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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.06 22:40:00 -
[121]
Edited by: Guillame Herschel on 06/09/2006 22:42:36
Originally by: Drusan I admit i'm wholeheartedly in the 'pitch them' camp, as they to me seem an abuse of a convenience mechanic (i.e. marking a place i have been to return there later) into a game altering speed advantage.
CCP meant them to be a speed advantage. Check this.
Originally by: Player Guide Setting Bookmarks
This is what separates the advanced miners from the novices. A novice miner will bookmark the position of a good asteroid, and when returning later will spend time ap proaching it from 15km away, where his or her warp cuts out. An advanced miner will bookmark a position 15km beyond the asteroid in a line from the station that they are based out of, and thus when warping to '15km to bookmark' will appear right on top of the chosen asteroid and be able to mine immediately.
ò In order to set your bookmarks, first set a bookmark on an asteroid that is roughly in the position that you wish to mine from. Ensure that you don't have any big asteroids between it and the station that you're working out of, since it may interfere with your incoming path.
ò Warp out to the station, and back to within 15km of the bookmark. Set your camera behind your ship on the way in; it may be easier this way. Now double click your speed control (setting you to max velocity), and continue for 30km. Stop your ship and add a bookmark. Label it something sensible - like including a short identifier for the system, the belt, and the number of interesting asteroids in close proximity to the warp in point.
ò For the first few, you'll want to test them by warping back to the station, then back to the bookmark to check that they are ok. Once you've done half a dozen then you'll be confident with this process.
ò You may also wish to set a bookmark 8km beyond the station in a line from the belt. This will allow you to warp to a point where you can dock immediately instead of having to ap proach the docking perimeter. It is not strictly necessary, very useful.
ò Another quick note here: when belts are in a similar direction from the station, a single station bookmark can work for more than one belt.
Using them to save travel time is using them as they were intended to be used.
End. Of. Debate.
Unless you want to argue that miners are the only ones intended to use them this way.   -- Guile can always trump hardware -- |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.06 22:50:00 -
[122]
Originally by: Guillame Herschel
CCP meant them to be a speed advantage. Check this.
Lol that is humorous. I never knew they had it in the player guide. Try this link for a more comprehensive guide.
http://www.agony-unleashed.com/index.php?name=News&file=article&sid=2
Isnt it time you learned how to fight back? |

BoinaAzul
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Posted - 2006.09.06 23:07:00 -
[123]
Originally by: Sharcy It's so simple...
Warp-in distance = System Security rating * 20.000
0.0: 0km 0.1: 2km 0.5: 10km 1.0: 20km Eliminate the possibility to create a BM within 150km of a station or gate.
I LIKE IT! SHARCY FOR PRESIDENT!  
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TheKiller8
Caldari S.A.S
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Posted - 2006.09.06 23:17:00 -
[124]
TK's Quickfix for the Billion Bookmark Problem
1) Completely and utterly nerf the crap out of bookmark copying 2) Move all gates 1au to the right 3) Laugh
CLICK ME! CLICK ME! CLICK ME! CLICK ME! |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.06 23:21:00 -
[125]
Originally by: TheKiller8 TK's Quickfix for the Billion Bookmark Problem
1) Completely and utterly nerf the crap out of bookmark copying 2) Move all gates 1au to the right 3) Laugh
4) file for bankruptcy.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.06 23:23:00 -
[126]
Originally by: BoinaAzul
Originally by: Sharcy It's so simple...
Warp-in distance = System Security rating * 20.000
0.0: 0km 0.1: 2km 0.5: 10km 1.0: 20km Eliminate the possibility to create a BM within 150km of a station or gate.
I LIKE IT! SHARCY FOR PRESIDENT!  

