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Ange1
Gallente The Establishment Establishment
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Posted - 2006.09.24 22:37:00 -
[1]
Edited by: Ange1 on 24/09/2006 22:38:52
The AXE/ASCN commander was understandably frustrated at having traveled for an hour or so with his fleet, only to be told to go home again.
For the most part, this war ended up a stalemate. Neither side able to gain enough ground to gain victory, morale was low becaues of the node deaths, it was preventing both sides from fighting this war fully. Then when the MC news came through, we were also given the news that 9UY was assigned its own node. Spirits were uplifted, perhaps how we could have some good fights.
Initially this seemed to work, then during our last battle to defend our reinforced POS, the node died twice within 10 mins. It seemed once again we had all been denied our glorious battle to defend the system to the last POS. As a result, it was the final straw.
And so, The Establishment and its allies are withdrawing from 9UY and we will be retracting our official war with U'K. One could say we would never have known the proper outcome of this war because of the serious server issues we've experienced. With MC joining the fight, defeat was seen inevitable, but we had wanted to make our enemies pay for every inch of space they retook from us. But even with the re-inforced node, it seemed clear defending the POS would just mean alot of lag, a node death and frayed tempers.
The Establishment wishes to give Ushra'Khan praise for its defense of their station. They fought hard and well and probably now have the most experience in fighting Motherships. As The Establishment returns to its normal activities, ISS will once again be paying our wages and we look forward to the goodies you will be dropping for us ;)
The Establishment also sincerely thanks our allies for their help and support, without which this attack would most likely have ended before it began. Despite the frayed tempers all round, we know CCP are doing their best to resolve these issues. I just hope that they can be resolved soon enough so that we can eventually fight battles like this without the lag and node deaths. So start saving up for some new Hampsters =P
Cannon to right of them, Cannon to left of them, Cannon behind them Volley'd and thunder'd; Storm'd at with shot and shell, While horse and hero fell, They that had fought so well Came thro' the jaws of Death Back from the mouth of Hell, All that was left of them, Left of six hundred.
Regards Angel CEO of The Establishment http://www.wearrsoyarr.com
The Establishment is at your service...
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Ange1
Gallente The Establishment Establishment
|
Posted - 2006.09.24 22:37:00 -
[2]
Cannon to right of them, Cannon to left of them, Cannon in front of them Volley'd and thunder'd; Storm'd at with shot and shell, Boldly they rode and well, Into the jaws of Death, Into the mouth of Hell Rode the six hundred.
On 1st of August, The Establishment declared a public and official war against the Ushra'Khan Alliance. Our goals (non-RP Goals that is) at the time were just to have some good fun and some good fights. We did not initally have any plan to attack the UNITY station.
Then a week or two into the conflict, during a quiet night in our TS, an EST member asked "So is there really nothing we can do about their station?" to which Rawthorm replied "Well actually, I do have an idea..."
And so from then we began to plan an attack on the UNITY Outpost with the intention of conquering it. This of course would have to mean taking Sovereignty from U'K. As the plan matured, a couple of our allies expressed a similar interest. As they joined on board, so did some of their allies who had a large industrial base from which to fund a major conflict. Eventually we had a coalition of over 600 pilots from a variety of pirate backgrounds.
And so on the 7th of September, the Battle For 9UY4-H began as The Establishment along with Finite Horizon, Veto, Without-Reason, Etheral Dawn, Atrocitas, Coalition of Carebear Killers and Muffins of Mayhem, deployed several large towers throughout 9UY in an effort to steal Sovereignty. We also began our attempts to take down U'K POS's with FZN and CCK providing the nessecary Dreadnought firepower.
The Establishment and its allies knew that the response to us would go beyond Ushra'Khan, when we were discussing the outcome of this attack we knew that if we conquered the station, chances are we would not be able to keep it very long. But we thought the potential battles to be had would be worth it, win or lose.
So sure enough, as we attacked, the Interstellar Starbase Syndicate pledged their support to U'K and threw their enormous resource engine into aiding the defence of 9UY. A variety of other locals that reside in Northern Providence also joined the fight against us including those from the Sylph Alliance and The Imperial Order. We saw a few other non-aligned corps in there from time to time. At one point, a joint Axiom/ASCN Fleet came up to join the fight against us, but were turned away by GM's... but we will cover that in a moment.
Later on, 2 Alliances were hired to smash our POS's down. SMASH Alliance appear to have been hired as a one time only deal to attack our POS's. 2 Allied POS's fell into reinforced mode due to a SMASH attack during the night. ISS/U'K then attempted to finish them off. However their attempt failed due to... well we'll get to that bit soon.
SMASH never returned and a week later, the news that many of us had been expecting since the beginning arrived... The Merecenary Coalition were coming for us. At this point, we knew with the forces already arrayed against us combined with the huge Capital power of MC would doom us to defeat. But we resolved to defend the POS's, and in several engagements, threw everything we had at MC and co. Our Mothership supported by up to 12 other Carriers attempted to overwhelm our opponents with hit and runs.
However, there has been one major issue throughout this entire siege, which affected both sides equally. Lag and Node death. The Battle for 9UY for its first two weeks was seriously afflicted with lag whenever an attempt to kill a POS in reinforced mode was made. Each time an attempt was made - by either side - the lag would be unbearable and the node would drop. Many ships were lost due to this and caused frayed tempers on both sides. When AXE/ASCN came to help, GM's came to local and called a ceasefire while they investigated the issues.
Continued in next post...
The Establishment is at your service...
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DeMundus
The Establishment Establishment
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Posted - 2006.09.24 22:38:00 -
[3]
Edited by: DeMundus on 24/09/2006 22:41:05
/signed
CO-CEO of The Establishment Abandon all hope But take care of teh cake!11 - Immy |

Rawthorm
Gallente The Establishment Establishment
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Posted - 2006.09.24 22:44:00 -
[4]
/signed
CO-CEO of The Establishment
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Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 22:46:00 -
[5]
/signed
nice fighting on all sides. -----------------------------------------------
Finite Horizon |

Verone
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Posted - 2006.09.24 22:49:00 -
[6]
/Signed
Was good fun until TQ had a coronary.
BACKSTORY AND FAN FICTION
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Soli
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Posted - 2006.09.24 22:52:00 -
[7]
/signed
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Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 22:54:00 -
[8]
Last night must have been one of the my most intense nights in EVE. We had a huge battle with fighters, drones, dreads, sniper BS, close range support etc all over the place and the node held. Heck, the lag wasn't even that bad.
Too bad the node crashed twice today, yesterday it seemed the server could cope with such numbers with relative ease.
If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :( ------------------------------------------
BURN in the Righteous Fire of Amarrian Lasers! (Or you can just die when I toss a 1400mm shell at you..) |

Hakera
Anari Higard
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Posted - 2006.09.24 22:56:00 -
[9]
as a biased observer, tis a shame that lag played so much a part from U'K not being able to make gains on the smash attack to the effects on both sides equally. But for such a wealthy pirate alliance you gave it your best and through major assets at it and in the end could not prevail without more weeks of very boring assualts.
I would not call this a victory or defeat for either side myself. Though I prefer my brothers to hold the outpost as ever, it is nice to see the small alliances making their mark in a much more prolific style than the big ones.
I know the efforts the usshra'khan went to to defend their station will be the talk of many for days to come and ISS who gave so much and semmingly unexpectly.
Congrats to both sides for an entertaining read anyway in the numerous threads.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 22:58:00 -
[10]
/salute
Some incredible fights were had... and much respect to all involved.
The MC is dedicated to our continued (and widely recognized) quest of Carebearism (tm) involving as little combat and conflict as possible.
All life is sacred... until the client says otherwise. |
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Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 22:58:00 -
[11]
Originally by: Waagaa Ktlehr Last night must have been one of the my most intense nights in EVE. We had a huge battle with fighters, drones, dreads, sniper BS, close range support etc all over the place and the node held. Heck, the lag wasn't even that bad.
Too bad the node crashed twice today, yesterday it seemed the server could cope with such numbers with relative ease.
If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :(
I totally agree. I heard yesterday was fine, but its when the POS go into reinforced mode is when the node crashes. after that, any fights is like today 2 node deaths in about 10 minutes with both fleets trying to recoupe and some cant log back in. i know we had about 5 on vent that couldnt even get in 2 hours later. -----------------------------------------------
Finite Horizon |

Marko Debreault
0utbreak
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Posted - 2006.09.24 22:59:00 -
[12]
Nice topic and summary, Ange1. Across the EVE galaxy those who are interested in conflicts of this scale are closely watching those who are actually participating in them, in order to see if the servers can handle them.
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Madcap Magician
Finite Horizon
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Posted - 2006.09.24 22:59:00 -
[13]
/signed
One day, we shall return. Let's pray the next expansion/upgrade does more good than harm.
Come and get some! |

Phelaen
Under the Wings of Fury Atrocitas
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Posted - 2006.09.24 23:01:00 -
[14]
i had fun :)
Signed,
Phelaen Chairman Atrocitas alliance
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Trooper B99
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:05:00 -
[15]
Edited by: Trooper B99 on 24/09/2006 23:05:50
You utter ********s! you had to go and warp in and assign your very cool looking BLOBofFIGHTERSÖ to my Naggie just as i was on the Esc menu to switch change settings. To say I was glad i was well into a bottle of JD is an understatement as I wasn't able to get back to my HUD till i was at ~60% armour and the fire from 30% structure was toasty! 
Watching the fraps of it from other people I still get a shiver watching that HARDCORE XXX line of death heading for me. Nice job guys, the first nights fight was excellent. 
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.24 23:06:00 -
[16]
You may be dirty, dirty pirates, but you gave us a good few weeks of combat, even if both parties were frustrated by out of game issues at times.
Well done for a good, clean and smacktalk-free fight, gents.
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Gudrodur
Cruor Frater Coalition of Carebear Killers
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Posted - 2006.09.24 23:08:00 -
[17]
It was fun 
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Larsson7
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.24 23:13:00 -
[18]
Anytime you fight such a well disciplined group of pilots such as EST, Veto, W-R. CCK etc - your heart is always in your mouth!
Great fights, no smack made for a great contract.
Respect to you all and to the great pilots of ISSN/UK and allies.
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Kaleeb
Celestial Apocalypse
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Posted - 2006.09.24 23:14:00 -
[19]
Well a great write up to what sounded a great war. Eve is becoming more and more unplayable and is a total joke atm. We pay a subscription per month to play a game that cant live up to requirements.
CCP pls fix this before decent players start leaving
I wish u guys more lag luck in your next campaign
Originally by: Blacklight
Last night was an 'anomoly' for different reasons that have absolutely nothing to do with skill or who were the better pvpers.
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:19:00 -
[20]
Nice post.
I had more fun in the past couple days than I have in months. The planning, the execution and the engagment against a worthy foe all added up to a great time.
The lag played a part, yes. I don't know what happened today, but the server held yesterday against the lag just fine. The results of those fights were quite clear and proved that the fighter zerging tactic doesn't always work.
This was our perspective last night. <--OMGLOXYMOVIE
Too bad the hardware wouldn't let us play this out all the way. For that, I am dissapointed, but thanks for the fun this past weekend!  -
Help update the EVE History Wiki! |
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RedElite
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.09.24 23:20:00 -
[21]
/signed
Was a new experiance for many of us. Just to bad the servers where having issues, but it affected both sides equal.
Was a good fight, hats of to the ppl involved.
CEO of Spontaneous Defenestration ( CCK )
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Zyer
Spontaneous Defenestration
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Posted - 2006.09.24 23:24:00 -
[22]
/signed
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Hygelac
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:25:00 -
[23]
Without a doubt, this has been some of the most exciting flying of my entire Eve career. Sitting alongside Trooper, watching those 50+ fighters coming towards us was a unique experience. The final fight where we had to knock that POS into structure 3 times before it finally blew was certainly the highlight, every time the node came back up and we saw the POS back to 25% shields, there was a collective groan throughout TS :)
I have a great deal of respect for all the combatants in this conflict and consider it a privilege to have been involved. Thanks all o/
---
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Elisa Day
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.24 23:28:00 -
[24]
These last few days the war has been observed by none other than INNOMINATE NIGHTMARE himself, so I'd expect an interesting and exciting writeup from him in the future .
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Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:28:00 -
[25]
/signed
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:31:00 -
[26]
Edited by: Seleene on 24/09/2006 23:31:41
Originally by: Elisa Day These last few days the war has been observed by none other than INNOMINATE NIGHTMARE himself, so I'd expect an interesting and exciting writeup from him in the future .
Me too:
Victim: INNOMINATE NIGHTMARE Alliance: NONE Corp: INNOMINATE NEUTRALITY Destroyed: Ibis System: 9UY4-H Security: 0.0
Involved parties:
Name: Seleene (laid the final blow) Security: -1.5 Alliance: Mercenary Coalition Corp: Body Count Inc. Ship: Moros Weapon: Valkyrie II
He was comin right for us! Honest!!  -
Help update the EVE History Wiki! |

