| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1006
|
Posted - 2015.04.04 11:42:17 -
[1411] - Quote
Cade Windstalker wrote:ITTigerClawIK wrote:ok so i dont get this, the problem here is that fighters can be assigned to people from just outside a POS force field so the solution by CCP here is to get rid of the entire mechanic, where in the thread about Removal of Cap jump bridges there is just a denial of use around a POS.... why the hell cant ther be a denial of Fighter assignment just outside a POS for capitals instead of removing the feature entirely????? Watch the Fanfest presentation on ship and module balancing. During the Q and A someone asks something very close to this and the basic answer is that they considered trying to discourage the practice by adding risk or otherwise tweaking things and it basically ended up being too complicated (and, I would assume, therefore exploitable or hard to deal with in the future) and there's a big capital rebalance coming that will hopefully fix a lot of concerns people have with the state of capitals in general.
That was painful to watch...
Relevant parts:
www.youtube.com/watch?v=aqeUqRo0yto#t=1148
www.youtube.com/watch?v=aqeUqRo0yto#t=2416
Stumbling over the most basic terminology (for the 3rd time if you include the opening post and o7) - sorry as much as I love a lot of what Rise has done for the game... how was this person in charge of anything relevant to capital balancing? (Trying to be objective here not hating on Rise but he obviously does NOT have the familiarity with the overall subject required).
Condescending waffle about how he wants us to" feel better about using a capital" while removing 9/10ths of the functionality that someone (assuming they didn't train it to do skynet) spent >300 days and >-ú100 just on the core skills to fly 15 fighters with some vague promises that it'll all be better in the future... "just wait another 300 odd days" - his answer was completely dismissive that anyone might even use fighters outside of skynet - the drone module changes that allowed "skynet" to become a thing are relatively new changes most people who have the skills trained to use 15 fighters properly would have had to have started training long before they'd even know "skynet" would be possible even assuming they did "skynet" when it became possible. |

Khan Wrenth
Hedion University Amarr Empire
123
|
Posted - 2015.04.04 11:51:31 -
[1412] - Quote
Rroff wrote:The writings on the wall I'm afraid and we simply aren't valued as customers.
2 accounts down, one expires in a few hours and 8 days left on Rroff.
(Not playing brinkmanship or emo rage quitting - seems my play style isn't compatible with this game any more).
Just remember to contract your stuff to UAE before you go.
HTFU.-á Adapt or die.-á Beware the falcon punch.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1008
|
Posted - 2015.04.04 11:55:20 -
[1413] - Quote
Khan Wrenth wrote:Rroff wrote:The writings on the wall I'm afraid and we simply aren't valued as customers.
2 accounts down, one expires in a few hours and 8 days left on Rroff.
(Not playing brinkmanship or emo rage quitting - seems my play style isn't compatible with this game any more). Just remember to contract your stuff to UAE before you go.
In all seriousness can't actually contract a lot of my assets - either being in w-space logged off or other reasons. |

Madchen Sterben
Net Neutrality
3
|
Posted - 2015.04.06 20:05:04 -
[1414] - Quote
Please please please STOP killing capitals because you cannot make new code.
Solution #1 1) Simply do not allow fighter assist while the ship is within 500 km of a corp / owned force shield.
Solution #2 2) The new POS system with docking resolves this issue, No more force fields. No need to break more stuff. |

godtallon boomer
Agarest war
0
|
Posted - 2015.04.07 03:03:18 -
[1415] - Quote
i think there is something like this in progress already but make the fighters a thing like dust take them out other then when someone is controling the ship in first person i dont know how pratical it is but i thought it would take controle of the problems and give more control to fleet battles and stuff like that again im sorry if this has been talked about already iv been away for a while and iv been hopeing eve would go to the same path as dust and add the ships up to destroyers in the game and that would make the allience battles a lil more about skill and tatics and skill |

Barbara Nichole
Cryogenic Consultancy
685
|
Posted - 2015.04.07 06:15:57 -
[1416] - Quote
I'm not really in favor of removing the assist in the case of drones or fighters. It's a unique and interesting feature of carrier use.
-á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]
|

