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Crux Australis
MotorSaikol LadrUNZ
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Posted - 2006.08.03 17:29:00 -
[181]
So, where is my armor tanked missile boat?
Come on Tuxord, you know that it would make you happy in the pants, you even said it (even if it wasn't about Minnie stuff, but that is just nitpicking).

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Xoduse
Beasts of Burden Veritas Immortalis
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Posted - 2006.08.03 19:56:00 -
[182]
Originally by: Testy Mctest The original design specifications - that is to say, the Maelstrom is a ******* big pile of absolute utter ****, outclassed by all of the other Tier 3 BSes even *with* the Hyperion having one dodgy bonus.
And there goes my lemonade all over the monitor in a volley of laughter...F1-F7 Ion Blaster Cannon II style. I wasnt ready for such an outburst from Mr Testy.
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Jim McGregor
Caldari
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Posted - 2006.08.03 20:02:00 -
[183]
Originally by: Xoduse
Originally by: Testy Mctest The original design specifications - that is to say, the Maelstrom is a ******* big pile of absolute utter ****, outclassed by all of the other Tier 3 BSes even *with* the Hyperion having one dodgy bonus.
And there goes my lemonade all over the monitor in a volley of laughter...F1-F7 Ion Blaster Cannon II style. I wasnt ready for such an outburst from Mr Testy.
Its always the quiet ones...  --- Eve Wiki | Eve Tribune | Eve Pirate |

Tiuwaz
Minmatar Omacron Militia Veritas Immortalis
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Posted - 2006.08.03 20:10:00 -
[184]
*) Typhoon optimal Bonus
*) Minmatar carrier bonus, 5% reduction in Shield and Armor transfer duration per level
*) Cyclone with shield tanking bonus and 4 medslots
*) TargetPainter for racial EW
*) Maelstrom as artillery boat with bonus to active shield tank and 6 med slots
atleast CCP seems to be following a pattern here 
pick a favourite or add yours
Originally by: Oveur This is not the conspiracy you are looking for.
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Godar Marak
Amarr
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Posted - 2006.08.03 21:21:00 -
[185]
Originally by: Naughty Boy II's.
Link.
WOuld someone explain to me one thing please, why does these graphs claim that amarr bs guns outdamage blasters and autocannons at extreme short range? Id like to see lasers hit at 2000m, or 5000 even.
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Ath Amon
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Posted - 2006.08.03 22:04:00 -
[186]
is just that 2 factors are not in
1) tracking (pulse have not a very good one) 2) res as most bs armor tank
if you can stay over 15-20km, or web your opponent, or use tracking comp then tracking is not that big issue
still res remain but that really depends by your opponent not by yourself... also proj and acs more or less have the same problems, there is a kind of tank that highly resist to their main damage.
for proj actually the situation is a bit worse as they are the weapon with the lowest dps... for now they do ok cause, as said, most ships armor tank and close range they can eventually use t1 with different damage...
but if shield tanked ships will become more popular i think we will have for proj the same problems we see now on lasers.
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Naughty Boy
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Posted - 2006.08.03 22:13:00 -
[187]
Originally by: Godar Marak WOuld someone explain to me one thing please, why does these graphs claim that amarr bs guns outdamage blasters and autocannons at extreme short range? Id like to see lasers hit at 2000m, or 5000 even.
Well, the reason why you see that kind of graphs and not much more is because it's impossible to post a graph, or even a simple set of graphs, with enough information to describe properly the performance of multiple weapon systems. It is because of practical limitations, not necessarily to mislead people, even though it could also very well be, sometimes.
I used to post very wide sets of graphs, sometimes 15-20 to describe a one or two issues, but the criticism wasn't any lighter. This is one of the reasons why the spreadsheet is public, and if you fancy me posting more graphs, feel free to ask.
150m/s transversal (no web). 150m/s transversal (web).
NB.
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Janus Ovellian
Minmatar
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Posted - 2006.08.03 23:29:00 -
[188]
Edited by: Janus Ovellian on 03/08/2006 23:28:58
Originally by: Eximius Josari How come the Gallente can have as many lows as Amarr, but Minmatar can never have as many mids as Caldari? Or Jove forbid...more?
I think you've indavertantly uncovered the truth... the Jovians are behind it all. *Puts on tinfoil hat*
Originally by: Eximius Josari What CCP says something is and what it actually is, are not always congruent. CCP says the Maelstrom is a sniping tanker, but its actually crap
qft
Interesting times await... |

