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Aryex
Bastard Children of Poinen
1
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Posted - 2014.09.22 18:22:00 -
[61] - Quote
Aiyshimin wrote:Aryex wrote: We essentially have 11% of the game's systems with enough income to support less than 4% of the game's population. (Average of 25k logged-in players) And by support, I mean "takes 12+ hours of solo play to replace the ship used to run the content" which is itself a terrible metric.
Last time CCP released actual stats, blue loot only accounted for 18% of all PVE income in New Eden.
I imagine that 95% of that comes from capital escalations.
Depending on nano-ribbons is an awful way to live. |

Rek Seven
Probe Patrol Ixtab.
1876
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Posted - 2014.09.22 18:25:00 -
[62] - Quote
You would have to run these sites every day for around a month to get a truly accurate picture. Can't you just ask CCP for the data, corbexx? +1 |

corbexx
eXceed Inc. No Holes Barred
713
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Posted - 2014.09.22 18:29:00 -
[63] - Quote
Rek Seven wrote:You would have to run these sites every day for around a month to get a truly accurate picture. Can't you just ask CCP for the data, corbexx?
I did its the only thing they have said no to. and yeah need it run more i could probably do it now but would be nda. this atleast lets people see it. Corbexx for CSM 9 - Wormholes deserve better |

Meytal
School of Applied Knowledge Caldari State
546
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Posted - 2014.09.22 19:16:00 -
[64] - Quote
corbexx wrote:I could even [test incursion income] on tranquility as its safe. And right here is a HUGE draw for leaving W-space. Can't test sites on TQ because it's too dangerous, but incursions are perfectly safe to test.
Thanks for taking the time to collect this data. I'm trying to be optimistic that it will be addressed while also taking into account the (lack of) safety in W-space compared to Hisec, but it's not easy.
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Incindir Mauser
Adhocracy Incorporated Adhocracy
453
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Posted - 2014.09.22 19:29:00 -
[65] - Quote
Meytal wrote:corbexx wrote:I could even [test incursion income] on tranquility as its safe. And right here is a HUGE draw for leaving W-space. Can't test sites on TQ because it's too dangerous, but incursions are perfectly safe to test. Thanks for taking the time to collect this data. I'm trying to be optimistic that it will be addressed while also taking into account the (lack of) safety in W-space compared to Hisec, but it's not easy.
Granted, but the point here is to look at low-end wormholes and compare them to higher end holes in terms of earned ISK per hour.
CCP already knows what is going on with the state of W-space. We live out here because we WANT to at this point, not because it's particularly profitable.
If you really wanted to get down to the nitty gritty, station trading is the highest isk per hour activity with literally ZERO risk. But we aren't making those kinds of comparisons. That would address why W-space is slowly bleeding playerbase. |

corbexx
eXceed Inc. No Holes Barred
725
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Posted - 2014.09.22 20:00:00 -
[66] - Quote
Meytal wrote:
They have the drop tables with chances for all types of loot, as well as exact NPC compositions and chances for extras or other modifications. They could easily pick prices for one market day, and generate average values for each site, given the percentage chances for all drops, comparing it against number of NPCs and total EHP, DPS, and utility effects of each wave, to rate each site.
Given the numbers you've posted, is your impression that they are interested in getting more exact numbers of the kind only CCP can obtain? Or do they still only want to look at and talk about cap escalations and blanket apply that to all of W-space?
And speaking of cap escalations, given your experience and numbers for C5/C6, how would the income change if you could only cap escalate once?
Most of this is sadly nda, i'm working on some ideas but need to bounce it about between alot of people. sadly i'm super busy what with pos info and some other things so thi is sort of a side project at the moment. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
eXceed Inc. No Holes Barred
725
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Posted - 2014.09.22 20:02:00 -
[67] - Quote
Incindir Mauser wrote: CCP already knows what is going on with the state of W-space. We live out here because we WANT to at this point, not because it's particularly profitable.
If you really wanted to get down to the nitty gritty, station trading is the highest isk per hour activity with literally ZERO risk. But we aren't making those kinds of comparisons. That would address why W-space is slowly bleeding playerbase.
This is basically spot on. If we wanted max isk it woudlbe station trading then incursions. as you said we live in wormholes cos we like it. The issue is we really need to intice more more people in, and that means incentives. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
eXceed Inc. No Holes Barred
726
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Posted - 2014.09.22 20:09:00 -
[68] - Quote
Nox52 wrote:I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?
Right got some info (and permission to post it).
This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)
Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person.
Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.
Corbexx for CSM 9 - Wormholes deserve better |

