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Thread Statistics | Show CCP posts - 13 post(s) |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
107
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Posted - 2014.09.01 21:43:00 -
[31] - Quote
CCP Greyscale -
I chatted with you about this prior to your vacation- which I hope you enjoyed
Minnie outpost lab upgrade not providing invention
EBR-224582014/08/21Science - Minmatar outpost upgradeAttachedEdit | View Comments
That is the Bugreport
Just wondering what is happening and what kind of time frame are we dealing with? |
Angie Chatter
15
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Posted - 2014.09.01 21:46:00 -
[32] - Quote
Some more issues i forgot to mention:
1) The tab to select what location/POS you want to select seem to sort by range? I would rather like a alphabetical order, so i can sort by the usual "string tricks" we also need to use for bookmarks, since we cant enforce a order ourself. So the good old "__#" prefix's.
2) The tooltip for the "requirement's" that is just below the field u enter the number of runs also gets in my way every day. I simply want to move my mouse to the input field and now i have to wait for this silly popup to fade away.
3) The bar that shows the system index has enough space to also display the actual numerical % number, so why do we get this unprecise bar in the upper part of the window, while there is enough screen space to display the actual number? |
Ekaterina 'Ghetto' Thurn
Department 10
178
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Posted - 2014.09.01 21:53:00 -
[33] - Quote
Drago Shouna wrote:Querns wrote:Agreed -- station compression would be a huge shot in the arm for the sorry state of acquiring compressed minerals today. Might I also suggest a UI hint in the Reprocessing dialog, pointing players towards compression if the price of the minerals they are receiving is significantly less than what the compressed ore value? This all seems like overkill, but keep in mind -- changing the way mining works like this is fighting against 11 years of learned behavior. You cannot underestimate how strongly it is ingrained in the minds of the playerbase that reprocessing your ore is how you do business. Drastic measures are needed to decouple reprocessing from mining. Sorry guys I disagree. Yes something needs doing (maybe). As a mainly one man corp I just cannot justify the cost of buying then running even a small POS for the small increase in mining income, and i'm sure that i'm by far from being the only one thinking the same. Maybe if players in a system could share a POS without being in the same corp it would help, or at least be able to allow players to use a compression array by invite or something. Heck even corps in the same alliance can't use each others POS facilities atm. Yes i'd sell some compressed, but it just isn't worth it as it stands. But I'm still not sure station facilities are the way forward to compress.
I will make a small comment on the compression issue.
We are a very small operation but obtaining, and running a POS for a short time, to compress ore is not an expensive task. You can buy a small tower & compression array BPC very cheaply, knock up some P4, & make the tower & array. Or as the array is easier to make you could buy a small tower ready made for less than 60 million ISK. Save up your ore and run the tower for just one hour every so often and cost will be infinitesimal.
I disagree with the proposal to introduce compression as a service at NPC stations for a number of reasons. It would go against the conflict driver/risk principle that CCP now follows. But more importantly it may feed the 'race to the bottom' in terms of pricing which is currently happening across the market.
Regarding ingrained behaviour you can lead a horse to water but you can't make it drink. A lot of people still don't see the problems with MIMAF but we have to keep plugging away at them. The whole economy is still in flux atm with summer still not over and the numbers playing EVE still way down possibly largely due to the nullsec stalemate and sovereignty related problems.
Finally regarding the industry changes as a whole I was one of those maybe preaching the doom & gloom but I don't think it has turned out as bad as many thought it might have done. I'm still working out which way the river is flowing but I suspect it will turn out alright in the end. |
Mara Pahrdi
The Order of Anoyia
812
|
Posted - 2014.09.01 21:53:00 -
[34] - Quote
Querns wrote:Drago Shouna wrote:Querns wrote: Agreed -- station compression would be a huge shot in the arm for the sorry state of acquiring compressed minerals today.
Might I also suggest a UI hint in the Reprocessing dialog, pointing players towards compression if the price of the minerals they are receiving is significantly less than what the compressed ore value?