Rawthorm
Gallente The Establishment Establishment
|
Posted - 2006.09.24 23:34:00 -
[27]
Originally by: Seleene Edited by: Seleene on 24/09/2006 23:31:41
Me too:
Victim: INNOMINATE NIGHTMARE Alliance: NONE Corp: INNOMINATE NEUTRALITY Destroyed: Ibis System: 9UY4-H Security: 0.0
Involved parties:
Name: Seleene (laid the final blow) Security: -1.5 Alliance: Mercenary Coalition Corp: Body Count Inc. Ship: Moros Weapon: Valkyrie II
He was comin right for us! Honest!! 
Poor lad didnt have a very good day
2006.09.24 01:27
Victim: INNOMINATE NIGHTMARE Alliance: None Corp: INNOMINATE NEUTRALITY Destroyed: Minmatar Shuttle System: 9UY4-H Security: 0.0
Involved parties:
Name: Minmatar Control Tower / The Establishment (laid the final blow)

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Butter Dog
The Dead Miners Society
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Posted - 2006.09.24 23:34:00 -
[28]
Oh, wow. Its over. What a battle that was!
Much in the way of congratulations and respect goes to the EST and Allies from me personally, for your drive and tenacity.
The lag/node-death issue was a big one. CCP: You have introduced POS mechanics which require and indeed actively encourage blob warfare. Until such a time as you can actually host these battles on your server, I suggest you look at potential revisions to these mechanics in order to improve the gaming experience of your customers.
For me, personally, after leading several 50-80 man gangs in the first week for 12 hour stretches, I had enough. I needed out. For those who stayed until the end - congratulations, this is a well earned victory for UK, ISS and friends.
-------- On vacation from ISSN |

dalman
Finite Horizon
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Posted - 2006.09.24 23:34:00 -
[29]
Originally by: Seleene The lag played a part, yes. I don't know what happened today, but the server held yesterday against the lag just fine. The results of those fights were quite clear and proved that the fighter zerging tactic doesn't always work.
Too bad the hardware wouldn't let us play this out all the way. For that, I am dissapointed, but thanks for the fun this past weekend! 
Seleene, if you'll take contracts like this in the future against targets that can provide more numbers than us, you should rethink that.
Yesterday, you had the advantage of picking place and time. That means two things; 1. We don't have 'full numbers' online. 2. You can warp in to a POS and load first, while we have to warp in after and suffer the more lag that causes.
Today, we knew the place and time. Unfortunately, we really don't have the numbers anyway, but we had more fighters today. I'm certain we'd killed one or two dreads today if we'd tried. But then we'd lost too many fighters to your support fleet (yay for advicing your enemies on that \o/) and not been able to keep defending the other POSes - so we had to try deal with your support. Unfortunately, 2 node crashes in 10 minutes totally mess up fighters.
No doubt it was game over due to numbers, no matter lag or not lag - but I'm certain it'd have come at a much higher price for you without it. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Ricardo ilMagnifico
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.09.24 23:40:00 -
[30]
That was an awesome couple of months guys, thank you.
Much respect goes to the pirate coalition, you guys fought well in enemy territory.
Now we must get on with slaughtering the Amarr slavers with our new found skills!!
Ric
You can't spell slaughter without laughter |
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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.24 23:40:00 -
[31]
Originally by: Rawthorm
Poor lad didnt have a very good day
2006.09.24 01:27
Victim: INNOMINATE NIGHTMARE Alliance: None Corp: INNOMINATE NEUTRALITY Destroyed: Minmatar Shuttle System: 9UY4-H Security: 0.0
Involved parties:
Name: Minmatar Control Tower / The Establishment (laid the final blow)

Now that is just class, especially after someone in local encouraged him to get a closer look at the joys of POS warfare!
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Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 23:40:00 -
[32]
Originally by: Butter Dog Oh, wow. Its over. What a battle that was!
Much in the way of congratulations and respect goes to the EST and Allies from me personally, for your drive and tenacity.
The lag/node-death issue was a big one. CCP: You have introduced POS mechanics which require and indeed actively encourage blob warfare. Until such a time as you can actually host these battles on your server, I suggest you look at potential revisions to these mechanics in order to improve the gaming experience of your customers.
For me, personally, after leading several 50-80 man gangs in the first week for 12 hour stretches, I had enough. I needed out. For those who stayed until the end - congratulations, this is a well earned victory for UK, ISS and friends.
the only victors in this fight was the node and server. they moreless kicked our asses. all sides. no one won or lost this time from u guys to us. so lets leave it at that. -----------------------------------------------
Finite Horizon |

Baun
Celestial Apocalypse
|
Posted - 2006.09.24 23:46:00 -
[33]
I wonder how many fighters went poof during the node crashes.
The Enemy's Gate is Down
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dalman
Finite Horizon
|
Posted - 2006.09.24 23:47:00 -
[34]
Originally by: Butter Dog CCP: You have introduced POS mechanics which require and indeed actively encourage blob warfare. Until such a time as you can actually host these battles on your server, I suggest you look at potential revisions to these mechanics in order to improve the gaming experience of your customers.
/me grabs a beer out of shock from Butter Dog repeating what he's said.
It's quite simple really. One dev team work to improve the server 20% One team work to put in features that'll increase the load 20% And one team work to increase playerbase with 20% Then it simply doesn't add up.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Sivona
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.24 23:48:00 -
[35]
Edited by: Sivona on 24/09/2006 23:49:26
Originally by: Baun I wonder how many fighters went poof during the node crashes.
They will probably get reimbursed.
Attacking is always a lot harder than defending these pos's, would of loved to have a go at them attacking pos's
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:50:00 -
[36]
Originally by: dalman Seleene, if you'll take contracts like this in the future against targets that can provide more numbers than us, you should rethink that.
Don't worry, we always do, m8.
Quote: I'm certain we'd killed one or two dreads today if we'd tried. But then we'd lost too many fighters to your support fleet (pretty much exactly 150 fighters assigned). yay for advicing your enemies on that \o/) and not been able to keep defending the other POSes - so we had to try deal with your support. Unfortunately, 2 node crashes in 10 minutes totally mess up fighters.
True, but that works both ways. As for the rest, there's no telling what might have happened, but I'm sure your frigates enjoyed those first couple minutes when they engaged our support today. 
Quote: No doubt it was game over due to numbers, no matter lag or not lag - but I'm certain it'd have come at a much higher price for you without it.
A price I'd have gladly paid if only the hardware could have supported it.
Regardless, dalman, I think you and I agree on most things in terms of the state of the game. I weep for what this game could be versus what it is. What fun we could have had, no matter who "won", if the hardware could support it. -
Help update the EVE History Wiki! |

Ange1
Gallente The Establishment Establishment
|
Posted - 2006.09.24 23:50:00 -
[37]
btw, I should mention that if we had captured the station, we would've renamed it to Tortuga 
The Establishment is at your service...
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Ray McCormack
BIG
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Posted - 2006.09.24 23:55:00 -
[38]
Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
| The BIG Lottery | BIG Sales | 202789 | |

Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 23:55:00 -
[39]
Originally by: Baun I wonder how many fighters went poof during the node crashes.
well lets just say after 1st node crash we never got them all back to drone bay cause there were around 120+ outside pos and in a carrier going about 100m/s u cant scoope fast enough. so that hurt a bit. second crash happeneed when i finally got to my fighters. then when it came back up. took me almost an hour it seemed to get mine and for everyone else to even find theirs and such.
was fun calling targets in first engagement. didnt seem bad on my alt til our fleet warped in. then really wasnt bad til 1 minute before node died. i couldnt call anymore targets due to not knowing if my scanner was gonna refresh or not.
but was alot of fun. i had good times and bad times during this campaign. just wished the server could hold up better. cause with MC around, i know i would get some killer fights.  -----------------------------------------------
Finite Horizon |

Tbone
Caldari Finite Horizon
|
Posted - 2006.09.24 23:57:00 -
[40]
Originally by: Ray McCormack Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
150-170 -----------------------------------------------
Finite Horizon |
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Verone
|
Posted - 2006.09.24 23:58:00 -
[41]
Originally by: Ray McCormack Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
It wasn't even that high, at peak when ASCN and AXIOM came for the first set of drops, it was about 260.
The engagements today and last night peaked at about 150-160.

BACKSTORY AND FAN FICTION
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RedEye
Finite Horizon
|
Posted - 2006.09.25 00:01:00 -
[42]
well done guys, you gave us some good fights and with the pretty much lag free engagement last night at the 3-7 cck pos... just shows you fighters can be taken down effectively  |

Ykatni
|
Posted - 2006.09.25 00:04:00 -
[43]
it was a good war.thanks to MC. you are very impresive players.
IN TIME OF PEACE SONS BURIE THEIR FATHERS---IN TIME OF WAR FATHERS BUIRE THEYR SONS.
IN TIME OF PEACE-----MAKE ALLIANCES !
THANX TO ALL: ISS,AXION,MC,SYLPH,BRODERHOOD OF STEEL,ECT
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
|
Posted - 2006.09.25 00:06:00 -
[44]
Respect to all those involved, glad you didnt take the outpost :)
I wish we could have had a fight that afternoon when us and axe came down but seems it was too much of a blob :(
P.S.: Lataro likes teh veld =P
- Gob
[IXC] Admiral Goberius |

Ray McCormack
BIG
|
Posted - 2006.09.25 00:07:00 -
[45]
Originally by: Verone The engagements today and last night peaked at about 150-160.
Yeah, that's pretty annoying then. Especially with your own node.
| The BIG Lottery | BIG Sales | 141322 | |

M4yd4y
|
Posted - 2006.09.25 00:09:00 -
[46]
Thanks to all players who fought in this war. It was a great experience for me. Proud member of the suicide squad.
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Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 00:17:00 -
[47]
Originally by: Ray McCormack
Originally by: Verone The engagements today and last night peaked at about 150-160.
Yeah, that's pretty annoying then. Especially with your own node.
Dunno about anyone else but the lag wasn't hideous for me until fighters got involved.
Then it was like having twice as many in local, as someone else said the way the game is going it's actively encouraged that we do this kinda stuff, unfortunately, still looks like the hardware ain't up to it yet.
GG everyone anyway regardless.
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Wrayeth
Omerta Syndicate
|
Posted - 2006.09.25 00:21:00 -
[48]
Edited by: Wrayeth on 25/09/2006 00:22:27 2006.09.23
Victim: Fun Alliance: None Corp: CCP Destroyed: Blade Server System: 9UY4-H Security: 0.0
Involved parties:
Name: POS (laid the final blow) Security: -10 Alliance: varies Corp: varies Ship: Control Tower Weapon: Lag
Name: Blob Security: varies Alliance: varies Corp: varies Ship: varies Weapon: Lag
Name: Memory Leak Security: -10 Alliance: Tranquility Codebase Corp: Stackless Python Ship: Murphy's Law Weapon: Lag
-Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Sivona
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 00:22:00 -
[49]
It seemed a distincly odd decision to me to reduce the number of drones that could be launched and increase their damage while at the same time releasing ships that could still launch 20 'drones'. Maybe if ccp look at doing something similar with carrier level increasing the fighter damage rather than numbers this could help avoid these situaions in future?
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Baun
Celestial Apocalypse
|
Posted - 2006.09.25 00:26:00 -
[50]
Originally by: Sivona Edited by: Sivona on 24/09/2006 23:49:26
Originally by: Baun I wonder how many fighters went poof during the node crashes.
They will probably get reimbursed.
Attacking is always a lot harder than defending these pos's, would of loved to have a go at them attacking pos's
Its possible, but this is not something they can log like ship and implant losses. Some people probably got them back and some people did not and there is no real way to know either way.
I have been told by everyone who has lost fighters to CTD that they cannot be reimbursed.
The Enemy's Gate is Down
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Trinity Faetal
Gallente 0utbreak
|
Posted - 2006.09.25 00:33:00 -
[51]
won't be the first time lag ruins the fun, until ccp focuses on fixing the lag for the ppl currently playing instead of getting more ppl to play eve at the same time, the lag isnt gonna go away by itself.
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Stella Centauri
Spontaneous Defenestration Coalition of Carebear Killers
|
Posted - 2006.09.25 00:38:00 -
[52]
Lag issues were hardly the main subject of this thread,
good fighting guys, wish I could have been there more, but my computer were beeping about my graphics-adapter being all #%## up...
Respect to all of you, had some good fun in the short while I could play --------------------------------------- Stella - If your boss gets to choose. |

