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WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 17:53:00 -
[1] - Quote
Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf! |

Alpheias
Euphoria Released HYDRA RELOADED
180
|
Posted - 2011.11.23 17:56:00 -
[2] - Quote
WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf!
I planned to have a movie night with a bowl of popcorn, but it seems I forgot to add enough salt. Luckily, your tears did. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Lady Spank
GET OUT NASTY FACE
147
|
Posted - 2011.11.23 17:57:00 -
[3] - Quote
Chance based mechanics that basically give a chance of 100% unless people in the opposing fleet have 2+ module slots taken up (PER SHIP) for a counter measure, or a specific implant set, while all other EWAR options are pointless when they do much less than ECM offers.
Moderately useless in large scale fleets but no more so than any other EWAR. In smaller scale it is not so much a force multiplier as a force nullifier. Smaller gang / solo versus an ECM fleet? Say goodbye to your ships and try again...
Cant see anything wrong with that myself. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 18:02:00 -
[4] - Quote
Lady Spank wrote:Chance based mechanics that basically give a chance of 100% unless people in the opposing fleet have 2+ module slots taken up (PER SHIP) for a counter measure, or a specific implant set, while all other EWAR options are pointless when they do much less than ECM offers.
Moderately useless in large scale fleets but no more so than any other EWAR. In smaller scale it is not so much a force multiplier as a force nullifier. Smaller gang / solo versus an ECM fleet? Say goodbye to your ships and try again...
Cant see anything wrong with that myself.
look NO ONE EVER EVER EVER EVER fits hardly 1 ECCM nevermind 2 EVER!! A jam that perma jams with a t1 mod at almost its optimal + fall off range - there is something seriously wrong! The decrease in falloff range is obviously not working!
the reason it got nerfed was because peeople where jamming at long range! obviously this didnt work, and sorry but a ship should not be able to perma jam! even if its specialised. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
22
|
Posted - 2011.11.23 18:04:00 -
[5] - Quote
At least falcons cost a fair amount. Blackbirds are the most overpowered subcap ship in the game. |

Alpheias
Euphoria Released HYDRA RELOADED
180
|
Posted - 2011.11.23 18:06:00 -
[6] - Quote
WhyTry1 wrote:
the reason it got nerfed was because peeople where jamming at long range! obviously this didnt work, and sorry but a ship should not be able to perma jam! even if its specialised.
Oh, speaking of specialized. Look at the Blackbird. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

Apollo Gabriel
Mercatoris Etherium Cartel
302
|
Posted - 2011.11.23 18:06:00 -
[7] - Quote
I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Percival Gates
State War Academy Caldari State
6
|
Posted - 2011.11.23 18:06:00 -
[8] - Quote
WhyTry1 wrote:Why did these every bother getting nerfed... My head hurts. 
Sounds like somebody got jammed. Forum sperg of this magnitude can only be explained by...ohhhh. They used the raspberry, didn't they?!?! |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 18:07:00 -
[9] - Quote
Apollo Gabriel wrote:I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM.
you must be the only person that does then  |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 18:08:00 -
[10] - Quote
Percival Gates wrote:WhyTry1 wrote:Why did these every bother getting nerfed... My head hurts.  Sounds like somebody got jammed. Forum sperg of this magnitude can only be explained by...ohhhh. They used the raspberry, didn't they?!?!
obvious troll stating the obvious  |
|

KFenn
Percussive Diplomacy
83
|
Posted - 2011.11.23 18:09:00 -
[11] - Quote
This is a terrible thread. Falcons are not overpowered, and you're an idiot. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 18:10:00 -
[12] - Quote
KFenn wrote:This is a terrible thread. Falcons are not overpowered, and you're an idiot.
Please explain how they are not...
|

KFenn
Percussive Diplomacy
83
|
Posted - 2011.11.23 18:14:00 -
[13] - Quote
WhyTry1 wrote:KFenn wrote:This is a terrible thread. Falcons are not overpowered, and you're an idiot. Please explain how they are not... Please explain how they are with actual facts, and not just conjecture. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

De'Veldrin
Element 27 Intrepid Crossing
101
|
Posted - 2011.11.23 18:24:00 -
[14] - Quote
WhyTry1 wrote:Apollo Gabriel wrote:I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM. you must be the only person that does then 
According to Eve Central, there have been over 2500 T2 ECCM modules sold in the last 24 hours. Take that data for what it's worth, but I dare say that there are people that use it. And more than just a couple. Unsub or don't.-á I don't care what your reasons are, and neither does anyone else.-á Just click the button and go away - or don't. |

Renan Ruivo
Hipernova Vera Cruz Alliance
348
|
Posted - 2011.11.23 18:52:00 -
[15] - Quote
Boost falcons. Nerf whiners. Rated ARG for Pirates. **** you. |

Hauling Hal
The Black Ops
17
|
Posted - 2011.11.23 18:52:00 -
[16] - Quote
WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf!
Not only do you not have a clue about ECM, you also appear to lack any knowledge of gunnery combat and falloff. |

Buruk Utama
Science and Trade Institute Caldari State
55
|
Posted - 2011.11.23 18:54:00 -
[17] - Quote
Percival Gates wrote:Sounds like somebody got jammed. Forum sperg of this magnitude can only be explained by...ohhhh. They used the raspberry, didn't they?!?!
I threw that reference out once and it never gets the bite it deserves. Damn kids are too young for the reference
|

Sobic
FeuerSturm.
7
|
Posted - 2011.11.23 18:56:00 -
[18] - Quote
Yet ECM ships die by the truck load every week...
|

Sobic
FeuerSturm.
7
|
Posted - 2011.11.23 18:59:00 -
[19] - Quote
On a serious note: If you could assign drone targets even when jammed. It would balance out ECM even further. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
20
|
Posted - 2011.11.23 19:03:00 -
[20] - Quote
Sobic wrote:Yet ECM ships die by the truck load every week...
...because there are truck loads of them to be killed.
I don't even remember the last time I saw a celestis or bellicose used in combat. : / |
|

Hauling Hal
The Black Ops
17
|
Posted - 2011.11.23 19:04:00 -
[21] - Quote
Sobic wrote:On a serious note: If you could assign drone targets even when jammed. It would balance out ECM even further.
If only they'd add something like an Aggressive setting to drones, so they attack anything attacking you.... |

Takseen
University of Caille Gallente Federation
29
|
Posted - 2011.11.23 19:08:00 -
[22] - Quote
Apollo Gabriel wrote:I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM.
Real life ECM of the jamming variety actually works a lot more like Eve's sensor dampeners. So if you wanted to emulate that aspect then combining the ECCM and sensor booster modules would make sense. |

Velicitia
Open Designs
114
|
Posted - 2011.11.23 19:11:00 -
[23] - Quote
Percival Gates wrote:Sounds like somebody got jammed. Forum sperg of this magnitude can only be explained by...ohhhh. They used the raspberry, didn't they?!?!
Only ONE person would DARE use raspberry!
|

cBOLTSON
Star Frontiers BricK sQuAD.
14
|
Posted - 2011.11.23 19:14:00 -
[24] - Quote
They most certianly are not overpowered. Falcons are paper thin, not very agile and are slow as f**k. They also do very little dps. If anything they need a boost. |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 19:35:00 -
[25] - Quote
Hauling Hal wrote:WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf! Not only do you not have a clue about ECM, you also appear to lack any knowledge of gunnery combat and falloff.
Happy for you to explain rather than troll |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 19:35:00 -
[26] - Quote
cBOLTSON wrote:They most certianly are not overpowered. Falcons are paper thin, not very agile and are slow as f**k. They also do very little dps. If anything they need a boost.
not much you can do when they are 80km away from you eh! and your perma jammed! dear oh dear - oh yeah your from brick...its ok i understand,
ps I love trolls..., they just post angry posts and offer absolutley no reasoning.. empty heads make most sound perhaps |

Metal Icarus
xHELLonEARTHx Rookie Empire
19
|
Posted - 2011.11.23 19:37:00 -
[27] - Quote
ECM should be boosted so that they can have tank. (even a little) If they combined ECCM with the sensor booster, they should make it so that they do not need racial jammers.
After all, you do not need a racial turret destabilizer, or a racial neut or a racial web...
ECM is so very RACIST!
/half hearted troll
|

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 19:37:00 -
[28] - Quote
Hauling Hal wrote:Sobic wrote:On a serious note: If you could assign drone targets even when jammed. It would balance out ECM even further. If only they'd add something like an Aggressive setting to drones, so they attack anything attacking you....
again not much good at 80km seeing drones cant aggress from that far, i guess ppl keep missing that point, the 80+ km distance bit |

Amro One
One.
35
|
Posted - 2011.11.23 19:39:00 -
[29] - Quote
Man do you have **** skills.
My falcon perma jams at 120kms with no rigs.
Can i have your stuff. |

WhyTry1
Ministry of War Amarr Empire
13
|
Posted - 2011.11.23 19:40:00 -
[30] - Quote
Amro One wrote:Man do you have **** skills.
My falcon perma jams at 120kms with no rigs.
Can i have your stuff.
lol...touche, you dont need my stuff, your stuff is obviously better than mine  |
|

Mekhana
Spiritus Draconis
325
|
Posted - 2011.11.23 19:57:00 -
[31] - Quote
Velicitia wrote:Percival Gates wrote:Sounds like somebody got jammed. Forum sperg of this magnitude can only be explained by...ohhhh. They used the raspberry, didn't they?!?! Only ONE person would DARE use raspberry!
*Deep foreboding voice* LONESTAR
*Helmet slams shut*
No seriously. They are severely overpowered. In the form of Blackbirds and Falcons though.
The Scorpion does need a buff however. Not an ECM buff but it needs more EHP. |

