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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Guard
C C P C C P Alliance
1103

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Posted - 2011.11.29 16:51:00 -
[1] - Quote
CCP Soundwave lead three teams into battle and now they've delivered Crucible. In his new dev blog he talks about the past, the making of Crucible, the future...and how to survive bear attacks.
Check it out here and leave your feedback for Soundwave in this thread. CCP Guard | EVE Community Developer |
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Eo Prime
Rubicon Legion Initiative Mercenaries
0
|
Posted - 2011.11.29 17:12:00 -
[2] - Quote
First!
Awesome +1 |

Velicitia
Open Designs
131
|
Posted - 2011.11.29 17:13:00 -
[3] - Quote
Quote: ...considering they were on loan and made the transition from sparkly vampires to spaceships extremely quickly.
because internet spaceships is srs business |
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CCP Soundwave
C C P C C P Alliance
237

|
Posted - 2011.11.29 17:15:00 -
[4] - Quote
Velicitia wrote:Quote: ...considering they were on loan and made the transition from sparkly vampires to spaceships extremely quickly.
because internet spaceships is srs business
Damn right it is |
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Jerek Mothas
Eleutherian Guard
19
|
Posted - 2011.11.29 17:16:00 -
[5] - Quote
Love this. Can't wait to get ingame and see all the new stuff. Failfitting ships since 2007.
"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon |

Max Von Sydow
Droneboat Diplomacy
66
|
Posted - 2011.11.29 17:19:00 -
[6] - Quote
Inb4 Chribba |

bomb1911
United Kings Rolling Thunder.
0
|
Posted - 2011.11.29 17:20:00 -
[7] - Quote
Good job CCP you have kept to you word and you are processing awesome stuff again.
keep it up  |

Athar Mu
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.11.29 17:20:00 -
[8] - Quote
SO excited!! Just got home from work and currently installing the patch...best patch for...well a long time. Great job! |

Floydd Heywood
Science and Trade Institute Caldari State
29
|
Posted - 2011.11.29 17:20:00 -
[9] - Quote
We got a lot of great dev blogs lately, but I think this is the first one that tries to be funny GÇô and actually succeeds. Awesome  |

Ciar Meara
Virtus Vindice
306
|
Posted - 2011.11.29 17:22:00 -
[10] - Quote
Well said, carry on.
PS: If you cut out the MT ballast, even ambulation can be an essential, fun part of EVE, eventually. But first fix what needs fixing, update what needs updating and innovate the space of our space sim. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Charles37
Ichiban Industries
12
|
Posted - 2011.11.29 17:31:00 -
[11] - Quote
This blog was bearly readable.
Glad to hear that the future is bringing more spaceship content as well, and excited to get home and play around with all the new features that have been introduced today. |

Xanthanan
Seniors Clan Get Off My Lawn
0
|
Posted - 2011.11.29 17:31:00 -
[12] - Quote
The tone of the devblog says it all, Soundwave is happy and he has good right to be, rarely has there been so much spaceship content in an expansion for this spaceship game. It looks very pretty 
Oh and what do you kids mean by floppy disc? This? |

ElDiablo DelRojo
Never Enough Ammo Exodus.
0
|
Posted - 2011.11.29 17:33:00 -
[13] - Quote
Welcome back to EVE, CCP. We missed you.
Crucible sounds phenomenal and I can't wait to see what you guys cook up with more than a month or two of dev time. <3 Soundwave! |

Vanessa Vansen
Cybermana
11
|
Posted - 2011.11.29 17:33:00 -
[14] - Quote
I like  |

Jerek Mothas
Eleutherian Guard
19
|
Posted - 2011.11.29 17:33:00 -
[15] - Quote
Oh, and I almost forgot!
I approve of this message and/or service.  Failfitting ships since 2007.
"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon |

Dierdra Vaal
Veto. Veto Corp
73
|
Posted - 2011.11.29 17:34:00 -
[16] - Quote
I, too, am looking forward to this release which is filled with many fun and useful features! :D
I do have some questions...
Quote:We had about 4-6 weeks of actual development time to put this release together
I thought Eve expansions came out in cycles of 6 months (roughly), so that figure seems unexpectedly low. I would expect a figure closer to 20 weeks (5 months or roughly 5x4 weeks)? * What was the other time spent on? * If this was the result of a 'last minute' change after/around the recent layoffs will the summer expansion contain about four times as much spaceship content since you'll have the full 6 months?
And hoping against hope and my own common sense, any chance you can shed light on plans for the summer expansion? :P
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Komen
Capital Enrichment Services
40
|
Posted - 2011.11.29 17:34:00 -
[17] - Quote
First!...page.
Do not ever inflict '18 months' on your subscribers again. Damn shoddy.
Also you're forgiven and I will be re-subscribing. |

