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Thread Statistics | Show CCP posts - 13 post(s) |

Tau Cabalander
Retirement Retreat Working Stiffs
4098
|
Posted - 2014.09.02 21:34:00 -
[91] - Quote
CCP Greyscale wrote:Hi everyone,
How are the Crius industry changes working out for you?
- Number one PITA: The default input and output divisions. They cannot be relied upon, and always have to be set for every job = extra clicking.
- The markets are still in turmoil (overall crashing = deflation), so I have no idea what to build, so I stopped building.
- Research and manufacturing costs are "too damn high!" Remaining margin is slim to none.
- Unit costs should be shown in the UI.
|

jimbolina
TheDarkLegion Inc
11
|
Posted - 2014.09.02 21:48:00 -
[92] - Quote
Well, gotta be honest, i gave it try ( before cruis i was turning 100B worth of materials per month, and its shame what you have done to it.
You completaly lost touch with the game, and this patch shows it 100%.
Well let me make it short, now you are -4 accounts, simple you killed industry for me. You killed little guy with this patch, which is way of me playing this game.
I ll move onto something else, this is not first time you ruined something I was doing in EVE, but i m afraid i m out of ideas... |

Sales Alt negrodamus
SalesAltCorp
7
|
Posted - 2014.09.02 21:51:00 -
[93] - Quote
Crius in general - I like it a lot. I'm doing more industry than ever, and the process is easier on my goddamn hand due to a lot of clicking being removed from the process.
Some general crius nags:
* Team bidding kinda sucks. I regularly lose to 3x overbids at the last possible second and that's roughly the only way I can get teams. I don't mind paying otherwise I wouldn't, but the sniping really screws the process.
* All the minor UI complaints I agree with, especially with how start turns to cancel so quickly.
* Something mentioned to me was flexibility by CCP (I think you) earlier was a "preview" mode to set me/te on blueprints to tinker. Is that still something you want to do?
* System cost index is kinda opaque to me. I understand the calculation and I can see the number from the map and api, but it would be nice if the industry UI showed something quantitative for it because a red bar moving from left to right does not tell us anything of value in my estimation. At least replace the little red bar when you highlight cost with an actual number so we can see the base cost and the modifier and make decisions a bit better.
Some things I'd like to see:
* Invention teams * Not all of the 0/0 bpcs from before Crius got converted. Do another DB pass?
|

Tau Cabalander
Retirement Retreat Working Stiffs
4098
|
Posted - 2014.09.02 21:53:00 -
[94] - Quote
Sales Alt negrodamus wrote:* Something mentioned to me was flexibility by CCP (I think you) earlier was a "preview" mode to set me/te on blueprints to tinker. Is that still something you want to do? It is in-game, though how it works kind of clunky: I find you have to click on a facility after any change to get a sensible display. |

Kaija Asanari
Powder and Ball Alchemists Union The Predictables
4
|
Posted - 2014.09.02 21:54:00 -
[95] - Quote
- Still submitting bugs where the Industry UI refuses to submit a job indicating "The Job Price Has Changed" forcing you to close/reopen the UI to get it to work.
- Team Bidding needs a lot of work - there's no way to see all of the teams you've bid on, no way to "favorite" or track teams, and the UI doesn't update quick enough - leading to the team going to whoever snipes it in the last few seconds before the auction ends and the UI updates.
- Loading of blueprints is still very slow after opening the Industry UI. It shows as blank and then eventually loads. This is better than having the entire client freeze up while it loads, but needs improvement.
- Amarr Outposts are not getting the ME reductions indicated in the dev blogs prior to Crius
- No way to have the industrial index as a value instead of a bar for comparison
- Need a way to be able to copy the end cost values from the tooltip popup for comparisson when youre changing around facilities/teams. Right now I have to click 3 tabs, then hover over the tooltip to see what has changed material/cost wise, then hover over the start button to see the install cost breakdown. Rinse and repeat if I'm trying to see if a Team/Facility is worth using.
|

