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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Phantom
C C P C C P Alliance
4929

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Posted - 2014.11.14 14:13:28 -
[1] - Quote
Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th.
Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!
We are very much looking forward to all your feedback!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:14:08 -
[2] - Quote
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.14 14:15:56 -
[3] - Quote
WHAT????
We have been waiting for this SOOOOOOOOOOOOOO long....
Good Job guys, good job!!! |
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CCP Logibro
C C P C C P Alliance
661

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Posted - 2014.11.14 14:18:15 -
[4] - Quote
Having tried this already, it's super fun to use. Seriously, go on Sisi when it's deployed and try it out!
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Care Less
Brutor Tribe Minmatar Republic
2
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Posted - 2014.11.14 14:19:44 -
[5] - Quote
CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes.... |

Jade Blackwind
Alexylva Paradox Low-Class
175
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Posted - 2014.11.14 14:20:18 -
[6] - Quote
This can't be happening 
What's next, atmospheric flight and WiS?
...Wow. Just wow. First Thera and then this.
 |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
163
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Posted - 2014.11.14 14:20:25 -
[7] - Quote
******* Finally! This has been only screamed for by people for years! Let me control my damn ship! Prolly the hardest thing to keep people I know in the game is the lack of actual control over their ships! |

Obil Que
Star Explorers Reckoning Star Alliance
186
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Posted - 2014.11.14 14:22:19 -
[8] - Quote
Why did I just get the image in my head of CCP Nullarbor dropping the mic and walking off the stage?
Well done! |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4171
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Posted - 2014.11.14 14:22:41 -
[9] - Quote
Whee!
Never been as tempted to break the NDA as I was by this.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Konrad Kane
112
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Posted - 2014.11.14 14:22:51 -
[10] - Quote
Oooooooo can't wait for joystick support. |
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CCP Fozzie
C C P C C P Alliance
11997

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Posted - 2014.11.14 14:23:02 -
[11] - Quote
:D
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1006
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Posted - 2014.11.14 14:23:13 -
[12] - Quote
Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve)
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Oxide Ammar
177
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Posted - 2014.11.14 14:23:35 -
[13] - Quote
This will feature will make my life easier as Vindi anchor in HQ incursions.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Tippia
Sunshine and Lollipops
24690
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Posted - 2014.11.14 14:23:39 -
[14] - Quote
How do you handle the precision of this and any client-server mismatches?
After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:24:03 -
[15] - Quote
Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve)
Joystick support is not a big leap, we will have a look into this if the testing goes well.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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PotatoOverdose
Royal Black Watch Highlanders DARKNESS.
2533
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Posted - 2014.11.14 14:24:09 -
[16] - Quote
Yes. Do want. Give now. |

RainReaper
RRN Assembly INC
2
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Posted - 2014.11.14 14:24:43 -
[17] - Quote
O_O *orgasms* I WANTED THIS EVER SINCE I STARTED PLAYING 6 YEARS AGO! |

Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
845
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Posted - 2014.11.14 14:25:12 -
[18] - Quote
motherofgod.jpg
Probably the best new improvement I've seen so far in the last few expansions. Yes please!
While I'd prefer mouselook control over WASD, WASD is a very good start and definitely far better than what we have now! |

Anonymous Forumposter
State War Academy Caldari State
91
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Posted - 2014.11.14 14:25:33 -
[19] - Quote
CCP Nullarbor wrote:Joystick support is not a big leap, we will have a look into this if the testing goes well.
This.
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:25:52 -
[20] - Quote
Tippia wrote:How do you handle the precision of this and any client-server mismatches?
After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world).
There is some blending going on, but nothing you should notice, EVE still ticks at 1Hz but the controls feel responsive and actually a bit more like flying in space than they currently do.
Proof is in the pudding though, try it out tomorrow and let me know.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Sentient Blade
Crisis Atmosphere
1412
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Posted - 2014.11.14 14:26:08 -
[21] - Quote
Does this have a proper chase cam?
My thinking is that in other games the mouse is typically used for rotating the view, but in EVE it's usually busy elsewhere clicking buttons. |

Noriko Mai
1613
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Posted - 2014.11.14 14:27:17 -
[22] - Quote
Of course with changeable shortcuts. UP must point your nose down. |

RainReaper
RRN Assembly INC
2
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Posted - 2014.11.14 14:27:22 -
[23] - Quote
I DONT WANT THIS TOMOROW! I WANT THIS NAOW! PUT IT ON TEST SEREVER NAOW! |

Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
163
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Posted - 2014.11.14 14:28:55 -
[24] - Quote
besides WASD for moving around.. What will be throttle control... It will be wierd as hell having to click little +/- on the UI with the mouse... Is their a way to incorporate some keys for the speed attribute? I know the game shows +/- for accel /deccel but I have never actually had it do anything ingame other then flash "Please wait" on my screen. That will be a big thing where it concerns ceptor pilots etc. |

Phoenix Jones
Isogen 5
859
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Posted - 2014.11.14 14:29:44 -
[25] - Quote
Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll
Yaay!!!!
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Emperor Drake
The Red Circle Inc. Ministry of Inappropriate Footwork
1
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Posted - 2014.11.14 14:31:13 -
[26] - Quote
Really, really cool. This will make pvp much more intuitive |
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CCP Nullarbor
C C P C C P Alliance
932

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Posted - 2014.11.14 14:31:27 -
[27] - Quote
Captain StringfellowHawk wrote:besides WASD for moving around.. What will be throttle control... It will be wierd as hell having to click little +/- on the UI with the mouse... Is their a way to incorporate some keys for the speed attribute? I know the game shows +/- for accel /deccel but I have never actually had it do anything ingame other then flash "Please wait" on my screen. That will be a big thing where it concerns ceptor pilots etc.
I have fixed this up too so it actually accelerates your ship, even from completely stopped.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Tippia
Sunshine and Lollipops
24691
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Posted - 2014.11.14 14:32:04 -
[28] - Quote
Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll Never take combat advice from toads.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Caiman Graystock
Confederation Navy Research Epsilon Fleet
27
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Posted - 2014.11.14 14:32:04 -
[29] - Quote
Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP. |

Nektor Toff
Backwater Redux Tactical Narcotics Team
1
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Posted - 2014.11.14 14:32:12 -
[30] - Quote
YES!! Finally!! 
This is awesome!!!! |
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Insane Randomness
Stellar Pilgrimage
12
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Posted - 2014.11.14 14:32:38 -
[31] - Quote
NO WAY!!!!
I thought this wasn't possible? The fact that there are thousand player battles didn't make this possible. If this suddenly becomes possible, then it changes EVERYTHING.
EVERYTHING. You guys do realize the meaning of that word right. Let me give you an example. Star Trek Online doews this, and theres one big difference from that game and this one, and thats targeting ranges. Then theres transversal, and how on earth would you control a titan, I can only really see this being useful for small ship combatmaybethatwasthepointoki'llshutupnowHOLYCRAPIMSOEXCITED!!! |

Hicksimus
Volatile Instability Resonance.
414
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Posted - 2014.11.14 14:33:36 -
[32] - Quote
I thought a major part of the new player experience for all of us was undocking and not knowing how to pilot our ship in space.....this is a major blow to that experience. 
Recruitment Officer: What type of a pilot are you?
Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.
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Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.14 14:33:40 -
[33] - Quote
CCP Nullarbor wrote:Captain StringfellowHawk wrote:besides WASD for moving around.. What will be throttle control... It will be wierd as hell having to click little +/- on the UI with the mouse... Is their a way to incorporate some keys for the speed attribute? I know the game shows +/- for accel /deccel but I have never actually had it do anything ingame other then flash "Please wait" on my screen. That will be a big thing where it concerns ceptor pilots etc. I have fixed this up too so it actually accelerates your ship, even from completely stopped.
Sounds good, I wonder how far we can go here. Integrate Valkyrie with EVE maybe?
Just think of possibilities.... |

Phoenix Jones
Isogen 5
859
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Posted - 2014.11.14 14:33:59 -
[34] - Quote
Tippia wrote:Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll Never take combat advice from toads.
Ribbit
Yaay!!!!
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
364

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Posted - 2014.11.14 14:34:08 -
[35] - Quote
Caiman Graystock wrote:Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP.
Key Bindings can be changed to whatever you find most convenient. It's up to you how you bind they keys.
Feel free to poke me on: Twitter
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Commissar Kate
GoonWaffe Goonswarm Federation
88666
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Posted - 2014.11.14 14:34:21 -
[36] - Quote
Where is CCP what have you done with them?
THIS IS NOT MY EVE!
Why can't I wear that? || My Fanclub
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MeBiatch
GRR GOONS
2016
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Posted - 2014.11.14 14:34:42 -
[37] - Quote
Wow never thought i would see the day
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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CCP Nullarbor
C C P C C P Alliance
932

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Posted - 2014.11.14 14:34:50 -
[38] - Quote
Caiman Graystock wrote:Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP.
You can bind the keys however you like.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Noriko Mai
1614
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Posted - 2014.11.14 14:38:48 -
[39] - Quote
Captain StringfellowHawk wrote:besides WASD for moving around.. What will be throttle control... It will be wierd as hell having to click little +/- on the UI with the mouse... Is their a way to incorporate some keys for the speed attribute? I know the game shows +/- for accel /deccel but I have never actually had it do anything ingame other then flash "Please wait" on my screen. That will be a big thing where it concerns ceptor pilots etc. Ther already are two non working shortcuts (+ and -) for acceleration and deceleration 
EDIT: Nevermind. I'm to stupid and to excited to read properly   |

MeBiatch
GRR GOONS
2016
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Posted - 2014.11.14 14:39:09 -
[40] - Quote
Now update the collision mechanics for ships stations and asteriods so i cam zip around them in my inty without bouncing all over the place
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Konrad Kane
113
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Posted - 2014.11.14 14:39:33 -
[41] - Quote
CCP Nullarbor wrote: Joystick support is not a big leap, we will have a look into this if the testing goes well.
You guys do joystick support I'll send you a present. |

Sentient Blade
Crisis Atmosphere
1413
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Posted - 2014.11.14 14:39:56 -
[42] - Quote
CCP Nullarbor wrote:You can bind the keys however you like. Edit: RubberBAND beat me to it 
Most likely. But make sure the defaults are set to traditional flight controls (i.e. pushing up makes you nose go down). |

Skyr Myrtani
Republic University Minmatar Republic
0
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Posted - 2014.11.14 14:40:11 -
[43] - Quote
Wow, I wasn't expecting this, but I'm really looking forward to it.
(Though I'll set it to pilot's control as well.) |

Lady Rift
What Shall We Call It
106
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Posted - 2014.11.14 14:41:41 -
[44] - Quote
Sentient Blade wrote:CCP Nullarbor wrote:You can bind the keys however you like. Edit: RubberBAND beat me to it  Most likely. But make sure the defaults are set to traditional flight controls (i.e. pushing up makes you nose go down).
my understanding is that there are no defaults if you don't set it yourself there are no keys bound and cant use it. |

Swiftstrike1
Swiftstrike Incorporated
829
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Posted - 2014.11.14 14:43:04 -
[45] - Quote
WTB joystick compatability plz
Targeting, Sensors and ECM Overhaul
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Eugene Kerner
TunDraGon Cynosural Field Theory.
1417
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Posted - 2014.11.14 14:45:17 -
[46] - Quote
this is stupid.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Anonymous Forumposter
State War Academy Caldari State
91
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Posted - 2014.11.14 14:46:19 -
[47] - Quote
Commissar Kate wrote:THIS IS NOT MY EVE!
And thank god for that! I'm just teasing ;)
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Phoenix Jones
Isogen 5
859
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Posted - 2014.11.14 14:46:43 -
[48] - Quote
This will be very weird in this game.
Yaay!!!!
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Soldarius
Deadman W0nderland The 99 Percent
879
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Posted - 2014.11.14 14:47:37 -
[49] - Quote
This is.... beyond amazing! Tonight, I will be rebinding my accel/decel to mouse wheel up and down, thx.
Some folks have mentioned chase cameras and POV considerations. So here are a couple options:
While in space hold right-click and drag mouse: will temporarily move your POV in the indicated direction. Upon release, POV will return to normal.
There are some fancy "Advanced" camera options that can be enabled from the esc menu, and tweaked from the capacitor menu iirc. One of these allows you to keep focus on your target from the POV of your own ship. Its basically an over-the-shoulder POV. I haven't used it in years and can't even confirm if its still there. But will definitely check tonight.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Commissar Kate
GoonWaffe Goonswarm Federation
88688
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Posted - 2014.11.14 14:47:42 -
[50] - Quote
Anonymous Forumposter wrote:Commissar Kate wrote:THIS IS NOT MY EVE! And thank god for that! I'm just teasing ;)
Nah I like the change.
I just find all of CCPs recent changes shocking.
Why can't I wear that? || My Fanclub
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Anonymous Forumposter
State War Academy Caldari State
91
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Posted - 2014.11.14 14:48:28 -
[51] - Quote
MeBiatch wrote:Now update the collision mechanics for ships stations and asteriods so i cam zip around them in my inty without bouncing all over the place
I suspect this won't be possible without ramping up the resolution of collision meshes which increases the impact on server load. But i don't have any specifics nor am I directly familiar with CCP's backend so don't take my word for anything more than a grain of salt. |

Althalus Stenory
Flying Blacksmiths
46
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Posted - 2014.11.14 14:48:34 -
[52] - Quote
Oh My Fu****ng God !
I love you ! Lol
Ship spinning will now be possible in space \o/ |

Adrie Atticus
Shadows of Rebellion The Bastion
534
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Posted - 2014.11.14 14:48:51 -
[53] - Quote
HOTAS isn't going to work due to how we target entities and objects at this moment so using one would be a gimmick at best.
If HOTAS is going to be the primary way of control you'd have to get rid of targeting and just allow free-fire on our guns causing the game to stop being Eve Online and be an another X-Wing vs. Tie Fighter clone.
Going to be interesting times to see which one you guys want to start pursuing. It'll also quite clearly decide my subscription, but at least you're trying things out-of-the-box at the moment, we know how bad CCP is at finishing things. |

Anonymous Forumposter
State War Academy Caldari State
91
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Posted - 2014.11.14 14:49:18 -
[54] - Quote
Eugene Kerner wrote:this is stupid.
There's always one guy that needs everyone to know he's the outsider. |