Glenn Eastland
SNAZZ PATROL
0
|
Posted - 2015.04.08 16:50:12 -
[1417] - Quote
i think ccp should stop changing everything all the time in general its crazy! people are going to find loopholes and find tricks you cant just keep stepping in and changing the game mechanics when they do!! you are hurting all the people that use the features in a productive and fun way, and not just this but every thing you "re-balance" aka nerf. ccp's input on the situation is that its "unfair" or to powerful and you take away every ships unique feature and ability's, im sorry but there is no 'unfairness' to eve everyone has the same chance to get the same ships with time, it should be a completely free world open market game like it once was. if your ship is getting blown up suck it up and get a different ship, that's all not have ccp make the other ship less powerful, i use my legion for missions and in another one of these patch notes you nerfed its armor hp??? why ? because it was too powerful for others to kill in pvp, for those people i say stop using t1 fit garbage and upgrade to your own t3, if you cant kill a ship with what you are currently flying trade ships,,, simple... dont engage a more powerful ship if you cant do it then have ccp nerf it when you lose.. i fly every race and every "re balance" has never helped and has only hurt all the ships ive ever flown, so yes this is a horrible idea to take away drone assist so is every other nerf you've ever done. if you truly must "re balance" then stop nerfing and give more attributes to other ships, instead of me waking up to an offline turret case power grid is different 10 percent less hp and 1 less turret hard point making me have to totally refit and have a ship that's not worth half what i paid for it and i can no longer use it for what i use it for...... |

Glenn Eastland
SNAZZ PATROL
0
|
Posted - 2015.04.08 16:54:55 -
[1418] - Quote
what i pay for in this game is relative to the money i give you ccp and if im dumping money into a game for a monthly sub and dumping money into the game to buy the ships i want and then you take away their significance you are taking money from me and hurting loyal paying customers that are keeping this game online, you are driving away all your older based cash cow capital pilots and that's just bad business |

Hibiki Fox
LEGION OF PROFESSOR CHAOS Darkmatter Initiative
0
|
Posted - 2015.04.08 18:48:22 -
[1419] - Quote
Over the years capitals have became giant piles of floating trash.
Their survivability was completely destroyed were a few small ships can now blow one to hell without it every putting up much of a fight.
The reason capitals are used in the way they are now is all the previous nerfs they were given.
"Our fleet of 10 frigates can't blow up this multi billion Isk, massive carrier"
Better nerf capitals
"These ships that are clearly designed to support ENTIRE fleets are keeping our gank squad from killing Isk"
Better nerf capitals
"OMFG why are there so many drones?"
Better nerf capitals
"I can't stop it from warping or jumping? Come on CCP my 100k frigate can completely screw over this multi billion isk ship right?"
Better nerf capitals
" This capital ship that is completely useless except for giving smaller ships the ability to shoot other smaller ships is sitting at a POS, not doing it's intended job of supporting a fleet... and we can't kill it because it will just run inside the bubble...."
Well, you are right! Better nerf capitals....
How about you revisit all the nerfs to armor, shields, modules, support, abilities, drone usage, drone limits, survivability, roles in fleet combat, before you needlessly remove a feature of the game that CCP yourselves have basically shoved the carrier into. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1669
|
Posted - 2015.04.08 22:45:44 -
[1420] - Quote
Glenn Eastland wrote:what i pay for in this game is relative to the money i give you ccp and if im dumping money into a game for a monthly sub and dumping money into the game to buy the ships i want and then you take away their significance you are taking money from me and hurting loyal paying customers that are keeping this game online, you are driving away all your older based cash cow capital pilots and that's just bad business
It's a MMO. If you don't expect stuff to change, you are thinking wrong. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2236
|
Posted - 2015.04.08 23:51:16 -
[1421] - Quote
Glenn Eastland wrote:what i pay for in this game is relative to the money i give you ccp and if im dumping money into a game for a monthly sub and dumping money into the game to buy the ships i want and then you take away their significance you are taking money from me and hurting loyal paying customers that are keeping this game online, you are driving away all your older based cash cow capital pilots and that's just bad business And what about the rest of the paying customers? |

Iroquoiss Pliskin
Hedion University Amarr Empire
193
|
Posted - 2015.04.09 02:10:18 -
[1422] - Quote
Rowells wrote:Glenn Eastland wrote:what i pay for in this game is relative to the money i give you ccp and if im dumping money into a game for a monthly sub and dumping money into the game to buy the ships i want and then you take away their significance you are taking money from me and hurting loyal paying customers that are keeping this game online, you are driving away all your older based cash cow capital pilots and that's just bad business And what about the rest of the paying customers?
Butt is x14 Rank skillbook? vOv
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1010
|
Posted - 2015.04.09 02:14:20 -
[1423] - Quote
Frostys Virpio wrote: It's a MMO. If you don't expect stuff to change, you are thinking wrong.
I don't think it unreasonable as a paying customer to expect a little more care put into the change of a feature that takes a significant amount of investment however.
Rowells wrote: And what about the rest of the paying customers?
Approaching that from a slight tangent - skynet was bad and wrong and pretty much everyone accepts that it needed to change that doesn't automatically mean that that problem validates any and all change to carriers/fighters (even if people who don't fly capitals might think anything that removes skynet is good) - its not like there weren't other options for ending skynet. |