Drakmor
Gallente Cosmic research and production services Sylph Alliance
|
Posted - 2006.09.25 00:47:00 -
[53]
Shame about the lag and node issue but gf from both sides and this skirmish has taught me a lot .....One is don't blindly fly your cov ops into est pos :)
null |

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.09.25 00:55:00 -
[54]
Originally by: Stella Centauri Lag issues were hardly the main subject of this thread,
good fighting guys, wish I could have been there more, but my computer were beeping about my graphics-adapter being all #%## up...
Respect to all of you, had some good fun in the short while I could play
Thats freaky. My graphics card started doing the same in the last week. It finally burned out last night.
It was a good war, real shame about all the lag. This frigate freak has learned to love his T1 fitted Rifter again since many times it was a toss of a coin if I would come out the other end of a warp tunnel.
I think a brief recess to duct tape bits back on our ships and we can finally return to killing slavers. Despite all the technial problems I managed to get a few good fights and I learned a lot of new tricks.
Well fought and respect to all involved.
>> RECRUITING << |

Goberth Ludwig
eXceed Inc. Ascendant Frontier
|
Posted - 2006.09.25 01:06:00 -
[55]
Originally by: Seleene Nice post.
I had more fun in the past couple days than I have in months. The planning, the execution and the engagment against a worthy foe all added up to a great time.
The lag played a part, yes. I don't know what happened today, but the server held yesterday against the lag just fine. The results of those fights were quite clear and proved that the fighter zerging tactic doesn't always work.
This was our perspective last night. <--OMGLOXYMOVIE
Too bad the hardware wouldn't let us play this out all the way. For that, I am dissapointed, but thanks for the fun this past weekend! 
seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
- Gob
[IXC] Admiral Goberius |

Nebba Kenezzer
Minmatar Shinra Lotka Volterra
|
Posted - 2006.09.25 01:14:00 -
[56]
It sounds like an impressive war; kudos to both sides.
It is truly a shame that server lag played such a distinct role, yet again.
I yearn for the day when the battles of the present can truly compare to the battles of the past.
Nebba - The Vocal Majority
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Mynas Atoch
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 01:16:00 -
[57]
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 01:23:00 -
[58]
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
- Gob
[IXC] Admiral Goberius |

Trooper B99
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 01:32:00 -
[59]
Edited by: Trooper B99 on 25/09/2006 01:35:26
Originally by: Goberth Ludwig woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
Parmi was tanking in a Rev (the first primary), myself in a Naglfar (the second). Parmi was fine, I was on FI-AH! Kinda went like this:
1.Esc menu up 2.They come in 3.Try to get HUD back up 4.Lag 5.HUD appears at 60-70% armour 6.Clicked guns on POS (ammo had run out) and Armour Rep 7.10-15 seconds pass and Rep goes green 8.Naggie Goes into struct and hits 30% 9.Rep engages 10.35% armour 11.5% Armour + Structure leakage
Repeat 9 to 11 for what seemed like an eternity until the attack was repulsed while watching cap vanish like my bottle of JD 
As Hyg would say . . . IN RUST WE TRUSTÖ
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Stradivarious
Minmatar Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 01:35:00 -
[60]
Edited by: Stradivarious on 25/09/2006 01:39:44
Originally by: Goberth Ludwig
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
They caught him with his pants down at first He explained it earlier but I will refresh It was Thulsa Doom(aka Trooper), he was in his esc menu when initially targeted, someone mentioned on TS the fighters were going for him. The incoming fighters and their assigned frigates lagged him to the point where he was at 60% armor already when it registered him hitting his armor reps, and 30% structure when they actually repped. The reason he survived is purely due to 20k armor being repped every pulse(which is shortened in siege mode) and I believe he had 2 armor reppers mounted. Fighter DPS(this is coming from a carrier pilot) is sadly lacking, even in that amount they were unable to overcome a sieged dread tank. Not that they didn't give him a present in his shorts :)
The 150ish they fielded today may have actually done it but the node died from what I hear... I wasn't there today, RL obligations The 2 POS takedowns I participated in yesterday, however, were a blast!
/emote waves at Tbone 
Edit: Damnit trooper, go to bed, it's like 1 am in scotland...
I like to think of myself as the chlorine in the gene pool.
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Trooper B99
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 01:37:00 -
[61]
Originally by: Stradivarious Not that they didn't give him a present in his shorts :)

Wirykomi Team Racer - COLOSSUS Championships Year 106
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Butter Dog
The Dead Miners Society
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Posted - 2006.09.25 01:37:00 -
[62]
Originally by: Goberth Ludwig
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
As a rough guide, you need just over 50 fighters to break the tank of a seiged single repping dread, and 100 for a dual rep.
Obviously thats very dependent on resists etc too, but as a rough guide it works. I doubt the Revelation even broke a sweat tbh.
-------- On vacation from ISSN |

Stradivarious
Minmatar Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 01:41:00 -
[63]
Originally by: Butter Dog
Originally by: Goberth Ludwig
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
As a rough guide, you need just over 50 fighters to break the tank of a seiged single repping dread, and 100 for a dual rep.
Obviously thats very dependent on resists etc too, but as a rough guide it works. I doubt the Revelation even broke a sweat tbh.
Nar he didn't tbh, Sel was prompting him over TS for a status report, a couple seconds later, with ragged breathing, uh, I'm fine! 
I like to think of myself as the chlorine in the gene pool.
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shanda captison
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 02:05:00 -
[64]
Edited by: shanda captison on 25/09/2006 02:06:17 Was a really great war!
Working with the MC was something special. Only shame was that they use TS, which ended up crashing just as the enemy started to attack.
Such an unfortunate coincidence.
Other than that great fight.
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Valkazm
Amarr Cursed Spawn Center for Disease Creation
|
Posted - 2006.09.25 02:10:00 -
[65]
Preatty funny considering you tried to back out of it with a ransom
Cursed Spawn recruitment |

Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
|
Posted - 2006.09.25 02:42:00 -
[66]
well it sounds like you had fun, i love to see 100 or so fighters coming straight for me..
but only 170 people in system? fighters must put an immeasurable strain ont the server, up in tribute for the d7 siege im pretty sure the numbers were close to double that when the node deaths occurred.
It's a damn shame for a corporation to have to withdraw it's wardec just because lag makes the game uplayable, I hope someone has mailed the mods just to bring this thread to their attention, I really think its that important that they see this, when server performance impacts playability on such a massive massive scale, then the whole coding team should drop whats its doing and look for a fix (that's if all of them aren't already)
sorry to hear you cant have fun guys
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Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.09.25 02:45:00 -
[67]
And so the forces of freedom prevail.
Never under-estimate a bunch of freedom fighters backed into a corner with no place to go.
To our allies - my thanks - it won't be forgotten.
To our enemies - well fought - you sure sharpened our blades.
To my brothers - victory is ours! Onwards to freedom! -----------------------------------------
Now recruiting. |

Taters
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.09.25 03:10:00 -
[68]
Kudos to ange1 for an unbiased and objective report. I'm only a fairly new character, but i've learned an aweful lot from the fighting over the past few months.
Fas est et ab hoste doceri
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HisHoe
|
Posted - 2006.09.25 03:24:00 -
[69]
Player's, great fighting on ALL sides cant say enough good about this campaign.
CCP: OMG FIX this game or change mechanics so we may please have a fleet battle worthy of our time, effort and $.
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Sgt Napalm
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 03:45:00 -
[70]
The Sarge approves
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Fade Routha
Suffoco Noctis Atrocitas
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Posted - 2006.09.25 03:50:00 -
[71]
/signed
Fanstastic fighting on the part of Ursha'Khan and it allies.
Fade Routha CEO Suffoco Noctis Vice-Chairman Atrocitas Terminus Vita |

Micia
Minmatar N.A.S.A.
|
Posted - 2006.09.25 04:02:00 -
[72]
Really enjoyed following the Summit threads on the war, as well, as everything escalated. 
_______
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BoinKlasik
God's of Eve
|
Posted - 2006.09.25 04:03:00 -
[73]
good read!
glad to know UK kept their hold, even though it would have been better with a non-lag victory
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 04:13:00 -
[74]
Edited by: zoolkhan on 25/09/2006 04:15:02 /signed the statement
This wast the most professional engagement with pirate forces i experienced since i left the republic academy.
EST, FZN, Veto and their younger friends provided to be a challenge. They have forced us to hire mercs eventually.
Both parties learned alot during this engagement.
However, we will now have to bring the dead to their homeplanets for the ritual. We will send the crew with them back home, and operate 9uy with skeleton personel.
When our pilots return, we will go back to what were good at: liberating slaves
cizin knows, i hope next time EST pics a different target 
we are ushra'khan we come for our people
<ps: thank you EST for fighting with style and smackfree> U'K recruit!
contact me ingame for free eve webshosting |

Shamis Orzoz
SniggWaffe
|
Posted - 2006.09.25 04:22:00 -
[75]
Edited by: Shamis Orzoz on 25/09/2006 04:23:16 Its a shame that CCP can't get the servers to support the style of game play they forced upon us...
They should be devoting 95% of their R&D money/time to server optimizations IMO.
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Mando Riathia
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Posted - 2006.09.25 04:58:00 -
[76]
Edited by: Mando Riathia on 25/09/2006 05:02:06 Well fought all, it was great fun.
The EST guys are great foes, and I have learn't alot.
We, and the region have come out of this a lot stronger than we went in. I will also add my thanks to all the allies and friends who came to help.
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Lygos
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 04:59:00 -
[77]
Edited by: Lygos on 25/09/2006 04:59:36 All I learned from this, is that F.O.F. Missiles should do more damage than normal missiles, and that F.O.F. turret ammo is needed.
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FowlPlayChiken
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.25 06:31:00 -
[78]
good fights guys, im very sorry to see you leave. damn nodes :-/ bawk!
btw, great poem choice. ive always been a tennyson fan
Just podded this sig, now where is my toy? - Wrangler |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.25 06:43:00 -
[79]
The swarm of fighters was very intimidating, and I was looking forward to a field day in tanking for my Phoenix. POS sieges are for the most part boring, and I certainly welcome the excitement that is actual resistance. Thank you for that. ---
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Tehyarec
|
Posted - 2006.09.25 06:54:00 -
[80]
Sure was a fun war, even if I only was there a day or two per week 
As an interesting sidenote, the only losses I took were the theft & destruction of some safespotted ships (I wan't my ships back, you ebil piwates! ), and one Slasher to a friendly POS due to a standings messup. Somewhat funny, considering the scale of the war and all 
At any rate, good going all, hopefully less technical problems in the future 
|
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.09.25 07:02:00 -
[81]
Aye, the war in general has been incredibly fun. But in the end it came down to a complete stalemate when it was ISSN and UK vs your coalition. I strongly believe that Ushra'khan/ISSN could have held on indefinatly without help, we just didnt see an end in sight as actually killing off hostile pos was proving impossible for either side.
Eventually ISS decided to hire in MC and end this conflict with the use of overwhelming force.
Kudos to all especially establishment, we had a lot of fun fighting the nyx in the early days. Actually...thats not true, the nyx scared the hell out of us in the early days. We had fun fighting it when we worked out a good way neutralizing it 
For those that are interested in the dreads and how close they came to death. The closest I came to death was 10% armour when under massed fighter attack. The closest any of us came was about 15% structure, that was an MC pilot but I cant remember which.
Now Recruiting |

Riddari
Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.25 07:05:00 -
[82]
Congratulations on a fine message EST and congratulations to Ushra'Khan for holding out for so long.
If an entire node can not support POS warfare in a single system with local of "only" 160 pilots (around 20 carriers total on both sides?) it means that the grand scale assaults of the bigger alliances on each others space are sadly impossible right now.
Each of the larger alliances can put 400+ people into a system, with tens of carriers and tens of dreads. Add to that the fact that the number of POS and number of systems with deathstar POS is also in the tens and we can see that this little engagement (undoubtedly epic to take part in) is the canary in the coalmine.
POS warfare is as everyone hammers about, incredibly broken.
¼+¼ a history |

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.09.25 07:05:00 -
[83]
Originally by: Tehyarec ...one Slasher to a friendly POS due to a standings messup. Somewhat funny, considering the scale of the war and all..
Yeah, sorry about that. I didn't realise you had switched corps. I gave you one of my anti-fighter ships though 
I saw it on a scan not long ago, glad to see it's still knocking around. The others in the batch didn't survive the war but they went out in glorious fashion.
>> RECRUITING << |

