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MOOstradamus
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Posted - 2006.11.04 14:28:00 -
[121]
/me approves of this SP generosity from CCP
MOOCIFER Emerald/Alpha Oldtimer |

Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2006.11.04 14:38:00 -
[122]
Originally by: Nir As someone who has created 2 new characters on seperate, paid for accounts in the last month.. I'm seriously ****ed off. What is the point of painful skilling, constant logging on for skill switches weeks on end when someone can now achieve the same results through char creation?
This is pretty ****** up, excuse my French. Thats two accounts i'm closing today.
If that's how you're going to react to a change that affects only people that haven't made a character, how do you handle actual rejection? Or paying tax? ----
+/-50% - Coming soon. |

Iyanah
Minmatar Mining Munitions and Mayhem
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Posted - 2006.11.04 14:59:00 -
[123]
Originally by: Dark Shikari Edited by: Dark Shikari on 04/11/2006 02:10:51
WHAT?!!!!
800k FREE SKILL POINTS?! Man the newbies who just created characters are gonna be angry.
Come on this has got to be fake.
i know i'm pretty ****ed, and my main is about 3 months old. i wonder if they will give "free" skill points to those who just miss the cut off by a little while?
and no, i'm pretty sure it's not fake ========================================== Iy |

egarum
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Posted - 2006.11.04 15:00:00 -
[124]
theres a few problems whit this mod and theres also a good part about it we need 2 look @ it for what it is 1st its unfair 2 noobs that started pre kali and old players becouse u will be granted free SP in areas that are not main conserns if u say give them 800k sp @ start sure cool make it so it help ppl start the game but do NOT give them Gunery rank 5 etc almost @ tech 2 equip give them 800ksp on learning skills rank 4 frig and distribute the rest on some tanking skills etc min req stuff 2 do lvl 1 missions and keep lvling ure learning skills this idea on the long run speeds up the learning curve on the new chars and does not let a new char overkill in low sec a new person whit 1 or 2 months ......the idea is supose 2 make it easyer 2 new players no **** off old ones + it will make frig tech 2 an almost standart 2 lvl 2 missions its like forget about cruisers just get AS and u set lol afther kali u will make 1 alt 2 refine ure items 1 de sell ure stuff 1 etc (ALT fest if this change remains like this) 2 sum this up i am all forward 2 the increased SP on new chars and 2 make this game easyer @ start but i dont agree whit the choise u have 2 use those SP u get @ start u CCP shoed limit it 2 lvl 4 skills and make it more spread out not so focused on a smaller nr of skills give them a learning skills SP boost for all i care those suck 2 do and help alot DO NOT GIVE THEM LVL5 skills in areas of combat mining trading etc that is unfair......
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000Hunter000
Gallente Leviathan Corperation LTD
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Posted - 2006.11.04 15:08:00 -
[125]
I didn't go through the entire post so it may have been brought up allready (5 pages allready hehehe) but i was just wondering if anyone knows why ccp would implement this? did they give a reason?
Please note that i'm not speaking out pro or con this atm, atleast not till i know why ccp would feel the need to put this in. Banner will be updated shortly |

ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2006.11.04 15:14:00 -
[126]
th advantage of this is new players can really start having some fun for day 1 not waiting a week for basic frig + weapon skills this is good they just need to mirror the sp boost to all players then its fair so no one can moan and we can all have fun ------------------------------------ Dragon the patch to optimise EVE. Welcome to Tranquillity the optimised snail Please wait 4 minuets to jump war targets are 2 seconds away. |

Kazuma Saruwatari
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Posted - 2006.11.04 15:14:00 -
[127]
Originally by: 000Hunter000 I didn't go through the entire post so it may have been brought up allready (5 pages allready hehehe) but i was just wondering if anyone knows why ccp would implement this? did they give a reason?
Please note that i'm not speaking out pro or con this atm, atleast not till i know why ccp would feel the need to put this in.
I'm more interested that if they do implement this, would anyone who started before this get a boost? I know most people 10m+ SP wouldnt feel the effect of a 800k SP boost, but anyone below that would (especially my less-than-mil-SP self).
Any official word from CCP is needed on this, since this is a bigger issue to newbies than the Warp to 0km topic that many veterans are more worried about.
Oh and a reminder: New players = new subscriptions = more cash.
But if: Semi-new players + Newer players with more SP to start off = Semi-new players leaving = less subscriptions = less cash.
I think I spelled it out clearly enough.
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000Hunter000
Gallente Leviathan Corperation LTD
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Posted - 2006.11.04 15:23:00 -
[128]
hm true, it may help to entangle newbs faster in the world of eve, but these screenies did look a bit over the top, i mean completed L5 skills? that can't be real?
i do think it would help if they gave the newbs the learning skills atleast to L1 allready (and for the makers sake give newbs a basic explanation on what learningskills do for them) but giving new players L5 skills completed... thats going too far impo. Banner will be updated shortly |

Cadman Weyland
ISS Navy Task Force
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Posted - 2006.11.04 15:24:00 -
[129]
Great idea by CCP. Ive been playing over 3 years and had forgotten just how bad it was slogging from scratch. Recently i started a new char and its all come back to me.
With these changes the new players will at least be able to do something. Starting as u do at the moment is so soul destroyingly boring and cannot be good for keeping folk in game.
Good call CCP.
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Kion
Gallente Aliastra
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Posted - 2006.11.04 15:27:00 -
[130]
I think this simply suck's
We have put our game time in to get skill points and others come in and get them for free 
Why not give them a few million isk and a BS to start with also 
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Niccolado Starwalker
Syncore Ascendant Frontier
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Posted - 2006.11.04 15:28:00 -
[131]
First of all, 1 mill SP is nothing in the grand scheme of things. But for a new player its quite a lot! Now new players can be useful from the start of!
However, maybe some modification...? Let ONLY 1 out of the 3 characters on the account get 1 mill SP to start with. and let the 2 other characters thats often called throwaway characters start with lets say 100k SP. That way you wont have too advanced throwaway characters/suicide gankers etc.
This is a good move CCP!
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Omber Zombie
Gallente Frontier Technologies
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Posted - 2006.11.04 15:36:00 -
[132]
in principle i think it's a great idea, not to sure on the impact it will have on the economy due to an isk sink being removed tho... ----------------------
[FTEK] Pwning Eve Carebear Style |

Clayton Macintyre
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Posted - 2006.11.04 15:39:00 -
[133]
Well jeez. I've been playing for a month and just recently broke 1.2 million (started at 30-50k)... after a MONTH! And since I've trained learning skills, that means a day old character will be a better pilot and fighter then me, at the moment.
Meh.
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Daelin Blackleaf
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Posted - 2006.11.04 15:45:00 -
[134]
It's all starting to remind me of a certain bank advert here in the UK.
Achura, new customers only. Khanid, new customers only. 800k bonus SP, new customers only
Ignoring the above points about gank alts and other abusive uses of alts (which are very valid but already well covered) I have a number of other issues with this.
Having such skills at the beginning of a characters career lessens the value of those who choose to train towards corp management, refining, and research. Knowing any new char can do a reasonable job of these out of the box is kind of disappointing for those who specialise in them. (Yes I realise it's only a small amount but, for example, do those with maxed refine skills really want to see everyone refining their own stuff?)
We all start Eve as nothing, an insignificant speck, and we have to earn our usefulness and respect, this is major part of Eve's charm at all points in ones Eve life. That said I see no problem with allowing new chars an increase in starting ability, in fact I agree with it in principle just not in the way it is being done on SiSi. Hauling, mining, learning, electronics, engineering and other common (some would say essential or universal) skills make fine additions to a new characters early career. Making new characters useful to their corps is great, but allowing new players to jump into a t2 frigate, fit t2 modules, or become proficient in a specialist career track within the first week lessens the "elite" feel of such equipment and skills.
As for the new(ish) bloodlines, I wait and pray for DNA mutators to allow us to alter our attributes (and perhaps even appearance). Such things should not be achievable overnight of course but it would lessen character regret amongst those who made poor initial choices.
In summary, in your efforts to please and attract new customers do not make it "appear" that you are neglecting your established player-base.
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Zephyr Mallory
Limberry Aegis GmbH
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Posted - 2006.11.04 15:52:00 -
[135]
I would just like to point out that there's a very high likelyhood that this will not be going live and is most likely just for testing purposes. It's a common practice on MMO's to give players who participate in testing boosted characters. Nobody's pointed out that on Singularity everyone's rigging skills are at level 3, and their salvaging skills - regardless of pre-reqs.
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Darksaber64x
Ecchi co.
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Posted - 2006.11.04 15:54:00 -
[136]
To all the newer people: I do feel for you. But... think about it. Were you kind of annoyed that you had to train boatloads of skills to even be moderately good? Had to pick up tonnes of basic skills to use things like cap rechargers and such?
CCP needed to impliment some n00b help at some point. Yes you guys did get unlucky by your starting time, but this was a needed change. Most people that start to play get mad at the fact they can't do anything, especially the learning skill mongers. (On a side not, your skills should look like that before you start wh***ing learning skills).
Yes it's tragic. But just make some money. If you're learning learning right now... STOP! Get some decent skills, fly around in good ships, be able to make decent money, THEN train learning. Then when they new chars come out, you'll have much more experience than them, and will know where things are, what buttons to what. You'll have a major edge over them, even if they have close to your sps.
This is a much needed change, if it's implemented. I have friends that won't play because they can't really do anything for the first week except mine veld in a velator.
Note: Any attempts at hijacking this sig will result in a brutal slap with a large trout. |

egarum
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Posted - 2006.11.04 15:54:00 -
[137]
espcialize a char in someting in day 1 is just plain wrong a few months ago they gave us new bloodlines now they give more SP 2 starter chars i am thinking make and alt put its whit implants +4 on everything on those new bloodlines and u get a HAC spec char or something like that in a realy close time frame due 2 the increased SP in non char dev areas like gunery etc or u can make a mining or research char in a very short amount of time this is wrong in that aspect of it.. LVL 5 skills is something u work for they shoednt be instant u dont even need that for combat @ lvl 1 missions.... o yeah why does a noob needs marketing that high ? he doesnt have any cash @ start does some one know they gona mine @ day 1 ? do they know gona be pvp/pve directed ? this seems like an ALT related modification not rly noob directed one most new ppl join the game and they just start doing w/e skill they have not knowing what it will do for sure or what 2 do @ all ..mostly u have 2 tell them do ure learning skills etc etc etc they are stuck @ lvl 1 missions during those 1st skill for good becouse it takes 2 long 2 do learning skills that wont change @ all learning still need 2 be done or the char will gimped on the long run u will be stuck @ lvl 1 or lvl 2 for a long time and u wont know what 2 do @ start game like before what will this modification do ? 1st increase the nr of alts 2nd **** ppl off new ppl and old ppl becouse an alt can use a AS / mine / trade in a few weeks etc 3rd it will not help new players much becouse they stuck whit the learning skills 1st i say increase the nr of sp on the learning skills alone and do not modifie the rest of the char criation SP thing that way u will be set 2 play this game in a shoter amount of time + u will also still have 2 work for the rest of the skills like before + give the SP dif 2 the other players that where playing eve PRE kali for them 2 spend in w/e skill this will creat a noob frendly EVE and not a ALT Frendly one and everyone will be happy 2
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Jenny Spitfire
Caldari Boryokudan Incorporated
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Posted - 2006.11.04 15:57:00 -
[138]
Originally by: Niccolado Starwalker First of all, 1 mill SP is nothing in the grand scheme of things. But for a new player its quite a lot! Now new players can be useful from the start of!
However, maybe some modification...? Let ONLY 1 out of the 3 characters on the account get 1 mill SP to start with. and let the 2 other characters thats often called throwaway characters start with lets say 100k SP. That way you wont have too advanced throwaway characters/suicide gankers etc.
This is a good move CCP!
Train main on the 100k SP slot. The 800k SP slot for recycling periodic suicide gankers. --------- Faction Warfare Begins Technica impendi Caldari generis. Pax Caldaria! |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.04 16:32:00 -
[139]
Originally by: Akita T Don't poke me for the portraits/race/bloodline/attribute choices, those where knee-jerk reaction selections. What you DO need to see however is the TYPICAL END RESULTS for each and every of the 6 basic "career/specialisation" choices you get at creation time.
Engineer Entrepreneur Executive Commander Prospector Soldier Special Forces
Enjoy.
Jeebus, 800k sps on a new char?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Takahashi Arran
Havoc Inc
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Posted - 2006.11.04 17:14:00 -
[140]
the point of this is to make new players more useful in combat ect and allow them to have fun from the offest rather than spending days training up basic skills- i don;t see the problem giving existing characters the same no of Sp's "free" it would not defeat the point of this move at all and would keep everyone happy
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Jin Jemai
Caldari
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Posted - 2006.11.04 17:40:00 -
[141]
I think it's a fantastic idea. As others have said, new players should NOT have to sit around with their thumbs up their butts for a month training learning skills just before they can enjoy the game. This lets them do stuff right off the bat, and work on the learning skills.
And for those that just started recently, by the time Kali 1 goes live you'll have more SP's than what you would start off with by going with the new system. ----- Lighten up a little bit. It's only the end of the world. |

MOOstradamus
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Posted - 2006.11.04 17:53:00 -
[142]
Originally by: Zephyr Mallory I would just like to point out that there's a very high likelyhood that this will not be going live and is most likely just for testing purposes. It's a common practice on MMO's to give players who participate in testing boosted characters. Nobody's pointed out that on Singularity everyone's rigging skills are at level 3, and their salvaging skills - regardless of pre-reqs.
Your lack of a clue about EVE and what does & doesn't happen on Singularity and why makes me all warm inside
MOOCIFER Emerald/Alpha Oldtimer |

Darksaber64x
Ecchi co.
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Posted - 2006.11.04 18:03:00 -
[143]
Originally by: egarum espcialize a char in someting in day 1 is just plain wrong a few months ago they gave us new bloodlines now they give more SP 2 starter chars i am thinking make and alt put its whit implants +4 on everything on those new bloodlines and u get a HAC spec char or something like that in a realy close time frame due 2 the increased SP in non char dev areas like gunery etc or u can make a mining or research char in a very short amount of time this is wrong in that aspect of it.. LVL 5 skills is something u work for they shoednt be instant u dont even need that for combat @ lvl 1 missions.... o yeah why does a noob needs marketing that high ? he doesnt have any cash @ start does some one know they gona mine @ day 1 ? do they know gona be pvp/pve directed ? this seems like an ALT related modification not rly noob directed one most new ppl join the game and they just start doing w/e skill they have not knowing what it will do for sure or what 2 do @ all ..mostly u have 2 tell them do ure learning skills etc etc etc they are stuck @ lvl 1 missions during those 1st skill for good becouse it takes 2 long 2 do learning skills that wont change @ all learning still need 2 be done or the char will gimped on the long run u will be stuck @ lvl 1 or lvl 2 for a long time and u wont know what 2 do @ start game like before what will this modification do ? 1st increase the nr of alts 2nd **** ppl off new ppl and old ppl becouse an alt can use a AS / mine / trade in a few weeks etc 3rd it will not help new players much becouse they stuck whit the learning skills 1st i say increase the nr of sp on the learning skills alone and do not modifie the rest of the char criation SP thing that way u will be set 2 play this game in a shoter amount of time + u will also still have 2 work for the rest of the skills like before + give the SP dif 2 the other players that where playing eve PRE kali for them 2 spend in w/e skill this will creat a noob frendly EVE and not a ALT Frendly one and everyone will be happy 2
Punctuation, capitalization, spelling, grammar, and paragraphs are your friends.
I really had a hard time understanding that.
And I really doubt they did this because people wanted better alts (If that was what you were trying to say).
Note: Any attempts at hijacking this sig will result in a brutal slap with a large trout. |

Tobias Sjodin
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.11.04 18:03:00 -
[144]
AFAIK, all the extra SP is for testing purposes only.
[ore mongers, recruiting] |

ching'sta
Amarr
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Posted - 2006.11.04 18:19:00 -
[145]
Dont be silly now people its only 800k we talk here. Its a good thing geting people in to the game faster. And for those that think different start a new alt and PLAY with it not just skilltrain.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.04 18:34:00 -
[146]
I dunno, it's nice to give players a headstart in Eve, as there is a alot of trained needed until you really get to enjot the game.
Personally, it'snot what I would have done. I would have simply removed all skills other than learning from the learning tab. Players would be compensated by getting 10 points to all attributes, minus what thy already trained (so if you have advanced perception to 4, you gain one free point). So it would be as if everyone had advanced learning at 5 already trained.
Reason I would do that, is learnings, as well as advanced learnings, are kinda a prereq for no reason, as of now. You need them for no reason other than to get useful skills faster.
This would speed up training overall, and remove skills that are only useful to obtain other skills. The stat lernings don;t unlock new mods to use, or new ships, or new implants, or anything. They are just extra junk thrown in, so should be removed, and every be treated as if they had advanced attribute learnings to 5 already.
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Lady Loom
Red Mercury Industries
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Posted - 2006.11.04 19:02:00 -
[147]
Originally by: ching'sta Dont be silly now people its only 800k we talk here. Its a good thing geting people in to the game faster. And for those that think different start a new alt and PLAY with it not just skilltrain.
"only" 800k is a big deal for anyone who started in the last two months (prolly more). I know in the long run such people will have more than these 800k, but think about it - why would anyone start EVE now, having to waste weeks on learning skills, or even basic skills (I personally refused to go all out learning in favour of more practical skills to level 3, max) just to see someone start a new char in Kali and get a lot of useful skills for instant use? The only way I know of to get a noticeable SP advantage for a pre-Kali newbie was to make a Khanid with 300k SP for Gunnery V, everyone else was stuck with between 10k and 100k
seriously, I see that the "new player experience" needs a boost in EVE, but screwing not-so-old existing players is not the way to do it. If you played years a difference in 800k is no biggie, for someone who has 1-2 million after two months it is. And from what I learned about EVE and CCP in the about 3 months I play, they're certainly not gonna make the whole thing fair and compensate older players.
[power corrupts, absolute power is kind of neat] |

Rafein
Eye of God Axiom Empire
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Posted - 2006.11.04 19:16:00 -
[148]
make isk, get a feel for the game, transfer assets to newly created characters if it's more worthwhile, when new creation system goes in.
Experience and isk is ust as important as SP
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.04 19:16:00 -
[149]
Originally by: Lady Loom why would anyone start EVE now, having to waste weeks on learning skills, or even basic skills (I personally refused to go all out learning in favour of more practical skills to level 3, max) just to see someone start a new char in Kali and get a lot of useful skills for instant use?
If you start a char now, you will likely have more SPS than a new Kali char.
And if you have less SP, guess what? You have ISK and equipment to give a new char you make, and said new char will have a leg up on others still.
Once you have adv learning skills to 4, getting 1.5mil SP per month isn't hard, hell it's probably low, because a combat-char will have much better per/wil than say, my well-rounded char.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Tityana
Gallente Finite Horizon The Red Skull
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Posted - 2006.11.04 19:23:00 -
[150]
If these are true, then this defeats the whole reason as to what the game means to me. I started playing eve because of the challenge, starting with nothing and building up to make myself a comfortable existance in game, my skill is all my own creation however right or wrong it may be. This is just too easy for new players... tell me.. Where is the challenge now?
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