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Thread Statistics | Show CCP posts - 2 post(s) |

Aktaviala
Keepers of Balance Legion of xXDEATHXx
33
|
Posted - 2015.03.27 20:15:09 -
[1351] - Quote
Don't remove anything. Solution:
1. Just limit the quantity of fighters that can be assisted to one ship (interceptor in your case). 2. Add new skill A, that increases the limits of fighters, that can be accepted in assist. 3. Add new skill B, that allow to give fighter in assist. |

Ab'del Abu
Atlantis Ascendant
239
|
Posted - 2015.03.27 20:35:45 -
[1352] - Quote
It's done. Get over it now. |

Antonia Iskarius
Republic Military School Minmatar Republic
30
|
Posted - 2015.03.27 23:22:53 -
[1353] - Quote
Ab'del Abu wrote:It's done. Get over it now. No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
993
|
Posted - 2015.03.27 23:38:02 -
[1354] - Quote
Antonia Iskarius wrote: And Skynet was never an iwin button. It was never this fullproof and safe method. If you tried doing it more than a handful of times you'd notice alts coming into local and logging off in safes and logging back in immediately when the skynet carrier would sign on. People could easily set up traps, bait and kill a Skynet carrier or super. Seeing as they fit zero tank, just one or two dreads or doomsdays would pop them. The problem wasn't really Skynet, it was lazy and risk adverse people thinking they should just remove an enitre gameplay mechanism because they felt entitled to kill **** with minimal work using frigs and cruisers in small gangs. I refuse to reward devs who coddle those kinds of players to the exclusion of vets who have invested significant training time and isk into acquiring their assets.
You have to be pretty bad at this game to lose a ship sitting at a POS... (I am meaning this glibly as no doubt if I continued playing I would at some point):
https://www.youtube.com/watch?v=aCVsQUlP81Q
https://www.youtube.com/watch?v=iDphNX9WmbU
Just 2 of several methods that can be used to make your capital almost instantly safe without moving an inch. Doing skynet "properly" your almost immune to repercussion unless you get lazy or screw up or do it from the same POS too many times in a row (second one works better if you have an inty or something to swap into).
(Obviously these methods aren't entirely proof against infiltration, etc.) |

Ostor LightDust
SUPERFLUOUS WANDERLUST Gentlemen's.Club
25
|
Posted - 2015.03.28 00:07:40 -
[1355] - Quote
We do not want skynet back at this point. Most of us former skynetters realize it's OP-ness.
We want the damn assist/guard that we were honey dicked into believing we would get. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
993
|
Posted - 2015.03.28 00:10:40 -
[1356] - Quote
Ostor LightDust wrote:We do not want skynet back at this point. Most of us former skynetters realize it's OP-ness.
We want the damn assist/guard that we were honey dicked into believing we would get.
Absolutely no reason why delegate couldn't still exist with some adjustments that would have killed skynet just as effectively coupled with some other mechanism so that carriers can't make themselves safe... apart from my increasing feeling there are very few people in the game, including devs, who are upto speed on those aspects. |

Nevyn Auscent
Broke Sauce
1984
|
Posted - 2015.03.28 04:18:12 -
[1357] - Quote
Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works.
So does everyone else though. And everyone else read the bragging about how broken assisting 50 fighters to an interceptor was even if it had to be on grid. And the bragging about how the 50km POS bubble was easy to get around also. And all the other bragging.
And so did CCP, hence why you didn't get assist as a replacement most likely. Just take your carriers on grid, and launch fighters from 250km at stuff. Is it a nerf, Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another. Because if you do both at once you can't see that the change has had its intended effect. |