War Kitten
Panda McLegion
290
|
Posted - 2011.11.23 20:09:00 -
[32] - Quote
Has CCP fixed everything on the list now that we're back to pissing, moaning and whining...
... wait for it....
...
BECAUSE OF FALCON?!?!
(2 easy counters: sensor damps, sentry drones)
Now run along This is my signature.-á There are many others like it, but this one is mine. |

Lord Ryan
True Xero
126
|
Posted - 2011.11.23 20:20:00 -
[33] - Quote
Nerf Hookbill! -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Jennifer Starling
Imperial Navy Forum Patrol
356
|
Posted - 2011.11.23 20:32:00 -
[34] - Quote
My poor litte Falcon, always primaried and with lousy DPS with 425mm ACs since I have no hyrbid skills.
Life is hard sometimes ........  |

Andski
GoonWaffe Goonswarm Federation
992
|
Posted - 2011.11.23 20:32:00 -
[35] - Quote
a 200,000 isk rifter can keep a 2bn ISK vindicator tackled, tell me more about cost being a balancing factor |

baltec1
201
|
Posted - 2011.11.23 20:38:00 -
[36] - Quote
Now that I think about it, I have not seen a single falcon for months... |

Tover Chris
Suicide Kings
6
|
Posted - 2011.11.23 20:41:00 -
[37] - Quote
Jennifer Starling wrote:My poor litte Falcon, always primaried and with lousy DPS with 425mm ACs since I have no hyrbid skills. Life is hard sometimes ........  Even with hybrid skills you still fit ACs.. need the cap for jammers. |

Andski
GoonWaffe Goonswarm Federation
992
|
Posted - 2011.11.23 20:42:00 -
[38] - Quote
baltec1 wrote:Now that I think about it, I have not seen a single falcon for months...
you never see them UNTIL IT'S TOO LATE |

Andski
GoonWaffe Goonswarm Federation
992
|
Posted - 2011.11.23 20:44:00 -
[39] - Quote
falcons are very overpowered, one time i was moving around cloud ring in my underpowered nullified cloaky T3, being the only soul in local and i was cut off midwarp BY A FALCON THAT JAMMED ME and started shooting me with its 75mm rails
since then i have had nothing but contempt for falcons |

PhoenixShadow
Hardcore p0wnography Cascade Imminent
18
|
Posted - 2011.11.23 20:48:00 -
[40] - Quote
Alpheias wrote:WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf! I planned to have a movie night with a bowl of popcorn, but it seems I forgot to add enough salt. Luckily, your tears did.
Favourite troll for some time. +1 |
|

Hirana Yoshida
Behavioral Affront
150
|
Posted - 2011.11.23 20:52:00 -
[41] - Quote
Failcons are on the whole Ok'ish.
ECM is not.
Focus on the illness and ignore the symptoms. |

Terminal Insanity
Convex Enterprises The Silent One's
132
|
Posted - 2011.11.23 21:05:00 -
[42] - Quote
Lady Spank wrote:Chance based mechanics that basically give a chance of 100% unless people in the opposing fleet have 2+ module slots taken up (PER SHIP) for a counter measure, or a specific implant set, while all other EWAR options are pointless when they do much less than ECM offers.
Moderately useless in large scale fleets but no more so than any other EWAR. In smaller scale it is not so much a force multiplier as a force nullifier. Smaller gang / solo versus an ECM fleet? Say goodbye to your ships and try again...
Cant see anything wrong with that myself.
Not really. My carrier frequently gets jammed out by EC-300's or a single falcon, even when i fit it its entire low slot and mid slots with nothing but ECCM. And yes i did this, i was undocking / repping people playing station games and even with all my low/mid slots full of ECCM i was still being jammed out perminantly by EC-300's alone. Not even a falcon |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
73
|
Posted - 2011.11.23 21:27:00 -
[43] - Quote
Don't even get me started on ECM drones. I once had a fight where i was in a BS, against a cane. I had 5 heavies, and the cane had 5 lights (he also had no eccm). The fight lasted just over 4 minutes. We both managed to set drones on each other, guess who was jammed from start to finish, and guess who didn't get jammed AT ALL.
I'l give you a hint - i got jammed.
I didn't - or rather couldn't - fight back, so i just sat and watched for him to lose lock so i could escape. In 4 minutes, those drones must have cycled a ridiculous amount of times. The chances of the above happening on a random roll of the dice are astronomical. |

Nephilius
Pillage and Plunder Salvage Co.
48
|
Posted - 2011.11.23 21:48:00 -
[44] - Quote
WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf!
The butthurt is strong with this one. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

John Caesse
Navy of Xoc The Remnant Legion
95
|
Posted - 2011.11.23 21:49:00 -
[45] - Quote
Terminal Insanity wrote:Not really. My carrier frequently gets jammed out by EC-300's or a single falcon, even when i fit it its entire low slot and mid slots with nothing but ECCM. And yes i did this, i was undocking / repping people playing station games and even with all my low/mid slots full of ECCM i was still being jammed out perminantly by EC-300's alone. Not even a falcon
Where do you keep this carrier? It sounds overdue for a hull breach. |

Jita Alt666
573
|
Posted - 2011.11.23 21:51:00 -
[46] - Quote
AkJon Ferguson wrote:At least falcons cost a fair amount. Blackbirds are the most overpowered subcap ship in the game.
The blackbird: the ultimate killboard padding ship for "newbies" |

Terminal Insanity
Convex Enterprises The Silent One's
132
|
Posted - 2011.11.23 21:53:00 -
[47] - Quote
John Caesse wrote:Terminal Insanity wrote:Not really. My carrier frequently gets jammed out by EC-300's or a single falcon, even when i fit it its entire low slot and mid slots with nothing but ECCM. And yes i did this, i was undocking / repping people playing station games and even with all my low/mid slots full of ECCM i was still being jammed out perminantly by EC-300's alone. Not even a falcon Where do you keep this carrier? It sounds overdue for a hull breach.
Its currently in y9g-ks with me. I also have a machariel and loki here with virtually no tanks |

Mag's
the united Negative Ten.
2317
|
Posted - 2011.11.23 21:55:00 -
[48] - Quote
WhyTry1 wrote:Apollo Gabriel wrote:I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM. you must be the only person that does then  Nope.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Warzon3
Perkone Caldari State
5
|
Posted - 2011.11.23 22:15:00 -
[49] - Quote
My widow can permajam up to 8 targets and it can cyno yet people yell it should get buffed all the time |

Malcanis
Vanishing Point. The Initiative.
1232
|
Posted - 2011.11.23 23:05:00 -
[50] - Quote
Guys let me tell you about this one time I got jammed for 2 cycles in a row and then ran like a monkey with it's tail on fire to the forums to complain about being "permajammed" Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Miss President
SOLARIS ASTERIUS
3
|
Posted - 2011.11.23 23:17:00 -
[51] - Quote
Stop whining. When I first trained for falcons, I spent much time on cruiser lvl 5, few days later they nerfed them.
I think enough nerfing :) |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.23 23:36:00 -
[52] - Quote
ECM is OP if you compare it to other forms of EW.
Other EW forms are :
Neutralizers
You can avoid neutralizers by staying out of range (29.4km for faction heavy neutralizers, maybe 32 for officier heavy neutralizers), you can also have a cap injector (If you cycle it correctly, you can avoid or at least reduce the neutralizers' effects. You can also have projectiles/missiles/drones, they don't care about capacitor. The defense module (Cap injector) enhance the ship even when no tracking disruptors are in effect.
Tracking Disruptors
You can avoid tracking disruptors by using drones and missiles, you can also reduce their effects by using tracking-bonused ammo, and tracking enhancers/computers. The defense modules enhance the ship even when no tracking disruptors are in effect. Not sure, but I think stacking penalties applies to those modules.
Sensor dampeners
You can avoid sensor dampeners by keeping the distance between you and your target lower than your targetting range (Depends on what your ship is, but if you have a targetting range of 20km, stay within 20km of your target, and you're still able to fight). You can use sensor boosters to reduce/negate the sensor dampener's effect. The defense module enhance the ship even when no sensor dampeners are in effect. Stacking penalties applies to those modules.
Target painter
You can't really avoid this one, but it doesn't affect your ship's ability to fight.
And then you have ECM :
You can't avoid ECM (On bonused hulls) because except if you're a capital ship (Or a heavely ECCM'd logistic), you'll probably end up permajammed. You can launch your drones ONLY if you manage to target and engage the ECM ship before you get jammed. It completly shut off a ship for 20 seconds + the time it will take the target to relock something. It shut off projectile weapons, hybrid weapons, laser weapons, missile launchers (Except with FOF/Defenders, but seriously...), neutralizers, other forms of EW or remote modules. You can't really affect ECM ships' efficiency by moving around (Except if you really leave their operationnal range, which is 120KM max). Defense modules (ECCM and Sensor backup arrays) are only usefull against ECM jammers (Not ECM drones, after some testing on TQ), and they don't enhance the ship when no ECM jammers are in effect.
That's why it's broken, in my humble opinion.
Moving around doesn't affect jammers. Bonused hulls are so powerfull you can permanantly shut off everything that is smaller than a BC, and almost permajam a BS. The ECCM module is of no use against ECM drones. ECCM modules are ONLY usefull when you encounter an ECM ship, they don't enhance anything on the ship, when a cap injector is still usefull even when you don't encounter neutralizers, or when a sensor booster is still usefull even when you don't encounter sensor dampeners.
Let's talk about drones.
Neutralizing drones are useless, except maybe when you want to keep your target's capacitor at 0 between neutralizer cycles.
Target painting drones are useless.
Sensor dampening drones are useless.
Webbing drones are slow, only in large size (for now, that will change if you consider what's in the last singularity data dump), paperthin (And I mean, really PAPERTHIN) and generally useless.
And strangely, ECM drones are the most used drones along with Warrior IIs and Hobgoblins.
My proposition to fix ECM :
-75% to small ECM drones duration, -75% small ECM drones strengh.
-50% to medium ECM drones duration, -50% medium ECM drones strengh.
-100% NON-RACIAL strengh on racial jammers. Minmatar jammers won't jam Gallente ships, no matter what. If you want versatility, use multispectrals.
-25% Optimal/Falloff for jamming modules
+100% sensor strengh increase from ECCMs, +200% sensor strengh increase from Sensor Backup Arrays
ECCM needs to affect a ship's parameter, something that will still give a bonus to the ship even when the module isn't used to protect from jamming. I don't really know what kind of parameter would it affect yet, maybe the number of allowed targets (I really don't know what else it could enhance that is not already the job of another module). But it definitely needs to add something that makes you think "I should fit an ECCM, it will help me doing this" and not "I should fit 3 ECCMs, just incase a lone falcon decloack near me".
ECCM now have two modes. Unscripted, they'll affect the local sensor strengh. Scripted, they will be just like Remote ECCMs.
A cycling ECCM module should have a percentage-based chance of stopping the ECM cycle midway. ECCM modules duration = 5s.
You now have a EW system that can be effectively countered without completely crippling your fits with 2 ECCMs. You can counter it by staying out of range (With the -25% reduced range, they are more vulnerable to long range medium guns, for example). ECM drones are now balanced (Small drones will jam frigates and eventually cruisers, medium drones will jam cruisers and battlecruisers, maybe battleships sometimes, heavy drones will perform like they are supposed to do against battleships), they don't have a 20s duration (Which was a massive pain in the butt or a easy victory, depends on which side you are). By reducing the jammer's range, you increase their vulnerability, you also increase the need of putting a not-paperthin tank on Falcons and such, this will effectively reduce the number of jammers you can fit, and thuss force players to choose between racial jammers or multispectrals.
Though, ECCM modules really needs to enhance the ship in a way or another. This is really recquired. Or else, the module is USELESS if you don't encounter falcons/scorpions, which means, no one will fit it except if they know what's coming.
I don't mind falcons. The ECM system and its defenses needs work. |