Sivona
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 07:06:00 -
[84]
Originally by: Eddie Gordo Aye, the war in general has been incredibly fun. But in the end it came down to a complete stalemate when it was ISSN and UK vs your coalition. I strongly believe that Ushra'khan/ISSN could have held on indefinatly without help, we just didnt see an end in sight as actually killing off hostile pos was proving impossible for either side.
Eventually ISS decided to hire in MC and end this conflict with the use of overwhelming force.
Kudos to all especially establishment, we had a lot of fun fighting the nyx in the early days. Actually...thats not true, the nyx scared the hell out of us in the early days. We had fun fighting it when we worked out a good way neutralizing it 
For those that are interested in the dreads and how close they came to death. The closest I came to death was 10% armour when under massed fighter attack. The closest any of us came was about 15% structure, that was an MC pilot but I cant remember which.
Otto's Moros survived on 9% structure. Apparently he couldn't sleep that night 
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Sivona
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 07:11:00 -
[85]
Riddari i think the numbers summed up last night in terms of capships to about 9 Carriers + 1 motherships for them Vs our 23 Dreads amd about 4 Carriers
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Swirled
|
Posted - 2006.09.25 07:35:00 -
[86]
A well fought war all round guys.
/Salutes.
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Draximus Cane
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 07:50:00 -
[87]
Although I am mostly inactive due to RL, it was a fight I couldn't miss.
To be honest it's the first time we have encountered well thought out and continued resistance to a POS op, kudos for that.
-------------------------------------------------
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Otto Bismarck
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 08:14:00 -
[88]
Great fun guys. Unfortunate for the sever drops tbh. I was looking forward to a good mornings fighting.
That night there _was_ a full bottle of Jim Beam Black Lable on my desk. Now is practically empty.
Flaming Moros!
Before we all flame me for a silly setup I've been flamed on the MC forums already. Bad luck on that one I thought I was going to structure leak to death.
Once again thanks for the fights, See you all out there!
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Khadur
Minmatar Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.09.25 08:14:00 -
[89]
yarr
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.25 08:21:00 -
[90]
I think it merits a 'well fought' all around. As far as I'm concerned all the participants have earned a lot of respect (on both sides :)) for actually 'bringing it'. And I still didn't manage to get a screeny of that Nyx :(.
I can now see that the 'POS as battle grounds' is a fairly good idea for setting up fleet fights, but it's one that'll need some more work before it becomes properly viable.
There's nothing more frustrating than crying havoc, and letting slip the dogs of war, to run into the stonewall that is a node crash. However if that hadn't have happened, there would have been some (more) quite impressive engagements at starbases.
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MOS DEF
Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.25 08:22:00 -
[91]
Originally by: Torquemanda Corteaz well it sounds like you had fun, i love to see 100 or so fighters coming straight for me..
but only 170 people in system? fighters must put an immeasurable strain ont the server, up in tribute for the d7 siege im pretty sure the numbers were close to double that when the node deaths occurred.
It's a damn shame for a corporation to have to withdraw it's wardec just because lag makes the game uplayable, I hope someone has mailed the mods just to bring this thread to their attention, I really think its that important that they see this, when server performance impacts playability on such a massive massive scale, then the whole coding team should drop whats its doing and look for a fix (that's if all of them aren't already)
sorry to hear you cant have fun guys
Afaik it is not the number of pilots on the node alone that causes the problem. Some (prolly many ) actions cause memory leaks. That's what brings the server down to it's knees i think. Once this is fixed more people should only lead to more lag but no node server crashes. As soon POS are involved it gets very bad usually it seems.
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Laythun
Undercover Brothers
|
Posted - 2006.09.25 08:23:00 -
[92]
Originally by: Karn Mithralia And so the forces of freedom prevail.
Never under-estimate a bunch of freedom fighters backed into a corner with no place to go.
To our allies - my thanks - it won't be forgotten.
To our enemies - well fought - you sure sharpened our blades.
To my brothers - victory is ours! Onwards to freedom!
Hollow. You had to hire mercs to help you. Anywho..
To the Establishment and friends a proverb
If at first you dont succeed, Try and try again.
Proud Member of the Anti Whine 14 |

Hans Roaming
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 08:24:00 -
[93]
Originally by: Draximus Cane Although I am mostly inactive due to RL, it was a fight I couldn't miss.
To be honest it's the first time we have encountered well thought out and continued resistance to a POS op, kudos for that.
I totally agree, was only there for the first CCK POS battle and what fun that was, sure there was some lag but it was holding well, shame about the second attempt as the node crashes denied them the full use of their assets.
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Mangold
Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 08:24:00 -
[94]
It's been fun. I can tell you that Ushra'Khan has learned alot in the last month.
It's a shame that the servers can't handle POS warfare though.
Thanks to EST and Veto for a smack free war.
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Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.09.25 08:31:00 -
[95]
Originally by: Draximus Cane Although I am mostly inactive due to RL, it was a fight I couldn't miss.
To be honest it's the first time we have encountered well thought out and continued resistance to a POS op, kudos for that.
Both sides have had plenty of practice I would say. That is one of the things I have noticed over the last few weeks, the development of different tactics.
Many times we had to think outside the box then after using the same trick a few times we noticed the enemy using it. Then we would develop a counter tactic etc. Of course there was plenty of camping / camp busting and all the other cheastnuts.
Lots of interesting stuff came out of this. I have loads of ideas for new ship fittings / roles and squadron level tactics now.
There were a few moments I got a lump in the throat (I can be a soppy bastard at times). When I was upgrading one of the POSs in my care after it had been brought back to 50% shield a bunch of guys I had run into many months ago turned up out of the blue in logistics ships because they had heard we were in need. I won't name drop but you know who you are . Amongst all the corp thieves, macro miners and escrow scammers it's folk like that really keep me playing Eve.
I'd just like to say a massive thank you to everyone, alliance or loner, that turned up to help us out.
>> RECRUITING << |

Caya
Amarr Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 08:32:00 -
[96]
God has chosen Amarr to deal with this miserable terrorist race. Prepare to bleed again Ushra'Khan.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.09.25 08:32:00 -
[97]
Originally by: MOS DEF
Originally by: Torquemanda Corteaz well it sounds like you had fun, i love to see 100 or so fighters coming straight for me..
but only 170 people in system? fighters must put an immeasurable strain ont the server, up in tribute for the d7 siege im pretty sure the numbers were close to double that when the node deaths occurred.
It's a damn shame for a corporation to have to withdraw it's wardec just because lag makes the game uplayable, I hope someone has mailed the mods just to bring this thread to their attention, I really think its that important that they see this, when server performance impacts playability on such a massive massive scale, then the whole coding team should drop whats its doing and look for a fix (that's if all of them aren't already)
sorry to hear you cant have fun guys
Afaik it is not the number of pilots on the node alone that causes the problem. Some (prolly many ) actions cause memory leaks. That's what brings the server down to it's knees i think. Once this is fixed more people should only lead to more lag but no node server crashes. As soon POS are involved it gets very bad usually it seems.
Pilots in system wasn't the problem. It was when said pilots dropped on the same grid, especially at a POS. On one of the early POS assaults I was on recon duty, scouting the POS, and everything was fine until the attacking fleet arrived. At which point lag spiked, and the node died soon after.
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xHoodx
The Establishment Establishment
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Posted - 2006.09.25 08:49:00 -
[98]
Well, just want to thank everyone involved in this, both enemies and allies, for the great fights I've had during the course of this war 
Couldn't believe otto's moros managed to survive in that first hit on our poses by the MC ^^ Good job taking out the fighters quickly there Didn't get to see the fight at the reinforced pos tho 150 fighters in the air seems a likely culprit for crashing the node 
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NoWeR
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.09.25 09:09:00 -
[99]
Had a lot of fun last days, thanks for fighting guys , we needed someone that actually undocked and fighted us after moths of boredom.
I was in the support gang and in cover ops duty both days, first day, even we attacked without any proper planing (morning atack) was very fun, we lost bss in the morning due to this nonpreparation but in the evening attack, the pew pew duck shoot was fun ( sniping fighters ), i dont know the numbers, but from my point of view i had to lock targets a lot of times, meaning that the 6 i had targeted died or returned to the carrier.
Second day attack was crazy(thanks to node deads), in the first fight the problem we got was that in the same moment ur frigs warped to our support gang with the fighters, our TS crashed !!!!111!! ( no tin floit hat here, just big load in server stuff i supose), then the MC guys joined the proper channel but the guys in UK and ISS needed to be moved from the lobby, our gang leader was stating orders in ts but 65% of the ppl coulndt hear him.... little mess at this point but we need to thank the guy that fitted his BS with smartbombs, he did a fine job i think 
Then, the first node crash, for us, a nightmare, we need the co to get in position again, reform gangs and sort ts, all to see the tower at 25% shields again , thank god fighters are bugged and they go inactive when u crash, if not u just need to warp to ur pos and spank the dreads that were sittting ducks without support and with some of them offline, instead you had to pick the fighters, thank god(ccp)on that.
Good fun, shame is over 
|

Maggot
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 09:11:00 -
[100]
The best month in Eve, and the toughest.
For all those involved, drinks are on me in the Deck 23 bar Unity Station - if you have docking rights.
Maggot.
|
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Dumus
Amarr Veto.
|
Posted - 2006.09.25 09:16:00 -
[101]
I would like to say a massive thank you to UK and ISS for the best two/three weeks of combat in my EVE career. I have downed and lost more ships in the last few weeks than I have in all the time I have been playing. It was a blast! The lag is already well documented so I will say little about it now.
To Ushra Khan. You are fearless, uncompromising enemies. Well done to you. To ISS. Well organised, passionate and professional. Good job guys.
To my allies. Guys we have had an awesome few weeks. We should console ourselves with the fact that the skirmishes were great fun and we took less losses than kills. We as pirates have turned our skills to show how effective we can be when we pull together. I have made many new friends outside of VETO and look forward to maybe working together in the future. In the meantime I am hoping for a standings reset so I can shoot at yah!!
Good luck to all involved on both sides. o/ ---------------------------
|

Airen Cracken
|
Posted - 2006.09.25 09:29:00 -
[102]
Originally by: Caya God has chosen Amarr to deal with this miserable terrorist race. Prepare to bleed again Ushra'Khan.
oh no here we go again...
|

zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 09:29:00 -
[103]
Edited by: zoolkhan on 25/09/2006 09:31:41
Originally by: Caya God has chosen Amarr to deal with this miserable terrorist race. Prepare to bleed again Ushra'Khan.
Thats how MC speaks to their current & paying customers - who cares, rhetorics was not part of teh deal 
We have permanent bleed & remote bleeding skill level V and we think of purchasing the advance remote bleeding skill as soon it hits market.
undefined U'K recruit!
contact me ingame for free eve webshosting |

Wizard
Without Reason
|
Posted - 2006.09.25 09:31:00 -
[104]
Gd fighting on both sides, When wed decided fight last night was just going pear shaped id actually managed to get back to the pos in my intie after my 3rd logg back on.
In the last few dieing moments of our pos i tryed to sneak out and take out some of there frigs for the hell of it but alass there support group was doing great job.
Larrson stop sending your alt over in his zealot to crush my intie plz, you spoiled my fun at that moment 
Props to little smack over the weeks. Without Reason corp website
Without reason killboard
^^looking for a PvP corp with little stress then |

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 09:41:00 -
[105]
Edited by: Seleene on 25/09/2006 09:45:55
Originally by: Wizard Larrson stop sending your alt over in his zealot to crush my intie plz, you spoiled my fun at that moment 
Larsson had so much fun in that damn Zealot that I couldn't get him into a BS for anything this weekend. 
Anyway, I just wanted to add a few things:
Local was completely free of smack from both sides. Even the convos I received from the opposition were enthusiastic, respectful and fun.
As I watched the clouds of fighters get thinned by our drones and support during three major fights, I realized that I have never wanted kill mails for fighters more than now. On Saturday alone, there must have been somewhere between 50-70 of the things popped. That's no small amount of ISK to have to replace, especially considering the build time on the suckers.
Our enemy truly had balls. This is how you're supposed to fight a war. I had an blast trying to think of how to counter whatever nasty surprises the pirates might have in store for us during the next fight and how to best counter them. Best of all was that we knew we weren't wasting our time with all the preparation.
Lastly, ISS and UK did an outstanding job of integrating into the ops MC ran this weekend. While I had a good idea what to expect from ISS due to our past contracts with them, UK was a new experience for us. Prior to this weekend, the only time I'd even seen more than one UK ship on my scanner was during the alliance tourney in July.
In less than 48 hours, we went from being total strangers to watching each other's backs with tens of billions of ISK in hardware on the line. We told ISS & UK what we needed from them and it happened with great speed and efficiency.
Maggot, Eddie and Count - you guys rock. It was a pleasure to work with you. If I ever have to fight against you in the future, and I think I speak for all of MC here, it will be with a newfound sense of respect.
I'm very proud of the tenacity and just pure guts that all the pilots in 9UY on both sides showed. When the node held, we all got a glimpse of the real promise of how varied and intense combat can be in this game. Hopefully CCP will cure the 'Dragon Flu' soon.  -
Help update the EVE History Wiki! |

