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Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 04:02:00 -
[151] - Quote
Donnachadh wrote:Veers Belvar sometimes I laugh so hard at your statements that I fall out of my chair. You want CCP to step in and stop one group of players because they are ruining your gaming experience, yet the very presence of the incursion and you incursion ISK farmers is ruining the game play of an entirely different group of people. My dictionary defines this behavior as this hypocrisy. I will agree that as incursion farmers you do not have as many options as the locals do but that does not change the fact that many of your posts very hypocritical.
"Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. " And this one "I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something." For many players in the 2-3 months age range 300 million ISK is an extremely large sum of ISK to gather, and those who do usually have much of it given to them, or they buy plexes for cash and then sell them for ISK. If you spent more time with these new players and less time in your ivory tower ISK farming Incursion fleets you might have understood this basic fact about the game. Thinking back on all the hours I wasted waiting to be invited to a fleet I have to laugh at your assessment that incursions are new player friendly. There were very few FC"s willing to risk a new player into their fleets even when they are all skills 5 for BS or logi, I expect that there are even fewer still that would risk a low skills, low time in game new player.
"No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec." Put another way you do not want one small group of players to affect YOUR game play. Following this logic we should eliminate war decs because that is one small group affecting the game play of others. We should eliminate suicide ganking because that is another small group of people affecting the game play of others. I can go on on for days on this one but as others have said that is the nature of EVE get used to it.
"My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions." No you OP is about protecting a very small segment of the high sec player base and their ability to farm ridiculous amounts of ISK at the expense of all of the other players in the affected systems. If you really cared about getting others into incursions then you and all of the other "normal" group of incursions runners would gladly step aside and allow others to take your spots in the fleets. However based on my experiences and those of several dozen other players I know that have tried incursions this is not the case. Those that are in a fleet want to stay in so THEY can make the ISK and LP, they DO NOT want to step out and give someone else a chance.
Not sure what to say here...
1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.
2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2616
|
Posted - 2014.09.11 05:06:00 -
[152] - Quote
Veers Belvar wrote:Not sure what to say here...
1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.
Your opening line is anecdotal at best and a statistical outlier at worst. Being able to earn that kind of ISK in the first two months of play is not a typical experience for people with obligations outside the game. Beyond that, if you're only two months into the game I question if your support skills are sufficiently trained enough for you to even fly that battleship properly, let alone at an Incursion-ready level.
Quote:2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
So you think that EVE should be bubble-wrapped and insulated against players So what? In all this mindless screeching and preaching you've still failed to answer the question of why people shouldn't be allowed to knock over your incursion sandcastle. So answer it.
Also, the goons did shut down all ice belts at one point - at least in Gallente space. See the Gallente Ice Interdiction. You'll note that CCP did absolutely nothing to stop it.
Quote:3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.
You mean ... create more groups that will compete for the same amount of resources, sparking off even more hatred and drama, not to mention more "early" mothership kills? Are you sure you really want that?
|

Tabyll Altol
Breaking.Bad Circle-Of-Two
16
|
Posted - 2014.09.11 05:09:00 -
[153] - Quote
Adrie Atticus wrote:Stop asking for a dev solution to a player-created problem which isn't really a problem.
/sign
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Mocam
EVE University Ivy League
458
|
Posted - 2014.09.11 05:34:00 -
[154] - Quote
Veers Belvar wrote:Steppa Musana wrote:Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.
The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.
How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.
That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about. This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations. What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.
Then let's be clear on your statements in the first place:
YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.
There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.
That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.
So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?
Suck it up. That is their beating the encounter and nothing more.
You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.
That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support. |

RubyPorto
RubysRhymes
5555
|
Posted - 2014.09.11 05:58:00 -
[155] - Quote
Veers Belvar wrote:No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
They have exactly as much power as you cede to them. If you don't *want* to do something about someone else impacting your play in a Multiplayer Sandbox PvP game, that's fine, but you don't get to turn around and ask CCP to do it for you.
Once again if you'd like to quit dodging and have a real discussion rather than simply whining pointlessly, you need to answer *why* you think it is a problem that other players can impact your play in a Multiplayer PvP Sandbox game that is built upon exactly that principle. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:02:00 -
[156] - Quote
Mocam wrote:
Then let's be clear on your statements in the first place:
YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.
There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.
That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.
So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?
Suck it up. That is their beating the encounter and nothing more.
You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.
That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support.
It actually depends - often there are not enough fleets in a single focus to be competing for sites, so it's not really PvP. Occasionally you do have contests, which are PvP and fun (but also don't involve serious risk of losing your ship!). The problem here is that incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites. It's a natural win/win node of the Prisoner's dilemma. It doesn't make sense for any one group to have the power to entirely shut down a form of PvE in highsec - there is no reason to have that as a game mechanic. It just means fewer people running incursions, and more people doing solo activities like L4s and mining - which to me at least, is a bad outcome. |

Alvatore DiMarco
Capricious Endeavours Ltd
2617
|
Posted - 2014.09.11 06:09:00 -
[157] - Quote
I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why. |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:14:00 -
[158] - Quote
Alvatore DiMarco wrote:I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why.
I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea? |

