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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Macmuelli
Gallente Gallente Mercantile Exchange
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Posted - 2006.12.19 01:05:00 -
[301]
Edited by: Macmuelli on 19/12/2006 01:09:07 Edited by: Macmuelli on 19/12/2006 01:06:34 It coud be also a " plattform" for international interacting... like chatting with ppls around the world if u stay only in game and wanna njoy without doing something in space...
Why this game has not so much Womans? cos the mos of them dont like killing stuff in space in fleetfights or doing mining for isk?...
CCP rent Rooms for all in stations.... give them a chance making this room nice... give chatroom areas or what ever ...( not a new idea .....but there was a online game i remember where ppls had pay a lot of time to get points from interacting with other players around the globe..with this points they can upgrades hisselfs..for a great EGO ) it was a cult having a char there... (i think japanes like it<- no rasicsm )
perhaps this will be an international " Cult " having a room in this game
making - dating friends interact without playing ... lower the monthly money they had to pay for the game without the chance go into space..... but the option of doing more...
mac
Whats a human without dreams?.....
DEATH |
Dante Bank
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Posted - 2006.12.19 06:46:00 -
[302]
Edited by: Dante Bank on 19/12/2006 06:46:19 Personally I would prefer they not turn this game into another WoW!
This game is about galactic conquest and domination, not who can pummel who! IÆd rather see the developers incorporate the ability to actually land on the multitude of moons and planets and be able to launch land craft for the purpose of harvesting new items to be introduced like maybe plants and animals that could be processed into food stores to be sold on the market or trade to outlying systems. I think that would be far more fun and maintain the æfeelÆ of the EvE environment which sets it apart from all the other hack and slash warrior games! Dante Bank Privateer
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Torg Jupiter
Minmatar
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Posted - 2006.12.24 11:02:00 -
[303]
i'm really looking forward to this, walking around in stations is in fact the one thing i miss most in eve. no joking, i always wondered why eve was behind, say, freelancer, in that respect.
entering the station bar for negotiating business or enhanced chat, but no combat (at least in hi sec), would make EVE irresistible. i fear the worst...
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iMine R
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Posted - 2006.12.24 18:44:00 -
[304]
First of all, I didnt go through the whole topic so I'm not sure if anyone has mentioned this before.
Walking in stations is a nice idea. But what I'd like to see implented when you get the combat thing sorted out is attacking the stations. You could send a landing craft from a capital / bs size ship and attack the station directly to neutralize its functions. It wouldn't be the avatar itself who attacks the station but rather a group of soldiers who you can recruit from the market. Make special skills for that (getting larger / better groups etc.)
Also it would be a nice addition if you could attack capital size ships in the same manner and maybe neutralize specific components from the ship like this (for example the engines).
I know this is an idea that will most likely never be implented because it would need too much work but into it.
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MikeDK
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Posted - 2006.12.26 18:50:00 -
[305]
First off - interesting idea, walking around inside stations. It will certainly open up an entirely new aspect of the game.
One thing that strikes me is how focused people seem to be on doing PvP in stations. I think that should be allowed but I don't think this has to be the primary focus of in-station life. There's plenty of opportunity to PvP in space already.
My suggestion is that in-station life mimics the existing "universe" gameplay, but in a smaller scale. For example, an individual or a corporation could open up a "shop" in the station, where they could sell items that they had manufactured from blueprints. Or set up entertainment shops like casinos or movie theaters (current market items like Holoreels could take on a new meaning in this scenario).
Agent missions (PvE) could be recreated in a station environment, both with simple delivery missions and kill missions involving, for example, Guristas agents that have infiltrated parts of the base.
Existing station services could be redone using player services. For example, the ubiquitous repair service that you find in almost all stations could be eliminated, and corporations could set up "repair shops" to repair player ships - for a fee, of course. Skills could determine how good or bad specific parts of a ship could be repaired. I see a market for replacement parts too.
Short story - I think it would be really nice if the in-station aspect could become as rich and varied as the current in-space game. Perhaps so rich and varied that some characters decide never to leave their stations, because gameplay there is so interesting.
I think these ideas could also be applied to a future version of EVE that includes planet or moon environments.
