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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Caanan
Black Nova Corp Band of Brothers
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Posted - 2006.11.17 18:38:00 -
[1]
1st omg awesome
listen to The Future Sound of BoB weekdays 18:00 GMT |
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t0rfiFrans
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Posted - 2006.11.17 18:38:00 -
[2]
I've posted a dev blog on walking on stations, to clear things up a little.
Linkage
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Xenex McScott
Caldari Archon Industries
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Posted - 2006.11.17 18:39:00 -
[3]
Edited by: Xenex McScott on 17/11/2006 18:41:57 Having seen it at Fanfest I thought it was rather amazing and it looks like, if implemented correctly, it will be REALLY awesome for the people who want that extra immersion in game. I've always wanted to see my character completely rendered and this will be how!!
Also, if I remember how they talked about it, it won't be a requirement so if you don't want to you won't have to.
I think its pretty darn cool but thats just uber-geeky me! |
Brutor Shaun
Minmatar Freelancers UK Alliance
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Posted - 2006.11.17 18:42:00 -
[4]
1st, having actually read it. Looks awsome, but TBH if I want to play an FPS I'll buy an FPS.
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Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2006.11.17 18:43:00 -
[5]
heres hoping that a minnie linch mob can attack thoes evil amarr in statoins.
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Kylania
Gallente
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Posted - 2006.11.17 18:44:00 -
[6]
\o/ Great work!! I can't wait for this feature to make it into the game. It's part of the EVE Universe I've been waiting for since beta. -- Lil Miner Newbie Skills Roadmap | CCG Card Lookup |
Datsun Achura
Sonoma.
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Posted - 2006.11.17 18:50:00 -
[7]
This sounds really exciting...
and thank you for NOT adding dancing, this would be really pathetic in a WOW kind of way
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.11.17 18:51:00 -
[8]
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
Trading 101 |
MOOstradamus
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Posted - 2006.11.17 18:52:00 -
[9]
Nice but hmm ..
MOOCIFER Emerald/Alpha Oldtimer |
Yubyub
Minmatar
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Posted - 2006.11.17 18:57:00 -
[10]
Cant wait for the first fleet ops style bar room brawl
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Eldwinn
Royal Hiigaran Navy Ascendant Frontier
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Posted - 2006.11.17 18:57:00 -
[11]
Edited by: Eldwinn on 17/11/2006 18:56:46 This is pretty awesome.
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JP Moregain
Gallente EVE Reserve Bank
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Posted - 2006.11.17 18:57:00 -
[12]
I guess all those guys that joke about man-love can now bump and grind in the stations...
JP
http://www.evereserve.com |
Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.17 18:59:00 -
[13]
Awesome blog.
One thing I think folks might be not seeing, is that the work and research being done doesn't have to benefit EVE alone. With upcoming MMO projects CCP's doing based on White Wolf IP, having realistic figure movement and interaction technology can make those worlds come alive, not just EVE's.
I look forward to seeing where this heads in the future. The incremental approach is definitely a wise one to take.
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2006.11.17 19:02:00 -
[14]
excellent blog t0rfi. Lots of considerations there, tough job.
And uhh... Welcome to the forums - posting after a loong time. ___
Email Us (Report a bad post) | Forum Rules | Website EvE ONLINE - T+TALHELLDEATH SUPPORTER
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Laocoon
Veto.
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Posted - 2006.11.17 19:04:00 -
[15]
those pics are coool
- Lao Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. Feel free to send a email to [email protected] if you have any questions. - Karl
Veto. Corp |
Eno Matterre
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Posted - 2006.11.17 19:05:00 -
[16]
Interesting.
So we will have a "act rude" button? maybe an "be official about stuff" button too? how about "practical joke mode"? ;)
and last, but not least for those last and the least, a "Drunk" button, inducing chaos in social responses and wobbling. ;) :)
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.11.17 19:11:00 -
[17]
Originally by: Kaaii Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
I think that's kinda what he was getting at with the 3rd paragraph under the game design section. I read that as meaning that you can, if you want, wander through the station and find your agent sitting at his desk, or carry your BP from your hangar to the lab. But you can equally sit in your pod and call the agent on the station intercom, or page the lab and tell them to come collect your BP (i.e. the current UI that we know and love).
After all, we are the rock stars of the Eve universe. And while a rock star can choose to worry about mundane little details, they have the luxury of avoiding them when they want to. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Kala Veijo
Veto.
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Posted - 2006.11.17 19:15:00 -
[18]
Can we have exotic dancers following us (not you, goat dudes)?
On more serious note, my ingame character is chainsmocker. Are you going to stick "that will harm younger persons" policy when it comes to such thing?
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Harry Bucannon
The Bratwurst Burglars
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Posted - 2006.11.17 19:16:00 -
[19]
Ah if only murder in a station is only possible when no one can see you do it, else you get thrown to the wolves. Aka The Ship.
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.17 19:17:00 -
[20]
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
You can always spot the guy that didn't read the blog.
Quote: There are a lot of services within stations at the moment being offered via a UI that we are used to and enables us to perform complex actions quickly. There are no plans for disabling any of these UI elements or replacing them with ôreal world" experiences, such as having to walk to a repair shop to have your ship fixed or spend hours tracking down agents in dark corridors. We might have you doing similar tasks, for added immersion, but weÆll never ruin the existing experience for people who want to be quick about their business in station so that they can hurry out and get back to podding miners.
Now, back on topic. I love this. I think it's awesome.
But unless it's tied into other game play issues, its nothing more than fluff. Now, I'm ok with fluff. But wouldn't it be like 10x cooler if you could bored a derilict ship and fight thru the crew to kill the pod pilot and steal the ship? (derilict being less than 20% hull, or some such)
Or fighting thru a hoard of NPC marines (or pod pilots) to take over a station. Or , well, I could talk all day about what you could add to eve with this sort of system. But I'll stop here for now.
______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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St Dragon
Blood Association of Dragons
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Posted - 2006.11.17 19:23:00 -
[21]
I love the ideas this gnerates in my head here is one for you to look at Idea.
For PvP you could ahve virtual sprting arenas Similar if not the same as this...
Mech combats for example would be cool with the ability to buy a Mech rig and upgrade it for a price to take part in some eve galaxy wide tournement for example. Or just to have a friendly fight with a friend.
Point is the idea of station interaction will add a lot to eve. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Raquel Smith
Caldari Ferengi Commerce Authority
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Posted - 2006.11.17 19:26:00 -
[22]
Please please please post more about it! It's all entirely fascinating! As someone with socialising issues I find the whole method of how CCP and your researchers plans to implement the socialising fascinating (and a learning experience, tbh). I'm curious how your lab will implement individuality and reactions. For example if you and your CEO just had an argument or a big feud why would you salute him (if that is a default 'show of respect' a corp members shows to their CEO) in the hallway on a station?
This is fascinating; please keep us updated!
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Jim McGregor
Caldari
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Posted - 2006.11.17 19:26:00 -
[23]
Good blog! Im assuming the first version will take a few years though. That sort of stuff is pretty complex... but it will be very cool if you pull it off. I'll be here for it when you do. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
On Edge
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Posted - 2006.11.17 19:27:00 -
[24]
I dont know what the initial plans are for how to control these, but i think it would be soo much better if we controlled these characters with the mouse in the sameway we control our ships in space (think bladerunner game, indiana jones games etc) rather than using keyboard like an FPS.
That would suck imo.
Edge
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Sojuro Ryosaki
Gallente Ultra Renegades Group
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Posted - 2006.11.17 19:28:00 -
[25]
This is very cool. I wouldn't also mind seeing the option to either rent a customizable apartment or getting a room at the local hotel.
A long time ago I played Neocron, *sigh I know, but the one thing I really liked was the option of gettin a customizable apartment. Buy furniture, paintings, and so on.
--
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Katya Guillaume
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Posted - 2006.11.17 19:32:00 -
[26]
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
If you actually read the blog, you'd realize that this post is a waste of effort.
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V0rador
Amarr Exanimo Inc Triumvirate.
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Posted - 2006.11.17 19:32:00 -
[27]
Looks awesome features i can't wait hThT
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Crashys
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Posted - 2006.11.17 19:33:00 -
[28]
Nice post, it answered a lot of questions many of us had. It only has that common bug of not knowning the difference between "to" and "too", "of" and "off", but that's SO nordic-like, it's perfectly excusable. :)
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Daniel Jackson
Caldari Black Force
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Posted - 2006.11.17 19:34:00 -
[29]
ive been waiting or this sincew ivve git the game over 3 years ago. and im a bit of a role player as well, this will be great for roleplaying. 1 thing i can request for now is, if no dancing then can we atleast have some kareokie?
but ya, its looking cool, man i cant wait........ ___________________
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Carsidava
Ars Caelestis Ascendant Frontier
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Posted - 2006.11.17 19:35:00 -
[30]
Originally by: Kala Veijo On more serious note, my ingame character is chainsmocker. Are you going to stick "that will harm younger persons" policy when it comes to such thing?
I imagine your name would be potentially harmful if smocking were harmful. I don't know exactly what smocking is though -- covering someone with a smock?
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Maya Rkell
Forsaken Empire
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Posted - 2006.11.17 19:41:00 -
[31]
Impressive tech. (Not that I've been too impressed in general by the simple transition from animator generated to mocap movement, but it'll be interesting to see this and other steps beyond a "simple transition" in the near future)
I do think it's something of a distraction from the "reality" of Eve, but it could lead to cool places. Like...while you might not be able to bash the other guy's head in (and I prefer space for that...), if you can sneak between the security scanner beams (station management will beat you up and fine you if you're caught...) and beat a few security mini-games, you might be able to plant a tracer on their hull.
SO that annoying pilot sitting in the station? You'll know when he undocks and which systems (no more) he's passing through for a while.
//Maya |
Valrandir
Shiva Morsus Mihi
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Posted - 2006.11.17 19:47:00 -
[32]
Welcome back in the forums Torfi, it's been a long time :)
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Imode
Band of Builders Inc. Firmus Ixion
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Posted - 2006.11.17 19:49:00 -
[33]
so much <3
sooo so much <3
can i kill ppl plz!?!!! ____________________________ Sig removed, lacks Eve-related content - Cortes |
Matthew
Caldari BloodStar Technologies
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Posted - 2006.11.17 19:50:00 -
[34]
Originally by: Maya Rkell I do think it's something of a distraction from the "reality" of Eve, but it could lead to cool places. Like...while you might not be able to bash the other guy's head in (and I prefer space for that...), if you can sneak between the security scanner beams (station management will beat you up and fine you if you're caught...) and beat a few security mini-games, you might be able to plant a tracer on their hull.
If you're going to do that, would also be good to add things like silent alarms, rather than a straight automatic beating by station security. Adding the possibility for the target to know there's a tracer on his ship, without you knowing he knows, could lead to even more interesting possibilities. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |
Hablacraja
Relic Defense Initiative The OSS
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Posted - 2006.11.17 19:56:00 -
[35]
Edited by: Hablacraja on 17/11/2006 19:58:09 Edited by: Hablacraja on 17/11/2006 19:56:59 Ehhh, I'm skeptical as to the usefulness of it all. If the graphics are as well done as namedropping your friends with doctorates seems to promise, the engine will be impressive at least. And I'm glad you decided to take a hard stance against the goofy **** characters can do in stuff like Galaxies and WoW -- but even so, is even a cutthroat bar atmosphere preferable to the cold, impersonal ship-to-ship and comms interactions Eve has been about for several years? I, for one, like it better that way.
I know we have a lot of pub-hopping devs and socialite forum addicts but I don't know if devoting this amount of game resources to what can (at least initially) only be a superfluous Sims-esque addition is worth it. But maybe I'm just a cynic; with implementation of gang rewards on missions (encouraging player interaction in agent stations) and enough stuff to actually do in a station not involving a ship this might go somewhere. Hell, I'd love to see it continue in that case until Eve is some sort of supergame involving spaceflight, rts, fps, mmorpg, 4x, etc. covering land, sea, air, and space.
But you'd need to merge with more than White Wolf for that.
Additionally, I spent very little effort on character creation and my dude looks like a nerd. I'd lose more fights in station than in ships, and that's saying something :(
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Maya Rkell
Forsaken Empire
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Posted - 2006.11.17 19:57:00 -
[36]
Edited by: Maya Rkell on 17/11/2006 19:56:55 Matthew,
True. There's a whole range of things you can do :)
More pointing out you can have "PvP" conflict without whipping out the assualt rifles.
//Maya |
Tuphlos
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Posted - 2006.11.17 19:57:00 -
[37]
I, for one, welcome our new non-violent station-based ambulatory overlords!
- Tuphlos ~~==Leading the Blind Since 2006==~~
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Cpt Ghost
untaught Ka-Tet
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Posted - 2006.11.17 19:59:00 -
[38]
OMG!!! Where do i sign up for 10 years subscription to eve?! I SO wanna se this _______________________________________________ Never been trained - Untaught
U.dk here to stay, join 'untaught' ingame. |
TornSoul
BIG R i s e
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Posted - 2006.11.17 20:01:00 -
[39]
Originally by: Brutor Shaun 1st, having actually read it. Looks awsome, but TBH if I want to play an FPS I'll buy an FPS.
Basically my thoughts as well.
Save it for the to-be White Wolf game.
Over time there *will* be demands for all kinds of silly 'emotes' and what not.
It probably wont ever end up beeing macarena dancing (as said in the blog), but still...
I personally just dont want to see that kinda thing in EVE...
So - Save it for the to-be White Wolf game. (and yes I know.. the ball is already rolling on this.. But thats still my opinion)
I'm excited about the technology etc - Just not about seeing it in EVE...
BIG Lottery
[u |
Ghitza
Backup Squad
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Posted - 2006.11.17 20:01:00 -
[40]
Isint there anything eles to do/FIX in EVE? We dont need that we need improvments to existing game aspects ffs!!!
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Sovy Kurosei
Amarr Therianthropic Technologies
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Posted - 2006.11.17 20:03:00 -
[41]
I'm wondering how CCP will do the combat. Will it be like a first person shooter like Battlefield 2142 or be less twitchy (relatively) like World of Warcraft where you select or tab to a bad guy and press the "1" button to fire?
Dunno, after months of playing Eve Online, lazily targetting people with CTRL-left click, I wouldn't like to have to deal with twitchy in-station combat. ___________________
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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.17 20:11:00 -
[42]
Edited by: Araxmas on 17/11/2006 20:17:05 Edited by: Araxmas on 17/11/2006 20:14:48 For the love of god dont do a /dance emote..i mean please it will just cheapen it. Edit: just read down to the no dance bit...phew
Quote: tossing handgrenades into a crowd of newbies,
**** think they know me too well. --------
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Kala Veijo
Veto.
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Posted - 2006.11.17 20:13:00 -
[43]
Originally by: Carsidava
Originally by: Kala Veijo On more serious note, my ingame character is chainsmocker. Are you going to stick "that will harm younger persons" policy when it comes to such thing?
I imagine your name would be potentially harmful if smocking were harmful. I don't know exactly what smocking is though -- covering someone with a smock?
Did i screw up my spelling again . Tbh i need to keep my dictionary next to me... Smockers should be smokers.
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Daniel Jackson
Caldari Black Force
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Posted - 2006.11.17 20:16:00 -
[44]
Originally by: Sovy Kurosei I'm wondering how CCP will do the combat. Will it be like a first person shooter like Battlefield 2142 or be less twitchy (relatively) like World of Warcraft where you select or tab to a bad guy and press the "1" button to fire?
Dunno, after months of playing Eve Online, lazily targetting people with CTRL-left click, I wouldn't like to have to deal with twitchy in-station combat.
well if it was like battlefield then your entire keysets change ther for ull be kinda used toit as battleefirld keysets are prety standdaard for any fps games ___________________
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Valrandir
Shiva Morsus Mihi
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Posted - 2006.11.17 20:16:00 -
[45]
Most Excellent Blog
EvE is evolving beyond the stars.
First this, then walk in the starbase mobile laboratory, then build war factories on planets and walk in them, etc.
EvE-Online, the one MMORPG to rule them all.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.17 20:29:00 -
[46]
Having a full body avatar in EVE is not without interesting uses.
Having played Neocron quite extensively back in the days before it started to blow, having corporate meetings was an oddly immersive experience. We'd set a time, and as the hour approached everyone would get to our office, the door would whoosh open and they'd run in and take a seat.
Odd etiquette emerged, such as the obvious corp leader sits at the head of the table flanked by his directors type of thing. No jumping on the table, etc. It was interesting, since otherwise we'd be operating in different areas and communicating over chat, but was neat once a week or whenever to get together in one spot.
Afterwards, there was even some socializing. Check out this new thing I just looted, that kind of thing.
Anyway, just thought I'd share
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Spaja Saist
Gallente Knights of Retribution
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Posted - 2006.11.17 20:43:00 -
[47]
How will this effect the lag we see in EVE today? Will it make it worse? Personally I don't want to see this in EVE. This is a spaceship game not SIMS in space. I think there are plenty of other improvements this game needs. Keep the station walking out of it.
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Sojuro Ryosaki
Gallente Ultra Renegades Group
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Posted - 2006.11.17 20:46:00 -
[48]
aye Winter, that was cool and noobs to the corp learned very quickly not to sit in the ceo's chair or get pwned. No idea if u played when they added customizable apartments but that was cool. And they also had trophies that u can place in apts that u owned.
The abilty to walk around in station would be cool and get away from the daily routine of space flight. It would be a nice, and sometimes needed, distraction. Just to be able to walk around or sit in a chair at the local pub relaxing reading the market or the recent news postings would be very nice.
--
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Bad Touch
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Posted - 2006.11.17 20:49:00 -
[49]
ok, walking in stations, new stuff, nice. but whats the point in adding it ? dont get me wrong, it is really good idea, but i would rather see ccp working on improving true eve online, that on adding some 'less usefull for gameplay' stuff. so what that you are working on adding full body avatars, if we have lags like hell everyday. so what that we can gather inside the station and play snooker, if nodes are dropping here and there. i know that this is some kind of 'side project' right now, but cmon, maybe if you werent working on this kind of stuff, we would get kali on time, not with more than half a year delay
just wondering
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.17 20:50:00 -
[50]
What about the corp CEO? Will his corp mates look at him with more respect or admiration than they would a stranger?
Is this same ceo we pod for ****s and giggles?
Very nice. baby steps man. It's mostely on the private part of the forums, but when I first posted the step of getting outside your pod at rlmmo.com , there was a very positive responce. In fact when I posted a poll, about 40% of the people repplied that if you pull this off, You will simply steamroll the competition.
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Jin Toh
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Posted - 2006.11.17 20:54:00 -
[51]
You'll double the number of people playing EVE.
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George Hurst
S.M.C Cartage Co.
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Posted - 2006.11.17 20:58:00 -
[52]
Please God (CCP here) GIVE ME A CASINO!!11
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2006.11.17 21:01:00 -
[53]
It looks pretty, I'll just say that. Wonder what kind of effect this might have on events...
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Kaden Seer
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Posted - 2006.11.17 21:03:00 -
[54]
omg kool
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.17 21:03:00 -
[55]
Originally by: Sojuro Ryosaki aye Winter, that was cool and noobs to the corp learned very quickly not to sit in the ceo's chair or get pwned. No idea if u played when they added customizable apartments but that was cool. And they also had trophies that u can place in apts that u owned.
The abilty to walk around in station would be cool and get away from the daily routine of space flight. It would be a nice, and sometimes needed, distraction. Just to be able to walk around or sit in a chair at the local pub relaxing reading the market or the recent news postings would be very nice.
I played NC up until maybe oh... a year prior to the NC2 beta. So before the customizable stuff. And yeah, more than one guy had his corpse dragged off the boardroom table during meetings. I usually sat at the table and possessed a drone that I had floating around, and if anyone misbehaved they were eating plasma.
I think the EVE approach should probably be left as it is now, you dock and you get your standard station interface, but with a button to eject from your pod. NONE of the current major station services should be changed such that the user is forced out of his/her ship to access them. That would be too much of a shock in terms of suddenly facing a timesink to go to the market and buy an item, for instance.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.17 21:14:00 -
[56]
its going to happen a good idea and id be all for it might bring another wave of players to the game cant blame CCP for thinking big either way - could also be extended and woven in with the planetary interaction - colonization stuff
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Earthan
Gallente The Amazing Fire Eaters
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Posted - 2006.11.17 21:16:00 -
[57]
Cool:)
not my number 1 prioority still cool.
Could we get a possib;lity to punch poeple and do a brawl in bar?:)
Would be cool.
Imagine All ex-norad there is soem BOB loosers in bar lets show them hell:)
And a nice bar brawl ensues - A knight in space,war veteran. The Amazing Fire Eaters webpage |
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kieron
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Posted - 2006.11.17 21:29:00 -
[58]
To those voicing concerns this will create tremendous amounts of lag for the players in space, is a waste of resources, etc., please keep in mind that PvE and/or PvP is not something that appeals to the entire player base and different players enjoy different things. A number of players have asked formsomething along these lines since launch, and we have an opportunity to invest time in this technology for future projects.
As t0rfi stated in the blog, if this is not something you wish to take part in, you will not be forced to do so. You will still have the option to use the current interface for all station services and will not have to use the out of pod interface.
kieron Community Manager, EVE Online |
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QwaarJet
Gallente Rage of Angels Morsus Mihi
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Posted - 2006.11.17 21:30:00 -
[59]
EVE is not the game for this kind of thing. I'm glad that it will only be an added extra, because I want no part of it. I just feel the direction EVE is going in is wrong.
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
JohnTheBaptist
Astronomic Influence
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Posted - 2006.11.17 21:48:00 -
[60]
I think this is the best thing ever. I want more from EvE than 'just being a ship' but I dont have the time to get mixed up in all the politics ect anymore. I think this will give people like me a added part of eve to immerse themselves in. I love this game, but for people without a lot of time to play, or solo players, there isnt much content left when you have been playing for nearly 3 years. Hope it doesnt take to long to get this going
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Sphalerite
Caldari Finite Horizon
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Posted - 2006.11.17 21:52:00 -
[61]
I'm curious about whan amount of the backstory will be neutered inside the stations to keep a child friendly rating on EVE. Its one thing to have slaves, exotic dancers, and drug use when they're just squares in a cargo hold and quite a different thing to have them depicted realistically in a station.
"Some rise by sin, and some by virtue fall" |
Nicole d'Jardins
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Posted - 2006.11.17 21:59:00 -
[62]
Edited by: Nicole d''Jardins on 17/11/2006 22:03:14 Can i get an animated slaver hound walking along with me, keeping all those slaves out of my way ?
And of course i need shops to spent my isk. Some fancy shoes anyone?
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Lojik
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.17 22:02:00 -
[63]
I know the game was well crap but Anarchy online had the type of full avatar community that i could see working in Eve (of cource much better graphics), i remember meeting up in our base office with 200 people all dressed up sitting in there area, talking, chatting, exchanging Weapons and just chilling out, it made the game enjoyable and was a nice break from the real game. If this is what eve wants to do i am full for it, just dont over do it :)
Lojik
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Eno Matterre
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Posted - 2006.11.17 22:23:00 -
[64]
I just wanted to voice my concern about this, as it struck me that you'd need to create several thousand environments to walk around in. Will this be an additional payed for experience or a fully integral part of the game for our 15$ or whatever currentcy it is we pay in? Also, since you don't seem to get space working without lagging badly, what kind of strain on your network capacity and processing power do you estimate this will put?
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Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.17 22:26:00 -
[65]
I'd like to see it, but not worried about combat related issues in stations. I'll settle for any in game excuse for why combat doesn't go down in space stations. Maybe planetside you can murder all night long but perhaps security is different (CONCORD or not) in stations. But having violence possible would give a real purpose to small arms trading. Personally Redpants would prefer sticking somebody in a dark hallway over shooting them. To this end in station activity could turn into a new Matrix online. But should it? Also just because an area of space is low, or no security doesn't mean that inside buildings there isn't any also. (Anyone from Detroit will attest to that, anything goes on the street but walk into any store and there's an armed guard.) Yes, I just compared Detroit to 0.0.
I liked the idea of placing tracking devices on ships hulls that were in docks. I'd also love to see a graphic depiction of the docking areas where all the ships that are docked...are docked. The atmospheres that will be inside should in some way aid the lacking bounty hunter aspects of the game currently. Maybe gaining access through the hacking skill for gate activation and dock logs etc.
As for functionality in the stations, I am not worried. As EVE is all about making cash and smashing somebody along the way, I'm sure that gambling games or games of chance will be provided alongside your Quafe mixed drinks.
As for keeping EVE PG rated with some of the items like drugs and exotic dancers, for one who says right now that they're going to be in game rendered, and secondly if they do go that route they're in game already and most of the player base is almost 30 years old. So bring on the girls on poles! (Non minmatar entertainment only) ;P ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Raven
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Posted - 2006.11.17 22:35:00 -
[66]
I have one feature request regarding this new feature.
If a character has multiple implants installed then please let them be visible on the character's face/body. I like my metal implants
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Charok
Caldari
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Posted - 2006.11.17 22:47:00 -
[67]
I came, I saw, I thought it kicked ***!
I think this could be huge for one thing there is so much that could be added. Games of chance, that mind game listed above, apartments, docking bays, bars, clubs (no dancing), meeting rooms, offices (I'm a director I should be able to setup a nice office), the list goes on and on...
The thing that I will find funny. Your off in the casino and you notice your lab slot just opened up and so you need to leave the casino and head to the lab to install a new BPO when your (wife/husband/mom/dad) tells you to take out the trash. So basicly you had to quit a game to play a game that you had to quit to take out the trash....
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Mannui
Gallente Shinra
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Posted - 2006.11.17 22:50:00 -
[68]
T0rfiFrans/CCP,
Some really cool stuff. I like a lot of the new ideas and things that you are planning, but as one of the 450 pilots on TQ today that "stressed the system" should would be nice to see the developers focusing on fixing what is currently in production and fixing it!!!
The node crashed when we jumped into system AGAIN. Every time something like this happens it causes a lot of people to immediately have to relog in and sometimes takes over 15 minutes.. sometimes your ship is still there, sometimes not. That then creates tons of petitions which takes sometimes up to a month to get a reply.
There are just so many things wrong with the game that you have us addicted to, why don't you focus on fixing the bugs and crashes rather than new content? |
Dunpeal Hunter
Momentum.
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Posted - 2006.11.17 23:02:00 -
[69]
my prayers have been heard, thank you god for this wonderfull day
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Valrandir
Shiva Morsus Mihi
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Posted - 2006.11.17 23:02:00 -
[70]
Originally by: Spaja Saist How will this effect the lag we see in EVE today? Will it make it worse? Personally I don't want to see this in EVE. This is a spaceship game not SIMS in space. I think there are plenty of other improvements this game needs. Keep the station walking out of it.
Thanks for remindering me to pod you :)
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Gothikia
Reikoku Band of Brothers
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Posted - 2006.11.17 23:10:00 -
[71]
alright there might not be any dancing, but can we screw each other
* Gothikia longs for a /hump command
--- |
Haffrage
Revelations Inc. E N I G M A
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Posted - 2006.11.17 23:12:00 -
[72]
Can we get a shiny genie poof when we control queueski? -----
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.17 23:21:00 -
[73]
Originally by: Tuphlos I, for one, welcome our new non-violent station-based ambulatory overlords!
- Tuphlos ~~==Leading the Blind Since 2006==~~
MOD -1 Obligitory.
I wonder what percent of this forum will actually get that ______________________________________________ Such a heavy burden now to be the one Born to bear and bring to all The details of our ending
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.17 23:23:00 -
[74]
Throw a handgrenade into a crowd of newbies
It'd be really nice if players could create their own little spaces in the stations, a shop or a hangout or whatever. I think this would add a whole new level of immersion, where you could really call a station (or outpost) your home. Corp offices too, with different decorative schemes like we have now with the character portraits.
Also I can see it now... on TS "We have hostiles in system everyone get in your ships and form up at the gate!!" "Hold on! I'm at the bar... running to my ship" "I'm too drunk! someone carry me!" "Where the hell are my shoes!!" "SOMEONE **** ON THE COATS!"
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Pinpisa Jormao
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Posted - 2006.11.17 23:25:00 -
[75]
The best thing about this is that
FINALLY WE GET TO SEE OUTSIDE THE STATION WITHOUT UNDOCKING! YES!
I'm glad CCP took this often proposed feature as their top priority in planning this new system. |
Nate D
New Applied Technological Endeavours
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Posted - 2006.11.17 23:36:00 -
[76]
I can't wait!
-NateÖ --- Voice Chat/Vivox [USB Headset? Split Audio] Still waiting for CCP to hire me...! Don't worry... SoonÖ |
AceOfSpace
Myth...
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Posted - 2006.11.17 23:46:00 -
[77]
Looks fantastic
Just hope it doesn't take years before we see it become a reality
-where there's an ace, there's a way- |
Cividari
Caldari Shiva Morsus Mihi
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Posted - 2006.11.17 23:51:00 -
[78]
Havent read the blog yet, but doesnt CCP have better things to spend their times at then creating a completely new game inside the game, one that it seems there will not be much practical use off. I also dont like the idea of eve beeing some sort of testing ground for future none eve related MMOGs.
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Ask Jeeves
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Posted - 2006.11.17 23:51:00 -
[79]
can't wait for this to happen. i think the only problem with eve (except for the fleet lag) is that all socializing is done by boring text- it will add so much depth simply being able to stretch your legs and do stuff inside stations.
Quote: I liked the idea of placing tracking devices on ships hulls that were in docks. I'd also love to see a graphic depiction of the docking areas where all the ships that are docked...are docked.
i agree with both these ideas, especialy seeing the ships.
dont listen to the nay'sayers CCP, this is a great idea- but im sure even the stubborn nay'sayers will get tempted out of their pods to experiance station life. its not like theyl be forced to anyway.
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Charon Gonzales
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Posted - 2006.11.17 23:53:00 -
[80]
Awsome, ive been really hoping we would see eve expanding into different subforms and provide us with a little change that you need from time to time (you cant keep 100% time in space, you just go nuts). Providing us with station enviroment with basic social tools will be good, esp if you can have your "custom" enviroment like corporation office where you can invite people to have a recruitment session (with voice chat - yeah!) and show on the walls all the bodies of people you killed (just joking, but can be nice and "evil" decoration tho).
As far as fighting goes, i think it shouldnt happen in empire npc stations, not even during wars, for one think of it in reality ways, war or no war if two warring forces are unleashed in general npc stations that would end up with lots of casualties on neutral sides too, so here i suggest absolutly no armed violence unless it can be done in some kind of arenas (like boxing fights etc) for say champion latter etc.
How ever with player stations things are different, people been wanting to do "troop invastion" into enemy lair, here i cant say i see a problem with it, after all, its for players to keep the shields up and defend the stations from enemy assault. We olready have seen good models of fighting, think it can be mixed between hidden and dangerous + battlefield + medal of honor, maybe more complex as most common annoyance in games is that you cannot use enviroment to support your actions (for example crawl under some bulky structure to use it as ambush point or jump over some small obsticle, or drag a barrels into barricade).
In any case it seems you have started with good idea, i doubt however that current technology supports such fine and quite steep idea, in 5 years maybe, but im quite sceptical about current possibilites.
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Se'la Rox
Caldari
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Posted - 2006.11.17 23:56:00 -
[81]
Not too sure about how PvP would work, but overall it seems very, very, very cool
Then again, I guess there are numerous "levels" of PvP. That in mind, how long do you think it'll take for someone to get absolutely steaming and start a bar fight? You know how it'll go, you'll bump into a some guy by the bar, he'll do the old "you spilled my pint" thing, and before you know it, the chairs are flying...
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Selene Fenestre
Corpus PCG
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Posted - 2006.11.17 23:58:00 -
[82]
Why not cut out all the development time/waiting and just go here
I appreciate what Kieron said previously, and I know its not compulsory, but I just dont see the need for it all. I cant help but think the novelty would wear off pretty quickly. |
Lyra Myoisin
Caldari Deep Core Mining Inc.
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Posted - 2006.11.18 00:05:00 -
[83]
"...than a place for brutally strangling your rival corp members or tossing handgrenades into a crowd of newbies, although both would be rewarding experiences for many players..." "...Personally, like I stated at the fanfest, I have a strong urge to perform violent acts upon other people..."
hm... I like this guy ;)
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Xelios
Minmatar Rampage Eternal Ka-Tet
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Posted - 2006.11.18 00:12:00 -
[84]
Originally by: Cividari I also dont like the idea of eve beeing some sort of testing ground for future none eve related MMOGs.
I think it's a great idea TBH. We get some new features and CCP gets a testing ground that's way better for them than any beta could be. As long as they don't break other parts of EVE in the process I have no problem with it.
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Brolly
Caldari The Department of Justice
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Posted - 2006.11.18 00:13:00 -
[85]
/me gets all excited
It would sooo be cool to have planetary vehicle racing with betting and all , besdies that, corp meetings will be awesome.
Adding this extra element will add so much to the game on a RP and social level. It would be nice to sit in a bar with a friend chatting over the voix (new chat thingy, can't remember the name) system.
Really looking forward to hearing more and seeing some vids, but I geuss that won't be happening for months or a year or so. Good luck to you all anyhow, it all seems rather ambitious but super-cool
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |
Admiral Pieg
Caldari
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Posted - 2006.11.18 00:28:00 -
[86]
Wouldnt it be cool if, when you took a station/outpost in 0.0, you could enter it with guns blazing and send your enemies that were still camping inside back to where they came from? One can dream.. ______________
Pod from above. |
Tatsu Tahime
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Posted - 2006.11.18 00:38:00 -
[87]
This is probably the most interesting development to come out of the FF for me (apart from the merger with WW of course). The potential it has for RP and general immersion in EVE is immense...to actually be able to interact with other characters, move around as a person in a person-sized environment just adds so much more scale to the universe. We might be able to finally get a real feel for just how immense our battleships are when compared to our frigates. And just like before the player base can develop new uses for this. I can already see the flea market opening in Jita and walking around people hawking their wares to try and circumvent the market fees. Or having someone develop into an information broker, buying and trading snippets of intel about player corps and alliances on 'neutral' ground.
I can appreciate how the the claim that CCP is merely trying to recreate Second Life inside EVE could be seen as valid. But you know, given the choice between walking around in the life I am building in EVE or the environments of SL, I'll take EVE. It just fits better. And before everyone cries wolf about how all the devs are going to be sucked into this cosmetic time-sink, let's not forget that this is part of the ten year plan. Ten years is a lo-ong time, and I doubt that this will be only focus of the millions of man-hours CCP has ahead of them in that decade. I for one look forward to seeing this idea grow.
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CRUSH3R
Rage and Terror Against ALL Authorities
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Posted - 2006.11.18 01:13:00 -
[88]
Install Doom3 into Eve stations!
May I kidnap Cyvok from his avatar? %))
Gl CCP, do Eve more interesting, but keep optimizing space also plz ;-)
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nexvis
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Posted - 2006.11.18 01:14:00 -
[89]
"... tossing handgrenades into a crowd of newbies"
Yes please :)
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Fronnhelm
Freelancer Union Unaffiliated
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Posted - 2006.11.18 01:25:00 -
[90]
If combat is to be implemented in stations i think a turnbased skillbased combat system would be nice. Anywone who has played the fallout series would know what i am talking about :)
I would definatly train the skill "blody mess" to level 5
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turnschuh
Eye of God
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Posted - 2006.11.18 01:39:00 -
[91]
no no no
it should be like quake
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Savio
Caldari Atomic Heroes Forces of Freedom
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Posted - 2006.11.18 01:41:00 -
[92]
No dances? Ah come one.. i wanna dance all night on a station! not fair! :(
. Need a Sign? Click Here |
4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.11.18 01:56:00 -
[93]
I once asked about station interaction like this months back, i was greeting with flame after flame shooting the idea down. So let me tell you how happy it makes me when i say "I WAS RIGHT!!!!"
Seriously though, this has me extremely excited.... i love the way you are staying true to science fiction and not opting for the normal mmo "lets get together and dance routine!". I also love the way you are going with the art style, kepping it dark and gritty
Maybe a late 2007 release???
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
mazzilliu
Caldari Sniggerdly
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Posted - 2006.11.18 02:01:00 -
[94]
if my face looks like an !, what will my body look like???
1000% awesome guide to logging out |
Janus Ovellian
Minmatar Namtz'aar k'in
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Posted - 2006.11.18 02:42:00 -
[95]
At least give us the option to start bar-room brawls.
You know - hitting people in the face, smashing chairs over their heads, waving broken bottles of pod-beer menacingly in their faces before the station authorities get wind of the fight and break it up. I don't mind not being able to kill people as long we can, you know, rough 'em up a bit. Cos obviously its one area where minmatar have an advantage, being used to physical hardship an' all.
Oh, and when not beating the crap out of people who look at me funny, I should be able to play space invaders whilst at the bar. Like at the Fab CafT. Only with less sci-fi memorabilia and uv-lighting. But obviously we'll keep the giant dalek in the corner.
Interesting times await... |
Suze'Rain
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Posted - 2006.11.18 02:58:00 -
[96]
blimey.
I hope the devs have enough time on hand to reply to so many comments in this thread. I'd kill for an hour or three to pick your brains on the subject raised in this one blog alone... (Including the question "arg, when will you start considering telecommuting positions for those who'd *kill* to work in Iceland if their and loved ones werenÆt elsewhere...")
On speaking of motion capture, I can certainly agree that it's no magic wand - it'll certainly make animation more realistic in it's glitches, tics and the small details. However, having used Vicon systems myself in the past, I'm personally fascinated by exactly what processes you're likely to be looking at for that use, and how much of a range of raw data you might be using - the raw number of actors, what sort of sequences you're looking at - with such a modular concept as has been proposed, I can see the difficulty of having regular access to the same set of actors over the long-term project, to define motion consistently. Nothing worse than mix-and-match mocap of several actors for the same avatars - I recall one such shoot where it was only in post production where it was noticed that an actor who'd broken a leg years before had been substituted for one set of motion, and the resultant change in posture resulted in inconsistencies in hip and spine posture in their neutral stance. (oh god, I'm geeking about mocap. someone kill me now....)
At the same time, with eve's range of characters, I can see fixed mocap being particularly challenging when extrapolated from a series of actors (please, god, tell me you're planning on multiple actors to give a range of gaits, and that you will have a sadist running the job. there's nothing more fun that getting actors to get decent capture while loaded down with weighting under the gimp suit for roles... ) to avatars with the differences of physique. anything decided? I rather wonder if evolution of some of the emotive IK actor routines that Ken Perlin has been experimenting with recently might be a source for the environmental influences you describe - the details to get beyond the uncanny valley and into plausible avatar responses on environmental input will be such a fascinating area of development, I'm not sure if I should be standing applauding the R&D department, or sending off for the straightjackets for you poor sods.
course, ken perlins' stuff has probably already been scooped up by valve... :/
I'm fascinated by the ideas you're having at the moment, and just how it might be possible to push eve's actors to the absolute limit. I use the term actors unreservedly, too - I know enough of the founding figures in the machinima industry to know exactly just how much they'll be foaming at the mouth in anticipation of tacking a recorder onto their output, getting rid of the UI, and producing film. it's almost inevitable, I suspect. Oh god. Rooster Teeth or Strange Company playing eve. I think I'll just go hide now.
For the subject of combat, I can see environment becoming a significant part. Can CCP really pull off a dynamic environment where players can alter the landscapes around themselves, to gain tactical advantage? Just as an alliance can set an outpost in space to become a lynchpin in a region, will we likely see them building barricades in-station, taking control of entire floors of a station? I can't imagine ccp ever considering anything less than the most ambitious* approach possibleà
(*) "ambitious". also known as "oh my god are you insane?"
Honestly, I'm not sure wither I should pity you lot for doing this, applaud you for actually having the balls to set a project like this, or knuckle down to sending a portfolio in the knowledge of what you're planning and how much sheer work is involved...
*crawls off to sleep before I start going on about mocap again
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Izo Azlion
Veto.
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Posted - 2006.11.18 03:13:00 -
[97]
Originally by: Laocoon those pics are coool
Any chance those pics can be drawn on commission through ISK? Izo Azlion.
---
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
DeadDuck
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.18 03:15:00 -
[98]
OK nice pictures... but what is the purpose ??...
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.18 03:18:00 -
[99]
FREE BEER
Now that I have your attention, some things that do not appear to have been said thus far:
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
2. Fix the space animation. If, when this comes into existence, my ship still bounces off the invisible bounding boxes of asteroids and POS control towers 1000m away from the visible model, I will be ****ed. With a captial P. No point in having oh-so-advanced avatar animation while our ships don't handle collisions even remotely realistically.
This will rock. Ignore the whiners. Thank you for you time. ----------
IBTL \o/ |
Suze'Rain
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Posted - 2006.11.18 03:25:00 -
[100]
Originally by: Crumplecorn
2. Fix the space animation. (snip) I will be ****ed. With a captial P. No point in having oh-so-advanced avatar animation while our ships don't handle collisions even remotely realistically.
Pucked? sounds uncomfortable. :)
actually, that does raise one very important question, namely ...
just what sort of physics, collision, ik, rigid-body dynamics and physical presence will avatars have. having people bouncing off each other and, for instance, completely ignoring gravity and at least semi-plasible physics will take the concept of realism you've stated so firmly in the blog,t0rfiFrans, and leave it ruined.
any answers on that point too?
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VanGuard III
Gallente Fusion Enterprises Ltd
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Posted - 2006.11.18 04:00:00 -
[101]
This is sooooooooooo awesome I don't really know what to think or write!
I can see this being popular for RPers though :D imagine archbishop and his fr00bs standing in the middle of a minmatar station trying to teach the infidels the true way of life :D
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.11.18 04:05:00 -
[102]
A couple of serious (not grave, but curious) questions:
1) Is this feature going to be available in both the current engine and the new engine? Judging by the AMAZING look of the character in the blog, it would seem that this was meant for solely the updated engine.
2) Graphics designers. Why are they not focusing 100% on the new engine? You guys are burying yourself with "extra" work. While this aspect of the game is/will be nice, it's not 100% relevent to the happenings of the game. Will this not delay the graphics engine update?
3) Do you guys have any sort of vague ETA on the launch of the first release? Even if it's simply "First half of 2008", or something similar to that (which is a pretty vague timeframe). When can we expect to really see dev blogs and such saying "This is going to be in the next major content patch or two"? ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |
Helen Baque
Gallente Baque Industries
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Posted - 2006.11.18 04:18:00 -
[103]
Originally by: Selene Fenestre ... but I just dont see the need for it all.
It's the same need you have for EVE Online: none whatsoever. It's still cool.
-- EVE pur si muove. |
Maritz
Gallente WarpCorp
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Posted - 2006.11.18 04:28:00 -
[104]
To the people who 'haven't read the blog' - read the **** blog, the thread is about it for chrissakes.
Anything that makes Eve feel more realistic/immersive, and more about 'people' than just a bunch of spaceborne vehicles has got to be a cool thing. Very well... Give him CAKE
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Noumena
the Organ Grinder and Company Ascendant Frontier
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Posted - 2006.11.18 04:36:00 -
[105]
let me begin by saying....It beats spinning your camera in a station. As a CEO who has spent much of the last year doing just that in a station...thank you. I would have rather handled my buisness in an office chair and behind a desk.
with that being said, i would like to propose my own incites towards immersion.
1) Give us CEO's in EvE the UI to effectively, and efficiently manage your corporation. There is so much you can do that won't bog down anything.
Let's start with renting corporate offices. Office Rentals should be displayed in this enviorment. This could be one way of renting offices. Offices may consist of Lounge, Lobbies, barracks, Meeting rooms, and CEO's office. I would also like to see them implemented with a business area, where you can personalize your services and/or product. This way we could build a front to our Corps. Either it could be the mob's laundry mat, or the merc for hire's player run Bar. In doing this, we can build a business which needs trade goods. Trade goods always turn a small profit in these businesses. This would promote more trade professions int he game. Bounty Hunters, Smugglers, and good honest hardworking Mother Truckers of EvE.
Office spaces could also serve as player corp agent locators. Possibly where we could create our own missions for members. This could be used in unison with the new contract system. I'm sure this step is completely integrable. Any format for doing so would be appreciative. Agents could be a means of getting these trade goods to our warehouse or business. All the while giving something for the mission runners in our corp to do. Promotoe diversity in the corps of eve...I wanna see the corp that takes care of station garbage, and the corp you hire to kill Dr. L.Eet from thier very own Bar. And most of all, i want the corps to be able to choose what their business is, and create the missions to make it work.
Ofcourse, you should be able to interact with the factories, labs(drug or scientific), and other station services. But lets add a new station service. Management. As CEO, from my office i should be able to locate my members, direct and track their gains and losses, and formulate market data into MUCH more detailed graphs than what is given to us now. This could all be accessed from the CEO's own PC in his office. Maybe a control panel or something. It would also be nice to present this info to board members 8). When i think of this, i see generals standing before a map of EvE. They are moving the pieces of EvE, both you and me. There is so much that you can do with corp management in this game, that you havent even begun to touch with contracts. EvE is Corps in Space. Most of us CEO's need a much greater Management Tool at our fingertips.
2) Social Interface and all that Monkey Love. How should us players percieve each other in this environment.
Lemme begin with the thought of PvP looming in the background of a station environment. When we dock, we should see all see a list of who is also docked there. But dont put giant colorful names above our heads in the stations. When we walk around the station, everyone should appear as npc's to interact with, nothing more. allow PvP, but don't allow the 'special' populace of eve to just bully folks around. I want the station environment to be as discreet as possible. Don't do what the other mmo's do. you already have a successful mmo on your hands. give us something fresh.
With all that in mind...yes, pvp in stations, public locks on corp offices, station owner security based on personality of the NPC(or PC) owner and also from a sub-security status in stations. heh...gives me another idea for a business front...station security.
for immersion...the possibilties are endless...i got more, if you guys just let me know how far down the rabbit hole you want me to go...i will continue. at this point im beginning to ramble, rabble rabble....
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Maltrox
Minmatar The Arrow Project The ARR0W Project
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Posted - 2006.11.18 05:56:00 -
[106]
I think I speak for a lot of people when I say only one, single statement:
1) The only problem with this idea is that dev's have given us a massive teaser, and we want it all NOW!
I nearly ****ed myself when I saw the concept art... oh... dev's, you have no idea :P
Seriously speaking though, this looks like a very exciting endeavor and may the techno-gods be kind with breakthroughs and absolutely-mind blowing awesomeness (and quickly! hehe)
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ELECTR0FREAK
Eye of God Axiom Empire
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Posted - 2006.11.18 06:08:00 -
[107]
One question, one word:
Timetable?!
Discoverer of the Missile Damage Formula |
Kaden Seer
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Posted - 2006.11.18 06:48:00 -
[108]
I think stations should be well guarded, auto-turrets in the ceiling or in the walls, but assasinations would be cool, though. Can't imagine how you could go about implementing that.
But I would be overjoyed to see my character standing up, in the white and gold robe, cuz he's totally cool :¦
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Grash Freedom
Gallente MAZA Solutions
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Posted - 2006.11.18 06:54:00 -
[109]
And just when i was thinking quiting eve :S
Ill wait 2-3 years for this to come then look after my RL :)
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ThaMa Gebir
Gallente Raddick Explorations
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Posted - 2006.11.18 06:57:00 -
[110]
Ok I have an idea.....
If it hasn't been mentioned then what about the mind clash for a combat environment within stations. Granted you cannot actually Kill your opponent but you sure as hell can embarrass them like no other, especially if the show was transmitted accross the station.
Good or bad? No idea but thats up to you guys to decide.
There will be no survivors now that i'm around - Xorus pwnt - Immy
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Elvarien
Caldari The Night's Watch THE INTERSTELLAR FOUNDRY
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Posted - 2006.11.18 07:00:00 -
[111]
this could turn out to be a large quantity of win aslong as you are incapable of killing/attacking whatever a doferent player. Once that is possible I will personaly corridor camp a jita station and kill anyone to noobish o not check his motiondetector and check his station routecard for headshots within the last 30 min or people to foolish not to travel with nanofiber shoes and warpshoelace tightners I`l outfit my hcar with spiders to properly slow them down and toss empty quafe bottles at em from extreme range trough the corridorr yah ..... anyway no combat imo the idea of walking trough stations however is zomgcool >----
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Kaden Seer
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Posted - 2006.11.18 07:01:00 -
[112]
Ja, I agree with him ^
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.11.18 07:05:00 -
[113]
I love they are going the procedural route, makes things so much easier in the long run. EVE is gonna have a lot more client-side aspects from this and I hope CCP keeps an eye on this kind of stuff.
-----------------------------------------------
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Xornicon Altair
Caldari Galactic Express The Guardian Coalition
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Posted - 2006.11.18 07:22:00 -
[114]
I wanna bring out some of my Planetary Vehicles and run someone down! Or maybe stand on a street corner and deal Blue Pill!
Galactic Express is Recruiting! |
Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.18 07:37:00 -
[115]
Originally by: Crumplecorn
1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
YES. For me this has always been the only aspect of getting out of your ship that I felt is really worth it. I want to see the dock. If I can't see the station dock with all the ships that are there then please let us see our own. I've been waiting for some real sense of scale in EVE. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
R3d Devil
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Posted - 2006.11.18 07:57:00 -
[116]
ôMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
what about return of the jedi? **** ewoks, spoiling a good no dancing trend in sci fi... but seriusly this looks awesome from both a gamers point of view and a future games programmer :)
dont like the idea of it having any skills assoiciated unless they seperate the two so u can still train the space skills without any ill effects. dont want to not train them cos they dont help me much in space and then get mugged first time i go into a staion... darned minmatar.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2006.11.18 08:27:00 -
[117]
Edited by: Kweel Nakashyn on 18/11/2006 08:31:46 Edited by: Kweel Nakashyn on 18/11/2006 08:31:09
Originally by: SonOTassadar 3) Do you guys have any sort of vague ETA on the launch of the first release? Even if it's simply "First half of 2008", or something similar to that (which is a pretty vague timeframe). When can we expect to really see dev blogs and such saying "This is going to be in the next major content patch or two"?
I'm not sure but I would say the name is Buddha. As Revelations I is coming and took about one year, designing a whole FPS take, say 3 years, we won't see this before 2008 (as now the 3d engine seem to work).
I'm curious about how many new skills my character will have to learn. The problem is learning - say a running skill or any physical skill, I don't see it controled by some brain attributes at all.
I've got so many suggestions that I wait an appropriate thread to be made...
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Gabriel Karade
Office linebackers Center for Disease Creation
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Posted - 2006.11.18 09:34:00 -
[118]
CCP continue to amaze, looking forward to the next ten years ----------
- Office Linebacker -
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Lienzo
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Posted - 2006.11.18 09:50:00 -
[119]
I don't think I ever doubted that it would take a second engine to do character movement.
However, just to make things easy, all I would ever need for 90% of communication is the ability to point forward, point sideways (just left is fine), and pound a fist into the other palm.
If you really want it to look natural though, just put everyone on cellphones.
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Grimmdus Almanus
Amarr
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Posted - 2006.11.18 10:27:00 -
[120]
Edited by: Grimmdus Almanus on 18/11/2006 10:34:17 OK.. I really think this could be a HUGE step that could be of the cliff or down a awesome path of growth for the eve and ccp. Since i have read the blog i put my ship on auto and tough about all the possibilities. Here is a list of ideas i had taht could be possible and relly cool. 1)Interaction with your Hanger. I mean let be able to stand on a cat walk and see our ships. Go into our warehouse area see our station vaults and and giant containers and the like see a packaged ship crate or two. Have our own little office maybe. I think then what might be appropriate is to start renting space by size so that you have more realistic situation where you'll need a warehouse for manufactures but maybe a station your visiting or for a weeks stay you dont actually need more than a storage closet. 2)See our corporation offices. Maybe we can buy a secretary or 2 and a janitor for the office. Upgradeable offices that have meeting rooms and breakrooms for planning sessions. 3)The use of general items that until now are only good for trading for agent offers. I think it might be cool to use marines for defense in your outpost (with in limits of course) Dark alley trades of blackmarket items there are so many object that could be integrated into the eviroment that it would actually make sense to buy the goods other than hording stacks and stacks of sardine cans and the like. 4)Entertainment areas. I remember the eve news a couple months back talked about entertainment station going up somewhere this is a area i know that you are planning that has potential. Maybe in low sec areas or 0.0 you could use your combat engine to do sanctioned fights in a arena. And if a station doesnt have a medical bay service you might just die.. and wake up in another station. 5)Other situations such as missions agents, labs, manufacturing factories. Would be cool to see in process even if its generic. 6) Syncing this in with your new in game voice chat would add alot of buisness for it and give a good reson for us to use that instead of vent or TS. 7) Maybe this could give us a paint shop for our ships? Of course they'd need to be preprogrammed patterns and symbols inorder to streamline the lag in space.
There are other ideas i have thought of but forgot in the process of typing being that its 330 am for me. I really think this could be a big step towards planetary situations maybe we could shuttle down from a orbiting station to the planets surface and roam around in those planetary vehicles we have stacking up. Anyways there are lots of ideas i thought some of my ideas might spark some other lists going so we could do a good bit of brainstorming for the guys at ccp. Pardon my spelling :S like i said its 3:30 am and for some reason when i try and edit my comments it say that the thread doesnt exist. null |
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Selene Fenestre
Corpus PCG
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Posted - 2006.11.18 10:47:00 -
[121]
Originally by: Helen Baque
Originally by: Selene Fenestre ... but I just dont see the need for it all.
It's the same need you have for EVE Online: none whatsoever. It's still cool.
For sure. I could sell all my worldly possessions as I dont really need them.
What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space". |
Baudolino
Gallente Forsaken Empire
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Posted - 2006.11.18 12:03:00 -
[122]
Edited by: Baudolino on 18/11/2006 12:14:08 I guess "charisma" is finally gonna get it`s due then..
Will queing at the bar for a beer, with 5 charisma mean that anyone with more get serverd before you? or will lack of charisma make you subject to random acts of violence and poor service?
-I have no charisma, but then i don`t like people anyway..
PS: will i be able to look out the window and see whether angry carebears are still waiting for me?
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James Duar
Merch Industrial
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Posted - 2006.11.18 12:15:00 -
[123]
Seems pretty cool to me (or at least, I'm filled with confidence).
But please, I demand portable neural burning scanners - because when I shoot a guy in the head, he is not just "badly wounded" ****it! :)
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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.18 13:01:00 -
[124]
The only thing i request if the minmitar stations to be really seedy and have really brutal biker pubs. The sorta thing where you can.. Walk in chat up barmaid. Than Brutor taps you on shoulder. You smash snooker que over his head...
..all hell breaks loose than concorde ground forces detain you in the brig for 15mins.
--------
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Nooey
Omerta Syndicate Exuro Mortis
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Posted - 2006.11.18 13:07:00 -
[125]
Excellent blog. Very reassuring levels of thoughtfulness in it, even at this early stage. I'm confident you guys are on the right track, as I am that this will benefit the community as a whole. As an RP'er I'm particularly excited that the focus so far seems to be on maintaining the already excellent RP credibility and richness EvE has. Great stuff.
____ |
Amon 'Chakai
FinFleet Lotka Volterra
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Posted - 2006.11.18 13:57:00 -
[126]
Does it affect in increase to lag in anyway? Only question in my books worth asking. ??====??====??====??====??====??====??====??====??==?? If eve even makes close up to 60-70k+ dollars per day as budget.. they could throw about 140k-300k easily to hardware upgrade once per year.
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Remyn
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Posted - 2006.11.18 14:20:00 -
[127]
Seems like a very promising project. This will increase the roleplaying possibilities immensely and and advance the social aspects of the game onto another level. I can already see the seedy bars and high-tech filled laboratories. Cant wait to see it !
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Wild Rho
Amarr Black Omega Security
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Posted - 2006.11.18 14:49:00 -
[128]
Will it be possible for me to run around in my pants?
I have the body of a supermodel. I just can't remember where I left it.
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.11.18 15:00:00 -
[129]
maybe we will be able to even do a walk around of our ships when they are on the pad hehe. give me an airgun i want to paint my Ferox corvette red!
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.18 15:24:00 -
[130]
I don't like it. The very idea of spending a huge amount of time, money, and effort on developing something with questionable value to Eve is odd. The devs have always said there is a huge list of things that are always needing to be fixed or implemented. And now to say "people ask for it so we'll do it" sounds almost political. People ask for a lot of things, and no way would this be in the top 5.
The simple reason for this is to use it as a test bed for the MMORPG. Sure you can make it vaguely interesting, but there is so much more that needs doing to Eve without this.
I see this as a sad day for Eve, but we shall see.
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Bazman
Caldari Shinra Lotka Volterra
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Posted - 2006.11.18 15:46:00 -
[131]
You know, all they need to do is make it optional to walk around in stations, no need to get ansy about it -----
OMG READ TUXFORD!!!1 |
Falcione
Mortis Angelus
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Posted - 2006.11.18 16:12:00 -
[132]
2 Things concern me from an RP perspective
1) Training skills... Technically wou wouldn't be able to do this while in a station right? I mean the pod interface and the neurals jacks connecting our brains to the pod's computer is what allows us to actually learn how to fly a battleship (albeit not well) in 20 minutes right?
2) Affiliation... are we going to know who the other capsuleers are in the station? I assume that we can scan the sensor signature of another ship in space to find out who's piloting or who's ship it belongs to, but in a station there's really no precedent for knowing the other person's name and corp automatically is there?
Well, 3 I guess...
3) Gallente women, and Gallente fashion... I mean, if we are going for realistic character reactions...we can't really have transparent clothing can we? Then again, are we going to limit the styles that we have already established as common place, and are even incorporated into current character portraits?
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Feline Ferocity
Caldari Shinra Lotka Volterra
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Posted - 2006.11.18 16:23:00 -
[133]
"Combat is a pandoraÆs box of problems. If we introduce combat we need some sort of combat system. Now knowing EVE players, itÆs very likely they wonÆt settle for a simple combat system."
Lol, just a "Kick your ex boyfriend in the nuts" and a "slap in the face" button will be just fine
Its all very interesting but yeah, it would be nice to have PvP inside stations. ----------------------------------------------- Men are like Snowstorms; You never know how many inches you will get, or how long it will last |
Raven Bait
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Posted - 2006.11.18 16:36:00 -
[134]
I can see something like Halo coming out of this... YES! *anxious*
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Virida
Mindstar Technology United Confederation of Corporations
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Posted - 2006.11.18 16:42:00 -
[135]
Avatars who can WALK is the one thing who differentiate this game, and other mmo's, and i honestly miss it, in eve...
I miss having a personalized avatar who is free to walk, so im looking forward to it.
And, regarding the "uncanny walley": Its the dreaded problem of all animations. The Incredibles, the superhero animated movie, was avoiding it by not going for "realism", while polar express is jumping into the gaping problem with BOTH feet.
A game underway trying to go for "next gen" super huge use of motion capture, is Age of Conan from norwegian funcom(they even have mocaped a horse), but, their animations is not exacly "natural", since you can not use a mocap, as a standard "walk" action, and expect it to look "natural", you actually got same un natural walk as EVER, since, we human dont walk exacly the same with EVERY SINGLE STEP.
My best sugestion is generating random walking differences, since it looks more natural. Most now, seem to use mocap's to generate standard animations, and replace hand animated "action dolls", with mocap'ed action dolls.
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Matrix Aran
Legio Immortalis
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Posted - 2006.11.18 16:43:00 -
[136]
Could allways have combat simulator areas to start off with, sorta death match games you plug your head into and the rest of the crowd can watch. makes for good tournaments and watching. This gathers people, and socialising begins. Later on with some thought it could be moved into stations. The hard bit is the whole only mortaly wounding people idea is kinda flimsy at best, but acording to the backstory there is no possible way to clone a pilot outside a pod. So meh time to get inventive. Also theres a case that if you allow PVP on stations it would have to be open anywhere, which in turn opens up a huge hole for griefing to ocurr, thus scaring people into thier pods and doing the oposit of what was intended.
But if a system could be implemented for say warring corporations, I'd very much like to be able to sneak past station guards, find away into my rival corp's offices, and silently garrote my target before sneaking back out. The idea being that as long as you dont trip an alarm, no concord. Opens up a whole new mini-proffesion. And then there could be physical battles onboard 0.0 station between alliance boarding crews. Maybe the winning of such fight helps speed up a station cap or slow it down.
In any case the possibilities of this are endless. If you guys at CCP can make the system work, even without combat Eve will truely become a game of insane scale, seeing as someone can go from talking to one person inside a station, to undocking in his dreadnaught and jumping clear across a galaxy to a planet a rival corp may control to raze it with his weapons. From single pilots on station up to the scale of an entire universe, the though boggles the mind. ----
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.11.18 16:54:00 -
[137]
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
Did you even read the blog? -----
[Coreli Corporation Mainframe] |
Helen Baque
Gallente Baque Industries
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Posted - 2006.11.18 17:55:00 -
[138]
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Then don't. It's not like there's been a shortage of dev posts explaining that the new interface will be completely optional. Here are some excerpts from recent dev posts:
"... optional..." "... optional..." "... optional..." "... optional..." "... optional..."
This lack of paying any attention to dev posts is profoundly irritating, especially since the devs have been talking about alternate interfaces like web browsers and mobile phones for months now. A certain subset of the EVE playerbase demographic that really needs to see their neurologists more often has been in sky-is-falling mode ever since walking in stations was announced.
It's especially frustrating because this is good news! It's adding more, and not taking away anything. The EVE Store should sell an EVE wedding ring, because I am sure as hell not getting married anytime before my subscription runs out, but there are some things I miss from other games.
Just walking around and seeing what there is to see. The insanely hot skintight latex outfits of Mega City. Flying over the deserts of Rubi-Ka. Dancing -- there, I said it! dancing! -- for a living in Theed. The chanting of the ghouls at Neriak. Sitting under a dock in Qeynos and listening to the rain. Really intimate things.
I crave some of that in EVE, and my money says that five years from now EVE will have all of that and more. Age of Conan is trying to combine some kind of twitch combat with a persistent world. CCP is the first company that has shown the gonads to make a world that has space and flight simulation, FPS, a profound player economy, planetary exploration, galactic empires and probably some kind of Hello Kitty game all in one universe.
Let me repeat that: all in one universe.
The exciting thing about the CCP/WW merger and walking in stations is that the devs are taking real steps away from "What kind of game do you play?" and toward "What universe do you live in?" I don't know where this will end up, or what will work and what won't, but I'm totally jazzed to see what they do with all of this. This is like 1999, when people could not stop talking about EverQuest. It's a different order of magnitude of interaction.
Also, I'm a big World of Darkness fan. (Of the old universe. I don't know the new universe, but I understand it's controversial.) I will almost certainly try out the WoD MMO when it's released.
As for playing "Second Life in Space", I'm not too worried. I tried SL for a few weeks, and got bored because you don't really do anything. There's no game there to play. In EVE, there's always something to be done, something to be accomplished. I think "pilot clubs", or whatever purely social experience may emerge, will not be an SL style fashion show. They'll be very much something you do as a change of pace from the intensity of getting ahead in EVE.
-- EVE pur si muove. |
Maelphaedor
Caldari Shadow Angels
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Posted - 2006.11.18 17:55:00 -
[139]
This was definately on my short list of things that would be awesome to have in EVE.
Granted, I'd have rather seen some sort of paint/customization shop for our ships, considering the time we spend in them, but stations could be cool.
One request about that though, wardrobe. Must have wardrobe! Hehe, it's a new money sink for dressup junkies!
A few pre-defined character "Moods" that set your overall animation scheme, and a slider to control how "scruffy" you look in a given moment would rock.
Offices/meeting rooms for corps, assuming they have one on the station would be a plus.
Casino! Casino! Casino!
Personal Hangers, go inside and see all your junk stacked up and your ships drydocked, with active ship looking "active", maintenance crews swarming over it like busy little bees.
Bring on the immersion! Everything you guys can do will only serve to enhance the future of gaming as a whole, and your own potential future games (bring on the world of darkness game!)
Too darn many orcs and elves running around in games as it is.
Can't express how terribly excited I am about this whole thing so far!
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GodsWill
Amarr OHM Technologies
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Posted - 2006.11.18 17:58:00 -
[140]
Edited by: GodsWill on 18/11/2006 18:02:16 This would be totally awesome :)
As others here have mentioned, it would be great to be able to see you own ship. And also other ships. I can imagine walking inside a hangar and seeing the smaller ships like frigates, and maybe cruisers parked at the gangway, like one of the fanfest drawings depicted. And the bigger battleships and haulers will be parked a little distance away in this gigantic hangar. So you would have to take a little transport vehicle from your big ship to the exit of the hangar where you can get to the bar ;)
Windows would also be awesome, just to be able to see what's going on outside. Can imagine sitting at a bar with some of my corp-mates having a few beers, looking out the window and having a laugh at a newbie getting shot to pieces by concord because he accidently shot at them.
I like that the first step will be without combat, because for me, it's the social aspect of getting out of the ships thats interesting. If you just start out with a bar, where we will be able to sit down and talk to eachother would be awesome. Next step could be to have a backgammon-game available in the bar ;) Just think of sitting and playing backgammon with the Vivox on, so you could have a normal chat. I don't know if it would be possible to integrate it, but it could be cool to be able to see the other person's mouth move when he's speaking on the voicechat. I realize that the Vivox-servers are seperated from the Eve-servers, but maybe there could be some workaround?
I really cant wait to see this. And as another guy mentioned: "Where the **** can i sign up for the 10-year subscribtion?!"
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Scorpyn
Caldari The Patriot Pact
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Posted - 2006.11.18 18:14:00 -
[141]
Clone problem :
Solution 1 : Make a helmet with the same capabilities as a pod.
Solution 2 : Make an implant for it.
Solution 3 : Make a "safe upload" (as in you won't turn into a carrot) possible right before entering combat, so you only lose a few minutes of sp.
Solution 4 : Make a "safe upload" into a clone that is only capable of moving around within the selected area. When done, the clone returns to the clonebay (if still alive), the experience is being uploaded back to the original, and then someone else is able to use the clone again (if it's still alive). If the clone dies, the original is still training skills - if not, the original won't know what happened (unless he talks to the clone on a phone or something).
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Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.18 19:14:00 -
[142]
I guess I should add one last thing to my comments already posted here about this. This comes after speaking with a few people through the course of the day, and I thought I'd share our summation here.
COMBAT. It's been made clear early that we want combat in stations. How much combat we want we probably don't know yet as things aren't being thought out completely at this stage. One thing is for certain though, the political ball in EVE should be moved forward in space. It isn't in stations where wars should be settled. In station should not replace what happens in space in any fashion, only add to it. That is to say we shouldn't have the ability for combat to the extent that it's easier and more effecient to bump somebody off in station than it is to settle things through traditional EVE mechanisms. Instead of gate camps we'll have entrance camps to the lounge etc.
I'm not sure about seperate skills that are only relevent in stations, like combat when we train for everything to happen in space right now. Is getting caught out of your ship when you're most venerable a good thing if because of skills I can be a tough opponent in my ship but I'm a helpless baby in station? Is that just going to be one of the new risks you take in EVE like everything else? Does that shift the focus of combat from space to station because it's more effecient to jump somebody or assasinate them?
Right now forcing a corp or individuals to remain docked while in a system is a useful tactical practice. Being in station shouldn't become so useful or enjoyable that people will rather be docked than go into space and deal with the situation. Likewise a fleet shouldn't decide it's better to dock and rough somebody up in a fleet ops style bar brawl then to engage properly in space. So I know there are a pile of ideas for what can go on in station, but we should be asking ourselves along the way, should it? ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Feng Schui
Minmatar Republic Military School
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Posted - 2006.11.18 19:49:00 -
[143]
Here is how I... hope, this technology will be:
1) WASD movement, right clickage for activating objects (doors, computer monitors)
2) Third person views with a "camera drone" that constantly follows you
3) "Station Cloning" skills, req: Science 3. Allows cloning into a "Station" clone. No limit to how often you can "Clone jump" from the station clone to the pod clone. The clone itself is disposable, per se.. meaning, you can't Clone jump to another station's Station clone.
4) A "Movie" theater of sorts.. you jack in, and can watch Eve-TV? Eve-based machima's? The Amarr dictator getting executed? Pay-per-view of course! (these "movies" would need to be client based, to prevent server side lag)
5) Bars... sitting on stool's at the bar, or sitting in seats at the tables
6) Futuristic versions of chess, billiards, darts
7) The ideas of literal corporate offices would be pretty sweet as well (Make it so that the layout of your "office" is customizable, you can buy furnitor(sp?) and what not out of corp funds
8) The ability for individuals to "rent" apartments, same as above with the furnitior? furniter? gdmit...
9) Mini-professions for station combat:
a) Assassination, rank 25 skill, req: a ton of crap. Gives you the "chance" of killing someone in a high sec station. Each skill is 24% increase in chance.
Trying to assassinate someone is broken down into 2 RNG's... 1) Do you get the kill, yes or no. 2) Do you get caught? yes or no.
If you do not get the kill, and get caught, you are confined to the brig for 15 minutes and get fined ($25k isk)
If you get the kill, and get caught, the Sentry drones kill you, you are fined ($1.5 million isk), and loose sec status.
If you do not get the kill, and do not get caught, then your target can report you.. you have 15 minutes to avoid sentry drones / people in the corp / alliance (same as stealing a can.. but if you come close to sentries, they kill confine to brig, and you get fined.
If you get the kill, and are not caught, you get away scott-free (but the corp / alliance have kill-rights on you)
b) Small weaponry (1st level: fist fighting, 2nd level: knife fighting, 3rd level: handguns, 4th level: dual-handguns, 5th level: Personal sentries).
The pre-reqs would be.. odd for this.
Level 1: No pre-req Level 2: Gunnery 1 OR Launcher 1 Level 3: Gunnery 3 OR Launcher 3 Level 4: Gunnery 5 OR Launcher 5 Level 5: (Gunnery 5 OR Launcher 5) and Drone Interfacing 3
c) Salesman Relations: 5% decrease in the price of goods / services
Etc.. on the skills.
Now.. lets talk game engine:
Are you guys (dev's at CCP) working on a new, propietary(sp?) game engine? May I suggest either Havok's or NetImmerse's game engine? (not sure how difficult it would be to implement a game engine within a game engine.
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Selene Fenestre
Corpus PCG
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Posted - 2006.11.18 19:53:00 -
[144]
Originally by: Helen Baque
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Big rant type thing.
Yes Ive read the blogs. Multiple 'optional's included. Thank you for a slightly patronising response.
Im just saying, as I see it, it seems a lot of effort to put into something that is unlikely to have any great bearing on the game.
Just my opinion. We'll have to agree to disagree. |
sableye
principle of motion R i s e
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Posted - 2006.11.18 19:53:00 -
[145]
I'm looking forward to it I think it'll help bring in new players. Join The Fight With Promo Today |
Krell Togra
Minmatar
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Posted - 2006.11.18 20:18:00 -
[146]
I Love This!
In regards to the possible mini-games in the bars, any chance we can get old SNES games like Terranigma, or Chrono Trigger in little arcade like stations?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "I declare myself the King of all Noobs"- Krell Togra Ships I want but will never own: Golden Magnate |
JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.18 20:24:00 -
[147]
Originally by: Helen Baque
Originally by: Selene Fenestre What I meant was I dont see the need for it within the framework of Eve - I dont want to play "Second Life in Space".
Then don't. It's not like there's been a shortage of dev posts explaining that the new interface will be completely optional.
It's not about whether you have to use it or not. It's the committment of years worth of money, time, effort, when there are so many things that ARE part of Eve gameplay that need fixing and/or implementing.
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Sojuro Ryosaki
Gallente Ultra Renegades Group
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Posted - 2006.11.18 21:12:00 -
[148]
What would be awsome to go along with this is to have a new voice system for stations. A voice system that instead of what TS and the others are like where u heard everybody talking at the same level and had to wait ur turn for ppl to understand u. One that is ambient sound.
The run down: You have 3 keying options. One to wisper, another to talk normaly, and the last to shout. Now with wisper only person u are closet to, like right up on them, can hear you. With normal keyed the there would be a range of like 10 ft and starts lowering in volumn. Shouting would be heard farther of course.
Situation: You're walking down the plaza at some station minding your own business. People walking by talking with others, not within range to hear what they are saying. All of a sudden you hear someone from a distance yell out ur name. You look around and there's a corpmate jumping up and down, shouting trying to get your attention. You walk over to him and strike up a conversation. He leans close to you and whispers to you some important corp info that doesn't need to be overheard. You both turn towards your corp office chattin away.
--
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Soporo
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Posted - 2006.11.18 21:12:00 -
[149]
Edited by: Soporo on 18/11/2006 21:13:38 Station combat would be nice, maybe then I would get some use out of my 500 marines I have been hanging onto for some reason, I probably got one of the best protected Hangars in the region.
Hmmm, I wonder if eventually this whole out of pod route might mean Transports, Assault Shuttles, Marines, Body Armor, Station Assaults...or better yet, BOARDING from Marines in Drone like vehicles? as a viable combat tactic in space?
I'm sure this is all very far off, but one can dream.
No to RINGS, NO to WEDDINGS, NO to DANCING, NO to CAT SUITS etc, NO to EMOTES! |
Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD
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Posted - 2006.11.18 21:51:00 -
[150]
Awesome! Do it! I can't wait! That way, eve-online will become a true virtual world. I love it!
Juwi Kotch
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Frank Horrigan
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Posted - 2006.11.18 22:17:00 -
[151]
This game is going amazing places..
I wouldn't be suprised if I was running a drug gang across a system of stations someday..
or something neat like that..
lol.
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Serendipity007
X.T.R Freelancer Alliance
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Posted - 2006.11.18 22:28:00 -
[152]
Great Blog!
I can't wait to see it in action.
However, there are some things that could improve things even more:
1. Text to speech engines. There are text to speech engines out there that you can license to use in games. For those who don't have voice chat, or don't have a microphone, or if the system can't handle 200 people in a station trying to voice chat at the same time. The races would have different sounding voices, a female Gallente would sound different from a Male Caldari. You could even customize your voice's speed, pitch, intonation and other aspects so that your voiced sounded different from all the others. You could even implement this in private "ship to ship communications" where voice chat isn't an option. It's a very easy way to add verbal communication without recording hours and hours worth of audio for only a few special circumstances. You could even replace the ship's computer voice, and even make that customizable.
2. See the inside of ships. I know when you fly your ship your in a pod, but when you are docked, I would love to see the inside of my ship, even if its only a small frigate*****pit. Especially for Capital Ships, you could have bridges with crew, hangar bays with ships, and drone bays with drones and crew. Even while flying, you could look through cameras on the ship to check on systems, and watch the sparks fly when you get hit. You could even have conference rooms for Corps in capital ships, and allow for docking and transfer of players, so they could meet somewhere there wasn't a station. And what I most want of all, a view from inside the ship, on the bridge or in the*****pit, WHILE FLYING, including control panels, crews for larger ships, and transparent windows.
However, I share the concern that CCP is spending resources on "fluff" like this, possibly at the expense of the space engine. Most people agree that bugs should be fixed, and things should be balanced in space before we add walking in stations. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
Catga Coltrain
Gallente New Dawn Rising The SUdden Death Squad
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Posted - 2006.11.18 23:05:00 -
[153]
Many EVE players might or might not know this but...
THIS IDEA IS EVE!
EVE online is the first and only MMO IÆll ever play because EVE has since the beginning strived to be a real MMO. This isnÆt a retarded time and money sink like WoW, the creators of EVE-online made this game with the original intention of it being something truly massive and in depth. CCP really is one of the few companies that is making a game for the sake of making a good game (once again WoW is an example of the opposite, its all for the $$$). Building ships, outposts, planets, empires etc. It was all in the dreams and hopes of the developers that made this game (like all good jobs, the money CCP is making is just a result of doing what you like and doing it right!).
When you play and pay for this game you need to realize that youÆre not just doing it for the ships, youÆre doing it for the digital world that your avatar lives in! This is what a true MMO should be, a full representation of another world with its own rules, history, and heroes.
DonÆt be surprised if they do add in combat at every level (from station to planetary assaults), the point is this game will grow with time and in ways that other MMOÆs never attempt to.
The very logic of playing a RPG of any kind is that you act out a character that you always wanted to act out. Any tools to help this acting are only beneficial to the games atmosphere and overall purpose. You know when a game has succeeded at this task when one player can shape is own reputation perfectly by his actions.
When I look at eve I see social environments that simulate this so effectively that itÆs almost scary! Some players are actually afraid of entering low security space, and corporations and alliances form with reputations that scare the crap out of inexperienced combat pilots. Players angrily boycott and hate the mega corporations that try and supply them with Tech 2 goods (rofl and then they go on forms complaining about it, as if paying and playing the game means that everyone should be able to afford a HAC). Bah! but I could go on about this for ages.
To put it simplyà
Welcome to EVE-online the only true MMO on the market.
"If God did not exist, it would be necessary to invent him."- Voltaire |
Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.18 23:30:00 -
[154]
Gonna make my reply to this short:
The one thing I hope could come out of this in the long run... is that to take over an outpost, it requires the normal stuff... then a Ground Assault inside where you have to manually actually "Take Over" the station, maybe hack-over the systems ect. *drool*
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James Lin
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Posted - 2006.11.19 00:18:00 -
[155]
Ho-yes. On-foot espionage and station hacking would be mighty. I can see waiting a very long time for any similar aspect of this part of the game to be implemented.
Upside, though. The kind of people who would like to do the walking/sneaking espionage stuff are pretty much within the range of people who aren't "Only In The Ship!" purists. Kinda makes it viable to even have such gameplay within stations.
I'm for 'walking in stations' so much it hurts. And I just restarted my account [at a time when I dont really have the time to play] just to say so.
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Horb
Kings of Kill
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Posted - 2006.11.19 01:29:00 -
[156]
Originally by: Sarah Meiskin Gonna make my reply to this short:
The one thing I hope could come out of this in the long run... is that to take over an outpost, it requires the normal stuff... then a Ground Assault inside where you have to manually actually "Take Over" the station, maybe hack-over the systems ect. *drool*
Hmmmmmm, you mean once the fleet battles are over and the stations shields have fallen the enemy fleet must undock and engage in hand to hand combat to take over an outpost?
I'm with ya. *drool*
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Assens Letta
The Huns THE H0RDE
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Posted - 2006.11.19 01:41:00 -
[157]
Edited by: Assens Letta on 19/11/2006 01:41:32
Originally by: Locke DieDrake Now, back on topic. I love this. I think it's awesome. But unless it's tied into other game play issues, its nothing more than fluff.
Now, I'm ok with fluff. But wouldn't it be like 10x cooler if you could bored a derilict ship and fight thru the crew to kill the pod pilot and steal the ship? (derilict being less than 20% hull, or some such)
Or fighting thru a hoard of NPC marines (or pod pilots) to take over a station. Or , well, I could talk all day about what you could add to eve with this sort of system. But I'll stop here for now.
Could this at some point in time become a way for the players in 0.0 to take over a station and end the "stupidity" of having NPC stations in some (or all) areas ?
insert some UBER requirements and let everyone have a go at it for some time, after that things would go back to business as ussual. point is, it could be a nice way to end something some players have been complaining about for some time while doing it thru a new and nice game mechanic.
thanks
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Brunswick2
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.19 04:50:00 -
[158]
I really forsee this as a predecessor to late-stage planetary interaction. I mean a station is a lot smalelr and easier to create than the minimal of what people would expect from a planet, so this also kind of serves as a test for planetary interaction in the very very far distant future. ---------------------------------
I traded your sig for a cookie, I did it for the cookie, the cookie - Tirg |
Jin Masaru
Sanguine Legion
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Posted - 2006.11.19 04:52:00 -
[159]
Truly amazing. I can't ******* wait to see this in action! ----
[i]"There comes a time when a man must spit on his hands, hoist the black flag and begin slitting throats." - H. L. Mencken[/i |
Zooxsss
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Posted - 2006.11.19 05:35:00 -
[160]
Real nice , finally geez the only thing i didnt like about eve is i could never find my legs, now i can.
Suggestion
Add cops like 1 or 2 cops
Let the people beat eachother up
Please let us beat up concord so i can smuggle
nice really i hope this comes fast
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Jinnarin
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Posted - 2006.11.19 06:24:00 -
[161]
if this works i can see it now soon well have ship to shore transports with real players as passengers trying to defend an outposton the ground wile there titans battleing it out over head for air superiory and your mates flying beside you as escorts to make sure you land saftly on the ground ect ect boy i cant waite
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Zhor
Caldari DynaTech Industries
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Posted - 2006.11.19 09:09:00 -
[162]
whole new industry: tourist trade "And on our left, you'll see the latest uber alliance titans exchanging fire for another 15000 light-years of territory..."
I've been hoping for something of the sort myself. I missed that about Earth and Beyond. Lot of the people i know from EVE quit because tehy got tired of staring at the hull of their ship There is no cow! |
Hana Brenecki
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Posted - 2006.11.19 09:10:00 -
[163]
This is brilliant. About time the hardcore RPers got some dev love. CCP I love you.
8000 polygons, whatever. I don't care if it's stick figures for now, or if it looks like Ultima IV, I can deal. I just want walking in stations ASAP. Can we have this in Kali?
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George Petsch
Caldari Thundercats RAZOR Alliance
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Posted - 2006.11.19 10:17:00 -
[164]
Quote: Combat is a pandoraÆs box of problems. If we introduce combat we need some sort of combat system.
Nah. Just implement somekind of backhand slap that enables consentual pvp as soon as both participants leave the station. Slapping someone to get a duel out of him is one of the very old and forgotten arts |
Sales Merchant
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Posted - 2006.11.19 10:22:00 -
[165]
Very well written and informative blog, best ever infact!
Originally by: "Dev Blog"
busty waitress bends down to pick up some stuff on the floor...
Wobble wobble, thats gonna need more than 8000 polygons!
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Arthegon
Dark-Rising
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Posted - 2006.11.19 11:43:00 -
[166]
What a waste of time really.. but good things seldom last. Adds nothing to playability, only a few nice screenshots for the adds..
IMHO.
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Xerpex
Ars Caelestis
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Posted - 2006.11.19 13:19:00 -
[167]
omg boarding parties!
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Nisse Owned
Nise's Corp
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Posted - 2006.11.19 14:25:00 -
[168]
Edited by: Nisse Owned on 19/11/2006 14:28:53 Really great blog, ive been wanting to walk in stations for long, even if its alot of work, its a really nice experience, please include bree so we can get drunk and walk around like ÷÷÷÷÷÷hhhhh
Originally by: Arthegon What a waste of time really.. but good things seldom last. Adds nothing to playability, only a few nice screenshots for the adds..
IMHO.
Your not a fan of mmorpgs right?
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Maltitol
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Posted - 2006.11.19 14:30:00 -
[169]
Edited by: Maltitol on 19/11/2006 14:35:33 Edited by: Maltitol on 19/11/2006 14:34:59 ** Edited for spelling...
Few things to mention...
Pros:
- Throwing grenades into a casino and robbing the place would be nice - Seeing my CEO SMASHED to the point of not being able to walk, then pinning him up in the bar up against a wall would just make me feel fuzzy inside - Seeing my own character get into a bar fight - Not making EVE only about space is a nice change - Having the option to choose to walk around or not is great and a MUST!
CONS:
- Personally, make CURRENT EVE unbuggy first, then talk about additions - I DO see alot more lag.. has anybody been in Jita lately? add space station walking around and you have just unleashed a race for who can get out of the system first - Getting your @ss handed to you in a station is probably not going to go down so well (i docked to escape the station camp and i get knifed in station, wtf?) lol - If i wanted to play X3 or the SIMS, i would - me personally i dont play a space game to play an FPS game or a mini casino game we're not playing Sierra's rpg's here... am i the only one that thinks this?
Questions:
- would there be seperate security in station than in system? i wouldnt want to bomb a bank in station, undock and get podded.... although depending on how much isk i get from the bank it might be worthwhile. - then again couldnt you bomb a bank, steal the isk, then choose to not walk around and just wait out your aggression timer? - getting ship killed, docking grabbing another ship fitting and running back to the fight.. would it take longer if you had to walk around? - how long would this take to implement, even a beta on Singularity? 2 years? - would you be able to space-walk? that would be cool.. have a mission to fix the antannea on a station.. well get your gear on and hop out, hope you dont get killed..
just thought i'd voice my opinion.. depending on how bad Kali is (guaranteed to see 3 more patches after deployment) i will base my continuing membership on that first.
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Sophie Malaster
Gallente 3B Legio IX Chimaera Pact
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Posted - 2006.11.19 14:38:00 -
[170]
YEAHH!! This is the revolution of online games, you'll create a true virtual world, you add a realistic part to eve. Eve is a social game, and this feature add much more interaction with corp, alliance, enemys,... If i dont read bad, i can use the research bottom or i can speak with the research. I thinks is important make this feature but dont cross the boring line, because i need 15min to put a bp to copy and change my fitting for example. It's too dificult but its really amazing too, if you include it well, it'll be the online games revolution. go on!
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Dharia Caldar
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Posted - 2006.11.19 14:49:00 -
[171]
Very interesting. The graphics cited are quite impressive. While this isn't a feature I've been dying to see anything that adds more depth to the game is a cool thing.
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Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.19 14:56:00 -
[172]
Sorry about the alt post folks...
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Zelorise
Minmatar Torchwood Institute
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Posted - 2006.11.19 15:25:00 -
[173]
Originally by: t0rfiFrans The system will be used to represent your character in-station and other locations where a capsuleer ( pod pilot ) would crawl out of his pod, take a quick shower, throw some clothes on and mingle with other capsuleers.
Feel sorry for the poor sod who has to clean the showers
the dev blog awsome
The Dumber people think you are, The more surprised they are when you kill them!! |
Dragerest
Omega Enterprises Dusk and Dawn
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Posted - 2006.11.19 16:31:00 -
[174]
more lag?
For your tech 2 needs www.evetrust.com |
Valerek
Gallente
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Posted - 2006.11.19 18:01:00 -
[175]
Originally by: Dragerest more lag?
Ditto. Sorry, unless they can OFFLOAD all of this to individual PCs...Eve will become completely unplayable...UNLESS they have a separate cluster geared for handling the "out of pod" experience. I'm thinking this is what they have planned.
So, we're going to have TWO MMORPGs in one if you think about it. I'm sure that some peeps will be completely out of pod...think about it, its VERY possible.
I applaud CCP for their vision, let's just hope that the execution of that vision goes well. |
oODeAtHOo
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Posted - 2006.11.19 19:34:00 -
[176]
1. Buy a corporation that knows how to create FPS's for the planet battles and let them handle this. Not that I think this would improve the gameplay in what EvE is right now.
2. A station should only be accessed for roleplaying and looking at your own ships in a bit more realistic way. I don't know how you would be doing this as a shuttle is already pretty big compared to a simple mortal human.
3. I really like the idea as long as this does not affect realism. Shooting someone in the head, kicking him in the groin and see him jumping up and down afterwards sounds pretty unrealistic to me. Dito for seeing the ships by the way, you would have to zoom out bigtime to avoid one big black screen.
4. I like the fact that you guys are working on the roleplaying factor as there is already a lot of material available to bring to life in EvE.
Just one question that bothers me... With so many stations in EvE right now, how would you handle the serverload? It would be immense right?
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Audrea
Momentum.
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Posted - 2006.11.19 20:00:00 -
[177]
Edited by: Audrea on 19/11/2006 20:00:33
Originally by: DevBlog
And what does looking at someone entail? Do your eyes focus on him? Does your head move aim towards him? Or do you twist your entire torso so that you are facing him? The answer is different based on various social and psychological attributes.
Dont bother that far into development. I am sure most ppl will be pleased with just the basic ability to walk around the station with medium detailed character.
Also dont count on the system's ability to render single photorealistic model (as you put it in the blog) in real time, to be able to render 100 people in real time!
So take the abilities of today's systems as halved, when applied to massive game such as EVE ------------------ Its great not being an Amarr, aint it? Save Tranquility! |
Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2006.11.19 20:37:00 -
[178]
On combat in stations: I think realistically having people walking around with high damage weapons is a no no. Maybe a knife or a pistol would be more realistic and would lend to a "watch your back" feeling as someone could whack you as you walk down a dark corridor. Hi sec stations would have concord officers patrolling much as in space and of course the penalties for killing would the same in space or in station. Low sec stations would have no Concord officers but might have the station supply a few agents. Whack someone and get back to your ship in time and you can escape. A flashing red flag tho would make you a legit target for who ever else sees you. Zero security stations would have no officers. Only other players to do justice for your crimes.
As with ships, a "person" might be able to train to be able to be a better shot (hey a pistol is not a accurate weapon in the hand of a noob) or train for things like quality of body armor. Body armor give a person time to fire at his assailant or run away (alas no scrammers or wcs's in station)
Anyways just some thoughts on what the "next" lvl of indoor interaction may entail.
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.19 22:21:00 -
[179]
Edited by: Skraelingz on 19/11/2006 22:29:45 Edited by: Skraelingz on 19/11/2006 22:28:36 corp office nude twister tournaments. loser buys the quaaf. seriously though this has me and a lot of my corp mates giddy with excitment. This will add yet another layer to the onion that is eve. honestly given enough time and stable player base this could could really become the mmo to end all mmo's. by the time this comes out computer power will have increased yet again. single core chips are going the way of the doodoo in case you didnt know. i expect multicore graphics cards to start becomming common as well eventually.
i really agree with the slow and careful approach to this as just dumping a huge system onto this game could be bad. the take it slow method will pay off huge in the end. the paths this kind of system could take are really only limited with what the playerbase want to do with it.
this game really has some amazing potential on top of the amazing game it currently is.
to think i had not even heard of this game till july. -----------------------------------------------
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Hermia
HIVE
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Posted - 2006.11.19 22:36:00 -
[180]
Awsome, amazing, cant agree more with the direction eve is taking.
I want my corp to have its own space in a station, my own office where i can put a desk of my choice, a plant, etc. There should be expensive large rooms for rent and small cheap ones. Basically a HQ where we can hang out, put our stuff in lockers, call home.
How about engineering walkable corp hangers that are masive spaces, including cargo containers, repair machinery, modual storage caracel, etc. Have a ship caracel that rotates ships onto the imediate hanger bed on request of owner and have fittings and repairs animated.
OMG perhaps i should be happy with walking first
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Flesh Eater
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Posted - 2006.11.19 23:19:00 -
[181]
Seems like it might be all style and no substance :/
Still, I think that a lot of people who play socially, eg corps who stay in 0.0 and spend most time chatting and doing the odd mission would probably appreciate it. If the development for it would have been done anyway for the next MMORPG that CCP make, then better for Eve to include it I reckon. However, I think the thing which ruins the immersion of Eve for me is the collision detection in space, and the fact that you can't get close to planets and that you often warp through them.
I'm happy we don't have to use it, all the cut scene animations in the game Freelancer really annoyed the crap out of me when I wanted to do something in station.
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ShadowStalkerwings
Gallente University of Caille
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Posted - 2006.11.19 23:24:00 -
[182]
Very nice :)
i can imagin this secenario
* A group of friends warp to a station to complete a job offered by a unknown agent. Group of friends warp to location to find there surrounded by thukker and serpentis battle cruisers and frigates. Group engages in combat and destroys the impending enemys. They pull upto the disbanded station to retrieve the data sheet. Group opens the door to station only to be fired upon by enemys inside waiting for them thus a battle begins for the data sheet. Group Splits up to find data while one guards the door back to the docking bay. Group find the data sheet and get out of there while one member sets the self destruct system on the station to blow it up. Group gets in ships and fly back to agent for reward as they watch the station blow up as they fly past the ship carcasses of the enemys they destroyed earlia*
gona be a very interesting idea if its implemented :) wud give eve that extra burst of life and also mite tempt lots more players to play the game :) ------------------------------------------------------- This is Your Life And Its Ending One Minute At A Time.............. Whos Gives A F***???????? |
Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
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Posted - 2006.11.19 23:37:00 -
[183]
well. as an old wow player. i will start by making threads like WTB Hairdresser WTB Barber etc etc.. trust me they will come in overflow... :)
btw. very nice blog. and i like the way eve is going. i hope there will costimization in corp office's. and casino's for a good eveing with a game of ingame poker for isk.
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Rogerano
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Posted - 2006.11.19 23:48:00 -
[184]
Limited in-station interaction is cool. But does EVE have enough of a player base to support another "game" inside the existing one? What will happen to the current space-ship game? Frankly I'd rather all effort went into making the current game, the one all us of signed up for, be the best it can.
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Ultimate Poison
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Posted - 2006.11.20 00:34:00 -
[185]
Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
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Hermia
HIVE
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Posted - 2006.11.20 00:35:00 -
[186]
Originally by: Rogerano Limited in-station interaction is cool. But does EVE have enough of a player base to support another "game" inside the existing one? What will happen to the current space-ship game? Frankly I'd rather all effort went into making the current game, the one all us of signed up for, be the best it can.
Its perhaps the other way, lots of people in eve.
Maybe the question should be: How will the hub systems/stations cope with players adding 8000 polygons (per hit) into an environment.
and people complain about jump queues... quite troubling
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.20 00:38:00 -
[187]
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
oh ye of little vision. just because its stuff that doesnt support your playstyle doesnt make it bad/worthless. what if they enable pvp in stations (z0mg?!?). eve is a pvp game eve is a pvp game, it really does get old hearing that same tired line over and over. yes eve is a pvp, but it is not JUST a pvp game. -----------------------------------------------
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Necronus
Amarr Monks of War
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Posted - 2006.11.20 02:21:00 -
[188]
Edited by: Necronus on 20/11/2006 02:21:45
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
Who told you this?
Eve is a game,and each player decides himself whatever it is PVP,PVE,super advanced chat with fancy portraits or some other stuff.
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Ephemeron
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.20 04:08:00 -
[189]
Edited by: Ephemeron on 20/11/2006 04:08:36 I have a small but signficant request:
Please don't make all characters look and behave like high class aristocrats or beefed up solders. I want to have some people look evil and act evil.
Lets have some negative human elements: fear, cowardice, dirtiness, weakness, greed, hostility
Or not.. just don't make everyone artificially high and mighty. People aren't all like that, it's fake, it's unreal
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Lord Seth
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.20 04:21:00 -
[190]
Great stuff, I am looking forward to..."tossing handgrenades into a crowd of newbies"
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Zauis
Caldari Veritas Immortalis
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Posted - 2006.11.20 09:18:00 -
[191]
This is great news.
Although im posting here in response to the shear number of people who dont seem to understand the differences behind MMOs and online FPS's.
You can never have an online FPS game in a MMO environment. So just forget that it will ever happen that way. The way mmo's work is to have as little input from the client as possible and the calculations are done on the server. That's why in wow, you select your spell.. server calulates the dmage, if it hits.. etc etc. Same in eve. If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
This is common knowledge to MOST people. So for the rest, stop asking if it will be like Battlefield 2142! christ.
I am looking forward to interacting with my corp members on the station face to face and would actually prefer there is never a pvp side to it, but im sure ccp will come up with something great.
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Kakita J
Placid Reborn Placid Coalition
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Posted - 2006.11.20 09:29:00 -
[192]
I think this is totally and completely great. I had lost hope after it was announced that such a feature would never make it into Eve, but I'm really glad you changed your opinion on this matter. Since you're in the experimenting stage right now, and have outsourced part of the research to the university, is there any hope of seeing even the first part of this hit the game sooner than in 3 years?
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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Pan Crastus
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Posted - 2006.11.20 10:17:00 -
[193]
Looks very nice and all, but ... What does this have to do with EVE? Please fix all the bugs in the game we pay for. :-/
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 10:41:00 -
[194]
This was one of the best blogs I've read so far, and it's one that will keep me wanting to play until the stuff that's described has materialized, and then some. It will make the EVE Universe complete, a true virtual world. From walking in stations it's a relatively small step to walking on planets. Geez, I can think of so many possibilities with this:
- Playing in-station games with other pilots (Dabo, anyone?)
- Actually *see* Exotic Dancers
- SWAT teams arresting piwats
- Purging a conquered outpost of remaining enemies
- In-station Agents and Missions ("A Sansha infiltrator is hiding in the Cargo area, go find and kill him!")
- Have personal quarters that you rent and can decorate to your liking
- An Astrophysics lab that allows you call up extensive data on solarsystems, run long-range scans etc.
- Can we please have aliens?
Endless options, but just being able to walk around would be fantastic. From there CCP can add new stuff ad infinitum. --
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 10:44:00 -
[195]
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
FYI, PVP means "Player versus Player"... Not "Pwn various Pods" solely. PVP means player interaction on every level, and you can't get more interactive than by actually physically dealing with other players. --
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t0rfiFrans
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Posted - 2006.11.20 10:50:00 -
[196]
Hey guys, thanks for the strong response to the blog. There are two recurrent questions that have come up in this thread that I'd like to try to answer:
1. Doesn't this increase lag?
Not like we are designing it. Lag occurs mostly when many players crowd into the same system. The station environments will be treated as separate "systems", so that a station that resides in, say, Jita, is run on a different server / CPU than the space environment. It will not steal resources from that space node and therefore should not increase lag within the system.
2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time. WeÆll be sure to inform you once there is a concrete timeline, but at the moment, there is no good answer to this question. That does not mean however weÆre going to spend the next seven years on building the most uber character system known to man. There are a lot of things internally and externally that generate pressure to deliver this quickly, which again ties into our ôstart smallö approach. Deliver something simple that works quickly then decorate it as you go.
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Pan Crastus
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Posted - 2006.11.20 11:11:00 -
[197]
Edited by: Pan Crastus on 20/11/2006 11:11:11
Originally by: Sharcy Geez, I can think of so many possibilities with this: [...]
* Having your own hangar with all your items in one big heap, so you have to search through them in 3D to find that module you wanted to fit ;-)
* Vampires
...
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Sales Merchant
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Posted - 2006.11.20 11:11:00 -
[198]
Edited by: Sales Merchant on 20/11/2006 11:10:49
Originally by: t0rfiFrans
2. When will this be ready?
Well, I'm not even going to say Soon(tm)...
Whoa thats a long time! Anyway as long as you include the busty waitress bit we don't mind.
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 11:20:00 -
[199]
Originally by: Pan Crastus * Having your own hangar with all your items in one big heap, so you have to search through them in 3D to find that module you wanted to fit ;-)
Meh, sounds too much like (my) Real Life...
--
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.11.20 11:43:00 -
[200]
Originally by: Zauis This is great news.
Although im posting here in response to the shear number of people who dont seem to understand the differences behind MMOs and online FPS's.
You can never have an online FPS game in a MMO environment. So just forget that it will ever happen that way. The way mmo's work is to have as little input from the client as possible and the calculations are done on the server. That's why in wow, you select your spell.. server calulates the dmage, if it hits.. etc etc. Same in eve. If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
This is common knowledge to MOST people. So for the rest, stop asking if it will be like Battlefield 2142! christ.
I am looking forward to interacting with my corp members on the station face to face and would actually prefer there is never a pvp side to it, but im sure ccp will come up with something great.
you obviously have never played one of the many massive online FPS games that are out there like planetside etc, planetside was a kick ass fps when it started it also had vehicle combat, but unfortunately they changed the game to much to fast and it failed.
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John McCreedy
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.11.20 11:49:00 -
[201]
Second Life meets Eve eh?
This sounds very interesting and could very well increase the depth of this already deep and beautiful game. Once released, this could actually tie in with things like Agent Missions and Factional Warfare pretty well. Rather than a boring box of text, you actually meet your agent inside the station at say, the bar.
Anyway, since I'm a salesman and not a developer, when you say "we're half way there", are we talking post-Kali implementation on this or within one of the Kali expansions? Also, does this have any kind of impact upon interactive Planets?
Make a Difference
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LeeLewis
Caldari Tweek 'n' Co
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Posted - 2006.11.20 11:53:00 -
[202]
I think its a great idea! just like good old E&B thats by the way making a come back, but i tell you this now, if we are soon able to walk around stations and maybe one day even land on planets i will happyly stay with this game for good!
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.11.20 12:00:00 -
[203]
I have to say that as cool as it all looks and sounds, I am concerned that CCP is going to try and make EVE the 'everyMMO' where it tries to do a bit of everything and ultimately loses sight on it's original focus.
Buying party outfits, small yappy dogs and pot plants for your apartment would just... cheapen the game. They've stated that there won't be any /dance emote (thank our Jovian overlords for that small mercy) but I'd hate to see it lose that serious edge.
I'd also be very very cautious of implementing an FPS mini-game as well. For it to not suck it'd need to be competitive in form and function with the current dedicated FPSes out there: a huge development and effectively a seperate game altogether. There are other games that do this effectively already and whilst I think giant stompy mecha o' death are fantastic, I'm not playing EVE to crush people with them in the corridors of stations - I'm playing it for the spaceships. If I wanted to shoot people with blasters in cantinas, I'd go play SWG or something.
In short I'd hate to see the true EVE suffer for these addons and end up a watered-down shadow of it's former self simply trying to satisfy the mainstream market appeal.
-----
It's not a crap ship, you're just flying it all wrong. |
Cleric JohnPreston
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Posted - 2006.11.20 12:05:00 -
[204]
nice idea but is it actually going to add that much to the game ? So what if you can walk around a station :/
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PaddyPaddy Nihildarnik
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Posted - 2006.11.20 12:36:00 -
[205]
While in itself the idea is great, I feel that Eve simply doesnt have the playerbase to support such an addition. As has been stated several times, eve is literally a massive multiplayer game- at times feeling too "massive" in the sense that it can feel empty (in saying that I kind of like that and feel that with the WarpToZero option/bm it has gotten too small).
My only problem with this is that I already feel that alot of eve players spend alot of time chattering away about this mod or that mod and for me, this kind of makes the game boring.
Given the opportunity to start building human pyramids or finding 1337 ledges to jump off in stations, I think true eve (the space sim game) will become a whole lot less populated.
Forget about repopulating low sec- if this is implimented and the membership doesnt average 50k online at any one time, it will be more like "repopulate space" period/full stop. The answer to Infection... I mean Local is HERE |
Skawl
GeoTech
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Posted - 2006.11.20 13:05:00 -
[206]
Can we dual wield pool cues?
:)
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Maltitol
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Posted - 2006.11.20 13:05:00 -
[207]
i see freelancer type of fps.
meet your agent in a bar... sounds like freelancer to me. i dont see grenades being lobbed, and if we had missions in stations, i dont see much interaction. i see more of a dnd style game play...
it would be a nice addon.. but just dont take away the space out of the space mmo.
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Jim McGregor
Caldari
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Posted - 2006.11.20 13:07:00 -
[208]
Originally by: John McCreedy Second Life meets Eve eh?
Eve already is my second life... --- Eve Wiki | Eve Tribune | Eve Pirate |
Imhotep Khem
Total Mayhem.
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Posted - 2006.11.20 14:19:00 -
[209]
NO. Form follows function. Do not waste resources creating dudes to walk around the station that serve us no purpose.
If you want to put something in-station, why not a WAR ROOM, where folks can get together around a "Microsoft Meeting" type of war board/map of their region. Then place ships on there and discuss war tactics. Maybe even have certain types of probes at places (like a POS module 5Au, etc.) that can show certain level of enemy movement. And certainly able to monitor your own fleet movements. You know, something that will give is a true reason to be in station. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.11.20 15:08:00 -
[210]
Great Blog and I am looking forward to the changes. I hope they do abbandon the idea of in station fighting. This would just create a game within a game. However, if they do it, I wanted to point out that I think the following is more important than in station fighting:
1. Combining the Kali voice coms with the characters, so instead of seeing text balloons we hear voices and see people's mouths move.
2. Interacting with NPC passengers like breaking the shackles of slaves or kicking the homeless out of the hangar bay.
3. EvE may have a child rating, but it is a game for adults, and I hope issues of questionable morality (slaves, dancers...etc) are not white washed in the new environment. I know the capsuleer pilots are the elite, but the EvE experience so far coveys a lot of grit and suffering, and I hope the environments planned don't take that away. ----
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Sojuro Ryosaki
Gallente Ultra Renegades Group Safe And Fun Environment
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Posted - 2006.11.20 15:36:00 -
[211]
Having this aspect added to the game will increase a players immersion into the game. People who say that there's no benifit to this really aint using much imagination. If the game was to be just fighting it wouldn't be an mmo. It's also about socializing and this adds to that as well as more immersion into the game. Don't know about others but if I'm just on to hang out and chat with my buds I'd rather be doing it somewhere else then in my ship looking at the same thing the entire time. I'd rather be hangin in a bar with them.
Others say that there's not enough people playing for a feature like this. Well there will be. Now people will be able to identify with their character. Their character being a person and not a ship.
Remember what they said as well, IT'S AN OPTION. If you don't wanna walk around and interact with others then don't. There's more ppl out there that do want to do this and many others that haven't chosen this game cause of the lack of walking around.
--
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.20 15:36:00 -
[212]
Originally by: Zauis This is great news.
Although im posting here in response to the shear number of people who dont seem to understand the differences behind MMOs and online FPS's.
You can never have an online FPS game in a MMO environment. So just forget that it will ever happen that way. The way mmo's work is to have as little input from the client as possible and the calculations are done on the server. That's why in wow, you select your spell.. server calulates the dmage, if it hits.. etc etc. Same in eve. If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
This is common knowledge to MOST people. So for the rest, stop asking if it will be like Battlefield 2142! christ.
I am looking forward to interacting with my corp members on the station face to face and would actually prefer there is never a pvp side to it, but im sure ccp will come up with something great.
Ill go tell this to the people playing world war 2 online, and planetside. hey guys you cant be playing this mmo's dont exist on fps's. -----------------------------------------------
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Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
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Posted - 2006.11.20 15:58:00 -
[213]
well. if eve has the player base for this.. i think more people will join when it hits. and with 15-20k people online most of the time, i think it have the player base. take a wow server. i think they are limited to 10-15k. and you do meet people there :) atleast ravencrest was down to 10k at once. and still plenty of people.
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.11.20 16:11:00 -
[214]
Ok...the only way I would even enjoy this...If I can get my hands on a plasma gun....and all bars had only one door out...
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Helen Baque
Gallente Baque Industries
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Posted - 2006.11.20 16:53:00 -
[215]
Originally by: Zauis You can never have an online FPS game in a MMO environment.... If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
Can you expand a little on this? Are you referring to large volumes of information, or something else?
-- EVE pur si muove. |
Mtthias Clemi
Gallente Momentum.
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Posted - 2006.11.20 18:11:00 -
[216]
Originally by: Zauis You can never have an online FPS game in a MMO environment.... If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
Not a planetside fan then are we?
ok ok that was harsh, i dont hate mods.. as an apology the mod who shows the most wuv gets a free mercedes...
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jason hill
Caldari Nightmare Holdings
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Posted - 2006.11.20 19:44:00 -
[217]
Trains lounging at the bar to lvl5
"THE HUMAN SHIELD" |
ChironV
Caldari
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Posted - 2006.11.20 19:44:00 -
[218]
With the advent of this "walking in Stations" it also could allow CCP to offload players who are doing buisness in stations into new servers, which could also reduce system lag. Always a good thing if they can do it.
This also opens up concepts of: Corp offices, Contract negotiations face to face, Conflict resolutions face to face and the whole concept of player networking in a relaxed environment.
Interesting as a whole.
________________________________________________ It is by caffeine alone I set my mind in motion,
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Sweapt
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Posted - 2006.11.20 20:26:00 -
[219]
Maybe it would be a good idea to be able to rent out private lounges for just you and your friends and be able to stock it up with what you like (this could be modules etc), so on the same basis as a channel of chat in game and you can only get into the lounge through an invite, thus making it easier to have private conversations.
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Yonneh
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Posted - 2006.11.20 20:29:00 -
[220]
I think this new idea is awsome, a real goodie. But i think killing SHOULD BE ALLOWED. But Rules! Make it the same as in space. High sec - If your outlawed and you begin to roam around, Concord can arrest you ect.. like you losing your ship and no killing in High sec stations. But! and tis a big but, Low sec stations is like space, killing!!! After all, noobs cant cry since they know theres a risk, they are warned before they jump in. If they click, 'Yes' its like asking them,"Are you sure you want to die"'Yes'. We're just doing our jobs in the end..
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Donna Darko
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Posted - 2006.11.20 20:40:00 -
[221]
I WANT TO PLAY POOL!!!
And if you do introduce skills for the character, can they PLEASE train at the same time as the ship skills?... Stories. |
Erik Pathfinder
Caldari
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Posted - 2006.11.20 21:24:00 -
[222]
Edited by: Erik Pathfinder on 20/11/2006 21:24:38 I never cease to be amazed by CCP. They never stay put, and I mean that in a good way. Once they achieve one amazing thing, they move on to the next.
"Let's see if we can squeze thousands of players onto one server shard..."
"Ok, done that, now let's see if we can make the graphics superior to everything else..."
"Ok, done that, now let's see if we can put FPS elements in our MMORPG spacesim..."
"Ok, done that, now let's see if we can put RTS elements in our MMOFPSRPG..."
etc.
CCP, you guys are awesome. ---------------
"Run free little vermin, the city is yours!" - Quimby Creator of The Correct Dread(tm) sig |
Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.20 21:44:00 -
[223]
To the guy who said form follows function and gave the idea of the war room; I like that idea a lot. Having an interactive tactical/strategic display of the surrounding space, POS, Outposts, celestial objects etc, and then having the ability to work with it together as a sort of sandbox while discussing ideas - either with your corp mates, or alliance leaders etc... would be extremely cool, and very useful.
Other ideas I've really liked is how Winterblink described corp meetings, I've had similar thoughts and visions of how it would work.
Combat... yes please. The mission style someone outlined for missions where a group goes in and cleans out some hostiles, and then dock to continue their mission, comes across as something for pretty far down the road, but would be another nice expansion on gameplay options.
As for security within stations; I can imagine a Jita station having Concord police all over the place, along with some Robocop style mini-mechs... ready to restore order with brutal efficiency should it be required. 0.0 space security arrangements should depend upon the station/outpost owners, and what they want. Imagine being in an alliance outpost, (say a refinery) where 6 corps hold offices... their NPC personnel wander the station, provide security forces etc... a corp isn't just it's pod pilots, it's also their crews and employees.
Overall, love the idea, immensely. Keep it dark and gritty; guns, drugs, sex and violence please (unless you're in Jita )
Blog |
Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.20 21:48:00 -
[224]
Almost forgot...
Station clones; have ships carry quasi-jump clones that players can transfer into and out of from their pod clone for when they go into stations. Keep training/accessories completely seperate. It would very much simplify combat in the future, if we have these specified clones available to us (still costing us isk etc, but not loaded up with implants that are going to cost you a pretty penny when your butt gets assassinated).
Blog |
Redpants
Gallente Federal Navy Academy
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Posted - 2006.11.21 07:38:00 -
[225]
Maybe I missed something, and if so I apologize and just correct me and ignore this post, but I keep reading about being able to see your avatar walking around and having clothes etc. So where does this FPS talk come in?
Everything I've read I think points to 3rd person movement. ________________________________________________________________________________ "My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
The Hardman
Amarr Imperial Academy
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Posted - 2006.11.21 08:01:00 -
[226]
Edited by: The Hardman on 21/11/2006 08:03:52 Well, let's consider the important numbers. Initially it is: 0% increase for industry. 0% increase for mining. 0% increase for faction combat. 0% increase for research. 0% increase for alliance warfare. 0% increase for missions. 30% (??) increase for socialization. 10% (??) increase for organization. 100% (??) increase for RP. 1000000%! increase for Cyber Sex.
You can definitely see what market CCP is shooting for. I am all in favor; but would like to be able to have grenades on station and maybe a holographic gallery of ships to shop in. Who hasn't been all excited about getting a graceful swan, and got an ugly pigeon instead?
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The Hardman
Amarr Imperial Academy
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Posted - 2006.11.21 08:02:00 -
[227]
Originally by: Janus Ovellian At least give us the option to start bar-room brawls.
You know - hitting people in the face, smashing chairs over their heads, waving broken bottles of pod-beer menacingly in their faces before the station authorities get wind of the fight and break it up. I don't mind not being able to kill people as long we can, you know, rough 'em up a bit. Cos obviously its one area where minmatar have an advantage, being used to physical hardship an' all.
Oh, and when not beating the crap out of people who look at me funny, I should be able to play space invaders whilst at the bar. Like at the Fab CafT. Only with less sci-fi memorabilia and uv-lighting. But obviously we'll keep the giant dalek in the corner.
The character combat can be like WWF Smackdown.
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TheNecromancer
Caldari The Royal Order The Scandinavian Alliance
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Posted - 2006.11.21 08:12:00 -
[228]
CS in space here we come
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The Hardman
Amarr Imperial Academy
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Posted - 2006.11.21 08:32:00 -
[229]
Originally by: TheNecromancer CS in space here we come
Yeah, I agree, they definitely need 0 G rooms. Would add a whole different level from any other Sci Fi MMO out there.
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Liu
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Posted - 2006.11.21 11:18:00 -
[230]
Edited by: Liu on 21/11/2006 11:20:40
Originally by: t0rfiFrans
1. Doesn't this increase lag?
Not like we are designing it. Lag occurs mostly when many players crowd into the same system. The station environments will be treated as separate "systems", so that a station that resides in, say, Jita, is run on a different server / CPU than the space environment. It will not steal resources from that space node and therefore should not increase lag within the system.
owowowowowowowow hold on there!!!! you telling us that introducing interactable station environment and human threedimentional avatars will indeed help with server related lag??????? but, but, but that's , i mean, i have no words.
now, already, quit working on kali, new graphics, warp to 0 and getting rid of BMs!!!! this is much more important!!!! this could be the philosophal stone on EVE, the feature that not only increases gameplay on a complete new layer (kind of like going from a 2-dimensinal drawing to a 3-dimensional building), but will also reduce lag on most heavily stressed systems!!!!!
ok. i'm settled now. calmer. so, i would like to ask for a feature for when you finally decide to let us walk inside stations: i want a library. yes, a library. a place to sit down and relax while reading all the Chronicles, Faction's Histories, short stories and stuff. but not only that, i want it to be interactable, i want to be able to grab a clear piece of paper (or a blank cd, whatever) and write down my "Liu Miu Guide to easy Docking 101". or maybe relate how i lost my shiny new nighthawk against a heavily armored probe. and leave it there, so that anybody can learn from tha masta'.
and then, i want a Media Room, with a direct link to EVE-files.
and of course, The Simulatron!!!!! where for a variable fee i will be able to test any ship and fitting (only T1&T2) on my own private Simulatron screen.
