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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
51
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Posted - 2014.11.15 16:32:13 -
[241] - Quote
Pretty sure CCP once said, no this is not what eve is, no way ever for direct control in eve and the crowds all bayed out in agreement.
Glad to see CCP changing the game and breaking the rules!
So we going to see flyable ships/fighters with a fixed forward weapon system and cross hairs. Is Valkyre making CCP think they should borrow elements from it because it is just too much fun?
Is this just a concession to new players? |

Pesadel0
the muppets DARKNESS.
114
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Posted - 2014.11.15 16:48:53 -
[242] - Quote
Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse. |

Rain6637
GoonWaffe Goonswarm Federation
24691
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Posted - 2014.11.15 17:08:14 -
[243] - Quote
the Ferrari of battleships...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Adrie Atticus
Shadows of Rebellion The Bastion
541
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Posted - 2014.11.15 17:24:42 -
[244] - Quote
Pesadel0 wrote:Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse.
Change? No.
People making ludicrous demands to remove target locking and just turn Eve Online into Valkyrie in a single patch while the real thing is coming out soonish? Yes. |

Wasted Noon
Blue Republic RvB - BLUE Republic
1
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Posted - 2014.11.15 17:43:07 -
[245] - Quote
Tried on test server, I love the idea but this is almost useless because one must be way zoomed in on one's ship to see which way it is currently pointed. Of course if you are way zoomed in then you have no idea of where you want to go ;{ Some kind of indicator of ship orientation is needed if this is going to be of any use, because no one who wants to manual pilot is going to be zoomed in close on their ship! Also, when using hot keys to alter ship speed, it would be nice to have some kind of indication on the HUD of exactly what the set speed is at, like a throttle percentage or something.
love the idea of manual control, the clicking method sucks (and I use it frequently in frig combat) but above improvements needed |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
183
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Posted - 2014.11.15 18:12:25 -
[246] - Quote
This needs a camera view that locks in behind our ship. |

Jon Dekker
Dekker Corporation
8
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Posted - 2014.11.15 19:38:52 -
[247] - Quote
Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship.
YES! |

Mharius Skjem
Opacity Circles
126
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Posted - 2014.11.15 19:43:00 -
[248] - Quote
Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES!
Guys, you are commanding a star ship, not flying a fighter plane.
Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker.
I think you are all expecting too much from this new feature.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
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Saisin
State War Academy Caldari State
188
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Posted - 2014.11.15 20:14:03 -
[249] - Quote
Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Rain6637
GoonWaffe Goonswarm Federation
24692
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Posted - 2014.11.15 20:55:31 -
[250] - Quote
aligning and approaching. shortest distance is a straight line and absolute. forcing it manually is just bad, single client or not. funniest effort post i've seen in a while, though, thanks for that.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
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Jackson Apollo
Federal Navy Academy Gallente Federation
14
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Posted - 2014.11.15 21:08:51 -
[251] - Quote
its a neat toy - but if i cant do a barrel roll all hope is lost |

Geosepi
xFlight Clubx
0
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Posted - 2014.11.15 22:03:33 -
[252] - Quote
What about Joystick input is that a possibility ??? |

Adrie Atticus
Shadows of Rebellion The Bastion
542
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Posted - 2014.11.15 22:05:26 -
[253] - Quote
Saisin wrote:Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing? I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing. If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...
This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread.
Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast. |

Rain6637
GoonWaffe Goonswarm Federation
24692
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Posted - 2014.11.15 22:14:14 -
[254] - Quote
this is what you want, y'all. it has a tiny joystick under the thumb. few reasons why it's optimal:
-you want the mouse free to look while you're manually piloting -the left thumb is the best candidate for this, after the right thumb (but you'd have to hack a thumb switch on a mouse) -the G13 has programmable macros with 3 profiles. can do everything my G510 can do.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Skalle Pande
Teknisk Forlag
82
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Posted - 2014.11.16 00:23:16 -
[255] - Quote
At last. Nice, just nice. Wanted to do that from the day I started. Even if a straight line is faster and more efficient (in this non-curving gravity-free space) I'm going to love flying free.
Next - I simply hate having my nice space game telling me that moons and planets are "not orbitable objects". WTF??? Lets have orbits around moons, and let us crash on them, not just flying straight through them like fata morganas.
But manual flying - just coool 
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Saisin
State War Academy Caldari State
188
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Posted - 2014.11.16 01:42:56 -
[256] - Quote
Adrie Atticus wrote:Saisin wrote:Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing? I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing. If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game... This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread. Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast. No sense of revenge, simply the reasonable observation that a single player can't manually pilot multiple ships at the same time, but can give simultaneous auto-piloting commands to multiple ships. I favor the one ship one human paradigm, and we can agree to disagree on that.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Rowells
Unknown Soldiers Fidelas Constans
1680
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Posted - 2014.11.16 03:13:28 -
[257] - Quote
Just tried it on test server, and its a helluva lot of fun.
One thing, there needs to be a new camera feature to lock it behind the ship, and in its current relevant position. Kinda hard to navigate using different axis and visuals. |

Kyoko Sakoda
Sakoda Security Services
165
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Posted - 2014.11.16 04:15:16 -
[258] - Quote
+1 for the Riker Maneuver reference. :D |

