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Heather Tsukaya
Feather Ventures
18
|
Posted - 2014.09.08 19:35:00 -
[1] - Quote
#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.
#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game.
#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game.
These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game." |

baltec1
Bat Country Goonswarm Federation
13043
|
Posted - 2014.09.08 19:38:00 -
[2] - Quote
Griefing is already banned in EVE. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Heather Tsukaya
Feather Ventures
18
|
Posted - 2014.09.08 19:41:00 -
[3] - Quote
baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. |

Lugh Crow-Slave
Guardians of the Morrigan
30
|
Posted - 2014.09.08 19:42:00 -
[4] - Quote
none of what you described stops griefing as defined by CCP and griefing is already against the EULA |

Lugh Crow-Slave
Guardians of the Morrigan
30
|
Posted - 2014.09.08 19:44:00 -
[5] - Quote
Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least.
I don't i feel you need to be held responsible for who you let into your corp and awoxing is the part of the game many people enjoy and on a variety of different levels just because its a part of the game you don't like doesn't mean it needs to be removed. |

Heather Tsukaya
Feather Ventures
18
|
Posted - 2014.09.08 19:48:00 -
[6] - Quote
Lugh Crow-Slave wrote:Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. I don't i feel you need to be held responsible for who you let into your corp. Awoxing is the part of the game many people enjoy and on a variety of different levels. just because its a part of the game you don't like doesn't mean it needs to be removed. It needs to be removed because it causes new players to leave the game.
In the words of The Mittani:
The Mittani wrote:hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement. |

Lugh Crow-Slave
Guardians of the Morrigan
30
|
Posted - 2014.09.08 19:52:00 -
[7] - Quote
Heather Tsukaya wrote:Lugh Crow-Slave wrote:Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. I don't i feel you need to be held responsible for who you let into your corp. Awoxing is the part of the game many people enjoy and on a variety of different levels. just because its a part of the game you don't like doesn't mean it needs to be removed. It needs to be removed because it causes new players to leave the game. In the words of The Mittani: The Mittani wrote:hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.
There are far more things that cause a lot more ppl to leave the game Awoxing has never caused anyone i have know to quit the game and only very few times has it caused people to leave my alliance.
You don't need CCP to protect you this is something you can do if there is someone if your corp you don't know treat them as you would any other neutral. |

Chris Slayter
Baitfire Allibaitors
39
|
Posted - 2014.09.08 20:00:00 -
[8] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so. The 'option to go criminal' completely negates your suggestion of making ganking only possible when criminal. Also the idea itself is not helping the game at all. Suicide ganking is far more than a tool for griefers. It can be used to get rid of a neutral scout or ammo supplier in combat. Removing this option would mean taking away potential for player creativity.
Heather Tsukaya wrote:#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game. First thing that would happen if such a change was made is that everyone puts their miners/missionrunners in one corp while doing the refining and reasearching in another effectively removing the risk for their players entirely. (and a major reason EvE is so popular is because there is risk involved the second you undock)
Heather Tsukaya wrote:#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game. To be honest I don't see how safaris are a problem in this game. Better blame your CEO for not checking a players history if safaris are causing you problems. Also: content is created this way, instead of complaining why not gather your fellow corpies and fight the bad guy? |

Ix Method
Brutor Tribe Minmatar Republic
153
|
Posted - 2014.09.08 20:01:00 -
[9] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so. Spontaneity is one of the only things that makes highsec interesting, why would we want to regiment what people can do?
Heather Tsukaya wrote:#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game. This is what NPC corps are for. If its as simple as having a community there are other (better?) ways of doing this than forming a corp. If anything we should be moving towards making corps less of a disposable asset rather than a place to chat/avoid tax and then reform My Corp. as soon as a war hits.
Having your own corp has benefits to balance the drawbacks.
Heather Tsukaya wrote:#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game.
These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game. Don't really see why you'd want to protect players from the game they've actively chosen to participate in? Travelling at the speed of love. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
6066
|
Posted - 2014.09.08 20:02:00 -
[10] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so. So in order to do "criminal" things a player must do criminal things. And to do criminal things a player has the option to "go criminal" at will. But they can't go criminal in the first place because they must be criminals first. Flawless circular logic there! 
Heather Tsukaya wrote:#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game. Stay in an NPC corp and create a player-made chat channel if you want to be strictly social and do not want to be war-decced. A corporation is there to provide collective benefits for a group of people.
And industrialists would abuse this system by creating "shell" corps just for the POS/POCOs and having everyone else run in a "social corp" that is on friendly terms with the "empty" corp. Almost all the benefits of a POS/POCO with less of the risks.
Heather Tsukaya wrote:#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game. The Mittani trolls people on an epic scale. He knew the subject would create uproar and so wrote about it. He then sat back and watched the fireworks.
It is not CONCORD's responsibility to enforce what is basically other corporation's "internal security." That is a player's job. If you don't want to deal with AWOXers, make the environment hostile to them (preferably with weapons, a warp scrambler, and an energy neutralizer.)
Heather Tsukaya wrote:These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game." "Griefing." I do not think that means what you think it means.
Here in EVE it commonly means; sustained and personal harassment on a particular individual over a period of time for no reason or gain.
Getting randomly blown up is not "griefing." Getting blowing up twice by the same people in the same place is not "griefing." Getting blown up repeatedly by the same people, in different places in EVE, despite your efforts to avoid them, having no bounty or vendetta listed against you, over the course of a week or two IS "griefing."
tldr; "griefing" in EVE applies when significant effort is being applied against a person for no reason. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

Cidanel Afuran
Astro Technologies Apocalypse Now.
31
|
Posted - 2014.09.08 20:15:00 -
[11] - Quote
Heather Tsukaya wrote:Lugh Crow-Slave wrote:Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. I don't i feel you need to be held responsible for who you let into your corp. Awoxing is the part of the game many people enjoy and on a variety of different levels. just because its a part of the game you don't like doesn't mean it needs to be removed. It needs to be removed because it causes new players to leave the game. In the words of The Mittani: The Mittani wrote:hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.
Getting killed in PvP causes new players to leave the game. We obviously need to keep anyone from dying in PvP.
Not being reimbursed for 100% of your ships hull/equipment when you die causes new players to leave the game. We obviously need to reimburse 100% of the cost.
Not being able to AFK mine in peace causes new players to leave the game. AFK miners should obviously not be able to be attacked.
Not being able to instawarp your assets between locations causes new players to leave the game. We obviously should be able to instawarp assets.
Not being able to buy skillpoints with ISK causes new players to leave the game. We should obviously be able to buy skillpoints with isk.
Should I keep going, or do you get the point? |

