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Thread Statistics | Show CCP posts - 2 post(s) |

Spugg Galdon
Nisroc Angels
641
|
Posted - 2015.03.30 08:38:16 -
[1381] - Quote
Personally, I don't like how fighters behave like mindless drones.
I'd far prefer fighters to behave as if they actually had pilots in the cockpits, which, in reality they actually do. I'd like to see them maneuver intelligently and independently. I'd like to see wings of fighters from opposing carriers in a furball trying to gain space superiority. I'd like to see fighter pilots being an actual "thing". I mean, imagine, you get your rookie pilots and grind up their experience to become "Ace" pilots who can fly faster, turn tighter, shoot more accurately meaning that if you lose your fighters, you lose your pilots too. But you could expand on this..... A carrier will always have SAR operations for their downed pilots. You would have to launch your search and rescue "helicopters" to go and save your ace pilots (these would work like salvage drones).
You would then simply assign them a "mission type" instead of "Attack my target" or "Assist my target" and the AI would then decide the best course of action to take.
Currently, fighters are just big ass drones with stats that are out of whack cause that's the only way to balance them.
Overall, fighters could be reworked completely but it would be a large chunk of work. |

King Fu Hostile
Fistful of Finns Triumvirate.
321
|
Posted - 2015.03.30 12:19:11 -
[1382] - Quote
Nasar Vyron wrote:Rowells wrote:If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. People are foolish thinking that killing the enemy super is the only way to victory. If you can make him go into his shield, you've won. If you can make him not want to log in for fear of possibly losing the super because every time he does log in so do several alts in system, you've won. If you can catch and kill his trigger ship, you've won. If you can catch and kill the super itself, then that's an enormous victory. Each of those is in itself a victory. Problem is if some players don't see the enemy ship blow up they consider it a loss. Completely forgetting about tactical victories. Not everything is about killing the other player's largest ship. Take the current war going on right now in Delve/Fountain. We have taken pretty hard loses in a couple of engagements, but have managed to maintain control of each timer. So at the end of the day, that's a win. Do we cry if we lose the isk war in a skirmish? No, because that's just one aspect of the game and we love it. Here are a few things for you to think about: Do null players cry for slowcats or drone assign to be nerfed? No, we accept it for what it is and we know we can do it right back if we so choose. Do null players want bomb nerfs? Well maybe, but we know why they exist and accept it. You see, unlike many spoiled players those who actually live in null typically accept and adapt to existing mechanics. We don't want CCP's hands in our sandbox. If we did we'd all play WOW where everything is homogenized so nobody had an unfair advantage over anyone else.
So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow.
gg
If the skynet carrier/super had been at any risk, CCP wouldn't have removed the mechanism. This is the reality.
|

Malcaz
Addicted to Shljivovica
36
|
Posted - 2015.03.30 12:51:19 -
[1383] - Quote
Fighter assist was one of the fun things of having a carrier. There are many solutions to this where it does not have to be removed all together. For example, make it so that fighters cannot be assigned until 1000km from a pos shield or so. Problem solved... carriers are easy to probe and tackle and kill |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1001
|
Posted - 2015.03.30 13:02:56 -
[1384] - Quote
King Fu Hostile wrote:
So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow.
gg
If the skynet carrier/super had been at any risk, CCP wouldn't have removed the mechanism. This is the reality.
There are good and bad ways to go about addressing that however... |