In any event it's absolutely fantastic that the EVE team has decided to embrace the idea of out-of-space environments and I think the potential is staggering. Can't wait! :-)
/MikeDK
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Skeenee Al'Ramed
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Posted - 2006.12.28 20:46:00 -
[306]
Wicked!!! I can't wait for this to be released!
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Dazney
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Posted - 2006.12.29 14:20:00 -
[307]
omg finally! EvE, since release, has been the cutting edge of mmo's and definately needs this addition to stay on top! This could definately have a huge impact on the game especially when it comes to bounty hunting. No longer will player pirates be able to stay in the safety of a station when a single or group of bounty hunters comes to collect that bounty. This could also add endless possibilities for agent missions, ie landing at Angel outpost X and killing (insert goofy name here). Keep up the good work guys!!
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Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.01 00:39:00 -
[308]
This is a really cool thing IMHO. Sometimes I just dock and chat with friends while training skills. This would be a cool time killer. Gathering people together, corporation meetings.
I can imagine that there are huge possibilities for the RolePlayers in EVE. And also for the Event Staff at CCP/ISD.
An old game, "Earth & Beyond" forced walking on stations for people. But it was enjoyable and no-one complained much about it. You couldn't kill on stations, only interact with others. Walk around the edges of your ship, examining it in great detail. I can imagine those who don't want to can use the terminals as they currently do. But those that want a more immersive roleplaying/socialising aspect with love this.
Go CCP!
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Solomunio Kzenig
Amarr Ordo Ministorum
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Posted - 2007.01.05 11:00:00 -
[309]
Originally by: MikeDK First off - interesting idea, walking around inside stations. It will certainly open up an entirely new aspect of the game.
One thing that strikes me is how focused people seem to be on doing PvP in stations. I think that should be allowed but I don't think this has to be the primary focus of in-station life. There's plenty of opportunity to PvP in space already.
My suggestion is that in-station life mimics the existing "universe" gameplay, but in a smaller scale. For example, an individual or a corporation could open up a "shop" in the station, where they could sell items that they had manufactured from blueprints. Or set up entertainment shops like casinos or movie theaters (current market items like Holoreels could take on a new meaning in this scenario).
Agent missions (PvE) could be recreated in a station environment, both with simple delivery missions and kill missions involving, for example, Guristas agents that have infiltrated parts of the base.
Existing station services could be redone using player services. For example, the ubiquitous repair service that you find in almost all stations could be eliminated, and corporations could set up "repair shops" to repair player ships - for a fee, of course. Skills could determine how good or bad specific parts of a ship could be repaired. I see a market for replacement parts too.
Short story - I think it would be really nice if the in-station aspect could become as rich and varied as the current in-space game. Perhaps so rich and varied that some characters decide never to leave their stations, because gameplay there is so interesting.
I think these ideas could also be applied to a future version of EVE that includes planet or moon environments.
In any event it's absolutely fantastic that the EVE team has decided to embrace the idea of out-of-space environments and I think the potential is staggering. Can't wait! :-)
/MikeDK
Best darn idea of this whole thread!!!
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
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Stig Sunshine
PIE Inc.
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Posted - 2007.01.06 04:13:00 -
[310]
I think what's great about the ideas here is that they are not aimed at undermining current gameplay, only enhancing it. I like the idea of trying to make internal analogues to what's happening outside in space. It's important that current gameplay not be sacrificed to make this happen.
If it's recognized that most people have a very different reason for wanting personal activity in the station compared to why they want space-based activity than the development can progress appropriately. Station activity should be aimed at interaction between players and fleshing out the rest of the pilots life, and this is safely disconnected from what happens out in space.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.23 02:29:00 -
[311]
Walking in stations - Post your Ideas!
Walking in stations, what do you want to add? We have an opportunity to let CCP give us the best possible expansion ever. If we can let them know now exactly what we want, it will save a lot of disappointment later on in the game. Is simple all you have to do is follow the instructions below: -
Post the name of your contribution e.g. æSocializationÆ Put some test summarising what you would like to see Conclude it with a reason
Lord Evangelian Killboard |
Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.01.26 15:54:00 -
[312]
Feature I'd like to see: changeable clothing.
