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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:39:00 -
[1]
Tux,
Please turn the Maelstrom 7.5% shield boost bonus into a 10% shield HP bonus. Maybe even turn the RoF bonus into a 5% ( or 7.5% ) damage bonus.
That is all
Team Minmatar Carriers need Clone Vats
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Jim McGregor
Caldari
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Posted - 2006.10.24 18:41:00 -
[2]
I dont think a shield hp bonus is too good. Lets say the ship has 10k shields without the bonus. Then you gain only 5000 shield as a battleship bonus? It feels like a big waste of a bonus to me. How many cycles would it take to boost that much shield? Not many.
So no, I dont like that idea, but the bonus needs changing. The question is into what...
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Rehmes
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Posted - 2006.10.24 18:42:00 -
[3]
He did say (forgot where) that he was looking into the shield boost bonus cuz he admited it was relatively useless. Lets hope he does change it for something more appropiate. And yes to the dmg bonus over the RoF.
I can see the new bonuses now:
5% ship disintegration per lv 70% chance of ship shutting down all functions.
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Colwyn
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Posted - 2006.10.24 18:43:00 -
[4]
I'm just concerened because i specced in minnys believing their stregnth was in their speed....
But now I hear the hyperion will be faster?!
Where does that leave minmatar on a battleship level...?
Not a happy bunny 
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Jim McGregor
Caldari
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Posted - 2006.10.24 18:44:00 -
[5]
Originally by: Colwyn I'm just concerened because i specced in minnys believing their stregnth was in their speed....
But now I hear the hyperion will be faster?!
Where does that leave minmatar on a battleship level...?
Not a happy bunny 
Its not faster, but pretty close.
Hyperion, 130 m/s Tempest 140 m/s Typhoon 150 m/s
I think...from memory.
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keepiru
Supernova Security Systems
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Posted - 2006.10.24 18:44:00 -
[6]
Originally by: Jim McGregor How many cycles would it take to boost that much shield? Not many.
How many cycles can you run when called primary in a fleet? Cause its supposed to be a fleet ship... ----------------
Please fix BC Sig/Agility! |

Mila Prestoc
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Posted - 2006.10.24 18:50:00 -
[7]
I'm thinking falloff bonus, completely random thought with nothing to backup reasoning why though... -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Guurzak
Minmatar
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Posted - 2006.10.24 18:51:00 -
[8]
I like the plus-hits idea. It applies whether or not you're boosting, so you don't lose your bonus by skipping a tank. It can be used as-is for fleet fittings, or accentuated with extenders and relays for a great passive tank. And, it adds an initial buffer but not a whole lot of mitigated dps over an extended period, so it's not overpowering. If 10% isn't enough, bump it to 12% or 15% and see if that's better.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:51:00 -
[9]
Originally by: keepiru
Originally by: Jim McGregor How many cycles would it take to boost that much shield? Not many.
How many cycles can you run when called primary in a fleet? Cause its supposed to be a fleet ship...
exactly. 10% shield hp per level + shield extender IIs = passive tank = fleet ship
2 Sensor booster IIs, 2 Tracking computer IIs, 2 Large Shield extender IIs = sex for fleets
Team Minmatar Carriers need Clone Vats
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 18:52:00 -
[10]
Originally by: Mila Prestoc I'm thinking falloff bonus, completely random thought with nothing to backup reasoning why though...
needs to be a tanking bonus. lets not further move from the other kids on the block. Let rigs do that.
Team Minmatar Carriers need Clone Vats
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.24 18:53:00 -
[11]
a damage bonus while welcome, is highly unlikely, dont think they gonna change that rof bonus
shield boost bonus has to be changed, and yes 10% shield hp is the way to go, especially as it would fit the philosophy of heavy and good tank after which the mael was designed
Originally by: Oveur This is not the conspiracy you are looking for.
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Ithildin
Gallente The Corporation
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Posted - 2006.10.24 18:54:00 -
[12]
Indeed! 10% shield hit point bonus!
The Maelstrom comes with 9600 shield hit points and 1500s recharge (the others have 2000s). These 10% extra hit points will mean: a) Better viability and survivability in fleet combat b) Better shield extenders(!) c) Very, very, good passive tanking possibilities - What am I listening to? |

Jim McGregor
Caldari
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Posted - 2006.10.24 18:55:00 -
[13]
Originally by: Kaylana Syi
Originally by: keepiru
Originally by: Jim McGregor How many cycles would it take to boost that much shield? Not many.
How many cycles can you run when called primary in a fleet? Cause its supposed to be a fleet ship...
exactly. 10% shield hp per level + shield extender IIs = passive tank = fleet ship
2 Sensor booster IIs, 2 Tracking computer IIs, 2 Large Shield extender IIs = sex for fleets
Well, ive already given up on the ship as a fleet ship. I mean, they call it fleet ship, but its really a mission runner. Nobody will pick this ship over the Rohk if they can help it, because it doesnt have any advantages.
And if you do the math and compare the Rohks shield resistances to the proposed shield hp buff, I think the Rohk STILL comes out on top in effective hp, and on top of it also have fantastic untouchable range etc.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Lydia Browm
Gallente
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Posted - 2006.10.24 18:56:00 -
[14]
I would like that bonus, all you need is a gang mate in a tackler fit say a small calliber artillery cannon I don't know
Fit a 6 slot tank I have a brilliant set up in mind tho your not allowed to know what it is .
If my calculations are right with best mods and Implants if crystals stay the same that is it will be repping like 5k shield at a time just a guess tho well i educated guess  ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Colwyn
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Posted - 2006.10.24 19:25:00 -
[15]
Is hyperion faster than phoon and tempest with mwd ?!
How the hell are we suppossed to compete on bs level anymore
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.24 19:29:00 -
[16]
shield hp + dmg bonus = better fleet bonuses. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Jim McGregor
Caldari
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Posted - 2006.10.24 19:31:00 -
[17]
Originally by: Colwyn Is hyperion faster than phoon and tempest with mwd ?!
How the hell are we suppossed to compete on bs level anymore
Did you miss my reply?
--- Eve Wiki | Eve Tribune | Eve Pirate |

Colwyn
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Posted - 2006.10.24 19:34:00 -
[18]
Hiya Jim, no I didnt... was wondering what happens with mwd though ?
I dont mind it so much with the Maelstrom because it's essentially a fleet ship even though the bonuses need looking at.
But phoon and pest were kind of speed reliant
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Ithildin
Gallente The Corporation
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Posted - 2006.10.24 19:35:00 -
[19]
Originally by: Colwyn Hiya Jim, no I didnt... was wondering what happens with mwd though ?
I dont mind it so much with the Maelstrom because it's essentially a fleet ship even though the bonuses need looking at.
But phoon and pest were kind of speed reliant
No, it's not faster than the Typhoon or Tempest. It's slower. - What am I listening to? |

Karash Amerius
Amarr O.E.C
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Posted - 2006.10.24 20:02:00 -
[20]
The Caldari Transports also have a shield boost bonus per level, which is a tad bit un-needed.
Merc Blog |

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.24 20:06:00 -
[21]
Originally by: Karash Amerius The Caldari Transports also have a shield boost bonus per level, which is a tad bit un-needed.
anyways.... 
Team Minmatar Carriers need Clone Vats
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OrangeAfroMan
Suffoco Noctis Atrocitas
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Posted - 2006.10.24 21:03:00 -
[22]
I would rather have a 10% HP per level bonus for shields, fits much better w/ the Minmatar philosophy of hard hit and run, boosting takes too much cap for it to be used effectively in such operations
Gronsak is Tux's angry alt. |

Red Six
Reikoku Band of Brothers
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Posted - 2006.10.24 21:10:00 -
[23]
Yeah, I like the idea of 10% Shield HP per level too. In a fleet fight I'd rather have a RoF bonus than damage so increasing it to 7.5% sounds good to me too. Good ideas Kaylana.
Originally by: Eridu Fallen
Upon closer inspection, that Caldari BS doesn't even look like it got hit with the ugly stick, it looks like it *is* the ugly stick.
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Lexor SLice
Black Nova Corp Band of Brothers
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Posted - 2006.10.24 21:10:00 -
[24]
yep, i can certainly live with 10% shield HP per level instead of the boost bonus. makes it actually useful in fleets. ____________________________________________
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CelticWarrior
Lords Of Guile Alektorophobia
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Posted - 2006.10.24 21:11:00 -
[25]
whats the base locking range of this ship? how can u run any kind of shield tank if u gotta put on sensor boosters to be able to target the rokh etc
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Naughty Boy
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Posted - 2006.10.24 21:38:00 -
[26]
Edited by: Naughty Boy on 24/10/2006 21:43:12
Originally by: Jim McGregor The passive tank idea might work though, maybe. Someone crunch the numbers please and compare to the Rohks resistance bonus?
The math's simple and can be found here.
Quote: Let's assume that the damage done s (in hp/s) is higher than the tank r (in hp/s), as else the tank doesn't break and the fight is infinite. Total hp is called h (in hp obviously).
Damage done after tanking = (s-r).t hp at the end of the fight (time t). The ship dies after h=(s-r).t <=> t=h/(s-r). h and r are functions of ship, skills, and modules and as such are parameters. s is the variable. Various tanks have each a function t(s)=h/(s-r) and tanks can be compared for each possible s on the damage scale.
Resistance bonus: t(s)=(h/.75)/(s-r/.75) Shield hp bonus: t(s)=(h*1.5)/(s-r)
Tanks are equal: <=> their "t" is equal <=> (h*1.5)/(s-r)=(h/.75)/(s-r/.75) <=> s/r=4
So, the shield hp bonus is better than the resistance bonus when the tank is outdamaged by more than 300%. Assuming a t2 tank (500 dps of raw damage or so) we are talking about 2000+ dps of raw damage as breakdown point, or fight times of a few seconds.
NB.
In Rust We Trust |

aNtis0cial
Pod Killing Machines
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Posted - 2006.10.24 22:42:00 -
[27]
Go die far away fleet geeks. 7.5% bonus > 10% hp. and no mael is not a fleet ship anymore just read the description.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.24 22:47:00 -
[28]
I think the HP bonus would create a 'slightly' overpowered passive tank on that ship. Give it a trackign bonus instead! --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2006.10.25 04:00:00 -
[29]
Originally by: Leandro Salazar I think the HP bonus would create a 'slightly' overpowered passive tank on that ship. Give it a trackign bonus instead!
You'd be hardpressed to do anything useful with that passive tank outside of fleet battles. Considering Tux said he wanted the Maelstorm to be a tanking artillery boat the 10% shield hp bonus makes more sense than the 7.5% shield boost bonus.
Just playing around a bit with numbers I've been able to create a viable setup that gives it a maximum shield regen of 60 hp/s (large shield booster ii) and allows it to get out of bubbles fast + some resists. When I went with a siege setup I could push it to 81 hp/s. Remember, these kind of setups require you to have sensor boosters, damage mods and tracking computers/ew.
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: (MIN14) |

Phelan Lore
Sniggerdly
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Posted - 2006.10.25 04:15:00 -
[30]
Why's it have to be a tanking bonus?
What about 10% optimal, falloff, or tracking?
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