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Enortiz
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Posted - 2006.11.08 09:21:00 -
[1]
I tested the hp increase a few days and i have to say,fights are just not as funny as they were befor the HP increase,especially small scale fights take just to long,amarr ships need lots of cap boosters,just to kill a single ship, 4gun/4nos setups are the best solution in small scale fights atm. And in bigger fights with focus fire,there is hardly any difference,a few seconds longer,thats all. I just think the HP increase isnt a good idea. But thats just my opinion,what do you think? Do you like the hp increase or not and why?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 10:04:00 -
[2]
Originally by: Enortiz I tested the hp increase a few days and i have to say,fights are just not as funny as they were befor the HP increase,especially small scale fights take just to long,amarr ships need lots of cap boosters,just to kill a single ship, 4gun/4nos setups are the best solution in small scale fights atm. And in bigger fights with focus fire,there is hardly any difference,a few seconds longer,thats all. I just think the HP increase isnt a good idea. But thats just my opinion,what do you think? Do you like the hp increase or not and why?
Um, no. I hate the HP increase. Read one of the hundreds of posts I've made declaring that fact as for why
Because I said so...
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Archi Viralfury
Gallente
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Posted - 2006.11.08 10:42:00 -
[3]
I would totally aggree with the HP increase if there were an anti-nos rig available.
Right now im a bit on the wall, what little experiance i have had from the test server has been good experience, although i must say that the HP bonus really does seem to favor shield tankers over armor tankers(from the ships i have tried at least).
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Mallakk
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Posted - 2006.11.08 10:57:00 -
[4]
Pro : I am totally with the fact of making T1 usefull again...
Con : - Its totally retarded to not balance some ships who become useless with such changes, like stealth bomber. - T2 ships really dont need a hp boost, they have their bonii, that's fair enough.
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MECTO
Xenobytes Against ALL Authorities
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Posted - 2006.11.08 11:14:00 -
[5]
No.
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Sean Dillon
Caldari Privateers
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Posted - 2006.11.08 12:01:00 -
[6]
I hate it
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Ithildin
Gallente The Corporation The Corporation Alliance
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Posted - 2006.11.08 12:08:00 -
[7]
Yes. I like it. It's a small step in the right direction. - Am I in the coolest alliance or what? |
Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.08 12:14:00 -
[8]
I like it, with reservations.
Good: it makes fights longer in most cases, giving more weight on tactics instead of insta-gank. You can also now (gasp!) call for help and they might actually get there in time to help. Imagine that.
Bad: many ship types are currently problematic (blaster ships, etc), and some are totally useless (bombers). Some tuning is needed. In general Amarr and Gallente ships and setups have problems, usually with cap.
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Jim McGregor
Caldari
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Posted - 2006.11.08 12:32:00 -
[9]
I like it, mostly because I know its something thats needed for ccp to make combat more about tactics than pure firepower.
--- Eve Wiki | Eve Tribune | Eve Pirate |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 12:34:00 -
[10]
Originally by: Jim McGregor
I like it, mostly because I know its something thats needed for ccp to make combat more about tactics than pure firepower.
by tactics you mean nos right?
Because I said so...
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Zixxa
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Posted - 2006.11.08 12:38:00 -
[11]
Edited by: Zixxa on 08/11/2006 12:38:03 It is WORST CCP idea in the Eve history .
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Jim McGregor
Caldari
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Posted - 2006.11.08 12:41:00 -
[12]
Originally by: murder one
Originally by: Jim McGregor
I like it, mostly because I know its something thats needed for ccp to make combat more about tactics than pure firepower.
by tactics you mean nos right?
No, I meant that if ships live longer, ccp can build on that to create sub-system targeting and stuff like that. Combat today is just too quick for stuff like that to matter much. But I dont know, maybe im just dreaming or have seen to many star trek episodes. --- Eve Wiki | Eve Tribune | Eve Pirate |
Queen Hades
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Posted - 2006.11.08 12:43:00 -
[13]
I hate the hp increase, it makes the game dull and boring, it is an insane boost to nos and shield tanking and it nerfs armor tanking and people who need their cap for anything. Please remove it.
CCP, I really like Kali, but please remove this hp increase, I REALLY hate it.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 12:44:00 -
[14]
Originally by: Jim McGregor
Originally by: murder one
Originally by: Jim McGregor
I like it, mostly because I know its something thats needed for ccp to make combat more about tactics than pure firepower.
by tactics you mean nos right?
No, I meant that if ships live longer, ccp can build on that to create sub-system targeting and stuff like that. Combat today is just too quick for stuff like that to matter much. But I dont know, maybe im just dreaming or have seen to many star trek episodes.
meh. we already have subsystem targeting. it's called killing the other guy's drones. :p too bad caldari are immune to such tactics.
Because I said so...
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.08 12:47:00 -
[15]
I like it. Same tank sizes, means if you could kill it, you still can. More HPs means more tactical options in combat - maneuverability, EW (all forms), changing ammo types, swapping drones in and out, logistics etc. become much more worth using. About the only thing that vaguely concerns me is that it might increase the prevalence of nosferatu on the battlefield.
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Loka
Gallente adeptus gattacus Lotka Volterra
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Posted - 2006.11.08 12:55:00 -
[16]
Edited by: Loka on 08/11/2006 12:57:15
Originally by: James Lyrus Same tank sizes, means if you could kill it, you still can.
Only if your cap holds. Also ECM will gain in power, because failing a cycle wont be that devastating anymore.
Originally by: James Lyrus More HPs means more tactical options in combat - maneuverability, EW (all forms), changing ammo types, swapping drones in and out, logistics etc. become much more worth using.
Less tactics imo. You will be forced to use NOS or Neuts, because you cant use Injectors properly anymore. The NOSing will win a fight each time.
Regardless how uber your mods will be. Because the CAP hasnt been RAISED. Imo give the ships a flat 25% more cap, without changing the rechargetime.
So less options how to fit a ship = less tactical options. _________________________ Noob In Action - [NIA]
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MOS DEF
E X O D U S Imperial Republic Of the North
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Posted - 2006.11.08 12:58:00 -
[17]
If they make the agression timer longer then i could agree with the HP boost for SHIPS. The HP boost for plates and extenders on the other hand is totally out of line and probably the most stupid thing i ever saw. It creates imbalance left and right.
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WarGod
D00M. Triumvirate.
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Posted - 2006.11.08 13:21:00 -
[18]
Fights are almost as long and as boring at the Caldari championship. *snip*
Re-Directs to private killboards is not permitted on Gal-Net - Petwraith |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.08 13:24:00 -
[19]
Originally by: James Lyrus Edited by: James Lyrus on 08/11/2006 12:49:26 I like it. Same tank sizes, means if you could kill it, you still can. More HPs means more tactical options in combat - maneuverability, EW (all forms), changing ammo types, swapping drones in and out, logistics etc. become much more worth using.
About the only thing that vaguely concerns me is that it might increase the prevalence of nosferatu on the battlefield, although I'm fairly sure that the dev team are aware of the 'issues' with nos.
It "might" increase the prevalence of nos? HAHAHHAHAHAHAHA. Been on test lately? It's a nos fest.
Because I said so...
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Butter Dog
The Dead Miners Society
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Posted - 2006.11.08 13:32:00 -
[20]
It puts ships which use cap for weapons at a serious disadvantage as fights take so much longer.
A Cap Booster is 100% essential on a hybrid or laser setup. Is that how it should be?
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Enortiz
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Posted - 2006.11.08 13:33:00 -
[21]
Originally by: WarGod Fights are almost as long and as boring at the Caldari championship.
Thats what i am talking about,fights are so long,its just boring.
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Butter Dog
The Dead Miners Society
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Posted - 2006.11.08 13:43:00 -
[22]
Originally by: Enortiz
Originally by: WarGod Fights are almost as long and as boring at the Caldari championship.
Thats what i am talking about,fights are so long,its just boring.
They are too long because everyone is using less guns and more Nos.
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Christopher Multsanti
Euphoria Released Euphoria Unleashed
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Posted - 2006.11.08 13:46:00 -
[23]
I was going to make a thread about this after just testing it out, but instead I will post the problems as I see it here.
First off the positives, more hitpoints = better fleet battles, you might not die before your screen loads...if your lucky, so yes fleet battles will be more interesting, but it remains to be seen, as there are not many fleet battles on the test server.
Now the negatives, more hitpoints = a terrible effect on small close range battles and the odd 1v1. This is due to the fact even though close range weapons do more damage, in small battles and 1v1's you have far less damage being dealt to the target. There is focusing fire, but on a much smaller scale.
Solution, Increase short weapons damage across the board (pulse lasers, auto cannons, blasters, and what ever those "i win button" caldari use, heavy assualt? )
The increase in short range damage weapons will allow fleet battle to get the boost they need but also allow small gang warfare (3-4 ships v 3-4 ships) to stay the way it is, becasue small gang fights are **** near perfect, no changes needed.
[ER Public Relations Officer] [Is main activated, check, Post!] |
Aurora Ming
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Posted - 2006.11.08 14:13:00 -
[24]
No I do not like the hitpoint increase for the very reasons that are listed here.. cap problems, people already asking for small guns to do more damage etc etc.. IT BREAKS to much of the game. Just wait to you go try and NPC and it takes 20 minutes to kill a spawn... (big 0.0 spawns that is). That will be really borring...
-John
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Jim McGregor
Caldari
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Posted - 2006.11.08 14:15:00 -
[25]
Edited by: Jim McGregor on 08/11/2006 14:16:29
Im sure people didnt like the introduction of the stacking penalty either. But here we are, and Eve is better because ccp went ahead and did it anyway. Lets just see how it turns out. Yes, fights will last longer and solo pvp will take much longer, that much is pretty undisputed. Its designed to. I think we'll get used to it quickly, even though we might not like it now.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.08 15:22:00 -
[26]
Jim, the HP changes are not fun. It is not exciting in the least to sit there for 20 minutes fighting every ship you come up against.
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Anders Chydenius
Phoenix Industries
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Posted - 2006.11.08 15:34:00 -
[27]
I like it. ------ {o,o} (__(| -"-"- EVEMon |
mallina
Caldari DeStInY.
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Posted - 2006.11.08 15:44:00 -
[28]
Edited by: mallina on 08/11/2006 15:50:58 I like it because of what it has potential for (subsystem targeting, etc) however I think it was implemented poorly
read: Cap - nerfed Cap boosters - nerfed Lasers - nerfed Blasters - nerfed Fighters - nerfed Stealth Bombers - nerfed Artillery - nerfed Active Tanks - nerfed
NOS - boosted ----------- Turbulance |
RedClaws
Amarr Dragon's Rage Ascendant Frontier
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Posted - 2006.11.08 15:48:00 -
[29]
I can't much about it yet : We need to have some larger scale fights for that instead of testserverfights (which are nowhere near the actual game)
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St Dragon
Blood Association of Dragons
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Posted - 2006.11.08 15:53:00 -
[30]
Originally by: Kristoffer Jim, the HP changes are not fun. It is not exciting in the least to sit there for 20 minutes fighting every ship you come up against.
Well its definatly better than waiting for 20 mins to find someone to kill then kiling then in 5 seconds lol -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
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