This all seems like overkill, but keep in mind -- changing the way mining works like this is fighting against 11 years of learned behavior. You cannot underestimate how strongly it is ingrained in the minds of the playerbase that reprocessing your ore is how you do business. Drastic measures are needed to decouple reprocessing from mining.
Sorry guys I disagree. Yes something needs doing (maybe). As a mainly one man corp I just cannot justify the cost of buying then running even a small POS for the small increase in mining income, and i'm sure that i'm by far from being the only one thinking the same. Maybe if players in a system could share a POS without being in the same corp it would help, or at least be able to allow players to use a compression array by invite or something. Heck even corps in the same alliance can't use each others POS facilities atm. Yes i'd sell some compressed, but it just isn't worth it as it stands. But I'm still not sure station facilities are the way forward to compress. That is the whole point -- adding station compression would make it so you can compress your ore without requiring a POS. I agree that the POS is both a significant barrier to entry and fiddly to make work with disparate groups of people. I disagree. What we need is a POS fix, not more convenience in stations. Remove insurance. |
Ekaterina 'Ghetto' Thurn
Department 10
178
|
Posted - 2014.09.01 21:59:00 -
[35] - Quote
I do agree for small operations there is no need or economic sense in running a research or manufacturing POS now in high sec. We alone have about two billion ISK worth of POS infrastructure sitting in the station hangar that might never get used under the current scenario. Whether that is a good result of the Crius changes I don't know. It certainly isn't as diverse. |
Hashi Lebwohl
Oberon Incorporated RAZOR Alliance
44
|
Posted - 2014.09.01 22:03:00 -
[36] - Quote
Feedback
General
I think you can make too few ships and too many modules off a bpo in a given period compared to before the patch. If you want to make ships you really want to be inventing them now - but if you are inventing modules you are probably being swamped by bpo owners. I assume this was your intention when you set the production times.
I also feel that the production times are a one size fits all - For instance, why do all types of frigates, from interceptors to assault frigates, have the same production time?
On a personal level, I cursed your name when you changed the material requirements one week after the patch. I really appreciated doing that process twice.
Specific UI
the pop-up skills requirement in the centre of the UI covers the box where you can change the numbers - its quite annoying each time you mouse over to change the numbers... When viewing material requirements of a bpc (or any other screen) would be helpful see the specific ME associated with those results (even better if you could change the ME to see the effect) Still wish to see the total cost of a single unit displayed on the UI, preferably compared to the average sales price even if was simply the background was something visual like a yellow - blue graded scale (and a popup of the profit or loss). Actually if you could do the reverse for the market that would be great - highlight those items listed at below production costs. Module re-balancing
Can you ask Fozzie to get a move on with the module rebalancing - my tech II pet hates are:
Target painter II - why bother as Phased Weapon Navigation Array Generation Extron has the same states and lower CPU usage. Signal Amplifier II - Type-D Attenuation Signal Augmentation has same range bonus and better cpu usage and does not require electronic upgrade V to fit (level 1 is fine).
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GreenSeed
1157
|
Posted - 2014.09.01 22:14:00 -
[37] - Quote
Bugs:
- When starting a job and quickly switching to another BP sometimes causes the new BP to become unresponsive until a third BP gets chosen . (happens fairly often)
- Sometimes when starting a lot of corp jobs, jobs started by one character wont update to the rest of the corp members, showing the BPs used by that person to show as "available" to be installed. (can't reproduce, but happens often)
General nuisances:
- Cost reduction for bulk jobs kicks in after a certain number of runs, increasing the number of runs past that point does not result in any additional reduction in material. this effectively makes the minimum batch run to optimally be the cost reduction point. doing it otherwise is just unreasonable. so why have the cost reduction to begin with? just include it on the BP... (im talking mainly about components, modules, and the like here.)
- teams didn't work, cant be assed to see if any teams are up for contract and going for the second best is hardly worth the effort. why not adding a "recommended" list of teams based on whats been mostly built? this way they would see more movement.
- Public Index information is not good. not good at all. make it not available for lowsec/nullsec systems unless the player flies to the system/station in question.
- why are used BPs listed o the job starting list? we need a "also show used BPs" check box.