Adrie Atticus
The Shadow Plague The Bastion
275
|
Posted - 2014.09.08 20:19:00 -
[12] - Quote
Cidanel Afuran wrote:
Getting killed in PvP causes new players to leave the game. We obviously need to keep anyone from dying in PvP.
Not being reimbursed for 100% of your ships hull/equipment when you die causes new players to leave the game. We obviously need to reimburse 100% of the cost.
Not being able to AFK mine in peace causes new players to leave the game. AFK miners should obviously not be able to be attacked.
Not being able to instawarp your assets between locations causes new players to leave the game. We obviously should be able to instawarp assets.
Not being able to buy skillpoints with ISK causes new players to leave the game. We should obviously be able to buy skillpoints with isk.
Should I keep going, or do you get the point?
Best part of this is that if you join Goonwaffe, none of these really matter due to reimbursement and effortless JF services.
Buying SP with ISK is possible but indirectly and this shouldn't actually deter new players as they most likely don't understand what to do with all that SP. |

Lugh Crow-Slave
Guardians of the Morrigan
32
|
Posted - 2014.09.08 20:23:00 -
[13] - Quote
Heather Tsukaya wrote:In the words of The Mittani: The Mittani wrote:hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.
This is a very poor example as many things have upsides and draw backs. yes it is risky to let a new player into your corp as they could very well be an alt but any good CEO knows how to mitigate this risk. The incentive to letting a new player into your corp is that you will be a large part into how they view the game and can shape them into the pilot you need.
EvE is risk vs reward recruitment is not exempt from that. |

Fer'isam K'ahn
None Of One
393
|
Posted - 2014.09.08 20:31:00 -
[14] - Quote
There is so much fail and contradiction in the suggestion it is beyond worth of correction or commenting.
As is the observation and the appeal to authority of the almighty mittani .. or one of his writers..... Join the BIG Lottery (see Bio ingame), oldest and only non-profit Lottery in EVE, every second Monday. Wire ISK to BIG GAMES for tickets ! Join the Channel, have fun, being a lucky winner is optional ,)
|

Momiji Sakora
Omni Galactic
25
|
Posted - 2014.09.08 20:33:00 -
[15] - Quote
There are lots of ways to protect yourself against the above issues in OP's post. However these are often learnt the hard way, and are incredibly damaging to the whole atmosphere of the game - don't trust anyone, etc etc.
I've gone to a starter system in a Orca, offered to boost newbros and been declined because they assumed I was going to kill them. I've offered Perfect Orca boosts to ice and ore miners in a couple of systems, and again been told they're not interested because I could be trying to gank them. Is this the atmosphere we want to give to the people who bring new blood to our universe?
This game is can be incredibly toxic to new pilots, and to pilots who enjoy the PVE side of the game. Which love it or hate it, is the major source of ISK making for EVERYONE in our game, regardless of if you're in Low, High or Null. PVP is not a viable income, it is however very fun. (Having myself recently discovered the fun of dropping bombs on unsuspecting pilots in Null). A lot of people will say they just don't get the game. But it's not exactly true I think. |

Rowells
Unknown Soldiers Fidelas Constans
1315
|
Posted - 2014.09.08 20:35:00 -
[16] - Quote
1. no
2. no
3. no
If you believe you or anyone else is being truly griefed, report it. I imagine an account ban is much better punishment than simply not allowing it to happen. |

Antillie Sa'Kan
Forging Industries Silent Infinity
644
|
Posted - 2014.09.08 20:38:00 -
[17] - Quote
I have a simpler idea for preventing griefing in hisec. Remove hisec. |

Cidanel Afuran
Astro Technologies Apocalypse Now.
32
|
Posted - 2014.09.08 20:38:00 -
[18] - Quote
Momiji Sakora wrote:There are lots of ways to protect yourself against the above issues in OP's post. However these are often learnt the hard way, and are incredibly damaging to the whole atmosphere of the game - don't trust anyone, etc etc.
I've gone to a starter system in a Orca, offered to boost newbros and been declined because they assumed I was going to kill them. I've offered Perfect Orca boosts to ice and ore miners in a couple of systems, and again been told they're not interested because I could be trying to gank them. Is this the atmosphere we want to give to the people who bring new blood to our universe?
This is absolutely the atmosphere we want. If you aren't OK with that kind of atmosphere, this isn't the game for you. Let's not water down the game. There are more than enough MMOs out there offering nice and safe gameplay. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.08 20:48:00 -
[19] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.
#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game.
#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game.
These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game."
1 - Don't think this is a good idea. In real life anyone can attack you at anytime, and Eve should certainly not be more sheltered than real life. What we should have are real consequences for suicide ganking, so that it is only done when appropriate (i.e. when the person being ganked is undertanked and carrying around valuable stuff, etc...).
2 - Don't know much about this but tend to disagree. If you want the presence of a highsec corp you need to learn to fight wars. You always have the option of disbanding an re-forming.
3 - Probably agree - The awox mechanic never made much sense. |

Lugh Crow-Slave
Guardians of the Morrigan
33
|
Posted - 2014.09.08 21:07:00 -
[20] - Quote
Momiji Sakora wrote:There are lots of ways to protect yourself against the above issues in OP's post. However these are often learnt the hard way, and are incredibly damaging to the whole atmosphere of the game - don't trust anyone, etc etc.
Yes this is what drew me and many others to the game. The challenge that comes from playing against the other people and when you can't trust anyone the bonds you form with the people you do trust become that much stronger. |

