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Eli Stan
Center for Advanced Studies Gallente Federation
148
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Posted - 2015.05.19 18:19:57 -
[781] - Quote
xxxTRUSTxxx wrote: it's worth noting that you can't read, the title of the thread is why do players stay in NPC corps?
i never said anything about "why play with other people" what the hell are you talking about?
Regardless of the question posted in the thread's title ("why do players stay in npc corps?") the question posted in the comment you directly replied to was "Why join player corps?" And that's obviously the question you proposed an answer to.
Your whole entire answer was about playing with other people.  Here are some phrases from your answer that address playing with other people:
- "band together to work on common goals"
- "seek out others like ourselves"
- "can't hope to achieve goals as fast as a group would"
Quote:fair play to you guys for doing your bit, but please, get off your orange box, you're not the only people in EVE that help new guys.
then to claim you build a better social connection than others,, that you may,, but we can all claim that. some don't for sure, but that's not something we can or should concern ourselves with. there will always be crap corps out there. My apologies - I never meant to suggest that CAS is the only group in EVE that attempts to connect with newbies. Pandemic Horde, Karma Fleet, BNI and EVE Uni are some of the other groups that are doing their part. CSM Mike Azariah is another, with his Operation Magic School Bus. Are you part of an org that reaches out to newbies and tries to engage them? If so let me know and I'll include it in my informal list.
We are talking about new player retention rates. Which, yes, is something we can and should be concerned with.
Quote:so what has CAS figured out? get off station and do shite? lol thanks for that captian obvious. Not only have we figured the obvious out, we (and orgs like those above I mentioned) have decided to do something about it. Any idea is worthless if nobody ever does anything about it.
Quote:but it is interesting that you guys act like a real corp but won't create one. Actually, no, we don't act like a real corp, nor do we try to. We have no CEO, we have no roles, no corp hangars or wallets, no SRP, no SOV, no fleet doctrines, no CTAs, no concern about spies, no tracking of ISK efficiency, nobody is ever kicked for inactivity...
(Full disclosure - some pilots do have alts in player corps for various activities, including the Alliance Tournament, but that's done on their own or in cooperation with a few other individuals, and is not SOP for the group in general.)
Quote:you can't blame the player base if people don't like the game. i'd like to see the data on how many players quit because they thought the community was full of arseholes vs they didn't like the game/ it was too hard.. i think those numbers would be closer to the truth as to why new guys are not sticking around. but, players will come and go, that's just how it is, remember there is a hell of a lot of games out there now, people get bored fast these days and move onto their next gaming fix.
Indeed, it has occurred to me that new player retention is as high as it'll ever get simply because EVE isn't for everybody, and there's nothing the players or CCP can do about it. I hope that's not the case, though.
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Drazok
Caldari Provisions Caldari State
10
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Posted - 2015.05.19 19:30:02 -
[782] - Quote
War Decs Push new players into NPC corps. Old players with 5 years of skill training screaming orders over vent push players into npc corps. Code/losers ganking miners in high sec pushes players out of the game or least away from pvp.
My self, I don't really care for eve pvp. I like to play with my shinny spaceships and be left alone. A player cord has nothing to offer me other than wardecs and politics. I did try to put a started crop together with another player and we got wardeced out of high sec.
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Machiste Tombs
Grymhammer Federation
3
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Posted - 2015.05.19 20:47:13 -
[783] - Quote
37 pages, I admit, I read and jumped, and probably missed someone already saying this.
We made our own corp. Granted not an NPC corp, but we did so to get a common station and keep track of each other, but my answer is still the same for an NPC corp, or mini self corp.
Over my alts, many corps refuse new players, or set SP requirements high enough that you need to play a year to even consider them. Many corps (not all mind you this is not a blanket statement) have long requirements for membership. Some claim new pilot friendly, but that means they add you to the ranks and ignore you. Null sec is guaranteed out. Low sec is almost guaranteed out. Hisec is, well... who really wants that?
If left in an NPC corp, you might as well just play with yours...wait, bad sentence choice, but you get the drift.
I love the game, don't get me wrong, I've started and had at least 3-4 accounts that went dormant. This one has lasted so far. 32k pilots, and space is still a very lonely place if most corps are only looking for 15m+ SP
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13035
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Posted - 2015.05.20 00:55:20 -
[784] - Quote
Drazok wrote: Code/losers ganking miners in high sec pushes players out of the game or least away from pvp.
Literally, nope.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
55
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Posted - 2015.05.20 01:10:33 -
[785] - Quote
CODE at least has active members. Most player corps are just plain failures. Just a bunch of people who might as well be in NPC corps. |