Komen
Capital Enrichment Services
40
|
Posted - 2011.11.29 17:36:00 -
[18] - Quote
Dierdra Vaal wrote:I, too, am looking forward to this release which is filled with many fun and useful features! :D One question though... Quote:We had about 4-6 weeks of actual development time to put this release together I thought Eve expansions came out in cycles of 6 months (roughly), so that figure seems unexpectedly low. I would expect a figure closer to 20 weeks (5 months or roughly 5x4 weeks)? What was the other time spent on? And hoping against hope and my own common sense, any chance you can shed light on plans for the summer expansion? :P
Did you not follow the part where they stopped doing Establishments and some other things to put together Crucible instead? |

Moonaura
Swedish Aerospace Inc The Kadeshi
77
|
Posted - 2011.11.29 17:42:00 -
[19] - Quote
Bravo to all the folks at CCP, brilliant turn around and exactly what was needed. Death to the 18 months indeed! |
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CCP Soundwave
C C P C C P Alliance
237

|
Posted - 2011.11.29 17:43:00 -
[20] - Quote
Dierdra Vaal wrote:I, too, am looking forward to this release which is filled with many fun and useful features! :D I do have some questions... Quote:We had about 4-6 weeks of actual development time to put this release together I thought Eve expansions came out in cycles of 6 months (roughly), so that figure seems unexpectedly low. I would expect a figure closer to 20 weeks (5 months or roughly 5x4 weeks)? * What was the other time spent on? * If this was the result of a 'last minute' change after/around the recent layoffs will the summer expansion contain about four times as much spaceship content since you'll have the full 6 months? And hoping against hope and my own common sense, any chance you can shed light on plans for the summer expansion? :P
Regarding time spent, we worked on two other projects which were put on hold/scrapped due to various reasons, but the chief one being the change in direction for EVE (back to FiS).
Can't promise you x quantity of stuff, just that we'll continue to do this stuff :)
|
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bornaa
GRiD.
68
|
Posted - 2011.11.29 18:35:00 -
[21] - Quote
Next graphic thing - missile graphic, launchers, explosions, flight!!!  please?  |

StukaBee
GoonWaffe Goonswarm Federation
59
|
Posted - 2011.11.29 18:35:00 -
[22] - Quote
CCP Soundwave wrote:Regarding time spent, we worked on two other projects which were put on hold/scrapped due to various reasons, but the chief one being the change in direction for EVE (back to FiS).
I have to ask about what the two other projects were, though I expect you can't/won't tell us :) |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
137
|
Posted - 2011.11.29 18:40:00 -
[23] - Quote
StukaBee wrote:CCP Soundwave wrote:Regarding time spent, we worked on two other projects which were put on hold/scrapped due to various reasons, but the chief one being the change in direction for EVE (back to FiS). I have to ask about what the two other projects were, though I expect you can't/won't tell us :) Since we can pretty much guess what they are, much more interesting would be some idea of how far along they were. The interest is all academic, though. |

EdwardNardella
Capital Construction Research Pioneer Alliance
0
|
Posted - 2011.11.29 19:48:00 -
[24] - Quote
Quote:hopefully our changes to scanning Which changes? |

Io Koval
R-.A.-G.-E
0
|
Posted - 2011.11.29 19:51:00 -
[25] - Quote
Being one of the players that unsubbed for a while after Incarna came out, I'm really pleased that CCP has followed through with what they said about focusing on Ships/Graphics/Little Things. Hopefully they will continue and make more balancing changes (lookin' at you, FW).
That new UI/nebulae/warping... my eyes have cavities from all that candy! |
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Chribba
Otherworld Enterprises Otherworld Empire
1004
|
Posted - 2011.11.29 19:56:00 -
[26] - Quote
18 months...
|
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Lyrrashae
Crushed Ambitions Reckless Ambition
52
|
Posted - 2011.11.29 20:01:00 -
[27] - Quote
Xanthanan wrote: Oh and what do you kids mean by floppy disc? This?
No, this.
I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Reckless Ambition
52
|
Posted - 2011.11.29 20:24:00 -
[28] - Quote
EdwardNardella wrote:Quote:hopefully our changes to scanning Which changes?
Indeed.
Dev-response we can haz, plx, kthxbai.
I A/F/K cloak in Jita. Does that count? |

Deviana Sevidon
Jades Falcon Guards
110
|
Posted - 2011.11.29 20:27:00 -
[29] - Quote
I hope you will continue to work on Incarna, yes the summer patch was a mistake, but the reason is, that you released it far too early.
|

Apollo Gabriel
Mercatoris Etherium Cartel
332
|
Posted - 2011.11.29 20:29:00 -
[30] - Quote
Soundwave,
FW = ???
AG Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Phoenix IV
Somebody Else's Problem
11
|
Posted - 2011.11.29 20:39:00 -
[31] - Quote
Congrats, fantastic job in such a short time. Please continue. |

Kethry Avenger
PIE Inc.
0
|
Posted - 2011.11.29 20:51:00 -
[32] - Quote
I just want to say with the hour I had to mess around today, that this is one of the coolest and most visually stimulating patches I've seen since I've started playing EVE.
Woot!
Looking forward to EVE: TOTALHELLDEATH in 6 months to a year.
and yes I do want to be able to tell my friends and family I am playing a game called, EVE: TOTALHELLDEATH  |

