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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Azami Nevinyrall
Red Federation RvB - RED Federation
2148
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Posted - 2014.11.14 15:54:52 -
[121] - Quote
Ah, cool!
I used a program called Zmapper (I think that's it's name) and used a USB NES controller for my PVP...
The buttons on the controller was mapped out for my mouse. Now I might want to find that program and see what magic I can do with these new options and a xbox 360 controller...
In case if anyone is wondering, Zmapper is a program that takes any mouse/keyboard command and "macro" them onto any controller that's currently plugged in!
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Zalifer Esepula
Dreddit Test Alliance Please Ignore
29
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Posted - 2014.11.14 15:54:58 -
[122] - Quote
This is going to be a lot of fun to play with :)
I think it's clear people are going to enjoy this, so please consider adding to it a bit more afterwards.
For example, full freedom to roll, yaw, and pitch, allowing upside down flight, would be amazing. It's all the same to the server, I presume, imagine we are just points/spheres in space for calculations.
Chase cam, so that we don't need to constantly mess with the camera when we are flying. The ability to target a ship in front of us in space.
Throttle control.
Joystick support too, as has been said, so I can bind trigger to fire, instead of F1 :) |
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CCP RedDawn
C C P C C P Alliance
590
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Posted - 2014.11.14 15:55:00 -
[123] - Quote
I'm totally going to be shouting "ASSUMING DIRECT CONTROL" every, single, time.
Team Space Glitter
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Sovai Elaaren
KABS Deep Recon Unit
42
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Posted - 2014.11.14 15:55:10 -
[124] - Quote
This definitely has potential!
Any thoughts being given to enhancing the tactical overlay for use with this feature? It may be really helpful to have some indication of how you're modifying your ships trajectory when zoomed out. |
Marcus Tedric
Tedric Enterprises The Star League
19
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Posted - 2014.11.14 15:57:23 -
[125] - Quote
Whilst the other post I saw wasn't at all helpful - I for one have to raise a hand of sadness........
EVE is wonderfully and beautifully different.
But this change is pandering to a legion of space flight simulator jockeys weaned on the execrable Star Wars franchise and its followers.
Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior?
I'll admit, I loved 'Frontier: Elite II'.
Such a change absolutely would introduce radical changes.
I know, I can see, that this change will be popular - but I'd much rather have seen all players launch into space and then crash and blow up as they tried to re-dock. At least the mouse-clicking was slightly okay (letting the nav-puter do the work).
All those interested in encouraging people to think about having to leave the planet will not approve of this change.
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Iosue
Empyrean Guard Tactical Narcotics Team
288
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Posted - 2014.11.14 15:58:40 -
[126] - Quote
this will really enhance the immersion feeling of flying in space. great job guys!! |
Alundil
Isogen 5
752
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Posted - 2014.11.14 15:59:34 -
[127] - Quote
Awesome CCP. You have really been shacking things up over the last 4-5 months and overall I think it's great that you are. Keep it up.
Can't wait to try this out. Haven't owned/needed a joystick in quite a long while. Would be cool to "need" one for Eve.
I'm right behind you
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Kregorius Vokan
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.11.14 16:01:41 -
[128] - Quote
Will you be able to do loopings now? |
Corey Lean
GoonWaffe Goonswarm Federation
8
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Posted - 2014.11.14 16:05:13 -
[129] - Quote
CCP Nullarbor wrote:Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve) Joystick support is not a big leap, we will have a look into this if the testing goes well.
Logi and fleet anchors will love you long time |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6819
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Posted - 2014.11.14 16:07:55 -
[130] - Quote
CCP RedDawn wrote:I'm totally going to be shouting "ASSUMING DIRECT CONTROL" every, single, time. Shut the **** up Aura! ill do it myself!
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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DaReaper
Net 7
1232
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Posted - 2014.11.14 16:07:59 -
[131] - Quote
Care Less wrote:CCP must be terrified of the damage Elite: Dangerous coming out will do to the bottom line to make such drastic changes....
Not sure if this was a addressed, but I saw this comment before I came to work so had to answer once I got to work...
ED is no threat to eve, just like SC is no threat, none, zip, zero, nada. They are different games, you can play both, and what typically happens is anyone addicted to eve, will try game x for a bit, get bored, and come back. This is why the infinite skill queue makes sense
My guess is the biggest reason this was being added now is as follows:
1) it was asked for for many, many. many years
2) Its not intuitive to fly in eve with clicks. And ccp finally got it...
but the biggest reason...