for one, that is a very carebearish thing to say. I hate to tell you this but I have a positive sec status and I dont think anyone who has seen me in game would call me a carebear.
For two, some of the best pilots I know and some of the most lethal ones are neutral sec status and they would still blow you sky high in Syndicate. You would be quoted as saying "what happened??"
There are a lot of really GOOD pvp pilots out there (im not jsut talking about agony .. contraband, Xtreem, Kyguard and others come to mind) and none of them are pirates. In 0.0 the rules are different.
Isnt it time you learned how to fight back? |

eveplayer11
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Posted - 2006.09.06 23:47:00 -
[127]
anyone thought of how mutch building own warp gates would fix this? havent they spoken about new pos stuff? pos to pos warp gate or something, cant remember.. that would fix it, and it would also mean more hunting and moving around for corps/alliances mixing up the map a bit. destroy their warp gate and they need to take the long way hehe 
and for the rest not in corps/alliances should consider joining one, and even if its small it can join a bigger alliance to get "up there" and working. eve has a huge amount of player control and thats mostly why i play it, and i think the control should stay with the players.
if it all turns out to be one giant blob camp some alliances should clear it up. all wars eventualy ends, and new ones are made. when players get sick of camps they will do something about it, the tools are in the game but can players stay away from the killboards?
in EVE players have control, killboards make eve be all about 1 thing but tbh eve is more then killmails.. i hope Kali has the fix. im against instas and i hate gatecamps when it happens to me but tbh there would be less gatecamping if instas didnt exist(except the "main gates").. you cant get a new ship just like that, you cant warp around the map just like that without help from carriers/motherships or a nearby station/pos etc.. carriers and other capital ships will be so mutch more needed for clonevat bays and refitting etc.. dunno about titans but they will probably change a few things too ;) not to mention all other things the Devs might have in store for us..
i dont care for corp/alliance pvp very mutch, its all ranged blobb warfare or all about numbers, only pvp i liked have been 1o1 fights against my own type of ships or similar ship size(battleships), and its very rare to find. without instas i think my gameplay would greatly improve, while others might decrease.. but there should be aid like these warp gates things, and this game is more and should be more then just killboards and bookmarks.
think future and not the moment, eve has always been evolving and its the players that have done the most effort. i dont want players from other games crying on the forum to make things change, and the devs should not listnen to them. the focus should be the future as its always been. but things need to change to make the future better, in that sence its fine to remove/add or change things. its done all the time, only problem is that instas have become sutch a needed resource to make warfare and pirate/camp whatever. that shouldnt have happened and i blame CCP for not fixing it sooner but they might not have been thinking about it at the time(beer is bad mkey).. anyway im all for it
the devs will give us the tools to come by this in my words called "exploit" , either player built warp gates, skills or something else, i just hope its not another setup ruining module and empire needs to shrink tbh.. mm kali..
exciting times these are!
spelling ftl..
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 02:25:00 -
[128]
I dont agree with anything you say really. There is a lot of tactics and strategy to warfare in eve and if you havent experineced it that is your fault not eves.
Oh, and please post with your main.
Isnt it time you learned how to fight back? |

eveplayer11
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Posted - 2006.09.07 04:00:00 -
[129]
perhaps its my english.. to not agree that most pirates and gatecampers are out for killmails is denial, i cant see what else in my post was wrong would you like to point it out? its a pvp game and killboards are what most seem to glare at. pvp in eve is not all about combat either 
i posted my thoughts and i thought people were forgetting that new things are comming.. they want instant fixes and cant wait for content to become aviable that might be meant to fix it.
post with main.. why?
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 06:59:00 -
[130]
Originally by: eveplayer11 perhaps its my english.. to not agree that most pirates and gatecampers are out for killmails is denial, i cant see what else in my post was wrong would you like to point it out? its a pvp game and killboards are what most seem to glare at. pvp in eve is not all about combat either 
i posted my thoughts and i thought people were forgetting that new things are comming.. they want instant fixes and cant wait for content to become aviable that might be meant to fix it.
post with main.. why?
You have been living in a cave? Well... welcome back. CCP has SAID that instas are a big issue with cluster performance.
As for PvP, you sound like a non-pvper and so you arent really informed enough to comment on it. Most pvpers in 0.0 do it for the FUN.
Isnt it time you learned how to fight back? |

