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Thread Statistics | Show CCP posts - 2 post(s) |
HappyKitten
Caldari State War Academy
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Posted - 2006.08.02 17:08:00 -
[31]
Originally by: Altamekz
Originally by: Wrayeth
Originally by: Altamekz Do what yo have to do but dont remove the bonus on cap usage from laser, all amarr ships has it, it's part of the role playing...Add ONE of these bonus instead ( like for elite industrial ) reduction armor repair time or increase the armor repaired for cycle
Game balance for PvP purposes > roleplaying.
The game is not all about PvP
Much more than it is about roleplaying
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Jim McGregor
Caldari
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Posted - 2006.08.02 17:12:00 -
[32]
This game is about Caldari vs Gallente.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Kyguard
LFC 3rd Front Alliance
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Posted - 2006.08.02 17:18:00 -
[33]
So Tux why are you fixing the ships that were fine or even great and not the other ones such as the Abbadon.. ===
God is on the side with the best arti |
Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.08.02 17:24:00 -
[34]
unfortunately tux seems to have forgotten to spend some time to rectify the mistakes/omissions he made in regards to the abaddon in his last devblog. so i'm just gonna try and point out 3 of the more irritating points:
1. lets start with the major contradiction first:
"The name Tier 3 is mostly just a name that we use to reference these four new battleships. It doesn't mean that they are like tier 2 battleships only better. In fact tier 1 and tier 2 battleships should do something better than the tier 3."
"It has the option of more damage than an Armageddon or a better tank than an Apocalypse."
so...seeing as what the geddon does best is dealing damage and what the apoc does best is tanking damage... could we have any more information regarding what these ships will be able to do better than an abaddon? i'm assuming it will be one of the less noticeable features..like the apocs ability to perform as an electronic warfare platform maybe.
2. what disturbs me a bit more is that i seem to be unable to grasp this "new role" the abaddon is suposed to fill. and i'm pretty sure that the point of adding new tier 3 battleships was not to just get a better version of the existing ones. so i was actually hoping tux would go ahead and explain the new role he sees for this ship.
3. lastly a little mistake which lead to some confusion in regards to the abaddons slot layout:
"Slot wise its gonna have 8 turret hardpoints, 8 high slots and 8 low slots. Whether it has one more slot than the Apocalypse isn't really decided but its quite clear that if it does then it will be a med slot."
if it gets 8 lowslots that would already be one more than the apoc has. so i'm assuming he just meant the geddon there. an easy mistake to make considering how similar the amarrian battleships are.
anyway i would be very happy if tux (or some maybe other dev) could provide the information missing there.
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babylonstew
Caldari Caldari Scouting and Intel Group
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Posted - 2006.08.02 17:24:00 -
[35]
Originally by: Jim McGregor
This game is about Caldari vs Gallente.
Forum advice Linkage |
Hellspawn01
Amarr
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Posted - 2006.08.02 17:25:00 -
[36]
Tuxford, YOU¦RE FIRED!!!!1111
Ship lovers click here |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2006.08.02 17:25:00 -
[37]
Can we please have a ballpark estimate on how much cap an abbadon will have base? Pretty please?
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Mr Bright
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Posted - 2006.08.02 17:27:00 -
[38]
Well if the Maelstrom is supposed to be a slow fleet battleship (since tux says its not supposed to do anything solo) the shield amount bonus is utterly useless, and its allready outranged by several ships. We know it wont get 7 mid from his comments (4 tank + scramble, web, propulsion).
So what is it purpose?
Its outranged, slow and with a less than usefull bonus for fleet ops - yet wont get the slots it need to solo. Might be time to consider alternative bonusses. Why not make it the artillery boat worth something, maybe give it the +10% optimal that caldari gets (fat chance I know). Question is, how to give it a 2nd bonus that usefull for fleet ops (since thats its obvious purpose it seems). Maybe falloff (its not just an autocannon bonus, arties do have a good long falloff as well, or a good tracking bonus perhaps.
Anyways, enough ramblings. I do seriously hope that CCP can actually make a minmatar ship that actually can be used for something... atm it seems outclassed in almost everything.