Owen Levanth
Sagittarius Unlimited Exploration
342
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Posted - 2014.11.14 14:49:33 -
[55] - Quote
Goddamnit, stop teasing us with the keyboard-controls and give us full Joystick-support already!
Holy ****, this is what I thought I was getting back then when I started playing! You just saved yourself a customer, CCP!  |

tgl3
Wormhole Engineers Greater Realms
524
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Posted - 2014.11.14 14:51:45 -
[56] - Quote
Great addition!
Will there be an option to lock the camera behind the ship in some way?
Twitter - TG_3
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Daniel L'Siata
Van Diemen's Demise Pandemic Legion
240
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Posted - 2014.11.14 14:51:49 -
[57] - Quote
HOLY OH MY WHAT THE YES THIS CHANGES EVERYTHING GIVE IT TO ME I WANT IT IN AND AROUND MY INTERNET SPACESHIPS |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
138
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Posted - 2014.11.14 14:52:21 -
[58] - Quote
This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Lucrii Dei
Vector Galactic Did he say Jump
109
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Posted - 2014.11.14 14:53:05 -
[59] - Quote
It sounds awesome, but is it really?
It feels like this would be a feature added for those that are bored and feel like flying around with WASD. Much like the station spin counter. How well is that kind of movement going to translate in fast paced combat scenarios?
Can this type of flying really integrate with flight mechanics already implemented without the player feeling an enormous disconnect between flying around with keys and having to use the mouse and other keys to perform actions?
I don't expect I'll be messing about trying to orbit someone with WASD to alter angular velocity or direction while I'm busy using the rest of my keyboard to micromanage everything else from modules to overview.
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
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Sir Livingston
Club Deadspace
290
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Posted - 2014.11.14 14:53:13 -
[60] - Quote
Hmmmm...idk about this...but I'll give it a try
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Crasniya
Strange Energy The Bastion
550
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Posted - 2014.11.14 14:53:20 -
[61] - Quote
Care Less wrote:CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes....
They freaking need to be.
Good to see them trying to spice things up a bit.
Soraya Xel - Council of Planetary Management 1 - [email protected]
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Anonymous Forumposter
State War Academy Caldari State
91
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Posted - 2014.11.14 14:53:32 -
[62] - Quote
Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use.
I think all the ***** covered pants in the room disagree with you. |

Arronicus
Fusion Enterprises Ltd Brothers of Tangra
1261
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Posted - 2014.11.14 14:55:27 -
[63] - Quote
Any chance this would be possible with a joystick, where the joystick could be used concurrently with the keyboard and mouse? Would be amazingly useful for orbiting. |

Owen Levanth
Sagittarius Unlimited Exploration
342
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Posted - 2014.11.14 14:55:32 -
[64] - Quote
Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use.
Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too? |

Ravcharas
Infinite Point Nulli Secunda
392
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Posted - 2014.11.14 14:56:04 -
[65] - Quote
Looking forward to testing it.
My initial reaction was that we'll really need some kind of vector indicator graphic in the main window for when you are even slightly zoomed out, which is quite often in my case. |

Lucrii Dei
Vector Galactic Did he say Jump
109
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Posted - 2014.11.14 15:00:06 -
[66] - Quote
Why do CCP need to be afraid of Elite: Dangerous?
Looked up images of it and got confused because it looks like Valkyrie. 
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
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Lady Rift
What Shall We Call It
106
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Posted - 2014.11.14 15:00:43 -
[67] - Quote
Owen Levanth wrote:Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use. Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too?
yes If i could set my route and just click to start and not have to worry about anything else on the way there yes please |

Haege Estidal
Callide Vulpis Curatores Veritatis Alliance
0
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Posted - 2014.11.14 15:01:33 -
[68] - Quote
Well done CCP, well done.......wait this for years so happy very happy so exciting... |

Ronen Osden
Ronen's NEW And Improved Mining Services
15
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Posted - 2014.11.14 15:04:15 -
[69] - Quote
I was debating with myself if this would ever be feasible. I'm astonished its almost here.
I'm not so sold on arrow keys for movement. Joystick is better, but I was honestly expecting a hotkey to hold and then ship follows mouse movement on screen.
Still not going to complain too much, as I too have been waiting for this for 6 years.
Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".
Non Est Mortale Quad Opto - What-áI-áDesire Is Not Mortal
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Kynric
Sky Fighters
204
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Posted - 2014.11.14 15:06:28 -
[70] - Quote
Wow. Unexpected happiness is the best feeling. |
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CCP Nullarbor
C C P C C P Alliance
954

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Posted - 2014.11.14 15:06:46 -
[71] - Quote
Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".
No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Dersen Lowery
Drinking in Station
1278
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Posted - 2014.11.14 15:07:55 -
[72] - Quote
Any accurate depiction of my gratitude for this change would get me banned, so I'll just say: excellent, well done.
I am so very much looking forward to this.
Proud founder and member of the Belligerent Desirables.
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Max Kolonko
WATAHA. Unseen Wolves
486
|
Posted - 2014.11.14 15:08:12 -
[73] - Quote
What is this CCP, making changes to core control mechanics based on NPE testing??? Who are You and what have You done to the real CCP???
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|

Aeril Malkyre
Knights of the Ouroboros
375
|
Posted - 2014.11.14 15:08:17 -
[74] - Quote
I don't even need to test it. YES. FRELLING YES!!!!!!
Also joystick support: YES. FRELLING YES.
I will buy a joystick just for that. I am not shitting you.
DO. THIS. THING. |

Terrorfrodo
Renegade Hobbits for Mordor
693
|
Posted - 2014.11.14 15:08:18 -
[75] - Quote
Would be great if we could someday soon pilot our ships with a joystick where it's appropriate; I see this as useful in dogfighting situations while in many other situations, like piloting a freighter, dreadnought or even battleship, the classic mouse-click-control makes more sense.
However, to become more than a gimmick, it must be possible to also interact with the game world. If I can change my direction with a joystick but still have to operate the mouse to choose, lock and shoot a target, jump through a gate etc, then the value is quite limited.
Tbh, modernising EVE in such a way that real immersive piloting becomes possible, should have been done instead of Incarna. It's a goal that is much more attainable and also more useful for EVE.
.
|

Evelgrivion
Calamitous-Intent Feign Disorder
335
|
Posted - 2014.11.14 15:08:27 -
[76] - Quote
CCP Nullarbor wrote:Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve) Joystick support is not a big leap, we will have a look into this if the testing goes well.
Give it to me now!
 |

Thead Enco
Killing is Business Get Off My Lawn
254
|
Posted - 2014.11.14 15:08:30 -
[77] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img]
SWEET JESUS
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
|

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
257
|
Posted - 2014.11.14 15:08:51 -
[78] - Quote
HOLY ******* **** BATMAN
                                 
A bitter vet trying to start anew.
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Phoenix Jones
Isogen 5
859
|
Posted - 2014.11.14 15:08:53 -
[79] - Quote
Lucrii Dei wrote:Why do CCP need to be afraid of Elite: Dangerous? Looked up images of it and got confused because it looks like Valkyrie. 
That company did what star citizen tried to do, with less than half the budget, and made it interesting. their pace is scary fast. It's a new player on the block.
Yaay!!!!
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Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:09:16 -
[80] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
So still submarines, gotcha. |
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Max Kolonko
WATAHA. Unseen Wolves
486
|
Posted - 2014.11.14 15:09:50 -
[81] - Quote
also, SISI, WHEN?????
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|

Aspecter en Welle
Barrel Roll Squad Soviet-Union
175
|
Posted - 2014.11.14 15:10:31 -
[82] - Quote
Sov? No Bugs? No Project legion updates? No Valkyrie? No Normal PI? No WASD? Yeah! One question. For whom?
ex-RusEVERadio leader
Ireland - terorists and guiness. Iceland - ice and Eve
|

Skyr Myrtani
Republic University Minmatar Republic
0
|
Posted - 2014.11.14 15:14:36 -
[83] - Quote
It's likely that one of the reasons this is especially useful is to avoid environmental hazards in the new exploration sites.
Quote:No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. Interesting. I'd have expected it to be easier and more intuitive to do relative movement. I look forward to checking this out. |

Lord Battlestar
Faulcon de Lazy
190
|
Posted - 2014.11.14 15:15:00 -
[84] - Quote
As long as both systems are maintained I am jelly. I can totally see it as a good way to make adjustments to course after the initial double click.
I once podded myself by blowing a huge fart.
|

Tergazzi
Thunderwaffe Goonswarm Federation
0
|
Posted - 2014.11.14 15:16:21 -
[85] - Quote
i kinda like the idea, will be fun to play around with. |

Harreeb Alls
Under Heavy Fire Mordus Angels
15
|
Posted - 2014.11.14 15:18:04 -
[86] - Quote
PLEASE make some kind of icon that shows your ship and which way its pointing when you are zoomed out
|

Anonymous Forumposter
State War Academy Caldari State
92
|
Posted - 2014.11.14 15:19:40 -
[87] - Quote
Harreeb Alls wrote: PLEASE make some kind of icon that shows your ship and which way its pointing when you are zoomed out
I could see this being useful too. |

Nalha Saldana
Shattered Void Spaceship Samurai
866
|
Posted - 2014.11.14 15:19:59 -
[88] - Quote
With this you have to release a option to fixate camera to ship's movement, will be awesome fun (and probably some motion sickness) :P |

Konrad Kane
113
|
Posted - 2014.11.14 15:22:21 -
[89] - Quote
It's a plot to make us zoom in. |

Max Kolonko
WATAHA. Unseen Wolves
486
|
Posted - 2014.11.14 15:23:02 -
[90] - Quote
Konrad Kane wrote:It's a plot to make us zoom in.
there is a zoom-in in eve?? :D
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
|

Katrina Bekers
Rim Collection RC Sorry We're In Your Space Eh
232
|
Posted - 2014.11.14 15:26:12 -
[91] - Quote
You're doing everything you can to make me stop playing Star Conflict and come back to EVE, aren't you?
<< THE RABBLE BRIGADE >>
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Vesan Terakol
Capsuleer Outfitters Bad Intention
113
|
Posted - 2014.11.14 15:26:54 -
[92] - Quote
WOW, um... WOW! I mean.... WOW!
Ok, lets try cohesive thoughts into meaningful sentences. That would be so awesome with joystick! Before then, can you add a slider to adjust the maximum turn rate on the keyboard controls? Like the speed control bar, so you could more precisely control your turn? Like, sharp turn on the spot or something more gradual so you don't loose speed?
And no, I don't perceive tapping the key as an appropriate solution to the issue i'm pointing out. |

Prince aikka
11
|
Posted - 2014.11.14 15:29:22 -
[93] - Quote
Yes YesYesYesYesYes FOR THE LOVE OF GOD YES! But seriously do you understand how long some people have wanted this?
Make sure to add a option for a locked view behind and just above the ship. |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:29:41 -
[94] - Quote
Vesan Terakol wrote:WOW, um... WOW! I mean.... WOW!
Ok, lets try cohesive thoughts into meaningful sentences. That would be so awesome with joystick! Before then, can you add a slider to adjust the maximum turn rate on the keyboard controls? Like the speed control bar, so you could more precisely control your turn? Like, sharp turn on the spot or something more gradual so you don't loose speed?
And no, I don't perceive tapping the key as an appropriate solution to the issue i'm pointing out.
Well, you woll do that by adjusting your speed before the turn as your turning speed and radius fully depends on that according to eve physics. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6817
|
Posted - 2014.11.14 15:30:13 -
[95] - Quote
this is excellent, PROVIDED it stays opt in, theres no reason to force this on anyone.
Big +1 from me though, cant wait.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Anton Menges Saddat
EXPCS Corp SpaceMonkey's Alliance
66
|
Posted - 2014.11.14 15:33:58 -
[96] - Quote
Extremely excited about this. I expected manual control when I subbed and was pretty disappointed with not being able to. |

Alty McAltypants
Eretz Israel
1
|
Posted - 2014.11.14 15:35:40 -
[97] - Quote
CCP Phantom wrote:Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th. Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!We are very much looking forward to all your feedback! Its a great addition, but it really is frustrating when it takes nearly 10 years to implement.
Its great you did some research about new players (only the last few years, what?) and "watched new players" but, and i have to be frank, nearly everyone who first boots up eve asks about WASD controls. If you only read your own forums, from 2005 3rd question down.
|

Elena Morin'staal
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2014.11.14 15:36:35 -
[98] - Quote
Whilst I am over the moon excited for this, I had always believed it wasn't possible due to the way the server operated, and hence 500 people all sending commands to move their ship like this in the same fight would make it crash and burn.
Was I wrong? Or has something fundamental changed which allows this to work in large fights without destroying the hardware?
Also, OMFG AWESOME. |

Ama Scelesta
102
|
Posted - 2014.11.14 15:37:07 -
[99] - Quote
This is very good news and a positive surprise. Even though I'm used to the current system I often encounter situations where I want to adjust my direction and not move my camera. It should also be useful in situations where constant minor alterations are required. Instead of constant clicking and hogging most of your mouse time, you can pilot with your keyboard and are free to use your mouse for other tasks. |

Wendrika Hydreiga
Federal Navy Academy Gallente Federation
90
|
Posted - 2014.11.14 15:38:30 -
[100] - Quote
This is amazing! No words to describe! More reponsive combat and faster reaction movement. Maybe even manualy align to celestials and stuff! |
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Benedictus de Suede
Norsewing Naval Command
5
|
Posted - 2014.11.14 15:40:07 -
[101] - Quote
Hey,
Manual Control would be awesome. But please do this right!!!
I would prefer a roll left/right function rather than a yaw left/right. We are not driving a car -right? A roll left/right function in combination with a pitch up/down gives you a better degree of Control.
As a RL pilot I think I know what I-¦m talking about.
If you also could add some more realistic rate of turns for the bigger ships and visual control thrusters I would be happy as a clown.
|

Caiman Graystock
Confederation Navy Research Epsilon Fleet
27
|
Posted - 2014.11.14 15:40:33 -
[102] - Quote
Was it answered, can we bind accelerate/decelerate too? |

Jeremiah Saken
The Fall of Leviathan
105
|
Posted - 2014.11.14 15:40:34 -
[103] - Quote
What?! You guys serious? WASD to control ship? This is what i called a perfect start of the weekend
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|

Wasted Noon
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.11.14 15:40:43 -
[104] - Quote
!!! game just got x2 better, only ppl afraid of this are eft warriors who are now going to lose there ships to noobs ;} |

