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Nebuli
Caldari Art of War Cult of War
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Posted - 2006.09.09 14:08:00 -
[31]
Dual web, webber drones and a MWD?
Stay at 30k and wtfs a blasterthron gonna do? die.....
CEO - Art of War
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.09 14:12:00 -
[32]
Edited by: inSpirAcy on 09/09/2006 14:15:37
Originally by: Nebuli Dual web, webber drones and a MWD?
Stay at 30k and wtfs a blasterthron gonna do? die.....
Probably own you with Null. 
Seriously, webber drones are utterly overrated. I've used them and they die far, far too easily. Not to mention that using them means your only non-EM/Therm damage has gone completely, which is about a Geddon's only hope of overcoming the higher base EM resist a Megathron has over its base Kinetic resist.
MWD + dual web + webber drones + starting from range, at best, is a draw. You can't pin a Megathron with that.
Edit: In fact, believe it or not, a Megathron's best chance in that situation is to maintain range where its damage output basically matches the Geddon's. This is with the tank turned off, mind, so it'll only get worse for the Geddon from there.
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Scordite
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Posted - 2006.09.09 14:21:00 -
[33]
Originally by: Aramendel Anything dronebased does not really work because both ships have the same size there. If one ship is using them and the other not you have one specific anti-fit and 1 general fit, that is no fair ( and realistic, for that matter) comparsion.
This argument is flawed in so many ways.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.09 14:33:00 -
[34]
Originally by: Scordite This argument is flawed in so many ways.
The sky is full of little bunnies.
See? I can make 1 sentence statements without any backing, too.
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webkert
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.09 14:47:00 -
[35]
Edited by: webkert on 09/09/2006 14:48:10
Originally by: Grimpak
Originally by: Jim McGregor
Trying to beat a mega at his own game is not recommended. :)
"my pulsegeddon was smacked in the face at 2km range by a blasterthron. NURF THUM PLZKTHKX!"

although its not like you can fit an mwd and a cap injector on a geddon and still have a good setup. Its not just the slots, but cpu usage on large energy turrets is like a cruel ******* joke. webber drones might work, but mega can use those aswell, so they will just cancel eachother out.
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JoeT
Amarr Nubs. Black Reign Syndicate
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Posted - 2006.09.09 14:49:00 -
[36]
Originally by: KillerLU
Originally by: Scordite Heavy webber drones?
I just wanted to ask the same
5 heavy web drones slow them down 83% overall. Use one Mid slot for ECM to help throw off the lock. Unless their packing a 100MN MWD, they wont be able to close, and if they are packing a 100mn MWD, they better have a cap injector for when they do get close. ---
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xlop
Gallente
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Posted - 2006.09.09 14:51:00 -
[37]
Originally by: webkert
although its not like you can fit an mwd and a cap injector on a geddon and still have a good setup. Its not just the slots, but cpu usage on large energy turrets is like a cruel ******* joke. webber drones might work, but mega can use those aswell, so they will just cancel eachother out.
well looks like you and tbh 95% of other amarr users have never come across dual heavy pulse t2
also you are screwed because of the way energized adaptives work and that ur t2 crystals do mostly EM [hell even ur t1s]
now, a geddenos grace is that it can hit at 45km for full dmg, while a mega can only touch 10km with full dmg!!
gedden is a group ship, not really solo.
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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.09.09 14:51:00 -
[38]
Originally by: vyperpit Edited by: vyperpit on 09/09/2006 12:04:24 you will not iwn if fighting a similar skilled pilot!
1 b-thron vs 1 geddoe : b-thron wins 2 B-thron vs 2 geddon : b-throon again 3 B-thron vs 3 geddon : close 4 B-thron vs 4 geddon : geddeons win 5+ B-thron vs 5+ geddon : geddons win
Be interesting to see for a 1v1, start at 50KM, the distance at which the geddon can start hitting you, and see how close it gets.
Really there's all kinds of variables and it's very difficult to say that one ship is better than another. I'd argue a geddon is a very good gang ship. It's a nice honest ship, and if you fit it like me the only way to stop it firing is to pop it.
