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Pops Tickle
Tickle Industries
13
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Posted - 2015.06.11 10:56:29 -
[1171] - Quote
Crest Zah Donartal wrote:Pops Tickle wrote:Crest Zah Donartal wrote:Argyle Henderson wrote:Here's my opinion....... f*ck the sandbox!, I don't understand your problem! No! I'm not a Pvper! Sinds more then 2 years I avoid (if possible) combat! I'm full industrialits, mining, production, invention, sell on market...is what i do. I lost ships and stuff... so what? Therefore is no reason to complain. it's part of the game! Our corp is spreaded over whole New Eden, HS, LS & Null.... and do we somewhere get troubles, we avoid it by moving. To do business as usual is the challenge! Industrialists are PvPers. You mine, build and sell and thus compete with other players. If you want to opt-out of PvP, then you will be unable to do these things. I am an industrialist as well and I feel embarassed for you posting this nonsense. I know! In facts is everything we do a form of PVP. Each ISK i gain is one lesser for you... He is using it as PVP = Combat. He don't liked to be blowed up. I have removed my post, because I felt like I was confusing the message you transported. Then I saw that other post. I can not express my feelings about this pale shadow of a man.
CCP Rise wrote:
"We have tried and tried to validate the myth that griefing has a pronounced affect on new players
- we have failed."
Source
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Pops Tickle
Tickle Industries
13
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Posted - 2015.06.11 11:01:20 -
[1172] - Quote
Black Pedro wrote:Argyle Henderson wrote: THAT IS EVE!
You should put that sh*t on the website. Quite fun for the trash that just killed poded you unprovked. Not so fun for you. eve is not an exclsuive pvp game...so why am i forced to particpate in pvp when i have no desire to?
In closing eve sucks. And the entire player base is all scum. I wish i had know that before PAID for it,
Eve is a PVP game and this is spelled out clearly in the New Pilot's FAQ and other places. The sandbox design makes it so that you are never completely safe and the risk of loss makes gathering and building things meaningful. Many of us enjoy the complex interactions this conflict and destruction result in as they make your accomplishments actually mean something as they happened in spite of someone trying to stop you. If you do not, cut your losses and find another game that suits you better. But to the topic of this thread, the open-world PvP sandbox nature of Eve is not the cause of declining players counts. In fact, highsec has never been safer and there are more tools than ever to isolated yourself from the greater sandbox. One could make the argument that the decline in subscription numbers parallels the nerfs to highsec PvP, the rise of risk-free ISK farming in highsec via incursions, and other such changes that have been made to appease PvE focused players. Of course we can't know for sure, but draining conflict out of the game, or at least highsec, has definitely done nothing to boost player numbers and possibly has hurt player retention by trivializing things to fight over (why take Sov when I can farm ISK in an incursion while watching Netflix?). From the presentations at Fanfest and other things that have been said it seems like CCP is finally catching on to this. CCP needs to focus on what keep players in this game - the interactions with other players - not nerfing highsec PvP to allow players to isolate themselves from the sandbox and do PvE solo for a couple months until they have leveled their Raven and quit. It's time to reverse some of these changes and put some risk back into the game, as well as add compelling objectives outside highsec for players to actually fight over. Veterans grinding ISK in 100% safety in highsec to spend on ships for a PvP roam where they look for other veterans for a consensual fight is not very interesting gameplay long-term. Players should be fighting over resources and space, not just drunkenly flying in NPSI roams in a disposable ship they don't care about loosing. Mr. Pedro, your post does not actually address the crux of the matter. He completely failed to inform himself about the game before he went and paid money for it. The game does not need to explain itself in this way, it is the buyers responsibility to inform himself about products before he decides to pay money for it. This is true for any and all products out there.
This boy is not worth any further comments.
CCP Rise wrote:
"We have tried and tried to validate the myth that griefing has a pronounced affect on new players
- we have failed."