Max Teranous
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 09:50:00 -
[106]
Was a pretty nuts last couple of days fighting. I've lost count of the number of times i warped in and out of the hostile POS's to dogfight with the frigs and fighters right next to the bubble in my claw. Props to both sides, our support was risking, dodging, tanking or just plain dying to POS guns and you guys were flying straight into the teeth of a larger well equipped, determined fleet.
The lag was a git to start with, but after the second node crash it seemed to clear alot. Also most of the fighters by that point were dead, lost, returned etc etc. Maybe a corrolation.
Whatever, nice fighting to all.
Max 
--------------------
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Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 10:06:00 -
[107]
Originally by: Waagaa Ktlehr If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :(
Of course we can't tell WHY the dam nodes keep croaking but they could buy a couple of 8 way servers (like these) for when they know there are going to be serious resource problems. I wonder how 9U would have performed if it had been run on something like that rather than a crappy blade.
Even so.. I have to thank EST, Veto and friends for a great couple of weeks! Who needs shore leave (no MINING dam it!) when you have these guys to keep you busy and the MC simply rock.
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Ugleb
Khumatari Holdings Ushra'Khan
|
Posted - 2006.09.25 10:17:00 -
[108]
I've had some of my best and blackest days since leaving the academy over recent weeks. We've had glorious victories and have taken some deep wounds, sometimes on the same day. This has been one of the most vicious and focused conflicts in capsuleer warfare. It may lack the sheer numbers of some deep space wars but this month has seen what was considered a strategically minor area of space draw the focus of the galaxy. New technologies have been testing to breaking point, a truly epic battle of wills has played out.
I think that the war was effectively deadlocked for several weeks. Neither side could hurt the other hard enough quickly enough to really decide it. In the early weeks we were on the backfoot against superior numbers with every pirate organisation in the area worth mentioning lining up against us in unprecedented co-operation (I have to credit EST with pulling off something special there, there has never been a pirate coalition like it IMO) and we saw groups quite foreign to the area such as Veto coming across. Over time our allies and old friends gathered and came to help defend the symbol of Matari freedom, Unity Station. To all we are eternally grateful and honoured.
In the last couple of weeks I think the war reached a rough equilibrium. One side had dominance here, the other there, and it all shifted around. This could have gone on for another month until someone brought in more forces to tip the balance, and both sides did. Muffins Of Mayhem arrived in the latter stages and things tilted the other way for a little while. SMACK were hired briefly to tip the balance log enough to take out a few pos, MC were finally brought in the bring an end to the war.
On the issue of lag, I think it screwed both sides pretty equally. SMACK were hired to help kill two large POS. Both were put into reinforced but when it came time to kill them a GM ordered an 8hr ceasefire in 9UY to prevent server crashes. EST were able to rep both pos and we lost all of our invested effort and advantage. At other times we probably came out of node deaths better off than the enemy. I don't think it's fair to say that lag won the war, it crippled both sides offensives at times and which is one reason the mercs were brought in. Quick decisive battles were the only way to end it.
As monumental as the past month has been I look forward to a return to our true mission - the liberation or our people. Soon the Amarr will have us to fear once more. We come for our people!
|

Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.09.25 10:26:00 -
[109]
might want to edit your post to replace SMACK with SMASH there Ugleb 
Accurate summary though.
Now Recruiting |

Larsson7
Minmatar Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.25 10:47:00 -
[110]
Originally by: Wizard Larsson stop sending your alt over in his zealot to crush my intie plz, you spoiled my fun at that moment 
Its not my fault, dude. The Zealot MAKES me do it 
|
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Ugleb
Khumatari Holdings Ushra'Khan
|
Posted - 2006.09.25 10:53:00 -
[111]
Originally by: Eddie Gordo might want to edit your post to replace SMACK with SMASH there Ugleb 
Accurate summary though.
We paid for smack? Think I've said too much... 
|

xHoodx
The Establishment Establishment
|
Posted - 2006.09.25 10:57:00 -
[112]
And here I've been giving it out for free! Never knew one could get paid for this 
|

Harpoon
Gallente ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 11:06:00 -
[113]
"... For he today that sheds his blood with me Shall be my brother; be he ne'er so vile, This day shall gentle his condition; And gentlemen in Jita now in bed Shall think themselves accurs'd they were not here, And hold their manhoods cheap whiles any speaks That fought with us in 9UY!"
Based loosely on "St. Crispen's Day Speech"
Shakespeares Henry V
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Nick Curso
Finite Horizon
|
Posted - 2006.09.25 11:12:00 -
[114]
Im so ****ed at my boss right about now
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Chode Rizoum
Minmatar Finite Horizon
|
Posted - 2006.09.25 11:14:00 -
[115]
the word on the street was that we had like 120 + fighters in space. that was friendlys.
my nidhog did me proud 
good fighting all.
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Baconjoe
Finite Horizon
|
Posted - 2006.09.25 11:29:00 -
[116]
Had some good fights. Well played all. Pity about the lag though
We are cursed men
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Phelaen
Under the Wings of Fury Atrocitas
|
Posted - 2006.09.25 11:36:00 -
[117]
I would like to congratulate U'K, ISS, friends and hired mercs on a job well done. Not only did i enjoy the fights we've had, but also the almost smack free nature in which they occured made this a pleasant engagement. We tried and fought hard, but between the massive resistance and the server problems it was simply to much to overcome.
I like to thanks FZN, ED, EST, VETO and all the others for their support and the fun i had flying with all of you. and who knows what the future might bring us.
The Atrocitas alliance has stopped their attacks on 9uy and U'K & Co in general, yet we will be around to be annoying and irritating as usual 
Catch ya later guys.
Phel Out...
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Al Haquis
Minmatar Reikoku Band of Brothers
|
Posted - 2006.09.25 11:42:00 -
[118]
Congrats To my friends.
ISS you have my full respect for you help in defending the Unity Station.
At least i can drink my coffee in peace now.
Uk you have seen and survived. So use the comming days well.
With Love from Al Haquis
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Kalil d'Maelstromo
The Establishment
|
Posted - 2006.09.25 12:00:00 -
[119]
Damnit, just found out 
Was only on for about 6 days of the 9UY attempt, lots of fun tho.
See ya'll soon. o/ **************************
Originally by: Deb Loblaw Anybody who demands a reach around is just a greedy bastich, if you ask me.
If you wanted satisfaction, you should have been on top.
|

Jorund Bork
Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 12:14:00 -
[120]
Respect due to all involved.
It's been a hell of a months fighting and I won't be sorry to see the back of that Nyx.....would have loved to see that go down though 
....the above is all ooc of course 
|
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Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
|
Posted - 2006.09.25 12:27:00 -
[121]
I can somehow understand your feelings -.-
From Dusk till Dawn
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Axristos
EPSILON TEAM Ushra'Khan
|
Posted - 2006.09.25 12:37:00 -
[122]
It was my best month in eve so far. respect to our enemies .... we will meet again Big thanks to our allies and free spirits to all Uk pilots party will be on tonight at Unity station and DAMCEL will be there too she is resqued from cck pos together with some other of her exotic friends
(UK) |

Pylse
Gallente The Establishment Establishment
|
Posted - 2006.09.25 12:44:00 -
[123]
The initial war against Usrha'Khan was immense. I recall our first day of war and the fight we had with Ushra'Khan in 9UY. After that action was not too high. They had gangs when we didn't and vice versa, but then some times we were lucky and managed to have numbers at the same times.
That's when it clashed.
When ISS stepped in and FZN and VETO arrived together with CCK those small gangs fights turned more frequent. It was good and it was rather messy combat. Cyther must have the skill "escape in structure" at level 6 or something.
Then the Outpost siege started. I think we had two or maybe even three battles outside of POS of some size that I participated in, those were great battles. The ones inside POS made me cry from the lag and the node crashes. I logged on yesterday only to find myself "nr 25 in line to enter 9UY". I kind of knew what was coming.
I'd like to thank U'K as an enemy, aswell as ISS and MC. I wasn't around for SMASH and the only bit i saw of ASCN/Axe were a few that joined the assault on our pos before they were sent home by the ceasefire. A shame.
I'd also like to thank all the corporations who we fought alongside with in this war and their members.
CVA might have a little issue on their hands when they decide to go "cleanse" Providence =P
|

spoon2
Contraband Inc. Mercenary Coalition
|
Posted - 2006.09.25 12:45:00 -
[124]
Your defence of the pos was very impressive its a shame about the lag but it was still one of the most intense weekends on Eve Ive experienced, Im sure our TS was as adrenaline filled as yours.

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zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 12:52:00 -
[125]
..the war is over, the smoke still in the air, all fought so hard with no despair. billions wasted, nerves layed blank - for tense battles i've got you to thank. it took a third party to give us a rest, to write down war storys and do what we can best, liberate slaves or ask for ransom, consume rum and ale, release pirates from jail - and go after the other gender so handsome....
Thanks an loayalty must go to ISS, IO, NMTZ, SYLPH and countless supporters who rushed to our aid w/o asking conditions
This is good stuff for warsongs ladies and gentlemen.
U'K recruit!
contact me ingame for free eve webshosting |

Lowa
Gallente North Star Networks
|
Posted - 2006.09.25 12:53:00 -
[126]
Edited by: Lowa on 25/09/2006 12:55:03
Originally by: Dr Slaughter
Originally by: Waagaa Ktlehr If CCP wants POS to be the way forward in this game, they will need to give us a game that supports it. It might just be that current computer technology just cannot support engagements of this scale. :(
Of course we can't tell WHY the dam nodes keep croaking but they could buy a couple of 8 way servers (like these) for when they know there are going to be serious resource problems. I wonder how 9U would have performed if it had been run on something like that rather than a crappy blade.
Not to sound harsh but you have no idea do you? <3 Its not the hardware, after the last upgrade (was it 70 servers?) all HW is now 64-bit with multiple CPU's, GB's of RAM etc so there is no problem in the brute force department. However, when the software can not utilize it or have other issues it doesnt matter.
Bad code will always make the the harware look like crap even when its not. Thats a fact.
The current state of TQ is a fine (bad word I know) example of when throwing massive amounts of money (i.e. new hardware) at the problem does not help cover the fact that the code is not optimized. Why is this? Its simple really, time, money resources and perhaps skill. If you could write EVE in assembler (or Windows for that matter) you would most likely need about 1/10 of the CPU power you have to day and it would run twice as fast. (It is a very big "what if scenario" I know, just try and understand my point )
I'm sure it will get fixed, the full release of Kali will be all 64-bit code at least if I remember correctly and that will make for a good base performance wise.
Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
What if the truth was something else? |

Tehyarec
|
Posted - 2006.09.25 12:55:00 -
[127]
Originally by: Telemicus Thrace
Yeah, sorry about that. I didn't realise you had switched corps. I gave you one of my anti-fighter ships though  I saw it on a scan not long ago, glad to see it's still knocking around. The others in the batch didn't survive the war but they went out in glorious fashion.
Unfortunately it got blown up my McCool who apparently busted the safespot it was in Such a shame, only a day and a half before the end of the conflict, too Still, got in on a few nice kills with it the day I got it, so it served well overall 
|

Spiderweb
Caldari Ushra'Khan
|
Posted - 2006.09.25 13:04:00 -
[128]
That war sure was what I hoped to get out of EVE when I started playing. And I thank U'K', for in their embrace I have lived and breathed the essence of a galaxy..
to our enemies, respect. You guys fought well, determined and with courage. To our allies, I bow in honour.
This is a situation which the quote "To the victors goes the spoils" does not apply.
All those involved certainly left with pockets and minds full with the spoils of war. The spoils of playing EVE.
THIS is why we play EVE.
Thx CCP
-----------------------------------------------
"Light, in the Darkest of Hours..." |

Vactet
Immortalis Silens Atrocitas
|
Posted - 2006.09.25 13:36:00 -
[129]
Edited by: Vactet on 25/09/2006 13:36:58 Hm just a few things I wanted to say to all of this. Overall..good fights and im glad that this whole war seemed to inject the community with some spice.
Originally by: Verone /Signed Was good fun until TQ had a coronary.
Yeh..that really..sucked. Eve: "We are all about big wars" Est/FH/Atrox/Etc vs U'K/ISS: "Then here ya go..BIG WAR" Node: "Mommy! Help!" Est/FH/Atrox/Etc vs U'K/ISS: "What the..." Node: "I be borked.."
Originally by: Tbone
the only victors in this fight was the node and server. they moreless kicked our asses. that.
Sad..yet so true.
Originally by: Jon Hawkes You may be dirty, dirty pirates,
Hypocri...*Bites tongue* ceo says play nice..fine fine. In that case.. HEY! Corp mandates atleast 1 shower a day. We might be pirates but we aint dirty and we smell kinda nice...:P
Sometimes the world needs to be kicked in the face to stop drooling on itself like an ignorant child. ::Public Relations Director for Immortalis Silens. ::Im paid to talk, not to be civil. |