boldy mecpokey
VentureCorp inc
0
|
Posted - 2015.03.30 13:23:25 -
[1385] - Quote
http://www.ipetitions.com/petition/eve-online-save-the-carrier |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1001
|
Posted - 2015.03.30 13:56:05 -
[1386] - Quote
Malcaz wrote:Fighter assist was one of the fun things of having a carrier. There are many solutions to this where it does not have to be removed all together. For example, make it so that fighters cannot be assigned until 1000km from a pos shield or so. Problem solved... carriers are easy to probe and tackle and kill
No one cared about "skynet" until CCP gave players the tools to make fighters that could trundle around applying 1000s of dps (upto 7400 from a single nyx) with better effectiveness than light electron blaster, most people wouldn't even bother with doing skynet (not to say other changes shouldn't have been made) if fighters had been tweaked so as to be incidental dps in a typical skynet encounter instead of the prominent weapon platform in the situation that they'd become. Which would have been possible via a number of implementations, the knock on effect to carrier/super ratting would mean that they'd have to use something a bit more expensive along with their fighters to gain parity in efficiency at killing NPC frigs and cruisers but I've little sympathy in that regard it - would still have been possible with a moderately higher risk having to put a bit more ISK on grid.
As before my preferred implementation would have been to give fighters a variation of titan style tracking (it makes sense that human pilots wouldn't be as proficient with the same size weapon platform as pod pilots or drone electronics) - purely as an example of the kind of thing I'm talking about with 5 einherji versus a stationary interceptor it would reduce the damage from say ~1+kdps/3-4+K alpha to (depending on tweaking) something like upto 200dps/700 alpha and scaling upwards from there until you hit full damage at >400 sig or whatever. |

Nasar Vyron
S0utherN Comfort DARKNESS.
35
|
Posted - 2015.03.30 17:54:24 -
[1387] - Quote
King Fu Hostile wrote:So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow.
gg
If the skynet carrier/super had been at any risk, CCP wouldn't have removed the mechanism. This is the reality.
The post you quoted I am referring to the use of skynet in fleet combat where it was intended, not gate camps. Which we have used the tactic against our enemies as many times as it has been used against us. It's all a part of pre-staging for a battle, or risking your assets during to get in position quickly. It is the carrier's ROLE in this game to provide ONGRID logistics and OFFGRID offensive support via their fighters. You rarely see a normal carriers use fighters while on grid because they are horrid for sub-cap warfare where you actually have to fit tank, instead you see them drop sentries. And on that note, you rarely even see super's on grid for that exact reason. If super's had a semi-reliable way to actually combat the small gangs tackling them you would see them on grid more often.
If you took the time to actually read anything else I've posted you'd see that I was not "okay" with several aspects of skynet, and as myself and many others can see the overlap between skynet and other legitimate uses of the mechanic did not want to see it completely stripped away.
I was personally a fan of making it so drone/fighter assign was based on distance from stick, not shield edge, to prevent what I see as a borderline exploit of bringing the shield up around you at an instance completely removing the slow act of boating back into the shield. I was also for limiting the ships who could accept the fighters based on their open bandwidth, meaning only drone ships could accept them as their ships were actually equip to control drones in the first place. This would have done away with insta-lock ceptors that are near impossible to catch and kill, and inevitably pushed it to large hulls forcing them to replace their personal drones with the more powerful fighters.
Super pilots have no reward for risking their assets in such a reckless way. That's why their use has been pigeonholed into only being wielded while within in a blob now where they can rely on the logistics of those around them as they go after other capitals. There simply is no reward for owning a super outside of simply status anymore, same can be said about titans. CCP already understands that their players will always find ways to exploit mechanics, now they just need to learn how to go about adjusting these in a less harmful manner. |

Lloyd Roses
Artificial Memories
935
|
Posted - 2015.03.30 18:28:18 -
[1388] - Quote
Rroff wrote:King Fu Hostile wrote:
So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow.
gg
If the skynet carrier/super had been at any risk, CCP wouldn't have removed the mechanism. This is the reality.
There are good and bad ways to go about addressing that however... going straight for the jugular and screwing over anyone who might use fighters completely unrelated to skynet might not sound like a problem to someone pro-small gang PVP... wait til that same principle is applied to something you care about.
Ye I'm prepared for links to come on grid, one falcon eventually not reliably jamming 2/3 guardians and for T3 Destroyers to lose half their powergrid. And this whining about here is on quite another scale. I might have missed something but it only means you can't just put your fighters to some Svipul anymore and kill everything in system that is moving, you need to be there to launch your drones.
Thoe complaints are like *OMG can't boost from inside POS FF anymore, RIP links* that got voiced the last time a similar impactful change came around.
Also, links amplify your ship's attributes. Skynet just adds a flat few thousand dps to anything. |

