Pages: 1 [2] 3 4 5 6 7 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:50:00 -
[31] - Quote
DJentropy Ovaert wrote:Alvatore DiMarco wrote:OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."
Compare to the usual "nerf ganking" post:
"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."
See the difference? Neither do I. And trust me, as one who has bothered trying - no matter how many well written and thoughtful responses you give, you will get no actual conversation beyond him repeating his point over and over, as if by number of times it is said somehow validity is added. Don't like people getting in the way of your incursion thingie? Strap on some guns, hire some mercs, do something to stop them. Sounds like player conflict, which is best left to players - not throwing tears at CCP in hopes they will make changes.
DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:51:00 -
[32] - Quote
Jacob Holland wrote:Veers Belvar wrote:The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec. Again, before the agreement Incursions were not open to new players; they were treated as endgame content and the closest a new player could get to them was a Logi [4] Basilisk in Vanguards. However... I seem to remember that the agreement was referenced in CCP's decision to nerf Vanguard income - so perhaps, now that Incursions are getting back to where they were before the agreement, they might consider increasing the site payouts again.
Well, I'm in favor of anything to increase new player participation in incursions. A lot of the Eve failed retentions are from people who never really engage with the game beyond solo play. Incursions offer people the chance to engage in fleet combat, without needing to go the full PvP route, which a lot of people are not necessarily looking for. |

Ima Wreckyou
The Conference Elite CODE.
221
|
Posted - 2014.09.09 20:59:00 -
[33] - Quote
Veers Belvar wrote:Ima Wreckyou wrote:[quote=Veers Belvar]
Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have. No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Incursions are occasionally run in sovereign null, but in a very careful fashion, with the entire fleet usually docking up if a hostile appears in local. To address that CCP has buffed the nullsec incursion awards, and we will see if that gets more participation. Obviously you need to be part of a major alliance to participate. Highsec incursion runners would not go to lowsec if somehow highsec incursions ended. It would just mean the end of pretty much the only communal PvE activity in highsec. The risk/reward is not much different than competent people blitzing SOE L4's. CCP is already on record as being happy with incursions (rightfully in my mind), and if anything is looking for ways to get more people to run them as opposed to just soloing L4s, mining, etc... and is certainly not looking to remove them from highsec! You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy with it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years. the Code ALWAYS wins |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 21:12:00 -
[34] - Quote
Ima Wreckyou wrote:
You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.
I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic.
Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for.
Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices).
Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc... |

Alvatore DiMarco
Capricious Endeavours Ltd
2586
|
Posted - 2014.09.09 21:22:00 -
[35] - Quote
Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.
Except ... wait a second ...
INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
|

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 21:26:00 -
[36] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
They hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions. |

DJentropy Ovaert
The Conference Elite CODE.
1145
|
Posted - 2014.09.09 21:31:00 -
[37] - Quote
Veers Belvar wrote:
DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks.
Nothing personal, just starting simple well known fact.
You have a long history of making posts where any game mechanic that is used against you is an "exploit" - and you never addressed my original point (as usual, you never do, as that would require listening to something other then the sound of your own voice).
Nothing personal, just calling it like it is.
This thread is now about kittens, by the way. |

Alvatore DiMarco
Capricious Endeavours Ltd
2586
|
Posted - 2014.09.09 21:34:00 -
[38] - Quote
Here's how you improve highsec incursions:
Every time an incursionbear comes into the forums to cry about incursion drama or how they didn't get to farm for a week or how some other group popped the mothership "early", that bear's account - and all accounts linked to that same person, now that CCP can track them - get a permanent and irrevocable ban from EVE Online.
Poof, highsec incursions solved.
Note to ISDs: I am absolutely not trolling. |