Dwight Hammerhead
KIA Corp
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Posted - 2006.09.07 07:33:00 -
[131]
WTF folks
Instas are killing the server, the game asit is atm is on the edge of beiing unplayable. Every1 that has to pvp has instas. Everey1 else in his right mind has them too. Not every ship can be fitted to travel fast without gimping it. Yes, insta jumps to gates DO **** the whole initial concept of the game where larger ships travel slower to gates and take more time to get somewhere. And it has been that way since the ppl started using BMs.
Introducing warp to jump range will change nothing in the current balance - ppl that have instas loose nothing, they still do the same insta jumps. Ppl that dont have BMs actually get a boost (since those are new players in the world of EVE that can only be a good thing). Low sec gate snipers get ****** a bit. Pll that copy and sell BMs get ****** (who cares). Everything in 0.0 stays the same. The game is fixed. How hard can it be really!?
The idea of specific bubbles to catch war target in empire is kinda silly. Most war targets with a common sense use BMs in empire to jump ot top of gates even now. I cantrly see how an insta warp feature will change that in a drastic way. Get instalock inties and get on the other side of gate. Less whining, more game fixing. _____________________________________________ To bad at photoshop and too poor to buy a sig |

DaveJ777
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Posted - 2006.09.07 07:54:00 -
[132]
Don't change the minimum warp distance. It is fine as it is. Then it would be far too easy to get past anti-insta warp bubbles.
The true fix would be to rewrite the way bookmarks are stored/copied. 1000 BMs should copy in 5 seconds (especially on a RamSan), not an hour. ___________________________________________ I win eve!
EVE server status: |

Xeliya
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Posted - 2006.09.07 08:21:00 -
[133]
Edited by: Xeliya on 07/09/2006 08:22:46 Edited by: Xeliya on 07/09/2006 08:21:17 IMO to solve the BM issue is to do this; 1) Add a MANUAL Warp to 0km 2) Make Corp/Alliance BM's that have group access and can't be copied. 3) Delete the current bookmarks. (Yes I know safe spots, etc will be gone but is it that hard to make them again and with corp/alliance BM's it will be even easier.)
Now you hear the argument of PVP will be ruined? Please fill me in . . .
- Your not gonna camp a gate that can be scanned if you can camp the jump in gate as suprise is the best way to win a fight. - Snipers won't get as many newbie kills, but common all these kills do is kill the game for new people. Alot of time a loss for a new person drive them bankrupt and they say screw it.
Oh one more thing, MORE PEOPLE WOULD GOTO INSECURE SPACE THUS MORE PVP. Why? Because they feel that they are safer with insta jump/dock.
If I didn't have instas I can tell you I wouldn't last much longer in eve, because of a few simple points. - They allow me to get around alot faster, and sorry I don't play a game to watch my battleship fly 15km for 2 min for 30 jumps. I takes about 1 hour to fly 30 jumps on auto pilot. 15-30min with instas, I donno about you but I have a life. - They offer protection from ganking n00bs that sit 150km+ from the gate who fit 8WCS so you donÆt have to fight if I want to fight you, yet you tell me I shouldn't be so cowardly using instas, please when you want to fight I'll fight, and you ship will burn nicely to a flash of blue.
Sorry if I come off ranty but some of you need you head smacked a few times.
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Dwight Hammerhead
KIA Corp
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Posted - 2006.09.07 08:42:00 -
[134]
/ signed _____________________________________________ Too bad at photoshop and too poor to buy a sig |