Cohkka
LoneWolf Mining R i s e
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Posted - 2006.08.03 23:31:00 -
[189]
Edited by: Cohkka on 03/08/2006 23:31:19
Originally by: Ath Amon is just that 2 factors are not in
1) tracking (pulse have not a very good one) 2) res as most bs armor tank
Tracking doesn't realy matter, since most times a web is used anyway and the other ship won't get a 500m/sec transversal since he want's to hit you as well.
And he factored in tracking. Or are you just posting for the sake of *****ing? Then get back to your Amarr thread and go whine some more... Don't speak english, just F5, F5, F5... |

Necrologic
Sniggerdly
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Posted - 2006.08.03 23:57:00 -
[190]
Edited by: Necrologic on 03/08/2006 23:58:21 I'd get a real kick out of it if this ship had 5% damage, and as a second bonus 5% damage and -5% rof.
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Foulis
Minmatar Chosen Path Center for Disease Creation
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Posted - 2006.08.04 00:09:00 -
[191]
Originally by: Necrologic Edited by: Necrologic on 03/08/2006 23:58:21 I'd get a real kick out of it if this ship had 5% damage, and as a second bonus 5% damage and -5% rof.
Yeah, I was just thinking about that. How about...
10% Large Projectile Damage Bonus 10% Tracking Increase 5% ROF Reduction (the bad way).
It would be in affect a giant thrasher. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Foulis
Minmatar Chosen Path Center for Disease Creation
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Posted - 2006.08.04 00:09:00 -
[192]
Originally by: Necrologic Edited by: Necrologic on 03/08/2006 23:58:21 I'd get a real kick out of it if this ship had 5% damage, and as a second bonus 5% damage and -5% rof.
Yeah, I was just thinking about that. How about...
10% Large Projectile Damage Bonus 10% Tracking Increase 5% ROF Reduction (the bad way). ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.08.04 01:22:00 -
[193]
Edited by: HankMurphy on 04/08/2006 01:24:15 Patterns patterns everywhere, and not a Dev to fix.
You know... I think I know the solution to the balancing issues. Give all Caldari ships another mid slot.... yeah that should do it. :P
But seriously, this seven page thread has alot of very valid issues in it. Many of you in here are newbs..... as you make glaringly apparent by your posts, but those of you in here that are veterns (and you know who you are) have spent year after year of seeing much disappointment for the lesser-loved race(s) (i hate amarr so i dont really care about them ! this is all about the minnies right now).
We get a bit of fluffing here and there. in the end, often some msl nerfing (or EW spamming) 3mil SP jacka$s has a good chance come out on top of your 20 SP mil+ invested combat juggernaught. And i'm not talking strictly pvp or pve, this is an across the board issue.
i really like this game (wouldn't still be playing if i didn't), but i'd be lying (and not making this post) if i didn't get damn frustrated with the game mechanics from time to time.
I guess what i'm trying to say is i support OP, he's got a point, and if you know wtf your talking about, you would be inclined to at the least sympathize w/ him,,, if not agree w/ him. CCP either needs to stop playing favorites (yes i'm afraid they do a bit)... OR .. label the race selection under char. creation as such:
Caldari = Novice Gallente = Easy Amarr = Hard Minmatar = Nightmare
let me flame myself so you all dont have to (you can train other races!, teh vagabond is good!, <insert generic 'this game isn't about your topic' remark here>)
no sig, so how about a fun fact? : HankMurphy is a closet Raven pilot 
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Imode
Band of Builders Inc. Firmus Ixion
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Posted - 2006.08.04 01:26:00 -
[194]
Originally by: Foulis
Originally by: Necrologic Edited by: Necrologic on 03/08/2006 23:58:21 I'd get a real kick out of it if this ship had 5% damage, and as a second bonus 5% damage and -5% rof.
Yeah, I was just thinking about that. How about...
10% Large Projectile Damage Bonus 10% Tracking Increase 5% ROF Reduction (the bad way).
It would be in affect a giant thrasher.
Heh, I just posted this in a different thread. Maybe everything except the tracking increase.
Maybe the numbers would need tweaking, but essentially we're looking at a monster-sized alpha strike with a poor rate of fire. This would solidify its position as an artillery only ship as the poor rate of fire will hopefully reduce the usefulness of autocannons, but increase the effectiveness of 1-shot opportunities that are found in fleet engagements. ____________________________ Sig removed, lacks Eve-related content - Cortes |