DJentropy Ovaert
The Conference Elite CODE.
1145
|
Posted - 2014.09.09 21:35:00 -
[39] - Quote
Veers Belvar wrote:
They hotdrop you on the way to the incursion system - or they hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions.
"Hot drop a fleet" and "next door" does not really a hot drop make. That's just a drop :)
But, knowing the incursion runners - watching for a local spike when said fleet jumps into system would be more then they could handle :)
Also, you are the one making the claim that:
Veers Belvar wrote: No one runs them in lowsec
No one needs to provide you with proof and research about the state of incursions in lowsec. You made the claim, you back it up.
It's something people like to call "Burden Of Proof" - don't they teach that in space lawyer school? |

Ima Wreckyou
The Conference Elite CODE.
221
|
Posted - 2014.09.09 21:37:00 -
[40] - Quote
Veers Belvar wrote:Ima Wreckyou wrote:
You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.
I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic. Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for. Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices). Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc... I am sorry, but if you open a thread for discussion then you have to accept all the responses even if they are not reinforcing your point. That's usually the point of a discussion. It's also rather silly to demand only comments that agree with your position. I simply present my point of view on the topic and I think I am allowed to do so. If I read the comment in this thread then it seams that the majority is not very fond of your solution and your idea about what incursions should be seams to be a rather unpopular one.
Anyway, back to the topic:
You can prepare perfectly for what is coming in this incursions, so it's not really more risk than a miner who has to tank against belt rats. Since the miner is more exposed to suicide attacks I would say that mining in Highsec is far more riskier than running an incursion. Yet the risk/reward is completely unbalanced if you compare this two disciplines.
The topic of this thread was about the desire to prolong site and therefor ISK farming in risk free Highsec incursion sites. I simply try to shine the light on the problem from a different angle you seam to ignore completely. But I can't really blame you, you are trapped inside the bubble and can't see the big picture.
Removing incursion sites from Highsec would address the real issue this thread tries to discuss. It would give both teams the possibility to engage each other if one team tries to finish the final site. This is currently not possible and therefor the OP calls up on CCP to help with the situation. The situation would not even exist if the Incursion would take place in Lowsec. Have you even heard of a problem where people finish the final site too early in Lowsec? I certainly did not. the Code ALWAYS wins |

Mike Azariah
DemSal Corporation DemSal Unlimited
1439
|
Posted - 2014.09.09 22:00:00 -
[41] - Quote
The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope
btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII
I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m Mike Azariah-á CSM8 and now CSM9 |

Anthar Thebess
685
|
Posted - 2014.09.09 22:23:00 -
[42] - Quote
Sansha mothership should be only in nullsec. Risk Vs Reward
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 22:37:00 -
[43] - Quote
Mike Azariah wrote:The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope
btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII
I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m
Big +1 - Really appreciate how you have been helping out in this. This is nothing do with the current drama, it's been an ongoing concern for a long time, and gives any one group the power to ruin it for everyone without any real consequences. It also specifically hurts newer players who don't have the financial wherewithal to handle a sustained loss of income. I would thing some tweaks to the spawn mechanic would reinforce what CCP has already done (by lowering respawn times) and ensure that there will be incursions available for fleets to run, which happens to be some of the most enjoyable and cooperative PvE in Eve. |

Ima Wreckyou
The Conference Elite CODE.
223
|
Posted - 2014.09.09 22:40:00 -
[44] - Quote
Mike Azariah wrote:The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope They obviously wait until the next risk free Highsec incursion ISK faucet spawns. Why should they risk their ships or even start to invent tactics that reduce that risk when running sites in low or null if they can simply wait. It should be obvious that the whole situation would be a completely different one if Highsec incursions are removed and the incursion runners have to adopt.
Mike Azariah wrote:btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII I am not sure why you would bring this up here, it has absolutely no relevance to the topic. Also the Code and CODE. are two different things but I kinda feel an explanation would be wasted here as it has no relevance.
Mike Azariah wrote: I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
Even the development of such a situation should raise some eyebrows. Usually this kind of conflict is solved with gunfire in EVE, yet the safety of Highsec just benefits the development of such toxic entities where the only battle is a verbal one. This is pretty common in other PvE heavy games, I don't think it is a good idea to import this kind of culture into EVE.
There is a perfectly good solution to this problem. By moving all incursions to low/null the participants are able to resolve the conflict with spaceship violence rather than with toxic verbal comments. It's the EVE way.
Mike Azariah wrote: I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m
Nullsec players don't get their safety for free, there is a lot of logistics and organizing involved behind the scenes and yes that's active play. This is maybe not so visible to the common player but it should be obvious given the current nullsec mechanics. To compare risk free incursion running to something like building an empire in nullsec is more than insulting, it shows a complete disconnect from reality. Why should anyone take someone seriously who argues in such a way? the Code ALWAYS wins |