Darviaari
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Posted - 2006.09.07 09:00:00 -
[135]
I think that CCP has already few solutions and now there is the big flame between developes (similar to the forum flames).
But why not to write these ideas and make oficial voting in the game? If there will be enough responses, they can easylly choose the solution.
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Mongrove
Caldari
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Posted - 2006.09.07 09:03:00 -
[136]
/signed
0km warp FTW. The fact is travel time is toooooo long.
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DeTox MinRohim
Minmatar
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Posted - 2006.09.07 09:05:00 -
[137]
BMs (and instas) are in to stay... you can't sell a system to users that are using it for years and suddenly pull the plug on it. At least without a solid replacement.
- "But it was in the player guide..." - "Yea but we had to nerf that out too..." - "... oh... aw well....... screw you then... need to feed the baby..." (Hey you never know)
FACT REMINDER
BMs (and Instas) are a Game design problem... not a GAMEPLAY problem. Some wise sorry-a$$ bored pilot of the Eve universe found out long ago that you can minimize travel time by saving the coordinates of a position in a specific way. I say make a statue of him. Some sorry-a$$ pirates are not happy about it... create yourself a sect or do like the first one did... invent or find your own gameplay solution in-game with the tools you have. (that is an... opinion ? bof...) ------------------------
The design problem can have various fixes... (and I admit I'm surprise it was not yet fixed but... not so much either being a programmer myself... I know the drill)
One solution I personnaly like is to make the BMs client-side AND server-side. Woohoo I already see the hackers paranoid smacktalking it.
Problem is mostly lag BMs create. Well, screw the lag and make them local. The eve client loads the 31000 BMs of the player in no time.
NOW... A little change to the design is that a genuine copy must be on the server. but that will be checked later.
When someone jump into a system, his/her "People And Places" loads his/her.... (dammit, I'll use the his word) his "People and Places" loads his booomarks. No server lag since they are local. And if a player has 31000Bms to load and it's getting longer and longer to load... well... his problem.
Then, he suddenly feel the urge to warp to another gate because he knows that when he'll get on the other side... he'll be safe to go to the loo.
So he click: "Warp to Loo at 15km"
The client sends one request to server calling the server-side copy of the loo bm and the client (or the server, more process needed but less hackable) checks if the BM is genuine. If it is... warp to the loo. If it is not... do in your pod.
That way, you prevent the possible BM hacking and it will ALWAYS less hard on the server to do one request for 1 Bm and check if it is genuine... Than to load FROM the server the 31000 BMs of the OP...
The big load is client-side, the server will only be there to verify the authenticity or on the BM creation part (The server creates the BM and send the copy to the client - not the other way around).
As for the rest... linkage
Have fun ! 
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

Rinaw
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Posted - 2006.09.07 09:12:00 -
[138]
Hmm, i dont know if my idea would help the server cos it implies some data saving too but here it goes.
Theres been some proposals about "learning" a route by passing this route several times, my idea its near this one:
To be able to warp to 0 km, we will need to "learn" the gate position, how?
With an skill and time, lets say it "navigation"(i know that skill allready exist, just think about a diferent name), ie:
Do u want a 0 km warp point to the #gate# in #system# ? ok:
1- Right click on the gate and "learn gate position" 2- "Navigation" at lvl1 -> 10 minutes, navigation lvl2 -> 9 minutes.... 3- After timer, u have a 0 km warp point to that gate.
-If u want your Bms, make them, NO BM copying *(less lag!!). * Thats false, u would be able to copy your SS, Cans, Tactical Bms, but b4 that all the bms within 100km of a gate will be removed AND u wont be able to make a Bm as close as 115km of a gate (neither to a can inside this 115 km gate bubble) -If u want Bm's on hostile systems, risk it. -Sov systems should impli automatic 0 km warp to gates. -Time sink? u prefer copying bms 5 at a time? and this is much more fun!!, u will get shot!!
I hope it can be a good start.
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Felicia Stone
Eve Defence Force Ascendant Frontier
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Posted - 2006.09.07 09:53:00 -
[139]
/me Throws in her 2 isk....
1)insta BM's need to go (there is no argument to this)
2)Warp to 0... If you have to slow boat to a gate, people will leave (i'm not going to make up a percentage but I will point you to the Eve forums on MMORPG.com, the most common rant being that travelling anywhere takes to long without instas)
3)Travellers still need to be vulnerable... On the jumpin side this is not a problem, a fast locking ship or a bubble will catch most opponents. On the warp in side there needs to be better mechanisms for disrupting travel. Bubbles can work nicely but have several flaws (especially dictor bubbles) and cannot be used in empire (0.1+).
4)Just my opinion here.... It would be nice to see sovereignty having an effect on this (i.e. if you're not on the good side of the 'owner' of the space then you can't warp to 0km)
Closing: Snipers will lose the easy targets that they crave (on the warp in side)... They're probably getting nerfed anyway in terms of range and sensor boosting so instas will be the least of their worries.
Solid mechanisms need to be devised to stop travel on the warpin side (including in empire), said mechanisms cannot be I-win buttons and must be counterable to the wise pod pilot.
Warp to 0 should be implemented.
I'm glad I don't work for CCP and don't have to make this change 
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 16:49:00 -
[140]
You clearly are not experienced enough in eve to make an informed post on the topic. In the future you might want to pass up the reply button until you understand the dynamics.
Originally by: DaveJ777 Don't change the minimum warp distance. It is fine as it is. Then it would be far too easy to get past anti-insta warp bubbles.
You dont understand how bubbles work. Instas dont let you get through warp bubbles, nor does warping to any distance at the gate. Bubbles catch you if 1) they are on the same grid as your exit point and 2) your flight path passes through with the bubble.
Originally by: DaveJ777 The true fix would be to rewrite the way bookmarks are stored/copied. 1000 BMs should copy in 5 seconds (especially on a RamSan), not an hour.
You obviously dont understand the source of the problem .Instas represent MILLIONS of entries in the database and lag the servers something horid. Not just copying but also sorting at jump time and so on. They cant be client side or numerous game hacks could be used. They must be server side for dozens of reasons.
Finally the contention here is that the need for instajump BMs and Instadock BMs is totally pointless. The removal of them and creating 0km warp distance preserves the status quo functionally in the game for the most part and solves the server issue. It nerfs 200km sniping pirates preying on noobs and Juta style suicide ganking. Other than that it changes nothing.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 16:55:00 -
[141]
Originally by: DeTox MinRohim One solution I personnaly like is to make the BMs client-side AND server-side.
Not possible. OWuld be massively exploitable.
Originally by: DeTox MinRohim
The big load is client-side, the server will only be there to verify the authenticity or on the BM creation part (The server creates the BM and send the copy to the client - not the other way around).
To authenticate the BM, the server would need to store as much data as it does now and you are in the same boat. Warping at 0km removes the NEED for instajump bms.
Isnt it time you learned how to fight back? |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 16:56:00 -
[142]
Originally by: Xeliya
3) Delete the current bookmarks. (Yes I know safe spots, etc will be gone but is it that hard to make them again and with corp/alliance BM's it will be even easier.)
Cant delete them all. Otherwise people would loose safe spots where they have gear and so on. All within 150km of a gate or station would be reasonable though and that would nuke the vast majority of them.
Isnt it time you learned how to fight back? |