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2006.11.21 11:32:00 -
[231]
/me fully endorses these changes after lifting jaw back up off of floor....
We are indeed priviliged my friends !
Priviliged to be part of an ever better, ever more creative, ever cooler looking EVE.
Since I started playing this game back in April I haven't touch another one. With Revelations on its' way and improvements like this in the pipeline, I can't see that changing anytime soon...
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iulixxi
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Posted - 2006.11.21 13:03:00 -
[232]
In stead of putting new and new stuff in the game i may suggest fixxing the old problems first , no offence but the game actualy has manny problems ...
I posted 6 petitions in the last month alone ...
Walking on stations for me , now , its the least i can think of.
Good luck any way.
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4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.11.21 13:27:00 -
[233]
It good that this generates alot of posts and interest from the players.
My turn now
Okay, to all the people that say they wont use it and its unnecessary well then just dont bother docking. EVE is about flying around in space so its in no way taking from that or your ability to do that. There are alot of other people(like myself) who find the idea of this extremely exciting. So no reason to complain that it shouldnt be implemented just because YOU wont use it.
I do think however that eve needs a larger player base to really make this feel right. Once alot of players dock, space in that system starts to empty. Also, if most people are in space and choose not to dock then the people in the experience for the people in the station will seem somewhat limited. Unless you include a large amount of NPC characters, although if you do that it should be system sensitive. Example... a station in Jita should have a MUCH large proportion o NPC's than a system out near the fringes with little to no activity. Me, i would be happy if all i could do is be able to walk around your own ship in a dock and maybe go to a bar and hang out with some of the guys. Even if this is introducted most people will still remain in space as this is the focus of the game.
Either way i really, really love the idea... just take it small steps at a time and work from there.
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |
Nemtar Nataal
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Posted - 2006.11.21 18:28:00 -
[234]
This really rules :D Im so looking forward to an environment where i can buy people a drink (Quafe) while talking over a proposal of smuggling goods across the galaxy...
An environment like this would certainly bring numerous new uses for well...consumer products...they might even become useful
And in station environments could yield new application for the use of existing skills, like hacking or surveys...the word counter intelligence would get a whole new meaning. For instance hacking a corp databank and getting the locations of all the pos's and there fuele levels Who knows this might even improve the industrial and R&D environment in the game...
Or how about a back alley trading/black market trading (could only be done in systems not in control of concord)...maybe trading drugs as a supplement consumer product...
Looking forward to seeing this in action...
\o/ cant get my hands down here...hehe....Nice job guys
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Val Oman
Delta Desperados
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Posted - 2006.11.21 18:59:00 -
[235]
EvE is already a work of modern art...this will make it a Picasso...
You have the coolest job in the world Mr. Frans.
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pigofparadise
Minmatar Reavers Hand
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Posted - 2006.11.21 19:21:00 -
[236]
Edited by: pigofparadise on 21/11/2006 19:21:21 You shouldnt be able to make much money in stations using missions and such imo. With moneymaking centered in space i can see that there wont be a problem with emptyness of peoples in space.
Idea for a gang storyline mission: You are ordered to attack a gimped dreadnought or small station. upon arrival outside the ship, there are patrols of small ships that guard the dread/station. Take them out and bring down the shield of the station temporarily to allow some of your gangmembers to board it. roughly half of your gangmembers should be in space fending off reinforcements and generally protecting their mates in the station. The attacking squad of dudes in the station should fight or sneak their way to the energycore/something boomy and blow it. Of course it should include the typical run from the booming reactor/boomy thing. The players outside will get faced with more powerful reinforcements the longer time it takes for the boarding party to finish their mission. The characters in the station should remember that being killed in there is like being podkilled in space, except more painful. additionaly they still have their ships in the hangar :)
Of course the payout should be immense, due to the very real risk of being podkilled.
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.21 21:18:00 -
[237]
Edited by: Avernus on 21/11/2006 21:28:59 Got to say, as a corp CEO and a guy who's very active in alliance matters, there are some days where my butt is stuck in station for hours on end... sometimes I don't even get to undock. I am so throughly sick of staring at my ship when I'm docked.
The simple thought of being able to sit in a booth in a lounge/bar while I conduct business, or being in a sitrep room while discussing plans with my colleagues, and being able to see people come and go, socialising and overhearing chatter, music playing in the background, having a view of the outside, seeing ships come into dock, guys outside testing setups, and looking up once in a while to appreciate the exotic dancers...
Monitors that pop out of the table or drop down from the ceiling for convos with a vid feed that shows a persons avatar, a waitress that comes by to place a fresh drink and clear away the empty glasses... there is so much possible with an environment that would go so so far to improving the circumstances that a surprising number of people have to work under on a regular basis.
Btw, I want security details for myself and my directors... nobody gets to approach my booth without my nod of approval. I'm a busy guy. Edit: That is unless they are on my buddy list, then they get the wave through.
Blog |
Cyrus Graham
Caldari
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Posted - 2006.11.21 22:47:00 -
[238]
Excellent Blog. I have a couple of suggestions for this.
1) You metioned wanting avatars to react to some people differently than others(corpmates, for instance). Might I suggest allowing the existing standings feature to play into this. Have a paticular dislike for a player corp? Set their standing with you low and it'll show.
2) Private(owned or rented) quarters. This can be anything from personal living quarters where one can keep trophies(dog tags, exotic dancers, etc) to corp meeting rooms. This is an obvious suggestion. What may not be so obvious is the ability to lock and password protect the doors. I've been in enough RP guild meetings in other MMOs to know that idiots will be as disruptive to such procedings as they can get away with. The option for privacy is something that would be appreciated.
___________________________________
If you knew the number Of the steps you'd ever take Bitter, I wonder Would you run or cease to walk? |
Dwindlehop
F13
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Posted - 2006.11.21 23:46:00 -
[239]
The Killer App for walking around in stations is gambling. Let us play space poker or space Russian roulette! That will get me and my corp out of our pods and will also require very little effort.
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Agrias Hellion
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Posted - 2006.11.21 23:59:00 -
[240]
Sounds pretty funky, so can I can place those 200 marines in my hangar to work protecting my gear while in station?
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Yuri Mengeroth
Minmatar Money Makers Ltd.
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Posted - 2006.11.22 02:10:00 -
[241]
This combined with the awesome content skills of White Wolf will make Eve TRULY the most innovative MMO in the business.
CCP is most definitely going places... just please don't sell out to losers like Sony et al.
As said earlier, you guys have the best jobs in the world! Looks like negotiations with the wife about moving to Iceland may re-open...
=================================================== Quotes Of The Week "I don't drink these days. I am allergic to alcohol and narcotics. I break out in handcuffs." -- Robert Downey Junior
"The only way to make your PC go faster is to throw it out a window." -- Robert Paul
"It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up." -- Muhammad Ali
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Chuck Dawg
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Posted - 2006.11.22 07:56:00 -
[242]
If this can actually become a part of the game then Eve will truly be the best game ever created! I am in no way shape or form over doing that point either! I truly feel that way! I have always felt as though Eve did lack that personal feel. All the shipps looks the same and the only way to get a "feel" for the other person is their mug shots.
One quick suggestion I have, probably not the right place for it, is to have a "squadron" insigna on all of your ships. Just like they do on military planes. You could choose how to place it on the ship etc, and possibly even put more decals on it. Just a thought.
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Nemtar Nataal
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Posted - 2006.11.22 10:09:00 -
[243]
Originally by: Agrias Hellion Sounds pretty funky, so can I can place those 200 marines in my hangar to work protecting my gear while in station?
Uhh exotic dancers....exotic dancers....eve could become a X rated game i like it...
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Arthegon
Dark-Rising
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Posted - 2006.11.22 11:51:00 -
[244]
So they have finally come up with a way to solve lag in game. If we have less pilots in space we automatically have less lag, less gatejumps, less encounters, etc etc etc...
Im sorry but EVE Online is not Quake or SIMS and that is why I play EVE right now. If I wish to play FPS games or some other type of game I will. Is THIS the way this game is going to expand ? Right now EVE doesnt have ANY good competition out there - make it an FPS game and you will be in hard competition not to mention less of the game that we really want to play - i.e. the pew pew in space with little ships, mods and whathaveyou...
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Sin inStyle
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Posted - 2006.11.22 14:05:00 -
[245]
I would have to agree with arthegon. I play eve to work my brain and the one of a kind environment. It takes thought to plan ahead and figure out your opponent. If I need an instant fix of kill gratification I play Battlefield 2. I pay for 2 accounts on eve and have for years. Don't worry the 1st person shooter games pose no threat from my standpoint anyway.
I have a question... If station interaction is now a thought on dev minds does this mean the universe has become what was originally dreamed of? Not to say perfect but close enough where you have become bored of trying to enhance it? Wouldn't it be better to try to make what is there better? Not trying to sound unimpressed because I am. Eve is one of a kind with competition that can't even compare to subtle aspects of the game let alone its entirety.
Anyway these are just my thoughts after reading the blog.
Sin
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Gallenard
Gallente
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Posted - 2006.11.22 16:06:00 -
[246]
hmm pleasure hub? anyway this would make eve a real game universe
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LostChylde
Minmatar Sebiestor tribe
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Posted - 2006.11.22 16:51:00 -
[247]
Quote: 2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time.
1. I sincerely hope that the lesson of the failed game "Earth and Beyond" is not lost here. That was one messed up, junky game. I hope that I would never be forced to dock and interact with EVE systems where i would have to run to various points in the station.
2. I am intrigued by the idea of in station agent missions. Like the old game "ONI" by bungie. run in, kick some booty, hack a system, gun my way out, oh, ya!
3. A wardrobe would be nice. I been wearing the same outfit since eve was released.
lc
2004.08.16 01:50:10combatSansha's Minion strikes you perfectly, wrecking for 5.4 damage.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.11.22 19:20:00 -
[248]
Since there will be facilities for corporate meetings, will we be able to have powerpoint presentations in game? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Alha Qmar
Caldari Xenon Logistics
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Posted - 2006.11.22 23:55:00 -
[249]
Aslong as the character speech synchronizing is not as retarted as in X¦ reunion, then this can only be a cool thing.
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.11.23 02:12:00 -
[250]
EVE's setting makes something like this reasonable and allows for a new system to not interfere with the old one quite nicely in my opinion.
With regards to agents, it makes sense that in EVE one should be able to speak to an agent in person or through the existing interface. In a world of wireless communication, it's quite easy to interact with someone without having to be there in front of them. After all, how many of us have sat in a bar or in a restaurant with somebody who picks up the cell phone and starts chatting with somebody?
I am definitely leery about the idea of in-station combat for the reasons that some people have laid out... I think there should be some serious constraints on this. Not that I wouldn't want U'K and CVA to wow us with their rendition of West Side Story, but I just think that no society is going to just let warring factions do battle right in their streets. At least in space, the combat is far away from the citizenry. In station you can't help but have innocent civilians becoming casaulties to what is essentially state-sanctioned gang warfare.
To be sure, it's going to really annoy me if every time I walk into a station, I see people dashing about gunning each other down with a bunch of NPC CONCORD officials shooting back and at the same time civilian NPCs and non-combatant players going on about their business like there isn't a shoot out going on ten feet from them.
THAT is not immersive... that is the exact opposite of immersive.
Having said that, however, I like the idea that a bunch of minnie "freedom fighters" might start using... errr.. disruptive techniques in Amarrian stations. THAT to me would make for interesting gameplay both as someone on the ground and someone reacting to it after the fact.
But I am hopeful about this and it's one of those things that I've been hoping for in EVE ever since I started playing. I enjoy roleplaying and I look forward to a deeper roleplaying experience outside of the ship.
And as some people have said, sometimes I have to do management stuff that means I'm not undocking, and I get sick of the hangar. I want to do something else.
Some ideas for the immersion factor:
Slave auctions in Amarrian stations
Allow players (in space where slavery is legal) to have slave attendant NPCs that follow them around in the station. I guess anywhere else maybe have paid attendants? I really have no idea what the difference would be.
Put places of worship into stations.
Casinos with games and chance to make or lose iskies.
I would suggest making some fictional gambling games or card games or something... something new and different and that people can get good at.
Integrating this with EVE now:
Make a use for trade goods. Someone here said that this contributes nothing to the current game, and I say that this is only true if designed that way. For one thing, it gives people something else to spend their money on... there should be a whole assortment of new stuff that can be used in the station INCLUDING rentable space for things like housing, corp offices, bars, etc. And things like liquor and cigarettes are going to be needed for thirsty and addicted customers... so you provide a sink for those products.
You could get corporations appearing that would make their money entirely off of providing the kind of luxury goods we'd expect pod pilots to be using in stations. So that opens the possibility for new skills, new base materials to feed the need of other players. These goods need to be shipped so it keeps the freighter pilots happy then...
And alliances should be able to have a fairly free hand in customizing the stations that they control.
But even if all that is excluded as being too difficult, I will just be happy with a little bit of "fluff" a "socializing" environment that does nothing but adds ambience.
Good work and keep it up, CCP -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.11.23 10:56:00 -
[251]
Edited by: Rodj Blake on 23/11/2006 10:56:29
I'm sure that I'll be repeating this many times in the months to come:
People with badly negative faction ratings should not be allowed to leave the docking area.
It's bad enough that they can dock in the first place, but it makes no sense at all for a station's owners to allow their enemies to walk around their station freely.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |
Flabida jaba
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Posted - 2006.11.23 11:23:00 -
[252]
Now all you have to do is merge Planitary flight and enviroments with the ability to walk around outside your ship and add some landing gear and... .......hey presto
Terrestrial mining facilities! Complete with orbital defense cannons, canteens and sheild generators
I knew there was a reson to hold onto all thoses planetary vehicals i got! you may wana hold off on the ground assult vehicals for a bit though could get messey ---------------------- Ferox: Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. |
Kentucky Smith
Old Farts The Phantom Conglomerate
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Posted - 2006.11.23 12:10:00 -
[253]
Seems like a waste of everything to me. Why? for pritty effect or to be like other games in the past. Now if u could go to play cards or go to a lounge and have a drink to socialize this would be nice. Better yet here is an a chance to add puzzle content to the game. Agent missions says: go to this station find the tools to break into an apartment/office/computer room and bring back something or reset a control pannel or anything fun and interesting. Seems this game really lake puzzle content and walking in station would be a great platform to do missions using story llines and puzzle content. My opersonal opion
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PShi Pullani
Gallente Seneca Federation
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Posted - 2006.11.23 13:42:00 -
[254]
I do think that a FP bit to the game could enhance and expand the gameplay a lot - the simplest reason is at the moment EVE is a very impersonal and sometimes grey place for interaction with other players. Agree station missions would be a very interesting concept - adding some mystery and roleplaying.
However, I get twitchy when developers in their blogs start talking about running around stations blowing people up. Can't see any point in that, when you can do it outside the station. Plus, its silly - any station commander would make sure no weapons were allowed off ships. Of course, i guess this leaves covert actions available still (assasinations etc.), but this is very different from running around blowing people in enemy corps away. Also, as someone who doesn't get the urge to attack people every day on line, this sort of environment would be just another reason not to get out of my pod in the first place.
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kieron
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Posted - 2006.11.23 21:49:00 -
[255]
To provide a little recap for some of the questions that have been asked a number of times:
1. You will not be required to use the in-station environment if you do not wish to. If you chose to never leave your docking interface, that is up to you.
2. Implimentation will be slow and gradual. The technology will be developed and proven before adding it to EVE. We are in the initial planning stages and have a long way to go before the expansion that brings this into EVE.
3. If combat is added to the client, it will be added slowly, just like the other features. Other features that have been suggested include Mind Clash , personal spaces (offices/apartments), gambling and much more.
4. Station environments will most likely be hosted on a different server than the ones that handle space. We do not want to add lag to space.
5. The technology may be exported to other future CCP projects, like a World of Darkness MMOG.
6. Did I say this was optional and you would not be required to use it if you don't want to?
kieron Community Manager, EVE Online |
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Joram McRory
Caldari eXceed Inc. Ascendant Frontier
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Posted - 2006.11.24 00:46:00 -
[256]
Just a thought:
This looks pretty cool, but apart from the "fluff" bits how do you make this useful? My idea - introduce some kind of station based activity which allows you to double(??) you skill training time. means the station is still optional, but there is some benefit to using it.
It can be justified by saying that getting out of you pod makes learning easier...
Joram
My Photography site |
androne
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Posted - 2006.11.24 07:55:00 -
[257]
I havent read through all 9 pages of comments, so maybe this was added already..
I would like to see similiar controls in the walking-around mode to those of the flying. would make things simple and easy to adjust to. an overview could be present with appropriate controls for indoor elements.
ive got a lot of thoughts for the game in general and have no place to put them, ill frequent this blog more often and check out whats happening before i go off on ideas, but one last though, there could also be ranks within corporations, easily viewable in the info of a player, and that could predetermine squad leader status for military rankings. and then potentially mining rankings and so forth. like little badges.
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Nanchen Huimoro
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Posted - 2006.11.24 09:27:00 -
[258]
A few questions.
Would I be able to use my 100+ marines as in station bodygaurds and retinue?
If so maybe we could get some missions where we board a hostile station, fight thru some gurista soldiers and retrieve some stolen papers ?
And if so happens to be, maybe in station combat might just wind up as a squad/rts type of game mechanic?
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.11.24 10:32:00 -
[259]
Originally by: Joram McRory My idea - introduce some kind of station based activity which allows you to double(??) you skill training time. means the station is still optional, but there is some benefit to using it.
It can be justified by saying that getting out of you pod makes learning easier...
Not a flame... I wouldn't want to see anything like this introduced to Eve, it sounds far too much like adding in a grind.
Blog |
Roy Batty68
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Posted - 2006.11.24 13:22:00 -
[260]
Well, I'll rattle off my rambling thoughts on this topic. See if I stumble on anything interesting:
- I think CCP has to do something like this in order for Eve to grow. In an interview about 4 or so months ago, Mark Jacobs (ex honcho of Mythic Entertainment, now EA ***** boy) said something like, "no one likes to be a vehicle, people have trouble identifying with that". Now while this obviously doesn't apply to the current Eve player base, I can't help agreeing with M.J. in regards to the general MMO player (even though he's a douche for horribly mismanaging DAoC). Point being, I think Eve would have a much larger player base if there was a "dude" for new players to identify with.
- Ok, that's all well and good IF Eve can handle a flood of new players. This last summer has shown that they have begun pushing the upper limits of their scalability. While I'm sure we all hope that the loads of new hardware and the new code in Kali cures all these woes, I have my doubts. I would bet that someone at CCP is biting their nails about a certain What If: What if EVE gets popular enough that we have a sudden surge of new players up to the 50K+ concurrent range? 60k? 80k? 100k? Uh... Oh... Ironic for sure, but there may come a day when people review the history of MMOs and cite EVE as the only game to kill itself by getting too popular. Scalability is a huge issue for this unique 1 server design. They better make **** sure they can handle what might happen.
- So let's say it all goes perfectly well. Kali works out the dynamic load balancing. New "walking around in stations" thing adds no lag as it is served seperately. What does that do to the current game play? Give your players something else to do and they may just do it to the general populace's dismay. Case in point; Mythic came out with the Trials of Atlantis DAoC expansion in 2003ish. A huge portion of their player base flocked to those new areas and spent literally months there. The rest of the player base, the ones who had been told the expansion was "optional", found themselves quite alone in the Realm vs Realm frontier. The expansion had killed the game for those who chose not to do it (it killed it for those who did buy it as well, but that's another story). Point being, "optional" can be honestly intended by the devs but turn out to be something else in practical terms.
- Another problem with optional content that often rears it's head after awhile is that it often becomes not really so optional in player's minds. An example we can all relate to is the Learning skills. They're truely optional but many players believe quite the oposite. How would this happen with "walking around in stations"? Quick example: --The content team want to make climbing out of your pod mean something, so they start making missions tailored to it. Mission you can only get in station. --One of these missions results in some OMGWTFPWNage implant that completes the Retribution pwn-mobile setup of TOTALHELLDEATH. --Player has no desire to do any of the walking around stations content but loves his Retribution... Must.Have.OWGWTFPWN.Implant! --Player now feels obligated to do something he's not really interested in. --And to make it worse, the mission he's after is a 3 part deal that you only get after accruing 1000+ LP from the station agent... He's gonna be doing stuff he doesn't really want to for awhile. --Potentially even worse, he now may feel obligated to train Small Arms, Quick Draw, Head Shot, and Diving-Rolling-Shooting skills that are only for Out of Pod play just so he can survive his trip into the station (since a year later they've added FPS to Eve). --All because serveral well intended devs thought: "must be optional" + "content must have meaning" + "content must be rewarding" in their seperate cubicals...
But meh... enough of this devil's advocate stuff. I really do look forward to it.
Originally by: Big Al
Well, if there was a law against stupidity, the server would certainly lag less.
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TorTorden
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Posted - 2006.11.24 17:21:00 -
[261]
Edited by: TorTorden on 24/11/2006 17:22:30
Quote: An example we can all relate to is the Learning skills. They're truely optional but many players believe quite the oposite.
I agree, in fact with my earlier question about missions including on station combat, (Nanchen Huimoro #259, dang posting with alt thing.) What may have benn a little unclear is my scepticism to exactly that, in fact in station combat should not be something that I physically do out of pod, I have enough marines to fight for me.
As for on station activities the only thing I think would be successfull and quite optional would be station gambling, poker anyone ?
Ps doesnt EVE lore state that you cannot train skills if you step out of pod, one of the reasons why some pod pilots wave goodbye to any life outside ship. So an increase in SP/s would sound realy wrong for me, although I am sure some people would think that maybe forgoing a few ours of skill learning in return for a chance at winning 500mil+ in a poker game could be interesting
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Jiny
Rollera Buccaneers
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Posted - 2006.11.24 22:24:00 -
[262]
Ok so I understand the logic behind keeping the current functionality with regards to station services and such, for those "on the go" players, but is it possible for alternatives as well? Can I access the market from my ship OR by walking down the hall, to the left, and into the big "Commodity Exchange" room, or only from the ship as now? Just curious...
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Carbis
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2006.11.26 04:14:00 -
[263]
Hello,
Just about three months ago, I joined the wonderful world of EVE, and, although, this may not seem like all that great an accomplishment, for me, it is. You see, because of a disability, I do not have the use of my hands, and I entirely play this wonderful game with the assistance of a voice recognition program (whose title I will exclude, thanks to copyright infringement). I am... overjoyed about this game, and each day I play it, I enjoy myself more and more, but when I heard about being able to "walk around," in stations, I started thinking about what this would entail. As it stands right now, because there is no manual flight, with the use of a keyboard, the fact that I can't use a keyboard, doesn't come into play, but if I am going to need to use the keyboard, to walk around, that's going to be impossible for me. Now, I'm not complaining, but I think if the wonderful people at CCP are as serious as they say they are, about keeping their players happy, hopefully, they would develop an alternative method of walking around, other than using a keyboard.
If anybody has any information, suggestions, comments, or concerns, please, by all means, post them. I'm curious to learn of other disabled players, who are enjoying this wonderful game.
Thank you.
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Kapitaine Krunche
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Posted - 2006.11.26 04:34:00 -
[264]
Edited by: Kapitaine Krunche on 26/11/2006 04:34:56 OMGWTF GRAAASKITZKABIBBLE!!! EVERYONE PANIC! Take all my moneys CCP, just take it!!!!!
..I mean, this may prove to be somewhat interesting.
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scientsssssssssdd
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Posted - 2006.11.26 21:28:00 -
[265]
consider its more complex space mmorpg arise now on the mmorpg scene I give ccp 6 months to fix the first "walking on stations patch"
Soo any years of development I dont belive in.
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Dirge Lamentor
DynaChrome Industries
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Posted - 2006.11.29 12:47:00 -
[266]
Edited by: Dirge Lamentor on 29/11/2006 12:55:29 WAAHHOOO!!!!
this is the best news i've ever read on the EVE site. I've been wating for this for almost 3 years and its finally here!
i'm surprised at how many close minded and fear of change people there are out there... i've always disliked the idea of just being a "ship" there is a fully formed persona in the pod who has to get out eventually.
this is going to expand the game beyond my wildest dream...i hope it follows to the logical conclusion of there being a complete avatar side of the game. i would love to meet in smoky bars and discuss merc deals and fly down to a planet and get lost in a city full of vice and crime..
way to go CCP! you guys just made my decade! there are alot more of us that are for it than against so please dont stop, i for one am going to start recruiting friends (and complete strangers) to come join so there are more dev funds!! :)
heh...here's the proof i've been dreaming of this for a long time
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Mr Xzomo
Carebear Industries
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Posted - 2006.11.29 12:52:00 -
[267]
Please make it possible to walk around near your ship, and possible to at least see others ships from a distans
Would be ssooooooo cooool
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Jarah Tatarin
Minmatar mega mining corporation Astral Wolves
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Posted - 2006.11.29 13:46:00 -
[268]
Originally by: TornSoul
Originally by: Brutor Shaun 1st, having actually read it. Looks awsome, but TBH if I want to play an FPS I'll buy an FPS.
Basically my thoughts as well.
Save it for the to-be White Wolf game.
Over time there *will* be demands for all kinds of silly 'emotes' and what not.
It probably wont ever end up beeing macarena dancing (as said in the blog), but still...
I personally just dont want to see that kinda thing in EVE...
So - Save it for the to-be White Wolf game. (and yes I know.. the ball is already rolling on this.. But thats still my opinion)
I'm excited about the technology etc - Just not about seeing it in EVE...
I dont agree here, since Eve is such a personal and serious game I dont think the demands for WoW-like emotes will appear in the game. Eve is a dark place with a dark history, any kind of dancing or silly emotes in station isnt Eve like so I dont think CCP will add /dance or /poke in the game.
But some emotes should however be added to the game, like nodding and facial expresses.
These are of course my opinions
I really support this kind of gameplay, even if it isnt possible to fight in the stations. Also it would be cool if one could choose from First person to Third person by scrolling, and it would be very nice if you could choose if you want to walk to the repair shop or if you want to use the HUD.
But I got two question here, 1. will it be possible to buy/change clothes? Or will I have the clothes I chosed when I created the character?
2. Will it be possible to use the coming in-game vioce system in stations? I dont mean so everyone hear but if you open a "conversion" with the person you want to talk and so on?
Would be cool if CCP could give some anwsers to these questions (if you even thought about it yet so soon in the development)
Im not a rasist, I got a color Teve! |
Vankl Jetson
Gallente XMX Industrials Inc
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Posted - 2006.11.29 17:36:00 -
[269]
It's cool. And so impressive. I wonder how it be - walking in station and even ... on planet!
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Loyal Servant
Caldari Cornhole Inc. The SUdden Death Squad
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Posted - 2006.11.29 18:59:00 -
[270]
I can see this being cool in the sense of being able to interact more with the ship in the station while fitting it and the like.
And, perhaps when docked... But as far as in space, I think that should be left untouched. Ship interaction IMO would be cool tho, just food for thought.
Cornhole, Inc. - Cornholeing eve one system at a time. Member, The Sudden Death Squad [TSDS]
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Huiron
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Posted - 2006.11.29 19:17:00 -
[271]
I second the people reqesting a way to determine which wrecks have been looted. At the moment its very hard to tell which wrecks have been checked/looted already. Could it be made so wrecks already checked either have another symbol or perhaps changes color?
And a related bug ( i think its a bug at least ). You cant order drones to shoot a wreck.
Otherwise the patch seems cool ( from the patch notes mainly , have not yet played too much ).
Keep up the good work
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Karl Bohm
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Posted - 2006.11.29 19:19:00 -
[272]
On the subject of animated characters in stations, pls take a look at the older game Freelancer. In many ways, it is a much simpler antecedent to EVE.
I recommend that we look at Freelancer to see what works and what does not work.
What works is the basic purpose and nature of the animated character's interaction inside a station with other characters. For example, a horse goes into a bar and the computer bartender asks "why the long face?" No, seriously, in Freelancer you got a lot of info about your next mission from talking with a bartender or some other character in a bar. Your converstations with agents -- mission briefings -- as well as other non-player characters can be done this way and made much more interesting. I also hope some humor can be injected in this. Another thing that works is interaction with other animated players - not fighting, but sharing information. Navigation, map planning, etc., all can be functions that occur within stations and represented by animated characters interacting with other players and with non-player game characters.
What does not work is the hip hop movements, the thug culture hand and body gestures, which makes Freelancer's animated characters look like cardboard snoop dogg wannabees. Leave the cultural references out of the animation and just do straight forward motion and it should be fine.
Now, what will be really controversial will be dealing with the strange issue in EVE of a lot of male players walking around as well shaped females. I just never have understood why the vast majority of "girls" in EVE are no such thing.
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Jan86
Caldari
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Posted - 2006.11.29 22:13:00 -
[273]
I think that combat should remain in space between ships. There must be something else that can be done to keep the "in station" experience fun and worthwhile. However, the idea of choosing the path you wish to take when you create a character could be interesting. What if you could be an agent? What if you could choose your destiny among THE ENTIRE Eve online society, not just the pod pilots? Now THAT is what I would consider the ultimate MMORPG game ever made.
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Kraal Darkstar
Caldari The ARR0W Project
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Posted - 2006.11.29 23:32:00 -
[274]
Karl - just about every online game on the planet already has plenty of males playing female characters, and vice versa. EVE certainly wouldn't be breaking ground on that one, and I seriously doubt much controversy would be created here.
One thing I liked about Earth and Beyond was the ability to leave the ship and socialize/conduct business/whatever as a person in a station. It provided a lot of opportunities to socialize and have fun with friends. While I agree with the blog that it should not be compulsory, and there are times I know I'd want to just use the HUD from the ship, I think having both modes is an excellent idea.
I know I'd really look forward to having a corp or alliance meeting face to face in a conference room. :)
---- huh? |
Del Narveux
Obsidian Angels Enterprises
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Posted - 2006.11.29 23:37:00 -
[275]
Being able to walk around a station would be pretty awesome, and would help a ton in the immersion factor (as t0rfi said one of the annoying things about space sims is you tend to get a "cockpit's eye view" of the game world and nothing more). Also, it should give Eve a competitive edge as Startrek Online gets closer to release, which from what Ive read will have a more person-oriented perspective.
That said, I wouldnt spend too much time on it and just focus on getting the basics down, if it gets a good enough reception more stuff can be added later(again this should be mainly a gameworld-immersion thing, not eve version 2.0). _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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M0rpheus3
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Posted - 2006.11.30 16:31:00 -
[276]
How about a station brothel.......
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SSgt Sniper
Gallente In Excess Enterprises
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Posted - 2006.12.01 14:07:00 -
[277]
Originally by: t0rfiFrans I've posted a dev blog on walking on stations, to clear things up a little.
Linkage
Yeah, um, no. Someone else said if they wanted to play a fps they would play a fps, amen. The day you guys force me to learn how to make a clawlike formation of my hands to try and walk around a station to get things done, I will cancel both my eve accounts. To be clear:
If I can't accept a mission without getting out of the ship, I will cancel my accounts.
If I can't sell my minerals without getting out of my ship, I will cancel my accounts.
If I cannot buy things in the market without getting out of my ship, I will cancel my accounts.
If I cannot purchase things from the 'new' escrow system without getting out of my ship, I will cancel my accounts.
If I cannot research or build things without getting out of my ships, I will cancel my accounts.
If I have to get out of my ship to do anyhing I currently do, I will cancel my accounts.
I hope the point is taken, because the beautiful thing about this game is the fact I can do everything from the bridge of my ship with a mouseclick. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |
Mondo Banana
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Posted - 2006.12.01 18:53:00 -
[278]
Mmmm, love ultimatums!
Speaking as someone who is strongly in favor of this station aspect I also strongly think that game mechanics like what you are worried about should NOT be changed. Those things all work well and no one should be "punished" by being forced into this new environment.
So calm down.
On the flips side one thing the station environment can give to eve is a proper sense of scale. It's very hard to get the feeling of how gigantic some of the ships are, the human scale is seriously lacking. In a station there might be some way to show off this aspect of Eve, with your avatar near your ship at one point so you can see you really are the master of this stupendous vessel.
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Leonardo Sabrioski
Xoth Inc Firmus Ixion
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Posted - 2006.12.01 21:34:00 -
[279]
Its a very GRAND idea. But I can see why some people may find it unappealing. Maybe it should be an option to go out on foot, (it probably is). But maybe it should be like a meeting ground for alliances, corps, or any collection of people. Maybe it should also have missions only accessible on foot. And I'm wondering... is this ONLY for stations or can it be done via ships, PoSs, and outposts?
You guys shouldn't really be up in arms about losing your privlages of doing things instantaneously. But seriously it would be a good and very interesting idea to actually see yourself in three dimensions. Maybe it'll open up doors... Online Dating? Also the ability to see your items and ships in 3 dimensions? maybe that'll put it into perspective when you're loading torpedoes into your ship. Also maybe this time you can actually dress your character? I mean some people aren't into playing dress up with little dolls, but how about paying with isk for another avatar shot?
if anything this will be a HUGE advance in eve :)
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Rendall Arc
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Posted - 2006.12.04 00:48:00 -
[280]
oh i see it i see it i am in the bar in a station with around 150 ppl i play poker with friends we look through the panoramawindow outside a epic battle 300-400 ships dreads bses frigs all kind ships titans come in and activate the superweapon 75 fps on 1600x900 no lag all is smooth omg i have a full house
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.05 02:29:00 -
[281]
Edited by: Shira d''Radonis on 05/12/2006 02:35:55 Edited by: Shira d''Radonis on 05/12/2006 02:35:23 I think some people here definitely have some legitimate concerns, and I think they should be addressed. Stations should not become a "game within a game" as some people have said, and it should not be entirely independent of the external spacebound world of EVE.
I'm one of those people who, as somebody said earlier, "identifies" more with a flesh and blood person than with the ship I'm in. I play EVE in spite of that fact, but I would love it even more to be able to be a human character in it as well and not just a picture and a ship. At the same time, I would not, for anything, abandon the space ship to live entirely in the station. There should not be an entire world within a station that makes it unnecessary to do anything outside, but it should augment the existing experience.
A station environment should provide a new market for goods transported by spaceships. It should add impressive customization features in player-built/owned stations rewarding their hard work OUT of the station in space winning wars and colonizing new systems. It should add more depth to the stories of the empires and its people that is played out in space in the on-going struggles between fighters from different empires. It should put a face to these cultures in the form of music, traditional architecture, art, sculptures, etc. It should allow for religious institutions such as Amarrian chapels or Minmatar... whatever the hell Minmatar have.
As for dancing, I think there's a time and a place for everything. It might not be bad to have dancing that can only be done in a particular place like a nightclub. This will cut down on immersion-killing outbreaks of the twist and the electric slide by players standing around in hallways. And please... for the love of god... limit players to a maximum of a wicked 6-inch vertical leap because I hate seeing players in other MMO's jumping all over the place in a crowded area. It looks stupid.
This is especially true when you consider that these people spend prolonged periods of time suspended in goo possibly in zero-g conditions without any need to move... jumping's going to be a bit tough when you're muscles have all atrophed to hell and gone something else to perhaps think about before one goes off adding butch Caldari, voluptuous Gallente women, and Brutor men built like a brick outhouse :p -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Mik Nostrebor
Minmatar ORKS
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Posted - 2006.12.05 03:36:00 -
[282]
Oh Oh Oh Maybe we could have SimSpace...like fit out your Corp offices with matching file cabinets and desks. I think I want a 6ft fish tank on the left wall full of multi-coloured gen-eng pirhanas.
Oh yeah and we could use our Exotic Dancers to "wait tables" at the corp's themed disco bar. We could fit flashing dance floor tiles and lights (but no, we wont be dancing...no dancing in Eve....no no no).
And talking about NPC's what about those pesky marines? Maybe we could mount raids of other corp offices to steal BPO's LOL!!!
Eeeek.
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Benzane
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Posted - 2006.12.05 17:27:00 -
[283]
I've been waiting for something like this in Eve. Doing the space-only thing gets monotonous after a bit.
Here's an idea. Maybe someone already proposed it (I haven't read all the replies yet.)
Make it possible for hostile takeovers in player stations. For example, an attacking force launches an assault on a station, like they currently do. During the battle, a strike team of players boards the defending station and attempts to take over key areas within the station, while the defending players who are inside the station can defend it or try to leave.
Just a thought. |
Clave
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Posted - 2006.12.06 12:54:00 -
[284]
OUHH thats pretty kuul...Can¦t wait to walk around and drink something with somebody !
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2George
Caldari Splintered Shards of Europe
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Posted - 2006.12.06 13:29:00 -
[285]
Edited by: 2George on 06/12/2006 13:29:47 So far eve has been "fairly" realistic and also has some good scientific stories to backup the game mechanics. The thing that concerns me is death. for when you're in pod it's nicely explained the moment before you die, pod inject a poison in your vanes which results in instant death but prior to that all your mind is copied and transmited to your clone, in which you wake up.
So what's written on your drawingboard (or napkins, toiled paper,... ) about deaths in station. Will they even be possible, will you just have some sort of personal mind transmiter? Instead of plugging your mind to pod and use the camera drone for your eyes, maybe you'd plug in some small transmitter (that will fill the gap in your head), which actually does the same as a pod does moments before you die, only though you still have all the normal functions of your body (arms, legs, eyes,...)? Dunno just my thoughts
So do you devs have any thoughs on this yet? Or is it simply too soon?
Can't wait to see my ship docked from the outside of the ship, while me standing by it, and me getting in the pod, and ship flying out, or in... yupi. Don't forget about planet interaction while doing this
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Heintron
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2006.12.06 14:51:00 -
[286]
I think this is a great idea! I love how the seamless map makes you really feel where you are in the eve-universe. It made the "eve-experience" much better for me! Just that one tiny thing. But to be able to walk in station, even if it's just 2 polys going to and from hangar-offices will make the immersion effect 100x better!
Alright it's just fluff, but so is the hangar atm as well! Who really needs to spin their ship? But admit it would be boring if you couldn't spin it ;)
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.06 16:30:00 -
[287]
I would say that regarding death in stations, there should be some kind of a new "technological breakthrough" or new law to take place prior to the establishment of the in-station environment.
Basically, this is what could be done: Since pod pilots have become all the rage in the EVE universe, and with violence between pod pilot corporations spiking (not hard to justify that statistic in-game ;) ) CONCORD is now requiring all stations to be equipped with services to transfer the "soul" (memories, etc. as now) to a new clone upon the death of the old one. Up until now, it could be pointed out, pod pilots are completely vulnerable to being permanently killed in stations and this will remove that last peril and make them truly immortal and invincible (at least on the whole if not from life to life).
With the station providing the bulk of the technology, a relatively weak transmitter could be put in the human body rather than relying on the entire transfer system to be built into the pod pilot.
What does it mean for game mechanics? Absolutely nothing. It's purely to provide a logical explanation for clone transfer when one is killed outside the ship. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Necronus
Amarr Monks of War
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Posted - 2006.12.08 22:15:00 -
[288]
Originally by: Shira d'Radonis logical explanation for clone transfer when one is killed outside the ship.
Nobody said you'll be able to die outside the ship. (:
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.09 00:39:00 -
[289]
True. That has not been determined. I was just suggesting a storyline explanation explaining how a person could be brought back in a new clone outside of a ship. Presumably, if they're going to have PvP on stations which they said MIGHT be a possibility, death will be a factor. If it's not, then no explanation is needed then. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Shurikane
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Posted - 2006.12.09 02:58:00 -
[290]
I'm all for station walking, so long as the focus is kept on personal distraction rather than making it a required and integral part of the game. I'd also love it if the concept would include walk-off modules for POSes, so that its inhabitants can get at a table and have a chat once in a while instead of sitting around in pods and shuttles.
One thing I'd be eager to see would be options to have a home, or some sort of personal space that we could tweak and customize to our liking. Sounds pretty GAIA-ish for a suggestion but to tell the truth, I do have trouble identifying to my EVE persona when all I have is a mugshot... In a perfect world, I'd be flying a custom painted black and neon green Megathron with a big urchin logo on it, and my personal quarters would look like some lair straight out of the movie Aliens. Anyway, that's wishful thinking.
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Kell Atorr
Minmatar Gradient
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Posted - 2006.12.10 07:10:00 -
[291]
I was worried by the first half of the blog, which made this undertaking seem far too grandiose. The second half, though, convinced me that CCP is actually thinking very carefully about adding features that will mesh with the existing game.
I often log in, find I get wrapped up in some conversation with my corpmates or others, and go an hour or logged in to the game but not undocking my ship. Before I read this thread, I spent some two hours in negotiations between my alliance and some others. The roleplaying would have been more satisfying to me if we'd had our characters meet at a station and enter a conference room. My corpmates often comment that they're going to go "stationside" and check out the station's bars. It'd be nice to actually act that out within the game.
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sandan321
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Posted - 2006.12.12 02:49:00 -
[292]
Well alot of other places have this feature... quite frankly.... ;~} smercks an snickers... its not a bug its a feature... limited functionality sure why not... limited very limited.... If its not broke dont fix it...
OK said to much already... echo off... winking out
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Inosin
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Posted - 2006.12.12 09:21:00 -
[293]
I love you for this!! Do it ! The boring and emty enviroment inside stations is the only big thing i dont like in eve. That "more" of atmosphere in stations is exactly what is missing, no need for a combat system in stations but i would like it, after a day alone in my ship, trapped in my pod, be able to leave my ship and meet with friends in a bar instead of lying around in my pod in a emty hangar.
Sometimes i feel kind of loonley in eve, even if i talk in chat with my corpmembers because iam everytime alone.. trapped in my ship in an emty shiphangar.. this will end its amazing i cant wait for it :)
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Macmuelli
Gallente Gallente Mercantile Exchange
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Posted - 2006.12.13 00:44:00 -
[294]
.woud be perfect to see in future ppls working/walking in stations... .perhaps renting rooms for private buisness...(casinos .. bars...)
....Holoreel battles with players... ( nice Pvp IDEA ) ..coud be a way to open it system/region/eve wide ...
....Station intern(extern missions ( combined) ... station( floor securitys) like now in space... 0.0 sec staus means open for pvp ... missions coud bring u in some parts of it...
The possibilty to implant this ingame are endless...
-personal hope CCp realy Think about this and a way to make it more interesting then just walking in it and say " oooh Ahhh nice....)
mac
i m only a chef....and like preparing a meal.... |
WeirdNoise
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Posted - 2006.12.13 14:30:00 -
[295]
I havent read the thread but this sucks:
---- "Just to make money or get from point A to B, the game mechanics are based on a solid back story and setting so you find yourself performing actions that in themselves are roleplaying yet serve a pragmatic purpose for attaining your goals. This is a design pattern that we will continue to use inside the stations. The last thing we want is for the stations to become a venue for dancing the Macarena or other actions that are totally out of character for the game and the people in it. I think Reynir, our founder / creative director once said in an interview that there will be no dancing in EVE: “Macarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE." The pod-pilots / capsuleers are the elite of EVE society. The chosen few who decide their own fate and often that of others, with the buying power of small contries and the military might of nations. As described in our stories, they are the rock-stars or the EVE universe. Normal people look upon them with awe, and those in power regard them with often envy, discontent and fear, as the pod-pilot, powerful as he is, answers to no-one than himself and his corporation. This is fact we want to capture and portray realistically within the stations. That’s for instance why pod-pilots mingle with each other and perhaps a select few of the NPCs in stations. They stay in VIP lounges and corporate offices, and far below in the small streets and corridors, you glimpse the thousands of normal people making their way around the station." ----
WTF with this elitist crap justifying more lack of social interaction? Of course there should be dancing in eve, as there is in AO, Everquest and so on. Eve suffers from being incredibily abstract, even the environment is abstract. Eve is "maths in the void". No human being, just a chat system. No bodies, no land, no matter except ships, weapons, stations. Completely boyish game. This sucks and has to change if you intend to make station environments and avatars. Get a grip. What's wrong with dancing? My funniest moments in AO are around dancing. That trox-in-a-thong dancing the "pulp" animation while camping a 15 min-timer mob is one of my best mmo memories. So you mean we cant just relax and have fun in eve because you guys are so awkward with your own bodies that you want to live in some universe made purely of numbers and war machines? Geeeez
Forget your nice PhD's and get some women in the team for christsake, and the stripper type too.
/me starts dreaming of a swedish mmo.
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Ma Zhiqiang
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2006.12.13 14:35:00 -
[296]
Many pilots spend much time in station already, so yes, why not make it more interesting... So this seems to be a great development... I like the ideas about meeting up with your agent, check maps and contracts with a slightly better interface than what's available through the limited NeoCom features when in pod.
But I think it should begin in a small way, as in just keep it simple with the current features put into a cozier environment.. (missions, fitting, rigging, research, manufacturing...)..
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SmokeTheFly
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Posted - 2006.12.13 14:59:00 -
[297]
I think that station life will provide better immersion for how player interaction and behavior will contribute and add newer depths but still enforce the old methods within such a rich enviroment, avatars mixing amongst avatars in thriving activity centers of commerce will help to give the game the correct injection needed to encourage a more immersive roleplay and perhaps an overall feel to the game that as stated, 'was missing from the game all along'. I could invisage even that players with higher sec status actually having clearance for certain areas in stations, not without mentioning the new mini-professions that will end up springing up all alround lacking only the initiative from individuals to make it happen. I think what really has me on the edge of my seat though has to be the inventory of saleable items and my wishes to see them take form as an physically inspectable item. Selling damaged goods could also have a place to thrive if not on the market :D. I wonder if we would be able to do missions in stations too then, as avatars. A new avatar skillset would be just the thing for station-life, with so much to do in them I suppose a station camp would be pointless. The pilots would have to dock and go at it under new skillset rules, flipping the coin often on the outcomes of many engagements except for those who saw the need to specialise.
Great news.
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2006.12.13 19:00:00 -
[298]
awesome!!!
and could the virtual bars have virtual pool tables? like the game virtual pool (would be easy to get the license now i think) and we could put bets on it and stuff :P
Also if you wont allow killing in first stage then allow punches please ;) |
Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.17 14:23:00 -
[299]
Sims online eh.... With all this in the works atm, just one question....
While i'm waking around in the station, can I...
Use a Axe (Like WoW) Use a Blaster (Like SWG)
The man without a face.... The company without a clue....
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.18 21:42:00 -
[300]
I certainly hope that even if there's no combat initially (or ever if that's the wish of the game gods) that people will still be able to equip weapons/items on them for display purposes. Khumaaks would be a fun and interesting inclusion for the accessories of Minmatar players for example. -----------------------------------------------
ôàquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Macmuelli
Gallente Gallente Mercantile Exchange
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Posted - 2006.12.19 01:05:00 -
[301]
Edited by: Macmuelli on 19/12/2006 01:09:07 Edited by: Macmuelli on 19/12/2006 01:06:34 It coud be also a " plattform" for international interacting... like chatting with ppls around the world if u stay only in game and wanna njoy without doing something in space...
Why this game has not so much Womans? cos the mos of them dont like killing stuff in space in fleetfights or doing mining for isk?...
CCP rent Rooms for all in stations.... give them a chance making this room nice... give chatroom areas or what ever ...( not a new idea .....but there was a online game i remember where ppls had pay a lot of time to get points from interacting with other players around the globe..with this points they can upgrades hisselfs..for a great EGO ) it was a cult having a char there... (i think japanes like it<- no rasicsm )
perhaps this will be an international " Cult " having a room in this game
making - dating friends interact without playing ... lower the monthly money they had to pay for the game without the chance go into space..... but the option of doing more...
mac
Whats a human without dreams?.....
DEATH |
Dante Bank
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Posted - 2006.12.19 06:46:00 -
[302]
Edited by: Dante Bank on 19/12/2006 06:46:19 Personally I would prefer they not turn this game into another WoW!
This game is about galactic conquest and domination, not who can pummel who! IÆd rather see the developers incorporate the ability to actually land on the multitude of moons and planets and be able to launch land craft for the purpose of harvesting new items to be introduced like maybe plants and animals that could be processed into food stores to be sold on the market or trade to outlying systems. I think that would be far more fun and maintain the æfeelÆ of the EvE environment which sets it apart from all the other hack and slash warrior games! Dante Bank Privateer
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Torg Jupiter
Minmatar
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Posted - 2006.12.24 11:02:00 -
[303]
i'm really looking forward to this, walking around in stations is in fact the one thing i miss most in eve. no joking, i always wondered why eve was behind, say, freelancer, in that respect.
entering the station bar for negotiating business or enhanced chat, but no combat (at least in hi sec), would make EVE irresistible. i fear the worst...
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iMine R
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Posted - 2006.12.24 18:44:00 -
[304]
First of all, I didnt go through the whole topic so I'm not sure if anyone has mentioned this before.
Walking in stations is a nice idea. But what I'd like to see implented when you get the combat thing sorted out is attacking the stations. You could send a landing craft from a capital / bs size ship and attack the station directly to neutralize its functions. It wouldn't be the avatar itself who attacks the station but rather a group of soldiers who you can recruit from the market. Make special skills for that (getting larger / better groups etc.)
Also it would be a nice addition if you could attack capital size ships in the same manner and maybe neutralize specific components from the ship like this (for example the engines).
I know this is an idea that will most likely never be implented because it would need too much work but into it.
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MikeDK
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Posted - 2006.12.26 18:50:00 -
[305]
First off - interesting idea, walking around inside stations. It will certainly open up an entirely new aspect of the game.
One thing that strikes me is how focused people seem to be on doing PvP in stations. I think that should be allowed but I don't think this has to be the primary focus of in-station life. There's plenty of opportunity to PvP in space already.
My suggestion is that in-station life mimics the existing "universe" gameplay, but in a smaller scale. For example, an individual or a corporation could open up a "shop" in the station, where they could sell items that they had manufactured from blueprints. Or set up entertainment shops like casinos or movie theaters (current market items like Holoreels could take on a new meaning in this scenario).
Agent missions (PvE) could be recreated in a station environment, both with simple delivery missions and kill missions involving, for example, Guristas agents that have infiltrated parts of the base.
Existing station services could be redone using player services. For example, the ubiquitous repair service that you find in almost all stations could be eliminated, and corporations could set up "repair shops" to repair player ships - for a fee, of course. Skills could determine how good or bad specific parts of a ship could be repaired. I see a market for replacement parts too.
Short story - I think it would be really nice if the in-station aspect could become as rich and varied as the current in-space game. Perhaps so rich and varied that some characters decide never to leave their stations, because gameplay there is so interesting.
I think these ideas could also be applied to a future version of EVE that includes planet or moon environments.
In any event it's absolutely fantastic that the EVE team has decided to embrace the idea of out-of-space environments and I think the potential is staggering. Can't wait! :-)
/MikeDK
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Skeenee Al'Ramed
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Posted - 2006.12.28 20:46:00 -
[306]
Wicked!!! I can't wait for this to be released!
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Dazney
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Posted - 2006.12.29 14:20:00 -
[307]
omg finally! EvE, since release, has been the cutting edge of mmo's and definately needs this addition to stay on top! This could definately have a huge impact on the game especially when it comes to bounty hunting. No longer will player pirates be able to stay in the safety of a station when a single or group of bounty hunters comes to collect that bounty. This could also add endless possibilities for agent missions, ie landing at Angel outpost X and killing (insert goofy name here). Keep up the good work guys!!
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Narusegawa Naru
Gallente The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.01.01 00:39:00 -
[308]
This is a really cool thing IMHO. Sometimes I just dock and chat with friends while training skills. This would be a cool time killer. Gathering people together, corporation meetings.
I can imagine that there are huge possibilities for the RolePlayers in EVE. And also for the Event Staff at CCP/ISD.
An old game, "Earth & Beyond" forced walking on stations for people. But it was enjoyable and no-one complained much about it. You couldn't kill on stations, only interact with others. Walk around the edges of your ship, examining it in great detail. I can imagine those who don't want to can use the terminals as they currently do. But those that want a more immersive roleplaying/socialising aspect with love this.
Go CCP!
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Solomunio Kzenig
Amarr Ordo Ministorum
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Posted - 2007.01.05 11:00:00 -
[309]
Originally by: MikeDK First off - interesting idea, walking around inside stations. It will certainly open up an entirely new aspect of the game.
One thing that strikes me is how focused people seem to be on doing PvP in stations. I think that should be allowed but I don't think this has to be the primary focus of in-station life. There's plenty of opportunity to PvP in space already.
My suggestion is that in-station life mimics the existing "universe" gameplay, but in a smaller scale. For example, an individual or a corporation could open up a "shop" in the station, where they could sell items that they had manufactured from blueprints. Or set up entertainment shops like casinos or movie theaters (current market items like Holoreels could take on a new meaning in this scenario).
Agent missions (PvE) could be recreated in a station environment, both with simple delivery missions and kill missions involving, for example, Guristas agents that have infiltrated parts of the base.
Existing station services could be redone using player services. For example, the ubiquitous repair service that you find in almost all stations could be eliminated, and corporations could set up "repair shops" to repair player ships - for a fee, of course. Skills could determine how good or bad specific parts of a ship could be repaired. I see a market for replacement parts too.
Short story - I think it would be really nice if the in-station aspect could become as rich and varied as the current in-space game. Perhaps so rich and varied that some characters decide never to leave their stations, because gameplay there is so interesting.
I think these ideas could also be applied to a future version of EVE that includes planet or moon environments.
In any event it's absolutely fantastic that the EVE team has decided to embrace the idea of out-of-space environments and I think the potential is staggering. Can't wait! :-)
/MikeDK
Best darn idea of this whole thread!!!
One Empire, One People, One Emperor, Forever under Heaven. Amarr Aeternus.
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Stig Sunshine
PIE Inc.
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Posted - 2007.01.06 04:13:00 -
[310]
I think what's great about the ideas here is that they are not aimed at undermining current gameplay, only enhancing it. I like the idea of trying to make internal analogues to what's happening outside in space. It's important that current gameplay not be sacrificed to make this happen.
If it's recognized that most people have a very different reason for wanting personal activity in the station compared to why they want space-based activity than the development can progress appropriately. Station activity should be aimed at interaction between players and fleshing out the rest of the pilots life, and this is safely disconnected from what happens out in space.
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Lord Evangelian
LEAP Corp
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Posted - 2007.01.23 02:29:00 -
[311]
Walking in stations - Post your Ideas!
Walking in stations, what do you want to add? We have an opportunity to let CCP give us the best possible expansion ever. If we can let them know now exactly what we want, it will save a lot of disappointment later on in the game. Is simple all you have to do is follow the instructions below: -
Post the name of your contribution e.g. æSocializationÆ Put some test summarising what you would like to see Conclude it with a reason
Lord Evangelian Killboard |
Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.01.26 15:54:00 -
[312]
Feature I'd like to see: changeable clothing.
Details: EVE stations are usually centers of commerce and trade, which means their public concourses and thoroughfares are certain to have shops of all descriptions. I see no reason why it should not be possible for a player to edit the cosmetic details of their character's appearance - the clothing, accessories and makeup they wear - in such "stores" for a modest sum (Depending on the expense of the clothing in question, but rarely more than about 10 or 15 ISK per item - clothes should only be as expensive as starships if we're talking mega-expensive custom pieces by world-famous designers, and even then we're still talking tech 1 frigate). However much of your wardrobe you aren't wearing enters your hangar and can be moved from station to station. So long as you have your wardrobe with you you can change into any of the clothes you already own for free.
Here's the kicker - stations have "public decency laws" of varying severity, so characters can't just wander around in their underwear because the player feels like it, and some of the more daring Gallentean fashions might get you arrested and fined on some Amarrian stations.
In other words, I want to pley dress-up with my civire doll.
***
Second thing I would like - no goofy names floating above player characters. Instead, each character has a PAN (Personal Area Network) displaying their name, corp and alliance flags, and security level (and maybe other information that they choose to enter) - but the PAN is only visible if you click on another player's avatar. The information then appears in the top right of your screen, maybe with a cool Heads Up Display graphic linking the info to the player.
***
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Saint Sebastian
Paxton Industries
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Posted - 2007.01.30 18:34:00 -
[313]
Nice idea so far as long as it's well implemented.
One thing make me worried sadly... more pple in station = less in space. I think instation gameplay should only be a limited add-on to the gmae instead of a complete game inside another game. Features should only be related to support outside world unless EVE get regular 100k user online which would be a different story. Empty space of target and think about the re****...