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Frools
No Quarter. Axiom Empire
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Posted - 2006.09.09 14:59:00 -
[39]
Originally by: xlop
now, a geddenos grace is that it can hit at 45km for full dmg, while a mega can only touch 10km with full dmg!!
o rly!?
so a megapulse II with conflagration (full damage) has 45km optimal does it?
yes you can hit out at 45km but its not 'full damage' conflag is 60hp base damage, scorch is 42(nearly all em :\) at 45km a megapulse geddon's damage goes from ~1000dps down to 600
besides a mega can fit a mwd with a decent setup to close range, geddon really cant (note that whilst you can just about squeeze a mwd in with dhp you'll definately need a cap injector and that does not fit)
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Deathbarrage
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Posted - 2006.09.09 15:08:00 -
[40]
7x DHP II, 1x nos
20km, 90%, cap injector
2x LAR II, 2x EANM II, 1x internal force field array, 1x HS II, 2x 1600mm rolled
5x berzerker II
best chance you've got
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xlop
Gallente
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Posted - 2006.09.09 15:12:00 -
[41]
Originally by: Frools
Originally by: xlop
now, a geddenos grace is that it can hit at 45km for full dmg, while a mega can only touch 10km with full dmg!!
o rly!?
so a megapulse II with conflagration (full damage) has 45km optimal does it?
yes you can hit out at 45km but its not 'full damage' conflag is 60hp base damage, scorch is 42(nearly all em :\) at 45km a megapulse geddon's damage goes from ~1000dps down to 600
besides a mega can fit a mwd with a decent setup to close range, geddon really cant (note that whilst you can just about squeeze a mwd in with dhp you'll definately need a cap injector and that does not fit)
first off its down from 60 to 44 [not 42] yes your dmg goes down to about 600-700, but u can hit that farr!!, also, a blasterthron almost ALWAYS fights in galloff [apart from null but then its 44dmg not 60eh] this falloff fighting reduces the DPS of the blasters greatly, just for ref, at about 18km with void/am the blasters do roughly half of their max dps!
and i fly both ships with t2 guns, and i know each ones strengths, if we are ganking or want to *****a gate camp 5 pulse geddens ftw, if we are 1-3people blasterthron ftw.
the problem is energized tank, imo it would be more than fair to drop armor EM to 50% and add 10% to exp and 5% to kin/thermal, that would in effect add 25% dps from any EM attack!
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Dixon
Caldari
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Posted - 2006.09.09 15:32:00 -
[42]
Quote: amarr are not the problem. the problem is ECM and omni-tanks, as I have said like 100000 times before.
QFT
I didn't have anything important to add so I just pulled a QFT... you got a problem with that? - - - - - - I have no strong feelings one way or the other... |

Nedia
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Posted - 2006.09.09 15:48:00 -
[43]
50km geddon shooting vs a mega is equal to a mega warping out plus scorch mainly doing em dmg vs 80 em resist a lot time to warp out 
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Rehmes
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Posted - 2006.09.09 15:50:00 -
[44]
Goddam this turned into a whine thread again....
To the OP: Yes u can win as long as u have control over the distance between both of u. A blasterthron is useless outside its optimal and thats usually where amarians rule.
To: the whiners: Everyone in the EVE community has acknowledged the amarians r in need of some help, stating the same damn point and spamming every thread u find isnt gonna solve the issue. Uve made a long thread about ur pleas/concern and im sure someone important has noticed it.
All that needs to be solved is to raise therm base dmg of lasers, increase armor hp on amarian ships and lower cap drain of lasers. If that happens then u may remove the cap bonus thus allowing for more variety on their ships. Now go back to ur 60 thousand page thread and post ur rants there and simply answer the OP question u damn derail monkeys.....
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xeom
Veto.
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Posted - 2006.09.09 16:25:00 -
[45]
Originally by: Nebuli Dual web, webber drones and a MWD?
Stay at 30k and wtfs a blasterthron gonna do? die.....
Or if hes not afk warp away. ---
CCP where are our t2 shield power relays?
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fmercury
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.09 17:07:00 -
[46]
Jesus christ, shut up. A blaster mega is good for ONE thing. ONE. And that is ultra-close range damage. A geddon is sutied for MEDIUM RANGE engagements. So you're complaining that the ship designed for ultra-close range fighting is beating your medium range ship at ultra-close range? get a ******* clue.