tookar
Amarr Krookid
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Posted - 2006.09.07 17:15:00 -
[143]
Where is this assumption that 70% of the playerbase would leave if bm were removed coming from?? Have you done some sort of secret in-depth survey that we dont know about?
Give freighters and some indys 5km gate warp ins and explain it due to them having better guidance computers for trading or something and force all combat ships to have no instas within 150 of gates or stations . Combat ships fight ! If you and your buddies cant bust through a gate camp into an area then maybe you shouldnt be there anyway . Nerf the 2 inty impossible to catch gankers in 0.0 homesystems ftw!
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Xeliya
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Posted - 2006.09.07 17:56:00 -
[144]
Originally by: Rells
Originally by: Xeliya
3) Delete the current bookmarks. (Yes I know safe spots, etc will be gone but is it that hard to make them again and with corp/alliance BM's it will be even easier.)
Cant delete them all. Otherwise people would loose safe spots where they have gear and so on. All within 150km of a gate or station would be reasonable though and that would nuke the vast majority of them.
You can find the cargo containers with scanners/probes. The reason I said drop them all is to do with the BM ID's and to save time as setting the conditions for anything around gates and stations would take days if not weeks and maybe even months to do. And if there were corp/alliance bm's once you found the safe spot with containers at everyone would have it . . .
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Rells
Caldari Agony Unleashed
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Posted - 2006.09.07 21:50:00 -
[145]
Originally by: tookar Where is this assumption that 70% of the playerbase would leave if bm were removed coming from?? Have you done some sort of secret in-depth survey that we dont know about?
Three years playing the game over 2 main characters. Further supported by the fact that CCP has always hated instas and never done anything aobut it. If they werent worried about people quitting they would have done it long ago.
Originally by: tookar Give freighters and some indys 5km gate warp ins and explain it due to them having better guidance computers for trading or something and force all combat ships to have no instas within 150 of gates or stations . Combat ships fight ! If you and your buddies cant bust through a gate camp into an area then maybe you shouldnt be there anyway . Nerf the 2 inty impossible to catch gankers in 0.0 homesystems ftw!
Standard empire dweller thought process but extremely flawed in so many ways that it bobbles the mind to consider it.
Isnt it time you learned how to fight back? |