Cidanel Afuran
Astro Technologies Apocalypse Now.
32
|
Posted - 2014.09.08 21:14:00 -
[21] - Quote
Lugh Crow-Slave wrote:Momiji Sakora wrote:There are lots of ways to protect yourself against the above issues in OP's post. However these are often learnt the hard way, and are incredibly damaging to the whole atmosphere of the game - don't trust anyone, etc etc.
Yes this is what drew me and many others to the game. The challenge that comes from playing against the other people and when you can't trust anyone the bonds you form with the people you do trust become that much stronger.
+1
I do very little PvP (meaning, fleets to actively hunt), but if PvP wasn't as big of a part of this game, I wouldn't be around. |

Lugh Crow-Slave
Guardians of the Morrigan
34
|
Posted - 2014.09.08 21:28:00 -
[22] - Quote
Momiji Sakora wrote:
+1
I do very little PvP (meaning, fleets to actively hunt), but if PvP wasn't as big of a part of this game, I wouldn't be around.
Indeed one of the best things about eve is you can't avoid PvP and still play be you competing with a small gang, a fleet of warships, other miners in a belt or against other traders on the market.
EvE is all about player interaction and confrontation if that's not the type of game you want to play then don't. Now i'm not against making the game more accessible or appealing to newer players (The more of them we have the more player interaction we have and the better the game gets) but it needs to be in a way that doesn't go against the core ideals of the game.
|

Martin Corwin
Corwin's Corsairs
9
|
Posted - 2014.09.08 22:28:00 -
[23] - Quote
Veers Belvar wrote: 1 - Don't think this is a good idea. In real life anyone can attack you at anytime, and Eve should certainly not be more sheltered than real life.
You don't have throwaway alts and always a fresh clone ready in RL. I would say Eve is already way more sheltered than RL. |

Zan Shiro
Alternative Enterprises
483
|
Posted - 2014.09.08 22:39:00 -
[24] - Quote
Veers Belvar wrote:3 - Probably agree - The awox mechanic never made much sense.
It allows for inter-corp sparring. Testing of fits and such.
It also allows for acts of aggression you'd want that doesn't get the other concorded. Webbing of freighters to launch off gates faster a big one.
And OP quoting Mittens is not good. That site relies on sensationalism at time to generate hits. HIs organization is famous for its member joining corps to do this very thing. When you quote a source it be best if that source actually does something to keep that in check in his own crew. It lends itself to such things as legitimacy or credibility.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1834
|
Posted - 2014.09.08 23:23:00 -
[25] - Quote
If you wish to discourage griefing, you shouldn't reward players for having a low security status by allowing them the privilege to gank. There is already a great mechanic in play which causes players that make a habit of ganking in empire space receive less protection. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) "What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk |

Kaarous Aldurald
ROC Deep Space The ROC
9570
|
Posted - 2014.09.09 00:18:00 -
[26] - Quote
No to all.
Highsec needs less safety, not more. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Alvatore DiMarco
Capricious Endeavours Ltd
2566
|
Posted - 2014.09.09 01:45:00 -
[27] - Quote
I wasn't going to post, but then I decided that I really just had to post.
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.
No. You clearly don't know what you're asking for. Suicide ganking is a big part of what keeps highsec balanced. Remove it, regulate it or curtail it in any way and watch CCP take away any possibility of earning ISK in highsec outside of Jita.
Quote:#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game.
If you're still trying to learn the game, you should still be in your rookie corp. Leaving your rookie corp to join or form a player corporation is tantamount to saying "I know what I'm doing, I understand the risks and I'm ready to get out of the kiddie pool and swim with the big fish."
Quote:#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game.
While Mittens does have a point that the duel mechanic obsoletes some uses of being able to shoot freely at corpmates, it doesn't replace other uses and removing free-fire also removes an entire sub-profession from the game. Significantly worse than that, it also helps promote the idea that it's okay to be oblivious in space and to trust anyone you meet, which are completely bad and wrong ideas that have no place in EVE.
Quote:These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game."
None of those things are considered as griefing, and so these changes will do nothing to prevent it. You're correct that highsec isn't very newbie-friendly; the best place for newbies right now is (and long has been) deep blue null. People come here with these ideas that have been taught to them in other MMOs that are functionally and fundamentally nothing like EVE, then expect that EVE should change to be more like those other MMOs that it isn't.
Stop. Look. Listen. Think. Understand where you are. Understand what makes EVE the place - and game - that it is. These suggestions are the opposite of that.
Not supported. -1. |

Arya Regnar
Darwins Right Hand
581
|
Posted - 2014.09.09 01:49:00 -
[28] - Quote
Banning awoxing? CCP uses it to advertise eve.
EvE-Mail me if you need anything. |

Luwc
Brodozers Inc.
216
|
Posted - 2014.09.09 06:50:00 -
[29] - Quote
another carebear post demanding something pathetic.
inb4 lock http://hugelolcdn.com/i/267520.gif |

Lugh Crow-Slave
Guardians of the Morrigan
35
|
Posted - 2014.09.09 07:00:00 -
[30] - Quote
Arya Regnar wrote:Banning awoxing? CCP uses it to advertise eve.
for reference https://www.youtube.com/watch?v=uGplrpWvz0I |

Mallak Azaria
GoonWaffe Goonswarm Federation
6070
|
Posted - 2014.09.09 07:03:00 -
[31] - Quote
Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least.
You'll find that a lot of us don't. Sure, I don't agree with people joining newbie corps for their awoxing safari, but awoxing does have its legitimate pros. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee & Grammar Gestapo. |

Josef Djugashvilis
2505
|
Posted - 2014.09.09 07:44:00 -
[32] - Quote
What some see as griefing, others see as fun. This is not a signature. |

Alvatore DiMarco
Capricious Endeavours Ltd
2570
|
Posted - 2014.09.09 09:26:00 -
[33] - Quote
Josef Djugashvilis wrote:What some see as griefing, others see as fun.
What CCP sees as griefing is the only relevant definition and that definition hasn't been described in this thread even once. Carry on with your spaceship asshattery, sir. o7 |

