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Pops Tickle
Tickle Industries
0
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Posted - 2015.06.06 17:20:36 -
[1411] - Quote
Sibyyl wrote:Aza Ebanu wrote:There are plenty of people in player corps. If there aren't enough for you to get your jollies, too bad. People should not have automatic immunity to a combat mechanism when they are in space. Wardec immunity for NPC corps should be removed. Decc dodging should be removed. The fact that you're arguing someone gets "jollies" is a strawman. Please don't put words in our mouth, or associate emotions or motivations that we actually haven't explicitly stated. Non-consensual PVP is an essential part of the game. Whether or not a group of players don't want to PVP or are terrible at PVP is beside the point. It's fine if you don't believe that and we can chalk it up to a disagreement. I'm not sure why my or anyone else's "jollies" enters the discussion. I disagree tangentially, Ms. Sibyyl. War declarations and npc corp immunity are mechanics built onto other mechanics. They are symptoms, so to speak. A more achieving approach would be to scrap the current mechanics regarding high-sec completely and finding a system that does not need patches in form of "asking CONCORD for their consent" and "offering people a way to avoid it".
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Nevil Oscillator
200
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Posted - 2015.06.06 17:26:22 -
[1412] - Quote
Sibyyl wrote: [quote=Aza Ebanu]
Non-consensual PVP is an essential part of the game.
Players exist within a universe where the actions of other have consequences to them but no it is not essential that everyone be taking the same risks for the same rewards. It is for the players to decide what will be out of their depth and if you had no shallow end then there would be no good or bad decision.
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Josef Djugashvilis
2962
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Posted - 2015.06.06 17:34:41 -
[1413] - Quote
Shailagh wrote:Im trying to make ccp money here. They have data that shows people that stay in npc corps quit more often. They said corp ceos dont like recruiting noobs cuz of fear of awox, do you believe this is the main reason?
I believe people stay in npc corps (and therefor quit more often) to evade wars.
Are wars the most dangerous aspect to retention (players staying in npc corps) and therefore should be nerfed to increase player corp levels and retention?
Nerf wars to save the noobs and make people join player corps to increase retention and ccps wallet?
Ho hum...
The quality of trolling has really taken a turn for the worse.
This is not a signature.
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
80
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Posted - 2015.06.07 02:02:41 -
[1414] - Quote
Sibyyl wrote:Aza Ebanu wrote:There are plenty of people in player corps. If there aren't enough for you to get your jollies, too bad. People should not have automatic immunity to a combat mechanism when they are in space. Wardec immunity for NPC corps should be removed. Decc dodging should be removed. The fact that you're arguing someone gets "jollies" is a strawman. Please don't put words in our mouth, or associate emotions or motivations that we actually haven't explicitly stated. Non-consensual PVP is an essential part of the game. Whether or not a group of players don't want to PVP or are terrible at PVP is beside the point. It's fine if you don't believe that and we can chalk it up to a disagreement. I'm not sure why my or anyone else's "jollies" enters the discussion. Okay let me put this NPC wardec idea to bed. According to lore, you belong to a racial empire corp. This corp is sponsored by the faction, but is not an element of the faction's military. If you go to war with that corp, you are declaring war on that corp's empire. All ships and corps friendly to that NPC corp will defend itself. Therefore, unless you are willing to go up against a bunch of NPCs supporting those capsuleers, you better leave that corp alone. Last but not least, the war dec is an agreement with concord, so they really wouldn't want the empires to fight or be drawn into war with capsuleers or each other.
TL;DR: NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction. |

Sibyyl
Brave Newbies Inc. Brave Collective
25440
|
Posted - 2015.06.07 02:38:09 -
[1415] - Quote
Aza Ebanu wrote:Okay let me put this NPC wardec idea to bed. According to lore, you belong to a racial empire corp. This corp is sponsored by the faction, but is not an element of the faction's military. If you go to war with that corp, you are declaring war on that corp's empire. All ships and corps friendly to that NPC corp will defend itself. Therefore, unless you are willing to go up against a bunch of NPCs supporting those capsuleers, you better leave that corp alone. Last but not least, the war dec is an agreement with concord, so they really wouldn't want the empires to fight or be drawn into war with capsuleers or each other.
TL;DR: NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction.