Oban Pappotte
Purple Rose Research
0
|
Posted - 2014.09.02 22:12:00 -
[96] - Quote
Loves:
- I am no longer going, gee, I have 657 T2 BPCs to manufacture, I guess I should stop inventing for a bit so I can use these up...
- With the current mechanics for invention I'll never have to copy another BPO until its 2050 (maybe even until 2250).
- I like the whole interface. Nice and easy to see everything, even when I have to go buy materials I can still see how many BPCs I have and the total requirements to manufacture the entire copy. The estimated cost to profit amount is nice too.
- No slots and no benefit per multiple industrial installations means I can do more on my towers now than before.
Hates:
- Not certain it is intended, but the lag between being able to start a job is kind of annoying... well not kind. Makes me think I'm using AOL or something...
- Not that I've tried recently to see if its changed, but everything having to be in the 1st division to produce is a bit annoying.
- Wish there was some way my other characters could compress ore while being in an NPC corp...
|

probag Bear
Center for Advanced Studies Gallente Federation
59
|
Posted - 2014.09.02 22:49:00 -
[97] - Quote
The one concern I most often run up against with post-Crius S&I:
Please increase the storage capacity of Design Laboratories, as you did with most Assembly Arrays. Due to Data Sheets, Datacores, and Small Standard Containers all being bulky in volume, 25,000 m^3 capacity is very inconveniently small. 250,000 m^3 would let me be as lazy as pre-Crius, though a mere 100,000 m^3 would already be enough to shut me up.
Yes it's a minor, non-urgent, issue that can easily be solved by just flying over to the POS once or twice a day. But it'd be a welcome quality-of-life improvement.
And since I actually have a bit more time, onto another concern:
Crius has not reduced the amount of T1 BPCs I need for invention at all. It has actually increased it in fact, though that's just because I try to run more accounts than I should. The reason is the phase at which the T1 BPC is spit back out. Currently invention works along the following lines: - Step 1: Swallow T1 BPC (and other invention goo) - Step 2: Repeat process ten times across all characters - Step 3: Wait - Step 4: Get T1 BPC back, decremented by one run.
This means that the inventor still requires a large stock of BPCs on hand to be able to actually start invention jobs across every character. If the BPC was not in use during the entire invention process, and was just decremented by 1 run and spit out right away, I for one would finally be able to go down from ~10^5 BPCs to ~10^2 BPCs. Which would also get rid of the issue of my client freezing when it tries to load the S&I interface.
This probably is something that's actually hard to code, and there's even gameplay reasons to not do it. But hey, if you have free time some day and are masochistic enough to dive into the industry code for fun, this would be a nice thing to address. |

Korsiri
Epilogue Enterprises
110
|
Posted - 2014.09.03 00:06:00 -
[98] - Quote
Overall I'm enjoying Crius, I do have some issues.
I disagree that POS owners should pay to manufacture in the POS, the same amount you'd pay in an NPC station. At least put it under a skill reduction or make it simply less due to already paying fuel/charters.
Also, I have to second (or third or fourth) that something needs to be done about the size of the industrial UI. While it's awesome, now that I've gotten more used to it... I'm tired of accidentally closing the damn window I play Eve in! Just because the buttons are close in my windowed mode. So, please a little more functionality there! |

Mr Omniblivion
GoonWaffe Goonswarm Federation
44
|
Posted - 2014.09.03 00:30:00 -
[99] - Quote
CCP Greyscale wrote: This thread is for general feedback on the state of play, how the balance is settling down, and specific issues people still have.
I'm sure this has already been forwarded to you, but please check out this thread on revisiting ore distribution in nullsec.
The changes to compression and refining bonuses in null are causing a huge surplus of high end minerals and leaving nullsec with some serious issues sourcing low end minerals.
Querns also made a thread regarding compression, although I personally believe the issue can be resolved on the mineral supply end.
(note to randoms: please save discussion for these items in their respective threads) |

Kusum Fawn
State Protectorate Caldari State
527
|
Posted - 2014.09.03 03:38:00 -
[100] - Quote
Mr Omniblivion wrote:CCP Greyscale wrote: This thread is for general feedback on the state of play, how the balance is settling down, and specific issues people still have.
I'm sure this has already been forwarded to you, but please check out this thread on revisiting ore distribution in nullsec. The changes to compression and refining bonuses in null are causing a huge surplus of high end minerals and leaving nullsec with some serious issues sourcing low end minerals. Querns also made a thread regarding compression, although I personally believe the issue can be resolved on the mineral supply end. (note to randoms: please save discussion for these items in their respective threads)
its almost like goons are known for killing miners, and attempting to get rid of mining as an industry and now are complaining about lack of miners. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kiere Padecain
Ceres Protectorate
3
|
Posted - 2014.09.03 08:04:00 -
[101] - Quote
Fonac wrote:Very well thank you. I like it so far. I have two things i wonder about.
1. When you get the cost of a tech 2 bpc, id like to see what the total cost would be, if i produced all the materials myself. right now it only shows the total cost, if you buy all the components.
2.a. Why not make me able to artificially set the reasearched lvl? - Example, if i know that i'll have a perfect blueprint by the end of the weekend, id like to see what that generates.
This!
and this:
Sydious wrote:I would love it if the industry window would remember my hangar selections between jobs, instead of constantly having to reselect corp hangars.
Also the industry UI is very cloggy in speeds when you have a lot of blueprints, this causes client slowdowns and even waiting times when sitting on a powerful pc. It just isnt responsive enough.
Pagination of blueprints would maybe help, as you'd use search or the filter to browse the BPs in the list anyways. |

Etara Silverblade
Multiverse Logistics
33
|
Posted - 2014.09.03 09:43:00 -
[102] - Quote
The release has put me off playing and I no longer play or even log in daily like I used to. The bad things outweigh the good and make it hard to be enthusiastic about doing what I loved, building stuff.
Let me start with what I like about the release: - No build slot limit. - The new UI for industry
Now for all the stuff I hate dealing with: - The new UI (it is too big, there's no way to close it, takes a long time to load up all the BPs) - Build cost ( any system with more then one station has the build index so high it's not cost effective to build large ships there ) - Years of grinding standings now doesn't have any benefits. - Useless skill that was completely changed. ( this one is minor for me ) - Heavily researched BPOs became the same as lightly researched ones
So no I don't log in to build, I took down my POS, and I don't log in.
If you can fix the UI so I can actually see more blueprints, make my standings worth something, and resolve the build cost issues then it might be worth playing again. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
576
|
Posted - 2014.09.03 10:16:00 -
[103] - Quote
Etara Silverblade wrote:The release has put me off playing and I no longer play or even log in daily like I used to. The bad things outweigh the good and make it hard to be enthusiastic about doing what I loved, building stuff. I have a lot of sympathy with that. It does appear that the Crius release broke or devalued massive parts of the industry game.
We have a UI that looks, feels and functions like a prototype rather than a finished item.
We have industrial POS functionality that has been gutted and we have to wait for a POS revamp and Corp Roles revamp before that damage can be repaired.
We have blueprints that were perfect no longer being perfect, dispite promises made to the contrary, and require very expensive year long research jobs to be done to return them to their previous standard.
We have a number of odd changes to T2 BPOs, some of which actually made the situation worse for inventors.
The sum total of this is seriously diminished faith in the developers as we move towards future industrial releases.
The question I have to ask is: why?
On the plus side, some of the changes look like they could be good once the work on them is finished.
|
|