Details: EVE stations are usually centers of commerce and trade, which means their public concourses and thoroughfares are certain to have shops of all descriptions. I see no reason why it should not be possible for a player to edit the cosmetic details of their character's appearance - the clothing, accessories and makeup they wear - in such "stores" for a modest sum (Depending on the expense of the clothing in question, but rarely more than about 10 or 15 ISK per item - clothes should only be as expensive as starships if we're talking mega-expensive custom pieces by world-famous designers, and even then we're still talking tech 1 frigate). However much of your wardrobe you aren't wearing enters your hangar and can be moved from station to station. So long as you have your wardrobe with you you can change into any of the clothes you already own for free.
Here's the kicker - stations have "public decency laws" of varying severity, so characters can't just wander around in their underwear because the player feels like it, and some of the more daring Gallentean fashions might get you arrested and fined on some Amarrian stations.
In other words, I want to pley dress-up with my civire doll.
***
Second thing I would like - no goofy names floating above player characters. Instead, each character has a PAN (Personal Area Network) displaying their name, corp and alliance flags, and security level (and maybe other information that they choose to enter) - but the PAN is only visible if you click on another player's avatar. The information then appears in the top right of your screen, maybe with a cool Heads Up Display graphic linking the info to the player.
***
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Saint Sebastian
Paxton Industries
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Posted - 2007.01.30 18:34:00 -
[313]
Nice idea so far as long as it's well implemented.
One thing make me worried sadly... more pple in station = less in space. I think instation gameplay should only be a limited add-on to the gmae instead of a complete game inside another game. Features should only be related to support outside world unless EVE get regular 100k user online which would be a different story. Empty space of target and think about the re****...
PAXTON INDUSTRIES RECRUITING
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Kassandra Wheldon
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Posted - 2007.02.01 03:20:00 -
[314]
I like it as long as my character looks drop-dead gorgeous in person aswell, as in Character Portrait.
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Prayer Sar
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Posted - 2007.02.01 14:02:00 -
[315]
CCP go for it !!
I play that game it went gold (and some mohts in beta too) and i ever wondered if the other player missed the avatar thing as i did and still do. the socializing with human avatars in an evironment we are used to (like bars, shops, casinos and so on) is much better then with ships that look all the same, so the immersion would be much deeper then it is now (at least for some of us ;) ).
What i would like to see is:
Appartments: they havn`t be too big, since we are the chosen ones that are allowed to pilot spaceships and therefore that is where we belong to, but still big enough to invite some friends and have a talk. some customization should be possible.
Corp Offices: they should have meeting rooms and storages so there can be held corpmeetings or moneytalks. Should be customizable in some way.
Access-System for Appartments and Offices: There has to be a way to enter access lists so a friend/corpmate/customer/*** can enter that appartment any time he wants. Maybe even with limited by time of day.
Player owned Shops: not sure if that makes any sense, since we already got a cool market system that works fine. Maybe a NPC owned installation that reflects the market just with a slightly changed interface.
PvP: in empire there should be concord watching the stations laws, outside the respective owner should care about them. Stations owned/controlled by player should be able to set the "law-enforcement" as it fits them. there should be no single station without some sorts of rules, since every owner of a station will not want to see his property damaged, or civilians killed. that`s not good for business and reputation. And all that Player that want it "Free for All" should keep in mind that there has never been a system that allowed the pointless killing of others. there has to be a reason to kill someone, not just fun. the leader/owner of that station might ban this indiviual from his property (for the above mentioned reasons).
BUT
there also should be exceptions for that, e.g. a "not-liked" person enters a station in persona would have a high chance of getting troubles there (like heavy beating which requires to pay the doc quite some money to get healed), or bountyhunters that try to find their prey, or some nice action in a bar (though they shouldn`t be as harmfull as the two other mentioned examples).
there are a lot of ways to implement PvP in stations.
Another point would be an arena where you can hold tournaments.
but enough about PvP.
Hangars: I would LOVE to see all my (assembled) ships in the hangar. i also would love to see the guns on the ship (not the simple models of the in space ships, but more the ones they are shown in the market/item icon.
That`s it for now.
More to come though.