Nasar Vyron
S0utherN Comfort DARKNESS.
18
|
Posted - 2015.03.28 06:42:49 -
[1358] - Quote
Nevyn Auscent wrote: Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another.
I agree, lets nerf all t2 frigates, cruisers, and bomb damage application into the ground. So that in a future patch at some unknown date we can completely rework the system making each tier of ship desirable/viable again.
So in a year or more after this nerf they can patch in a change to the damage calculation adding a penetration variable making it near impossible for a frigate to damage a battleship, while a battleship can barely, if at all, track a frigate. Then you are FORCED to field a cruiser or higher to kill a battleship, a battleship or higher to kill a capital. It's balanced right??? THIS was the rework you waited years for.
Your damage got **** on in one patch, then a year later it was pigeonholed further so taking your ship against larger ships was now completely out of the question. But you now have a specified role so there is no more confusion as to your purpose.
*Just to give you a reverse example of what has occurred here.
--
You see the problem here is things are being nerfed/removed with nobody but crying nobodies asking for it because they don't have the power themselves YET to handle the situation. Or just refuse to avoid a fight and recognize when they have been bested. But CCP promises that with these changes that a future patch will "make them desirable" again. Which translates to one of two things: 1) We wait a year or more for the rework and they are released creating a even more specified niche they can now fill. 2) We wait a year or more for the rework and they are released more broken than you considered them to be before, more crying, and more nerfing ensues as the cycle continues. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
996
|
Posted - 2015.03.28 12:54:01 -
[1359] - Quote
Nevyn Auscent wrote:Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works.
So does everyone else though. And everyone else read the bragging about how broken assisting 50 fighters to an interceptor was even if it had to be on grid. And the bragging about how the 50km POS bubble was easy to get around also. And all the other bragging. And so did CCP, hence why you didn't get assist as a replacement most likely. Just take your carriers on grid, and launch fighters from 250km at stuff. Is it a nerf, Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another. Because if you do both at once you can't see that the change has had its intended effect.
50 anything is going to hurt... a lot... besides there were plenty of solid suggestions for balanced fixes for both of those issues. |

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
105
|
Posted - 2015.03.28 21:35:37 -
[1360] - Quote
Nevyn Auscent wrote:Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works.
So does everyone else though. And everyone else read the bragging about how broken assisting 50 fighters to an interceptor was even if it had to be on grid. And the bragging about how the 50km POS bubble was easy to get around also. And all the other bragging. And so did CCP, hence why you didn't get assist as a replacement most likely. Just take your carriers on grid, and launch fighters from 250km at stuff. Is it a nerf, Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another. Because if you do both at once you can't see that the change has had its intended effect.
You can only assign 5 fighters to 1 interceptor. Nothing stopped the idiots getting killed from warping away, jumping the gate, bringing more ships, hot dropping the carrier, etc etc ETC...
Bunch of noobs crying because they are getting killed by OVERWHELMING forces DEFENDING their space.
CCP just give mini doomsdays to ceptors and lets call it a day, i'm sure the noobs will finally be happy nothing can kill them, and they can kill anything. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2176
|
Posted - 2015.03.28 22:05:09 -
[1361] - Quote
d0cTeR9 wrote:Nevyn Auscent wrote:Antonia Iskarius wrote: No, it doesn't work that way. We pay for this game, we get to have an opinion on how it works.
So does everyone else though. And everyone else read the bragging about how broken assisting 50 fighters to an interceptor was even if it had to be on grid. And the bragging about how the 50km POS bubble was easy to get around also. And all the other bragging. And so did CCP, hence why you didn't get assist as a replacement most likely. Just take your carriers on grid, and launch fighters from 250km at stuff. Is it a nerf, Totally, sometimes nerfs are needed to things. And sometimes Nerfs are needed in one area before buffs can come in another. Because if you do both at once you can't see that the change has had its intended effect. You can only assign 5 fighters to 1 interceptor. Nothing stopped the idiots getting killed from warping away, jumping the gate, bringing more ships, hot dropping the carrier, etc etc ETC... Bunch of noobs crying because they are getting killed by OVERWHELMING forces DEFENDING their space. CCP just give mini doomsdays to ceptors and lets call it a day, i'm sure the noobs will finally be happy nothing can kill them, and they can kill anything. If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. |

