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Loka
Gallente adeptus gattacus Lotka Volterra
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Posted - 2006.11.08 16:13:00 -
[31]
Originally by: RedClaws I can't much about it yet : We need to have some larger scale fights for that instead of testserverfights (which are nowhere near the actual game)
Well to be honest, i would prefer a better working sytem for smallscale warfare, than for large fleetwarefare.
Iam more fan of small gang and more skill than fleetlagfest. As mentioned before, NOS and non cap using weapons will just be favorised.
Cap already a real problem for non Gallente and Amarr. The only benefit Gallente had, was the little DPS supiority. With longer fights, cap will be the Damagelimiting factor.
Ppl will start to bring again low DPS, HIGH Nosing setups. But with passive tanking of some uber passive tanks, this maybe wont work either.
Future will tell. _________________________ Noob In Action - [NIA]
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Cyber Claw
Gallente InNova Tech Inc Xelas Alliance
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Posted - 2006.11.08 16:17:00 -
[32]
Edited by: Cyber Claw on 08/11/2006 16:17:10 NOS fest, for sure, a vampire dom can beat every other bs in sisi new and old, even 2on 1
"He's dead, Jim." -a doctor, not a miracle worker |

The Armin
Shiva Morsus Mihi
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Posted - 2006.11.08 16:57:00 -
[33]
If I were flying Caldari, I'd be srsly happy. If I were flying Minmatar, I'd be reasonable happy, autoes is still gonna pwn. If I were flying Gallente, I'd be seriously unhappy, cause they got nerfed to h*** and back.
Amarrians should quit eve.
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Zixxa
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Posted - 2006.11.08 17:35:00 -
[34]
HP boost with nerfed/not touched weapon nerfes(hiddenly) shield tankers. Reason is existing gap in plates/extenders 1600mm RTS 3360HP Large extender t2 2100HP Armour tank has 1260HP more(with better resistance) after patch Armour tank will have 1890HP more(with better resistance) With nerfed t2 weapon situation for armour tank becomes even more good.
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Angeles
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Posted - 2006.11.08 17:42:00 -
[35]
longer lasting fights ftw :D
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 18:01:00 -
[36]
Edited by: Kristoffer on 08/11/2006 18:01:57
Originally by: St Dragon
Originally by: Kristoffer Jim, the HP changes are not fun. It is not exciting in the least to sit there for 20 minutes fighting every ship you come up against.
Well its definatly better than waiting for 20 mins to find someone to kill then kiling then in 5 seconds lol
No... its not. There is nothing fun or exciting about sitting around for twenty minutes waiting for either BS to , A) run out of cap or B) run of of ammo.
Its not exciting and its not fun.
In fleets, ships will die in 23 seconds instead of 15.
Don't even bother to have small fights.
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Red DeMon
Caldari
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Posted - 2006.11.08 18:18:00 -
[37]
Edited by: Red DeMon on 08/11/2006 18:25:15 I hate the HP boost. I was fighing a Drake with my carrier and before i killed him he had killed 6 of my fighter drones ! thats about 120mil loss if on TQ and what did the drake guy lose? His ship which cost 50mil ish?
Or maybe the Drake is overpowerd
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.11.08 18:22:00 -
[38]
Well im not a capital pilot, but i can tell you the 500% (?) capital hp bonus is well liked by my freinds who do fly them. it makes fights between capital ships actually last awhile, like they are supposed to. from what i understand, dread vs dread would often breach uniformity on armor tankers and slowly kill structure, this is a simple fix. it makes dread / carrier fights more epic. one problem that needs to be adressed with carriers and motherships, kali or not, they can tank each other indefinitely. fighters need change. not necessarily a boost, but.. aww hell i dunno, boost them. and develop capital nos so we can make uber sized nosdomis .
anyways heres my take on tech I hp boost as for problems with amarr needing cap boosters? consider a couple things: 1: rigs, especially energy grid rigs, these make ship unpredictable, who knows ya might have some cap recharge rigs that dont even have a side effect yet.... 2: lasers. these have sucked for awhile now. for as long as i can remember they have sucked. if ccp wakes up and fixes these, then amarr ships will be competent again.
Gallente ships having blaster problems? im not sure what these problems are. i test drove a hyperion and it ripped a tanked raven to shreds after about 3-4 minutes. (i use tech I) if all you gallente spamming nublars are sad that you cant instantly kill any ship, keep in mind thats what the hp bonus is for. its also ccp's answer to high sec gank squads. *cough*H-G-I*cough*
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 18:32:00 -
[39]
Originally by: IHaveTenFingers
Gallente ships having blaster problems? im not sure what these problems are. i test drove a hyperion and it ripped a tanked raven to shreds after about 3-4 minutes. (i use tech I) if all you gallente spamming nublars are sad that you cant instantly kill any ship, keep in mind thats what the hp bonus is for. its also ccp's answer to high sec gank squads. *cough*H-G-I*cough*
Then that raven was quite a failure who must have had a crappier fitting and crappier skills then you.
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Karash Amerius
Amarr O.E.C
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Posted - 2006.11.08 18:34:00 -
[40]
While I do like the change, I really would like to see a capacitor boost as well...especially for Amarr and Gallente ships.
Merc Blog |

Lobo Noturno
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Posted - 2006.11.08 18:52:00 -
[41]
I agree with those that liked the change. Ships need to last longer to make people more attached to them, to feel they are actually worth the ISK. Nothing is more frustrating for a newbie than to see his first(and second and third) battleship destroyed in seconds by a gate camp. This newbie can't even shot back in his first few pvp encounters. With the HP change, people will have better chances to learn how to fight and actually enjoy it.
Now, the HP fix brings a ton of problems, mainly with cap consumption, that right now seems to benefit Caldari and Minmatar. Cap utilization by blasters and lasers need to be reviewed, and total cap capacity for these ships might also need some tweaking. NOS hardening rigs would be great to avoid total reliance on NOS, and some ships that make great shield passive tanks need a severe nerf(these people should either tank or gank, not both), since they are way better for carebears than other races ships.(balance?)
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.08 18:54:00 -
[42]
Originally by: Jim McGregor
Im sure people didnt like the introduction of the stacking penalty either. But here we are, and Eve is better because ccp went ahead and did it anyway.
the stacking penalty affected all races (somewhat) equally. this change does not. it's heavily favouring capless weapons and making nos a requirement for pvp. in addition the devs (assuming tux isnt messing with this alone) neglected to see all the other problems they created with this change. just go and have a look at the thread where tux first announced the hp boost. notice how there are a ton of obvious implications to this which dont even get mentioned in his post.
Originally by: Jim McGregor
Lets just see how it turns out.
because its not obvious that this will nerf laser/blaster-ships?
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Jacob Holland
Gallente FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.08 19:02:00 -
[43]
No. Don't like it at all.
It won't solve the "Oh, I was primary then was I?" problem because fifty BS will still kill one in very short order. The Vampadom will be even more painful, and worse you'll be sitting there for ages while you wait for the drones to chew through you with precisely the same tactical options as you had before (except for the fact that with ECM somewhat reduced you'll have more chance of locking). It's an attempt to solve the survivability problem of ships in fleet fights but it deals with the wrong half of the problem. The gang changes might help with that but players are always going to try to bring as much firepower to bear on any one target regardless. And of course stopping any form of focus is to reduce all fleet ops to the level of POS warfare - from the POS's point of view.
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Ihar Enda
Caldari
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Posted - 2006.11.08 19:18:00 -
[44]
No.
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Avoid
Gallente Omniscient Order
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Posted - 2006.11.08 19:23:00 -
[45]
One word "G A Y"
And its not helping seeing so many guys who know **** about pvp saying its so good.
FOr those nubs who think they are nber when they fly in a blob, its good cause they will have a chance to reach there stupid corp m8s when they are getting killed by corps like omnor.
The only cool thing in kali is the changes to probes. The cool thing in eve, is that you have that feeling "i can go and make change" In karli it will be "I can go make a change IF im together whit 200 other guys"
Do you think battles will last longer whit this **** ? no it will just be bigger blobs and even more gank, why put your self in 50% 50% battle every time you want to kill smtg ? There is no1 whit just a little brain who will do that. The times when you could go find a one on one are long gone, and there is nothing ccp can do to bring it back.
The problem for guys like us in small corps is that we dont like flying in blobs, and even if we wanted to, we cant get the numbers. So for us its like seeing the end of our existence in eve. Sig removed, lacks Eve-related content - Cortes "Here was the brand of the cigerates i smoke"
I don't smoke - Cortes |

Shayla Sh'inlux
Gallente
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Posted - 2006.11.08 19:34:00 -
[46]
"Tuxford perfectly strikes Eve Online wrecking for 7,500 cancelled accounts" is the first thing that springs to mind.
So, no.
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Thud
Caldari Mad-Warping-Maniacs
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Posted - 2006.11.08 19:35:00 -
[47]
Originally by: Avoid One word "G A Y"
And its not helping seeing so many guys who know **** about pvp saying its so good.
FOr those nubs who think they are nber when they fly in a blob, its good cause they will have a chance to reach there stupid corp m8s when they are getting killed by corps like omnor.
The only cool thing in kali is the changes to probes. The cool thing in eve, is that you have that feeling "i can go and make change" In karli it will be "I can go make a change IF im together whit 200 other guys"
Do you think battles will last longer whit this **** ? no it will just be bigger blobs and even more gank, why put your self in 50% 50% battle every time you want to kill smtg ? There is no1 whit just a little brain who will do that. The times when you could go find a one on one are long gone, and there is nothing ccp can do to bring it back.
The problem for guys like us in small corps is that we dont like flying in blobs, and even if we wanted to, we cant get the numbers. So for us its like seeing the end of our existence in eve.
qft. nothing else to add.
____ ____ My english is bad. |

Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 20:27:00 -
[48]
Originally by: Shayla Sh'inlux "Tuxford perfectly strikes Eve Online wrecking for 7,500 cancelled accounts" is the first thing that springs to mind.
So, no.
Agree, and if this hits TQ and isn't promptly rolled back, my account will get canceled. This is not fun and its not worth my money The only people who seem to support this are those who don't appear to have much pvp experience.
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Kharakan
Amarr GREY COUNCIL
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Posted - 2006.11.08 20:36:00 -
[49]
Originally by: The Armin If I were flying Caldari, I'd be srsly happy. If I were flying Minmatar, I'd be reasonable happy, autoes is still gonna pwn. If I were flying Gallente, I'd be seriously unhappy, cause they got nerfed to h*** and back.
Amarrians should quit eve.
*is ready to start training jovia- erm, caldari*
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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IHaveTenFingers
Caldari ADVANCED Combat and Engineering Combined Planetary Union
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Posted - 2006.11.08 20:37:00 -
[50]
Originally by: Lobo Noturno I agree with those that liked the change. Ships need to last longer to make people more attached to them, to feel they are actually worth the ISK. Nothing is more frustrating for a newbie than to see his first(and second and third) battleship destroyed in seconds by a gate camp. This newbie can't even shot back in his first few pvp encounters. With the HP change, people will have better chances to learn how to fight and actually enjoy it.
Now, the HP fix brings a ton of problems, mainly with cap consumption, that right now seems to benefit Caldari and Minmatar. Cap utilization by blasters and lasers need to be reviewed, and total cap capacity for these ships might also need some tweaking. NOS hardening rigs would be great to avoid total reliance on NOS, and some ships that make great shield passive tanks need a severe nerf(these people should either tank or gank, not both), since they are way better for carebears than other races ships.(balance?)
Nos hardeners. best idea ever.
------------------------------------ My Opinions in no way reflect those of other members of ADVANCED Combat and Engineering.
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Thud
Caldari Mad-Warping-Maniacs
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Posted - 2006.11.08 21:05:00 -
[51]
Originally by: Kristoffer
The only people who seem to support this are those who don't appear to have much pvp experience.
Or blob warriors. But a lot of people dont like blob war,small scale close range fights are still the most excinting way to fight and the only reason i still play the game. If they scerw small scale fight with this hp increase i have no reason to pay my acc. I played in a blob allie for allmost a year and there is now way that i will do that ever again. ____ ____ My english is bad. |

Lady Gadiva
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.11.08 21:26:00 -
[52]
The HP increase is gonna break so much more than it fixes, it's really quite depressing.
In one fell swoop CCP have nerfed all my favourite things in Eve.
The Aplha Muninn, now consigned to the garage cos its aplha strike is now an irritating itch rather than the "OMFG what the hell just hit me" it SHOULD be.
Those TechII Large Blasters i trained have now got as much chance of killing something befor ei run out of cap as a spit ball.
Calling it Eve Online is kinda false advertising really.
Long live Caldari Online.
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emepror
Gallente Flying Spaghetti Monsterz Serenus Letum
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Posted - 2006.11.08 21:31:00 -
[53]
to bad its coming i doubt CCP will get rid of it plus i like it, im a miner so that means i last longer and on missions too
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Max Grief
Minmatar Wreckless Abandon
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Posted - 2006.11.08 22:00:00 -
[54]
I like the idea behind it
Longer fights, gives way to more time for tatics, different stratagies different approaches to small scale skirmishes
I don't think a single person would disagree with when you get into a fleet fight, and your the first sucker out of warp and die instantly, thats not really that enjoyable more HP gives you a chance to do something other than bend over.
THIS ALL SAID MORE NEEDS TO BE DONE!
the hp boost needs to be coupled with boosts to other areas
Mainly cap.
I don't think anyone can disagree with the abbadon's setup where she can only maintain combat effectiveness for 4 min (without boosters) before she dead caps, and thats only with guns running not even with a tank online. A cap increase of 50% or greater would be a welcome solution to this problem and it has a reality factor too. Would the ammarians really build a ship (the same ammarians that are famous for their ships capacator size and recharge) really say when designing their greatest new battleship
Engineer: "Hey guys, How big of a battery should we throw in this thing?" Engineer2: "Who cares, lets just toss in some hampsters on wheels and call it a day" Engineer3: "But what about the guns, the turrets will draw massivly from the ships power grid how will our commanders hold the battlefield if the lights go off after 4 minutes of combat???" Engineer1: "Uhhhhhhhh" Engineer2: "Uhhh, More hampsters?"
... ect
Something needs to be looked at here...
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 23:11:00 -
[55]
Originally by: Max Grief
Longer fights, gives way to more time for tatics, different stratagies different approaches to small scale skirmishes
I don't think a single person would disagree with when you get into a fleet fight, and your the first sucker out of warp and die instantly, thats not really that enjoyable more HP gives you a chance to do something other than bend over.
THIS ALL SAID MORE NEEDS TO BE DONE!
Your going to live 20 seconds instead of 15 in a fleet fight. These changes encourage GANK and blobbing more than they do tactics. That is ALL that needs to be said. To get through the mass of increased armor HP, you need more ships and more damage. Blobbing +1. Small fights -1.
This just ruins the fun.
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Redjello Ninja
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Posted - 2006.11.09 01:30:00 -
[56]
Oh god...I can see it now, AC Megathrons.
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Susa Ou
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Posted - 2006.11.09 01:38:00 -
[57]
If it wasn't for the Warp to 0km, the buff to local, and the nurfing of T2 ammo, then I would be ok with the HP boost. As it stands, all these things added together is a very very bad thing.
Simply forcing people to make the 15km dash to the gate (disabling Instas and no warp to 0km) would justify the HP boost and the buff to local. But as it stands, when you die, its going to be in 0.0 to a large gang and you stuck in a bubble. Dying to one or two guys in 0.3 is simply going to become rare.
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Harcole
Amarr Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.09 01:47:00 -
[58]
I dislike this change as I stated in the post "Nooooooooo Amarr nerfed again" but as VERY quick sumary...
Apocs new role...
4 Heavy Nos 4 Heavy Neutralizers 1 MWD 2 20km Scramblers 2 Webbys Tank and CPU as required on the lows...
Abbadon...
See above
Geddon... Park in station and use as paper weight...
Fitting lasers to any ship is like sticking a feather duster in a missile launcher, all you'll do is tickle a ship to the point it gets somewhat annoyed at you then it will kill you when your cap drys up.
Only current idea to fix this and keep setups anything like they are currently is to take away the current mid slots and fit 4 injectors then fill the cargo bay.
give amarr +50% or even 35% just give us some long needed love!
Cheers Harcole
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Matrices Reborn
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Posted - 2006.11.09 01:58:00 -
[59]
What "tactics," guys?
You mean you spam the orbit key and watch the red bars go down at 50% slower rate, increasing boredom? You mean give morons who don't watch local or know how to keep track of intel in 0.0 a freebie out of rightly being killed, by giving them extra time to get friends' help. You mean nerfing solo and small-gang raiding?
I agree it would be cool if it was actually accompanied by things to make it cool, ie. real tactics like sub-system targeting. But you can't say it's cool because you assume that stuff is going to come in the future...
"Hey it's cool to make the airplane try to fly off that mountain, meh mb we try to put wings on it later."
Not logical, guys.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.09 02:14:00 -
[60]
Originally by: Matrices Reborn What "tactics," guys?
The tactic of small fights being mass nosfests/stalemates/deaggressionpartys and of ~20 strength racials on Rooks to make things more balanced.
You know, everything that was boring before - waiting while the blob arrives, ECM and Nos - multiplied by a factor of crazy.
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