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Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 00:22:00 -
[1] - Quote
For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another). |

stoicfaux
5303
|
Posted - 2014.09.09 00:45:00 -
[2] - Quote
What's in it for the rest of the players in high-sec?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 00:48:00 -
[3] - Quote
stoicfaux wrote:What's in it for the rest of the players in high-sec?
That you get to come run incursions! It's the biggest cooperative PvE activity in highsec, probably the most fun, and the isk/hour should be equal to, or even greater than, the solo PvE activities. |

Donnachadh
United Allegiance of Undesirables
10
|
Posted - 2014.09.09 00:59:00 -
[4] - Quote
stoicfaux wrote:What's in it for the rest of the players in high-sec?
I would repeat this question only with a twist. What is in it for the 90% or so of high sec players that DO NOT run Incursions? Your proposal would simply extend the period of time that they cannot do the things they want to do. Or it forces them to ppick up and move to another system. If anything I say they need to shorten the duration of the average Incursion but increase the number of Incursions that are active at any given time. |

Kaarous Aldurald
ROC Deep Space The ROC
9571
|
Posted - 2014.09.09 01:19:00 -
[5] - Quote
Why is this a problem? Sounds like player freedom being exercised to me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Alvatore DiMarco
Capricious Endeavours Ltd
2566
|
Posted - 2014.09.09 01:23:00 -
[6] - Quote
Veers Belvar wrote:stoicfaux wrote:What's in it for the rest of the players in high-sec?
That you get to come run incursions! It's the biggest cooperative PvE activity in highsec, probably the most fun, and the isk/hour should be equal to, or even greater than, the solo PvE activities.
It also has enough rancid drama to suffocate an elephant. Why do I want to associate with that?
Anyway, there's no such thing as completing the Kundalini site "early". Once it spawns, it's available for anyone to kill with no timetable attached. Killing it sooner rather than later just means that you don't get to farm it for a week and inconvenience the people who live there with your unchecked greed.
Other people knocking over your sandcastle. Emergent gameplay. Cry moar about it. You know, the way you tell the non-incursioners to cry moar about you taking your sweet time to farm every last ISK cent out of an incursion before ending it. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2877
|
Posted - 2014.09.09 01:26:00 -
[7] - Quote
Why should game mechanics be changed to settle a silly little slapfight between two toxic communities? |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 01:46:00 -
[8] - Quote
Incursions are the only real PvE content that requires social cooperation and the use of fleets. That's a lot more engaging than soloing missions or mining, and people who run incursions are a lot more likely to become enmeshed in the game and to keep subscribing. The current game mechanics (arbitrarily instituted) allow for any group of pilots to close the incursion within a few hours, for any reason, with minimal consequences. This makes the diplomatic avoidance of the that eventuality a nearly herculean task. And in fact such has been occuring (through multiple groups, and to the detriment of the vast majority of capsuleers, for months, and perhaps for years). It is also inconsistent with the existence of different stages of the the incursion (established, mobilized, and withdrawing - how does it make sense to be able to headshot the incursion 2 hours after being established?). To the extent that incursions can be made more compelling (and perhaps attract some of those 90 of pilots not running them) by a simple change in the mothership spawn timer (and indeed CCP recently cut the respawn times) that seems like a no-brainer. |

Absolutely Not Analt
Caldari Provisions Caldari State
77
|
Posted - 2014.09.09 01:49:00 -
[9] - Quote
Team Edward! Team Jacob!
Wait..wrong ***** fight? Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin |

Adrie Atticus
The Shadow Plague The Bastion
275
|
Posted - 2014.09.09 07:21:00 -
[10] - Quote
Stop asking for a dev solution to a player-created problem which isn't really a problem. |

James Baboli
Ferrous Infernum
85
|
Posted - 2014.09.09 07:30:00 -
[11] - Quote
Get ascendencies and move. Set up Jump freighters and run islands. Stop Xing up for the communities that run the moms. Build a lowsec incursion community. Stop believing everything the FCs tell you about the drama and dig into the actual history. So so many options. All of them player driven. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Mallak Azaria
GoonWaffe Goonswarm Federation
6071
|
Posted - 2014.09.09 07:30:00 -
[12] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
I know I've been linking this a lot lately, but it is literally the only way to respond to this thread. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Gevlon Goblin fan.
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Samillian
Angry Mustellid Overload Everything
594
|
Posted - 2014.09.09 07:32:00 -
[13] - Quote
I see no problem with the Incursion mechanics here, in fact they seem to be working as intended. This seems to be more about the ability to farm an Incursion to the maximum and the revenue that generates rather than any true concern about access.
NBSI shall be the whole of the Law |

Mallak Azaria
GoonWaffe Goonswarm Federation
6071
|
Posted - 2014.09.09 07:33:00 -
[14] - Quote
Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Gevlon Goblin fan.
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James Baboli
Ferrous Infernum
85
|
Posted - 2014.09.09 07:36:00 -
[15] - Quote
Mallak Azaria wrote:Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out. Would be much nicer to make influence significant again. double or tripple the regen rate and increase the penalties by a quarter. Then when the work is actually done, the incursion meta-community has done something to earn the good farming. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Alvatore DiMarco
Capricious Endeavours Ltd
2570
|
Posted - 2014.09.09 09:19:00 -
[16] - Quote
OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."
Compare to the usual "nerf ganking" post:
"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."
See the difference? Neither do I. |

Absolutely Not Analt
Caldari Provisions Caldari State
78
|
Posted - 2014.09.09 13:53:00 -
[17] - Quote
Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.
The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails. The mom gets to hang out a while longer.
From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest. Eve is a multi player game.-áAnd you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave
|

Jacob Holland
Weyland-Vulcan Industries
310
|
Posted - 2014.09.09 16:07:00 -
[18] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. Early... "You keep using this word, I do not think it means what you think it means."
The reason highsec Incursions have (in the past) lasted for long enough that you are currently noticing a difference is entirely a player agreement not to complete. Prior to that agreement highsec Incursions cycled quickly and subsequent to that agreement's end highsec Incursions cycle quickly. There has been no change to the way Incursions work so either the communities will have to put their drama aside and allow Incursions to persist again, enabling newbros to join in, or Incursions will return to their "very high end/endgame content" status and very shiney contest fleets with pilots with hundreds of millions of SPs will have to duke it out over the spoils.
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
87
|
Posted - 2014.09.09 16:51:00 -
[19] - Quote
So you want to force people like me who like to play solo to play in larger groups because of isk..? Wow... Just wow. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 17:48:00 -
[20] - Quote
Celthric Kanerian wrote:So you want to force people like me who like to play solo to play in larger groups because of isk..? Wow... Just wow.
You would be better off with a few incursions lasting for 4-5 days than with new incursions constantly popping up lasting 1-2 days. For the former you can just relocate for few days, while the latter will constantly impede your activities. And Eve is meant to be a group game - solo play just isn't that compelling. |

Veronica Aeshyr
WALLTREIPERS The Initiative.
2
|
Posted - 2014.09.09 18:06:00 -
[21] - Quote
Veers Belvar wrote:This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together
So a small group of people can annoy groups of players? remains me to the afk cloakers lol
|

James Baboli
Ferrous Infernum
88
|
Posted - 2014.09.09 19:03:00 -
[22] - Quote
Absolutely Not Analt wrote:Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.
The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails. The mom gets to hang out a while longer.
From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest.
Wait - is that the clarion trumpet call of emergent gameplay I hear? I really hope no one reads this. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 19:37:00 -
[23] - Quote
James Baboli wrote:Absolutely Not Analt wrote:Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.
The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails. The mom gets to hang out a while longer.
From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest.
Wait - is that the clarion trumpet call of emergent gameplay I hear? I really hope no one reads this.
You mean like this wildly successful idea? https://forums.eveonline.com/default.aspx?g=posts&m=4996865#post4996865
It turns out that the mercs/gankers have brains, and understand that they can make a lot more isk with a lot less effort hitting miners and haulers, who incidentally are unable to shoot back. So the incursion drama won't be solved through mercs/ganking...next idea please..... |

Ima Wreckyou
The Conference Elite CODE.
220
|
Posted - 2014.09.09 19:59:00 -
[24] - Quote
Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please... the Code ALWAYS wins |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:04:00 -
[25] - Quote
Ima Wreckyou wrote:Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please...
Incursions in lowsec have been a great success....not. No one runs them because its too dangerous to put a fleet of Battleships there (shoutout to PL). The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec. |

Ima Wreckyou
The Conference Elite CODE.
221
|
Posted - 2014.09.09 20:28:00 -
[26] - Quote
Veers Belvar wrote:Ima Wreckyou wrote:Remove incursions from Highsec. You can run them in Lowsec and shoot each other with your spaceships instead of whining in the forums about it if there is a conflict between your two wow-rai.. I mean incursion groups. Problem solved... next thread please... Incursions in lowsec have been a great success....not. No one runs them because its too dangerous to put a fleet of Battleships there (shoutout to PL). The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec. No one runs them in Lowsec because you have so easy access in Highsec. Why would anyone risk his ship if he can do the same thing while not risking his ship? From all the money you make in this incursions you could easily replace your loss, so danger is not really an argument.
Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have. the Code ALWAYS wins |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:36:00 -
[27] - Quote
Ima Wreckyou wrote:[quote=Veers Belvar]
Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have.
No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Incursions are occasionally run in sovereign null, but in a very careful fashion, with the entire fleet usually docking up if a hostile appears in local. To address that CCP has buffed the nullsec incursion awards, and we will see if that gets more participation. Obviously you need to be part of a major alliance to participate.
Highsec incursion runners would not go to lowsec if somehow highsec incursions ended. It would just mean the end of pretty much the only communal PvE activity in highsec. The risk/reward is not much different than competent people blitzing SOE L4's. CCP is already on record as being happy with incursions (rightfully in my mind), and if anything is looking for ways to get more people to run them as opposed to just soloing L4s, mining, etc... and is certainly not looking to remove them from highsec! |

DJentropy Ovaert
The Conference Elite CODE.
1141
|
Posted - 2014.09.09 20:40:00 -
[28] - Quote
Yeah, I'm going to have to go with the above posters.
The Risk Vs. Reward of high-sec "incursions" is out of hand, and does nothing but generate more self-entitled players sucking at an ISK faucet while creating no actual conflict at all. Shooting red boxes does not count as conflict, and listening to a few incursion running groups cry at eachother over loot also fails to impress me.
Move it all to low/null, up the reward, and encourage more player on player violence for the win. |

DJentropy Ovaert
The Conference Elite CODE.
1141
|
Posted - 2014.09.09 20:46:00 -
[29] - Quote
Alvatore DiMarco wrote:OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."
Compare to the usual "nerf ganking" post:
"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."
See the difference? Neither do I.
And trust me, as one who has bothered trying - no matter how many well written and thoughtful responses you give, you will get no actual conversation beyond him repeating his point over and over, as if by number of times it is said somehow validity is added.
Don't like people getting in the way of your incursion thingie? Strap on some guns, hire some mercs, do something to stop them. Sounds like player conflict, which is best left to players - not throwing tears at CCP in hopes they will make changes.
|

Jacob Holland
Weyland-Vulcan Industries
310
|
Posted - 2014.09.09 20:48:00 -
[30] - Quote
Veers Belvar wrote:The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec. Again, before the agreement Incursions were not open to new players; they were treated as endgame content and the closest a new player could get to them was a Logi [4] Basilisk in Vanguards.
However... I seem to remember that the agreement was referenced in CCP's decision to nerf Vanguard income - so perhaps, now that Incursions are getting back to where they were before the agreement, they might consider increasing the site payouts again. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:50:00 -
[31] - Quote
DJentropy Ovaert wrote:Alvatore DiMarco wrote:OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."
Compare to the usual "nerf ganking" post:
"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."
See the difference? Neither do I. And trust me, as one who has bothered trying - no matter how many well written and thoughtful responses you give, you will get no actual conversation beyond him repeating his point over and over, as if by number of times it is said somehow validity is added. Don't like people getting in the way of your incursion thingie? Strap on some guns, hire some mercs, do something to stop them. Sounds like player conflict, which is best left to players - not throwing tears at CCP in hopes they will make changes.
DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks. |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 20:51:00 -
[32] - Quote
Jacob Holland wrote:Veers Belvar wrote:The only reasonable place to host cooperative PvE activities (especially ones that are open to new players) is in highsec. Again, before the agreement Incursions were not open to new players; they were treated as endgame content and the closest a new player could get to them was a Logi [4] Basilisk in Vanguards. However... I seem to remember that the agreement was referenced in CCP's decision to nerf Vanguard income - so perhaps, now that Incursions are getting back to where they were before the agreement, they might consider increasing the site payouts again.
Well, I'm in favor of anything to increase new player participation in incursions. A lot of the Eve failed retentions are from people who never really engage with the game beyond solo play. Incursions offer people the chance to engage in fleet combat, without needing to go the full PvP route, which a lot of people are not necessarily looking for. |