3) What game is coming out soon that is in development by CCP and may you TQ/eventually be linked to eve? Oh that's right, Valkyrie. Having this ability to fly your ship with kb and maybe eventually joy stick control makes perfect sense if then eventually like valk to eve. As then the tranisition form one to the other, and also legion, will be much smother, and you won't have to keep switching controls and mindset around to play the games.
So no, I doubt this was done because of ED, it might of been an idea to check for things to improve upon to keep players cause of ED, but I doubt this specific thing was due to that. Changing due to valk makes more sense. Not to mention, this will make playing eve on a tablet a bit easier and lays the ground work for touch controls as well. As you can use the onboard keyboard to fly.
And its about damn time ccp
OMG Comet Mining idea!!! Comet Mining!
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Zavand Crendraven
Rolling Static Gone Critical
1
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Posted - 2014.11.14 16:08:24 -
[132] - Quote
Tippia wrote:Phoenix Jones wrote:Can I rotate my ship 360 degrees on its vertical axis.
Some call it a barrel roll Never take combat advice from toads. Good then cuz i took them from a rabbit |
onefineday
Sniggerdly Pandemic Legion
20
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Posted - 2014.11.14 16:08:25 -
[133] - Quote
one of the useless updates to eve don`t we have valkery for that or is it another WoD? why don`t you make something useful like fix bombers :) or mmm i don't know fix tidi them 100 man gang moving from system to system or some other 1mill bugs witch most of community will appreciate as i know eve is not flight simulator so please stop making it to one and some proper jobs |
Anton Kazimir
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.14 16:11:03 -
[134] - Quote
I'll definitely be trying this out on the test server. I've gotten used to the whole double-clicking-in-space thing, but I've always been more comfortable with WASD.
Elena Morin'staal wrote:Whilst I am over the moon excited for this, I had always believed it wasn't possible due to the way the server operated, and hence 500 people all sending commands to move their ship like this in the same fight would make it crash and burn.
Was I wrong? Or has something fundamental changed which allows this to work in large fights without destroying the hardware?
I'm guessing the client will do most of the work, and just send the server a "point this ship in this direction" command. The server doesn't need to know if you double-click or WASD, only where you want your ship to go.
What changed? I think the new release cycle gives them more opportunities to do things like this, and they probably have some research that suggests this is actually a pretty big deal for new players. |
Jonah Gravenstein
Machiavellian Space Bastards
21519
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Posted - 2014.11.14 16:16:18 -
[135] - Quote
If joystick control becomes a thing, would it also include support for gamepads such as the xbox 360 controller?
"Remember, as a non-combatant, your best tank is being elsewhere." ~ Abrazzar
Nil mortifi sine lucre.
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Des Jardin
Aperture Harmonics No Holes Barred
27
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Posted - 2014.11.14 16:19:06 -
[136] - Quote
My initial thoughts --
1. Joystick flight control should allow for keyboard target selection. Should not be a big issue if the keyboard can be used to scroll through targets on the overview and then targets be selected with a keystroke.
2. More immersive feel to flying smaller ships but "auto-pilot" features will still be needed (e.g., orbit, dock, approach). Zipping around capitals in an inty will be fun -- trying to dock in Jita 4-4, not so much.
3. Further evidence of CCP direction toward small ship use. Not criticism, just an observation. Prior recent examples -- frigate-sized wormholes, frigate-only wormhole systems, and capital ship jump changes. Makes sense given that smaller ships are easier to fly from a skill point perspective which in turn allows for new players to more quickly feel like they can contribute. Better initial player experience, more likely to stick around for the long haul.
4. Concerned about server load and latency. Wouldn't WASD and joystick navigation result in additional communications between client and server?
My impression overall is that I will like the change (and will buy a joystick) but the current system has distinct advantages that should not be sacrificed. The mantra should be "augmentation" and not "substitution."
Des Jardin
"Good against remotes is one thing.-á Good against the living ... that's something else."
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Azami Nevinyrall
Red Federation RvB - RED Federation
2148
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Posted - 2014.11.14 16:19:25 -
[137] - Quote
Jonah Gravenstein wrote:If joystick control becomes a thing, would it also include support for gamepads such as the xbox 360 controller? Hunt down a program called "Zmapper" where you can program any key/mouse stroke to any button on any USB controller...
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Jonat Eken
T.A.N.S.T.A.A.F.L.
0
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Posted - 2014.11.14 16:22:16 -
[138] - Quote
A decade after I first tried EVE and thought to myself "this click to fly around thing is really lame, but the game has potential", but better late than never. Very,very happy to see this change coming! |
King Fu Hostile
Imperial Collective Unsettled.