"Mud wrestling with pigs don't work, because the pigs love it."
Having facpo aggress you for wardeccing NPC corps is acceptable. So on those terms you agree with deleting wardec immunity from the game?
We would only hold on to let go
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
81
|
Posted - 2015.06.07 03:00:15 -
[1416] - Quote
Sibyyl wrote:Aza Ebanu wrote:There are plenty of people in player corps. If there aren't enough for you to get your jollies, too bad. People should not have automatic immunity to a combat mechanism when they are in space. Wardec immunity for NPC corps should be removed. Decc dodging should be removed. The fact that you're arguing someone gets "jollies" is a strawman. Please don't put words in our mouth, or associate emotions or motivations that we actually haven't explicitly stated. Non-consensual PVP is an essential part of the game. Whether or not a group of players don't want to PVP or are terrible at PVP is beside the point. It's fine if you don't believe that and we can chalk it up to a disagreement. I'm not sure why my or anyone else's "jollies" enters the discussion. I understand what you are saying but, wardec immunity /= combat immunity. There is just a consequence for taking that kinda stuff into Empire space. Don't worry, non consensual PVP still exist in the game(even in high sec) without wardecs. |

Aza Ebanu
Old Spice Syndicate Intrepid Crossing
81
|
Posted - 2015.06.07 03:08:16 -
[1417] - Quote
Sibyyl wrote:Aza Ebanu wrote:Okay let me put this NPC wardec idea to bed. According to lore, you belong to a racial empire corp. This corp is sponsored by the faction, but is not an element of the faction's military. If you go to war with that corp, you are declaring war on that corp's empire. All ships and corps friendly to that NPC corp will defend itself. Therefore, unless you are willing to go up against a bunch of NPCs supporting those capsuleers, you better leave that corp alone. Last but not least, the war dec is an agreement with concord, so they really wouldn't want the empires to fight or be drawn into war with capsuleers or each other.
TL;DR: NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction. "Mud wrestling with pigs don't work, because the pigs love it."Having facpo? aggress you for wardeccing NPC corps is acceptable. So on those terms you agree with deleting wardec immunity from the game? facpo?
I wouldn't mind having some back up from Empire when at war at all. They could scale it based on size of attacking corp. It could be like FW, but more excitement. Give use to that Titan in New Caldari! It would never work because, CCP would have to get rid of CONCORD, bounties, NPC corp tax, and other lore/game breaking things. But it could awesome. Most of the mechanics already exist for it too. |

Sibyyl
Brave Newbies Inc. Brave Collective
25440
|
Posted - 2015.06.07 03:17:04 -
[1418] - Quote
Tipa Riot wrote:A bit more precision please, in non-highsec everybody can shoot everybody without noticeable consequences. In a highsec war only the involved corps can initially shoot each other without Concord involvement, which is a huge difference.
And the defender can call in allies. They can invite anyone and everyone to shoot the aggressor without CONCORD. The attacker has no such capability.
Nevil Oscillator wrote:Players exist within a universe where the actions of other have consequences to them but no it is not essential that everyone be taking the same risks for the same rewards. It is for the players to decide what will be out of their depth and if you had no shallow end then there would be no good or bad decision.
And that in my opinion is what Eve is all about.
We are talking about EVE, a non-consensual PVP spaceship game. We shouldn't provide a shallow end for a 5-year old player, just like we don't let 30-year olds stay in Kindergarten. I'm perfectly fine with rookies enjoying wardec immunity for a reasonable period of time. Why does a 5-year old player need this coddling?
If you wanted the shallow end hottub experience, isn't that what station spinning is for?
We would only hold on to let go
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1853
|
Posted - 2015.06.07 04:04:14 -
[1419] - Quote
Tipa Riot wrote:Sibyyl wrote:Lucy Lopez wrote:Wardeccing isn't a combat mechanism, it's a strategy. If you want to explode NPC corp members in highsec then the sandbox already offers you various strategies for that. What you want is access to the easiest strategy of them all. The equivalent of saying nullsec is easy because two parties can shoot each other freely. Easy peasy! A bit more precision please, in non-highsec everybody can shoot everybody without noticeable consequences. In a highsec war only the involved corps can initially shoot each other without Concord involvement, which is a huge difference. Personally I'm all against arranged fights, and wardecs are from that kind. If they wouldn't be needed today to attack corp structures in highsec, I would like to see them scrapped and replaced by a more implicit way of initiation a fight by just shooting. Shoot first, talk later - this is EvE. 