Daedalus Arcova
Havoc Violence and Chaos
201
|
Posted - 2011.11.29 21:02:00 -
[33] - Quote
I hope this doesn't mean that WiS is dead.
I welcome Crucible, I think it will be awesome. But I really do hope future expansions revisit WiS. There's so much potential there. Don't let the reaction to the calamities that surrounded Incarna discourage you from developing the brilliant concept at the heart of it. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.29 21:06:00 -
[34] - Quote
I just hope you guys can follow through.
We need delayed local in null sec. We need better industry. We need objectives for small gangs and ways to force fights outside of pos/sov blobby timered crap (the ability to attack moon mining array is a great idea). |

Zions Child
Odyssey Inc SpaceMonkey's Alliance
181
|
Posted - 2011.11.29 21:07:00 -
[35] - Quote
Looks like a good expansion. Getting back to FiS is good, still, I don't expect you to abandon WiS entirely, I expect that Future Vision video within like ten years. |

Ishtanchuk Fazmarai
95
|
Posted - 2011.11.29 21:17:00 -
[36] - Quote
Read my signature. Have it here in case you disabled signatures:
Quote:So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...
Why should I keep paying to play this game?
Crucible, to me, means ZERO gameplay, both in space and in stations.
I don't know how many are out there who feel like me; you reelased Incarna way too early, now it's on hold or however it is,and you're putting effort into stuff I don't care about or don't have the time to use.
I don't have time to wait for other people to have fun together.
i don't have time to waste not having fun.
And there is no bloody alternative to this game.
So, well, either I look for some new hobby (unlikely), play some new game (been there, done that, only EVE is EVE, dammit), or keep bitchin aorund this forums until some CCP vows that Summer 2012 expansion is gonna throw gameplay my way.
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Forlorn Wongraven
Sarz'na Khumatari Ushra'Khan
13
|
Posted - 2011.11.29 21:19:00 -
[37] - Quote
Looks good so far, but does corp locations work as intended? Tabs for corp localtion not working when trying to add a bookmark, only from personal locations to corp bookmarks. Thats really undoable with close to 3000 bookmarks... Workaround is to sort locations with a time stamp and adding only the latest... Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

Desert Ice78
Gryphon River Industries Bloodbound.
38
|
Posted - 2011.11.29 21:30:00 -
[38] - Quote
Here's finger crossed for the expansion and the future.
On a side note, shall we maybe throw Soundwave a fire extinguisher now, or wait until he is a little more well done.... I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |

Sam Tully
State War Academy Caldari State
1
|
Posted - 2011.11.29 21:34:00 -
[39] - Quote
I'd like to suggest a sweeping advance to patch deployment to further raise your software usability level beyond 1999! Can you display the patch notes during the installation phase? Then we could read the glory of what is at hand and pass the time while our computers click and whirr (they all do that right?).
I mean, stick a link to updated notes on the patcher, even just pop open a readme.txt in notepad. That is, if your upcoming launcher can't handle it... |

Mariner6
EVE University Ivy League
36
|
Posted - 2011.11.29 22:03:00 -
[40] - Quote
Great Post CCP! Keep it up! |

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
3
|
Posted - 2011.11.29 22:10:00 -
[41] - Quote
The good news is that the 18 months are over and it feels pretty good. We had about 4-6 weeks of actual development time to put this release together and I honestly feel that this is the best release weGÇÖve done in years.
18 months minus 4 to 6 weeks
lol and everybody is happy good job CCP
what where you doing with the rest of the time ,sleeping,drinking ????????? What EVE related stuff you made in those 16 and a half month . Oow i know know Dust...........................Dust in our eyes
waiting for being flamed by people having DUST in their eyes.
|

Freelancer117
Obsidian Tigers
2
|
Posted - 2011.11.29 22:24:00 -
[42] - Quote
CCP Soundwave:
WeGÇÖre still a few years behind, but goddamit, weGÇÖre getting there.
hehe about bloody time, glad you lessened the dumb 
cheers for Crucible, all of you o7 |

Jussa Tetas
Terminal Innervations
1
|
Posted - 2011.11.29 22:40:00 -
[43] - Quote
Simply amazing how much you folks accomplished in such a short time. I am very impressed. Soundwave, I want to have your babies...... |

Darth A30NZ
Society Of New Eden Studies Violent Society
14
|
Posted - 2011.11.29 22:43:00 -
[44] - Quote
I love you CCP.
|