ElCoCo
Gallente KIA Corp
|
Posted - 2006.09.25 13:57:00 -
[130]
Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
|
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Sivona
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 14:02:00 -
[131]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Random except one dread which reappeared at the pos both times without being able to go into siege, or activate hards, reps etc. Real fun.
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Ugleb
Khumatari Holdings Ushra'Khan
|
Posted - 2006.09.25 14:07:00 -
[132]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
The pos we were hitting regenerated its hp back up the point when it had come out of reinforced. We had to kill its shields 3 times before we killed it.
I found that my guns re-loaded to an ammo type I had unloaded before the crash. Which was interesting. All hail the temporal anomalies of 9uy!
|

ElCoCo
Gallente KIA Corp
|
Posted - 2006.09.25 14:08:00 -
[133]
Originally by: Sivona
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Random except one dread which reappeared at the pos both times without being able to go into siege, or activate hards, reps etc. Real fun.
How about this... same thing happened to me on Saturday... but after logging in, I ended up at the wrong hostile POS that we weren't supposed to be shooting yet
Although I could activate siege and all that. Was close call 
|

Coug
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 14:14:00 -
[134]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
I'm not completely sure, as I had to leave shortly after taking down the first POS (So I wasn't around for much chit chat). But I know that I was the first Dread back in after the node crashes both times, and I was still at the POS tanking it solo (I was a little apprehensive about module lag getting my reps going). My drones were abandoned, and Stront was consumed. So what you say is probably accurate.
-----------------
~C~ |

Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 14:18:00 -
[135]
Originally by: Lowa Edited by: Lowa on 25/09/2006 12:55:03 ... snip ... Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
Not going to argue with you (other than me having 'no idea') as 99% of what you say is 100% correct but having a node with:
more processing power more memory (which hopefully can be used thanks to the 64bit development work) and dedicated connection to the SAN (rather than a shared SAN connection in the Blade Cabinet)
='s more IO, more IO ='s more TPS. More TPS = less lag and back to topic ='s 'possibly' less dead ships at the POS 
|

Maggot
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 14:21:00 -
[136]
Originally by: ElCoCo Looks like at least you had some fun. Nice. 
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
Stront used was gone, Ammo used was gone, Drones in space were left floating.
By the end of the main attack quite a few dreads had no stront and no drones.
|

xHoodx
The Establishment Establishment
|
Posted - 2006.09.25 14:22:00 -
[137]
Got the impression there was a bug causing a memory leak when there are too many fighters in the system causing all the memory to eventually disappear and the node to do a reboot. Dunno if tossing more hardware at the problem would help much until they can get the memory leak fixed.
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Menerim Shadis
Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 14:33:00 -
[138]

Well... I've got to say, I'll be almost sad to see you leave. The last couple of months have been beyond my ability to comprehend, sometimes to the extent where I have to log off and take a breather. There have been bad times, and there have been good times. But altogether, I've had more fun now than during all my nub months combined.
Kudos to all involved, nasty pirates, noble warriors and mighty mercenaries alike. Bloody well fought! 
|

Preacher97
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 14:34:00 -
[139]
Excellent original post, and excellent fighting by all. But please reconsider, if you leave, Mynas will lock us back under the stairs until the Gimps are needed next time.
I saw the stars once, and they were pretty . . .
|

FileCop AI
Amarr Finite Horizon
|
Posted - 2006.09.25 15:10:00 -
[140]
already over? ;(
FileCop AI Reformed pikie |
|

Lowa
Gallente North Star Networks
|
Posted - 2006.09.25 15:29:00 -
[141]
Originally by: Dr Slaughter Edited by: Dr Slaughter on 25/09/2006 14:18:53
Originally by: Lowa Edited by: Lowa on 25/09/2006 12:55:03 ... snip ... Anyhow, I just felt like getting techie for a moment, now back to the thread itself; Sounds like a blast and an extreme amount of fun even with the lag. I feel for you, even in the small engagements I've been in lately 2 vs 3, 4 vs 6 in open space the lag and FPS is a slideshow for everyone so what you had at the POS's must have been...
Cheers, Lowa
Not going to argue with you (other than me having 'no idea') as 99% of what you say is 100% correct but having a node with:
more processing power more memory (which hopefully can be used thanks to the 64bit development work) and dedicated connection to the SAN (rather than a shared SAN connection in the Blade Cabinet)
='s more IO, more IO ='s more TPS. More TPS = less lag and back to topic ='s 'possibly' less dead ships at the POS 
...
from that recent devblog.. sounds like the crashing of nodes is due to a memory leak... 
Wasnt meant as hard as it sounded, dont think twice about it.  However, a 8-way machine is no good when the software doesnt use it and/or have other issues like the memory leak we are looking at now, it would in best case, delay the failure. And in the same aspect a dedicated SAN connection wouldnt help that much if the software doesnt execute faster or better and even if it did, we got to look at what actual HW is being used (number of disks for the LUN having data base X on it and so on) or if its better to use RAMSan all out but that will take forever and this is not the thread for it. What you say about you and me hit up a Dev with some hard drinks and force a conversation on the matter at FF? 
Cheers, Lowa
What if the truth was something else? |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2006.09.25 15:30:00 -
[142]
Originally by: Lowa ... garbage ...
Nothing riles me more on these forums than the old "I am a programmer and I know best".
Especially since such postings rarely^H^H^H^H^H^Hnever show any insight into, or experience with, distributed real-time systems.
Unless you actually design Top-500 systems yourself, give it a break.
/sm
|

nukebie
|
Posted - 2006.09.25 15:34:00 -
[143]
My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Sincere thanks to UK/ISS/MC for making the fight so much harder than anticipated! The smack was almost non exisitant and the fights memorable.
|

Lowa
Gallente North Star Networks
|
Posted - 2006.09.25 15:41:00 -
[144]
Edited by: Lowa on 25/09/2006 15:41:20
Originally by: Shiraz Merlot Unless you actually design Top-500 systems yourself, give it a break. /sm
Since you have no idea what I do in RL I suggest you give it a break. Thanks. 
Cheers, Lowa
What if the truth was something else? |

Riddari
Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.25 15:42:00 -
[145]
Originally by: nukebie My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Foresaken Empire
¼+¼ a history |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2006.09.25 15:54:00 -
[146]
Originally by: Shiraz Merlot
Originally by: Lowa ... garbage ...
Nothing riles me more on these forums than the old "I am a programmer and I know best".
Especially since such postings rarely^H^H^H^H^H^Hnever show any insight into, or experience with, distributed real-time systems.
Unless you actually design Top-500 systems yourself, give it a break.
/sm
Trust me I think Lowa knows what hes talking about 
As for the topic, coming to 9UY from Molden Heath was a pleasure 10 vs 10 in MH was unplayable but at least for the time I was actually in 9UY it was pretty much lag free.
Saturday afternoon really got the heart going when you see 8-10 frigs appear and then 50 odd fighters.
Congrats to Est/Veto/CCK/UK/ISS and others was fun 
|

Nyabinghi
Minmatar Khumatari Holdings Ushra'Khan
|
Posted - 2006.09.25 16:07:00 -
[147]
Wish I could say the last month or so was the best EVE experience ever...Alas no. It was stressful and the lag and node crash issues made defending/assaulting near impossible. For the roles the pirates played my only compliment is that you played it well and managed to create a little terror in our region of space. We are however freedom fighters and as such we do not spend our days honing our mining skills, any and all pirate corps and alliances should bear that in mind when entering Providence in the future.
I would like to give thanks to all our allies, the many who risked all to help cleanse our region of scum and villany. I hope we can further strengthen our bonds in mutual prosperity.
I look forward to the renewed fight against the Amarrian slavers as well as further cleansing of pirates from the pipe. The real reason piwates want to takeover Unity: HERE
|

ParMizaN
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 16:16:00 -
[148]
Trying to tank 100 fighters when you are immobile being shot by a pos is just slightly nerve-wracking :|
sig edited for lack of pink really PINK -eris Pink is overrated, yellow is the new pink - Xorus XORUS!!1 HEATHEN KILLKILLKILLKILLKILL - Immy |

Daraleya
Caldari Finite Horizon
|
Posted - 2006.09.25 16:22:00 -
[149]
This has been a great war and alot of good fights. i wanna thank all party's involved 
|

stainedguy
Caldari
|
Posted - 2006.09.25 16:24:00 -
[150]
Originally by: Riddari
Originally by: nukebie My sincere thanks to all the pirate bands that joined EST on this adventure. I'm proud to think that this may be the first time in Eve's history where such a varied group of pirates, that previously would have fought each other, joined together toward a single goal.
Foresaken Empire
ewwwww. m0o! |
|

Rawthorm
Gallente The Establishment Establishment
|
Posted - 2006.09.25 16:28:00 -
[151]
Originally by: Seleene
Originally by: ParMizaN Trying to tank 100 fighters when you are immobile being shot by a pos is just slightly nerve-wracking :|
Stop exaggerating. There couldn't have been more than 95. 
We had 148 for round two, alas the node crashed twice and thus we spent the next half hour rescooping them instead of launching another offensive 
|

zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
|
Posted - 2006.09.25 16:31:00 -
[152]
Originally by: Traxio Nacho
Originally by: Shiraz Merlot
Originally by: Lowa ... garbage ...
Nothing riles me more on these forums than the old "I am a programmer and I know best".
Especially since such postings rarely^H^H^H^H^H^Hnever show any insight into, or experience with, distributed real-time systems.
Unless you actually design Top-500 systems yourself, give it a break.
/sm
Trust me I think Lowa knows what hes talking about 
I think he does. And he probably also know that the I/O bottleneck doesnt need to be the SAN interface and bandwith to to the iSCSI-LUN only, it could also be the the raid-size (more disks, more spindles, more i/o) :P
Back to thread now? :-)
U'K recruit!
contact me ingame for free eve webshosting |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 17:11:00 -
[153]
Yeah, definitely big props to the ISS / U'K guys. You molded right in, accepted commands from an MC FC and TS was even more disciplined as the average MC gang. :)
<3 etc. ------------------------------------------
BURN in the Righteous Fire of Amarrian Lasers! (Or you can just die when I toss a 1400mm shell at you..) |

Ben Hump
Minmatar The Kru Coalition of Carebear Killers
|
Posted - 2006.09.25 17:26:00 -
[154]
yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
May contain traces of irony, period and enter do not belong on my keyboard "Yes Mister Tristan"
|

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 17:32:00 -
[155]
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
25 x 0.3 x 60 = 450 mill
That's hardly a tower, is it? :) ------------------------------------------
BURN in the Righteous Fire of Amarrian Lasers! (Or you can just die when I toss a 1400mm shell at you..) |

Amantus
Murientor Tribe Ushra'Khan
|
Posted - 2006.09.25 17:33:00 -
[156]
It was indeed a fantastic war and huge, huge thanks to everyone involved. It was insanely fun.
Before the war, It's pretty safe to say that I was really not very good at PvP, being better in a mining barge. Because of the war, I've become much, much more experienced and, even though I'll still mine alot, I'll be in many more PvP gangs than I was. Maybe I'll even do some solo pvp.
So great fight and although I don't really want it to happen, it would be really fun if it could happen again.
Thanks to EST and Veto for being great and smack-free foes.
Amantus -----------
Proud member of Ushra'Khan DEATH TO SLAVERY! |

The Mute
Minmatar Freelance Unincorporated
|
Posted - 2006.09.25 17:46:00 -
[157]
I am honored to have allies such as ISS, Sylph, AXE, ASCN, MC (while the money lasts) and the list goes on. Do not judge the Ushra'Khan by our allies though, judge us by those we fight against, Veto and EST and all the rest, the "Scum" of the universe who I am honored to call Enemy!
Ushra'Khan are stronger now then ever before but so are those we we call Enemy. 9UY became a training ground for new technologies and methods of warefare, all of those who fought in this bloodied starsystem, all of those I mentioned above, have experience which will carry over into the next conflict. We have bred a new generation of warrior here in Providence and the rest of Eve will feel the effect.
UNITY station has survived it's first siege and we are stronger for it. Now begins a new Era for the Ushra'Khan, Time for us to utilize UNITY for the purpose it was built for; to free our brothers and sisters still held in slavery.
|