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Exiled One
Amarr Imperial Shipment
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Posted - 2006.08.02 17:29:00 -
[39]
What...about...the abaddon
Make it a drone boat
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.08.02 17:29:00 -
[40]
Originally by: Mr Bright Well if the Maelstrom is supposed to be a slow fleet battleship (since tux says its not supposed to do anything solo) the shield amount bonus is utterly useless, and its allready outranged by several ships. We know it wont get 7 mid from his comments (4 tank + scramble, web, propulsion).
So what is it purpose?
Its outranged, slow and with a less than usefull bonus for fleet ops - yet wont get the slots it need to solo. Might be time to consider alternative bonusses. Why not make it the artillery boat worth something, maybe give it the +10% optimal that caldari gets (fat chance I know). Question is, how to give it a 2nd bonus that usefull for fleet ops (since thats its obvious purpose it seems). Maybe falloff (its not just an autocannon bonus, arties do have a good long falloff as well, or a good tracking bonus perhaps.
Anyways, enough ramblings. I do seriously hope that CCP can actually make a minmatar ship that actually can be used for something... atm it seems outclassed in almost everything.
Resistance bonus? The shield resist/caldari thing is pretty new, and as stated in the blog, the Moa/Eagle was changed from the same boost bonus to resistance bonus. The latter bonus is better in almost all circumstances anyways... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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DigitalCommunist
Evolution Band of Brothers
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Posted - 2006.08.02 17:30:00 -
[41]
Meh, the hyperion and maelstrom stuff doesn't say much. Tuxford already said that mwd/mass bonus is likely to get changed, and I sure hope it does. I hope someone realizes that making a ship fast doesn't make it good for close range.
I also think the tier 2 battlecruisers are somewhat backwards.
For example, in all other class of ship.. the drone/missile ones have been one tier below the blaster/rail ones. Same with the artillery/gank of minmatar and amarr.
I don't know what is the point of tier 1 bc if their only advantage is tanking, because tanking itself hasn't proven to be that great overall, much less on BC which take it right up the ****chute. Another damage ship is boring. T2 BC are nothing but slow super-hacs, and do quite well at killing cruisers. BS with their heavy nos and precision also make short work of them. Why all the h8 for cruisers :(
Purchasing Complex Fullerene Shards, contact me ingame. |
Deitre Cibrus
Beyond Divinity Inc
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Posted - 2006.08.02 17:36:00 -
[42]
Originally by: Sarmaul Edited by: Sarmaul on 02/08/2006 16:59:35 So, what's the point of the tempest and megathron?
Mega: Sniping and possibly a better tank with blasters Temp: Autocannons, since the new minnie BS is supposed to be slow. -----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? |
Copenhagen
Amarr JuBa Corp
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Posted - 2006.08.02 17:38:00 -
[43]
Originally by: Jim McGregor
This game is about Caldari vs Gallente.
qft
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Ikvar
Sharks With Frickin' Laser Beams
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Posted - 2006.08.02 17:44:00 -
[44]
Originally by: Tux's Blog
Battleships are pretty balanced right now
Ever seen a Tempest, Tuxford?
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D'Nar
Caldari The Dead Parrot Shoppe Inc.
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Posted - 2006.08.02 17:45:00 -
[45]
Interesting. I don't think I'll be buying the first Rokh that comes off the assembly line, because I noticed from BC and on, caldari ships are (or were, I guess) very heavily focused towards missile use, and trained more missile skills for that reason. However, I think this is a good decision for those who prefer hybrids to missiles (they exist, I believe there are a few in my corp) to have a decent BS they can play with. On that note, I wonder if the caldari Tier 2 BC is going to also focus on hybrids, to balance the missile-focus of the Ferox... Never mind, I just checked the slot configuration on it, and you can fit as many hybrids as launchers. Oh, well, at least we get a BS-sized gunboat now.
_____ Please Hold For Sig Note that these comments do not represent my opinion, or that of my corporation, alliance, government, or ISP.
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Doc Brown
Gallente Tyrell Corp Curse Coalition
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Posted - 2006.08.02 17:49:00 -
[46]
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
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There are no bad ideas, only bad implementations. |
Madcat Adams
Mission Runners Anonymous Incorporated
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Posted - 2006.08.02 17:52:00 -
[47]
Make the Abaddon a drone boat.