PAXTON INDUSTRIES RECRUITING
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Kassandra Wheldon
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Posted - 2007.02.01 03:20:00 -
[314]
I like it as long as my character looks drop-dead gorgeous in person aswell, as in Character Portrait.
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Prayer Sar
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Posted - 2007.02.01 14:02:00 -
[315]
CCP go for it !!
I play that game it went gold (and some mohts in beta too) and i ever wondered if the other player missed the avatar thing as i did and still do. the socializing with human avatars in an evironment we are used to (like bars, shops, casinos and so on) is much better then with ships that look all the same, so the immersion would be much deeper then it is now (at least for some of us ;) ).
What i would like to see is:
Appartments: they havn`t be too big, since we are the chosen ones that are allowed to pilot spaceships and therefore that is where we belong to, but still big enough to invite some friends and have a talk. some customization should be possible.
Corp Offices: they should have meeting rooms and storages so there can be held corpmeetings or moneytalks. Should be customizable in some way.
Access-System for Appartments and Offices: There has to be a way to enter access lists so a friend/corpmate/customer/*** can enter that appartment any time he wants. Maybe even with limited by time of day.
Player owned Shops: not sure if that makes any sense, since we already got a cool market system that works fine. Maybe a NPC owned installation that reflects the market just with a slightly changed interface.
PvP: in empire there should be concord watching the stations laws, outside the respective owner should care about them. Stations owned/controlled by player should be able to set the "law-enforcement" as it fits them. there should be no single station without some sorts of rules, since every owner of a station will not want to see his property damaged, or civilians killed. that`s not good for business and reputation. And all that Player that want it "Free for All" should keep in mind that there has never been a system that allowed the pointless killing of others. there has to be a reason to kill someone, not just fun. the leader/owner of that station might ban this indiviual from his property (for the above mentioned reasons).
BUT
there also should be exceptions for that, e.g. a "not-liked" person enters a station in persona would have a high chance of getting troubles there (like heavy beating which requires to pay the doc quite some money to get healed), or bountyhunters that try to find their prey, or some nice action in a bar (though they shouldn`t be as harmfull as the two other mentioned examples).
there are a lot of ways to implement PvP in stations.
Another point would be an arena where you can hold tournaments.
but enough about PvP.
Hangars: I would LOVE to see all my (assembled) ships in the hangar. i also would love to see the guns on the ship (not the simple models of the in space ships, but more the ones they are shown in the market/item icon.
That`s it for now.
More to come though.
Prayer Sar
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jarson
Minmatar Cereal Killerz deadspace society
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Posted - 2007.02.04 11:45:00 -
[316]
Hi i mite have something that will help you in doing this
I play another game called Second Life (www.secondlife.com)not sure if any of you have heard anything about this game but its cool
This game works on eash person login into whats know as a SL Viewer its based on 3D animated characters moving and talking in a 3D world you can build things useing the tools and the main parts ive seen are moving of the face and eyes to the person that is typeing mouth moving when someone looks at you plus you can change the shape of your AV the skin color its hair eye color and lots more
Below is a link to a SL video you will see what iam on about
Linkage ----------------------------------------------- MODS fill free to colour my sig :P Happy to oblige! - Cathath
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ghostrider foxtrot
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Posted - 2007.02.04 16:25:00 -
[317]
I've played second life. I love the sandbox aspect, but hate the graphics..I've played EVE on and off for awhile now, love the game, best MMO ever, in my humble opinion. What i like most about eve is the sense of danger around every corner. You've never really safe. The mood of this game is dark, brooding; I want the same in the station and (eventually) planet-based game. Nothing like WOW at all; Realism to the extreme is what i want. That means every good or bad act that can be done in space , there should be something comparable in-station or on a planet. Think about all the possibilities, you could implement new professions, like playable concord chars as police or detectives, to track down pirates or pk'ers and have bounty hunters too. Lots of examples you could use, but my point is that, there is a great opportunity for amazingly immersive gameplay, if done right. Can't wait to see how it comes out.
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.02.05 15:54:00 -
[318]
It would be really cool IMO if you didn't just walk around stations, but you also could fight in them. Gangs could fight for control of outposts, stations etc.
This could be implimented with a lot of parallels to eve at this moment.
-pvp would not be allowed in highsec (otherwise you would be concorded). -you would train combat skills like you currently train skills in eve. -combat players could have some form of suit backpack (the form is unimportant) which has cpu, power, cap and slots for modules. -The modules could be a lot like current modules, named versions, T1 T2, shield extenders... -The modules suits etc could be manufactured, -There could be npc missions....
Yeah I know this is crazy, it probably doesn't fit with the backstory which I know almost nothing about, it probably is nothing like what ccp have in mind, it probably isn't practical, but I just thought it would be cool.
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Grunt Rookwood
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Posted - 2007.02.06 02:17:00 -
[319]
I'm Secondlife player too. I'm look foward to able walk around in the station. If they able to get walk in station possible. I hope CCP will plan next step is able to walk around inside ship too. I possibly would have call out my corp "Party on my ship!" lol. And SWG did simliar something like that (star war galaxies) But EVE's better
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ATOM ANT
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Posted - 2007.02.06 18:06:00 -
[320]
*** Absolutly Fantastic. ***
And when this is all up and running, I'll set you dev's on to your next task :-)
A.A.
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Kaliea
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Posted - 2007.02.08 10:51:00 -
[321]
Earth and Beyond wooO!
I miss that game so much. =\ At least I got the joys to Beta Test it. haha
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.02.09 00:32:00 -
[322]
One thing: can we walk over to a window and look outside to see if the station is camped?
If not, why bother at all? It'd be a glaring omission that would spoil the whole thing.
-- Guile can always trump hardware -- |
Tanaka Nari
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Posted - 2007.02.09 15:37:00 -
[323]
Could we get a dev blog update, it's been 3 months or so... maybe with a video, similar to the very old ones showing the portrait-only character generation options? Pretty please?
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Erdain
Umbra Congregatio
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Posted - 2007.02.10 00:06:00 -
[324]
Such a beautiful idea. I've always wanted it in EvE. However, I also know that it will take a lot of time, and frankly I'm willing to wait for it to be done correctly. If it takes a year, or over a year, I can wait. A lot of times, I sit in stations talking over channels. It would be nice to sit inside a 'safe' station and actually walk around doing that :) Make me feel not quite as lame, hehe. Rock*Out |
Tab'Fren
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Posted - 2007.02.13 03:43:00 -
[325]
Will this be available to all of the EVE players, or just the favorite ones?
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Ricky Starwalker
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Posted - 2007.02.13 06:22:00 -
[326]
This is a terrific idea. In other MMOs, people do naturally congregate at gathering places just to hang out, chat, negotiate. Moreover, people will pay hard-earned in-game assets for clothing, housing, and other possessions that don't necessarily bear directly on gameplay. Even better, this sort of thing can help keep check MUDflation, by removing money from the game universe. I hope CCP will consider:
+ Player housing. You could do this with instances of an apartment that one can upgrade, a la EQ2, or make actual gamespace for it, a la SWG. If I had the opportunity to customize and expand my own apartment in EVE, I'd spend isk on it gladly.
+ Corporate headquarters. C'mon, who among us wouldn't like to see their corporation have a shiny corporate "building", or at least a very fancy conference room? It could become a factor in negotiations between corps -- you enter a rival's conference room and are intimidated by the extent to which it outclasses your own.
+ Sex, drugs, gambling, and rock 'n' roll. I agree with those who don't want people bunny-hopping around 5 feet off the ground or dancing the Macarena everywhere. But I sure wouldn't mind a few seedy clubs where we could watch (or pay to watch) appropriately seedy entertainment, or listen to tunes, while we talk about our upcoming mining operation or mission run or whatever. Likewise, a gambling den seems like a nice fit for the gritty EVE universe. Some sort of drug market would fit too (though I rush to add that I deplore such things in RL).
+ Bling. Fancy clothing, jewelry, flight suits; droids and other pets. CCP could make a whole new line of BPOs centered around this sort of thing, complete with new raw materials required. Even better, give the jewelry some in-game bonus, like an implant.
+ An observatory. Above all, I'll want to be able to gaze out of the window, watch ships come and go, and see my own ship at dock. Maybe that's asking too much, but I'd sure love to see it.
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Lucile Strangelove
Caldari
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Posted - 2007.02.13 18:38:00 -
[327]
I don't know...I'd much rather have planetside than stationside. The ability to start and maintain colonies and that sort of thing would be great. Of course until the current scandal is settled I don't know if I'll be around that long. I used to be a big fan of a game called Galactic Empire and the thought of creating and overseeing planetary colonies is just tooooooooooooo tempting. Especially since ships can't do much to them from what I can tell! It would have to be implimented so someone couldn't just come along and slaughter all your colonists at will though, genocide and mass murder would be poorly received by any of the big npc governments.
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.02.18 11:31:00 -
[328]
Originally by: Lucile Strangelove I don't know...I'd much rather have planetside than stationside.
My understanding is that modelling planets is very difficult in general.
Consider the earth, it has an area of over 500 million square kilometers. If you wanted to describe it's surface at 1byte per square kilometer, that would require 500mb.
Sure 2/3 of the surface is water and there are flat parts, but 1 byte per square kilometer is very small.
Now multiply that by thousands of planets.
I would love to see planets, but this won't happen for some time.
In the interim period, it would be great to have stations.
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Jaerl
Caldari
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Posted - 2007.02.19 12:54:00 -
[329]
I love this idea. And the OP's jove pic is the win btw.
I'd love to see it implemented, I'm not really too fussed about the 'features' or interaction, just so long as whatever it was, it's well made, no stupid clipping and 'laglike' jitterying when walking. Definitely has great potential, but I'd rather see something small done well than something huge that's a letdown for EVE.
Like said before by someone else, should serve as enhancement, not turn it into a FPS or something, but it'd certainly be nice to explore the RPG element of it.
Custom forum sigs and other graphics requests! Contact me! |
Hammering Hank
Caldari
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Posted - 2007.02.22 23:22:00 -
[330]
An aspect I see of walking is stations is the ability to combine this with NPC missions and complexes. I would love to see a mission where I had to actually enter a mining facility and find a hostage after I dealt with the rats guarding it. I would also like to enter the stations in complexes to do hacking, intelligence gathering, sabotage, or the like.
Eventually, I would like to walk on planets and moons. This would be especially in the aspect of finding artifacts from past races like the Sleepers in their ruins, or scooting caves for specific crystals or minerals for very specialized items.
In addition to the socializing aspect of walking in stations, ultimately I would like to see more interaction with the EVE empires. I would like to take part in the advertised events of the governments, like the election and installment of a new leader, or a rescue mission to a planet with a virus outbreak, or even attend the board meeting of Caldari Provisions. Ultimately, I would like to see EVE players actually in the game's eco-system, running the governments and organizations. Can you imagine an EVE player being promoted through Caldari Provisions to the CEO based on their actions, or the scandal when the player is caught embezzling billions of ISK?
(T)Hank(s) |
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Phoebus Athenian
Gallente KIA Corp KIA Alliance
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Posted - 2007.02.23 07:52:00 -
[331]
I read the blog... That is definately cool and would add a whole new dimension to the game. More socializing, more roleplaying opportunities. Basically, I find this is a huge gift to roleplayers :) ---
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Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.02.24 18:16:00 -
[332]
I wanna be able to as the dev put it "toss a grenade into a crowb of noobs" Thatd be cool lol but... food for thought. IF combat is introduced with this... how many pirates there are out there... no place would be safe AT ALL lol Imagine it though... you bomb a marketplace, does CONCORD show up in the station? Can you have running firefights with CONCORD in the station hallways? My only worry is how much will it lag :p
*looks around the restaurant then look at his mate* "I wouldnt be greatly surprised if a little band came in and started playing *hums the Star Wars Cantina theme*" |
MasterDecoy
Gallente Raddick Explorations
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Posted - 2007.02.25 01:54:00 -
[333]
simply amazing and i can't wait for it.
i just need 4 things: - hot strippers in tiny outfits. - bar brawls. - clothing. (ransom: 10 mil or i put on my thong!) - customizable corporate office.
Quote: 2. When will this be ready?
Well, I'm not even going to say Soon(tm)
so, should i put my retirement plan on hold?
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da brain123
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Posted - 2007.02.25 10:37:00 -
[334]
Goddamn it CCP STOP IT STOP IT ALL!!!!!!!
i dont mean stop working on the dev i LOVE it.
JUST STOP TEMPTING US!!!!!
cmon cant you spill just a rough ETA like a six month window say early 2008
OMG cmon dammit just spill it TELL USSSS!!!!!!!!!!!!!!!
plzz
A devoted player...
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Kehmor
Caldari PAK
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Posted - 2007.02.25 13:27:00 -
[335]
what about things like body gaurds etc. As far as I am concerned unless he is in a high security section of a blood raider station kehmor walks around with about 30 heavies gaurding him and why wouldn't he? Pod pilots are the rich of the rich, it would seem that a small retinue of gaurds would be standard for the lowliest of miners.
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MMXMMX
Caldari Caldari Provisions
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Posted - 2007.02.27 09:18:00 -
[336]
Lets hope we can NEVER EVER walk on stations !!!!!
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da brain123
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Posted - 2007.02.28 06:11:00 -
[337]
WAT THE **** ummmmm MMXMMX can u plz explain why you dont want the best thing ever to happen.
basicly plz explain
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Aluthin
Caldari New Light Schism.
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Posted - 2007.02.28 21:24:00 -
[338]
cool we will be able too do corp and alliance photo ops :)just get an alt too be the screenshooter :)
on another note i like the idea of alliance and corp war rooms where we can all gather giving us access too a say a map that the ceo and directors can use too brief the corp/alliance on ops or expansion plans that would be awesome....
from what i read in eon issue 6 the proposed character reaction too people with reputations sounds great .....
what am interested in is how is this going too work us all suddenly able too walk around i thought we where all clones sealed in a pod and floating in ambiotic fluid a bit like the matrix lol or is that going too be changed due too advances in technology :) within the eve clone universe :)
But i agree with some of the other posts that it shouldn't be compulsory too have too physically walk too an agent or researcher or manufacturer as that will just cause areas of lag that many first person games suffer from large congregations of characters in set areas....
Overall i like it
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General Xerxes
Delta Omega Iota Inc.
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Posted - 2007.02.28 22:10:00 -
[339]
Originally by: Aluthin what am interested in is how is this going too work us all suddenly able too walk around i thought we where all clones sealed in a pod and floating in ambiotic fluid a bit like the matrix lol or is that going too be changed due too advances in technology :) within the eve clone universe :)
Characters get out of their pods and walk around quite a bit in chroinicles and short stories, pilots have been able to leave their pods ever since the Jovians gave it to the Caldari.
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MMXMMX
Caldari Caldari Provisions
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Posted - 2007.03.01 10:11:00 -
[340]
Edited by: MMXMMX on 01/03/2007 10:07:24
Originally by: da brain123 WAT THE **** ummmmm MMXMMX can u plz explain why you dont want the best thing ever to happen.
basicly plz explain
If i want to walk in stations Then i go play DOOM 3 :) I dont need EVE fore that .
I play EVE becouse i want to fly around stations :)
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Arbitror Credo
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Posted - 2007.03.01 14:43:00 -
[341]
The RP possibilities are enormous btw :D
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Inisi Ankonin
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Posted - 2007.03.08 01:05:00 -
[342]
In-station combat had better happen. This is already a great waste of developer time that could be better-spent fixing bugs, so at least let us ***** open our enemy's skulls with space-titanium crowbars.
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Szymyzyr
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Posted - 2007.03.08 19:26:00 -
[343]
Edited by: Szymyzyr on 08/03/2007 19:25:05 Edited by: Szymyzyr on 08/03/2007 19:24:34 This will be a great addition to EVE, but the only caution I feel qualified to offer is that they need to maintain the existing balance...having lived through the debacle that was SWG, I can see the problems inherent in excessive complexity being piled onto a game. Fortunately, this game has several strong bases to build from...
1. An active, (seemingly) authentic economy; 2. Existing strong social interaction between players -- I play as much for the players as I do for the gaming -- EVE attracts a certain kind of gamer, and putting 30K of them in the same space offers a host of welcome affiliations...even the negative ones with the gankers and the haters, it's what makes life interesting; 3. The spacefaring gameplay model itself.
Whatever happens with avatar-based additions to EVE, I only hope the devs don't lose sight of any of these by allowing the on-station features to throw off this vital chemistry. They're saying the right things, and I'd never expect the kind of headlong irresponsibility and unresponsiveness from CCP that doomed SWG. "Let's throw on features! Don't worry if they make the game exponentially buggy and imbalanced -- we'll figure it out later."
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Cockroach
Amarr Kinetic Vector Freelancer Alliance
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Posted - 2007.03.08 20:30:00 -
[344]
OMG !! is this taster for real??? i think i just came, and walked out again, and just came again
http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=485
Tell me its real CCP please.......If it is show us the vid damn you !!!!!
'Of course its a foe, we have no friends' |
Krychton
Omerta Syndicate Exuro Mortis
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Posted - 2007.03.09 08:22:00 -
[345]
Looks amazing CCP, great work.
I'm sure this has been asked before, but its a pretty large thread. Don't feel like reading all of it. I didn't see any system requirements for walking in stations. I have a decent comp, but nothing grand, and I know CCP has done its best to not alienate its low end comp users. So I wanted to know if CCP intended to add this to the classic EVE for the rest of us to experience. So we can take this awesome journey with you.
If not, then I guess I'll just cry myself to sleep. ----
Krychton 065 If this is all a dream, don't wake me up.
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Zajo
The Corporation Cruel Intentions
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Posted - 2007.03.11 04:36:00 -
[346]
I just love the whole idea of interaction between players in the stationas and can't wait until it is released
Though I hope the none player played female characters (and males) will be created tastefully.
Was interviewd by Eris a few days ago for an article in Russia. I will quote two of her questions:
CCP Eris Discordia > What do you think of the background story, do you have a feeling men and women are equal in that? CCP Eris Discordia > If you dont know the background story well then what do you think of the character portraits?
I answered that I have not felt a diffrence gender wise in the background story, it has been more race diffences in EVE. One of the things I really love tbh.
I would not like this to change when we hit the inside of a station. So pls keep the same mature line you always have done when creating new and exciting stuff in EVE. -----------------------------------------------
"Hell hath no fury like a woman scorned" |
Karl Shade
Entropy associates
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Posted - 2007.03.11 16:16:00 -
[347]
Originally by: Zajo I just love the whole idea of interaction between players in the stationas and can't wait until it is released
Though I hope the none player played female characters (and males) will be created tastefully.
Was interviewd by Eris a few days ago for an article in Russia. I will quote two of her questions:
CCP Eris Discordia > What do you think of the background story, do you have a feeling men and women are equal in that? CCP Eris Discordia > If you dont know the background story well then what do you think of the character portraits?
I answered that I have not felt a diffrence gender wise in the background story, it has been more race diffences in EVE. One of the things I really love tbh.
I would not like this to change when we hit the inside of a station. So pls keep the same mature line you always have done when creating new and exciting stuff in EVE.
Of course, clothing and taste have an inversely proprtionate relationship. -
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Dante Karaal
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Posted - 2007.03.12 18:59:00 -
[348]
Quote: Station clones; have ships carry quasi-jump clones that players can transfer into and out of from their pod clone for when they go into stations. Keep training/accessories completely seperate. It would very much simplify combat in the future, if we have these specified clones available to us (still costing us isk etc, but not loaded up with implants that are going to cost you a pretty penny when your butt gets assassinated).
- Avernus
This is seems the best way of getting round the problem of actual death in combat and staying within the background story - your implants and SPs don't get lost - as your pod-pilot body stays on board ship (still sub-consiously training skills?) - whilst you board an enemy vessel/station in a steroid pumped combat clone!
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Belco Ssefeaba
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Posted - 2007.03.12 19:16:00 -
[349]
Originally by: MMXMMX
If i want to walk in stations Then i go play DOOM 3 :) I dont need EVE fore that .
I play EVE becouse i want to fly around stations :)
Then don't walk in the stations... Thats the beauty of this, its an option, if you don't want to get out your ship then don't. Just because you never want to leave your ship doesn't mean others don't either. And its not going to be like "Doom 3"..I'm not sure what gave you that idea.
CCP: I can't wait for this, this is what I've been waiting for ever since I started playing. Keep up the good work
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Kassandra Wheldon
Gallente Aliastra
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Posted - 2007.03.12 20:48:00 -
[350]
Honestly, when are we going to be-able pay a hooker and go in the backroom of our titan or on the station if we please and have some real fun?!
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Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.03.13 06:14:00 -
[351]
Originally by: Belco Ssefeaba .....and its not going to be like "Doom 3"..I'm not sure what gave you that idea....
prolly the whole combat is space station idea... which if that happens it will be like lol
But, Im a troll. Ignore me |
Cockroach
Amarr Kinetic Vector Freelancer Alliance
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Posted - 2007.03.15 10:03:00 -
[352]
Cmon CCP.....if you can show the test vid of walking in stations at a gaming conference cant you guys at least give it to us here??? I'd like to see it in full screen guys just to get a feel for what you guys are doing, it sure looks kewl. And whoever designed the babe in black needs a pay rise ......
http://www.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=485
For those who havent seen the vid yet copy n paste above link.
'Of course its a foe, we have no friends' |
Johnsonn
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Posted - 2007.03.15 10:47:00 -
[353]
Edited by: Johnsonn on 15/03/2007 10:49:30 man, so many good posts so far. but i think this idea is simply amazing. I like how they are starting small, working their way up. i just hope(and looks like they are) keeping it very seedy and dark looking, that is most of my appeal to this game.
ok, some ideas to implement right away or shortly after -
- clothes - apartments like said before - corporate offices - shops,bars, more stuff/items to trade use to keep economy in check - cigarettes, drinks/alcohol to drink(with or without some effects is up to them if they even can, eg. have some drinks vision gets blurry) make them pretty expensive though. count them as say "luxury" items. so if there are owners of stations or what not they could have to "make" them themselves or trade with other people to keep them stocked for people( adds more jobs for people to do, like transporting these goods across the galaxy)
6months+ after initial release
have some pvp in stations. but do it small, and not outlandish(ie no rocket launchers and miniguns, **** like that) maybe .9 and up, u cant even have guns on stations. to help with newbies. and the lower the security rating the less amount of concord in the station. so in a .3 sec station u could engage in pvp but there might be a few concord lurkin around. i just want to stress that i DO want pvp but everytime i dock at a station i dont want to see guns a blazing. make death in station mean something, nothing to drastic but credits to revive/skill loss/.. stuff like that.
Make guns realistic. hanguns with realistic clips, takes time to load clips, can only carry so much weight, and clips,(depends on character attributes how much u can hold) make guns EXPENSIVE i know lots of people have billions, but make the ARMS trade a lucrative business. Have it take a lot of time and resources to produce weapons so not every jackel can make them. it would be so fun to be a transporter that has 4 crates of weapons to deliver to someone and has to cross dangerous space to get there. so many possibilities. say a crate(holds about 10 handguns) even at top skills takes like 4 days to create. so u have been making hanguns for 3weeks, and u have a buyer for them all, in the way upward millions, now u have to deliver the cargo. you have to find someone in your corporation u trust with that cargo so no pirates blow up the ship and loot it for free. see how exciting that type of scenario can be? have to watch out for sabotage/deceit. - have me lee weapons i.e. knives, pipes, brass knuckles, etc etc. maybe some small sub machine guns but with NO full auto, only 3 shot bursts.
basically i do eventually want pvp combat in stations but on a small scale, so its not the common place thing. so the majority of the time u come in guns a blazin for no reason, there should be consequences. keep it gritty, seedy, dark. and VERY realistic.
almost forgot, to go along with the theme of eve there should definitely be some sort of gambling. casinos or back rooms, or whatever. Mostly card games. not really house games. poker a must. or even games the devs create would be cool. wouldnt it be awesome to be in a MAJOR high stakes game, and then all of the sudden the loser pulls out his gun and both entourages engage in a awesome battle?? so freakin awesome.
well sorry for the length and it rambles at times but its 5am here, but just wanted to share my vision...seems to be a lot like many of you on here.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2007.03.15 18:23:00 -
[354]
Originally by: t0rfiFrans This is one of the areas that we intend to research and apply to our animation system. To our assistance, weÆve teamed up with the Center for Analysis and Design of Intelligent Agents at the Reykjavik University (RU). Two brilliant guys, Dr Kristinn R ¦=risson and Dr. Hannes H÷gni Vilhjßlmsson, both MIT Media Lab PhDs with extensive research experience in these topics will lead research at RU that will eventually find its way into our game environment.
It's great to see CCP still blazing their own trail in the MMO market! Don't follow the other guys, they aren't going anywhere new. This kind of stuff is what makes me a CCP fanboi.
------------------- Say What? |
Divide ByZero
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Posted - 2007.03.15 19:26:00 -
[355]
Avatar Video
Great work. I understand the magnitude of implementing combat on stations. But from what I've heard from GDC 2007 it made it sound like the decision has been made to not allow it ever.
You must consider that with the current plans to alter station combat around the idea of being able to strategically do less than just destroy a station (i.e disabling systems). An even better idea is to allow stations that have had their outer (in space) defenses breached is to be able to board and then take over the station by taking down its defenses through hacking security systems and combat with other NPC guards and PC defenders.
This turns stations into valuable strategic objectives to be controlled and fought over without destroying them. As stations change hands so does the political map on a galactic scale of control-point game-play.
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Mephistophilis
Rage of Angels Morsus Mihi
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Posted - 2007.03.16 13:03:00 -
[356]
I would love to see a 200v200 man gun fight in a station, i've not played many FPS but with eve being so multiplayer the gangwork could give some awsome fights! /emote imagins
Throwing hand grenade into afk'ers lounge Setting fire to the .01 isk traders Collecting bounties Gate camping the strippers bar Shooting concord pilots in the forehead
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Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.03.16 15:49:00 -
[357]
If they impliment walking in stations without having the ability to kill ppl in stations, then the stations will become carebear cities....
Not fun...
You should be able to go and hunt your target down IN the station... hence the NON permissory PVP in this game! Dont Troll -Eldo |
Tristin Del'astakhos
Gallente The Scope
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Posted - 2007.04.02 01:53:00 -
[358]
I read that you are concerned about people not wanting to run around a station to find things and with loosing the "quick and easy" "in and out". It would be pretty simple to make both sides happy.
When a player ship nears a station give them two options for docking. "Quick Dock" or "Station Dock". "Quick Dock" would allow players to dock the way in which they do now. "Station Dock" would give them access to walk around the station and have fun. Make all the current options that "Quick Dock" has now in game available for players would choose to enter the station. Then everyone is happy and no one is being forced to do what they don't want to do.
Some cool ideas for Stations:
1. Have a Bar with Card Games like poker and other types of gambling. This is also where the "Bounty Agents" could be. Makes sense right? I mean where else would you go about offing someone?
2. Have Corp Offices and/or conference rooms. Make them sound proof so when the door is closed the players can talk freely and discuss the next big invasion. You could also have terminals where people could "apply for jobs" with different player corps.
3. A Market Area. You could make it look sort of like the floor of the New York Stock Exchange with terminals for buying, selling, and trading goods.
4. Player apartments - You would most likely have to make these some kind of instances or something due to the sheer size star bases would become. The most realistic way to do it would be to have a room with a desk in it, like a real estate office. In this room there would be elevator banks to the side. Players would walk up and access the elevator which would bring up a selection screen. They would pick who they are visiting and the elevator will shoot them straight to that room. You know, Like the Willy ****a elevator in the movie. Rooms could start out as furnished if that would be easier to code or whatever.
5. Lower Levels - Would be cool if there was missions given out that sent you into the bowls of the station through maze like passages seeking out whatever might be infesting it. I don't know, could be fun.
As far as PVP in stations, perhaps the security level of the system would carry over onto the station and work in the same way. What ever you do, don't make them like the sad stations that EnB had. That was a major disappointment. |
Snarker
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2007.04.02 06:47:00 -
[359]
If you can pull this off, it will be awesome I vote you make the characters with as many polys as possible, and just have an option somewhere to turn down the count for all the people without good computers. ----------------------------------------
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Perry Hope
Gallente Isle of Hope II Corp
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Posted - 2007.07.14 17:10:00 -
[360]
Hello guys,
so whats going on in the front of walking in station? I am so excited. But nothing heard since month about that.
So common. Please typ in some cool text .....
Hope Where is my Tech III Ice Harvester??? |
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EBANK Ricdic
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Posted - 2007.07.15 06:25:00 -
[361]
I would like to know how my full character rendered picture will look considering I am a decapitated head.
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Perry Hope
Gallente Isle of Hope II Corp
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Posted - 2007.07.15 10:59:00 -
[362]
Originally by: EBANK Ricdic I would like to know how my full character rendered picture will look considering I am a decapitated head.
Yeah. What about some few images of rendered characters??? I mean its like 8 month ago this thread started. I think CCP have had enough time to get some good pictures for the community??? PLEASE PLEASE.
Would be very awesome. PLEAAAAAAAAAAAASE.
Hope Proud Member of the EVE Community Where is my Tech III Ice Harvester??? |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.15 17:54:00 -
[363]
right, I mean will we get to completely remake our character? I sure hope so.
damn now I wish I didn't pick such a stupid name. and I wish I was a gy :P because unlike the in game faces for men you have now (which are butt ugly) that guy looks sexy. ----------------------------------- I'm working my way through college target CCP |
MondraDiamond
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Posted - 2007.07.16 08:05:00 -
[364]
How many things where going on after this time of period?
I mean. Do you have get started the environment? Testing it out? Walking through stations? Dev meetpoints with drinking virtual beer???
Let us get some informations.
Mondra Diamond
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Haradgrim
Caldari The Wild Bunch KA0S Theory
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Posted - 2007.07.16 16:38:00 -
[365]
Two questions:
1. Will we be able to re-create our avatar when this comes out since we created the original before ambulation existed?
2. Given the nature of EvE (one server cluster), how are you going to handle massive populations in idividual stations? (i.e. will 500 people be able to gather in a Jita station?) - Haradgrim [-WB-]
That.which.does.not.bend.breaks |
commander edin
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Posted - 2007.07.16 18:36:00 -
[366]
Hi , Im new member in EvE universe, i play on trial account for now- but i will buy account in these few days. The game is simply great-it fascinated me, and i can see that community here is great too, and that dev`s team here actually DO care for the game and people playing it... Not just on getting money from players pockets ( i know what i am speaking- i played many MMORPGs like Star Wars Galaxies 1,5 year, WoW 1 year, Guild Wars (playing).. and trials of few others)... Ofc, there is no perfect game- EvE is not perfect too , but it will be soon , by adding this "walking option" in game... Its good that the some of the old school players (the one who don't want to do walking job) => would not have to board stations on foot if they don't want to... The present system of learning, trading, repairing etc. would not change (thats what i sow on dev`s posts). Either way -Im sure that a lots of players (by judging on posts on this forum, great majority) want to meet face 2 face on some station or maybe some day on planet...
Don`t say " Hey noob , we don't want FPS in EvE online, this is space game! Go play SWG, WoW or whatever u did before!", As many of you here i don't want EvE to become some FPS or something like that, it is great game now, and it will prob. stay like that for a long time (prob. until EvE Online 2 come out)... In short my opinion: the project that dev`s doing here is most impressive, interesting, and very, very promising!
Now biggest question for dev`s:
-When can we expect to be able to go on stations "on foot"? Half year, more,less? (im talking about simple functions for now, not some combat system(?) or anything complex)... Please post some official info
p.s. Sorry for my bad English...
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Theresa Katharina
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Posted - 2007.07.17 09:17:00 -
[367]
Yeah Devs. Please please get some pics out of your secret room. I cannot wait .... PLEASE....
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Aki Bane
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Posted - 2007.07.18 02:23:00 -
[368]
I used to play a game called second life. Second Life allowed its players to have a camera that was completely controllable to them. This means that they could zoom in and out of their character while moving around with the up,down,left, and right arrows. Its really quite amazing.
It would be cool to see a short movie of your avatar getting out of the pod just like it said in that blog thingie. Except once you get out you have complete freedom to walk inside the base and purchase upgrades, lounge, trade maybe, make friends, and so much more.
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Althea Nar'agh
Gallente
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Posted - 2007.07.18 11:27:00 -
[369]
Originally by: Haradgrim (i.e. will 500 people be able to gather in a Jita station?)
they already do... they already do... *sad* -------------------------- War. War never changes EvE Training Monitor - A Google Gadget |
Nifka
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Posted - 2007.07.18 19:21:00 -
[370]
This really is amazing. I too have been waiting for something like this since I've started the game.
Now, I know the first version probably won't feature any kind of combat, but if later version's do, how will CCP handle a skill system. Because, like you said, you know we're going to want one. Will we be able to train ship skills seperatly from FPS skills? or will one be a primary and the secound trains at half speed (Double the time)? Or will it stay as one skill at a time? I wonder how you will handle it.
Also... Will this mean missions that take you onto stations? Will you have a choice between station missions and space missions? will part of a mission be in space, and part on a station, where you have to fight off the stations security in space before bording the station?
Thirdly, just something I was wondering, Will you be able to walk into coperation offices and maybe talk to a secratary to join a corp.? Will corp. members be able to hang out in the corp. office and play darts, poker, or watch the news, play pool or hit on the secratary? Just random thoughts that I had as I was reading the forum.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.19 18:29:00 -
[371]
OMG, rendered characters... clientside rendering... moderately high end graphics card... clientside lag...
JITA!
NOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooo
--
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Tirk Umpat
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Posted - 2007.07.19 19:35:00 -
[372]
With all of the pertinent issues that plague eve, it's nice to see them spending so much time and effort on something on walking in stations. Who gives a toss really? Fix drones or something FFS.
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Ironshirt
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Posted - 2007.07.19 23:47:00 -
[373]
TBH, being able to go to a window to see if the station camp has gone would be VERY useful.
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Raven Crowe
Caldari Nomads Star Aliiance Corp
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Posted - 2007.07.21 11:47:00 -
[374]
Awsomeness x2. If this is implemented, I'm probably going to go hunting to find people to join Eve. lolx
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Ripto
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Posted - 2007.07.31 16:58:00 -
[375]
This is worthless if I can't toss people out airlocks, or drown them in the hallway with water on both sides of the walkway, shown in the teaser.
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SmokeTheFly
Caldari Templar Republic R0ADKILL
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Posted - 2007.08.01 04:22:00 -
[376]
I Have a pic you can look at.
:D
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Mashie Saldana
Hooligans Of War
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Posted - 2007.08.01 19:22:00 -
[377]
Originally by: SmokeTheFly I Have a pic you can look at.
:D
Sweet, where did you get that image from?
We're sorry, something happened.
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Crimson Elite
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Posted - 2007.08.02 01:13:00 -
[378]
wow nice of you to insult and than steal the idea from earth and beyond. CCP LOSERS
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ctx2007
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Posted - 2007.08.02 11:31:00 -
[379]
it would be nice to crawl out of my pod and get a shower these pants are sticking to me a bit
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Per Bastet
Amarr B.O.O.M
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Posted - 2007.08.05 12:11:00 -
[380]
Originally by: Crimson Elite wow nice of you to insult and than steal the idea from earth and beyond. CCP LOSERS
You fail. Ambulation started being worked on within the first 6 months of Eve opening its doors to the public.
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Telar Makorr
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Posted - 2007.08.12 01:19:00 -
[381]
Instead of working on this stations tours. I think a "flight" game needs to work on giving the pilots roll, pitch, and yaw controls. Let's put the piloting skills back into "piloting". You may find the pve and pvp scenarios would no longer be about who has the better ship and settup alone. But also about whom can manuever better for those weapons to work better. Let me know when you accomplish that, and then I may pay for the game. Until then not worth paying for in my opinion. Every thing else in the game seems to be really good though.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.12 05:29:00 -
[382]
Originally by: Crimson Elite wow nice of you to insult and than steal the idea from earth and beyond. CCP LOSERS
oh yes the idea of walking is stolen form earth and beyond...because earth and beyond is the only game with walking...
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA oh man they forums always make me smile :) ----------------------------------- I'm working my way through college target CCP
Quote: Why didn't we use them 80 man-years to fix bugs?
Well, that's simple. We can't. These are visual ar |
cyberPr0st
Gallente RECIOS
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Posted - 2007.08.15 11:20:00 -
[383]
Edited by: cyberPr0st on 15/08/2007 11:21:11 "Walking in Stations" Ambulation Video
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Death Kill
Caldari direkte
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Posted - 2007.08.18 13:29:00 -
[384]
How will the character generaor be with full size avatars?
Will it be like in other MMO's where you got like 5 options to decide your character or will CCP love the players by creating a system where you can customize your face just as much despite the fact that it will be in realtime 3d?
Please CCP, pimp our avatars.
Caldari and proud |
Salpad
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Posted - 2007.08.27 09:16:00 -
[385]
Originally by: EBANK Ricdic I would like to know how my full character rendered picture will look considering I am a decapitated head.
And I would appreciate firm re-assurance from a dev, that all characters won't have the exact same body type.
You know, like in WoW, where all characters of the same species are exactly the same height, width and thickness.
Secondly, if the devs do include some kind of variation in body type, based at least partly in player-input (as opposed to pure dice rolls that occur as the patch is rolled out), there must be a control factor, so that we won't see lots of male players with female characters going for all-out cheesecake.
(I'm not saying it's a problem if some players with female characters go for all-out cheesecake. I'm saying that I fear that a lot will do it.)
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Salpad
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Posted - 2007.08.27 09:27:00 -
[386]
Originally by: Jin Toh
You'll double the number of people playing EVE.
They'll more than double the number of girls who play EVE.
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Salpad
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Posted - 2007.08.27 09:36:00 -
[387]
Originally by: Cividari Havent read the blog yet, but doesnt CCP have better things to spend their times at then creating a completely new game inside the game, one that it seems there will not be much practical use off. I also dont like the idea of eve beeing some sort of testing ground for future none eve related MMOGs.
As soon as I heard about CCP's walking-in-stations plans, it became obvious for me that they're wanting to develop that technology so that they can use it, in some way, in combination with their WoD property (since I already knew that they had bought WW).
Still, I hope they'll implement it in EVE in a thoughtful way, so as to enrich the game experience.
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Salpad
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Posted - 2007.08.27 09:39:00 -
[388]
Originally by: Selene Fenestre Why not cut out all the development time/waiting and just go here
I appreciate what Kieron said previously, and I know its not compulsory, but I just dont see the need for it all. I cant help but think the novelty would wear off pretty quickly.
Second Life is, basically, an anything-goes 3D enviroment where you have tiny winged faeries alongside 3-meter tall minotaurs and space marines in power armour.
And anything-goes is not immersive.
(A second immersion issue is the requirement for consent. As far as I understand it, you cannot do anything to anyone in Second Life. Then again, I'm not sure if enabling doing unto others in stations will be a good thing.)
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Salpad
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Posted - 2007.08.27 09:46:00 -
[389]
Originally by: Savio No dances? Ah come one.. i wanna dance all night on a station! not fair! :(
Dancing should be a skill, obviously. W
Without it, your /dance emote causes you to perform awkward, jerky, uncoordinated and silly-looking moves, quite often out of synch with the rythm of the music, but as your skill level nears 5, you move closer to perfection. Perhaps fatigue could also play a role, so that with no dancing skill, you can only dance for a couple of minutes, after which you must "cool down" for an entire hour before you can dance again. Each level of Dancing skill doubles the time you can dance, while the cool-down remains unchanged at 60 minutes.
Station skills could either be a wholly separate system, so that it is possible to train a "real game" skill and a "station" skill at the same time. Or else they could be a part of the regular skill system, so that players are forced to choose.
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Salpad
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Posted - 2007.08.27 10:12:00 -
[390]
Quote: 1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
Being able to walk around inside one's ship would also be really nice, because it'd help one to get a sense of scale.
I'm not asking to be able to walk into every cargo storage space, the engine room, the life support section, of my ship.
Just some corridors, covering the length and the breadth of the ship, so that I get a sense of scale, e.g. that my Dreadnought is (random numbers, since I have no idea how large one is) a couple of kilometers from head to tail, almost half a kilometer wide, and is divides into ten storeys from bottom to top, based on the time it takes me to walk from end to end.
As a bonus, include crew member NPCs, who salute the player as he walks past them. That'd be a nice ego-boost.
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Salpad
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Posted - 2007.08.27 10:40:00 -
[391]
Originally by: Matrix Aran But if a system could be implemented for say warring corporations, I'd very much like to be able to sneak past station guards, find away into my rival corp's offices, and silently garrote my target before sneaking back out. The idea being that as long as you dont trip an alarm, no concord. Opens up a whole new mini-proffesion. And then there could be physical battles onboard 0.0 station between alliance boarding crews. Maybe the winning of such fight helps speed up a station cap or slow it down.
Sure, but this sneaking thing would have to be character skill-driven, just like the rest of EVE is, as opposed to player skill-driven.
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Salpad
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Posted - 2007.08.27 11:08:00 -
[392]
Originally by: Ephemeron Edited by: Ephemeron on 20/11/2006 04:08:36 I have a small but signficant request:
Please don't make all characters look and behave like high class aristocrats or beefed up solders. I want to have some people look evil and act evil.
Lets have some negative human elements: fear, cowardice, dirtiness, weakness, greed, hostility
Or not.. just don't make everyone artificially high and mighty. People aren't all like that, it's fake, it's unreal
I agree about looks.
However, pod pilots are the elite of the EVE world, so I don't like the idea of making them sleep in tiny Neumancer-style hotel-coffins. Nor sleeping in corporate barracks. If we're the wealthy elite (and here I am talking about every pilot, even those who're still stuck with frigates), we should have regular hotel rooms for ourselves. Even if they're fairly small.
Another thing...
A few posts before yours, someone suggested a slider control, so that the player could control how scruffy his character looked at any given moment.
NO!
This is exactly the kind of thing that players should not be able to control in this way. Instead, scruffiness accumulates naturally (even when you're piloting your ship), and faster if you're running, and even faster again while you're in a bar brawl. To un-scruff your character, you just go to the nearest bath room and take a shower. 15 or 20 seconds later, your scruffiness rating is reduced to zero.
Leting players decide, from moment to moment, how scruffy they want to look, is stupid. Same goes with drunkenness. If you want your character to get drunk, have him drink some alcohol. If you do not want your character to get drunk, then do not have him drink some alcohol.
This "the player decides" thing can easily be taken too far.
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Salpad
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Posted - 2007.08.28 10:43:00 -
[393]
Originally by: The Hardman
Originally by: TheNecromancer CS in space here we come
Yeah, I agree, they definitely need 0 G rooms. Would add a whole different level from any other Sci Fi MMO out there.
"The enemy's gate is down"
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Salpad
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Posted - 2007.08.28 11:00:00 -
[394]
Originally by: Joram McRory Just a thought:
This looks pretty cool, but apart from the "fluff" bits how do you make this useful? My idea - introduce some kind of station based activity which allows you to double(??) you skill training time. means the station is still optional, but there is some benefit to using it.
It can be justified by saying that getting out of you pod makes learning easier...
I've thought of the exact same thing, but it is very important to make this a minor effect, so that those few players (silly buggers), who don't want to leave their ships, aren't penalized.
Perhaps if you spend at least one hour (total) outside your ship in a given week, you get a +2% learning speed bonus for the next week, with the explanation being that it stimulates your brain.
Keep doing this, at least one hour every week, and you keep earning the bonus effect.
Or would +2% be too much? 1% perhaps... Anything less than 1% would probably be too minor to even bother programming...
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Salpad
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Posted - 2007.08.28 11:35:00 -
[395]
Please make sure that stations are different from each other.
About a week ago, I posted in the Suggestions forum complaining about how one solar system is 99.99% like any other.
With stations, you can avoid this. Here are some suggestions:
Each station should have a basic architectural style: Caldari, Minmatar, Amarr, Gallente ( ,Jovian?), Pirate, Other. Each of these styles is then given three minor variations, one for each bloodline (Deteis, Achura and... umm... that third Caldari one). Nothing of this has to be as major as the difference between Human and Dwarven architecture in WoW. Just big enough to be noticed, in terms of the major races, and with subtler differences between the bloodlines, subtle enough to not be immediately obvious. Make it so that styles can mix, so that one part of a particular station might be mixed Deteis and Achura, and another might be mixed Caldari and Amarr, and an entire station may be mixed Amarr and Minmatar.
Secondly, have each station provide different services. Not all stations should have banks, for instance. Almost all stations should have social places, like restaurants and bars and discos, but they should differ in particular ways. For instance, many such social places would forbid dancing (if you /dance, the bouncer NPCs come and throw you out), and others limit it to the dance floor (dance among the tables, and you get bounced). Some places would serve food and drink, others only drink. Some would have pool tables or allow card games, while others would be casinos as well as bars. Almost all places should have a back room for a private talk, but you only get access to it if your standing with the station is high enough (4.0 or 6.0 perhaps).
All bars and clubs should have waitresses, and it makes sense for management to try to hire busty ones, to attract clientel, but make just one bar, in all of the galaxy, that is famous for its particularly busty service personel.
A couple of other bars where all the waitresess are pure-blood Caldari, to cater to racists and blood purists.
Bars with themes: Military, university, underworld, sports, singles-meeting, inter-racial convivality, heavy drinking, gambling.
Have a "franchise" bar, like Brubek's in the Traveller universe. Every 'Brek is the same, no matter what part of the galaxy you're in.
All Amarr stations should have places of worship, but make sure that some of them are big and some of them are small. The Amarr church could have a couple of sects, legal according to their theology, but distinct enough to have their own places. Also have monasteries, and religious schools.
Other races are less religous, but should have some temples in some stations, particularly very large ones. Many Caldari stations should have quiet places where one can contemplate the genius of Adam Smith, or perhaps soberly swap stock market tips in the coffee lounge.
Have different laws too, in different stations. To curb dancing, make it a crime outside of social establishments. If you do it in a corridor or other public space, secutiry cameras will see it and you get fined. If you do it in someone's bar or club, it's owner's rules that applies to you, not station rules.
Apart from the architecture, none of this requires all that much work. It is just a question of some place variables: Food Y/N, Alcohol Y/N, Dancing Y/N, Off-Dance-Floor-Dancing Y/N.
It's simple, but it would add so much to the game, relative to if any one station is just like all other stations.
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Blackback Starkiel
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Posted - 2007.09.15 13:56:00 -
[396]
I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station. I think it's important for CCP to be future-proof. Even if combat is not allowed initially, it might be in the future, and then it must fit with the lore of the game. As many have stated, it makes little sense for the wealthy and extremely powerful pod pilots to put themselves at risk if they don't have to. And having 50 guards surrounding you is not really a technical option for the game engine, I imagine...
No clones need to be involved. Rather, the capsuleer rent a android body from the station services, and control it remotely. The terminal bot is customized to look exactly like the character (think "Ghost in the shell" remote bodies -- not some metallic android thing, but a fully artificial human form, mimicked in perfect detail). The puppet is outfitted with the basic clothes and equipment you specify, for a fee. The remote terminal would thus really be a disposable "avatar", also from the perspecive of your character, who remains emerged in the pod, still learning whatever skill is set to train.
This rather elegantly suggests there would be "terminal handling" skills to train, to improve your control over the remote body. You wouldn't need to train this to use the terminal, but if there were indeed things like station combat or various actions to perform, features like reactions, speed or whatever could be improved for an edge. This would then naturally be skills trained by the pod pilot himself, and no separate skill tree would be needed.
This could resolve the problem of death or other dangers in stations, should CCP decide to include it in the future. The problem with walking in yourself would otherwise be that people with expensive implants and the like would simply stay in their pod and not risk it.
But the terminal cannot be completely disposable either -- if death is cheap, EVE will become a very different game, with people jumping back with guns blazing at first opportunity. A suggestion for a possible in-station fighting system (this must of course be standing/security based, I take that as granted) would be to make remote body destruction a quasi-permanent thing. If there was a delay of several hours before the station could rent you "a new terminal customized properly to your cybernetic link" (or something), the destruction of your remote body would really matter and you'd be out of any combat going on. It would be inconvenient and sting, and people would know that rushing in would be useless -- but the actual pilot will still be unharmed in his pod -- all implants will remain intact. Station services are still available from the neocom, and he can leave in his ship as normal -- but he won't be able to send another terminal body into that particular station for a while.
(Of course, the "remote body" could also be a sort of quick-clone grown for you in the station. It would work the same, but I would say that also in this case the clone too would also just be some sort of empty puppet being remote controlled from the pod rather than the full sentience of the pilot being inserted into the clone. Otherwise this would not fit with the background and the reliance on the pod for attaining immortality. )
. Blackback
Holographic gallery of my artwork |
J Walmstein
Eve Defence Force Praesidium Libertatis
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Posted - 2007.09.17 12:26:00 -
[397]
First off, if this is done properly it ought to be a serious contender for "best thing ever"! Secondly, reading this
Quote: I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station.
gave me the image of everyone rolling around the station in their pods like giant eggs, which made me rofl. Reading on, I think you make a good point but ultimately the point of getting out of the pod is that your character gets the opportunity to kick back and relax instead of just sitting in a big tub of gloop all day long so I'd suggest we stick with the actual character walking about for now. A few other ideas I've had, some of which have already been mentioned:
- Make implants visible - they could be fairly subtle, but I think it would be quite interesting to have some of the rarer ones be more obvious (think Odgin's Eye being an actual replacement eye etc) for added flair value.
- In outposts / player controlled stations, give the CEO and maybe directors of the controlling corporation the ability to set off an alert siren to notify people in station to scramble because of inbound hostiles. This could also have a practical use by allowing people to go directly to their hangar rather than walking back if this mode were enabled.
- Give reasons to go into stations. I think someone suggested double training time speed - good idea in principle but it sounds too high. I'd make it something like 3% or 5% so it's worthwhile but not overpowered. Another idea I had was that if you wish to repair your ship in station you could do it exactly as before at the same price, or alternatively get out and manually inspect the damage to gain a 50% discount or something like that.Maybe also reduced tax if you buy/sell from the in station market.
- Please, please make standings relevant - if you've got a low standing to the corporation you're docked with, you shouldn't be allowed out of your own hangar, whereas at +10 you could go wherever you pleased. A nice touch would be allowing corporations who own outposts etc to set these values themselves - you could set yourselves up as a welcoming corp (anyone with 0.0 or above standings can go wherever they like) or an unfriendly one (need +10 to go anywhere) thereby adding RP possibilities for those that don't normally bother. It'd be important to have default settings with this so that if people cba then they don't have to get involved.
Well, thats my 0.02 isk. Good luck with this CCP!
JW
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Ley
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Posted - 2007.09.18 08:19:00 -
[398]
yeye
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Caterpillar
AUS Corporation CORE.
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Posted - 2007.09.18 11:39:00 -
[399]
I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?
Sorry to be a killjoy.
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Lord Ishtvan
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Posted - 2007.10.24 23:19:00 -
[400]
...I cant take it anymore...when is it coming out!? This is going to make this game alot better. They have perfected alot of this game but this is a much needed expansion, something that is actually new and is like a fresh breath of air...not more stations and more regions of the same stars, color, astroid belts, and stations
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UGWidowmaker
Caldari The Ankou The Reckoning.
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Posted - 2007.10.25 06:50:00 -
[401]
1 year has gone since this blog.. what is the news ? could we have an update. and do u need testers ? or anything OMFG
I am the widowmaker stay tuned.
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Rude Bwoy
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Posted - 2007.10.25 12:10:00 -
[402]
please be careful not to detract from the Eve's core: Space Ships. So long as too many features doesn't dilute the game down. Sometimes the simplest of things work the best. Who's the rudest of them all! |
zoolkhan
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2007.10.25 12:27:00 -
[403]
Edited by: zoolkhan on 25/10/2007 12:29:09
Originally by: Caterpillar I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?
Sorry to be a killjoy.
the load is generated by users doing SQL queries the amount of users will not change - just the virtual place from where they make teh SQL queries.
the main load for displaying the grafix is and remain on your machines side.
subject to speculation will be how the gfx is generated. precalculated, randomized, or realtime calculated?
realtime calculation would keep the client small and the network traffic low.
id like to hear more on the approach as far it is declassified.
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Blake Ice
Gallente Northern Star Enterprises Combined Planetary Union
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Posted - 2007.10.25 12:40:00 -
[404]
I saw Eve about 3 years ago on a friend's computer. The first thing I asked him to do was get out of his ship. So, I never got interested in the game and thought it would never last. I am trying it out now, because it proved me wrong. ;-)
I've gotten people to try the game, but they all ask the same thing....So, how do you get out of your ship?
This will make Eve the most immersive game ever!
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Newbear
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Posted - 2007.10.29 04:58:00 -
[405]
Unbearable! Spelling errors from the unwashed masses of eve I am willing to bear, but I pay CCP my precious pennies a day for perfection!
What the hell are "contries"? http://myeve.eve-online.com/devblog.asp?a=blog&bid=401 Paragraph 23, sentence 2, word 20.
Torfi Frans has clearly spelled his name wrong as well. How do you even pronounce his/her name?
Otherwise, very nice, keep up the good work
Click here for my High Security POS Service
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Malarki X
Caldari Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.10.29 14:01:00 -
[406]
Holy sh*t !
Its realy coming ? You serious ?
/emote opens a can of Heiniken and dances around in his underwear.
Great news and even better blog. Oh and - can we kill ppl ( Yes I read the blog, just on to a head start on pleading ^^ )
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Exus
PsyCorp INVICTUS.
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Posted - 2007.10.30 13:44:00 -
[407]
torfi !! please give us news ! òò
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Igor Epocci
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Posted - 2007.10.30 18:42:00 -
[408]
Originally by: Salpad
Originally by: The Hardman
Originally by: TheNecromancer CS in space here we come
Yeah, I agree, they definitely need 0 G rooms. Would add a whole different level from any other Sci Fi MMO out there.
"The enemy's gate is down"
Ho, Ender!
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jason hill
Caldari Nightmare Holdings Sylph Alliance
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Posted - 2007.10.30 19:22:00 -
[409]
when this eventually (if ever ) gets implemented ... is there gonna be docking fee ?.If so im gonna change proffesions and be a starship parking warden .This way i can legitimatly extort isk outta the player base in empire with impunity .....lol .. " warning clamping is in operation in this system ...( jita ) ...he he he
destroy everything you touch |
Ed Anger
Federal Navy Academy
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Posted - 2007.11.03 17:37:00 -
[410]
i think my butt looks fat, can i make it look a bit smaller? thanks.
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Joza Gulikoza
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Posted - 2007.11.05 15:24:00 -
[411]
Originally by: Salpad Edited by: Salpad on 30/08/2007 08:20:42
Originally by: Savio No dances? Ah come one.. i wanna dance all night on a station! not fair! :(
Dancing should be a skill, obviously.
Without it, your /dance emote causes you to perform awkward, jerky, uncoordinated and silly-looking moves, quite often out of synch with the rythm of the music, but as your skill level nears 5, you move closer to perfection. Perhaps fatigue could also play a role, so that with no dancing skill, you can only dance for a couple of minutes, after which you must "cool down" for an entire hour before you can dance again. Each level of Dancing skill doubles the time you can dance, while the cool-down remains unchanged at 60 minutes.
Station skills could either be a wholly separate system, so that it is possible to train a "real game" skill and a "station" skill at the same time. Or else they could be a part of the regular skill system, so that players are forced to choose.
Please stop that it's not even funny.
Originally by: Blackback Starkiel
I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station. I think it's important for CCP to be future-proof. Even if combat is not allowed initially, it might be in the future, and then it must fit with the lore of the game. As many have stated, it makes little sense for the wealthy and extremely powerful pod pilots to put themselves at risk if they don't have to. And having 50 guards surrounding you is not really a technical option for the game engine, I imagine...
No clones need to be involved. Rather, the capsuleer rent a android body from the station services, and control it remotely. The terminal bot is customized to look exactly like the character (think "Ghost in the shell" remote bodies -- not some metallic android thing, but a fully artificial human form, mimicked in perfect detail). The puppet is outfitted with the basic clothes and equipment you specify, for a fee. The remote terminal would thus really be a disposable "avatar", also from the perspecive of your character, who remains emerged in the pod, still learning whatever skill is set to train. ...
I like this idea very much.
There was another person suggesting to speed up training when you are in station. I say please make training slower or stop it because there are too many people afk all day as it is. With faster skil ltraining you would have everyone leaving the game on all day. Or just kick AFK people off the server after a certain period of inactivity.
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Davodi
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Posted - 2007.11.05 15:44:00 -
[412]
Edited by: Davodi on 05/11/2007 15:46:58 Perhaps this topic should be a bit updated for us in the community? A intervju or perhaps a dev chatt that would give us some information on the progress regarding this subject. After all its been a year and like most dedicated gamers that keep this game alive, we would probably like to have some new information than living on rumours. I cant see how this can take more then a few hours at most for some minor worker.
And besides with all the new commers that join this game regulary it would probably be a good thing to give them information regarding this new aspect in the game. Because as some has mentioned, people stop playing this game for two reason's wich the "Character view/Walking on stations" system will address. One is the possibility to be able to go outside the spacecraft, walk among people and practise better RPG. Second is that this new feature will probably bring more "mindless" fun in to the game wich it desperately need.
Best regards, Davod
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Tressin Khiyne
The Tal'Shiar
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Posted - 2007.11.05 19:42:00 -
[413]
I believe I read the Dev posts correctly (can't find them now), in assuming that dancing will not be part of the system. If I did, THANK GOD!
I'm not one of those melodramatic "I'llquiteveifyoudoitIswearOMFGIhateeveforruningmylifelikethis" people, but I swear I will NEVER enter a station if when I get off there's 20 people all doing the macarana. This is an MMO, if I need humor, I'll introduce it myself, or let another person supply me with it (my corp is full of clowns). I don't need the game to be a joke. Plus, game jokes are only funny the first time you see them. But then you keep seeing them.... and keep seeing them.... and keep seeing them.... I beg you, if I read the posts wrong, BAN DANCING!!! --
There are 10 kinds of people in this world; Those who understand binary, and those who don't. |
Davodi
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Posted - 2007.11.05 22:17:00 -
[414]
Edited by: Davodi on 05/11/2007 22:17:36
Quote: I believe I read the Dev posts correctly (can't find them now), in assuming that dancing will not be part of the system. If I did, THANK GOD!
I have read the same statement in a intervju with the lead game designer - think it was that one. He mentioned there that dancing will not be incorporated in the "Character view" system.
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Xypherox
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Posted - 2007.11.06 12:15:00 -
[415]
Originally by: Caterpillar I have not had the time to read through every post on this thread, but i cannot believe that i am the only one who is wondering about what effect all of this additional "server load" is going to have on the game that we all signed up to play. Given that there are already lag issues and i wouldnt expect that these additional features will in any way improve performance during pvp in space, are there any reassurances from CCP that additional server resources will be made available meet the extra demand?
Sorry to be a killjoy.
I'f I'm not mistaken, I read something that the station stuff would use a whole new server system/park. So that it didn't mess up the ship flying lagging stuff.. So what actually happens when you leave your ship to board a station you'll jump server..
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Scorhalcyon
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Posted - 2007.11.07 01:46:00 -
[416]
The game you describe in this development article is the game I have been waiting for since Pong was a hit. I have tried every space game I could get my hands on, and always left dissapointed, except for EVE ONLINE. But even this game lacks the complete living and working between the stars experience I have been looking for.
I will don the developers hat a moment and describe some scenarios which I think a FPS element would bring to the game.
1. You have found a wreck in space and wish to explore the remaing hull fragments for any valuable tech or cargo left behind. There is still one hull section which is sealed and your scanner indicates contents which may be valuable to you. You don an appropriate suit and jet across to the wreck and enter the airlock and explore lockers and containers. You are suprised to find a Gurista or two still alive and decide to claim the bounty on them. You make it back to your ship and stow the gear in your cargo hold and venture off to the next opportunity. NOTE: A player who did not wish to go to all this trouble would simple stay in thier ship to harvest the goods, but they would not be able to get 100% of the value from the encounter, for example: no large Gurista bounty's.
2. Your scanner tells you there is some Tech II items on the surface of a planet, but not what type. You establish a stable orbit, secure your ship and shuttle to the surface, fight some bad guys and grab the goods.
3. You strike up a conversation with an NPC at a industrial station bar and he offers you a shady deal with a big payout, but before you take his offer you ask around and determine if he can be trusted. His job is to transport munitions restricted in the area and you will have to bribe the corupt official in the station to get clearence papers to take the cargo to it's destination.
I think that there are some purists that will see this type of gameplay as too much like what already exists in other roleplaying games and resist it. But for me it would be the icing on the cake which would make EVE a full immersion type of game. Just the idea of walking down the corridor and thru the bay airlock into the hanger and seeing my trusty ship, walking up to the airlock and entering the code, entering, and taking the pilots seat would be, well...something that I would never tire of.
I think the scale of this game begs for the development to head in this direction. It is a mountain of work, but you guys seem to be up to the task...either that or you have captured an alien lifeform which you keep locked in the server cluster area and plugged into Memetic Algorithm Bank.
Carry on.
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Tiger313
313th Squadron
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Posted - 2007.11.08 13:09:00 -
[417]
It could be useful if your office would come with a corp store and a public store. Corp store would be for internal use only, a place where you could sell stuff at reduced prices or at break-even prices to corp members. Public store could be someplace where you could sell your stuff to the public. Just a suggestion.
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Jei'son Bladesmith
The Storm Knights
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Posted - 2007.11.09 04:30:00 -
[418]
Originally by: Salpad
Quote: 1. I want to see my ship. Repeat, I want to see my ship. I do not want the in-station part to load just outside where my ship is docked. I want to be able to walk up to my favorite ship and see it in beautiful detail from the outside from the perspective of a person for once. Without this there will be no immersion, as there will be two seperate games in one. You must be able to see your ship in in-station mode, then climb into that same ship and go into space mode.
Being able to walk around inside one's ship would also be really nice, because it'd help one to get a sense of scale.
I'm not asking to be able to walk into every cargo storage space, the engine room, the life support section, of my ship.
Just some corridors, covering the length and the breadth of the ship, so that I get a sense of scale, e.g. that my Dreadnought is (random numbers, since I have no idea how large one is) a couple of kilometers from head to tail, almost half a kilometer wide, and is divides into ten storeys from bottom to top, based on the time it takes me to walk from end to end.
As a bonus, include crew member NPCs, who salute the player as he walks past them. That'd be a nice ego-boost.
NPC crew would be seriously cool. Especially since that's about the only way I might possibly get some respect, since god knows all the lil minions in my corp don't gimme any. hmm...maybe some random intracorp poddings are in order.....
I ♥ Cake...☼☼☼...12 Seconds |
Davodi
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Posted - 2007.11.09 17:52:00 -
[419]
So here we finally got some new information regarding "ambulation". This is information just a few days old from the fanfest. Enjoy
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1557/gameID/14/page/1
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Tressin Khiyne
Minmatar The Tal'Shiar
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Posted - 2007.11.09 21:06:00 -
[420]
yet again... not one hint as to WHEN! not even a "soon" --
There are 10 kinds of people in this world; Those who understand binary, and those who don't.
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Cey Shirii
Gallente CCZ Galactic Navy E.A.R.T.H. Federation
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Posted - 2007.11.11 02:51:00 -
[421]
I really dislike the idea of combat in stations... It would change EVE so much.
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Davodi
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Posted - 2007.11.11 22:44:00 -
[422]
Edited by: Davodi on 11/11/2007 22:44:28
Of course they cant set a date, or even close to one. Thats just common sense Tressin Khiyne.
Originally by: Cey Shirii I really dislike the idea of combat in stations... It would change EVE so much.
Depends on the type of combat. It would be weird to have hundreds of warriors in the same station but no fights, dont you agree?
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Willow Whisp
Sadist Faction
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Posted - 2007.11.12 10:29:00 -
[423]
Originally by: Davodi Depends on the type of combat. It would be weird to have hundreds of warriors in the same station but no fights, dont you agree?
They aren't warriors... They are uber nerd demi-gods that pilot spaceships from pods full of goo. I'll be damned if their musles are either just for show, or mostly atrophied. The true warriors would be the cheap marines, slaves, and other "livestock" that we transport. The pod pilots probably have a full security detail surrounding them most of the time. ...
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thion li
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Posted - 2007.11.14 12:18:00 -
[424]
Originally by: Jin Toh
You'll double the number of people playing EVE.
Better Duke Nukem Style strippers too! Please?
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Irina Delorean
Caldari School of Applied Knowledge
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Posted - 2007.11.15 02:54:00 -
[425]
Originally by: Cey Shirii I really dislike the idea of combat in stations... It would change EVE so much.
Some kind of "mission whit your friend mates in a "party" gang against NPC" would be cool. But in the first steps of this new era...i think that social interaction and some kind of activities or research missions are enougth.
Anyway, The ambulation stuff seems to increase the fun a lot.
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Exus
PsyCorp
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Posted - 2007.11.16 10:04:00 -
[426]
as of my research about a "when" first release maybe added current june or july. And it will be base release with more content added during the end of 2008. òò
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Davodi
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Posted - 2007.11.16 14:38:00 -
[427]
Originally by: Willow Whisp
Originally by: Davodi Depends on the type of combat. It would be weird to have hundreds of warriors in the same station but no fights, dont you agree?
They aren't warriors... They are uber nerd demi-gods that pilot spaceships from pods full of goo. I'll be damned if their musles are either just for show, or mostly atrophied. The true warriors would be the cheap marines, slaves, and other "livestock" that we transport. The pod pilots probably have a full security detail surrounding them most of the time.
Then i must say, you have no idea of what a warrior is. A warrior is not something with big muscles and a hardened skull. A warrior is a person that wage war and puts him self in the front, ready to kill och be killed in the heat of battle. I dont care if they are in a pod and are 40 kg slim. They have the mind of the warrior, wich is the most important aspect.
Besides http://eve.tentonhammer.com/ has put up ALOT of movies regarding ambulation from the fanfest. Feel free to watch them and discuss, I think it looks real nice. In the movies CCP also describes why fighting wont be allowed in the beggining, for you that want to know why.
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Myra Rodan
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2007.11.16 21:27:00 -
[428]
Haven't read entire thread, so it may have come up already, but I think it would be great to have a setup akin to an old western (in theme, not necessarily style). You walk into the tavern to see who's around. Different rooms available for different activities. Perhaps if you have high enough standing with a particular corp you would gain access to the back room where they have their corp unique LP offers (for NPC corps anyway).
How about poker tables? Each one could have several players and it's own chat so you could discuss business over a game (would be great for my corp). Or just risk your hard won isk gambling against the house or the other players.
Perhaps corps or alliances could each sponsor their own location. Could work like the station offices do now, only you'd have different services available for different charges. Just the basic office to do the paperwork involved with joining up for a low price, add a tavern (with the poker tables) for some additionial fee. Add some other activity for another fee.
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Di55y
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Posted - 2007.11.20 13:30:00 -
[429]
Well I think its a great step. I wouldn't mind the introduction of some more jobs. jobs, u can only do in stations. jobs, making your company more profitable and making corp work much more complex/detailed (stock traders, human resources department, tax department, ingame warfare/battle planning and mission briefings, bribing to get passages through concord-space with illegal freight ..) - you dont need those workers to run a corp but you benefit from having those ppl.
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Valron Xizor
The Xizor Cartel
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Posted - 2007.11.21 16:59:00 -
[430]
Originally by: Arthegon So they have finally come up with a way to solve lag in game. If we have less pilots in space we automatically have less lag, less gatejumps, less encounters, etc etc etc...
Im sorry but EVE Online is not Quake or SIMS and that is why I play EVE right now. If I wish to play FPS games or some other type of game I will. Is THIS the way this game is going to expand ? Right now EVE doesnt have ANY good competition out there - make it an FPS game and you will be in hard competition not to mention less of the game that we really want to play - i.e. the pew pew in space with little ships, mods and whathaveyou...
And you can continue to play eve as you do now.
End
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Driann
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Posted - 2007.11.21 17:35:00 -
[431]
It sounds amazing!
I just hope it doesn't take like 5 yrs to be ready
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Lord Bleu
MisFunk Inc. Frontline.
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Posted - 2007.11.22 12:49:00 -
[432]
I dont see alot of CCP posts in here so I am wondering if there's any point in posting questions... Anayway here goes.
Firslty, cant wait for this.
1. Will we be getting to recreate our existing character portrait to fit in with the new 3d characters?
2. WHen is this likely to go live?
Thanks
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Areaus Liborius
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Posted - 2007.11.25 11:50:00 -
[433]
This should be quite historic.
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Knarfis
Shiva Morsus Mihi
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Posted - 2007.11.26 00:15:00 -
[434]
Edited by: Knarfis on 26/11/2007 00:21:08 I completely dislike this idea. What happened to the idea of planet interaction?? Thought that was more in line with what EVE is all about. This whole station/avatar idea is nice but its just that, an idea. There really is no room in this game for that kind of idea. EVE isnt WOW or Everquest 1 or 2. This is EVE. Flying around in a planets atmosphere and having station on/in the planet seems more in like the way EVE is heading and what more of what the players out there want to see.
I say to CCP, lets put the effort toward the planet interaction idea and put this station/avatar thing on the back burner for a while. I understand you (CCP) are involved with a new game and this idea is a stepping stone toward that new game. But its not needed in our game.
Here is an idea for you CCP if you read this post. Creat a poll with the question; "what would u rather see in upcoming expantions, planet interaction or space staion/avatar interaction? I think we would find an interesting result from that question. I personally would like to see the results.
Knarfis
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drmurda
The Shadow Order SMASH Alliance
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Posted - 2007.11.30 05:09:00 -
[435]
cant w8
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Jonas Xiamon
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Posted - 2007.12.10 01:43:00 -
[436]
I didn't read the whole thread but I'm already annoyed by how many people keep posting "waa... I don't want WoW or an FPS..."
It's really irritating...
anyway, when are the devs going to post something new on this?
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Misina Arlath
Amarr
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Posted - 2007.12.10 10:21:00 -
[437]
Edited by: Misina Arlath on 10/12/2007 10:21:50 This is going to be so great :)
I really hope the character-creation for full-rendered models will be as detailed/varied as the portrait creation today.
Also, for the costumes, I'm really curious wether you can obtain many different ones, or if you'll be locked with your original choice (as the portraits today), since costumes is half the impression you get of someone.
When it comes to things to do, it does sound great if they add minigames inside bars and such, like playing pool, card games or darts. Maybe even an option to place some bets. Many times I get burned out from either running missions tenfold of times in a row, mining for hours, or not finding anyone to kill in low/0-sec systems. I actually enjoy just sitting down and chatting with a friend or the corp while in-game. Discussing anything from ships and fittings in the game to real-world politics and gossip about either idiots in the game or how to decorate your living room.
I know many don't want "another FPS" or "another WoW"... well, as was said in the blog... if you don't want to walk in stations, then don't. The "old-skool" UI and access to agents and the market will still remain, so any fast-laners can still do everything from the regular "classic" dockingbay view.
It is, however, a solid and awesome addition for those of us that come from fantasy MMO's and enjoy "person to person" interaction in the game as opposed to seeing your friend as a [ ] 10km+ away from you all day.
CCP has given no hints or dates as to when this is implemented, but to be honest, I prefer it that way. They always delivered quality in their expansion/patches, and I would rather that it takes months extra, than to have a date set, then get grumpy as the deadline gets pushed back or broken, or even worse, have a half-done expansion thrown into the game just to make the community shut up (then get drowned in "I quit" and "this sucks" posts all over the forum).
For my own sake, the new upgrade in the graphics is going to last me a long time, and when Ambulation finally comes, I have no doubt that it will be well-done and thought-through.
If you want the horror story on MMO's going wrong due to throwing them out on market before they are ready, google for Vanguard: Saga of Heroes... read and weep.
Keep up the excellent work CCP!
-------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
Exus
PsyCorp Imperial Republic Of the North
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Posted - 2007.12.13 14:07:00 -
[438]
TORFI !!! talk to us man !
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Alinea Mashir
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Posted - 2007.12.26 06:39:00 -
[439]
Originally by: Lord Bleu I dont see alot of CCP posts in here so I am wondering if there's any point in posting questions... Anayway here goes.
Firslty, cant wait for this.
1. Will we be getting to recreate our existing character portrait to fit in with the new 3d characters?
2. WHen is this likely to go live?
Thanks
1) In some article from the fanfest, I read that we'll have to recreate our avatar, basically. A free plastic surgery, if you will. (And it SEEMS that we'll be able to change them in game, after this, too)
2) Date that sticks out that I THINK I've read is June/July 2008, with more content late '08. Double check me, though.
I'm very excited for this. I don't think it'll tarnish the Eve experience at all.
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Dalek Wuscfrea
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Posted - 2008.01.01 09:32:00 -
[440]
It would be amazing if you could walk in stations and do meetings and stuff, and emotes like IMVU or whatever, it would be exellent, heres a video : http://uk.youtube.com/watch?v=U8yC4JwB7AM
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Jaerl
Caldari
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Posted - 2008.01.02 21:45:00 -
[441]
First thing actually... is it just me, or does the real-time character model look a little bit like Bruce Willis? I mean, besides from the hair obviously.
I think to make ambulation a success, develop it with the same philosophy used as when EVE was first developed - don't do too much at once. Gambling, bar-fights, PleasureHub facilities, whatever - the core value of ambulation to EVE should be to enhance the RPG element, it shouldn't be a combat thing as I'm sure most of you would agree. Start out with simple extra environments, just for viewing pleasure, before adding in actual complex interactions and gimmicks, maybe a few emotes or basic controls (please don't give them the ability to bunny hop, just please don't...) to feel part of it - but keep it basic first and gauge responses from there. EVE is EVE, and EVE takes place in space, so CCP - be careful about this balance!
I think some good basic starting features would be the few station services in rendered environment form, purely for looks. And perhaps 'station instancing' or something to that effect - meet up with gangmates/fleetmates/corpmates/business clients in instanced meeting rooms or something.
And onto the subject of remaking avatars - I do hope that this will be case and we won't just patch it and suddenly have our characters in full-body form with old clothes (even high res) where there are new features and things to apply which have been missed. And what about clothing/portraits? Post-Ambulation, will the 're-render --> swap face for fee' process still apply, or is it possible for us to 'buy' new 'costumes' for our avatars with ISK? I think this would be an interesting point and needs a little probing.
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Halcana
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Posted - 2008.01.03 19:14:00 -
[442]
I think the idea of combat in stations would be OK...it would be good if stations had different characters when it came to combat. I'd expect state offices, pirate dens and corporate lab facilities to have different views on appropriate behaviour from visiting capsuleers. Also for standing to affect the consequences of starting a brawl - the local hero who gets "tired and emotional" at a respectable corporate facility gets gently guided back to prepared guest quarters, but Joe Schmoe getting lairy in a Guristas bar gets his face smashed by the bouncers, who then extract a "tip" from his wallet and launch him into space - in a pod, if he's lucky.
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Max Essen
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Posted - 2008.01.03 21:56:00 -
[443]
Okay, my 2 ISK worth on combat in stations. I think that this is the worst possible idea I have ever heard of. If I want to play an FPS twitch-game, I would not be playing Eve.
Now, with that said, I am understandibly curious as to how walking stations would enhance the entire Eve experience. From all I have read so far, I just don't see it ... of course, I have been accused of wearing blinders.
CareBear salute: "Fly Safe, Mine Well."
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Ryu Icewing
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Posted - 2008.01.14 02:20:00 -
[444]
walking in station would be great i find and i see them doing beter then Starwars galexy did on that front.
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TheWhip
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Posted - 2008.01.14 13:41:00 -
[445]
Edited by: TheWhip on 14/01/2008 13:41:07
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Alekseyev Karrde
THE FINAL STAND Divine 0rder
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Posted - 2008.01.14 19:46:00 -
[446]
Edited by: Alekseyev Karrde on 14/01/2008 19:48:38 For basic beginning combat? "punch" 2-person emote and friends. This will give the RP'ers the tools needed for some drama without really requiring any additional mechanics beyond those of a handshake emote.
EDIT: And please, only enable dance emotes in a nightclub or other specialized area...
It's only an honorary sig, but I'll still cut your head off. |
Artazzo
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Posted - 2008.01.15 08:11:00 -
[447]
well, i do hope they look at PotBS... the avatars look great but somehow doesn't fit in the whole ship-business (not to mention the swashbuckling there is kinda disappointing)
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Voyager Brian
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Posted - 2008.01.27 21:00:00 -
[448]
Well, after more than 2 years after Earth & Beyond online was shutdown, I decided to try Eve Online to see what it was like in comparrison. Answer: Eve online sucks compared to Earth and Beyond. I mean I got to give credit to the Eve DEV's on the nice graphics, star maps, and huge Universe that exists. Other than that, I find the gameplay sort of dull. I will most likely not stay with Eve online for long. I just am bored with it already. Earth and Beyond had something that was unique and addictive. Anyone who decided to buy the rights for the E&B online from Electronic arts and re-start the game from where it left off. Personally, if EVE Online has the capital, I suggest they do that and create a independant branch for E&B service and see how it turns out.
I feel that Earth and Beyond online also pulled customers who were not that advanced on the MMPORG area. Eve online seems much more confusing and complicated that Earth and Beyond was. I think it makes the younger crowds and less MMPORG savy people go away. BOTTOM LINE. Earth and Beyond online originally created by Westwood Entertainment was a superior product. Its only downfall was a unfortunate selling of Westwood to Electronic Arts which created the downfall of the game. Electronic Arts is so big, and has so much money, and the fact that Earth and Beyond was not their creation, and wanted to use the E&B servers for their Sims online along with a lack of advertising was what lead to the downfall of Earth and Beyond.
I am not saying get rid of Eve, I am just saying have Earth and Beyond as a second option. As it stands right now, their is a absolutly huge fan base for Earth and Beyond even after the game has been shutdown for well over 2 years, and we are willing to pay money for playing it again. Until then, we are going to sit on the sidelines and wait for Earth and Beyond to return somehow, and someday down the road whenever that is. And believe me, one day it will return. When it does, whoever that re-establishes the Earth and Beyond online Service will be rewarded from the fans out here who still exsist.
Eve is not the same as Earth and Beyond. I have heard others on here who spoke of the same thing I am speaking now. They have played many online games, and MPORPG's and nothing has compared with the Earth and Beyond online experience. Deal with it, its reality. Bring Back Earth and Beyond online. I hope the Eve DEV's are reading this.
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Richyie
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Posted - 2008.01.27 23:40:00 -
[449]
Edited by: Richyie on 27/01/2008 23:40:24 Regarding walking within a station
- Absolutly great idea, like a visualised chatroom. But Dont go overboard with the graphics and make it ultra realistic fps view, A nice isometric stylised approach ( like the origional shadowrun, or starcraft ) will work alot better.
Bottem line, make the camera FIXED
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SirTKAR
Gallente Freedom Freight Inc.
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Posted - 2008.01.28 22:43:00 -
[450]
So when we first created the portraits for our characters in character creation all was set up for doing from the chest up basicly. With the addition of the full body avatar, will existing players have an opportunity to update their avatar without having to spend $20 to do so? Or will they just get stuck with whatever visual options they currently have selected and just hope that the image works out for the rest of the body too? - SirTKAR
"Vi Veri Vniversum Vivus Vici" |
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Chris Liath
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Posted - 2008.01.30 18:50:00 -
[451]
Lol the avatar thingie DOES look like Bruce Willis.
I think the station thingie would be a nice addition to Eve. Swooshing around in a ship CAN get a tiny bit mundane from time to time. Maybe just for drooling in awe at the other people's ships, feel big and important by looking down on the streets below as one of the few thousand of the billions that comprise the human race.
Something that must be allowed though, is to either let you change your character's appearence or atleast modify it. Im pretty sure that most of the characters only look good from that exact angle their "podpiloting sertificate photo" was taken from, cause the other sides didn't matter. Im sure my own characters hair looks ridiculous from any other angle, or that his face will look unnatural or even wierd from other angles. This, and of course, choosing the appearence for the rest of the body.
Maybe have shops that will let you buy clothes and accessories for your character? And maybe let the ones with nano tattoos use them in some sort of way ^^
I can picture the walk-in dressing room in my luxurious suite xD
Just my two isksies.
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Exus
PsyCorp Imperial Republic Of the North
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Posted - 2008.01.31 09:41:00 -
[452]
Any news t0rfi ?
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Ancy Denaries
Caldari Under Heavy Fire
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Posted - 2008.01.31 10:12:00 -
[453]
Originally by: SirTKAR So when we first created the portraits for our characters in character creation all was set up for doing from the chest up basicly. With the addition of the full body avatar, will existing players have an opportunity to update their avatar without having to spend $20 to do so? Or will they just get stuck with whatever visual options they currently have selected and just hope that the image works out for the rest of the body too?
It's been stated in a few interviews that EVERYONE will have to remake their avatar when Ambulation is rolled out. You will, of course, not be allowed to change race/bloodline, but the avatar you will have to redo.
Originally by: "GM Tacgnol" Oveur descended from the heavens (also known as the second floor) and beat us all with his nerfbat.
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Solomon XI
Caldari Dawn of Chaos
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Posted - 2008.02.08 11:18:00 -
[454]
Edited by: Solomon XI on 08/02/2008 11:17:53 Awesome Dev Blog. Read it a bit late by oh well. I can't wait!
I don't know if any of you have ever played a game called 'Phantasy Star: Online' for the XBOX 360 but how they handled in-station stuff like this was awesome.
Stores to buy clothing, buy accessories, and various other stuff.
As far as in-station combat, I'm at a loss. I am IN FAVOR of strip clubs and bars, though.
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Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem
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Posted - 2008.02.11 12:24:00 -
[455]
Edited by: Zey Nadar on 11/02/2008 12:34:13 Edited by: Zey Nadar on 11/02/2008 12:33:46 Edited by: Zey Nadar on 11/02/2008 12:32:50 Edited by: Zey Nadar on 11/02/2008 12:32:00 This would be awesome and depending on how it would implemented increase immersion a great amount.
As far as animation and such issues are concerned it doesnt need to be too fanciful. For instance, moving by clicking where you want to go would be good enough for me.
Quote: The pod-pilots / capsuleers are the elite of EVE society. The chosen few who decide their own fate and often that of others, with the buying power of small contries and the military might of nations. As described in our stories, they are the rock-stars or the EVE universe. Normal people look upon them with awe, and those in power regard them with often envy, discontent and fear, as the pod-pilot, powerful as he is, answers to no-one than himself and his corporation. This is fact we want to capture and portray realistically within the stations. ThatÆs for instance why pod-pilots mingle with each other and perhaps a select few of the NPCs in stations. They stay in VIP lounges and corporate offices, and far below in the small streets and corridors, you glimpse the thousands of normal people making their way around the station.
To promote this issue, I hope there is enough NPC populace at the stations to show off the difference between capsuleers and the common folk. How you do it is up to you, but I just hope its possible to see the normal populace as something more than few moving pixels from far away through a window or icons at a market display. Don't leave it all on players imagination. Theres a lot of small detailed ways to show off that capsuleers are the king of the hill at a station. For instance, if you animate NPC people in the same space, have them step aside when a capsuleer walks toward them. Show off NPC respect in various ways.
And lastly: DON'T BRING FPS's to eve. Like, ever. There is enough of that sort in the world already. Personally Id advice not to worry about combat at first. And if combat comes, make it utilize some other kind of control system than FPS. I hate all FPS's with a passion but Id LOVE to be able to walk on a station.
Also one of the main issues thats been missing imo is "sense of scale" as someone else already pointed out. For this, we need to be able to exit our ships (or walk inside them too). I can see from numbers that my Dominix is heavier and larger than Titanic. Does it feel like it? Not really.
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Persefona
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Posted - 2008.02.11 13:21:00 -
[456]
This is soooo cool!! CANT wait I even reactivate my account to catch up with the SP so I could fly with my other corp mates.
But some news/updtae on this or some exclusive info would be sweet.
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Chronnick Bladerunner
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Posted - 2008.02.17 03:48:00 -
[457]
Edited by: Chronnick Bladerunner on 17/02/2008 03:57:25 Concerning in station combat. Keeping it simple....remove or minimize any need for extra skills.UNLESS they can be CONCURRENTLY trained with ship skills. Could it not be, as stated before, a simple translation to FPS MMORPG game (WASD movement keys) with the characters current skill points in various related skills equating to skills in ambulation form? Rough idea being; Base body hp= base body + HULL Upgrades bonus Base stamina (energy for acts ie: sprint)= base +Energy Management for example.. Gunnery skills affects ALL "guns" the character will use,small, medium and large turret translates to small arms..handguns.. medium..rifles or shotguns..large...bazooka's etc.
Anyway, In station combat is a MUST! Would add a whole new level to the game and jack up the realism and immersion..imho
Conquering a station should involve penetrating the stations hull with a specialized hull breaching/boarding vessel/mod which allows access to the station for invaders...
Station defenders get a warning..and a general loc of hull breach. Interior station defense/offense services can be placed and "fitted" in mod slots at particular locations/choke points..ie: ammo dispenser/health recharger terminal or maybe an auto turret...perhaps a forcefield generator acting like a shield and a shield booster..of course a necessity for diff level of mods..ie: small, med and large and diff meta levels of each...able to be fit depending on Station upgrade status of that particular function or service. As in many FPS's the attackers would have to capture and hold all key "computer command controls centers" to effectively capture the station. Defenders would have the benefit of "constructing" certain defenses from surrounding objects..moving(unanchoring and anchoring?)a few tables/vending machines to provide tactical cover/ damage mitigation.
Maybe something akin to Planetside... crossed with Team Fortress. After death, defenders respawn back in station and only if cloning service is online..attackers go back to their last "combat clone" loc (a cheaper and more disposable body..perhaps it is the clone that is plugged in Matrix-style w/ you choosing Weapons, Engineer, Medic or Kung-Fu training w/ each respawn)
Combat in Empire is same as always..suicide gank in a station OK but weapons and items of nefarious nature will be confiscated by Empire Customs upon entry and successful detection by , for example, a Minmater Explosive Devices Scanner, Ammar Energy Weapons Scanner, Caldari Conventional Weapons Scanner, and maybe a Gist X-type Illegal Contraband Scanner.or an important Biological Infection Scanner II u get the idea, all mountable on player owned stations too..
NOW think ALIENS. The love idea of scanning planets..finding a hostile alien life form...managing to capture it..(or find something with an embryo growing nicely in its chest..not unlike a frozen corpse..but a sick person)..then somehow transfer him to an enemy station and getting outta there ASAP...if an alien kills someone..another NPC alien spawns etc etc...WOOT! what fun and mayhem! If you are unsuccessful at capturing it..you hare essentially killed and are podded..and the alien infestation at area grows.
PvP for taking player owned POS's and stations,but with available PvE as in belts now... Missions for Hunting and killing NPC Terrorists/ Booster dealers in stations, or on Planets, friendly fire would be off of course and could lock the encounter to the mission runner... You could engage in a show down between a terrorist cell in some abandoned cargobay, with a small gang of corpies working like any current group dynamic mmorpg.. ie..tank..healer..damage dealer..specialist Weapons allowed in Empire stations are of Jovian design and will only discharge at confirmed and validated enemies of that Empire loaded into its matrix.
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Vindicore
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Posted - 2008.02.17 16:55:00 -
[458]
Personally I think this is a good idea.
Why?
Because it gives you more of a character to actually make your own; you are no longer just a tiny portrait and whatever faff you write in your bio, people can actually meet your character on the station.
It also adds massively to the game, as it gives a completely new aspect of the game to use; I am sure that some people will make their ISK through setting up bars, gambling and providing purely in station activities, hardly bothering to leave the station and buy a ship at all. It is certainly going to attract new players to the game to fill these rolls.
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Shubs
Gallente Dragons Of Redemption Triumvirate.
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Posted - 2008.02.18 09:16:00 -
[459]
Can you imagin teh lagfest in jita, all the shopping trolleys crashing into eacother in teh market! .My views are not of that of my Corp or Alliance .Im not a carebear,Mining isnt the slightest in my interest but I offer my view,if you dont like my views tough ****zle |
Cailais
Amarr VITOC
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Posted - 2008.02.21 15:11:00 -
[460]
Heres a quick (and slight oddball) idea:
Thats Entertainment!! EVE TV!!
Yup, you can record images of your avatar(s) and broadcast them in game.
What??!
Well think about it. You could have avatar presented news, corporate adds, politcal proclamations, soap operas - all sorts of trash. Perhaps just restricted by station, or with a bit more ISK shown over the 'Networks' constellation or even Region wide.
C.
Improved Low Sec Idea!! |
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FarScape III
Journey On Squad
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Posted - 2008.02.22 17:44:00 -
[461]
Getting at least some sort or different/extra outcome by actualy walking to your agent would be helpful in giving us a reason to do it more then just the one time we will do it for the 1st time excitment factor. ***
A Minmater City... Cool! |
Magnum III
Journey On Squad
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Posted - 2008.02.22 18:05:00 -
[462]
This is strange to me that it seems in the dev blog you guys are talking more about what we will NOT do then what we will be able to do.
Please in the next one tell us what we can do and make it have a good reason to be done too.
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Deadeye Devie
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Posted - 2008.02.26 14:23:00 -
[463]
i personally cant wait for walking on stations, as it will add that missing personal feeling to the game.
as stated the whole station walking thing will be OPTIONAL and so if its not your thing thenyou dont need to ever worry about changing your gameplay. but for those who welcome it i think its for the same reasons. There is something to be said for the many other mmo's out there with more personalised avatars, and the way peoplke can identify each other by, say, what armour they wear with what face and/or hair style/colour, etc... but in eve there is little of this. we see the same ships (although nice looking) day in day out, and a break in a station adds a little colour and more ''in touch with the player-base' feel.
Also, i think this will improve the whole salesman side of things. as in if you know a certain player favours a certain station, it will add that whole 'doing a deal' feel to it to be able to go set up a contract 'face to face'. it will also help lend character to corpies though in station corp meetings, being able to see your comrades out of thier big ships.
in all sci-fi, which we all seem to like enough to play a game based off of the whole feeling of it, not many stories are held never realy seeing the pilot behind the ship...would it be such a bad thing to be able to digitally stretch your legs and sit your character at a bar in a station whilst you wait for large artillary turrets to finish, and buy the guns from the dealer in the bar your waiting in???
CCP please get this content in already!!!
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Drechana Endisil
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Posted - 2008.02.26 22:18:00 -
[464]
Edited by: Drechana Endisil on 26/02/2008 22:18:54 This is another step towards an absolutley awsome future for this game. In the time i have been playing i have dreamed about colonising worlds and being able to walk in stations and chat and as one poster said, walk around miles of corridors and talk to science npc's and the like.
I started a few peoeple off on this game and they said it was too hard for them and they have stopped. It was for me at the beggining but the one thing that kept me playing everytime i nearly stopped was the infinite possibilities that this game has.
I would always say to myself 'no dont give up yet, something else might come along and you will miss it!'
Well im glad to say that i stayed and became part of something that is obviously going to be a consistintly ground breaking game.
Keep up the good work with making my dreams for this game come true!
(exscuse spelling mistakes, been hauling for 7 hours)
Drec
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Graveknight
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Posted - 2008.03.10 15:10:00 -
[465]
Looks amazing! the only question i have is, when will it be released or is there any more news on it?
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Molly MacBeth
Caldari Twilight Trading Twilight Trade Cartel
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Posted - 2008.03.10 20:28:00 -
[466]
Originally by: Winterblink Awesome blog.
With upcoming MMO projects CCP's doing based on White Wolf IP, having realistic figure movement and interaction technology can make those worlds come alive, not just EVE's.
From a LONG time fan of White Wolf stories and such, this has an awesome potential for those story lines. Puts a whole new outlook for LARPs. Pro Liberate.
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Kendolph
Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.03.11 16:15:00 -
[467]
Give us Update pleaseeeeeeeeeeeeeeeeeeeeeeeee. There is nothing new on the topic, no video, no status no nothing for a long time. Pleaseeeeeeee. It's really something very exciting. Give us something ;)
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Hasimir Rabban
Royal Amarr Institute
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Posted - 2008.03.22 08:32:00 -
[468]
Edited by: Hasimir Rabban on 22/03/2008 08:32:23 I play EVE because I've grown tired of the "Dungeons and Dragons" environment that pervades soooo many MMOs on the market. I will have to say that being able to FINALLY interact with the characters themselves will be an immense improvement over EVE's current static (and often times) boring gameplay. I can't wait to see more! Maybe someday we'll actually get to land on planets?! Anyone? Anyone? . . .
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Exus
PsyCorp Imperial Republic Of the North
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Posted - 2008.03.31 15:03:00 -
[469]
I am dying from not having any update about this
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jcoutepascher
Minmatar
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Posted - 2008.04.12 07:21:00 -
[470]
one idea from reading original post poped in my fore head : security status & standings can be used to determine what would be the reaction. Also would be nice to add gender based interaction like eye blinking at a member of oposite /same gender
also pictures are fantastic i would also like to be able to "land" on planets & walk around ... that be so neat ! but i can be satisfied with walking the hallways at Rens
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Valenthra
Caldari School of Applied Knowledge
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Posted - 2008.04.15 14:49:00 -
[471]
Do CCP have any idea what graphics will be required?
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Jacobius
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Posted - 2008.04.15 15:53:00 -
[472]
When the Dev mentioned in-station combat skills/equip/tactics, and somebody posted a link to Clash on the first page here, it brings up an idea. This could add a whole new dimension to the game, of players who barely have any pilot skills, making all their money and glory as fighters in station. This sounds like great fun.
It raises the concern though of how long skills take to train at higher levels. Will we have three skill trees: One for Ship based skills, another for Station skills and a third for trading, etc. skills that can be used either place? Will skills be trained just a bit faster? Or will the new skills take just as long, requiring a much greater commitment of time and funds to be able to operate in-station as well as in space? My concern is that it takes months to be able to use tech 2 guns, how long will it take to become capable of defending myself from gangs in-station if I am a new player? It seems like one might prohibit the other for all but the most experienced and die-hard players.
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StarStryder
Wise Guys Exquisite Malevolence
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Posted - 2008.04.16 11:33:00 -
[473]
Originally by: Cailais Heres a quick (and slight oddball) idea:
Thats Entertainment!! EVE TV!!
Yup, you can record images of your avatar(s) and broadcast them in game.
What??!
Well think about it. You could have avatar presented news, corporate adds, politcal proclamations, soap operas - all sorts of trash. Perhaps just restricted by station, or with a bit more ISK shown over the 'Networks' constellation or even Region wide.
C.
And I'll count the minutes on one hand before someone is running a **** channel!
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SmokeTheFly
Caldari UnderDog Industries Total Eclipse Syndicate
|
Posted - 2008.04.17 00:13:00 -
[474]
Quote: This interview with Eve OnlineÆs senior technical producer, Torfi Frans Olafsson, focuses on his work on the ôwalk-in stationsö concept for Eve Online. This initiative is the thing that will finally give the disembodied character portraits of Eve some substance. WeÆll be able to hang out on stations, interact, and participate in station activities with embodied avatars. As always, the theme is human interaction, only this time thereÆs not going to be any combat.
http://www.rockpapershotgun.com/?p=1448#more-1448
Sounds great guys.
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Inanna Zuni
Minmatar The Causality Electus Matari
|
Posted - 2008.04.18 19:29:00 -
[475]
I'm guessing that logically a side-effect of this is that our crews will also have access to the station for some RNR. Does that mean we all get into mutual salutes? What about needing a shore patrol to get those annoying gun crews who can't hold their drink and get carried away fighting Amarr pirates?
:: looks forward to the new opportunities ::
IZ
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Zantei
|
Posted - 2008.04.30 11:37:00 -
[476]
We seriously need some more news on this.
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Jilly Serkov
|
Posted - 2008.05.01 16:09:00 -
[477]
Is nobody here a little concerned that the current game is resource hungry enough, without adding ambulation ?
Does nobody see a danger in making the game more demanding on resources - i.e. if multi-account users cannot use multi accounts, they will stop subscriptions ?
But then I guess the people already hooked who "just about" tolerate overview bugs / whiteout / freeze / lag spikes / crappy fleet battles / Jita .... aren't the priority, are they ? There is no new money for CCP here, and if they lose a few, so what.
No, the new money is attracting in some of the bajillions of FPS zombies who can run around in stations 24/7 or whatever, who will EVENTUALLY try out the undock button and scream into their headsets "ZOMG"!!11!!!, guys, there's an OUTSIDE !!!!! EvE we lubs joo".
Is this anywhere close to explaining the strategy behind ambulation ?
Bah, I am just having a bad day at work. I am sure that ambulation (for those that want it) will be fabulous.
Just PLEEEEASE make sure I can opt out of ambulation just like Eve Voice and Trinity. Please keep the focus on bug squishing and playability - I don't play Eve because it looks nice, and if I wanted to play a FPS game, I would go and buy one.
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Letouk Mernel
|
Posted - 2008.05.01 17:35:00 -
[478]
Originally by: Jilly Serkov Is this anywhere close to explaining the strategy behind ambulation ?
The reasons behind Ambulation are many. A few include:
- test avatar/engine technology to be used in CCP's upcoming Vampire MMO.
- add a feature that might get more people to subscribe to EVE.
- extend the gameplay to station-based / planet-based environments to compete with other sci-fi MMO's, notably Stargate Worlds and/or Jumpgate Evolution, as well as all the fantasy, avatar-based MMO's out there (they can add the avatars now and then add the code to let us fight / shoot each other with guns and stuff later).
- flesh out the EVE game so we don't have to pretend that we're humans-in-pods, but actually be able to play as humans if we want to.
- other reasons, shrug.
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Soleramnus
Gallente
|
Posted - 2008.05.03 08:31:00 -
[479]
This is just my inkling, but if I could place a bet on Ambulation's time coming (for all of us who are clamoring for calendar-related numbers), I'd place my finger on the end of this year. Maybe August through to December.
CCP's usual pattern is to release two patches/expansions a year. Trinity was a little late, edging into the beginning of 2008. But Empyrean Age is coming up now, and it makes sense that CCP would deliver at least one gameplay expansion between two mega graphic expansions that are exciting but don't *necessarily* (in the case of ambulation) change the way people play.
Plus, the guy who was interviewed by Ten Ton Hammer at the convention seemed to be saying the Ambulation is, for the most part, done. They're still working on complex shaders to really make everything as realistic as possible, but it seems like the overall structure and mechanic of it is finishedà and just requires an upload. To me, that sounds like they're just filling out the wardrobe, so to speak.
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Exus
Smoke and Fly Academy Roids'Are'Us
|
Posted - 2008.05.05 10:05:00 -
[480]
Originally by: Jilly Serkov Is nobody here a little concerned that the current game is resource hungry enough, without adding ambulation ?
The ambulation project will be implemented on an other server, an other CPU. That way, people docked in stations will not generate lag for people flying in space. Its one of the reason for ambulation also, freeing CPU for space cowboys.
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Adacanavar
Caldari Void Angels Black Star Alliance
|
Posted - 2008.05.06 05:06:00 -
[481]
While i find the idea of ambulation in eve a fun thing to kick around I feel that it will probably be like everything else in the end when it is first put into effect in eve. It won't work there will be horrible things wrong with it and in the end the shinney new toy will be a let down to everyone that loves playing the game.
We all have ideas about what would be fun with ambulation but i think most of that doesn't center around the graphics which seems to be the main issue for the devs. I wouldn't care if the ambulation looked like Doom as long as its done in a way that makes me want to actually get out of my ship and walk around the station. Like interactive npcs and being able to shoot dock lobsters and in general do what ever i can do in space. Meaning there may be legal ramifications to my actions-Concord- but that i have the opportunity to do these things. If i'm allowed to walk up to some one and cap them in the head with my pistol then i'll be happy with it. Or set a demo charge on the clone bay of a 0.0 outpost. These are the things i think that really matter to the players of this came quality of game play not how the shadows look on the wall to there right.
Anyway thats my 2 cents, Adacanavar Death comes to us all its how we meet it that truly matters. |
Polkageist
Minmatar The Graduates Brutally Clever Empire
|
Posted - 2008.05.07 21:08:00 -
[482]
BUMP !!!
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Jilly Serkov
|
Posted - 2008.05.09 12:44:00 -
[483]
Originally by: Exus
Originally by: Jilly Serkov Is nobody here a little concerned that the current game is resource hungry enough, without adding ambulation ?
The ambulation project will be implemented on an other server, an other CPU. That way, people docked in stations will not generate lag for people flying in space. Its one of the reason for ambulation also, freeing CPU for space cowboys.
No love for the Space Native Americans, eh ? Was it ever thus.
So, it will be a space server and a station server. Which server will handle trade / market / contracts etc ? If it is largely "done" as has been suggested by others, how long before we get a "when by" ?
I guess I am a little less nervous and more curious about what the game will play like once the changes are made. The idea of waiting while I flip-flop from one server to the other isn't appealing. I see disconnections for poor souls with above average latency connections.
Oh well.
/reaches for the tinfoil ...
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Astria Tiphareth
Caldari
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Posted - 2008.05.10 10:27:00 -
[484]
Superb blog entry, thanks for clearing a lot up.
Combat in stations... hmmm... nice idea, but I'm curious as to how you'd implement it? Especially considering the comparison with skills and space combat.
People stand still and shoot? 'your pew-pew rifle barely scratches that idiot who's standing still over there for 4 damage despite the fact that you shot him full in the chest?' Quick, orbit that person and jump a lot!
Real FPS? the above but 'your pew-pew rifle just killed that person in a variety of horrible ways, he'd best go looking for a new clone'? Armour? Personal shields? This could get complicated fast...
Friendly fire? We don't have it generally in space, but then we shoot with superb but surprisingly ineffective accuracy in space... (all shots hit the target, only some have any effect)
I can see amusement value in getting shot in the chest because target A ducked out of the way of attacker B's fire, but also frustration and griefing. Add to that the whole wardec/CONCORD thing in high-sec and it becomes a little farcical or difficult to manage without losing immersion.
I look forward to hearing more... ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Ria Melca
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Posted - 2008.05.10 17:17:00 -
[485]
I think it would be awesome to incorporate something large, such as traveling and interacting in stations. It would make Corp and Alliance meetings much more interesting, that's for sure.
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Nemo Omnes
GoonFleet GoonSwarm
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Posted - 2008.05.12 07:13:00 -
[486]
Yes, it would. Buttes and Donges everywhere.
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luminous russula
|
Posted - 2008.05.12 19:03:00 -
[487]
this is something realy amazing. imagine all the posibilities.
at the time of the alliance tournament all the players could dock and walk to a holodeck and watch the tournemt first hand, standing in the midle of the fight.
you said you will first realese just plain walking and add other stuff later. i hope you take into concideration some ideas from these forums, since this is how alliances were created. also, make some NPCs which you or your corp own (employ) programable to a certain extent.
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Crawler
Gallente Solar Wind
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Posted - 2008.05.13 06:13:00 -
[488]
actualy if we put the walking in stations asides for a while. I would personaly like to leave the pod while in the ship. if you put the ship on auto pilot and then take a walk down to engineering to pry out the unexploted torpedo that have breached the hull and is very close to the reactor. basicly allowing the pilot to affect ship operations by interacting various parts _____________________________________________ yawnnnnn |
Todd Jaeger
Sharks With Frickin' Laser Beams
|
Posted - 2008.05.16 01:07:00 -
[489]
Edited by: Todd Jaeger on 16/05/2008 01:07:50 I think this is going to be great. I, for one, spend alot of time just chillin a station waiting for something to kick off. I think it would be awesome to wander the halls without direction trying to look up sebestor miniskirts Few questions tho.
1.) I just upgraded and bought a new laptop for TRINITY. Will the Ambulation expantion run with the same system requirements, or do I need to go blow another $1500 just too look up those miniskirts? dy 2.) Station windows? Please?
3.) When is it going to happen!?
I did try to read this whole thread to see if my questions were already asked, but gave up on page 4.
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Jennie Marlboro
Shiva Morsus Mihi
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Posted - 2008.05.18 05:42:00 -
[490]
Originally by: Todd Jaeger Edited by: Todd Jaeger on 16/05/2008 01:07:50 I think this is going to be great ... I think it would be awesome to wander the halls without direction trying to look up sebestor miniskirts.
Letch.
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Polkageist
Minmatar The Graduates Brutally Clever Empire
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Posted - 2008.05.18 11:13:00 -
[491]
Plx gief know Torfi... Its gonna be so hot.
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Ex02
|
Posted - 2008.05.19 12:55:00 -
[492]
I've just restarted my Eve subscription, so I'm a bit late posting here.
I certinly understand about releasing changes and improvements to in-station activites in increments. It amounts to a whole new game, or could.
Which brings to mind the game SEED. Which failed not long after release I believe. Major concept, design and implementation flaws. Nonetheless, it contained a huge number of things to do in-station. Including exploration, repair and manufacturing.
Suggestion: Eve devs might take a look at the concepts embodied in SEED and see if they get any ideas from that for this new section of Eve.
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Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.05.20 09:32:00 -
[493]
DATE...DATE...DATE I need a DATE !
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Laelron Toreador
Gallente Armed Brothers
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Posted - 2008.05.20 20:12:00 -
[494]
I'd be alright with it in Empyrean Age. :)
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Poreuomai
Mirkur Draug'Tyr
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Posted - 2008.05.21 16:08:00 -
[495]
Originally by: Exus DATE...DATE...DATE I need a DATE !
The relationships forum is that way --->>>
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luminous russula
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Posted - 2008.05.22 14:55:00 -
[496]
Originally by: Poreuomai
Originally by: Exus DATE...DATE...DATE I need a DATE !
The relationships forum is that way --->>>
classic
also to all those worying the thing will colapse the moment it comes out. they will only relese the basics in the begining, and everithing else, like pubs, bars, shops and so on will be aded later. some of the work might even be left to players if i understood corectly a post i read a long time ago. wouldnt be such a bad idea to let the players build some stuf inside, theres alot of smart minds with some awsome ideas amongst the eve players.
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Quing Tsung
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Posted - 2008.05.26 07:15:00 -
[497]
Allowing players to build things inside of their own stations would be good. You could do this inside of your own ships in Star Wars Galaxies(Luxury Yachts) and inside of player built houses and buildings.
I was thinking earlier, about the possibility of even planet walking - on certain habitable planets such as Caldari Prime, and using seperate servers for it like they are doing here with station walking. Now, that, would be awsome.
The thought of station walking being nearly complete is really exciting. This could add another realm to the sandbox and roleplaying. I plow around in a C4 Battleship. |
Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.06.04 10:20:00 -
[498]
Linkage
new video
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Arasami
BioLith Industries Legionnaire Services Ltd.
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Posted - 2008.06.09 16:43:00 -
[499]
Wow... did I ever pick a time to drop SWG.... *drool*
_____________________________________________ Lose your temper and you lose a friend; lie and you lose yourself. |
Todd Jaeger
Sharks With Frickin' Laser Beams
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Posted - 2008.06.09 19:45:00 -
[500]
Video is sweet.......I just wish they would show us something besides a damn Caldari.
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Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.06.17 13:54:00 -
[501]
I've put all my hope on a date, but I missed it
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Kakita J
Placid Reborn
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Posted - 2008.06.17 22:43:00 -
[502]
It's been really quiet around Ambulation as of late... could we get a heads up about what's happening, maybe some new snippets? A rough release schedule would also help, but I'm not realistically hoping for it.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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rValdez5987
32nd Amarrian Imperial Navy Regiment
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Posted - 2008.06.18 01:49:00 -
[503]
Heres what I know about it.
It could be released as early as this winter, early spring 2009, but realistically, they could wait as long as next summer.
If it was released in the winter, I see it as containing the basic package such as walking around stations, various rooms and offices, bars, poker, various games, clothing creation and other various items, etc.
If released later it could have even more mind blowing features that I honestly cant think of atm, because I am not sure what else CCP is considering adding to ambulation other then what I've already heard.
Either way, I am going to be in EVE with multiple active subscriptions until either the world ends, or the servers close... And I have to say, Its more likely the world would end first lol.
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Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.06.18 09:41:00 -
[504]
I hope they'll aim for the tactical 3D map in stations corp office first. That's really the best idea ever for fleet commanders. Adding the clothes, gambling stuff is really useless for a first release imo.
Get all stations rooms, avatars rendered then add the corp office, FC tactical map and add it ! torfiii !!
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Dal' Hassen
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Posted - 2008.06.20 01:29:00 -
[505]
omg i cant wait to check out a pleasure hub
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Velios
M. Corp Mostly Harmless
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Posted - 2008.06.20 14:21:00 -
[506]
Would it be possible to get an update from CCP about how things are progressing with this?
It's been a long time since the last update and I hope that it is still in the works!
Sitting in the M. Board Room and being served tea by a secretary as I browse the weeks sales figures sounds like massive amounts of fun!
Hopefully there will be an update soon!
The NEW M.Corp Data Hub - Check it out!
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Zekarus
MAIDS
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Posted - 2008.06.21 10:11:00 -
[507]
I don't care about fancy smanchy features like tactical maps or stuff.
Labcoats. O Great God of Eve, grant me ability to wear labcoats in Eve too. -------- MAIDS. Now with black, frilly uniforms. |
Todd Jaeger
Caldari Provisions
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Posted - 2008.06.22 01:32:00 -
[508]
push MOAR buttons about this topic CCP, please
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Krathos Morpheus
Gates of nim
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Posted - 2008.06.22 09:43:00 -
[509]
What do you guys think about playing EVE trading card game on stations? i would like to see mech bots fights too :P
EVE Knowledge |
Spazz21
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Posted - 2008.06.22 13:56:00 -
[510]
Originally by: Krathos Morpheus What do you guys think about playing EVE trading card game on stations? i would like to see mech bots fights too :P
So were going to play a game, in a game, thats based upon the game that we're currently playing, I dont think even WoW would step down to something like that. I rather just play poker or Blackjack or something, to keep it realistic and have something to make or lose Isk. |
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Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.07.01 11:57:00 -
[511]
random bump from a guy who believe in this ! |
Trint Jumper
Nightmare Killers Inc.
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Posted - 2008.07.01 19:25:00 -
[512]
It is the simplicity of the EVE GUI that makes it a great game. It enables the player to focus on tactics and enjoy the game instead of having to learn some new RL mouse-move or joystick trick to survive. This is what I would like to see in the station walk-about additions. A cross between SecondLife and StarWars Galxies? Possibly. The question is, though, by brining a 3d avatar into EVE, what will it take away from the main game?
Spending time in a station will take time away from mining or combat due to boredom, but isn't it that exact thing that lends to the real-time aspect of the game which I personally enjoy so much. I really think by bringing avatars into EVE there is one, and only one, possible result: younger players ... which is what drives me away from MMOGs. --------------
Looking for corp builders. Convo in-game for more info. |
Jasef Darkmateria
|
Posted - 2008.07.01 19:36:00 -
[513]
I'd like to know how the nipple textures are coming along. If there is no nipple textures planned, I'd like to know now so I can stop waiting in eager anticipation for WIS feature.
Otherwise, I'll patiently wait as long as it takes to get the perfect, most optimized, and most varied nipple textures. |
Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.02 00:54:00 -
[514]
Originally by: Jasef Darkmateria Edited by: Jasef Darkmateria on 01/07/2008 19:36:23 I'd like to know how the nipple textures are coming along. If there are no nipple textures planned, I'd like to know now so I can stop waiting in eager anticipation for WIS feature.
Otherwise, I'll patiently wait as long as it takes to get the perfect, most optimized, and most varied nipple textures.
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Dal' Hassen
Minmatar Flyninja Technological Foundation
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Posted - 2008.07.10 20:08:00 -
[515]
Edited by: Dal'' Hassen on 10/07/2008 20:14:27 Like most of us I think this project is going to be awesome once its released
tacticals FTW lab coats FTW
I think something that would be cool to see is Corporation Departmentization. For example Corps with a good deal of members sometimes will break off into smaller corps calling them 'Corp' Hauling Division, Marketing Division etc...So let Corps with a station headquarters, essentially build departments within the Corporation, building a more organized structure and Corporate Heirarchy. This can also allow Corporations to assign a department to an office they rent at another station.
Keep this feature only in/at a station - keep the normal role and privy configs the way they are
edit: also - this project would be an excellent opportunity to expand a bounty hunter (or similar) profession, each station could have a jail, you could get arrested in a station or even killed given certain circumstances...warrants or transferable kill rights or both.
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Zekarus
Caldari MAIDS
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Posted - 2008.07.10 20:18:00 -
[516]
Originally by: Dal' Hassen lab coats FTW
Labcoatslabcoatslabcoatslabcoatslabcoatslabcoatslabcoats.
That is all. -------- MAIDS. Now with black, frilly uniforms. |
hubbad
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Posted - 2008.07.12 18:02:00 -
[517]
bump
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kooneko
|
Posted - 2008.07.13 02:13:00 -
[518]
bump
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wifi
Frontier Technologies
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Posted - 2008.07.13 02:14:00 -
[519]
bump
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Jasef Darkmateria
Caldari Asa Dynasty
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Posted - 2008.07.13 07:49:00 -
[520]
You guys forgot about nipple textures. W/O nipple textures, lab coats are useless. What's the use of lab coats if theres nothing to hide? srsly
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Dal' Hassen
Minmatar Flyninja Technological Foundation
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Posted - 2008.07.14 21:14:00 -
[521]
this is very true
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Braldye Sinma
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Posted - 2008.07.17 17:35:00 -
[522]
I do not blame them for not adding in a combat system in to the walk in station implementation to there game. Also it may intimidate the new players just starting eve. the game its self is complex enough and turns away new players that are more suited for simpler mmo platforms. adding an in station combat system would mostly add more of a learning curve to the game.
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DorXtar
The Hull Miners Union The Red Skull
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Posted - 2008.07.18 15:39:00 -
[523]
Originally by: Braldye Sinma I do not blame them for not adding in a combat system in to the walk in station implementation to there game. Also it may intimidate the new players just starting eve. the game its self is complex enough and turns away new players that are more suited for simpler mmo platforms. adding an in station combat system would mostly add more of a learning curve to the game.