Prayer Sar
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jarson
Minmatar Cereal Killerz deadspace society
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Posted - 2007.02.04 11:45:00 -
[316]
Hi i mite have something that will help you in doing this
I play another game called Second Life (www.secondlife.com)not sure if any of you have heard anything about this game but its cool
This game works on eash person login into whats know as a SL Viewer its based on 3D animated characters moving and talking in a 3D world you can build things useing the tools and the main parts ive seen are moving of the face and eyes to the person that is typeing mouth moving when someone looks at you plus you can change the shape of your AV the skin color its hair eye color and lots more
Below is a link to a SL video you will see what iam on about
Linkage ----------------------------------------------- MODS fill free to colour my sig :P Happy to oblige! - Cathath
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ghostrider foxtrot
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Posted - 2007.02.04 16:25:00 -
[317]
I've played second life. I love the sandbox aspect, but hate the graphics..I've played EVE on and off for awhile now, love the game, best MMO ever, in my humble opinion. What i like most about eve is the sense of danger around every corner. You've never really safe. The mood of this game is dark, brooding; I want the same in the station and (eventually) planet-based game. Nothing like WOW at all; Realism to the extreme is what i want. That means every good or bad act that can be done in space , there should be something comparable in-station or on a planet. Think about all the possibilities, you could implement new professions, like playable concord chars as police or detectives, to track down pirates or pk'ers and have bounty hunters too. Lots of examples you could use, but my point is that, there is a great opportunity for amazingly immersive gameplay, if done right. Can't wait to see how it comes out.
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.02.05 15:54:00 -
[318]
It would be really cool IMO if you didn't just walk around stations, but you also could fight in them. Gangs could fight for control of outposts, stations etc.
This could be implimented with a lot of parallels to eve at this moment.
-pvp would not be allowed in highsec (otherwise you would be concorded). -you would train combat skills like you currently train skills in eve. -combat players could have some form of suit backpack (the form is unimportant) which has cpu, power, cap and slots for modules. -The modules could be a lot like current modules, named versions, T1 T2, shield extenders... -The modules suits etc could be manufactured, -There could be npc missions....
Yeah I know this is crazy, it probably doesn't fit with the backstory which I know almost nothing about, it probably is nothing like what ccp have in mind, it probably isn't practical, but I just thought it would be cool.
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Grunt Rookwood
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Posted - 2007.02.06 02:17:00 -
[319]
I'm Secondlife player too. I'm look foward to able walk around in the station. If they able to get walk in station possible. I hope CCP will plan next step is able to walk around inside ship too. I possibly would have call out my corp "Party on my ship!" lol. And SWG did simliar something like that (star war galaxies) But EVE's better
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ATOM ANT
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Posted - 2007.02.06 18:06:00 -
[320]
*** Absolutly Fantastic. ***
And when this is all up and running, I'll set you dev's on to your next task :-)
A.A.
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Kaliea
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Posted - 2007.02.08 10:51:00 -
[321]
Earth and Beyond wooO!
I miss that game so much. =\ At least I got the joys to Beta Test it. haha
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.02.09 00:32:00 -
[322]
One thing: can we walk over to a window and look outside to see if the station is camped?
If not, why bother at all? It'd be a glaring omission that would spoil the whole thing.
-- Guile can always trump hardware -- |
Tanaka Nari
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Posted - 2007.02.09 15:37:00 -
[323]
Could we get a dev blog update, it's been 3 months or so... maybe with a video, similar to the very old ones showing the portrait-only character generation options? Pretty please?
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Erdain
Umbra Congregatio
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Posted - 2007.02.10 00:06:00 -
[324]
Such a beautiful idea. I've always wanted it in EvE. However, I also know that it will take a lot of time, and frankly I'm willing to wait for it to be done correctly. If it takes a year, or over a year, I can wait. A lot of times, I sit in stations talking over channels. It would be nice to sit inside a 'safe' station and actually walk around doing that :) Make me feel not quite as lame, hehe. Rock*Out |
Tab'Fren
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Posted - 2007.02.13 03:43:00 -
[325]
Will this be available to all of the EVE players, or just the favorite ones?
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Ricky Starwalker
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Posted - 2007.02.13 06:22:00 -
[326]
This is a terrific idea. In other MMOs, people do naturally congregate at gathering places just to hang out, chat, negotiate. Moreover, people will pay hard-earned in-game assets for clothing, housing, and other possessions that don't necessarily bear directly on gameplay. Even better, this sort of thing can help keep check MUDflation, by removing money from the game universe. I hope CCP will consider:
+ Player housing. You could do this with instances of an apartment that one can upgrade, a la EQ2, or make actual gamespace for it, a la SWG. If I had the opportunity to customize and expand my own apartment in EVE, I'd spend isk on it gladly.
+ Corporate headquarters. C'mon, who among us wouldn't like to see their corporation have a shiny corporate "building", or at least a very fancy conference room? It could become a factor in negotiations between corps -- you enter a rival's conference room and are intimidated by the extent to which it outclasses your own.
+ Sex, drugs, gambling, and rock 'n' roll. I agree with those who don't want people bunny-hopping around 5 feet off the ground or dancing the Macarena everywhere. But I sure wouldn't mind a few seedy clubs where we could watch (or pay to watch) appropriately seedy entertainment, or listen to tunes, while we talk about our upcoming mining operation or mission run or whatever. Likewise, a gambling den seems like a nice fit for the gritty EVE universe. Some sort of drug market would fit too (though I rush to add that I deplore such things in RL).
+ Bling. Fancy clothing, jewelry, flight suits; droids and other pets. CCP could make a whole new line of BPOs centered around this sort of thing, complete with new raw materials required. Even better, give the jewelry some in-game bonus, like an implant.
+ An observatory. Above all, I'll want to be able to gaze out of the window, watch ships come and go, and see my own ship at dock. Maybe that's asking too much, but I'd sure love to see it.
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Lucile Strangelove
Caldari
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Posted - 2007.02.13 18:38:00 -
[327]
I don't know...I'd much rather have planetside than stationside. The ability to start and maintain colonies and that sort of thing would be great. Of course until the current scandal is settled I don't know if I'll be around that long. I used to be a big fan of a game called Galactic Empire and the thought of creating and overseeing planetary colonies is just tooooooooooooo tempting. Especially since ships can't do much to them from what I can tell! It would have to be implimented so someone couldn't just come along and slaughter all your colonists at will though, genocide and mass murder would be poorly received by any of the big npc governments.
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.02.18 11:31:00 -
[328]
Originally by: Lucile Strangelove I don't know...I'd much rather have planetside than stationside.
My understanding is that modelling planets is very difficult in general.
Consider the earth, it has an area of over 500 million square kilometers. If you wanted to describe it's surface at 1byte per square kilometer, that would require 500mb.
Sure 2/3 of the surface is water and there are flat parts, but 1 byte per square kilometer is very small.
Now multiply that by thousands of planets.
I would love to see planets, but this won't happen for some time.
In the interim period, it would be great to have stations.
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Jaerl
Caldari
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Posted - 2007.02.19 12:54:00 -
[329]
I love this idea. And the OP's jove pic is the win btw.
I'd love to see it implemented, I'm not really too fussed about the 'features' or interaction, just so long as whatever it was, it's well made, no stupid clipping and 'laglike' jitterying when walking. Definitely has great potential, but I'd rather see something small done well than something huge that's a letdown for EVE.
Like said before by someone else, should serve as enhancement, not turn it into a FPS or something, but it'd certainly be nice to explore the RPG element of it.
Custom forum sigs and other graphics requests! Contact me! |
Hammering Hank
Caldari
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Posted - 2007.02.22 23:22:00 -
[330]
An aspect I see of walking is stations is the ability to combine this with NPC missions and complexes. I would love to see a mission where I had to actually enter a mining facility and find a hostage after I dealt with the rats guarding it. I would also like to enter the stations in complexes to do hacking, intelligence gathering, sabotage, or the like.
Eventually, I would like to walk on planets and moons. This would be especially in the aspect of finding artifacts from past races like the Sleepers in their ruins, or scooting caves for specific crystals or minerals for very specialized items.
In addition to the socializing aspect of walking in stations, ultimately I would like to see more interaction with the EVE empires. I would like to take part in the advertised events of the governments, like the election and installment of a new leader, or a rescue mission to a planet with a virus outbreak, or even attend the board meeting of Caldari Provisions. Ultimately, I would like to see EVE players actually in the game's eco-system, running the governments and organizations. Can you imagine an EVE player being promoted through Caldari Provisions to the CEO based on their actions, or the scandal when the player is caught embezzling billions of ISK?
(T)Hank(s) |
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