Iroquoiss Pliskin
Hedion University Amarr Empire
193
|
Posted - 2015.04.09 02:17:05 -
[1424] - Quote
Skynet was cancer and you know it.
Fighters reaching ceptor speeds, while controlled by another ceptor. LOL
Risk - reward, get gud.
P.S. I'm going to read this thread from Page 1 while touching myself.
...Zooooah!..
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Iroquoiss Pliskin
Hedion University Amarr Empire
194
|
Posted - 2015.04.09 04:13:17 -
[1425] - Quote
Frostys Virpio wrote:titan Multi3 wrote:Frostys Virpio wrote:titan Multi3 wrote:
It's powerful because it requires a large investment of isk/time. You need a very well skilled assigning toon, you need to have the capitals, and you still have to setup your own infrastructure. Limiting the mechanic to assigning to another capital class ship ( maybe just other carrier/sc ?) would be a decent way to balance the risk out, and still keep a good mechanic.
Remote DD and AoE DD required a well trained toon, the capital to do it and to setup an infrastructure if you didn't want to leave your titan without protection and it was removed because it was a **** mechanic. Comparing AOE DD's and fighter assist is a TAD of a long stretch. Remote DD was kind of using a weapon system from off grid no?
You could fire then thru cynos. 
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1676
|
Posted - 2015.04.09 12:08:18 -
[1426] - Quote
Rroff wrote: I don't think it unreasonable as a paying customer to expect a little more care put into the change of a feature that takes a significant amount of investment however.
I don't think it's unreasonable to ask you to understand applying damage from off-grid is stupid. |

Nolak Ataru
KarmaFleet Goonswarm Federation
818
|
Posted - 2015.04.09 12:31:47 -
[1427] - Quote
Iroquoiss Pliskin wrote:Skynet was cancer and you know it. Fighters reaching ceptor speeds, while controlled by other ceptors. Reminds me of another Skynet-type scenario from years ago that spelled game over for anyone caught by it - Nanophoons.  Risk - reward, get gud. It was bad, sure, but nowhere near as bad as certain people in this thread would lead you to believe. For starters, fighters were limited 5 to a person. Even AB inties had enough muscle to run back to the gate before getting blapped, and anything larger had enough punch to kill the inty before the fighters went to work. I would pay real money to watch you to up to that pilot of the Revenant and tell him "Skynetting has zero risk". And finally, instead of harping on how the mechanic should be removed, tell us why the other proposed changes in this thread are bad, in 5000 words or less. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1010
|
Posted - 2015.04.09 13:10:59 -
[1428] - Quote
Frostys Virpio wrote:Rroff wrote: I don't think it unreasonable as a paying customer to expect a little more care put into the change of a feature that takes a significant amount of investment however.
I don't think it's unreasonable to ask you to understand applying damage from off-grid is stupid.
Which I've demonstrated multiple times in this and the other skynet threads. |