- there's been a mayor improvement of the BPC management, but it is still a nightmare. probably with better container control things could improve.
- multiple job starting is still due. if we still had the old UI and the only change Cirrus brought was the ability to start multiple similar jobs at the same time i would have been equally happy with the changes. (takes that little to keep us industrialists happy.)
- Data interfaces show as part of the total cost of an invention attempt, even when they are not consumed.
Hashi Lebwohl wrote:
Signal Amplifier II - Type-D Attenuation Signal Augmentation has same range bonus and better cpu usage and does not require electronic upgrade V to fit (level 1 is fine).
its +2 targets, if you care for it its definitely worth the training time. (i have it) |
Scaugh
Blue Republic RvB - BLUE Republic
64
|
Posted - 2014.09.01 22:43:00 -
[38] - Quote
Querns wrote:Drago Shouna wrote:I don't know what the answer is, but I do feel that if anyone could compress ore in any station it would quickly become worthless. Yes you'd get your minerals, but it would soon become pointless as selling raw ore or minerals would still be more viable due to the competition.
It'd be worth at least 10-20% more than the minerals are worth, just because nullsec can afford to pay that much more for it.
i did a basic spreadsheet and I can refine in a highsec station without the RX04 implant and the resulting minerals are worth more than the ore. Using the RX04 implant just about doubles the profits.
So i guess the big market guys are not paying enough for high sec ores and does not incentiveise me to compress. |
Scaugh
Blue Republic RvB - BLUE Republic
64
|
Posted - 2014.09.01 22:55:00 -
[39] - Quote
priority list (not in any order)
1. Make it so the industry UI can be resize. I'd like to be able to see more than it when i have it open. 2. Show me as a hint the actual system cost index not just a part filled red bar. 3. Allow me to be able to select high sec / low sec or null only station facilities from a drop down menu in the industry UI 4. Teams, teams, teams. there is not enough time in the day to explain how i feel trying to search through them. For starters. my screen only allows 4 of them displayed at a time. Try to type in "deep space transport" in the filter results in nothing yet it is a ship class than s displayed as effected by teams. and so on..........
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Retar Aveymone
GoonWaffe Goonswarm Federation
727
|
Posted - 2014.09.01 23:29:00 -
[40] - Quote
Scaugh wrote:Querns wrote:Drago Shouna wrote:I don't know what the answer is, but I do feel that if anyone could compress ore in any station it would quickly become worthless. Yes you'd get your minerals, but it would soon become pointless as selling raw ore or minerals would still be more viable due to the competition.
It'd be worth at least 10-20% more than the minerals are worth, just because nullsec can afford to pay that much more for it. i did a basic spreadsheet and I can refine in a highsec station without the RX04 implant and the resulting minerals are worth more than the ore. Using the RX04 implant just about doubles the profits. So i guess the big market guys are not paying enough for high sec ores and does not incentiveise me to compress. You need to compress the ore. Go look at compressed ore prices. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
776
|
Posted - 2014.09.01 23:35:00 -
[41] - Quote
CCP Greyscale wrote:Hi everyone,
I'm going to read this properly tomorrow, but in the meantime I'm just dropping in to suggest that if you want to have a longer discussion about particular things, it'd be super helpful if you created a spin-off thread and link it from here, mainly because it makes it much easier for me to follow separate conversations when they're not interleaved :) What's all here is great, I'm just wary of coming back in the morning and finding ten pages about compression ;)
Thanks! -Greyscale Ah, sorry about that.
