| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Smagd
Encina Technologies Namtz'aar k'in
|
Posted - 2006.10.23 09:37:00 -
[61]
The one thing I liked about the MC war was that for me it wasn't ever a question of *winning* a battle (sorry fleet commanders :) but of how much damage I could inflict before I got sent to my next clone.
If you're facing a fleet like theirs, you only bring gear you don't mind losing, and that's exactly the kind of mindset that'll get you good battles I guess.
Could be a little different if I didn't get the choice of avoiding a battle, like for instance defending a POS. --
|

Kaiu
Hinkledolph and K Associates The SUdden Death Squad
|
Posted - 2006.10.23 09:46:00 -
[62]
Didnt this guy quit already? ____________________ MOGarmy
|

Gabriel Karade
Office linebackers Blood of the Innocents
|
Posted - 2006.10.23 10:02:00 -
[63]
Originally by: Antoinette Civari
Originally by: Gabriel Karade Large fleet battles (for me) were fun a year and a half ago when battles would range from blasting away at 15km up to around 80km, but then T2 ammo came along... 
Even without t2 ammo, the usual fighting distance was between 80 to 120km. o0
Not in FoE times  ----------
- Office Linebacker -
|

UGWidowmaker
Setenta Corp Xelas Alliance
|
Posted - 2006.10.23 10:24:00 -
[64]
bahhh wheterer its a Dread or carier or Punisher its just ships i lost em all and i will again... I will make u into biosource... |

Polinus
|
Posted - 2006.10.23 10:29:00 -
[65]
People must understand that the "Its only a game " does not work with MMO.
If I earn 15$ an hour of work.. and need 10 hours of game to raise money to havea fight ready ship. I am loosing pottentially up to 150 bucks. The time I pass playing eve I could be earning more money in RL or doing something else.
So in MMO its time investment! People don't want to loose that!
Thta makes almost everyone want to tank.. not gank.. make all this over cautious fights etc...
That is why I propose gangs of Damage/isk ships.. even if they are pure crap when 1v1. A fleet of destroiers and t1 frigs can deal more damage per isk than high tech fleets. so i think thaty is the only place where fun is still available.
There must be a way to coprs to go The ZERG way and be competitive by just overhelming non stop t1 cheap ships attacks.
If this tatics can be made viable... it can solve a lot of the issues.
|

Polinus
|
Posted - 2006.10.23 10:51:00 -
[66]
Also... there must be a way to jump into short range distance of an enemy fleet. Somehow. It must be doable! And by doable I mean with some smart moves and without needing a miracle to syrvive the proccess.
|

Estelle Matsuko
Caldari Jericho Fraction The Star Fraction
|
Posted - 2006.10.23 11:14:00 -
[67]
Originally by: Polinus Also... there must be a way to jump into short range distance of an enemy fleet. Somehow. It must be doable! And by doable I mean with some smart moves and without needing a miracle to syrvive the proccess.
There is. Let me check my notes. Ah yes. Covert ops and recce ships. Tricky little blighters.
|

Kronn Blackthorne
0utbreak
|
Posted - 2006.10.23 11:16:00 -
[68]
Edited by: Kronn Blackthorne on 23/10/2006 11:18:29 oki let say u fly a fully faction fitted ishatr , u are not affraid to lose it and go fight many oppoenents . u are killin npc'er , they call support , u manage to get out , u still go on killing spree by playin this game how it should be i mean getting a clue of what pvp is ...
so u get my point of view , now u succeded to defeat lot of opponents in 0.0 , went through bubble / dictor camp by using scanner and so , u go to a low sec system , u see local full of pirates , no bubble since u know it s empire , u see them campin the gate where u go .... still no prob for u , u have instas .. u insta to gate ....
Hello sir , u can t jump , but u are number 1 in queue ... u will get WTFBBQ'ed in 5 sec by the pirates around u .... enjoy this game ...
where is the fun in loosin ur 500 mil ship to a ******in CCP joke ?
|

Polinus
|
Posted - 2006.10.23 11:42:00 -
[69]
Good example.
But is based on a situation where one side already does not want confrontation. I tought we were talking about two fleets supposed to engage.. but won't do it because of cost.
BTW this was damm predictable to happen
In WW1 Britain And germany build up huge naval fleets. In a very tight arms race where each side would build better and better and bigger ships to counter enemies. But no one would use them cause of fear to loose them (both sides). So all ships sat still for almost whole war. Until Jutland batte were German navy tried to lure Home Fleet with a decoy, but was dicovered and a huge battle erupted.
|