Wrayeth
Inexorable Retribution
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Posted - 2006.08.04 04:04:00 -
[195]
Edited by: Wrayeth on 04/08/2006 04:03:55
Originally by: Naughty Boy Edited by: Naughty Boy on 03/08/2006 19:59:59
Originally by: Wrayeth I'd like to see a graph showing the effective DPS of 7 megapulse II with 2 heatsinks, multifrequency crystals, and 5 berserker II's against the standard tempest 2xEAMN II and 1xinternal force field damage control tank. At the same time, I'd like to see the tempest's DPS against an armaggedon with the same resistance modules and taking into account 6 dual 650 II's (can't fit 800's with an armor tank) with 1 gyrostab II (lowslots are 2 LAR, 2 EAMN II, 1 internal force field DCU, 1 grystoab II), EMP, and 3 berserker II's.
Link.
NB.
Thanks, NB. It's about what I expected. Also good info with the transversal graphs as well. It shows that a 'geddon pilot that actually fits a web isn't as disadvantaged by the tempest's resists as is commonly claimed. Much appreciated. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Lumel
Gallente University of Caille
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Posted - 2006.08.04 05:36:00 -
[196]
Edited by: Lumel on 04/08/2006 05:36:47 TBH, if they are hard set on making this ship a shield tanking artillery setup, I propose the following bonuses which are still weaker than 25% resists but still far more flexible than a shield boost bonus, which is the main Minmatar virtue (I guess).
5% Damage per level (or ROF, whatever) 10% Shield capacity increase per level --- Knowledge won't help us understand |

Ath Amon
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Posted - 2006.08.04 05:51:00 -
[197]
Originally by: Cohkka Edited by: Cohkka on 03/08/2006 23:31:19
Originally by: Ath Amon is just that 2 factors are not in
1) tracking (pulse have not a very good one) 2) res as most bs armor tank
Tracking doesn't realy matter, since most times a web is used anyway and the other ship won't get a 500m/sec transversal since he want's to hit you as well.
And he factored in tracking. Or are you just posting for the sake of *****ing? Then get back to your Amarr thread and go whine some more...
lol guy have you read my post or just that 2 lines?
i was just answering why the difference between the graph and experienced combat... but i have alredy done it so no need to post again here
and have you read my other posts about minmatar ships? i think is quite clear that i fly minnie 
so before to try to flame someone...
read what he says 
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Severa Crest
Railgun Voodoo II
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Posted - 2006.08.04 06:20:00 -
[198]
Edited by: Severa Crest on 04/08/2006 06:21:36 I think the problem with the tier 3's is that they are being assigned roles that are just too narrow for t1 ships. The existing BS' generally just have damage bonuses, then the slot layouts, speed, mass etc. define how they are best used.
However if you choose to go against the general trend of your BS' stats you could still make a useful setup that utilised the ship bonuses.
To make the tier 3 BS work in their current form, the tier 1 and 2 have to be assigned roles in a similar fashion and have their bonuses reconsidered. Then we will end up with a bunch of "cookie-cutter" setup ships.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.08.04 08:43:00 -
[199]
Originally by: Godar Marak
Originally by: Naughty Boy II's.
Link.
WOuld someone explain to me one thing please, why does these graphs claim that amarr bs guns outdamage blasters and autocannons at extreme short range? Id like to see lasers hit at 2000m, or 5000 even.
Because as stated the graph is for zero transverse velocity.
(My curiosity would be why the Tempest isn't using its missile slots? Hardly fair to graph the turret damage only unless it really can't fit launchers alongside its guns in this case?)
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Testy Mctest
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Posted - 2006.08.04 08:56:00 -
[200]
Originally by: Xoduse
Originally by: Testy Mctest The original design specifications - that is to say, the Maelstrom is a ******* big pile of absolute utter ****, outclassed by all of the other Tier 3 BSes even *with* the Hyperion having one dodgy bonus.
And there goes my lemonade all over the monitor in a volley of laughter...F1-F7 Ion Blaster Cannon II style. I wasnt ready for such an outburst from Mr Testy.
Yes, I was rather upset at the time. I've since calmed down and am now back in my usual state of calm and collection :)
Scrapheap Challenge Forums |

Hub Quantum
Dark Synergy Inc. Veritas Immortalis
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Posted - 2006.08.04 09:08:00 -
[201]
Testy does mean irritable after all 
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Jim McGregor
Caldari
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Posted - 2006.08.04 09:12:00 -
[202]
Originally by: Testy Mctest
Yes, I was rather upset at the time. I've since calmed down and am now back in my usual state of calm and collection :)
We'll see what the final slot layout becomes. I expect the bonus to be changed to shield resistance instead of shield boosting. At least that will make it slighly more useful. And perhaps there is some hope of turning it into a good autocannon platform if you have tacklers. The dps of autocannons and drones are actually very good on this ship, so if you can dedicate 5 medium slots to tanking (1 MWD), it will be hard to take down I think.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Aloysius Knight
Minmatar Black Nova Corp Band of Brothers
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Posted - 2006.08.04 09:20:00 -
[203]
5% bonus to rof 5% to damg
OR
5% to damg 5% to atry damg
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2006.08.04 09:28:00 -
[204]
Originally by: Aloysius Knight 5% bonus to rof 5% to damg
OR
5% to damg 5% to atry damg
they wont give a dual dmg bonus and deffinately not a dmg bonus to arties. Ccp nerfed Alphastrike (hehe even if they say minmatar is all about alpha strike ) to prolong battles and prevent instant pops. The only real combination would be rof + arty dmg bonus which wont happen either since there are no "selective weapontype boni" ingame apart from the cruise bonus on bombers.
In short we will get Rof + something useless. (Best case tracking i guess since optimal is reserved for caldari, tho tracking is a gallente thing aswell.....)
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Mr Bright
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Posted - 2006.08.04 09:47:00 -
[205]
Originally by: Kcel Chim
Originally by: Aloysius Knight 5% bonus to rof 5% to damg
OR
5% to damg 5% to atry damg
they wont give a dual dmg bonus and deffinately not a dmg bonus to arties. Ccp nerfed Alphastrike (hehe even if they say minmatar is all about alpha strike ) to prolong battles and prevent instant pops. The only real combination would be rof + arty dmg bonus which wont happen either since there are no "selective weapontype boni" ingame apart from the cruise bonus on bombers.
In short we will get Rof + something useless. (Best case tracking i guess since optimal is reserved for caldari, tho tracking is a gallente thing aswell.....)
Have anyone done calculations on how much a tracking bonus would influence the ship? Kinda curious what the tracking bonus would be, if they gave it that... I mean comapred to the tachyon I think we would have to hit 10% to get better tracking than that - which have higher optimal btw.... Though 10% seems awfully big.
Still if its 10% the maelstrom would become a mobile sentrygun of sorts. Not as much range as the other snipers, but better at hitting the targets (provided it actually gets better tracking that the rest of the sniper guns). Maybe do a 7.5% ROF and tracking?
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2006.08.04 10:24:00 -
[206]
tracking doesnt make much of a difference at long range (100km+) So it is not that important for sniper ships.
However tracking as a whole isnt too much investigated, especially the effect better tracking has on the amount of wrecking or excellent hits (as far as im aware).
In my perception tracking in a bs vs bs engagement at 100km is good enough without any shipboni considering all the tracking comps/enhancers youve fitted to reach even that far.
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Imhotep Khem
Vortex.
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Posted - 2006.08.04 11:47:00 -
[207]
5% tracking bonus is passe. The minimum is 7.5%. I'm not enthusiastic about a tracking bonus.
And this new obsession with split layouts seems like CCP just going strong at a bad idea to make it look like it must have some merit. It seems rather presidential of them ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Tachy
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Posted - 2006.08.04 11:52:00 -
[208]
Originally by: Kcel Chim tracking doesnt make much of a difference at long range (100km+) So it is not that important for sniper ships.
However tracking as a whole isnt too much investigated, especially the effect better tracking has on the amount of wrecking or excellent hits (as far as im aware).
In my perception tracking in a bs vs bs engagement at 100km is good enough without any shipboni considering all the tracking comps/enhancers youve fitted to reach even that far.
There have been a couple of long threads about tracking effects, including excel and other sheets and scritps to extract the data from the logfiles. Painters and webbers have been dissected that way too.
As soon as people posted the results of their tests and compared them the threads died quickly because of a lot of math. --*=*=*--
Even with nougat, you can have a perfect moment. |

Pesadel0
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Posted - 2006.08.04 12:07:00 -
[209]
The real question is do we (minies) really need another artilleries platform?
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Wrayeth
Inexorable Retribution
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Posted - 2006.08.04 12:09:00 -
[210]
Frankly, I'm of the opinion that arty sucks. Its tracking is too low, its clip size too small, its DPS insignificant, and its burst damage no longer sufficient since RMR. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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