Ptraci
3 R Corporation
172
|
Posted - 2011.11.23 23:49:00 -
[53] - Quote
Lol@ this thread. All the "hard core" PvPers whining about a little ECM. "I wanna be able to kill absolutely everything ever how dare there exist something that prevents this!"
How about, I dunno, someone in your fleet try to kill that Falcon first? Oh no, I forgot, you guys are all flying highly optimized short range blaster ships. How about you HTFU and make a real fleet instead of screaming for nerfs? |

Shivus Tao
Broski Enterprises Elite Space Guild
68
|
Posted - 2011.11.24 01:01:00 -
[54] - Quote
Agreed entirely. ECM needs to be brought into line not so much just to nerf it out of some type of misdirected anger, but to enable other EWar platforms an equal opportunity to be used. As it is, ECM is just so good on bonused hulls that other platforms are dismissed because they aren't nearly as effective. |

Wacktopia
Sicarius. Legion of The Damned.
39
|
Posted - 2011.11.24 01:49:00 -
[55] - Quote
WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf!
Have you even flown a Falcon? |

Ikra Atarm
Bodybag Industries Mean Coalition
1
|
Posted - 2011.11.24 02:21:00 -
[56] - Quote
Yes falcons are powerful but paperthin lock set ur drones after it ur whole fleet does it watch it melt also falcon is like the biggest prinary boat in game |

Marlona Sky
Caldari Provisions Caldari State
64
|
Posted - 2011.11.24 02:59:00 -
[57] - Quote
WTB slot 3 booster to increase sensor strength. |

Grimpak
Midnight Elites Echelon Rising
152
|
Posted - 2011.11.24 03:14:00 -
[58] - Quote
Shivus Tao wrote:Agreed entirely. ECM needs to be brought into line not so much just to nerf it out of some type of misdirected anger, but to enable other EWar platforms an equal opportunity to be used. As it is, ECM is just so good on bonused hulls that other platforms are dismissed because they aren't nearly as effective.
well, I can't agree with that.
here's why:
Grimpak wrote:the issue about ECM is a little bit complex. it's not the mods that are overpowered, it's the mechanic itself. The mods work as they are supposed to, which is to be a force multiplier on the battlefield. Due to its nature, it's also limited to X-small to medium sized gang warfare (up to 40-50 people gangs), being large gangs a place where it's better to bring a dps ship. However, because of how the ECM mechanic is (RNG-based "Yes/No" mechanism), this also means that any nerf you impart on the will make them totally useless. Likewise, a boost, no matter how tiny, will make them much stronger. Because of these two points, ECM as it is is already balanced to the maximum effect (relatively to totally useless on non specialized hulls, but the specialized hulls are very good at jamming stuff), and because reworking the ECM mechanics from ground up means a total revamp of ECM and even maybe Ewar, doing anything to it is a pretty much daunting task that would probably require a too big ammout of work to make it worthwhile.
TL;DR: ECM is strong, maybe too strong, but it's impossible or highly inefficient to balance it further or overhauling.
best bet would be to boost the other ewar. ECM as it is, is only really OP because it's compared to TD's (meh), dampners (LOL) and painter (ROFLOL). [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hans Jagerblitzen
Autocannons Anonymous
541
|
Posted - 2011.11.24 04:48:00 -
[59] - Quote
WhyTry1 wrote: look NO ONE EVER EVER EVER EVER fits hardly 1 ECCM nevermind 2 EVER!!
Ummmm, clearly you've never flown Logistics before. ECCM are standard issue on decent Logi fits. |

Iveran
Southern Comfort Armaments Shadow of xXDEATHXx
1
|
Posted - 2011.11.24 04:58:00 -
[60] - Quote
KFenn wrote:This is a terrible thread. Falcons are not overpowered, and you're an idiot.
QFT!!! |
|

Hans Jagerblitzen
Autocannons Anonymous
541
|
Posted - 2011.11.24 05:08:00 -
[61] - Quote
Grimpak wrote: ECM as it is, is only really OP because it's compared to TD's (meh), dampners (LOL) and painter (ROFLOL).
TD's = 100% protection if they enable you to get under the opponents guns. A few frigates can take down turret ship of any size with these. Just lock, TD, kill drones, blow up ship.
SD = almost better than ECM when used properly because while ECM is chance based and can fail, SD always breaks a lock as long as you've done your range math right and have sufficient speed. They jam a lock 100% of the time, and can do so while fitted on ships that aren't even bonused for them, unlike ECM which is restricted to only a few ships to be effective.
TP = great with stealth bombers, drakes, sniper BS, pretty much any situation where you need more DPS on targets smaller than your caliber of weapon. About to become VERY useful with the new Tier 3 BC's - where hitting stuff smaller than your gun caliber will be a critical challenge, easily assisted by fitting a TP, or better yet, bringing along a rapier that could do the job even better. Everyone forgets that gun turrets have their own intrinsic scan resolution that must be smaller than sig radius to do full damage, so tracking is not the only factor in whether you do full DPS. TP are more useful than they are given credit for, they just work differently than the other ewars designed to prevent a ship from shooting back, so they're impossible to compare to something like ECM. Lack of popularity =/= lack of usefulness.
The racial ewar's are only LOL if you haven't seen them used them to frak over an opponent before, using the right ship in the right situation. Falcons and blackbirds are also situational. They are always primary, and can be taken out faster than any other ship that gets used in combat on grid. Falcon / BB pilots must have BALLS. One mistake, and you're toast. I'm fine with those weaknesses being offset by a powerful ewar effect.
And no, I'm not a caldari fanboy. I've never even injected Caldari Cruiser skill (out of hatred for drakes). I've only been on the receiving end of jams, but I've never seen them used often enough to be raising a ruckus about it. If they were used in every fight, it would be one thing. But they're not. |

Suitonia
Genos Occidere HYDRA RELOADED
33
|
Posted - 2011.11.24 05:34:00 -
[62] - Quote
Overall ECM isn't really overpowered. You're right in the fact that It's a horrible game mechanic with horrible scaling, and often feels horrible to use and even worse to have it used against you. The ECM mechanic IS overpowered, however this is balanced by the fact that the only ships that can use it well are pretty gimped combat and fittings wise. This actually creates a big problem on a player satisfication level though. It's also balanced around there being a counter module to it.
If you jam someone, do you really get that much satisification from it? You pressed F1, you got a lucky dice roll. Consequentially, as an ECM pilot it really really sucks if you don't jam someone, because you are more or less useless until your jammers recycle, as you do minimal DPS, and don't provide anything else, you are also most likely dead. Also because of the chance mechanic, there are times where you come in to a fight only to have several jams fail and die instantly.
If you get jammed, you feel like ****. 20 seconds of not being able to do absolutely anything except manoeuvre your ship. If you get TD'd, you can still provide tackle, repair your friends etc. The same applies with being damped, with the added option of being able to move in closer, or just maybe sit on top of a friendly ship and repair it, also I feel like people who use dampeners or tracking disruptors effectively are out playing me, or have out smarted me more than I feel when I see a falcon appear and just permajam me because he got lucky rolls. It doesn't feel good to counter ECM either, it's all done in the fitting screen before you undock, this also creates a problem with roaming, mobile gangs since you either choose to cripple your ships with fitting ECCM and lose to an equal-numbered gang that doesn't have ECM, or you don't and can't engage or lose to ECM. This is what I hate most about ECM, in a lot of cases the presence of ECM for a gang/pilot that doesn't have ECCM basically means "sorry we can't engage".
It scales horribly too. In a 5v5 a falcon is broken as **** since it basically turns the fight into a 1-2v4. where as in a 50vs50 the falcons impact is minimal and pretty much instantly dies. In smaller engagements people are less likely to use ECM and more likely to use ships with lower sensor strengths too, which if any of them are under 14 (50% of the ships in eveonline do). They get permajammed by a recon 5 falcon with racial jammer.
I really wished they change the ecm mechanic to something which isn't so completely binary and overwhelming, and at the same time, make it more consistant, buff the ecm ships so they provide utility and bring additional worth to fleets outside ECM. Right now its **** to use, **** to fight against, kills most solo/small gang PvP, and causes people to not engage. |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
17
|
Posted - 2011.11.24 06:03:00 -
[63] - Quote
TD;LR
- Ministry of War seems to have real issues with ECM warfare. - Terminal Troll's carrier got jammed by EC-300's !11!! . Hint: A monocle doesn't help against ECM - Some Genos trying to hijack an ECM thread again - Tears from random toons
this:
Sobic wrote:Yet ECM ships die by the truck load every week...
this:
baltec1 wrote:Now that I think about it, I have not seen a single falcon for months...
this:
Malcanis wrote:Guys let me tell you about this one time I got jammed for 2 cycles in a row and then ran like a monkey with it's tail on fire to the forums to complain about being "permajammed"
and this:
KFenn wrote:This is a terrible thread.
|