Ima Wreckyou
The Conference Elite CODE.
221
|
Posted - 2014.09.09 20:59:00 -
[33] - Quote
Veers Belvar wrote:Ima Wreckyou wrote:[quote=Veers Belvar]
Incursions should be banned from Highsec, which would solve the very problem you where raising in the first place without some silly change. This would also balance the risk/reward problem incursions have. No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Incursions are occasionally run in sovereign null, but in a very careful fashion, with the entire fleet usually docking up if a hostile appears in local. To address that CCP has buffed the nullsec incursion awards, and we will see if that gets more participation. Obviously you need to be part of a major alliance to participate. Highsec incursion runners would not go to lowsec if somehow highsec incursions ended. It would just mean the end of pretty much the only communal PvE activity in highsec. The risk/reward is not much different than competent people blitzing SOE L4's. CCP is already on record as being happy with incursions (rightfully in my mind), and if anything is looking for ways to get more people to run them as opposed to just soloing L4s, mining, etc... and is certainly not looking to remove them from highsec! You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy with it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years. the Code ALWAYS wins |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 21:12:00 -
[34] - Quote
Ima Wreckyou wrote:
You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.
I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic.
Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for.
Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices).
Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc... |

Alvatore DiMarco
Capricious Endeavours Ltd
2586
|
Posted - 2014.09.09 21:22:00 -
[35] - Quote
Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.
Except ... wait a second ...
INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
|

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 21:26:00 -
[36] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
They hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions. |

DJentropy Ovaert
The Conference Elite CODE.
1145
|
Posted - 2014.09.09 21:31:00 -
[37] - Quote
Veers Belvar wrote:
DJ if you feel the need to come in and troll and make personal attacks, could you do it somewhere else please? I'm really not interested in a discussion with you, nor do I feel the need to go into personal attacks, and I would prefer if my thread not get derailed. Why not make a post with your idea for ending highsec incursions? Thanks.
Nothing personal, just starting simple well known fact.
You have a long history of making posts where any game mechanic that is used against you is an "exploit" - and you never addressed my original point (as usual, you never do, as that would require listening to something other then the sound of your own voice).
Nothing personal, just calling it like it is.
This thread is now about kittens, by the way. |

Alvatore DiMarco
Capricious Endeavours Ltd
2586
|
Posted - 2014.09.09 21:34:00 -
[38] - Quote
Here's how you improve highsec incursions:
Every time an incursionbear comes into the forums to cry about incursion drama or how they didn't get to farm for a week or how some other group popped the mothership "early", that bear's account - and all accounts linked to that same person, now that CCP can track them - get a permanent and irrevocable ban from EVE Online.
Poof, highsec incursions solved.
Note to ISDs: I am absolutely not trolling. |

DJentropy Ovaert
The Conference Elite CODE.
1145
|
Posted - 2014.09.09 21:35:00 -
[39] - Quote
Veers Belvar wrote:
They hotdrop you on the way to the incursion system - or they hotdrop a fleet next door and come in and massacre you, etc.... Again if you don't believe me about the current state of incursions in lowsec - do some research. Show me who is running them, and how fast influence is going down. From what I can tell the lowsec incursions tend to attract a very sparse crowd (as opposed to nullsec, which, when in the correct location, can draw fleets). But I digress - I would rather discuss how to improve highsec incursions.
"Hot drop a fleet" and "next door" does not really a hot drop make. That's just a drop :)
But, knowing the incursion runners - watching for a local spike when said fleet jumps into system would be more then they could handle :)
Also, you are the one making the claim that:
Veers Belvar wrote: No one runs them in lowsec
No one needs to provide you with proof and research about the state of incursions in lowsec. You made the claim, you back it up.
It's something people like to call "Burden Of Proof" - don't they teach that in space lawyer school? |

Ima Wreckyou
The Conference Elite CODE.
221
|
Posted - 2014.09.09 21:37:00 -
[40] - Quote
Veers Belvar wrote:Ima Wreckyou wrote:
You just want easy ISK without risk and doing the work for it. There are many ways to protect a fleet. Moving incursions away from Highsec would encourage even more teamplay in the PvE community to protect their assets from hotdrops. The current risk/reward situation with incursions is completely out of control. Maybe CCP said they are happy without it, but they are wrong all the time, so I simply try to make them aware of the real problem.
I mean this thread alone is a monument to the mindset of the incursion PvE community. Maximize ISK farming, even moving your ships in Highsec is a inconvenience you try to avoid by extending the time you can farm sites without risk and effort. I think it is obvious to everyone outside of your bubble that this is one gigantic unbalanced risk free ISK faucet which is probably one of the main causes for the massive inflation we all observe in the game.
Something has to be done, and moving incursions to Lowsec is the right thing to do. It will not be possible to balance them in Highsec where there is virtually no risk for the incursion runner. This is not WOW where site farming is a non issue because players are isolated by various mechanics. This is EVE and such unbalanced stuff has a big influence on the whole market and disrupts other parts of the game which worked well for years.
I'd prefer to get back to my specific suggestion instead of incursions in general, so will just respond briefly, and then hopefully can get back to topic. Highsec is about "easy" ISK. Mission running, mining, incursions - these are all not very risky activities. Highsec is a place where if you put in work you can earn a reasonable amount of ISK without facing a tremendous amount of risk. If anything, incursions are much riskier than mining or mission running. There is no way to protect a 40 man battleship fleet in lowsec from hotdrops. There is a reason no one uses a doctrine like that. If you really want to make lowsec incursions viable, ask CCP to massively buff battleships, and nerf the heck out of capitals, bombers, drones, frigates, etc... I don't think there is going to be much reception to that. The idea that there should be communal PvE activities available where you can earn ISK while working with other people is nothing to apologize for. Giving one group of people the ability to close down incursion sites after a few hours and deny everyone else the chance to make ISK is not a normal mechanic for Eve, and that's what I'm highlighting. Incidentally, the deflation for eve commodities suggest that the problem is not too many ISK faucets (if so ships, mods, etc...would skyrocket in ISK price), rather the problem is too much mining which is making commodities too plentiful and outstripping the growth rate of ISK, driving down their price. So if that is your concern you should support more incursion running to combat the dangerous deflation we are seeing (which is also driving up Plex prices). Ok, hopefully we can get comments from people (not CODE!) who want to see incursions becoming a better game mechanic instead of just ban them all, ban them from highsec, etc... I am sorry, but if you open a thread for discussion then you have to accept all the responses even if they are not reinforcing your point. That's usually the point of a discussion. It's also rather silly to demand only comments that agree with your position. I simply present my point of view on the topic and I think I am allowed to do so. If I read the comment in this thread then it seams that the majority is not very fond of your solution and your idea about what incursions should be seams to be a rather unpopular one.
Anyway, back to the topic:
You can prepare perfectly for what is coming in this incursions, so it's not really more risk than a miner who has to tank against belt rats. Since the miner is more exposed to suicide attacks I would say that mining in Highsec is far more riskier than running an incursion. Yet the risk/reward is completely unbalanced if you compare this two disciplines.
The topic of this thread was about the desire to prolong site and therefor ISK farming in risk free Highsec incursion sites. I simply try to shine the light on the problem from a different angle you seam to ignore completely. But I can't really blame you, you are trapped inside the bubble and can't see the big picture.
Removing incursion sites from Highsec would address the real issue this thread tries to discuss. It would give both teams the possibility to engage each other if one team tries to finish the final site. This is currently not possible and therefor the OP calls up on CCP to help with the situation. The situation would not even exist if the Incursion would take place in Lowsec. Have you even heard of a problem where people finish the final site too early in Lowsec? I certainly did not. the Code ALWAYS wins |

Mike Azariah
DemSal Corporation DemSal Unlimited
1439
|
Posted - 2014.09.09 22:00:00 -
[41] - Quote
The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope
btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII
I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m Mike Azariah-á CSM8 and now CSM9 |

Anthar Thebess
685
|
Posted - 2014.09.09 22:23:00 -
[42] - Quote
Sansha mothership should be only in nullsec. Risk Vs Reward
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.09 22:37:00 -
[43] - Quote
Mike Azariah wrote:The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope
btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII
I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m
Big +1 - Really appreciate how you have been helping out in this. This is nothing do with the current drama, it's been an ongoing concern for a long time, and gives any one group the power to ruin it for everyone without any real consequences. It also specifically hurts newer players who don't have the financial wherewithal to handle a sustained loss of income. I would thing some tweaks to the spawn mechanic would reinforce what CCP has already done (by lowering respawn times) and ensure that there will be incursions available for fleets to run, which happens to be some of the most enjoyable and cooperative PvE in Eve. |

Ima Wreckyou
The Conference Elite CODE.
223
|
Posted - 2014.09.09 22:40:00 -
[44] - Quote
Mike Azariah wrote:The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.
Do the incursioneers all flock to low?
nope They obviously wait until the next risk free Highsec incursion ISK faucet spawns. Why should they risk their ships or even start to invent tactics that reduce that risk when running sites in low or null if they can simply wait. It should be obvious that the whole situation would be a completely different one if Highsec incursions are removed and the incursion runners have to adopt.
Mike Azariah wrote:btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII I am not sure why you would bring this up here, it has absolutely no relevance to the topic. Also the Code and CODE. are two different things but I kinda feel an explanation would be wasted here as it has no relevance.
Mike Azariah wrote: I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.
Even the development of such a situation should raise some eyebrows. Usually this kind of conflict is solved with gunfire in EVE, yet the safety of Highsec just benefits the development of such toxic entities where the only battle is a verbal one. This is pretty common in other PvE heavy games, I don't think it is a good idea to import this kind of culture into EVE.
There is a perfectly good solution to this problem. By moving all incursions to low/null the participants are able to resolve the conflict with spaceship violence rather than with toxic verbal comments. It's the EVE way.
Mike Azariah wrote: I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?
m
Nullsec players don't get their safety for free, there is a lot of logistics and organizing involved behind the scenes and yes that's active play. This is maybe not so visible to the common player but it should be obvious given the current nullsec mechanics. To compare risk free incursion running to something like building an empire in nullsec is more than insulting, it shows a complete disconnect from reality. Why should anyone take someone seriously who argues in such a way? the Code ALWAYS wins |

Vizvig
Savage Blizzard Dragon Empire.
151
|
Posted - 2014.09.09 22:48:00 -
[45] - Quote
Mompoppers from TVP - keep popping moms!  |

Mike Azariah
DemSal Corporation DemSal Unlimited
1440
|
Posted - 2014.09.10 02:44:00 -
[46] - Quote
Ima Wreckyou wrote:. Why should anyone take someone seriously who argues in such a way?
fair enough, I suppose my dig was a bit of an ad hominem so you are allowed to poke back
but in regards to null worked hard to make their afk work safer and less risk for the isk . . . you were arguing for my point.
Thanks
m
Mike Azariah-á CSM8 and now CSM9 |

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.10 02:52:00 -
[47] - Quote
Personally I think that lowsec and nullsec incursions are a whole different topic. The risks of putting out a battleship fleet in low or uncontrolled null are huge, and that's why we don't see very much activity there. Check the current incursion status - no one is doing the 2 null incursions, and the lowsec incursion is very slowly seeing influence drop.
Which has no affect on highsec incursions, where there are hundreds of capsuleers willing to team up and run them, but lack of available incursions is creating frustration, and deterring new players from trying them out. I think that not having the mothership spawn until withdraw would basically singlehandedly solve this issue, and effectuate CCP's desire to have more players experiencing the exciting PvE incursion content. |

Zmikund
Center for Advanced Studies Gallente Federation
4
|
Posted - 2014.09.10 03:00:00 -
[48] - Quote
High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ... |

Mina Sebiestar
Mactabilis Simplex Cursus
730
|
Posted - 2014.09.10 03:18:00 -
[49] - Quote
Progress bar is out of whack it should go slower but this was pointed out ages ago and nothing was done to my knowledge I even think it was made so because ppl complained they cannot gring it down.
Lack of risk and proliferation of is boxers and blatant farmig is directly corelated with poor state of ai that never changes as well as it was what CCP wanted in first place Farmville, otherwise you couldnt just roll in and warp to money every few minutes,affected systems would BE incursion not warp to beacons like now.
Lastly why would
Person 1: hey I drop somethin give back
Person 2: no
Person 1: waaaah this is not how wow works il emo rage.....
Translate in CCP problem? It doesn't. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Veers Belvar
Swordmasters of New Eden
21
|
Posted - 2014.09.10 03:27:00 -
[50] - Quote
Zmikund wrote:High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ...
I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading.
And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials. |

RubyPorto
RubysRhymes
5545
|
Posted - 2014.09.10 05:07:00 -
[51] - Quote
Kaarous Aldurald wrote:Why is this a problem? Sounds like player freedom being exercised to me.
Veers doesn't like player freedom.
Veers Belvar wrote:minimal consequences.
Only because no players step up to provide those consequences. Stop being lazy and asking for CCP to fix all your "problems." "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2593
|
Posted - 2014.09.10 05:56:00 -
[52] - Quote
Mike Azariah wrote:I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.
What specifically about the Kundalini's mechanic do you think needs to be looked at?
|