Your aim is a bit off as well. Seems each time I engage in pew in lowsex by initiating conflict first I get a sec status hit. Enough of those and my lowsex antics make things interesting for me in hisex. If I get really groovy with it I have to do tags or endure the lifestyle of those who are deemed criminal. As I live in high and do various forms of violence there, that would significantly alter the environment in which I operate, making me have to worry about rabid npc swarms interfering with my war and suspect baiting fun... actually, while it would make the war thing far less practical it would completely eliminate one of my playstyles.
Just saying. While I wouldn't mind being able to do war with NPC corps, I'm really not all that adamant about it. I don't like dec dodging though, and I think that it was an error on CCP's part to not increase the cost for forming a corp when they increased the wardec fee.
Come hell or high water, this sick world will know I was here.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1853
|
Posted - 2015.06.07 04:20:59 -
[1420] - Quote
My real issue is one that CCP cannot resolve, as it's one of human nature. When war is declared on/by our corps we make a choice. Sometimes it's a conscious one, sometimes it's subconscious. The choice is this.... Do you don your cheerleading outfit and heels and run shrieking into the woods at night? Or do you strap on your hockey mask and grab your favorite machete for your moonlit walk through the forest?
Fundamentally we all have the same tools available to us in our toolboxes, it's just a matter of how we choose to use them. Numbers don't really matter; folks like Cannibal Kane have long disproven that notion. Skill does matter, but player skill more than SP. The catch is that you don't gain that kind of skill through tutorials, you have to go out there and get your nose bloodied a few times and if you're lucky/diligent you can find a mentor.
Goals matter too. And this bit is important. If you are the defender and you don't want to lose, then your goal is to not lose. If you are the aggressor then you want kills. When facing an opponent that is ACTUALLY EXERTING THEMSELVES to achieve their goals, this is equally tough for both sides. Sorry about the caps, but that ****'s important.
Come hell or high water, this sick world will know I was here.
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Nevil Oscillator
202
|
Posted - 2015.06.07 04:36:18 -
[1421] - Quote
Sibyyl wrote:
We are talking about EVE, a non-consensual PVP spaceship game. We shouldn't provide a shallow end for a 5-year old player, just like we don't let 30-year olds stay in Kindergarten. I'm perfectly fine with rookies enjoying wardec immunity for a reasonable period of time. Why does a 5-year old player need this coddling?
If you wanted the shallow end hottub experience, isn't that what station spinning is for?
My point was that each player has a choice , you chose your path they chose theirs , is it ok to then moan that theirs is too good ?
Aza Ebanu wrote:
NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction.
They aren't , every activity in Eve has consequences on other players.
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
81
|
Posted - 2015.06.07 06:15:19 -
[1422] - Quote
Nevil Oscillator wrote:Sibyyl wrote:
We are talking about EVE, a non-consensual PVP spaceship game. We shouldn't provide a shallow end for a 5-year old player, just like we don't let 30-year olds stay in Kindergarten. I'm perfectly fine with rookies enjoying wardec immunity for a reasonable period of time. Why does a 5-year old player need this coddling?
If you wanted the shallow end hottub experience, isn't that what station spinning is for?
My point was that each player has a choice , you chose your path they chose theirs , is it ok to then moan that theirs is too good ? Aza Ebanu wrote:
NPC corps are relatively neutral organizations of the four empires. Wardeccing an NPC corp is wardeccing an empire faction.
They aren't , every activity in Eve has consequences on other players. According to lore:
"The Scope is the leading news agency in the world of EVE. Though based in the Federation the company takes pride in its total independence and operates separate agencies throughout the world. The Scope swings slightly to the left, but it's conservative enough to be considered a reliable news agency even to the toughest businessmen and politicians. "
I enjoy NPC corps and EVE is better for it. I am just saying wardeccing an NPC corp should bring consequences. If a capsuleer thinks he is bad enough to take on the whole Federation Navy to attempt at those capsuleers, why not let him?