Vizvig
Savage Blizzard Dragon Empire.
151
|
Posted - 2014.09.09 22:48:00 -
[45] - Quote
Mompoppers from TVP - keep popping moms!  |

Mike Azariah
DemSal Corporation DemSal Unlimited
1440
|
Posted - 2014.09.10 02:44:00 -
[46] - Quote
Ima Wreckyou wrote:. Why should anyone take someone seriously who argues in such a way?
fair enough, I suppose my dig was a bit of an ad hominem so you are allowed to poke back
but in regards to null worked hard to make their afk work safer and less risk for the isk . . . you were arguing for my point.
Thanks
m
Mike Azariah-á CSM8 and now CSM9 |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.10 02:52:00 -
[47] - Quote
Personally I think that lowsec and nullsec incursions are a whole different topic. The risks of putting out a battleship fleet in low or uncontrolled null are huge, and that's why we don't see very much activity there. Check the current incursion status - no one is doing the 2 null incursions, and the lowsec incursion is very slowly seeing influence drop.
Which has no affect on highsec incursions, where there are hundreds of capsuleers willing to team up and run them, but lack of available incursions is creating frustration, and deterring new players from trying them out. I think that not having the mothership spawn until withdraw would basically singlehandedly solve this issue, and effectuate CCP's desire to have more players experiencing the exciting PvE incursion content. |

Zmikund
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.09.10 03:00:00 -
[48] - Quote
High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ... |

Mina Sebiestar
Mactabilis Simplex Cursus
730
|
Posted - 2014.09.10 03:18:00 -
[49] - Quote
Progress bar is out of whack it should go slower but this was pointed out ages ago and nothing was done to my knowledge I even think it was made so because ppl complained they cannot gring it down.
Lack of risk and proliferation of is boxers and blatant farmig is directly corelated with poor state of ai that never changes as well as it was what CCP wanted in first place Farmville, otherwise you couldnt just roll in and warp to money every few minutes,affected systems would BE incursion not warp to beacons like now.
Lastly why would
Person 1: hey I drop somethin give back
Person 2: no
Person 1: waaaah this is not how wow works il emo rage.....
Translate in CCP problem? It doesn't. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.10 03:27:00 -
[50] - Quote
Zmikund wrote:High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ...
I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading.
And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials. |

RubyPorto
RubysRhymes
5545
|
Posted - 2014.09.10 05:07:00 -
[51] - Quote
Kaarous Aldurald wrote:Why is this a problem? Sounds like player freedom being exercised to me.
Veers doesn't like player freedom.
Veers Belvar wrote:minimal consequences.
Only because no players step up to provide those consequences. Stop being lazy and asking for CCP to fix all your "problems." "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2593
|
Posted - 2014.09.10 05:56:00 -
[52] - Quote
Mike Azariah wrote:I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
What specifically about the Kundalini's mechanic do you think needs to be looked at?
|

