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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.25 12:27:00 -
[121]
I can somehow understand your feelings -.-
From Dusk till Dawn
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Axristos
EPSILON TEAM Ushra'Khan
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Posted - 2006.09.25 12:37:00 -
[122]
It was my best month in eve so far. respect to our enemies .... we will meet again Big thanks to our allies and free spirits to all Uk pilots party will be on tonight at Unity station and DAMCEL will be there too she is resqued from cck pos together with some other of her exotic friends
(UK) |

Pylse
Gallente The Establishment Establishment
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Posted - 2006.09.25 12:44:00 -
[123]
The initial war against Usrha'Khan was immense. I recall our first day of war and the fight we had with Ushra'Khan in 9UY. After that action was not too high. They had gangs when we didn't and vice versa, but then some times we were lucky and managed to have numbers at the same times.
That's when it clashed.
When ISS stepped in and FZN and VETO arrived together with CCK those small gangs fights turned more frequent. It was good and it was rather messy combat. Cyther must have the skill "escape in structure" at level 6 or something.
Then the Outpost siege started. I think we had two or maybe even three battles outside of POS of some size that I participated in, those were great battles. The ones inside POS made me cry from the lag and the node crashes. I logged on yesterday only to find myself "nr 25 in line to enter 9UY". I kind of knew what was coming.
I'd like to thank U'K as an enemy, aswell as ISS and MC. I wasn't around for SMASH and the only bit i saw of ASCN/Axe were a few that joined the assault on our pos before they were sent home by the ceasefire. A shame.
I'd also like to thank all the corporations who we fought alongside with in this war and their members.
CVA might have a little issue on their hands when they decide to go "cleanse" Providence =P
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spoon2
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.25 12:45:00 -
[124]
Your defence of the pos was very impressive its a shame about the lag but it was still one of the most intense weekends on Eve Ive experienced, Im sure our TS was as adrenaline filled as yours.

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zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.09.25 12:52:00 -
[125]
..the war is over, the smoke still in the air, all fought so hard with no despair. billions wasted, nerves layed blank - for tense battles i've got you to thank. it took a third party to give us a rest, to write down war storys and do what we can best, liberate slaves or ask for ransom, consume rum and ale, release pirates from jail - and go after the other gender so handsome....
Thanks an loayalty must go to ISS, IO, NMTZ, SYLPH and countless supporters who rushed to our aid w/o asking conditions
This is good stuff for warsongs ladies and gentlemen.
U'K recruit!
contact me ingame for free eve webshosting |

Lowa
Gallente North Star Networks
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Posted - 2006.09.25 12:53:00 -
[126]
Edited by: Lowa on 25/09/2006 12:55:03
Originally by: Dr Slaughter
Originally by: Waagaa Ktlehr If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :(
Of course we can't tell WHY the dam nodes keep croaking but they could buy a couple of 8 way servers (like these) for when they know there are going to be serious resource problems. I wonder how 9U would have performed if it had been run on something like that rather than a crappy blade.
Not to sound harsh but you have no idea do you? <3 Its not the hardware, after the last upgrade (was it 70 servers?) all HW is now 64-bit with multiple CPU's, GB's of RAM etc so there is no problem in the brute force department. However, when the software can not utilize it or have other issues it doesnt matter.
Bad code will always make the the harware look like crap even when its not. Thats a fact.
The current state of TQ is a fine (bad word I know) example of when throwing massive amounts of money (i.e. new hardware) at the problem does not help cover the fact that the code is not optimized. Why is this? Its simple really, time, money resources and perhaps skill. If you could write EVE in assembler (or Windows for that matter) you would most likely need about 1/10 of the CPU power you have to day and it would run twice as fast. (It is a very big "what if scenario" I know, just try and understand my point )
I'm sure it will get fixed, the full release of Kali will be all 64-bit code at least if I remember correctly and that will make for a good base performance wise.
Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
What if the truth was something else? |

Tehyarec
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Posted - 2006.09.25 12:55:00 -
[127]
Originally by: Telemicus Thrace
Yeah, sorry about that. I didn't realise you had switched corps. I gave you one of my anti-fighter ships though  I saw it on a scan not long ago, glad to see it's still knocking around. The others in the batch didn't survive the war but they went out in glorious fashion.
Unfortunately it got blown up my McCool who apparently busted the safespot it was in Such a shame, only a day and a half before the end of the conflict, too Still, got in on a few nice kills with it the day I got it, so it served well overall 
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Spiderweb
Caldari Ushra'Khan
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Posted - 2006.09.25 13:04:00 -
[128]
That war sure was what I hoped to get out of EVE when I started playing. And I thank U'K', for in their embrace I have lived and breathed the essence of a galaxy..
to our enemies, respect. You guys fought well, determined and with courage. To our allies, I bow in honour.
This is a situation which the quote "To the victors goes the spoils" does not apply.
All those involved certainly left with pockets and minds full with the spoils of war. The spoils of playing EVE.
THIS is why we play EVE.
Thx CCP
-----------------------------------------------
"Light, in the Darkest of Hours..." |

