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Jon Hawkes
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.24 23:40:00 -
[31]
Originally by: Rawthorm
Poor lad didnt have a very good day
2006.09.24 01:27
Victim: INNOMINATE NIGHTMARE Alliance: None Corp: INNOMINATE NEUTRALITY Destroyed: Minmatar Shuttle System: 9UY4-H Security: 0.0
Involved parties:
Name: Minmatar Control Tower / The Establishment (laid the final blow)

Now that is just class, especially after someone in local encouraged him to get a closer look at the joys of POS warfare!
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Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 23:40:00 -
[32]
Originally by: Butter Dog Oh, wow. Its over. What a battle that was!
Much in the way of congratulations and respect goes to the EST and Allies from me personally, for your drive and tenacity.
The lag/node-death issue was a big one. CCP: You have introduced POS mechanics which require and indeed actively encourage blob warfare. Until such a time as you can actually host these battles on your server, I suggest you look at potential revisions to these mechanics in order to improve the gaming experience of your customers.
For me, personally, after leading several 50-80 man gangs in the first week for 12 hour stretches, I had enough. I needed out. For those who stayed until the end - congratulations, this is a well earned victory for UK, ISS and friends.
the only victors in this fight was the node and server. they moreless kicked our asses. all sides. no one won or lost this time from u guys to us. so lets leave it at that. -----------------------------------------------
Finite Horizon |

Baun
Celestial Apocalypse
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Posted - 2006.09.24 23:46:00 -
[33]
I wonder how many fighters went poof during the node crashes.
The Enemy's Gate is Down
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dalman
Finite Horizon
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Posted - 2006.09.24 23:47:00 -
[34]
Originally by: Butter Dog CCP: You have introduced POS mechanics which require and indeed actively encourage blob warfare. Until such a time as you can actually host these battles on your server, I suggest you look at potential revisions to these mechanics in order to improve the gaming experience of your customers.
/me grabs a beer out of shock from Butter Dog repeating what he's said.
It's quite simple really. One dev team work to improve the server 20% One team work to put in features that'll increase the load 20% And one team work to increase playerbase with 20% Then it simply doesn't add up.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Sivona
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:48:00 -
[35]
Edited by: Sivona on 24/09/2006 23:49:26
Originally by: Baun I wonder how many fighters went poof during the node crashes.
They will probably get reimbursed.
Attacking is always a lot harder than defending these pos's, would of loved to have a go at them attacking pos's
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.24 23:50:00 -
[36]
Originally by: dalman Seleene, if you'll take contracts like this in the future against targets that can provide more numbers than us, you should rethink that.
Don't worry, we always do, m8.
Quote: I'm certain we'd killed one or two dreads today if we'd tried. But then we'd lost too many fighters to your support fleet (pretty much exactly 150 fighters assigned). yay for advicing your enemies on that \o/) and not been able to keep defending the other POSes - so we had to try deal with your support. Unfortunately, 2 node crashes in 10 minutes totally mess up fighters.
True, but that works both ways. As for the rest, there's no telling what might have happened, but I'm sure your frigates enjoyed those first couple minutes when they engaged our support today. 
Quote: No doubt it was game over due to numbers, no matter lag or not lag - but I'm certain it'd have come at a much higher price for you without it.
A price I'd have gladly paid if only the hardware could have supported it.
Regardless, dalman, I think you and I agree on most things in terms of the state of the game. I weep for what this game could be versus what it is. What fun we could have had, no matter who "won", if the hardware could support it. -
Help update the EVE History Wiki! |

Ange1
Gallente The Establishment Establishment
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Posted - 2006.09.24 23:50:00 -
[37]
btw, I should mention that if we had captured the station, we would've renamed it to Tortuga 
The Establishment is at your service...
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Ray McCormack
BIG
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Posted - 2006.09.24 23:55:00 -
[38]
Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
| The BIG Lottery | BIG Sales | 202789 | |

Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 23:55:00 -
[39]
Originally by: Baun I wonder how many fighters went poof during the node crashes.
well lets just say after 1st node crash we never got them all back to drone bay cause there were around 120+ outside pos and in a carrier going about 100m/s u cant scoope fast enough. so that hurt a bit. second crash happeneed when i finally got to my fighters. then when it came back up. took me almost an hour it seemed to get mine and for everyone else to even find theirs and such.
was fun calling targets in first engagement. didnt seem bad on my alt til our fleet warped in. then really wasnt bad til 1 minute before node died. i couldnt call anymore targets due to not knowing if my scanner was gonna refresh or not.
but was alot of fun. i had good times and bad times during this campaign. just wished the server could hold up better. cause with MC around, i know i would get some killer fights.  -----------------------------------------------
Finite Horizon |

Tbone
Caldari Finite Horizon
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Posted - 2006.09.24 23:57:00 -
[40]
Originally by: Ray McCormack Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
150-170 -----------------------------------------------
Finite Horizon |

Verone
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Posted - 2006.09.24 23:58:00 -
[41]
Originally by: Ray McCormack Good to see everyone please with the fun that was had. A pity about the server issues. What was the population of local at the times the node was crashing?
It wasn't even that high, at peak when ASCN and AXIOM came for the first set of drops, it was about 260.
The engagements today and last night peaked at about 150-160.