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
27
|
Posted - 2011.11.29 23:40:00 -
[45] - Quote
I think this is the best patch yet. Corp BM's and fuel blocks, as a w-space dweller, are the things that will make my game sooo much easier to play, up the tempo of pew pew opportunities, and allow my horde of peons to join in on the fun without having to dump a jetcan at a planet or in a GSC.
I'm also very interested to see how the hybrid buff goes - I trained large blaster spec and Gal BS 5 just for this. I've got a 1700DPS Kronos I'm itching to try out now it might concievably hit something. This was way overdue.
The tier 3 BC's I reckon will need blancing in time, but we'll see. The supercap nerf and new logoff mechanics will stop nulltards playing dead to avoid the bears. Stopping PL hotdropping Cynabals in Amamke with 4 supers is long, long overdue and will hopefully tempt more people into brosec.
Lets hope that your upcoming buff to EWAR frigs and making Black Ops ships more usable amounts to something, hint hint. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
82
|
Posted - 2011.11.29 23:40:00 -
[46] - Quote
FIS = Eve.
WIS = Eve lite.
Glad we're back to Eve development, and a hearty "WELL DONE!"
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Claire Voyant
23
|
Posted - 2011.11.29 23:47:00 -
[47] - Quote
Let's see, 4 hours to download patch. Fails. 3 hours to run repair tool. Fails. I run repair tool again, it says another 3 hours, but what did it do for the previous 3 hours? Or I can download full client (1 day and 13 hours.) Damn, I only had a four day skill training.
What am I supposed to be excited about again?
BTW, the new orange background for the forums works really great with the orange lettering. |

Jaggins
Ixion Defence Systems Tactical Narcotics Team
1
|
Posted - 2011.11.29 23:50:00 -
[48] - Quote
Hearing "This is just the beginning" of changes and focus on EVE is good good music. |

PinkKnife
Garden Of The Gods
23
|
Posted - 2011.11.30 00:35:00 -
[49] - Quote
Just don't abandon Incarna :( |

Sassums
Wormhole Exploration Crew Transmission Lost
23
|
Posted - 2011.11.30 01:00:00 -
[50] - Quote
You had 18 months to put this together, but only 4-6 weeks of actual development time?
It is quite apparent you only had 4-6 weeks of development time - things are broken, features aren't what they were hyped upped to be.
Overall very disappointed. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
337
|
Posted - 2011.11.30 01:04:00 -
[51] - Quote
Summary,
You ignored us all for 2 years while you played angry birds and read vampire novels, then tried to squeeze more money from us with NeX, partially delivered the only single player multi-instanced, GPU killing MMORP in the world, we all screamed, you panic and in 6 weeks proved that every time we asked for improvements in FiS and you told us it was "too hard" you were lying, then you blamed it all on WiS.
So now WiS is dead, a feature a lot of us really wanted and the one thing that would dramatically increase the subscriber base of Eve won't happen.
And we should queue the balloons and party!
Uhm, sure. Woot! You go you awesome FiS-er devs!
This was a nice overdue major patch, some is nice eye candy. And it shows you don't have to do that much to placate the shouty minority. Four to six weeks every 6 months, I want that job.
But I don't see how I can ever believe another promise you make since this expansion proves just how much you've ignored the game to date, how little effort you would have had to make to deliver anything we would have wanted and how you now seem to lack any hint of vision to deliver anything more than incremental "more of the same".
We wanted awesome new sci fi game experiences and we got "new coke".
I do sound bitter, I know but CCP, you seem to have caved, you seem to want to throw out the baby with the bath water. WiS is important to your future. Where in this dev blog was a hint we will ever see the experience deplicted in the fanfest video of a real full sci fi world. Deliver that and you will be game dev gods. Continue increment rehash of the Eve that exists now which is what this expansion was (not even the whole Eve of today! ) and you'll be only know by the handfull of folks working on an Eve emulator server when you are gone.
Dammit CCP! Give us a dev blog that shows you still have that vision!!
Issler |

Strikovsky
1
|
Posted - 2011.11.30 01:13:00 -
[52] - Quote
I've got a great idea for the summer expansion! http://www.eveonline.com/devblog.asp?a=blog&bid=695
|

Matuk Grymwal
Firebird Squadron Terra-Incognita
0
|
Posted - 2011.11.30 01:16:00 -
[53] - Quote
Producing so much shiny content in only 4-6 weeks is a fine effort. I've been working towards a software release for December at my own employer....what was meant to be minor bug fixing only, turned into add features X, Y, Z and fix a much longer list of bugs. Managing a late direction change for release is hard to do, so well done. I look forward to seeing what you can do with longer dev cycles with your new and improved focus on the stuff people really care about.
Cheers, Mat |

Jazz Styles
Sileo In Pacis
27
|
Posted - 2011.11.30 01:58:00 -
[54] - Quote
Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm  |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
338
|
Posted - 2011.11.30 02:12:00 -
[55] - Quote
Jazz Styles wrote:Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm 
OK, I'll bite, what the heck are you talking about
Issler |

Astrid Stjerna
Teraa Matar
108
|
Posted - 2011.11.30 02:27:00 -
[56] - Quote
Soundwave, I have to ask....
What's with you and bears? |