Alvatore DiMarco
Capricious Endeavours Ltd
2617
|
Posted - 2014.09.11 06:25:00 -
[159] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why. I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea?
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered. |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:30:00 -
[160] - Quote
Alvatore DiMarco wrote:
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered.
Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc.... |

James Baboli
Ferrous Infernum
90
|
Posted - 2014.09.11 06:40:00 -
[161] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered.
Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....
Except that incursions are designed around being a place for higher skill players to showcase their skills, and their fits by winning. The contest mechanic being based around applied DPS and only rewarding one fleet supports my argument that it is MEANT as an E-Peen measuring stick. One part of such a showoffy, E-peen fueled gaming style is the ability to tableflip. This is the classical table flip as applied to EVE.
Shutting down incursions (which were intended to be mobile, and short lived originally) fits the lore, the intended mechanics and the mindset initially intended. All of the claims that a player should be able to run incursions in 2 months ignores that these characters are completely unready for a regular fleet, do miniscule damage and are generally a drain on a fleet. The lowest SP toons that I can really consider "ready" are m4 arty maelstroms with a full t2 fit, which clocks in around 7M SP. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
36
|
Posted - 2014.09.11 06:53:00 -
[162] - Quote
James Baboli wrote:
Except that incursions are designed around being a place for higher skill players to showcase their skills, and their fits by winning. The contest mechanic being based around applied DPS and only rewarding one fleet supports my argument that it is MEANT as an E-Peen measuring stick. One part of such a showoffy, E-peen fueled gaming style is the ability to tableflip. This is the classical table flip as applied to EVE.
Shutting down incursions (which were intended to be mobile, and short lived originally) fits the lore, the intended mechanics and the mindset initially intended. All of the claims that a player should be able to run incursions in 2 months ignores that these characters are completely unready for a regular fleet, do miniscule damage and are generally a drain on a fleet. The lowest SP toons that I can really consider "ready" are m4 arty maelstroms with a full t2 fit, which clocks in around 7M SP.
http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months. |

Veers Belvar
Swordmasters of New Eden
36
|
Posted - 2014.09.11 07:00:00 -
[163] - Quote
http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities). |

RubyPorto
RubysRhymes
5555
|
Posted - 2014.09.11 07:23:00 -
[164] - Quote
Veers Belvar wrote:incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites.
Cite your source. Here's the DevBlog announcing the feature. Try to find where it says anything about "farming." http://community.eveonline.com/news/dev-blogs/the-nation-strikes-back-1/
I seem to remember the devs expressing surprise at the effectiveness of Incursion farming after the Incursion patch.
But that's fine, because EVE is a game where CCP just provides tools that the players get to do things with. It is not a theme park MMO where they build content to be consumed. It seems that the MOM despawn mechanic is doing a great job being used as a tool to generate conflict.
Veers Belvar wrote:Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....
No, you complete the incursion as intended. The only relevant intended gameplay involved in Incursions is that they start whenever and wherever they do and end when the MOM is killed.
Incursion farming is one of the many wonderful examples of emergent gameplay in EVE. Just as disrupting that farming is.
Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2618
|
Posted - 2014.09.11 08:26:00 -
[165] - Quote
RubyPorto wrote:Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle?
Not empty quoting.
|

James Baboli
Ferrous Infernum
91
|
Posted - 2014.09.11 08:35:00 -
[166] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle? Not empty quoting. I agree, even as an incursion runner, that this question fundamentally needs answering if it is really a problem. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
91
|
Posted - 2014.09.11 08:38:00 -
[167] - Quote
Veers Belvar wrote:http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities). I'm sorry, we have substantially different worldviews on what is an asset. For comparison, my "standard" is a t2 gun, t2 fit pirate hull. An asset is a pirate hull with t2 guns and deadspace tank, near perfect support skills, a mostly full rack of 6% hardwirings and a pirate implant set that supports their primary role (usually ascendency for DPS and genos/halos for logi) That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Dato Koppla
Elite Guards
677
|
Posted - 2014.09.11 09:09:00 -
[168] - Quote
Ahhhh Incursions, it's like high school drama, but instead of teenagers, it's a bunch of old dudes. |

leavemymomalone idiot
State War Academy Caldari State
53
|
Posted - 2014.09.11 11:22:00 -
[169] - Quote
you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.
this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves
ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.
the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.
You want this stopped? then get out your shiney ATM ships
the fleet will need pilots from all timezones and all skill levels.
get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.
you want a solution? there is your solution
thread closed
get on with it
|

afkalt
Republic Military School Minmatar Republic
322
|
Posted - 2014.09.11 11:40:00 -
[170] - Quote
This is how I imagine the OP attacking the runners. |