That is all.
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Noriath
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Posted - 2006.08.02 17:55:00 -
[48]
I really have no problem with the new battleships, if the old ones get changed up a bit...
Especially Amarr is getting screwed over with this change, because they have another gunship that only fills a small niche. at least one of the other two ships needs a change, maybe the Armageddon could be a drone ship with more grid but much fewer medslots then a Domi... Gallente now have two ships that are built for blasters (Let's face it, tracking speed is not a range bonus!!) and are still missing their EW option. I'd say change the Megathrons tracking bonus to something that's useful at range, and give the dominix the damper bonus, plus maybe a different slot layout. The Tempest needs to be all missiles now IMO, because the Typhoon is simply better at going short range using autocanons and the Maelstrom is simply better at going long range using artillery from what I can tell.
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Sarmaul
0utbreak
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Posted - 2006.08.02 17:59:00 -
[49]
Originally by: Deitre Cibrus
Originally by: Sarmaul Edited by: Sarmaul on 02/08/2006 16:59:35 So, what's the point of the tempest and megathron?
Mega: Sniping and possibly a better tank with blasters Temp: Autocannons, since the new minnie BS is supposed to be slow.
Rokh: better sniper Hyperion: Better close-range ship Phoon: Will own a tempest at close range.
TEAM MINMATAR FORUMS - In Rust We Trust - |
Mr Bright
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Posted - 2006.08.02 18:01:00 -
[50]
Originally by: Doc Brown
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
Agree, and fits the Maelstrom case as well.
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Noriath
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Posted - 2006.08.02 18:09:00 -
[51]
Originally by: Doc Brown
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
So +25% hybrid damage isn't a bonus because you have to fit guns?
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Sarmaul
0utbreak
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Posted - 2006.08.02 18:11:00 -
[52]
Originally by: Noriath
Originally by: Doc Brown
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
So +25% hybrid damage isn't a bonus because you have to fit guns?
TEAM MINMATAR FORUMS - In Rust We Trust - |
Doc Brown
Gallente Tyrell Corp Curse Coalition
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Posted - 2006.08.02 18:11:00 -
[53]
Originally by: Noriath
Originally by: Doc Brown
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
So +25% hybrid damage isn't a bonus because you have to fit guns?
Umm.. I didn't think about that. I guess it's more that more than one bonus that requires modules isn't really a bonus...
_________________________________________________
There are no bad ideas, only bad implementations. |
Ramez Baltar
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.08.02 18:20:00 -
[54]
Originally by: Sarmaul *snip*
Rokh: better sniper Hyperion: Better close-range ship Phoon: Will own a tempest at close range.
Will the rokh outdamage the mega? Will the rokh really fit 8x425 II's with out problems? (Dont view this as sarcastic or anything, I fear outbreak members)
Slightly changing gears. To me, I feel like if you are a sniper, you shouldnt get a sheild resist bonus, if a few people are on top of you, you should be screwed too boot.
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Mr Bright
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Posted - 2006.08.02 18:24:00 -
[55]
Edited by: Mr Bright on 02/08/2006 18:25:21
Originally by: Sarmaul
Originally by: Noriath
Originally by: Doc Brown
My thoughts on the hype:
Any bonus that requires a module isn't a real bonus.
So +25% hybrid damage isn't a bonus because you have to fit guns?
I think the gist was A single module as in fit a shield booster / mwd is the only way to get the bonus. A damage bonus is usefull for more than a single type of gun. But yes I saw the irony when you pointed it out, the point still holds true though.
Edit: Might as well say that by "a single gun" I mean a weapon group ala Large hybrids
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Sarmaul
0utbreak
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Posted - 2006.08.02 18:29:00 -
[56]
Originally by: Ramez Baltar
Originally by: Sarmaul *snip*
Rokh: better sniper Hyperion: Better close-range ship Phoon: Will own a tempest at close range.
Will the rokh outdamage the mega? Will the rokh really fit 8x425 II's with out problems?
The mega with 7 425mm IIs and a damage bonus has the damage output of 8.75 guns, while the Rokh with have 8. On the otherhand, the Rokh will have no need for tracking computers as with T2 ammo it will surpass 200km with BS 5. This will free up 3 slots for shield extenders and/or invuls. If it gets an extra slot over the tier1 and tier2s, it gives it a 4-slot passive tank which is perfect for taking huge amounts of damage in a short space of time.
