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Witch Doctor
Contraband Inc. Mercenary Coalition
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Posted - 2006.08.31 17:01:00 -
[61]
Threads like these make me wish for a "Dead Horses" sticky with all of the topics that have been beaten to death, resurrected, then beaten to death again in the last 3 years. This would be the top of the list.
1. Instas/Warp to 0 km 2. Get rid of the T2 lottery 3. Kill the macro miners 4. HACs are too expensive 5. Lag sucks - get more servers 6. Nerf/boost Amarr/Caldari/Gallente/Minmatar/Jove 7. Get rid of escrow scams 8. Bounties are useless 9. Nerf high-sec suicide ganks 10. Let me change skills out of game
Any posts on these topics should be locked for indirect necromancy. I know folks mean well, and I am certainly sympathetic to both sides' concerns, but anything that can be said has been said, and we're still where we are today. So learn to live with it and just trust that CCP will get to it when they feel like it.
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Syris Anu
Evolutionary Pressure
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Posted - 2006.08.31 17:04:00 -
[62]
Originally by: Khabok
Very informed post.
Everyone would do well to go back and read Khabok's post - he is eloquently stating the case of why no instas will improve the game.
FYI - some people may have been thinking that I am referring to scan probes in terms of scanner and discounting that as beeing too onerous (which I agree with, scanner probes are currently very difficult to use, but let's see what comes in Kali before getting hot over that). I am not. You have a scanner onboard that can instantly tell you if the gate ahead is camped (on the warp in side).
It's quite easy and if you don't know how to do it, you really shouldn't be in low sec, much less 0.0 as I consider it an essential survival tool. The visual space that you see around your ship and appears in overview is just a tiny microcosm of the surrounding space that your ship can see - your sensors can resolve things up to approximately 4.3 million times further out.
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Nanobotter Mk2
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Posted - 2006.08.31 18:26:00 -
[63]
"The OP is giving a thinly veiled rant to something he doesn't like in game...& is trying to use his perceived view of public opinion against CCP.
To the OP.....I say suck it up. CCP isn't nerfing bookmarks, they're not just letting people sit in stn copying thousands bookmarks for hours on end which slows things down. But you didn't want to add that did you? Perhaps it a way of getting rid of bookmark sales. Then again, large scale engagements...some turd decides to lag out the opponents by copying bookmarks! Oh noes! I can't make them crash or lag out so we can kill them easy anymore! OMG CCP is EVIL!!! I want to have my exploits!"
Don;t know why people like you just don;t get it. There is nothing for the OP to suck up, he has 31k bookmarks he already warps to 0km everywhere he goes, he is pushing to remove or limit bookmarks clearly he isn;t saying I want to have my bookmarks!
PS even worse is people who claim bookmarks are somekind of game exploit lol. They are the furthest thing from a game exploit of any type. They are being used EXACTLY as designed, to allow you to warp to a preset destination, to make travel much mroe convenient. You used to be able to WARP 2.5km to a gate anyways which is why this is REALLY stupid.
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Drusan
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Posted - 2006.08.31 19:30:00 -
[64]
Edited by: Drusan on 31/08/2006 19:30:37 Is it just me or do people avoid the beleaguring obvious point when they start commenting on ship speed as a justification for insta's?
I admit i'm wholeheartedly in the 'pitch them' camp, as they to me seem an abuse of a convenience mechanic (i.e. marking a place i have been to return there later) into a game altering speed advantage.
Bookmarks I have little doubt were intended to be quality of life improvments to save us headaches in finding frequently travelled too places, very much like bookmarks for websites.
Using them to circumvent the game balance characteristics of a given ship is tantamount to exploitive. Fast small ships advantage is... you guessed it, that they are small and fast. Those giant lumbering behemoths with massive combat input and output or cargo are, again you guessed it, intended to lumber as that is their disadvantage.
Big slow ships are supposed to be slow.
Kind of the point, isn't it?
I agree that can feel extra tedious on these super long runs in various ways, but hey, wasn't that the point of Jump drives to span systems in a blink (perhaps freighters and transports need jump drives...)?