Example: Wardec on The Scope
Neg standing with Gallente Federation & Minmatar Republic. Waring corp is KOS in Minmatar Republic & Gallente Federation(NPCs and capsuleers). Automatic -10 standings with Republic & Federation and their agents. CONCORD although initially paid to look the other way, must react to violence against Empires to save face, as it's job is to police unlawful activity(And the empires pretty much pay more/better). NPC corp tax waived and turned into increased payout during missions. LP payout for every war target's ship destroyed by (NPC corp)capsuleer. NPC response time increased to maximum across all sec status.
Now if they manage to get a kill on an NPC corp after all that, hey they earned it.
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Jonah Gravenstein
Machiavellian Space Bastards
23899
|
Posted - 2015.06.07 06:40:30 -
[1423] - Quote
Omar Alharazaad wrote:Do you don your cheerleading outfit and heels and run shrieking into the woods at night? Or do you strap on your hockey mask and grab your favorite machete for your moonlit walk through the forest? There is a 3rd option; you don your cheerleading outfit and the hockey mask, grab your machete and then stalk someone else having a moonlit walk through the forest.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Oxide Ammar
203
|
Posted - 2015.06.07 09:12:54 -
[1424] - Quote
If this game was big giant hisec universe and the wardec was the only solution to pvp with others I would be 100% with you for NPC corps removal, but when you have countless nullsec/lowsec systems that even its residents don't have the balls to make use of it , then I don't know why people keep blaming hisec safety over this. When the biggest couple of giant nullsec coalitions don't have the courage to conflict each other and become in endless big battles like we kept hearing about when we joined this game...now you want to drag the individuals to your own version of pvp conflicts ?
You think that new players aren't aware of the existence of lowsec and nullsec systems? you think newbies aren't aware about how endless possibilities and conflicts they can have if they went there ?
If someone choose to stay in NPC corp he/she knows the benefits and drawbacks of their choice, you aren't their messiah to take them from their hands and show them the coolness of this game.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13329
|
Posted - 2015.06.07 10:27:37 -
[1425] - Quote
Jonah Gravenstein wrote:Omar Alharazaad wrote:Do you don your cheerleading outfit and heels and run shrieking into the woods at night? Or do you strap on your hockey mask and grab your favorite machete for your moonlit walk through the forest? There is a 3rd option; you don your cheerleading outfit and hockey mask, grab your machete; then make someone having a moonlit walk through the forest run off shrieking.
Lollipop Chainsaw much?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Nevil Oscillator
202
|
Posted - 2015.06.07 10:53:38 -
[1426] - Quote
Aza Ebanu wrote:
I enjoy NPC corps and EVE is better for it. I am just saying wardeccing an NPC corp should bring consequences. If a capsuleer thinks he is bad enough to take on the whole Federation Navy to attempt at those capsuleers, why not let him?
Many players are already at war with the Federation Navy and many NPC corporations support missions against faction navy. It feels like there are a few loose ends with this scenario and their exemption from wardec is one of them.
Many of the points against allowing them to be wardeced are valid but that exemption does allow for some manipulation that is questionable.
I couldn't support an argument that existing players don't already have enough advantages over new ones in any way shape or form. |

Jonah Gravenstein
Machiavellian Space Bastards
23900
|
Posted - 2015.06.07 11:20:42 -
[1427] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote:Omar Alharazaad wrote:Do you don your cheerleading outfit and heels and run shrieking into the woods at night? Or do you strap on your hockey mask and grab your favorite machete for your moonlit walk through the forest? There is a 3rd option; you don your cheerleading outfit and hockey mask, grab your machete; then make someone having a moonlit walk through the forest run off shrieking. Lollipop Chainsaw much? Never heard of it, looked it up, yeah pretty much.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
84
|
Posted - 2015.06.08 02:30:24 -
[1428] - Quote
Nevil Oscillator wrote:Aza Ebanu wrote:
I enjoy NPC corps and EVE is better for it. I am just saying wardeccing an NPC corp should bring consequences. If a capsuleer thinks he is bad enough to take on the whole Federation Navy to attempt at those capsuleers, why not let him?