Well, being in-station is a neutral zone anyway. Bitter enemies can walk right next to each other and not bat an eye. The conflict belongs to pilots in pods. As soon as any pilot docks and leaves their pod, they become just another citizen on the station. Of course, pod pilots are of a "warrior caste" within the EvE universe, and even the most noobish pod pilot is still a step above any non pod-pilot citizen.
The only reason to institute an in-station combat system would be for factional warfare and for 0.0 conquerable station warfare. Or the occasional pirate station of course, where I would assume in-station combat would be no-holds-barred.
________________________________ It never hurts to help! |
Todd Jaeger
Body Count Inc. The Requiem
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Posted - 2008.07.20 02:01:00 -
[524]
Christ CCP GIF INFO!!!111eleven!
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Fester Lemming
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Posted - 2008.07.27 14:22:00 -
[525]
Sigh.
Walking in stations.
Another reason for folks to not pvp.
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keuel
Gallente Heretic Militia
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Posted - 2008.07.28 00:12:00 -
[526]
Quote: Here is an example of what we have running in our engine at the moment. This character model is 8500 polygons and is rigged with a skeleton for limbs, fingers and face.
8500 polys? CCP do you want to kill our computers or let us play your game? 8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count. taking away this part, I liked the char and the images.
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praznimrak
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Posted - 2008.07.28 04:08:00 -
[527]
Waist of time. No reraly nead for walk in stacion.This game is allready time consuming.
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Lan Almerhas
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Posted - 2008.07.31 13:05:00 -
[528]
Originally by: praznimrak Waist of time. No reraly nead for walk in stacion.This game is allready time consuming.
You gotta look ahead at what this could lead to though, like being able to fly into planets atmospheres and walk around on a planet. Plus something like this will generate press which brings new players to the game, and a larger player base isn't a bad thing.
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outopian
Gallente Elysium Mithridatic
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Posted - 2008.08.03 01:48:00 -
[529]
If CCP is making "another game" in EvE, I'd like to see drop ships and planetary combat with mechs, in the same style as EvE. I also believe it would deepen the economy.
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DorXtar
The Hull Miners Union The Red Skull
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Posted - 2008.08.04 03:51:00 -
[530]
Originally by: Lan Almerhas You gotta look ahead at what this could lead to though, like being able to fly into planets atmospheres and walk around on a planet. Plus something like this will generate press which brings new players to the game, and a larger player base isn't a bad thing.
Not even that. There are some people that enjoy the Role-playing aspect of the game, and their playstyle reflects this. EvE isn't about PvP. Eve is about being in a realistic universe. The more depth you add to the game, the more immersive it is. People stay docked in stations as it is already. Why not make docking something fun? Being able to see your avatar in the flesh so to speak will add another level of realism.
________________________________ It never hurts to help! |
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Dr Sheepbringer
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Posted - 2008.08.04 15:17:00 -
[531]
I'm so going to find a dev on a station and kick him in the noggins.
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Kyle Frost
Caldari VIRTUAL LIFE VANGUARD Sylph Alliance
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Posted - 2008.08.06 19:45:00 -
[532]
Originally by: Dr Sheepbringer I'm so going to find a dev on a station and kick him in the noggins.
I wonder if he will drop anything Tech 2 BPO ? ------
Let the gun do the talking... |
Sophia Esperanza
Caldari
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Posted - 2008.08.07 07:09:00 -
[533]
I would run around saying TWENY DOLLA FOR SUKY SUKY
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Stitcher
Caldari Duty.
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Posted - 2008.08.07 17:16:00 -
[534]
Originally by: keuel 8500 polys? CCP do you want to kill our computers or let us play your game? 8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count. taking away this part, I liked the char and the images.
You're MASSIVELY underestimating the poly counts that modern PCs - or even fairly old ones - can handle, and how easily they are handled. Alyx Vance from Half-Life 2 had 8,323 polygons, making her roughly equivalent to a proposed EVE avatar, and yet millions of people worldwide have played that game without their processors exploding every time Alyx is in view.
Or how about "Gears of War"? The protagonist, Marcus, had 15,000 polygons, nearly twice the EVE proposal, and the wretches - which can attack in packs of ten or twelve - have about 11,500. Even Leon Kennedy from Resident Evil 4 had 10,000 polys, and that was a GameCube game.
Some of the weapon models in Unreal Tournament 3 climb as high as 12,500 polys.
citation provided.
If anything, I'd say CCP are being very conservative with their poly budgets in an effort to ensure that even comparatively creaky old rigs can handle Ambulation.
Meaning no offense, Keuel, but you really should do some research in future, before venturing an opinion. It's amazing how easy it is to avoid making yourself looking like a fool if you just put some time and effort into getting your facts straight first. -
Lt. Verin "Stitcher" Tarn-Hakatain. |
Dzajic
Gallente Federal Defence Union
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Posted - 2008.08.07 18:28:00 -
[535]
Originally by: Stitcher
Originally by: keuel 8500 polys? CCP do you want to kill our computers or let us play your game? 8500 is too much for a character, if that, how much each ship in Eve and station has? I m saying, no pc will hold 8500 polys in a character, not even if we have a good looking station, the processor will explode with all that, guys, try reducing the poly count. taking away this part, I liked the char and the images.
You're MASSIVELY underestimating the poly counts that modern PCs - or even fairly old ones - can handle, and how easily they are handled. Alyx Vance from Half-Life 2 had 8,323 polygons, making her roughly equivalent to a proposed EVE avatar, and yet millions of people worldwide have played that game without their processors exploding every time Alyx is in view.
Or how about "Gears of War"? The protagonist, Marcus, had 15,000 polygons, nearly twice the EVE proposal, and the wretches - which can attack in packs of ten or twelve - have about 11,500. Even Leon Kennedy from Resident Evil 4 had 10,000 polys, and that was a GameCube game.
Some of the weapon models in Unreal Tournament 3 climb as high as 12,500 polys.
citation provided.
If anything, I'd say CCP are being very conservative with their poly budgets in an effort to ensure that even comparatively creaky old rigs can handle Ambulation.
Meaning no offense, Keuel, but you really should do some research in future, before venturing an opinion. It's amazing how easy it is to avoid making yourself looking like a fool if you just put some time and effort into getting your facts straight first.
Only one problem there. In GeOW there are at max a dozen characters on screen in one time, and I bet enemies are not as detailed as main badass one. Alyx is one of most detailed models in entire game in HL2.
With 8500 polys per character... how many polys would you need to render on Jita 4-4?
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Stitcher
Caldari Duty.
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Posted - 2008.08.07 19:24:00 -
[536]
Originally by: Dzajic Only one problem there. In GeOW there are at max a dozen characters on screen in one time, and I bet enemies are not as detailed as main badass one. Alyx is one of most detailed models in entire game in HL2.
With 8500 polys per character... how many polys would you need to render on Jita 4-4?
For the answer to that one, look no further than "Dead Rising" which (according to the same source I quoted above) had a peak Polygons Per Frame count of about 4,000,000. You'd need more than four hundred and fifty players on screen before you reached that number in EVE.
Now, granted, an XBOX 360 is a considerably more powerful piece of gear than an average home PC, but my point here is that for any reasonable number of players - and bear in mind, we already get lag so severe that it can render the game unplayable if that many players cram into one space at short notice - 8,500 seems to me like a reasonable sort of number of polys.
If, as has been implied in the very dev blog this thread discusses, Ambulation is population-limited so that only a certain number of people can be walking in any given station at any one time - say, fifty - then the numbers are much more manageable. Fifty avatars all on-screen at the same time with a poly count of 8,500 per toon is 425,000 peak PPF.
While that's not exactly a small number by anyone's standards, with careful optimisation and streamlining it's still perfectly manageable. -
Lt. Verin "Stitcher" Tarn-Hakatain. |
Dr Sheepbringer
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Posted - 2008.08.08 08:35:00 -
[537]
Scaling scaling... When there are 10 players walking about... full polygons. When there are 500, make them into walking blocks!
Thus, somehow it's possible to have fleet battles too. So a few guys walking about shouldn't be a problem graphically. I'm just worried about everything else that comes along with it. Animations etc. Now THAT will cause lag.
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Alchem
Gallente Repo Industries R.E.P.O.
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Posted - 2008.08.14 14:51:00 -
[538]
I havent read through the 18 pages but is there going to be a gambling system where player can walk into a casino type enviroment and play popular card games like poker,blackjack, roulette for ISK If so...Awsome Baby
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Commander Whitford
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Posted - 2008.08.16 16:36:00 -
[539]
Edited by: Commander Whitford on 16/08/2008 16:36:42 In the blog you mentioned that station combat could possibly happen in the future. I think it would be a good idea that like when you rig your ship, you could rig your 'combat suit', and have a personal shield and such. Probably been said before but i'm not reading all the posts to see if somebody else has said it.
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Neelan
Minmatar Merch Industrial GoonSwarm
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Posted - 2008.08.17 22:05:00 -
[540]
For those of you who can't wait to get more info on Ambulation (who am I kidding? That's everyone!!), then I am very pleased to inform you that the next E-On will include just that! For those of you without an E-On subscription, that's gotta sting, but you might be able to find some scans if you search long enough
I can't wait for the next issue to be released!!
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Ke5jli
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Posted - 2008.08.17 23:48:00 -
[541]
Originally by: Sarah Aubry awesome!!!
and could the virtual bars have virtual pool tables? like the game virtual pool (would be easy to get the license now i think) and we could put bets on it and stuff :P
Also if you wont allow killing in first stage then allow punches please ;)
haha like the pool tables on Firefly
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Karl Wyvern
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Posted - 2008.08.18 09:13:00 -
[542]
Edited by: Karl Wyvern on 18/08/2008 09:13:50 Edited by: Karl Wyvern on 18/08/2008 09:13:34 I am looking forward to walking in stations as much as most people, however, why have ccp not put bases and cities on planets? I mean a civilisation only on space stations around moons and planets? This is an open ended game and it is really good to play. I was always diappointed and perplexed as to why we did not use planets
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Connery lost
shadow and flame
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Posted - 2008.08.18 14:01:00 -
[543]
Edited by: Connery lost on 18/08/2008 14:05:37 Edited by: Connery lost on 18/08/2008 14:02:34
Originally by: Karl Wyvern Edited by: Karl Wyvern on 18/08/2008 09:13:50 Edited by: Karl Wyvern on 18/08/2008 09:13:34 I am looking forward to walking in stations as much as most people, however, why have ccp not put bases and cities on planets? I mean a civilisation only on space stations around moons and planets? This is an open ended game and it is really good to play. I was always diappointed and perplexed as to why we did not use planets
Read http://myeve.eve-online.com/updates/indevelopment.asp about what ccp are doing with planets its about halfway down the page
IF its unavalible go to patch notes then press The drawing borad
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Accbar Sace
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Posted - 2008.08.19 00:52:00 -
[544]
so when are they planing to do this |
Connery lost
shadow and flame Interstellar Alcohol Conglomerate
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Posted - 2008.08.19 17:33:00 -
[545]
No idea |
Jasef Darkmateria
Caldari Asa Dynasty
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Posted - 2008.08.21 02:37:00 -
[546]
A source close to the ambulation dev team tells me that they are very close to completing all character textures. It should only take them 2 more months to finish the nipple textures. |
Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.08.22 06:29:00 -
[547]
Originally by: Jasef Darkmateria A source close to the ambulation dev team tells me that they are very close to completing all character textures. It should only take them 2 more months to finish the nipple textures.
They can take their time, nipples must be done properly. ]D-
"One small step for a virtual avatar, one giant leap for the Industry."
EVE is going to blowup the concepts if they ever finish this game. haha Keep up the good work.
Also, more pictures please, ANYTHING will do, rough sketches, concepts, renders...FEED US! Live and Let Die...All of it...null |
Tempahh
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Posted - 2008.09.02 12:29:00 -
[548]
Originally by: Sonos SAGD heres hoping that a minnie linch mob can attack thoes evil amarr in statoins.
Nev0r - we will be able to kill in stations eventually according to the blog if enough people ask for it on the forums, which they undoubtly will then my lil amarrian will come and whoopass you again |
Dionisius
Gallente Vagabundos
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Posted - 2008.09.02 19:17:00 -
[549]
As anyone played ONI or Hitman ( well Hitman for sure ) , CCP could have a combat model aproached to what ONI and Hitman offered.
_____________________________________
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Camino Archer
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Posted - 2008.09.03 06:34:00 -
[550]
I am Looking Forward to this In a Big Way!!! Hope we get it for Christmas 08!!!
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Camino Archer
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Posted - 2008.09.03 06:47:00 -
[551]
Originally by: Dr Sheepbringer Scaling scaling... When there are 10 players walking about... full polygons. When there are 500, make them into walking blocks!
Thus, somehow it's possible to have fleet battles too. So a few guys walking about shouldn't be a problem graphically. I'm just worried about everything else that comes along with it. Animations etc. Now THAT will cause lag.
Walking Blocks with Highly detailed Nipples! My Imagination goes WILD!
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Donforce
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Posted - 2008.09.07 10:27:00 -
[552]
Cant wait for this to be added to the game!
With a working concept already made it shouldnt be too long to wait (next year?)
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Cailais
Amarr VITOC
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Posted - 2008.09.09 09:53:00 -
[553]
This doesnt sound very promising:
"Stratics: How many stations will players be able to access? Ward: Because of just how much area we are talking about, there might be only a fraction of the total stations open to players, and then expand from there. We're still deciding on the exact number".
Just a fraction? Is this a technical limit, or just to ensure ambulation 'looks' busy for marketing purposes? Ideally this should be a function of ALL stations not just a select few.
Not impressed.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.09.09 21:39:00 -
[554]
Originally by: Cailais Not impressed.
As they say; Rome was built in one day.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.09.09 21:40:00 -
[555]
Edited by: Rakshasa Taisab on 09/09/2008 21:40:32 Edit: Planck Bubble Collapse.
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Aeclid
Amarr
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Posted - 2008.09.14 13:14:00 -
[556]
Edited by: Aeclid on 14/09/2008 13:17:23
Originally by: Kala Veijo my ingame character is chainsmocker. Are you going to stick "that will harm younger persons" policy when it comes to such thing?
Bad spelling but good point. Would be a shame if they didnt allow smoking. Afterall, we can already trade in tobacco, wine, slaves and drugs AND take these drugs to improve our skills at blowing the sh*te out of someone. It would seem rather illogical to allow these actions but ban the smoking of a ciggarette.
I would love nothing more than to dock in a station, walk to my cargo deck, grab a slave by the scruff of his neck and go trade him in for a pack of amarrlboro reds and sit in the corner of the bar puffing away, blowing a plume of smoke in the face of any do-gooders who try to tell me "smoking isnt just bad for you, have you ever heard of passive smoking? it affec..." **Aeclid grabs the do-gooder by the ******* and gradually tightens his grip until the do-gooder changes his beliefs. He then throws him onto a pool table, then he buys another drink, then smokes more, then drinks more**
I cant wait!
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Darth Spiritus
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Posted - 2008.10.01 19:25:00 -
[557]
As an old Privateer and Frelancer veteran, I must say: "The Devs have taken our game experience to a whole new level." And if walking in stations will be anything like the beautiful graphics we see outside the space stations it will deffinately swell our growing community.
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The Vixen
Gallente DataPipe Industries
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Posted - 2008.10.12 03:52:00 -
[558]
holy wall of text batman.
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wide
55378008
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Posted - 2008.10.13 03:32:00 -
[559]
Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form. |
Jeff Rushington
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Posted - 2008.10.13 11:02:00 -
[560]
Edited by: Jeff Rushington on 13/10/2008 11:02:28
Originally by: wide Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form.
THEY TEWK OUR JAAAWBZ >_<
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Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.11.13 06:27:00 -
[561]
Edited by: Lusulpher on 13/11/2008 06:27:27
Originally by: wide Letting role players take over the direction of Eve will ruin PvP and therefore the game in its current form.
Are you high or just incredibly stupid?
That mentality denies ANY idea it's franchise.
And ever since CCP formed they have been trying to get avatars and avatar combat into their space game.
They just have higher standards than WoW's high definition renderings of violence and socialization. Same concept to render your "Internet Spaceships" or else the game would be done, but it would be unimpressive to say the least.
If you think that's bad...please go elsewhere, but you might soon see other games doing "EVE's thing".
P.S. When I go planetside to roleplay a successful tycoon who just bought a continent, I want to shoot you with an MTAC, on my private beach, with 2 gorgeous suns setting on the horizon. Live and Let Die...All of it...null |
David Grogan
Gallente Crusaders of the Darkstar Freedom Force.
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Posted - 2008.11.14 12:32:00 -
[562]
if "in station" combat is gonna be allowed eventually then also add the ability to insure your implants.... the fee could be 25% of the cost of implant at current market value in that region.
also the trading of hand help weapons would be cool
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von Mannstein
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Posted - 2008.11.16 21:51:00 -
[563]
Ambulation is no doubt going to fun when it is released, but after we have sat at bars for a few Saturday nights, mocked our corp mates dress sense, how much of a role in regular Eve gameplaying will this become? Sitting docked in a station doing literally nothing is rare, there are loadouts to tweak, markets to study, jobs to install, sales to broker etc. All of this goes on while you laugh and joke with your mates.
In Eve time is money, I am perhaps one of the few that does not see a future in Eve for ambulation other than as a curiosity if it has no real gameplay functionality. After the novelty has worn off, what exactly is going to encourage people to get out of their ships and walk around a station?
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Kavin Alavandar
Gallente Extropy Dianoetics
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Posted - 2008.11.17 03:09:00 -
[564]
If it is a novelty for you, then it is a novelty for you. I would be surprised if I was alone in being attracted to the sheer interactive potential in Ambulation. Better than a chat box with avatar thumbnails. |
Althus Treefingers
Minmatar Valklear Guard
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Posted - 2008.11.17 09:32:00 -
[565]
This before ambulation. Atmospheric flight would be an extension and expansion of a great game. Ambulation is practically an entirely new game with merely incidental effects on the existing one. It will dilute CCP's efforts and, unless it's done in an inhumanly wtf-mind-blowing way, probably make EVE too unwieldy to be fun any more. If it's too loosely tied with flight, it will be pointless. If it's too tightly tied, everyone that wants pure ship flying will be ****ed that they have to play some half-assed minigame to plant a tracking device or whatever.
On the tracking device thingy: better/easier to just give us the ability to bribe the station mechanic into doing it for us. I would expect pod pilots to be ridiculously weak physically from spending most of their lives not even moving, let alone the fact that their current body is probably only a few days old. Rather than successfully infiltrating a highly secure enemy's hangar, I'd expect instead for nearly every pod pilot to be instantly killed at least once every time they visit a station when a drunk, irate worker, whose kid died with the rest of your crew the last time you went on a suicide frig raid, stumbles over and punches you on the side of your feeble neck.
Although, I'd actually pay separately for a month of ambulation if that was a regular occurrence. |
Althus Treefingers
Minmatar Valklear Guard
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Posted - 2008.11.17 09:41:00 -
[566]
Quote: Better than a chat box with avatar thumbnails.
And... no.
It's click-type-enter vs warp-dock-load-walk-look-walk-sit-wave-type-enter. No contest. HUD Text/voice chat ftw. God help you CCP if you change your minds and add "-dance". |
von Mannstein
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Posted - 2008.11.17 15:24:00 -
[567]
Like I said, if it does not constructively add to Eve gameplay I cannot see it being more than an expensive novelty.
I would like it to constructively add to Eve gameplay, because it sounds promising and exciting, but actually figuring out how it can constructively add to Eve gameplay is the problem I have trouble realising.
I personally don't think emotes and stabbing your friends' avatars is a constructive direction for this game, and even large imposing rooms full of the avatars of the most powerful alliances most powerful leaders mapping out the fate of entire regions in a 3-D Central Command still seems a bit superficial.
The only point to ambulation I can see that constructively adds to the game in the long term is an exploration of planet based gameplay, fundamental and relevant economic gameplay that pushes Eve players beyond ships and onto planet surfaces, but frankly even this seems like a gamble with a successful formula.
Maybe it is a pre-emptive strike at games like Star Trek Online and Infinity Quest For Earth, but Eve is the only game in its particular sub-genre that has ever attained any degree of economic and critical success.
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Blood Titan
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Posted - 2008.11.17 20:03:00 -
[568]
So just out of curiosity does anyone know where we stand with this? Do we have any better idea when this might be coming out and what we might expect. The beginnings of this thread were posted in 2006, I started playing around a year and a half ago. Ive seen new features coming out and I know ccp has been working hard, but I am curious if they are focusing on this project right now and putting aside new space content. I was just looking for some sort of timeline.
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Elon Ikar
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Posted - 2008.11.18 00:18:00 -
[569]
Looks cool. I know there will probably be more advanced graphics options for the players to choose from seeing as how they might not have the computer capabilities to run the premium graphics (and to help reduce any lag made from massive amounts of people walking around). Cant wait to see myself.
Next on my list would be Walking on ships...:) |
Kavin Alavandar
Gallente Extropy Dianoetics
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Posted - 2008.11.18 06:26:00 -
[570]
Originally by: Althus Treefingers
Quote: Better than a chat box with avatar thumbnails.
And... no.
It's click-type-enter vs warp-dock-load-walk-look-walk-sit-wave-type-enter. No contest. HUD Text/voice chat ftw. God help you CCP if you change your minds and add "-dance".
You're welcome to not socialise.
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von Mannstein
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Posted - 2008.11.18 15:26:00 -
[571]
Originally by: Kavin Alavandar
You're welcome to not socialise.
Full Body Avatars > Spacecraft in this regard, whether you care about it or not. These useless -- however inspiring -- portraits have been an annoying tease since beta. The ability to be more than a space tank has always been an interest in this community, and I've personally been waiting for this for years.
I understand you haven't. I'll take anything that makes New Eden more complete and more real, but I understand you're not in EVE for the setting. However, don't try to tell me I'm wrong because your tastes or priorities differ.
Pray tell how a full body avatar is going to add functionality to Eve for if it is a feature intended solely for roleplay purposes then it will be utilised at best as often as we see chat channel roleplay by inactive pilots sitting in the same station doing nothing other than typing to each other. Simply put it will be nothing other than a glorified chatroom and if it lacks functionality then it will be utilised less than chatrooms and chat channels as pilots prefer to roleplay while being persuing constructive uses of their time ingame.
You can choose to close your eyes to the issue of constructive activity in the Worlds most competitive MMO but this has no bearing on the fact that it is the fundamental issue. If ambulation offers nothing constructive within the context of Eve Online other than as a place to socialise at the expense of productivity it will be marginalised and utilised at best as in irregular gimmick by the vast majority of pilots in New Eden. How many people are going to swap inspace activity and chatbox socialisation for the chance to view each other in 3-D within the confines of a station? Unless there is sufficient functionality this will not become the craze it is advertised and talked about as. |
Kavin Alavandar
Gallente Extropy Dianoetics
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Posted - 2008.11.18 18:46:00 -
[572]
Do you really need to be a roleplayer to care about the setting and its realisation within the game?
If it is as rare as you suggest for a player to approach EVE as more than a habit, then it is a wonder to me how it has been successful thus far. It seems to me that if people were so concerned with spending every second as wisely as possible, they wouldn't be subscribed to a game, nor be fans of any fiction at all. _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |
von Mannstein
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Posted - 2008.11.19 02:54:00 -
[573]
You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay. The point you thoroughly miss in your desire to spout generalising, absolutist nonesense is that Ambulation that lacks functionality will require that a player substitutes gameplay for roleplay.
As I have stated for four posts now the question as to whether Ambulation is a waste of time in the long term is answered by the game functions Ambulation can provide, and not Ambulation only game mechanics but mechanics that are relevant to the rest of the Eve gameworld. Your personal preference of roleplay and 3-D full body avatars has no bearing whatsoever on the question of the implimentation and functionality of Ambulation as a relevant part of this MMOG. The concern is that Ambulation that is implimented only as a superficial means communication within its own environment with no interactive access to the rest of Eves games mechanics will present to the user a choice between gameplay or Ambulation. If this is the case it is unlikely Ambulation has any future within Eve due to the fact that it is competing with Eve for users.
You are welcome to completely ignore my arguement in defence of some imaginary idea that Ambulation wont be a waste of time if it forces users to choose between activity and chat, but the precedent that Eve's success and the demographics of its playerbase rests upon a preference of function over superficiality is long established and irrefutable.
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Detalet
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Posted - 2008.11.19 03:52:00 -
[574]
I'm liking this so far, especially it being optional since I do alot of drop and go... but there are a couple items on my personal wish list for this. 1. Being able to interact directly with your corp's office/hanger (I know it was said earlier but I like it too. 2. Being able to interact with your own hanger.
3. I know there are plenty of other games that have this (Entropia Univerce for example) but I would like to be able to rent a room/apartment. nothing too fancy, just somthing to call my own.
4. Since we are having this out of pod experience there is one thing I would REALLY like to see... to be able to ride as a passenger on someone else's ship. Being able to launch ships from it (like a orca, roqual, carrier, etc) would be a huge plus. I could see that opening a new market of intersteller taxi. On the other hand you could restrict it to corp members only. Also, if the guy your riding with d/c or logs off you could just punch out in your pod (in this case escape capsule?)or stay in the ship as it warps off. But this is just my wish list for things to see.
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Kavin Alavandar
Gallente Extropy Dianoetics
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Posted - 2008.11.19 04:30:00 -
[575]
Originally by: von Mannstein [...] your desire to spout generalising, absolutist nonesense
That's quite a laugh coming from you, I have to say, in light of what your argument is. |
Kaisa Lehtinen
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Posted - 2008.11.19 05:05:00 -
[576]
Originally by: von Mannstein You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay.
You think that EVE's mechanics are its only appeal, and you're trying to come off as a spokesperson for its audience? Good grief.
That's right, CCP, you can go ahead and fire all those people pouring themselves into EVE to make it the most compelling sci-fi setting around in this industry. Let go of the entire creative team -- concept artists, 3D artists, writers of all kinds, you name it. That's all a superficial waste of time.
Anyway, I'm off. I have to go shave my head, strip the paint off my car (and rip out the stereo), sell most of my belongings, inform my lover that I'll only mate for procreation, and find a job with 16-hour days. So I don't waste any time. |
Kavin Alavandar
Gallente Extropy Dianoetics
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Posted - 2008.11.19 05:49:00 -
[577]
I did think that was also especially odd. Most MMO or general gaming fora have given me the impression that most people are bored stiff by EVE's gameplay. Some due to misconceptions, others due to differing tastes. Even when EVE first launched as EVE Online: The Second Genesis, the reviews and awards praised, and have continued to praise, what?- How large the galaxy was.
- How beautiful the graphics were.
- How compelling the setting and story were.
- How impressive the avatar creation was.
The mechanics were, sadly, not fully appreciated, and even now most MMO gamers, as I mentioned, scoff at EVE. The reviews at the time emphasised that the mechanics were very promising, yet had some ways to go.
And EVE has come very far, indeed -- even while CCP has kept the visuals up to their mercilessly beautiful standard, continued to constantly expand the setting and story, introduced new bloodlines, and so on. A great deal has drawn people to EVE, and its integrity and depth as a world would appear to be a most significant contributor, if not the crux of it all.
Yes, I do believe that a great deal other than gameplay attracts people to EVE, thanks. Even you and I, von Mannstein, make that evident. _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |
Kaisa Lehtinen
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Posted - 2008.11.19 07:13:00 -
[578]
Moreover, Ambulation is gameplay regardless of its possible lack of mechanical significance in its initial iteration. From what I can see, Mannstein considers only acts of empowerment to qualify as gameplay. That which does not empower the character is, he seems to argue, not worth developing, regardless of the enjoyment derived from it by the player.
Nietzsche: 'That which does not kill me, makes me stronger.' Mannstein: 'That which does not make me stronger is stupid.'
Teasing aside, this is the definition of powergaming, which Ambulation apparently doesn't have a niche for in its first iteration, so of course powergamers are going to see it as tangential. Yet I'd ask them (and any group that considers the game theirs) to simply consider what Flying in Space was at launch and thereby realise how far Walking in Stations could go.
Ambulation, appropriately enough, opens doors. |
Laurent Marcel
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Posted - 2008.11.20 14:02:00 -
[579]
Reviewing all the recent comments, I think it's true ambulation is in a tight situation. On one hand, the entire project is entirely optional and frivolous, on the other hand, it strives for a more immersive experience ingame. The only way I could really see this working is CCP integrating existing gameplay functionality directly into the WIS environment. What they may be trying to do is "beta" ambulation live, then after everyone is comfortable with the idea of ambulation, switch functionalities for exclusive WIS use. Things such as directly visiting corporation offices instead of applying from the hangar, and the bounty office being a literal place inside the station that you would have to visit (to be informed of, recieve and place bounties, for example) Bars will still simply be chatrooms, but from my experiences in MMO's, people would rather gather at the designated social place rather than post on general chat when in a major city.
The entire project is not about making a tactile chatroom, draw in new gamers or even deploy a shiny new feature. It's about giving immersion to the backstory and feel of EVE. True, maybe not gameplay, but the majority of us wouldn't be here if this were a game about space jellyfish, or humans recolonizing space in cardboard boxes. The simple fact ambulation is there means that the depth of the game is increased, so even if not explicitly leaving your ship, you know that there is more to the game than inspace flight if you so choose. And besides, how many times have you chatted while docked in a hangar, spinning your camera around your ship and sliding along that invisible flat plane, wishing you had something to do? |
von Mannstein
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Posted - 2008.11.20 19:55:00 -
[580]
There is no arguement against the fact that "Ambulation opens doors" nor that the purely superficial can assist in making the functional aesthetically pleasing and more immersive. The problem is when the purely superficial is functionally and aesthetically irrelevant to gameplay and when experience of the aesthetically pleasing comes as a choice between the superficial or gameplay.
If the only door opened by Ambulation is an elaborate avatar whose utilisation requires a user to dissassociate themselves from functional gameplay for the duration of that activity then for all intents and purposes that feature has no relevance to the gameplay, including the aesthetic aspects of that gameplay. The cost to implement this feature versus the enhancement of gameplay experience is therefore a non sum as there is no enhancement of gameplay experience as the feature has no association to gameplay. In gameplay terms this feature serves no purpose, provides no enhancement, offers no improvement for its development cost. The only rationalisation for the implementation of such a feature from an objective standpoint would be that in MMORPG terms it is a timesink, therefore a money sink.
The arguements in favour of ambulation make their case well, but this is no zero cost personal fantasia or volunteer group roleplay. Appeasing a minority of individuals that view Eve as an expensive science fiction themed 3-D chat room at the cost of relocating code and art developers away from enhancement of the gameplay environment is rarely sound business practice, and while there will undoubtedly be a period of frenzied activity post launch of this new feature it will not satisfy those that subscribe to Eve to play a game. Beyond the excitement of an as yet undelivered feature comes the litmus test of its utilisation versus cost. An excited playerbase may be unable to distance themselves from their anticipation of the unknown to understand and contemplate this most fundamental of economic principles, but there is no doubt that this underlines the very decision to work on ambulation by the CCP team.
The question therefore is what "doors" does Ambulation open in gameplay terms, and if none what does that mean for the mantra of functionality over aesthetics and the appeal to the niche audience that has been the central principle of development and success for Eve Online untill now?
Are we going to see the first tentative steps towards opening up the potential of planet based gameplay and a revolution within Eve cementing its place as the cutting edge mmo? Are we seeing the development of a feature intended open the game up to entirely new player demographics and start a meteoric rise of Eve Online as a commercial success? Or are we seeing the evidence of a game that has lost its way and become enfatuated by the mire that is the "core features" of the genre of ruin? I am simply posing these questions. If no one wishes to see beyond their individual preferences and desires to attempt to answer them from an objective standpoint that is hardly a criticism of the points I raise.
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Che Biko
Polytechnique Gallenteenne
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Posted - 2008.11.20 21:12:00 -
[581]
Some ideas of what could happen if you disconnect while walking in stations (and not in your quarters):
Your avatar becomes catatonic/paralyzed. someone could bring it to a medical bay or your quarters, or maybe NPCs come to do the same.
Your avatar becomes controlled by a bot and starts behaving randomly(walking around, talking to himself or strangers, sleeping in a strange place(capsuleer dementia?))
You could 'program' a bot to make your avatar behave in a certain way while you are offline.
Or things like that or combinations of all those things. |
Jumanat
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Posted - 2008.12.11 22:45:00 -
[582]
What might give WIS a little something extra is if there were WIS specific skills, like say being a "fast draw" like in the old West (but no FPS please -- I just want to shoot Greedo) or "shartchange artistry" to sneak a few ISK from the bartender (or AS a bartender), etc. Character charisma scores should also have some function in a WIS environment.
Such a system would provide benefit to the walking in stations environment for the players that populate it. This could create a two track system where Flying In Space (FIS) players seek ship and gunnery skills while WIS players follow a different track. Perhaps even Traders and Manufacturers may get additional advantages by focusing on WIS rather than FIS?
Another WIS game that is a must in addition to "poker" and "Sec Wars" is roulette - both standard and Russian varieties would be fun.
Finally, nipple textures are all well and good, but of little value if we cannot customize our aeriolas. CCP please add aeriola customization!
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Zena
Static Shock Industries
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Posted - 2008.12.12 02:03:00 -
[583]
I am really excited about this, I think it can add a whole new dimension to the game and really make it take off again to premiere level. How cool!
Z "Eat Worms Dirtbag" |
Polarina
Caldari Nailortech Academy
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Posted - 2008.12.12 11:42:00 -
[584]
Edited by: Polarina on 12/12/2008 11:43:11 Just don't make PvP like WoW. Level 70 beating up a level 1 by simply poking him. This is by the way, awesome! I'm really looking forwards to this.
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ctx2007
Minmatar Icarus Ascending
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Posted - 2008.12.13 22:00:00 -
[585]
it would be great to be able to walk round a station but CCP needs to get this memory leak sorted out first EVE is a game and a damn good one too |
Zel Nughat
Amarr Nughat Corp
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Posted - 2008.12.14 02:24:00 -
[586]
Originally by: Che Biko Your avatar becomes controlled by a bot and starts behaving randomly...
Yes, something like the ship jumping to warp, the avatar just stops doing whatever it was doing and goes walking to the next 'exit door', that could be any objet, but everyone will know he did just quit or got disconnected, that way the game saves the rest of the people from seeing other avatars disappearing into thin air or behaving strangely thus taking with them part of the inmersion *and* allowing the player that just left to remain at least somewhat close to the position where he was at the time of leaving.
Fly safe .o/ Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is wi |
Lusulpher
Raddick Explorations BlackWater.
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Posted - 2008.12.15 00:35:00 -
[587]
Originally by: Zel Nughat
Originally by: Che Biko Your avatar becomes controlled by a bot and starts behaving randomly...
that way the game saves the rest of the people from seeing other avatars disappearing into thin air or behaving strangely thus taking with them part of the inmersion *and* allowing the player that just left to remain at least somewhat close to the position where he was at the time of leaving.
Fly safe .o/
Ooh that sounds entirely functional and appealing.
Just anote to the people who are uninformed: EVE Voice will be integrated with a distance system so that how close you are to another player affects what they hear.(Eris' Chinajoy presentation) Public--> Private--> Personal ranges on fluid conversations. REVOLUTIONARY.
They are also nearly finished with their voice fonts allowing Male/Female/Age/Lisps? override to your speech. Roleplay and FULL METAGAMING can now be utilized. I can see infiltration using falsified identity being a new tactic that links to space warfare.
They are blowing the doors wide open. Live and Let Die...All of it...null |
Delfin Dawn
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.12.15 08:02:00 -
[588]
I realy like the thought of walinking in station and interacting with my frends in game.
Do have to wounder though when, When does CCP hope to releas it? When can we hope for a update? When does CCP look at and respond to this thread?
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Exus
Smoke and Fly Academy Roids'Are'Us
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Posted - 2008.12.19 12:17:00 -
[589]
I heard about March 10, 2009 on Fanfest videos, but not sure tho...
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Psynik
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Posted - 2008.12.23 20:12:00 -
[590]
Originally by: Kaisa Lehtinen
Originally by: von Mannstein You are completely mistaken if you think that what attracts people to Eve is anything other than its gameplay.
You think that EVE's mechanics are its only appeal, and you're trying to come off as a spokesperson for its audience? Good grief.
That's right, CCP, you can go ahead and fire all those people pouring themselves into EVE to make it the most compelling sci-fi setting around in this industry. Let go of the entire creative team -- concept artists, 3D artists, writers of all kinds, you name it. That's all a superficial waste of time.
Anyway, I'm off. I have to go shave my head, strip the paint off my car (and rip out the stereo), sell most of my belongings, inform my lover that I'll only mate for procreation, and find a job with 16-hour days. So I don't waste any time.
Finally! Someone who truly groks EVE.
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Atharax
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Posted - 2008.12.28 13:06:00 -
[591]
Edited by: Atharax on 28/12/2008 13:07:37
Originally by: von Mannstein
Pray tell how a full body avatar is going to add functionality .......
The walking avatar will add something else to do for a change, and playing with the spaceships for such a long time this game truly need one expansion that have been on our wishlist since beta!
Yes the idea of walk in stations are really old. So let me backpedal here and give a little background to it all. We made the simplest possible proposal to CCP was that it should be a single bar, a place for warstories after the fight and pvp, and in that there were references for the bar in the old Wingcommander game - but yes the bar could also for the RP'ers if they so would like. A simple bar no more so that it should have a chance to realized.
Now you ask for 'functionality' and that would be a valid question if we talk about a program for making spreadsheets or webpages. But this is a game, every part of it does not have a weapon or a production slot. This will add to the game experience, something that is good enough for most of us! |
Nazirah Aliosha
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Posted - 2008.12.30 17:47:00 -
[592]
Some thoughts from a newcomer to EVE but a long-time gamer: PvP in stations is a Bad Idea, for at least these two reasons: - There are more first-person shooters than any other genre, and possibly all other game genres combined (somebody else do the research; I'm too busy whining). The world really doesn't need another one, even a really good one, and there's virtually no chance of a really good first-person shooter emerging from within a really good space simulator. - Eking out a non-violent living (at least, non-violent toward other actual human players) is difficult enough in EVE; there's no need to go making it even harder. Stations are currently the only safe place in EVE. Where will the meek go, if even the stations become a battleground? |
PtolemaiosPlato Solomon
Gallente Tides of Silence KIA Alliance
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Posted - 2008.12.31 06:43:00 -
[593]
Well, when it comes ... we players will need tools to develop the bodies for our existing face avatars. We want to be able to add a fat or slim, short or tall body to our existing faces. Maybe even, if possible, certain walking attributes such as physical damages, maybe.
The lady characters want probably even more control than we men on their body design: larger or smaller breasts, the African **** ass or the flat Asian ass, slim or wide hips, etc.... oh my gosh!
Even the clothing have to be expanded, I assume. Because they now have to cover an entire body, and include stylish or styleless shoes, trousers or skirts, fancy or boring or useful belts, and much new stuff more.
And what about pets which walk around you, wherever you walk to? Here I would strongly suggest to look to the game Spore (EA/Maxis), they managed to work with tiny PNG files which describe a complex user-made creature. In Eve, I want to be able to create my own creatures, too, ohhh, that would be fun! And I believe, in that distant future, people can "assemble" their own pets in a Gen Constructor to get them the way they want them. Hmm... Maybe, in a very unofficial way, there could be possibilities to import Spore creatures somehow (via some conversions) into Eve..? Just an unofficial idea. But for sure, making own creatures (pets) in Eve, would be a great idea! And it would be fun to be escorted by some own fantasy creature. "Lost in Space", the movie, showed already a genetically engineered creature.
Well, back to my primary message: we players will need tools to design our bodies then. Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |
PtolemaiosPlato Solomon
Gallente Tides of Silence KIA Alliance
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Posted - 2008.12.31 06:55:00 -
[594]
And we players want to influence the environment of our accommodations in stations. Means, colors, furniture, styles, lights, and tools are, what we want to be able to individualize.
Would be cute if we can invite others into our accommodation. Then we need accessories which can serve such little "events". Not really a package of space condoms, but maybe a fridge, some whines, champagne, snacks, multimedia (in a game, ha ha ha), music maybe, and such.
Many clothing styles. And here again let's learn from Spore (EA/Maxis): give us editors so we players can design our own styles, maybe even make ISK with our own designs of clothing, paintings, furniture, etc.... Greetings, thanks for reading,
Sven Location: 18¦ 0'33.80"N - 76¦46'52.66"W - Elevation 344 ft Your sig lacks visible EVE-related content. Email us at [email protected] for more information -HornFrog |
Surana Rens
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Posted - 2009.02.19 12:01:00 -
[595]
I bet CCP could buy Tabula Rasa's combat system on the cheap. There were a lot of great things about that system, some that remind me of EVE: hiding behind terrain made you harder to hit ~ velocity. Just a thought.
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Jazmyn Stone
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Posted - 2009.02.19 20:44:00 -
[596]
ok, let's get this one rolling again, since March is approaching.
Right now, everything we do, we do from our ships. We buy, sell, trade, communicate, train skills, etc. But what are our ships for anyway--they're for flying and fighting in. With the possiblity of "walking in stations" many new venues could be opened up. Each station could have all their services available to a "walk-up". After a battle or mission, upon arriving back into our station, we could go to maybe our individual state rooms to rest. We could go to a tavern to have a few, and talk with others of exploits, wars, and poddings. In the tavern, we could pick a fight with someone, maybe just because we don't like their looks. Isn't that a little why we even create characters, for some type of intimidation value? We could also meet "face to face" with members of our own fleet or corp, in a conference room to discuss plans or strageties. We could go to the clone jumping room, where we will be transferred to another station. In the LP store, we could browse for modules, but on the way we stopped to check out some contracts. So this could be more than just walking around chatting and bumping into others. If Eve took place in RL how would people get around. Being stuck in a ship reminds us of the "it's just a game". I think this will be a great new aspect to the game. Oh, we still could have the option of hiding in our ships to do business. 1600mm plating is better than body armor, or a t-shirt, or nothing at all. (Which makes me think . . . what about the partially nude characters? OMG! What will a 12yr old boy do to his female character? Anyway, that's my 2 isk. I want to walk in stations.
-Jaz
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Corpse Female
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Posted - 2009.02.24 00:00:00 -
[597]
CCP / DEV 2 Questions,
1- Will WIS be released this March, with the Apocrypha?
2- Will Apocrypha be released to subscribers before Atari releases it in stores to iron out patch bugs??
BUt most importantly, after many many years, will WIS finally become a reality in the next 3 weeks . . . .
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Persephone 66
Gallente JinTech Industries
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Posted - 2009.02.25 05:38:00 -
[598]
I'm disappointed to see dancing not included. The back story on my character is that she put herself through school by dancing. So yeah, I think it would be pretty cool to actually see her dance. But then again I'm the kind of weirdo that would have a functional karaoke machine on in-station bars.
On a very serious note. I really can't wait for this. Has there been any thought to in-station missions? ----- Give me ISK and I'll leave you alone. | Diary of an Egg Jockey | |
Corpse Female
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Posted - 2009.02.26 22:39:00 -
[599]
Originally by: CCP t0rfiFrans I've posted a dev blog on walking on stations, to clear things up a little.
Linkage
That was 17/11/2006, but I think it was earlier than this that WIS was announced.
When will it be here?? Or what is the current status of WIS?
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shado20
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Posted - 2009.02.27 17:53:00 -
[600]
wow this was Posted - 2006.11.17 18:38:00
soooooo....... its about time someone makes an anouncment on this. it has been over 2 years now!!!!
or is this comming at the same time we get to fly in the atmosphere of a planet or moon? or maybe walk on planets too??? o jest make it so we can play the firstperson shooter games when we land on a new location.
so ya we need some update on this walking on stations before another 2 years have passed!!!
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Helgur
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Posted - 2009.02.27 20:04:00 -
[601]
Yes, walking in station has always been something that appeal to me, especially when you toss in PvP in there. It would be nice to get some updates on this CCP
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Corpse Female
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Posted - 2009.02.28 07:03:00 -
[602]
There is another thread on it here... Ive spammed 'em both lol, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=888679&page=6
Rumour has it wil be coming out within the next 2 patches (EON Mag says coming soon), so fingers crossed.
Anyways, Apocrypha is gonna be pretty good, even if T3 ships will cost the earth for a long while.
I was just expecting WIS this patch (cause of the fanfest vids that said march), but i spose I can wait without an emo rage quit.
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Wacktopia
Infinity Miners Union Eych Four Eks Zero Ahr
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Posted - 2009.03.06 16:53:00 -
[603]
For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
In terms of logistics, I think you could simply say "there are cameras with guns on everywhere and if you were to hurt anyone you would be insta-killed".
Stations are current a "safe spot" - I wouldnt change that.
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Oceanis Luna
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Posted - 2009.03.17 10:20:00 -
[604]
Did any new info came out from CCP about that extension since february?
Do we have any idea of the release date?
Seems that's going from now a long time :)
I love that game, and i think that extension will bring the bit of role playing than some people may miss.
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riverini
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Posted - 2009.03.17 16:57:00 -
[605]
Originally by: Oceanis Luna Did any new info came out from CCP about that extension since february?
Do we have any idea of the release date?
Seems that's going from now a long time :)
I love that game, and i think that extension will bring the bit of role playing than some people may miss.
Same question CCP!!! hey if u want to leave it as a patch for this year's Fanfest patch, idk do it, but at least throw us a bit of info here. A lot of ppl will be ****ed off if we have another "Technological Demo" for this year's latest patch...
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Taloth Kcovik
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Posted - 2009.03.19 16:34:00 -
[606]
Originally by: Wacktopia For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
My thoughts exactly. Plus, I don't want to see an entire other skill set appearing for "in station combat abilities", and entire new market for in station weapons, armor, etc. Walking around in eve sounds nifty, but beyond just showing off, what's the point?
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CountX CX
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Posted - 2009.03.22 12:36:00 -
[607]
I agree with some of the posts. EVE is as they said at fanfest a, "sci-fi simulator". The WiS is actually just for the social aspect of things. I doubt very much anyone here considers combat a part of socializing....i hope.
I will still prolly spend most my time in space, pew pewing at newbs. But i have to admit there is a certain allure to trying to purchase a bar in a popular station. Kinda an ego thing almost, but a profitable one.
Why, i've already got 40 units of erotic dancers, what else does a bar need. Is there any beer on the market?
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Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.03.23 20:35:00 -
[608]
What an epic thread!
I see the ability more suited to holding meetings or just lounging around while drinking and not capable of turning on even a mining laser let alone a doomsday device, but hopefully it will have more practical use than that.
As for first person combat.
Hmmm. Doesn't need it right now. Should the time come when capsuleers can take over/run an entire planet then possibly, but it's an entirely different genre of gaming, and besides how much income could you obtain from a planet.
A better question would be, how much income would be a good idea from owning a shopfront or a bar? PLEASE restrict it to low sec or 0.0 stations when it comes to owning an establishment.
I believe when they get WIS done right, they'll be able to add planetary locations (it doesn't have to include atmoshperic flight simulation straight away).
-------------------------- Life is about memories the more the better. Eve Online Batch Calculator |
Buriko Kamakura
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Posted - 2009.03.24 18:36:00 -
[609]
Yes, can we see another update on this? A new ETA? A new progress report? I look weekly through the dev blogs, and honestly all I look for is news on this subject. This is all I care about. I play Eve now only because I believe I will be able to WIS in the future. My friends are all holding off on eve UNTIL they can WIS.
The people have spoken, have they not? Can we get an update? I'm not saying, "Give me walk in stations NAO!!" I'm saying, "don't let this idea die." Just because we're all enraptured by Apocrypha right now doesn't mean that a very large number of us no longer wants walking in stations.
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sulf0r
Caldari The Imperial Assassins
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Posted - 2009.03.26 07:56:00 -
[610]
Originally by: Buriko Kamakura Yes, can we see another update on this? A new ETA? A new progress report? I look weekly through the dev blogs, and honestly all I look for is news on this subject. This is all I care about. I play Eve now only because I believe I will be able to WIS in the future. My friends are all holding off on eve UNTIL they can WIS.
The people have spoken, have they not? Can we get an update? I'm not saying, "Give me walk in stations NAO!!" I'm saying, "don't let this idea die." Just because we're all enraptured by Apocrypha right now doesn't mean that a very large number of us no longer wants walking in stations.
AMEN, that is what i wanted to say sulf0r |
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Janya Rykayn
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Posted - 2009.03.27 10:48:00 -
[611]
You know, everyone is all scared of this like it would destroy the game if they added in person-to-person firefights.
The beauty of this game is that there are all sorts of modules that they could add on that you wouldn't have to get involved with if you didn't want to.
I expect that if they continue supporting Eve-- and I don't see why they wouldn't-- we'll eventually see procedural planets, planetary flight and driving, perhaps walking on planets. That's all conjecture but it just seems to stand to reason that they would eventually put those things in the game because they seem so obvious and because of the fact that they are building technologies in their Vampire mmorp that they might as well put into Eve.
Once stationwalking is in the game, on-foot firefights don't seem like they would be very hard to implement, especially since they have to develop these systems anyway as I mentioned above.
I would love to see boarding actions on large ships and stations, among other things. On the other hand, the lethality of automatic defenses would seem to be an antifactor for the realism of that.
But on the other hand again, and apparently unlike a lot of you, I have great faith in CCP. They're one of the only game companies I have any respect for whatsoever, actually.
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Dhonner
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Posted - 2009.04.01 12:18:00 -
[612]
Originally by: Wacktopia For the love of god, please do not add combat to walking in stations. The game does not need it and it would take focus away from your core offering. Worst of all you might risk creating a mediocre fps that takes over and ruins the original game.
Walking in stations will add a great comms dynamic to a game where you often never "see" other players and hopefully bring a bit more roll playing. But that's where it should end, the emphasis must remain for pilots being in space killing each other etc.
In terms of logistics, I think you could simply say "there are cameras with guns on everywhere and if you were to hurt anyone you would be insta-killed".
Stations are current a "safe spot" - I wouldnt change that.
I agree with all my heart. No pvp in station. Best part of WIS would be to actually socialise in other ways then in a chat box. Really looking forward to get this implemented. But im not gonna hold my breath on this one
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Destination SkillQueue
Are We There Yet
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Posted - 2009.04.01 15:21:00 -
[613]
Edited by: Destination SkillQueue on 01/04/2009 15:21:44 I don't think FPS-combat would destroy the game, but it would be a really bad move to add it in WiS. The game already has more then enough combat, but almost no just social/customization features. If CCP wants to add personal combat, it should be to an entirely different area of the game, that has no connection to WiS.
There is the added problem of how and where meaningful firefights(on a scale that would be playable) could fit the game. Seems more likely we would hire others to do that kind of stuff for us, and again, where would you put the FPS feature? Boarding ships would have to involve fighting against NPCs, since only 1 player in a pod is piloting it. Planets aren't affected by the gunslinging of a few dozen people and propably stations aren't any different. Planetary issues would propably be best handled on a strategic scale anyway.
I'm not against including it, but it sounds like it would fit better as multiplayer feature to a single player game, that is depicting EVE-universe from a more grounded perspective, than that of a pod pilot.
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Zeradan
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Posted - 2009.04.01 17:38:00 -
[614]
WIS has the potential to be awesome. As stated at the fanfest WIS demonstration, this is only the beginning. I think its a smart move by CCP to only make WIS a social feature to EVE first, see how it turns out, then add more features. To add PVP from the beginning could offset the balance of the game. The fact that you walk everywere is great imo. It makes the feeling more realistic and adds to the mature nature of EVE. I tried to play WOW for a period but it felt like a virtual kindergarden. People running, jumping, dancing and jerking around everywere.
btw, I thout it was funny that they said In the presentation just before entering the bar, "there will be no dancing in EVE" and the only dancer in the bar had frozen.
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Ejderdisi
Caldari Body Count Inc. Against ALL Authorities
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Posted - 2009.04.04 17:50:00 -
[615]
I want WIC .. It will just add up so much to this game...
PvP wise , it should be confined like rings. Otherwise what we will see is blobs blobs blobs fighting like in the movie gangs of newyork lol
But a fist fight. In leather clothes.. oh that would be awesome. Or maybe fight with only melee weapons ..
I'm looking forward to this tbh
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Somsri Gamegon
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Posted - 2009.04.08 23:28:00 -
[616]
Edited by: Somsri Gamegon on 08/04/2009 23:31:04 Edited by: Somsri Gamegon on 08/04/2009 23:30:06 WIS has the potential to take EVE to the next level. (Have I begun correctly? One cliched expression? )
Face-to-face sitdowns for a wide variety of purposes. For examples:
- Trade talks between sovereign alliances
- Peace conferences to end wars
- Face to face talks for specific contracts, e.g., I mine and refine ice and want a long-term specific volume contract at a fixed price with some POS-owning corp
- Party at Mr. Meep's Hot 'Roid Cafe for all the corp members who made their goals this accounting period - and pink slips for those who didn't
- Owning "Mr. Meep's" and other such establishments
- Shopping for furniture for the Corp Offices
- Job fairs to recruit new players to corps
And that's just off the top of my head, not including duels, love affairs, NPC mistresses competing with NPC wives(husbands) and all the other "space opera" role-playing opportunities WIS can - could? - provide us.
When is it coming please? Should I buy a new dress uniform to wear to the First Annual Lone Star Regional Ball? Or just a new dress?
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Mariel Beck
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Posted - 2009.04.11 22:02:00 -
[617]
I really hope you add the WiS with combat. The main reason is for the bounty hunting. Imagine seeing some high level character at a bar drinking being shot by someone who was podded not long ago. Seems sci-fi enough for me. But as far as meetings and such go, what's the point? I meet with my corp while mining. Most of us have different stations in an area that we call home, but we log on, ask what others are doing, and then travel 2-3 jumps to join them. I'm not going to go to a meeting, only to find that nobody else is there because they are out can flipping and having fun. If we could all gather around a common star map and show positioning for a strategy then it would be worth it, but why shouldn't we be able to do that in the comfort of our pods? The other cool thing would be the possibility of hijacking a ship, get in a gun fight, podding the pilot, and taking their stuff. Especially with a POS where they might have multiple ships docked, and tons of resources. I'm not a big fan of pirating, but that sounds like fun to me. Owning a store front would be neat too because it would be easier to build a clientel. Right now you look at the market details, find the lowest price for something within so many jumps, and buy it to pick up later. But having a place would add a new dynamic to the marketplace because people would trust their sellers more, and keep coming back when they find someone entertaining/safe enough. But then again you would need someone to man the store otherwise your buying titans from a vending machine which defeats the point again. At any rate, the WiS system seems appealing, but it seems much like the wii, it's a neat idea... but now I'm going to play something real on something else.
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Mariel Beck
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Posted - 2009.04.11 22:04:00 -
[618]
I really hope you add the WiS with combat. The main reason is for the bounty hunting. Imagine seeing some high level character at a bar drinking being shot by someone who was podded not long ago. Seems sci-fi enough for me. But as far as meetings and such go, what's the point? I meet with my corp while mining. Most of us have different stations in an area that we call home, but we log on, ask what others are doing, and then travel 2-3 jumps to join them. I'm not going to go to a meeting, only to find that nobody else is there because they are out can flipping and having fun. If we could all gather around a common star map and show positioning for a strategy then it would be worth it, but why shouldn't we be able to do that in the comfort of our pods? The other cool thing would be the possibility of hijacking a ship, get in a gun fight, podding the pilot, and taking their stuff. Especially with a POS where they might have multiple ships docked, and tons of resources. I'm not a big fan of pirating, but that sounds like fun to me. Owning a store front would be neat too because it would be easier to build a clientel. Right now you look at the market details, find the lowest price for something within so many jumps, and buy it to pick up later. But having a place would add a new dynamic to the marketplace because people would trust their sellers more, and keep coming back when they find someone entertaining/safe enough. But then again you would need someone to man the store otherwise your buying titans from a vending machine which defeats the point again. At any rate, the WiS system seems appealing, but it seems much like the wii, it's a neat idea... but now I'm going to play something real on something else.
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Todd Jaeger
Evolution KenZoku
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Posted - 2009.04.12 23:31:00 -
[619]
Rather then add pointless content (ambulation) why dont you fix **** in game. Like DOUBLE POSTING ON THE FORUMS!!!111
just kidding looking forward to ambulation, like a pedophile to his jail release.
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akridiine reborn
Gallente Instant Reload
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Posted - 2009.04.23 00:23:00 -
[620]
I can't wait for this to be released, it made no sense that it wasn't possible to walk in stations to start with.
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ollobrains
Caldari State Inc. People for Organised Peace
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Posted - 2009.04.23 08:42:00 -
[621]
i think 2006 was the year of planetary interaction, mines and concord agents being reworked. Yup follow up is l33t ccp
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hothcar
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Posted - 2009.04.24 03:00:00 -
[622]
I want to be able to kill the pirate who just fragged my ship. I want to take his isk by hacking and atm, his capitol by hacking into his hangar, and his hooker by showing her all of my new toys as well as his ship. CCP can you do it?