Hakan MacTrew
MUTED VOID Takahashi Alliance
865
|
Posted - 2014.09.09 10:28:00 -
[34] - Quote
Just read the OP, and what I saw was:
Remove all non-consensual PvP.
Not supported, (and that is coming from a former highsec carebear!) http://meme-generator.me/media/created/d3r3t8.jpg |

Beta Maoye
37
|
Posted - 2014.09.10 10:47:00 -
[35] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.
Not all high sec are populated with players. Some high sec far from trading hubs are sparsely populated. Your suggestion makes ganking more convenient in remote high sec that are neighbors to low or null. I don't think it is good for players who has not yet gained enough experience in true free spaces.
Even in populated spaces, a ganker group can cloak in a safe spot and use an alt to scout for the target. Experienced suicide gankers can get the job done within a few seconds before other players can interfere. After the primary target is down, if the situation is not too hot, they could add more killmails in their operation.
I think your idea give a hand to griefing instead of removing it. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
197
|
Posted - 2014.09.10 11:22:00 -
[36] - Quote
Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.
#2: Only corps with POSs or POCOs should be war decable. Basically create two types of corps. One type "interbus registered" can anchor POSs, POCOs and other structures, but in return can be war decced. There is a fee of 100m to become registered. Another type of corp "unregistered" can not anchor structures, but also can't be war decced. This is the default type of corp. This stops high SP mercs from griefing new player social corps of players still trying to learn the game.
#3: Remove highsec awoxing. CONCORD should protect corp mates from each other. Even people like The Mittani agree that the whole "safari" mechanic should be removed from the game.
These changes should help prevent new players from being "griefed." Right now highsec is one of the least newbie friendly areas of the game because new players have no way to protect themselves from being griefed. Hopefully a day comes when I no longer have tell new players "join a lowsec or nullsec corp as quickly as possible or you will end up quitting the game."
1. CONCORD does not and never has protected suicide gankers, they will have their ships destroyed. They could make it a bit more interesting if CONCORD would pod the criminal as well but that would seem to go against the 'humanity' dictate to which CONCORD seems to abide.
2. I could get behind this idea but I'm sure many will not as it makes highsec even safer than it already is and the safety of highsec is already a frequent complaint you see in the forums.
It might; however, help to accomplish one of CCP's stated goals in that it would encourage grouping in highsec which at this time happens in extremely low numbers and leads to a sense of disconnection from the EVE community. Further it would encourage cooperative game play like mass mining operations which if you see one today it is most often a single-player corp running 10 computers at once.
3. I agree that CONCORD should intervene in any combat situation other than formally agreed to combat in highsec. That this isn't the case goes directly counter to the 'humanity' dictate It seems CONCORD follows with regards to not podding gankers in its areas of influence. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
197
|
Posted - 2014.09.10 11:27:00 -
[37] - Quote
Hakan MacTrew wrote:Just read the OP, and what I saw was:
Remove all non-consensual PvP.
Not supported, (and that is coming from a former highsec carebear!)
Recommending you take some classes in reading comprehension then. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
810
|
Posted - 2014.09.10 11:49:00 -
[38] - Quote
Hmmm while I don't really agree with the OP fact is I know more people IRL who have been put off playing eve due to being ganked or "awoxed" multiple times before they've had enough time to learn the ropes than I know that have stuck with the game.
Based on extremely strawpoll type numbers that may not be representative of the whole the eve player base would probably be more like 50% higher than it is if there was a little more protection of new players (whether that is a good thing or not is another matter). |

Toriessian
Helion Production Labs Independent Operators Consortium
272
|
Posted - 2014.09.10 16:06:00 -
[39] - Quote
If theres any change to Wardecs I'd like a mechanic where the AGGRESSOR can set an ISK value that is publicly shown on the dec where if they (the aggressor) lose X amount in ships the war gets invalidated. It seems like a strange mechanic, but I'd like the attackers to have a carrot to offer the defender to actually undock and try to fight. Theres not enough trying to fight in HS.
-From the aggressor perspective this may get you more kills.
-From the defenders perspective this is actually a reason to bother trying. 3 noobs in omens might just move the meter even if they all die.
I'd be happy to see HS AWOXING go. I understand the freedom of the sandbox, but any mechanic that is preventing new players from grouping has gotta go IMO. When reading about war decs, the suggestion for new players is to group up and fight back. Theres a contradiction here, and I think fixing that might get us another percent or two added to the 10% of the players that actually get involved with the game past leveling up their Raven.
|

NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
27
|
Posted - 2014.09.10 16:12:00 -
[40] - Quote
You are correct that there is much greifing in high-sec but CCP is just too stupid to realize these unfair and broken mechanics are doing much more harm for their game than good. |

baltec1
Bat Country Goonswarm Federation
13114
|
Posted - 2014.09.10 16:25:00 -
[41] - Quote
NoLife NoFriends StillPosting wrote:You are correct that there is much greifing in high-sec but CCP is just too stupid and lazy to realize these unfair and broken mechanics are only doing harm to their game.
12 years on, ganking will kill EVE any time now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mag's
the united
17830
|
Posted - 2014.09.10 18:29:00 -
[42] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:You are correct that there is much greifing in high-sec but CCP is just too stupid and lazy to realize these unfair and broken mechanics are only doing harm to their game. 12 years on, ganking will kill EVE any time now. Indeed, it's still dying to this day.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaerakh
Surprisingly Deep Hole Try Rerolling
418
|
Posted - 2014.09.10 19:07:00 -
[43] - Quote
Mag's wrote:baltec1 wrote:NoLife NoFriends StillPosting wrote:You are correct that there is much greifing in high-sec but CCP is just too stupid and lazy to realize these unfair and broken mechanics are only doing harm to their game. 12 years on, ganking will kill EVE any time now. Indeed, it's still dying to this day. That slow growing death man. So tragic. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Lugh Crow-Slave
Guardians of the Morrigan
41
|
Posted - 2014.09.10 19:18:00 -
[44] - Quote
Toriessian wrote:If theres any change to Wardecs I'd like a mechanic where the AGGRESSOR can set an ISK value that is publicly shown on the dec where if they (the aggressor) lose X amount in ships the war gets invalidated. It seems like a strange mechanic, but I'd like the attackers to have a carrot to offer the defender to actually undock and try to fight. Theres not enough trying to fight in HS.
-From the aggressor perspective this may get you more kills.
-From the defenders perspective this is actually a reason to bother trying. 3 noobs in omens might just move the meter even if they all die.
I'd be happy to see HS AWOXING go. I understand the freedom of the sandbox, but any mechanic that is preventing new players from grouping has gotta go IMO. When reading about war decs, the suggestion for new players is to group up and fight back. Theres a contradiction here, and I think fixing that might get us another percent or two added to the 10% of the players that actually get involved with the game past leveling up their Raven.
HS War decs keep new players from grouping up far more often that's generally the reason i get when new players leave corp to sit and mine or run missions. yet this is still a small number of people |