Why do we argue that it's a good thing that we bypass the entirety of a game limit because we feel like it? Isn't it at all sensible to conclude that gate camping in part is not being aggressively redressed as an undesirable aspect of travel because we already break the inherent limiter we are supposed to be facing to keep us in check a bit, that of our ship travel speeds?
I'm not for one moment going to say I'm correct in this interpretation, but it seems to me the questions should be asked more often and don't appear to be in the many threads that exist on the topic.
Drusan
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Arkanor
Gallente The Scope
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Posted - 2006.08.31 19:33:00 -
[65]
/SIGNED IN TRIPLICATE
Reduce warp-travel speeds if you really want the universe to be slow, but let us warp to 0 (bubbles excluded ofc.)
Originally by: Ghosthowl WoW = hardcore paladins smashin dat face.
Originally by: HippoKing I just cried, you know that?
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 19:44:00 -
[66]
Rells, well, I don't see that the war bubble is so complex. But yea, if it would delay the 0km fix..push it back a few weeks. We can survive with a few weeks of difficulty catching in Empire.
And people calling you a carebear are...amusing. I'd call you a lot of things, but not a carebear.
Syris Anu, "currently happens on the wrong side of the gate because of instas". Cite? PS, your method won't work, they'll have seen the jump flare and they can put a ceptor on the other side to catch and kill you.
Your agenda is transparent, as are the rest of the [23] who want to nerf the game.
Infinity Ziona, and 0km warps fix instas. You're equating "fix" to remove, and these threads clearly indicate otherwise.
"mass, speed and low slot count is supposed to be a factor in a ships class during travel but at the moment is being completely bypassed by instas jumps."
Absolutely and totally UNTRUE. You've heard this before, I know - and it remains true. Agility (which IS tied to opportunity cost of lowslots and mass) means that instas do NOT grossly distort travel speed ratios except for freighters.
Malthros Zenobia,
"Accept that CCP never wanted 'instas' and that they will find a way to remove them and have the game mean something"
Three completely disconnected statements.
Further, when are you quitting? Because that's rpecisely what you're doing. Your hand is the one you're asking to be held. I'm proposing an equivalent for todays situation, you're asking for the radical welfare change to your viewpoint.
Nanobotter Mk2, no, they're nerfing newer pilots. It's no less than a direct attack on them. If the node is overloaded, prevent copying there entirely. Thus your complaint is gone - and your true agenda, to prevent any competition from newer players in supporting this nerf is clearly revealed.
//Maya |

Zirator
Times of Ancar R i s e
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Posted - 2006.08.31 19:51:00 -
[67]
I can only hope that CCP implements a true fix, at the same time of before they remove G-G bm's completely/
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Verus Potestas
Caldari Fiat Mort
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Posted - 2006.08.31 19:53:00 -
[68]
Not a great system, but tonnes better than the current one. If a good alternative can't be found (and no-one I have seen has come up with one I am totally happy with), this is well worth implementing.
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lofty29
Gallente Tolarri Conglomerate
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Posted - 2006.08.31 19:59:00 -
[69]
Originally by: Rells Now there will be a small, very small, percent that disagree with me but who would you rather **** off? WOuld you rather have a huge majority of the player base mad at you or a few empire pirates that lack creativity, imagination and numbers.
Maybe its the huge majority of the player base who lack creativity, imagination or numbers to avoid / fight back against pirate camps? TBH, just delete instas and thats that. Theyre pointless bits of crap. Just fly carefully. I've got on total 23 instas, all but 1 are to stations, and I've only 1 ship to a pirate camp in the past 6 months.  ---------------------------
Originally by: inSpirAcy Just like a tumour, the Brutix grows on you. 
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BlackMoon Thrawn
Minmatar the Organ Grinder and Company Ascendant Frontier
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Posted - 2006.08.31 20:10:00 -
[70]
Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
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Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 20:12:00 -
[71]
Mayby, lofty.
But on the balance of probabilities, the small, over-forum-reprisented and very vocal griefPKs.... are the issue, not the majority.
