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Anthar Thebess
685
|
Posted - 2014.09.10 08:01:00 -
[61] - Quote
Adrie Atticus wrote:Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
I'm sorry, I can't hear you over my covert cyno activating.
And all those bombers and blackops going POP. Rats will aggo them , you have omni resist fleet on grid , including logistics.
Sorry , explain me what is wrong with putting more RISK to compensate REWARD you get from running incursion sites? Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
13093
|
Posted - 2014.09.10 08:51:00 -
[62] - Quote
Just go and shoot the people shooting the mom. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Caleb Seremshur
The Atomic Fallout Kids
357
|
Posted - 2014.09.10 08:53:00 -
[63] - Quote
Mallak Azaria wrote:Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out.
Why doesn't OP just offer a bribe to the people popping the mom? You know the same way that mission thiefs and cosmos agent thiefs and other extortion rackets work?
So lon as you make more than you would missioning then it's still a viabke past time. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Alvatore DiMarco
Capricious Endeavours Ltd
2597
|
Posted - 2014.09.10 10:24:00 -
[64] - Quote
baltec1 wrote:Just go and shoot the people shooting the mom.
If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed. |

Nevyn Auscent
Broke Sauce
1533
|
Posted - 2014.09.10 10:34:00 -
[65] - Quote
Anthar Thebess wrote: And all those bombers and blackops going POP. Rats will aggo them , you have omni resist fleet on grid , including logistics.
Sorry , explain me what is wrong with putting more RISK to compensate REWARD you get from running incursion sites?
Firstly, Nerf Highsec income you actually stagnate the game more. Because people won't leave highsec because it takes them longer to recover from any losses they take by doing so. Value is based on how long a person had to work to get something primarily. So halving high sec income actually makes them more carebear, not less.
Secondly, High Sec incursions are lower income than Low Sec Incursions, you get 70% of the payout in High sec. Thirdly, they just made a change to allow larger fleets in Null Sec I believe it was, for incursions there. That could also be extended to low sec easily so you don't crazy buff any individual income but allow large group income.
Fourthly, go run incursions as an FC if they are so risk free. See how well it really goes with a bunch of brand new people and new FC's. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 11:05:00 -
[66] - Quote
Alvatore DiMarco wrote:baltec1 wrote:Just go and shoot the people shooting the mom. If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right? After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed. Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
26
|
Posted - 2014.09.10 14:37:00 -
[67] - Quote
Just a brief response to some of the points here
1. I stated pretty clearly already that the hotdrop would be on the way to the system or next door to it. The fact remains that no one is doing the 3 nullsec incursions right now, and the lowsec one is seeing very light activity. Objective reality always trumps theories.
2. Bribing/shooting people doing the MOM early - in addition to being very hard to pull off (incursion fleets shoot back, freighters don't), it's also wildly ineffective. Most people running incursions for a while can easily replace a lost ship. So coming up with some elaborate plan to blow up 2-3 ships won't accomplish much. And most people use their 1-man corp alts, so wardeccs are useless. There is no viable way to stop communities from blowing up the mothership site when they feel like it, short of a change from CCP. And its not the locals doing it, its nearly always one of the major communities.
3. Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. And its a heck of a lot more fun and interesting that running a 15 man fleet for a Level 3 mission. I was bored to tears with L3 and L4 missions, incursions are what kept me in Eve. |

RubyPorto
RubysRhymes
5550
|
Posted - 2014.09.10 15:25:00 -
[68] - Quote
Veers Belvar wrote:Just a brief response to some of the points here
1. I stated pretty clearly already that the hotdrop would be on the way to the system or next door to it. The fact remains that no one is doing the 3 nullsec incursions right now, and the lowsec one is seeing very light activity. Objective reality always trumps theories.
Then your scout next door tells you about it, you warp the fleet off and have a big bowl of no problem.
Low-Sec is seeing activity, despite the availability of low risk HS incursions? I thought:
Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.
As you say, "Objective reality always trumps theories."
Veers Belvar wrote:2. Bribing/shooting people doing the MOM early - in addition to being very hard to pull off (incursion fleets shoot back, freighters don't), it's also wildly ineffective. Most people running incursions for a while can easily replace a lost ship.
So keep ganking them until they can't. As for difficulty; So? EVE is hard. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 15:47:00 -
[69] - Quote
James Baboli wrote:Alvatore DiMarco wrote: If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed.
Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. |

Veers Belvar
Swordmasters of New Eden
27
|
Posted - 2014.09.10 15:52:00 -
[70] - Quote
Klyith wrote:James Baboli wrote:Alvatore DiMarco wrote: If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed.
Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
Well then it seems clear that ganking in highsec incursions needs to be buffed in that case! New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone.
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone. |

baltec1
Bat Country Goonswarm Federation
13099
|
Posted - 2014.09.10 16:16:00 -
[71] - Quote
Veers Belvar wrote:
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone.
No, what you want is to stop other people from doing "your" activity without doing anything yourself.
If you cannot be bothered to go kill them then you have no right to complain. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 16:27:00 -
[72] - Quote
baltec1 wrote:Veers Belvar wrote:
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone.
No, what you want is to stop other people from doing "your" activity without doing anything yourself. If you cannot be bothered to go kill them then you have no right to complain.
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec. And killing them would wildly ineffective. The amount of pain and effort expended to gank 2-3 easily replaceable battleships would be immense, and of course it would just further motivate them to keep destroying motherships. |