Toriessian
Helion Production Labs Independent Operators Consortium
272
|
Posted - 2014.09.10 20:08:00 -
[45] - Quote
Lugh Crow-Slave wrote:HS War decs keep new players from grouping up far more often that's generally the reason i get when new players leave corp to sit and mine or run missions. yet this is still a small number of people
At the end of the day that is exactly what I'm hoping to stop. These new players are scattering at the exact moment they should be forming up and its hurting New Eden.
Does your corp have ships fit at your HQ ready to hand to noobs in the event of a wardec? Is the leadership of your corp capable of forming 3-4 man gangs to try and gank solo war targets? Are fleets scheduled when a dec goes out with instructions on what ship to bring? How about overviews setups? These are the things that aren't happening in new player hi sec corps.
My suggestion gives the attacker a way to give you an incentive to do that and actually fight with a defined "end war" goal for the defender. Right now the system as it is says, "If you defend yourself and win, the attacker may choose to keep you decc'd and no matter how many kills you get, you may never actually get out of the war. Pray your attacker isn't space rich."
Would it be easier for you to rally your noobs into meta-4 rail thoraxes if you know you can "win" the war because the attacker said if you undock fight and kill 200 mil it'll end? Consider that question.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2612
|
Posted - 2014.09.10 20:20:00 -
[46] - Quote
Players who stay in highsec tend to quit EVE anyway; there are very few of us who can actually live there for a long time and not be horribly bored out of our skulls.
If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 21:05:00 -
[47] - Quote
Wardeccs are not griefing. Individual players can just drop corp and avoid the wardecc. The fact that they choose to stay and fight the way makes it by definition not griefing. Wardeccs cannot be used to force an individual player to engage in PvP without CONCORD assistance, and are targeted at the corporation - not the player. If you don't want to make the effort to defend your corporation then it doesn't deserve to exist in the first place. |

Toriessian
Helion Production Labs Independent Operators Consortium
274
|
Posted - 2014.09.10 21:05:00 -
[48] - Quote
Alvatore DiMarco wrote:If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics.
Around 10% are making it that far... thats my issue with leaving things as is. Imagine PVP with that getting to 13% or 14%.. we don't need big changes. Just tweaks in the early game. |

Beta Maoye
37
|
Posted - 2014.09.10 22:08:00 -
[49] - Quote
Toriessian wrote:Lugh Crow-Slave wrote:HS War decs keep new players from grouping up far more often that's generally the reason i get when new players leave corp to sit and mine or run missions. yet this is still a small number of people At the end of the day that is exactly what I'm hoping to stop. These new players are scattering at the exact moment they should be forming up and its hurting New Eden.
Yes, I want to see more players can group up too. I believe most players like to join together for group activities rather than doing things alone. Easing the path of forming group among new players can help to improve retention rate. Wardec issue has been brought up numerous times, but no consensus can be arrived at viable solution. I think wardec can remain unchanged. Instead I have the following ideas:
-Only corporation can join alliance to claim sov of null space. -Only corporation can put up player owned structures in null space. -Only corporation can wardec other corporation or be wardeced. -A new kind of organisation called club is incorporated into the game. -A club has its club channel and club mail. -A club is a small organization with limited number of membership to 100. It can extend the membership number by upgrading to corporation. -A club cannot join allicance. It cannot claim sov of null space. -A club cannot wardec other organizations or be wardeced by others. -A club cannot put up any structures in null/low/WH space. A club can only put up POS or POCO in high sec. -A club can be upgraded to corporation for a registration fee. However, once upgraded, it cannot revert to club.
The general idea is to provide a platform to nurture small organization among players in high sec in a relative placid environment. Player's club can upgarde to corporation to join alliance for the big boy game when they are ready. Wardec can mean what it mean rather than a griefing tool. Wardec fee can be brought down because the fee is no longer required to set so high as a hindrance to griefing. Smaller null/low/wormhole corporations and alliances can wardec their opponents more freely with lower cost. |

Alvatore DiMarco
Capricious Endeavours Ltd
2615
|
Posted - 2014.09.10 22:33:00 -
[50] - Quote
Toriessian wrote:Alvatore DiMarco wrote:If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics. Around 10% are making it that far... thats my issue with leaving things as is. Imagine PVP with that getting to 13% or 14%.. we don't need big changes. Just tweaks in the early game.
Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them? |

Lugh Crow-Slave
Guardians of the Morrigan
42
|
Posted - 2014.09.10 23:06:00 -
[51] - Quote
Toriessian wrote:
Does your corp have ships fit at your HQ ready to hand to noobs in the event of a wardec? Is the leadership of your corp capable of forming 3-4 man gangs to try and gank solo war targets? Are fleets scheduled when a dec goes out with instructions on what ship to bring? How about overviews setups? These are the things that aren't happening in new player hi sec corps.
My suggestion gives the attacker a way to give you an incentive to do that and actually fight with a defined "end war" goal for the defender. Right now the system as it is says, "If you defend yourself and win, the attacker may choose to keep you decc'd and no matter how many kills you get, you may never actually get out of the war. Pray your attacker isn't space rich."
Would it be easier for you to rally your noobs into meta-4 rail thoraxes if you know you can "win" the war because the attacker said if you undock fight and kill 200 mil it'll end? Consider that question.
Honestly its much easier to just ignore the war dec 90% of the time if you avoid there local trade hub and trade routs you never see them and when you do form up and go after them they will just doc up and wait you out then focus on there other targets |