Yes, yes, you can operate as a hunter without them at least in theory. (In practice it tends to go bad). Anything else? It's better economically to stay in lowsec.
//Maya |

Rells
Caldari Agony Unleashed
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Posted - 2006.08.31 22:33:00 -
[72]
Originally by: Mecinia Lua
Make Warp to 0 km a reality. It would take little coding. Then remove all bookmarks within 500km of any station or stargate. This would still leave the miners with their BMs for asteroid fields, as well as rat hunters that use them, thus not having a great effect on the game economy. This is a solution that would require minimal effort in coding, and one that would reap the best reward.
Id rather they not spontaneously remove them within 500km of gate or station because I have a couple hundred of near-gate bookmarks that are not instas. These are called tactical bookmarks. They comprise a vanishingly small percent of instas. However, as long as I could remake my tacticals I would live with them being blasted.
-- Rells
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.08.31 22:35:00 -
[73]
Originally by: Rafein Meh, as long as bubbles get a drastic boost, I'm all for it.
A Bubble should be buffed to not have to be in flight line, int the asame grid. It pull any target that exits warp 125 and 250 Km respectivly, from it.
As for Empire, they should only ever pull war targets, much like towers can. And Sentries should not kill them ever, so they can be used freely in .4 and down.
Bubbles are quite strong enough. They dont need to be an instakill. Warping above a bubble is a tactical trick that balances out the bubbles because it makes them possible to avoid. If your proposal were granted the only way to break a bubble camp would be a head on collision with massive force. Right now there are more subtle ways to do it.
Isnt it time you learned how to fight back? |

Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 22:39:00 -
[74]
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
//Maya |

Maya Rkell
Forsaken Empire
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Posted - 2006.08.31 22:41:00 -
[75]
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
Drusan, its a moot point. Instas don't grossly distory travel time ratios...except for freighters.
//Maya |

Rells
Caldari Agony Unleashed
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Posted - 2006.08.31 22:58:00 -
[76]
Originally by: lofty29
Originally by: Rells Now there will be a small, very small, percent that disagree with me but who would you rather **** off? WOuld you rather have a huge majority of the player base mad at you or a few empire pirates that lack creativity, imagination and numbers.
Maybe its the huge majority of the player base who lack creativity, imagination or numbers to avoid / fight back against pirate camps? TBH, just delete instas and thats that. Theyre pointless bits of crap. Just fly carefully. I've got on total 23 instas, all but 1 are to stations, and I've only 1 ship to a pirate camp in the past 6 months. 
Sniping from 100km using an alt to pick up the loot while remaining aligned and stabbed is not exactly dangerous. I have lost lots of ships in the last 6 months but then I take chances, fly in 0.0 where it is dangerous and do crazy fun things. Nerfing the whole game so you can get easy snipe kills is not very intelligent for CCP who would see a rash of cancellations.
If you want to stop someone warping to the gate, get a bubble and go stop them. Get an interdictor and go stop them. Nerfing travel for the 1% of the time the gate is camped or to preserve Jita suicide ganking is not worth it in my opinion.
@Maya>
A corpmate had a great idea ... deploable warp disruption mini-towers that can be configured for standings as well as war status and security status. That should solve your valid issue and with minimal recoding and prevent horid graphics lag from overlapping faction bubbles in empire.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.08.31 23:02:00 -
[77]
Originally by: Maya Rkell
Originally by: BlackMoon Thrawn Make it module based. Give it an extremly unpleasant penalty to fit on combat ships(do the same for wcs while you are at it). Give players 2 weeks to delete all but 100 bms then delete all but 100 bm's on all characters. done.
Yes, done. Done in 0.0 for everyone except the big 3 alliances.
Drusan, its a moot point. Instas don't grossly distory travel time ratios...except for freighters.
Very true. The mass of a freighter and BS and so on affect how the ship gets into warp and that is important. It is much easier to lock down a BS than an interceptor without a bubble as it should be.