Many players are already at war with the Federation Navy and many NPC corporations support missions against faction navy. It feels like there are a few loose ends with this scenario and their exemption from wardec is one of them. Many of the points against allowing them to be wardeced are valid but that exemption does allow for some manipulation that is questionable. I couldn't support an argument that existing players don't already have enough advantages over new ones in any way shape or form. But they aren't new players, a lot of experienced players put their characters in NPC corps for precisely that imunity. Doing the dirty work for their Alt ect.. There are issues with that. All good points. When a player does FW, they can not fly into the Empire's space for too long or they suffer the consequences. In missions the agent is selecting you to seek and destroy an enemy "rogue" presence.
The problem with the alts in NPC corp is just a problem with alts in general. NPC corps can't be faulted for sloppy game design. If they removed war decs, no one would complain. NPC corps would have no advantage over player corps. |

Joe Risalo
State War Academy Caldari State
804
|
Posted - 2015.06.08 03:15:47 -
[1429] - Quote
My only issues with NPC corps are that players can roam around in low without having to face the consequences of a war dec. You also have players that use NPC alts to run trade and/or supplies.
This is the point of a suggestion I made several pages back.
1) NPC corp players are not allowed in low sec. 2) NPC corp players are not allowed to leave faction territory.
What's the point of this?
1) No more low sec roams that have no potential fallback in high sec. 2) No more NPC corp cross faction trading. This is basically just isk, free of risks, for players to fund their low/null characters. 3) Casual players rarely leave faction territory anyway, so they're not effected. 4) If you leave a player corp, you're automatically ejected into an NPC corp based on the faction territory you're in. (would have to find out how this would work for null/low players that quit player corps.)
Need a lore basis for this? Well, you're in an NPC corp.. Just simply say that these corps restrict travel for the safety of their members. Consider it a Pilot's ID that gives access to gates... If you are in an NPC corp, your ID has restricted access. |

Sibyyl
Brave Newbies Inc. Brave Collective
25455
|
Posted - 2015.06.08 03:28:33 -
[1430] - Quote
No Joe, we need more ways for NPC Corpies to get blown up, and more reasons for them to undock and have fun.
Restricting them from dangerous areas of space is a nice way to get people to quit from boredom.
We would only hold on to let go
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Urziel99
Unified Research Zone
102
|
Posted - 2015.06.08 04:34:11 -
[1431] - Quote
Joe Risalo wrote:My only issues with NPC corps are that players can roam around in low without having to face the consequences of a war dec. You also have players that use NPC alts to run trade and/or supplies.
This is the point of a suggestion I made several pages back.
1) NPC corp players are not allowed in low sec. 2) NPC corp players are not allowed to leave faction territory.
What's the point of this?
1) No more low sec roams that have no potential fallback in high sec. 2) No more NPC corp cross faction trading. This is basically just isk, free of risks, for players to fund their low/null characters. 3) Casual players rarely leave faction territory anyway, so they're not effected. 4) If you leave a player corp, you're automatically ejected into an NPC corp based on the faction territory you're in. (would have to find out how this would work for null/low players that quit player corps.)
Need a lore basis for this? Well, you're in an NPC corp.. Just simply say that these corps restrict travel for the safety of their members. Consider it a Pilot's ID that gives access to gates... If you are in an NPC corp, your ID has restricted access.
So, you're mad people don't make themselves a open target for you, but when they do go out into dangerous space you get mad? Have to agree with Sibyyl on this one, you shouldn't be discouraging them to try conflict from an npc corp. |

Orion Nex
Pator Tech School Minmatar Republic
1
|
Posted - 2015.06.08 05:15:42 -
[1432] - Quote
Sibyyl wrote: No Joe, we need more ways for NPC Corpies to get blown up, and more reasons for them to undock and have fun.
Restricting them from dangerous areas of space is a nice way to get people to quit from boredom.
I've been casually trying to find a niche in Eve. All I know is that every time I've settled into a group it's been destroyed by high sec war decs. I have no idea what the answer is. I've rarely posted on the forums and it hasn't gone well when I've decided to.
I actually found Eve through Dust. Dust is plagued by passive play in a small arena where people are acting as though there is a huge sandbox. The fear of asset loss vs the lack of proper incentives has turned the majority of players into pacifists. Over the years I've read people's comparisons to Eve yet there's nothing to do do but PvP. Eve allows people to be super casual without affecting serious players by boring them to death.