xxxTRUSTxxx
Galactic Rangers
264
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Posted - 2015.05.20 09:10:12 -
[786] - Quote
just tried to reply to a post,, think the forums is havig issues. 3 quotes said there was 5.
then wouldn't let me quote at all. so meh.... i'll reply later if and when it's sorted. |

Lan Wang
Stillwater Corporation That Escalated Quickly.
619
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Posted - 2015.05.20 09:29:57 -
[787] - Quote
Aza Ebanu wrote:CODE at least has active members. Most player corps are just plain failures. Just a bunch of people who might as well be in NPC corps.
you really have no idea about this game do you?
EVEALON Creative - Logo Design & Branding | Digital Design
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
330
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Posted - 2015.05.20 13:12:38 -
[788] - Quote
Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?
We are in NPC corps because we want to be. |

Meque
2
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Posted - 2015.05.20 13:15:16 -
[789] - Quote
Altirius Saldiaro wrote:Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet? We are in NPC corps because we want to be.
No that is not the correct way of playing. YOU MUST PLAY LIKE THE PEOPLE IN THIS THREAD WANT YOU TO BECAUSE REASONS. |

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3079
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Posted - 2015.05.20 13:17:22 -
[790] - Quote
Altirius Saldiaro wrote:Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet? We are in NPC corps because we want to be. Such a superficial and empty statement.
There are always many reasons why someone "wants" something, no matter if the person realises it or not.
Freedom is Slavery
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
<===== I wished my bra was green as well - 1024x1024
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xxxTRUSTxxx
Galactic Rangers
264
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Posted - 2015.05.20 13:31:55 -
[791] - Quote
Eli Stan wrote: Regardless of the question posted in the thread's title ("why do players stay in npc corps?") the question posted in the comment you directly replied to was "Why join player corps?" And that's obviously the question you proposed an answer to.
yes and i answered it with.
"because a player wants too. it's human nature to band together to work on common goals, we can't help but to seek out others like ourselves, we're hard wired to do it and for very good reason.
but if you're a solo player it's not for you, don't join a corp, there's more than one way to skin a cat. but as a solo player you can't hope to achieve goals as fast as a group would. but some want to be solo, they enjoy the challange of having to work harder for everything.
each to their own. if that's what people want then let them have it."
so what's the issue,?
i'm saying let people play as they want everyone is different and let CCP sort out the new guy retention.
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
127
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Posted - 2015.05.20 13:36:23 -
[792] - Quote
xxxTRUSTxxx wrote:Eli Stan wrote: Regardless of the question posted in the thread's title ("why do players stay in npc corps?") the question posted in the comment you directly replied to was "Why join player corps?" And that's obviously the question you proposed an answer to.
yes and i answered it with. "because a player wants too. it's human nature to band together to work on common goals, we can't help but to seek out others like ourselves, we're hard wired to do it and for very good reason. but if you're a solo player it's not for you, don't join a corp, there's more than one way to skin a cat. but as a solo player you can't hope to achieve goals as fast as a group would. but some want to be solo, they enjoy the challange of having to work harder for everything. each to their own. if that's what people want then let them have it." so what's the issue,? i'm saying let people play as they want everyone is different and let CCP sort out the new guy retention.
Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding |

Eli Stan
Center for Advanced Studies Gallente Federation
149
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Posted - 2015.05.20 13:46:20 -
[793] - Quote
xxxTRUSTxxx wrote:so what's the issue,?
The issue is that you assume NPC corp members are not social. A player does not need to join a player corp to engage in significant social interactions in EVE.
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Eli Stan
Center for Advanced Studies Gallente Federation
149
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Posted - 2015.05.20 13:56:18 -
[794] - Quote
Carrie-Anne Moss wrote: Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
No, CCP did not say that NPC corps cause low retention rates of new players.
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3083
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Posted - 2015.05.20 14:07:19 -
[795] - Quote
Eli Stan wrote:Carrie-Anne Moss wrote: Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
No, CCP did not say that NPC corps cause low retention rates of new players. You might actually be interested in what I want to see happen. It actually supports what you do and wants it to be standard as it should be.
And lol at all the clueless people here. Trying to explain them something is like throwing pearls before swine. They will reject it, because mud and dirt is just better.
Freedom is Slavery
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
<===== I wished my bra was green as well - 1024x1024
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Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
128
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Posted - 2015.05.20 14:30:11 -
[796] - Quote
Eli Stan wrote:Carrie-Anne Moss wrote: Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
No, CCP did not say that NPC corps cause low retention rates of new players. My bad. They only said that the players with the lowest retention rate of the entire game are those players that stay in npc corps...
... Open your mind. Ccp is telling you what their data says. Your opinion is nothing compared to their data and what they tell us. (Ie players in npc corps have lowest retention rate=FACT from ccp) |

Avaelica Kuershin
84
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Posted - 2015.05.20 14:38:53 -
[797] - Quote
Carrie-Anne Moss wrote:Eli Stan wrote:Carrie-Anne Moss wrote: Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
No, CCP did not say that NPC corps cause low retention rates of new players. My bad. They only said that the players with the lowest retention rate of the entire game are those players that stay in npc corps... ... Open your mind. Ccp is telling you what their data says. Your opinion is nothing compared to their data and what they tell us. (Ie players in npc corps have lowest retention rate=FACT from ccp)
Please go and learn the difference between correlation and causation. CCP hasn't given us enough data for causation. Hopefully they do have that data internally.
P.S. You are sounding like another poster. |

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
5501
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Posted - 2015.05.20 16:52:40 -
[798] - Quote
Removed some troll posts.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13045
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Posted - 2015.05.20 17:41:19 -
[799] - Quote
Avaelica Kuershin wrote: Please go and learn the difference between correlation and causation.
Please learn what that phrase actually means, instead of spouting pseudo intellectual nonsense at people who actually have a clue.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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xxxTRUSTxxx
Galactic Rangers
264
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Posted - 2015.05.20 20:25:36 -
[800] - Quote
Eli Stan wrote:xxxTRUSTxxx wrote:so what's the issue,? The issue is that you assume NPC corp members are not social. A player does not need to join a player corp to engage in significant social interactions in EVE.
again twisting what i'm saying, i never said NPC corps are anti social. i also said in this thread that each to their own, do what you want and feck what others say.
so how are you assuming i'm saying NPC corps are anti social ?
because im not! |
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Eli Stan
Center for Advanced Studies Gallente Federation
151
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Posted - 2015.05.20 20:35:12 -
[801] - Quote
Eve Solecist wrote:You might actually be interested in what I want to see happen. It actually supports what you do and wants it to be standard as it should be.
And lol at all the clueless people here. Trying to explain them something is like throwing pearls before swine. They will reject it, because mud and dirt is just better.
I'm not sure I fully understand your proposal, so I'll attempt to summarize it and you can tell me how close or far from the mark I am.
You are suggesting to eliminate the differences between starter corps (nee "schools," for example CAS or FNA) and NPC corps (for example, The Scope.) Instead, upon character creation, players will be given free reign to choose any joinable NPC corporation to start in, regardless of their racial choices. They will be presented with descriptions of each NPC corp and can choose the one that sounds best to them. They can then freely move from one NPC corp to another as their interests change, depending on their attraction to the activity and focus of various NPC corps.
Is that correct? Complete? |