Bronya Boga
Isogen 5
480
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Posted - 2014.09.22 20:21:00 -
[69] - Quote
Moloney wrote:Thanks corbexx for the effort.
The only problem is that the data is useless.
1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market. 2. You did this in a vacuum. (Sisi, no chance of being ganked) 3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways 4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place....
I think you missed the point. And he litterally addressed alk yourpoints in the OP.
Read before posting kids
Host of Down The Pipe-áIngame Channel DTP Podcast www.downthepipe-wh.com GÇïIsogen 5 is recruiting. Check us out
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Ruffio Sepico
Hidden Agenda Deep Space Engineering
32
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Posted - 2014.09.22 20:32:00 -
[70] - Quote
corbexx wrote:Nox52 wrote:I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?
Right got some info (and permission to post it). This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.) Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person. Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.
As a siege cycle is 5 mins, and with warping times etc. That would more put you at a site every 15 mins or so.
Assume your site running fleet around 20b+ worth, you would need something like 30 sites to replace it if ilost, so around 7-8 hours grind of sites to recover potentinal loss. But of course if you have like 30 guys to feed, and you haven't had more than 2 sites spawn for a week. The whole isk per hour is very fickle. |
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Alundil
Isogen 5
667
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Posted - 2014.09.22 20:44:00 -
[71] - Quote
Bronya Boga wrote:Moloney wrote:Thanks corbexx for the effort.
The only problem is that the data is useless.
1. You have been paid nothing in the time interval you tested. I.e. you can still be ganked on the way to market. 2. You did this in a vacuum. (Sisi, no chance of being ganked) 3. Most corporations in a c4 do not run a single character so any payment will be split 2 or more ways 4. Applies mostly after Hyperion... 10 sites would have to spawn in the first place.... I think you missed the point. And he litterally addressed alk yourpoints in the OP. Read before posting kids He did. But it's not the first one he's missed.
I'm right behind you |

Nox52
Lycosa Syndicate Surely You're Joking
31
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Posted - 2014.09.22 21:39:00 -
[72] - Quote
corbexx wrote:Nox52 wrote:I don't suppose you have or are willing to put up the c5 and c6 site income just to put the disparity in perspective?
Right got some info (and permission to post it). This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.) Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person. Better than C4 to C1 but thats fully escalated and with a fair sized group, if you had just 5 people you would make alot more. without cap escalation its going to drop a **** load maybe half that, potentially less.
Thank you, those numbers are similar what my experience has been. (Much more impactful when you post up the numbers :) ).
So we can see just how big the jump is between the lower class and high class wormholes with not much middle ground in between. Really puts it in perspective no?
So really the question is what is CCP gonna do about it? I know Corbexx has said there is stuff he is working on and NDA and so on but it serves to reinforce the discussion point. Why would a newer player join wh space when they have l4/incursion income streams and kspace content streams. It really isn't a good idea.
And I think we can all agree that current POS mechanincs and role security is crap, cumbersome and could vastly be improved. |

Jack Miton
Isogen 5
3798
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Posted - 2014.09.22 22:55:00 -
[73] - Quote
Excellent work corbexx.
numbers match my expectations pretty reasonably except I expected the C4s to be closer to the 200 mark. As for all the people complaining that the data isnt accurate, sure, it's not 100% accurate but who cares? Even assuming it has a margin of error of, say 20%, it gives a pretty damn good ballpark to start with.
As for comparing it to C5-6 space, some rough numbers including travel and salvage:
C5 solo marauder: ~350m/h Minimum numbers C5 or 6 escalations, 6 pilots: ~450-500m/h each (This scales up very fast if you drop real pilots and add alts)
I have no data on solo C6 sites, pretty sure people don't run them solo. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

