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Frogzuk
Dragonian Freelancers Veritas Immortalis
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Posted - 2006.10.26 14:43:00 -
[1]
I would like to bring to the table my thoughts on game mechanics, the issue of logging off in hostile space.
Pilots of DGF are forbidden to employ this tatic as i honestly believe it is not the way EVE should be played, and attacking force must set up a base of operation within the hostile system, placing a pos or taking the system from the defenders, but if they fail then they should not be allowed to log off in the hostile system the attackers must leave that system and return to npc or home territory if they have failed to achieve the objective !
Be good to see what others think about this ...
froggy
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2006.10.26 14:46:00 -
[2]
its pretty annoying seeing most hostiles "crashing" when theyre in structure, rlly hope ccp can sort that crap out. - Purple Conquered The World, We the Universe.
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Hennry Fromer
Gallente radiated space gerbils
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Posted - 2006.10.26 14:49:00 -
[3]
How would that work, Like the POS setting you couldn't reside in non-npc space without standing and if you crashed while there you get dumped at gate or something?
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Frogzuk
Dragonian Freelancers Veritas Immortalis
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Posted - 2006.10.26 15:15:00 -
[4]
if you crash you then have a warp into the system minus ability to activate guns, to reactivate you need to dock, park in friendly pos or jump out of system .... possible solution to the cta issue
froggy
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evistin
Multiverse Corporation
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Posted - 2006.10.26 15:23:00 -
[5]
Edited by: evistin on 26/10/2006 15:23:39 its actually pretty hard to control this problem, if the person "crashes" while in Structure, how do you know its for real or not?
Any rule applied is in the end unenforceable or simply not applied to the majority. If I was in enemy space and had a RL emergency (say I was on stand by for my job) I would have to log regardless of where I am.
There is good intention there, but ultimatly it can't be enforced properly.
It is possible the eve client will crash when X target get on screen. -----------
Management and Leadership û The Eve-online Guide |

CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2006.10.26 15:26:00 -
[6]
stop crying and go fighting.
An AXE raven logs off as seeng asolo vagabond alhtough there's his ally-mate on carier in 120 km... instead of accept fighters and kill my vaga. And there millions of such situations. I understand that if you can't win you should do smthng to keep your morals but maybe you will find another way to do it?
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.26 15:28:00 -
[7]
Most people crash in bubbles. CCP really needs to check mobile warp disruptors and interdictor speres. The 'warp-scramble function' seems to cause client crashes. 
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Dianabolic
Reikoku Band of Brothers
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Posted - 2006.10.26 15:32:00 -
[8]
Originally by: Plutoinum Most people crash in bubbles. CCP really needs to check mobile warp disruptors and interdictor speres. The 'warp-scramble function' seems to cause client crashes. 
bahahaha
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Lamb Chop
KIA Corp
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Posted - 2006.10.26 15:35:00 -
[9]
Originally by: Plutoinum Most people crash in bubbles. CCP really needs to check mobile warp disruptors and interdictor speres. The 'warp-scramble function' seems to cause client crashes. 
It appears to be effecting the pods worst than others. Every time i scramble one, he CTD's... Very bad programming CCP
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Saran Tal
Dragons Of Redemption Veritas Immortalis
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Posted - 2006.10.26 15:54:00 -
[10]
Originally by: Plutoinum Most people crash in bubbles. CCP really needs to check mobile warp disruptors and interdictor speres. The 'warp-scramble function' seems to cause client crashes. 
this is one fo the most annoying things i ahve come accross in eve 
afaik if you are scrambled with a normal ship scram and you 'ctd' you dont warp off... but if your in a dictor bubble or mobile bubble the scram effect is negated by the 'ctd'... makes saran a sad cookie 
~Dragons of Redemption [DORM] Recruitment; Pm me In-Game~ Don John and Givla are my Homeboys |

Par'Arinia
United Society Starfleet Axiom Empire
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Posted - 2006.10.26 16:10:00 -
[11]
I agree with the OP that logging in hostile space violates the intended nature of the game.
Simple solution:
Any ship logging off in space remains in space, unless that ship belongs to the alliance that holds sovereignty in the system. Ships logging off at POS are exempt from this.
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Shin Ra
BURN EDEN
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Posted - 2006.10.26 16:43:00 -
[12]
This thread is not about logging in combat. It is about fighting someone, then logging off after combat in one of their systems. Something BE does all the time.
Can you honestly image what would happen if we put a small pos up in AZN, NOL or EC. It would get taken down in a few hours.
If you roam and/or are in a small corp, you have to log in space at the end of a night. There are no other options. Unless your in a huge alliance doing a big invasion its simple not feesible to go "home" or back to empire at the end of a night.
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Roland 99
Minmatar Battlestars Imperium Alliance
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Posted - 2006.10.26 16:48:00 -
[13]
People are most definitely logging out to avoid interdiction spheres and I feel its the reason acsn's doomsday was so inneffective. The entire fleet was caught in bubbles when the 15 second timer ( stupid too) went off and everyone just logged off and escaped the bubble
its bullsh-t if you ask me _______ My pod is filled with beer. Dont make me spring a leak
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.26 16:59:00 -
[14]
Edited by: James Lyrus on 26/10/2006 17:02:00 It may not officially be against the rules, but ... IMO it should be. I'd seriously consider kicking someone out of a corp for doing it.
I don't think pilots should be able to log off and disappear. Particularly when you've gone to the effort to lock down a system to catch someone.
I don't mind _too_ much logging off in 'arbitrary space', although I'm starting to think emergency warps should be as far as your cap will take you once the 'standard' timer elapses. The idea being that when you log in, you'll have a long long warp, and a cap that's no where near full.
I'd be of the opinion that if you log off and it's your sov, you disappear in a matter of minutes. If it's 'neutral' space, you warp off out of the base scan range, and then disappear after about 30 minutes or an hour. So if someone was there after you, they have plenty of time to catch you, but the odds of someone just popping an observator and finding you accidentally are low.
And it it's someone elses sov, then your ship persists.
Maybe with a caveat that if you fit a cloak, your ship cloaks after warping off or something.
It really does get annoying chasing pilots around a constellation, who log on, look for the cheap kill, and log off again if they don't find it, or if there's an active response.
Goes double if it's a logoff to dodge out of interdiction/warp bubbles. About the only time I think it's remotely reasonable to do so is when it's in reaction to something like a node crash - logging in after a node's just gone down can easily turn into a turkey shoot.
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Mynas Atoch
Caldari ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.26 17:12:00 -
[15]
So I'm sitting there in the D2 interdiction sphere, still jump-cloaked, in a hauler with more than 100m isk of cargo expanders, and I'm thinking .. I can get out of this .. all I have to do is press ctrl-Q. And I just couldn't do it. I don't see the point in playing a game if you are going to cheat. So I lost the ship.
What would YOU have done?
Myn
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.26 17:19:00 -
[16]
Edited by: Plutoinum on 26/10/2006 17:21:33
Originally by: Shin Ra This thread is not about logging in combat.
I know.  And I even agree that logging off in hostile territory needs to be possible somewhere, because you often don't know, how long an OP lasts or how long you have to stay in hostile space. But one thing is for sure, you have to log off at some point, because of RL. I don't want to lose my ship, because of that.
It would already help a bit, if people were not able to log around gates, in belts, at stations and mid-warp or wouldn't at least disappear from space after one minute, if they did so.
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Torok Nakaht
D00M. Triumvirate.
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Posted - 2006.10.26 17:21:00 -
[17]
If i ever crash or logg its due to frozen screen or ctd i hate it sumtimes but you have to live with it 
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.10.26 17:24:00 -
[18]
if you Control+Q or close client. You should remain in game if aggressed. Simple as that. It's very annoying to see *insert name here* be in structure and just magically POOF. No eve warp, no nothing, just gone. The worst thing is, this is being employed via a means to blockade run, and disrupt combat, primarily when called primary.
Secondly, it is known that you can open multiple clients and log in over yourself to also attain a similar result.
Both these things need to be looked at, and trust me. Changing the disappear time for an aggressed ship isnt that hard -_- -----------------------------------------------
Originally by: wierchas noobhunter hmm blowing ascn carebears in empire ?
can i join ?
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2006.10.26 17:50:00 -
[19]
Originally by: Shin Ra This thread is not about logging in combat. It is about fighting someone, then logging off after combat in one of their systems. Something BE does all the time.
Can you honestly image what would happen if we put a small pos up in AZN, NOL or EC. It would get taken down in a few hours.
If you roam and/or are in a small corp, you have to log in space at the end of a night. There are no other options. Unless your in a huge alliance doing a big invasion its simple not feesible to go "home" or back to empire at the end of a night.
I didnt bother reading most the replys, but if thats true, people are dumb.~ There is nothing wrong with leaving a fight when you know you're beat.
What force goes in and says "Ok 100% mortality rate or you guys are fired." A Psychotic one. -----------------------------------------------
Originally by: wierchas noobhunter hmm blowing ascn carebears in empire ?
can i join ?
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Jenny Spitfire
Caldari
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Posted - 2006.10.26 17:53:00 -
[20]
Originally by: Derrios if you Control+Q or close client.
Power off modem? --------- It's great being a Caldari, ain't it?
Technica impendi Caldari generis. Pax Caldaria! |

Sexorella hotz
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.26 18:25:00 -
[21]
I'm a little more concerned about the enemy fleets trickling into home systems of other alliances in small groups, logging so they're untouchable/unaccounted for and being able to show up right in that system, yeah, midfight if you crash and aren't scrambled you should be autowarped. But you're ship should not disappear, cause alledgedly you can come right back on and go back to the fight as you left it. Invading a system and logging it chicken **** cause it ****s over the defense in a way that the game is not meant to allow. An assault should not start with a simultaneous login in an enemy system but from a coordinated departure from a home system...
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Shardrael
Caldari AWE Corporation Ascendant Frontier
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Posted - 2006.10.26 19:47:00 -
[22]
my personal oppinion is inline with the original posters, I would like to see a day in eve when a corporation alliance or whatever sized entity you want can actually own a section of space, part of the requirement for this would be not allowing enemies to simply vanish from your own space, I am sorry how much this would effect all the small roaming pvpers shin ra is a good one that comes to mind but there are a ton of em out there. I just dont see it as realistic that someone can come into your space and then vanish completely.
and spare me the "this is a game not real life !!11!!1" replies cause this is just my oppinion.
I would be happy even with just a longer disappear timer, maybe an hour until your ship leaves space, so that probers can find you and deal with you.
anyhow 100% personal oppinion take it or leave it
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Unfamed II
FinFleet Lotka Volterra
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Posted - 2006.10.27 00:14:00 -
[23]
Make logoffed ships stay in space 23/7 when in hostile sovereignty system.
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INZi
coracao ardente
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Posted - 2006.10.27 02:45:00 -
[24]
i would like to see the day u crash in a 1on1 or in a bubble which you can escape from. the rabble rabble we would see then: PETITION PETINTION BASTARDOUS CCP. get on, live with it
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NATMav
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.10.27 04:55:00 -
[25]
Originally by: Mynas Atoch So I'm sitting there in the D2 interdiction sphere, still jump-cloaked, in a hauler with more than 100m isk of cargo expanders, and I'm thinking .. I can get out of this .. all I have to do is press ctrl-Q. And I just couldn't do it. I don't see the point in playing a game if you are going to cheat. So I lost the ship.
What would YOU have done?
Myn
You have higher standards than many I have run into. Personally, I've never done it, but I've seen it happen more times than I can count. It's become the defacto bubble defense, and that definitely needs to be addressed.
If you log off in a bubble, you should not warp, no matter the circumstance. You should also not be able to log into an alt for at least one minute following logoff. Far more players will die as they should have than the tiny percentage that actually DO crash in a bubble.
Originally by: Goberth Ludwig Damn what happens to all those people whose self esteem doesnt depend on eve then?
Oh right, I'm asking in the wrong place
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WETRAIN
Minmatar Solidline Enterprise Kith of Venal
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Posted - 2006.10.27 05:04:00 -
[26]
happend to me today ... shoot a domi .. 5% hull... dissapeared .. not on scan.. not on local... WTF? other say petition .. for what .. do get the usual " There is no evidence that the mofo did that " lol ... ----------------------------------------- When People are Ready the Master will come. - Original by Anihilus - ----------------------------------------- |

Uinein
Caldari Constructive Influence
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Posted - 2006.10.27 05:09:00 -
[27]
You can either logg of in space or you can't. The rule has to apply to all.
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Nebuli
Caldari Art of War Anarchy Empire
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Posted - 2006.10.27 05:29:00 -
[28]
Simple solution I think would be..
If you crash, you crash as now, no one minds people crashing, it happens all the time, cant be helped.
But to log off takes 30 secs? alot of other MMOs require you to stand still for 30 secs while a counter counts down and you log off, or you have to sit down or something like that.
Why not have the same system in EVE? you have to NOT be in a fight, not have any modules activated, and it takes 30 secs on a timer to log off?
CEO - Art of War
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riana maldun
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Posted - 2006.10.27 07:16:00 -
[29]
Edited by: riana maldun on 27/10/2006 07:16:52 edit: woops wrong char will post with main below
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Shardrael
Caldari AWE Corporation Ascendant Frontier
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Posted - 2006.10.27 07:18:00 -
[30]
find it rather amusing that the thread was about logging off in enemy space not borderline exploits or whatever they are to escape bubble camps, although a discussion about that is probably warranted I dont think this one was in regards to that
thread derailing ftl
sry this is the right char, reposted full text for when mods delete the no corp ticker nub alt 
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