Tobias Sjodin
Habitual Euthanasia Pandemic Legion
52
|
Posted - 2011.11.24 06:18:00 -
[64] - Quote
Losers always find a way to lose, falcons or not. |

Lady Spank
GET OUT NASTY FACE
147
|
Posted - 2011.11.24 06:30:00 -
[65] - Quote
Zhula Guixgrixks wrote:TD;LR - Ministry of War seems to have real issues with ECM warfare. - Terminal Troll's carrier got jammed by EC-300's !11!! . Hint: A monocle doesn't help against ECM - Some Genos trying to hijack an ECM thread again - Tears from random toons this: Sobic wrote:Yet ECM ships die by the truck load every week...
this: baltec1 wrote:Now that I think about it, I have not seen a single falcon for months...
this: Malcanis wrote:Guys let me tell you about this one time I got jammed for 2 cycles in a row and then ran like a monkey with it's tail on fire to the forums to complain about being "permajammed" and this: KFenn wrote:This is a terrible thread.
Your well balanced and entirely non-peurile response is duly noted in the 'worthless post' pile. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Marlona Sky
Caldari Provisions Caldari State
64
|
Posted - 2011.11.24 06:30:00 -
[66] - Quote
I would like ECM to work 100% of the time like painters and damps, except some other form of EW that does not keep a player from playing the game for 20 seconds.
So if it did work 100% of the time, would it be OP? What would it need to be to not be OP? |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 11:26:00 -
[67] - Quote
As I said, the Falcon itself is not OP. The whole system needs to be looked at.
In small gang warfare. Let's say, two BCs coming your way, another guy reported aswell, don't know his shiptype. I'm like, okay, two BCs, I can take on them with a triple-plated Abbadon I guess. See what I'm doing there ? I know I have a chance of doing something, I know, well, I think I can take them down solo, or I'll kill one of them and the other one will get out of my webrange.
Then what happens, the third guy is a falcon.
What can I do ? I'll get permajammed. If I bring a mate and his BS, we will still get jammed between the falcon, and the two sets of ECM drones. If I bring 3 BS, 2 BCs, this is now a blob, they'll try to run as fast as they can, and we won't catch sh*t. And can't bait, they'll jam the bait anyway.
See where is the problem ?
You'll tell me, take a SD boat or even a regular SD module. I'll have to lock faster than a Falcon, who have a higher scan res than any armor BS. What now ?
A Falcon can pretty much permajamm 3 targets at once. And there is NOTHING the targets can do about it. They can move around the grid, they can't point anything, they can't remote, they can't shoot, they can't throw their drones. For 20s cycles.
That's where ECM is OP compared to other EWs.
Other EWs are counter-able or at least fight-able by regular ships. I can fight a Curse (neutralizing curse, not a full EW curse) with a Tempest (I did, actually, there was a Drake and a Cane with him I think, took down the Drake, the others were out of range and left), I can fight a damping Arazu by rushing towards him or toward my targets. I'll then be in my max targetting range, and I'll be able to do something. I can fight a Rapier by...well, It slow me down, but I can still shoot at him if he is in range (And with large ACs, he is usually in Barrage range).
A Falcon is just something you can't fight, because it doesn't care where you are and what you're doing, it will just prevent you from doing ANYTHING.
However, I'm not nerfing the cr*p out of the Falcon with the changes I proposed.
I'm nerfing ECM drones, because they need nerfing.
I'm buffing ECCMs. This is NOT the same as nerfing Falcons and jammers. You still need to fit an ECCM in order to effectively counter a Falcon. I'm just cutting by half the amount of ECCMs needed to counter those ships, and I'm trying to find a parameter that an ECCM could affect on your ship, so it actually enhance the ship passively (Even when you're not fighting a Falcon).
And yes, I'm nerfing by 25% Optimal/Falloff of Falcons. Why ? Because it's currently very powerfull, and I don't think you should be able to COMPLETELY and PERMANANTLY incapacitate 3 targets at 120km when a Rapier can't web **** at 65km (Well, it can web at that range, with some bonuses, overloading or faction modules, but still). Oh and it can cloack.
Last thing, why do I want non-racial strengh on racial jammers to be removed ?
Because it forces Falcon pilots not to throw a MWD and a full rack of random ECMs, and count on the sheer hull bonuses to make them work.
If you want to jam a Caldari ship and you don't have caldari jammers, use your multispectral jammer.
And I'm not touching jammers duration, because of that thing I added about how ECCMs have a chance of breaking an ECM cycle. Why ? In a small group of players, let's say Rooks and Kings, because those guys are awesome and really know how the game works. Let's say one of their 3 logistics is jammed. He'll tell the other logistics/ships who have an ECCM module to lock him and activate their modules, it might stop the ongoing ECM cycle. That means, the clever use of those modules in a "team-play" way will ensure a more efficient defense against ECMs. And this is what EVE is all about right ? Playing with other peoples. |

Grimpak
Midnight Elites Echelon Rising
152
|
Posted - 2011.11.24 11:32:00 -
[68] - Quote
Hans Jagerblitzen wrote:Grimpak wrote: ECM as it is, is only really OP because it's compared to TD's (meh), dampners (LOL) and painter (ROFLOL). TD's = 100% protection if they enable you to get under the opponents guns. A few frigates can take down turret ship of any size with these. Just lock, TD, kill drones, blow up ship. SD = almost better than ECM when used properly because while ECM is chance based and can fail, SD always breaks a lock as long as you've done your range math right and have sufficient speed. They jam a lock 100% of the time, and can do so while fitted on ships that aren't even bonused for them, unlike ECM which is restricted to only a few ships to be effective. TP = great with stealth bombers, drakes, sniper BS, pretty much any situation where you need more DPS on targets smaller than your caliber of weapon. About to become VERY useful with the new Tier 3 BC's - where hitting stuff smaller than your gun caliber will be a critical challenge, easily assisted by fitting a TP, or better yet, bringing along a rapier that could do the job even better. Everyone forgets that gun turrets have their own intrinsic scan resolution that must be smaller than sig radius to do full damage, so tracking is not the only factor in whether you do full DPS. TP are more useful than they are given credit for, they just work differently than the other ewars designed to prevent a ship from shooting back, so they're impossible to compare to something like ECM. Lack of popularity =/= lack of usefulness. The racial ewar's are only LOL if you haven't seen them used them to frak over an opponent before, using the right ship in the right situation. Falcons and blackbirds are also situational. They are always primary, and can be taken out faster than any other ship that gets used in combat on grid. Falcon / BB pilots must have BALLS. One mistake, and you're toast. I'm fine with those weaknesses being offset by a powerful ewar effect. And no, I'm not a caldari fanboy. I've never even injected Caldari Cruiser skill (out of hatred for drakes). I've only been on the receiving end of jams, but I've never seen them used often enough to be raising a ruckus about it. If they were used in every fight, it would be one thing. But they're not.
my point isn't that. I know pretty well that all the other forms of ewar are useful.
they are quite underpowered when compared with ECM tho.
so from your point of view, if I have the bigger ship I should come on top when going on a 3vs1 where the enemy is prepared and you're just fit to damage. then you decided to call for help and they came unprepared for the engagement as well.