I think the trolls that war dec high sec corps are similar to people in Dust that create alts to crush noobs in the Academy (a 3 or 4 match beginner mode for new players). It serves no good purpose. If there is one that I'm not aware of its far outweighed by the negatives. You can check out the leaderboards in Dust, at the top of the leaderboard for all time kills you'll see Molon Labe. It is dead now, but it there have been a couple thousand players run through that corp. I was a founding member and a director for 2 years. I know of dozens of players who tried out Eve and just let their trial run out because of high sec war decs. They don't even know how to fit a ship and Marmite is blowing them up with strategic cruisers.
I think war decs have a place. I think they should be a thing, but there should be some strategy and more of a financial burden on declaring high sec war. I was in Manu Fortius last year. Over a hundred carebears mining, mission running and even some roams through low sec. After about a month we started getting dec'd. The first 3 didn't net a single loss, I think the 4th killed a guy in an expensive mission running ship. The 5th didn't kill anything, but largely killed the corp. 5 war decs, one kill. Yet it's a thing. It doesn't seem like there's any real choice there. Just dudes getting lulz at the expense of CCP's newest customers.
I'm headed to null with one character and to a wormhole with another. Maybe after getting a real taste of Eve I'll troll a guy complaining about high sec war decs, but I doubt it. I'll probably make fun of the people who embrace the spirit of New Eden while running off new players before they get a chance to learn what all the game offers. |

Joe Risalo
State War Academy Caldari State
804
|
Posted - 2015.06.08 06:09:21 -
[1433] - Quote
Sibyyl wrote: No Joe, we need more ways for NPC Corpies to get blown up, and more reasons for them to undock and have fun.
Restricting them from dangerous areas of space is a nice way to get people to quit from boredom.
You missed the point...
I am a casual player... I could give a damn who's in low, null, wh, or NPC corps.
That said, the only issue I see with NPC corps is that they allow player living in less secure areas to have an alt that is safe from harm, unless they get suicide ganked.
Then you have those that run roams solo and fleeted, with an NPC corp character, which can't be wardecced. So he just runs off to the safety of HS at the end of the day.
So, lock players to faction territory, so they can't use and alt to buy and transport good free of harm unless suicide ganked. Null/low/wh players also won't be able to use NPC alts to transport goods to and from null/wh/low...
However, those casuals that are just running missions or whatever, aren't hindering anything... Yes, they'll be locked into faction HS unless they join a cop, but ehh..
This is more a nerf on safe alts to support war as opposed to nerfing NPC corps. |

Joe Risalo
State War Academy Caldari State
804
|
Posted - 2015.06.08 06:15:24 -
[1434] - Quote
Orion Nex wrote: even some roams through low sec.
This may have a good bit to do with why y'all got wardecced fairly often...
The more engaged your corp is in PVP, the more likely your corp is to get war decced.
It's one thing if you defend yourselves well, but another if you're out hunting kills. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6262
|
Posted - 2015.06.08 06:39:44 -
[1435] - Quote
Omar Alharazaad wrote:Too many people embrace the philosophy of "Can't win, why try?" before actually discovering whether or not this is true... as such their expectations are generally met. But most can;t win. The reason people have wardecced them is because they have been selected as a weak enough target to nearly guarantee a win. Again this all boils down to wardec mechanics rewarding most for picking the weakest targets.
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Avaelica Kuershin
Paper Cats
162
|
Posted - 2015.06.08 07:04:08 -
[1436] - Quote
Lucas Kell wrote:Omar Alharazaad wrote:Too many people embrace the philosophy of "Can't win, why try?" before actually discovering whether or not this is true... as such their expectations are generally met. But most can;t win. The reason people have wardecced them is because they have been selected as a weak enough target to nearly guarantee a win. Again this all boils down to wardec mechanics rewarding most for picking the weakest targets.
This got me wondering, are killboards used as a source of intel on who the weakest are? And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws.
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Aza Ebanu
Old Spice Syndicate Intrepid Crossing
85
|
Posted - 2015.06.08 07:11:59 -
[1437] - Quote
Orion Nex wrote:Sibyyl wrote: No Joe, we need more ways for NPC Corpies to get blown up, and more reasons for them to undock and have fun.
Restricting them from dangerous areas of space is a nice way to get people to quit from boredom.