Austin Ahmburg
State Protectorate Caldari State
2
|
Posted - 2015.03.28 22:41:00 -
[1362] - Quote
http://eveion.blogspot.co.uk/2013/12/ccp-introduces-balancing-on-fly.html Relevant to the new changes. |

Nasar Vyron
S0utherN Comfort DARKNESS.
21
|
Posted - 2015.03.29 01:41:21 -
[1363] - Quote
Rowells wrote:If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic.
People are foolish thinking that killing the enemy super is the only way to victory. If you can make him go into his shield, you've won. If you can make him not want to log in for fear of possibly losing the super because every time he does log in so do several alts in system, you've won. If you can catch and kill his trigger ship, you've won. If you can catch and kill the super itself, then that's an enormous victory.
Each of those is in itself a victory. Problem is if some players don't see the enemy ship blow up they consider it a loss. Completely forgetting about tactical victories. Not everything is about killing the other player's largest ship.
Take the current war going on right now in Delve/Fountain. We have taken pretty hard loses in a couple of engagements, but have managed to maintain control of each timer. So at the end of the day, that's a win. Do we cry if we lose the isk war in a skirmish? No, because that's just one aspect of the game and we love it.
Here are a few things for you to think about: Do null players cry for slowcats or drone assign to be nerfed? No, we accept it for what it is and we know we can do it right back if we so choose. Do null players want bomb nerfs? Well maybe, but we know why they exist and accept it. You see, unlike many spoiled players those who actually live in null typically accept and adapt to existing mechanics. We don't want CCP's hands in our sandbox. If we did we'd all play WOW where everything is homogenized so nobody had an unfair advantage over anyone else. |

Jezza McWaffle
No Vacancies Lost Alliance
183
|
Posted - 2015.03.29 02:10:50 -
[1364] - Quote
Now though you can have alot more fun and still use fighters by putting yourself at risk like everybody else by being in grid. Still don't understand why sitting at a POS is being argued as a good thing apart from by people with zero pvp skill.
C6 Wormhole blog
http://holelotofwaffle.wordpress.com/
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
998
|
Posted - 2015.03.29 02:39:54 -
[1365] - Quote
^^ People who are so risk adverse they sat at POS aren't going to suddenly start putting their carrier on grid with these changes - more likely the carrier will be retired - when with a better balanced set of changes it might have been possible to increase the chances of catching them without swinging the balance so far they felt the risk was too great. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2179
|
Posted - 2015.03.29 03:09:30 -
[1366] - Quote
Nasar Vyron wrote:Rowells wrote:If your only options to counter the mechanic are running away or driveby doomsdays (good luck getting enought DPS to kill a carrier before it sucks the shields) then it's a pretty safe mechanic. People are foolish thinking that killing the enemy super is the only way to victory. If you can make him go into his shield, you've won. If you can make him not want to log in for fear of possibly losing the super because every time he does log in so do several alts in system, you've won. If you can catch and kill his trigger ship, you've won. If you can catch and kill the super itself, then that's an enormous victory. Each of those is in itself a victory. Problem is if some players don't see the enemy ship blow up they consider it a loss. Completely forgetting about tactical victories. Not everything is about killing the other player's largest ship. Take the current war going on right now in Delve/Fountain. We have taken pretty hard loses in a couple of engagements, but have managed to maintain control of each timer. So at the end of the day, that's a win. Do we cry if we lose the isk war in a skirmish? No, because that's just one aspect of the game and we love it. Here are a few things for you to think about: Do null players cry for slowcats or drone assign to be nerfed? No, we accept it for what it is and we know we can do it right back if we so choose. Do null players want bomb nerfs? Well maybe, but we know why they exist and accept it. You see, unlike many spoiled players those who actually live in null typically accept and adapt to existing mechanics. We don't want CCP's hands in our sandbox. If we did we'd all play WOW where everything is homogenized so nobody had an unfair advantage over anyone else. I believe you are correct in saying that the 'victory' does not require destruction, however, the concern against fighter assist is not the destruction of capitals being absent, but the risk associated with using fighters. Sure, making a carrier duck under the shields might mean you control the field, but why should the carrier exert power over a field the ship is not even on, and not have the same amount of risk associated with it?
And stop pretending to speak for the majority. You in no way can try to use the silent majority to bolster your opinion.
|