also ECM drones are overrated. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Onictus
Legendary Knights Vorpal's Edge
38
|
Posted - 2011.11.24 11:49:00 -
[69] - Quote
Sobic wrote:On a serious note: If you could assign drone targets even when jammed. It would balance out ECM even further.
If your drones aren't heading that way the second he uncloaks you already have issues.
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 12:38:00 -
[70] - Quote
Grimpak wrote:so from your point of view, if I have the bigger ship I should come on top when going on a 3vs1 where the enemy is prepared and you're just fit to damage. then you decided to call for help and they came unprepared for the engagement as well.  also ECM drones are overrated.
You're missing the point.
From my point of view, you'll get permajammed if there is a falcon, and there is nothing you can do about it except being a sieged dread or a supercapital.
I explained already that a Curse is counterable by using capacitor injectors, a Rapier just slow you down, you can still shoot or remote or whatever, an Arazu can be avoided by grabbing an ennemy ship with your scrambler + web and beat the crap out of it.
What can you do solo vs a Falcon ? Nothing. It will permajam you while this rookie ship kills you at the slow rate of 2hp/3s. Really ?
Bring 2 battleships, they'll get permajammed aswell. Well, maybe not PERMA, but what can you do when the falcon is 110km away. So what are you going to do ? Bring more peoples. Or bring a Falcon. Falcons are a force multiplier, they also create blobs because blobs are the most reliable way to fight falcons.
Oh and don't tell me "you can ask a frigate friend to kill the falcon, because the falcon have no guns and is paperthin", whatever comes under 60km from the falcon will get jammed anyway. Two solutions => Instapop it (Falcon pilots get mad when you do that), or sensor damp it. If you can lock before he locks you. And if you can fit sensor damps (Read : if you are in an armor tanked ship with enough medslots, or a shield tanked ship with too many medslots).
And, on top of that, capboosters, sensor boosters, and all other modules that are supposed to counter an EW ship to increase your ability to fight/lock/move/track EVEN WHEN NOT FIGHTING A EW ship.
ECCMs gimp your fits because you fit them JUST IN CASE THERE IS A FALCON and nothing else.
Sensor boosters don't gimp your fit JUST IN CASE THERE IS AN ARAZU, it helps you out with locking further or locking faster.
Same goes for capboosters, they don't gimp your fit, they are mandatory on Gallente/Amarr ships anyway, and usually usefull on every battleship.
And what is this faggotry about drones ? You can't throw them at a Falcon, because a falcon is usually 100km away from the fight. And don't even think about rushing 50km or so just so you can throw 5 light drones. It's useless.
EDIT : Oh and I forgot the part where a Falcon can COMPLETELY prevent 3 to 4 targets from doing anything, while the other recons can lighly incapacitate 2 targets at most. Don't tell me an Arazu can REALLY incapacitate 4 targets because it has 4 RSDs, or a Curse can incapacitate 4 battleships (Who can avoid that by fitting something usefull, like a capbooster). Oh and the Rapier usually have two webs. Three or four in armor setups, but still, if you want to decrease a target's speed, you want two webs per target. Also, the Rapier is forced to be at medium ranges, while the Falcon can stay at 100/120km all the time. |
|

Onictus
Legendary Knights Vorpal's Edge
38
|
Posted - 2011.11.24 12:47:00 -
[71] - Quote
What?
Seriously if Falcons were that crazy, there would be pirates ganking with them....not Vaga's and Cynabals.
:edit Nice rant....there isn't a lot of reality behind it but nice. |

The Tzar
FinFleet Raiden.
1
|
Posted - 2011.11.24 12:58:00 -
[72] - Quote
OMG I cannot believe this age old whine is still going.
I can promise the OP that against a decent fleet of decent pvpers even an excellent falcon pilot is FAR from overpowered.
Unless as a victim you are flying around in T1 cruisers or maybe maurauders the whole bull$hit concerning perma-jamming is exactly that; just plain lies.
Everyone is aware that the ECM is a 'statistical mod', say in an average fight if you're not primaried but die you might be on the field for 30 seconds to a couple of minutes. How is two to six successful roles of the dice suddenly stated as a permanent fact? You produce a table of over a hundred ECM events and over 95% of them are successes then your statement has credibility.
ECM is the only EW module that requires you to use lowslots AND rigs AND a specialised ship to be of any use whatsoever.
Webs, neuts, scrams/points, damps and disruptors are all seen on ships that don't have a bonus to them. Coincidence?
I want my old 249km jamming, bubble skirting, safe-spot hopping, cyno-dropping falcon of old and then we shall see who is crying 
|

Mr Kidd
Center for Advanced Studies Gallente Federation
176
|
Posted - 2011.11.24 13:09:00 -
[73] - Quote
ECM - Electronic Counter Measures
I've read a fair amount of posts in this thread. Is ECM too strong? Can one counter ECM?
The falcon is like flying a wet paper bag. It can only target what it knows is on the field. It can be jammed by other ECM, countered by ECCM. Your drones can rip it to shreds and there's nothing a ECM boat can do to jam your drones.
The other forms of electronic warfare, tracking disruption and sensor dampening, pale in comparison because ECM is everything rolled up into one and much more effective. ECM is tracking disruption and sensor dampening to ultimate effect. ECM completely trumps tracking disruption and sensor dampening in all situations. This should not be.
I don't think the question is: Is ECM too strong? The question is should ECM be sub-divided into more categories with varying effects but more limited in SCOPE.
We already have that with tracking disruption and sensor dampening but ECM trumps it. I think ECM, because it is ultimately sensor dampening and tracking disruption in one very powerful module should have less chance of success. Sensor dampening and tracking disruption should be buffed to have a greater chance of being successful and with stronger effects. I think the ECM pilot should choose: Does he want to turn off a very few, possibly one, ships' abilities to target or effect a greater number of pilots' ability to track and reduce their target range. Such electronics weapons platforms should still remain long range, almost out of reach platforms, IMO. We want breast augmentations and sluttier clothing in the NeX! |

Grimpak
Midnight Elites Echelon Rising
152
|
Posted - 2011.11.24 13:36:00 -
[74] - Quote
SMT008 wrote:Grimpak wrote:so from your point of view, if I have the bigger ship I should come on top when going on a 3vs1 where the enemy is prepared and you're just fit to damage. then you decided to call for help and they came unprepared for the engagement as well.  also ECM drones are overrated. You're missing the point. From my point of view, you'll get permajammed if there is a falcon, and there is nothing you can do about it except being a sieged dread or a supercapital. I explained already that a Curse is counterable by using capacitor injectors, a Rapier just slow you down, you can still shoot or remote or whatever, an Arazu can be avoided by grabbing an ennemy ship with your scrambler + web and beat the crap out of it. What can you do solo vs a Falcon ? Nothing. It will permajam you while this rookie ship kills you at the slow rate of 2hp/3s. Really ? Bring 2 battleships, they'll get permajammed aswell. Well, maybe not PERMA, but what can you do when the falcon is 110km away. So what are you going to do ? Bring more peoples. Or bring a Falcon. Falcons are a force multiplier, they also create blobs because blobs are the most reliable way to fight falcons. Oh and don't tell me "you can ask a frigate friend to kill the falcon, because the falcon have no guns and is paperthin", whatever comes under 60km from the falcon will get jammed anyway. Two solutions => Instapop it (Falcon pilots get mad when you do that), or sensor damp it. If you can lock before he locks you. And if you can fit sensor damps (Read : if you are in an armor tanked ship with enough medslots, or a shield tanked ship with too many medslots). And, on top of that, capboosters, sensor boosters, and all other modules that are supposed to counter an EW ship to increase your ability to fight/lock/move/track EVEN WHEN NOT FIGHTING A EW ship. ECCMs gimp your fits because you fit them JUST IN CASE THERE IS A FALCON and nothing else. Sensor boosters don't gimp your fit JUST IN CASE THERE IS AN ARAZU, it helps you out with locking further or locking faster. Same goes for capboosters, they don't gimp your fit, they are mandatory on Gallente/Amarr ships anyway, and usually usefull on every battleship. And what is this faggotry about drones ? You can't throw them at a Falcon, because a falcon is usually 100km away from the fight. And don't even think about rushing 50km or so just so you can throw 5 light drones. It's useless. EDIT : Oh and I forgot the part where a Falcon can COMPLETELY prevent 3 to 4 targets from doing anything, while the other recons can lighly incapacitate 2 targets at most. Don't tell me an Arazu can REALLY incapacitate 4 targets because it has 4 RSDs, or a Curse can incapacitate 4 battleships (Who can avoid that by fitting something usefull, like a capbooster). Oh and the Rapier usually have two webs. Three or four in armor setups, but still, if you want to decrease a target's speed, you want two webs per target. Also, the Rapier is forced to be at medium ranges, while the Falcon can stay at 100/120km all the time.
so the falcon actually acts as a force multiplier, as is its role. Also at 100/120km we're talking about falcons that are already in quite the deep (over 2x) falloff of their jammers, since with max range skills you're looking at 48 opt. + 53falloff for racials and 32 opt + 35 falloff for multis. if you add 2 range rigs, you get a combined optimal+falloff of 67+53, which are your stated 120km. but then again, at those ranges your jammers are already about half as effective, meaning the 11.25 str racial jammers (max skills no mods), are effectively a 5.8 jammer.
in which case, if your battleships were permajammed by a 5.8 str jammer then you had quite the ******* bad luck.
now that 's all said and done, what's the problem then?
edit: then again, you're a goon so you're probably just trolling. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Smiling Menace
Star Nebulae Holdings Inc.
43
|
Posted - 2011.11.24 13:51:00 -
[75] - Quote
Sobic wrote:On a serious note: If you could assign drone targets even when jammed. It would balance out ECM even further.
You can kinda. Set your drones to guard someone that's jammed and they do the same, all drones head straight for the jamming ship.
Only really works if you aren't being aggressed by anything else though. Sometimes works very well to the lulz of the fleet when the ECM pilot is thinking 'WTF!?!? I had them all jammed'. |