Nolak Ataru
KarmaFleet Goonswarm Federation
818
|
Posted - 2015.04.09 17:17:03 -
[1429] - Quote
Yes, yes, if done "properly" XYZ would change. If done properly, we'd be seeing Naglfar usage spike tremendously, we'd see the Pantheon fleets lose archon after archon after being volleyed off the field, we'd see this, that, and the other thing. If we balance the game based on perfect situations, it's going to be very interesting, using the Chinese definition of "interesting".
There is no reason, with their new 6 week release time, to change the carrier's behavior to disallow usage of assigned fighters within 50km or so of a Control tower (to prevent garagedoor assists) and to enable a player to warp scramble a fighter, and to give it a run for 6 weeks to see how it fares. There is such a thing as overreacting, my friend, and CCP has done just that. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1010
|
Posted - 2015.04.09 18:27:03 -
[1430] - Quote
Nolak Ataru wrote: There is no reason, with their new 6 week release time, to change the carrier's behavior to disallow usage of assigned fighters within 50km or so of a Control tower (to prevent garagedoor assists) and to enable a player to warp scramble a fighter, and to give it a run for 6 weeks to see how it fares. There is such a thing as overreacting, my friend, and CCP has done just that.
This bit I whole heartedly agree with. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1677
|
Posted - 2015.04.09 18:29:39 -
[1431] - Quote
Nolak Ataru wrote:Yes, yes, if done "properly" XYZ would change. If done properly, we'd be seeing Naglfar usage spike tremendously, we'd see the Pantheon fleets lose archon after archon after being volleyed off the field, we'd see this, that, and the other thing. If we balance the game based on perfect situations, it's going to be very interesting, using the Chinese definition of "interesting".
There is no reason, with their new 6 week release time, to change the carrier's behavior to disallow usage of assigned fighters within 50km or so of a Control tower (to prevent garagedoor assists) and to enable a player to warp scramble a fighter, and to give it a run for 6 weeks to see how it fares. There is such a thing as overreacting, my friend, and CCP has done just that.
Unless it's a major PITA to code... The cyno for example require a module to be turned on so they probably were able to add some line of code on the item to perform the distance check before it can start and the effect can't be moved anyway as the cyno itself is in space and not on the ship. Carrier don't need any module to assist a fighter, didn't get locked into place and there was nothing to be locked in space since you could of bumped your own damn carrier as close as possible to the forcefield to just require a slight push to get it back to safety. It probably would of required them to create a new module just for that to anchor the carrier/super in space so it can't be bumped by any mean to be sure it can't be done in a similar relative safety. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1010
|
Posted - 2015.04.09 19:28:20 -
[1432] - Quote
Frostys Virpio wrote: Unless it's a major PITA to code... The cyno for example require a module to be turned on so they probably were able to add some line of code on the item to perform the distance check before it can start and the effect can't be moved anyway as the cyno itself is in space and not on the ship. Carrier don't need any module to assist a fighter, didn't get locked into place and there was nothing to be locked in space since you could of bumped your own damn carrier as close as possible to the forcefield to just require a slight push to get it back to safety. It probably would of required them to create a new module just for that to anchor the carrier/super in space so it can't be bumped by any mean to be sure it can't be done in a similar relative safety.
A carrier running some kind of triage or bastion style mod for fighter delegation even bumped up against the FF is still relatively vulnerable - a "typical" skynet fit isn't very tanky: https://www.youtube.com/watch?v=aCVsQUlP81Q even a basic 3x gyro T2 fit nag put that thanny into half shields.
(Bare in mind that in the context of that video I purposely let one hit land for demonstration reasons - in reality that nag wouldn't have got a shot off if the carrier pilot was half on the ball and with no triage or bastion style module in effect). |

Iroquoiss Pliskin
Hedion University Amarr Empire
194
|
Posted - 2015.04.09 19:50:29 -
[1433] - Quote
Nolak Ataru wrote: And finally, instead of harping on how the mechanic should be removed, tell us why the other proposed changes in this thread are bad, in 5000 words or less.
That would be lending you credibility, which I don't intend to do. 
Train went Choo-Choo the second drone upgrade mods were introduced.
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá
(GîÉGûá_Gûá)
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1678
|
Posted - 2015.04.09 19:52:34 -
[1434] - Quote
Rroff wrote:Frostys Virpio wrote: Unless it's a major PITA to code... The cyno for example require a module to be turned on so they probably were able to add some line of code on the item to perform the distance check before it can start and the effect can't be moved anyway as the cyno itself is in space and not on the ship. Carrier don't need any module to assist a fighter, didn't get locked into place and there was nothing to be locked in space since you could of bumped your own damn carrier as close as possible to the forcefield to just require a slight push to get it back to safety. It probably would of required them to create a new module just for that to anchor the carrier/super in space so it can't be bumped by any mean to be sure it can't be done in a similar relative safety.
A carrier running some kind of triage or bastion style mod for fighter delegation even bumped up against the FF is still relatively vulnerable - a "typical" skynet fit isn't very tanky: https://www.youtube.com/watch?v=aCVsQUlP81Q even a basic 3x gyro T2 fit nag put that thanny into half shields. (Bare in mind that in the context of that video I purposely let one hit land for demonstration reasons - in reality that nag wouldn't have got a shot off if the carrier pilot was half on the ball and with no triage or bastion style module in effect).
But what happen if when you jump or warp your nag to the POS where I am sitting if I bump my carrier inside the POS shield? Does the carrier become invulnerable for being inside the shield or does a triage module really prevent you from being bumped inside of it by any mean possible? |