CCP Manifest
C C P C C P Alliance
1112

|
Posted - 2014.09.03 11:01:00 -
[104] - Quote
Thomas Hurt wrote:Good patch, my only complaint is that it failed to add in a race of Cat-People with customizeable ears/tails/fur patterns/etc.
This was much discussed in various post mortems as well.
======== o7 CCP Manifest | Public Relations and Social Media | @ccp_manifest |
|

dolus directus1
Perkone Caldari State
0
|
Posted - 2014.09.03 11:14:00 -
[105] - Quote
In one of the patches you "fixed" Industry jobs that way they don't accept assembeld ships. When building on a pos that can get quite anoying as you can't repack the ships there. Especialy if you try building big thigns like a jumpfreighter as you can't move a packed Freighter hull around in any ship. So allowing us to repackage ships at a POS or shrinking packed freighter hulls to like 1.000.000m-¦ of volume would be nice :) |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.03 11:43:00 -
[106] - Quote
Etara Silverblade wrote:The release has put me off playing and I no longer play or even log in daily like I used to. The bad things outweigh the good and make it hard to be enthusiastic about doing what I loved, building stuff.
Let me start with what I like about the release: - No build slot limit. - The new UI for industry
Now for all the stuff I hate dealing with: - The new UI (it is too big, there's no way to close it, takes a long time to load up all the BPs) - Build cost ( any system with more then one station has the build index so high it's not cost effective to build large ships there ) - Years of grinding standings now doesn't have any benefits. - Useless skill that was completely changed. ( this one is minor for me ) - Heavily researched BPOs became the same as lightly researched ones
So no I don't log in to build, I took down my POS, and I don't log in.
If you can fix the UI so I can actually see more blueprints, make my standings worth something, and resolve the build cost issues then it might be worth playing again.
Obligatory joke with words like "your stuff" and "can i have" goes in here Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
442
|
Posted - 2014.09.03 11:50:00 -
[107] - Quote
On a more serious note.
With the change in skills dealing with range of industry manipulation we are now able to operate industry beyond regional boundry. But at the same time we need to be able to keep up with our market orders for materials and products we produce.
While I know its not industry related is there a chance that one day we will be able to look beyond regional barrier when dealing with market? A skill or something similar that would affect range beyond market barrier of orders we can see.
I'm sure it would be a big change to market but it would make life for both: traders and industrialists that much easier (and even for mission runner that want to check how much is that faction stuff he got from burner mission worth) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Velicitia
Arma Artificer
2622
|
Posted - 2014.09.03 12:03:00 -
[108] - Quote
dolus directus1 wrote:In one of the patches you "fixed" Industry jobs that way they don't accept assembeld ships. When building on a pos that can get quite anoying as you can't repack the ships there. Especialy if you try building big thigns like a jumpfreighter as you can't move a packed Freighter hull around in any ship. So allowing us to repackage ships at a POS or shrinking packed freighter hulls to like 1.000.000m-¦ of volume would be nice :)
build the freighter in the POS  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
|

CCP Greyscale
C C P C C P Alliance
2561

|
Posted - 2014.09.03 12:11:00 -
[109] - Quote
OK, thanks, I'll look into this!
Yup, this is an intentional anomaly due to wanting to give the Eos the Myrm hull because it's the drone boat even though it was the field command not the fleet command (and therefore should by default use the Brutix hull). It's not obvious to us that the disruption of messing with the build costs of existing ships is worth making the mapping between ship model and build cost fully consistent.
Kenneth Feld wrote:First one, it is weird, I can prolly prove it, but can't put a finger on it Second point - See alternate thread i made, complete with screenshots - https://forums.eveonline.com/default.aspx?g=posts&m=4978539#post4978539Third - Uggh, maybe instead of fixing text there should be something added like an attributes tab or something to explain what these things do, right now it is a black science with typo's Kenneth
I don't totally follow your screenshots, you say one is 37m and one is 39m but the costs look the same to me?
Yeah that's not a bad idea about making upgrades more explicit. Added to list.
Sales Alt negrodamus wrote: * Not all of the 0/0 bpcs from before Crius got converted. Do another DB pass?
Do you have an example I could look up? This sounds like a wrong. |
|

Etara Silverblade
Multiverse Logistics
33
|
Posted - 2014.09.03 12:56:00 -
[110] - Quote
Max Kolonko wrote:Obligatory joke with words like "your stuff" and "can i have" goes in here
Maybe, it's bad enough that I am thinking of giving up on Eve forever. |

