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GankYou
Redshield Holding Company
474
|
Posted - 2015.06.09 05:54:20 -
[1141] - Quote
HeXxploiT wrote:Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone. 
He means the running average.
We broke 40k for the first time in months on Saturday of May the 2nd. Needs more oomph with Sov 5.0.1.
And Citadel stations.
And Walking in Stations.

...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.09 10:46:28 -
[1142] - Quote
Sgt Ocker wrote:Frostys Virpio wrote:Market McSelling Alt wrote:Sgt Ocker wrote: Eve isn't dying, it is just surviving with less players. This... This is the whole thread, the whole game wrapped up in one sentence. Congrats, you won not just Eve, but LIFE  He's still subbed so he can't be winning EVE... Haven't you ever stood too close to a fire, just to watch it burn? Try it - Fire, like Eve, will eventually consume itself by slowly destroying and getting rid of the very thing it needs to survive. -- - -- - -- - -- - -- I never intended this to be an "Eve is dying" thread - I love eve and was hoping by voicing my opinions and getting others to do the same, it may help CCP see what they are doing to OUR game. I don't care how many statistics and what data CCP use to decide on changes - Not playing the game as the average customer does, means they have a far different view of the game than those who play it every day. The small focus group they rely on is obviously too small or is it just too focused to be valid. CCP may own the rights to EveOnline but the game "used" to belong to its players. We made Eve, CCP adjusted to player needs and things were for the most part pretty good. Now CCP have taken the player out of Eve development and are doing it themselves. Look at what we have -  A sort of sov system that favours large groups, almost exclusively. ( I say "sort of" because as things stand we have no idea what we will end up with - CCP is still deciding and so put off releasing it) All we have so far is a grand ability for trolling with an all new module. (trolling, is not warfare)  Neocom icons that are supposed to be modern and easily identifiable that are just plain boring and still hard to recognize at a glance.  A Beta map, set as default that is not close to finished and usable - You have to "opt out" of using a beta product, rather than opt in as is usually the case for testing new things.  We now have a new icon set, designed for specific hardware technology (4K, 5K monitors) that is still not in mainstream production, therefore accessible to only a minority of the player base. While I'm here, can I also mention the new industry interface, that consumes nearly half of my available screen space and is not able to be re-sized. The now extended time it takes to log in, the 8 to 10 seconds of black screen "every time" I undock. I could go on but you get the idea. CCP need to slow down and start getting what we have now working as it should, instead of just throwing new unfinished untested updates into the mix. It is nice to get new stuff but not if it doesn't work properly.
Could not agree more, this is exactly what this thread is all about, and what has happened so far in CCP-¦s efforts with EvE.
Since I have started playing EvE 2009 it feels like it has been like this after each major changes, CCP has always managed to **** off more players than what numbers they managed to satisfy (dropping numbers online for YEARS alone show that). And huge threadnoughts like this (and moaning in dev blogs, like now in latest about icons) are what follow.
Every-single-year.
Actually, think not even once a year mostly.
Almost makes me wanna say it has been like 6 year experiment run with my (own) patience (too). And about ability to adapt.
But I-¦m here to play and enjoy the damn game, not adapt into changes every 6 to 2 months. So unfortunately EvE has turned more like a chat room for me.
If anything good is gonna follow from this few last years period (hope not future) of CCP-¦s "reforms", I can only hope it comes out in a kind of form where both David Braben and Chris Roberts (and other game industry) have been sitting here at forums taking notes of how NOT to do it..... |

Ishtanchuk Fazmarai
3583
|
Posted - 2015.06.09 13:35:18 -
[1143] - Quote
GankYou wrote:(...) What occurred in Dec of 2012 that shot up PCU from 46k to 57k in one month, though? 
That was the speeding up to EVE's 10th anniversary and the 65k online record on May 2013.
I wonder whether it would be possible to achieve such a record now, since it's 40% above the current peak population.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Market McSelling Alt
Bernie Madoff Investment Services LLC
137
|
Posted - 2015.06.09 13:46:03 -
[1144] - Quote
There is something to be said for stability. In the past several years there has been none. I understand the need, the desire to freshen Eve and make it newish but at the cost of stability it is not worth it. This game is all about time. Everything we do is time. You don't find much in this game that isn't measured in time, everything from isk/hr to countdown timers to skills and even mining and manufacturing. Travel takes time.
This isn't a game where there is any real benefit to a shortened update cycle. There is barely enough time to train needed skills to offset CCP balances before the next round of balances come in. The problem I see is the sense of hopelessness some express that the FOTM changes too quickly or core mechanics are being swapped for new and shiny faster than ever and in a game where the average player base is male, white, 30's and professional... change kills.
So, want to stop the bleeding, stop the update cycle, do bigger and more polished releases every year instead with emergency balance updates that are small every 6 months. But honestly, nothing is going to grow us again, not like before. Eve is old hat, the best of its time, but old. |

Master Kent'sslave
Unforeseen Consequences. Triumvirate.
11
|
Posted - 2015.06.09 13:56:47 -
[1145] - Quote
@ CCP
Increasing your subscription fees for induvidual countries and reasoning it with tax changes that was implimented 4 years ago us the reason is kinda speeding up this process.... just saying....
Edit::: and in adition refusing to produce any documentation of this change of taxation will be the same as you admitting to lying for youre customers |

0bama Barack Hussein
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.09 14:00:32 -
[1146] - Quote
Master Kent'sslave wrote:@ CCP
Increasing your subscription fees for induvidual countries and reasoning it with tax changes that was implimented 4 years ago us the reason is kinda speeding up this process.... just saying....
Wrong thread / part of the forum?
Just saying, maybe you are right, but take it to the arena where they can see it (I somehow doubt that they may have stopped reading this thread long ago). |

Speedkermit Damo
Demonic Retribution The Initiative.
436
|
Posted - 2015.06.09 16:09:34 -
[1147] - Quote
Sgt Ocker wrote: NB; Eve isn't dying, it is just surviving with less players.
Eve is on a diet.
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
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Seven Koskanaiken
FinFleet Northern Coalition.
1523
|
Posted - 2015.06.09 17:03:23 -
[1148] - Quote
Malcanis wrote:For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time.
The solution is to have something to occupy the big groups, so they are distracted away from the small holders in the first place. Ideally bad space being fought over by several small bad alliances, while valuable space would be fought over by large competent alliances. Opposed to what the situation is now, where most all sov is held by the medicore with large rich groups running incursions into it to stave off boredom because there's literally nothing left to do or achieve. |

0bama Barack Hussein
Science and Trade Institute Caldari State
12
|
Posted - 2015.06.09 18:27:29 -
[1149] - Quote
Seven Koskanaiken wrote:Malcanis wrote:For the millionth time: there is no mechanic short of GM fiat that will let a small casual group hold or gain sov in the face of determined opposition from a large, well organised one. Any complaints about a sov system based on that objection are a waste of time. The solution is to have something to occupy the big groups (drifters space, jove space, whatever), so they are distracted away from the small holders in the first place and fight each other. Ideally bad space being fought over by several small bad alliances, while valuable space would be fought over by large competent alliances. Opposed to what the situation is now, where most all sov is worth only being held by the medicore, with large rich groups appearing sansha style on small guy's borders and running farming incursions into it to stave off boredom because there's literally nothing left to do or achieve.
I see that sov should be made much more rewarded everywhere, and wealth of null sec more equally spreaded, so that even biggest groups would need to stretch more than they can handle, if they really wanna "win EvE".
Would be perfect time for betrayal of NAP too between largest groups, when other group has their pilots elsewhere. We might see something to happen then, even, at least we could hope something to happen more likely than now.... |

Sgt Ocker
Burning Sky Labs
525
|
Posted - 2015.06.09 23:34:30 -
[1150] - Quote
GankYou wrote:HeXxploiT wrote:Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.  He means the running average. We broke 40k for the first time in months on Saturday of May the 2nd. Needs more oomph with Sov 5.0.1. And Citadel stations. And Walking in Stations.  Scipio Artelius wrote:Sgt Ocker wrote:HeXxploiT wrote:Why do people keep repeating low numbers? Almost 37k users on at this moment. Every weekend it looks the same to me. Think you guys look at times when timbuktu is the prime timezone.  37K online - For an hour or so - Once a week. http://youtu.be/h-jfvjMoe9Y (3:56 - 4:12 min). It's 2014 data so might be slightly outdated by changes this year. If it's inaccurate I don't know by how much. A lot of people seem to comment 20% shedding of active players in the last year. The PCU count is fairly limited when looking at overall player activity. There is only one chart, and it is this - http://eve-offline.net/?server=tranquility
Select the "All" timeframe. Everything else is sugarcoating. Forum activity at all time low as well probably - can be gleaned from Eve-search.com. Market Discussion activity is down - there used to be new threads for loans on a daily, even hourly, basis. Such threads - https://forums.eveonline.com/default.aspx?g=posts&t=170767 happened during the period of low ebb in 2012-YC114. What occurred in Dec of 2012 that shot up PCU from 46k to 57k in one month, though?  Actually, the ALL time frame is the sugar coating - It says average of 37K per day. Reality is, we haven't seen 37K average per day for a few years. We might get 37K, one day a week for a couple of hours.
"What happened in 2012" - Retribution happened. In those days thousands of players who had not played for a length of time came back to see what the expansion brought. Some stayed, some just let subs expire again. Retribution I think saw many hang around as it actually contributed something to the game.
We don't get that anymore, there are no expansions, just half finished beta addons - Who wants to bother re-subbing an account every six weeks just to see if anything new and exciting was introduced?
I just get emails now from afk friends, asking if it is worth re-subbing. Judging by recent happenings, the answer is going to remain "not really" for a while yet. (Currently out of the 30 odd players I interacted closely with for years, there are 3 of us playing but with far less characters and activity than ever before)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Ishtanchuk Fazmarai
3583
|
Posted - 2015.06.10 06:33:51 -
[1151] - Quote
Sgt Ocker wrote:(...)
I just get emails now from afk friends, asking if it is worth re-subbing. Judging by recent happenings, the answer is going to remain "not really" for a while yet. (Currently out of the 30 odd players I interacted closely with for years, there are 3 of us playing but with far less characters and activity than ever before)
That's the quintessence of bittervet: When the people gone outnumber those who still play. For years I've been the only player still subscribbed of those who I met in my first times...
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

Nevase Prometeus
University of Caille Gallente Federation
11
|
Posted - 2015.06.10 10:13:28 -
[1152] - Quote
As long as EVE cannot charm new players to stay. While CCP hold their policy (PVP anothers who don't want to fight is not bullied) .So how could new players stand against them ? No chance . That's why new players come and gone . Who want to pay and be in the bottom of food chains.
Like a glass of water that had tiny crack in bottom.When water is dropping quickly than new water you put in. At last that glass will be empty. |

Kaivar Lancer
Little Rat Company
612
|
Posted - 2015.06.10 10:35:56 -
[1153] - Quote
TBH, one of the main reasons I resubbed was BECAUSE of lower player numbers. There's less competition for resources, making gameplay less aggravating. |

GankYou
Redshield Holding Company
475
|
Posted - 2015.06.10 11:05:17 -
[1154] - Quote
Sgt Ocker wrote:GankYou wrote:He means the running average. We broke 40k for the first time in months on Saturday of May the 2nd. Needs more oomph with Sov 5.0.1. And Citadel stations. And Walking in Stations.  Scipio Artelius wrote:Sgt Ocker wrote: 37K online - For an hour or so - Once a week.
http://youtu.be/h-jfvjMoe9Y (3:56 - 4:12 min). It's 2014 data so might be slightly outdated by changes this year. If it's inaccurate I don't know by how much. A lot of people seem to comment 20% shedding of active players in the last year. The PCU count is fairly limited when looking at overall player activity. There is only one chart, and it is this - http://eve-offline.net/?server=tranquility
Select the "All" timeframe. Everything else is sugarcoating. Forum activity at all time low as well probably - can be gleaned from Eve-search.com. Market Discussion activity is down - there used to be new threads for loans on a daily, even hourly, basis. Such threads - https://forums.eveonline.com/default.aspx?g=posts&t=170767 happened during the period of low ebb in 2012-YC114. What occurred in Dec of 2012 that shot up PCU from 46k to 57k in one month, though?  Actually, the ALL time frame is the sugar coating - It says average of 37K per day. Reality is, we haven't seen 37K average per day for a few years. We might get 37K, one day a week for a couple of hours.
All-time 37k average is about right - we had 9k people back in 2004.
Quote:"What happened in 2012" - Retribution happened. In those days thousands of players who had not played for a length of time came back to see what the expansion brought. Some stayed, some just let subs expire again. Retribution I think saw many hang around as it actually contributed something to the game.
Cool beans, I was AFK back then - will research Retribution expansion.
What happened in Feb of 2014 tho? From 57k PCU to 39k in two months. 
P.S. Even gameplay expansions like the Retribution only adds 10-15k PCU - internet spaceships have a peak threshold.
The logical & profitable direction to pursue right now would be Walking & Interaction in Stations - Meet DUST people there and get 100k PCU.
Such an intricate avatar creation & detailing system, but the Door still remains closed. 
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Ishtanchuk Fazmarai
3585
|
Posted - 2015.06.10 13:41:19 -
[1155] - Quote
GankYou wrote:(...) What happened in Feb of 2014 tho? From 57k PCU to 39k in two months.  (...)
February 2014 had a population spike after the BRB-5B battle, but it faded out soon. You can see how new character creation also spiked that month, with as much as 11,000 new characters created in a single day.
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
|

GankYou
Redshield Holding Company
482
|
Posted - 2015.06.10 13:43:51 -
[1156] - Quote
Thought so. 
The whole 2013-2014 looks to be the capital bubble Era.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Lloyd Roses
Artificial Memories
1096
|
Posted - 2015.06.10 13:56:00 -
[1157] - Quote
Bienator II wrote:Sgt Ocker wrote:I came across this quite interesting quote from CCP Falcon and with all the recent changes was wondering if he feels the new NulSec meets his stated opinion or does it need some amending.
Eve is now further away from what he describes than ever before. The amount of "rules" are overwhelming the sandbox element. what makes you think a sandbox with rules is not a sandbox?
Not sure if that's refering to rules or mechanics. The one rule in game known to me is *don't impersonate others* (not even in character?), since I'm unaware of other rules that doesn't sound to restrictive to me.
GankYou wrote:Such an intricate avatar creation & detailing system, but the Door still remains closed. 
I quite don't like the current *shadows*. I don't want that door to open until we get more beautiful ones. |

Frostys Virpio
KarmaFleet Goonswarm Federation
1882
|
Posted - 2015.06.10 14:32:50 -
[1158] - Quote
Ishtanchuk Fazmarai wrote:GankYou wrote:(...) What happened in Feb of 2014 tho? From 57k PCU to 39k in two months.  (...) February 2014 had a population spike after the BRB-5B battle, but it faded out soon. You can see how new character creation also spiked that month, with as much as 11,000 new characters created in a single day.
They all wanted to be among the fierce warrior who waged battle in a supercap brawl over a contested system not knowing what getting to that point involved. How many decided they were not investing X amount of time in case an event that happens once in a blue moon do happen again before the server gets shut down because it was effectively playing the odds?
CCP has no control over such "advertisement" but since it was kind of promising the moon, people were probably expecting the moon and CCP just can't deliver that without crushing the rest of the game imo... |

Hemmo Paskiainen
480
|
Posted - 2015.06.10 15:01:34 -
[1159] - Quote
Ishtanchuk Fazmarai wrote:GankYou wrote:(...) What happened in Feb of 2014 tho? From 57k PCU to 39k in two months.  (...) February 2014 had a population spike after the BRB-5B battle, but it faded out soon. You can see how new character creation also spiked that month, with as much as 11,000 new characters created in a single day.
That's a lot of disappointing players. ("Hey Bro! Yoow wassup? Have you seen that cool article about EVE Online? Yeaah, i have even tried a trail but it is disappointing! Oh really? Yeah! Oh thanks than im not going to try it ether".)
Eve's core design has been flawed from 2004. And it shares probably the same reason why EVE never has become a mainstream MMO.
0.0 is the center of pvp with "the most dangerous eve space as advertised" Yet it is the place where it is the most difficult to get the right equipment for that pvp that you would like It makes it more time consuming and have several negative psychological drawbacks to have fun Based on time doing, from my experience, 0.0 means: PVP 40% / Recouping ISK 30% / Logistics 30% Based on gained fun: from my experience, 0.0 means: PVP 100% / Recouping ISK 10% / Logistics -200% It is rigged to be merely be disliked than liked, due to the fact that in my mind, i experience more negativity from the activities that make the fun activities possible. (glad my proposed warpspeed change from 2009 are finaly here to spice things up)
The only solution that could boost EVE hughly, would be a reverse of the current industrial productivity industry. It should be cheaper to make things in 0.0 than in high sec.... theres also more risk, rite!? WIth a material overhaul. And hopefully a very perfect balanced endresult, industry should shift to 0.0 and save the day
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
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Sgt Ocker
Burning Sky Labs
527
|
Posted - 2015.06.11 01:09:29 -
[1160] - Quote
0bama Barack ******* said; Wrong thread / part of the forum?
Maybe or maybe not, for me to sub an account for 6 months is $92.60 as we get charged in US dollars and our exchange rate is pretty low right now. Around Xmas time when I last paid subs, it was $76. I used to pay for a couple of my accounts with $. Not any more, if i can't easily plex an account it goes inactive or up for sale (I've shed 7 so far and combined a few into a single account). I have plenty of isk for now but it will eventually run out.
-- - -- - -- - -- - -- - -- Seven Koskanaiken said; The solution ...... boredom and nothing left to do...
True but with a few minor changes Fozziesov could change all that. This is a few changes I thought might open up Sov to more groups and bring some exciting content
-- - -- - -- - -- - -- - -- 0bama Barack ******* said; I see that sov should be made much more rewarded everywhere....... Would be perfect time for betrayal of NAP too between largest groups.
This would really bring things to life. Problem is, the betrayers have a lot to lose if they fail, so "don't rock the boat". Fear of not being able to hold ones own space is what keeps a lot of the blues tied together - In large numbers we can conquer all, alone we may fail. (replacing "would" for "may" in some circumstances is more accurate)
-- - -- - -- - -- - -- - -- Ishtanchuk Fazmarai said; That's the quintessence of bittervet: When the people gone outnumber those who still play. For years I've been the only player still subscribbed of those who I met in my first times...
That is a shame - Do you think it would be worth encouraging them to start playing again? Is there enough on offer to entice some of the old school back?
-- - -- - -- - -- - -- - -- Nevase Prometeus said; As long as EVE cannot charm new players to stay
Eve does entice new players and a lot of them. It is the getting them to stay that is the problem. It is a special kind of person who is willing to be on the bottom rung of a ladder for the time it takes to train to a level that can bring some level of success. Brave did a pretty good job of getting new players involved at a level where the game was fun. Problem is, while losing more than you win can be fun for a while it is not fun over long periods of time. It is also only fun for a limited group of players and although Brave number over 10k, they are still only a minority and a fraction of overall subscriptions.
-- - -- - -- - -- - -- - -- Kaivar Lancer said; TBH, one of the main reasons I resubbed was BECAUSE of lower player numbers. There's less competition for resources, making gameplay less aggravating.
Funny but i sort of have to agree with you. I do like going out to do stuff, other than PVP, with less competition. Pick the right time of day and making isk is all but risk free. The downside is, it is also much harder to find PVP when I want it.
-- - -- - -- - -- - -- - -- GankYou said; All-time 37k average is about right - we had 9k people back in 2004.
The " 37K average" like 9k in 2004 is not relevant. What is relevant is how many are online playing the game 24/7/365 "now" not a few years ago. That number currently, is far below the 37K average and the fact the "average" comes from peak numbers of 3 or 4 years ago is a very real indication - There is something fundamentally wrong.
-- - -- - -- - -- - -- - -- GankYou said; The logical & profitable direction to pursue right now would be Walking & Interaction in Stations - Meet DUST people there and get 100k PCU.
Seriously? You think walking into a room to virtually meet others would get 100K playing? While walking around in and interacting with others in station could be interesting - It is not a valid way to entice new players into the game. What is needed is players in space doing things, whether it be killing other players or just running escalations, we need space ships in space.
-- - -- - -- - -- - -- - -- Lloyd Roses said; Not sure if that's refering to rules or mechanics
Game mechanics "are" rules, they are what drive or limit content. Upcoming sov mechanics (rules) will limit content to the current meta of "bigger group wins" - So is introducing rules that limit content.
-- - -- - -- - -- - -- - -- Frostys Virpio said; They all wanted to be among the fierce warrior who waged battle....... CCP has no control over such "advertisement"......
I've often wondered how many of those who started playing as a result of a one off event like BR continued and are still here a year and a half later.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

Argyle Henderson
Tophat Mining Corporation LLC
0
|
Posted - 2015.06.11 09:25:46 -
[1161] - Quote
Here's my opinion....... f*ck the sandbox!
I want an "opt out" option for pvp. I got into eve for pve content. To run pve missions. To haul & mine. Not Pew pew. Pirate scum all need to die. James 3-- that idiot & code should all be perma banned.
PVE is bs. can't be done anywhere in game with out pvp'ers going out of thier damn way to ruin some one elses day. I'm tired of pouring money into a game that i can't even f8cking enjoy. The player base in this game is the lowest comon denominator of humanity. Thei get thier jollies off buy intentionaly ruining someone elses day. "Your tears taste awsome."
Picture this: It's a Sat. afternoon. Your doing stuff at home, we'll say working on your car. Hmmm needs the fan belt replaced. So yor drive half way across town to the nearest autoparts store. While your there you pick up a few more things you might need. may as well change the oil.....oooo fuzzy dice. sweet. You get every thing you want, walk to the check out and pay for it. Clerk smiles...hands you your bag of goodies. You turn and walk out the door and BOOM! BANG BOOM some fxcking punk(s) blows your brains all over the side walk, casualy cleans out your pockets, takes your bag of new parts, hops in your car and drives off laughing about how much greif they just caused you.
THAT IS EVE!
You should put that sh*t on the website. Quite fun for the trash that just killed poded you unprovked. Not so fun for you. eve is not an exclsuive pvp game...so why am i forced to particpate in pvp when i have no desire to?
In closing eve sucks. And the entire player base is all scum. I wish i had know that before PAID for it, |

Robert Caldera
Caldera Trading and Investment
986
|
Posted - 2015.06.11 09:42:38 -
[1162] - Quote
Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! ... THAT IS EVE! You should put that sh*t on the website. Quite fun for the trash that just killed poded you unprovked. Not so fun for you. eve is not an exclsuive pvp game...so why am i forced to particpate in pvp when i have no desire to? In closing eve sucks. And the entire player base is all scum. I wish i had know that before PAID for it,
eve was always a pvp oriented game, this is why it survived over a decade. Cathering the game for pve, pvp averse noobs is gonna be its end (lets drop player numbers by another 25% until 2016). |

Crest Zah Donartal
Center for Advanced Studies Gallente Federation
243
|
Posted - 2015.06.11 10:10:23 -
[1163] - Quote
Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! ,
I don't understand your problem!
No! I'm not a Pvper! Sinds more then 2 years I avoid (if possible) combat!
I'm full industrialits, mining, production, invention, sell on market...is what i do.
I lost ships and stuff... so what? Therefore is no reason to complain. it's part of the game!
Our corp is spreaded over whole New Eden, HS, LS & Null.... and do we somewhere get troubles, we avoid it by moving.
To do business as usual is the challenge!
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0bama Barack Hussein
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.11 10:11:55 -
[1164] - Quote
Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! I want an "opt out" option for pvp. I got into eve for pve content. To run pve missions. To haul & mine. Not Pew pew. Pirate scum all need to die. James 3-- that idiot & code should all be perma banned. PVE is bs. can't be done anywhere in game with out pvp'ers going out of thier damn way to ruin some one elses day. I'm tired of pouring money into a game that i can't even f8cking enjoy. The player base in this game is the lowest comon denominator of humanity. Thei get thier jollies off buy intentionaly ruining someone elses day. "Your tears taste awsome."
Ummm...
There is other (space) games with PvE, even with "Solo"-option (like Elite Dangerous, they even only charge you once for a game, no subscriptions, so less "risks" as you put it).
Maybe you should try it, and you will in time learn to respect open mode ("sandbox") played with other players maybe a little more, even if it has risks.Playing alone or in a group has it-¦s limitations and set backs too. |

Pops Tickle
Tickle Industries
12
|
Posted - 2015.06.11 10:15:07 -
[1165] - Quote
Crest Zah Donartal wrote:Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! , I don't understand your problem! No! I'm not a Pvper! Sinds more then 2 years I avoid (if possible) combat! I'm full industrialits, mining, production, invention, sell on market...is what i do. I lost ships and stuff... so what? Therefore is no reason to complain. it's part of the game! Our corp is spreaded over whole New Eden, HS, LS & Null.... and do we somewhere get troubles, we avoid it by moving. To do business as usual is the challenge! Industrialists are PvPers. You mine, build and sell and thus compete with other players. If you want to opt-out of PvP, then you will be unable to do these things. I am an industrialist as well and I feel embarassed for you posting this nonsense.
CCP Rise wrote:
"We have tried and tried to validate the myth that griefing has a pronounced affect on new players
- we have failed."
Source
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Pops Tickle
Tickle Industries
12
|
Posted - 2015.06.11 10:17:36 -
[1166] - Quote
Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! I want an "opt out" option for pvp. I got into eve for pve content. To run pve missions. To haul & mine. Not Pew pew. Pirate scum all need to die. James 3-- that idiot & code should all be perma banned. PVE is bs. can't be done anywhere in game with out pvp'ers going out of thier damn way to ruin some one elses day. I'm tired of pouring money into a game that i can't even f8cking enjoy. The player base in this game is the lowest comon denominator of humanity. Thei get thier jollies off buy intentionaly ruining someone elses day. "Your tears taste awsome." Picture this: It's a Sat. afternoon. Your doing stuff at home, we'll say working on your car. Hmmm needs the fan belt replaced. So yor drive half way across town to the nearest autoparts store. While your there you pick up a few more things you might need. may as well change the oil.....oooo fuzzy dice. sweet. You get every thing you want, walk to the check out and pay for it. Clerk smiles...hands you your bag of goodies. You turn and walk out the door and BOOM! BANG BOOM some fxcking punk(s) blows your brains all over the side walk, casualy cleans out your pockets, takes your bag of new parts, hops in your car and drives off laughing about how much greif they just caused you. THAT IS EVE! You should put that sh*t on the website. Quite fun for the trash that just killed poded you unprovked. Not so fun for you. eve is not an exclsuive pvp game...so why am i forced to particpate in pvp when i have no desire to? In closing eve sucks. And the entire player base is all scum. I wish i had know that before PAID for it, So you are scum as well, as you are part of the player-base. And judging by your post, you are worse scum than many others. I feel nothing but disgust for your kind.
CCP Rise wrote:
"We have tried and tried to validate the myth that griefing has a pronounced affect on new players
- we have failed."
Source
|

Crest Zah Donartal
Center for Advanced Studies Gallente Federation
247
|
Posted - 2015.06.11 10:21:37 -
[1167] - Quote
Pops Tickle wrote:Crest Zah Donartal wrote:Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox! , I don't understand your problem! No! I'm not a Pvper! Sinds more then 2 years I avoid (if possible) combat! I'm full industrialits, mining, production, invention, sell on market...is what i do. I lost ships and stuff... so what? Therefore is no reason to complain. it's part of the game! Our corp is spreaded over whole New Eden, HS, LS & Null.... and do we somewhere get troubles, we avoid it by moving. To do business as usual is the challenge! Industrialists are PvPers. You mine, build and sell and thus compete with other players. If you want to opt-out of PvP, then you will be unable to do these things. I am an industrialist as well and I feel embarassed for you posting this nonsense.
I know! In facts is everything we do a form of PVP. Each ISK i gain is one lesser for you...
He is using it as PVP = Combat. He don't liked to be blowed up.
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0bama Barack Hussein
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.11 10:24:56 -
[1168] - Quote
I think the issue here is he wants total SOLO-option (like in ED), and no interaction with possible enemies, without understanding how everything in EvE-¦s "kinda small" space is tied together by shared markets and so always constant Player vs Player... |

Black Pedro
Yammerschooner
1096
|
Posted - 2015.06.11 10:53:17 -
[1169] - Quote
Argyle Henderson wrote: THAT IS EVE!
You should put that sh*t on the website. Quite fun for the trash that just killed poded you unprovked. Not so fun for you. eve is not an exclsuive pvp game...so why am i forced to particpate in pvp when i have no desire to?
In closing eve sucks. And the entire player base is all scum. I wish i had know that before PAID for it,
Eve is a PVP game and this is spelled out clearly in the New Pilot's FAQ and other places. The sandbox design makes it so that you are never completely safe and the risk of loss makes gathering and building things meaningful.
Many of us enjoy the complex interactions this conflict and destruction result in as they make your accomplishments actually mean something as they happened in spite of someone trying to stop you. If you do not, cut your losses and find another game that suits you better.
But to the topic of this thread, the open-world PvP sandbox nature of Eve is not the cause of declining players counts. In fact, highsec has never been safer and there are more tools than ever to isolated yourself from the greater sandbox. One could make the argument that the decline in subscription numbers parallels the nerfs to highsec PvP, the rise of risk-free ISK farming in highsec via incursions, and other such changes that have been made to appease PvE focused players. Of course we can't know for sure, but draining conflict out of the game, or at least highsec, has definitely done nothing to boost player numbers and possibly has hurt player retention by trivializing things to fight over (why take Sov when I can farm ISK in an incursion while watching Netflix?).
From the presentations at Fanfest and other things that have been said it seems like CCP is finally catching on to this. CCP needs to focus on what keep players in this game - the interactions with other players - not nerfing highsec PvP to allow players to isolate themselves from the sandbox and do PvE solo for a couple months until they have leveled their Raven and quit. It's time to reverse some of these changes and put some risk back into the game, as well as add compelling objectives outside highsec for players to actually fight over.
Veterans grinding ISK in 100% safety in highsec to spend on ships for a PvP roam where they look for other veterans for a consensual fight is not very interesting gameplay long-term. Players should be fighting over resources and space, not just drunkenly flying in NPSI roams in a disposable ship they don't care about loosing.
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0bama Barack Hussein
Science and Trade Institute Caldari State
13
|
Posted - 2015.06.11 10:56:14 -
[1170] - Quote
Sgt Ocker wrote:0bama Barack ******* said; Wrong thread / part of the forum?
Maybe or maybe not, for me to sub an account for 6 months is $92.60 as we get charged in US dollars and our exchange rate is pretty low right now. Around Xmas time when I last paid subs, it was $76. I used to pay for a couple of my accounts with $. Not any more, if i can't easily plex an account it goes inactive or up for sale (I've shed 7 so far and combined a few into a single account). I have plenty of isk for now but it will eventually run out.
I guess I have played enough years to not bother anymore about exchange rates and such, but just payed up (as much as I had to run 3 accounts that were my multi-boxing operational limit, until I learned to PLEX my accounts in FW, now I-¦m down to 1 active account after sov changes, this).
EvE relies heavy on servers, that cost a lot of money to run. Also, CCP as a company has no other games really to even mention about that I know, so whole staff is there pretty much just for EvE, what I consider not cost efficient...
2 big reasons why EvE is subscription based, and will also come more expensive during time with inflation of RL money and with possibly dropping subscription numbers, this equation surely must not have come as a suprise to you?
Sgt Ocker wrote: 0bama Barack ******* said; I see that sov should be made much more rewarded everywhere....... Would be perfect time for betrayal of NAP too between largest groups.
This would really bring things to life. Problem is, the betrayers have a lot to lose if they fail, so "don't rock the boat". Fear of not being able to hold ones own space is what keeps a lot of the blues tied together - In large numbers we can conquer all, alone we may fail. (replacing "may" with "would", in some circumstances is more accurate)
I-¦m pretty sure basic paranoia of "who makes first strike has upper hand" will work things out in time 
And well CCP/EvE would not have anything to lose (compared to situation now) if they went with giving all sov systems pretty much equally as good benefits, if it forces big coalitions to spread into thousands of systems (in case they wanna "control it all"), would they?
Meaning, not even largest coalition(s) could keep thousands of systems all the time manned with enough pilots to defend succesfully against even smaller attacks.
And if they tried, well they might be betrayed in NAP (and so would all need to retreat back to fight for their homes).  |
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