Anonymous Forumposter
State War Academy Caldari State
93
|
Posted - 2014.11.14 15:40:48 -
[105] - Quote
Elena Morin'staal wrote:Whilst I am over the moon excited for this, I had always believed it wasn't possible due to the way the server operated, and hence 500 people all sending commands to move their ship like this in the same fight would make it crash and burn.
Was I wrong? Or has something fundamental changed which allows this to work in large fights without destroying the hardware?
Also, OMFG AWESOME.
That's what the upcoming mass test on SiSi is intended to find out. Am I the only one that reads? :\ |
|

CCP Falcon
9325

|
Posted - 2014.11.14 15:41:31 -
[106] - Quote
<3 this thread 
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
|
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Benny Ohu
Chaotic Tranquility Warp to Cyno.
4150
|
Posted - 2014.11.14 15:41:57 -
[107] - Quote
i remember when i was a nub, a very common message in rookie help chat was 'wwwwwwwwwwwwwwwwwwwwww' |

Fondon
Safe Industries
48
|
Posted - 2014.11.14 15:42:54 -
[108] - Quote
Good. |

Princess Honneamise
22
|
Posted - 2014.11.14 15:46:29 -
[109] - Quote
This feature is amazing but TOTALLY GAMEPLAY USELESS...
...except CCP is planning to REMOVE the button commands "APPROACH","ORBIT" and "KEEP AT RANGE" .
EVE MOONS PROJECT
http://eve-moons.com
The EVE MOONS PROJECT is the most complete and accurate moons database for Eve Online
|

Lucrii Dei
Vector Galactic Did he say Jump
109
|
Posted - 2014.11.14 15:47:49 -
[110] - Quote
So in EVE you have to click to move your ship.
In EVE you have to click to do most things.
Let me tell you NPE better get players used to using their mouse in EVE or they're not going to get very far.
Gÿå The Explorer I
Gÿå The Explorer II (Coming Soon!)
|
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6817
|
Posted - 2014.11.14 15:47:55 -
[111] - Quote
This needs to be accompanied with this
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Markus Reese
Debitum Naturae C0VEN
377
|
Posted - 2014.11.14 15:48:03 -
[112] - Quote
Fantastic hearing, Can I bring up something that might be quite awesome to integrate? To sum up, going to bring in the controller I have.
Currently, I use it for my flight sims, Kerbal space programs, etc. Not in sisi testing, so not sure how this works but...
Logitech Attack 3
When I see myself using it for eve, this might be a bit odd but... In eve, rapid controls like flight maneuvering is less needed. I see it more like a trim, pitch yaw control. As such on my controller, would it be possible to do the following:
1. Use the 4 keys on the head of the joystick to bind to a digital flight control
2. Use the analog joystick control for camera control.
Here is how I view myself using it. Since Eve works on the datapacket system, digital click for pitch and yaw is ideal. No roll to worry about. So I can turn, etc according to that. Also to prevent overturning, should it (or does it) work by setting your target direction, this way you can give a rapid heading to a battleship, then it will progressively turn. Just like the double click in space.
Mouse controls around the ui just like normal.
Analog axial controls on joystick is my camera control.
Hotkey other commands such as lock, module assignments. etc to remaining joystick buttons.
This will allow majority of flight controls to possibly interface with existing systems, but also make it a keyboard free combat experience. The above would be ideal for large combat.
Into interdictors, ceptors, and other fast ships, the versa would be great. Buttons for camera, analog to set heading and pitch.
Lastly, if we are doing this, the following might be desired as well. Ability to set advanced sub control assignments. Somebody like myself who flies an assortment of ships depending could benefit alot by unique key bindings for the ship class so I can have my analog flight on one, digital flight on the other. Assign my warp probe to main trigger for interdictors, where as on another ship I can use the button say for MJD |

Markus Reese
Debitum Naturae C0VEN
377
|
Posted - 2014.11.14 15:49:35 -
[113] - Quote
Caiman Graystock wrote:Was it answered, can we bind accelerate/decelerate too?
You know, that just adds to my previous post. My flight stick has an analog throttle setting. If I could bind my % speed to that.....
Scuse me, I need a towel.... |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:49:55 -
[114] - Quote
You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff. |

Scarlet Bear
Alliance Mining Operations Command Space Warriors
3
|
Posted - 2014.11.14 15:50:29 -
[115] - Quote
CCP Phantom wrote:Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th. Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!We are very much looking forward to all your feedback!
Space Races, |

Keras Authion
Science and Trade Institute Caldari State
156
|
Posted - 2014.11.14 15:51:04 -
[116] - Quote

Didn't see this one coming. Stop being so awesome! Let's hope it works well in the game and finds an actual use rather than stays as a gimmick.
...You know, this would go reeeally well with manual warp in the distant future.
This post was rated "C" for capsuleer.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1362
|
Posted - 2014.11.14 15:52:35 -
[117] - Quote
Please, Press hotkey, move mouse to control!
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|

Sven Viko VIkolander
Friends and Feminists
302
|
Posted - 2014.11.14 15:53:25 -
[118] - Quote
While you are at it, the tactical overlay could really use some love, such as showing the direction your ship is flying (which would help with manually flying while zoomed out).
Will WASD help newer players? I'm not so sure. I look forward to testing this to see how easy it is to actually fly to small objects (e.g. a wreck). Most everything new players do can easily be accomplished by hitting approach, it seems, they just don't know this right away, but that's not to say this won't help.
Will WASD help vet players? I am not sure it will replace clicking in space manual piloting when keeping a tight orbit or spiraling--not that many players even do this (e.g. most null interceptor pilots seem to only know how to hit approach or orbit). It will, in any case, be a lot of fun. WASD-only interceptor fleets!!! |

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
98
|
Posted - 2014.11.14 15:54:25 -
[119] - Quote
Benedictus de Suede wrote: As a RL pilot I think I know what I-¦m talking about.
Unless you're a rocket pilot, you got nothing. This is not a flight sim.
Regarding the flying: I'm very very excited to see this happening.
Hope restored.
|

Ab'del Abu
Atlantis Ascendant
99
|
Posted - 2014.11.14 15:54:28 -
[120] - Quote
lol only after running the game for over 10 years this happens xD will be fun to try it out, I'm excited :) |
|

Azami Nevinyrall
Red Federation RvB - RED Federation
2148
|
Posted - 2014.11.14 15:54:52 -
[121] - Quote
Ah, cool!
I used a program called Zmapper (I think that's it's name) and used a USB NES controller for my PVP...
The buttons on the controller was mapped out for my mouse. Now I might want to find that program and see what magic I can do with these new options and a xbox 360 controller...
In case if anyone is wondering, Zmapper is a program that takes any mouse/keyboard command and "macro" them onto any controller that's currently plugged in!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
|

Zalifer Esepula
Dreddit Test Alliance Please Ignore
29
|
Posted - 2014.11.14 15:54:58 -
[122] - Quote
This is going to be a lot of fun to play with :)
I think it's clear people are going to enjoy this, so please consider adding to it a bit more afterwards.
For example, full freedom to roll, yaw, and pitch, allowing upside down flight, would be amazing. It's all the same to the server, I presume, imagine we are just points/spheres in space for calculations.
Chase cam, so that we don't need to constantly mess with the camera when we are flying. The ability to target a ship in front of us in space.
Throttle control.
Joystick support too, as has been said, so I can bind trigger to fire, instead of F1 :) |
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CCP RedDawn
C C P C C P Alliance
590

|
Posted - 2014.11.14 15:55:00 -
[123] - Quote
I'm totally going to be shouting "ASSUMING DIRECT CONTROL" every, single, time.
Team Space Glitter
|
|

Sovai Elaaren
KABS Deep Recon Unit
42
|
Posted - 2014.11.14 15:55:10 -
[124] - Quote
This definitely has potential!
Any thoughts being given to enhancing the tactical overlay for use with this feature? It may be really helpful to have some indication of how you're modifying your ships trajectory when zoomed out. |

Marcus Tedric
Tedric Enterprises The Star League
19
|
Posted - 2014.11.14 15:57:23 -
[125] - Quote
Whilst the other post I saw wasn't at all helpful - I for one have to raise a hand of sadness........
EVE is wonderfully and beautifully different.
But this change is pandering to a legion of space flight simulator jockeys weaned on the execrable Star Wars franchise and its followers.
Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior?
I'll admit, I loved 'Frontier: Elite II'.
Such a change absolutely would introduce radical changes.
I know, I can see, that this change will be popular - but I'd much rather have seen all players launch into space and then crash and blow up as they tried to re-dock. At least the mouse-clicking was slightly okay (letting the nav-puter do the work).
All those interested in encouraging people to think about having to leave the planet will not approve of this change.
 |

Iosue
Empyrean Guard Tactical Narcotics Team
288
|
Posted - 2014.11.14 15:58:40 -
[126] - Quote
this will really enhance the immersion feeling of flying in space. great job guys!! |

Alundil
Isogen 5
752
|
Posted - 2014.11.14 15:59:34 -
[127] - Quote
Awesome CCP. You have really been shacking things up over the last 4-5 months and overall I think it's great that you are. Keep it up.
Can't wait to try this out. Haven't owned/needed a joystick in quite a long while. Would be cool to "need" one for Eve.
I'm right behind you
|

Kregorius Vokan
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.11.14 16:01:41 -
[128] - Quote
Will you be able to do loopings now?  |

Corey Lean
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.11.14 16:05:13 -
[129] - Quote
CCP Nullarbor wrote:Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve) Joystick support is not a big leap, we will have a look into this if the testing goes well.
Logi and fleet anchors will love you long time |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6819
|
Posted - 2014.11.14 16:07:55 -
[130] - Quote
CCP RedDawn wrote:I'm totally going to be shouting "ASSUMING DIRECT CONTROL" every, single, time. Shut the **** up Aura! ill do it myself!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
|

DaReaper
Net 7
1232
|
Posted - 2014.11.14 16:07:59 -
[131] - Quote
Care Less wrote:CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes....
Not sure if this was a addressed, but I saw this comment before I came to work so had to answer once I got to work...
ED is no threat to eve, just like SC is no threat, none, zip, zero, nada. They are different games, you can play both, and what typically happens is anyone addicted to eve, will try game x for a bit, get bored, and come back. This is why the infinite skill queue makes sense
My guess is the biggest reason this was being added now is as follows:
1) it was asked for for many, many. many years
2) Its not intuitive to fly in eve with clicks. And ccp finally got it...
but the biggest reason...
3) What game is coming out soon that is in development by CCP and may you TQ/eventually be linked to eve? Oh that's right, Valkyrie. Having this ability to fly your ship with kb and maybe eventually joy stick control makes perfect sense if then eventually like valk to eve. As then the tranisition form one to the other, and also legion, will be much smother, and you won't have to keep switching controls and mindset around to play the games.
So no, I doubt this was done because of ED, it might of been an idea to check for things to improve upon to keep players cause of ED, but I doubt this specific thing was due to that. Changing due to valk makes more sense. Not to mention, this will make playing eve on a tablet a bit easier and lays the ground work for touch controls as well. As you can use the onboard keyboard to fly.
And its about damn time ccp
OMG Comet Mining idea!!! Comet Mining!
|

Zavand Crendraven
Rolling Static Gone Critical
1
|
Posted - 2014.11.14 16:08:24 -
[132] - Quote
Tippia wrote:Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll Never take combat advice from toads. Good then cuz i took them from a rabbit |

onefineday
Sniggerdly Pandemic Legion
20
|
Posted - 2014.11.14 16:08:25 -
[133] - Quote
one of the useless updates to eve don`t we have valkery for that or is it another WoD? why don`t you make something useful like fix bombers :) or mmm i don't know fix tidi them 100 man gang moving from system to system or some other 1mill bugs witch most of community will appreciate as i know eve is not flight simulator so please stop making it to one and some proper jobs |

Anton Kazimir
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.14 16:11:03 -
[134] - Quote
I'll definitely be trying this out on the test server. I've gotten used to the whole double-clicking-in-space thing, but I've always been more comfortable with WASD.
Elena Morin'staal wrote:Whilst I am over the moon excited for this, I had always believed it wasn't possible due to the way the server operated, and hence 500 people all sending commands to move their ship like this in the same fight would make it crash and burn.
Was I wrong? Or has something fundamental changed which allows this to work in large fights without destroying the hardware?
I'm guessing the client will do most of the work, and just send the server a "point this ship in this direction" command. The server doesn't need to know if you double-click or WASD, only where you want your ship to go.
What changed? I think the new release cycle gives them more opportunities to do things like this, and they probably have some research that suggests this is actually a pretty big deal for new players. |

Jonah Gravenstein
Machiavellian Space Bastards
21519
|
Posted - 2014.11.14 16:16:18 -
[135] - Quote
If joystick control becomes a thing, would it also include support for gamepads such as the xbox 360 controller?
"Remember, as a non-combatant, your best tank is being elsewhere." ~ Abrazzar
Nil mortifi sine lucre.
|

Des Jardin
Aperture Harmonics No Holes Barred
27
|
Posted - 2014.11.14 16:19:06 -
[136] - Quote
My initial thoughts --
1. Joystick flight control should allow for keyboard target selection. Should not be a big issue if the keyboard can be used to scroll through targets on the overview and then targets be selected with a keystroke.
2. More immersive feel to flying smaller ships but "auto-pilot" features will still be needed (e.g., orbit, dock, approach). Zipping around capitals in an inty will be fun -- trying to dock in Jita 4-4, not so much.
3. Further evidence of CCP direction toward small ship use. Not criticism, just an observation. Prior recent examples -- frigate-sized wormholes, frigate-only wormhole systems, and capital ship jump changes. Makes sense given that smaller ships are easier to fly from a skill point perspective which in turn allows for new players to more quickly feel like they can contribute. Better initial player experience, more likely to stick around for the long haul.
4. Concerned about server load and latency. Wouldn't WASD and joystick navigation result in additional communications between client and server?
My impression overall is that I will like the change (and will buy a joystick) but the current system has distinct advantages that should not be sacrificed. The mantra should be "augmentation" and not "substitution."
Des Jardin
"Good against remotes is one thing.-á Good against the living ... that's something else."
|