Mike Whiite
Progressive State
3
|
Posted - 2011.11.24 14:07:00 -
[76] - Quote
The only reason this problem exist is the unstobable urge people have to min, max every fit.
People don't want to use anti jamming devices because it, costs dps or tank, which is exactly why it works.
Jaming it self doesn't kill, you can always run. a very usefull stratigy now and then.
When flying with launchers always have a few F.O.F. missles in your cargo hold, falcons don't like to get hit and run rather fast, most of the times.
The only things a Falcon realy can do are fly stealthy, prevent you from killing it and call in the cavalery. |

m0cking bird
Republic Military School Minmatar Republic
16
|
Posted - 2011.11.24 14:12:00 -
[77] - Quote
I suppose I'm in favour of ecm modules breaking locks, having shorter duration and being chance based. Giving a ship a chance to reacquire a target until a ecm module starts a new cycle.
Instead of not being able to lock a target for 20 seconds and the time it takes for a ship to lock a target again. I don't know! BOOST CALDARI! Then myself and others will be alot more interested in changes to ecm. Also, in larger engagements they use to have less of an effect until the recent use of mass logistic ships. Should reduce logistic ships effectiveness and sensor strength.
I dunno, I've just lost alot of ships recently mostly because of ecm and to be honest. It may have alot more to do with the ships I'm flying now (Gallente) and committing more to engagements (in non-frigate hulls).
Still, not that big of a deal, but if I had to deal with that for along time I'm sure I'd be disgruntled too...
-proxyyyy |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 15:13:00 -
[78] - Quote
Grimpak wrote: so the falcon actually acts as a force multiplier, as is its role. Also at 100/120km we're talking about falcons that are already in quite the deep (over 2x) falloff of their jammers, since with max range skills you're looking at 48 opt. + 53falloff for racials and 32 opt + 35 falloff for multis. if you add 2 range rigs, you get a combined optimal+falloff of 67+53, which are your stated 120km. but then again, at those ranges your jammers are already about half as effective, meaning the 11.25 str racial jammers (max skills no mods), are effectively a 5.8 jammer.
in which case, if your battleships were permajammed by a 5.8 str jammer then you had quite the ******* bad luck
now that 's all said and done, what's the problem then?
edit: then again, you're a goon so you're probably just trolling.
What's the problem ? Compare it to Rapiers/Arazus/Curses.
I saw the last Will Adama's video, he was in a Deimos, and he engaged something like 3 drakes, a rapier and a Taranis.
He waited for the Rapier to decloack, he did something clever, he managed to rush toward the rapier, he took it down.
I could take down Will Adaman's Deimos with ANY SHIP + One Falcon, if I had enough DPS to get through his reps.
You still don't see why Falcons > Other recons ?
Because it completely fsck a ship's ability to do anything about what's going on around him for 20s, where other recons force the targetted ships to do something clever/move closer/Capboosters.
AND, you can incapacitate 3/4 targets for 20s cycles (If you don't permajam them, you're still seriously messing with their DPS/remote capabilities), AND you're operating from a VERY long range compared to Rapiers or Curses which only have a 60km (Rapier) or a 37km (Curse) range. AND, ECCMs are only usefull vs Jamming ships, where other defenses against other EWs are usefull even when not encountering EW ships.
That's a bit too much for one EW system. Read my other posts in this thread, I've posted a possible fix to the current situation.
Fake EDIT : Then again, you're someone I don't personally know, so you're probably just trolling. See how ridiculous this is ?  |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 15:29:00 -
[79] - Quote
Mike Whiite wrote:The only reason this problem exist is the unstobable urge people have to min, max every fit.
People don't want to use anti jamming devices because it, costs dps or tank, which is exactly why it works.
Jaming it self doesn't kill, you can always run. a very usefull stratigy now and then.
You don't get it, do you ?
Let's set it this way. I'm in an armor hurricane.
Highslots are the usual highslots.
Medslots are MWD, Capbooster, Scrambler, Tracking computer.
Lowslots are 1600mm, EANM x2, DC II, 2 gyros.
What can I remove from the ship in order to fit any kind of anti-ECM module ?
Should I remove my tracking computer ? The only tracking module I have on my ship ?
Should I remove my warp scrambler ? The only thing that prevent my target from warping away ?
Should I remove my prop mod ? Won't even explain why this is ********.
Should I remove my capbooster ? So I can't run my MWD for more than 5/6 cycles with neuts cycling ? What if I encounter a ship that have neutralizers ? Like a Tempest or something like that ?
Should I remove my armor plate ? No, that would be ********.
Should I remove one of my EANMs, well I think 2 EANMs are required in order to have decent resistances.
Should I remove the damage control ? Heck, of course not.
Should I remove one of my damage mods ? Nope, I already have 220mms because 425mms don't fit with a 1600mm plate. If I remove one of the two damage mods I have, what's left ?
And EVEN If I wanted to remove one of those (very important) modules, would it really enhance my ship ?
If I don't encounter an ECM ship : Not at all, it would be one totally wasted medslot/lowslot.
If I encounter an ECM ship : A bit, but since I'm a BC it wouldn't do much against a Falcon anyway.
You can fit ONE ECCM on a Megathron/Abbadon/Tempest because you have barely enough slots (The Megathron/Abbadon have enough lowslots and tanking abilitie to fit a tracking enhancer, and use the now-free tracking computer slot to fit an ECCM, the Tempest have 5 medslots so he can still fit MWD + scrambler + capbooster + tracking comp + ECCM) to do so. But lower tier ships simply can't fit ECCMs (Sensor backup arrays are useless because ECCMs really aren't THAT effective on regular hulls, so 1/2 ECCM won't help at all) because they don't have enough slots. And they won't sacrifice a USEFULL SLOT in order to fit something that MIGHT be SOMEWHAT usefull if they encounter an ECM ship.
And I'm not even talking about active tanking ships, those simply don't have enough slots/CPU to active tank properly, don't even talk about fitting ECCMs on those. |

Cartheron Crust
Matari Exodus
7
|
Posted - 2011.11.24 15:48:00 -
[80] - Quote
Marlona Sky wrote:WTB slot 3 booster to increase sensor strength.
Really good idea right here.  |
|

Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 15:55:00 -
[81] - Quote
totally agree CCP's falcons are op , players' falcons are fine ^^
imho lachesis is imba i couldnt warp out and lost a bs due to that , nerf lachesis
SMT008 typical matar noober , qq winmatar ship inst ecm proof , even it has no electic system in it... buff matar
Lili Lu omg how can somebody as dumb as he is? :( |

kyrv
Caldari State Marine Corp
1
|
Posted - 2011.11.24 15:55:00 -
[82] - Quote
Takes just a single 90+ ladar strength Tempest to ruin vast numbers of Falcons. |

Lili Lu
40
|
Posted - 2011.11.24 15:56:00 -
[83] - Quote
Some good discussion here . .
outside the usual rants and counter rant/denials (my favorite being the but it has the tank of a wet paperbag and is totally unique in that since other recons are loaded with tank ) Ok end of my rant. . .
Realistically I don't see CCP nerfing ecm. They've tried multiple times, failed to the point of each time slipping in countervailing simultaneous buffs to ecm or ecm boats. They simply have not figured out a way to get rid of the most infuriating mechanic in the game while leaving Caldari with a useful ew substitute. So the only possibility I see is new ways to counter the effect introduced to the game.
They could buff ECCM to give a better resistance to being jammed. It should be a whole number resist imo so that it might make sense to fit on a small ship that presently gains no meaningful benefit from the % boost of an eccm in relation to the typical jam strength of an ecm boat. Yes you would still have to sacrifice a slot for something with no other meaningful benefit.
Or they could add a sensor strength script for sensor boosters. Maybe a lesser benefit than an eccm, possibly as much as a backup array gives you.
Additionally, they should introduce skills for sensor strength. These could be racial as well. There already are skills in the game for lock range, scan res, gun tracking and range (however now that I think of it none for sig reduction, but then target painter effects or at least the ship bonuses for it are rather weak in comparison to ecm). This is a glaring hole imo in game design.
Any or all of these could not just reduce the chance of getting jammed but also could even when failing to do that at least reduce the duration of the jam as a backup benefit.
WIth all or some of these things ecm would still be with us, it would still be an incredible irritant when it hits. It just hopefully would hit less often or for less duration and ironically that might help ecm boat pilots not be the instant primary they are now. |

Niko Takahashi
Perkone Caldari State
11
|
Posted - 2011.11.24 16:10:00 -
[84] - Quote
Wacktopia wrote:WhyTry1 wrote:Why did these every bother getting nerfed when there are rigs that counter it?
All you need is a T2 Dispersion Projector Rig and you can perma jam - yes perma jam from 80Km at least! and thats with only 1 named ECM, not even a T2 one!
I mean the accuracy falloff is 49 km, so being 80+km away is near the top end of that, how the hell can you still be perma jamming? The decrease in falloff range is obviously not working! Seriously! If you are gonna nerf it then do it properly!! Its a joke a ship can just perma jam you anyway!! wtf! Have you even flown a Falcon?
I dont think he did |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 16:34:00 -
[85] - Quote
Naomi Knight wrote:totally agree CCP's falcons are op , players' falcons are fine ^^
imho lachesis is imba i couldnt warp out and lost a bs due to that , nerf lachesis
SMT008 typical matar noober , qq winmatar ship inst ecm proof , even it has no electic system in it... buff matar
Lili Lu omg how can somebody as dumb as he is? :(
Buff ponctuation, nerf stupidity.
Thanks for reading.
I used the armor hurricane as an example, but let me use another example, the Brutix :
Won't talk about shield brutixes, they already have no tank, putting useless sensor back up arrays in lowslots will destroy the only thing left for that ship to do : Gank.
Highs are guns.
Meds are MWD, Scrambler, Webifier, Capbooster.
Lows are 1600mms, EANM x2, Magnetic field stab, DC II.
Won't remove my MWD, it's a blaster boat.
Won't remove my scrambler, or else the target will warp away.
Won't remove my webifier, it's a blaster boat, I'll have troubles closing the gap with minmatar ships, so I don't want them to leave once in web range.
Won't remove my capbooster, because cap-needing weapons + MWD + ennemy neutralizers will literally wreck my cap.
Won't remove my plate nor my EANMs, those 3 slots are basically mandatory on armor ships.
Won't remove my DC II, it brings omniresistances to every layer of defense, and gallente ships have higher hull HP values than other races.
Won't remove my ONLY DAMAGE MOD, obviously.
What now ? Should I reduce my tanking ability by 30% in order to fit a sensor backup array (Even if it's a crappy module that won't help much) ? Should I remove my stasis webifier, on a blaster ship ? Should I remove my damage mod ?
No really. Every other recons have to fit some tank in order to be resilient on the battlefield.
Curses are either shield fit with only neutralizers and no tracking disruptors, or armor fit with medslots filled with EW + capbooster.
Rapiers are either shield fit with only two webifiers and no target painters, or armor fit with medslots filled with EW.
Arazus are either shield fit with a long range point and a scrambler (+ shield modules), or armor fit with medslots filled with EW.
All of them need some tank (And they do fit some tank) because their abilities doesn't completely prevent the 2/3/4 enemy ships to do something AND because they have to be in medium range (40/60km) to work.
|