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
998
|
Posted - 2015.03.29 03:44:53 -
[1367] - Quote
Rowells wrote:and not have the same amount of risk associated with it?
Not sure thats as simple a subject - the logistics of just one of the capital module alone on that carrier is probably more than the entire ishtar that invariably the pilot complaining about risk is flying :S
End of they day skynet is/was bad and had to go that doesn't mean however that the way CCP has chosen to go about that is in anyway a good solution. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2179
|
Posted - 2015.03.29 05:41:13 -
[1368] - Quote
Rroff wrote:Rowells wrote:and not have the same amount of risk associated with it?
Not sure thats as simple a subject - the logistics of just one of the capital module alone on that carrier is probably more than the entire ishtar that invariably the pilot complaining about risk is flying :S End of they day skynet is/was bad and had to go that doesn't mean however that the way CCP has chosen to go about that is in anyway a good solution. I've always considered the pre-work done to acheive these kinds of things as a last concern. Usually reserved for comparing it to similar features rather than to the rest of the game as a whole. Otherwise things get very convoluted trying to make them work out properly. |

Unseen Illusions
ANZAC ALLIANCE Fidelas Constans
0
|
Posted - 2015.03.29 06:52:31 -
[1369] - Quote
being a solo player with 2 accounts wanting to solo level 5 missions in low security space not being able to aid my missioning ship off grid with fighters will be a massive draw back to me . to think I was almost set up to do this.
also I have my brother in-law who works from home who was almost going to reactivate his account to give me off grid fighter bonus while he worked because he doesn't have much time to play who probably wont bother now
sorry CCP but this is a bad idea and I can see a lot of people who use more then one account let there time expire and settle for soloing level 4 missions with one account.
I wonder what this big change will do to the PLEX prices time will tell I guess |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
998
|
Posted - 2015.03.29 14:45:08 -
[1370] - Quote
Rowells wrote:Rroff wrote:Rowells wrote:and not have the same amount of risk associated with it?
Not sure thats as simple a subject - the logistics of just one of the capital module alone on that carrier is probably more than the entire ishtar that invariably the pilot complaining about risk is flying :S End of they day skynet is/was bad and had to go that doesn't mean however that the way CCP has chosen to go about that is in anyway a good solution. I've always considered the pre-work done to acheive these kinds of things as a last concern. Usually reserved for comparing it to similar features rather than to the rest of the game as a whole. Otherwise things get very convoluted trying to make them work out properly.
True, its something a little closer to my heart as I tend to fly ships I care about a bit, usually put some effort into and often fairly expensive and while I'm not shy of putting them on grid won't throw away on a whim or treat in a disposable manner and I see the whole risk thing a bit differently to the typical attitude of many who fly around in generic fit flavour of the month inexpensive roaming ships or alliance wide doctrine ships. (Which as a very long post which I've re-typed half a dozen times and abandoned as no one really wants to read all through it leads back to why I've been vocal against the (as implemented) fighter changes in this thread despite also being anti-skynet and why I've made the decision not to continue with the game once my subscriptions expire). |

darkneko
Black Cat mining Inc.
7
|
Posted - 2015.03.29 19:17:33 -
[1371] - Quote
Seeing as how you guys are getting rid of tower shields soon why not just leave carriers as they are? Or if you do get rid of drone assist at least give those drones a new feature. Being able to remote control them for scouting would be great. |

Warden Domitius2
Walkyrie Inc. Synergy of Steel
0
|
Posted - 2015.03.29 19:38:12 -
[1372] - Quote
Taking a short break from the game and my whole playstyle pve wise is gone - not really sure what game i come back to with this patch frequency. first the jumping now i cant even use carriers for 2 acc ratting? they only seem to care for the big things and not for the little guy. all the changes affect large scale sov stuff but also individual players in their logistics and personal money making. one needs a certain amount of overhead and isk income to partake in all the other stuff in eve. that overhead has now grown to a size where the ratio of have to do / wanna do is unfavorable - guess it's hitaus-o-clocka |