Dr Slaughter
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.25 17:49:00 -
[158]
Edited by: Dr Slaughter on 25/09/2006 17:51:12
Originally by: Lowa What you say about you and me hit up a Dev with some hard drinks and force a conversation on the matter at FF? 
Cheers, Lowa
I wish I hadn't started the tech comments. I've worked at/in/on projects for the worlds leading companies for ages but let's leave it at that before this most excellent thread get's derailed with comments about how long we've been in the industry, or that i-scsi is the best/fastest way of addressing block storage (<--- JOKE).
So thats.... 2x (one for each hand) Double JD sounds good 
No wait.. I'm not a dev.. dam.
See you on Deck 23
|

Lowa
Gallente North Star Networks
|
Posted - 2006.09.25 17:57:00 -
[159]
Originally by: Dr Slaughter So thats.... 2x (one for each hand) Double JD sounds good 
Two JD's coming up, tab is on me! And the configuration above is called "fail-over" you n00b! 
Cheers, Lowa
What if the truth was something else? |

Butter Dog
The Dead Miners Society
|
Posted - 2006.09.25 17:59:00 -
[160]
Originally by: Waagaa Ktlehr
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
25 x 0.3 x 60 = 450 mill
That's hardly a tower, is it? :)
Hehe, no but don't you love it when people grasp at straws? I do.
-------- On vacation from ISSN |
|

Kanae
Minmatar Vogon Deconstruction Fleet Ratel Alliance
|
Posted - 2006.09.25 18:08:00 -
[161]
It does entertain me that ISS would hire SMASH a group that is 100% opposite of thier views essentially financing thier attacks on other "free space".
but probally bit bias as I'm one of the people under siege in that "free space"...
|

dabster
Minmatar Celestial Apocalypse
|
Posted - 2006.09.25 18:12:00 -
[162]
/me imagines watching 150 fighters coming for you
omagawd the pain 
Very nice read this thread :) ___________________________ Brutors Rule! My Eve-vids; Click. |

Butter Dog
The Dead Miners Society
|
Posted - 2006.09.25 18:33:00 -
[163]
Originally by: Kanae It does entertain me that ISS would hire SMASH a group that is 100% opposite of thier views essentially financing thier attacks on other "free space".
but probally bit bias as I'm one of the people under siege in that "free space"...
ISS didnt hire smash.
-------- On vacation from ISSN |

McCool
Spontaneous Defenestration Coalition of Carebear Killers
|
Posted - 2006.09.25 19:10:00 -
[164]
Edited by: McCool on 25/09/2006 19:11:41
Originally by: Tehyarec Unfortunately it got blown up my McCool who apparently busted the safespot it was in
wooops You should had killed me when I attacked you tho cause you couldnt really lose that fight. It acaully took me quite a while to take down your raven when you logged. Those damn gattling guns dont do much dmg.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a url link to your picture) -Pirlouit |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
|
Posted - 2006.09.25 22:00:00 -
[165]
Originally by: Lowa Edited by: Lowa on 25/09/2006 15:41:20
Originally by: Shiraz Merlot Unless you actually design Top-500 systems yourself, give it a break. /sm
Since you have no idea what I do in RL I suggest you give it a break. Thanks. 
Post your credentials, or can it.
I see "Code it in assembler" as a genius example, which wouldn't make Eve the order-of-magnitude faster you claim - but would make the codebase utterly unmaintainable. No mention or hint of algorithmic complexity, protocol design, object brokering, garbage collection, multi-phase distributed database transactions, locking, threading, stacks vs call graph management, etc. etc.
Don't even bother trying to debate this stuff unless you know it.
/sm
|

Tbone
Caldari Finite Horizon
|
Posted - 2006.09.25 22:17:00 -
[166]
Originally by: spoon2 Your defence of the pos was very impressive its a shame about the lag but it was still one of the most intense weekends on Eve Ive experienced, Im sure our TS was as adrenaline filled as yours.

Our vent was pretty calm tbh. I was only one talking, unless my overview wasnt working. Had to use tbone with fighters and tbone jr in covert ops to call targets and setup warp in points. but honestly, first engagement seemed fine, then when my overview quit working and im calling targets that warped or were already dead the node crashed. second attempt i tried again and we know what happened then. third time, i said hell with it, i need to try to get these damn fighters that were anywhere from 10km to 100km outside other POS. Thats why we really couldnt do much the second or third time. All carriers were trying to salvage those damn bugged ass fighters.
Props to all still. I had a blast. lets do this again sometime. I want more MC, i need a seleene killmail.  -----------------------------------------------
Finite Horizon |

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.25 23:28:00 -
[167]
Edited by: Waagaa Ktlehr on 25/09/2006 23:30:26 Edited by: Waagaa Ktlehr on 25/09/2006 23:29:56
Originally by: Shiraz Merlot
Originally by: Lowa Edited by: Lowa on 25/09/2006 15:41:20
Originally by: Shiraz Merlot Unless you actually design Top-500 systems yourself, give it a break. /sm
Since you have no idea what I do in RL I suggest you give it a break. Thanks. 
Post your credentials, or can it.
I see "Code it in assembler" as a genius example, which wouldn't make Eve the order-of-magnitude faster you claim - but would make the codebase utterly unmaintainable. No mention or hint of algorithmic complexity, protocol design, object brokering, garbage collection, multi-phase distributed database transactions, locking, threading, stacks vs call graph management, etc. etc.
Don't even bother trying to debate this stuff unless you know it.
/sm
One thing's for sure, you've been to a lot of way too expensive courses on marketing terms. :)
Real men understand matter and explain it all in layman's terms. :)
(Oh, I have a degree in both continuous and distributed discrete object modeling of complex real world variable systems). (Oops, I can use jargon too!) ------------------------------------------
BURN in the Righteous Fire of Amarrian Lasers! (Or you can just die when I toss a 1400mm shell at you..) |

Lowa
Gallente North Star Networks
|
Posted - 2006.09.25 23:36:00 -
[168]
Originally by: Shiraz Merlot I see "Code it in assembler" as a genius example, which wouldn't make Eve the order-of-magnitude faster you claim
As it seems like you missed my point (I've quoted and underlined it for you) or perhaps did not see past what is exactly written? Its not unusual for knowledgable people to do so when they feel superior talking about something hence it is also their biggest fault; Not being able to see the whole picture without picking on details not important for an higher level of discussion.
Quote: If you could write EVE in assembler (or Windows for that matter) you would most likely need about 1/10 of the CPU power you have to day and it would run twice as fast. (It is a very big "what if scenario" I know, just try and understand my point)
Now, as stated, I did not post the 10 times as a fact, it was to get a point across and the point was that optimized code, what ever the language, is better than non optimized code.
I know assembler is not possible (well, everything is possible but you already pointed out the drawbacks), I mean there is reason very few things are done in it these days. And besides, the languges and tools available today are advanced enough to be "good enough". This is not about what language is best, its about optimization, every software in the world that is actively being developed gets optimized (some more than others) and EVE is no different.
Personally I wish the industry would focus more on it but with the CPU power ever increasing why would you spend time on that when you can use it to develop new features and trust brute horse power to do the optimization for you? Hopefully the HPC thinking of "maximum OP's / CPU-cycle" will trickle down to general computing someday. Wouldnt you agree?
I hade made a better post (IMHO) but the w***ums decided it was better to screw that up and make me re-write the whole thing and since my memory sucks its not quite the same.
Cheers, Lowa ps. Fancy words is not enough to get a date. Sorry. 
What if the truth was something else? |

Karn Mithralia
Minmatar Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2006.09.26 00:19:00 -
[169]
Originally by: ElCoCo
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
When the node crashed when the ASCN/Axe fleet arrived I was warping in aboard a (t)rusty breacher to engage fighters. I never emerged from warp nor saw the enemy.
I CTD, rejoined game, and found myself still in the breacher, some 100AU away in a random direction. The breacher was missing 2/3rds of its modules and I had a loss mail for it. I was also paid a full insurance payout despite the fact the breacher wasn't mine and wasn't insured afaik.
Oh, and I was apparently killed in the breacher that didn't die by friendly fire.
Weirdness 4tw.  -----------------------------------------
Now recruiting. |

Corey Grim
FinFleet Lotka Volterra
|
Posted - 2006.09.26 03:01:00 -
[170]
Havent readed the all yet but These threads are the ones i love in EVE-O. someone actually taking time to post what happened is allways very interesting read. about the lag its damn shame, tho you did have couple of "lagless" fights there.
for all parties involved: dont give up, CCP will find way to get the server performance up and going again... someday at least.
oh and for DeMundus: attacking you in my vagabond @ 2006-04-17 23:15:00 was the stupidest thing i have ever done... and that poor vaga was 6 hours old. Im still laughing for myself but damn i wanted to give it a go  
|
|

Dentad
Neh'bu Kau Beh'Hude
|
Posted - 2006.09.26 03:21:00 -
[171]
Great post by Ange1, and well fought. You can be our enemy anytime *cough*
One node death seemed to happen when we were defending a POS for say 10 min, and I warped away in my Osprey to another POS, which wasn't there. 30 seconds later it loaded/appeared, and 2 seconds after that the node died.
Sheesh I remember when 150 people in a system meant everything lagged to oblivion. After the great hardware upgrade of '06 it improved and you can have 400 or more. Just don't breath on it or it can implode. Fighters are obviously putting a serious strain on.
|

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.26 06:03:00 -
[172]
Originally by: Tbone
Originally by: spoon2 Your defence of the pos was very impressive its a shame about the lag but it was still one of the most intense weekends on Eve Ive experienced, Im sure our TS was as adrenaline filled as yours.
Our vent was pretty calm tbh. I was only one talking, unless my overview wasnt working.
I think he's talking about the post battle rush, m8. 
Originally by: Tbone Props to all still. I had a blast. lets do this again sometime. I want more MC, i need a seleene killmail. 
Oh, I went into Sunday night expecting all kinds of hell. While I was certian we'd take down the tower, I did rename my Moros 'Primary Target'.  -
Latest MC Movie - Battle for 9UY |

Kumq uat
Gallente Suffoco Noctis Atrocitas
|
Posted - 2006.09.26 06:24:00 -
[173]
/signed
I think the thing I had the biggest laugh about was that CVA actually came down and attacked us a few times. I was like, dont these guys hate UK? You would think they would help us here not try to kill us.
www.eve-pirate.com author and goat molestor.
|

Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.09.26 07:05:00 -
[174]
Originally by: Kumq uat /signed
I think the thing I had the biggest laugh about was that CVA actually came down and attacked us a few times. I was like, dont these guys hate UK? You would think they would help us here not try to kill us.
They were still shooting us, they just hate pirates too. 
Now Recruiting |

Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.09.26 07:33:00 -
[175]
Originally by: Karn Mithralia
Originally by: ElCoCo
Btw, when the nodes crashed during the sieges, where your pilots placed "randomly" around the system after logging back in, as if they hadn't spent any ammo, but were missing drones left behind and actual strontium consumed? 
When the node crashed when the ASCN/Axe fleet arrived I was warping in aboard a (t)rusty breacher to engage fighters. I never emerged from warp nor saw the enemy.
I CTD, rejoined game, and found myself still in the breacher, some 100AU away in a random direction. The breacher was missing 2/3rds of its modules and I had a loss mail for it. I was also paid a full insurance payout despite the fact the breacher wasn't mine and wasn't insured afaik.
Oh, and I was apparently killed in the breacher that didn't die by friendly fire.
Weirdness 4tw. 
Bah, thats nothing. I came out the far end of a warp tunnel as a very confused Portugese tourist. 
Some really weird stuff did happen. I even read that Tehy got sighted in a Raven of all things.
>> RECRUITING << |

Tehyarec
Silverleaf Foundation
|
Posted - 2006.09.26 10:13:00 -
[176]
Originally by: McCool wooops You should had killed me when I attacked you tho cause you couldnt really lose that fight. It acaully took me quite a while to take down your raven when you logged. Those damn gattling guns dont do much dmg.
Hmm you must've mistaken the situation - I'm referring to unmanned safespotted Merlin, Cormorant and Breacher you killed with a Crusader or some such.
Did lose my Domi to you and SI Sven when first entering Providence through KBP in late July though - darned backup was too far to help properly. Then proceeded to travel to Unity in a pod without instas At any rate, that's actually the only time the two of us have clashed 
|

welsh wizard
Celestial Apocalypse
|
Posted - 2006.09.26 10:54:00 -
[177]
Edited by: welsh wizard on 26/09/2006 10:55:57 The age of the Battleship is over.
PosCapital******liance-Online ftl.
Still, interesting stuff, shame about the lag.
edit: apparently (s hipal) is a naughty word? lol
|