King Fu Hostile
Fistful of Finns Triumvirate.
321
|
Posted - 2015.03.30 18:57:54 -
[1389] - Quote
Rroff wrote:King Fu Hostile wrote:
So you agree that skynet was pretty much immune to risk, and that it's ok to have an unfair advantage because this isn't wow.
gg
If the skynet carrier/super had been at any risk, CCP wouldn't have removed the mechanism. This is the reality.
There are good and bad ways to go about addressing that however... going straight for the jugular and screwing over anyone who might use fighters completely unrelated to skynet might not sound like a problem to someone pro-small gang PVP... wait til that same principle is applied to something you care about.
I don't agree with the total removal, just for the record. However his reasons to keep it are wrong. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1003
|
Posted - 2015.03.30 19:27:44 -
[1390] - Quote
Lloyd Roses wrote: I might have missed something but it only means you can't just put your fighters to some Svipul anymore and kill everything in system that is moving, you need to be there to launch your drones.
Thoe complaints are like *OMG can't boost from inside POS FF anymore, RIP links* that got voiced the last time a similar impactful change came around.
Also, links amplify your ship's attributes. Skynet just adds a flat few thousand dps to anything.
People do use fighters outside of skynet style "pvp" - assign and assist no longer work on grid or off grid with fighters which makes them pretty much useless in reality for much of what they were used for outside of skynet.
As I've pointed out though skynet itself is pretty bad when done properly and had to go it doesn't sit right with me though that such a long standing feature that people who use it will mostly be long term players who've spent quite awhile training and so on to use can be casually wiped away with the wave of a hand and a fake feedback thread. |

Nevyn Auscent
Broke Sauce
1987
|
Posted - 2015.03.30 20:03:47 -
[1391] - Quote
Rroff wrote:
People do use fighters outside of skynet style "pvp" - assign and assist no longer work on grid or off grid with fighters which makes them pretty much useless in reality for much of what they were used for outside of skynet.
As I've pointed out though skynet itself is pretty bad when done properly and had to go it doesn't sit right with me though that such a long standing feature that people who use it will mostly be long term players who've spent quite awhile training and so on to use can be casually wiped away with the wave of a hand and a fake feedback thread.
Yes, because anything where the Devs don't agree with you is 'fake'.... Yea right, grow up. If the entire community had been on board with your POV then you might have some ground to complain, but most people were not in favour of the assign, and a lot also weren't in favour of a simple 'Assist as if drone' mechanic either. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1003
|
Posted - 2015.03.30 20:20:16 -
[1392] - Quote
Nevyn Auscent wrote: Yes, because anything where the Devs don't agree with you is 'fake'.... Yea right, grow up. If the entire community had been on board with your POV then you might have some ground to complain, but most people were not in favour of the assign, and a lot also weren't in favour of a simple 'Assist as if drone' mechanic either.
I seem to have upset someone...
Plenty of people have posted alternative ideas and asked for a more balanced change rather than completely wiping out long standing fighter functionality I'm far from alone on that front - small gang type players are always going to proportionally out weigh capital representation however and hence have a louder voice - especially as they are typically on the receiving end and don't care beyond it going away any result where its gone is a good one to them. |

Valorian Amarison
The Graduates Forged of Fire
0
|
Posted - 2015.03.30 21:38:02 -
[1393] - Quote
My vote would be to keep warp capabilities in tact for fighters... this is my thought.
When warping a carrier to safety, at times, there is little time to recall fighters. With fighters as expensive as they are, it would be a shame to abandon them on the field if they can no longer warp.
Removing assist is one thing, please don't break carriers completely. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2183
|
Posted - 2015.03.31 00:49:22 -
[1394] - Quote
Nasar Vyron wrote:Rowells wrote:And stop pretending to speak for the majority. You in no way can try to use the silent majority to bolster your opinion.
I've got news for you buddy, I do speak for the majority of null sec and likely a good chunk of low who have any actual ties to the use of supers. It's you who are in the minority here. Maybe you don't understand how representation works. Usually you become a representative either by formal designation as a mouthpiece (through voting, force, or coercion) and then you can speak on their opinions. You, however, seem to believe that finding similar opinions in a few posts makes you the (un)official speaker for nullsec, therefore giving your opinions more legitimacy. Because while you claim to represent the majority of nullsec, I could see all of the counter-responses and claim that I represent the majority of Eve players (especially considering rest of eve > nullsec population). Would it mean anything other than me trying to find toothpicks to hold up my opinion? absolutely not.
You represent yourself and only yourself. A good idea or opinion will be good regardless of who you claim is standing behind you. Don't hide behind others and claim yourself strong. |

Aeryn Maricadie
Periphery Bound
17
|
Posted - 2015.03.31 01:01:21 -
[1395] - Quote
Arthur Aihaken wrote: Can we also add that carriers and dreadnoughts basically can't really defend themselves against even a small group of attackers?
they do have a 3% chance to do full damage with every volley no matter what, so if they pick small things they could potentially alpha them. (I am assuming that all dreads have 3 turrrets, i wouldn't know i haven't looked at all of them) |

Rowells
ANZAC ALLIANCE Fidelas Constans
2183
|
Posted - 2015.03.31 01:35:35 -
[1396] - Quote
Arthur Aihaken wrote:Antonia Iskarius wrote:Lock times from the hulls themselves + nerfed fighter scan res means over a minute from beginning targeting to applying DPS to your target.
Could've left in on-grid assist to alleviate that, but nope. Removing it means there is no reason to fighter rat, and supers which can't field regular drones are now completely useless for both ratting and subcap PVP whether on grid or not. Can we also add that carriers and dreadnoughts basically can't really defend themselves against even a small group of attackers? I would argue carriers have he best defense against subcaps amongst al the capitals and depending on drones used better than some battleships. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1003
|
Posted - 2015.03.31 01:41:43 -
[1397] - Quote
Aeryn Maricadie wrote:Arthur Aihaken wrote: Can we also add that carriers and dreadnoughts basically can't really defend themselves against even a small group of attackers?
they do have a 3% chance to do full damage with every volley no matter what, so if they pick small things they could potentially alpha them. (I am assuming that all dreads have 3 turrrets, i wouldn't know i haven't looked at all of them) I'm also no statistician but I think there is also a .02% chance of them doing x2 full alpha and .0001% of them doing x3 full alpha with every volley.
Some have 2 like the nag.
Wrecking shots seemed a bit broken with fighters - not sure if they really were but was getting more than I normally see when playing around - quite funny when you get 2-3+K alpha from a single fighter against a small target. |

Smoothlezz
4Th Horsman
7
|
Posted - 2015.03.31 03:48:43 -
[1398] - Quote
removed fighter assist from carriers nerfed drones that go good with ishtar nerfed ishtars nerfed rails
next in line:
nerf blasters remove all drone bonuses from carriers and drone boats give missilee boats drone bonuses with no drone bay space and were set to go
my point: carriers shouldnt been touched with assist there are many ppl who cry for being suicided why ccp doesnt do anything about it? risk profit you say? when you get blown on 50 mil ship and get all the cargo from the other ship where is the risk/profit in it?
those who do so risk nothing! they dont fit theyre suicide ships with something expensive neither they use 1 bil or more ships.... lets break carriers....
ahh and there is something i was roaming some day and got dropped by carrier and bs's so plz nerf carriers so they wont get to rep battleship in 2 sec! that way there will be balanced carriers they just wont be able to do nothing.... will be most useless ship in game and can rise a monument in jita in memory of carriers! :D
p.s: YES i Am Furious due to this change p.s.s: never used "skynettin" for pvp but did delegated control in pve |