Azami Nevinyrall
Red Federation RvB - RED Federation
2148
|
Posted - 2014.11.14 16:19:25 -
[137] - Quote
Jonah Gravenstein wrote:If joystick control becomes a thing, would it also include support for gamepads such as the xbox 360 controller? Hunt down a program called "Zmapper" where you can program any key/mouse stroke to any button on any USB controller...
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
|

Jonat Eken
T.A.N.S.T.A.A.F.L.
0
|
Posted - 2014.11.14 16:22:16 -
[138] - Quote
A decade after I first tried EVE and thought to myself "this click to fly around thing is really lame, but the game has potential", but better late than never. Very,very happy to see this change coming! |

King Fu Hostile
Imperial Collective Unsettled.
238
|
Posted - 2014.11.14 16:25:46 -
[139] - Quote
wait what
|

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
98
|
Posted - 2014.11.14 16:29:32 -
[140] - Quote
Marcus Tedric wrote:Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior? All those interested in encouraging people to think about having to leave the planet will not approve of this change. 
Because that would be really really hard in eve, not cool at all to play around with and a lot of dev time would have to be spent on basically meaningless changes like planet movement, which would be too slow to notice, screw ups with destruction or creation of energy when you warp somewhere etc.
For everyone else I can only recommend KSP.
Hope restored.
|
|

Vincent Athena
V.I.C.E.
2973
|
Posted - 2014.11.14 16:30:29 -
[141] - Quote
Nice change, but I think it needs one or two more to really make it shine.
"Camera tracks flight path" would be good. Along with it, something that helps situational awareness for ships "behind" me. Normally this is done by zooming out, but then using wasd makes less sense. Or:
Show my velocity vector when I am zoomed out.
http://vincentoneve.wordpress.com/
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1009
|
Posted - 2014.11.14 16:30:29 -
[142] - Quote
Using zmapper for joysticks now is a good idea, but it won't be exactly what you want. Since the turning controls are currently digital, there's no fine gradient of control GÇö-ápressing a button to turn applies the full force of the turn to the ship. In order to do more careful burns, you have to repeatedly press and release the button in order to only apply a non-100% amount of your ability to turn to the ship.
Having proper joystick implementation would allow analog control GÇö-átilting the joystick halfway through one of its axes would only impart half of the ships turning ability towards that direction. Additionally, with an analog throttle, pulling the throttle only halfway would cause the ship to only engage half of its impulse thrust, and so on. This is a more difficult proposition from an implementation side, however, so it remains to be seen if it is or becomes a priority or not. It'll depend a lot on the sisi testing, so if this sort of thing is important to you, partake in the tests and make your opinions known!
However, not all hope is lost in the interim GÇö using zmapper to bind things like module activation, drone engage/retreat, auto-orbit/approach, etc, are all fine ideas and things that are worth doing.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
309
|
Posted - 2014.11.14 16:32:46 -
[143] - Quote
Ok, on a serious note:
WASD+- is nice but the problem I see is people are going to assume you still need to Target/select target with a mouse and shoot (Unless your using FoF missiles - NEVER USE FoF MISSILES!).
A HOTAS/Joystick is not good for this at all - unless we can assign specific keys to navigate ONLY the overview. For example my HOTAS has multiple DPads, If I can assign a DPad so up and down navigate the window/tree and right to expand a tree or select that option, and left to close the tree. I would also ask for target to be moved to the top of the list for easy access.
Also allow a hotkey to jump/dock when within range of a station/gate/wormhole/acceleration gate/Jump portal/Jump Bridge without selecting it. This will make it more seamless to moving into a twitch style control. |

Jackson Apollo
Federal Navy Academy Gallente Federation
9
|
Posted - 2014.11.14 16:33:10 -
[144] - Quote
REBOOT SISI AND APPLY THIS NOW PLZ!!>!>!>?!??!?!??!
|

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
929
|
Posted - 2014.11.14 16:36:56 -
[145] - Quote
CCP you are on such an insane roll with amazing things coming out, I'm afraid to see what's coming up in 2015 
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

cpu939
Eternal Darkness. Get Off My Lawn
68
|
Posted - 2014.11.14 16:38:52 -
[146] - Quote
1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
|

Altrue
Exploration Frontier inc Brave Collective
1395
|
Posted - 2014.11.14 16:39:30 -
[147] - Quote
Woh, that came out of nowhere!
Props for daring to implement this (even if this is only a beta).
Not convinced that its really worth anything, but I guess we'll see in due time!
Signature Tanking - Best Tanking
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6820
|
Posted - 2014.11.14 16:41:08 -
[148] - Quote
cpu939 wrote:1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
why would any of those change?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Adrie Atticus
Shadows of Rebellion The Bastion
535
|
Posted - 2014.11.14 16:48:21 -
[149] - Quote
Ralph King-Griffin wrote:cpu939 wrote:1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
why would any of those change?
Becuase 90% of the thread thinks that "we be twitch shooter in space nao!". |

Dersen Lowery
Drinking in Station
1280
|
Posted - 2014.11.14 16:52:58 -
[150] - Quote
SpaceSaft wrote:Benedictus de Suede wrote: As a RL pilot I think I know what I-¦m talking about.
Unless you're a rocket pilot, you got nothing. This is not a flight sim.
It's a submarine sim. Rockets are just a weapon system.
Any submarine pilots reading this?
Proud founder and member of the Belligerent Desirables.
|
|

Jon Dekker
Dekker Corporation
7
|
Posted - 2014.11.14 16:57:24 -
[151] - Quote
This is amazing. I remember when I first got into EVE just after Apocrypha and tried to get manual WASD to work. Some guy had managed to write some sort of script that I think I tried but it was just moving the mouse & emulating double-click - I quickly got rid of it. I learned the double-click or just orbit, but sometimes EVE isn't always about tactical flight and just having fun in space. Very excited!
With the addition to this, will the camera be getting some love? Currently it stays pointed in the same direction no matter which way your ship is pointing. It would be great if we had the option to cycle cameras (Grand Theft Spaceships?) between normal fixed, cinematic, and directly behind the ship (it goes with your ship - gives much more of a sense of space flight).
Combined with manual flight controls I think it would be really amazing. Keep up the great work guys! |

JetCord
Abyssal Heavy Industries
51
|
Posted - 2014.11.14 16:59:02 -
[152] - Quote
can we use HOTAS with programmable keys? Pls say Yes plzzzzz |

Vincent Athena
V.I.C.E.
2974
|
Posted - 2014.11.14 17:10:33 -
[153] - Quote
Dersen Lowery wrote:SpaceSaft wrote:Benedictus de Suede wrote: As a RL pilot I think I know what I-¦m talking about.
Unless you're a rocket pilot, you got nothing. This is not a flight sim. It's a submarine sim. Rockets are just a weapon system. Any submarine pilots reading this? Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down.
http://vincentoneve.wordpress.com/
|

Del orian
Betruger Trust Holding AG
24
|
Posted - 2014.11.14 17:11:43 -
[154] - Quote
Wait what ?  How .... Why ... im confused this is the one thing of eve i had to explain to everyone for almost 10 years now
huzzah for better kiting skills
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1012
|
Posted - 2014.11.14 17:12:23 -
[155] - Quote
Vincent Athena wrote:Even in submarines, you push the nose down and pull the nose up. That is, you push the control yoke forward to point down. Well, fortunately, if the defaults aren't to do this, the keys are fully remappable to allow this sort of control, like the gods intended.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 17:30:38 -
[156] - Quote
Owen Levanth wrote:Mostlyharmlesss wrote:This is a pants on head ******** gimmick that could've been developed into another, more useful, feature.
Like, say, make the current well working mechanics more obvious and easy to use. Only in Eve will you find people who object to sensible gameplay mechanics. Do you want to control your car with mouse-clicks, too?
I'd be happy to control my car with mouse clicks if roads were 1km wide and there was no chance of colliding with something coming the other way, which is what space is like for most of us who don't hang around Jita undock.
On the positive side though I look forward to testing this, I'm not sure it will be tactically useful though.
Can we have fleet formation presets next please :)
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

sereneabt
49
|
Posted - 2014.11.14 17:30:54 -
[157] - Quote
The CODE approves of this. This will make bumping so much more efficient
Love me...
Hate me...
...as long as you pay me
|

Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 17:32:51 -
[158] - Quote
Altrue wrote:Woh, that came out of nowhere!
Props for daring to implement this (even if this is only a beta).
Not convinced that its really worth anything, but I guess we'll see in due time!
I quite like CCP's recent beta features, well worth switching on. Their recent changes to the notification system were excellent. I'm sure we'll all approve of this after a couple of weeks getting used to it.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1012
|
Posted - 2014.11.14 17:37:58 -
[159] - Quote
sereneabt wrote:The CODE approves of this. This will make bumping so much more efficient Yeah GÇö-áthe first thing I thought of when I read this devblog was making manual adjustments to something like a 100mn MWD SFI while in glorious flight to deliver bumps of objective truth to other spaceboats. Granted, I don't actually know what CODEdot uses to bump things, but the SFI is a personal favorite. I have fond memories of punting Orcas hundreds of kilometers using the SFI crotch rocket. I wonder if SFIs are even seeded on Sisi...
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

TheMercenaryKing
StarFleet Enterprises Almost Awesome.
310
|
Posted - 2014.11.14 17:39:51 -
[160] - Quote
sereneabt wrote:The CODE approves of this. This will make bumping so much more efficient
http://www.hark.com/clips/mpvspzcvkb-update
Change that from "where this guy is" to "Who these guys are" |
|

Milla Goodpussy
Federal Navy Academy
95
|
Posted - 2014.11.14 17:57:49 -
[161] - Quote
I am stunned... stunned!... it took you guys this long to finally catch on that players wanted manual control. so many excuses and yada , yada, yada... but finally it comes and a dev finally got the job done.
good job Iceland dudes!! |

Centurax
Dracos Dozen Unsettled.
54
|
Posted - 2014.11.14 17:58:20 -
[162] - Quote
Yay finally getting manual control  
Nice work on adding this feature, plus I really do hope we get joystick control too.
Hopefully we can get some way to select targets from the joystick and fire because that would just be too much fun.
Good work all, I hope to see more from this feature soon only been waiting since 2003 hehe. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
748
|
Posted - 2014.11.14 17:58:56 -
[163] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
this has been one of my longest issues with eve, that I cant fly my ship upside down, and that my camera doesn't truly freely rotate around the ship, seems to get stuck when trying to pass the z axis.
and honestly the way development is going this is quickly becoming my biggest issue with eve!
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4179
|
Posted - 2014.11.14 18:02:24 -
[164] - Quote
Why ships in Eve go level by default:
The spinning reference frame of the star creates a vertical axis which your warp drive locks on to. The two together exert a force on your ship to bring it 'level'.

Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1090
|
Posted - 2014.11.14 18:04:31 -
[165] - Quote
If it complements current flight well, I'm into it.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Taram Caldar
Royal Black Watch Highlanders DARKNESS.
58
|
Posted - 2014.11.14 18:05:20 -
[166] - Quote
Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
"No bastard ever won a war by dying for his country.-á He won it by making the other poor dumb bastard die for his country."
|

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1090
|
Posted - 2014.11.14 18:12:13 -
[167] - Quote
Taram Caldar wrote:Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
They've fixed most of the issues with the stuff people were using the most (ships)
now they are fixing the core mechanics where people were annoyed.
(Infinite skill queue, multisell, this, etc.)
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
814
|
Posted - 2014.11.14 18:17:02 -
[168] - Quote
You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence? |

Anonymous Forumposter
State War Academy Caldari State
97
|
Posted - 2014.11.14 18:23:39 -
[169] - Quote
Xindi Kraid wrote:You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
Motivation != Understanding. |

Tau Cabalander
Retirement Retreat Working Stiffs
4333
|
Posted - 2014.11.14 18:30:01 -
[170] - Quote
Malcanis's Law: "Whenever a mechanics change is proposed on behalf of GÇÿnew playersGÇÖ, that change is always to the overwhelming advantage of richer, older players."
In other words, I really like this feature!  |
|

Lady Rift
What Shall We Call It
106
|
Posted - 2014.11.14 18:30:20 -
[171] - Quote
Xindi Kraid wrote:You had to observe new players to figure out it might be a good idea to at least research the possibility of this? We've been asking for it for years now. === So my biggest concern is how likely this is to cause rubberbanding? Also how will ships fly under TiDi influence?
unresponsive brick like everything else in tidi. |

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
71
|
Posted - 2014.11.14 18:34:35 -
[172] - Quote
Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll
http://weknowmemes.com/wp-content/uploads/2011/11/aileron-roll-barrel-roll-differences.jpg
Learn the difference and don-¦t trust all the memes... |

Mindo Junde
Bunnie Slayers Redrum Fleet
47
|
Posted - 2014.11.14 18:43:47 -
[173] - Quote
Crasniya wrote:Care Less wrote:CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes.... They freaking need to be. Good to see them trying to spice things up a bit.
Pretty much sums up what I've been thinking since I saw Elite go into Beta. Its always looked like an EVE killer |

Mindo Junde
Bunnie Slayers Redrum Fleet
47
|
Posted - 2014.11.14 18:46:11 -
[174] - Quote
Warde Guildencrantz wrote:Taram Caldar wrote:Thank you
But I have to ask this.... We were asking for this in beta phase 2 We were asking in beta phase 3 we were asking in bata phase 4.5.6.7.8 and 9 We asked at release We asked nearly every patch since
We were always told 'no'
And somehow... the fact that this is a needed/desired thing is only just dawning on you guys 13 years later?????
Seriously?
They've fixed most of the issues with the stuff people were using the most (ships) now they are fixing the core mechanics where people were annoyed. (Infinite skill queue, multisell, this, etc.) Also, server/client synchronization has likely improved over the years. Remember that missiles animations were originally not iterated upon because synchronization of missiles between client/server was difficult as they were treated like separate entities.
Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break
Fixing core mechanics? no, thinking about starting...maybe, fixing? no
and the last bit ROFL
|

TheLostPenguin
Surreal Departure
86
|
Posted - 2014.11.14 19:09:31 -
[175] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast.
devblog wrote:The controls will initially be opt-in... These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats...
If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion. |

Mixu Paatelainen
Eve Refinery
180
|
Posted - 2014.11.14 19:22:27 -
[176] - Quote
asdfasdfasdfasdfasdfasdfASDFASDFASDF |