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.10 05:56:00 -
[53] - Quote
A couple from Veers Belvar.
"Incursions are the only real PvE content that requires social cooperation and the use of fleets." You lead a sheltered life here in EVE Land if you believe this. We run level 2 and 3 missions with fleets that contain 4-5 to as many as 15-20 players and we have a lot of fun doing them. Along the way the new players in the group learn fleet procedures, fleet communications and a lot of other parts of this game in a fun and engaging way.
For an alternative way to enjoy this game try engaging the new player community, reach out to them and take them under your wing as they say and help them. It takes you back in time and helps you to remember those days of wonder and joy when you first started into this game. You can add to that the good feeling at the end of the day because you actually help someone else take steps in this game, to learn and expand their horizons instead of adding to your own wallet total. But then helping others is a selfless act and it often reduces you wallet balance instead making it larger. But then there are somethings in this life and in this game that you simply cannot put a price tag on no matter what the form of currency you might use.
"Well, I'm in favor of anything to increase new player participation in incursions." And your suggestion on delaying the final death blow to an Incursion will not accomplish this. Currently the cost in skill points and ISK eliminates a very large group of players that might find Incursions an enjoyable in game experience. Reducing the difficulty of the Incursions would reduce the skill points and ISK requirements and that would open Incursions to a large group of payers that are currently excluded.
I can also tell you from my personal experiences and those of many of my R/L friends that the toxic and exclusionary attitudes that seem to prevail in the Incursion community do not help in your quest to include more players.
Taking this back to the question at hand I stand by my original statements. If another group of Incursion players you are having a lovers quarrel with ends the Incursions early suck it up and move on, or WD them and settle your differences that way. Or here is an alternative, instead of running to CCP how about you open a dialog with that group and negotiate a settlement. If the people that call an area of space home get fed up with your ISK farming activities and end the Incursion early, or gather together and pay a group of players to end it early, again tough, suck it up and move on. |

James Baboli
Ferrous Infernum
88
|
Posted - 2014.09.10 05:58:00 -
[54] - Quote
Veers Belvar wrote:Zmikund wrote:High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ... I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading. And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials. To those saying there is no risk or almost no risk, please see the FCs and the amount of work we do, and that has been done by those who came much earlier in the cycle. Theorycrafting out safe incursion doctrines and then making them work and getting pilots to actually perform to the standard for the hours on end of incursion farming is not actually as easy as most people seem to make it. Sure, the pilots who just X up under the line are almost mindlessly zerging f1, with the ability to mostly count being a plus. The FCs routinely crunch all the numbers, do the lovely math for sig tank + resist tank for varied incomming DPS with varied composition of said DPS and so on, so that those pilots can just zerg f1. It, like a well run null system, has most of the real work done by a very few people, who often do the majority of their hard work in a way which is invisible to outsiders looking in, and mostly considered part of the job by the people below them, without ever having the whole thing unboxed. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Sentenced 1989
Quantum Anomaly Corporation
82
|
Posted - 2014.09.10 07:20:00 -
[55] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
Why change game over this, solution is simple.
Doesn't matter who is doing mom popping, simply don't join MOM fleets before withdrawal, problem solved
|

Anthar Thebess
685
|
Posted - 2014.09.10 07:21:00 -
[56] - Quote
On second thought - motherships only in nullsec , is bad idea, bloobs have go first. Make mothership spawn only lowsec feature.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Alvatore DiMarco
Capricious Endeavours Ltd
2594
|
Posted - 2014.09.10 07:21:00 -
[57] - Quote
All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.
There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can. |

Anthar Thebess
685
|
Posted - 2014.09.10 07:40:00 -
[58] - Quote
Alvatore DiMarco wrote:All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.
There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can.
Yes and no. Goal of incursion is to defend space from sansha - so closing it fast is right thing to do rather than constant farming. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Adrie Atticus
The Shadow Plague The Bastion
285
|
Posted - 2014.09.10 07:45:00 -
[59] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
I'm sorry, I can't hear you over my covert cyno activating. |

Swiftstrike1
Swiftstrike Incorporated
770
|
Posted - 2014.09.10 07:48:00 -
[60] - Quote
Personally I hate moving from one incursion to the next. It often takes more than an hour to move 'all the things', then some douchebag closes it down just because their rivals have arrived.
It's hardly deserving of a change in game mechanics though. Players are doing this and players can stop it.
Meanwhile... I shall be playing Civilization 5. Targeting, Sensors and ECM Overhaul |

Anthar Thebess
685
|
Posted - 2014.09.10 08:01:00 -
[61] - Quote
Adrie Atticus wrote:Alvatore DiMarco wrote:Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred. Except ... wait a second ... INCURSION CONSTELLATIONS ARE CYNOJAMMED!
YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!
I'm sorry, I can't hear you over my covert cyno activating.
And all those bombers and blackops going POP. Rats will aggo them , you have omni resist fleet on grid , including logistics.
Sorry , explain me what is wrong with putting more RISK to compensate REWARD you get from running incursion sites? Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

baltec1
Bat Country Goonswarm Federation
13093
|
Posted - 2014.09.10 08:51:00 -
[62] - Quote
Just go and shoot the people shooting the mom. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Caleb Seremshur
The Atomic Fallout Kids
357
|
Posted - 2014.09.10 08:53:00 -
[63] - Quote
Mallak Azaria wrote:Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out.
Why doesn't OP just offer a bribe to the people popping the mom? You know the same way that mission thiefs and cosmos agent thiefs and other extortion rackets work?
So lon as you make more than you would missioning then it's still a viabke past time. https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
|

Alvatore DiMarco
Capricious Endeavours Ltd
2597
|
Posted - 2014.09.10 10:24:00 -
[64] - Quote
baltec1 wrote:Just go and shoot the people shooting the mom.
If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed. |

Nevyn Auscent
Broke Sauce
1533
|
Posted - 2014.09.10 10:34:00 -
[65] - Quote
Anthar Thebess wrote: And all those bombers and blackops going POP. Rats will aggo them , you have omni resist fleet on grid , including logistics.
Sorry , explain me what is wrong with putting more RISK to compensate REWARD you get from running incursion sites?
Firstly, Nerf Highsec income you actually stagnate the game more. Because people won't leave highsec because it takes them longer to recover from any losses they take by doing so. Value is based on how long a person had to work to get something primarily. So halving high sec income actually makes them more carebear, not less.
Secondly, High Sec incursions are lower income than Low Sec Incursions, you get 70% of the payout in High sec. Thirdly, they just made a change to allow larger fleets in Null Sec I believe it was, for incursions there. That could also be extended to low sec easily so you don't crazy buff any individual income but allow large group income.
Fourthly, go run incursions as an FC if they are so risk free. See how well it really goes with a bunch of brand new people and new FC's. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 11:05:00 -
[66] - Quote
Alvatore DiMarco wrote:baltec1 wrote:Just go and shoot the people shooting the mom. If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right? After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed. Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
26
|
Posted - 2014.09.10 14:37:00 -
[67] - Quote
Just a brief response to some of the points here
1. I stated pretty clearly already that the hotdrop would be on the way to the system or next door to it. The fact remains that no one is doing the 3 nullsec incursions right now, and the lowsec one is seeing very light activity. Objective reality always trumps theories.
2. Bribing/shooting people doing the MOM early - in addition to being very hard to pull off (incursion fleets shoot back, freighters don't), it's also wildly ineffective. Most people running incursions for a while can easily replace a lost ship. So coming up with some elaborate plan to blow up 2-3 ships won't accomplish much. And most people use their 1-man corp alts, so wardeccs are useless. There is no viable way to stop communities from blowing up the mothership site when they feel like it, short of a change from CCP. And its not the locals doing it, its nearly always one of the major communities.
3. Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. And its a heck of a lot more fun and interesting that running a 15 man fleet for a Level 3 mission. I was bored to tears with L3 and L4 missions, incursions are what kept me in Eve. |

RubyPorto
RubysRhymes
5550
|
Posted - 2014.09.10 15:25:00 -
[68] - Quote
Veers Belvar wrote:Just a brief response to some of the points here
1. I stated pretty clearly already that the hotdrop would be on the way to the system or next door to it. The fact remains that no one is doing the 3 nullsec incursions right now, and the lowsec one is seeing very light activity. Objective reality always trumps theories.
Then your scout next door tells you about it, you warp the fleet off and have a big bowl of no problem.
Low-Sec is seeing activity, despite the availability of low risk HS incursions? I thought:
Veers Belvar wrote:No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.
As you say, "Objective reality always trumps theories."
Veers Belvar wrote:2. Bribing/shooting people doing the MOM early - in addition to being very hard to pull off (incursion fleets shoot back, freighters don't), it's also wildly ineffective. Most people running incursions for a while can easily replace a lost ship.
So keep ganking them until they can't. As for difficulty; So? EVE is hard. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 15:47:00 -
[69] - Quote
James Baboli wrote:Alvatore DiMarco wrote: If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed.
Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. |

Veers Belvar
Swordmasters of New Eden
27
|
Posted - 2014.09.10 15:52:00 -
[70] - Quote
Klyith wrote:James Baboli wrote:Alvatore DiMarco wrote: If CODE. can field enough low-ISK DPS to kill a freighter before CONCORD shows up, surely some incursionbears can field enough DPS to kill part of a logistics chain in that same amount of time, right?
After all, even shiny logi ships don't have the EHP of a freighter - especially if the scrams and weapons are prefired and the gank ships seboed.
Couple issues with that
- Light a scram, pull all the aggro off everything else on field, except something with jams.
- Then we add in speed and sig tanking, and the fact that only a truely stupid fleet stays on the beacons if there is a credible gank threat.
- Now, consider that many communities run 100-150% more logistics ships on grid than are necessary if one only has the aggro from sansha to worry about and you see it isn't as simple as ganking a logi or two.
- Destroying fleet discipline might work, and would be fairly simple if you knew when to time it and had an inside person.
Well then it seems clear that ganking in highsec incursions needs to be buffed in that case! New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone.
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone. |

baltec1
Bat Country Goonswarm Federation
13099
|
Posted - 2014.09.10 16:16:00 -
[71] - Quote
Veers Belvar wrote:
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone.
No, what you want is to stop other people from doing "your" activity without doing anything yourself.
If you cannot be bothered to go kill them then you have no right to complain. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 16:27:00 -
[72] - Quote
baltec1 wrote:Veers Belvar wrote:
A lot of us enjoy the PvE content of incursions, and are not looking for PvP gank warfare. There is already ample opportunity for PvP in the game (low/null/wars). The question here is how to make the PvE content of incursions more available to the playerbase, and to prevent a few people from ruining it for everyone.
No, what you want is to stop other people from doing "your" activity without doing anything yourself. If you cannot be bothered to go kill them then you have no right to complain.
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec. And killing them would wildly ineffective. The amount of pain and effort expended to gank 2-3 easily replaceable battleships would be immense, and of course it would just further motivate them to keep destroying motherships. |

Omnathious Deninard
Novis Initiis
2441
|
Posted - 2014.09.10 16:43:00 -
[73] - Quote
This is a non issue, just like suicide ganking mining barges and freighters, or mission thieves, or any other kind of non-consensual interaction. - |

baltec1
Bat Country Goonswarm Federation
13100
|
Posted - 2014.09.10 16:43:00 -
[74] - Quote
Veers Belvar wrote:
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec.
They are doing exactly what is meant to happen, killing the mom. These things were not put into the game for you to farm away to your hearts content, if you don't want people killing the mom then go out there and kill them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 16:54:00 -
[75] - Quote
baltec1 wrote:Veers Belvar wrote:
No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec.
They are doing exactly what is meant to happen, killing the mom. These things were not put into the game for you to farm away to your hearts content, if you don't want people killing the mom then go out there and kill them.
I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem. |

baltec1
Bat Country Goonswarm Federation
13103
|
Posted - 2014.09.10 16:57:00 -
[76] - Quote
Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Sure it would. You kill them and they cant do it. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
8106
|
Posted - 2014.09.10 17:31:00 -
[77] - Quote
Kaarous Aldurald wrote:Why is this a problem? Sounds like player freedom being exercised to me.
This is where i get to say "you just described the problem, OTHER PEOPLE have freedom, Veer's no likey".
|

Jenn aSide
Smokin Aces.
8106
|
Posted - 2014.09.10 17:35:00 -
[78] - Quote
Veers Belvar wrote:For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).
I suggest that in HIGHSEC, and only in HIGHSEC -
The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
The fact that incursions can be shut down in this fashion is the ONLY saving grace of the entire system. Also, these kinds of totally selfish 'let me farm longer' suggestions (where you ask CCP to intervene for you) are automatically bad. If you don't like what TVP or ISN is doing, stop them. Hire mercs to suicide gank their MOM fleet logistics in the Kundalini site for example. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 17:45:00 -
[79] - Quote
baltec1 wrote:Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Sure it would. You kill them and they cant do it.
See https://forums.eveonline.com/default.aspx?g=posts&t=366607 A total bust.
Can you gank some people and blow up ships? Sure. Can you inflict enough gank losses on a 40 man (or for a mom site 80 man) battleship fleet with 10+ logi on grid to actually deter doing mom sites? Absolutely not. Ganking is good for blowing up ships of individual players, and it has the force to bankrupt a new player...but ganking combat ships of wealthy and experienced players absolutely does not have sufficient force to compel them to stop doing mothership sites. No way, no how. |