Swaatybaatch Yesplease
KarmaFleet Goonswarm Federation
2
|
Posted - 2015.03.31 05:02:02 -
[1399] - Quote
with all the carrier nerf going on I found the perfect use for them , carrier mining
http://eve.battleclinic.com/view_loadout.php?id=40021
should be able to out mine a hulk with it , who wants to join for a carrier mining OP ? |

Miss Erica
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.03.31 05:09:09 -
[1400] - Quote
You have nurfed titans so bad over the last 5 yrs. no more AOE Moms were buffed about 5.5 years ago. no more drones and screwed up Fighter bombers. So now you want to nurf carriers even more? no warp or no assist? How do you expect them to defend themselves? Nurfed so many good things about eve. You may as well rename EVE to NURFED. No rage here just history.
How about adding something that's been missing from the start? Ship maneuvers , programmed groups of commands selectable. In what reality would this not exist other than online games... Must be to hard for you to program....
Don't nurf the damn fighters. they cost to much damn money. When 3-5 frigs and hold down a carrier and kill it. fighters cant kill a frig as well as the frigs can kill a fighter or carrier. damn shame. Buff the carriers a lot so more people use them and in turn have more fun trying to kill them... I don't want to see "s h i t" about support remarks. Keep your dumbass remarks to yourselves. Reply to this and prove yourself as the above. I know you red coats wont be able to resist. 
|

Nolak Ataru
KarmaFleet Goonswarm Federation
812
|
Posted - 2015.03.31 22:03:56 -
[1401] - Quote
Rowells wrote:If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. Which is WHY WE ASKED FOR A BUBBLE AROUND A POS WHERE YOU COULD NOT DELEGATE FIGHTERS. Additionally, forcing a retreat of a hostile carrier into the POS shields or to dock would be considered a "win" by any reasonable person. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1004
|
Posted - 2015.04.01 01:12:09 -
[1402] - Quote
Nolak Ataru wrote:Rowells wrote:If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. Which is WHY WE ASKED FOR A BUBBLE AROUND A POS WHERE YOU COULD NOT DELEGATE FIGHTERS. Additionally, forcing a retreat of a hostile carrier into the POS shields or to dock would be considered a "win" by any reasonable person.
While I'm not 100% sold on it I think by far the best compromise in that regard would have been to have a bastion type module for delegation - 1 minute cycle time (once its turned off at the end of that cycle fighters automatically warp back) makes the carrier stationary + weapons timer and local (but not remote) tank buff along with maybe a bonus to fighter EHP.
Couple with changes to make fighters inefficient against anything too small and no one would really bother with skynet any more by and large while not almost if not entirely crippling things for people who use fighters entirely unrelated to skynet. |

Eoin Donovan
The Soul Society DeepSpace.
13
|
Posted - 2015.04.02 12:50:17 -
[1403] - Quote
I like the idea of making fighters pointable, for something that is on par with a frigate it makes no sense that you cant.
I also like the idea of you needing to be X distance from a POS in order to be able to assign fighters. This removes the "Safe" way while still keeping the tactic viable! Everyone wins
Another solution would be to only allow fighters to be assigned to certain ship types.
Or to have assigned drones/fighters take up bandwidth (Or atleast a % of bandwidth) Meaning you cant just assign everything to one person. |

Katie Hakoke
Ore Hogs Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.04.03 11:53:44 -
[1404] - Quote
I think voting on nerfs should only be allowed by people who trained the skills in question. I'm so tired of training up skills only to have them nerfed because of whining from ppl who haven't taken the time or isk to train the skill they complain about. Fighter assist is one of the reasons I trained carrier skills on my main. No fighter nerfs please. |

