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DeTox MinRohim
Minmatar
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Posted - 2006.09.08 11:28:00 -
[151]
Edited by: DeTox MinRohim on 08/09/2006 11:30:43
Originally by: Cookie
... like, your 'warp-to-gate' accuracy increases the more often you use that gate (or to make it easier to calc, just the system) .. and decreases when you haven't visited that system for a while.
No chance to ever see this in my opinion. Uncodable... in some way. It would kind of be like having a specific skill that can go up and down..... and for every system of the Eveverse.
Imagine the nuts warping in and out to have a 0m accuracy on a particular gate... 
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

Cookie
Snakeoil Industries Ltd.
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Posted - 2006.09.08 11:36:00 -
[152]
nah, shouldn't be very much work. Just get this 'Systems i've visited' to work like it should, set filter for like .. last 14 days or so, 15km minus #of visits = warp distance to gate.
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Spanker
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Posted - 2006.09.08 11:45:00 -
[153]
Edited by: Spanker on 08/09/2006 11:45:44
Haven't read the entire thread, nor am I going to. Too long. But.
Say you remove instas and put in a warp to 0m feature on gates. That would mean everyone always warps to 0m. That, in turn, would mean that all gatecamps would use bubbles. That would mean everyone would die at a gatecamp since there's no getting away from it. And people would complain even more than they do now 
- Shpank |

DeTox MinRohim
Minmatar
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Posted - 2006.09.08 11:49:00 -
[154]
Originally by: Cookie nah, shouldn't be very much work. Just get this 'Systems i've visited' to work like it should, set filter for like .. last 14 days or so, 15km minus #of visits = warp distance to gate.
You probably don't see it as "too much work"... the devs might have a different opinion. 
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

DeTox MinRohim
Minmatar
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Posted - 2006.09.08 11:52:00 -
[155]
Originally by: Spanker And people would complain even more than they do now 
One of the best reason to find a way to manage the BMs efficiently instead of changing the gameplay mechanics too much.
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

Semkhet
The Priory
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Posted - 2006.09.08 12:00:00 -
[156]
Originally by: DeTox MinRohim
Originally by: Rells
Originally by: DeTox MinRohim
The big load is client-side, the server will only be there to verify the authenticity or on the BM creation part (The server creates the BM and send the copy to the client - not the other way around).
To authenticate the BM, the server would need to store as much data as it does now and you are in the same boat. Warping at 0km removes the NEED for instajump bms.
As you put it for another poster and although I would not want to offend you, you don't seem to have much more clue on some part of the concept.
The server is already storing the data and can handle it. The proof being that although having problems doing so at the moment, it IS handling it. Being a MySQL DBA myself and having a few table with a few million lines, I kind of have a clue of this: Loading one line in this table will always be faster than loading 1000 lines and so on. (if the table is rightly indexed of course) Faster sending the data back anyway as there is less data to send back.
Take example in Jita: 14 stations - 8 gates = (for the worst: Stations, Stations2Gates, G2G) = 182. (For those who are wondering: (8x7)+(14x8)+14)
You come into the system via the New Caldari jump gate. The server must do a WHERE Jita and sends back to your client all the lines corresponding to you People and places to green color all your BMs that are in Jita...... THAT is a real problem.
Having this particular check client-side makes the server completly free of that. The server sits there waiting so no process hoag when the 10000 people/hour/jumps in the system.
The server is also free not only from loading the concerned BMs but also sending you the information when you enter the system. Less lag as less packets sended. Reminder : For less hacking paranoia, the BMs client side doesn't need the store the coordinates... only the BM name, id, and system/constellation/region IDs (or names - The note can stay server-side as you only see it if you edit the BM).
When you click "Warp to X"... you send the same information to server to load that ONE particular line... etc...
In conclusion, the server will always be less process hoaged by checking the authenticity of ONE BM you click and sending the warp command than sending the warp command and ALSO sending your greens wich it does for every systems you enter in... and for every people entering the system.
You are absolutely correct. Unfortunately, the posters who enjoy a professional background in MySQL DB design/programmin/management and are fond of the intricacies of data flows and communication protocols are a minority.
Focusing on a pure technical perspective (thereof making abstraction of the intended game design), the problem of instas is conceptual and suffers a fundamental flaw: despite being perfectly viable and reliable to implement programmatically instas client-side, CCP choosed the server-side way. With the consequences we all know.
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DeTox MinRohim
Minmatar
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Posted - 2006.09.08 12:53:00 -
[157]
Thanks Semkhet... Although I didn't read all threads in the forum about this subject (kind of stuffed with all the rants going around), I was beginning to wonder...
This solution is so... well... logic to me. And the only one that doesn't touch the gameplay (or any related function player-side) and is probably relativly not a too big hassle to introduce in a patch.
I admit I'm in awe in front of the strange stillness of CCP about this since it has been like this for what... years now ?
Anyway... I gave a solution (that wasn't very new anyway). Suggestion is made.
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