Aphoxema G
PONIES EVERYWHERE
71
|
Posted - 2011.11.30 02:36:00 -
[57] - Quote
To another 8 years. EVE Online IdeaTorrent
|

Jazz Styles
Sileo In Pacis
27
|
Posted - 2011.11.30 02:39:00 -
[58] - Quote
Issler Dainze wrote:Jazz Styles wrote:Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm  OK, I'll bite, what the heck are you talking about  Issler Granted the reduced setup timers and upcoming fuel blocks will help, but stations are cantankerous and anachronistic to operate, let alone set up. Friends of mine used to operate a dozen towers in the past but gave it up due to Exploding Head SyndromeGäó |

Bomberlocks
CTRL-Q
61
|
Posted - 2011.11.30 02:53:00 -
[59] - Quote
Very, very good, Soundwave. You truly have lost the dumb. |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
338
|
Posted - 2011.11.30 03:04:00 -
[60] - Quote
Jazz Styles wrote:Issler Dainze wrote:Jazz Styles wrote:Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm  OK, I'll bite, what the heck are you talking about  Issler Granted the reduced setup timers and upcoming fuel blocks will help, but stations are cantankerous and anachronistic to operate, let alone set up. Friends of mine used to operate a dozen towers in the past but gave it up due to Exploding Head SyndromeGäó
I definitely understand the pain of the POS and fuel pelets and lower timers a great but I guess I just didn't read much in the blog that led me to believe we could expect any more POS stuff soon.
It would be good if we got more improvements in that area.
Issler
|

pmchem
GoonWaffe Goonswarm Federation
103
|
Posted - 2011.11.30 04:35:00 -
[61] - Quote
hey stoffer your blog and crucible are both pretty great keep it up |

Walled Garden
Viziam Amarr Empire
2
|
Posted - 2011.11.30 04:46:00 -
[62] - Quote
I'm pretty sure this is a troll post, but I'll bite, waiting on the patch to download.
Why are you asking for SOLO content in a MASSIVELY MULTIPLAYER online role playing game?
Going off the patch notes, CCP has done an excellent job adding new content, fixing bugs, and adding little things that add up to big things. You explicitly state that Crucible means ZERO gameplay to you. Given the fact that almost all the enhancements were bug fixes and pertain to things outside of the ship hangar (if you don't want to undock, there's the ship spin counter), if they have no value to you, it means you have no use to the community. This may sound harsh, but if you don't do things outside of a station (aside from trading), you're simply a placeholder adding to the server load.
TL:DR If you want to play with yourself, you need to look elsewhere on the interwebz. If you want more Spaceship Barbie content, head to Amarr local and wait, s/he has yet to disappoint.
Ishtanchuk Fazmarai wrote: blah blah blah stuff blah blah blah
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay.
|

Mallikanth
L V B Industries
22
|
Posted - 2011.11.30 07:13:00 -
[63] - Quote
Long may this approach continue. As ever, get the bug fixes in ASAP for Crucible and then work on the next big thing(s) 
Well done to all concerned getting this "expansion" out so fast with so many small but significant changes in (as well as the few big changes). Bet there was a real buzz in the office 
Believe in what they do, not what they say.
|

Destination SkillQueue
Are We There Yet
173
|
Posted - 2011.11.30 08:22:00 -
[64] - Quote
Walled Garden wrote:I'm pretty sure this is a troll post, but I'll bite, waiting on the patch to download. Why are you asking for SOLO content in a MASSIVELY MULTIPLAYER online role playing game? Going off the patch notes, CCP has done an excellent job adding new content, fixing bugs, and adding little things that add up to big things. You explicitly state that Crucible means ZERO gameplay to you. Given the fact that almost all the enhancements were bug fixes and pertain to things outside of the ship hangar (if you don't want to undock, there's the ship spin counter), if they have no value to you, it means you have no use to the community. This may sound harsh, but if you don't do things outside of a station (aside from trading), you're simply a placeholder adding to the server load. TL:DR If you want to play with yourself, you need to look elsewhere on the interwebz. If you want more Spaceship Barbie content, head to Amarr local and wait, s/he has yet to disappoint. Ishtanchuk Fazmarai wrote: blah blah blah stuff blah blah blah
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay.
Yes CCP did add content and gameplay, but his perspective is clearly personal as is most players. That means if an expansion doesn't provide him for new/more things to do, it doesn't add any real value to his gameplay.
He is propably asking for more solo content, since in reality large part of many peoples gameplay is playing solo even in MMOs. Maybe if you're part of a large entity you always have several others ready to do exactly what you want to do, but everyone else has to often do solo content when they log on or they might as well not log on at all. Point being it's in CCPs best interest to keep that reality in mind and provide reasons for people to still log on even when their corp/friends aren't on or are doing other things.
Casual content is important, since not everyone has the time or inclination to do long or stresful activities every time they log on. Sometimes you have 30 mins to play or just want to relax a bit after a stressful day. Either CCP provides activities for these situations or again people might as well not log on when they are in one and the more they find themselves in these situations the less reasons they have to stay subbed.
PvE content is important, since it can be made to cater very easily to all of the above in addition to providing groups things to do. It also provides reasons for people to be in space where others can interact and pew-pew them, so even if they don't want to group PvP, they still provide others with targets and more things to do. More people logging on and doing things in space means more activity and more things to do for everyone in EVE and that means more subs and monies for CCP.
Focusing only on group activities even in an MMO means, that many people will stop playing very quickly, because people play and pay for their own personal enjoyment. That will include group activities for most players, but even for them that isn't going tto be always enough. It's therefore in CCPs best interest and good for the health of the game to make sure as many people as possible can find things to do and enjoy the game every time they log on, no matter their circumstances at the time and that will mean you either provide good amounts of solo content or they'll GTFO sooner rather than later. Ignoring the trolls and chest beating wannabe tough guys, that result is bad for everyone who wants to see EVE thrive and continue to do so long in to the future. |