RubyPorto
RubysRhymes
5550
|
Posted - 2014.09.10 18:18:00 -
[80] - Quote
Veers Belvar wrote: Can you inflict enough gank losses on a 40 man (or for a mom site 80 man) battleship fleet with 10+ logi on grid to actually deter doing mom sites? Absolutely not.
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 18:19:00 -
[81] - Quote
Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Maybe the reason they made that change was to make popping the mothership early more worthwhile? With the long respawn, farming for the max time possible was pretty much enforced because of the respawn delay. Nobody wanted to pop them because it always reduced their own income.
Now sniping the mothership gives your group the biggest payout and you can get another the next day. Plus it denies further LP to your competitors, raising the value of your own take! |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 18:44:00 -
[82] - Quote
Klyith wrote:[ Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado)
RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard.
baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:00:00 -
[83] - Quote
James Baboli wrote:Klyith wrote:[ Well then it seems clear that ganking in highsec incursions needs to be buffed in that case!
New proposal: systems with active incursions have CONCORD response delayed by 300%, and security loss for criminal actions is halved. Sanshas are attacking & suppressing concord too, obviously the police response will be ineffective in a warzone. It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Agree with all these points. Also the solution to any problem in highsec is not "suicide gank them." The game should be flexible enough to accommodate those looking to do PvP as well as those looking to do PvE. |

Klyith
GoonWaffe Goonswarm Federation
139
|
Posted - 2014.09.10 19:05:00 -
[84] - Quote
James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
OK in that case you should throw your support behind this proposal: https://forums.eveonline.com/default.aspx?g=posts&t=372423 so that you can wardec the opposing incursion runners without them being able to dodge. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:10:00 -
[85] - Quote
Oh, the solution to several kinds of things is indeed to suicide gank them. I am mostly trying to say that because of the amorphous structure and fairly resilient composition to an incursion fleet, that suicide ganking line members is not the solution. OGB ganks and FC ganking are likely to be far more effective, as are things which mean that large numbers of people are without effective reps. Though, the fact that I'm willing to admit these are the weak points while being a somewhat active FC means I'm not particularly worried about it. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

baltec1
Bat Country Goonswarm Federation
13116
|
Posted - 2014.09.10 19:12:00 -
[86] - Quote
James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed.
Stop trying to make excuses for your lack of spine. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:12:00 -
[87] - Quote
Oh, I do support this, and my own dodging setup is already in place and compliant with the holder alt setup. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

RubyPorto
RubysRhymes
5551
|
Posted - 2014.09.10 19:15:00 -
[88] - Quote
James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado)
Hey, don't incursion runners have good timing, a knowledge of sites, and reasonable coordination? Sounds like you have the perfect population to make this work.
Quote:It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard.
So gank them on the MOM gate. Is the community going to keep forming up if they're constantly losing Logi and draining their SRP funds while being unable to do the site they're trying to do?
SRP funds are finite, and it takes less ISK to gank a logi than to replace one.
Veers Belvar wrote:Agree with all these points. Also the solution to any problem in highsec is not "suicide gank them." The game should be flexible enough to accommodate those looking to do PvP as well as those looking to do PvE.
Except that EVE is fundamentally a PvP game.
Nobody said suicide ganking is the only solution to any problem, nor is it the only solution to this problem. It is *a* solution. If you have a problem with another player's actions and want them to change, it is your job to change their actions by any of the many means at your disposal. That process, whatever form it takes, is called PvP.
(Also, Incursions are very clearly PvP activities.) "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:15:00 -
[89] - Quote
baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:15:00 -
[90] - Quote
Klyith wrote:James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination. OK in that case you should throw your support behind this proposal: https://forums.eveonline.com/default.aspx?g=posts&t=372423so that you can wardec the opposing incursion runners without them being able to dodge.
Or I could support the solution in my OP, which makes the mothership spawn later, and allows for more groups to run more sites for longer. Between a simple fix to solve the problem, and a complicated fix designed to see my carnage and PvP in highsec, I think I'll go with Door #1.
|

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:16:00 -
[91] - Quote
Veers Belvar wrote:Klyith wrote:James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) RubyPorto wrote:
Have you tried? Didn't think so.
Gank every MOM fleet's logi as they undock, see if they still try to run the site.
It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. baltec1 wrote:Sure it would. You kill them and they cant do it. Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination. OK in that case you should throw your support behind this proposal: https://forums.eveonline.com/default.aspx?g=posts&t=372423so that you can wardec the opposing incursion runners without them being able to dodge. Or I could support the solution in my OP, which makes the mothership spawn later, and allows for more groups to run more sites for longer. Between a simple fix to solve the problem, and a complicated fix designed to see more carnage and PvP in highsec, I think I'll go with Door #1.
|

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:17:00 -
[92] - Quote
delete |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:20:00 -
[93] - Quote
RubyPorto wrote:James Baboli wrote:It is much more the fact that the fleet doctrines are designed to resist gank attempts (and thus don't shoot back, as this would deny the target reps without the logi going suspect) and the people doing it are pretty good. There are 3 or 4 attack types, which, timed correctly, can really mess up a fleet, but require fairly good timing, a knowledge of the sites and reasonable coordination of a larger than average group of gankers (25-40 catalysts, 15-20 talos or nado) Hey, don't incursion runners have good timing, a knowledge of sites, and reasonable coordination? Sounds like you have the perfect population to make this work. Except no one but the boxers is willing to open that particular section of Pandora's Box, and they keep hesitating. If anyone has the resources to do much of the shooting, I'm willing to help with the intel so long as while I am in any way affiliated with such a venture, my community of choice is not on the target list.
Quote:Quote:It has been tried before. there are other ways to get the logi to the site, like staging out of orcas at safe spots. Not to mention many incursion communities have enough logi ships on hand to replace reasonable losses for an entire incursion, so a well run incursion means a full stock to replace those lost to ganking. Some community SRP funds approach those of middle weight null alliances, and are willing to cover any ships lost to ganking. Once again, things which have been done and which can be done again if needed. A brute force or scattershot approach will work poorly. Again, the weak point of the majority of fleets is the players and their discipline, rather than their ships, as those can be enforced as being fit to a standard. So gank them on the MOM gate. Is the community going to keep forming up if they're constantly losing Logi and draining their SRP funds while being unable to do the site they're trying to do? SRP funds are finite, and it takes less ISK to gank a logi than to replace one. Again, trying to help people refine the tactics. Kinda bored with tornados warping into sites just as we clear them, or 6 catalysts trying to kill a logi that already has its velocity up. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

baltec1
Bat Country Goonswarm Federation
13118
|
Posted - 2014.09.10 19:21:00 -
[94] - Quote
James Baboli wrote:baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno.
They are bitching about people killing the mothership in lowsec and how they cannot farm the incursions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:24:00 -
[95] - Quote
baltec1 wrote:James Baboli wrote:baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno. They are bitching about people killing the mothership in lowsec and how they cannot farm the incursions.
No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:26:00 -
[96] - Quote
baltec1 wrote:James Baboli wrote:baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno. They are bitching about people killing the mothership in lowsec and how they cannot farm the incursions. Not how I read it. This is, as I read it, a thread whining about not being able to farm Highsec incursions( as the lowsec incursions are largely run by shadow cartel and shady fleet, both of which are not PVP adverse but have limited NAPs about being allowed to farm the isk and only kill each other in the mom from what I hear), which does make just shooting them a bit harder. Means it takes a bit more work to be effective than "Just shoot all of them". That crazy bag FC with the silly things on the hull that shouldn't but just did. |

RubyPorto
RubysRhymes
5551
|
Posted - 2014.09.10 19:26:00 -
[97] - Quote
James Baboli wrote:Except no one but the boxers is willing to open that particular section of Pandora's Box, and they keep hesitating. If anyone has the resources to do much of the shooting, I'm willing to help with the intel so long as while I am in any way affiliated with such a venture, my community of choice is not on the target list.
In other words, you're deciding not to use the tools at your disposal to deal with other player actions. Why should CCP bail you out from the consequences of that decision?
Quote:Again, trying to help people refine the tactics. Kinda bored with tornados warping into sites just as we clear them, or 6 catalysts trying to kill a logi that already has its velocity up.
Don't wait for other people to fix your problems for you. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2610
|
Posted - 2014.09.10 19:28:00 -
[98] - Quote
baltec1 wrote:They are bitching about people killing the mothership in lowsec and how they cannot farm the incursions.
Highsec. They're bitching about being unable to farm in highsec and being unwilling to go to lowsec.
|

baltec1
Bat Country Goonswarm Federation
13119
|
Posted - 2014.09.10 19:29:00 -
[99] - Quote
Veers Belvar wrote:baltec1 wrote:James Baboli wrote:baltec1 wrote:James Baboli wrote: Unless they have an entire fleets worth of players waiting in the wings. Decs won't work, so the killing them will have to be suicide gank, so it would take a massive number of toons to inflict significant damage to an incursion fleet, with a largish number of players pulling triggers in tight coordination.
Its in lowsec, decs are not needed. Stop trying to make excuses for your lack of spine. Whats in lowsec? I see highsec in the origional post, and assumed that the discussion was still about highsec. If it is all about lowsec, then goku-fleet actually has a purpose once you remove the scramblers, as they can be dropped directly on the target via a covert cyno. They are bitching about people killing the mothership in lowsec and how they cannot farm the incursions. No...we were talking about highsec.
So wardec them if you dont want to gank them. Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:31:00 -
[100] - Quote
RubyPorto wrote:James Baboli wrote:Except no one but the boxers is willing to open that particular section of Pandora's Box, and they keep hesitating. If anyone has the resources to do much of the shooting, I'm willing to help with the intel so long as while I am in any way affiliated with such a venture, my community of choice is not on the target list. In other words, you're deciding not to use the tools at your disposal to deal with other player actions. Why should CCP bail you out from the consequences of that decision? Quote:Again, trying to help people refine the tactics. Kinda bored with tornados warping into sites just as we clear them, or 6 catalysts trying to kill a logi that already has its velocity up. Don't wait for other people to fix your problems for you. I'm not the one whining and starting these threads. I come because the whiny little second raters who keep expecting different results with the same input amuse me, and refining the tactics and info available to joe ganker means it is more likely that they manage to kill one of the opposing fleets for me, while I am reasonably safe because I'm doubling down on things to prevent the same problems I source from killing my fleets. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:31:00 -
[101] - Quote
baltec1 wrote:
So wardec them if you dont want to gank them.
They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax. |

RubyPorto
RubysRhymes
5552
|
Posted - 2014.09.10 19:33:00 -
[102] - Quote
Veers Belvar wrote:No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that.
1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems) 2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?). "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

baltec1
Bat Country Goonswarm Federation
13119
|
Posted - 2014.09.10 19:33:00 -
[103] - Quote
Veers Belvar wrote:baltec1 wrote:
So wardec them if you dont want to gank them.
They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax.
Well, then. Seems that war decs done work at all do they? Join Bat Country today and defend the Glorious Socialist Dictatorship |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:34:00 -
[104] - Quote
baltec1 wrote:Veers Belvar wrote:
No...we were talking about highsec.
So wardec them if you dont want to gank them. Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities. The average fleet has not more than 3 people in any given player corp. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:36:00 -
[105] - Quote
RubyPorto wrote:Veers Belvar wrote:No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that. 1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems) 2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?). CBCs work slightly better for VGs than HACs and T3s will do anything in incursions in a reasonable manner, and can become ridiculously tanked or otherwise PVP comped within moments thanks to mobile depots and/or NPC stations. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

baltec1
Bat Country Goonswarm Federation
13121
|
Posted - 2014.09.10 19:37:00 -
[106] - Quote
James Baboli wrote:baltec1 wrote:Veers Belvar wrote:
No...we were talking about highsec.
So wardec them if you dont want to gank them. Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities. The average fleet has not more than 3 people in any given player corp.
Yea we know. We are just loving the irony of Veers defending the war dec mechanics in one thread and then lamenting how the war dec mechanics are too easy to evade in another. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
Smokin Aces.
8109
|
Posted - 2014.09.10 19:39:00 -
[107] - Quote
Klyith wrote:Veers Belvar wrote: I don't think CCP wants there to be a situation where there are no highsec incursions available to run (note how they recently changed the respawn timer). Your solution, as already pointed out, would not ameliorate the problem.
Maybe the reason they made that change was to make popping the mothership early more worthwhile? With the long respawn, farming for the max time possible was pretty much enforced because of the respawn delay. Nobody wanted to pop them because it always reduced their own income. Now sniping the mothership gives your group the biggest payout and you can get another the next day. Plus it denies further LP to your competitors, raising the value of your own take!
+1, which is why what is happening is a great thing for everyone except greedy farmers. It's actually 'pvp by other means' and I think that's some of the best of EVE.
The problem here is the carebear mindset, the idea that players should be left alone to just bear it up as they wish in what is really a game about conflict.
Incursions are an invasion by a malevolent force, the idea shold NEVER have been to prolong them but rather to extinguish them as soon as possible. What Incursions should have done was spawned this Highly mobile community of cooperative pve players who fly around squashing Sansha's evil advances wherever they occured as soon as they occurred. That should have been seen as a service by local capsuleers who's activities were disrupted by the incursions, encouraging the locals to either join up temporarily to fight sansha or at least donate isk to the incursion runners who came in and restored order.
But what actually happened is that Incursions (in high sec) spawned yet another farming community that prolongs the events as long as possible to gain the highest personal profit and screw the local community if they don't like it.
This way is better, ISN's and TVP's slap fight is actually doing New Eden a service. Local high sec mission runners and miners and explorers can get back to playing as they wish sooner this way. Of course selfish incursion farmers don't see this. |

RubyPorto
RubysRhymes
5552
|
Posted - 2014.09.10 19:39:00 -
[108] - Quote
James Baboli wrote:RubyPorto wrote:Veers Belvar wrote:No...we were talking about highsec. In lowsec the issue is that no one even wants to run incursions because fielding a 40 man battleship fleet is like sending PL a personal invitation to come and roflstomp you. Fixing lowsec incursions is a whole other cup of tea, and please don't derail this thread into that. 1. PL doesn't *do* pedestrian gate jumps. So you're safe there. (Also, there's such a thing as having a scout in your neighboring systems) 2. Who said anything about bringing a battleship fleet? AHACs give you the same tank, better resists, and a better ability to exeunt. Hell, you could probably run them with shield HACs too (BEagles, anyone?). CBCs work slightly better for VGs than HACs and T3s will do anything in incursions in a reasonable manner, and can become ridiculously tanked or otherwise PVP comped within moments thanks to mobile depots and/or NPC stations.
There we go, two more reasons why LS Incursions are perfectly doable. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2610
|
Posted - 2014.09.10 19:40:00 -
[109] - Quote
baltec1 wrote:Veers Belvar wrote:baltec1 wrote:
So wardec them if you dont want to gank them.
They are mostly in 1 man shell corps that just disband and reform if you wardecc them. And before you then tell me to go to the wardecc thread and advocate against corp rolling, realize that they would just go to NPC corps and eat the 11% tax. Well, then. Seems that war decs done work at all do they? Hence my reference to CODE. fielding DPS against freighters. Taking action against the highsec incursion dogs will require coordinated, high-DPS suicide ganking that targets at least two points in the logi chain as quickly as possible and with as little aggro switch from Sansha as possible.
Personally I wouldn't mind the "concord response is delayed" idea. After all, CONCORD is very busy in Incursion systems, defending planets and making sure that civilians aren't being abducted. How do they have time to deal with capsuleer infringements as well?
|

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:40:00 -
[110] - Quote
baltec1 wrote:James Baboli wrote:baltec1 wrote:Veers Belvar wrote:
No...we were talking about highsec.
So wardec them if you dont want to gank them. Then they jump corp, and you are out 50m isk. Old "solution" with countermeasures already in place in most communities. The average fleet has not more than 3 people in any given player corp. Yea we know. We are just loving the irony of Veers defending the war dec mechanics in one thread and then lamenting how the war dec mechanics are too easy to evade in another. Yep. Lotsa hypocrisy on the forums. I'm guilty of it from some points of view, in defending incursion income because it has risks while blowing off the threat of incursion gankers to the point of trying to help them with their tactics on the other. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Klyith
GoonWaffe Goonswarm Federation
140
|
Posted - 2014.09.10 19:41:00 -
[111] - Quote
Nonviolent, PVE only solutions for someone else sniping the mothership: 1) Snipe it yourself first. 2) Bribe people in their fleet / community to stop sniping the mothership, or to leave and come to your side. 3) Leave the fleet / community that they have a beef with and join theirs, give in to all their demands. 4) Pay some mercenaries who *do* enjoy PVP to spam wardecs at each and every important member of the opposing fleet / community. 5) Stop running incursions altogether. The mothership never spawns, nobody can snipe the mothership.
...
6) Delete highsec incursions altogether cause oh my god the risk / reward for incursion farmers is the worst. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:45:00 -
[112] - Quote
Alvatore DiMarco wrote:Hence my reference to CODE. fielding DPS against freighters. Taking action against the highsec incursion dogs will require coordinated, high-DPS suicide ganking that targets at least two points in the logi chain as quickly as possible and with as little aggro switch from Sansha as possible.
Personally I wouldn't mind the "concord response is delayed" idea. After all, CONCORD is very busy in Incursion systems, defending planets and making sure that civilians aren't being abducted. How do they have time to deal with capsuleer infringements as well?
CODE. has tried. their attempt was laughable. You also keep referring to a logisitics "chain" while except when a single kind of ship is on grid, the cap chaining logi (far less than half in a good fleet) aren't particularly more important. Scimitars and onieri are the most preferred t2 logi ships by a long run, with only as much cap on field as is needed to support a fleet member against the massive neut pressure posed by certain rats. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 19:50:00 -
[113] - Quote
Klyith wrote: 6) Delete highsec incursions altogether cause oh my god the risk / reward for incursion farmers is the worst.
It is on par with other forms of PVP with similar toon requirements, and similar amounts of DPS on grid. A preloaded TCRC will melt an incursion fit battleship in 25 seconds at zero percent influence if it doesn't catch reps. What they do to ships while infleunce is high is pretty nasty. 8-9K DPS on grid in some cases, with capital scale neuts taking down a full capacitor in one cycle from the whole group. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 19:51:00 -
[114] - Quote
Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears. |

Sentenced 1989
Quantum Anomaly Corporation
82
|
Posted - 2014.09.10 19:59:00 -
[115] - Quote
Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.
I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...
|

Mag's
the united
17832
|
Posted - 2014.09.10 19:59:00 -
[116] - Quote
I think it's great some pilots pop the mothership, in this sandbox game we call Eve. You may think it's too early, they obviously don't. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Alvatore DiMarco
Capricious Endeavours Ltd
2611
|
Posted - 2014.09.10 20:00:00 -
[117] - Quote
Veers Belvar wrote:Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears.
The "problem" in your OP isn't actually a problem. The fact that you think it's a problem is the true problem, and suggests you're playing the wrong game or need to HTFU and deal with the fact that other people can affect your gameplay just like everyone else has to.
If you want gameplay where you are protected and insulated from the actions of others, I suggest you GTFO of EVE and go play a themepark MMO, a single-player game or Hello Kitty's Island Adventure. Or wait for Scam Citizen, which provides all the instancing and protection from "undesired types of player interaction" that you could possibly want. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 20:01:00 -
[118] - Quote
Veers Belvar wrote:Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears. Hey look, still front page as of this post. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Alvatore DiMarco
Capricious Endeavours Ltd
2611
|
Posted - 2014.09.10 20:03:00 -
[119] - Quote
Sentenced 1989 wrote:Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.
I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...
Capricious Endeavours Ltd hereby endorses TVP and wishes to commend them for the spectacular amount of tears they have caused in just this one post.
Good work, TVP. Fly free and don't let anyone stop you from popping those motherships. o7 |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 20:03:00 -
[120] - Quote
Sentenced 1989 wrote:Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.
I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...
I would prefer to not lay the blame at the feet of TVP. Virtually every community has engaged in this type of activity before, and the list of grievances is very long, making a diplomatic solution well-nigh impossible. I think the troubling part is how any small group of players can effectively deny incursions to everyone in highsec. That is what I would like to see changed. |

Sentenced 1989
Quantum Anomaly Corporation
82
|
Posted - 2014.09.10 20:05:00 -
[121] - Quote
Veers Belvar wrote: I would prefer to not lay the blame at the feet of TVP. Virtually every community has engaged in this type of activity before, and the list of grievances is very long, making a diplomatic solution well-nigh impossible. I think the troubling part is how any small group of players can effectively deny incursions to everyone in highsec. That is what I would like to see changed.
Well, they are to blame for current one, as far as history goes, you are correct, though few of them that could do mom never did stuff like this, so not entirely correct
|

Alvatore DiMarco
Capricious Endeavours Ltd
2612
|
Posted - 2014.09.10 20:06:00 -
[122] - Quote
Veers Belvar wrote:I would prefer to not lay the blame at the feet of TVP. Virtually every community has engaged in this type of activity before, and the list of grievances is very long, making a diplomatic solution well-nigh impossible. I think the troubling part is how any small group of players can effectively deny incursions to everyone in highsec. That is what I would like to see changed. Pardon my impending ad hominem, but...
A group of players being able to ruin the day of another group of players - regardless of sizes - is the core of what EVE is about, you damnable carebear. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 20:13:00 -
[123] - Quote
Sentenced 1989 wrote:Well, TVP took this action on it's own, since there isn't much we can do, at least I can say that in future, any pilot who has ever flown in TVP fleets after today will not be accepted into my fleets. They don't run all the time, and some of their pilots still run in other channels when wait list is to long or there is no fleet. From now on, I will not take any known TVP pilots unless TVP stops acting as space police. Rest of us have no beef with ISN, and this should have been resolved other way, not by affecting all channels.
I wouldn't complain otherwise, but this downtime is starting to affect me, we are running out of targets in 0.0 since we are increasing our yields and now we don't have incursions and we don't have stuff to kill since even provi is starting to learn our cyno alts and I hate to train new ones...
While I appreciate the sentiment, this will have a reinforcing effect on the TVP community. Without other options, especially with the "23/7" convenience of TVP, they now are more wedded to the TVP. What would help most in this particular case is to give TVP membership the full truth of things like the coms discussions where they kicked the leadership of any community that disagreed with their stance, until people were unwilling to speak up, or realized the futility of arguing with the current leadership, and offer them places in fleets without stigma, provided they don't just go back into TVP with the isk and experience gained in the other fleets. This sort of initial banning for flying elsewhere is part of why armor is only just starting to bloom into multiple viable communities again (after the collapse of Born Ara between 9 months and a year ago) and what originally gave ISN the impetus to become a fairly insular and tight community. It will either break TVP, which is unlikely due to sheer institutional momentum if nothing else (and they have some damned good FCs, even if their leadership is mostly trying to squabble and feud) or strengthen it as it becomes TVP or nothing for various pilots. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
89
|
Posted - 2014.09.10 20:15:00 -
[124] - Quote
Sentenced 1989 wrote:Veers Belvar wrote: I would prefer to not lay the blame at the feet of TVP. Virtually every community has engaged in this type of activity before, and the list of grievances is very long, making a diplomatic solution well-nigh impossible. I think the troubling part is how any small group of players can effectively deny incursions to everyone in highsec. That is what I would like to see changed.
Well, they are to blame for current one, as far as history goes, you are correct, though few of them that could do mom never did stuff like this, so not entirely correct The only community I know of with the reliable ability to put up mom fleets which hasn't run any mom's before withdrawl is WTM, and the un-shiny nature of WTM and their (recently changed) position as a training community meant they had a playerbase which was reliable in filling fleets if they needed to kill a mom in withdrawl. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Alvatore DiMarco
Capricious Endeavours Ltd
2612
|
Posted - 2014.09.10 20:16:00 -
[125] - Quote
James Baboli wrote:While I appreciate the sentiment, this will have a reinforcing effect on the TVP community. Without other options, especially with the "23/7" convenience of TVP, they now are more wedded to the TVP. What would help most in this particular case is to give TVP membership the full truth of things like the coms discussions where they kicked the leadership of any community that disagreed with their stance, until people were unwilling to speak up, or realized the futility of arguing with the current leadership, and offer them places in fleets without stigma, provided they don't just go back into TVP with the isk and experience gained in the other fleets. This sort of initial banning for flying elsewhere is part of why armor is only just starting to bloom into multiple viable communities again (after the collapse of Born Ara between 9 months and a year ago) and what originally gave ISN the impetus to become a fairly insular and tight community. It will either break TVP, which is unlikely due to sheer institutional momentum if nothing else (and they have some damned good FCs, even if their leadership is mostly trying to squabble and feud) or strengthen it as it becomes TVP or nothing for various pilots.
This week, on "As the Incursion Turns"... |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 20:16:00 -
[126] - Quote
Ok, can we please not derail into incursion politics? I'm sure someone could start a thread on that in GD if there is interest. |

Alvatore DiMarco
Capricious Endeavours Ltd
2612
|
Posted - 2014.09.10 20:17:00 -
[127] - Quote
Veers Belvar wrote:Ok, can we please not derail into incursion politics? I'm sure someone could start a thread on that in GD if there is interest.
Your OP was about incursion politics. How is it a derailment? |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 20:19:00 -
[128] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote:Ok, can we please not derail into incursion politics? I'm sure someone could start a thread on that in GD if there is interest. Your OP was about incursion politics. How is it a derailment?
My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions. The politics of incursion communities, about which books could be written, is thankfully not a topic that needs to be addressed to solve the problem I raised. |

Alvatore DiMarco
Capricious Endeavours Ltd
2612
|
Posted - 2014.09.10 20:22:00 -
[129] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:Your OP was about incursion politics. How is it a derailment? My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions. The politics of incursion communities, about which books could be written, is thankfully not a topic that needs to be addressed to solve the problem I raised.
How many times in the last... forever has the mom been taken down "early" except as spiteful slapfighting between two toxic incursion communities that should be permabanned to a man?
The mom is popped "early" because of Incursion politics. Fix your politics and you'll find your "problem" (it isn't one, but okay) will be fixed as well. |

James Baboli
Ferrous Infernum
90
|
Posted - 2014.09.10 20:23:00 -
[130] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:Veers Belvar wrote:Ok, can we please not derail into incursion politics? I'm sure someone could start a thread on that in GD if there is interest. Your OP was about incursion politics. How is it a derailment? My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions. The politics of incursion communities, about which books could be written, is thankfully not a topic that needs to be addressed to solve the problem I raised. The mechanics of motherships are the foundation of incursion politics and incursion politics are the mechanism feeding the "problem" you cite. The two, barring mothership capable ISboxers, null blocs comming in to pop moms for the drama or similar, are inseparably wedded. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

RubyPorto
RubysRhymes
5552
|
Posted - 2014.09.10 20:26:00 -
[131] - Quote
Veers Belvar wrote:Look, ganking incursion fleets is a different discussion. Personally, I don't think its effective or viable, and it certainly wont solve the problem in my OP. If anyone else has alternative solutions to my proposal, which will allow players to always have a highsec incursion available to run sites in, I'm all ears.
You've yet to show that the possibility of player actions affecting other players is a "problem" in a game about *exactly that.* "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2613
|
Posted - 2014.09.10 20:40:00 -
[132] - Quote
RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong?
|

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 21:00:00 -
[133] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong?
"upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another. |

Alvatore DiMarco
Capricious Endeavours Ltd
2614
|
Posted - 2014.09.10 21:04:00 -
[134] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong? "upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another.
I was actually hoping for a reply from RubyPorto. It was a question about the quotation itself, not about the grammar.
As for what it was aimed at, I don't see anything in it that says "this group of players, however, shouldn't have their day ruined." |

Jenn aSide
Smokin Aces.
8114
|
Posted - 2014.09.10 21:11:00 -
[135] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong? "upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another.
So it's ok that incursion runners (aka a few people), by prolonging incursions in their machs, vindis, nightmares and tech2 logi ships (ie ships new players generally can't fly or afford), to ruin the experence for the local miners, mission runners and explorers (who either have to move or simply not log in at all), but it's not ok for a "few people" to do it to you.
Got it. Just wanted to make sure. |

Alvatore DiMarco
Capricious Endeavours Ltd
2614
|
Posted - 2014.09.10 21:15:00 -
[136] - Quote
Jenn aSide wrote:So it's ok that incursion runners (aka a few people), by prolonging incursions in their machs, vindis, nightmares and tech2 logi ships (ie ships new players generally can't fly or afford), to ruin the experence for the local miners, mission runners and explorers (who either have to move or simply not log in at all) and that's ok, but it's not ok for a "few people" to do it to you.
Got it. Just wanted to make sure.
If you have not already done so, you will find that the standard reply from incursioners is "go do that stuff somewhere else" or the ever-amusing "then make a fleet and kill the incursion". Except that wait a minute, OP wants to prevent people from being able to kill the incursion. Hmm.
|

James Baboli
Ferrous Infernum
90
|
Posted - 2014.09.10 21:15:00 -
[137] - Quote
Jenn aSide wrote:Veers Belvar wrote:Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong? "upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another. So it's ok that incursion runners (aka a few people), by prolonging incursions in their machs, vindis, nightmares and tech2 logi ships (ie ships new players generally can't fly or afford), to ruin the experence for the local miners, mission runners and explorers (who either have to move or simply not log in at all) and that's ok, but it's not ok for a "few people" to do it to you. Got it. Just wanted to make sure. Anyone is welcome to do the mom site. If you can get a coallition of such locals together, they can end such a site with moderate investement. t1 logi cruisers, while not optimal, can be made sufficiently well tanked to survive. So can combat battlecruisers, and HACs, and t3s and so on. Just need someone with the drive to do it. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
90
|
Posted - 2014.09.10 21:18:00 -
[138] - Quote
Alvatore DiMarco wrote:Jenn aSide wrote:So it's ok that incursion runners (aka a few people), by prolonging incursions in their machs, vindis, nightmares and tech2 logi ships (ie ships new players generally can't fly or afford), to ruin the experence for the local miners, mission runners and explorers (who either have to move or simply not log in at all) and that's ok, but it's not ok for a "few people" to do it to you.
Got it. Just wanted to make sure. If you have not already done so, you will find that the standard reply from incursioners is "go do that stuff somewhere else" or the ever-amusing "then make a fleet and kill the incursion". Except that wait a minute, OP wants to prevent people from being able to kill the incursion. Hmm. Said locals have the option of running their content elsewhere most of the time. Incursions are forced into whatever area they spawn in. This ability for anyone with the capability to run the mom is part of what I like best. It is an open challenge to any upset local. who has the ability to force all the incursioners in their shiny toys and blinged out fleets to leave their space, if they can only run one site that is arguably easier than TCRCs. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 21:20:00 -
[139] - Quote
James Baboli wrote:Jenn aSide wrote:Veers Belvar wrote:Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong? "upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another. So it's ok that incursion runners (aka a few people), by prolonging incursions in their machs, vindis, nightmares and tech2 logi ships (ie ships new players generally can't fly or afford), to ruin the experence for the local miners, mission runners and explorers (who either have to move or simply not log in at all) and that's ok, but it's not ok for a "few people" to do it to you. Got it. Just wanted to make sure. Anyone is welcome to do the mom site. If you can get a coallition of such locals together, they can end such a site with moderate investement. t1 logi cruisers, while not optimal, can be made sufficiently well tanked to survive. So can combat battlecruisers, and HACs, and t3s and so on. Just need someone with the drive to do it.
I should point out that in 5 months of running incursions I have not once seen the locals band together and take down the mom site. In fact, many of them expressed curiosity at the incursion spawning, asked about it in local, and joined up with the established incursion communities, getting a lot of enjoyment out of the experience. If they wanted to carry on their activities they can literally move over 2 systems for a few days. With the motherships down, highsec incursion runners cannot run incursions at all, there is no incursion 2 systems away!
Also, most communities accept T1 battleships. I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something. |

RubyPorto
RubysRhymes
5553
|
Posted - 2014.09.10 21:23:00 -
[140] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon Is it "with which" or "upon which"? I keep quoting it as "upon which". Am I doing it wrong?
It's been a long time since I added it to my sig, but I'm fairly sure it's just been a series of copy and pastes (and excising the parenthetical to fit in a new quote).
Veers Belvar wrote:"upon which" would be correct, I'm not sure what he actually said. And I'm pretty sure he was not referring to a few people able to ruin incursions day after day for the entire highsec incursion community. Suicide ganking is one thing, literally removing the gameplay of incursions from highsec quite another.
Of course not, it was made before Incursions were a twinkle in anyone's eye. It's a general statement. It's referring to any and all of them myriad ways EVE players like to ruin each others days.
What part of the quote is unclear to you? Your day is clearly being ruined, it's being done by other people, and it's happening in EVE.
So, shall we get back to the issue at hand with your "argument:" You've yet to show that the possibility of player actions affecting other players is a "problem" in a game about *exactly* that. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Steppa Musana
Republic Military School Minmatar Republic
30
|
Posted - 2014.09.10 21:52:00 -
[141] - Quote
Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.
Imagine if a group decided to camp out high-sec SOE agents that offer L4s. How many are there... 2? 3? It would be the same "problem". You'd have cheap Thrasher gangs popping every battleship that tries to run a mission.
Not everything in EVE has very large supply like L4 agents, ice and ore do. It's good that something like incursions - which yields ridiculous incomes for the risk involved - is rather limited and controllable by players.
The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.
How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.
That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about. |

Alvatore DiMarco
Capricious Endeavours Ltd
2614
|
Posted - 2014.09.10 21:56:00 -
[142] - Quote
Steppa Musana wrote:Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.
The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.
How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.
That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.
Please post with your main and not with an NPC corp forum alt when saying that NPC corps are toxic for the game.
Additionally, your suggestion will only lead to incursion-runners forming one-man corporations in order to keep their payouts and still be impractical to wardec. |

Veers Belvar
Swordmasters of New Eden
29
|
Posted - 2014.09.10 21:59:00 -
[143] - Quote
Steppa Musana wrote:Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.
The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.
How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.
That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about.
This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations.
What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about. |

Alvatore DiMarco
Capricious Endeavours Ltd
2615
|
Posted - 2014.09.10 22:18:00 -
[144] - Quote
Veers Belvar wrote:This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. Welcome to EVE, a PvP-centric game where everything is built around PvP! You may be playing the wrong game.
Quote:I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. I hear Scam Citizen and Elite: Dangerous have PvE-only modes. Why don't you go play those and bugger off from our cutthroat savagery-game?
Quote:It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardec them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. The reply from CCP - and virtually all the humans of EVE (I made that distinction deliberately, see if you can figure out why) - would be "if you aren't willing to do something about it, then that's just tough luck for you. HTFU or GTFO."
Quote:Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Only because someone hasn't decided to mess with your "happy PvE life". See how quickly it evaporates when someone takes an interest in perma-deccing you, camping you into your station and (if you permanently drop to NPC corp) suicide ganking you out of the sky whenever they see you.
The only reason you can have your PvE life is because some PvPer has decided to allow you to have it.
Quote:What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about. Nobody is preventing anyone from engaging in Incursion PvE. They're simply engaging different incursion sites than you, clearing incursions faster than you and only leaving you the low/null incursions to run. You want CCP to intervene and stop people from running incursions differently than you do? What a pathetic joke.
This self-entitled "but mah farmin moneez is bee-eeng threttenned!!!1!1one" is why highsec incursions need to have their payouts slashed. You fat and greedy incursionbears are a cancer, a plague and worse than turning EVE free-to-play. |

Jenn aSide
Smokin Aces.
8128
|
Posted - 2014.09.10 22:19:00 -
[145] - Quote
Veers Belvar wrote:
I should point out that in 5 months of running incursions I have not once seen the locals band together and take down the mom site. In fact, many of them expressed curiosity at the incursion spawning, asked about it in local, and joined up with the established incursion communities, getting a lot of enjoyment out of the experience. If they wanted to carry on their activities they can literally move over 2 systems for a few days. With the motherships down, highsec incursion runners cannot run incursions at all, there is no incursion 2 systems away!
Also, most communities accept T1 battleships. I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something.
So it's ok because almost no one is complaing about it.
Very few people are complaining about ISN and TVP popping MOMs. By your standard, noting is wrong with the current system.
The rank hypocricy of "they can move" is astounding. As if someone somehow owes incursion runners incursions. |

RubyPorto
RubysRhymes
5554
|
Posted - 2014.09.10 22:28:00 -
[146] - Quote
Veers Belvar wrote:This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations.
You cannot actually avoid PvP. Avoiding Ganking, Mining, Mission Running, Trade, Industry, etc are all fundamentally PvP activities. Which is fitting, because EVE online is fundamentally a PvP game (as it states in the Newbie Guide that CCP wrote).
You may not want to engage in PvP with lasers and such, and that is perfectly fine and a valid choice. It is, however a choice and thus has consequences, including hamstringing you in your ability to respond to the actions of others.
Quote:What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.
How is the fact that player actions have consequences on other players a problem in a Massively Multiplayer Sandbox PvP game?
EVE is, in fact, entirely based on the idea that players can interfere with other players in any way they see fit. See CODE bumping miners, MinLuv ganking freighters, m0o organizing a massive long running gatecamp in HS, zombies smartbombing Yulai, E-Bank, Titans4U, Burn Jita, Hulkageddon, AWOXing, Safaris, Market Manipulation, and on and on and on and on.
And Spite is a perfectly valid reason (just as any reason (or no reason at all) is valid) to do any of these things.
If you don't want to risk having someone else interrupt your play, EVE is not the game for you. Full Stop. This isn't a bad thing, mind you. There are tons of games that I don't enjoy, and that's fine. I don't insist on playing them and whine when they're not the game I want to play; I go and actually play the game I want to play. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Veers Belvar
Swordmasters of New Eden
32
|
Posted - 2014.09.10 22:39:00 -
[147] - Quote
Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas. |

Alvatore DiMarco
Capricious Endeavours Ltd
2615
|
Posted - 2014.09.10 22:46:00 -
[148] - Quote
Veers Belvar wrote:Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas.
Actually, this thread is still very much on track from where it started. |

RubyPorto
RubysRhymes
5554
|
Posted - 2014.09.10 22:47:00 -
[149] - Quote
Veers Belvar wrote:Ok, thread is getting derailed from OP. CCP is on record as supporting incursions, recently cut the spawn times between sites, and has said it is happy with incursion payouts. My suggestion relates to how to bring that valuable content to more players in highsec. If you oppose incursions, want them removed from the game, etc, etc... feel free to make a post in the F&I section detailing your ideas.
Who's saying anything about being against incursions?
You're whining about the fact that other players are able to impact you in a sandbox PvP game. What you don't seem to understand is that not all PvP includes blowing up ships.
So if you'd go ahead and quit dodging the question, why is it a problem that players are able to impact the gameplay of other players in a Multiplayer Sandbox PvP game? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.11 02:39:00 -
[150] - Quote
Veers Belvar sometimes I laugh so hard at your statements that I fall out of my chair. You want CCP to step in and stop one group of players because they are ruining your gaming experience, yet the very presence of the incursion and you incursion ISK farmers is ruining the game play of an entirely different group of people. My dictionary defines this behavior as this hypocrisy. I will agree that as incursion farmers you do not have as many options as the locals do but that does not change the fact that many of your posts very hypocritical.
"Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. " And this one "I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something." For many players in the 2-3 months age range 300 million ISK is an extremely large sum of ISK to gather, and those who do usually have much of it given to them, or they buy plexes for cash and then sell them for ISK. If you spent more time with these new players and less time in your ivory tower ISK farming Incursion fleets you might have understood this basic fact about the game. Thinking back on all the hours I wasted waiting to be invited to a fleet I have to laugh at your assessment that incursions are new player friendly. There were very few FC"s willing to risk a new player into their fleets even when they are all skills 5 for BS or logi, I expect that there are even fewer still that would risk a low skills, low time in game new player.
"No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec." Put another way you do not want one small group of players to affect YOUR game play. Following this logic we should eliminate war decs because that is one small group affecting the game play of others. We should eliminate suicide ganking because that is another small group of people affecting the game play of others. I can go on on for days on this one but as others have said that is the nature of EVE get used to it.
"My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions." No you OP is about protecting a very small segment of the high sec player base and their ability to farm ridiculous amounts of ISK at the expense of all of the other players in the affected systems. If you really cared about getting others into incursions then you and all of the other "normal" group of incursions runners would gladly step aside and allow others to take your spots in the fleets. However based on my experiences and those of several dozen other players I know that have tried incursions this is not the case. Those that are in a fleet want to stay in so THEY can make the ISK and LP, they DO NOT want to step out and give someone else a chance. |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 04:02:00 -
[151] - Quote
Donnachadh wrote:Veers Belvar sometimes I laugh so hard at your statements that I fall out of my chair. You want CCP to step in and stop one group of players because they are ruining your gaming experience, yet the very presence of the incursion and you incursion ISK farmers is ruining the game play of an entirely different group of people. My dictionary defines this behavior as this hypocrisy. I will agree that as incursion farmers you do not have as many options as the locals do but that does not change the fact that many of your posts very hypocritical.
"Incursions are new player friendly. The base fittings are easily achievable by someone with 2-3 months in the game. " And this one "I often see new incursion runners in stripped down maelstroms and hyperions (total cost for hull + fit 300 mil or so). It's hardly some elitist activity like flying capital ships or something." For many players in the 2-3 months age range 300 million ISK is an extremely large sum of ISK to gather, and those who do usually have much of it given to them, or they buy plexes for cash and then sell them for ISK. If you spent more time with these new players and less time in your ivory tower ISK farming Incursion fleets you might have understood this basic fact about the game. Thinking back on all the hours I wasted waiting to be invited to a fleet I have to laugh at your assessment that incursions are new player friendly. There were very few FC"s willing to risk a new player into their fleets even when they are all skills 5 for BS or logi, I expect that there are even fewer still that would risk a low skills, low time in game new player.
"No, what I'm trying to do is change a mechanic where a small group of players have the power to arbitrarily deny the ability to run incursions to everyone else in highsec." Put another way you do not want one small group of players to affect YOUR game play. Following this logic we should eliminate war decs because that is one small group affecting the game play of others. We should eliminate suicide ganking because that is another small group of people affecting the game play of others. I can go on on for days on this one but as others have said that is the nature of EVE get used to it.
"My OP was about suggestion to keep the mothership site from being taken down so quickly, and denying highsec players the ability to run incursions." No you OP is about protecting a very small segment of the high sec player base and their ability to farm ridiculous amounts of ISK at the expense of all of the other players in the affected systems. If you really cared about getting others into incursions then you and all of the other "normal" group of incursions runners would gladly step aside and allow others to take your spots in the fleets. However based on my experiences and those of several dozen other players I know that have tried incursions this is not the case. Those that are in a fleet want to stay in so THEY can make the ISK and LP, they DO NOT want to step out and give someone else a chance.
Not sure what to say here...
1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.
2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.
|

Alvatore DiMarco
Capricious Endeavours Ltd
2616
|
Posted - 2014.09.11 05:06:00 -
[152] - Quote
Veers Belvar wrote:Not sure what to say here...
1. Categorically false - I personally amassed 600 mil isk within 2 months without Plex or gifts. it's perfectly viable running L4 missions with buddies or mining in a barge. There are communities (like WTM) that specifically cater to new players, are more flexible with fits, and are definitely happy to work with newbros. There are other communities that are more choosy, but even most of them cater to new players. If anything the problem these communities face is lack of interest outside peak time zone. Almost none of them can run 23/7 because of lack of numbers. Another issue is that everyone goes to the same few established communities, and is unwilling to try out new communities, which leads the existing communities to get jammed, especially during peak times. I personally started running HQs at 2.5 months char age, and no one asked me what level my Minmitar Battleship was at ( for the record, it was at 3). But whatever, this is not relevant to my OP.
Your opening line is anecdotal at best and a statistical outlier at worst. Being able to earn that kind of ISK in the first two months of play is not a typical experience for people with obligations outside the game. Beyond that, if you're only two months into the game I question if your support skills are sufficiently trained enough for you to even fly that battleship properly, let alone at an Incursion-ready level.
Quote:2. No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
So you think that EVE should be bubble-wrapped and insulated against players So what? In all this mindless screeching and preaching you've still failed to answer the question of why people shouldn't be allowed to knock over your incursion sandcastle. So answer it.
Also, the goons did shut down all ice belts at one point - at least in Gallente space. See the Gallente Ice Interdiction. You'll note that CCP did absolutely nothing to stop it.
Quote:3. Of course people in fleets don't want to voluntarily leave. Who wants to stop having fun and making isk? The solution is to form more incursion communities and make more fleets. The problem is that no one wants to run/FC, since it is a lot of work, and you face a deluge of criticism and complaints. If you think it is so easy, please step up.
You mean ... create more groups that will compete for the same amount of resources, sparking off even more hatred and drama, not to mention more "early" mothership kills? Are you sure you really want that?
|

Tabyll Altol
Breaking.Bad Circle-Of-Two
16
|
Posted - 2014.09.11 05:09:00 -
[153] - Quote
Adrie Atticus wrote:Stop asking for a dev solution to a player-created problem which isn't really a problem.
/sign
|

Mocam
EVE University Ivy League
458
|
Posted - 2014.09.11 05:34:00 -
[154] - Quote
Veers Belvar wrote:Steppa Musana wrote:Asking for mechanics to be changed to counteract a group of players dominating an entire playstyle is still hand-holding. That is not what EVE is about.
The correct solution is to fight against the groups that are causing you grief. For instance, wardeccing them and camping them at gates so they cannot get to the mom. Oh wait, they'll just drop corp and reform. Something you seem to support, or at least suggest.
How about this: Support us when we say NPC corps are toxic for gameplay. Nerf incursion income on NPC corps and remove the dec dodging exploit. Now incursion runners have a choice: Stay in an NPC corp and make us much as you'd make blitzing L4s, or join a corp and deal with the aggression when someone gets pissed that you keep popping the mom.
That's not to say I am necessarily against more location spawns, if there is a viable reason why it should be (ex. # of players engaging in incursions has increased significantly). But it is being suggested as a remedy to a player-driven conflict. Once again: that is now what EVE is about. This is again trying to force PvP on PvE players. I personally don't play Eve for PvP, I play it for PvE. I accept that suicide ganking is an important part of the game, and preventing it from happening to me is an important part of my playstyle. Other than that, and much like miners and mission runners, I'm looking to PvE. It would be like some group finding a way to make all mining or mission running impossible, and then telling the miners and mission runners to go wardecc them. That's not what they want to do - they want to mine and run missions, not fight PvP wars. Thankfully the mechanics of highsec are designed so that you can avoid that type of PvP by being in a 1-man or NPC Corp, and then happily live your PvE life. Since I fully support those mechanics, obviously I won't be supporting the nerf of such organizations. What I will do is to advocate a solution, when, as now, a group of players has found a way to prevent everyone in highsec from engaging in incursion PvE, day after day, without real consequences. Much like no one can "turn off" L4 mission or mining, no one should be able to arbitrarily "turn off" all highsec incursions at will, just to spite everyone else. Because that is not what Eve is about.
Then let's be clear on your statements in the first place:
YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.
There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.
That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.
So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?
Suck it up. That is their beating the encounter and nothing more.
You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.
That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support. |

RubyPorto
RubysRhymes
5555
|
Posted - 2014.09.11 05:58:00 -
[155] - Quote
Veers Belvar wrote:No, I don't want any one group of players to have the power to completely shut down highsec incursions. Just like I would object to shutting down all L4 missions, or shutting down all Ice Belts, or shutting down all highsec markets. No one group of people should be able to entirely remove highsec incursions from Eve, and deny everyone else the chance to run them.
They have exactly as much power as you cede to them. If you don't *want* to do something about someone else impacting your play in a Multiplayer Sandbox PvP game, that's fine, but you don't get to turn around and ask CCP to do it for you.
Once again if you'd like to quit dodging and have a real discussion rather than simply whining pointlessly, you need to answer *why* you think it is a problem that other players can impact your play in a Multiplayer PvP Sandbox game that is built upon exactly that principle. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:02:00 -
[156] - Quote
Mocam wrote:
Then let's be clear on your statements in the first place:
YOU ARE ALREADY INVOLVED IN ONE TYPE OF PVP.
There are only so many of those sites per system, per incursion. What you do is deny others the ability to run the sites you are running and "compete" with them to get to those sites first.
That is a form of PvP just like "world bosses" being taken by "elite" groups in other PvE games - they prevent others from doing those bosses by taking them first - and that is why they first came up with "instances" for bosses in those games.
So someone else finds a boss and finishes it, stopping your farming of "trash around the boss" and you're hacked off about it?
Suck it up. That is their beating the encounter and nothing more.
You're already doing something similar to any others who might be interested in trying those sites while asking CCP to deny others from doing a larger target.
That is special treatment for just 1 "farming" style of play and very inappropriate "PvE wise" to ask after and support.
It actually depends - often there are not enough fleets in a single focus to be competing for sites, so it's not really PvP. Occasionally you do have contests, which are PvP and fun (but also don't involve serious risk of losing your ship!). The problem here is that incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites. It's a natural win/win node of the Prisoner's dilemma. It doesn't make sense for any one group to have the power to entirely shut down a form of PvE in highsec - there is no reason to have that as a game mechanic. It just means fewer people running incursions, and more people doing solo activities like L4s and mining - which to me at least, is a bad outcome. |

Alvatore DiMarco
Capricious Endeavours Ltd
2617
|
Posted - 2014.09.11 06:09:00 -
[157] - Quote
I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why. |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:14:00 -
[158] - Quote
Alvatore DiMarco wrote:I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why.
I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea? |

Alvatore DiMarco
Capricious Endeavours Ltd
2617
|
Posted - 2014.09.11 06:25:00 -
[159] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:I too wish for OP to explain why there's a problem with players being able to affect each other in a sandbox game.
Unfortunately, I don't think he's ever going to do anything other than say "players shouldn't have the power to shut down other players' activities" without explaining why. I've addressed that (repeatedly). There is no game mechanic available to shut down all highsec mission running, all highsec mining, all highsec hauling, all highsec trading, etc... Certainly not to shut it down for 12-36 hours with a few friends and a minimal amount of effort. Similarly, there should be no mechanic to shut down all incursions in highsec like that. Imagine if there was a site - "highsec trading embargo site" - that if you ran with 40 battleships would shut down the Eve Market for 24 hours. Would anyone thing that's a good idea?
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered. |

Veers Belvar
Swordmasters of New Eden
34
|
Posted - 2014.09.11 06:30:00 -
[160] - Quote
Alvatore DiMarco wrote:
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered.
Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc.... |

James Baboli
Ferrous Infernum
90
|
Posted - 2014.09.11 06:40:00 -
[161] - Quote
Veers Belvar wrote:Alvatore DiMarco wrote:
There isn't any game mechanic because this is a sandbox. We don't rely on game mechanics to do things that player interaction can handle just as well (if not better). Players are the mechanic to shut down missioning, players are the mechanic that can, will and do shut down mining, players are the mechanic that shut down shipping, and players are the mechanic that shut down Incursions.
Why is that bad? Why shouldn't it be this way? You still have not answered.
Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....
Except that incursions are designed around being a place for higher skill players to showcase their skills, and their fits by winning. The contest mechanic being based around applied DPS and only rewarding one fleet supports my argument that it is MEANT as an E-Peen measuring stick. One part of such a showoffy, E-peen fueled gaming style is the ability to tableflip. This is the classical table flip as applied to EVE.
Shutting down incursions (which were intended to be mobile, and short lived originally) fits the lore, the intended mechanics and the mindset initially intended. All of the claims that a player should be able to run incursions in 2 months ignores that these characters are completely unready for a regular fleet, do miniscule damage and are generally a drain on a fleet. The lowest SP toons that I can really consider "ready" are m4 arty maelstroms with a full t2 fit, which clocks in around 7M SP. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Veers Belvar
Swordmasters of New Eden
36
|
Posted - 2014.09.11 06:53:00 -
[162] - Quote
James Baboli wrote:
Except that incursions are designed around being a place for higher skill players to showcase their skills, and their fits by winning. The contest mechanic being based around applied DPS and only rewarding one fleet supports my argument that it is MEANT as an E-Peen measuring stick. One part of such a showoffy, E-peen fueled gaming style is the ability to tableflip. This is the classical table flip as applied to EVE.
Shutting down incursions (which were intended to be mobile, and short lived originally) fits the lore, the intended mechanics and the mindset initially intended. All of the claims that a player should be able to run incursions in 2 months ignores that these characters are completely unready for a regular fleet, do miniscule damage and are generally a drain on a fleet. The lowest SP toons that I can really consider "ready" are m4 arty maelstroms with a full t2 fit, which clocks in around 7M SP.
http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months. |