Hohenheim OfLight
The MadKas Alliance Vanu Space Command
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Posted - 2006.09.08 20:05:00 -
[158]
warp to 0 4tw ----------------------------------------------
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Justadude
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Posted - 2006.09.08 21:19:00 -
[159]
Originally by: Jim McGregor Edited by: Jim McGregor on 31/08/2006 06:19:38
Originally by: Infinity Ziona
Additionally important, as has been stated numerous times by players, devs and myself, is the issue of vulnerability. The mass, speed and low slot count is supposed to be a factor in a ships class during travel but at the moment is being completely bypassed by instas jumps.
It was flagged as being THE PRIMARY issue relating to instas by Oveur. Not the DB. Refocus your attention on vulnerability and leave the lag and hardware to the people who can actually do something about it and who have a clue.
If they remove bookmarks just to make people slow as turtles when travelling, then I believe alot of people actually WILL quit. Im not saying its right, but people have gotten so used to instas that a replacement basicly needs to do the same thing.
Alot of people simply dont have time to spend 3 minutes per system when travelling. And equipping MWD's etc might work sometimes, but what if you cant dock and switch gear at your destination, before fighting?
I'm sorry, but if you dont have 3 minutes to spend .. this isnt the casual gamers paradise that some games are. Its supposed to be challenging and time consuming. If you want the fast track, I think theres a game that caters to the casual players who have no time to play... damn what is the name of it... I know it has hard core paladins smashin dat face...
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tookar
Amarr Krookid
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Posted - 2006.09.08 22:02:00 -
[160]
Edited by: tookar on 08/09/2006 22:03:21 It seems simple to me just remove the damn things and allow people to have 100 bm each . This is enough for any reasonable 0.0 resident . It would also stop bs fleets roaming the galaxy as fast as an interceptor . People should ONLY have strategic bm in their own space in 0.0 unless sacrificing mobility in their own space to have some bm space for enemy space .more static borders with more realistic outcomes in wars between vastly different numbers of players where there SHOULD be one clear winner but due to these game mechanics never will be!
Should 600 pilots no matter how skilled be able to resist 10000 pilots? Its ridiculous . Even the 300 spartans vs 4 million persians was really 5000 greeks vs maybe 100000 persians in a small pass .
The reason 0.0 combat is so stale is that no fights happen that are not just ganks as any force that is one half the size flees and fights just small ganks hopefully the removal of local and instas would make this game even more fun than it is .
PS . All you guys who want warp to 0.0 you do realise that EVERYONE will be travelling just as slow so maybe just maybe you wont have top jump 15 jumps to sell your stuff anyway .
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.08 23:00:00 -
[161]
Originally by: Spanker Edited by: Spanker on 08/09/2006 11:45:44
Haven't read the entire thread, nor am I going to. Too long. But.
Say you remove instas and put in a warp to 0m feature on gates. That would mean everyone always warps to 0m. That, in turn, would mean that all gatecamps would use bubbles. That would mean everyone would die at a gatecamp since there's no getting away from it. And people would complain even more than they do now 
Bubbles can only be used in 0;.0 and they are already used frequently. That being said, the vast majority of pvp in 0.0 happens on exit to gates, not entrances. This is despite the fact that virtually everyone in 0.0 can already warp to 0km by using instas. Allowing people to warp to 0km changes nothing in 0.0 except server load and helps those newer to an area.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.08 23:04:00 -
[162]
Originally by: tookar Edited by: tookar on 08/09/2006 22:03:21 It seems simple to me just remove the damn things and allow people to have 100 bm each . This is enough for any reasonable 0.0 resident . It would also stop bs fleets roaming the galaxy as fast as an interceptor . People should ONLY have strategic bm in their own space in 0.0 unless sacrificing mobility in their own space to have some bm space for enemy space .more static borders with more realistic outcomes in wars between vastly different numbers of players where there SHOULD be one clear winner but due to these game mechanics never will be!
Should 600 pilots no matter how skilled be able to resist 10000 pilots? Its ridiculous . Even the 300 spartans vs 4 million persians was really 5000 greeks vs maybe 100000 persians in a small pass .
The reason 0.0 combat is so stale is that no fights happen that are not just ganks as any force that is one half the size flees and fights just small ganks hopefully the removal of local and instas would make this game even more fun than it is .
PS . All you guys who want warp to 0.0 you do realise that EVERYONE will be travelling just as slow so maybe just maybe you wont have top jump 15 jumps to sell your stuff anyway .
You clearly are:
1: empire bound with no idea what happens in 0.0 or the dynamic effect this would have on 0.0 2: immensely misinformed about the nature of 0.0 pvp. 3: inexperienced enough to not understand what wapring to 15 km would do to heavies that would have to take 5 min to crawl to each gate slowly, all the time being totally sitting ducks for anyone within three jumps in a fast ship.
Isnt it time you learned how to fight back? |