I've taken the liberty of making the adjunct thread you requested.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
SJ Astralana
Syncore
63
|
Posted - 2014.09.01 23:39:00 -
[42] - Quote
On the topic of sniping, I'd like to see the bid changed to maximum bid, similar to ebay. In the UI, you would see the current winning bid, but you wouldn't see the winning bid's maximum bid. That way, a bidder can do a valuation, set the maximum, and have incremental bids dropped in until a winner is determined. Hyperdrive your production business: Eve Production Manager |
Retar Aveymone
GoonWaffe Goonswarm Federation
727
|
Posted - 2014.09.02 00:21:00 -
[43] - Quote
SJ Astralana wrote:On the topic of sniping, I'd like to see the bid changed to maximum bid, similar to ebay. In the UI, you would see the current winning bid, but you wouldn't see the winning bid's maximum bid. That way, a bidder can do a valuation, set the maximum, and have incremental bids dropped in until a winner is determined. This would be fantastic. |
GreenSeed
1157
|
Posted - 2014.09.02 03:40:00 -
[44] - Quote
i think on teams a priority is to have a proper shotgun rule first. or anything, really... its just seems thrown in there as a half realized idea. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
573
|
Posted - 2014.09.02 05:02:00 -
[45] - Quote
- The industry window doesn't resize well making it difficult to use and difficult to multi-task with.
- The industry window doesn't pin, dock or go transparent like other windows do.
- The start job button turns into the cancel job button once pressed, making costly mistakes more likely than they need to be.
- The blueprints list is very slow for people with lots of blueprints and includes lots of greyed out blueprints. It needs to be faster, better filtered, better paged etc.
- Team bidding/sniping and general feedback on the progress of your bids needs improvement.
- The changes to production speed on some blueprints has enabled very small numbers of players to supply the entire market, which I didn't think was something you wanted to do.
- Many of us would like further information about the future of T2 BPOs or at least a timescale for the arrival of that information, because they are a significant part of many players gameplay and for some of us they are the chief appeal of the industry system, so we'd like to be able to make informed decisions on what to do next.
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Tzar Sinak
Mythic Heights
117
|
Posted - 2014.09.02 05:43:00 -
[46] - Quote
Can the BPCs tooltip also include the remaining number of runs?
Of all the podcasts I listen to Hyrdostatic is the best! http://hydrostaticpodcast.blogspot.ca/ Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out. https://forums.eveonline.com/default.aspx?g=posts&t=295315 |
Team Bidders
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.09.02 05:54:00 -
[47] - Quote
Overall, I like Crius.
I've been a manufacturer since I joined EVE Online 3 years ago. I spent 90% of my EVE time building or trading T2 ships. Although I have only 21 manufactring slots and 22 science slots, I managed to sell 40 Billions worth of ships and created profit of 10 Billions in August alone. I also actively participated in team biddings and won 8 teams so far.
What I LIKE most about Crius:
1. Reduction of clicks needed: Now the new UI remembers my last settings on the BPCs, which really made my life a lot easier. No more 5 clicks just to install a jobs!
2. Dynamic nature of industrial world: With the introduction of job cost index and teams, players no longer have the same universal cost. This has definitely driven some players away and opened up the space for professional manufacturers like me.
What I DISLIKE most about Crius:
1. The new industry window is too small: Before Crius, I can see 30+ jobs in the industry window. Now I can see about 8 jobs. Since I always have 43 jobs (including manufacuring & science) running at the same time, I have to scroll a lot just to find out what ships I am or am not buidling.
2. Team auction interface: Please, we need a list of teams we are bidding for. I hate having to scroll down the window and put mouse cursor on hundreds of teams just to find out what bids I have submitted.
3. Short production time on some items: In the past, a 10-run 1400MM Artillery II BPC needs roughly 3 days to manufacture, with the help of Rapid Assembly Array. Now the production time is only 8 hours in a regular Equipment Assembly Array, which made Rapid Assembly Array useless. In addition, I have a real life outside of EVE world and I can't log on every 8 hours to start a new job. In order to solve the problem, I suggest CCP add a new function : T2 BPC consolidation. If I can combine 3 10-run 1400MM Artillery II BPCs into one 30-run 1400MM artillery II BPC, I can start a 24-hour job, which is more reasonable. Longer runs will also allow us to make better use of the material savings.
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Throwaway Sam Atild
Republic Military School Minmatar Republic
28
|
Posted - 2014.09.02 06:15:00 -
[48] - Quote
I made up a bit of a wish-list a while ago that's still valid here
As for my general impressions of Crius, they're a mixed bag. The UI is certainly much improved, and with a little more refinement will become excellent. I think it has the potential to completely replace an out of game tool, which would be very neat from an accessibility point of view.
I'm pretty non-plussed about the Teams and job cost system, sniping aside. It may have accomplished its goal of spreading people out, but from what I've seen the terrain still ends up being pretty flat. I do a pretty significant amount of cost-benefit analysis in planning the corps production, and my bottom line is that it doesn't actually matter very much where you build. You can bulid close to Jita and save on shipping and pay higher job cost, or you can build far away and pay more on shipping and pay less on job cost and have less access to 'free' teams. There's some wiggle room to be had, but nothing significant.
As far as build times go, as the economy begins to settle its pretty clear that T2 modules and small ships got hit pretty hard as expected. The decrease in end to end time closed up the margins and made the selling market crowded and nasty. Things aren't completely shut down, but they're tight enough to reduce the incentive to participate.
Overall I still think the big opportunities for conflict drivers were whiffed. No one's come trying to knock down my POS's or fight me for a moon. If threatened with war-dec it's simple to grab the bpo's out of the POS and turtle up at a station for a minor loss to productivity. This is actually a set-back in my opinion from pre-Crius, where a war-dec could conceivably halt your invention by shutting down your POS. There's practically nothing that you can build in high-sec that would create any risk for the builder.
More positively I can say that the Crius changes have peaked up some interest in my line members in learning more about production. I think the improved UI is the main reason for that.
If there's any steam left for more changes I hope that you direct them towards removing internal threats to production by making manufacturing more corp friendly. I hope you increase the external threats to production by making manufacturing more dangerous by providing large benefits to building in space, along with big rewards to blapping POS's to drive conflict. As it stands there isn't any external threat, and the corp permissions all suck so
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Zakarumit CZ
Zakarum Industries Exiliar Syndicate
187
|
Posted - 2014.09.02 06:34:00 -
[49] - Quote
Please add some overview of my current industry team bids. |
Saisin
State War Academy Caldari State
134
|
Posted - 2014.09.02 06:49:00 -
[50] - Quote
I am not an industrialist, but Cryis has piqued my interest into starting to produce something. I like the new industry screen's design, so for my perspective it is all good. Also, it is a good thing to gather serious feedback from the community that way, long after the passions have cooled down. +1 for the initiative... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
|
Posted - 2014.09.02 08:31:00 -
[51] - Quote
Retar Aveymone wrote:The invention job cost should not include the cost of the interfaces (as those are not used up).
If you're talking for the calculation for the cost to install the invention job, it doesn't.
It's based off the cost to build thing you're inventing to.
Source: the numbers match up with my calculator which does it that way. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Carniflex
StarHunt Mordus Angels
290
|
Posted - 2014.09.02 08:47:00 -
[52] - Quote
I am relatively neutral about Crius. Some ME conversions were annoying (like rigs, prints that used to be perfect were not so anymore after the patch).
A - note. As far as I'm aware the standings one has towards the station owner do not affect the NPC tax in manufacturing/researching. This is inconsistent with market behavior where standings with the station owner do affect the NPC taxses. So it would be great if standings with a station owner would also affect NPC tax in industry or if this is undesirable the standings affecting the tax on markets (and refining if this is still the case) should be removed. So that standings either matter or do not, not the current mixed situation where they sometimes do and sometimes dont. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Samsara Toldya
Pator Tech School Minmatar Republic
16
|
Posted - 2014.09.02 09:15:00 -
[53] - Quote
Maybe I am too new to the game but for what I see:
Pre Crius I wasn't able to manufacture in Jita 4-4 because of slot limitation. I had to use Frog/Push contracts to get my stuff to my manufacturing facility and had to use Frog/Push to get my stuff back to a trading hub. That ended (and still ends) up to 8 days of waiting. A very long period of time considering the market. Of course I could use the fast delivery options by paying an extra fee.
Past Crius I started to manufacture my stuff in Jita 4-4, cutting off the logistic and beeing able to adapt to market fluctuations within a second. I even took out the risk of losing my goods to suicide gankers and wardecs wouldn't shut down my business. Because of higher installation costs in Jita 4-4 my margins got tighter, but still I would be able to make higher overall profit due to cutting of logistics (ISK and time) and risks.
For what I see the system cost index doesn't work the way it should work. Manufacturing in Jita 4-4 is WAY too cheap considering the benefits or facilities >10 jumps out are WAY too expensive. To me moving out 10 jumps won't lower the system cost index enough to justify the extra effort.
As for "new player experience" I still don't see an easy way to get into manufacturing. Yes, to find a blueprint worth looking at one only has to take the blueprint data out of a YAML file, mix it with some data in a MSSQL database, put in some imported prices and average sell volume out of a XML file delivered by eve-central, fetch some things like system cost index and base price out of CREST, use the charakter blueprint API, the charakter skill API, ... and he is good to go if he doesn't f*ck up formulas. Or he could take a week off ddosing Fuzzwork with every single blueprint available and each blueprint for different locations and...
I see why Production Efficiency was taken out of the game as it had been a "must have" skill for new players. Still I don't see the need to change it to a time reduction. We already are building stuff faster than those items are used. I'd love to see this skill reducing the installation taxes or installation costs as we are able to reduce taxes for reprocessing with standing, broker fees with standing and skills and planetary interaction taxes with skills. Now I can build a Rifter faster than before Crius and lose even more ISK per hour. I'd like to produce cheap, not fast. There are a lot of tech1items where one slot and 24 hours of production would be enough to cover the Jita tradevolume of one week or even a month (like... capital cargohold rigs, mining foreman links, ...). Reducing the production time allows me to offer MORE of them, but it doesn't allow me to lower my prices to attract more customers.
How many Strip Miner I were produced during august 2014 - and how many Strip Miner I were destroyed or used for T2 production? How many Damage Control Units II were produced during august 2014 - and how many DCU II were destroyed?
I think that if you would take a look at units produced vs units destroyed you would agree that the ability to produce stuff even faster isn't the option you should go for. Oversupply tighten the margins, tight margins take new players out of manufacturing.
And while you are looking at numbers I'd like to ask: How many production jobs were installed pre crius on an average per month and how has this figure changed? That would be my personal indicator of wheter those changes are good or bad.
I really like some of the changes made... yet I stopped with the industry part of the game. I don't find the motivation to update my spreadsheets each time a blueprint is changed and I fail to see an easy way to import my blueprints without using different sources like YAML, XML, SQL, CREST and whatever. If the charakter blueprint API would include the materials needed to build stuff with given ME/TE I'd take a look at it... |
Selaria Unbertable
POS Mortem Renegades Of Silence
42
|
Posted - 2014.09.02 09:53:00 -
[54] - Quote
In general, I'm quite pleased with the industry changes, especially the new UI. Starting jobs on multiple characters is no longer a pita, it goes much more smoothly. That being said, there is always room for improvements:
1) Facility sorting in the blueprints tab. No idea how it's currently done (by itemID maybe?), but an alphabetic sorting would be helpful, especially if you name your POS arrays after a certain schema.
2) The job tab is sometimes quite laggy, as some others have pointed out.
3) I think you guys overshot the production times on T2 modules. Before you could spend a day or two on each 10-run-bpc, now the times are down to several hours. With the slightly increased build times on ships, I think this was a little too much.
4) Invention... The UI changes made this part of industry far less annoying, but what I would like to see is some kind of bulk invention. Maybe with a limit of 24 or 48 hours maximum, but it should be possible with the new UI, shouldnt it? This would make it less annoying to start new invention jobs every few hours, most of us do have a real life you know? ;) Furthermore, you would no longer have to make so many low-run copies, but instead fewer with more runs. That would make the blueprints list a little clearer imho.
And some of the things said before, like an overview on your own team bids... But so far, quite satisfied with the changes. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
|
Posted - 2014.09.02 10:06:00 -
[55] - Quote
Retar Aveymone wrote:SJ Astralana wrote:On the topic of sniping, I'd like to see the bid changed to maximum bid, similar to ebay. In the UI, you would see the current winning bid, but you wouldn't see the winning bid's maximum bid. That way, a bidder can do a valuation, set the maximum, and have incremental bids dropped in until a winner is determined. This would be fantastic.