Lugh Crow-Slave
Guardians of the Morrigan
42
|
Posted - 2014.09.10 23:08:00 -
[52] - Quote
Alvatore DiMarco wrote:
Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them?
Exactly so we need to change the game to make it so it appeals at least some what to every one and is an ok game rather then making a great game for those who enjoy it
....
wait |

Azami Nevinyrall
Red Federation RvB - RED Federation
1990
|
Posted - 2014.09.10 23:12:00 -
[53] - Quote
1 - uuummmmmm 2 - no 3 - just...no EVE needs more Pssshhhh |

Fourteen Maken
House of Shire The Ditanian Alliance
139
|
Posted - 2014.09.10 23:17:00 -
[54] - Quote
Alvatore DiMarco wrote:Toriessian wrote:Alvatore DiMarco wrote:If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics. Around 10% are making it that far... thats my issue with leaving things as is. Imagine PVP with that getting to 13% or 14%.. we don't need big changes. Just tweaks in the early game. Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them?
Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp. |

Toriessian
Helion Production Labs Independent Operators Consortium
274
|
Posted - 2014.09.11 01:27:00 -
[55] - Quote
Alvatore DiMarco wrote:Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them?
So 50 of the quitters gone... that leaves us with another 50 percent sticking around... and what little changes can we make to keep 3% or 4% more is a bad thing to consider?
|

Lugh Crow-Slave
Guardians of the Morrigan
42
|
Posted - 2014.09.11 01:35:00 -
[56] - Quote
Toriessian wrote:Alvatore DiMarco wrote:Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them? So 50 of the quitters gone... that leaves us with another 50 percent sticking around... and what little changes can we make to keep 3% or 4% more is a bad thing to consider?
no considering new ideas is never bad but not all of them should be implemented |

Kaarous Aldurald
ROC Deep Space The ROC
9632
|
Posted - 2014.09.11 05:28:00 -
[57] - Quote
Toriessian wrote:Alvatore DiMarco wrote:Again with Rise's god-awful numbers. Have any of you lot considered that of the 50% quitting EVE early on, most of those may have found that EVE just isn't the game for them? So 50 of the quitters gone... that leaves us with another 50 percent sticking around... and what little changes can we make to keep 3% or 4% more is a bad thing to consider?
Yes.
Alienating your core playerbase for the sake of theoretical casual players is, historically, the death of a game.
UO and SWG being excellent examples. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Alvatore DiMarco
Capricious Endeavours Ltd
2617
|
Posted - 2014.09.11 06:17:00 -
[58] - Quote
Fourteen Maken wrote: Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp.
Really? This again? Clearly you do not understand how skills work. There isn't nearly as much of a "gap" or "divide" between new players and old in terms of skills as people like to think. A newbie can specialize into an area and be just as good at it, training-wise, as even the oldest of old players. Not only can they do this, they can do it in a mere fraction of the time that the old player has spent playing the game.
Is there a gap in wealth? Probably, but if you're really that obsessed with ISK you can sell a few PLEX and be right up there with the other billionaires.
New players don't need to be protected from old players. They need to be protected from the ridiculous stupid ideas they bring with them from themepark MMOs and they need to be protected from the ridiculous stupid notion that those ideas should apply in EVE too. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1627
|
Posted - 2014.09.11 09:46:00 -
[59] - Quote
The only thing I agree is removal of in Corp high sec awoxing. It is bad for the game becuse make new players have a hard tiem to get into corps, because most corps do not trust new players, fearing awoxing.
And staying in NPC corps is one of the most serious obstacles to make people stay in this game. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1627
|
Posted - 2014.09.11 09:53:00 -
[60] - Quote
Alvatore DiMarco wrote:Players who stay in highsec tend to quit EVE anyway; there are very few of us who can actually live there for a long time and not be horribly bored out of our skulls.
If highsec is forcing new players to quickly find homes in deep blue null or lowsec somewhere, then that's just fine. Highsec is a truly awful place anyhow and they're not missing out on anything.
Before you ask, hush. I like the well-stocked markets and the lack of god-awful politics.
That is your opinion.. that btw is completely wrong. A lot of peoel left 0.0 and went to high sec exaclty because you have better pvp in high sec than in 0.0.
The most horrible place in eve right now is 0.0. Borign as hell. jUst a stupid farming machine where some farm npcs and others farm the people that farm npcs. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kaarous Aldurald
ROC Deep Space The ROC
9650
|
Posted - 2014.09.11 09:58:00 -
[61] - Quote
Kagura Nikon wrote:The only thing I agree is removal of in Corp high sec awoxing. It is bad for the game becuse make new players have a hard tiem to get into corps, because most corps do not trust new players, fearing awoxing.
And staying in NPC corps is one of the most serious obstacles to make people stay in this game.
As a prolific awoxer, I would like to point out to you that I have absolutely no problem getting into corps with a new account.
The claim that "most corps" don't let in new players is a complete falsehood. In fact, in the last 8 months I would venture to say that it's gotten easier. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Debora Tsung
The Investment Bankers Guild
1294
|
Posted - 2014.09.11 10:23:00 -
[62] - Quote
ShahFluffers wrote:Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so. So in order to do "criminal" things a player must do criminal things. And to do criminal things a player has the option to "go criminal" at will. But they can't go criminal in the first place because they must be criminals first. Flawless circular logic there!  No Se+Ĥor, there still be lowsec. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Kaarous Aldurald
ROC Deep Space The ROC
9650
|
Posted - 2014.09.11 10:38:00 -
[63] - Quote
Debora Tsung wrote:ShahFluffers wrote:Heather Tsukaya wrote:#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.
To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so. So in order to do "criminal" things a player must do criminal things. And to do criminal things a player has the option to "go criminal" at will. But they can't go criminal in the first place because they must be criminals first. Flawless circular logic there!  No Se+Ĥor, there still be lowsec.
And you missed the point.
He illustrated quite clearly how the person he was quoting was just using a variation of the "PvP doesn't belong in highsec" fallacy.
It's just a spin on "force all neg sec status players into lowsec". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Angeal MacNova
Federal Defense Union Gallente Federation
193
|
Posted - 2014.09.11 11:58:00 -
[64] - Quote
Lugh Crow-Slave wrote:
There are far more things that cause a lot more ppl to leave the game
Yeah, it's called suicide ganking. |