Nanobotter Mk2
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Posted - 2006.09.08 23:11:00 -
[163]
"2 wrongs dont make a right. And both of the statements above are incorrect. CCP have polled the players and instas are the number ONE issue players want fixed.
Not sure where you get your 'majority' want to keep them but if its from the responses / posts on these forums I dont think the forums are a reliable and equal representation of the desires of the entire playerbase."
Ya but it also doesnt mean that everyone wants the ability to warp to 0km removed....They want the performance problems that zillions of BM create removed.
Wait infact I have no idea WTF poll your talking about that CCP did because I was'nt polled..... So I have no idea wtf you get the idea that CCP did some kinda poll and majority of the playerbase wanted the ability to warp to zero removed... 
LEt's stop kidding ourselves, people get caught on the other side of gates in EVE right now and it works just fine. We don;t need the abilty to catch people on both sides.
you know camping a gate shouldnt mean 100% certainty nooone can get past you, infact it shouldnt even mean that 50% fail to pass you.... heck a good gate camp should maybe catch 15% imho. Ships just cost to much in eve to justify losing them to a lame gatecamp where you get mobbed by 3-6 people, who lack the balls to fight a real fight.
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.08 23:41:00 -
[164]
If BMs are removed and not replaced with an alternative the lowsec sniping pirates using alts to collect the loot will have a bloody field day. Scan the gate from a safe, when there is a target on gate, warp in and kill it, warp out while alt collects loot. Having 15km warp distance pretty much acts like a bubble on every gate.
Isnt it time you learned how to fight back? |

Mhormal
Amarr Ordo Adeptus Astartes Novus Ordos Seclorum
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Posted - 2006.09.09 22:55:00 -
[165]
Edited by: Mhormal on 09/09/2006 22:56:15 I am not playing eve since very long but one thing that is really obvious : bookmarks are a chore to write , you must harass corpmates to give them to you , then waste huge amount of play time to recopy them , its slow it lag it bug , its boring , and it even cause problems to the server. That seems a terrible design flaw , it wont hurt CCP to include a warp to 0km option , well a few hundred lines of code probably , but id prefer to not have to copy any BM anymore rather than faction warfare. I really dont like that system of instas; For now EVE seems very unfriendly to begginers , low sec and 0.0 is a griefer heaven , pirates in tech 2 ships can destroy your ships in a few second , if you are a begginer or miner off course, and even if you gather friends to fight back , the only thing he has to do is to jump to safe spots until he can log off . Catching one pirate requires really too many people, theres no retaliation possible except a bubble at each gate and camping. i hope they will rework this system and not in few years , after massive subscription losses, as often seen with mmorpgs
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.10 07:41:00 -
[166]
Anotyher thing that poeple arent thinking aobut is that the only way to get RID of bookmarks would be to get rid of them alltogether, which would be destructive to other aspects of the game such as mining and tactical and safe spot bookmarks. If you prohibit making them from within 100km of the gate then you will also remove MANY MANY tactical bookmark options. The only SANE way to handle IJBMs is to make them not necessary.
Isnt it time you learned how to fight back? |
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