Omnathious Deninard
Novis Initiis
2441
|
Posted - 2014.09.10 16:43:00 -
[73] - Quote
This is a non issue, just like suicide ganking mining barges and freighters, or mission thieves, or any other kind of non-consensual interaction. - |

baltec1
Bat Country Goonswarm Federation
13100
|
Posted - 2014.09.10 16:43:00 -
[74] - Quote
Veers Belvar wrote:
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec.
They are doing exactly what is meant to happen, killing the mom. These things were not put into the game for you to farm away to your hearts content, if you don't want people killing the mom then go out there and kill them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 16:54:00 -
[75] - Quote
baltec1 wrote:Veers Belvar wrote:
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec.
They are doing exactly what is meant to happen, killing the mom. These things were not put into the game for you to farm away to your hearts content, if you don't want people killing the mom then go out there and kill them.
I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem. |

baltec1
Bat Country Goonswarm Federation
13103
|
Posted - 2014.09.10 16:57:00 -
[76] - Quote
Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Sure it would. You kill them and they cant do it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
8106
|
Posted - 2014.09.10 17:31:00 -
[77] - Quote
Kaarous Aldurald wrote:Why is this a problem? Sounds like player freedom being exercised to me.
This is where i get to say "you just described the problem, OTHER PEOPLE have freedom, Veer's no likey".
|

Jenn aSide
Smokin Aces.
8106
|
Posted - 2014.09.10 17:35:00 -
[78] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
The fact that incursions can be shut down in this fashion is the ONLY saving grace of the entire system. Also, these kinds of totally selfish 'let me farm longer' suggestions (where you ask CCP to intervene for you) are automatically bad. If you don't like what TVP or ISN is doing, stop them. Hire mercs to suicide gank their MOM fleet logistics in the Kundalini site for example. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 17:45:00 -
[79] - Quote
baltec1 wrote:Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Sure it would. You kill them and they cant do it.
See https://forums.eveonline.com/default.aspx?g=posts&t=366607 A total bust.
Can you gank some people and blow up ships? Sure. Can you inflict enough gank losses on a 40 man (or for a mom site 80 man) battleship fleet with 10+ logi on grid to actually deter doing mom sites? Absolutely not. Ganking is good for blowing up ships of individual players, and it has the force to bankrupt a new player...but ganking combat ships of wealthy and experienced players absolutely does not have sufficient force to compel them to stop doing mothership sites. No way, no how. |

RubyPorto
RubysRhymes
5550
|
Posted - 2014.09.10 18:18:00 -
[80] - Quote
Veers Belvar wrote: Can you inflict enough gank losses on a 40 man (or for a mom site 80 man) battleship fleet with 10+ logi on grid to actually deter doing mom sites? Absolutely not.
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 18:19:00 -
[81] - Quote
Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Maybe the reason they made that change was to make popping the mothership early more worthwhile? With the long respawn, farming for the max time possible was pretty much enforced because of the respawn delay. Nobody wanted to pop them because it always reduced their own income.
Now sniping the mothership gives your group the biggest payout and you can get another the next day. Plus it denies further LP to your competitors, raising the value of your own take! |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 18:44:00 -
[82] - Quote
Klyith wrote:[ Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado)
RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard.
baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:00:00 -
[83] - Quote
James Baboli wrote:Klyith wrote:[ Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Agree with all these points. Also the solution to any problem in highsec is not "suicide gank them." The game should be flexible enough to accommodate those looking to do PvP as well as those looking to do PvE. |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 19:05:00 -
[84] - Quote
James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
OK in that case you should throw your support behind this proposal: https://forums.eveonline.com/default.aspx?g=posts&t=372423 so that you can wardec the opposing incursion runners without them being able to dodge. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:10:00 -
[85] - Quote
Oh, the solution to several kinds of things is indeed to suicide gank them. I am mostly trying to say that because of the amorphous structure and fairly resilient composition to an incursion fleet, that suicide ganking line members is not the solution. OGB ganks and FC ganking are likely to be far more effective, as are things which mean that large numbers of people are without effective reps. Though, the fact that I'm willing to admit these are the weak points while being a somewhat active FC means I'm not particularly worried about it. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

baltec1
Bat Country Goonswarm Federation
13116
|
Posted - 2014.09.10 19:12:00 -
[86] - Quote
James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed.
Stop trying to make excuses for your lack of spine. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:12:00 -
[87] - Quote
Oh, I do support this, and my own dodging setup is already in place and compliant with the holder alt setup. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

RubyPorto
RubysRhymes
5551
|
Posted - 2014.09.10 19:15:00 -
[88] - Quote
James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado)
Hey, don't incursion runners have good timing, a knowledge of sites, and reasonable coordination? Sounds like you have the perfect population to make this work.
Quote:It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard.
So gank them on the MOM gate. Is the community going to keep forming up if they're constantly losing Logi and draining their SRP funds while being unable to do the site they're trying to do?
SRP funds are finite, and it takes less ISK to gank a logi than to replace one.
Veers Belvar wrote:Agree with all these points. Also the solution to any problem in highsec is not "suicide gank them." The game should be flexible enough to accommodate those looking to do PvP as well as those looking to do PvE.
Except that EVE is fundamentally a PvP game.
Nobody said suicide ganking is the only solution to any problem, nor is it the only solution to this problem. It is *a* solution. If you have a problem with another player's actions and want them to change, it is your job to change their actions by any of the many means at your disposal. That process, whatever form it takes, is called PvP.
(Also, Incursions are very clearly PvP activities.) "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:15:00 -
[89] - Quote
baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:15:00 -
[90] - Quote
Klyith wrote:James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination. OK in that case you should throw your support behind this proposal: https://forums.eveonline.com/default.aspx?g=posts&t=372423so that you can wardec the opposing incursion runners without them being able to dodge.
Or I could support the solution in my OP, which makes the mothership spawn later, and allows for more groups to run more sites for longer. Between a simple fix to solve the problem, and a complicated fix designed to see my carnage and PvP in highsec, I think I'll go with Door #1.
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