Usotsuki
|
Posted - 2006.10.23 11:42:00 -
[70]
I think the problem is bottlenecks. Jump gates, warp end points. Camping becomes compulsory because the advantage it nets you is huge. The travel system is long overdue for an audit. And the whole cloaked-while-jumping thing is a blatant fiction breaking cop out to come up with a better solution to jump gate lag and gate camping.
|

Samirol
Ore Mongers
|
Posted - 2006.10.23 11:47:00 -
[71]
Originally by: Kaiu Didnt this guy quit already?
isnt ebay ftw?
Billboard Project |

Amiable Quinn
|
Posted - 2006.10.23 12:06:00 -
[72]
Some ideas (they may be terrible, but, hey I'm trying):
1. Tripling the number of connections from every star system. Have 9-10 gates per system.
2. Have gates from Empire directly into deep 0.0.
3. Sentries in low sec should have mission sentry range (250 km).
The goal is dispersion, right now it is possible to hold large swathes of 0.0 by manning a single choke point. If instead there were 15 ways to get into your territory it would serve be a much greater incentive to attack an opposition at multiple fronts. This disperses the load, encourages smaller engagements and makes it a real PvP challenge to hold 0.0 territory.
I'm not sure if this is fair to the current alliance structure though, but it may encourage folks to have less superblob battles.
|

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2006.10.23 12:20:00 -
[73]
Edited by: Ernest Graefenberg on 23/10/2006 12:21:45
Originally by: ArchenTheGreat
You are right and wrong at the same time. You are right it's a matter of scale. You are wrong if you think it doesn't affect avoiding fights. If I am in tech1 fit thorax I may take a risk and go for 1vs3 fight just for fun. If I am in tech2 fit deimos I will think twice because my 1min fun fight will cost me two weeks of boring ISK earning.
Oh, consequences are definitely the motivation behind avoiding fights. Removing or lowering consequences isn't however a viable option, unless we remove all ability to buy more powerful and expensive gear/hulls. Death penalization is here to stay.
Avoidance mechanics and the way actual combat plays out could easily be revamped though without changing the whole face of EvE. And it's a necessary step getting rid of this blobbing/avoidance tripe that we're mired in for now.
|

slothe
Caldari Forsaken Empire
|
Posted - 2006.10.23 12:29:00 -
[74]
maybe in larger engagements fleet commanders should speak to each other and allow opposition fleet to jump in and load before engaging.
|

Baleine4Nerver
Jubblies
|
Posted - 2006.10.23 12:32:00 -
[75]
have read most of the replies, but havent time to go through them all to see if anyone has posted my perspective..
I to believe that PvP is on the downward slope, mainly due to the "if you cant afford to lose it" mentality. I also agree with that mentality, its no fun making isk to lose it in few seconds to sniper gang when your primary.
And yes gangs invariably sit on either side of gate waiting for some strategic advantage.. it blows.
I blame all the above on prices, if ships and mods were more disposable, people would be more inclined to fight and throw them away.
I'm loaded, but i still feel the pain spending big. for example.. recently bought and setup a sniping mega, with 7 * 425 Tech II rail.. and all the tech II paraphanalia to get 200k Plus range with it.
I was horrified at how much it cost, the mods cost more than the ship.
I think its high time, CCP took a hand in controlling the issue. I know thye made the sand pit and let us lose to control the market etc, but its out of hand, we need mummy to guide us through.. and somehow make prices come down.
Whether that is seeding lots and lots of BPO's I am personally not sure of this, as the way the lottery works the same people would probably get them. Or the new people who get them find they cant produce so sell to the monoply for a quick isk injection. Maybe making NPC corps sell them (rushes to pull on asbestos pants).
Either way, something needs to be done. ===============================================
|

Polinus
|
Posted - 2006.10.23 12:36:00 -
[76]
Make gates have a force field of 5-7 km around them protecting anything inside. That will give time to fleets jump in completely. to keep the possibility of ambushing.. the ship can only warp out when it leaves the field.
|

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.23 12:44:00 -
[77]
Edited by: LaCoHa on 23/10/2006 12:45:23
Originally by: slothe maybe in larger engagements fleet commanders should speak to each other and allow opposition fleet to jump in and load before engaging.
he wins most realistic solution prize.
I dont mean that sarcastically - if the server's stability/capability do not increase, then thats honestly the best option. ala middle school rules: "meet me at the park after school.."
sucks, but I think it is true. 
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Redbad
Minmatar Vengeance of the Fallen Imperium Alliance
|
Posted - 2006.10.23 12:58:00 -
[78]
My hope is set on factional warfare being somehow profitable. Perhaps factional missions that involve PvP. A sort of defend and capture the flag all at the same time with some subgoals in them that can earn individuals ISK.
Sort of: get ISK for killing a factional aligned player and fullfilling Fational goals, small or big.
Should be fun and good for PvP.
--- embrace the fire from the East. |

Capt Harlock
Band of Builders Inc. Firmus Ixion
|
Posted - 2006.10.23 13:02:00 -
[79]
Eve has always been trench warfare. Has been for me for the last 2.5 years, when was it not? Everyone sits in their trench (safespot)for hours and hours until they see their enemy in no mans land (gate) as the enemy has dwindling numbers because they have been waiting so long and some brightspark on T.S has decided to have fun b4 the last of his fleet logs off. Then chaaaaaaarge. Then begins a big game of hope my name doesn't begin with A B or C dammit mine begins with C laaaaaaaaag look at entering station message for 20 mins. Then complain about how i couldn't play paper rock scisors in space because my screen wasn't moving he he.
|

Polinus
|
Posted - 2006.10.23 13:12:00 -
[80]
Trench warfare.. mmm that gave me aan idea. WW1 was trench warfare.. exacty like eve is now. How did germans fixed that to WW2? Armored spearhead. We need something capable of being almost invulnerable at long range (but vulnerable at short range) and able to steadly (and resoanably fast) advance thowards enemy lines. Then the other type of ships follow.
I don't know how to do that on current game mechanics. But I think a ship to fill the role of Panzers would solve this problem as panzers did in Real life.
|

Krulla
Minmatar Queens of the Stone Age Black Reign Syndicate
|
Posted - 2006.10.23 13:17:00 -
[81]
Originally by: LaCoHa That was before 250 million dollar average hac prices.
Interesting. You're paying for your HACs in real life dollars? I pay for mine using ISK, the EvE currency.
|

Soraya Silvermoon
Never'where
|
Posted - 2006.10.23 13:24:00 -
[82]
The THING that determins the amount of fights in this game are:
1. Predictabillitie 2. Balls of the pilot engaging.
With the TII and the advanced skills. And all the "balancing" changes that are being made the game gets to predictable and dependant on skillpoints.
We need a game where a gang gets confident eonugh that they will win so they engage. But at the same time we need the game to be so unpredictable that the enemy can turn the battle around maby by the flip of an extra card. Sneaky countersetup or whatever.
Tilt the game towards Tank and DPS and it gets really predictable. And the fight is about who got the most skillpoints in 1vs1 and it will depends on numbers in pvp wich will cause blobs.
|

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.23 13:27:00 -
[83]
Originally by: Krulla
Originally by: LaCoHa That was before 250 million dollar average hac prices.
Interesting. You're paying for your HACs in real life dollars? I pay for mine using ISK, the EvE currency.
haha. yeah isk. 
And to the guy with the brilliant idea for some sort of distance closing 'tank'. I LOVE it.
Maybe another CS type ship. Has built in disruptors that disallow enemies to get a lock outside of 30k or so. Sick resists, not much offensive ability, if any, and able to equip gang mods.
nice
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Polinus
|
Posted - 2006.10.23 14:00:00 -
[84]
It could be even called Panzer, Sherman, T34 and churchill (to use the names of a few real life exampes of the class :P)
It had a great effect on real war. it hink would work in game as well.
Also we need a reson for teh fleets to not run away. In real life armies don't run away because they need to stay to protect something.
|

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.23 14:06:00 -
[85]
i am selling the rights to a corp i created called Zerg Inc - bidding starts at 500m (yeah its inactive but can be reactivated at will) as for PVP being lame depends how u look at it
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |