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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
25070
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Posted - 2014.11.17 06:28:49 -
[271] - Quote
Saisin wrote:Rain6637 wrote:Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship. Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much... I don't use ISBoxer fyi. I'm just clienting 6x harder than you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Sallinna
Legio Fallen
0
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Posted - 2014.11.17 08:09:57 -
[272] - Quote
Are you going to be adding roll support in addition to the move left, move right? |
ChromeStriker
0ne Percent. Odin's Call
790
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Posted - 2014.11.17 08:10:32 -
[273] - Quote
IB4 rage post on how it took 3 days for newbro to get to next station...
No Worries
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Navara von Nyx
Altamis Trade Association
0
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Posted - 2014.11.17 13:03:00 -
[274] - Quote
Please also add something for fire control - both keyboard and gamepads/joysticks (ie. LT/RT for switching targets, etc).
Also, when considering new players... One of the most confusing matter is cycling. How do I know if weapons are ready to fire? Will F1 shutdown my weapons? Do I need to do that to target another ship? Or do I just select another? Do modules have effect while under cycling time or does clicking them shut them down immediately (so it's better for me to wait until last possible time)? That interface and mechanics are extremely confusing. |
Vorll Minaaran
Centre Of Attention Middle of Nowhere
41
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Posted - 2014.11.17 13:08:00 -
[275] - Quote
I'm totally speechless. T-O-T-A-L-L-Y. I was away from EVE all weekend, and coming back to this. It's Christmas now? :)
sautia |
Commander Maxter
Rancho Buena Vista
0
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Posted - 2014.11.17 18:20:20 -
[276] - Quote
This may have been mentioned already, as I have not read all of the thread. I think it would be cool to have the ability to lock the camera behind your ship so when your manually flying, space is always in front of you (similar to a flight Sim). When I first tried manual control in a frig, it seemed a little slow on response time, but I then realized when you double click space, the ship also responds a little slow. I guess I was just used to it over the years. Overall, it is a very cool addition to the game. I probably will not use it much as I am used to flying via select item window, but this would have been golden my first few weeks in the game. I hated not having control when I started playing. Good job CCP! |
Mharius Skjem
Opacity Circles
129
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Posted - 2014.11.17 19:09:42 -
[277] - Quote
Jon Dekker wrote:Mharius Skjem wrote:Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES! Guys, you are commanding a star ship, not flying a fighter plane. Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker. I think you are all expecting too much from this new feature. So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool. I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position. I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic Cinematic would make long flights much more enjoyable I think.
Having read that, I now agree, supported +!
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Aleqs Villint
GoonWaffe Goonswarm Federation
0
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Posted - 2014.11.17 20:20:16 -
[278] - Quote
Would it be possible to merge the Align and Approach commands? |
Plofkip Arji
Real Life Outpost
0
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Posted - 2014.11.18 00:53:35 -
[279] - Quote
Semi-new player here,
I'm pretty happy to hear that you guys are doing something about ship controls, since I have recently started to learn how to fly my T1 frig manually.
While using double clicking in space, I have found pretty easy to manage my transversal velocity to my target, but have quite an hard time understanding enemies positioning, distance and heading.
The idea of giving more direct control over the ship's movement seems worth a try, but I am not sure it is a path worth pursuing. Even though this is a small change to ship controls, and the utopia of flying your own ship from the cockpit is still far away, I would like to make clear that I didn't start to play EVE because I wanted to have a dog fight kind of experience, there is plenetely of games out there doing that already, and even if this change will make sense to a new player, I don't feel like it will be one of the reasons that will make them stay.
Controls are definitely steep for a beginner, but I would rather prefer to see space RTS like controls (check out flotilla as a good example) in a robust tactical view (where I can read clearly distances and the XZ plane does not rotate maybe), explained in a nice tutorial, rather than something gimicky that veterans in my first PvP corp will tell me not to ditch.
Keep up the good work. |
Rain6637
GoonWaffe Goonswarm Federation
25202
|
Posted - 2014.11.18 01:40:18 -
[280] - Quote
Aleqs Villint wrote:Would it be possible to merge the Align and Approach commands? yeah this. I find myself tapping A and Q with anything, just to be sure. I still don't have the situations memorized.
and why can't I keep a gate at range?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Deltan Lilthanzarus
Jonin Enterprises
0
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Posted - 2014.11.18 06:24:33 -
[281] - Quote
I am rapt that this is finally happening. I feel this change is excellent for a number of reasons. I like having the option to utilise a different ship-control method so that I can choose the most appropriate method to suit the circumstances at hand. My mouse will be less busy and I can focus more on module control and targeting etc. It is the forerunner of Joystick control *drool* which hopefully will allow for some interesting and fun piloting. Along these lines, would it be possible to make some changes to collision detection on things like NPC stations, asteroids etc? It would be nice not to get stuck inside station walls that never should have been penetrable and not bounce off invisible sections. I have no real idea about how eve's collision detection is handled - I'm just guessing, but perhaps make the objects from multiple smaller boxes rather than just a single central box. Wouldn't it be awesome if collision detection could be handled by a manipulable wife-frame mesh. I understand that this is basically not feasible currently as you really just want to be able to create objects as required and not be concerned about loading object-specific boxes. A man has to have a dream...
Thanks CCP
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Shon Anzomi
Science and Trade Institute Caldari State
0
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Posted - 2014.11.18 07:50:03 -
[282] - Quote
Its interesting, funny how the game could do 10 years without it, perhaps it can do another couple :) I would like to suggest looking at controls implemented in games like Ace Online or War Thunder or World of Warplanes e.g. arcades (sorry WT, but mouse controls are for arcade).
WASD controls are nice, but I would prefer flying with mouse and target locking and such with keyboard. Other thing is that with manual control whole list of things probably will come to attention, such as more accurate hitboxes, better target management with keyboard, perhaps even weapon balance, who knows.
Edit: Another important thing is, if you'd like to make this attractive, then really do consider other cameras than just "the ship on the brrom stick" where the ship is rigidly in front of you. I mentioned the trhee games above for a reason :) |
rickatech Zebulon
Zebulon Armed Patrol I
0
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Posted - 2014.11.18 08:14:46 -
[283] - Quote
I've played StarTrek Online, fricking hate the drive my spacehip like a first person shooter with WASD. Go play DUST if that's what you want.
I will say as new player, at no point do I recall the nuances of flight control being clearly demonstrated - it should be the VERY FIRST NEW PLAYER TRAINING, learning how to click in space to steer your ship, aligning your ship, and adjusting speed. Maybe that training is there, but it didn't register well, instead I stumbled on much of the ship control nuances completely by accident. Maybe some good new player missions, or even distribution missions to illustrate and hone players skill. |
Adrie Atticus
Shadows of Rebellion The Bastion
556
|
Posted - 2014.11.18 09:27:19 -
[284] - Quote
Aleqs Villint wrote:Would it be possible to merge the Align and Approach commands?
Please no, those two do different things and I use both daily. |
Nami Kumamato
School of Applied Knowledge Caldari State
318
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Posted - 2014.11.18 10:09:24 -
[285] - Quote
1. GOOD F*IN JOB CCP!! 2. I demand that you terminate the kidnapped CCP employees that you are clearly impersonating, and assume total control for the duration. 3. This seems a feature that will be used more for personal amusement, as EVE is too tactical for WASD, IMO, but what the hell -WEEEEEEEEEEEEEEEEEEEEEEEE !!
I'm just gonna go fap now because the excitement level is above 9000...
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
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rufina reed
Roguecats
0
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Posted - 2014.11.18 12:17:09 -
[286] - Quote
Lucrii Dei wrote:Why do CCP need to be afraid of Elite: Dangerous? Looked up images of it and got confused because it looks like Valkyrie. Elite has been around for 30 years at least and still has a following.. most of the ships i saw looked like Adders from the elite 30 years ago that were wire framed. in a lot of ways elite pioneered the computer space based games. you would be shocked how close Eve and Elite are to each other considering how old Elite is. BUT Eve broke away from being a fighter based game.
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Vila eNorvic
51
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Posted - 2014.11.18 13:30:16 -
[287] - Quote
rufina reed wrote:Lucrii Dei wrote:Why do CCP need to be afraid of Elite: Dangerous? Looked up images of it and got confused because it looks like Valkyrie. Elite has been around for 30 years at least and still has a following.. most of the ships i saw looked like Adders from the elite 30 years ago that were wire framed. in a lot of ways elite pioneered the computer space based games. you would be shocked how close Eve and Elite are to each other considering how old Elite is. BUT Eve broke away from being a fighter based game. Elite: Dangerous is well-named.
My computer crashes instantly every time I access their web site. |
Vila eNorvic
51
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Posted - 2014.11.18 13:47:34 -
[288] - Quote
Vila eNorvic wrote:(Yes, I paid attention to the tutorial and knew how to fly manually within the first -+ hour of play and never for one moment imagined that I would be able to do it any other way.)
rickatech Zebulon wrote:I will say as new player, at no point do I recall the nuances of flight control being clearly demonstrated - it should be the VERY FIRST NEW PLAYER TRAINING, learning how to click in space to steer your ship, aligning your ship, and adjusting speed. Maybe that training is there, but it didn't register well, instead I stumbled on much of the ship control nuances completely by accident. Maybe some good new player missions, or even distribution missions to illustrate and hone players skill. I can hardly believe this.
Aura's initial tutorial is where I learned it, but I just ran through that again and found that the reference has been removed.
Put it back asap, CCP, this is essential knowledge.
That tutorial needs a thorough overhaul - e.g. the newbie is instructed on the use of acceleration gates only AFTER having to figure it out for himself in a previous mission! |
Bagrat Skalski
Poseidaon
6391
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Posted - 2014.11.18 16:14:27 -
[289] - Quote
WASD in space is better than ship spinning in station.
Recon makes them stronger
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
184
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Posted - 2014.11.18 17:36:34 -
[290] - Quote
We need the ability to reverse our ships as well. |
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YuIia
Native Freshfood Minmatar Republic
10
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Posted - 2014.11.18 19:37:24 -
[291] - Quote
Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) |
Lady Rift
What Shall We Call It
107
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Posted - 2014.11.18 19:49:55 -
[292] - Quote
YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders)
nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. |
YuIia
Native Freshfood Minmatar Republic
10
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Posted - 2014.11.18 20:05:49 -
[293] - Quote
Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything.
My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1.
Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp.
The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. |
Dersen Lowery
Drinking in Station
1283
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Posted - 2014.11.18 20:26:43 -
[294] - Quote
YuIia wrote:The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
And one of the big sells EVE has for me, as opposed to all those other games, is that the RTS style of setting up a situation and then monitoring and adjusting is better suited to my speed, twenty years past any youthful predisposition toward twitch play.
The people who like that sort of thing already have plenty of AAA titles to choose from.
Proud founder and member of the Belligerent Desirables.
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Adrie Atticus
Shadows of Rebellion The Bastion
557
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Posted - 2014.11.18 21:08:07 -
[295] - Quote
YuIia wrote:Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1. Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp. The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
Strategy > twitch gameplay. |
Shukrandak
Gipsies The Afterlife.
0
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Posted - 2014.11.19 10:05:54 -
[296] - Quote
Control is brain****
I think good idea.
Forsage/Revers - W/S
Pitch - Ctrll / Space or mouse axis Y
Roll - Q/E
Yaw - A/D |
Maul555
Enso Corp
421
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Posted - 2014.11.19 15:40:08 -
[297] - Quote
You guys absolutely must include the option to invert the flight controls like almost every other game out there. down is up and up is down... |
Primary This Rifter
4S Corporation Goonswarm Federation
250
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Posted - 2014.11.19 15:57:09 -
[298] - Quote
Maul555 wrote:You guys absolutely must include the option to invert the flight controls like almost every other game out there. down is up and up is down... You can set the flight controls to any four keys you want...
I originally set mine as down is down and up is up in shortcuts without really thinking about it, and then realized my mistake when I went to try flying with that. So I just cleared down, set up to down and down to up.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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rufina reed
Roguecats
1
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Posted - 2014.11.20 04:35:26 -
[299] - Quote
YuIia wrote:Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1. Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp. The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
WOW is not a twitch based game.. it is a gear, mod based macro game.. Also WOW uses a rock, paper and scissors approach to game play. twitch based games require heavy hand /eye movement abilities. you will lose more players then you gain. a MMO i used to play did exactly what your asking for, they lost 25% of their player base in a month.. |
rufina reed
Roguecats
1
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Posted - 2014.11.20 05:44:13 -
[300] - Quote
Marcus Tedric wrote:Whilst the other post I saw wasn't at all helpful - I for one have to raise a hand of sadness........ EVE is wonderfully and beautifully different. But this change is pandering to a legion of space flight simulator jockeys weaned on the execrable Star Wars franchise and its followers. Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior? I'll admit, I loved 'Frontier: Elite II'. Such a change absolutely would introduce radical changes. I know, I can see, that this change will be popular - but I'd much rather have seen all players launch into space and then crash and blow up as they tried to re-dock. At least the mouse-clicking was slightly okay (letting the nav-puter do the work). All those interested in encouraging people to think about having to leave the planet will not approve of this change. that game was the only one i ever landed flying backwards lol |
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