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Dethis
Caldari The Graduates Interstellar Starbase Syndicate
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Posted - 2006.09.09 17:19:00 -
[47]
Edited by: Dethis on 09/09/2006 17:19:44
Originally by: fmercury Jesus christ, shut up. A blaster mega is good for ONE thing. ONE. And that is ultra-close range damage. A geddon is sutied for MEDIUM RANGE engagements. So you're complaining that the ship designed for ultra-close range fighting is beating your medium range ship at ultra-close range? get a ******* clue.
Quoted for so much truth it hurts. FFS if you like the mega and its close range roll so much train for it.
Sure amarr have their problems i wont deny that but this is a retarded argument. Blasters > lasers at close range and if that ships gets in close range it > you. -------- Kill em all and let god sort em out
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Cosmo Raata
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.09 17:42:00 -
[48]
The Geddon is the only amarr ship I believe is fine, therefore me arguing for it in such scenario doesn't discredit my believe that amarr need fixing.
1 vs 1 My Geddon has killed every Megathron on SiSi. On lower leveled bs pilots I've taken on a domi & a Mega. I'm not posting my setup, its a secret thats safe with my corp alone. However, Only Mega I couldn't kill was a dual repping Navy Issue Faction fitted Mega.
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kessah
Caldari Blood Corsairs
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Posted - 2006.09.09 18:12:00 -
[49]
fit a geddon with a mwd and some webber drones geddon wins 1v1
Its completly pointless to argue who will win becus it is all environmentally dependant. Ranges, numbers, setups, location and ability dictates all.
One thing is certain tho fit a Multispectural jammer on one of the ships and youve just increased your chances alot of winning.
-------------------------------------------------------- Forever Pirate 2
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Rant Anplan
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Posted - 2006.09.09 18:16:00 -
[50]
Edited by: Rant Anplan on 09/09/2006 18:17:58 What about fitting "a sufficient amount" of NOS and Neutralizers? If his cap is dead he can't hit you with his precious Blasters, and if his reppers don't work even a geddon doing half its max damage kills him.
With such a setup, a Mega coming in to close range is exactly where you want it to be.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.09 18:19:00 -
[51]
Originally by: Rant Anplan What about fitting "a sufficient amount" of NOS and Neutralizers? If his cap is dead he can't hit you with his precious Blasters, and if his reppers don't work even a geddon doing half its max damage kills him.
With such a setup, a Mega coming in to close range is exactly where you want it to be.
Like Aramendel said, as soon as you start fitting out one ship to take out the other without its knowledge the comparison isn't useful.
If you fit nos to the Geddon, the Mega pilot has to know about it and be able to fit nos to counter.
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Aeaus
Tharsis Security
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Posted - 2006.09.09 18:53:00 -
[52]
Assuming you're both flying Top-End ships, there is an important point to be made.
The megathron right now is THE CLOSERANGE damage ship, if you're in a BS without support and he lands within 20KM you better have EW or be very close-range yourself.
If the megathron doesn't start within 20-25 KM he's completely boned, simple as that. The geddon will rip him a new one and laugh while doing so.
Join Tharsis! - Get Sexy Sigs |

Dixon
Caldari
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Posted - 2006.09.09 18:59:00 -
[53]
Originally by: Aeaus If the megathron doesn't start within 20-25 KM he's completely boned, simple as that. The geddon will rip him a new one and laugh while doing so.
A polite geddon pilot wouldn't laugh at his victim, that's mean. - - - - - - I have no strong feelings one way or the other... |

Rant Anplan
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Posted - 2006.09.09 19:08:00 -
[54]
Edited by: Rant Anplan on 09/09/2006 19:13:29
Originally by: inSpirAcy
Originally by: Rant Anplan What about fitting "a sufficient amount" of NOS and Neutralizers? If his cap is dead he can't hit you with his precious Blasters, and if his reppers don't work even a geddon doing half its max damage kills him.
With such a setup, a Mega coming in to close range is exactly where you want it to be.
Like Aramendel said, as soon as you start fitting out one ship to take out the other without its knowledge the comparison isn't useful.
If you fit nos to the Geddon, the Mega pilot has to know about it and be able to fit nos to counter.
True, but the NOS geddon is a valid close range setup though. And if he counters with NOS he won't be such a brutal ganker anymore, resulting in a tie.
Same holds true for the Apoc btw, meaning that Amarr are balanced.