Alexis Nightwish
52
|
Posted - 2014.11.14 19:34:51 -
[177] - Quote
CCP Nullarbor, this is awesome but could I please make a request of you while you're in the flight control code?
Please, please, please add a hotkey that will tell my ship to go in the direction the camera is facing! This is NOT the same as double clicking. If a ship or other object was in the center of the screen this hotkey would NOT attempt to approach it as it would not be clicking/selecting it. Rather my ship would turn to fly along the vector the center of my camera is pointing towards.
Power Projection: A Brighter Future
|

Nimrodion
Globaltech Industries Yulai Federation
43
|
Posted - 2014.11.14 19:35:00 -
[178] - Quote
Yep, the very first thing I did in EVE was try and fly my pod with WASD..a long overdue feature  |

Align Planet1
Caldari Provisions Caldari State
68
|
Posted - 2014.11.14 19:39:06 -
[179] - Quote
Me again. Very happy. Thank you.
P.S. Rhea is getting a little scary, eh? |

Captain Thunderwalker
Happy Endings. Happy Endings
6
|
Posted - 2014.11.14 19:39:33 -
[180] - Quote
dare I ask if this is the first step to "Eve Online VR"?.... er.;.. Second step i mean. |
|

MeBiatch
GRR GOONS
2019
|
Posted - 2014.11.14 19:43:20 -
[181] - Quote
Align Planet1 wrote:Me again. Very happy. Thank you.
P.S. Rhea is getting a little scary, eh?
Dare i say possible replaced Apocrypha for best expansion yet?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

Lfod Shi
Lfod's Ratting and Salvage
221
|
Posted - 2014.11.14 19:53:00 -
[182] - Quote
God, would I love keyboard flight controls. Wooosh! Zoom! Turn! FireFireFire! Pause for a heartbeat. FireFireFire! (I like to double tap with my missiles).
GÖ¬ They'll always be bloodclaws to me GÖ½
|

Saisin
State War Academy Caldari State
184
|
Posted - 2014.11.14 19:59:04 -
[183] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. With this change, can you make sure that the ship stop reverting to an horizontal artificial horizon when they stop moving at all... They should remain pointed to the exact direction they stopped at.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Saisin
State War Academy Caldari State
184
|
Posted - 2014.11.14 20:01:49 -
[184] - Quote
Kudos to all the teams at CCP for breaking out of dogmas that are no longer valid and embracing the potential for a larger audience!! ...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

MeBiatch
GRR GOONS
2019
|
Posted - 2014.11.14 20:03:34 -
[185] - Quote
cant get the wasd thing working on sisi yet am i doing something wrong?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|

Jon Dekker
Dekker Corporation
7
|
Posted - 2014.11.14 20:03:47 -
[186] - Quote
Can you please expand on this by giving us STRAFE? UP, DOWN, LEFT, RIGHT
Keeps ship pointed in current direction. When orbiting at a distance, LEFT & RIGHT would just modify the orbit angle, but UP & DOWN would INCREASE / DECREASE distance.
You can add little puffs of steam with a compressed air sound FX for a cool effect. Really would give a sense of flying in space!!! |

Align Planet1
Caldari Provisions Caldari State
69
|
Posted - 2014.11.14 20:18:39 -
[187] - Quote
I am going to opt-in to this so hard. |

Arcos Vandymion
White Beast Inc.
81
|
Posted - 2014.11.14 20:23:52 -
[188] - Quote
Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
Next up: Valkyrie and Dust integration *opts in* |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3264
|
Posted - 2014.11.14 20:24:04 -
[189] - Quote
Wow.
I don't even know what to say anymore. Every other week it's something totally awesome.
Just... keep doing this. Whomever is is in charge now... they need to always be in charge.
This is so cool. |

Tarpedo
Incursionista
1400
|
Posted - 2014.11.14 20:36:46 -
[190] - Quote
Great.
And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS) |
|

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1091
|
Posted - 2014.11.14 20:40:19 -
[191] - Quote
Tarpedo wrote:Great.
And since EVE is now chasing its 3 MMO spaceships competitors and implementing their functionality - I expect "full scale" multiplayer WiS expansion during next year \o/ (all 3 competing games have WiS)
No one wants WiS if it's pointless. We established that in 2012.
Arcos Vandymion wrote:Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
Next up: Valkyrie and Dust integration *opts in*
This would make manual piloting interesting, I have to admit.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1091
|
Posted - 2014.11.14 20:50:48 -
[192] - Quote
Mindo Junde wrote:
Fixed MOST of the issues with the stuff people use? SERIOUSLY? Gimme me a break
Fixing core mechanics? no, thinking about starting...maybe, fixing? no
and the last bit ROFL
I said with ships. Which is probably what you use most. In a spaceship game.
Core mechanics? Yes. Most of people who play eve from the start want manual keyboard controls. Click to pilot is not very intuitive.
And thanks for dismissing something logically correct.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|

Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 21:11:22 -
[193] - Quote
Hey CCP Devs
Will we be able to use manual controls like this to supplement some of the other systems in the UI such as selecting orbit when holding either the right or left button forcing the ship to orbit to the left or right as appropriate instead of the essential random and often counter productive result we have now.
Also if I hold down both the left and the down button at the same time will my ship start to roll. If so this would be really cool.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
679
|
Posted - 2014.11.14 21:16:24 -
[194] - Quote
Bad idea...
EVE's identity lies in it's RTS roots.
This is like letting someone who only knows League of Legends play Battlefield, after which DICE implements movement by clicking on the ground...
[center]If you do things right, people won't be sure you've done anything at all...[/center]
|

Benilopax
The Ashen Lion Syndicate The Ashen Syndicate
429
|
Posted - 2014.11.14 21:19:20 -
[195] - Quote
What we have always wanted to do.
...
|

Lateris
47
|
Posted - 2014.11.14 21:29:47 -
[196] - Quote
This is great news!
Looking to the future and the E.D. competition does this mean that we will at some point be able to dock in a station with no loading screens by manual flight? 
0/
|

w1ndstrike
White Talon Holdings
6
|
Posted - 2014.11.14 21:35:06 -
[197] - Quote
Lucrii Dei wrote:It sounds awesome, but is it really?
It feels like this would be a feature added for those that are bored and feel like flying around with WASD. Much like the station spin counter. How well is that kind of movement going to translate in fast paced combat scenarios?
Can this type of flying really integrate with flight mechanics already implemented without the player feeling an enormous disconnect between flying around with keys and having to use the mouse and other keys to perform actions?
I don't expect I'll be messing about trying to orbit someone with WASD to alter angular velocity or direction while I'm busy using the rest of my keyboard to micromanage everything else from modules to overview.
the major benefactors of this will be those engaging in frigate warfare and interceptor/tackle pilots where things move fast and manual piloting is a very real thing to keep yourself alive.
standard fleets and mission runners I imagine will still be using the normal methods, but ceptor pilots everywhere just creamed their pants. |

Dagoth Fett
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.11.14 22:05:26 -
[198] - Quote
CCP please start bundling Eve with this: http://img.gawkerassets.com/img/17fizhsw2rf1tjpg/original.jpg |

Desert Ice78
Gryphons of the Western Wind
423
|
Posted - 2014.11.14 22:08:40 -
[199] - Quote
CCP Nullarbor, need on-the-fly-switch-to-joystick control.
Because I'm a pilot.
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
|

WhyYouHeffToBeMad IsOnlyGame
3296
|
Posted - 2014.11.14 22:11:06 -
[200] - Quote
I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?
I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate.
A.K.A Hodor Von Grootenberg
Snaping: imgur.com/8EHPPWU
-
mad? ( -í° -£-û -í°)
|
|

Markus Reese
Debitum Naturae C0VEN
380
|
Posted - 2014.11.14 22:14:36 -
[201] - Quote
Adrie Atticus wrote:You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff.
By itself, no. But if combined with controller buttons, then yes. Looking at my mouse and my flight stick, I would not need to use the keyboard then which would improve my flight abilities.
As for the three hands combat, I own and still play the original steel battalion, and it has it's share of hands on controls with buttons. |

Irya Boone
Never Surrender.
405
|
Posted - 2014.11.14 22:21:55 -
[202] - Quote
Thank you CCP for Phoebe and rhea after that just some polishing on some old stuff
and the WiS plizzzz ( and maybe a fatigue on cynos too)
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
|

Galphii
Caldari Provisions Caldari State
293
|
Posted - 2014.11.14 22:34:30 -
[203] - Quote
The results from the player tests did indicate people wanted to transition from walking in stations with WASD to flying a ship in the same manner, and Nullarbor seemed very excited about the concept! But to see you guys actually implementing it? This is a change of immense proportions. WE CAN NEVER GO BACK TO NOT HAVING THIS!
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
|

Ama Scelesta
103
|
Posted - 2014.11.14 22:34:32 -
[204] - Quote
WhyYouHeffToBeMad IsOnlyGame wrote:I wonder how will keyboard flight controls be doable with a server tickrate of 1Hz?
I'm probably speaking out of lack of knowledge but I'm asking that question anyway. I just see a ton of problems rising from this due to the server tickrate. On the first page.
CCP Nullarbor wrote:Tippia wrote:How do you handle the precision of this and any client-server mismatches?
After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world). There is some blending going on, but nothing you should notice, EVE still ticks at 1Hz but the controls feel responsive and actually a bit more like flying in space than they currently do. Proof is in the pudding though, try it out tomorrow and let me know.
|

Bagrat Skalski
Poseidaon
6279
|
Posted - 2014.11.14 22:37:00 -
[205] - Quote
ONE VERY IMPORTANT THING, When will we get representation of our ship in the whole screen when zoomed out, I have lost one kiting worm because I did not know really when I was when zoomed out. Burner catched me and it was over. Why there is no key to switch on/off mode for your ship visibility when zoomed out? I know there is alt, but it shows your ship only when pressed, it doesn't toggle it.
Recon makes them stronger
|

Ember Rising
Amarr Empire
0
|
Posted - 2014.11.14 22:40:51 -
[206] - Quote
Arcos Vandymion wrote: Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
...
I foresee some very silly videos of Titans doing doughnuts and flying upside-down if this is implemented.  |

Harry Saq
Blueprint Haus Get Off My Lawn
7
|
Posted - 2014.11.14 23:02:41 -
[207] - Quote
Summary of complimentary changes to make this more awesomer
Several already mentioned by others:
1- Add a camera reference that provides first person tracking of sorts (simply seeing in front of the ship without having to fiddle with the camera) 2- Some form of orientation reference when zoomed out, either on the tactical or a mini hud/zoom-in ship window, or both 3- Decouple an orientation for the ship so that there is no up or preferred orientation 4- Add two additional maps for roll (most joysticks allow you to twist for yaw control, while left and right determine roll) 5- Allow sliders or other inputs to determine speed (not sure if + - can be mapped to a joystick now or the mouse wheel) 6- Toggle mouse override hotkey option for fine mouse adjustments as needed |

Angmar Udate
16
|
Posted - 2014.11.14 23:05:23 -
[208] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img]
You need to change the order of the settings to conform: WASD!
Also, awesome, looking forward to try it out. |

Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.14 23:09:12 -
[209] - Quote
TheLostPenguin wrote:CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. I think when people find out this means it doesn't fly how they think it will fly then alot of raging boners are going to wilt super fast. devblog wrote:The controls will initially be opt-in... These few words terrify me, whilst this will probably be fun to mess around with a bit, and even have a few niche uses, having to fly EVERY ship like this ALL the time would be not only be horrid but require alot of other ui/mechanic changes such that it was basically Ace Combat:In Space. And if you say it could never happen I guess it's just as well CCP don't have prior form for taking their pet ideas (that people tell them are stupid/broken), then ramming them down everyones throats... If it does turn out to be technically feasible give us it, and if full analog controls are doable give us those, but please do not go full potato and head off where that one little sentence suggests, for now I look forward to screaming around horribly misjudging turns and bumping various innocent bystanders into oblivion.
If it's complimentary to the current system I don't see a problem with it. Honestly whilst nice to have I think most people will stop using it after a couple weeks as presently it doesn't offer any advantages to what we already have.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

Santo Ogeko
Universal Industries Foundation CONSORTIUM UNIVERSALIS
1
|
Posted - 2014.11.14 23:26:01 -
[210] - Quote
I'm telling you all right now, this is step one. Step Two is manual mouse targeting, Dreadnought style. And it will be sweet. |
|

Alekseyev Karrde
Noir. Suddenly Spaceships.
1680
|
Posted - 2014.11.14 23:36:04 -
[211] - Quote
Pretty excited for this not gonna lie
"Alekseyev Karrde: mercenary of my heart."
-Arydanika, Voices from the Void
Hero of the CSM
Noir./Noir. Academy Recruiting: www.noirmercs.com
|

Hal Morsh
Exodus Mining Corp
185
|
Posted - 2014.11.14 23:40:45 -
[212] - Quote
Dude.. Your chin.
I enjoy a good session of mining.
|

Malcolm Faust
Soldiers of Cthulhu
11
|
Posted - 2014.11.14 23:56:28 -
[213] - Quote
This is actually really cool.
Sometimes point-and-click just doesn't do this game justice. Sometimes you want to fly your own damn ship to that can in the anomaly that took you a whole minute to scan down. (I know that sounds corny, but if it takes you a minute to scan something down, you need to change professions) Sometimes, during those last 30 seconds of PVP, when they have no chance, you want to get in their face to deliver that final blow.
I support this. |

Sjaandi HyShan
New Sepulchral Monolith
6
|
Posted - 2014.11.15 00:13:08 -
[214] - Quote
I don't think there's been a serious negative comment yet. And I'm not going to break that trend.
Great Job CCP!! |

Arcos Vandymion
White Beast Inc.
84
|
Posted - 2014.11.15 00:33:18 -
[215] - Quote
Ember Rising wrote:Arcos Vandymion wrote: Ctrl Vertical negative / duck
space vertical positive / jump
Q / E roll/strafe left/right
...
I foresee some very silly videos of Titans doing doughnuts and flying upside-down if this is implemented. 
Rolling Erebus probably looks like a sleepy walrus bull rolling from his half right to his half left side in slow-mo. Totally got me giggling.
Now it just needs to pitch to the side when hit by a massive rail projectile that punches through the last of it's hull and in a long protracted tearing apart scene, venting it's internals and atmosphere, creaking and groaning of the stress put on what is still intact of the battered superstructure, blow up in a flash brighter than a thousand dawns.
Well ... we got titan wrecks allready. Flying upside down ships were at the very beginning of EVE I think beause there was no "up" ships were aligned to.
EDIT: The playerbase is there to create content isn't it? ^^ - waiting for silly piloting video in 1080p 60 fps from zaqq when that is implemented xD |

Rain6637
GoonWaffe Goonswarm Federation
24681
|
Posted - 2014.11.15 00:59:58 -
[216] - Quote
CCP Logibro wrote:Having tried this already, it's super fun to use. Seriously, go on Sisi when it's deployed and try it out! no way?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Destoya
Sniggerdly Pandemic Legion
343
|
Posted - 2014.11.15 01:05:01 -
[217] - Quote
Will manual control keep me inside the AT arena? |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
183
|
Posted - 2014.11.15 01:09:47 -
[218] - Quote
CCP Phantom wrote:Do you want manual control over your spaceship in EVE so that you no longer need to point and click in space to maneuver your ship? Here are good news! We are releasing beta opt-in manual keyboard control (WASD style) with Rhea on December 9th. Read all the details in CCP Nullarbor exciting new dev blog Quick, give me manual control!We are very much looking forward to all your feedback!
It's about mother f...ing time!!!! Finally!!! |

Rain6637
GoonWaffe Goonswarm Federation
24681
|
Posted - 2014.11.15 01:45:57 -
[219] - Quote
you need joystick control to make use of this accurately, to its full potential. also for fun.
one thing that would alleviate the loss of one hand to controls is expanded leadership commands. the later posts include a point about ultra thin clients on mobile.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Bebe Lestrange
Dark Star Militia Reserves
0
|
Posted - 2014.11.15 02:06:21 -
[220] - Quote
I want a joystick. with programmable weapon buttons / switches, etc. Plus, bonus for leadership skills. THAT would be AWESOME!
|
|

Primary This Rifter
4S Corporation Goonswarm Federation
198
|
Posted - 2014.11.15 02:15:38 -
[221] - Quote
This just blew my mind.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Charles Lowell
Milone Trade Corporation
2
|
Posted - 2014.11.15 02:38:32 -
[222] - Quote
I play a lot of RTS... played RTS before EvE.. .so clicking to do everything is fine with me...
But having gotten my first taste of Sci Fi with Freelancer... YAY MANUAL CONTROL
Do not confuse "duty" with what other people expect of you; they are utterly different. Duty is a debt you owe to yourself to fulfill obligations you have assumed voluntarily. Paying that debt can entail anything from years of patient work to instant willingness to die. Difficult it may be, but the reward is self-respect. - Robert A. Heinlein
|

mr ed thehouseofed
Wrought iron Industries
23135
|
Posted - 2014.11.15 02:43:16 -
[223] - Quote
+1 shuttle bumper cars anyone 
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|

Owen E Vader
TheMurk
14
|
Posted - 2014.11.15 03:33:58 -
[224] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img] Maybe it's time to remove the camera axis limits? (top and bottom) And to remove auto-alignment to "horizon" so that we could fly upside-down if we wish?  |

Owen E Vader
TheMurk
14
|
Posted - 2014.11.15 03:47:55 -
[225] - Quote
I'm gonna start using my gamepad for eve, at last. Have tried doing it by binding mouse movements and clicks to gamepad sticks but it was usable only outside any action. |

Rain6637
GoonWaffe Goonswarm Federation
24681
|
Posted - 2014.11.15 04:10:24 -
[226] - Quote
in plain english: this is one step closer to a mobile client. (good)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
86
|
Posted - 2014.11.15 04:56:33 -
[227] - Quote
This is huge for eve filmmakers. |

Quebber
Amok. Goonswarm Federation
37
|
Posted - 2014.11.15 06:24:49 -
[228] - Quote
Flying a dictor like this is going to be amazing oh my chicken soup vendors in space! 
|

Zappity
Stay Frosty. A Band Apart.
1549
|
Posted - 2014.11.15 06:41:11 -
[229] - Quote
This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important.
Zappity's Adventures for a taste of lowsec.
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
801
|
Posted - 2014.11.15 06:47:39 -
[230] - Quote
Zappity wrote:This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important. They have not deployed the new build yet give it another 10 hours or so.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
|

Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
815
|
Posted - 2014.11.15 06:59:01 -
[231] - Quote
Saisin wrote:Kudos to all the teams at CCP for breaking out of dogmas that are no longer valid and embracing the potential for a larger audience!! ... INdeed. Now about that incarna. . .
Jon Dekker wrote:Can you please expand on this by giving us STRAFE? UP, DOWN, LEFT, RIGHT
Keeps ship pointed in current direction. When orbiting at a distance, LEFT & RIGHT would just modify the orbit angle, but UP & DOWN would INCREASE / DECREASE distance.
Why? Your guns are on turrets, they can fire in any direction, so what would your ship flying sideways possibly do to improve things? At the end of the day this is still submarines in space, not space FPS. |

Zappity
Stay Frosty. A Band Apart.
1549
|
Posted - 2014.11.15 07:09:46 -
[232] - Quote
Salpun wrote:Zappity wrote:This isn't working for me on Singularity, even after clearing the default hotkey controls for WASD (orbit, warp to etc). You will need to find an alternative default home for these btw - very important. They have not deployed the new build yet give it another 10 hours or so. Oh, that would explain it. Thanks :)
Zappity's Adventures for a taste of lowsec.
|

Arcos Vandymion
White Beast Inc.
84
|
Posted - 2014.11.15 07:31:32 -
[233] - Quote
Rain6637 wrote:you're going to need that XBOX / XBCD combo anyway, for when they make capsuleers legion-playable.
I swear to god that if I'm forced to use a analogue stick to aim a rifle on my PC this will never see me even give it a try. |

Moraguth
Ranger Corp Vae. Victis.
123
|
Posted - 2014.11.15 07:39:25 -
[234] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img]
You need to add in Q = Roll left E = Roll right
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
|

Jon Dekker
Dekker Corporation
8
|
Posted - 2014.11.15 08:02:12 -
[235] - Quote
Moraguth wrote:CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img] You need to add in Q = Roll left E = Roll right
Barrel rolls would be very cool. They won't really do much for combat gameplay but would definitely be fun!!!
... Or could they? Could there be a possible benefit to rolling? Perhaps temporarily increase transversal velocity?
This opens up lots of very fun ways to fly, especially small fast frigates.
Strafe right, strafe left Strafe up, strafe down Roll right, roll left When orbiting: strafe left/right would modify degree of orbit, up/down would increase/decrease orbit distance (I can see this being super beneficial)
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
90
|
Posted - 2014.11.15 08:34:38 -
[236] - Quote
Woah, Manual flight will become a "thing?"
Options are always good to have, as long as it doesn't jack up the normal playing experience.
+1
eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà
|

inta Vakaria
Orbital Offence
4
|
Posted - 2014.11.15 09:20:13 -
[237] - Quote
So with all the awesome changes coming I'm starting to wonder, when will ccp allows us to be plugged directly into the server? So I never have to face the real world again. Hell you could even use me as an organic battery to power your offices I wouldn't mind. |

ISD Ezwal
ISD Community Communications Liaisons
2700
|
Posted - 2014.11.15 11:13:33 -
[238] - Quote
Grrrmbl....Do you know how many time I have threatened in caps-locked written sentences to un-sub my 367 accounts because this was not in the game?!? he? he?
Ok, ok, I exaggerate a little, I do not have that many accounts....
All kidding aside, wonderful job, I really love this!
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Kruk Rollard
Aliastra Gallente Federation
4
|
Posted - 2014.11.15 11:27:24 -
[239] - Quote
CCP Nullarbor wrote:I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
Joystick Support? Yes it would be possible, we will look into this if the testing goes well.
Can i rebind the keys? Yes, in the settings menu.
[img]http://i.imgur.com/CjYcmQM.jpg[/img]
Analog joystick trivial effort ...though how you best scale minimum to maximum turning acceleration maybe controversial (maybe let user select direct proportional or logarithm etc scaling)
Digital joystick and gamepad style should less than trivial -- same as if you pressed keys (ie within OS ability to map to keypresses unless EVE interferes).
But don't take out click destination/target to approach based on user exaltation at direct control. Direct control is great for people with great hand eye in close-in dogfights. But its also possible to spend hours trying to manually dock with station/POS due to overshoot if you start say 100km away or have two pilots unable to stay close enough to deliver DPS for kill in dogfight. (Shades of lunar lander and other such pain in ass games. Optional not commitment to manual.) |

Robert Phod
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.11.15 14:49:47 -
[240] - Quote
Been wanting this in.. oh, about forever.
Can see this being a much easier way of manually controlling positioning and tranversal velocity rather than having to shift the view and double click every few seconds.
The word "initially" worries me a bit though.. So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. |
|

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
51
|
Posted - 2014.11.15 16:32:13 -
[241] - Quote
Pretty sure CCP once said, no this is not what eve is, no way ever for direct control in eve and the crowds all bayed out in agreement.
Glad to see CCP changing the game and breaking the rules!
So we going to see flyable ships/fighters with a fixed forward weapon system and cross hairs. Is Valkyre making CCP think they should borrow elements from it because it is just too much fun?
Is this just a concession to new players? |

Pesadel0
the muppets DARKNESS.
114
|
Posted - 2014.11.15 16:48:53 -
[242] - Quote
Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse. |

Rain6637
GoonWaffe Goonswarm Federation
24691
|
Posted - 2014.11.15 17:08:14 -
[243] - Quote
the Ferrari of battleships...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Adrie Atticus
Shadows of Rebellion The Bastion
541
|
Posted - 2014.11.15 17:24:42 -
[244] - Quote
Pesadel0 wrote:Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse.
Change? No.
People making ludicrous demands to remove target locking and just turn Eve Online into Valkyrie in a single patch while the real thing is coming out soonish? Yes. |

Wasted Noon
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.11.15 17:43:07 -
[245] - Quote
Tried on test server, I love the idea but this is almost useless because one must be way zoomed in on one's ship to see which way it is currently pointed. Of course if you are way zoomed in then you have no idea of where you want to go ;{ Some kind of indicator of ship orientation is needed if this is going to be of any use, because no one who wants to manual pilot is going to be zoomed in close on their ship! Also, when using hot keys to alter ship speed, it would be nice to have some kind of indication on the HUD of exactly what the set speed is at, like a throttle percentage or something.
love the idea of manual control, the clicking method sucks (and I use it frequently in frig combat) but above improvements needed |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
183
|
Posted - 2014.11.15 18:12:25 -
[246] - Quote
This needs a camera view that locks in behind our ship. |

Jon Dekker
Dekker Corporation
8
|
Posted - 2014.11.15 19:38:52 -
[247] - Quote
Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship.
YES! |

Mharius Skjem
Opacity Circles
126
|
Posted - 2014.11.15 19:43:00 -
[248] - Quote
Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES!
Guys, you are commanding a star ship, not flying a fighter plane.
Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker.
I think you are all expecting too much from this new feature.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

Saisin
State War Academy Caldari State
188
|
Posted - 2014.11.15 20:14:03 -
[249] - Quote
Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Rain6637
GoonWaffe Goonswarm Federation
24692
|
Posted - 2014.11.15 20:55:31 -
[250] - Quote
aligning and approaching. shortest distance is a straight line and absolute. forcing it manually is just bad, single client or not. funniest effort post i've seen in a while, though, thanks for that.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|

Jackson Apollo
Federal Navy Academy Gallente Federation
14
|
Posted - 2014.11.15 21:08:51 -
[251] - Quote
its a neat toy - but if i cant do a barrel roll all hope is lost |

Geosepi
xFlight Clubx
0
|
Posted - 2014.11.15 22:03:33 -
[252] - Quote
What about Joystick input is that a possibility ??? |

Adrie Atticus
Shadows of Rebellion The Bastion
542
|
Posted - 2014.11.15 22:05:26 -
[253] - Quote
Saisin wrote:Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing? I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing. If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...
This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread.
Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast. |

Rain6637
GoonWaffe Goonswarm Federation
24692
|
Posted - 2014.11.15 22:14:14 -
[254] - Quote
this is what you want, y'all. it has a tiny joystick under the thumb. few reasons why it's optimal:
-you want the mouse free to look while you're manually piloting -the left thumb is the best candidate for this, after the right thumb (but you'd have to hack a thumb switch on a mouse) -the G13 has programmable macros with 3 profiles. can do everything my G510 can do.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Skalle Pande
Teknisk Forlag
82
|
Posted - 2014.11.16 00:23:16 -
[255] - Quote
At last. Nice, just nice. Wanted to do that from the day I started. Even if a straight line is faster and more efficient (in this non-curving gravity-free space) I'm going to love flying free.
Next - I simply hate having my nice space game telling me that moons and planets are "not orbitable objects". WTF??? Lets have orbits around moons, and let us crash on them, not just flying straight through them like fata morganas.
But manual flying - just coool 
|

Saisin
State War Academy Caldari State
188
|
Posted - 2014.11.16 01:42:56 -
[256] - Quote
Adrie Atticus wrote:Saisin wrote:Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing? I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing. If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game... This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread. Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast. No sense of revenge, simply the reasonable observation that a single player can't manually pilot multiple ships at the same time, but can give simultaneous auto-piloting commands to multiple ships. I favor the one ship one human paradigm, and we can agree to disagree on that.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Rowells
Unknown Soldiers Fidelas Constans
1680
|
Posted - 2014.11.16 03:13:28 -
[257] - Quote
Just tried it on test server, and its a helluva lot of fun.
One thing, there needs to be a new camera feature to lock it behind the ship, and in its current relevant position. Kinda hard to navigate using different axis and visuals. |

Kyoko Sakoda
Sakoda Security Services
165
|
Posted - 2014.11.16 04:15:16 -
[258] - Quote
+1 for the Riker Maneuver reference. :D |

Rain6637
GoonWaffe Goonswarm Federation
24881
|
Posted - 2014.11.16 05:45:42 -
[259] - Quote
Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Cutter John
The Valiant Vanguard The Volition Cult
4
|
Posted - 2014.11.16 05:55:33 -
[260] - Quote
Yes, a thousand times over, yes. I'm surprised it has taken this long to get put in. |
|

Mini D'Matar
Mob Squad
0
|
Posted - 2014.11.16 09:58:56 -
[261] - Quote
Well I never, We needs a camera lock over the nose/front of the ship.
You would be very surprised at how immersive feeling like a pilot can be to existing and new players. I always thought a front facing camera without the ship in view would always be a good idea even without manual control. |

Samuel Wess
Stain Police Happy Cartel
74
|
Posted - 2014.11.16 13:09:33 -
[262] - Quote
This is probably interesting for PVE. As far as i know in PVP mode, tactical overview and zooming out are the only way to play beside 1v1s. We have limited options for the most important maneuvers like orbit, keep at range and align commands, piloting a ship, managing range and speed is something that only a few can do it. Thats why the need to anchor on somebody cause most of the people have no idea where they are in space and what direction should they fly to. Would like to see improvements in the future in on grid positioning mechanics, range control and lock and module activation mechanics thats its rudimentary.
Walk into the club like "What up? I got a big cockpit!"
|

Ben Ishikela
Black Fox Marauders Spaceship Bebop
7
|
Posted - 2014.11.16 13:23:32 -
[263] - Quote
+2 if proper chase cam. +1 if no proper chase cam.
Schrodinger's Hot Dropper
Ice for Wormholes
|

Lashara Ambramotte
Southern Cross Empire Flying Dangerous
1
|
Posted - 2014.11.16 16:05:44 -
[264] - Quote
What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles. |

Vila eNorvic
51
|
Posted - 2014.11.16 17:48:24 -
[265] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. Still no loops or rolls then? Pity.
I spent a fair few of my first hours in EVE flying around my starter station in my rookie ship experimenting with manual control and trying to do loops and, particularly, rolls.
(Yes, I paid attention to the tutorial and knew how to fly manually within the first -+ hour of play and never for one moment imagined that I would be able to do it any other way.)
I don't understand all the references in this thread like "at last we can fly manually" GÇô we have always been able to do that, we are just getting an alternative, more cumbersome and less accurate, way to do it.
|

Rain6637
GoonWaffe Goonswarm Federation
24986
|
Posted - 2014.11.16 18:02:22 -
[266] - Quote
Lashara Ambramotte wrote:What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles. u don't want a joystick. it would be covered with buttons to be functional enough to replace your hand. your not-mouse hand. you still need the mouse for selecting around the client and things. at the least, you'd need a cycle-targets shortcut to make a joystick work. unless you're just out sightseeing, and there's nothing wrong with that, it's just not functional enough for full gameplay.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Saisin
State War Academy Caldari State
193
|
Posted - 2014.11.16 19:29:15 -
[267] - Quote
Rain6637 wrote:Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship. Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Jon Dekker
Dekker Corporation
10
|
Posted - 2014.11.16 21:37:08 -
[268] - Quote
Mharius Skjem wrote:Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES! Guys, you are commanding a star ship, not flying a fighter plane. Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker. I think you are all expecting too much from this new feature.
So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool.
I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position.
I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic
Cinematic would make long flights much more enjoyable I think.
|

Mina Sebiestar
Mactabilis Simplex Cursus
758
|
Posted - 2014.11.16 23:56:03 -
[269] - Quote
Down W Up S
You may continue. |

Quinn Oron
Apraxia
42
|
Posted - 2014.11.17 06:23:43 -
[270] - Quote
I feel like I'm missing something totally obvious, but I can't get this to work on Sisi.
6-C says you have to bind the keys for this to work, but they are already configured in my client to WASD. I've even tried unbinding and rebinding to the arrow keys but still nothing. What am I missing? |
|

Rain6637
GoonWaffe Goonswarm Federation
25070
|
Posted - 2014.11.17 06:28:49 -
[271] - Quote
Saisin wrote:Rain6637 wrote:Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship. Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much... I don't use ISBoxer fyi. I'm just clienting 6x harder than you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Sallinna
Legio Fallen
0
|
Posted - 2014.11.17 08:09:57 -
[272] - Quote
Are you going to be adding roll support in addition to the move left, move right? |

ChromeStriker
0ne Percent. Odin's Call
790
|
Posted - 2014.11.17 08:10:32 -
[273] - Quote
IB4 rage post on how it took 3 days for newbro to get to next station...
No Worries
|

Navara von Nyx
Altamis Trade Association
0
|
Posted - 2014.11.17 13:03:00 -
[274] - Quote
Please also add something for fire control - both keyboard and gamepads/joysticks (ie. LT/RT for switching targets, etc).
Also, when considering new players... One of the most confusing matter is cycling. How do I know if weapons are ready to fire? Will F1 shutdown my weapons? Do I need to do that to target another ship? Or do I just select another? Do modules have effect while under cycling time or does clicking them shut them down immediately (so it's better for me to wait until last possible time)? That interface and mechanics are extremely confusing. |

Vorll Minaaran
Centre Of Attention Middle of Nowhere
41
|
Posted - 2014.11.17 13:08:00 -
[275] - Quote
I'm totally speechless. T-O-T-A-L-L-Y. I was away from EVE all weekend, and coming back to this. It's Christmas now? :)
sautia |

Commander Maxter
Rancho Buena Vista
0
|
Posted - 2014.11.17 18:20:20 -
[276] - Quote
This may have been mentioned already, as I have not read all of the thread. I think it would be cool to have the ability to lock the camera behind your ship so when your manually flying, space is always in front of you (similar to a flight Sim). When I first tried manual control in a frig, it seemed a little slow on response time, but I then realized when you double click space, the ship also responds a little slow. I guess I was just used to it over the years. Overall, it is a very cool addition to the game. I probably will not use it much as I am used to flying via select item window, but this would have been golden my first few weeks in the game. I hated not having control when I started playing. Good job CCP! |

Mharius Skjem
Opacity Circles
129
|
Posted - 2014.11.17 19:09:42 -
[277] - Quote
Jon Dekker wrote:Mharius Skjem wrote:Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES! Guys, you are commanding a star ship, not flying a fighter plane. Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker. I think you are all expecting too much from this new feature. So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool. I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position. I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic Cinematic would make long flights much more enjoyable I think.
Having read that, I now agree, supported +!
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
|

Aleqs Villint
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.11.17 20:20:16 -
[278] - Quote
Would it be possible to merge the Align and Approach commands? |

Plofkip Arji
Real Life Outpost
0
|
Posted - 2014.11.18 00:53:35 -
[279] - Quote
Semi-new player here,
I'm pretty happy to hear that you guys are doing something about ship controls, since I have recently started to learn how to fly my T1 frig manually.
While using double clicking in space, I have found pretty easy to manage my transversal velocity to my target, but have quite an hard time understanding enemies positioning, distance and heading.
The idea of giving more direct control over the ship's movement seems worth a try, but I am not sure it is a path worth pursuing. Even though this is a small change to ship controls, and the utopia of flying your own ship from the cockpit is still far away, I would like to make clear that I didn't start to play EVE because I wanted to have a dog fight kind of experience, there is plenetely of games out there doing that already, and even if this change will make sense to a new player, I don't feel like it will be one of the reasons that will make them stay.
Controls are definitely steep for a beginner, but I would rather prefer to see space RTS like controls (check out flotilla as a good example) in a robust tactical view (where I can read clearly distances and the XZ plane does not rotate maybe), explained in a nice tutorial, rather than something gimicky that veterans in my first PvP corp will tell me not to ditch.
Keep up the good work. |

Rain6637
GoonWaffe Goonswarm Federation
25202
|
Posted - 2014.11.18 01:40:18 -
[280] - Quote
Aleqs Villint wrote:Would it be possible to merge the Align and Approach commands? yeah this. I find myself tapping A and Q with anything, just to be sure. I still don't have the situations memorized.
and why can't I keep a gate at range?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|

Deltan Lilthanzarus
Jonin Enterprises
0
|
Posted - 2014.11.18 06:24:33 -
[281] - Quote
I am rapt that this is finally happening. I feel this change is excellent for a number of reasons. I like having the option to utilise a different ship-control method so that I can choose the most appropriate method to suit the circumstances at hand. My mouse will be less busy and I can focus more on module control and targeting etc. It is the forerunner of Joystick control *drool* which hopefully will allow for some interesting and fun piloting. Along these lines, would it be possible to make some changes to collision detection on things like NPC stations, asteroids etc? It would be nice not to get stuck inside station walls that never should have been penetrable and not bounce off invisible sections. I have no real idea about how eve's collision detection is handled - I'm just guessing, but perhaps make the objects from multiple smaller boxes rather than just a single central box. Wouldn't it be awesome if collision detection could be handled by a manipulable wife-frame mesh. I understand that this is basically not feasible currently as you really just want to be able to create objects as required and not be concerned about loading object-specific boxes. A man has to have a dream...
Thanks CCP
|

Shon Anzomi
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.18 07:50:03 -
[282] - Quote
Its interesting, funny how the game could do 10 years without it, perhaps it can do another couple :) I would like to suggest looking at controls implemented in games like Ace Online or War Thunder or World of Warplanes e.g. arcades (sorry WT, but mouse controls are for arcade).
WASD controls are nice, but I would prefer flying with mouse and target locking and such with keyboard. Other thing is that with manual control whole list of things probably will come to attention, such as more accurate hitboxes, better target management with keyboard, perhaps even weapon balance, who knows.
Edit: Another important thing is, if you'd like to make this attractive, then really do consider other cameras than just "the ship on the brrom stick" where the ship is rigidly in front of you. I mentioned the trhee games above for a reason :) |

rickatech Zebulon
Zebulon Armed Patrol I
0
|
Posted - 2014.11.18 08:14:46 -
[283] - Quote
I've played StarTrek Online, fricking hate the drive my spacehip like a first person shooter with WASD. Go play DUST if that's what you want.
I will say as new player, at no point do I recall the nuances of flight control being clearly demonstrated - it should be the VERY FIRST NEW PLAYER TRAINING, learning how to click in space to steer your ship, aligning your ship, and adjusting speed. Maybe that training is there, but it didn't register well, instead I stumbled on much of the ship control nuances completely by accident. Maybe some good new player missions, or even distribution missions to illustrate and hone players skill. |

Adrie Atticus
Shadows of Rebellion The Bastion
556
|
Posted - 2014.11.18 09:27:19 -
[284] - Quote
Aleqs Villint wrote:Would it be possible to merge the Align and Approach commands?
Please no, those two do different things and I use both daily. |

Nami Kumamato
School of Applied Knowledge Caldari State
318
|
Posted - 2014.11.18 10:09:24 -
[285] - Quote
1. GOOD F*IN JOB CCP!! 2. I demand that you terminate the kidnapped CCP employees that you are clearly impersonating, and assume total control for the duration. 3. This seems a feature that will be used more for personal amusement, as EVE is too tactical for WASD, IMO, but what the hell -WEEEEEEEEEEEEEEEEEEEEEEEE !!
I'm just gonna go fap now because the excitement level is above 9000...
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|

rufina reed
Roguecats
0
|
Posted - 2014.11.18 12:17:09 -
[286] - Quote
Lucrii Dei wrote:Why do CCP need to be afraid of Elite: Dangerous? Looked up images of it and got confused because it looks like Valkyrie.  Elite has been around for 30 years at least and still has a following.. most of the ships i saw looked like Adders from the elite 30 years ago that were wire framed. in a lot of ways elite pioneered the computer space based games. you would be shocked how close Eve and Elite are to each other considering how old Elite is. BUT Eve broke away from being a fighter based game.
|

Vila eNorvic
51
|
Posted - 2014.11.18 13:30:16 -
[287] - Quote
rufina reed wrote:Lucrii Dei wrote:Why do CCP need to be afraid of Elite: Dangerous? Looked up images of it and got confused because it looks like Valkyrie.  Elite has been around for 30 years at least and still has a following.. most of the ships i saw looked like Adders from the elite 30 years ago that were wire framed. in a lot of ways elite pioneered the computer space based games. you would be shocked how close Eve and Elite are to each other considering how old Elite is. BUT Eve broke away from being a fighter based game. Elite: Dangerous is well-named.
My computer crashes instantly every time I access their web site. |

Vila eNorvic
51
|
Posted - 2014.11.18 13:47:34 -
[288] - Quote
Vila eNorvic wrote:(Yes, I paid attention to the tutorial and knew how to fly manually within the first -+ hour of play and never for one moment imagined that I would be able to do it any other way.)
rickatech Zebulon wrote:I will say as new player, at no point do I recall the nuances of flight control being clearly demonstrated - it should be the VERY FIRST NEW PLAYER TRAINING, learning how to click in space to steer your ship, aligning your ship, and adjusting speed. Maybe that training is there, but it didn't register well, instead I stumbled on much of the ship control nuances completely by accident. Maybe some good new player missions, or even distribution missions to illustrate and hone players skill. I can hardly believe this.
Aura's initial tutorial is where I learned it, but I just ran through that again and found that the reference has been removed.
Put it back asap, CCP, this is essential knowledge.
That tutorial needs a thorough overhaul - e.g. the newbie is instructed on the use of acceleration gates only AFTER having to figure it out for himself in a previous mission!  |

Bagrat Skalski
Poseidaon
6391
|
Posted - 2014.11.18 16:14:27 -
[289] - Quote
WASD in space is better than ship spinning in station.
Recon makes them stronger
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
184
|
Posted - 2014.11.18 17:36:34 -
[290] - Quote
We need the ability to reverse our ships as well. |
|

YuIia
Native Freshfood Minmatar Republic
10
|
Posted - 2014.11.18 19:37:24 -
[291] - Quote
Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) |

Lady Rift
What Shall We Call It
107
|
Posted - 2014.11.18 19:49:55 -
[292] - Quote
YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders)
nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. |

YuIia
Native Freshfood Minmatar Republic
10
|
Posted - 2014.11.18 20:05:49 -
[293] - Quote
Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything.
My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1.
Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp.
The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. |

Dersen Lowery
Drinking in Station
1283
|
Posted - 2014.11.18 20:26:43 -
[294] - Quote
YuIia wrote:The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
And one of the big sells EVE has for me, as opposed to all those other games, is that the RTS style of setting up a situation and then monitoring and adjusting is better suited to my speed, twenty years past any youthful predisposition toward twitch play.
The people who like that sort of thing already have plenty of AAA titles to choose from.
Proud founder and member of the Belligerent Desirables.
|

Adrie Atticus
Shadows of Rebellion The Bastion
557
|
Posted - 2014.11.18 21:08:07 -
[295] - Quote
YuIia wrote:Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1. Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp. The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
Strategy > twitch gameplay. |