238
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Posted - 2014.11.14 16:25:46 -
[139] - Quote
wait what
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
98
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Posted - 2014.11.14 16:29:32 -
[140] - Quote
Marcus Tedric wrote:Why, oh why, could not CCP have been truly radical and introduced proper Einsteinian/Newtonian physics behavior? All those interested in encouraging people to think about having to leave the planet will not approve of this change.
Because that would be really really hard in eve, not cool at all to play around with and a lot of dev time would have to be spent on basically meaningless changes like planet movement, which would be too slow to notice, screw ups with destruction or creation of energy when you warp somewhere etc.
For everyone else I can only recommend KSP.
Hope restored.
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Vincent Athena
V.I.C.E.
2973
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Posted - 2014.11.14 16:30:29 -
[141] - Quote
Nice change, but I think it needs one or two more to really make it shine.
"Camera tracks flight path" would be good. Along with it, something that helps situational awareness for ships "behind" me. Normally this is done by zooming out, but then using wasd makes less sense. Or:
Show my velocity vector when I am zoomed out.
http://vincentoneve.wordpress.com/
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1009
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Posted - 2014.11.14 16:30:29 -
[142] - Quote
Using zmapper for joysticks now is a good idea, but it won't be exactly what you want. Since the turning controls are currently digital, there's no fine gradient of control GÇö-ápressing a button to turn applies the full force of the turn to the ship. In order to do more careful burns, you have to repeatedly press and release the button in order to only apply a non-100% amount of your ability to turn to the ship.
Having proper joystick implementation would allow analog control GÇö-átilting the joystick halfway through one of its axes would only impart half of the ships turning ability towards that direction. Additionally, with an analog throttle, pulling the throttle only halfway would cause the ship to only engage half of its impulse thrust, and so on. This is a more difficult proposition from an implementation side, however, so it remains to be seen if it is or becomes a priority or not. It'll depend a lot on the sisi testing, so if this sort of thing is important to you, partake in the tests and make your opinions known!
However, not all hope is lost in the interim GÇö using zmapper to bind things like module activation, drone engage/retreat, auto-orbit/approach, etc, are all fine ideas and things that are worth doing.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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TheMercenaryKing
StarFleet Enterprises Almost Awesome.
309
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Posted - 2014.11.14 16:32:46 -
[143] - Quote
Ok, on a serious note:
WASD+- is nice but the problem I see is people are going to assume you still need to Target/select target with a mouse and shoot (Unless your using FoF missiles - NEVER USE FoF MISSILES!).
A HOTAS/Joystick is not good for this at all - unless we can assign specific keys to navigate ONLY the overview. For example my HOTAS has multiple DPads, If I can assign a DPad so up and down navigate the window/tree and right to expand a tree or select that option, and left to close the tree. I would also ask for target to be moved to the top of the list for easy access.
Also allow a hotkey to jump/dock when within range of a station/gate/wormhole/acceleration gate/Jump portal/Jump Bridge without selecting it. This will make it more seamless to moving into a twitch style control. |
Jackson Apollo
Federal Navy Academy Gallente Federation
9
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Posted - 2014.11.14 16:33:10 -
[144] - Quote
REBOOT SISI AND APPLY THIS NOW PLZ!!>!>!>?!??!?!??!
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
929
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Posted - 2014.11.14 16:36:56 -
[145] - Quote
CCP you are on such an insane roll with amazing things coming out, I'm afraid to see what's coming up in 2015
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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cpu939
Eternal Darkness. Get Off My Lawn
68
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Posted - 2014.11.14 16:38:52 -
[146] - Quote
1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
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Altrue
Exploration Frontier inc Brave Collective
1395
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Posted - 2014.11.14 16:39:30 -
[147] - Quote
Woh, that came out of nowhere!
Props for daring to implement this (even if this is only a beta).
Not convinced that its really worth anything, but I guess we'll see in due time!
Signature Tanking - Best Tanking
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6820
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Posted - 2014.11.14 16:41:08 -
[148] - Quote
cpu939 wrote:1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
why would any of those change?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Adrie Atticus
Shadows of Rebellion The Bastion
535
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Posted - 2014.11.14 16:48:21 -
[149] - Quote
Ralph King-Griffin wrote:cpu939 wrote:1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
why would any of those change?
Becuase 90% of the thread thinks that "we be twitch shooter in space nao!". |
Dersen Lowery
Drinking in Station
1280
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Posted - 2014.11.14 16:52:58 -
[150] - Quote
SpaceSaft wrote:Benedictus de Suede wrote: As a RL pilot I think I know what I-¦m talking about.
Unless you're a rocket pilot, you got nothing. This is not a flight sim.
It's a submarine sim. Rockets are just a weapon system.
Any submarine pilots reading this?
Proud founder and member of the Belligerent Desirables.
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