I've been casually trying to find a niche in Eve. All I know is that every time I've settled into a group it's been destroyed by high sec war decs. I have no idea what the answer is. I've rarely posted on the forums and it hasn't gone well when I've decided to. I actually found Eve through Dust. Dust is plagued by passive play in a small arena where people are acting as though there is a huge sandbox. The fear of asset loss vs the lack of proper incentives has turned the majority of players into pacifists. Over the years I've read people's comparisons to Eve yet there's nothing to do do but PvP. Eve allows people to be super casual without affecting serious players by boring them to death. I think the trolls that war dec high sec corps are similar to people in Dust that create alts to crush noobs in the Academy (a 3 or 4 match beginner mode for new players). It serves no good purpose. If there is one that I'm not aware of its far outweighed by the negatives. You can check out the leaderboards in Dust, at the top of the leaderboard for all time kills you'll see Molon Labe. It is dead now, but it there have been a couple thousand players run through that corp. I was a founding member and a director for 2 years. I know of dozens of players who tried out Eve and just let their trial run out because of high sec war decs. They don't even know how to fit a ship and Marmite is blowing them up with strategic cruisers. I think war decs have a place. I think they should be a thing, but there should be some strategy and more of a financial burden on declaring high sec war. I was in Manu Fortius last year. Over a hundred carebears mining, mission running and even some roams through low sec. After about a month we started getting dec'd. The first 3 didn't net a single loss, I think the 4th killed a guy in an expensive mission running ship. The 5th didn't kill anything, but largely killed the corp. 5 war decs, one kill. Yet it's a thing. It doesn't seem like there's any real choice there. Just dudes getting lulz at the expense of CCP's newest customers. I'm headed to null with one character and to a wormhole with another. Maybe after getting a real taste of Eve I'll troll a guy complaining about high sec war decs, but I doubt it. I'll probably make fun of the people who embrace the spirit of New Eden while running off new players before they get a chance to learn what all the game offers. This is a very sensible post. As a new player you should know that EVE was very successful before the introduction of the war declaration system. It had to be nerfed shortly after it's introduction because, a notorious alliance decided to war dec as many corps as it could. There was a much greater allowance of corps to war dec than the three slots they have now. Also the price was much cheaper. Rather than CCP seeing this as a sign, they decided to keep it, and the scenario you described has killed the NPE for many like your friends.
The game existed and thrived before war decs, they aren't at all necessary and they don't add anything to the game. If they exist at all, it should be based around sov and sov mechanics. |

Aza Ebanu
Old Spice Syndicate Intrepid Crossing
85
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Posted - 2015.06.08 07:21:28 -
[1438] - Quote
Avaelica Kuershin wrote:Lucas Kell wrote:Omar Alharazaad wrote:Too many people embrace the philosophy of "Can't win, why try?" before actually discovering whether or not this is true... as such their expectations are generally met. But most can;t win. The reason people have wardecced them is because they have been selected as a weak enough target to nearly guarantee a win. Again this all boils down to wardec mechanics rewarding most for picking the weakest targets. why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws.
Answer:
- gatecamps
- blobs
- T3 cruisers
- high skill training times
- low isk amounts for new players
- no social interactions due to lack of knowledge of the game
- bad game design
- PVE ship fitting philosophy different to PVP ship fitting philosophy
Take your pick you can't be wrong this is EVE. |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
6265
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Posted - 2015.06.08 07:25:12 -
[1439] - Quote
Avaelica Kuershin wrote:This got me wondering, are killboards used as a source of intel on who the weakest are? They can be, but there's a whole range of different ways.
Avaelica Kuershin wrote:And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws. Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.
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Nevil Oscillator
202
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Posted - 2015.06.08 08:48:07 -
[1440] - Quote
Lucas Kell wrote:Avaelica Kuershin wrote:This got me wondering, are killboards used as a source of intel on who the weakest are? They can be, but there's a whole range of different ways. Avaelica Kuershin wrote:And if so, why don't the hi-sec corp people go on low/null roams to get a feel for combat. In other words, get some claws. Maybe because they don't want to? Contrary to popular belief, there's a lot more to do in EVE than shoot people, and there are groups who want to exist to do something that isn't pew pew. If the answer is "learn to shoot people", that's effectively writing off players corps as only for people who want to shoot other people, which is pretty much an exaggeration of the problem there is now.
Ha ha.. What's this ? expecting people in an RP game to be capable of visualising a perspective other than their own ? |
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