Qual
Cornexant Research
0
|
Posted - 2011.11.30 08:48:00 -
[65] - Quote
+ 1 for CCP
Nice patch, eh, "expansion".
The polish this one brings was much needed.
I hope this is the start of a new great era of EvE like the time back around Red Moon Rising. That does require you to keep delivering on this level though. But I have regained faith for now. Keep it up! |

Dorn Val
Defective Clones Sailors of the Sacred Spice
6
|
Posted - 2011.11.30 09:35:00 -
[66] - Quote
Thanks CCP!  |

The Snowman
Aliastra Gallente Federation
4
|
Posted - 2011.11.30 10:29:00 -
[67] - Quote
yea, why is it that the patch ALWAYS fails?
ive installed it on 4 machines now and each machine fails and has to run the repair wizard. on two of those machines the repair wizard is basically taking the same amount of time to download it. |

Aineko Macx
Royal Amarr Institute Amarr Empire
24
|
Posted - 2011.11.30 10:37:00 -
[68] - Quote
I'm impressed with the honesty of the blog. Keep it up uncle Soundwave, you've done good with Crucible. Now imagine what expansions could be like if you had half a year to make them instead of just 6 weeks... |

Xyzibit
New-Roots
0
|
Posted - 2011.11.30 11:15:00 -
[69] - Quote
<3 keep up the great work ccp!!! |

CobaltSixty
The Night Wardens Viro Mors Non Est
19
|
Posted - 2011.11.30 17:41:00 -
[70] - Quote
A nice casual dev blog, though I'll have to agree with some in that it was a little hard to follow. That said, advice on bear attacks should never be ignored even if unsolicited.
Pursuant to CCP Soundwave's righteous admission in the dev blog that "Constant ship/module balance is really the cornerstone of maintaining a healthy live game" and the fact that a reassessment of Assault Ships has been promised for a post-Crucible deployment patch, I'd like to direct both CCP and the community's attention to the following forum thread in Features & Ideas (same as the one linked in my signature).
Thread
With the help of a lot of constructive community feedback, I have proposed a series of changes to, as well as recommendations for the 4th bonus for Assault Ships - we're already into a second draft for most. It is my hope that CCP will take the opportunity before them to crystallize the role of Assault Ships as baby-HACs and bring some much-needed consistency to the lineup. My recommendations revolve around bringing up the bottom-end of DPS that these ships do while enhancing their appeal to pilots of all experience levels.
I look forward to continued community feedback as well as hopefully, a word or two from a developer of our favourite game.
Cheers! Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Cora Saper
Geese Jugglers SRS.
0
|
Posted - 2011.11.30 22:59:00 -
[71] - Quote
Great job CCP! Finally looking you got back to 1 game that is important for you.
I have only 1 wish:
MAKE T3 SHIP'S SUBSYSTEMS CHANGEABLE AT POS! FOR PEOPLE LIVING IN WH!!! |