What these naysayers seem to leave out Maya is that the game IS balanced for speed. Have you ever heard a freighter pilot do anything other than whine about how slow he is WITH instas? Totally removing instas would totally ***** the balance in a very nasty way. The game is balanced as is and the only people suffering are those too new or too silly to use instas.
Can you immagine flying 0.0 without instas? The idea that anyone could even consider that is amazing. That is what makes me wonder if most of the naysayers are empire bound.
Isnt it time you learned how to fight back? |

Infinity Ziona
Sebiestor tribe
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Posted - 2006.08.31 23:39:00 -
[78]
Like Oveur stated in his post, he doesnt really care about speed, he cares about the vulnerability afforded by instas.
Its true that if instas were removed, people would have to adjust accordingly since they have seriously screwed the game up in terms of disabling normal combat. They were also responsible for the implementation of bubbles, interdictors etc which probably wouldnt have even needed to have been put into the game.
Things you will need to do if instas were removed:
- Protect and claim smaller areas of space - Be prepared for more combat (more wins and more losses) - Use frig scouts / covert ops insta for fleets to move fast (see you still have instas) - Accept that during war or while in low sec / 0.0 that you shouldnt be flying an unescorted hauler, BS (yes they are weak compared to a smaller faster ship when travelling) or other weak or easily kill ship.
Click Me
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Auldare
S.A.S
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Posted - 2006.08.31 23:46:00 -
[79]
Instas should never have gotten to stage they are in now. CCP should have nipped it in the bud when it became known to them.
People have gotten used to zipping around making eve small, markets mean little etc etc. Eve is too small with instas.
I could rant on and on about the loss of tactical viability of different ship classes. But to sum it up, nothing in eve should be easy.
================================================
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.01 02:44:00 -
[80]
Edited by: Rells on 01/09/2006 02:44:35 The history is irrelevant and Instas are balanced now. The result of removing instas without replacing them with something else would be a MASSIVE drop in subscribers as it suddenly takes you 4 hours to fly an industrial 20 jumps. You can say use scouts and covops all you want but then those pilots are massivley exposed.
To move in 0.0 without instas you would need to do the following. Jump in and warp to safe spot. Send an interceptor to another sage spot short of the other gate. Then have that interceptor scan the gate and then warp to that gate. He would then crawl away from the gate being MASSIVELY exposed to instant death by anyone warping in. If he gets to the spot you would bring your whole fleet up to the gate by warping to him. Result .. 2 hours to fly 20 jumps and LOTS of cancelled accounts.
In high sec instas are a convenience and needed to escape suicide ganking. In lowsec they are needed to avoid gate sniping pirates sitting at 200km stabbed and aligned (translation, unkillable). In 0.0 not having instas is just pure SUICIDE. Dont believe it? Fly through Syndicate without them and you will get an education. Even with a scout, try it. Your scout will be massively ****ed for losing his inty. If you do manage to fly from Harroule to Conomette and back in prime time without instas it will take you three to four hours.
Whether you like them or not it would be business SUICIDE to remove them.
Isnt it time you learned how to fight back? |

Michael McNeil
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Posted - 2006.09.01 03:41:00 -
[81]
Removing Instas for gets would results in cancelations unless relplaced with an equavlent jump ability. as stated just before this replay. travel would be too long for freighters, and huallers. as for reality um jump gates would bring you to your location you want to go to with only one gate. so a replacement could be do away with the jump system and have a menu for gate a heading to gate b. so you choose out of the many systems in this game what gate you want to go to. then i would say you can do away with the instas. becuase it would be only 4min to move the ships to the gate. only down side is you could have massive lag, and or confuesed ppl trying to learn the new gate system. so this wouldnt work as well because you would have to do MASSIVE reengenaring of the game.
so in closing i would say, the skill at maxed brings you to 10km of the gate, then the mods bring you 8km to the gate. you have the jump range at the crueently 2,500m and this leaves you with 5,500 km to kill a person in, leaves room for danger, leaves room for you to turn on a bubble, which you could turn the speed on the activation of the bubbles, and creat a new bubble that increase's ships mass by 5000% which slows them down eminslly making the 5,500km more like 15km. all of these add more needs of skills, yes i ahve them too. but it solves both issues i think if not well cant make everyone happy. truthfly i like the current system. when in a gank squade i you can kill 80-90% of what you seek with the right stratagy, and as the prey, you can advoid 10-20% of the time if you use stratagy. no system should be all incompasing.