VileLust
Minmatar
|
Posted - 2006.09.26 10:58:00 -
[178]
Quote: -------------------------------------------------------------------------------- I'm certain we'd killed one or two dreads today if we'd tried. But then we'd lost too many fighters to your support fleet (pretty much exactly 150 fighters assigned). yay for advicing your enemies on that \o/) and not been able to keep defending the other POSes - so we had to try deal with your support. Unfortunately, 2 node crashes in 10 minutes totally mess up fighters. --------------------------------------------------------------------------------
True, but that works both ways. As for the rest, there's no telling what might have happened, but I'm sure your frigates enjoyed those first couple minutes when they engaged our support today.
I was one of their first targets - not a good idea for them :) <-- 8 smartbombs were on my typhoon. If yall are wondering where most of your fighters went... 
I lost 2 BS's 17 frigs and 2 cruisers in this war. Killed about 7 ships, 5 pods, and atleast 30 fighters.
Great fights, and my hats off to the invader... after taking the loss of a carrier(btw that carrier got his ass kicked), dread, two more dreads... and still trying to fight it out. That takes balls :)
|

Mynas Atoch
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.09.26 11:24:00 -
[179]
Edited by: Mynas Atoch on 26/09/2006 11:26:43 Edited by: Mynas Atoch on 26/09/2006 11:24:58 My favorite moment of The Unity War was sitting 100km under a Thanatos shield repping and an Archon cap transferring to it with eight wings of fighters attached to frigates several AU on the other side of it, all poised to unleash destruction any .. second ... now.....GO GO GO! YES!!! Having that amount of voice activated dps in the high slots of my Buzzard and seeing it rip apart a carrier in seconds was what makes all the frustrations of this game so insignificant.
I'd like to take this opportunity to thank Minmatar Control Tower for cementing my place as the most catastrophic pilot in ISS history to sit in a Buzzard. Four lost Buzzards for no kill mails in a three week war is surely a record that will stand the test of time.
Myn
|

Butter Dog
The Dead Miners Society
|
Posted - 2006.09.26 12:24:00 -
[180]
Originally by: Mynas Atoch
I'd like to take this opportunity to thank Minmatar Control Tower for cementing my place as the most catastrophic pilot in ISS history to sit in a Buzzard. Four lost Buzzards for no kill mails in a three week war is surely a record that will stand the test of time.
lol
No-one can accuse you of whoring killboard points 
This is exactly why I use the covops alt PLUS a battleship. And yes, I second the carrier gank. Was very nicely done.
-------- On vacation from ISSN |
|

Ceti Lomax
Minmatar Encina Technologies Namtz'aar k'in
|
Posted - 2006.09.26 14:46:00 -
[181]
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
What was happening that so many cloaked ships got whacked by POS's? Do you have some kind of special anti-cloak setup? 
Namtz'aar K'in
|

Waagaa Ktlehr
Amarr Body Count Inc. Mercenary Coalition
|
Posted - 2006.09.26 14:49:00 -
[182]
Originally by: Ceti Lomax
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
What was happening that so many cloaked ships got whacked by POS's? Do you have some kind of special anti-cloak setup? 
Lag + people mostly flying COs as alts + lots of drones + fighters in the air = big chance of getting uncloaked and figuring it too late. :) ------------------------------------------
BURN in the Righteous Fire of Amarrian Lasers! (Or you can just die when I toss a 1400mm shell at you..) |

Rawthorm
Gallente The Establishment Establishment
|
Posted - 2006.09.26 14:57:00 -
[183]
Originally by: Ceti Lomax
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
What was happening that so many cloaked ships got whacked by POS's? Do you have some kind of special anti-cloak setup? 
Most covert pilots think they are smart by warping in at 100km from their scan point (usualy the planet) so I positioned the PoS's in that direction so most covert pilots end up warping into the shield.
Then there was the Falcon pilot that warped to our PoS with both a cloak and a cyno fitted. Poor bugger was probably hammering the cloak wondering why it wouldnt turn on...
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Mynas Atoch
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.26 14:58:00 -
[184]
Edited by: Mynas Atoch on 26/09/2006 15:02:26 Edited by: Mynas Atoch on 26/09/2006 15:00:48
Originally by: Ceti Lomax
Originally by: Ben Hump yeah good fighting guys very fun (most of the time)but i have to say something Total Covert ops kills by the CCK pos in the last 3-4 weeks: 25 like 30% of those cloaks were captured u do the math.... ohh yeah its alot of ISK. but anyways great fights
What was happening that so many cloaked ships got whacked by POS's? Do you have some kind of special anti-cloak setup? 
I can't speak for any of the other pilots but I can rember all of mine with total clarity.
[1] A pos battle while acting as a BM for a multi fleet engagement. Got too close to the target, couldn't turn in the lag. [2] A POS shifted 100km from its default location in the direction I was warping from as I cam in to make my first exploratory BM. Was already in my pod when the screen loaded after coming out of the approach lag. [3] Multi-boxing while undocking and organizing stuff on multiple chat channels and two voice servers simultaneously. Station had a sniper near it. Lets just call that one coallition induced brain lag to save my embarassment. (42 ISSN pilots immediatly respond in a mock Scottish accent "What do you mean, you didn't check before undocking you *!$*%)%* noobish *"&%*(ú( ***$%**! ") [4] Lining up a close warpin to a POS seconds before an attack. About to stop just 8km off the shields when both the Dread gang and the Support gang invited me .. laaaaaag .. decloak .. pop.
Ho Hum. Anyone got a cloak BPO?
Myn
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.26 15:40:00 -
[185]
I only lost one, but came pretty close to another. Warped 'too close' to the moon, bounced off the POS shield (and decloaked) but thankfully got into warp fast enough that I didn't get eviscerated. However by a quirk of fate the place I decided to warp was the one of the other moons where the hostiles were staging their fleet. And in a panic warp it was 'warp at 15, aahg, another POS'. Thankfully, I also managed to clear that one, because bouncing off shields really does fling you a long way. But I did need a change of underwear.
Second occasion was when a fleet has just arrived, and I think some of our fleet weren't paying attention to the FC when the warp range was designated. So they arrived at 15. Which was fine, until one popped because they were a little too close to the POS guns, and then there was a can that make a perfect warp point, and of course those tacklers warping out of the POS ended up right on top of my Falcon.
Decloaking outside a POS shield attracted the attention of a large arty, and that, as they say, was that. Well, I still hold that I was warping, but the node seemed to think otherwise before it died.
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McCool
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.09.26 15:47:00 -
[186]
Originally by: Tehyarec
Originally by: McCool wooops You should had killed me when I attacked you tho cause you couldnt really lose that fight. It acaully took me quite a while to take down your raven when you logged. Those damn gattling guns dont do much dmg.
Hmm you must've mistaken the situation - I'm referring to unmanned safespotted Merlin, Cormorant and Breacher you killed with a Crusader or some such.
Did lose my Domi to you and SI Sven when first entering Providence through KBP in late July though - darned backup was too far to help properly. Then proceeded to travel to Unity in a pod without instas At any rate, that's actually the only time the two of us have clashed 
sry my mistake
Sig removed, lacks game related content. Please contact [email protected] for more info (including a url link to your picture) -Pirlouit |

Vactet
Immortalis Silens Atrocitas
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Posted - 2006.09.26 18:27:00 -
[187]
Originally by: Kanae It does entertain me that ISS would hire SMASH a group that is 100% opposite of thier views essentially financing thier attacks on other "free space".
So I wasnt the only one that noticed that huh? Yeh i found it odd. ISS aligning with UK to seemingly protect their interests in the area? That point could be argued to the fact that ISS has a right to protect its interests even though its supposed to be nuetral. However the whole them hiring SMASH sorta made me go "Huh?". ISS Hiring MC? Fine, smart move. MC aint pirates. But hiring SMASH? Yeh so...arent ISS supposed to be against pirates yet they hire them.
Oh and dont try to say that they didnt get hired, cause I dont want to have to go to the hassle of proving such.
Sometimes the world needs to be kicked in the face to stop drooling on itself like an ignorant child. ::Public Relations Director for Immortalis Silens. ::Im paid to talk, not to be civil. |

Lilan Kahn
Amarr ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.26 18:33:00 -
[188]
My opinion, ISS is neutral we dont do piracy but we dont just run of and kil pirats, with out them haveing shot us before, now you can be a pirat all you like, as long you dont shot us (iss) your free to use our stations.
So as smash havnt shot any ISS as fare as i know, why shoudnt we whant to work with them?
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.26 18:39:00 -
[189]
Originally by: Vactet
Originally by: Kanae It does entertain me that ISS would hire SMASH a group that is 100% opposite of thier views essentially financing thier attacks on other "free space".
So I wasnt the only one that noticed that huh? Yeh i found it odd. ISS aligning with UK to seemingly protect their interests in the area? That point could be argued to the fact that ISS has a right to protect its interests even though its supposed to be nuetral. However the whole them hiring SMASH sorta made me go "Huh?". ISS Hiring MC? Fine, smart move. MC aint pirates. But hiring SMASH? Yeh so...arent ISS supposed to be against pirates yet they hire them.
Oh and dont try to say that they didnt get hired, cause I dont want to have to go to the hassle of proving such.
ISS not too long ago reset all their standings to Neutral, unlike the antagonists in this war SMASH I presume hasn't attacked ISS and thus can enjoy the benefits of holding fire, like docking at stations and also being hired.
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Dumus
Amarr Veto.
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Posted - 2006.09.26 22:35:00 -
[190]
OK if were going with funny war stories, here is one that happened to me.
My first loss was on day one. I had arrived back to eve after a short break so was a little behind getting my gear to Assah. I have a conversation something like the following:
Day one-
"Hey Verone I ain't got my stuff down here yet, you got anything I can borrow?" "Yeah sure borrow my Crusader if you like" "Cool, thanks mate"
2 hours and a killmail later (thanks BTW FleshDiver)
"Erm Verone! about that Crusader"
Day two-
"Hey Verone I ain't got my stuff down here yet, you got anything I can borrow?" "Yeah sure borrow my Sacrilege if you like" "Cool, thanks mate" "No probs, I am off to bed, have fun"
20 mins later I enter 9UY through the gate, and hear over the ops channels "warp to station at optimal, Raven undocking" "Bump him... BUMP HIM!!" "cool " Weeeeeeeeee..... load ****zor I have been called primary...... POP!
meanwhile on Veto vent "Your kidding you just just got Verone's Sac Blown up?" "Yeah.... cya lads I am off to bed"
To sum up, Verone's biggest losses were when he was asleep and afk   ---------------------------
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Tehyarec
Silverleaf Foundation
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Posted - 2006.09.27 08:12:00 -
[191]
Originally by: Dumus meanwhile on Veto vent "Your kidding you just just got Verone's Sac Blown up?" "Yeah.... cya lads I am off to bed" To sum up, Verone's biggest losses were when he was asleep and afk  
ROFL dude, I'm sure you got a pat on the back for that from him 
But like I said before too, basically all my losses came when I wasn't in the system (safespotted ships). But at least no T2 ships for me 
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Tehyarec
Silverleaf Foundation
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Posted - 2006.09.27 08:25:00 -
[192]
Edited by: Tehyarec on 27/09/2006 08:33:08 -double posts due to forum malfunctions suck-
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Edison Frisk
Minmatar Shinra Lotka Volterra
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Posted - 2006.09.27 23:24:00 -
[193]
wd gents, and nice to see pylse n' bazman in space today, shame they be red to me now 
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Ragornok
Disciples of Athene The Imperial Order
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Posted - 2006.09.28 03:42:00 -
[194]
Well I do have to say that for the size, carnage, and full scale brutality of the war, it was also quite an honerable one from the viewpoint I've had. I was able to participate in one siege and a number of regional patrols. I even managed to tangle with a few Nyx fighters and survive (they are NASTY little things).
Good job on all sides. Now lets all hit the pub and grab a pint. It's well earned by all.
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Tehyarec
Silverleaf Foundation
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Posted - 2006.09.28 09:16:00 -
[195]
Originally by: Dumus meanwhile on Veto vent "Your kidding you just just got Verone's Sac Blown up?" "Yeah.... cya lads I am off to bed" To sum up, Verone's biggest losses were when he was asleep and afk  
ROFL dude, I'm sure you got a pat on the back for that from him 
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Axristos
EPSILON TEAM Ushra'Khan
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Posted - 2006.09.28 09:56:00 -
[196]
Most covert pilots think they are smart by warping in at 100km from their scan point (usualy the planet) so I positioned the PoS's in that direction so most covert pilots end up warping into the shield.
Then there was the Falcon pilot that warped to our PoS with both a cloak and a cyno fitted. Poor bugger was probably hammering the cloak wondering why it wouldnt turn on...
true i was ready to destroy my mouse lol
Well learning things hard way as always cyno gen and cloak can NOT be fitted together....
Saved that right after the kill (UK) |
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