Kernal Pop
I N E X T R E M I S Circle-Of-Two
0
|
Posted - 2015.04.03 18:07:59 -
[1405] - Quote
This is really stupid in my opinion. Yes, fighters are designed as a support drone out of Carrier class vessels, and their cost and performance reflect that. But to go as far as removing Fighter Assist? That's kind of going over the line. Drones unfair with insta-lockers? How about making it to where if the locking ship isn't the ship that deployed them and is assisting another ship; per say an insta-locker, the drones have their own built-in lock timer (i.e a light drone will require an extra two seconds to lock on to a target after the ship it is assisting begins combat.) Instead of outright nerfing things without providing an actual solution, try a "rebalance."
Problems with skynet? Make drones undeployable from anywhere under 10-15km from any station, pos, etc. If you go within the said perimeter you lose contact with your drones. Fighters warping is kind of their special thing, so I can't see why you would remove that. Chasing targets after they leave the scene? That particular ability could be removed without hurting the fighter drones too much. Introduce a new module that has a percent chance to interfere with a drone and the ship that launched them, making them float uselessly for a period of time kind of like how ECM works on targeting.
Let's try to find actual ways to rebalance things instead of just destroying them. |

Iroquoiss Pliskin
Hedion University Amarr Empire
127
|
Posted - 2015.04.03 18:16:21 -
[1406] - Quote
I am John Connor, If you are listening to this message, you are the Resistance.
( -í° -£-û -í°)
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
1005
|
Posted - 2015.04.03 19:20:29 -
[1407] - Quote
Katie Hakoke wrote:I think voting on nerfs should only be allowed by people who trained the skills in question. I'm so tired of training up skills only to have them nerfed because of whining from ppl who haven't taken the time or isk to train the skill they complain about. Fighter assist is one of the reasons I trained carrier skills on my main. No fighter nerfs please.
The writings on the wall I'm afraid and we simply aren't valued as customers.
2 accounts down, one expires in a few hours and 8 days left on Rroff.
(Not playing brinkmanship or emo rage quitting - seems my play style isn't compatible with this game any more). |

ITTigerClawIK
Galactic Rangers
474
|
Posted - 2015.04.04 08:45:57 -
[1408] - Quote
ok so i dont get this, the problem here is that fighters can be assigned to people from just outside a POS force field so the solution by CCP here is to get rid of the entire mechanic, where in the thread about Removal of Cap jump bridges there is just a denial of use around a POS.... why the hell cant ther be a denial of Fighter assignment just outside a POS for capitals instead of removing the feature entirely????? |

Cade Windstalker
Donohue Enterprises Ad-Astra
332
|
Posted - 2015.04.04 09:00:47 -
[1409] - Quote
ITTigerClawIK wrote:ok so i dont get this, the problem here is that fighters can be assigned to people from just outside a POS force field so the solution by CCP here is to get rid of the entire mechanic, where in the thread about Removal of Cap jump bridges there is just a denial of use around a POS.... why the hell cant ther be a denial of Fighter assignment just outside a POS for capitals instead of removing the feature entirely?????
Watch the Fanfest presentation on ship and module balancing. During the Q and A someone asks something very close to this and the basic answer is that they considered trying to discourage the practice by adding risk or otherwise tweaking things and it basically ended up being too complicated (and, I would assume, therefore exploitable or hard to deal with in the future) and there's a big capital rebalance coming that will hopefully fix a lot of concerns people have with the state of capitals in general. |

Holly Hardcore
School of Applied Knowledge Caldari State
8
|
Posted - 2015.04.04 09:53:03 -
[1410] - Quote
Ok, so where is the risk for the 20 titans which jumped in to kill the carrier and jump out 2 minutes later? I'm shure that assigned fighters, or carriers in general, never ever been such a big problem. But who cares? The party wich could escalate most can still bring supers on field with minimal risk, while all with less numbers could do ship spinning inside their forcefield. Good job ccp. |
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