Nolak Ataru
KarmaFleet Goonswarm Federation
818
|
Posted - 2015.04.09 20:02:55 -
[1435] - Quote
Iroquoiss Pliskin wrote:Nolak Ataru wrote: And finally, instead of harping on how the mechanic should be removed, tell us why the other proposed changes in this thread are bad, in 5000 words or less.
That would be lending you credibility, which I don't intend to do.  Train went Choo-Choo the second drone upgrade mods were introduced. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) I really shouldn't have expected anything other than a dodge from an NPC alt. I really don't know why I'm disappointed.
Frostys Virpio wrote:But what happen if when you jump or warp your nag to the POS where I am sitting if I bump my carrier inside the POS shield? Does the carrier become invulnerable for being inside the shield or does a triage module really prevent you from being bumped inside of it by any mean possible? So combine the two. Make a fighter assist module AND make sure it can't be used within 50k of a tower. No Archon will survive hostile fire long enough for it to edge back into the shields. |

Iroquoiss Pliskin
Hedion University Amarr Empire
194
|
Posted - 2015.04.09 20:06:25 -
[1436] - Quote

This change is obviously in prep for the FozzieSov, and I'm glad they saw reason.
So get gud, while there's still time. 
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1678
|
Posted - 2015.04.09 20:15:31 -
[1437] - Quote
Nolak Ataru wrote:Iroquoiss Pliskin wrote:Nolak Ataru wrote: And finally, instead of harping on how the mechanic should be removed, tell us why the other proposed changes in this thread are bad, in 5000 words or less.
That would be lending you credibility, which I don't intend to do.  Train went Choo-Choo the second drone upgrade mods were introduced. (GÇó_GÇó) ( GÇó_GÇó)>GîÉGûá-Gûá (GîÉGûá_Gûá) I really shouldn't have expected anything other than a dodge from an NPC alt. I really don't know why I'm disappointed. Frostys Virpio wrote:But what happen if when you jump or warp your nag to the POS where I am sitting if I bump my carrier inside the POS shield? Does the carrier become invulnerable for being inside the shield or does a triage module really prevent you from being bumped inside of it by any mean possible? So combine the two. Make a fighter assist module AND make sure it can't be used within 50k of a tower. No Archon will survive hostile fire long enough for it to edge back into the shields.
If it does not anchor you, what prevent me from bumping my own ship with an alt at the very edge of the POS shield or the POS itself to use my garage door to shield myself? Will the module stop working as soon as I get too close? |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1010
|
Posted - 2015.04.09 20:34:30 -
[1438] - Quote
Frostys Virpio wrote: If it does not anchor you, what prevent me from bumping my own ship with an alt at the very edge of the POS shield or the POS itself to use my garage door to shield myself? Will the module stop working as soon as I get too close?
The "garage door" type techniques would keep you safe (currently) but a carrier running a triage or bastion type module will take a bit of bumping even if its right up against the FF - by the time you've carried out the manoeuvre the carrier is potentially dead.
Disallowing fighter delegation within ~50km of the POS would have made sense with or without such a module and made it a lot harder to make a carrier too safe while delegating. |

Iroquoiss Pliskin
Hedion University Amarr Empire
194
|
Posted - 2015.04.09 20:34:31 -
[1439] - Quote
Calexis Atredies wrote:This thread has more pages than all the other nerf threads combined!
I am going to need a bigger bucket for all the tears... brb
Is gut thread, sister. Still reading... and touching myself... Page 59. 
/ https://www.youtube.com/watch?v=OUZsKXSEU8M Missing horror film music. 
xdeath posting CTA on Page 58, involving something something PVE carriers.
Price of PLEX should be 700m. in a month or two. 
Turret-Equivalent of the Rapid ML Concept //
Make BS & BC Worth the Warp!
( -í° -£-û -í°)
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1679
|
Posted - 2015.04.09 20:58:27 -
[1440] - Quote
Rroff wrote:Frostys Virpio wrote: If it does not anchor you, what prevent me from bumping my own ship with an alt at the very edge of the POS shield or the POS itself to use my garage door to shield myself? Will the module stop working as soon as I get too close?
The "garage door" type techniques would keep you safe (currently) but a carrier running a triage or bastion type module will take a bit of bumping even if its right up against the FF - by the time you've carried out the manoeuvre the carrier is potentially dead. Disallowing fighter delegation within ~50km of the POS would have made sense with or without such a module and made it a lot harder to make a carrier too safe while delegating.
If you don't have a module to make a check every X amount of time, you will delagate from 50001 meters and then slowboat toward the POS because the fighter are already delegated. That's why I say you need to be anchored at that distance or else people will definately have to will to try to bump themselves back toward the shield.
It's EVE, where there is a way there is a will. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 50 :: one page |
| First page | Previous page | Next page | Last page |