BACKSTORY AND FAN FICTION
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RedEye
Finite Horizon
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Posted - 2006.09.25 00:01:00 -
[42]
well done guys, you gave us some good fights and with the pretty much lag free engagement last night at the 3-7 cck pos... just shows you fighters can be taken down effectively  |

Ykatni
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Posted - 2006.09.25 00:04:00 -
[43]
it was a good war.thanks to MC. you are very impresive players.
IN TIME OF PEACE SONS BURIE THEIR FATHERS---IN TIME OF WAR FATHERS BUIRE THEYR SONS.
IN TIME OF PEACE-----MAKE ALLIANCES !
THANX TO ALL: ISS,AXION,MC,SYLPH,BRODERHOOD OF STEEL,ECT
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 00:06:00 -
[44]
Respect to all those involved, glad you didnt take the outpost :)
I wish we could have had a fight that afternoon when us and axe came down but seems it was too much of a blob :(
P.S.: Lataro likes teh veld =P
- Gob
[IXC] Admiral Goberius |

Ray McCormack
BIG
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Posted - 2006.09.25 00:07:00 -
[45]
Originally by: Verone The engagements today and last night peaked at about 150-160.
Yeah, that's pretty annoying then. Especially with your own node.
| The BIG Lottery | BIG Sales | 141322 | |

M4yd4y
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Posted - 2006.09.25 00:09:00 -
[46]
Thanks to all players who fought in this war. It was a great experience for me. Proud member of the suicide squad.
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Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 00:17:00 -
[47]
Originally by: Ray McCormack
Originally by: Verone The engagements today and last night peaked at about 150-160.
Yeah, that's pretty annoying then. Especially with your own node.
Dunno about anyone else but the lag wasn't hideous for me until fighters got involved.
Then it was like having twice as many in local, as someone else said the way the game is going it's actively encouraged that we do this kinda stuff, unfortunately, still looks like the hardware ain't up to it yet.
GG everyone anyway regardless.
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Wrayeth
Omerta Syndicate
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Posted - 2006.09.25 00:21:00 -
[48]
Edited by: Wrayeth on 25/09/2006 00:22:27 2006.09.23
Victim: Fun Alliance: None Corp: CCP Destroyed: Blade Server System: 9UY4-H Security: 0.0
Involved parties:
Name: POS (laid the final blow) Security: -10 Alliance: varies Corp: varies Ship: Control Tower Weapon: Lag
Name: Blob Security: varies Alliance: varies Corp: varies Ship: varies Weapon: Lag
Name: Memory Leak Security: -10 Alliance: Tranquility Codebase Corp: Stackless Python Ship: Murphy's Law Weapon: Lag
-Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Sivona
Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 00:22:00 -
[49]
It seemed a distincly odd decision to me to reduce the number of drones that could be launched and increase their damage while at the same time releasing ships that could still launch 20 'drones'. Maybe if ccp look at doing something similar with carrier level increasing the fighter damage rather than numbers this could help avoid these situaions in future?
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Baun
Celestial Apocalypse
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Posted - 2006.09.25 00:26:00 -
[50]
Originally by: Sivona Edited by: Sivona on 24/09/2006 23:49:26
Originally by: Baun I wonder how many fighters went poof during the node crashes.
They will probably get reimbursed.
Attacking is always a lot harder than defending these pos's, would of loved to have a go at them attacking pos's
Its possible, but this is not something they can log like ship and implant losses. Some people probably got them back and some people did not and there is no real way to know either way.
I have been told by everyone who has lost fighters to CTD that they cannot be reimbursed.
The Enemy's Gate is Down
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Trinity Faetal
Gallente 0utbreak
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Posted - 2006.09.25 00:33:00 -
[51]
won't be the first time lag ruins the fun, until ccp focuses on fixing the lag for the ppl currently playing instead of getting more ppl to play eve at the same time, the lag isnt gonna go away by itself.
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Stella Centauri
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.09.25 00:38:00 -
[52]
Lag issues were hardly the main subject of this thread,
good fighting guys, wish I could have been there more, but my computer were beeping about my graphics-adapter being all #%## up...
Respect to all of you, had some good fun in the short while I could play --------------------------------------- Stella - If your boss gets to choose. |