Nevyn Auscent
Broke Sauce
1986
|
Posted - 2015.03.29 21:36:14 -
[1373] - Quote
Please explain why you can't carrier rat anymore? Or you mean you can't keep your carrier safely off grid while gaining more than normal DPS & tracking on fighters from a max DPS/Tracking fit? Just take it on grid and rat with it. Still works.
CCP have not screwed your playstyle, you don't want to take the risk that should have always come with that play style. Also your overhead has dropped since you can gate jump the carrier with a scout (Hey you have two accounts even) so moving it around no longer needs cyno's. |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
998
|
Posted - 2015.03.29 23:56:28 -
[1374] - Quote
Have you tried your own advice? from what I can see fighters are distinctly a poorer choice to actually use now over sentries or geckos, etc. that you can still assist and if you really weigh it up I'm not even sure your better off just ditching the carrier and going with a pair of RR domis or something (as most people ratting with a carrier have atleast 2 accounts). |

Kraken Merius
Big Diggers Get Off My Lawn
0
|
Posted - 2015.03.30 00:28:00 -
[1375] - Quote
Just wanted to throw in my two cents on this subject. Overall, I agree that fighter assist and even drone assist, as it exists in recent memory, need to be either heavily modified or removed. That being said, heavily modified would be far more preferable to outright deletion. A full mechanic should not be cut out of the game simply because it doesn't function correctly and fixing it would require a fair amount of work. I also believe that fighter warp is one of the cool and unique things about owning and flying a carrier. It isn't broken or overpowered in a stand alone sense. The fact that your fighters can follow a craft through warp and reengage, while annoying to the guy/gal who is hightailing it, is a function in the game that is just fine the way it is in my opinion.
Solutions:
1. Really simple and needed. Remove the ability to assist fighters to a subcapital ship completely. If they could control fighters, they would have the bandwidth to use them in the first place. On grid or off grid, I don't think it matters, just get rid of it. I would argue to allow fighter assist between capitals, or at least carrier class capitals, but only to a certain degree.
2. As someone previously stated, and in line with my #1 solution, create a module that allows a certain amount of FIGHTER ONLY bandwidth, but only say a maximum of 2 or 3. That way, they would receive limited assistance and wont be able to use the module to pad their own drone bay and be buffed without the assistance of a carrier.
3. Even if not removed outright, disallow the use of fighter/drone assist anywhere near a POS. No one should be able to assist a fight from the inside of a POS. Nor by poking the nose or ass of their ship outside the shield.
4. Drone assist is a great mechanic, but being able to assign a hundred Bouncers to a Fleet Commander in a fight is not the way the game should be played, again in my opinion. The fleet should not be able to kick back and orbit while one guy keeps hitting a big red button on his control console. Therefore, I think that there should be a maximum amount of drone assists per ship, say 5, and then they can receive no more. Or as an alternative, create a new stat that will govern how much bandwidth a ship has available to receive assistance. So say the stat is named Drone Assist Bandwidth and the stat reads 50, then that ship can receive 5 medium drones as assistance and no more. I think this idea would transfer over fluidly to carriers by renaming the stat Fighter Assist Bandwidth and thus limiting the number of fighters a carrier can have assisted to it. This would add another level of depth in small and large fleet engagements as this stat would/should vary wildly with different ship types. Maybe even have a ship with bonuses to assisted drones, but that seems like a far fetched dream all in all.
All things considered, I think there should be a number or stat limit to just about everything you can do in the game, and for the most part that is the case. Just not Fighter/Drone assisting. There are numerous ways things could be reworked to keep drone/fighter assist while nerfing it (appropriately), keeping fighter warp, and removing the safety net of POS shields in these situations without just throwing hands up and saying "You know what? We're just deleting it." It will require some hard work, balancing, and testing. But this road, while harder, will ultimately be a more rewarding experience to gamers and a richer game in general.
Just my two cents. And since I only have two cents, can anyone spare any change?
*Edited for spelling |