Nevil Oscillator
182
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Posted - 2015.05.20 21:04:36 -
[802] - Quote
Carrie-Anne Moss wrote:
Lol ccp DID sort out the new player retention. They said that players that stay in npc corps have significantly less retention and quit wayyyy more often. To fix the retention they must then figure out how to force people out of the retention-killing npc corps.
Wtf is hard to understand? Ccp SAID that npc corps cause terrible retention. They thread is about why players refuse to leave npc corps so we can stop the retention bleeding
Depends if you interpret those statistics in that way.
Players begin in NPC corps so the ones that don't progress are more likely to still be in NPC corps.
Doesn't mean that is the reason they haven't progressed. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1478
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Posted - 2015.05.20 21:48:48 -
[803] - Quote
Carrie-Anne Moss wrote:My bad. New players start in NPC corps and those players are the most likely to quit. Saying NPC corp players have the lowest retention is more a statement of fact since those would obviously be the players with the weakest link to the game socially.
The more important question is are there clear and obvious ways to engage the game and other players? If there are we see the players that want to play the game moving on to player corps through those engagements, leaving those who don't in NPC corps and leaving. If not we have players that would otherwise have flourished staying in NPC corps and quitting.
Notice how those leaving are likely to do so from NPC corps either way?
The thing is, unless CCP creates favored player groups by placing mew players directly into them this is an issue that won't go away no matter what incarnation NPC corps take. |

beakerax
Pator Tech School Minmatar Republic
95
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Posted - 2015.05.20 22:14:33 -
[804] - Quote
Tyberius Franklin wrote:unless CCP creates favored player groups by placing mew players directly into them this game would literally turn into Hello Kitty Online |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1478
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Posted - 2015.05.20 22:21:45 -
[805] - Quote
beakerax wrote:Tyberius Franklin wrote:unless CCP creates favored player groups by placing mew players directly into them this game would literally turn into Hello Kitty Online Apparently I can't edit my posts or or quote more than a few words so my spelling errors must stand regardless of how distracting or amusing they may be.
Yet it let me post that quote... And it let me edit... but only this post... sigh. |

Nevil Oscillator
182
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Posted - 2015.05.21 03:53:09 -
[806] - Quote
Tyberius Franklin wrote:Carrie-Anne Moss wrote:My bad. New players start in NPC corps and those players are the most likely to quit. .
If all players start in NPC corps , how can any of them be more likely to quit than the others ?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1478
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Posted - 2015.05.21 04:17:45 -
[807] - Quote
Nevil Oscillator wrote:Tyberius Franklin wrote:Carrie-Anne Moss wrote:My bad. New players start in NPC corps and those players are the most likely to quit. . If all players start in NPC corps , how can any of them be more likely to quit than the others ? They aren't, though I'm not sure why you are asking since that isn't what I stated. I stated that new players were at greater risk of leaving, not that one new player was at a greater risk than another. And since those new players would be more likely to be in NPC corps because that is where they start, such corps would have comparatively lower retention.
Further, since retention is pretty engagement related, that skews retention even further away from new players who remain in NPC corps. |

Nevil Oscillator
182
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Posted - 2015.05.21 04:53:49 -
[808] - Quote
Tyberius Franklin wrote:I stated that new players were at greater risk of leaving, not that one new player was at a greater risk than another. And since those new players would be more likely to be in NPC corps because that is where they start, such corps would have comparatively lower retention.
Further, since retention is pretty engagement related, that skews retention even further away from new players who remain in NPC corps.
Not sure how you intend to separate those two issues in the statistics to get an accurate view of the performance of NPC . Not really sure what you class as engagement either, certainly areas of the game seem duller than others from my perspective but again I'm not sure that my perspective is always the same as the opinion of other eve players. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1478
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Posted - 2015.05.21 05:01:22 -
[809] - Quote
Nevil Oscillator wrote:Not sure how you intend to separate those two issues in the statistics to get an accurate view of the performance of NPC. For new players seems rather easy, pick an age to define when a player stops being new and look at the accounts that quit before making it to that age. How many joined corps, how many used the chats and how often, how many were engaged in combat, etc? |

Aza Ebanu
Junkyard Gunners. Strange Phenomenon
57
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Posted - 2015.05.21 06:26:42 -
[810] - Quote
What if a player quits EVE before joining a player corp? Technically the player quit while in a npc corp, but that had more to do with the game than the corp type right? |
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