Kingwood
Genos Occidere HYDRA RELOADED
1
|
Posted - 2011.11.24 17:15:00 -
[86] - Quote
Zhula Guixgrixks wrote:TD;LR - Ministry of War seems to have real issues with ECM warfare. - Terminal Troll's carrier got jammed by EC-300's !11!! . Hint: A monocle doesn't help against ECM - Some Genos trying to hijack an ECM thread again - Tears from random toons this: Sobic wrote:Yet ECM ships die by the truck load every week...
this: baltec1 wrote:Now that I think about it, I have not seen a single falcon for months...
this: Malcanis wrote:Guys let me tell you about this one time I got jammed for 2 cycles in a row and then ran like a monkey with it's tail on fire to the forums to complain about being "permajammed" and this: KFenn wrote:This is a terrible thread.
Sorry Zhula, Suitonia didn't hijack this thread in any form at all - he made correct statements regarding ECM.
Say hi to Bushmiller if he still plays. |

Tanya Powers
Science and Trade Institute Caldari State
249
|
Posted - 2011.11.24 17:40:00 -
[87] - Quote
KFenn wrote:This is a terrible thread. Falcons are not overpowered, and you're an idiot.
Indeed they're fine, it's damps that are total crap.
If there's something CCP must do is not nerf paper thin ships a single ceptor can kill with no effort but improve Damps use again by giving racial bonus strong enough like ECM suddenly you'll see those are not that OP
|

Tanya Powers
Science and Trade Institute Caldari State
249
|
Posted - 2011.11.24 17:43:00 -
[88] - Quote
kyrv wrote:Takes just a single 90+ ladar strength Tempest to ruin vast numbers of Falcons.
Cloaky Proteus are fine too *yummy*
|

Desudes
Federal Defence Union Gallente Federation
34
|
Posted - 2011.11.24 17:44:00 -
[89] - Quote
Tanya Powers wrote:KFenn wrote:This is a terrible thread. Falcons are not overpowered, and you're an idiot. Indeed they're fine, it's damps that are total crap. If there's something CCP must do is not nerf paper thin ships a single ceptor can kill with no effort but improve Damps use again by giving racial bonus strong enough like ECM suddenly you'll see those are not that OP
Not sure if serious... Excuse me, but what the f*ck are you desu? |

Emiko Luan
Ekchuah's Shrine Comporium
6
|
Posted - 2011.11.24 18:07:00 -
[90] - Quote
SMT008 wrote:[quote=Naomi Knight]totally agree CCP's falcons are op , players' falcons are fine ^^
Words.
A falcon can't solo you, so why do you speak like you should be able to solo a falcon? You don't need to remove that stuff, just bring someone that has it.
I love seeing people crying that they can't solo in a fleet based game.
-
If ecm had to be changed I wonder what would happen if the chance was to disable random modules, that would troll people even more... +welcome to my world+ http://venomzer0.deviantart.com |
|

Ancy Denaries
Frontier Venture
14
|
Posted - 2011.11.24 18:19:00 -
[91] - Quote
Try flying solo in PvP and then tell me ECCM is useless. Always bring your ECCM. |

Grimpak
Midnight Elites Echelon Rising
152
|
Posted - 2011.11.25 02:10:00 -
[92] - Quote
no **** sherlock! And here I was thinking force multipliers divided your fleet strength!
 [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.25 03:19:00 -
[93] - Quote
Falcon Punch! http://www.youtube.com/watch?v=vWfs1QqKfZU |

Lili Lu
41
|
Posted - 2011.11.25 03:35:00 -
[94] - Quote
Naomi Knight wrote:totally agree CCP's falcons are op , players' falcons are fine ^^
imho lachesis is imba i couldnt warp out and lost a bs due to that , nerf lachesis
SMT008 typical matar noober , qq winmatar ship inst ecm proof , even it has no electic system in it... buff matar
Lili Lu omg how can somebody as dumb as he is? :(
Do you have characters that fly the other races? I have two other characters that both fly Gallente and Caldari ships, Lachesis and Falcon in fact since you mentioned them. Your disingenuous flipant equating of a Lachesis with a Falcon is "dumb." Grow up.
And here I was thinking some of you Falcon apologists would be relieved that I wasn't another voice for nerf - both conceding that ecm is probably safe for the moment and that I wasn't calling for your precious ecm boats to be nerfed. You all say but just fit an eccm. Well if one is to waste a slot for eccm it damn well better be stronger than it is presently. So calling for buffs to eccm is reasonable. As it is constituted now it provides negligible benefit to a small ship because the sensor integrity boost is % based. And what exactly is wrong with asking that if it fails to prevent a jam it should reduce the duration of the jam.
Naomi, You are a very sad amarr posting alt of some Caldari rp whiner. You have to take off your Caldari glasses and look at this game from a comprehensive perspective. Maybe then you'll address arguments with counter arguments or grudging acknowledgment of a problem and some solutions. And, I suggest that since you hate Minmatar so much you create a minmatar character and get some experience with their ships and weapons. It might give you a different perspective, and maybe you'll stop identifying your entire being with a race in a game. |

Misanthra
Alternative Enterprises
0
|
Posted - 2011.11.25 04:04:00 -
[95] - Quote
kyrv wrote:Takes just a single 90+ ladar strength Tempest to ruin vast numbers of Falcons.
fill in any sniper. Saw a cerb fit somewhere. Sebo' d out to attack at max range (which on a cerb is waaay the hell out). description for fit was simple enough.....this cerb killed pre-nerf falcons.
have something out of the range of a falcon to kill it. this cerb had no point....but not seeing that matter. falcon pilot either dies or has to gtfo. falcon chooses gtfo....no more jams. Not as sexy as a kill, but sure fleet mates will be happy not being jammed.
All this solo stuff....solo falcon what I feared the least. Burn out and byb bye. hated rapiers and arazu more tbh. rapiers web the crap out of you (met these bubble sitting....\o/, mwd bloom to burn this bubble is killing me and I have 2 webs at least on me for more pain). And my fave azazu setup I met ran damps. Point at longrange, damps so I can't attack. Fine....I'll close to not die like a muppet since I now when it gets ugly for you a covert cyno save won't be a surprise. |

Sven Galli
Drama Inc.
0
|
Posted - 2011.11.25 04:20:00 -
[96] - Quote
WhyTry1 wrote:Apollo Gabriel wrote:I often fit ECCM, not sure why you think people do not. Now I have problems with ECCM, as there aren't ANTI Neut Mods, ANTI TP mods, ANTI web mods, etc. There are cap boosters, abs and mwds that all have a purpose other than ANTI ECM. you must be the only person that does then 
Uhm, no. You may the only one who doesn't.
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
109
|
Posted - 2011.11.25 04:32:00 -
[97] - Quote
Grimpak wrote:the issue about ECM is a little bit complex. it's not the mods that are overpowered, it's the mechanic itself. The mods work as they are supposed to, which is to be a force multiplier on the battlefield. Due to its nature, it's also limited to X-small to medium sized gang warfare (up to 40-50 people gangs), being large gangs a place where it's better to bring a dps ship. However, because of how the ECM mechanic is (RNG-based "Yes/No" mechanism), this also means that any nerf you impart on the will make them totally useless. Likewise, a boost, no matter how tiny, will make them much stronger. Because of these two points, ECM as it is is already balanced to the maximum effect (relatively to totally useless on non specialized hulls, but the specialized hulls are very good at jamming stuff), and because reworking the ECM mechanics from ground up means a total revamp of ECM and even maybe Ewar, doing anything to it is a pretty much daunting task that would probably require a too big ammout of work to make it worthwhile.
TL;DR: ECM is strong, maybe too strong, but it's impossible or highly inefficient to balance it further or overhauling.
best bet would be to boost the other ewar. ECM as it is, is only really OP because it's compared to TD's (meh), dampners (LOL) and painter (ROFLOL).
+1. This in a nutshell. |

ElCholo
BURN EDEN Northern Coalition.
16
|
Posted - 2011.11.25 05:17:00 -
[98] - Quote
Mean, terrible falcon jammed my curse! Until my single flight of warriors forced him off the field in armor.... |

Roosterton
Eternal Frontier
160
|
Posted - 2011.11.25 05:21:00 -
[99] - Quote
In my opinion, one of the main issues with ECM is that the counter (ECCM) is only useful to counter ECM. This is not the case with other kinds of ewar; The counter to damps (Sebo) is also useful to increase scan res and targeting range even when not damped. The counter to neuts (cap booster) is also useful in many situations where you aren't getting neuted. The counter to a short range scrams and TPs (the AB) is also useful to sigtank. The counter to webs (MWDing and praying they don't have a short scram) is useful for any situation where you need to escape or kite.
Then there's ECM. The counter to it is ECCM, which does nothing but help prevent ECM. This makes it very unfriendly to fit, since if you're not getting jammed, ECCM is literally a waste of a slot, whereas other ewar counters are still useful in virtually any situation.
Perhaps merge ECCM with sensor boosters, and we'll see an increase in the usefulness of it, or give it some distinct and new effect such as reducing the signature radius of the ship using it. Currently, it's just extremely "meh." |