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.11 14:36:00 -
[171] - Quote
Folks I think I found a potential source for the problem here. I admit I have not checked this until now but..... Veers Belvar is a Februrary 2014 toon. He has spent all of his time in just 2 player corps, Brutor Tribe and Swordmasters of Eden. Perhaps he has focused so much of his game time on Incursions that he has not experienced the rest of what this game is and can be. This isolation in the Incursion community could also explain a great many other things especially his lack of understanding about EVE being a sandbox where there is always someone waiting on the next gate, mission or whatever to try and ruin your day.
Veers after 4 years of coaching, mentoring and assisting new players to find their path in this game I can tell you that you are unusual, it is rare for a new player in this game to be as single minded as you appear to have been. In an average year as many as 10-15 new players transit through my corp and then on to other things and that is how I like it. Constantly being around new players helps me keep in touch with the feelings of wonder etc I felt when I first started in this game and for me that helps keep this game interesting. These players come in here and train some skills, get exposed to various parts of this game through contacts I have developed over the years and then off they go to pursue whatever path they find interesting. And in all those players maybe 1% or 2% of them are able to stay focused enough on one thing to achieve what you have. Based on available information you are in no position to speak about what the average new player accomplishes in their first few months in the game. You are however an example of what a new player could achieve if they knew what they wanted to do when they first started and did not allow anything else in the game to distract them or their training.
I ramble sorry folks none of that is really important to the OP. The simple fact is that CCP gave us the Incursion mechanic and it is up to the players to decide how it is used in game not CCP. It is obvious to the rest of us that the players involved have decided that "mom must die" as soon as the game mechanic allows. I have no idea why but I suspect it is as simple as in-fighting between the incursion groups, others robbing you of the opportunity to kill mom by getting to her first. As such and as many others have pointed out this is a player problem not a game problem and looking to CCP to protect your ISK/LP farming is the wrong solution.
If you were appealing to CCP to increase the number of incursions active at any given point in time you may find a lot of us would be willing to support your cause. But crying to CCP to solve a player created issue just grates on everyone because we all have to deal with player created problems that we would rather not have to deal with. |

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.11 14:38:00 -
[172] - Quote
leavemymomalone idiot wrote:you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.
this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves
ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.
the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.
You want this stopped? then get out your shiney ATM ships
the fleet will need pilots from all timezones and all skill levels.
get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.
you want a solution? there is your solution
thread closed
get on with it
Thanks for the info, I know more than a few black bird pilots looking for action I will relay this to them.
|

Veers Belvar
Swordmasters of New Eden
41
|
Posted - 2014.09.11 15:58:00 -
[173] - Quote
Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining that I yet again explain how the arbitrary ability to shut down all highsec incursions (which can be done to no other activity in highsec!) is problematic, crazy incursion skill demands (wild elitism unmoored from real gameplay), accusations that I somehow am unfamiliar with the new player experience (despite being a relatively new player myself and trying many different aspects of the game), and ridiculous gank ideas that have no real hope of succeeding on the tactical level, and will certainly only make things worse on the strategic level (groups with massive SRP funds are not going to care if a few logi die. It will just further motivate them to shut everything down). Suffice to say that my OP remains an appropriate and relevant solution, without any real downsides. |

afkalt
Republic Military School Minmatar Republic
323
|
Posted - 2014.09.11 16:22:00 -
[174] - Quote
It is a downside for me if I live in the system and am significantly inconvenienced by the incursion penalties as you drag it out and farm it for every last isk. |

RubyPorto
RubysRhymes
5561
|
Posted - 2014.09.11 18:42:00 -
[175] - Quote
Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining
To be said that a thread has devolved, it would have had to not be whining to begin with.  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2629
|
Posted - 2014.09.11 21:44:00 -
[176] - Quote
RubyPorto wrote:Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining To be said that a thread has devolved, it would have had to not be whining to begin with.  He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago. |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.11 23:46:00 -
[177] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining To be said that a thread has devolved, it would have had to not be whining to begin with.  He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago.
I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying. |

Alvatore DiMarco
Capricious Endeavours Ltd
2630
|
Posted - 2014.09.11 23:59:00 -
[178] - Quote
Veers Belvar wrote: I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
Perhaps you should send him an angry EVEmail about it. |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.12 00:11:00 -
[179] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote: I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
Perhaps you should send him an angry EVEmail about it.
It's just a game, no reason to get angry. I was hoping it would be entertaining and fun. |

RubyPorto
RubysRhymes
5563
|
Posted - 2014.09.12 00:29:00 -
[180] - Quote
Veers Belvar wrote:I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
You have proven that you dislike the actions of others and that their actions are a problem for you. (Proof of a personal preference consists of stating that preference. It's super easy to do, which is why it's not the question I've been asking.)
That is quite different from showing that the ability of other people to affect your gameplay is a problem in a Multiplayer PvP Sandbox based around that exact principle.
To put it a little more plainly: Showing "I don't like what people are doing" is not the same as showing "People shouldn't be able to do it"
If you truly believe you've answered the question, please feel free to provide a link to the answer and explain it. It's too well hidden for me to find.
Veers Belvar wrote:It's just a game, no reason to get angry. I was hoping it would be entertaining and fun.
Odd, in another thread you seem to suggest that it is reasonable to get angry or upset over a game, even to the point of lashing out:
Veers Belvar wrote:You know someone is going to be upset after you harm him.
Veers Belvar wrote:Given that just lost weeks or months worth of effort they are going to be in a far more emotionally vulnerable state than you are "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
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