I don't know of a single Caldari railship that has issues fitting rails as rails have fairly low fitting requirements. As the Rokh will get no fewer than 4 lows it will be able to spare 1 for an RCU II (and if the ship needs more than one RCU II to fit a full rack of rails then CCP are gimping it in the worst place possible). That leaves 3 for damage mods.
TEAM MINMATAR FORUMS - In Rust We Trust - |
Chode Rizoum
Minmatar Finite Horizon
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Posted - 2006.08.02 18:32:00 -
[57]
i wanna solo in my maelstrom..
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Sarmaul
0utbreak
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Posted - 2006.08.02 18:33:00 -
[58]
Originally by: Chode Rizoum
i wanna solo in my maelstrom..
Do you count sniping at gates solo?
TEAM MINMATAR FORUMS - In Rust We Trust - |
Jezala
Mom 'n' Pop Ammo Shoppe Axiom Empire
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Posted - 2006.08.02 18:42:00 -
[59]
Edited by: Jezala on 02/08/2006 18:47:36
Quote:
Maelstrom med slots, the argument I've seen so far is that it needs at least 3 slots for speed mod, webbie and a scrambler, anything less than 4 slots is too little to tank with. I recognize that logic but we intend the Maelstrom to be a shield tanking artillery boat, relying on other ships to tackle for you.
I completely agree with Tux here. The Maelstrom should not be a solo pvp ship, it's job is to bring the firepower to the fight while being able to absorb a bit of punishment. The Maelstrom should be relying on it's gangmates for the scrambling and webbing. If the Maelstrom wants to have the option to scram, web, or close distance very quickly, then it should sacrifice some of it's shield tanking ability to fit those mods. This is nothing new, we see it all the time with Ravens, Scorps, Feroxs, and Tempests.
That being said, 4 mid slots is the very minimum to support a shield tank on a battleship. If we factor in the need for sensor boosters, ECCM, EWAR, then targeting comps, then there should be at least an additional 2 mid slots to give the Maelstrom some tactical flexibility. Therefore, in my opinion, the Maelstrom should have a total of 6 mid slots. Enough to properly support a shield tank and give a little bit of tactical flexibility.
The Maelstrom pilots should have to face some kind of mid-slot trade-off whenever they deviate from the baseline roles/functions, similar to the delimia faced with the current battleships.
Quote:
Then again shield boost bonus isn't really terribly effective in fleets where you have potentially a lot of ships firing at you and damage output exceeds your tank's absorption by a wide margin. That's basically the reasoning for changing the Moa's shield boost bonus to resistance bonus originally.
This is true for any other battleship in similar circumstances, so it's not like the Maelstrom would be more vulnerable than any other battleship in a fleet battle. The only option for any BS facing that amount of firepower is to warp out, and it would be during the warp out and warping back in when the Maelstrom shield bonus would be used.
In those situations, it probably would be more effective for the Maelstrom to fit out with shield extenders which should give it enough hit points to survive a fleet volley and warp out. The Maelstrom bonus could then be used to rep up it's sheilds while it returns to the fight. Therefore the Maelstrom shield bonus is not useless during a fleet engagement.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |
Aliza Snow
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Posted - 2006.08.02 18:49:00 -
[60]
Edited by: Aliza Snow on 02/08/2006 18:52:59 EDIT: I note the comment "They use more grid than the heavy missile launcher but uses less CPU" which indicates there is a separate launcher module. Fixing my post to reflect that.
Assault Missiles... I'm curious if the 25% more damage comes from just a flat increase on damage per hit, or faster ROF?
Hmm 15000 meter range on the Assault Missile... if this is base without any skills, then: Max range with skills (Bombardment & Projection L5) of 33750 meters. Adding Cruiser L5 this gives 50625 meters on the Caracal.
Or maybe my math is way off...
They look OK on paper. I think the range is bad for PVP except gank setups, they will be good for ratting / missions if you have top skills to extend the range out. They are looking like basically a "Fury++" Heavy missile -- more damage and less range (and no penalty).
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