Shukrandak
Gipsies The Afterlife.
0
|
Posted - 2014.11.19 10:05:54 -
[296] - Quote
Control is brain****
I think good idea.
Forsage/Revers - W/S
Pitch - Ctrll / Space or mouse axis Y
Roll - Q/E
Yaw - A/D |

Maul555
Enso Corp
421
|
Posted - 2014.11.19 15:40:08 -
[297] - Quote
You guys absolutely must include the option to invert the flight controls like almost every other game out there. down is up and up is down... |

Primary This Rifter
4S Corporation Goonswarm Federation
250
|
Posted - 2014.11.19 15:57:09 -
[298] - Quote
Maul555 wrote:You guys absolutely must include the option to invert the flight controls like almost every other game out there. down is up and up is down... You can set the flight controls to any four keys you want...
I originally set mine as down is down and up is up in shortcuts without really thinking about it, and then realized my mistake when I went to try flying with that. So I just cleared down, set up to down and down to up.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

rufina reed
Roguecats
1
|
Posted - 2014.11.20 04:35:26 -
[299] - Quote
YuIia wrote:Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1. Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp. The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
WOW is not a twitch based game.. it is a gear, mod based macro game.. Also WOW uses a rock, paper and scissors approach to game play. twitch based games require heavy hand /eye movement abilities. you will lose more players then you gain. a MMO i used to play did exactly what your asking for, they lost 25% of their player base in a month.. |

rufina reed
Roguecats
1
|
Posted - 2014.11.20 05:44:13 -
[300] - Quote
Marcus Tedric wrote:Whilst the other post I saw wasn't at all helpful - I for one have to raise a hand of sadness........  EVE is wonderfully and beautifully different. But this change is pandering to a legion of space flight simulator jockeys weaned on the execrable Star Wars franchise and its followers. Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior? I'll admit, I loved 'Frontier: Elite II'. Such a change absolutely would introduce radical changes. I know, I can see, that this change will be popular - but I'd much rather have seen all players launch into space and then crash and blow up as they tried to re-dock. At least the mouse-clicking was slightly okay (letting the nav-puter do the work). All those interested in encouraging people to think about having to leave the planet will not approve of this change.  that game was the only one i ever landed flying backwards lol |
|

rufina reed
Roguecats
1
|
Posted - 2014.11.20 05:56:22 -
[301] - Quote
YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked. |

Lady Rift
What Shall We Call It
108
|
Posted - 2014.11.20 16:42:45 -
[302] - Quote
rufina reed wrote:YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked.
WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die.
To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
|

Nlex
Domini Canium
45
|
Posted - 2014.11.21 19:24:16 -
[303] - Quote
Sounds amusing. Just don't forget to leave the old control scheme intact for reflex-challenged people like me. |

rufina reed
Roguecats
1
|
Posted - 2014.11.23 08:43:33 -
[304] - Quote
Lady Rift wrote:rufina reed wrote:YuIia wrote:[quote=Lady Rift][quote=YuIia] The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement. oh back when i played WOW there were builds exactly like that, think the fire wizards were the worst, best range in the game and could snipe players with out being attacked. WOW isn't twitch based. you click on target and you spam your macros. WOW is gear grind people haven't moved to eve because it is impractical to ever use the best "gear" on your ships (best "gear" would be officer mods for everything) as you lose it when you die. To play a twitch based game I would want to have have my response time to the server be the limiting factor not a server tick of one second. Any real movement will feel unresponsive to the hardcore twitch fan base and wouldn't attract them. How are those competitive mmo's player going to like 10% tidi where the server is moving so slow. It will be like trying to play counter strike source on a 26k modem.
i was telling yulia that the very thing they said did not exist in WOW does. to be blunt the only skill based twitch games i have ever seen are the online combat flight simulators. even the first person shooters are knowledge based on where to hide on the map and where others may be. something you did forget about WoW is the fact it is a Rock, Paper and Scissors style game. each main class is designed to dominate another class in pvp with hybrids being wild cards depending on build. |

45thtiger 0109
AL3XAND3R.
113
|
Posted - 2014.11.24 23:08:24 -
[305] - Quote
Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve)
heheheh I still have my logitech sidewinder sitting in my cupboard gathering dust for years.
And its time to bring the beast back from the dust and use it in EvE YAY  
Thanks you CCP 
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
|

jason hill
Caldari Provisions Caldari State
697
|
Posted - 2014.11.26 19:40:27 -
[306] - Quote
why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages
stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !
listen to the sodding playerbase for once ! |

tiberiusric
Comply Or Die Retribution.
190
|
Posted - 2014.11.27 11:33:26 -
[307] - Quote
at last, should of been done years ago, its been ridiculous trying to pvp, clicking the friggin screen everywhere
be nice to have a proper cockpit view sometime :)
|

Diesel47
Deep Core Mining Inc. Caldari State
1068
|
Posted - 2014.12.06 05:40:44 -
[308] - Quote
This alone made me re-sub. |

Arcron
East Khanid Trading Khanid Trade Syndicate
3
|
Posted - 2014.12.06 09:37:05 -
[309] - Quote
Please give support for this to standard 12 button gamepads, thank you. |

Scheulagh Santorine
The Math Department
20
|
Posted - 2014.12.06 22:24:51 -
[310] - Quote
I suspect this will fit nicely into the existing motion model. I look forward to adding this to the chapter.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
|
|

Scheulagh Santorine
The Math Department
20
|
Posted - 2014.12.06 22:54:19 -
[311] - Quote
jason hill wrote:why stop at keyboard control ..... joystick is MUST !......has been since I started playing in 03 ....but why stop at that implement the bloody occulus .. like yesterday ..we've been banging on about this for ages
stop trying to con the player base over valkrye by saying that its going to be separate from eve ...if you want to implement total immersion then intergrate the bloody occulus into eve for the full experience ...else a lot of the player base will end up going over to elite !
listen to the sodding playerbase for once !
The motion model in eve isn't consistent with something like first-person ship combat. This manual control change is fun but not related to how tracking or damage work in the game. So, just like this change, it would be a gimmick at best.
Regards,
S. Santorine
============================== I used to shoot things. Now I do math.
S. Santorine
Writings on some formal methods in EvE-Online: Ship Motion in EVE Online
|

Faith Xavier
Eclipse Mariner
3
|
Posted - 2014.12.09 13:00:58 -
[312] - Quote
TL;DR - I want body-fixed roll/pitch/yaw controls and a follow camera
Personally, I'd prefer roll/pitch/yaw control (at least as an option) instead of having left/right automatically roll and pitch the ship for me. It feels like training wheels, and it's confusing when I give a second input and my ship reacts based on a reference axis instead of its own orientation. This will be even more of an annoyance if joysticks are supported at some point. (I assume roll/pitch/yaw gets confusing at high angles because of control limits to prevent gimbal lock, but for me at least I think I'd still prefer it as an option. I don't know how this was solved for Valkyrie, and I'm sure implementing that solution for EVE wouldn't be easy, but it should at least be considered as a long term goal if manual flight controls are here to stay.)
An optional camera follow/lock mode could also be useful in some cases. (This one should be easy, yes? - at least the follow mode should be.)
Lastly, no good feedback post would be complete without asking for something completely abstract and difficult to program (and in keeping with that futuristic UI goal, any decent HUD allows a pilot to fly blind). Therefore, I want a trackball that orients itself relative to my selected target and displays a distance to that target. That way, I could use the trackball and manual piloting to control my movements relative to the target without actually having to look at either of us in space.
Pleeeeeaaase CCP ? (This is what happens when you give a mouse a cookie .) |

Atreides 47
Atreides of Arrakis
23
|
Posted - 2014.12.10 02:56:09 -
[313] - Quote
Manual controll is still a bit laggy to be effective and you can't make 180 degree turn using up or down. Also you need to fix full throttle after pressing manual keys, even when previous command was full stop. So you can't turn around without getting full throttle. Maybe bug, tried on battleship with nanofiber. Its only logical when speed limit you set manually remains constant. I've reactivated my account mostly because of this feature.
Long Live the Fighters !
CCP and nerfs - http://i.imgur.com/MejTGfL.jpg
|

Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
|
Posted - 2014.12.12 02:42:57 -
[314] - Quote
WHY I CANNOT REBIND MY KEYS? when I assign the key the only option I get is cancel...... |

Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
|
Posted - 2014.12.12 03:02:24 -
[315] - Quote
Do I have to unlock something first?
|

Maximus Tyberius
Valhallas Gates Investment Not Yet Critical
1
|
Posted - 2014.12.12 03:17:42 -
[316] - Quote
CCP RubberBAND wrote:Caiman Graystock wrote:Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP. Key Bindings can be changed to whatever you find most convenient. It's up to you how you bind they keys. Key binding is bugged , only option when pressing the wanted key is cancel.....
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Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
39
|
Posted - 2014.12.12 14:46:00 -
[317] - Quote
damn.... I also cant change the key bindings, buggy -.-
is there any alternative way to edit keys for eve but not ingame? I want to try this flight right now!!!! xD
"there are million ways to death, but only one way leads to life"
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Cha-Ziew Sung
Electronis EXploration Corp
0
|
Posted - 2014.12.12 19:36:19 -
[318] - Quote
Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :( |

COMM4NDER
Legendary Umbrellas
152
|
Posted - 2014.12.14 23:17:14 -
[319] - Quote
Cha-Ziew Sung wrote:Having the same issue here, can't bind my keys and screen does record something but I can only cancel the binding after pressing a key :(
Same here, seems it happend after the last 1-2 patches. Was able to bind on one char but some patch went live and i cannot longer bind any keys not only the latest manual controls.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Zorrkinae vonHui
Gnostics of the Sense of Life Sectio Aurea.
39
|
Posted - 2014.12.16 02:25:20 -
[320] - Quote
Aeril Malkyre wrote:I don't even need to test it. YES. FRELLING YES!!!!!!
Also joystick support: YES. FRELLING YES.
I will buy a joystick just for that. I am not shitting you.
DO. THIS. THING.
This one here :)
"there are million ways to death, but only one way leads to life"
|
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Tyranis Marcus
Bloody Heathens
1203
|
Posted - 2014.12.18 04:34:37 -
[321] - Quote
FINALLY!!!!
and THANK YOU!!! :) :) :)
For acceleration/deceleration, how about adding something on the Current Speed indicator that shows the current setting, so we can see where we're setting our speed without waiting for the ship catch up to it. Maybe a thin red line or something, like a needle on a gauge.
Do not run. We are your friends.
|

Tyranis Marcus
Bloody Heathens
1203
|
Posted - 2014.12.18 04:52:54 -
[322] - Quote
This rocks!
Do not run. We are your friends.
|

Tyranis Marcus
Bloody Heathens
1203
|
Posted - 2014.12.18 08:19:41 -
[323] - Quote
So, I don't know if anyone has mentioned this so far in this thread, but up and down are literally up and down, not pitch. If you hold the down keybind until your ship stops changing direction, you'll be flying straight down. Same with the up key; press it for a bit and you'll be flying straight up. Hammer the corresponding key all you want, but no further adjustments are made to your direction of travel.
It's kind of interesting that flying straight up or straight down was virtually impossible to do before this, using just mouse clicks. You could get in the ballpark, but to nail it exactly? Good luck.
At any rate, those keys seem to be changing your orientation as relates to the up and down of the eve universe, not adjusting pitch as relates to the orientation of your ship. If you add joystick support without refining this further, it's going to be a problem for a lot of gamers who may base their first impression of Eve on what may look to a newcomer like some really quirky functionality.
Then again, hell, even rail shooters have been popular in the past, so who knows? Maybe it'll be fine.
That said, it would be nice to see a change in how those functions work, but either way, please keep these keybinds in the game permanently! Even if it's not perfect, some level of steering with the keyboard is a great and long-needed addition to the game.
Do not run. We are your friends.
|

Dena DiStellar
Doom Generation THE H0NEYBADGER
1
|
Posted - 2014.12.18 09:47:57 -
[324] - Quote
First of all, I have to say I was skeptical about the whole manual control thing, but having tried it I do have to say that it's cool. For some ships/applications it is pretty pointless, but it does make bumping, or maneuvering small, fast ships in general, much easier.
That said I agree with the observations of Tyranis Marcus's and Faith Xavier's (and probably others that I didn't read) observations and suggestions about the implementation. The whole up/down thing as opposed to actual pitch is useful if you want to go straight up or down with respect to the Eve universe (or a station), but otherwise it is rather counterintuitive if one is used to actual yaw/pitch/roll control.
So yes, the manual control feature is pretty cool, however I would like to see it expanded to allow for the use of a gamepad or joystick and an option for yaw/pitch/roll control instead of, or in addition to, the current absolution up/down setup. |

Phantom Gritz
DND Industries
0
|
Posted - 2015.01.01 21:37:38 -
[325] - Quote
First off let me state that my view is coming form someone to does PVE nearly exclusively (mining and industry mostly) and all I'm trying to do is provide the DEV with some useful feed back. PVP in defense really which is generally mean fighting just long enough to run away. -.- Also I have a tendency to be long winded 
So I just got done playing around with the manual controls in my Vexor and my Pod. Also I looked at the available commands that can be bound to keys that could affect once manual flying experience.
From what I can see this feature would be actually 'useful' in only a handful of situations i.e. stuck on an object when trying to align for a warp. The rest of the time it will be simply fun or perhaps entertaining. It does add a fair bit of depth to the feeling of the game play and I see miners and explorers using this in asteroid belts, ghost sites, etc. Steering around a NPC station or other celestial object lets you really get a good look at the true amount of detail hidden within this game. (you can also hide to a certain extent)
As for PVP I can't really see it being useful per se. Very nearly every weapon used is on a turret that is mirrored on the ship in a way that allows for true 360 degree spherical coverage. It will make these fight look way more dynamic to someone who is sidle lining, though. Using these controls in an attempt to 'dog fight' will, however, get you killed. Why, you ask? Because turning slows you down, if only momentarily, and in a heavy hitter situation that momentary lose in speed make you easier to hit for a second or two. This is further compounded by the slight delay in the controls. This delay from what I can see is based more on your ship's maneuverability than it is the tic of the servers. A pod responds almost immediately while the Vexor had a slight delay. After a bit more twiddling around I found that what was true before is true now. The bigger and/or heavier your ship is the more sluggish the controls will feel. Which isn't as bad as it seems it just forces those you wish to use this feature to go back and think up strategies on how best to utilize this new feature.
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