Fourteen Maken
House of Shire The Ditanian Alliance
139
|
Posted - 2014.09.11 12:20:00 -
[65] - Quote
Alvatore DiMarco wrote:Fourteen Maken wrote: Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp.
Really? This again? Clearly you do not understand how skills work. There isn't nearly as much of a "gap" or "divide" between new players and old in terms of skills as people like to think. A newbie can specialize into an area and be just as good at it, training-wise, as even the oldest of old players. Not only can they do this, they can do it in a mere fraction of the time that the old player has spent playing the game. Is there a gap in wealth? Probably, but if you're really that obsessed with ISK you can sell a few PLEX and be right up there with the other billionaires. New players don't need to be protected from old players. They need to be protected from the ridiculous stupid ideas they bring with them from themepark MMOs and they need to be protected from the ridiculous stupid notion that those ideas should apply in EVE too.
cool story. start a new toon and duel on the jita undock, or war dec one of the high sec pvp corps, or go to sujarento and sit in a fw plex to see how well you do in a **** fit t1 frigate against established toons. If you get a single decent kill I'll be surprised, mostly you'll be running away and fortunately you'll probably know how to pick your fights, and how to disengage and get away when you need to, but a new player has to learn about all that as well, in the meantime it's like shooting fish in a barrel.
Now factor in the fact that most new players are spending their early skills on industry and mining as a way to earn isk, and the fact that they barely understand the UI let alone all the different fits and counters and what they can and cannot fight... it takes months to learn the basics of pvp in eve, and years to master it. It's a huge learning curve everyone knows that (unless your idea of pvp is sitting in a gang of nado's on the jita undock instapopping noobs)
I don't think it's too much to ask that they be given 6 months to settle in before they are thrown to the dogs, if that's too much how about 3 months. You can still shoot at most of the players in the game, and the new players can still opt into wars if they want, and they can still be suicide ganked. I'm not talking about making High sec any safer than it already is: new players can avoid war even now by jumping into an NPC corp, the only difference is this way they get to stay in their player corp and continue their normal activities, and maybe learn something about pvp by watching their experienced corp mates take on the reds without having to get involved themselves until they feel ready. Why is this an issue? The only people who should be opposed to it are those who purposely hunt noobs to pad their killboards, or want to grief them out of player corps.
High sec should be a training ground for new players, but right now all the mechanics work in favor of the carebears who hunt them: Concord is what allows them to fly around in small gangs of battlecruisers picking off noobs with impunity. You don't see nearly as many gangs of BC's and battleships operating in low sec: because no concord to save them from real pvp corps. it's a bit pathetic, looks to me like carebears hide in high sec because they don't think they should be forced to fight better players, but don't think new players should be offered the same protection from them. Have I got that right or am I missing something because thats how it looks to me. I hate to say this because I like going to high sec to play casually and ponce around in a faction battleship every now and then, but if new players can't be afforded additional protection then maybe high sec should be purged of high skilled toons by nerfing all high sec income to a level that only new players would be happy with. |

Steppa Musana
Republic Military School Minmatar Republic
68
|
Posted - 2014.09.14 13:26:00 -
[66] - Quote
baltec1 wrote:Griefing is already banned in EVE. LMAO! My keyboard. It's got coffee all over it.
OP:
Idea #1 - I'm confused tbh.
Idea #2 - Eh, not quite like that, but I see what you're doing and I like it. Make those non-wardeccable corps have a few more disadvantages - like profit reduction across the board, no hangars... pretty much an even crappier NPC corp but with a player CEO - and I'm game
Idea #3 - Sure, but apply it to idea #2. "Real corps" can still be AWOX'd. |

Donnachadh
United Allegiance of Undesirables
15
|
Posted - 2014.09.14 16:04:00 -
[67] - Quote
Alvatore DiMarco wrote:Fourteen Maken wrote: Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp.
Really? This again? Clearly you do not understand how skills work. There isn't nearly as much of a "gap" or "divide" between new players and old in terms of skills as people like to think. A newbie can specialize into an area and be just as good at it, training-wise, as even the oldest of old players. Not only can they do this, they can do it in a mere fraction of the time that the old player has spent playing the game. Is there a gap in wealth? Probably, but if you're really that obsessed with ISK you can sell a few PLEX and be right up there with the other billionaires. New players don't need to be protected from old players. They need to be protected from the ridiculous stupid ideas they bring with them from themepark MMOs and they need to be protected from the ridiculous stupid notion that those ideas should apply in EVE too.
And clearly you do not understand that ISK and a characters trained skills are not the only thing that matters here.
In my corp we hold our own form of competitions to give the new players a bit of exposure to PvP and to allow them to see how they staack up against the vets in the corp. If I give a vet and a new player exactly the same ship with exactly the same fit the vet will win about 90% to 95% of these because they as human beings posses a better understanding of how to apply the tools they have at their disposal. Turn these competitions the other way and let each player decide on ship and fit and the vets win 100% of these because of those same human skills and knowledge.
I know that my 4 years of these experiences is not a definitive study on this issue but it does strongly indicate that we need to have some form of "protection" for lack of a better word in place to help encourage and retain our new players. What form those "protections" shoudl take is really the big issue in my mind. |

Dave Stark
6947
|
Posted - 2014.09.14 17:10:00 -
[68] - Quote
Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. no, awoxing is fine.
it's neutral logi that's broken beyond belief. |

Lugh Crow-Slave
Guardians of the Morrigan
46
|
Posted - 2014.09.14 17:20:00 -
[69] - Quote
Dave Stark wrote:Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. no, awoxing is fine. it's neutral logi that's broken beyond belief.
no you can deal with them at least neutral boosters are a much bigger problem |