Veinnail
FinFleet Northern Coalition.
102
|
Posted - 2014.09.03 13:07:00 -
[111] - Quote
CCP Greyscale wrote:Yup, this is an intentional anomaly due to wanting to give the Eos the Myrm hull because it's the drone boat even though it was the field command not the fleet command (and therefore should by default use the Brutix hull). It's not obvious to us that the disruption of messing with the build costs of existing ships is worth making the mapping between ship model and build cost fully consistent.
thanks for the response. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
114
|
Posted - 2014.09.03 13:40:00 -
[112] - Quote
CCP Greyscale wrote:I don't totally follow your screenshots, you say one is 37m and one is 39m but the costs look the same to me?
I am not sure what happened with screenshots, but even if they are the same - for sake of argument, they are:
Full pricing formula from dev blog
if the POS takes 25% less time, which is the price the same, when the hours the job takes is an input to the formula?
All that said, I may be mixing this and that from before Crius, there was SOOO much information and soooooo many changes, I tried to keep up with the threads, but damn, that was almost a full time job |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
114
|
Posted - 2014.09.03 13:44:00 -
[113] - Quote
To follow up, but I will make a new post:
If Starbase install costs are supposed to be the EXACT same as what it is for a station, but we have to pay for fuel. Just to bypass high sec taxes or something. I am not sure I follow.
I know the bonus for multiple arrays went away, but if all bonus went away totally, that isn't right either |

Bronson Hughes
Prophets of Fear
345
|
Posted - 2014.09.03 15:30:00 -
[114] - Quote
DISCLAIMER: I had never really tried industry before Crius, so I can only tell you what I've discovered since it went live.
Here are my general thoughts:
1. I anchored my first hisec POS and didn't have to pay someone for their standings in order to do it. I feel that the lifting of the standings requirements, along with opening up 0.8+ systems, was a huge boost for industry as it gave players more space to operate.
2. I think the change from a fixed number of slots to a sliding install cost based on job creation density is a fabulous idea. I very carefully selected my system to eventually minimize my install costs, and my research paid off. My POS is in a system with few moons and an NPC station with no facilities, so the number of jobs submitted will always remain relatively low.
3. The addition of the compression array, and the lifting of the losec restriction on the reprocessing array, have been great for my mining operations. It has also led to more than a few staggeringly expensive lossmails as people fill cheap haulers with compressed ore, but I'm okay with that.
4. Combining 1-3 means that POSes should not only be more common, but have more variety in fitting. With no need to fit multiple labs or factories of the same type, people can actually do more than one thing at a POS, even a small one. And given that spreading out makes all industry cheaper, having more POSes of different kinds in more systems fits with this perfectly.
5. I love the current industry UI. It took a bit for me to figure out, and there were some wrinkles to get fixed, but overall I think it's great. I do wish it was scalable though, as it does take up almost my entire screen, but you've got a lot of information crammed into one window, so I can understand it needing to be big.
I have a few complaints about reprocessing:
A. I think the old names of reprocessing and refining made far more sense than just lumping everything into reprocessing. WHy do we now "reprocess" ores into minerals? They hadn't ever been processed before, had they? In particular, why is it called a "reprocessing array" if you can only "reprocess" ores there? I know the change was made to clarify things, but in the end I think it just confused them. Can we please get separate refining and reprocessing names back? The only skill related to reprocessing that doesn't involve ores is Scrapmetal Processing; change everything else back to Refining/Refinery. (Just the names, the mechanics are fine IMHO).
B. I seriously dislike how the reprocessing array lacks any kind of UI like reprocessing in a station has. I know, the POS code is broken so it's hard to do. Fix it already. This excuse is getting old.
C. Not a complaint, but I do like how the new reprocessing skill bonuses work. It shouldn't be so easy to get a "perfect" refine. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Retar Aveymone
GoonWaffe Goonswarm Federation
729
|
Posted - 2014.09.03 16:19:00 -
[115] - Quote
CCP Greyscale wrote: OK, thanks, I'll look into this!
3QE, which should have 3% ME, also gets none: http://i.imgur.com/Ui6YWxA.png
My guess is whatever fix you put in works only on Amarrs. |