LegendaryFrog
GoonWaffe Goonswarm Federation
11
|
Posted - 2011.11.30 23:24:00 -
[72] - Quote
Ishtanchuk Fazmarai wrote:Crucible, to me, means ZERO gameplay, both in space and in stations.
I don't know how many are out there who feel like me; you reelased Incarna way too early, now it's on hold or however it is,and you're putting effort into stuff I don't care about or don't have the time to use.
I don't have time to wait for other people to have fun together.
i don't have time to waste not having fun.
And there is no bloody alternative to this game.
So, well, either I look for some new hobby (unlikely), play some new game (been there, done that, only EVE is EVE, dammit), or keep bitchin aorund this forums until some CCP vows that Summer 2012 expansion is gonna throw gameplay my way.
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay.
The issue with this is that fundamentally, EvE is not a SOLO, CASUAL, PvE game where you dress up Space Barbies. It has never been that game. It COULD be that game in the future, which comes along with the benefit of widening the audience for EvE to include players like you, that share your interests.
However, the community has helped CCP come to the wise conclusion that expanding the game into new territory to try and attract players such as yourself can not come at the detriment of the players for whom EvE was original made for and those who continue to sustain CCP as a business. These players pay to play EvE, the MASSIVELY MULTIPLAYER, HARDCORE, PvP Centric, SPACESHIP game.
The reason for the uprising of the community was because the attempt to expand the game to more casual users resulted in the infamous "18 months" of next to no development for the core experience. Considering some of the very poor standards that remained in the core experience until now, this plan both infuriated the original user base and put the entire business model in jeopardy.
Almost every one of those "core" users would fully support expanding EvE in the direction you are asking for, but that shouldn't make the core spaceship experience a sacrificial lamb to be neglected in the pursuit of potential revenue sources. EvE is already a game that supports a tremendous amount of "gameplay", with a huge diversity in potential experiences. Would you not agree that it is better for all of us if the gameplay that is introduced is polished to actually be GOOD gameplay, rather than pushed out unfinished in pursuit of MORE gameplay?
Who cares if EvE has 20,000 features if none of them are worth engaging with? A large portion of the best games in the industry succeed in part because they concentrate on a small feature set and try to do a few things exceptionally well.
|

Nikon Evenstar
X3 Enterprises
0
|
Posted - 2011.12.01 02:11:00 -
[73] - Quote
LegendaryFrog wrote:wise words
Well spoken LegendaryFrog.
|

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
340
|
Posted - 2011.12.01 09:36:00 -
[74] - Quote
LegendaryFrog wrote:Ishtanchuk Fazmarai wrote:Crucible, to me, means ZERO gameplay, both in space and in stations.
I don't know how many are out there who feel like me; you reelased Incarna way too early, now it's on hold or however it is,and you're putting effort into stuff I don't care about or don't have the time to use.
I don't have time to wait for other people to have fun together.
i don't have time to waste not having fun.
And there is no bloody alternative to this game.
So, well, either I look for some new hobby (unlikely), play some new game (been there, done that, only EVE is EVE, dammit), or keep bitchin aorund this forums until some CCP vows that Summer 2012 expansion is gonna throw gameplay my way.
SOLO content. CASUAL content. PvE content. Space Barbies content.
Any of them would suit me. But. Give. Me. More. Gameplay. The issue with this is that fundamentally, EvE is not a SOLO, CASUAL, PvE game where you dress up Space Barbies. It has never been that game. It COULD be that game in the future, which comes along with the benefit of widening the audience for EvE to include players like you, that share your interests. However, the community has helped CCP come to the wise conclusion that expanding the game into new territory to try and attract players such as yourself can not come at the detriment of the players for whom EvE was original made for and those who continue to sustain CCP as a business. These players pay to play EvE, the MASSIVELY MULTIPLAYER, HARDCORE, PvP Centric, SPACESHIP game.The reason for the uprising of the community was because the attempt to expand the game to more casual users resulted in the infamous "18 months" of next to no development for the core experience. Considering some of the very poor standards that remained in the core experience until now, this plan both infuriated the original user base and put the entire business model in jeopardy. Almost every one of those "core" users would fully support expanding EvE in the direction you are asking for, but that shouldn't make the core spaceship experience a sacrificial lamb to be neglected in the pursuit of potential revenue sources. EvE is already a game that supports a tremendous amount of "gameplay", with a huge diversity in potential experiences. Would you not agree that it is better for all of us if the gameplay that is introduced is polished to actually be GOOD gameplay, rather than pushed out unfinished in pursuit of MORE gameplay? Who cares if EvE has 20,000 features if none of them are worth engaging with? A large portion of the best games in the industry succeed in part because they concentrate on a small feature set and try to do a few things exceptionally well.
Eve is a massively single shard Sci Fi sandbox that includes space ships from developers that have consistently promised an avatar experience. And all successful multi-user games include a mix of group and solo experiences because alot of players RL means that they can't always hook up with a group experience every time they log in.
Eve has failed to deliver anything new in the solo area and totally failed to deliver on the promise (after almost 4 years) of avatar or flight in atmosphere combat (the most forgotten promise of all).
No one wants space ships to be forgotten, but a lot of us want more and have stuck around waiting for CCP to deliver on those broken promises of a sci fi sandbox with more than we have gotten to date. We want the vision that CCP shared in the video at the last fanfest.
Issler |

Space Wanderer
Ruatha Holding
0
|
Posted - 2011.12.01 10:18:00 -
[75] - Quote
i have mixed feelings about that. While I don't mind lots of stuff done on FIS and I don't care at all about monocles, I was kinda looking forward to the ability to explore stations trying to locate shadowy figures in order to sell smuggled illegal stuff. Management of smuggling in empire is another part of this game that would need lots of work, and unfortunately get tossed out along with the rest of WIS. It seems to me like throwing the baby along with the dirty water. |
|