Kovorix
Matari Exodus
5
|
Posted - 2011.11.25 06:12:00 -
[100] - Quote
Perceptions about ECM vary a lot among players, and basically it depends on what play style people come from. I like to play solo and in small gangs, and ECM to me is absolutely the worst part of the game. For me, Falcons, ECM drones, BBs, etc. completely ruin the fun of a fight. But i can see, coming from a larger gang or efficiency-minded perspective, that falcons are just another tool to be used, and at some point they scale out (that is, the scale of the fight destroys their usefulness).
In trying to formulate a good argument against ECM, I think it's more useful to focus on the mechanic itself. In a competitive game situation, chance should be minimized as much as possible. Of course, a tiny bit of chance makes can make the game more exciting (wrecking shots, etc), but chance should never decide the outcome of a battle if you want your game to be competitive. Take a game like chess for example - chance has been reduced to 0 and thus there is maximum competition.
However, in eve we love variability. There are lots of treasured variables that contribute to the outcome of a fight - skill points, backup, chance encounters with other gangs, fittings and counter fittings etc. However, all of these variables are essentially player-driven. And the ones that are not generally do not affect the outcome of a battle. ECM differs from this model.
In a small-scale fight, a single jam, hit or miss, can determine who wins and loses. While this is tempered somewhat by player choice (choice to fit ECCM, skill in jamming), at its base it remains a simple probability problem - but a probability problem with the capability of making or breaking a fight. I've had fights where a set of small ECM drones jammed me 3 times in a row. I've had others where 2 minutes pass without a single jam from them. This is massive variability, and in each case that variability makes me either win or lose., regardless of what else I did in the fight. This is anti-EVE and anti-fun. ECM needs to be brought in line with other combat systems in order for it to be properly competitive.
ECM needs to be overhauled. The general options, based on the above:
1. Reduce the effectiveness so that the randomness doesn't affect outcomes of fights. 2. Remove the random factor in ECM. Create a new system which is 100% hit-based (like neuts)
I prefer #2, because #1 only nerfs it in line with other bad e-war. It would obviously be complicated to balance, but I hope CCP gets on this asap.
But I think we all can agree: we all love competition more than we love random number generators. |
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Noisrevbus
17
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Posted - 2011.11.25 13:13:00 -
[101] - Quote
It's a shame these recurring ECM-threads have such poor quality. I've only seen a couple of decent posts (mainly those from Grimpak and Suitonia) which manage to discuss both the problem and suggestions without any overt tendency or daydreaming.
I've said it before and i'll say it again, the devs made a mistake last time around when they took the easy route out. They chopped survivability, the offensive buffs to balance out was a sham and the system itself was left largely intact (preserving the problems behind the sweepstake of risk in use). It has made, at least falcons and rooks (with inherent risk as tech II ships), ECM ships less common yet still not less potent when you have a numerical advantage and can simply pad with ECM. That remains the only balance-oriented issue: scaling.
The solutions still lie in:
1. Leaving them be, because most complaints are all passion and no afterthought, while all EWar systems today effectively do what they set out to do, and all other Recon-oriented ships still retain two sets electronic specialisations on top of much stronger hulls. Examples of this are people who compare (situational-) Painters to ECM while ignoring (omni appliable-) Webs; claim that Dampeners are useless without realizing they do their job of limiting lock range quite well both on unbonused and bonused ships (the latter, especially when factoring in your ability to Point, Scram, Tank and do Damage by comparison), or by extension claiming the other Recons tank because they have to - while the truth is that the "Falcon" doesn't because it has to devote 4 slots to even cover the very basics of it's role (where most other systems devote 1 slot) and usually devote up to 9-10 slots to maintain it's role effectively (where the other ships tend to devote 2-5 slots).
2. Tweaking the existing system mechanics, which proved poor results after the last attempt, with the understanding that you have a very delicate balance to walk on platforms that pay both offensively and defensively to rely on the very system you are tampering with. The best suggestion i've seen in a long time (on account of scaling) was on a community site, where a poster mentioned limiting active modules on the target to 1. It's simple yet quite ingenious since it deals with overstacking and stack-related abuse (making ECCM far more powerful in the process). That means the ECM-ship is just as effective 1:X as it is X:1, without tampering with the core mechanics of sensor-base and chance (or the system's demand on ship- and slot layout).
It does however require to be balanced out since you will throw another delicate balance further astray: that of logistics, or other lynchpin components. In short: if ECM is more difficult to force onto a specific target, the ship definately need more staying power to roll the effect. The best simple solution there remain to script the multispectrals racially, and remove racial mods, since it allow the ECM-pilot options between tank (to cover the loss of offensive depth) and offensive spread (rolling modules on more ships). Without too much work you have made ECM more useful in larger size and undermanned situations, while making them less powerful in smaller size and numerical advantages. Credit to the poster on FHC who hatched the idea, sadly i've lost the name.
3. Remaking the entire system. When suggesting things like that you need to understand that it require alot of work, and it's delicate not only in terms of "internal balance" or design issues to make the system more user friendly on both the player and developer end, but you also need to consider outside factors such as racial balance or ship- and class balance as whole; because Caldari are in a pretty tight spot as is and you have the old RP-related issues to consider ("Caldari being the most electronic-advanced race") that has left us with additional ECM ships.
Poking around too much will create more and more issues that need to be solved (overhaul ECM > overhaul tech I ECM > overhaul the entire Caldari BS line, you get the idea), which eventually amount to more work. On top of that, no one from the community has yet managed to suggest any even half-decent completely new EWar system(s), let alone considered how to balance them, detail them, allocate them and implement them. I think most of us would prefer CCP spending so much required design-time on something that concern our daily lives more (such as balancing 0.0, because we are looking at similar commitment and proportions). Alot of time on a narrow problem. |

Noisrevbus
17
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Posted - 2011.11.25 13:45:00 -
[102] - Quote
A little addendum: Always keep in mind that when you suggest changes to things you don't manage to find tactical solutions to, you end up cheapening those that do and roles in this game that you have not considered. You've all seen the post in this thread discussing the anti-Falcon Cerberus. What happened to those Cerberus when the Falcon's range got chopped, were they redesigned to find new roles? did the players in those ships use them in any other way? did they even stay within the same race if they changed ships in their respective gang-compositions? The likely answer to all those questions is: No.
Not only do we see less Falcons, but also less Cerberus.
The same would apply to things like Smartbombs, while you complain about ECM-drones or specialised RECCM-ships (which enrich the game by adding dimension to gang-comps) while you complain about Falcons. You may not counter ECM with the "pro move" of smartbombing hordes of EC-300 off your logistics pair or tighten up their aversion with an Oneiros in a triplet like Cry Havoc used to do - but that doesn't mean there aren't groups out there who have spent time comming up with effective counters; once you take the scaling issue aside (since ofc, those counters are not as available when you fly solo).
The day you fit a neut to your "solo BS" because it's staple, yet avoid a smartbomb and complain about EC-300 is also the day you lose credibility.
We should be mindful of streamline for stupid, as the game is less for it. |

Grimpak
Midnight Elites Echelon Rising
153
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Posted - 2011.11.25 14:11:00 -
[103] - Quote
/thread [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Yahrr
The Tuskers
2
|
Posted - 2011.11.25 15:12:00 -
[104] - Quote
*The Flacon is soooo overpowered, we need off-grid unprobable booster alts to counter it!  |

Zhula Guixgrixks
Increasing Success by Lowering Expectations 0ccupational Hazzard
17
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Posted - 2011.11.25 16:51:00 -
[105] - Quote
Kingwood wrote: Sorry Zhula, Suitonia didn't hijack this thread in any form at all - he made correct statements regarding ECM.
Say hi to Bushmiller if he still plays.
Hi Kingwood. Correct statemets..thats a matter taste. Claiming that one is correct is not making a statement correct. Maybe I should write a proper post about ECM. I'm just borded of all that whiny stuff coming again and again :-)
Bushmiller not playing atm, but I'll greet him if he logs on again.
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Mag's
the united Negative Ten.
2327
|
Posted - 2011.11.25 17:54:00 -
[106] - Quote
Indeed.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
9
|
Posted - 2011.11.26 21:05:00 -
[107] - Quote
Falcons are EVE's gaydar. If youre in one, I got news for you. |

Naomi Knight
Imperial Academy Amarr Empire
60
|
Posted - 2011.11.26 23:11:00 -
[108] - Quote
Jack Miton wrote:Falcons are EVE's gaydar. If youre in one, I got news for you. I thought matards are those :I |

Misnix
Lone Star Exploration Lone Star Partners
0
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Posted - 2011.11.27 02:25:00 -
[109] - Quote
No love for the Kitsune? Its essentially the falcon counter. |

Craoate
Caldari Provisions Caldari State
0
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Posted - 2011.11.27 07:08:00 -
[110] - Quote
If falcons are so OP then why is it each time I undock in one my wallet shrieks? Sure corps and alliances can replace them all day...but I can't because
1) They don't make me any money 2) They cost me tons of money
I'm basically giving away 150 mil every time i fly one.
Falcons are shiny cans that can blind a room full of 5-10 people but it only takes one person to get even slightly lucky to CRUSH that can. Yes they are strong in certain situations, but in most they are just another tool for the FC. As said before, 1 Vs. 1 - forget about it 50 Vs. 50 waste of money
The real problem is that those unfortunate enough to get all the right circumstances and get "perma-jammed" in a fight join the "ECM is too Powerful" crusade for life because they can't believe that for a few minutes out of their entire existence in EVE they were a useless pile of s**t. |
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Gorefacer
STRAG3S THE UNTHINKABLES
0
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Posted - 2011.11.27 11:08:00 -
[111] - Quote
I like ECM in general. I think falcons are balanced just fine in the vast majority of engagements. However I will admit there have been times where I was solo or in a small gang and the presence of a falcon ruined what otherwise could have been a great fight. It would be great if there was a way to tweak them so that they couldn't completely nullify nearly any 1-3 man gang yet keep them as effective as they are in all other circumstances.
I could fly my own falcon, or bring more friends or just suck it up and look for other targets. I've done all this and have to agree that overall Falcons aren't a problem to game balance even if they are occasionally frustrating at times. |
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