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rodgerd
Gallente Center for Advanced Studies
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Posted - 2006.09.01 03:47:00 -
[82]
Originally by: Crumplecorn
Long travel times hurt Eve
No, short travel times hurt Eve, because they facilitate the Yulais, the Ours, Rens, and Jitas. You will never get away from hyper-populated, bogged-down Empire systems so long as it's convenient to load up freighter alts with 0.0 loot and haul them into the market systems.
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Clementina
God's of Eve
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Posted - 2006.09.01 03:59:00 -
[83]
Originally by: rodgerd
Originally by: Crumplecorn
Long travel times hurt Eve
No, short travel times hurt Eve, because they facilitate the Yulais, the Ours, Rens, and Jitas. You will never get away from hyper-populated, bogged-down Empire systems so long as it's convenient to load up freighter alts with 0.0 loot and haul them into the market systems.
No that's a myth. Hubs are created by economic activity, not instas. Level 4 agent runners ensure that Rens, Oursaulat, and Jita remain hubs. Removing instas simply means that travel will take longer from 0.0 to the hubs.
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Kerfira
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Posted - 2006.09.01 04:23:00 -
[84]
Originally by: Syris Anu
Originally by: Khabok
Very informed post.
Everyone would do well to go back and read Khabok's post - he is eloquently stating the case of why no instas will improve the game.
Nope, he most definitely fails to do that!!!!! Why? Because he COMPLETELY ignores the primary reason most people use instas, and that is to reduce travel time. The increased security is incidental to this for most people, but welcome.
Also, you want to INCREASE the danger of 0.0??? At the moment, maybe 10% max. of EVE's inhabitants are in 0.0 (look at the map). Isn't it CCP's intention to get more people out there? Increasing the danger (to 'certain death' level as Khabok suggests) is not going to do that. It's just going to leave 0.0 completely in alliance hands with no possible chance of change; no PvP, no hunting intruders, no fleet battles, just endless boring mining/npc'ing/'plex running. |

Grey Area
Caldari
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Posted - 2006.09.01 04:41:00 -
[85]
Originally by: SamtheDog Hmm....so you remove nearly 99% of combat found this way while travelling.
I dispute this obviously made up statistic. Anyone travelling regularly in dangerous space will obtain bookmarks. Whole region sets sell for about 20 million, which even the weakest noob can make in a month. So who is dying to all these gate camps? THe only conclusion is...noobs and morons. THe noobs should be given a bit more freedom anyway (and will likely end up dead as they continue to push their luck). The morons will continue to die anyway, through not fitting WCS and various other mistakes.
So...
/signed
(but Rells, I haveta say, it ain't the most original idea...been at least four threads on this topic in various forums) --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Grey Area
Caldari
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Posted - 2006.09.01 04:44:00 -
[86]
Originally by: Nanobotter Mk2 You used to be able to WARP 2.5km to a gate anyways which is why this is REALLY stupid.
I've been playing since May 18th 2003...it has always been 15km for me. EIther you played in Beta, or you are mistaken. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Auraurious
Celtic Anarchy Black Reign Syndicate
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Posted - 2006.09.01 04:48:00 -
[87]
I certainly do agree that instas need to be change, but one thing I find lacking in a lot of solutions is the ability to catch someone your chasing.
Right now, to catch someone, you must either already be along their route, or they must be considerably slower into warp than you are. The only really viable solution for chasing anything cruiser size or smaller (bigger if nanofibers are involved) is a sensor boosted inty with a 20km scram. Even these are imo too counterable, a single stab can defeat this setup. Also with instas, it can take 10 jumps to actually catch up with what you are chasing, which I find is way to long, and makes it too easy to get away simply by changing your route or taking a small detour in a 3+ gate system.
One thing I would like to see in the insta solution would be some (counterable) way of chasing that is effective without being unbalancing.
