Eve. Check out the size of the MTU. 100m3. How much can it hold? 27,000m3. It's bigger on the inside.
This means that, in the Eve-Verse, timelords exist.
Best game ever. |

Zan Shiro
Alternative Enterprises
478
|
Posted - 2014.09.02 04:10:00 -
[116] - Quote
Masao Kurata wrote:Petrified wrote:Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk. It's not particularly imbalanced on basic T1 industrials because you can indeed just shoot them. "Just" shooting a freighter is prohibitively expensive for almost all gankers.
I am thinking the continued existence of code. would say otherwise.
Generally alliances fall apart when more bad than good is happening. A corp/alliance can be good to be in...but if its reaching the point your are hemorrhaging isk for little to no gain....its usually when you see the people start to go its been fun but this too rich for my blood.
Now if its harder for independents who don't join the code. "blob"....well that's eve as I will direct now you to the fix null threads. Organized crews of larger size tend to make things work better. Empire "pvp'ers" now get the same meta out of empire does. Maybe you all could get together and create you own "provi" in empire to resolve this. Not a blob...but not a disoganized bunch of drunk off moonshine hillbillies running around with shotguns either.
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Komi Toran
Paragon Trust The Bastion
189
|
Posted - 2014.09.02 13:33:00 -
[117] - Quote
Jack Reafman wrote:Actually, there's a lot of Time Lord Tech in Eve. Check out the size of the MTU. 100m3. How much can it hold? 27,000m3. It's bigger on the inside. Well, that's its size in your cargohold. Once you deploy it, it can unpack and be much, much bigger without violating any laws of physics.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
4110
|
Posted - 2014.09.02 17:15:00 -
[118] - Quote
rcs619 wrote: But, it gives *all* of the advantage to the haulers. There's literally no way for people trying to gank to counter the plastic wrap. Which essentially makes the whole gameplay style of cargo-scanning useless. I would call any work-around that completely nullifies an entire other play-style an exploit. Or at best a toxic mechanic that needs to be fixed. If haulers need such sweeping protection, why not just remove the cargo-scanner from the game completely? Being able to decide whether or not something is worth it is totally OP. Why not remove local chat in all of known space too? Being able to know how many hostiles are in system so that you can plan accordingly gives so many people such an unfair advantage.
You are amazingly ignorant.
Plastic wrap does NOT remove all the risk for the hauler. Why? 1.) You can usually tell when they have a plastic wrapped package in their cargo. 2.) People generally don't plastic wrap something unless it is valuable. 3.) This leaves you with a gamble, do you gank them knowing they probably have something valuable, or let them pass because it isn't worth the risk to you? You can get intel on pilots too, thereby improving your estimation odds.
Many haulers don't want to risk losing their ship when they aren't carrying anything valuable, which means they don't hide their cargo load. This limits the number of plastic wraps you encounter, which puts the odds in favor of ganking them. What has changed? Are your profit margin's so skimpy you can't afford several profitless ganks?
It really sounds like you're an incompetent ganker, that can't adapt to the changing hauling landscape.
Realize, CCP has been tweaking the ganker-gankee playstyle for as long as the game has been in play. Sometimes they do dramatic changes (Add concord, remove insurance, add ABCs, rebalance ships, etc), and sometimes they do minor changes (tweak concord response times, add lowslots to freighters, etc). In the current landscape, you can still gank for profit very effectively, if you know what you are doing. Can you please enlighten us as to why double wrapped freighters have suddenly become an issue?
To be frank, you should be lobbying for items in the Orca's SMA to drop rather than QQ'ing about double-wrapped packages.
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Domanique Altares
Rifterlings Point Blank Alliance
3079
|
Posted - 2014.09.02 18:21:00 -
[119] - Quote
Masao Kurata wrote: "Just" shooting a freighter is prohibitively expensive for almost all gankers.
They should stop being poor, or learn to kill things that do not result in guaranteed ship loss. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

GordonO
The Oasis Group
59
|
Posted - 2014.09.02 20:01:00 -
[120] - Quote
Ganking too difficult for you ???
Perhaps CCP should also allow me to scan a 10/10 or other anom to see how much nano ribs/loot drops I get before I waste my time running it and end up getting nothing much of value.
Ganker tears best tears 
EDIT- I double wrap everything I haul on my hauler alt.. even if its just ammo.. I feel I need to make it fun for gankers too.. . |
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Adrie Atticus
the shadow plague The Bastion
268
|
Posted - 2014.09.04 09:34:00 -
[121] - Quote
Double wrapping is a logistical tool sued by almost all of the corporations providing moving services. It'd disrupt the emergent gameplay you so much drive towards.
Instead of removing features, let's fix what you think is one of the biggest issues: fix killmails to show items inside double wraps. This should provide you with killmails with juicy numbers. |

Carniflex
StarHunt Mordus Angels
291
|
Posted - 2014.09.04 12:09:00 -
[122] - Quote
TheMeanPerson wrote:Seranthor Dailaigh wrote:TheMeanPerson wrote: This is where the exploit comes into play, it basically breaks the cargo scan mechanic, allowing people to transport items with the security of people not being able to know what is inside of the cargo. This essentially turns any active ship in the game into a blockade runner, it can be done on any ship in the game, allowing freighters to move around cargo without the disadvantages of being able to be cargo scanned by would be pirates, or war targets, or whomever has interest in knowing what they are carrying, as is their right through the cargo scan mechanic.
No I dont believe its an exploit. And my solution is rather simple... It is my opinion that if you want to know whats in the package bad enough then attack them and take the package. Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had something the kill's value is then negated in the same way the scan is. Its an exploit.
You still get the packet. Besides - try autopiloting a blockade runner and see how long you last ;) Some people just like to play lottery. This would be just playing with a little higher bets if you happen upon a freighter carrying one of these double wraps. It's like x-mas. All that excitement unwrapping stuff and seeing what pops out. And unlike x-mas most of the time in EVE I would bet what comes out is better than another pair of socks :D
One note - what do you think is more probable. A person going through the trouble of double wrapping for a valuable cargo or a person shipping some crap that is not worth suiciding around?
As far as killmails go. Ahh mate just stop fretting about the numbers and go play the game for the fun. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
204
|
Posted - 2014.09.17 00:15:00 -
[123] - Quote
Carniflex wrote:]Ok, even if we did kill them randomly to get the drop, their kill still reads 0 isk, reguardless of whether we knew or not if it had One note - what do you think is more probable. A person going through the trouble of double wrapping for a valuable cargo or a person shipping some crap that is not worth suiciding around?
As far as killmails go. Ahh mate just stop fretting about the numbers and go play the game for the fun.
People such as Push and RF always double wrap their hauls, even if it's a single corpse worth zilch on the market. |

Veers Belvar
Swordmasters of New Eden
89
|
Posted - 2014.09.17 02:03:00 -
[124] - Quote
I agree that this mechanic doesn't make sense. Don't haul what you can't afford to lose. If you want to haul officer stuff around get a brick tanked ship or a JF and cyno....don't use cheap double wrapping tricks to hide your cargo. |
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