Nasar Vyron
S0utherN Comfort DARKNESS.
29
|
Posted - 2015.03.30 00:55:50 -
[1376] - Quote
Rowells wrote:And stop pretending to speak for the majority. You in no way can try to use the silent majority to bolster your opinion.
I've got news for you buddy, I do speak for the majority of null sec and likely a good chunk of low who have any actual ties to the use of supers. It's you who are in the minority here.
Very few ever said skynet was fine and should stay. In fact almost every post I've read had said alter it in such a way to make it more dangerous and/or limit who can accept the fighters.
Viable ideas I've seen thus far get ignored: Removing the ability to assign fighters within X-distance of the stick, not just shield edge to prevent sitting next to an online tower. Limit to certain ship types. Limit to available bandwidth of accepting ship. Implementing a siege module allow for off grid assign and warping (on grid only without). ... the list goes on... all viable, all increase risk while leaving each different play style intact. Balancing, not removing.
Just read the posts here, I've lost count how many players are unsubbing their main accounts, not just alt accounts, over CCP's recent actions (not just fighters). And that is just those who decided to be vocal about it!
And no, the game is not better without them. For each player that leaves, that's one less reason their friends have to stick around as well. It's a vicious cycle every MMO is susceptible to. |

Nasar Vyron
S0utherN Comfort DARKNESS.
29
|
Posted - 2015.03.30 00:58:17 -
[1377] - Quote
Delete please. Double posted. |

Antonia Iskarius
Republic Military School Minmatar Republic
34
|
Posted - 2015.03.30 01:35:55 -
[1378] - Quote
Nevyn Auscent wrote:Please explain why you can't carrier rat anymore? Or you mean you can't keep your carrier safely off grid while gaining more than normal DPS & tracking on fighters from a max DPS/Tracking fit? Just take it on grid and rat with it. Still works.
CCP have not screwed your playstyle, you don't want to take the risk that should have always come with that play style. Also your overhead has dropped since you can gate jump the carrier with a scout (Hey you have two accounts even) so moving it around no longer needs cyno's. Lock times from the hulls themselves + nerfed fighter scan res means over a minute from beginning targeting to applying DPS to your target.
Could've left in on-grid assist to alleviate that, but nope. Removing it means there is no reason to fighter rat, and supers which can't field regular drones are now completely useless for both ratting and subcap PVP whether on grid or not. |

Arthur Aihaken
Narada
4252
|
Posted - 2015.03.30 02:20:02 -
[1379] - Quote
Antonia Iskarius wrote:Lock times from the hulls themselves + nerfed fighter scan res means over a minute from beginning targeting to applying DPS to your target.
Could've left in on-grid assist to alleviate that, but nope. Removing it means there is no reason to fighter rat, and supers which can't field regular drones are now completely useless for both ratting and subcap PVP whether on grid or not. Can we also add that carriers and dreadnoughts basically can't really defend themselves against even a small group of attackers?
I am currently away, traveling through time and will be returning last week.
|

Swaatybaatch Yesplease
KarmaFleet Goonswarm Federation
2
|
Posted - 2015.03.30 08:02:33 -
[1380] - Quote
in my fears that I will never be able to use a carrier , I rushed to buy a carrier char one able to fly and use them , rushed that that char down to null and sold everything I own in game across all my accounts so I could get a carrier fitted and in space ....... carriers = loads of fun , even though I am not able to get my drones to assist or guard my friends , hell my fighters do not even auto attack the rats , I killed a rat and will now sit back and wait for the day that carriers are good again , not being able to even set my drones to assist my mining friend who is 20km from my ship was a waist rats burned his mining ship down while I stared at the lock timer , thanks CCP watching some one pop in space is always fun .
with all that at least I got to fly a carrier . |
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