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.09.09 21:47:00 -
[55]
Originally by: Dethis Edited by: Dethis on 09/09/2006 17:19:44
Originally by: fmercury Jesus christ, shut up. A blaster mega is good for ONE thing. ONE. And that is ultra-close range damage. A geddon is sutied for MEDIUM RANGE engagements. So you're complaining that the ship designed for ultra-close range fighting is beating your medium range ship at ultra-close range? get a ******* clue.
Quoted for so much truth it hurts. FFS if you like the mega and its close range roll so much train for it.
Sure amarr have their problems i wont deny that but this is a retarded argument. Blasters > lasers at close range and if that ships gets in close range it > you.
----
Cake > Pie - Imaran Cathath > Imaran - Cathath
Originally by: CCP Hammer Boobies
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Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.09 22:26:00 -
[56]
Originally by: Rant Anplan True, but the NOS geddon is a valid close range setup though. And if he counters with NOS he won't be such a brutal ganker anymore, resulting in a tie.
2 words: cap injector. It's pretty much standard with a blasterthron and with one as long as he got charges you won't really be able to stop him from fireing. And if you go for example for a 4 nos, 4 pulse setup your dps will go down to about 2/3s of a 7 pulse setup, so it won't have as much to tank.
Nos on the whole IMO hurts amarr ships more than it helps. Other races can use it just as well and amarr ships suffer the most from it's effects.
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Rant Anplan
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Posted - 2006.09.09 23:24:00 -
[57]
Edited by: Rant Anplan on 09/09/2006 23:24:03
Originally by: Aramendel
Originally by: Rant Anplan True, but the NOS geddon is a valid close range setup though. And if he counters with NOS he won't be such a brutal ganker anymore, resulting in a tie.
2 words: cap injector. It's pretty much standard with a blasterthron and with one as long as he got charges you won't really be able to stop him from fireing. And if you go for example for a 4 nos, 4 pulse setup your dps will go down to about 2/3s of a 7 pulse setup, so it won't have as much to tank.
Nos on the whole IMO hurts amarr ships more than it helps. Other races can use it just as well and amarr ships suffer the most from it's effects.
With the Mega in close pursuit the key is not to outdamage him, as it is meant to be the close range killer ship. The key as Amarr is to outtank him. That is difficult, but Amarr have the best chance.
Nos are heavy on the power grid. As Amarr you will always be able to fit more or have more options after fitting. Cap rechargers and armor reppers are the same. PG directly translates into tanking ability. Granted the Geddon has not much more than the Mega, so an off topic Apoc would be better for this. The Geddon is the damage dealer from afar, while the Apoc can go in and slug it out, so this probably belongs into the Amarr thread, but what the hell.
With maximized tanking, you should be able to hold your ground against the Mega. With 4 Nos onto him, he can't tank much, especially when his charges are spent, If he can't tank, then only 4 turret are enough to kill him.
Tank him as long as his cap charges hold, which is as long as your cap charges hold. Then you won't have to tank anymore, as his guns fall silent. Open laser fire at some time inbetween, depending on your cap. If he has nos, you won't have to tank as much too. If this approach doesn't work, especially with the Apoc, then Amarr are broken. Mind that both pilots should not make any mistakes with cap management...
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.09 23:36:00 -
[58]
Originally by: Rant Anplan If this approach doesn't work, especially with the Apoc, then Amarr are broken. Mind that both pilots should not make any mistakes with cap management...
I don't think it fairly portrays as Amarr as "broken".
You're taking a ship designed to operate at ranges 20km+ and forcing it to 1v1. You can't 1v1 outside 20km without faction equipment, so it's a no go from the start.
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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.09.10 00:03:00 -
[59]
Armageddons really aren't solo ships, but in this case, you can probably use a pair of Domination 15km 90% webs with a set of heavy web drones to make use of the big range advantage your megapulses have over his blasters. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
byahahahahaha!11 Sig Pwnt - Immy |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.10 00:04:00 -
[60]
Originally by: Rant Anplan I'm with you, but i feel that at least the Apoc should have to have a fighting (or sporting? ) chance if you use all the tools at your disposal. Best short range damage dealer against best tanker. The Apoc is not exactly faster than the Mega to keep range, the Geddon on the other hand is.
Ah, well the Apocalypse I agree with you on. I think that would be a very difficult fight for both sides.
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