Rain6637
GoonWaffe Goonswarm Federation
24881
|
Posted - 2014.11.16 05:45:42 -
[259] - Quote
Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Cutter John
The Valiant Vanguard The Volition Cult
4
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Posted - 2014.11.16 05:55:33 -
[260] - Quote
Yes, a thousand times over, yes. I'm surprised it has taken this long to get put in. |
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Mini D'Matar
Mob Squad
0
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Posted - 2014.11.16 09:58:56 -
[261] - Quote
Well I never, We needs a camera lock over the nose/front of the ship.
You would be very surprised at how immersive feeling like a pilot can be to existing and new players. I always thought a front facing camera without the ship in view would always be a good idea even without manual control. |

Samuel Wess
Stain Police Happy Cartel
74
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Posted - 2014.11.16 13:09:33 -
[262] - Quote
This is probably interesting for PVE. As far as i know in PVP mode, tactical overview and zooming out are the only way to play beside 1v1s. We have limited options for the most important maneuvers like orbit, keep at range and align commands, piloting a ship, managing range and speed is something that only a few can do it. Thats why the need to anchor on somebody cause most of the people have no idea where they are in space and what direction should they fly to. Would like to see improvements in the future in on grid positioning mechanics, range control and lock and module activation mechanics thats its rudimentary.
Walk into the club like "What up? I got a big cockpit!"
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Ben Ishikela
Black Fox Marauders Spaceship Bebop
7
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Posted - 2014.11.16 13:23:32 -
[263] - Quote
+2 if proper chase cam. +1 if no proper chase cam.
Schrodinger's Hot Dropper
Ice for Wormholes
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Lashara Ambramotte
Southern Cross Empire Flying Dangerous
1
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Posted - 2014.11.16 16:05:44 -
[264] - Quote
What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles. |

Vila eNorvic
51
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Posted - 2014.11.16 17:48:24 -
[265] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down. Still no loops or rolls then? Pity.
I spent a fair few of my first hours in EVE flying around my starter station in my rookie ship experimenting with manual control and trying to do loops and, particularly, rolls.
(Yes, I paid attention to the tutorial and knew how to fly manually within the first -+ hour of play and never for one moment imagined that I would be able to do it any other way.)
I don't understand all the references in this thread like "at last we can fly manually" GÇô we have always been able to do that, we are just getting an alternative, more cumbersome and less accurate, way to do it.
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Rain6637
GoonWaffe Goonswarm Federation
24986
|
Posted - 2014.11.16 18:02:22 -
[266] - Quote
Lashara Ambramotte wrote:What I would like to see for manual control is the possible utilization of joystick control, with the assignment of additional, configuragle buttons for various functions such as AB, MWD, guns, and missles. u don't want a joystick. it would be covered with buttons to be functional enough to replace your hand. your not-mouse hand. you still need the mouse for selecting around the client and things. at the least, you'd need a cycle-targets shortcut to make a joystick work. unless you're just out sightseeing, and there's nothing wrong with that, it's just not functional enough for full gameplay.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Saisin
State War Academy Caldari State
193
|
Posted - 2014.11.16 19:29:15 -
[267] - Quote
Rain6637 wrote:Saisin, all I'd have to do is approach myself and manually pilot a conga line from the lead ship. Absolutely, and tis is fine, as it is not optimal flying for all the ships involved... It is like the current anchoring used in fleet fights. This tactic is designed as a conga line of sort to help pilots that do not know how to fly their ship and are only there to add body count and DPS. When the conga line leader is killed , in a fleet with humans, at least, re-anchoring is fairly easy to do. For an IsBoxer, not so much...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|

Jon Dekker
Dekker Corporation
10
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Posted - 2014.11.16 21:37:08 -
[268] - Quote
Mharius Skjem wrote:Jon Dekker wrote:Altirius Saldiaro wrote:This needs a camera view that locks in behind our ship. YES! Guys, you are commanding a star ship, not flying a fighter plane. Have you seen how slow the client is to react to a right click in space? Using the keyboard won't be any quicker. I think you are all expecting too much from this new feature.
So don't switch to the POV camera? Even without keyboard movement I've been wanting a camera that is fixed to the ship for quite a while. Think about how in space there is no "up" or "down" yet in EVE everything is sort of locked to a single plane. Attaching a POV camera behind the ship would do quite a bit to change that perception, and give people a sense of being in space, going upside down, rolling with the ship, going down or up, etc. It's just cool.
I would like to see an overhaul of EVE's camera system anyways, so that you can zoom into an object and float around it as if tethered to the surface of the ship, not just swiveling around a center axis point. It would initially be a POV camera behind the ship at a certain distance, and then if you modified it or panned around you could reset back to POV position.
I'm sort of assuming it would work like Grand Theft Auto's camera modes, that can be switched between: Fixed, POV, & Cinematic
Cinematic would make long flights much more enjoyable I think.
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Mina Sebiestar
Mactabilis Simplex Cursus
758
|
Posted - 2014.11.16 23:56:03 -
[269] - Quote
Down W Up S
You may continue. |

Quinn Oron
Apraxia
42
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Posted - 2014.11.17 06:23:43 -
[270] - Quote
I feel like I'm missing something totally obvious, but I can't get this to work on Sisi.
6-C says you have to bind the keys for this to work, but they are already configured in my client to WASD. I've even tried unbinding and rebinding to the arrow keys but still nothing. What am I missing? |
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