Vactet
Immortalis Silens Atrocitas
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Posted - 2006.09.25 13:36:00 -
[129]
Edited by: Vactet on 25/09/2006 13:36:58 Hm just a few things I wanted to say to all of this. Overall..good fights and im glad that this whole war seemed to inject the community with some spice.
Originally by: Verone /Signed Was good fun until TQ had a coronary.
Yeh..that really..sucked. Eve: "We are all about big wars" Est/FH/Atrox/Etc vs U'K/ISS: "Then here ya go..BIG WAR" Node: "Mommy! Help!" Est/FH/Atrox/Etc vs U'K/ISS: "What the..." Node: "I be borked.."
Originally by: Tbone
the only victors in this fight was the node and server. they moreless kicked our asses. that.
Sad..yet so true.
Originally by: Jon Hawkes You may be dirty, dirty pirates,
Hypocri...*Bites tongue* ceo says play nice..fine fine. In that case.. HEY! Corp mandates atleast 1 shower a day. We might be pirates but we aint dirty and we smell kinda nice...:P
Sometimes the world needs to be kicked in the face to stop drooling on itself like an ignorant child. ::Public Relations Director for Immortalis Silens. ::Im paid to talk, not to be civil. |

ElCoCo
Gallente KIA Corp
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Posted - 2006.09.25 13:57:00 -
[130]
Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
|

Sivona
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 14:02:00 -
[131]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Random except one dread which reappeared at the pos both times without being able to go into siege, or activate hards, reps etc. Real fun.
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Ugleb
Khumatari Holdings Ushra'Khan
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Posted - 2006.09.25 14:07:00 -
[132]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
The pos we were hitting regenerated its hp back up the point when it had come out of reinforced. We had to kill its shields 3 times before we killed it.
I found that my guns re-loaded to an ammo type I had unloaded before the crash. Which was interesting. All hail the temporal anomalies of 9uy!
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ElCoCo
Gallente KIA Corp
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Posted - 2006.09.25 14:08:00 -
[133]
Originally by: Sivona
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Random except one dread which reappeared at the pos both times without being able to go into siege, or activate hards, reps etc. Real fun.
How about this... same thing happened to me on Saturday... but after logging in, I ended up at the wrong hostile POS that we weren't supposed to be shooting yet
Although I could activate siege and all that. Was close call 
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Coug
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 14:14:00 -
[134]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
I'm not completely sure, as I had to leave shortly after taking down the first POS (So I wasn't around for much chit chat). But I know that I was the first Dread back in after the node crashes both times, and I was still at the POS tanking it solo (I was a little apprehensive about module lag getting my reps going). My drones were abandoned, and Stront was consumed. So what you say is probably accurate.
-----------------
~C~ |

Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 14:18:00 -
[135]
Originally by: Lowa Edited by: Lowa on 25/09/2006 12:55:03 ... snip ... Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
Not going to argue with you (other than me having 'no idea') as 99% of what you say is 100% correct but having a node with:
more processing power more memory (which hopefully can be used thanks to the 64bit development work) and dedicated connection to the SAN (rather than a shared SAN connection in the Blade Cabinet)
='s more IO, more IO ='s more TPS. More TPS = less lag and back to topic ='s 'possibly' less dead ships at the POS 
|

Maggot
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.09.25 14:21:00 -
[136]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Stront used was gone, Ammo used was gone, Drones in space were left floating.
By the end of the main attack quite a few dreads had no stront and no drones.
|

xHoodx
The Establishment Establishment
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Posted - 2006.09.25 14:22:00 -
[137]
Got the impression there was a bug causing a memory leak when there are too many fighters in the system causing all the memory to eventually disappear and the node to do a reboot. Dunno if tossing more hardware at the problem would help much until they can get the memory leak fixed.
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Menerim Shadis
Freelance Unincorporated Ushra'Khan
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Posted - 2006.09.25 14:33:00 -
[138]

Well... I've got to say, I'll be almost sad to see you leave. The last couple of months have been beyond my ability to comprehend, sometimes to the extent where I have to log off and take a breather. There have been bad times, and there have been good times. But altogether, I've had more fun now than during all my nub months combined.
Kudos to all involved, nasty pirates, noble warriors and mighty mercenaries alike. Bloody well fought! 
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Preacher97
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 14:34:00 -
[139]
Excellent original post, and excellent fighting by all. But please reconsider, if you leave, Mynas will lock us back under the stairs until the Gimps are needed next time.
I saw the stars once, and they were pretty . . .
|

FileCop AI
Amarr Finite Horizon
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Posted - 2006.09.25 15:10:00 -
[140]
already over? ;(
FileCop AI Reformed pikie |

Lowa
Gallente North Star Networks
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Posted - 2006.09.25 15:29:00 -
[141]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 25/09/2006 14:18:53
Originally by: Lowa Edited by: Lowa on 25/09/2006 12:55:03 ... snip ... Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
Not going to argue with you (other than me having 'no idea') as 99% of what you say is 100% correct but having a node with:
more processing power more memory (which hopefully can be used thanks to the 64bit development work) and dedicated connection to the SAN (rather than a shared SAN connection in the Blade Cabinet)
='s more IO, more IO ='s more TPS. More TPS = less lag and back to topic ='s 'possibly' less dead ships at the POS 
...
from that recent devblog.. sounds like the crashing of nodes is due to a memory leak... 
Wasnt meant as hard as it sounded, dont think twice about it.  However, a 8-way machine is no good when the software doesnt use it and/or have other issues like the memory leak we are looking at now, it would in best case, delay the failure. And in the same aspect a dedicated SAN connection wouldnt help that much if the software doesnt execute faster or better and even if it did, we got to look at what actual HW is being used (number of disks for the LUN having data base X on it and so on) or if its better to use RAMSan all out but that will take forever and this is not the thread for it. What you say about you and me hit up a Dev with some hard drinks and force a conversation on the matter at FF? 
Cheers, Lowa
What if the truth was something else? |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2006.09.25 15:30:00 -
[142]
Originally by: Lowa ... garbage ...
Nothing riles me more on these forums than the old "I am a programmer and I know best".
Especially since such postings rarely^H^H^H^H^H^Hnever show any insight into, or experience with, distributed real-time systems.
Unless you actually design Top-500 systems yourself, give it a break.
/sm
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nukebie
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Posted - 2006.09.25 15:34:00 -
[143]
My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Sincere thanks to UK/ISS/MC for making the fight so much harder than anticipated! The smack was almost non exisitant and the fights memorable.
|

Lowa
Gallente North Star Networks
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Posted - 2006.09.25 15:41:00 -
[144]
Edited by: Lowa on 25/09/2006 15:41:20
Originally by: Shiraz Merlot Unless you actually design Top-500 systems yourself, give it a break. /sm
Since you have no idea what I do in RL I suggest you give it a break. Thanks. 
Cheers, Lowa
What if the truth was something else? |

Riddari
Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.25 15:42:00 -
[145]
Originally by: nukebie My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Foresaken Empire
¼+¼ a history |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.25 15:54:00 -
[146]
Originally by: Shiraz Merlot
Originally by: Lowa ... garbage ...
Nothing riles me more on these forums than the old "I am a programmer and I know best".
Especially since such postings rarely^H^H^H^H^H^Hnever show any insight into, or experience with, distributed real-time systems.
Unless you actually design Top-500 systems yourself, give it a break.
/sm
Trust me I think Lowa knows what hes talking about 
As for the topic, coming to 9UY from Molden Heath was a pleasure 10 vs 10 in MH was unplayable but at least for the time I was actually in 9UY it was pretty much lag free.
Saturday afternoon really got the heart going when you see 8-10 frigs appear and then 50 odd fighters.
Congrats to Est/Veto/CCK/UK/ISS and others was fun 
|

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2006.09.25 16:07:00 -
[147]
Wish I could say the last month or so was the best EVE experience ever...Alas no. It was stressful and the lag and node crash issues made defending/assaulting near impossible. For the roles the pirates played my only compliment is that you played it well and managed to create a little terror in our region of space. We are however freedom fighters and as such we do not spend our days honing our mining skills, any and all pirate corps and alliances should bear that in mind when entering Providence in the future.
I would like to give thanks to all our allies, the many who risked all to help cleanse our region of scum and villany. I hope we can further strengthen our bonds in mutual prosperity.
I look forward to the renewed fight against the Amarrian slavers as well as further cleansing of pirates from the pipe. The real reason piwates want to takeover Unity: HERE
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ParMizaN
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 16:16:00 -
[148]
Trying to tank 100 fighters when you are immobile being shot by a pos is just slightly nerve-wracking :|
sig edited for lack of pink really PINK -eris Pink is overrated, yellow is the new pink - Xorus XORUS!!1 HEATHEN KILLKILLKILLKILLKILL - Immy |

Daraleya
Caldari Finite Horizon
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Posted - 2006.09.25 16:22:00 -
[149]
This has been a great war and alot of good fights. i wanna thank all party's involved 
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stainedguy
Caldari
|
Posted - 2006.09.25 16:24:00 -
[150]
Originally by: Riddari
Originally by: nukebie My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Foresaken Empire
ewwwww. m0o! |
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