Veers Belvar
Swordmasters of New Eden
36
|
Posted - 2014.09.11 07:00:00 -
[163] - Quote
http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities). |

RubyPorto
RubysRhymes
5555
|
Posted - 2014.09.11 07:23:00 -
[164] - Quote
Veers Belvar wrote:incursions were not designed as a "kill the boss and move on" gameplay element - they were designed so that it was mutually beneficial for communities to keep the boss up for a reasonable amount of time and complete more sites.
Cite your source. Here's the DevBlog announcing the feature. Try to find where it says anything about "farming." http://community.eveonline.com/news/dev-blogs/the-nation-strikes-back-1/
I seem to remember the devs expressing surprise at the effectiveness of Incursion farming after the Incursion patch.
But that's fine, because EVE is a game where CCP just provides tools that the players get to do things with. It is not a theme park MMO where they build content to be consumed. It seems that the MOM despawn mechanic is doing a great job being used as a tool to generate conflict.
Veers Belvar wrote:Because to shut down missioning you have to go kill every single mission runner, ditto with mining, etc... With incursions if you complete 3 15 minute sites you shut down incursions in all of highsec for everyone. If you want to globally shut down incursions you should need to do the same thing you would for any activity, go and suicide gank all the active participants, etc....
No, you complete the incursion as intended. The only relevant intended gameplay involved in Incursions is that they start whenever and wherever they do and end when the MOM is killed.
Incursion farming is one of the many wonderful examples of emergent gameplay in EVE. Just as disrupting that farming is.
Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2618
|
Posted - 2014.09.11 08:26:00 -
[165] - Quote
RubyPorto wrote:Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle?
Not empty quoting.
|

James Baboli
Ferrous Infernum
91
|
Posted - 2014.09.11 08:35:00 -
[166] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:Now, back to the question you keep dodging: why is it a problem that your gameplay can be affected by others in a Multiplayer PvP Sandbox game built around that core principle? Not empty quoting. I agree, even as an incursion runner, that this question fundamentally needs answering if it is really a problem. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

James Baboli
Ferrous Infernum
91
|
Posted - 2014.09.11 08:38:00 -
[167] - Quote
Veers Belvar wrote:http://wiki.eveuniversity.org/Preparing_for_Incursions
I would be more than happy to have a 2 month char with this skillset in my fleet. By 3 months the guy is an absolute asset. Obviously if you train in an unfocused manner you are a liability. But as a guy who only focused on combat missions i was more than ready for incursions at 2.5 months (and indeed started to run them consistently with multiple communities). I'm sorry, we have substantially different worldviews on what is an asset. For comparison, my "standard" is a t2 gun, t2 fit pirate hull. An asset is a pirate hull with t2 guns and deadspace tank, near perfect support skills, a mostly full rack of 6% hardwirings and a pirate implant set that supports their primary role (usually ascendency for DPS and genos/halos for logi) That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Dato Koppla
Elite Guards
677
|
Posted - 2014.09.11 09:09:00 -
[168] - Quote
Ahhhh Incursions, it's like high school drama, but instead of teenagers, it's a bunch of old dudes. |

leavemymomalone idiot
State War Academy Caldari State
53
|
Posted - 2014.09.11 11:22:00 -
[169] - Quote
you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.
this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves
ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.
the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.
You want this stopped? then get out your shiney ATM ships
the fleet will need pilots from all timezones and all skill levels.
get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.
you want a solution? there is your solution
thread closed
get on with it
|

afkalt
Republic Military School Minmatar Republic
322
|
Posted - 2014.09.11 11:40:00 -
[170] - Quote
This is how I imagine the OP attacking the runners. |

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.11 14:36:00 -
[171] - Quote
Folks I think I found a potential source for the problem here. I admit I have not checked this until now but..... Veers Belvar is a Februrary 2014 toon. He has spent all of his time in just 2 player corps, Brutor Tribe and Swordmasters of Eden. Perhaps he has focused so much of his game time on Incursions that he has not experienced the rest of what this game is and can be. This isolation in the Incursion community could also explain a great many other things especially his lack of understanding about EVE being a sandbox where there is always someone waiting on the next gate, mission or whatever to try and ruin your day.
Veers after 4 years of coaching, mentoring and assisting new players to find their path in this game I can tell you that you are unusual, it is rare for a new player in this game to be as single minded as you appear to have been. In an average year as many as 10-15 new players transit through my corp and then on to other things and that is how I like it. Constantly being around new players helps me keep in touch with the feelings of wonder etc I felt when I first started in this game and for me that helps keep this game interesting. These players come in here and train some skills, get exposed to various parts of this game through contacts I have developed over the years and then off they go to pursue whatever path they find interesting. And in all those players maybe 1% or 2% of them are able to stay focused enough on one thing to achieve what you have. Based on available information you are in no position to speak about what the average new player accomplishes in their first few months in the game. You are however an example of what a new player could achieve if they knew what they wanted to do when they first started and did not allow anything else in the game to distract them or their training.
I ramble sorry folks none of that is really important to the OP. The simple fact is that CCP gave us the Incursion mechanic and it is up to the players to decide how it is used in game not CCP. It is obvious to the rest of us that the players involved have decided that "mom must die" as soon as the game mechanic allows. I have no idea why but I suspect it is as simple as in-fighting between the incursion groups, others robbing you of the opportunity to kill mom by getting to her first. As such and as many others have pointed out this is a player problem not a game problem and looking to CCP to protect your ISK/LP farming is the wrong solution.
If you were appealing to CCP to increase the number of incursions active at any given point in time you may find a lot of us would be willing to support your cause. But crying to CCP to solve a player created issue just grates on everyone because we all have to deal with player created problems that we would rather not have to deal with. |

Donnachadh
United Allegiance of Undesirables
13
|
Posted - 2014.09.11 14:38:00 -
[172] - Quote
leavemymomalone idiot wrote:you want a solution then i suggest you get yourself into a blackbird and join me and my blackbird/falcon fleet on the mom gate.
this is eve harden yourself up grow a pair of hairy nuts, get into a fleet with us and the many other pist off pilots who have had enough of those silly dress wearing sisssy in tvp and isn , and do something about it yourselves
ARE you all sheep, shouting to daddy to come fix this.... its not fair, or are you at the point where the time has come to stop this shite once and for all by doing something about it.
the bob (band of blackbirds) channel exists to co-ordinate mom fleet disruption operations.
You want this stopped? then get out your shiney ATM ships
the fleet will need pilots from all timezones and all skill levels.
get off this forum and into your ships. youll see me floating about in local. mail me for invite to channel.
you want a solution? there is your solution
thread closed
get on with it
Thanks for the info, I know more than a few black bird pilots looking for action I will relay this to them.
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Veers Belvar
Swordmasters of New Eden
41
|
Posted - 2014.09.11 15:58:00 -
[173] - Quote
Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining that I yet again explain how the arbitrary ability to shut down all highsec incursions (which can be done to no other activity in highsec!) is problematic, crazy incursion skill demands (wild elitism unmoored from real gameplay), accusations that I somehow am unfamiliar with the new player experience (despite being a relatively new player myself and trying many different aspects of the game), and ridiculous gank ideas that have no real hope of succeeding on the tactical level, and will certainly only make things worse on the strategic level (groups with massive SRP funds are not going to care if a few logi die. It will just further motivate them to shut everything down). Suffice to say that my OP remains an appropriate and relevant solution, without any real downsides. |

afkalt
Republic Military School Minmatar Republic
323
|
Posted - 2014.09.11 16:22:00 -
[174] - Quote
It is a downside for me if I live in the system and am significantly inconvenienced by the incursion penalties as you drag it out and farm it for every last isk. |

RubyPorto
RubysRhymes
5561
|
Posted - 2014.09.11 18:42:00 -
[175] - Quote
Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining
To be said that a thread has devolved, it would have had to not be whining to begin with.  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Alvatore DiMarco
Capricious Endeavours Ltd
2629
|
Posted - 2014.09.11 21:44:00 -
[176] - Quote
RubyPorto wrote:Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining To be said that a thread has devolved, it would have had to not be whining to begin with.  He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago. |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.11 23:46:00 -
[177] - Quote
Alvatore DiMarco wrote:RubyPorto wrote:Veers Belvar wrote:Dev, can I (as OP) ask that this thread now be locked?
There is no further purpose to it. It's just devolved into whining To be said that a thread has devolved, it would have had to not be whining to begin with.  He never did answer the question. I should have known not to expect much after DJ Auger featured him on the "Ragequit Theatre" portion of his EVE Radio broadcast a few weeks ago.
I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying. |

Alvatore DiMarco
Capricious Endeavours Ltd
2630
|
Posted - 2014.09.11 23:59:00 -
[178] - Quote
Veers Belvar wrote: I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
Perhaps you should send him an angry EVEmail about it. |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.12 00:11:00 -
[179] - Quote
Alvatore DiMarco wrote:Veers Belvar wrote: I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
Perhaps you should send him an angry EVEmail about it.
It's just a game, no reason to get angry. I was hoping it would be entertaining and fun. |

RubyPorto
RubysRhymes
5563
|
Posted - 2014.09.12 00:29:00 -
[180] - Quote
Veers Belvar wrote:I already answered that (repeatedly). Do you have a link for this radio segment? I never "ragequit" from anything, but should be amusing nonetheless. No one contacted me btw, generally you do that as a fact-check, or to let the person respond. Just saying.
You have proven that you dislike the actions of others and that their actions are a problem for you. (Proof of a personal preference consists of stating that preference. It's super easy to do, which is why it's not the question I've been asking.)
That is quite different from showing that the ability of other people to affect your gameplay is a problem in a Multiplayer PvP Sandbox based around that exact principle.
To put it a little more plainly: Showing "I don't like what people are doing" is not the same as showing "People shouldn't be able to do it"
If you truly believe you've answered the question, please feel free to provide a link to the answer and explain it. It's too well hidden for me to find.
Veers Belvar wrote:It's just a game, no reason to get angry. I was hoping it would be entertaining and fun.
Odd, in another thread you seem to suggest that it is reasonable to get angry or upset over a game, even to the point of lashing out:
Veers Belvar wrote:You know someone is going to be upset after you harm him.
Veers Belvar wrote:Given that just lost weeks or months worth of effort they are going to be in a far more emotionally vulnerable state than you are "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.12 00:43:00 -
[181] - Quote
RubyPorto wrote:
You have proven that you dislike the actions of others and that their actions are a problem for you. (Proof of a personal preference consists of stating that preference. It's super easy to do, which is why it's not the question I've been asking.)
That is quite different from showing that the ability of other people to affect your gameplay is a problem in a Multiplayer PvP Sandbox based around that exact principle.
To put it a little more plainly: Showing "I don't like what people are doing" is not the same as showing "People shouldn't be able to do it"
If you truly believe you've answered the question, please feel free to provide a link to the answer and explain it. It's too well hidden for me to find.
My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.
As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.
Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks. |

RubyPorto
RubysRhymes
5563
|
Posted - 2014.09.12 00:56:00 -
[182] - Quote
Veers Belvar wrote:My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.
So you've shown that Incursions are different than Mission Running/Mining/Trading. If you'd like them to be similar, I suggest that you try to make their rewards similar.
You're still a long way from showing that the fact that other people can affect your gameplay is a problem in a Multiplayer Sandbox PvP game based on exactly that possibility.
Higher risk > Higher reward. In this case, one of the risks is that other people can affect your income stream more easily.
Quote:has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.
You sure about that?  "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |

Nevyn Auscent
Broke Sauce
1536
|
Posted - 2014.09.12 00:58:00 -
[183] - Quote
Veers Belvar wrote:
My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.
As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.
Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.
If by a few ships you mean 80 people used to working together putting a proper fleet on the field with a correct balance, a highly skilled FC and a good Booster backing them up then yes. Otherwise no. 80 People working together and you want to dismiss them as 'a few people'. Seriously? |

Donnachadh
United Allegiance of Undesirables
14
|
Posted - 2014.09.12 01:02:00 -
[184] - Quote
Veers Belvar wrote:[ Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.
Once again you have proven that you simply do not understand. The actions or lack of actions of the incursion community affect every player in every system in the area where the incursion is. And any action that CCP may or may not take also affects everyone in those systems. If the changes you were requesting only affect the incursion community it is likely that none of us would have bothered writing a response. |

Veers Belvar
Swordmasters of New Eden
54
|
Posted - 2014.09.12 01:53:00 -
[185] - Quote
Nevyn Auscent wrote:Veers Belvar wrote:
My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.
As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.
Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.
If by a few ships you mean 80 people used to working together putting a proper fleet on the field with a correct balance, a highly skilled FC and a good Booster backing them up then yes. Otherwise no. 80 People working together and you want to dismiss them as 'a few people'. Seriously?
80 people to do a mom site, seriously??? A 40 man fleet can do it in a breeze, and I would venture that 30 could take it down as well. And the "80" people could conceivably consist of 1 guy isboxing all the ships, or 10 guys triple boxing or something. Just saying. 80 is way way out there. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3370

|
Posted - 2014.09.12 03:17:00 -
[186] - Quote
Thread closed at OP's request. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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