Source
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0bama Barack Hussein
Science and Trade Institute Caldari State
13
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Posted - 2015.06.11 11:01:59 -
[1173] - Quote
Pops Tickle wrote: I have removed my post, because I felt like I was confusing the message you transported. Then I saw that other post. I can not express my feelings about this pale shadow of a man.
Please refrain from personal attacks, or this good and useful thread might be closed just because you need to vent something here... |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
5800
|
Posted - 2015.06.11 11:19:12 -
[1174] - Quote
Removed some off topic posts.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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GankYou
Redshield Holding Company
490
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Posted - 2015.06.11 11:22:04 -
[1175] - Quote
Sgt Ocker wrote: GankYou said; All-time 37k average is about right - we had 9k people back in 2004.
The " 37K average" like 9k in 2004 is not relevant. What is relevant is how many are online playing the game 24/7/365 "now" not a few years ago. That number currently, is far below the 37K average and the fact the "average" comes from peak numbers of 3 or 4 years ago is a very real indication - There is something fundamentally wrong.
Weighted-averages are always relevant.
Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it.
The issue is being addressed with Sov 5.0, which you think is "irrelevant" again.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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0bama Barack Hussein
Science and Trade Institute Caldari State
13
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Posted - 2015.06.11 11:45:24 -
[1176] - Quote
GankYou wrote:Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it.
THIS.
EvE has survived also before with smaller numbers, now people panic, go emotional, and even so far they see other games like ED or SC as some kind of a "threath" to EvE (eventhough both are totally different kind of games and not even subscription based, so one can afford to buy them and still keep playing EvE)...
Sure CCP needs to stop downwards trend, but it is only up to CCP themselves, to be more precise, how well they can lure players to stay (even if they would play also other games, only enemy to CCP can come from within as a bad judgements).
These kind of threads are what CCP needs to get ideas how to improve this game, though sure can only hope they read these (naturally they have prime directive of not effecting natural evolution of threads, so how would we know if they listen?)... |
Robert Caldera
Caldera Trading and Investment
987
|
Posted - 2015.06.11 11:52:46 -
[1177] - Quote
0bama Barack ******* wrote:GankYou wrote:Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. THIS. EvE has survived also before with smaller numbers, now people panic, go emotional, and even so far they see other games like ED or SC as some kind of a "threath" to EvE (eventhough both are totally different kind of games and not even subscription based, so one can afford to buy them and still keep playing EvE)... Sure CCP needs to stop downwards trend, but it is only up to CCP themselves, to be more precise, how well they can lure players to stay (even if they would play also other games, only enemy to CCP can come from within as a bad judgements). These kind of threads are what CCP needs to get ideas how to improve this game, though sure can only hope they read these (naturally they have prime directive of not effecting natural evolution of threads, so how would we know if they listen?)...
I'm sure CCP can survive with 5k players, of course. after massive lay offs and as a small garage company with 10 employes. good luck with that. On the other hand they should make the universe smaller, if they want any player interaction at all, remove WH space etc. Eve Universe is way too big for 5k players. |
GankYou
Redshield Holding Company
492
|
Posted - 2015.06.11 12:15:07 -
[1178] - Quote
0bama Barack ******* wrote:GankYou wrote:Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. THIS. EvE has survived also before with smaller numbers, now people panic, go emotional, and even so far they see other games like ED or SC as some kind of a "threath" to EvE (eventhough both are totally different kind of games and not even subscription based, so one can afford to buy them and still keep playing EvE)... Sure CCP needs to stop downwards trend, but it is only up to CCP themselves, to be more precise, how well they can lure players to stay (even if they would play also other games, only enemy to CCP can come from within as a bad judgements). These kind of threads are what CCP needs to get ideas how to improve this game, though sure can only hope they read these (naturally they have prime directive of not effecting natural evolution of threads, so how would we know if they listen?)...
To be fair, current activity levels have already exceeded the lows of Summer 2012, which means a corrective wave is in effect, with the following possible scenarios within the next five years:
1) Smaller rebounds here and there, developing into a complex correction with no distinct drive or momentum - can even happen with significant effort invested on CCP's part, though perhaps in an area which the people really do not want, desire or expect - Stagnation in other words with outlook towards point three;
Further insight on point one: Such situations develop when growth rate is taken for granted, though which is unsupported by the circumstances inherently built into the system/intrument, with fundamental signals neglected in the medium-term. Once this gets momentum, it will break all stops, all lows and surprise one, despite one's best efforts to counter or rationalise it.
Coherence & integrity can be lost overnight, but the rate at which it builds up is an order of magnitude slower than that.
2) A new Renaissance period, following great success of the coming new gameplay expansions, with possibly even more /hint WiS. Paradigm change with core values wrapped around what made EVE be-come in the first place - PCUs to generally exceed previous records by 50-70%;
3) Eve Offline
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Market McSelling Alt
Bernie Madoff Investment Services LLC
138
|
Posted - 2015.06.11 13:27:31 -
[1179] - Quote
GankYou wrote:0bama Barack ******* wrote:GankYou wrote:Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. THIS. EvE has survived also before with smaller numbers, now people panic, go emotional, and even so far they see other games like ED or SC as some kind of a "threath" to EvE (eventhough both are totally different kind of games and not even subscription based, so one can afford to buy them and still keep playing EvE)... Sure CCP needs to stop downwards trend, but it is only up to CCP themselves, to be more precise, how well they can lure players to stay (even if they would play also other games, only enemy to CCP can come from within as a bad judgements). These kind of threads are what CCP needs to get ideas how to improve this game, though sure can only hope they read these (naturally they have prime directive of not effecting natural evolution of threads, so how would we know if they listen?)... To be fair, current activity levels have already exceeded the lows of Summer 2012, which means a major corrective wave is in effect, with the following possible scenarios within the next five years:
Whoa, no need to lie bro.
2012 saw an average online count of 44k for the year, the summer was 38k.
2015 to date has been 29k average with a dropping trend, actual very very clear and consistent drop in average users. You can support this game without blatant and obvious misinformation.
The only time in Eve's history there was an average at 29k for a sustained period of time was Summer of 2006. And it was on the exact opposite curve up to the slow and stead 2007 build. So 9 years ago we saw these averages, with 2 less regions and no W-Space. |
GankYou
Redshield Holding Company
492
|
Posted - 2015.06.11 13:30:07 -
[1180] - Quote
Read it again.
Exceeded the lows - went below that particular level.
http://eve-offline.net/?server=tranquility
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Market McSelling Alt
Bernie Madoff Investment Services LLC
138
|
Posted - 2015.06.11 13:31:30 -
[1181] - Quote
Exceeded the lows sounds like you imply we are ABOVE the lows... 2012 wasn't a low year in retrospect now was it |
GankYou
Redshield Holding Company
492
|
Posted - 2015.06.11 13:37:03 -
[1182] - Quote
Exceeded the highs - went below them by that logic?
Just admit you misread, or misunderstood, and yes the year 2012-YC114 had the lowest activity on record since 2008, and has now been exceeded by our current predicament.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Moth Eisig
96
|
Posted - 2015.06.11 14:09:26 -
[1183] - Quote
GankYou wrote:Exceeded the highs - went below them by that logic? Just admit you misread, or misunderstood,
Just admit you misused or misunderstood the definition of exceed.
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GankYou
Redshield Holding Company
495
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Posted - 2015.06.11 14:48:33 -
[1184] - Quote
http://dictionary.reference.com/browse/exceed http://www.thefreedictionary.com/excess http://www.merriam-webster.com/dictionary/exceed http://www.oxforddictionaries.com/definition/english/exceed http://www.thefreedictionary.com/excess
Keep running in circles.
Professionals at work, can't read a chart, then when they do - they do it upside down.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Eli Stan
Center for Advanced Studies Gallente Federation
213
|
Posted - 2015.06.11 15:39:18 -
[1185] - Quote
That's not how anybody else uses "exceed." Or its synonyms such as surpass, eclipse, top, outdo, etc. For clarity of communication, you could have said:
"To be fair, current activity levels have already (failed to meet | been below) the lows of Summer 2012..."
If you want people to continue to think you said the opposite of what you intended, you can leave your post the way it is. If you'd like them to understand your intent, editing your post would accomplish that.
Sorry for the OT, mods, just trying to promote clearer communication. |
March rabbit
Federal Defense Union
1683
|
Posted - 2015.06.11 18:39:42 -
[1186] - Quote
Moth Eisig wrote:GankYou wrote:Exceeded the highs - went below them by that logic? Just admit you misread, or misunderstood, Just admit you misused or misunderstood the definition of exceed. being not native I got it right. So i think he used right words
The Mittani: "the inappropriate drunked joke"
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Ishtanchuk Fazmarai
3594
|
Posted - 2015.06.11 20:02:27 -
[1187] - Quote
Moth Eisig wrote:GankYou wrote:Exceeded the highs - went below them by that logic? Just admit you misread, or misunderstood, Just admit you misused or misunderstood the definition of exceed.
I had no issues understanding him: A negative can exceed another negative by being a larger negative. FAI, which is larger: -12,000 players compared to 2014, or -18,000 players compared to 2011?
(63,000 players online, that was 2011's top PCU, surpassed only by the 10th anniversary record challenge. This year it's been 45,000 so far, and just for the funs, let me note that historically February is EVE's best month in terms of PCU).
73% of EVE characters stay in high security space. 62% of EVE subscribers barely PvP. 40% of all new accounts just "level up their Ravens". Probably that's why PvE content in EVE Online is sub-par and CCP is head over heels for PvP...
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Sgt Ocker
Burning Sky Labs
530
|
Posted - 2015.06.11 22:51:40 -
[1188] - Quote
GankYou wrote:Sgt Ocker wrote: GankYou said; All-time 37k average is about right - we had 9k people back in 2004.
The " 37K average" like 9k in 2004 is not relevant. What is relevant is how many are online playing the game 24/7/365 "now" not a few years ago. That number currently, is far below the 37K average and the fact the "average" comes from peak numbers of 3 or 4 years ago is a very real indication - There is something fundamentally wrong.
Weighted-averages are always relevant. Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. The issue is being addressed with Sov 5.0, which you think is "irrelevant" again. Is it being addressed? I don't believe it is and my reasons for this are spread throughout not only this thread but other threads as well. If sov isn't addressed in the right way now, it changes nothing. Addressing sov = Working toward balance. Fozziesov does not do that, it simply favors entrenched groups and puts large barriers up for new entrants.
As for weighted averages, that is all they are - they show a nice clear picture of what used to be. They only become relevant when broken down and used as an incremental history to show the current state.
I've been here since 2007 - still own the character, it is just not subbed and really only started posting on the forums when devs decided unbalanced, biased, unfinished and some just plain wrong changes belonged in the game.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Milla Goodpussy
Federal Navy Academy
280
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Posted - 2015.06.11 22:58:10 -
[1189] - Quote
Sgt Ocker wrote:GankYou wrote:Sgt Ocker wrote: GankYou said; All-time 37k average is about right - we had 9k people back in 2004.
The " 37K average" like 9k in 2004 is not relevant. What is relevant is how many are online playing the game 24/7/365 "now" not a few years ago. That number currently, is far below the 37K average and the fact the "average" comes from peak numbers of 3 or 4 years ago is a very real indication - There is something fundamentally wrong.
Weighted-averages are always relevant. Perhaps you didn't start the game with 5k PCU, well I did and it was FUN back then as it now. I acknowledged that the current activity is back to 2008 levels - no need to be overly emo about it. The issue is being addressed with Sov 5.0, which you think is "irrelevant" again. Is it being addressed? I don't believe it is and my reasons for this are spread throughout not only this thread but other threads as well. If sov isn't addressed in the right way now, it changes nothing. Addressing sov = Working toward balance. Fozziesov does not do that, it simply favors entrenched groups and puts large barriers up for new entrants. As for weighted averages, that is all they are - they show a nice clear picture of what used to be. They only become relevant when broken down and used as an incremental history to show the current state. I've been here since 2007 - still own the character, it is just not subbed and really only started posting on the forums when devs decided unbalanced, biased, unfinished and some just plain wrong changes belonged in the game.
they gone hate you now cause you stuck it to them hard bro..
eve online worshippers are so in denial about the current state of affairs that they'll run to completely different companie's game forum just to argue about how its not like eve online. but once told to GTFOH and TYABTEO then.. they come back with their silly little feelings hurt.
matter of fact this is the only community that I know of that would cheer on claiming eve is a huge success while having only 15k players online. |
Aza Ebanu
HC - Serenity
94
|
Posted - 2015.06.12 07:18:02 -
[1190] - Quote
I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff. |
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0bama Barack Hussein
Science and Trade Institute Caldari State
14
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Posted - 2015.06.12 10:41:27 -
[1191] - Quote
Aza Ebanu wrote:I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff.
I guess point is one can always reach higher, even get some responsible position, in theory.
Also, we have alts for FW, wormholes, incursions etc. if we get bored to null |
GankYou
Redshield Holding Company
501
|
Posted - 2015.06.12 11:33:37 -
[1192] - Quote
Eli Stan wrote:That's not how anybody else uses "exceed."
Perhaps not in the normal sense, but it is readily employed in the financial world.
Quote:Or its synonyms such as surpass, eclipse, top, outdo, etc.
Read the definitions again.
Aza Ebanu wrote:I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff.
In some ways, EVE does not have an end game scenario. I personally get zero ISK cents from CONCORD.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Milla Goodpussy
Federal Navy Academy
283
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Posted - 2015.06.12 12:32:08 -
[1193] - Quote
GankYou wrote:Eli Stan wrote:That's not how anybody else uses "exceed." Perhaps not in the normal sense, but it is readily employed in the financial world. Quote:Or its synonyms such as surpass, eclipse, top, outdo, etc. Read the definitions again. To surpass, outdo, or eclipse the previous lows would have the same meaning. Aza Ebanu wrote:I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff. In some ways, EVE does not have an end game scenario. I personally get zero ISK cents from CONCORD. The notion that there's no real sandbox is hilarious, really. Tech 1 alone: Ores -> Reprocess or Compress Ores -> Minerals -> Components if Capitals -> Ships & Modules Tech 2: Moon minerals -> Simple Reaction -> Complex Reaction -> Components -> Ships & Modules, plus all that is contained in Tech 1. Tech 3 - http://wiki.eveuniversity.org/File:T3_Flowchart.png Not to mention all the work involved with Blueprints & Research. There is division of labour and a functioning economy in this game LIKE YOU WOULDN'T BELIEVE! EVE is Real.
and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming. its so bad here that eve online struggles to break 30k online players on a Good Day. its so obvious that the games numbers are tanking that when you bring it up in-game to season vets that they darn near have a stroke or ignore you. your game is sucking right now bro all ccp does is figure out what else to nerf while avoiding the real things that need to be nerf'd!! all ccp does is cater to the large coalitions then say its a sandbox game.. which it is NOT... eve hasn't been a sandbox game for a very long time this has been written time and time again and in every way.. eve online is not a sandbox any more..
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13391
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Posted - 2015.06.12 12:36:00 -
[1194] - Quote
Milla Goodpussy wrote: and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming.
That's not even close to true, but rant all you like.
Quote: its so bad here that eve online struggles to break 30k online players on a Good Day.
Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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GankYou
Redshield Holding Company
503
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Posted - 2015.06.12 12:39:14 -
[1195] - Quote
Milla Goodpussy wrote: and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming. its so bad here that eve online struggles to break 30k online players on a Good Day. its so obvious that the games numbers are tanking that when you bring it up in-game to season vets that they darn near have a stroke or ignore you. your game is sucking right now bro
Aren't we playing the same game right now? This attribution tastes so emo.
Quote:all ccp does is figure out what else to nerf while avoiding the real things that need to be nerf'd!! all ccp does is cater to the large coalitions then say its a sandbox game.. which it is NOT... eve hasn't been a sandbox game for a very long time this has been written time and time again and in every way.. eve online is not a sandbox any more..
Could you expand how it is not a sandbox, and how it caters to large coalitions in light of Sov 5.0?
The latter part of the question had been the case - that is true, but it appears to be changing, as they would like to see more than 30k people online.
...And They All Crave One Thing - ISK. Gÿ+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
396
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Posted - 2015.06.12 13:23:03 -
[1196] - Quote
Aza Ebanu wrote:I think EVE's endgame can be had too easily/early in a player's experience. Just join a null SOV corp and do random stuff in null. The game design doesn't really let you do sand box stuff.
What part of sandbox don't you understand?
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
399
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Posted - 2015.06.12 13:24:52 -
[1197] - Quote
Milla Goodpussy wrote: and lets not forget while yes eve has this, it also has the most rude, vile, vindictive, hyper-aggressive community in all of mmo gaming. its so bad here that eve online struggles to break 30k online players on a Good Day. its so obvious that the games numbers are tanking that when you bring it up in-game to season vets that they darn near have a stroke or ignore you. your game is sucking right now bro all ccp does is figure out what else to nerf while avoiding the real things that need to be nerf'd!! all ccp does is cater to the large coalitions then say its a sandbox game.. which it is NOT... eve hasn't been a sandbox game for a very long time this has been written time and time again and in every way.. eve online is not a sandbox any more..
It looks like I am playing a completely different game than you are.
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Jenn aSide
Smokin Aces.
11356
|
Posted - 2015.06.12 13:36:27 -
[1198] - Quote
Kaarous Aldurald wrote:Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean.
You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality. . People think things are getting worse when they are MUCH ebtter than the past.
It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time.
In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
13394
|
Posted - 2015.06.12 13:51:16 -
[1199] - Quote
Jenn aSide wrote:Kaarous Aldurald wrote:Ah, so apparently the reason "EVE is dying" is because people are allowed to be mean. You and I both know that the real truth is that some people's 'ideology' and false perceptions get int the way of them understanding what's real. One of my side jobs is collecting crime stats for our annual report to the Feds and it never ceases to amaze me how much perception doesn't match reality.
. People think things are getting worse when they are MUCH ebtter than the past. It's a very human trait. People turn on TV, see reports of crimes, and think there is all there is. No TV news report ever said "whelp, today was another day in which most people didn't get killed by a madman or eaten by a cannibal, now for the weather". I brains are weird to seek out negative information and gloss over positive information (positive stuff tends to not kill you) so most people think things are worse than they are most of the time. In game is no different. You (Kaarous) and I know that EVE is as peaceful and kumbaya-ish and safe and polite as it's ever been, and yet people Like Milla love to think that the reason for lower PCU counts have something to do with the kinds of people Millia doesn't like in the 1st place. To call that delusional would be more than generous.
TL;DR: For some people, feels > reals.
Or, as my parents used to say "Opinions not based in reality are more properly known as delusions."
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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0bama Barack Hussein
Science and Trade Institute Caldari State
15
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Posted - 2015.06.12 17:33:45 -
[1200] - Quote
Kaarous Aldurald wrote:
TL;DR: For some people, feels > reals.
Or, as my parents used to say "Opinions not based in reality are more properly known as delusions."
Oh, now i understand CODE much better. |
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