Jack Miton
Isogen 5
3798
|
Posted - 2014.09.22 23:03:00 -
[74] - Quote
corbexx wrote:This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)
Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person. I like that youre posting these numbers but this is highly inefficient for escalations so I'm assuming you run sites with a ton of people that aren't needed.
if you look at minimum numbers, you have 4 cap pilots, loki, booster, salvager. I'm calling this 6 pilots as at the very least the booster or salvager is an alt.
A crew like this can very comfortably run 4 sites an hour including all travel and salvage (5 if theyre any good). (This is just warping to the site at zero, no making BMs or whatever)
At 700m/site this works out to (700 x 4)/6 = 466mil/hour/toon Obviously this scales very fast if you start using alts.
That said, you numbers do post a more accurate value for a large corp that involves many people in their site running so also good to know. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/
Down the Pipe:-á http://downthepipe-wh.com/ |

corbexx
eXceed Inc. No Holes Barred
731
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Posted - 2014.09.22 23:17:00 -
[75] - Quote
Jack Miton wrote:corbexx wrote:This is for C6 fully escalated sites 171 sites run (so HUGE sample size compared to the c1 to c4 stuff as its cap escalations doesnt matter what site since we dont do them just the escalation.)
Average of 690million per site. Average of 7 minutes 42 seconds per site. Average of 270 mill/hour per person. I like that youre posting these numbers but this is highly inefficient for escalations so I'm assuming you run sites with a ton of people that aren't needed. if you look at minimum numbers, you have 4 cap pilots, loki, booster, salvager. I'm calling this 6 pilots as at the very least the booster or salvager is an alt. A crew like this can very comfortably run 4 sites an hour including all travel and salvage (5 if theyre any good). (This is just warping to the site at zero, no making BMs or whatever) At 700m/site this works out to (700 x 4)/6 = 466mil/hour/toon Obviously this scales very fast if you start using alts. That said, you numbers do post a more accurate value for a large corp that involves many people in their site running so also good to know.
ooh it is this is data straight from noho and we do it with alot of people so yes low if you compare it to farmers with min numbers, but for larger corps/allainces probably accurate. Corbexx for CSM 9 - Wormholes deserve better |

Winthorp
2737
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Posted - 2014.09.23 00:48:00 -
[76] - Quote
Thanks for the hard work on this on Corbexx and the other people that helped him gathering data.
I hope this gets results with CCP in terms of some dev time put into PVE activities and how they are run and not a straight up arbitrary boost to numbers for the sake of a needed buff. |

Blake Nosferatu
Phoenix of the Black Sun
4
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Posted - 2014.09.23 01:56:00 -
[77] - Quote
Thanks for the effort you put into into corbexx. Maybe ccp will take note and increase the incentive for people coming into wormhole space. From my experience of living in almost all class' s of wh's i thought c1 and c2s needed help and this data reinforces that opinion.C4's also as I stated before should get a little love considering someone farming in a much quieter c3 flying a ship half the value as a cheap fit marauder in a now very traffic filled c4 make about the same amount of isk per hour. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1229
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Posted - 2014.09.23 04:30:00 -
[78] - Quote
Corbexx, I hope the Devs have understood that in wormhole space, Isk per hour is a value well seperated from reality, both due to the time "Needed" to allow PVE at all, and that the sites cannot be continually run as they are gone when they are gone. Isk per week at x hours a day is far more realistic.
I know you will have told them repeatedly, but do they truly understand?
Either way, your work and efforts are invaluable, thank you. There is one EvE. Many people. Many lifestyles. WE are EvE |

Andiedeath
Sefem Velox Swift Angels Alliance
277
|
Posted - 2014.09.23 06:30:00 -
[79] - Quote
Jezza McWaffle wrote:Interesting results, im surprised C4 income isn't that much higher than C3, the current state of C2 space looks depressing given the massive difference between it and C3 space and C1 income being higher. Did you experiment what the lowest form of ship could run each site?
Nice to know the data follows our feelings which is one reason we moved to a c4 with some good options for statics.
A side note to Jezza's comments, we have tested running the sites as noobs and can confirm c1-c2 sites can comfortably in t1 friagtes with 2 navitas (t1 logi frigates) in support as efficiently as a solo drake. Also we have run run c3 sites in assault friagtes with 2 exequors in support which worked out as good in most cases as running multiple remote rep tengus. C4 wolf rayet sites can be run with the same doctrine as well. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
109
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Posted - 2014.09.23 07:51:00 -
[80] - Quote
Looks good Corbexx, good work.
So now you've seen this, what are your thoughts on improving things?.
Personally I feel the biggest issue is that the %age of total isk from nano's is the wrong way around. The higher the WH class, the more of the total loot payout should be from nano's and other loot, rather than blues. Theoretically that'd make things a bit more stable for lower groups and be a disincentive to farmer groups.
Pushing CCP to do the T3 balance sooner rather than later would also help a lot to get nanoribbon prices back up more. Assuming of course they don't break all T3's to uselessness in the process :P |
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calaretu
Honestly We didnt know Unsettled.
209
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Posted - 2014.09.23 07:57:00 -
[81] - Quote
nicely done corbexx. very good work! ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Faye Fantastic
NorCorp Enterprise No Holes Barred
25
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Posted - 2014.09.23 09:08:00 -
[82] - Quote
Great job Corbexx, I know you how many hours you've put in to collect these data's. Much respect! |

Aiyshimin
Imperial Collective Unsettled.
74
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Posted - 2014.09.23 09:23:00 -
[83] - Quote
BayneNothos wrote:Looks good Corbexx, good work.
So now you've seen this, what are your thoughts on improving things?.
Personally I feel the biggest issue is that the %age of total isk from nano's is the wrong way around. The higher the WH class, the more of the total loot payout should be from nano's and other loot, rather than blues. Theoretically that'd make things a bit more stable for lower groups and be a disincentive to farmer groups.
Pushing CCP to do the T3 balance sooner rather than later would also help a lot to get nanoribbon prices back up more. Assuming of course they don't break all T3's to uselessness in the process :P
I'd agree that moving some of the income down from cap escalations is probably the best/only way forward. Boosting the wh ISK faucet by simply increasing C1-2 blue loot drops could imbalance the economy.
However I'd also like to note that rebalancing WH income might not really solve the population issues, good ISK/hr is weak incentive compared to FUN/hr. Anomaly running is extremely repetitive action and increasing the variety of sites only goes so far- I feel that wormhole space could use a new feature or two (not necessarily conventional PVE -related) to really spark a new influx of inhabitants. What these could be, no idea.
No matter how controversial the Hyperion changes were, I honestly think that any changes to ancient mechanics play an important part in wh resident retention. Adapting and learning to exploit new mechanics is core gameplay of EVE Online, and a vital part of a living virtual world.
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Winthorp
2739
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Posted - 2014.09.23 09:25:00 -
[84] - Quote
BayneNothos wrote:Looks good Corbexx, good work.
So now you've seen this, what are your thoughts on improving things?.
Personally I feel the biggest issue is that the %age of total isk from nano's is the wrong way around. The higher the WH class, the more of the total loot payout should be from nano's and other loot, rather than blues. Theoretically that'd make things a bit more stable for lower groups and be a disincentive to farmer groups.
Pushing CCP to do the T3 balance sooner rather than later would also help a lot to get nanoribbon prices back up more. Assuming of course they don't break all T3's to uselessness in the process :P
This guy gets it, i don't believe we should have PVE changes untill they look at what they are doing with T3 changes as they are so intrinsically linked.
It scares me that they are making Reverse Engineering changes and as they realise that it will affect profit margins of the RE builders (like me) they have said they would look at changing the drop rate of MNR's. It shocks me that that alone hasn't scared more people that they would make such a major change based on the income stream of a HS industrial player and not think of the consequences to a WH resident that relies on that for their daily income. |