CCP Soundwave
C C P C C P Alliance
247

|
Posted - 2011.12.01 10:58:00 -
[76] - Quote
CobaltSixty wrote:A nice casual dev blog, though I'll have to agree with some in that it was a little hard to follow. That said, advice on bear attacks should never be ignored even if unsolicited. Pursuant to CCP Soundwave's righteous admission in the dev blog that "Constant ship/module balance is really the cornerstone of maintaining a healthy live game" and the fact that a reassessment of Assault Ships has been promised for a post-Crucible deployment patch, I'd like to direct both CCP and the community's attention to the following forum thread in Features & Ideas (same as the one linked in my signature). ThreadWith the help of a lot of constructive community feedback, I have proposed a series of changes to, as well as recommendations for the 4th bonus for Assault Ships - we're already into a second draft for most. It is my hope that CCP will take the opportunity before them to crystallize the role of Assault Ships as baby-HACs and bring some much-needed consistency to the lineup. My recommendations revolve around bringing up the bottom-end of DPS that these ships do while enhancing their appeal to pilots of all experience levels. I look forward to continued community feedback as well as hopefully, a word or two from a developer of our favourite game. Cheers!
Yeah.
We actually had four features that we had to put on hold due to time constraints (they were half way done when our deadline hit) one of the was assault frigates. The good news is that we have half the work done, so they should be the next balanced class to be published :) |
|

Jarnis McPieksu
Aliastra Gallente Federation
57
|
Posted - 2011.12.01 11:02:00 -
[77] - Quote
CCP Soundwave wrote: We actually had four features that we had to put on hold due to time constraints (they were half way done when our deadline hit) one of the was assault frigates. The good news is that we have half the work done, so they should be the next balanced class to be published :)
Now you are just teasing... 
"And the other three were...?"  |

Ciar Meara
Virtus Vindice
310
|
Posted - 2011.12.01 12:55:00 -
[78] - Quote
Jarnis McPieksu wrote:CCP Soundwave wrote: We actually had four features that we had to put on hold due to time constraints (they were half way done when our deadline hit) one of the was assault frigates. The good news is that we have half the work done, so they should be the next balanced class to be published :)
Now you are just teasing...  "And the other three were...?" 
Not empty quoting! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Nova Fox
Novafox Shipyards
462
|
Posted - 2011.12.01 13:32:00 -
[79] - Quote
They promised a FW overhaul earlier that didnt happen so I am going to guess thats number 2
|

Bienator II
24th Imperial Crusade Amarr Empire
320
|
Posted - 2011.12.01 17:06:00 -
[80] - Quote
number 3 must have been joystick support for frigs than... no, probably not
(bounty system) V V V V V V V V a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Revii Lagoon
The Foreign Legion Test Alliance Please Ignore
1
|
Posted - 2011.12.02 07:11:00 -
[81] - Quote
All I can say is that I am happy with the direction of EVE. With the amount of work done to actual gameplay mechanics in only 4-6 short weeks. I can't imagine what a refocused developer team can do for us if they work hard for 6 or so months on this same type of expansion. Keep up the good work CCP and make sure the next expansion blows our minds out of the water. |

Sarina Berghil
New Zion Judge Advocate
17
|
Posted - 2011.12.02 07:24:00 -
[82] - Quote
I share Soundwaves enthusiasm for the recent low-profile changes, that are big quality of life improvements for capsuleers. There is nothing worse than fighting the UI when you would rather fight space ships.
I'd love to see better usability for PI which I believe is holding it back. PI is physically painful and probably unhealthy in the long term. Keyboard shortcuts and the possibility of grouping facilities would make a big difference. |

Tanya Powers
Science and Trade Institute Caldari State
310
|
Posted - 2011.12.02 16:30:00 -
[83] - Quote
CCP Soundwave wrote:Dierdra Vaal wrote:I, too, am looking forward to this release which is filled with many fun and useful features! :D I do have some questions... Quote:We had about 4-6 weeks of actual development time to put this release together I thought Eve expansions came out in cycles of 6 months (roughly), so that figure seems unexpectedly low. I would expect a figure closer to 20 weeks (5 months or roughly 5x4 weeks)? * What was the other time spent on? * If this was the result of a 'last minute' change after/around the recent layoffs will the summer expansion contain about four times as much spaceship content since you'll have the full 6 months? And hoping against hope and my own common sense, any chance you can shed light on plans for the summer expansion? :P Regarding time spent, we worked on two other projects which were put on hold/scrapped due to various reasons, but the chief one being the change in direction for EVE (back to FiS). Can't promise you x quantity of stuff, just that we'll continue to do this stuff :)
While Eve is certainly the most known success of CCP has company I'm dam sure Dust514 will be the next cheered baby for you guys, I've followed a lot of comments vids etc to try to see what and where is the difference that may indeed please to regular shooters.
While not being my self a big fan of fps games, I do play sometimes with my sun who IS a fan of those. Didn't made to get his attention on space ships but I'm very sure Dust will get him around.
Hope for all of you people investing so much for what you've build from the scratch that Eve success is just the beginning.
Gratz, nice work on this expansion  |
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