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.10 05:56:00 -
[53] - Quote
A couple from Veers Belvar.
"Incursions are the only real PvE content that requires social cooperation and the use of fleets." You lead a sheltered life here in EVE Land if you believe this. We run level 2 and 3 missions with fleets that contain 4-5 to as many as 15-20 players and we have a lot of fun doing them. Along the way the new players in the group learn fleet procedures, fleet communications and a lot of other parts of this game in a fun and engaging way.
For an alternative way to enjoy this game try engaging the new player community, reach out to them and take them under your wing as they say and help them. It takes you back in time and helps you to remember those days of wonder and joy when you first started into this game. You can add to that the good feeling at the end of the day because you actually help someone else take steps in this game, to learn and expand their horizons instead of adding to your own wallet total. But then helping others is a selfless act and it often reduces you wallet balance instead making it larger. But then there are somethings in this life and in this game that you simply cannot put a price tag on no matter what the form of currency you might use.
"Well, I'm in favor of anything to increase new player participation in incursions." And your suggestion on delaying the final death blow to an Incursion will not accomplish this. Currently the cost in skill points and ISK eliminates a very large group of players that might find Incursions an enjoyable in game experience. Reducing the difficulty of the Incursions would reduce the skill points and ISK requirements and that would open Incursions to a large group of payers that are currently excluded.
I can also tell you from my personal experiences and those of many of my R/L friends that the toxic and exclusionary attitudes that seem to prevail in the Incursion community do not help in your quest to include more players.
Taking this back to the question at hand I stand by my original statements. If another group of Incursion players you are having a lovers quarrel with ends the Incursions early suck it up and move on, or WD them and settle your differences that way. Or here is an alternative, instead of running to CCP how about you open a dialog with that group and negotiate a settlement. If the people that call an area of space home get fed up with your ISK farming activities and end the Incursion early, or gather together and pay a group of players to end it early, again tough, suck it up and move on. |

James Baboli
Ferrous Infernum
88
|
Posted - 2014.09.10 05:58:00 -
[54] - Quote
Veers Belvar wrote:Zmikund wrote:High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ... I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading. And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials. To those saying there is no risk or almost no risk, please see the FCs and the amount of work we do, and that has been done by those who came much earlier in the cycle. Theorycrafting out safe incursion doctrines and then making them work and getting pilots to actually perform to the standard for the hours on end of incursion farming is not actually as easy as most people seem to make it. Sure, the pilots who just X up under the line are almost mindlessly zerging f1, with the ability to mostly count being a plus. The FCs routinely crunch all the numbers, do the lovely math for sig tank + resist tank for varied incomming DPS with varied composition of said DPS and so on, so that those pilots can just zerg f1. It, like a well run null system, has most of the real work done by a very few people, who often do the majority of their hard work in a way which is invisible to outsiders looking in, and mostly considered part of the job by the people below them, without ever having the whole thing unboxed. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Sentenced 1989
Quantum Anomaly Corporation
82
|
Posted - 2014.09.10 07:20:00 -
[55] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
Why change game over this, solution is simple.
Doesn't matter who is doing mom popping, simply don't join MOM fleets before withdrawal, problem solved
|

Anthar Thebess
685
|
Posted - 2014.09.10 07:21:00 -
[56] - Quote
On second thought - motherships only in nullsec , is bad idea, bloobs have go first. Make mothership spawn only lowsec feature.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Alvatore DiMarco
Capricious Endeavours Ltd
2594
|
Posted - 2014.09.10 07:21:00 -
[57] - Quote
All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.
There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can. |

Anthar Thebess
685
|
Posted - 2014.09.10 07:40:00 -
[58] - Quote
Alvatore DiMarco wrote:All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.
There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can.
Yes and no. Goal of incursion is to defend space from sansha - so closing it fast is right thing to do rather than constant farming. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Adrie Atticus
The Shadow Plague The Bastion
285
|
Posted - 2014.09.10 07:45:00 -
[59] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
I'm sorry, I can't hear you over my covert cyno activating. |

Swiftstrike1
Swiftstrike Incorporated
770
|
Posted - 2014.09.10 07:48:00 -
[60] - Quote
Personally I hate moving from one incursion to the next. It often takes more than an hour to move 'all the things', then some douchebag closes it down just because their rivals have arrived.
It's hardly deserving of a change in game mechanics though. Players are doing this and players can stop it.
Meanwhile... I shall be playing Civilization 5. Targeting, Sensors and ECM Overhaul |
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |