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DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.13 18:07:00 -
[121]
Originally by: Domalais
Originally by: DeadDuck Edited by: DeadDuck on 12/11/2006 10:24:14 I'm 100% on favour of HP boost
The HP boost will lead to far more balanced setups then the usual Higher DPS = I win.
The ship details regarding Damage output, Armour/Shield HP and their sustainability, enginnering skills and auxiliary setups will be as important as the DPS.
A pilot flying the ship and the way he flies it is alsow important. I have lost fights in singularity because of errors made during the fight.
Questions like:
How much DPS my setup makes ? Can my ship old the damage while fighting and producing a certain amout of damage ? Will my capacitor hold during the fight ? Should I use the rigs to increase the damage ? armour/shields ? cap ? velocity ? Should I go for a dual REP tank or plate ?
What you are discussing is a dream, not the reality of the hit point boost. Go on the test server and actually see what this does to combat before weighing in on it.
Longer combat would be good, I agree. But you can't just change hitpoints and get a good result, this kind of change requires of fundamental rebalance of all weapons.
Actually I've benn in test server for quite a while .. and I lost some combats because of errors during combat not because of setups.
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Father Weebles
Wreckless Abandon
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Posted - 2006.11.13 18:12:00 -
[122]
Originally by: Irimi Nage Edited by: Irimi Nage on 13/11/2006 12:22:33 I'm a gallente pilot, and I'm considering training medium and large arts/ACs.
Lack of cap = craptastic.
Drones and Fighters need an equivilent HP boost too.
EDIT: Thought I'd add more and actually be constructive...
I like the idea, and the reasoning behind the change, I just think it needs some extra balancing - but that will come. I expect it will take around 4-6 months before things settle down and the balancing is finished. Until then, I reserve judgement.
I just hate that the gang changes just made my astarte primary even though I never use gang mods :(
yeah i dont want to spend 25 days training large hybrid to lvl 5 from lvl2 and run out of cap before the battle is half over.
ACs are looking better than ever.
"Welcome to EVE, where inflation is out of control." |
Ocatto Krinks
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Posted - 2006.11.15 05:44:00 -
[123]
HP increase for the Loose!
First of all (in response to earlier posts)small ships should be able to take down a BS. Battleships historicly are always accompanied by escort cruiers to protect them from small faster menaces which for me it the whole idea of fleet combat. Also the Bismarck was crippled by a cheap dispoable biplane that led to its sinking. Your choice of vessel should be situational not "mine costs more than your's so therefore your not allowed to kill me". And to that pirate guy hmm i wounder if low sec would be more popular if you and your mates didnt gate camp every adventrous young player 5 Bazillion times over for the past few years...
Anyways back to the topic Why do we need the HP boost it adds nothing. All it accomplishes is that further exposes the weakness of lasers, wipes out the super strike tactic for mimitar (a bit biased here as thats my play style) and how in the hell can i carry enough ammo to feed my AC's to last 20 mins in a fight. Also (wether you like it or not) im a bit more intrested in a little realism in a game that i play. I know there are DPS, TTK uber 1337's out there who dont give a **** but really my idea of a war ship is not lets have no guns at all and slowly drone poeple to death while i go make a cup of tea.
My opinion (flame me if ya like i dont give a sod) No HP boost, give amarr some cap (cant remeber the last time i even saw an amarr ship), try (and i know its hard) not to nerf mimmitar further while you at it
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Krist Valentine
Amarr Freelancing Opportunists
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Posted - 2006.11.15 07:44:00 -
[124]
Originally by: Ocatto Krinks HP increase for the Loose!
First of all (in response to earlier posts)small ships should be able to take down a BS. Battleships historicly are always accompanied by escort cruiers to protect them from small faster menaces which for me it the whole idea of fleet combat. Also the Bismarck was crippled by a cheap dispoable biplane that led to its sinking. Your choice of vessel should be situational not "mine costs more than your's so therefore your not allowed to kill me". And to that pirate guy hmm i wounder if low sec would be more popular if you and your mates didnt gate camp every adventrous young player 5 Bazillion times over for the past few years...
Anyways back to the topic Why do we need the HP boost it adds nothing. All it accomplishes is that further exposes the weakness of lasers, wipes out the super strike tactic for mimitar (a bit biased here as thats my play style) and how in the hell can i carry enough ammo to feed my AC's to last 20 mins in a fight. Also (wether you like it or not) im a bit more intrested in a little realism in a game that i play. I know there are DPS, TTK uber 1337's out there who dont give a **** but really my idea of a war ship is not lets have no guns at all and slowly drone poeple to death while i go make a cup of tea.
My opinion (flame me if ya like i dont give a sod) No HP boost, give amarr some cap (cant remeber the last time i even saw an amarr ship), try (and i know its hard) not to nerf mimmitar further while you at it
I assume I'm that pirate guy? In which case, you're on totally the wrong wavelength. I hate gatecamping, I do belt piracy.
Still, apart from that I woulda said QFT. - - - - -
ISD r teh pwn
-- Oh yeah? Come back here and be a man, whoever modified that! I have my duelling glove! |
Iron Savior
Caldari Red's Swashbucklers Corp
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Posted - 2006.11.19 01:22:00 -
[125]
Just from test-server.
Cerberus + Drake needs 20 minutes to kill one Rokh (with a simpe tanking, nothing special)..... It`s so booring!!!
HP increase will kill EVE...
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.20 15:36:00 -
[126]
This topic must not be allowed to die.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.20 16:17:00 -
[127]
Edited by: voidvim on 20/11/2006 16:29:19
I personal like the hit point increase, becuase of stuff to come like sub system targeting ect. Changes like this often throw the balance off in the short term, but I hope the long term beefits will out weight the problems. We will not be able to tell of course until the other addions have been added into eve which may take a while. The question I asked my self is, do I want eve combat to advanced and gain depth or just refine what we have now, thus my opinion.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.20 16:56:00 -
[128]
I'm loving it, but I'm devious, and planning ahead specifically for it.
It will fundamentlly change the way PvP works, and combat will be more of a chess game, which will of course make the Quake kiddies upset. But over the long run, I'd rather see ships that takes hours to mine up and build last more than a few seconds in combat.
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.11.20 17:50:00 -
[129]
I haven't read anything in this post but all I can say is that Im disappointed at some of the t2 hp increases (or lack thereof). I think my crow got 75hp boost in total :/
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Crellion
Art of War Anarchy Empire
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Posted - 2006.11.20 18:28:00 -
[130]
Originally by: PartyVaN I haven't read anything in this post but all I can say is that Im disappointed at some of the t2 hp increases (or lack thereof). I think my crow got 75hp boost in total :/
Your med extender rocket Crow got a hell of a lot more than that tbh...
In other news (IMO) increased hp for "longer fights 111!!!111" is the concept whose mention will own day make all devs (except it seems Tux who I hear opposes it) go Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
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Layene
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Posted - 2006.11.20 19:17:00 -
[131]
This sounds like a good idea but also like a can of balancing worms. Perhaps they should introduce this change gradually, say 20% hp first and see how that goes then more untill dying during jumplag against just a few ebil piwat scoom is pretty much history.
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Sun Tzuk
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Posted - 2006.11.20 20:59:00 -
[132]
I love the HP increase! When you spend hours, days, weeks, or even months saving for a ship... You don't want to lose it for anything. The HP boost is a big help with keeping your ships :)
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Dread Phantom
Caldari Project-Chaos
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Posted - 2006.11.20 21:14:00 -
[133]
Hate It, undecided whether ill stick around after kali
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Kristoffer
Amarr Blackguard Brigade
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Posted - 2006.11.21 01:04:00 -
[134]
Originally by: Dread Phantom Hate It, undecided whether ill stick around after kali
Same.
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nexvis
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Posted - 2006.11.21 01:24:00 -
[135]
Originally by: Ithildin Yes. I like it. It's a small step in the right direction.
If your idea of the right direction is forcing people to blob, sure, it's great.
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nexvis
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Posted - 2006.11.21 01:25:00 -
[136]
Originally by: Sun Tzuk I love the HP increase! When you spend hours, days, weeks, or even months saving for a ship... You don't want to lose it for anything. The HP boost is a big help with keeping your ships :)
Not really, you're just going to find yourself attacked by larger gangs to offset your HP increase, and then you'll be right back here whining about blobbing.
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Almarez
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Posted - 2006.11.21 05:41:00 -
[137]
I have said it before and I'll say it again. A hit point boost will result in two things, the dropping of many Amarr and Gallente accounts and the shifting of many Amarr and Gallente accounts to the non-cap-intensive races, mainly Caldari. So you will have a bunch of Raven pilots flying around...boy that will be fun. Seriously, Amarr ships are already at a disadvantage with the two damage types, add more HP that they have to chew through with just those two types and you can forget about how strong the Apoc tank is because it won't be able to deal out damage. I mean doesn't anyone else find the Raven totally rediculous? Can tank and shoot without any cap at all. Hell, doesn't even need to lock onto a target if it is carrying FOF missles. The only plus side for an Apoc is that if you had T2 Tachs (with T2 crystals) you could rip through shields and then hopefully take them down before your cap ran out or you got blown up because you have to tank for all four damage types cause a Raven can dish them all out (again, even if they aren't locked on). I have an entry to this topic earlier on the other things that should be implemented with the HP bonus to even make it viable. Read it and let me know what you think.
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Zacheria Malfor
Gallente FightClub TQ
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Posted - 2006.11.21 07:54:00 -
[138]
Edited by: Zacheria Malfor on 21/11/2006 07:56:47
Originally by: Kristoffer
Originally by: Dread Phantom Hate It, undecided whether ill stick around after kali
Same.
Hey Kris, and come Kali i can see quite a few of the older players leaving.
At the moment I am on the fence, I have some really good friends in this game who I would miss interacting with, however, if the HP boost goes through I doubt I will have the time to pvp simply due to the ridiculous length of time it takes to kill an opponent.
Edit: Also due to the increased fight time there is simply no 'rush' in PvP in Kali. Alot of players will understand what i mean by 'rush' admitedly I only get the rush every now and then when faced with a particularly challenging fight.
Do not fear the reaper, for death is the only certainty in life. |
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