How would you handle multiple bids?
The way the system works now is: multiple people can all put bids in, which count to the system level bid.
X puts 3 Y puts 7 Z puts 15
which leads to a total bid of 25 for the system.
If the next highest bid for a system is 20, what you're suggesting would go up to 21. But how does that break down into X Y and Z's bids, for ISK returned?
(not saying it's a bad idea. Just wondering how you'd suggest implementing it) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
|
Posted - 2014.09.02 10:12:00 -
[56] - Quote
Samsara Toldya wrote: I really like some of the changes made... yet I stopped with the industry part of the game. I don't find the motivation to update my spreadsheets each time a blueprint is changed and I fail to see an easy way to import my blueprints without using different sources like YAML, XML, SQL, CREST and whatever. If the charakter blueprint API would include the materials needed to build stuff with given ME/TE I'd take a look at it...
pssst. I put together a few useful things. So has lockefox.
Spreadsheet with the materials to make things: https://www.fuzzwork.co.uk/dump/hyperion-1.0-101505/industryActivityMaterials.xls.bz2 (there are others in the same directory that you'll probably want. invTypes for lookups for the names. industryActivity* for other industry details)
If you want to load your list of blueprints into a google docs spreadsheet: https://github.com/fuzzysteve/eve-googledocs-script/blob/master/blueprints.gs
If you want a bunch of handy functions for getting indexes and so on: http://eve-prosper.blogspot.co.uk/2014/07/building-better-spreadsheets-crius.html
https://www.fuzzwork.co.uk/blueprint/costindex.php if you want to browse indexes out of game. The map if you want to look in game. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Selaria Unbertable
POS Mortem Renegades Of Silence
42
|
Posted - 2014.09.02 12:20:00 -
[57] - Quote
And don't forget Qoi with her page: http://eve-industry.org/calc/
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Retar Aveymone
GoonWaffe Goonswarm Federation
727
|
Posted - 2014.09.02 12:53:00 -
[58] - Quote
Steve Ronuken wrote:Retar Aveymone wrote:The invention job cost should not include the cost of the interfaces (as those are not used up). If you're talking for the calculation for the cost to install the invention job, it doesn't. It's based off the cost to build thing you're inventing to. Source: the numbers match up with my calculator which does it that way. I'm not, I'm talking about the tooltip that estimates how much the job costs. Hover over an invention job you're installing sometime and look at the costs. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
573
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Posted - 2014.09.02 13:36:00 -
[59] - Quote
Samsara Toldya wrote:Past Crius I started to manufacture my stuff in Jita 4-4, cutting off the logistic and beeing able to adapt to market fluctuations within a second. I even took out the risk of losing my goods to suicide gankers and wardecs wouldn't shut down my business. Because of higher installation costs in Jita 4-4 my margins got tighter, but still I would be able to make higher overall profit due to cutting of logistics (ISK and time) and risks.
For what I see the system cost index doesn't work the way it should work. Manufacturing in Jita 4-4 is WAY too cheap considering the benefits or facilities >10 jumps out are WAY too expensive. To me moving out 10 jumps won't lower the system cost index enough to justify the extra effort. You're not alone in this.
Prior to Crius my production was divided between:
A number of 0.0 locations One low-sec location One hi-sec location outside of Jita All of the stations in Jita
Now my production occurs in:
One station in Jita
...which isn't what the marketing blurb for Crius suggested would happen, but is absolutely what is right for my production operation post Crius.
I was fortunate/wise enough to avoid the Crius deployment horrorshow by ceasing almost all industry activities prior to the deployment, unlike many other supercapital producers who had a "fun" time dealing with the fallout! |
Jo TwoTimes
Just Like Home
1
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Posted - 2014.09.02 13:39:00 -
[60] - Quote
a couple days ago i did post a crius feedback thread , focused on small changes to makes it easier for newbs to enter the : https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=369053
didnt generate a lot of comments, mybe because its newb related, but maybe worth a read anyway |
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