Bjurn Akely
Knights of Nii The 20 Minuters
68
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Posted - 2014.09.23 09:39:00 -
[85] - Quote
Thanks for supplying this research and data.
To those that talks about how this is sort of invalid due to risks of getting ganked etc: this is raw data. It's nothing else. This is how much the sites produce. Anything else on top of that is *other* data. There will never be a comprehensive analysis. This is because there is a chance/risk of ganking that can not easily be measured. It's soft data and pretty much based on feelings and conjecture.
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Jerin Crank
Caldari Provisions Caldari State
3
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Posted - 2014.09.23 10:52:00 -
[86] - Quote
corbexx wrote: This is basically spot on. If we wanted max isk it woudlbe station trading then incursions. as you said we live in wormholes cos we like it. The issue is we really need to intice more more people in, and that means incentives.
If we wanted to make ISK we would be station traders. We live in wormholes because we like it. vs We need to entice more people into wormholes, so we need better incentives.
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Obil Que
Star Explorers Reckoning Star Alliance
125
|
Posted - 2014.09.23 12:47:00 -
[87] - Quote
Jerin Crank wrote:corbexx wrote: This is basically spot on. If we wanted max isk it woudlbe station trading then incursions. as you said we live in wormholes cos we like it. The issue is we really need to intice more more people in, and that means incentives.
If we wanted to make ISK we would be station traders. We live in wormholes because we like it. vs We need to entice more people into wormholes, so we need better incentives.
I would think the recent changes in low-sec and the influx of people there as a result are a great example of how to do this kind of thing. New/unique drops/content is what brings people to areas of EVE for PvE. The PvP follows. It feels like it has been too much the other way around where "conflict drivers" are being added to incentivize PvP. I don't believe this has the same long lasting effect to attract players into an area of space. |

Incindir Mauser
Adhocracy Incorporated Adhocracy
454
|
Posted - 2014.09.23 13:11:00 -
[88] - Quote
BayneNothos wrote:Looks good Corbexx, good work.
So now you've seen this, what are your thoughts on improving things?.
Personally I feel the biggest issue is that the %age of total isk from nano's is the wrong way around. The higher the WH class, the more of the total loot payout should be from nano's and other loot, rather than blues. Theoretically that'd make things a bit more stable for lower groups and be a disincentive to farmer groups.
Pushing CCP to do the T3 balance sooner rather than later would also help a lot to get nanoribbon prices back up more. Assuming of course they don't break all T3's to uselessness in the process :P
Be careful what you wish for.
CCP has a habit of lousing things up in the name of change and the ever nebulous concept of "progress". T3's could end up as nothing but expensive hangar decorations just as easily as they could give bad subsystems new usefulness.
WH income should not be totally derived from Sleeper Poop and Nanoribbons. It's just getting them to impliment on something that has an ever decreasing population. W-space doesn't really generate headlines on mainstream newpapers when we have an eviction. CCP doesn't really have a motivation to prioritize our wants and desires over the wants and desires of Sov Null. |

calaretu
Honestly We didnt know Unsettled.
209
|
Posted - 2014.09.23 14:21:00 -
[89] - Quote
Winthorp wrote: It scares me that they are making Reverse Engineering changes and as they realise that it will affect profit margins of the RE builders (like me) they have said they would look at changing the drop rate of MNR's. It shocks me that that alone hasn't scared more people that they would make such a major change based on the income stream of a HS industrial player and not think of the consequences to a WH resident that relies on that for their daily income.
This is a huge issue if altered without taking into account all of the aspects it affect. Our CSM's on this ball?
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Terrorfrodo
Renegade Hobbits for Mordor
659
|
Posted - 2014.09.23 14:22:00 -
[90] - Quote
There are so many different methods and configurations to run sites that this small test really cannot be used to prove anything to anyone or be the basis of CCP's development plans. It could be very harmful if they actually based anything on that.
Shouldn't CCP be able to get much more meaningful data? They surely can easily collect actual stats from TQ how long characters/fleets take to complete certain sites, how many sites are run in a row, exactly how many ribbons drop on average etc. and that on a sample of a million of sites completed instead of just 10.
That would also give a realistic average instead of a single user's experience using his own personal method and skill. For example, I ran c3 anoms with two characters for several years and consistently made >250m/hour. Later I did c4 anoms for quite a while (albeit a Magnetar) also using two chars and consistently made ~500m/hour. But only until the sites ran out of course, so basically only for 1-2 hours per week.
So to see how real income is, one has to look both at how the average player does it (hint: most people suck) and also one has to take the supply of sites into consideration. Yes, c1 space is better than c2 as long as you have a ton of sites, but you usually don't, and you cannot easily generate new ones because c1 statics are un-closeable. . |
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