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Gevlin
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Posted - 2009.05.03 08:50:00 -
[623]
I am really looking forward to WIS
Will be nice to sit in the station waiting for a Capital Op to get the green go ahead
Having Bots to give out player mission will be handy especially if one wants to make an initiation mission.
Personally Combat in Station may not be best.If Killing is allowed in stations, Will there be Concord in stations, Station Police.
If there is Ganking available in Stations, many people will refrain from getting out their ship as they will fear get killed and mugged from some Pirate.
Trust me Some Pirate will try it because they could.
WIS is a social tool, to support the Space Combat game. Able to transfer isk and assets is something one can do in Station already. It will be nice to have mini games and activities to facilitate this. If WIS start allowing combat station that is changing the game vs adding to it.
It is going to be one hell of a fun Isk sink.
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Giulia Chemistry
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Posted - 2009.05.08 11:44:00 -
[624]
They could implement FPS as a feature like Faction Warfare, instead of the Militia add something like "Elite Ground Force", once you join ur authorized wearing weapons and engage foes on stations, hehe. There are so many possibilities, im trusting CCP and I am sure CCP will make the best suitable out of it!
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Gun Gun
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Posted - 2009.05.08 15:07:00 -
[625]
Quote: ôMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
i totally agree.
-as for walking in stations, it will just bring us a bunch of gigabytes that we'll have to download... again , and again ... and patch ... then patch some more :( -why can't it be a separate game ?
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Keizo Tezuka
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Posted - 2009.05.10 03:53:00 -
[626]
Originally by: Gun Gun
-as for walking in stations, it will just bring us a bunch of gigabytes that we'll have to download... again , and again ... and patch ... then patch some more :( -why can't it be a separate game ?
-You're really complaining about patches? This is an MMO. Enough said...
-Interestingly, those in the know say that CCP will be using the same engine for WiS in their World of Darkness game. So it WILL be a separate game, as well as a new feature in this one. Two profit sources for the price of one... not bad, CCP.
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incunatrix
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Posted - 2009.05.11 10:35:00 -
[627]
I'm looking forward to EVE-W.O.S. it may be a great socialising tool, i think CCP will make it right. Im eager to know how my chars will look in 3D.
But i love to have PvP on stations. If you think this through it may cripple the EVE we know. Becoming partly a shooter with ...hijacking ships, gun fights, ransom miners, harassing carebears and looting their items would be fun. Else it is to determine what EVE would become then.
So lets start with little step, and add PvP to restricted areas/arenas in the station. You have to agree on combat. Just like a minigame.
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Gevlin
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Posted - 2009.05.12 11:19:00 -
[628]
As mentioned in a on the Walking in Stations Demo from the Fan Fest in 2008. There was the mention of purchasable Robots of being able to make produce scripted answers. Which could be used to produce player created missions
Will there be additional features which we can use:
Will there be an ability to make unique items in the game and will we be able to have the bots be able to initiate a different dialogue thread ? → This will allow us to make mission where a player can choose who to turn an item into which can change the Mission Story line the player decides to follow. →Might have to make these player created items Type X items with a tiny red X in the top Left corner like Tech II items so the Substitution scams will be limited. Also place the Creators name of Item in the Attributes section so people will not only be held accountable item but also be made famous → Might have to have a limit the number of these items. Might have to have a skill ôCreation Itemsö base off of Charisma / Memory with in the Social section which allowed you to create a Player Made item. These Items would be removed from the game if the character creating them is turned into Biomass.
One of the things that mission/quest creators like to make to do is make pilots/adventurer's to visit pre set locations to either observe or interact with the location. → For visit locations can bots read a book mark to match the co-ordinates so it can confirm the player has visited the location. - ie Book Mark of the Pandemic Legion's Monument from the Alliance Tournament 6 → For interact location(Combat) û Dropped items from encounters û If it be possible for 0 isk net worth items to be dropped at the ie ôDog Tags from Private Heroshi at the Otomainen IV Blockadeö
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Daftny Litchinova
ComStar Security
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Posted - 2009.05.12 15:15:00 -
[629]
Edited by: Daftny Litchinova on 12/05/2009 17:23:11 This message is for CCP t0rfiFrans:
PLEASE GIVE US AN UPDATE ON THIS FEATURE!
You guys at CCP have been pretty quiet since bug hunting for Apocrypha, so why not getting back to us on that eagerly anticipated feature?
Thanks
Daft |
Daftny Litchinova
ComStar Security
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Posted - 2009.05.12 17:40:00 -
[630]
This message is for CCP t0rfiFrans:
PLEASE GIVE US AN UPDATE ON THIS FEATURE!
You guys at CCP have been pretty quiet since bug hunting for Apocrypha, so why not getting back to us on that eagerly anticipated feature?
Thanks
Daft
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Lekegolo Khanid
Amarr Arbeit aholics anonymous
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Posted - 2009.05.13 20:28:00 -
[631]
Edited by: Lekegolo Khanid on 13/05/2009 20:29:05 Two things:
1. 1st person, 3 person or both. 2. Mind clash plz?
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Ausdauer
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Posted - 2009.07.01 20:29:00 -
[632]
Edited by: Ausdauer on 01/07/2009 20:31:52 After reading Torfi Frans DEV Blog the amount of excitement I got was unreal. EVE within its self is already a great game graphics wise & game play. The ability to walk around in a station would be awesome! The one thing that kind of bummed me out while reading on through the blog was Torfi never mentioned anything about being able to walk around on our shipsà Could you imagine being able to look out your window in a human sized scale and seeing how big your ship really is to you, or a station for that matter! I found a post by ôReynö with his comments on the DEV blog as well and I completely agree with him on the last part of his post.
Reyns last two paragraphsà
Other things impress me about the idea as well. If as much work goes into the project as Torfi suggests, it would be safe to assume that scaling would be accurate. By scaling, I mean the comparative size of us to a ship, or a station. Picture this, if you would - you dock in your Raven, Megathron, Hulk, or even a shuttle. You unplug yourself, hop out onto the surface of the docking bay, and look up at your ship. I don't know if this will be possible, but the thought of looking at your ship, and its size compared to you, then the size of the hanger you're in - impressive!!
Or, imagine being able to look out a window, and see ships cruising by. Even if it's just plain, boring old Concord, I could happily sit for hours watching them go past. Being able to actually look at the ammo you're buying, the rock you've just mined, or sitting sipping a beer and perusing the market from your bar stool. ****ing awesome!!
Also here is a link to his thoughts. http://www.eve-tribune.com/index.php?no=1_24&page=1
Anyways I hope they do not just make it so we get off our ship and we walk out a door and cant see our ship! If you dock and your sitting in the hanger like we do nowà if they add a button to leave the ship it should either just beam us down or a door opensà and we walk offà
I understand we are in PODÆs but maybe itÆs time to re-think the pods maybe the ship should have a crew and youÆre the captain and your POD is just your bridge =] Something so we can walk around the ship would be extremely coolà Also lets think about thatà you are walking in your ship and your corp. members can board too and have meetings in rooms on your shipà now letÆs say a red comes along and sneaks up and boards the ship UH OH COMBAT in the halls of my ship?!?!?!? Madness!!! Either way I am looking forward to this new EVE feel!
Hopefully we will be seeing our ships to scale and walking around the halls of theses massive combat machines.
-Aus
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Nemesis Factor
Caldari RennTech Sylph Alliance
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Posted - 2009.07.02 05:41:00 -
[633]
Well at least we won't have to hold our breath on the Winter expansion. Maybe next Spring. Source ^near the bottom. ~/~ Sultan of Buruni |
Deliceous
Lone Star Academy
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Posted - 2009.07.02 06:04:00 -
[634]
saw the post that it is not coming in 2009 Winter Patch. oh well. I will have to wait.
As I use EVE as a social tool, Walking In Station would be a big bonus for me.
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Jealt Monsigur
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Posted - 2009.07.02 08:32:00 -
[635]
Originally by: Deliceous saw the post that it is not coming in 2009 Winter Patch. oh well. I will have to wait.
As I use EVE as a social tool, Walking In Station would be a big bonus for me.
It's a shame you don't use EVE as a tool to show off you e-peen because then the planned winter expansion would have been great for you.
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Evlyna
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Posted - 2009.07.02 16:19:00 -
[636]
Originally by: Deliceous
As I use EVE as a social tool, Walking In Station would be a big bonus for me.
Wait till you see they forgot to do the trousers for your costume.
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Argos Tellemite
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Posted - 2009.07.04 21:01:00 -
[637]
Originally by: Evlyna
Wait till you see they forgot to do the trousers for your costume.
Trizers ?? We don' need no ruttin' trizers !!! We be 'ard !!!
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.07.05 08:07:00 -
[638]
its almost been 3 years since this was posted...
wow, why announce something so early?
I like the way clear skies was made, much better. First he made it, *Than* he announced it. *********** Military Tactics Dasfry, CEO Demio's Corporation
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eonuk
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Posted - 2009.07.05 12:27:00 -
[639]
having read the blog, i thought this is stunning stuff, however i play in the eve world in space as a piloted ship, not as a toon character, i would be pleased to see my animated piloted self, instead of my current ship, if a contract was accepted my character would say so instead of the female voice.but TBH anything that enhanced my eve life, would be welcome....keep up the good work guyz..
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Exus
Smoke and Fly Academy BULLFROG.
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Posted - 2009.07.06 13:12:00 -
[640]
that just marketing stuff for keeping some of the player base hungry for such an amazing expension to come, but they talked of it since 4 or 5 years now, released some vidz and art works and thats all, I wont wait anything now from this... thats pure announcement product... thats why Im getting angry about it now !
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Ardetia
The Flying Tigers
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Posted - 2009.07.11 03:22:00 -
[641]
Edited by: Ardetia on 11/07/2009 03:24:36
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
thats covered in the blog, and no you can be as quick as before but we'll see.. i was sceptical before, but theyre seriously doing it so :P might be good im not gonna beat down doors until its actually ready in stark contrast to the behavior of several in this thread
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Khavi Kitamatsu
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Posted - 2009.07.14 23:05:00 -
[642]
Vaporware? Are we really ever going to see this? If so when? An answer would be nice.
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Sifu Wong
Gallente Garoun Investment Bank
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Posted - 2009.07.17 21:00:00 -
[643]
Like a lot of people and 100% of my friends and myself that is playing and that has their account paused is waiting for WIS, and that is the only thing they really feel is the missing key when it comes to Eve Online. As most people, including myself, we need something to relate to when playing a game, and that is an avatar. Be it something like a human form or something fantasy based, of course a lot of people in Eve Online loves see their spaceship instead of an avatar as that's why they play it(as some says, if you want to run around as an avatar play WoW instead). But I feel that when WIS hits the server, I bet the increase of subscriptions will be more then this game has ever seen(I guess that means more food to pirates?).
I can't wait til WIS comes out
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UfoTRADER
Implacable Heavy Industries Quod Erat Demonstrandum
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Posted - 2009.07.30 17:50:00 -
[644]
Originally by: Sifu Wong Like a lot of people and 100% of my friends and myself that is playing and that has their account paused is waiting for WIS, and that is the only thing they really feel is the missing key when it comes to Eve Online. As most people, including myself, we need something to relate to when playing a game, and that is an avatar. Be it something like a human form or something fantasy based, of course a lot of people in Eve Online loves see their spaceship instead of an avatar as that's why they play it(as some says, if you want to run around as an avatar play WoW instead). But I feel that when WIS hits the server, I bet the increase of subscriptions will be more then this game has ever seen(I guess that means more food to pirates?).
I can't wait til WIS comes out
I think having the ability to actually "pilot" (ala Freelancer/Descent) a ship when in certain missions would bring more people in than WIS. A good portion of the Descent and Freelancer community don't like Eve because of the piloting (not including spiraling for sake of argument). WIS will be a boon for people that don't undock, but for the people that PvP it seems like a huge waste of resources for a very small gain. People shouldn't be spending all of their time in stations anyway, so hopefully they are working on things that will increase revenue and not things to make station dwellers excited. Yes, this character is a station dweller, but I am never on this character.
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Zarro Starkiler
Caldari Caldari Provisions
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Posted - 2009.07.31 02:46:00 -
[645]
Originally by: Daftny Litchinova This message is for CCP t0rfiFrans:
PLEASE GIVE US AN UPDATE ON THIS FEATURE!
You guys at CCP have been pretty quiet since bug hunting for Apocrypha, so why not getting back to us on that eagerly anticipated feature?
Thanks
Daft
t0rfiFrans and half the CCP dev team went MIA in the bughunt. Word is the other half found the camp the bugs are holding them in and are planning an assault as we speak.
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Kelly Naomi
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Posted - 2009.08.01 21:27:00 -
[646]
Please do give us a update on this topic, as it's been quite some time now, at least give us a estimated time, or even a progress on how this is going.... We have been waiting for this month after month and it's becoming serious......
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Aelynna
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Posted - 2009.08.02 06:01:00 -
[647]
Yes, we need some news !!
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Soft Alan
Vale Tudo. Privateer Alliance
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Posted - 2009.08.02 17:43:00 -
[648]
WIS is the next logical step for EvE, in fact WIS is crucial to ensure the long term viability of the game. Some people are just going to have to accept that an actual avatar, in the classical sense, is what is ingrained into the VAST majority of the MMORPG gamers mindset.
Regardless of what people say about EvE, how awesome & how in-depth it may be there are still a majority of individuals who cannot see past their avatar and thus refuse to even try it out.
This is a volatile industry, and the simple fact is the more subscribers EvE has, the more it is certain to succeed in the very long term. And the ONE feature, the single thing that has the potential to bring in that mass market, those $$$ that CCP needs to survive in the long term, WILL come from WIS.
Like it or not, WIS guarantees the future of EvE Online.
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Pseudo Sasaya
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Posted - 2009.08.02 18:05:00 -
[649]
Originally by: Soft Alan WIS is the next logical step for EvE, in fact WIS is crucial to ensure the long term viability of the game. Some people are just going to have to accept that an actual avatar, in the classical sense, is what is ingrained into the VAST majority of the MMORPG gamers mindset.
So are instances, shards, and leveling. Just because most companies do something does not mean all companies in that market should do the same. This whole 'customers play X, so they expect X, so we must do X too!' kills an industry and alienates paying customers.
EVE's long term viability is not going to be based on how well it does what everyone else is doing. It is going to be based on how well it does what it does differently. The more it tries to be like other MMORPGs, the worse it will do.
WIS is like adding a comedy sidekick to a movie, or sexing up your female lead. Everyone seems to do it, but if you do not do it really well the coping just ends up hurting more then helping. Or more accurately, it almost never works. And just like those marketing ploys, WIS is just too disjoint from the rest of EVE to work in well. After the 'wow boobies!' novelty wears off people will get bored with it quickly or go play other games that the avatar based system is their focus.
With any luck, WIS will die a quiet death and CCP can focus its resources on features that actually enhance the core game, rather then tacking on a half-assed second game.
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Soft Alan
Vale Tudo. Privateer Alliance
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Posted - 2009.08.02 18:56:00 -
[650]
Edited by: Soft Alan on 02/08/2009 18:57:30
Originally by: Pseudo Sasaya EVE's long term viability is not going to be based on how well it does what everyone else is doing. It is going to be based on how well it does what it does differently. The more it tries to be like other MMORPGs, the worse it will do.
I appreciate your perspective. However, CCP have a wonderful habit of taking established ideas and constructs and turning them on their head through unique implementation. I have no doubt that WIS will be sufficiently "unique" and "different" enough from the established idea of what an avatar based environment is typically like to satisfy both the doubters and the supporters of WIS.
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Ottman
Amarr LoneWolf Mining
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Posted - 2009.08.02 20:15:00 -
[651]
i think when walking in station will come, we will see it like this, in empire in the npc stations there will be only walking around, and chatting, doing conferences, looking into shops and bars, but all safe.
pvp inside stations will only be possible in a new kind of station that are similar to npc stations, but runned by players, that have those stations placed in lowsec or .0 space. those stations will then have inside the same stuff like the normal npc stations, but different security zones inside. all vital parts of station are ofc max security, but other public parts are not, so kind of blackops maneuvers or ganking the guy who ganked you outside should be possible then as example. stuff like the personal hangar are then up to the players to secure them, means ofc new stuff implented and new skills. and yeah you will need threat detectors with ya too because no one can look around always paranoid. but hey, many ppl are mean and all those talk about that its part of the game, now they should be consequent and accept that too.
for those who scream about getting robbed or ripped, that will not be possible, its just the pew pew part, otherwise it would be impossible to play eve anymore.
MfG ottman
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Pseudo Sasaya
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Posted - 2009.08.04 15:21:00 -
[652]
Edited by: Pseudo Sasaya on 04/08/2009 15:22:58
Originally by: Soft Alan
I appreciate your perspective. However, CCP have a wonderful habit of taking established ideas and constructs and turning them on their head through unique implementation. I have no doubt that WIS will be sufficiently "unique" and "different" enough from the established idea of what an avatar based environment is typically like to satisfy both the doubters and the supporters of WIS.
More details on WIS would really help with this. So far all I have heard is 'off the shelf virtual meeting software with really cool graphics' and lots of talk about the technology behind it. But actual functionality? That have heard very little on. And while pretty tech is cool, if you don't have gameplay to back it up the novelty wears off REALLY quickly.
Though on a related note. Wasn't WIS a spin off from a joint project to build a vampire game with whitewolf? I have not heard much on that front lately other then a tentative date of 2010. So unless that project gets canceled I imagine WIS will be backported AFTER that goes online. Given that even the initial timeline for the whitewolf game was '4-5 years', it is not surprising that EVE does not have WIS yet.
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Tagami Wasp
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Posted - 2009.08.06 10:54:00 -
[653]
I see WiS as the first step for *** (Walking on Planets). That's what really what would interest me. Now CCP should go buy the rights of a certain game off Microsoft, so we can fit the vehicle we are going to use planetside with PPCs and Railguns.
I'll quote the phrase that always excited me when I played the old versions: "Reactor Online. Weapons Online".
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Gottin
Amarr
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Posted - 2009.08.09 19:33:00 -
[654]
I'm looking forward to Walking In Stations. It'll be a great expansion to the game, something more to do and experience in addition to all the things we like already. Crafting, bars, hired npcs, it will just make it more fun. I like great visuals in games, and if EVE implements those it will just make me want to play more.
Another thing I would like to see implemented is spaceports on planets. It would be easy to do, just create a station environment with a city skyline or a natural landscape. Making match the importance / significance of the planet would do alot for immersion and appreciation of the setting. A little more coding would make it possible to see other players' ships landing and taking off as they enter and leave the station. The Pippi Latex Longstockings of Space! |
Corpse Female
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Posted - 2009.08.11 05:44:00 -
[655]
Hooray we are closer than yesterday to WIS
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wizardz
Caldari Quebec Coalition Logistics Quebec Consortium
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Posted - 2009.08.11 15:32:00 -
[656]
Edited by: wizardz on 11/08/2009 15:32:19
Originally by: Tagami Wasp "Reactor Online. Weapons Online".
All Systems Nominal
MechWarrior FTW
i can imagine my pod going 30miles/sec entering Jita IV - IV's atmosphere...droping into the body of a 100 ton Atlas Class Mech
*edit typo*
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Darriele
Minmatar Minor Threat.
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Posted - 2009.08.11 15:37:00 -
[657]
Man and machines, Power eXtreme! it ain't gonna happen and even if, God forbids, does happen, it will be a simulacrum.
To be honest, I do not see why all this major hype about WIS. It's freaking useless under normal circumstances unless if, that is gonna make a MAJOR impact on the game play .
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Klauz Lycan
Gallente
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Posted - 2009.08.11 16:07:00 -
[658]
i say in the end you all will love it. it is not an improvement for pvp or the feeling of piloting a spaceship, but it will give so much more depth to eve universe and the game experience. leaving your ship and acutally walking around will be a great improvement.
its ridiculous that ppl can stop complaining. try to adept to the game development. noone want to hear your weeping. and old chinese saying is: IF YOU DONT LIK YOU DONT BUY! ;)
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Emily Jean
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Posted - 2009.08.12 04:55:00 -
[659]
This thread is almost 3 years old... let it die. They will get back to WIS when they get back to it.
Oh, and WIS probably wont happen, they turned it into the new X360 game.
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Kaien Kraai
Caldari Black Hole INC
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Posted - 2009.08.13 16:53:00 -
[660]
Can't wait for this!
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riverini
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Posted - 2009.08.18 16:15:00 -
[661]
Hey Tortifrans:
I JUST REALLY HOPE THIS PIECE OF **** CALLED "DUST 514" isn't is the Ambulation we were promised of...
http://www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/
Am not impressed, not even a bit, you know why? bcz i have BEEN THERE AND DONE THAT, i can safely say that more than half of the eve population is still waiting on ambulation, an u guys come out with this CRAP?
I CANT BELIEVE THIS ****, 3 YEARS INTO DEVELOPMENT TO THROW ITSELF INTO THE CONSOLE MARKET? GOOD THING MOST EVE PLAYERS ARE 15 YRS OLD TRIGGER HAPPY PLAYERS...
IF I WANTED TO PLAY A FPS I COULD GO TO A STORE AND BUY ME CoD or BF Bad Company and i believe most ppl would agree.
a smarter person would charge $5 more for "ambulation rights" and get ppl more involved than playing a ****ty halo clone.
YES AM ****ED OFF... three years developing.... THREE YEARS TAKING YOUR CUSTOMERS AS STUPID, BECAUSE WHETHER U WANT TO ADMIT IT OR NOT WE HELPED TO FUND THAT ****TY GAME.
QUOTE: ? I can't see large corporations trusting random fpsfan001 with securing ground for them." good luck with that!
This BLOWS.
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Ottman
Amarr LoneWolf Mining
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Posted - 2009.08.18 16:26:00 -
[662]
very disappointing ccp, how does it feel to betray the entire eve community ? must feel good and you must be really ****ed about the still eve playing long time customers, because you bring this dust 514 bull**** for console platform like x-box and playstation 3. most eve players are pc gamers and dont touch consoles, the last chance before you **** off to much long time customers would be to implent something on base of dust 514 engine and at best skill based for the eve community into the eve client, and that on pc platform, seems you dont ask the eve community any more and want to waste your cash for bull**** stuff like that.
MfG ottman
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riverini
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Posted - 2009.08.18 16:34:00 -
[663]
Originally by: Ottman very disappointing ccp, how does it feel to betray the entire eve community ? must feel good and you must be really ****ed about the still eve playing long time customers, because you bring this dust 514 bull**** for console platform like x-box and playstation 3. most eve players are pc gamers and dont touch consoles, the last chance before you **** off to much long time customers would be to implent something on base of dust 514 engine and at best skill based for the eve community into the eve client, and that on pc platform, seems you dont ask the eve community any more and want to waste your cash for bull**** stuff like that.
MfG ottman
You know the thing that maddens me more, am pretty sure that CCP thinks they are really doing something great for the eve comunity, **** am ****ed off!!
I don't know if we, loyal players should take our telephones and literally let our voices be heard at CCP's office...
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Nekopyat
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Posted - 2009.08.18 18:33:00 -
[664]
Originally by: Ottman very disappointing ccp, how does it feel to betray the entire eve community ?
Entire? Who elected you spokesman for all players and what they want?
Personally, while I will not take part in DUST, this adds a lot more to EVE then WiS ever promised. Instead of a beefed up 3d virtual meeting package they developed something that adds a whole new layer to the game.
Quote: most eve players are pc gamers and dont touch consoles
In the words of so many WiS supporters. No one is forcing you to play DUST. You still have your spaceships. For people who want DUST, now they have it and can enjoy that play experience.
Though I would be curious where you got this 'most eve players don't touch consoles' theory. The same place that determined that you speak for everyone?
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Yme Mor
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Posted - 2009.08.18 20:58:00 -
[665]
And why do you guys think that DUST has anything to do with Ambulation/walking in sations?
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riverini
|
Posted - 2009.08.18 23:41:00 -
[666]
Originally by: Nekopyat
Originally by: Ottman very disappointing ccp, how does it feel to betray the entire eve community ?
Entire? Who elected you spokesman for all players and what they want?
Personally, while I will not take part in DUST, this adds a lot more to EVE then WiS ever promised. Instead of a beefed up 3d virtual meeting package they developed something that adds a whole new layer to the game.
Quote: most eve players are pc gamers and dont touch consoles
In the words of so many WiS supporters. No one is forcing you to play DUST. You still have your spaceships. For people who want DUST, now they have it and can enjoy that play experience.
Though I would be curious where you got this 'most eve players don't touch consoles' theory. The same place that determined that you speak for everyone?
I wanna see u complaining when ppl start rigging small 64 matches in dust to affect EVE sov elements, etc.
p.s.: yes he speaks for everyone else... happy?
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EagleDelta1
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Posted - 2009.08.19 00:49:00 -
[667]
Originally by: Nekopyat
Entire? Who elected you spokesman for all players and what they want?
Personally, while I will not take part in DUST, this adds a lot more to EVE then WiS ever promised. Instead of a beefed up 3d virtual meeting package they developed something that adds a whole new layer to the game.
In the words of so many WiS supporters. No one is forcing you to play DUST. You still have your spaceships. For people who want DUST, now they have it and can enjoy that play experience.
Though I would be curious where you got this 'most eve players don't touch consoles' theory. The same place that determined that you speak for everyone?
The problem here isn't whether DUST exists or not. It's the fact that console players will be able to determine the sov of alliance systems and will take that away from the PC players that have been playing for years. If DUST was also available for PC, as well as consoles, then it wouldn't be as much of a problem.
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Nekopyat
|
Posted - 2009.08.19 01:02:00 -
[668]
Originally by: EagleDelta1 The problem here isn't whether DUST exists or not. It's the fact that console players will be able to determine the sov of alliance systems and will take that away from the PC players that have been playing for years. If DUST was also available for PC, as well as consoles, then it wouldn't be as much of a problem
What I find strange is this whole 'EVE players are different from console player' meme.
Just like right now an alliance that wants to defend itself has to have industrial and fighter players, now it will have to have industrial, fighter, and marine players. Some people in the alliance will want to do the ground pounding FPS stuff and others will not, just like right now not everyone wants to take part in fleet fights or gate camping.
The distinction between the two groups is artificial. If DUST does not require xbox live I might even give it a chance myself, and I am guessing a lot of other EVE players will too. I doubt any major player in null sec is going to be short on players who also own consoles and want to play DUST. And if they truely don't have anyone interested, we have the classic 'how carebare corps are supposed to deal with wardecs'. Hire a corp who does want to do the work.
Even with all that, I am guessing that DUST will be an element of sov, but not the only piece. With any luck you will still have to transport and support the marines... which means if an alliance controls the air, landing marines plus their support equipment is likely to be.. difficult. So if an alliance truely doesn't want DUST mechanics all it will have to do is gate camp and defend its planets from ships landing. Which means blowing **** up which is fun.
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Lusulpher
Blackwater Syndicate Raining Doom
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Posted - 2009.08.20 05:18:00 -
[669]
Originally by: EagleDelta1
Originally by: Nekopyat
Entire? Who elected you spokesman for all players and what they want?
Personally, while I will not take part in DUST, this adds a lot more to EVE then WiS ever promised. Instead of a beefed up 3d virtual meeting package they developed something that adds a whole new layer to the game.
In the words of so many WiS supporters. No one is forcing you to play DUST. You still have your spaceships. For people who want DUST, now they have it and can enjoy that play experience.
Though I would be curious where you got this 'most eve players don't touch consoles' theory. The same place that determined that you speak for everyone?
The problem here isn't whether DUST exists or not. It's the fact that console players will be able to determine the sov of alliance systems and will take that away from the PC players that have been playing for years. If DUST was also available for PC, as well as consoles, then it wouldn't be as much of a problem.
Console players determine Sov just like Mercenary Corps and Blues/pets determine Sov in the last 5 years of major sov wars...by being paid. A VERY scary concept, in EVE, the most treacherous, backstabbing, capitalistic, gameworld in existence. And now the evil world gets bigger and more gritty. EVE wins this regardless of who doesn't play whatever.
And I believe you have to see a detailed list of all the mechanics and abilities BEFORE you get to say what is written in stone!
Just read a Dev blog on COSMOS and Moondoggie. This can work and even if only a few people play 514, they will still be negotiating with alliance leaders old and new to cause Sov upsets in EVE. Sov needed an overhaul that involved NOT BLOBBING WITH CAPITALS, every alliance knows that. Time to liberate all those R64 moons and you know it. And not the boring way of dread sieging planets and POS shielding or blind lag fighting.
Btw, I have been waiting for Atmospheric Flight/Orbital Bombardment/Viceroyalty/Planet Combat/Ambulation, IN THAT ORDER for 2 years. And no, I don't own a console and my comp can't do FPS, i'll be find making my new puppets dance. i hope they allow booster useage for them too(stimulates economy and shootings).
Me and my brother are coloured ****ing impressed. I thought CCP was ****ing off all day, every day playing Ambulation and I'd never see young officers shot to shreds under a nice sunset. Dust 514 has restored my faith in game programmers.
Real easy for you guys to bash a revolutionary concept with alts...Now shut your alt faces until the Fanfest is on video, in OCTOBER. 7 |
Xelan Morgath
|
Posted - 2009.08.20 16:05:00 -
[670]
From a commercial point of view Dust 514 looks like the right thing to do for CCP. The eve community won't get much bigger and bringing a new product on the market for people who would never dream to play Eve, is a smart move. If you want to grow and expand your business. However, it is a bit of a backstab to the eve-players to let this new gaming community be influential to their own game. Many eve players won't dream of spending their already maxed out playing time on a fps to retain or regain control over their loved eve universe. Communication between the two communities will be riddled with misunderstandings. The new fps gamers won't have any consideration to whatever has been going on in eve. An average fps player just wants to blow things up, no matter what consequence that has for other gamers. In theory the two games will never be one, no matter what ccp hopes for. So Dust is not such a good move after all, considering it will alienate many loyal eve players from their own game. This might even lead to the downfall of Eve altogether. All eve-players can do, is ignore the existence of Dust as much as possible and hope for the best.
Which brings me back to the topic of this thread: many eve players would like to know, is WIS now officially off the table?
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Chantilly Layce
|
Posted - 2009.08.20 16:22:00 -
[671]
Originally by: Nekopyat
What I find strange is this whole 'EVE players are different from console player' meme.
Actually, it's not just EVE players, it's all MMO players. Spend some time reading some of the editorials on that topic, on places like mmorpg.com, and you'll see why that's an important distinction to make. CCP acknowledges that difference, as evidenced by their desire to tap into the console "market" with DUST, and so should you. |
Chantilly Layce
|
Posted - 2009.08.20 16:25:00 -
[672]
Originally by: Xelan Morgath
Which brings me back to the topic of this thread: many eve players would like to know, is WIS now officially off the table?
And, assuming WIS is hypothetically off the table, what can devoted EvE players expect as the next big expansion in place of a defunct WIS expansion?
Waffles?
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Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2009.08.20 16:43:00 -
[673]
I, for one, look forward to giving contracts to some of my less cool friends who play xbox but don't play Eve. This expands the Eve universe. That is a good thing. So I can't play ping-pong in a station while I'm waiting for a fleet to form up, maybe I'll go shoot some stuff with friends on a planet to further my aim of galactic domination. I'm cool with that (and xbox is usually what I'm doing while I wait for fleets anyway).
Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
riverini
|
Posted - 2009.08.20 17:04:00 -
[674]
Originally by: Chantilly Layce
Originally by: Xelan Morgath
Which brings me back to the topic of this thread: many eve players would like to know, is WIS now officially off the table?
And, assuming WIS is hypothetically off the table, what can devoted EvE players expect as the next big expansion in place of a defunct WIS expansion?
Waffles?
THIS.
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Amarrian ArchAngel
|
Posted - 2009.08.20 17:07:00 -
[675]
Originally by: Lusulpher And I believe you have to see a detailed list of all the mechanics and abilities BEFORE you get to say what is written in stone! ... Real easy for you guys to bash a revolutionary concept with alts...Now shut your alt faces until the Fanfest is on video, in OCTOBER.
Agreed.
No one really knows anything of the game mechanics, yet half of you think eve is dead . Exits that way , Feel free to send me your isk on the way out...
When CCP said this will effect sov, did they say 0.0 sov? This might just effect the way Faction Warfare is played and just affects Empire Sov.
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AeisLugh
|
Posted - 2009.08.20 17:26:00 -
[676]
Originally by: Nekopyat
Originally by: EagleDelta1
Just like right now an alliance that wants to defend itself has to have industrial and fighter players, now it will have to have industrial, fighter, and marine players. Some people in the alliance will want to do the ground pounding FPS stuff and others will not, just like right now not everyone wants to take part in fleet fights or gate camping.
The distinction between the two groups is artificial. If DUST does not require xbox live I might even give it a chance myself, and I am guessing a lot of other EVE players will too. I doubt any major player in null sec is going to be short on players who also own consoles and want to play DUST. And if they truely don't have anyone interested, we have the classic 'how carebare corps are supposed to deal with wardecs'. Hire a corp who does want to do the work.
Even with all that, I am guessing that DUST will be an element of sov, but not the only piece. With any luck you will still have to transport and support the marines... which means if an alliance controls the air, landing marines plus their support equipment is likely to be.. difficult. So if an alliance truely doesn't want DUST mechanics all it will have to do is gate camp and defend its planets from ships landing. Which means blowing **** up which is fun.
I mentioned this at work today, and I had several co-workers, who play FPS and kick arse at them got all excited. If I were part of an alliance that operated in nullsec, I could have my own team of about 20 mercs to do groundpounding at the snap of a finger. I think everyone is complaining just cause they want to complain. I think this will enrich the whole experience. |
Falfen
|
Posted - 2009.08.21 04:36:00 -
[677]
Reading some of the posts here reminds me why i shouldn't read the forms: people complaining and whining that they are disapointed and will never again feel happyness in their life...
cheers
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justynp96
|
Posted - 2009.08.23 03:38:00 -
[678]
i think to some people dead means slow and stady progress
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Todd Jaeger
Pandemonium.
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Posted - 2009.08.23 04:32:00 -
[679]
This is pretty gay.
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jos wijnants
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Posted - 2009.08.23 14:04:00 -
[680]
Originally by: Falfen Edited by: Falfen on 21/08/2009 10:09:16 Reading some of the posts here reminds me why i shouldn't read the forms: people complaining and whining that they are disapointed and will never again feel happyness in their life...
well i should be a bit more constructive: I think maybe some expectations will not be met but CCP will surely make something that will be fun to play.
cheers
you must own a console right?
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Monklon
Aliastra
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Posted - 2009.08.23 23:26:00 -
[681]
Originally by: Yme Mor And why do you guys think that DUST has anything to do with Ambulation/walking in sations?
My guess is that walking in station is NOT dead, and that stations are the only time you will see console players "face to face." Read the response from the CEO during the interview with him on the day of the DUST announcement:
Quote: K: Well, on of the first questions our readers asked, when we reported your announcement was: Can I encounter console players in the PC game, for example when we can walk both in stations. An expansion for Eve with this is already planned. CCP: Yes.... sounds like a great idea. *laughs*
While he didn't confirm it, there is a lot implied in his non-denial. I think this will happen.
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Max Essen
Gallente Bison Industrial Inc
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Posted - 2009.08.24 15:22:00 -
[682]
My 2 cents now. If DUST works out for CCP, great. If WIS dyes off ... no prob here as that is not why I play Eve. When i want to FPS, i crank up Halo.
Now, I may be interested in DUST consol if I dont have to get another Eve account ... already have 3 .. .that's enough.
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Mashie Saldana
BFG Tech
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Posted - 2009.08.27 23:02:00 -
[683]
WiS has been renamed to Incarna.
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Johnny Wiseacre
|
Posted - 2009.08.28 09:09:00 -
[684]
Originally by: Xelan Morgath ... An average fps player just wants to blow things up, no matter what consequence that has for other gamers...
Isn't this the whole point ? Which is why I disagree with this lot :
Originally by: Xelan Morgath ... In theory the two games will never be one, no matter what ccp hopes for. So Dust is not such a good move after all, considering it will alienate many loyal eve players from their own game. This might even lead to the downfall of Eve altogether. All eve-players can do, is ignore the existence of Dust as much as possible and hope for the best...
The thing I think EvE can do without is WIS tbh. The idea that two different genres could connect in ANY meaningful way, is truly groundbreaking. My preference is take all the people on WIS off that project, kill it, and get stuck into making the DUST/EVE connection work.
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.08.28 14:23:00 -
[685]
Originally by: Mashie Saldana WiS has been renamed to Incarna.
Ah, thank you, finally some new info:
source of the source So, 2010 release for Ambulation aka WiS aka Incarna then?
Let My People Go |
YaSiS
|
Posted - 2009.09.03 02:07:00 -
[686]
station walking is like Duke nukem that never comes out or like the PitBoys with their 3Dcard that never came out.
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Sponde
|
Posted - 2009.09.04 19:12:00 -
[687]
It would make more sense to me to say that they are still constructing WIS. They most likely used WIS as a springboard: ie to gain experience in coding and performing the modelling etc for the ambulation portions. It may have been the plan from the beginning to start work on ambulation and morph it into a fps combat type of offering. In that manner they are leveraging the work performed and making a profit off of it. I understand that the PC is a different platform and language, but Im assuming there are still pieces to be leveraged through the actual framing/wiredrawing, graphical modelling etc (Im not a graphic artist, can you tell?)
As for the Dust debate: At first I thought it was one of the coolest things Ive ever heard of. I have to hand it to CCP they have some serious b*lls to go this route. Its truly innovative and could be very very sweet. I an concerned however with some comments posted above. Except for very rare communities (Tribes being one of them) most fps players tend to be just concerned with blowing stuff up rather than a constructive, organized objective oriented battle (other than just win this map or win this single objective point for the map).
I would be willing to bet however that the reason that CCP is NOT going to release Dust on the PC is for one main reason only: HACKING.
Overwhelmingly FPS's that are released on PC's are hacked and turned into junk within 5-6 months. Aim bots, wall hacks, map pin pointing hacks become the norm rather than the exception, and it ruins the fun for everyone. If its released on a console its much more difficult to hack and/or download and install a hack for it (at least that's been my experience, but then again I havent purchased the latest generation console - ie: xbox360 PS3.)
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Tiger Wind
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Posted - 2009.09.08 16:56:00 -
[688]
I was fortunate enough to attend PAX this year, wish I could attend FanFest 2009 as well, but we can't get everything we want. While there I talked to the DEV team members that were there, and there will be more info about WiS at FanFest. I personally can't wait to find out what is going on with both DUST 514 and WiS. And for those who believe WiS and DUST aren't wanted by anyone, and no current players of EVE will play DUST. I for one can't wait to play DUST when it comes out and utilize the features of WiS when they are available, and I'm sure there are many others that agree. WiS will add a dimension to EVE that will make the world more complete. Dust will also add a new dimension that will make things more real as well, with the addition of ground forces. I have watched the interviews with Hilmar, and he talks about the use of cloning tech with the ground forces, which will be talked about in the next EVE universe book that is coming.
Sorry bout the blob of text, but I'm no writer
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Joalin HellBrass
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Posted - 2009.09.10 00:11:00 -
[689]
So. . . the biggest complaint I'm seeing over and over again equates to . . .
"*cry* I don't own a console *whimper* screw you guys I'm going home."
Consoles are getting cheaper and cheaper. And as we still don't know a release date for Dust you should have lots of time to save up your pennies, quarters, to be able to get one if you desire to participate.
For those of us who have been long standing eve supporters, or even just wanting to play both platforms I hope CCP will have some sort of an option where you can have one account for both games and get a price break for patricipating in both. After all its not that different than the Power of 2 program they have run in the past.
Normally I avoid the forums because it is always the same thing. One group of people complaining thinking they are the only people that matter, another group yelling at them that they are insane and can't possibly think what they claim to think and the other 95% of the people playing eve just play the game and never even look at the forums.
Look at it this way, most likely all you people hiding behind alts will have more people hiding behind alts playing an FPS wanting to argue about stupid stuff as well. :)
Anything that makes Eve and CCP more visible is great. We will have a better system for sovriegnty (I know my spelling sucks), More people involved in the game and likely get a jump in the number of people playing Eve, because unfortunatly its still not as visible as even the worst console game out there. Great move CCP, just please don't make us wait another 3 years for this.
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Gogela
Freeport Exploration
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Posted - 2009.09.14 19:30:00 -
[690]
I play Halo when I don't play EvE. I'm looking forward to the switch to DUST... If I had an ISK for every guy I killed in Halo I'd have more money than the goons! EvE is advancing, and it's a good thing. ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |
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Docile Stoat
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Posted - 2009.09.14 22:10:00 -
[691]
Quote: I think Reynir, our founder / creative director once said in an interview that there will be no dancing in EVE:
ôMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
WTS over 9,000 exotic dancers :( There go my hopes of cornering the in-station lapdancing market.
Adult entertainment is pervasive in society already no reason to suspect a space faring society will be any cleaner. No reason why stations couldn't have 18/21+ only rooms, you can tell who they are because they pay with credit cards! Please confirm that casinos will be allowed! ;)
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Loriana Oreless
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Posted - 2009.09.15 09:32:00 -
[692]
Casinos would be such a great thing in so many ways... Just imagine that 7 hour wait for a skill you need to complete. Options now is to something else in eve (that you actually cant be bothered doing AGAIN) or you could bring youre wallet to the casino and gamble it all away (or get more) Theres been many a weekend-evening/night i was sitting drinking beer, waiting for a skill i needed to finish, watching the same old boring chat in corp and local... Thats when i wished there was a casino or any for of wis in EVE.
Please make it happen CCP.... please oh please oh pleeeeeasaaaaaasssseeee.....
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Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.10.06 16:36:00 -
[693]
Edited by: Poreuomai on 06/10/2009 16:36:47
Originally by: Sponde It may have been the plan from the beginning to start work on ambulation and morph it into a fps combat type of offering. In that manner they are leveraging the work performed and making a profit off of it.
They are different game engines:
Quote: Q: It doesnÆt appear that DUST 514 is using the same game engine as Incarna, what can you tell us about the underlying technology?
A: We havenÆt announced any platform or technology details. But I can confirm that we are not using our engine for this and that is mainly because of the console aspect. We are using a tried and tested technology which will be announced in due time.
link
Let My People Go |
Gunther Nhilathok
Caldari Warsmiths
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Posted - 2009.10.11 21:16:00 -
[694]
This is terribly reminiscent of SOE type behavior. Promise one thing and deliver another. They've been promising ambulation since around the time I started playing. 4 years ago. Is this it?
Dust looks pretty, looks like fun. But it doesn't do pc gamers a whole hell of a lot of good if they can't afford a console or simply detest console gaming. I just don't get why a company that's made it's success as a pc game developer has to jump on the software piracy phobia wagon and refuse to offer a pc version. Professional Material Re-Allocation Technician |
Pseudo Sasaya
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Posted - 2009.10.12 19:22:00 -
[695]
Originally by: Gunther Nhilathok This is terribly reminiscent of SOE type behavior. Promise one thing and deliver another. They've been promising ambulation since around the time I started playing. 4 years ago. Is this it?
This is the classic problem with sneak peeks... show the fans something you are working on, say it is 6 years away, and you will get 6 years of people forgetting the estimated release date and constantly talking about how betrayed they feel because it was not available 20 minutes after the tech demo...
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Amergin McLeod
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Posted - 2009.10.12 22:41:00 -
[696]
Walking on stations was announced a couple of times. I just hope Dust will be just one option. I want to be able to walk on stations and see other starships of other players through the window. And I want to be able to go down to planets. This is one of the reasons why I continue to play Eve. If this is just possible with Dust, that would be quite a disapointment.
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Kashimir
Otoko no Baito
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Posted - 2009.10.13 03:35:00 -
[697]
Edited by: Kashimir on 13/10/2009 03:37:03
Originally by: Amergin McLeod Walking on stations was announced a couple of times. I just hope Dust will be just one option. I want to be able to walk on stations and see other starships of other players through the window. And I want to be able to go down to planets. This is one of the reasons why I continue to play Eve. If this is just possible with Dust, that would be quite a disapointment.
As stated in numerous sources, WiS and Dust are two completely different things, and while it seems that you probably won't be able to walk on planets in WiS you'll definetly will be able to walk in stations in it (in Eve). WiS have been hinted to be released late 2010 probably prior to Dust yet after the Planetary Interaction. But none of this info is set in stone it's just the situation I gathered by combining the info from the Fanfest vids. But yes.. Even tho' the fact that people are missleadingly talking about Dust in this thread Dust and WiS are not the same project. These people just probably don't have other thread to go to.
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Kinthras
Destined For Glory
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Posted - 2009.10.14 22:14:00 -
[698]
Originally by: Amergin McLeod And I want to be able to go down to planets. This is one of the reasons why I continue to play Eve. If this is just possible with Dust, that would be quite a disapointment.
If you want to invade your neighbour's territory on a planet, you send the Dust troops in. You do this by some sort of contract. There's no need for you to play Dust.
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JohnPheonix
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Posted - 2009.10.17 23:12:00 -
[699]
A topic to consider; bounty hunting. In game when faced with the challenge of trying to collect those multi billion isk bounties, the first thing is luck, the second is wether a lone individual/bounty hunter has even a remote chance taking down an experienced player who has accumulated that level of bounty, who has an entire corp and buddies backing him up. Does a law-man go for the hi-speed shoot out or does he go for the in-close take down? The bounty paid out now is when the SHIP is destroyed, not the POD (with the pilot in it). I'm sure there are more than a few EVE players who are willing to team up for the bounty hunt on an individual, I'm just not one of them. I like the idea of the lone hunt. It just isn't very practical in the existing EVE universe.
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Sari Ajantes
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Posted - 2009.10.20 08:21:00 -
[700]
would be nice to be walking on stations and planets.. If you are to do it, do it properly!
Why not use dust?
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Braad Losan
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Posted - 2009.10.20 09:41:00 -
[701]
As I read this, I'm amazed at just how vile and angry you all seem to be. As if CCP owes a lifetime of development aligned to your own personal plan.
It's just amazing how many people assume that WIS (Incarna) will not happen. CCP said it's next fall after planetary interaction (which is required for DUST and will be way cool on it's own). Dust looks amazing. As for the game, you don't have to play it. I have a ps3. I don't have an Xbox 360. The games on the ps3 are just awful, I use it for a bluray player, but if they make a compelling game for it I may just get some use out of my ps3.
As for your feeling of betrayal? Remember the NGE from SWG. That WAS BETRAYAL. CCP hiring a bunch of Chinese to make a console game while the rest of ccp works on EvE is not betrayal. If they stopped developing eve and only did DUST then yes I can see that but they are not. They keep pushing the envelope in so many ways. I applaud them for trying to expand the eve universe. I imagine there will be many many corps whose players play both EvE and Dust. It will be awesome to be able to shoot "people in the face" with a rocket launcher for a change and have it affect the overall universe. Many other game companies are just offering "Me too" games. Just look at Warhammer Online and Age of Conan. Both games launched way too early and both launches were text book examples on what not to do. Warhammer was a WoW clone, right down to the goofy looking graphics *shutter. AOC had no content outside of the starting city and its game engine would only work on the highest of high end systems.
The eve client has always kept in mind low end systems. They work their asses off making sure your 5 year old pc can play EVE. If dust came out on PCs you'd need a NEW computer that will cost many many times more than the $300(us) for a new console. But no one even stops to think about that. While I'm sure many will take this as flame bait, it's not. "In the future all restaurants are Taco Bell" I don't want all MMO to be like World of Warcraft. Which they all are because "you can never go broke appealing to the lowest common denominator". But CCP took the high road and made a dynamic emergent game experience that no one will even consider developing today due to the "low" subscription numbers.
You should thank CCP for not only developing eve and keep adding to it in major ways, and for not abandoning it for the easy buck. They could drop eve and develop world of darkness and make bank. But they are not. They have committed to expanding eve for many many years and adding to it with DUST.
You guys are awesome. I know what it's like on the other side of the keyboard. People with no earthy idea what it takes to make these awesome games slam you for things that are not true or are so blown out of proportion it defies imagination. From one programmer to all you programmers at CCP, thank you and keep it up the awesome work.
Are the two most common elements in the universe Hydrogen and Stupidity? - Harlan Ellison |
Mithrasith
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Posted - 2009.10.20 16:11:00 -
[702]
Originally by: Braad Losan As I read this, I'm amazed at just how vile and angry you all seem to be. As if CCP owes a lifetime of development aligned to your own personal plan.
It's just amazing how many people assume that WIS (Incarna) will not happen. CCP said it's next fall after planetary interaction (which is required for DUST and will be way cool on it's own). Dust looks amazing. As for the game, you don't have to play it. I have a ps3. I don't have an Xbox 360. The games on the ps3 are just awful, I use it for a bluray player, but if they make a compelling game for it I may just get some use out of my ps3.
As for your feeling of betrayal? Remember the NGE from SWG. That WAS BETRAYAL. CCP hiring a bunch of Chinese to make a console game while the rest of ccp works on EvE is not betrayal. If they stopped developing eve and only did DUST then yes I can see that but they are not. They keep pushing the envelope in so many ways. I applaud them for trying to expand the eve universe. I imagine there will be many many corps whose players play both EvE and Dust. It will be awesome to be able to shoot "people in the face" with a rocket launcher for a change and have it affect the overall universe. Many other game companies are just offering "Me too" games. Just look at Warhammer Online and Age of Conan. Both games launched way too early and both launches were text book examples on what not to do. Warhammer was a WoW clone, right down to the goofy looking graphics *shutter. AOC had no content outside of the starting city and its game engine would only work on the highest of high end systems.
The eve client has always kept in mind low end systems. They work their asses off making sure your 5 year old pc can play EVE. If dust came out on PCs you'd need a NEW computer that will cost many many times more than the $300(us) for a new console. But no one even stops to think about that. While I'm sure many will take this as flame bait, it's not. "In the future all restaurants are Taco Bell" I don't want all MMO to be like World of Warcraft. Which they all are because "you can never go broke appealing to the lowest common denominator". But CCP took the high road and made a dynamic emergent game experience that no one will even consider developing today due to the "low" subscription numbers.
You should thank CCP for not only developing eve and keep adding to it in major ways, and for not abandoning it for the easy buck. They could drop eve and develop world of darkness and make bank. But they are not. They have committed to expanding eve for many many years and adding to it with DUST.
You guys are awesome. I know what it's like on the other side of the keyboard. People with no earthy idea what it takes to make these awesome games slam you for things that are not true or are so blown out of proportion it defies imagination. From one programmer to all you programmers at CCP, thank you and keep it up the awesome work.
I couldnt agree more. While I sometimes do get frustrated at CCP (as I can be qutie passionate about my characters etc) I do feel that CCP does, overall, have the best interests of the game, and their players in mind. There are many pressures in navigating a business which are not seen by the majority of the player base (nor should they be seen). As a result of these many and varied pressures, and desires to expand and secure the business, it can create results which may not make all stakeholders happy, however you can never make everyone happy.
Ive witnessed CCP time and again responding to player opinions on the game, issues with it, and address those issues to the best of their ability in a concrete manner. Ive never had the experience of another MMO owner/operator doing the same (and Ive played many MMO's like many of you). Its certainly one of the reasons I keep playing to see what they are going to do next, and to see issues in the game resolved to make it more enjoyable. Love fest end.
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Mack Bane
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Posted - 2009.10.21 01:46:00 -
[703]
It doesn't help, if the CCP-Info to this thread is from 2006.
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Seismic Stan
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Posted - 2009.10.21 08:24:00 -
[704]
I think DUST is a fantastic idea. I rarely play on my Xbox and I've never got to grips with FPSs on consoles (I think the control system is inferior to the PCs mouse/keyboard combo), but I'd be willing to give it a go in the EVE universe.
I have several friends who I've never been able to entice to play EVE but are dedicated 'console monkeys'. It'd be great to be able to bridge the gap between the two separate sets of gaming friends.
I'd like to speculate that WiS would be released for EVE players in conjunction with the launch of DUST, as it would provide an interface between the two gaming worlds. WiS was the concept that attracted my Corp-mates and I back to EVE, although I appreciate the argument that it would be largely an irrelevant and cosmetic addition to the EVE universe. The opportunity to interact with the DUST community would change that.
The concept of DUST/EVE interaction is very exciting, it breathes life into the planets that, until now have essentially just been scenery. Plus I get to maintain my belief of PC gamers being superior by hiring my console minion friends to get a job done for me.
CCP deserve praise for their continued innovation.
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John Sisco
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Posted - 2009.11.02 23:24:00 -
[705]
I don't understand all the complaining. When I was playing Privateer "in the old days", I had this utopia of an Scifi-MMORPG in my mind, even though I had never heard of something like an MMO until that time. And guess what, those guys from Iceland did it for me. When I found out about EVE in 2006, I was stunned. I couldn't believe that somebody had the same dream like me of a game that provides a Scifi world as complex and as complete as possible. And that SURELY INCLUDES a 3d-environment to walk around with your avatar. To criticize that expansion seems nothing but ridiculous to me. Sorry, but for me EVE is an MMORPG, and that includes RP, which means ROLE PLAY, which again can only profit from the possibility to walk around. I've paid much much game time until now, but played only a few month, because I hadn't enough time. But I'm happy to give my money to the most innovative and visionary game-developer I ever heard of, so that they can build in every expansion they want to, because I know they will do it right. Maybe it sounds a little crazy and spiritual, but I believe in CCP. They made a dream come true. And I'm also happy to give my money for that huge project of creating kind of a Scifi-Second Life, even though much of it is spent for features I will never use. And if anyone desperately wants to play a game which is strictly reduced to a "Internet-Spaceship"-Game, go ahead and search for a better one. Good luck, because I think even in this category EVE is the number one on the planet. It's not that I wanna forum-fight about this or offend anyone, but in my opinion, people who don't understand the good aspects of Ambulations or Incarna or whatever, don't understand the concept, the idea of EVE. And this whole discussion seems to be completely senseless and unproductive.
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.07 06:23:00 -
[706]
Originally by: John Sisco I don't understand all the complaining. When I was playing Privateer "in the old days", I had this utopia of an Scifi-MMORPG in my mind, even though I had never heard of something like an MMO until that time. And guess what, those guys from Iceland did it for me.
When I found out about EVE in 2006, I was stunned. I couldn't believe that somebody had the same dream like me of a game that provides a Scifi world as complex and as complete as possible. And that SURELY INCLUDES a 3d-environment to walk around with your avatar. To criticize that expansion seems nothing but ridiculous to me. Sorry, but for me EVE is an MMORPG, and that includes RP, which means ROLE PLAY, which again can only profit from the possibility to walk around. I've paid much much game time until now, but played only a few month, because I hadn't enough time. But I'm happy to give my money to the most innovative and visionary game-developer I ever heard of, so that they can build in every expansion they want to, because I know they will do it right.
Maybe it sounds a little crazy and spiritual, but I believe in CCP. They made a dream come true. And I'm also happy to give my money for that huge project of creating kind of a Scifi-Second Life, even though much of it is spent for features I will never use. And if anyone desperately wants to play a game which is strictly reduced to a "Internet-Spaceship"-Game, go ahead and search for a better one. Good luck, because I think even in this category EVE is the number one on the planet.
It's not that I wanna forum-fight about this or offend anyone, but in my opinion, people who don't understand the good aspects of Ambulations or Incarna or whatever, don't understand the concept, the idea of EVE. And this whole discussion seems to be completely senseless and unproductive.
QFT. All we loyal Scifi fans need is a release date. The rest can not use the feature while we brew multi-pronged strategems in 3+ different theaters of influence. You know...like real life. If real life had spaceships that worked. 7 |
Hajnal Nereyn
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Posted - 2009.11.07 09:16:00 -
[707]
Now I am not one for forums in the first place, but I feel as if I need to at least say something. I am a fairly new player, but despite my lack of knowledge, I can honestly say that CCP has created a world beyond our world; A true MMO and sci-fi to boot.
Yes I would love the ability to do whatever I want.
Wait.. What?
Yes. CCP in my opinion is the best organization out there when it comes to the gaming community for creating EVE Online. This is a universe. These people have created a world unlike any other, and there will always be people complaining about random problems, just like in the real world. A universe is a major construct; it isn't made in a day.. I mean hell. Look at all of the other MMO's out there. EVE stands tall with a community which stands strong, and we are about to open up to a whole new community on a whole new platform in a whole new way, while keeping our beautiful universe intact. EVE has been running for how many years? World of Warcraft may have player numbers, but EVE has numbers, integrity, intuition, and intelligence. Do you really think CCP would make just another generic FPS, after experiencing the universe you swim through each day? We are building a universe here, not a game(granted yes it is a game, but you know ^^). I have faith in CCP and will continue to watch this world evolve as it does from here on, and take part in whatever may be. :)
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impli
Singularity. Talon Alliance
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Posted - 2009.11.10 14:15:00 -
[708]
i play eve since Beta. After Beta goes to a MMO what i had pay for I leave eve and tried many other MMOs .. But .. 2004 I returned to EVE. And Yes I pay for. The universe i Eve is expanding. One example, Beta Phase and biggest ships were Cruisers.. but if you got one it was a felling... boa ey...