Quentin Rush
State War Academy Caldari State
33
|
Posted - 2014.09.03 20:43:00 -
[116] - Quote
Short version
- Shut down 4 high sec Large Industy POS for costs outweighing profit - Stopped all T2 production, BPO and invention for declined margins and numbers - Fall back to T1 production until we figure out what to do - Moving production to Jita for obvius reasons
So... Hoping to see the market level out, cant make enough to fund all needed plex atm. Stetching till the end of the year.. Maybe quit for the time being |

Querns
GBS Logistics and Fives Support Goonswarm Federation
780
|
Posted - 2014.09.03 21:11:00 -
[117] - Quote
Quentin Rush wrote:Short version
- Shut down 4 high sec Large Industy POS for costs outweighing profit - Stopped all T2 production, BPO and invention for declined margins and numbers - Fall back to T1 production until we figure out what to do - Moving production to Jita for obvius reasons
So... Hoping to see the market level out, cant make enough to fund all needed plex atm. Stetching till the end of the year.. Maybe quit for the time being You complain of declined margins... and then move all your production to Jita, the system with the highest job costs? This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Ranamar
Valkyries of Night Of Sound Mind
67
|
Posted - 2014.09.03 22:13:00 -
[118] - Quote
Querns wrote:Quentin Rush wrote:Short version
- Shut down 4 high sec Large Industy POS for costs outweighing profit - Stopped all T2 production, BPO and invention for declined margins and numbers - Fall back to T1 production until we figure out what to do - Moving production to Jita for obvius reasons
So... Hoping to see the market level out, cant make enough to fund all needed plex atm. Stetching till the end of the year.. Maybe quit for the time being You complain of declined margins... and then move all your production to Jita, the system with the highest job costs? ... and the least shipping costs.
I moved my manufacturing character out to nullsec because I WANT TO BELIEVE, but, had the stuff I manufactured been bigger than a size that fit a day's production in a blockade runner, I'd have considered moving there too. I was manufacturing enough value of stuff before that I would have started getting nervous putting a day's production in a freighter. There is significant value in not needing to worry about that, although it's probably still cheaper to pay Red Frog to freight it for you than to pay the Jita manufacturing premium... but it's less convenient too.
I actually find it fairly impressive that Jita has upwards of a 10% manufacturing cost while essentially everywhere else is less than half of that. It just goes to show what lengths some people will go to in order to have JIT material availability and not have to pay for shipping things to market. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
780
|
Posted - 2014.09.03 22:34:00 -
[119] - Quote
Ranamar wrote:[quote=Querns][quote=Quentin Rush] ... and the least shipping costs.
Shipping costs are a pittance in empire. Public couriers are your friend.
An example follows.
The install costs for my last batch of items produced in empire cost 1.5b isk. I'm building in a system with a job index of (rounded) 0.05, compared to Jita's 0.08. (I, too, am not immune to laziness.)
According to my spreadsheet, I needed 15 couriers to get my inputs to my build station, and 17 couriers to ship my finished products back to Jita. I pay 1.5m isk per jump, because I am a benevolent job creator. At this rate, my total public courier bill is 96m isk per jump from Jita. I could afford to ship 15 jumps from Jita before my shipping cost would outstrip my job install cost. If you were willing to pay less, this range increases considerably. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Velicitia
Arma Artificer
2626
|
Posted - 2014.09.04 00:40:00 -
[120] - Quote
Bronson Hughes wrote: B. I seriously dislike how the reprocessing array lacks any kind of UI like reprocessing in a station has. I know, the POS code is broken so it's hard to do. Fix it already. This excuse is getting old.
Thing is, it's not simply an excuse -- the POS code is horrendous.
Seriously, POS are just as likely to nuke you as your enemies ... and the code around structure ownership, etc, is a nightmare too.
Good thing it's on the "short list" of things to do (along with corp roles, and SOV) -- note that this is still pretty much a "soon(tm)" list. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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