Drakmor
Gallente Cosmic research and production services Sylph Alliance
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Posted - 2006.09.25 00:47:00 -
[53]
Shame about the lag and node issue but gf from both sides and this skirmish has taught me a lot .....One is don't blindly fly your cov ops into est pos :)
null |

Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.09.25 00:55:00 -
[54]
Originally by: Stella Centauri Lag issues were hardly the main subject of this thread,
good fighting guys, wish I could have been there more, but my computer were beeping about my graphics-adapter being all #%## up...
Respect to all of you, had some good fun in the short while I could play
Thats freaky. My graphics card started doing the same in the last week. It finally burned out last night.
It was a good war, real shame about all the lag. This frigate freak has learned to love his T1 fitted Rifter again since many times it was a toss of a coin if I would come out the other end of a warp tunnel.
I think a brief recess to duct tape bits back on our ships and we can finally return to killing slavers. Despite all the technial problems I managed to get a few good fights and I learned a lot of new tricks.
Well fought and respect to all involved.
>> RECRUITING << |

Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 01:06:00 -
[55]
Originally by: Seleene Nice post.
I had more fun in the past couple days than I have in months. The planning, the execution and the engagment against a worthy foe all added up to a great time.
The lag played a part, yes. I don't know what happened today, but the server held yesterday against the lag just fine. The results of those fights were quite clear and proved that the fighter zerging tactic doesn't always work.
This was our perspective last night. <--OMGLOXYMOVIE
Too bad the hardware wouldn't let us play this out all the way. For that, I am dissapointed, but thanks for the fun this past weekend! 
seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
- Gob
[IXC] Admiral Goberius |

Nebba Kenezzer
Minmatar Shinra Lotka Volterra
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Posted - 2006.09.25 01:14:00 -
[56]
It sounds like an impressive war; kudos to both sides.
It is truly a shame that server lag played such a distinct role, yet again.
I yearn for the day when the battles of the present can truly compare to the battles of the past.
Nebba - The Vocal Majority
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Mynas Atoch
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.25 01:16:00 -
[57]
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.25 01:23:00 -
[58]
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
- Gob
[IXC] Admiral Goberius |

Trooper B99
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 01:32:00 -
[59]
Edited by: Trooper B99 on 25/09/2006 01:35:26
Originally by: Goberth Ludwig woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
Parmi was tanking in a Rev (the first primary), myself in a Naglfar (the second). Parmi was fine, I was on FI-AH! Kinda went like this:
1.Esc menu up 2.They come in 3.Try to get HUD back up 4.Lag 5.HUD appears at 60-70% armour 6.Clicked guns on POS (ammo had run out) and Armour Rep 7.10-15 seconds pass and Rep goes green 8.Naggie Goes into struct and hits 30% 9.Rep engages 10.35% armour 11.5% Armour + Structure leakage
Repeat 9 to 11 for what seemed like an eternity until the attack was repulsed while watching cap vanish like my bottle of JD 
As Hyg would say . . . IN RUST WE TRUSTÖ
Wirykomi Team Racer - COLOSSUS Championships Year 106
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Stradivarious
Minmatar Body Count Inc. Mercenary Coalition
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Posted - 2006.09.25 01:35:00 -
[60]
Edited by: Stradivarious on 25/09/2006 01:39:44
Originally by: Goberth Ludwig
Originally by: Mynas Atoch
Originally by: Goberth Ludwig seen the vid, did those dread go down after the swarm of fighters was on them? if they didnt, how did they survive?
No Dreads were killed in the making of this movie. A few BS and some support couldn't say the same. And how? Hah! Thtat would be telling. 
Myn
woah in the vid he just looks like totally swarmed... that must be 50 or more fighters o_o how did he make it??
They caught him with his pants down at first He explained it earlier but I will refresh It was Thulsa Doom(aka Trooper), he was in his esc menu when initially targeted, someone mentioned on TS the fighters were going for him. The incoming fighters and their assigned frigates lagged him to the point where he was at 60% armor already when it registered him hitting his armor reps, and 30% structure when they actually repped. The reason he survived is purely due to 20k armor being repped every pulse(which is shortened in siege mode) and I believe he had 2 armor reppers mounted. Fighter DPS(this is coming from a carrier pilot) is sadly lacking, even in that amount they were unable to overcome a sieged dread tank. Not that they didn't give him a present in his shorts :)
The 150ish they fielded today may have actually done it but the node died from what I hear... I wasn't there today, RL obligations The 2 POS takedowns I participated in yesterday, however, were a blast!
/emote waves at Tbone 
Edit: Damnit trooper, go to bed, it's like 1 am in scotland...
I like to think of myself as the chlorine in the gene pool.
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