Eralus
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Posted - 2006.09.07 22:05:00 -
[146]
Originally by: Rells This would totally blast balance and mechanics out the window and the only people that would proffit would be empire pirates. It would also make 0.0 nearly uninhabitable.
See, that CAN NOT BE TRUE!
SOMEBODY has to be inhabitting 0.0, otherwise there wouldn't be anyone to kill you. _____ Lifewire is a big, ugly, mean... carebear. |

Rells
Caldari Agony Unleashed
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Posted - 2006.09.08 04:45:00 -
[147]
Originally by: Eralus
Originally by: Rells This would totally blast balance and mechanics out the window and the only people that would proffit would be empire pirates. It would also make 0.0 nearly uninhabitable.
See, that CAN NOT BE TRUE!
SOMEBODY has to be inhabitting 0.0, otherwise there wouldn't be anyone to kill you.
Inhabiting means livign there. If this went through there would be huge fleets roaming around wasting anyone trying to live there. The only way to avoid this would be to create a bigger fleet. There would be no ability anymore to move in 0.0 without a FLEET to escort.
But then all the people that actually live in0.0 understand this.
Isnt it time you learned how to fight back? |

DeTox MinRohim
Minmatar
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Posted - 2006.09.08 10:38:00 -
[148]
Originally by: Rells
Originally by: DeTox MinRohim
The big load is client-side, the server will only be there to verify the authenticity or on the BM creation part (The server creates the BM and send the copy to the client - not the other way around).
To authenticate the BM, the server would need to store as much data as it does now and you are in the same boat. Warping at 0km removes the NEED for instajump bms.
As you put it for another poster and although I would not want to offend you, you don't seem to have much more clue on some part of the concept.
The server is already storing the data and can handle it. The proof being that although having problems doing so at the moment, it IS handling it. Being a MySQL DBA myself and having a few table with a few million lines, I kind of have a clue of this: Loading one line in this table will always be faster than loading 1000 lines and so on. (if the table is rightly indexed of course) Faster sending the data back anyway as there is less data to send back.
Take example in Jita: 14 stations - 8 gates = (for the worst: Stations, Stations2Gates, G2G) = 182. (For those who are wondering: (8x7)+(14x8)+14)
You come into the system via the New Caldari jump gate. The server must do a WHERE Jita and sends back to your client all the lines corresponding to you People and places to green color all your BMs that are in Jita...... THAT is a real problem.
Having this particular check client-side makes the server completly free of that. The server sits there waiting so no process hoag when the 10000 people/hour/jumps in the system.
The server is also free not only from loading the concerned BMs but also sending you the information when you enter the system. Less lag as less packets sended. Reminder : For less hacking paranoia, the BMs client side doesn't need the store the coordinates... only the BM name, id, and system/constellation/region IDs (or names - The note can stay server-side as you only see it if you edit the BM).
When you click "Warp to X"... you send the same information to server to load that ONE particular line... etc...
In conclusion, the server will always be less process hoaged by checking the authenticity of ONE BM you click and sending the warp command than sending the warp command and ALSO sending your greens wich it does for every systems you enter in... and for every people entering the system.
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

DeTox MinRohim
Minmatar
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Posted - 2006.09.08 11:01:00 -
[149]
Edited by: DeTox MinRohim on 08/09/2006 11:02:18 Small note to say that of course, a little DB clean-up wouldn't be a bad thing. 
Personnaly, I would delete from the DB all BMs linked to cancelled accounts. It is kind of an exploit in my opinion that someone can cancel his account, come back 8 months later and have all his things back.
Assets and skilling ?... why not. BMs and settings ? Drop them.
Imagine the Weight Watchers effect on the BM table. (A note on the "cancel your account" page could be added that all BMs and X and Y will be remove if you go on).
------ My EVO Stuff I am an Alt... get over it ! I take no responsability for your paranoia. |

Cookie
Snakeoil Industries Ltd.
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Posted - 2006.09.08 11:20:00 -
[150]
What about just deleting all insta-BM's since it really doesnt make sense, that 100k players have the insta for e.g. a gate in Jita.
Of course there should be some kind of replacement for the instas, and my idea for that would be something involving the atm broken map feature 'Systems I've visited' ... ... like, your 'warp-to-gate' accuracy increases the more often you use that gate (or to make it easier to calc, just the system) .. and decreases when you haven't visited that system for a while.
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