Fr3akwave
Shattered Sword
44
|
Posted - 2014.09.14 17:36:00 -
[70] - Quote
Heather Tsukaya wrote:(quoting first post)
Ill put that into other words for me:
#1 enable ability to activate/deactivate a flag whether you are willing to do pvp or not #2 reduce wardecs to be a mechanic to capture moons #3 (together with #2) remove non-consentual pvp
All together that makes a nice combination of "pvp flagging" and "war for control over a fortress and its economic advantages" of some kind... just a bit obscurred to avoid being called out instantly.
So the main questions i have: Which other MMO do you come from and more importantly, why do you want EVE to be like it instead of being the EVE we all love and play because it is NOT like those other MMOs?
PS: Safaris are not a problem. Ganking is not a problem either. People do not leave because of that aside from an insignificant amount of individual players who funded their account with PLEX anyway. People leave because they cant grasp EVE either because the NPE is terrible or because it just is not their game. |

chaosgrimm
Universal Production and Networking Services
156
|
Posted - 2014.09.14 18:24:00 -
[71] - Quote
I don't agree with everything, but overall +1
#1 would just be nice so that gankers can't hide behind concord. If you have the incentive to prey on ships that can't fight back, i see nothing wrong with giving ppl incentive to prey on you. It may also create some content by adding more players with criminal status in highsec.
#2 not quite sold on. Wardecking is kinda broken as it is.
#3 agree. It won't stop someone from screwing the corp over which is good, but hopefully will result in increased recruitment and a decrease in noobs leaving / staying in NPC corps etc. |

Daichi Yamato
Xero Security and Technologies
1891
|
Posted - 2014.09.15 03:53:00 -
[72] - Quote
Heather Tsukaya wrote:In the words of The Mittani: The Mittani wrote:hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.
The Mittani also said ppl's opinions on areas of the game they are not invested in are worthless... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1891
|
Posted - 2014.09.15 04:01:00 -
[73] - Quote
Kagura Nikon wrote:The only thing I agree is removal of in Corp high sec awoxing. It is bad for the game becuse make new players have a hard tiem to get into corps, because most corps do not trust new players, fearing awoxing.
How? Not a single corp that is publicly recruiting but closed to new players even thinks of AWOXing for the reasons of their discrimination. Not a SINGLE one.
They all mentioned lack of experience and little desire to teach new players as the reasons for auto-rejecting new bros.
Most corps are in fact 'New player friendly'. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

baltec1
Bat Country Goonswarm Federation
13216
|
Posted - 2014.09.15 04:04:00 -
[74] - Quote
chaosgrimm wrote:I don't agree with everything, but overall +1
#1 would just be nice so that gankers can't hide behind concord. If you have the incentive to prey on ships that can't fight back, i see nothing wrong with giving ppl incentive to prey on you. It may also create some content by adding more players with criminal status in highsec.
A great bulk of them are -10 and can be attacked by anyone. [/quote]
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Debora Tsung
The Investment Bankers Guild
1302
|
Posted - 2014.09.15 13:10:00 -
[75] - Quote
Kaarous Aldurald wrote:And you missed the point.
He illustrated quite clearly how the person he was quoting was just using a variation of the "PvP doesn't belong in highsec" fallacy.
It's just a spin on "force all neg sec status players into lowsec". No Se+Ĥor, Poco oso del cuidado Tsung never miss such things. There just was no circular logic in the OP. ;) Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |

Amyclas Amatin
Eternity INC. Goonswarm Federation
341
|
Posted - 2014.09.15 13:52:00 -
[76] - Quote
You realize that while the occurrence of suicide ganking has actually decreased, it is the media control and propaganda of groups like CODE that cause most of the havoc.
You have reached the point where there are hardly that many random pirates looking to gank you for iskies, now you have to deal with goon funded fanatics. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |

Dave Stark
6951
|
Posted - 2014.09.15 19:33:00 -
[77] - Quote
Lugh Crow-Slave wrote:Dave Stark wrote:Heather Tsukaya wrote:baltec1 wrote:Griefing is already banned in EVE. Well surely you agree with your leader on #3 at least. no, awoxing is fine. it's neutral logi that's broken beyond belief. no you can deal with them at least neutral boosters are a much bigger problem
except you can't, because you get concorded. and that protection is why 20m t1 cruisers turn other 20m t1 cruisers in to nigh invulnerable killing machines.
i'd rather deal with an awoxer using links, than neutral logi i can't shoot at. |

afkalt
Republic Military School Minmatar Republic
329
|
Posted - 2014.09.15 19:37:00 -
[78] - Quote
Dont they go suspect? I could have sworn they did. |

Lugh Crow-Slave
Guardians of the Morrigan
48
|
Posted - 2014.09.15 19:41:00 -
[79] - Quote
they do go suspect or at least they used to |

afkalt
Republic Military School Minmatar Republic
329
|
Posted - 2014.09.15 19:43:00 -
[80] - Quote
That being said, I've seen anything up to 6-8 logi behind a single ship, good luck breaking that chain. |

Lugh Crow-Slave
Guardians of the Morrigan
48
|
Posted - 2014.09.15 19:47:00 -
[81] - Quote
afkalt wrote:That being said, I've seen anything up to 6-8 logi behind a single ship, good luck breaking that chain.
just bring enough alpha or cap war or ECM and pair it with your own logi |

Dave Stark
6951
|
Posted - 2014.09.15 20:33:00 -
[82] - Quote
no, repping someone shooting a corpmate doesn't trigger a suspect timer. |

Lugh Crow-Slave
Guardians of the Morrigan
48
|
Posted - 2014.09.15 21:06:00 -
[83] - Quote
Dave Stark wrote:no, repping someone shooting a corpmate doesn't trigger a suspect timer.
ah i thought we were talking about war decs i was confused then yes and i feel anyone repping someone with a LE timer should get LE timers with everyone the person being repped has |

Daichi Yamato
Xero Security and Technologies
1892
|
Posted - 2014.09.16 01:55:00 -
[84] - Quote
Lugh Crow-Slave wrote:Dave Stark wrote:no, repping someone shooting a corpmate doesn't trigger a suspect timer. ah i thought we were talking about war decs i was confused then yes and i feel anyone repping someone with a LE timer should get LE timers with everyone the person being repped has
if only AWOXing gave you a LE timer. because then the logi would go suspect. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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