One idea I had was messing around with decreasing the time it takes to enter/leave warp, thus increasing the importance of warp speed. This would however have to be heavily balanced in such a way that the person getting chased still had considerable opportunity to evade being chased. _____________________________________________
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Lo3d3R
Implant Liberation Front
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Posted - 2006.09.01 06:05:00 -
[88]
Edited by: Lo3d3R on 01/09/2006 06:13:03
Oh what a great idea, removing insta's by giving everyone a whole free map set of insta's, lowering the jump to range wil ruin every pirates gameplay (and every other pvp-minded player for that matter), i doubt there be any left... well maybe some hardcore belt only pirates but for that part of the pirate profession you almost need to be some sort of masochist, as there are not allot of peoples in the belts.
Rells you state your point like a true carebear wich is fine by me, only breaking the game by giving everyone a free bookmark set because you (or your fans ) can't pass a blockade or travel afk in your hauler is quit silly to me.
Pirates are a part of the game if there is not going be room for this in the future the game will end up beeing a combination of a npc grinding factory and blobwars 'pvp' in 0.0 with a touch of empire wars, the spice is gone. (yes also for you temporary pirates that just want to shoot that hauler in 0.3 because you can and have enough sec-status anyway, you know who you are )
So in my not totally objective this would be a very bad insta fix, the word insane and gamebreaking keep coming to mind in a future where you can't chase, or catch anyone at a gate or station. Even a compromise like lowering the 'jump to' range isnt an option the 12 ~ 16 km (about) wasnt chosen because they were such pretty numbers, they did it for a reason i hope CCP remembers this themselves also, lowering it is also a bad idea... sure you could chase someone but hey not much use anymore as you jump at 2.500 meters from a gate allready !!! (make gates as stations... 200 m jumprange \0/ ftw <3)
ahoy
___________________
Eating Chopped Bear:  |

Infinity Ziona
Sebiestor tribe
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Posted - 2006.09.01 06:09:00 -
[89]
The argument that less people will go to 0.0 is not entirely factual. At the moment the main place of killing is the chokepoint which is frequently bubbled so instas are already disabled in those situations.
Once you get out of the chokepoints you come to the alliance space which is generally populated.
Then there are the systems that nobody seems to use, many jumps away from stations but which are patrolled occasionally Because Its Easy to Travel with Instas. Take away the ability to move fast and these places are less patrolled and more available to other people. So more people would be able to go in and use them.
Deep space is called deep space for a reason.
And let me say this again ->
YOU CHOOSE to travel to far off places, you are not forced to travel. Technically you could stay in your home system and get rich without ever making a single jump.
If you want PvP then you have chokepoints, 1 or 2 jumps from Empire to PvP. Very little travelling.
If you want to mine high end ores then mine the damn ores near your POS which CCP have given you to do that very thing.
Want to travel fast then train for a carrier and jump drive and your set.
There are solutions to every single whine about the removal of instas in the thread but your all too lazy or stupid to acknowledge them.
Click Me
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Kerfira
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Posted - 2006.09.01 06:20:00 -
[90]
Edited by: Kerfira on 01/09/2006 06:21:50
Originally by: Infinity Ziona And let me say this again ->
YOU CHOOSE to travel to far off places, you are not forced to travel. Technically you could stay in your home system and get rich without ever making a single jump.
If you want PvP then you have chokepoints, 1 or 2 jumps from Empire to PvP. Very little travelling.
If you want to mine high end ores then mine the damn ores near your POS which CCP have given you to do that very thing.
Want to travel fast then train for a carrier and jump drive and your set.
There are solutions to every single whine about the removal of instas in the thread but your all too lazy or stupid to acknowledge them.
This just made me laugh, since it means that only the elite will be able to do this. The average player (which in CCP's own words is 7 months old when he leaves EVE), will never do any of this. These are the majority of people, casual players, bringing in the money to make the game. Shut them out, and no EVE... For this game to continue to exist, CCP has to cater to everyone, but MOSTLY the casual player, not the elite. Simple financial reality.
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