Now they generate walking on stations and a ground combat system in dust. is there an end ? No it isn't .. WOW is only, hey I reached level 80, and what should I do now ?
I love Eve :) And can't wait for the gift walking on stations.. :) May be Ill buy a console ;) ROFL
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Rage Trade
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Posted - 2009.11.10 14:51:00 -
[709]
Man almost 3 years since they first talked about walking in stations has it really been that long? I'm getting Eve old.
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Katrinazinski
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Posted - 2009.11.11 21:15:00 -
[710]
Walking in Stations truly sounds like fun. Clips at fanfest looked great.
On the other hand, Dominion announced for release 12-1-09 sounds like a grind. Change for the sake of change. The old hands in control are already encouraging CCP to make it complicated, adding more "special toys" and complicated rules to govern control of "lawless" space. Will this put off the newcomers? Will the rich get richer, and the strong get stronger, as a result? (PC: "Windows 7 doesn't have any of the problems that Windows Vista had.")
SUGGESTION: Postpone DOMINION. Focus on walking in stations, instead.
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Mack Bane
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Posted - 2009.11.12 13:55:00 -
[711]
I am very excited about this WIS/Ambulation/Incarna-thing. Offers a lot of potential. For example: Offices, in which you could buy tickets for CCP-backed/approved lotteries. Or place bets for Alliance Tournaments,etc.(Maybe a room for PVP MTAC Battles)? Maybe an advanced-insurance office for T2-T3 ships?(Maybe even a cargo Insurance)? A contract office to hire Dust-players? A Map room, which shows the current battles/sov changes in new eden in real time? Just a few ideas, i wanted to throw out for free.
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Lashas Slave
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Posted - 2009.11.14 08:05:00 -
[712]
Originally by: Mack Bane I am very excited about this WIS/Ambulation/Incarna-thing. Offers a lot of potential. For example: Offices, in which you could buy tickets for CCP-backed/approved lotteries. Or place bets for Alliance Tournaments,etc.(Maybe a room for PVP MTAC Battles)? Maybe an advanced-insurance office for T2-T3 ships?(Maybe even a cargo Insurance)? A contract office to hire Dust-players? A Map room, which shows the current battles/sov changes in new eden in real time? Just a few ideas, i wanted to throw out for free.
i would love to see mechanics for the insurance you mentioned. problem arises when the profiters had seen this..insurance cost money.. what would the cost to payback ratio be.. who would the reinsurers be ( the ones who insure the company who insure you ).. how to investigate for potential fraud, .. what rules determine yes/no/borderline to insurance payout etc.... For a ship. its pretty straight forward.. we should actually praise ourselves CCP hasnt changed the insurance system as it is, with Battleship prices dropping ( demand/price matrix). Im more in favor to the WiS idea mentioned above.. where a player mentioned casinos ... or other shops... im aware we cant, and SHOULDNT get stripjoints.. its just not moraly good ( and since CCP is in RL a RL company who also have to answer to CSR, media and stockholders... i think its safe to say adult content wont come in WiS anytime soon :P
The contracts for hire dust players, and a map room or Sit-room .... thats a good idea ... elaborating on the contracts idea .... how about a ALLIANCE mission concept?? where an alliance can have players perform whatever mission they wish done.... naturally within a framework, but with the potential to also damage the alliance / corporation if they by mistake give too much info for the mission ...
.. jut my 2 cents ... without all too much brainwork..
- Lasha Minanka - - Lashas slave -
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.11.14 10:06:00 -
[713]
Not interested in Walking IN Stations, though Walking ON Stations does interest me. Will we get suits for that, ones we can hang in our cupboards?
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Bohrealis
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Posted - 2009.11.16 15:56:00 -
[714]
To be honest, I think that this type of thinking is what will take EVE forward (more even, if possible)far above any other MMO out there. The day CCP comes up with a way to incorporate planetary activity (without affecting the game's integrity of course) will be the day that the ever-elusive "perfect game" will be elusive no more. The possibilities are endless: planetary invasion, territories, industries, hideaways, full scale pvp battlegrounds (preferably Mech style), terraforming, resources etc, etc, etc... It's a whole new game within the game, but I think it is an aspiration worth having. Kudos to CCP for taking this game forward.
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.11.16 16:58:00 -
[715]
Originally by: John Sisco I couldn't believe that somebody had the same dream like me of a game that provides a Scifi world as complex and as complete as possible. And that SURELY INCLUDES a 3d-environment to walk around with your avatar.
100% agreed. _____________________
For Tribe and Honour! |
Katrinazinski
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Posted - 2009.11.16 20:41:00 -
[716]
You are right! Walking on stations, or planets, would also be very nice.
Just think.
The next time you are on a really long fleet op after drinking too much coffee (or beer), you might get the opportunity to take a break and land planetside.
And, if the designers are kind, you could even take a minute to hop out of your seat and go behind a tree.
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Kelly Naomi
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Posted - 2009.11.18 00:04:00 -
[717]
Yeah right, and that will turn out to be more delays when you have to pay $$$ and the time spent on it.
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Lab Ratorius
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Posted - 2009.11.18 18:23:00 -
[718]
Edited by: Lab Ratorius on 18/11/2009 18:24:03
Quote: I think Reynir, our founder / creative director once said in an interview that there will be no dancing in EVE:
ôMacarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE."
That's a bunch of crap. Have him re-watch the movies. While there may not be any dancing in Aliens (nor do I expect any in the middle of Deadspace) there are quite a few scenes with bars and dancers in Blade Runner and Star Wars. The reference above was probably regarding Wow dancing kiddies and sure we want none of that in Eve, however in a bar or casino, I really don't see the conflict.. not that it matters that much, just making a point..
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Murdock Jern
Caldari Gears of Progress Cosmic Anomalies
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Posted - 2009.11.21 16:58:00 -
[719]
Edited by: Murdock Jern on 21/11/2009 17:04:19 I suppose the main reason for the delay to Incarna is the compleixty in creating content for it. I believe, as I am sure others will too, that it's a completely different experience when you are out of your pod and walking about.
There are also logistical things to consider... say you are strolling about the promenade on you Gallente station, and suddenly one of our corpies in space is under attack. How quickly can you get back to your ship and out in space? How will agents work in stations. I remember playing Earth and Beyond where there were about a dozen people standing around a particular agent getting missions, etc... imaging the L4 agent in Motsu for a moment, and how that would work? And where can you come out of your pod? What about outposts? are you allowed out of them? I suspect it opens up a big can of worms as soon as you start wrestling with the concept.
What about props, equipment, lighting and offices for each station... how will they work, being sensitive not to effect the overall EVE game mechanic? They commented on these other commercial offices to rent at each station. There was also mention about custom made items (similar to second life) to be produced and sold, and a whole skill tree dedicated to this. I suspect its alot of hard work, and CCP wants to be absolultely certain that there is enough content in Incarna to make it worth while for people to come out of the pod. And I mean LOADS of content. Otherwise, whats the point? The player base will be disappointed and the effort associated with it will be wasted.
When I first started playing EVE, it was one of the key things that I was surprised about, that i couldnt actually leave the ship and have a good walk around that "pleasure hub" in the Gallente station. So the feeling is probably the same for many other players when first starting out... My belief is that CCP will use this major enhancement as a way to draw another 100,000 players into the game, and possibly even create people who are "mortals" in the station who can work and provide services to the capsuleers... now that would be interesting wouldnt it?
MJ
_______________________________________________
MJ |
Mack Bane
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Posted - 2009.11.21 17:40:00 -
[720]
Edited by: Mack Bane on 21/11/2009 17:42:19
Originally by: Murdock Jern Edited by: Murdock Jern on 21/11/2009 17:04:19 I suppose the main reason for the delay to Incarna is the compleixty in creating content for it. I believe, as I am sure others will too, that it's a completely different experience when you are out of your pod and walking about.
There are also logistical things to consider... say you are strolling about the promenade on you Gallente station, and suddenly one of our corpies in space is under attack. How quickly can you get back to your ship and out in space? How will agents work in stations. I remember playing Earth and Beyond where there were about a dozen people standing around a particular agent getting missions, etc... imaging the L4 agent in Motsu for a moment, and how that would work? And where can you come out of your pod? What about outposts? are you allowed out of them? I suspect it opens up a big can of worms as soon as you start wrestling with the concept.
What about props, equipment, lighting and offices for each station... how will they work, being sensitive not to effect the overall EVE game mechanic? They commented on these other commercial offices to rent at each station. There was also mention about custom made items (similar to second life) to be produced and sold, and a whole skill tree dedicated to this. I suspect its alot of hard work, and CCP wants to be absolultely certain that there is enough content in Incarna to make it worth while for people to come out of the pod. And I mean LOADS of content. Otherwise, whats the point? The player base will be disappointed and the effort associated with it will be wasted.
When I first started playing EVE, it was one of the key things that I was surprised about, that i couldnt actually leave the ship and have a good walk around that "pleasure hub" in the Gallente station. So the feeling is probably the same for many other players when first starting out... My belief is that CCP will use this major enhancement as a way to draw another 100,000 players into the game, and possibly even create people who are "mortals" in the station who can work and provide services to the capsuleers... now that would be interesting wouldnt it?
MJ
Indeed, it would. Might even pull others from their MMO's. I'd even give it a better chance, than dust, to do so. Since Dust514 will be planned for console. And we know, how many awesome FPShooty games exist already on this platform.You gotta have one heck of a game, to compete in that market.(ET Quake Wars,CoD,MW2,etc). But with Incarna itself,it would be easy to attract some 3rd-person-mmo players.(used to long term playing)And with enough content, or high-quality content, quite easily so. Maybe, i am wrong, but i see much more pontential in this.
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Murdock Jern
Caldari Gears of Progress Cosmic Anomalies
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Posted - 2009.11.21 18:06:00 -
[721]
@Mack Bane
You're abolsutely right... the possibilites are endless, and therein lies the dilemma for CCP. Something tells me they might have bit off more than they could chew when they begain this venture. I also suspect there were some corporate profitibility imperatives in terms of expanding the appeal to different users (fps:Dust514) and retaining the current userbase in the form of a more robust social networking environment (Dominion and COSMOS).
Once those things are done, then the next natural progression is to seek out those who want to be able to walk about in a futuristic world...
Thoughts? MJ
_______________________________________________
MJ |
Mack Bane
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Posted - 2009.11.22 01:00:00 -
[722]
Well, connecting a PC-MMORPG with a Console FPS-RPG is something, nobody has ever even tried to do.It is indeed a herculean task, to get this working.(whatever level of interconnection there will be ).I think, the new ingame browser, and the new evemailing system are a first step, to actually make it work. But i have serious doubts, they can pull this stunt off, within reasonable time,without using their whole dev-team,and several truckloads of money. Which then begs the question: Will it be profitable? IMHO NO!(Most consoleros play a game for a month, maybe up to half a year, then a new candy is out, and they jump on it).Only clans stay for longer, but their numbers could maximum be set at a few thousands, not hundreds of thousands. The typical consolero is a kid, spoiled by the Games-industry, (even pc-games are coded towards consoles, then ported to PC)So, there are big names like EA, Sony etc.which HAVE the truckloads of money, to waste on a single game.And even they didn't try. If i look at how long WIS/Ambulation/Incarna is announced by CCP(took them well over a year, for the few glimpses at Fanfest 2009) and is still not implemented,i highly doubt,they could possibly tie together two completly diffrent games. After seeing the demo of Dust514 at fanfest,i am nothing short of dissapointed.They used similar weapon models as "Battlefield 2 Bad Company",(which will be available from March'10) The whole game seems to be a "capture the outpost"-part. and,let's face it.In FPS-games, nothing beats deathmatch, or team deathmatch, as popularity shows. Even,if it makes sense in an EVE-kind of way, its not, what most FPS-players like.
If i were a Member of CCP, i would concentrate all my resources on: 1)Balancing the game as it is now,(including the changes announced for Dominion)to not lose the player base. 2)Introduce Incarna(or whatever it will be called when it finally arrives) to strengthen the player base, by getting some more MMORPG-players.And AFTER that, 3)Concentrate ALL Devs on Dust514,to make it a game for FPS,AND RPG-fans. 4)Interconnect the two titles. I guess in 2012or 2013, would be a reasonable goal.
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Kanatta Jing
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Posted - 2009.11.28 10:14:00 -
[723]
So I checked out Florensia, a MMO that was split between awful naval battle and mediocre fantasy grinder.
Essentially it is two MMO's poorly stapled together.
It's actually relevant to WIS and the question of "What will people be able to do in station and what effect will it have on the rest of the game?"
And what kind of MMO do we want stapled onto EVE?
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.10 10:29:00 -
[724]
CCP I HAVEN'T FORGOTTEN ABOUT THIS ONE!! NEITHER THE MAJORITY OF THE EVE PLAYER BASE, PLEASE DO SOME UPDATES ON THE SUBJECT!!!!
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RPM Tribute
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Posted - 2010.01.10 11:25:00 -
[725]
Here's an idea - how about a different down time for incarna - say by a few hours - then we could all chill out for an hour at th bar befor heading back into space
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lun0s
Caldari Ninja Raiders
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Posted - 2010.01.10 17:16:00 -
[726]
Been over 3 years and we still can't get a feel of what's being done, or any updates. Where is the love CCP, where is the love :(
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.11 16:27:00 -
[727]
Originally by: RPM Tribute Here's an idea - how about a different down time for incarna - say by a few hours - then we could all chill out for an hour at th bar befor heading back into space
GENIUS!!!!
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Destination SkillQueue
Are We There Yet
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Posted - 2010.01.11 20:42:00 -
[728]
Originally by: riverini
Originally by: RPM Tribute Here's an idea - how about a different down time for incarna - say by a few hours - then we could all chill out for an hour at th bar befor heading back into space
GENIUS!!!!
QFT!!!!! A nice way to get additional advantage of the need to use separate servers for the feature.
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Dexa Plexa
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Posted - 2010.01.12 07:02:00 -
[729]
Originally by: Destination SkillQueue Edited by: Destination SkillQueue on 11/01/2010 20:47:59
Originally by: riverini
Originally by: RPM Tribute Here's an idea - how about a different down time for incarna - say by a few hours - then we could all chill out for an hour at th bar befor heading back into space
GENIUS!!!!
QFT!!!!! A nice way to get additional advantage of the need to use separate servers for the feature.
That reminds me. Do the incarna servers even need a daily downtime? What kind of maintenance do they require and how could you minimize how it affects the players?
Great Idea! Also a nice way to "suggest" those pilots that are less likely to use the Incarna features will give it another go and perhaps find something they enjoy. Good call. |
Mashie Saldana
Hooligans Of War
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Posted - 2010.01.12 14:22:00 -
[730]
Originally by: RPM Tribute Here's an idea - how about a different down time for incarna - say by a few hours - then we could all chill out for an hour at th bar befor heading back into space
Even though Incarna will use different nodes they will most certainly use the same database so the downtime can't be separated. Would be nice if they could though.
As for the reason for the long delay, one of them is that CCP initially seems to have written Incarna to DX10 only, as Vista turned out to be a lemon they are adding DX9 support as well. God knows where the interview is that it was mentioned in though.
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Atlandas
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Posted - 2010.01.13 19:21:00 -
[731]
The future on this game must be only the idea so the people can dock not only on stations but into motherships and..give the real meening of the carriers and more realistik feeling and stop eve be the un****it game but..... If you need more than 3 years to fix this..imagine to try to fix the---> walking on ships bridge
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Ti'anla
Minmatar
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Posted - 2010.01.14 07:11:00 -
[732]
Edited by: Ti''anla on 14/01/2010 07:11:46 Speaking of the future, it's another important reason for Incarna: EVE needs to keep expanding in scope if CCP's dream that it won't ever need a projected closure date is ever going to work. And there will come a point where not being able to get out of your ship and walk around anywhere will start undermining the rest of the game, no matter how complex the spaceship and economic simulators get. Indeed, the more advanced those get, the more prominent that need will be until it really starts damaging stuff, I think.
And yeah, logistics and feasibility aside, letting it stay active during DT'd be seriously nice anyhow >.>
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Farlo Truan
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Posted - 2010.01.14 15:12:00 -
[733]
Possible feature: in-station flight simulators, allowing pilots to test ships and fittings (probably for a fee) without the need to buy the actual vessel/modules etc (or use the testserver.)
Players could challenge one another to virtual fights (virtual reality game within a virtual reality game...? .)
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.01.14 18:48:00 -
[734]
Originally by: Farlo Truan Possible feature: in-station flight simulators, allowing pilots to test ships and fittings (probably for a fee) without the need to buy the actual vessel/modules etc (or use the testserver.)
Players could challenge one another to virtual fights (virtual reality game within a virtual reality game...? .)
EVE will not have consequence-free PvP. You are in the wrong game. You need to go here. ...
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Aerilis
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Posted - 2010.01.14 21:33:00 -
[735]
Originally by: Razin
Originally by: Farlo Truan Possible feature: in-station flight simulators, allowing pilots to test ships and fittings (probably for a fee) without the need to buy the actual vessel/modules etc (or use the testserver.)
Players could challenge one another to virtual fights (virtual reality game within a virtual reality game...? .)
EVE will not have consequence-free PvP. You are in the wrong game. You need to go here.
They were actually going to release a combat simulator with Apocrypha I think. You could fight other players and there was a ranking system, but the idea was scrapped due to some technical things that made it un-doable.
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Silpher
Security and Strategy Corp
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Posted - 2010.01.15 02:40:00 -
[736]
Originally by: Aerilis They were actually going to release a combat simulator with Apocrypha I think. You could fight other players and there was a ranking system, but the idea was scrapped due to some technical things that made it un-doable.
Evidence? Or fluff? --- () () (â;..;)â (")(") Fear the Evil Bunny! <^>((><))<^> |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2010.01.15 15:10:00 -
[737]
Originally by: Silpher
Originally by: Aerilis They were actually going to release a combat simulator with Apocrypha I think. You could fight other players and there was a ranking system, but the idea was scrapped due to some technical things that made it un-doable.
Evidence? Or fluff?
This did happen, though I didn't keep any links.
At first CCP mentioned that some devs tried to implement it but were unsuccessful because 'EVE code rejected this change'. Then they 'fessed up that this was discussed with the CSM and that it met violent opposition and was consequently scrapped. This news got them some more violent opposition from most of the rest of the player base. ...
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Evilan Altana
State War Academy
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Posted - 2010.01.15 15:15:00 -
[738]
Originally by: Silpher
Originally by: Aerilis They were actually going to release a combat simulator with Apocrypha I think. You could fight other players and there was a ranking system, but the idea was scrapped due to some technical things that made it un-doable.
Evidence? Or fluff?
I'm calling it fluff. The only comment I have ever seen in regards to combat was that they had no plans to have death or combat in the initial release, if possibly ever.
Anyway the last information I have on the matter is that they were in the processing of revamping the game design side of it. They were working on a gameplay/story reason why the demigods of eve (pod pilots) would want to leave their ships and be vulnerable. Some of the comments at Fanfest made it seem like there may be new missions/activities that are done involving shadier characters.
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Coder Fasteele
Gallente Mecha Enterprises Group
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Posted - 2010.01.15 16:32:00 -
[739]
It seems at this point irrelevant to be arguing the point of "cost to create" and "diverting people away from game mechanic balancing" and whatnot. CCP hired on entire teams of artists and designers and other sorts of people who are not qualified to even work on mechanics. They did this ages ago. Back before '06, when this thread was created. Let CCP deliver the content we have been on about for all this time. They deserve to finish it, and we deserve to have it.
Meanwhile, they have also hired on teams of people who are handling your game balancing. They have added new ships for you to fly. They are working on more. More equipment, weapons and munitions.
Dont like walking around in stations? Cool dude, fly in your ship. Content of a different variety is not going to harm this game. Besides that, people camped in stations might not log off right away.
Also, everyone I know who plays eve wants to walk around in their ships too. Make it so CCP.
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Aerilis
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Posted - 2010.01.16 00:13:00 -
[740]
Originally by: Coder Fasteele Also, everyone I know who plays eve wants to walk around in their ships too. Make it so CCP.
Autopilot Right click -> leave pod
That would be awesome
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Fotsman
Caldari Divine Power. Wildly Inappropriate.
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Posted - 2010.01.16 00:59:00 -
[741]
**** walking in stations fix the ****ing lag in space first ffsk, no more ****ty upgrades that dont work . fix the game thats broken - jump in sytem my ship doesnt respond - grid not loading oh look 20 BaXXXXX mins later in in the station ffsk ccp fix the lag
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.16 15:09:00 -
[742]
and still not a single CCP update on this...
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Nemesis Factor
Caldari RennTech BricK sQuAD.
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Posted - 2010.01.18 01:04:00 -
[743]
Originally by: Fotsman **** walking in stations fix the ****ing lag in space first ffsk, no more ****ty upgrades that dont work . fix the game thats broken - jump in sytem my ship doesnt respond - grid not loading oh look 20 BaXXXXX mins later in in the station ffsk ccp fix the lag
None of those things happen to me. I vote for WiS. ~/~ Sultan of Buruni |
Ti'anla
Minmatar
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Posted - 2010.01.18 01:58:00 -
[744]
Edited by: Ti''anla on 18/01/2010 02:05:53
Originally by: Fotsman **** walking in stations fix the ****ing lag in space first ffsk, no more ****ty upgrades that dont work . fix the game thats broken - jump in sytem my ship doesnt respond - grid not loading oh look 20 BaXXXXX mins later in in the station ffsk ccp fix the lag
Oh yes. Because developers, coders, and artists make such wonderful bug-hunters. What should we do with the QA team while their workstations and offices are on loan to the art department? Oh, I know! Let's have them code COSMOS, that'd speed things up a ton! No, stuff that, let's put ALL of CCP's staff on the lag problem! I'm sure they'll work SO much better, 300 people all trying to work in the same office space at the same time!
... >.>
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Cowboy Bilbo
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Posted - 2010.01.18 08:10:00 -
[745]
So, there haven't been any new on Incarna for... How long?
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Ti'anla
Minmatar
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Posted - 2010.01.18 13:04:00 -
[746]
Edited by: Ti''anla on 18/01/2010 13:16:11 'Bout two and a half months if we include that interview one of the MMO-news sites got about it in November. Three if you only include direct CCP releases. And in October CCP said in an interview something about Incarna being more complete than DUST 514, so current project development rates and the need to get DUST 514 a confirmed platform mean Incarna might come out first.
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Dexa Plexa
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Posted - 2010.01.19 04:48:00 -
[747]
CCP Folks! How about throwing us a bone here? Just reply to let us know you feel the support of (most) the community - many of us are excited about this added realism!
Originally by: Ti'anla ....Let me explain the law of diminishing returns in a way you might understand. You know how if you fit like, five Armour EM Hardener I's on a ship, only the first two actually do anything much, you don't really notice the third, and the other two just eat resources and stop you fitting anything useful in those low slots? Well what you're demanding CCP do with their staff's like that. On a Raven.
Roll on, Incarna >.>
That was too funny.
Dexa Plexa ETC Merchant CCP Approved Secure |
riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.19 15:09:00 -
[748]
Originally by: Dexa Plexa CCP Folks! How about throwing us a bone here? Just reply to let us know you feel the support of (most) the community - many of us are excited about this added realism!
Originally by: Ti'anla ....Let me explain the law of diminishing returns in a way you might understand. You know how if you fit like, five Armour EM Hardener I's on a ship, only the first two actually do anything much, you don't really notice the third, and the other two just eat resources and stop you fitting anything useful in those low slots? Well what you're demanding CCP do with their staff's like that. On a Raven.
Roll on, Incarna >.>
That was too funny.
+1
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Lord Helghast
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Posted - 2010.01.19 16:18:00 -
[749]
CCP's lack of ANY FRIGGING NEWS, concerning, the node crashes in nullsec, and work being done to fix it, as well as NO NEWS AT ALL, regarding INCARNA, and zip in updates about Dust is concerning, and really driving me nuts.
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.25 20:34:00 -
[750]
Originally by: Lord Helghast CCP's lack of ANY FRIGGING NEWS, concerning, the node crashes in nullsec, and work being done to fix it, as well as NO NEWS AT ALL, regarding INCARNA, and zip in updates about Dust is concerning, and really driving me nuts.
THIS!!!!!
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.01.28 12:35:00 -
[751]
Is there a collection of links anywhere regarding what Incarna actually is?
All I've seen is that very vague teaser trailer and CPP saying that it replaces WiS. _____________________
For Tribe and Honour! |
riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.29 17:24:00 -
[752]
i found this on a job seeker in gamasutra:
------ CCP is looking for a Technical Director to lead the software development efforts of the upcoming Incarna expansion to EVE Online. This person will make strategic technology decisions for the expansion and the game as well as CCP?s shared technology platform. The role will require thinking long term as well as driving the needs of the project forward in the short term. The Incarna Technical Director will work closely with the Technical Director of EVE Online and other technical directors at CCP. Leading the efforts of a local team of programmers as well as directing the efforts of remote programmers in other offices when required, the position will require strong programming and architecture abilities but will not be an individual contributor position.
Responsibilities include:
* Primary technical leader and decision maker for the development of the Incarna expansion to EVE Online * Collaborates with the Technical Director of EVE Online and other technical directors in other offices to collaboratively build CCP?s shared technology platform * Makes strategic technology decisions for the game and the company * Provides technical leadership and mentorship to local programmers * Directs the efforts of programmers in other offices leading up to expansion launch * Maintains and continues to grow the Incarna part of EVE Online after launch
Required experience/skills
* Typically requires Masters or equivalent in computer science * 10+ years programming experience * 3+ years experience in a position of technical leadership * Strong interpersonal and communication skills * Experience in game development a plus
---
shamefully there is no posting date there, but since the WiS -> Incarna name change was announced in the Winder Fanfest i have to assume that it's fairly recent.
I hope they have that position already closed and the dude is working his ass off on this!!
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Mack Bane
Gallente
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Posted - 2010.01.29 19:21:00 -
[753]
I don't know, what angers me more. The fact, that CCP announced something 2 years ago, without having a technical director for a development team,or that(in case, they found someone by now)the team now STARTS to develop and program stuff,for something that was announced to arrive "soon".
This is like sitting in an architecture bureau, planning a whole city, and when the first line is on paper, starting to sell houses. 2 years later, the next line is drawn from another architectseriously. WTF
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Ti'anla
Minmatar
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Posted - 2010.01.30 12:51:00 -
[754]
Edited by: Ti''anla on 30/01/2010 12:55:23
Originally by: Mack Bane <The above>
Oh hush. It's obvious how this worked. Incarna has been the job of split-responsibility director, and is now at a degree of completion ready to get its own Technical Director. This is a sign of just how close to being done Incarna is. Or did you not read that properly? This person isn't the Technical Director for Incarna's development, they're to be the Technical Director for the Incarna Expansion. Their job isn't to make Incarna, it's to ready it for deployment and oversee its further development post-release. See?
'... to lead the software development efforts of the upcoming Incarna expansion to EVE Online'
In other words, that job posting, along with all the other stuff that CCP have posted, such as engine- proofs and working details, is a testament to just how near completion Incarna is, not a sign they've barely started, and I am very, very glad to see it.
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Dagot
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Posted - 2010.01.30 17:32:00 -
[755]
Your word in Hilmar's ear
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2010.01.30 21:25:00 -
[756]
Originally by: Ti'anla Edited by: Ti''anla on 30/01/2010 16:57:40
Originally by: Mack Bane <The above>
Oh hush. It's obvious how this worked. Incarna has been the job of split-responsibility director, and is now at a degree of completion ready to get its own Technical Director. This is a sign of just how close to being done Incarna is. Or did you not read that properly? This person isn't the Technical Director for Incarna's development, they're to be the Technical Director for the Incarna Expansion. Their job isn't to make Incarna, it's to ready the expansion and oversee its further development post-release.
In other words, that job posting is a testament to just how near completion Incarna is, not a sign they've barely started, and I am very, very glad to see it.
Originally by: Stratio Is there a collection of links anywhere regarding what Incarna actually is?
All I've seen is that very vague teaser trailer and CPP saying that it replaces WiS.
As for this.. they're one and the same. Incarna is the actual name for Walking in Stations, like how Apocrypha probably started out as 'That thing that'll improve on exploration'.
MAY GOD HEAR U!!!!
am dying to be strolling in TVN chilling out after a long roam
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Ricc Deckard
ALTES EISEN Ferrum 26
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Posted - 2010.02.02 13:39:00 -
[757]
Edited by: Ricc Deckard on 02/02/2010 13:42:36 Edited by: Ricc Deckard on 02/02/2010 13:41:40
Originally by: riverini
MAY GOD HEAR U!!!!
am dying to be strolling in TVN chilling out after a long roam
And I'd love to be a drunken miner in the Drunken Miner (K1Y-5H) I would even learn mining for that.
I am glad to see that CCP is still working on this Feature and i am really looking forward to all that will come ... Planetary interaction, Cosmos aka new eden and Incarna ...
---------- Gentlemen, you can't fight in here! This is the War Room. |
Shakrena
Caldari
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Posted - 2010.02.07 19:55:00 -
[758]
What would be good is to have the screen like now AND the option to get out and walk around to places like the market and medical center.
However what would be awesome is to have your hangar with all your ships in and you can go get out one and walk to the other then get in it back to normal gameplay. What does this button do? |
Ti'anla
Minmatar
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Posted - 2010.02.07 22:55:00 -
[759]
Edited by: Ti''anla on 07/02/2010 22:59:13 I agree, having the option of operating normal station services 'Incarna-style' instead of through the usual menus would be a terribly nice addition, but if it comes at all, I think I'd prefer it be relegated to later refinements rather than stretching development resources.
That's assuming Incarna doesn't herald a total overhaul of the current station services interface that hybrids it, providing the efficiency of the current system and the aesthetics of Incarna somehow.
For now, let's just hope a stable version of Incarna, in all of it's new content bringing glory, comes out soon and steady.
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Rogan Jhor
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Posted - 2010.02.09 00:26:00 -
[760]
It'll definitely add a new element to the game.
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Proplocks
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Posted - 2010.02.09 09:29:00 -
[761]
Rather than allowing people to attack eachother in stations why not just have missions in stations instead to start with ? yes it might involve a new skill tree ie personal combat or something similar, players could still get bounties/loot etc from a corpse, standings etc would also come into play like they do for regular missions. Those that want a change while still playing eve can then do so + it opens up the fps market as well.
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Cornaris
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Posted - 2010.02.10 03:25:00 -
[762]
Originally by: Proplocks Rather than allowing people to attack eachother in stations why not just have missions in stations instead to start with ? yes it might involve a new skill tree ie personal combat or something similar, players could still get bounties/loot etc from a corpse, standings etc would also come into play like they do for regular missions. Those that want a change while still playing eve can then do so + it opens up the fps market as well.
Rather than allowing people to attack eachother in stations why not just make a first person shoo-
i see what they did there. |
Heian
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Posted - 2010.02.10 11:44:00 -
[763]
Let the People work. All the material they are preparing, they are preparing for us at no charge, price is still the same, skill points still drop one by one.
The work ,and the amount of study invested in its conception, agreed. Gaphics maximising/Optimasing agreed. Super sweet that 2 screens there man, cheers for the team. Just like eve, love it. Carebearin around the station for now, just fine, started to grow some strange hair in this pod.
With all the text up an down, i say that i compleely agree with the idea of walk in stations, and the work speaks more then few words, keep it up, and read bellow :D
But of course, thiss gotta be full of advices!
And its a straight line : -take all the resources and focus on the server nodes, thus - enshuring your old population, thus - enshuring(STEADY) funds for further research an development.
Bringing new players is good, but bad in the current state.-thus making more overload,- thus (possible) old(cornerstone) population decreasing.
That is indeed a good (steady) business protocol, but isnt the very eve i think you had in mind.- thus even you might feel left out from the sunny beaches at the beggining of eve. And since you are a soul of Eve, and still are, brake the schackles on your own.
As ccp progreses into the world, and as it is the world of ****ing mutant mega corp ninjas lurking about, every day of not pouring straight love into eve-online project, and eve-onlne only it will be tough to see the light once shined for us all at the New Eden.
But we, the playes of eve are with you. Eve made us have faith.
Anyway, things of course arent so grim at the moment, but hehe in time it just might start to loosen up...
Cheers ccp, im with you till the end...of the world. Eve-online is bloody immortal!
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Xayvius
State Protectorate
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Posted - 2010.02.10 14:25:00 -
[764]
Edited by: Xayvius on 10/02/2010 14:29:19 I donÆt think CCP wants pilots to run round a big station playing a game of tag with their pistols. If you want to play a fps then IÆm afraid you might be paying for the wrong game. But I do believe Incarna will open up an evolutionary battle ground for all players.
If you take a look at some of the available media of Incarna, you will see a great deal of visual graphics that build a variety of scenes. Pilots will be inflicted by a series of moods that can have a positive or negative effect causing a player to react in different ways.
The demo of walking in stations shown at Fanfest 2008 displays a minigame feature that could be used to intimidate your foes without pulling a trigger. It could be quite frustrating to lose an expensive ship in a bet during a game of SECWARS, especially if your opponent is new to eve.
ItÆs not what you know, itÆs who you know. The promenade (contains sockets to rent and install a bar. This may be a useful tool to help you build social connections and promote your corp/alliance. The Advertisement industry in eve needs to be expanded to show a more visual aspect of an already thriving market in eve.
Incarna, it seems will give players more diverse tools to help improve their own mentality for social development, strategic benefits and financial gain. And IÆm very excited for what the future will bring!
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2010.02.10 17:10:00 -
[765]
Originally by: Stratio Is there a collection of links anywhere regarding what Incarna actually is?
Please? _____________________
For Tribe and Honour! |
Cosmo Smikes
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Posted - 2010.02.10 19:49:00 -
[766]
Lack of info disturbing http://www.geocities.com/sbbeana/cosmosig.jpg Signature filesize exceeds max limit of 24000 bytes. Signature dimensions exceeds max 400x120 dimensions allowed. mail us if you have questions -Garik Daemon |
Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.02.12 09:02:00 -
[767]
Originally by: Cosmo Smikes Lack of info disturbing
CCP cannot release game details on their own website first[OR EVER APPARENTLY], without a marketing edge, blogs and magazines would ignore our best-Scifi-game-ever-made, for WoW's publicity numbers.
Eurogamer,TenTonHammer, and CCP Fanfest camrips. That's where the reveals are.
Things to clear up: -Google is your friend. -WiS=Ambulation=Incarna[release title] -When you need to get back to your ship quickly you press the return to hangar button, character walks back to Captain's quarters while you change session/server. -You can invite friends to view your Hangars with the ship fully rendered above you. -Dancing is allowed, IN DANCEHALLS, that a player will most likely build. -Furniture is sold in packs. You trade for pieces I hope. Sims 3 and GTA4 are using the tech CCP began using 3 yrs back. AllPointsBulletin, the GTA MMO is the same level of customization we get. -You have to redo your character because the new models are Euphoria engine-based.TOTALLY worth it. -NPCs are controllable in Incarna, you can have them deal with players any way you feel. -DUST players get to use our Corp/Alliance Headquarters for face-to-face negotiations.http://www.eurogamer.net/gallery.php?game_id=1676&article_id=312505 -The open ended sound interaction that allows voice changing and eavesdropping is REVOLUTIONARY. Less, channel nonsense, more Adolf addresses his Stormtroopers. -Dynamic lighting will make stuff go to insane HD movie quality, we can control that too. -Planetary is the first expansion to make planets actual space infrastructure that DUST mercs can the trash, own or defend for us. Probably more Research labs slots in Highsec available in the future. Terraforming gets some love too. -Ship dueling arenas were postponed due to code. But they will be back later, terrible idea the way CCP wanted to do EFT simulator for combat. "Arenas" require real gambling. -They are making it DX10 compatible, it is already payable in DX9, as demoed at 2008 Fanfest to hundreds of players. GET A DECENT COMPUTER. http://www.tentonhammer.com/node/14542 -Dominion has a Lag bug. Get on SiSi so they can clear that up. And then we are on our way to the next set of code. okay?
CCP IS REAL BUSY AND THE NEW HIRES WON'T BE CAUGHT UP ON ALL THE CODE FOR 2 EXPANSIONS.
Releases are Planetary Governance->COSMOS->Incarna->DUST514->Nebula/DX10 special effects->Corruption?->NPC AI release->Asteroid Colonization->Spaceship interiors->Jovians FW
7 |
Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2010.02.12 14:09:00 -
[768]
Originally by: Lusulpher Things to clear up: -Google is your friend.
Done that, found nothing beyond bland "CCP has announced something called Incarna, more soon".
Originally by: Lusulpher -WiS=Ambulation=Incarna[release title]
I got the impression from Incarna's very brief announcement at fan fest that it is more than just a name change.
Originally by: Lusulpher -When you need to get back to your ship quickly you press the return to hangar button, character walks back to Captain's quarters while you change session/server. -You can invite friends to view your Hangars with the ship fully rendered above you. -Dancing is allowed, IN DANCEHALLS, that a player will most likely build. -Furniture is sold in packs. You trade for pieces I hope. Sims 3 and GTA4 are using the tech CCP began using 3 yrs back. AllPointsBulletin, the GTA MMO is the same level of customization we get. -You have to redo your character because the new models are Euphoria engine-based.TOTALLY worth it. -NPCs are controllable in Incarna, you can have them deal with players any way you feel. -DUST players get to use our Corp/Alliance Headquarters for face-to-face negotiations.http://www.eurogamer.net/gallery.php?game_id=1676&article_id=312505 -The open ended sound interaction that allows voice changing and eavesdropping is REVOLUTIONARY. Less, channel nonsense, more Adolf addresses his Stormtroopers. -Dynamic lighting will make stuff go to insane HD movie quality, we can control that too.
The above describes what we know about WiS, not what is different about Incarna.
_____________________
For Tribe and Honour! |
Lusulpher
Blackwater Syndicate Systematic-Chaos
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Posted - 2010.02.13 02:34:00 -
[769]
Edited by: Lusulpher on 13/02/2010 02:39:27
Originally by: Stratio
Originally by: Lusulpher Things to clear up: ...
Originally by: Lusulpher -WiS=Ambulation=Incarna[release title]
I got the impression from Incarna's very brief announcement at fan fest that it is more than just a name change.
Originally by: Lusulpher -....rol that too.
The above describes what we know about WiS, not what is different about Incarna.
Sorry, that was a data dump, hopefully it resolves the last 3 pages of questions on here.
You can soon[TM] play EVE as a socialite or politician, exclusively. And still have you meetings result in an alliance or 2 being failcascaded. Diplomats do this monthly with a group chat, now they can sit down in a fully furnished conference room and really sink it into their enemies the kind of wealth and power they are opposing. it is about the mindgame afterall.
Incarna is apparently going to have a heavier emphasis on roleplay missions also. I just wanted the new economy/socialization but CCP got excited and might be cinematic with the environment beyond mood lighting. Imagine interacting with NPCs, maybe some Voiceover work and it all leads to Epic Arc Mission style stuff, where you have a chance to have a Jovian NPC meet you in a back room and he grants you a pass key to a Jovian stargate...
You then sell this 1 day ticket on the Spaceside Market, or you take a peek.
That's immersion, that's MMORPG at it's finest. Not just walk here, kill X rats, skin tails, return to NPC, get new courier quest. In 3D.
Think Mass Effect/Fable/KOTOR. In an EVE Universe. They can REALLY flesh it out too, EVE can easily go 50 years with content that affects all of it's aspects. Incarna, plus DUST514, secures them in the history books as the most ambitious company. They just need to sort out the inhouse issues on Quality Control, and get rid of their SOON(TM) pacing.
Those Scrum teams are either too small to fix large issues quickly, or too large to have their fixes/changes published outside of the 6 month expansions[now exclusively done for the press coverage]. And with so much to polish, it's making bitter vets of the Old Guard.[some of us are playing from beta, and we appreciate the work, but the endless potential is starting to feel like a tease]
I'm semi-afk right now, but I keep my account active[not only for the skilling, but to pad CCP's wallets, they need and deserve the funds to make my Scifi dreams come true]. The Real Estate Bubble collapse nearly got CCP seized by the Brits, and that has lastly psychological implications that are affecting the release pace on us now. If they don't get themselves on a completely safe financial footing, they won't be safe from Capitalism, and the dream is over when some another investor buys out our IP.
The more subscribers, the more maintenance needs to be done on expansions, the more they HAVE to turn a profit to keep up their reputation. The irony being, success might be what destroys them, if they lose sight of the dream and do what Sony did to SWG AND Planetside. the new Planetside: http://www.edge-online.com/magazine/enter-planet-dust
They have to plan all of this press/investor/economy stuff from the underdog vantage point until then, and that's why we are stuck with Soon[TM].
7 |
Grimm Lock
Caldari
|
Posted - 2010.02.15 01:58:00 -
[770]
I guess while we are at it we can have people make their way to the docking bay and suicide gank other people's ships while they are walking around the station. Might encourage people to not spend too much time floating around the station.
Not entirely sold on this in station pvp concept. I mean, are we gonna go Darkfall/Mortal online here? Full loot, FFA, crafted weapons? I am not going to be walking around doing missions as an avatar. I'll keep it in my ship.
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Lusulpher
Blackwater Syndicate Systematic-Chaos
|
Posted - 2010.02.15 02:35:00 -
[771]
Edited by: Lusulpher on 15/02/2010 02:40:29
Originally by: Grimm Lock I guess while we are at it we can have people make their way to the docking bay and suicide gank other people's ships while they are walking around the station. Might encourage people to not spend too much time floating around the station.
Not entirely sold on this in station pvp concept. I mean, are we gonna go Darkfall/Mortal online here? Full loot, FFA, crafted weapons? I am not going to be walking around doing missions as an avatar. I'll keep it in my ship.
You are a day late and a travel short, my friend. That ground has already been covered, IN THIS THREAD, NO LESS.
Dust514 is the Darkfall one. EVE is the game Darkfall is trying to be like anyway, playercrafted, full loot drops, open pvp, podding enemies back to the Stone Age...
Incarna Jita bar socket, 2yrs from now Just found this bar scene, it's what Incarna shops will be like. It's not hard to see now what this does to the MMO industry when CCP releases all the work they have so far, and then ADDS ON TOP OF IT.
-No combat in Incarna. Dealings in station will still result in things getting azzploded elsewhere, so same R.O.E. as EVE.
-reputation, socialization, Immersion, Diplomacy, Propaganda, Roleplay, New market arenas, more crafting, Meditation, Larger recruitment pool, and Politics in ONE FREE expansion. Unreal.
Things to do inbetween being a demigod: -I've always wanted to shake Chribba's hand...not bump his Veldnaught. -And maybe have an NPC entourage made up of Exotic dancers. I keep them in my holds anyway. -Play some Chess, against some of my Directors, see if they grasp the concept of Total War. -Own and train a Slaver Hound to growl at people with low personal standings. -Go to each races' NPC church ceremony and watch. -Also want to sing Acapella on Tuesdays, in front of a Jita club.[ ] 7 |
HeliosGal
Caldari
|
Posted - 2010.02.15 13:42:00 -
[772]
i think we wont hear anything until about 2 months before the next expansion then its gunna be PR overdrive. Until then all i can suggest is do more of the boring bits ingame, make players leave by dropping in on their missions in empire and generally do legit but annoying things ingame like bring down mega alliances lol ( if youre a leader) its already been done to all of the big powerblocks Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Nemesis Factor
Caldari RennTech BricK sQuAD.
|
Posted - 2010.02.16 00:25:00 -
[773]
Edited by: Nemesis Factor on 16/02/2010 00:25:49 I'm really looking forward to the Incarna expansion, but if ANYONE gets married in Eve, I will lose all faith in humanity and kill myself.
Edit: Upon seeing this post some modeling dev probably immediately started working on a futuristic wedding dress and tux. You people are monsters! ~/~ Sultan of Buruni |
Galega Ori
|
Posted - 2010.02.16 00:54:00 -
[774]
Originally by: Grimm Lock Not entirely sold on this in station pvp concept. I mean, are we gonna go Darkfall/Mortal online here? Full loot, FFA, crafted weapons? I am not going to be walking around doing missions as an avatar. I'll keep it in my ship.
^^This
Id hate for EVE to suddenly have some IN avatar actions for missions or anything else that have to be done to progress in something. I enjoy EVE because I DON'T have to leave my ship to complete a mission. But on the other hand I like the idea that I CAN but not if it suddenly means I have to train some strange new avatar skills like "run faster". I'd rather this just be a pleasant and fun new way for the players of EVE to get together and interact. Not something that turns into a necessary process to complete something that you didn't need to do before INCARNA.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.02.16 07:18:00 -
[775]
Originally by: Galega Ori
Originally by: Grimm Lock Not entirely sold on this in station pvp concept. I mean, are we gonna go Darkfall/Mortal online here? Full loot, FFA, crafted weapons? I am not going to be walking around doing missions as an avatar. I'll keep it in my ship.
^^This
Id hate for EVE to suddenly have some IN avatar actions for missions or anything else that have to be done to progress in something. I enjoy EVE because I DON'T have to leave my ship to complete a mission. But on the other hand I like the idea that I CAN but not if it suddenly means I have to train some strange new avatar skills like "run faster". I'd rather this just be a pleasant and fun new way for the players of EVE to get together and interact. Not something that turns into a necessary process to complete something that you didn't need to do before INCARNA.
The point isn't to introduce an avatar combat aspect that mimics the current gameplay, but to bring something new to the game, that it is currently missing. Even if just integrated as part of a regular mission it could be kept optional.
EXAMPLE: Covert ops ship that was spying on the enemy faction came under attack, but managed to escape taking heavy damage. It has managed to get vital intelligence data. Your primary mission is to prevent the enemy from getting it and secondary is to retrieve it. The ship part is pretty normal where you kill ships around the disabled covop and 'scan' to confirm the info hasn't been taken yet. The avatar part could be to board the ship and retrieve the data from the ship and fight the boarding party that managed to dock before you arrived at the scene. Just make it so, that destroying the ship completes the mission, but getting the info back to the agent earns a nice bonus.
END RESULT: Normal missioning with no need to leave your ship/ train avatar skills + optional shooter/adventure action for those who prefer such things. There might not even be skilltraining involved in the same sense as we have now, since CCP is reluctant to have the actual pod pilot do the action in person. Just have people buy a set of combat clones or something.
The point is, that the issues you have are things, that can easily be avoided by proper design of the system. The short term goal is social interaction only, but the goal is to create a living sci-fi world where you can experience the things you can in every sci-fi show. That will have to include avatar based combat at some point, since that is a major part of any good sci-fi experience. It is all the more likely, since every competitor of CCP in the sci-fi MMO arena will be providing it all including the social aspects.
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Sina Oraen
Cha Ching LtD Butterfly Effect Alliance
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Posted - 2010.02.16 08:12:00 -
[776]
As far i could see, at the screenshots, and read at the developer blog it seems eve would have a new enviroment for character interaction!
THIS would be GOOD!
I don't look forward for having dancing emotes or a emote for neezing :) But would be intresting just to get a walk around the station. The Stationmoddels are not so much that they have to implement a mass of locations. But something like a little Bar, a Casino and some Minigames would be inresting to have.
Easy or - getting out the ship - take a walk around, chat a little bit and than have a match of chess or poker for some ISK?
So you will have a second world component within Eve. You could enjoy looking chars interactions around and not only reading the written word. You could look outside the windows and enjoy ships fly by or just have a little chill out.
The Missionmethod and so on should kept. So you should also be able just to dock and complete Quest via a simple click, but so you're also eligable to get to the agent "yourself" to solve such little things.
Well the next logical Step - than i hope somedays we all got held a little race at a planetside *smiles*
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jonv
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Posted - 2010.02.17 01:34:00 -
[777]
the whole thing looked good, i cant wait for it to come out, i will totally be playing when it comes out, until then gonna be anxious for it to come out.
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HeliosGal
Caldari
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Posted - 2010.02.17 06:34:00 -
[778]
ccp have said its coming, as with ccp its always fashionably late, their focus on making sure its toned down, boringly baalanced and delivering less than promised but with pretty pictures so lets see how it turns out whenver they decide to reengage PR mode Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
TONI 1
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Posted - 2010.02.17 19:56:00 -
[779]
im pretty sure that other people(myself included) would like to get at least a bit of info on incarna, anything in my opinion would be fine, please ccp give us something!!!!!
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AnnaPP
|
Posted - 2010.02.18 01:19:00 -
[780]
YES pls give us any news on the above topic, how you progressing, are you progressing, I mean c'mon lol its been ages since last news, I mean AGES
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Marconitus
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Posted - 2010.02.18 12:53:00 -
[781]
I'm an EVE noob, recently started due to hearing about ambulation coming, it's really the only reason I didn't start years ago.
So to summarise this thread, CCP seem to promise a lot and deliver little? I've come from Sony and Everquest, noone can be worse than Sony at killing a game.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2010.02.18 19:02:00 -
[782]
just admit Incarna was never more than a clever marketing scheme CCP _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Lord FunkyMunky
|
Posted - 2010.02.19 18:55:00 -
[783]
Originally by: Marconitus I'm an EVE noob, recently started due to hearing about ambulation coming, it's really the only reason I didn't start years ago.
So to summarise this thread, CCP seem to promise a lot and deliver little? I've come from Sony and Everquest, noone can be worse than Sony at killing a game.
When did this thready ever say they deliver little?
CCP releases 2 updates a year like religion never "small" what u can take from this thread is that INCARNA is a massive undertaking, and took longer than they had wanted because they didnt want to just release a shoddy, wow/second life looking game, they want to release an EPIC social experience...
The only complaints you'll see is that of late since fanfest their has been little talk about it, and little word on whether INCARNA will truely be making its debut this winter as is expected, as we are getting planet development first (confirmed in todays devblog) but they still havent mentioned incarnas eta.
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Ontaku Oroa
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2010.02.19 23:47:00 -
[784]
My prediction is that Incarna will come out at approximately the same time as Dust.
I also predict we will get Small Arms skillbooks within six months of the expansion release. Really. Your wartarget docked? No problem! We at the Deincarnate Armaments Inc. provide a wide variety of compact, practical and above all, powerful hand-held weapons for the discerning connosieur of violence.
Now that would be fun. ;)
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Mr Reeny
ReenyTech
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Posted - 2010.02.20 12:56:00 -
[785]
I wouldn't get too stuck in with combat. I don't see commanders of expensive ships bothering with cheap weaponry. Stations would be way to dangerous to fight in anyway. I think it would sacrifice realism if in station fighting were permitted. |
Mashie Saldana
Red Federation
|
Posted - 2010.02.20 13:53:00 -
[786]
Originally by: Marconitus I'm an EVE noob, recently started due to hearing about ambulation coming, it's really the only reason I didn't start years ago.
So to summarise this thread, CCP seem to promise a lot and deliver little? I've come from Sony and Everquest, noone can be worse than Sony at killing a game.
Actually it is more the fact that a high percentage of the EVE playerbase still are running ancient computers that can't do DX10 (which is why the Incarna engine is being ported to DX9 as well now).
Also do you want to see another STO as that is what you get if you try to make an MMO in 2 years. Sure Incarna is just an expansion but considering how different it is vs the internet spaceships it could just as well have been a standalone MMO.
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Sonya Rayner
Unicorn Enterprise Blind Octopus
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Posted - 2010.02.20 16:13:00 -
[787]
Edited by: Sonya Rayner on 20/02/2010 16:13:19 One of the thing i'm looking for the most in incarna would be ability to take all of my alts to bar/club/pub/whatever and meet some other guy's/gal's alts and have some fun together (or just pretend to be sitting there and sipping drinks, woohoo ^^) and, ofcourse, to have the ability to yell at my corpmembers 'in person' instead of text chat or TS/vent/eve voice Minigames are fun too. Looking forward to Incarna/Ambulation/WiS (whatever it'll be called, i don't care, as long as it delivers what was promised) very much.
EVE is already the best MMO ever, and it is always getting better and better. Good job, CCP, and keep it up!
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Faraelle Brightman
Gallente Eleutherian Guard
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Posted - 2010.02.21 04:32:00 -
[788]
Some details gleaned around the web:
Quote: "Most recently, CCP have been spotted on the presentation list for the 2010 Game Developer's Conference in San Francisco, where they'll be demonstrating how they use physics simulation to make Incarna's clothing more realistic."
Massively.com, Feb 7. The article also mentions voice fonts as one of the features to be in Incarna - those came out earlier for Dominion.
Quote: I am a fashion designer and an illustrator. For the past two years I have worked as a character and costume designer for EVE online. Now I¦m based in Atlanta working on a new computer game called WOD. Wanting to go back into freelancing once this project is over.
Profile entry of Harpa Einers on an artist job posting site. Harpa is one of the fashion designers who was working on costumes (here is one of her concept art sheets for the Jin Mei). From this we can conclude that whatever the fashion designers were doing, that part is done, since they've now moved on to working on World of Darkness.
---
"Every once in a while, declare peace. It confuses the hell out of your enemies."
Vote Up for FW: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1237480
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Den Dugg
|
Posted - 2010.02.22 01:05:00 -
[789]
missions-on missions where u are to intercept a convoy- dont have the npc just floating around stupidly bumpinto each other, have them in a actual convoy- a formation or something
npc- have a hub up display that show npc chat, smack talk or improve on the local hub- better ai for npc's
ships- individualize the moduale display for all ships so each ship hub is different
missions- on important missions have epic cenimatic camrea angles that show ur ships and enemy ships up close before u start lockin each other down
ships- bein able to walk inside ships, also dockin with other ships, also an out of ship type of experience where u say actually salvage by hand to get better stuff- u can still do regular salvage but its not as rewarding- all ships can be configured for walkin and pod useage -walkin takes extraa trainin
space- setin up ur own little hideout in space sort of like pos, or a station, just a little something to call ur own liviing hangout space- besides in stations, or on certian ships -can be attacked in war
stargates- can be ran by different corps for corp member bounuses but cant be attacked. walk in stargates
npc- npc help in missions or esscorts etc, workin along side npc characters- ever so often npcs would attack stations in high sec the stations can be defended by players and npcs and players get special rewards for doin so say 1 hour of train a skill etc- this would be broadcasted in local
trade-putin to use trade goods so there is a real need for them by all players ex need for food, drink, slaves, millitants, dancers, blocks, ketcup, - recyclein waste
economy-incorperating all the needs of say a city into the game in stations like and actual need for doctors, lawyers etc
advertisment-more advertisement boards, bigger ones, even players can advertise on them, produce them to sell them- the ability to start ur own buisness like u create ur own corp
bounty hunting- improveing the bounty hunting system to where u can actualy capture a player and turn him in and he has to sit in an acttual jail for a few hours and loses an implant- also a system that shows stats on who caught who, so u got a bounty hunter rankin
ship to ship-docking with other ships istead of dropin a cargo container to trade items in space or orca style for battlecruiser and up item swap
upgrades to regulars-ability to get tech 3 or 4 items for regular ships ex raven ,armagedon, condor- to be able to make walkin in ships configurations, mainly for mineinships industrials, and the option wold be available to all ships
lag-lag from to many ppl in a solorsystem- have a few constalations on diffrent servers, and when u use a stargate to get to a differnt server have an epic warp cutscene
alts-an alt detection device requires advance science and leadership skills
new ship-exploration class ship that can fit hacking. salvager, tractorbeams, and still put out decent dps
salvage-salvageing drones
moms-dockin in motherships and bein able to walk around
ultamite mom-endgame mothership that can warp jump by itself
sp dropin boss battles
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Rada Ionesco
Caldari Club a Seal
|
Posted - 2010.02.22 22:47:00 -
[790]
Has anyone mentioned in this thread (to large for me to read in a reasonable amount of time) that Incarna is most likely being developed in tandem with the World of Darkness MMO project? If that is the case, and they are smart about it (developing one photo realistic engine for two games, not developing two engines for two games thereby making twice the work), then we will probably not see Incarna until the Beta of WoD is ready to launch. If you listen to the people over at the White Wolf forums they all think it will be in 2010, but my money is on or around 2011-2012 release for the WoD MMO. I see no reason that the two projects aren't connected at least technically speaking, so maybe when we get info on one that may be a some what accurate predictor of the others estimated release date.
|
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Kelban Kevar
Gallente The Order of Black Knights SYSTEM SHOCK INITIATIVE
|
Posted - 2010.02.22 23:43:00 -
[791]
hope dust is good cuase eve's spread sheet game is starting to just blow outright how bout also adding ship controls to manuly fly the damn thing aswell dont even say cant be done sto is doing it just fine
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Catheryn Martobi
|
Posted - 2010.02.23 02:45:00 -
[792]
Originally by: Kelban Kevar hope dust is good cuase eve's spread sheet game is starting to just blow outright how bout also adding ship controls to manuly fly the damn thing aswell dont even say cant be done sto is doing it just fine
So if I have to fly my Domi 40K I have to hold down 'w' for 5 minutes.
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Ak'athra J'ador
Amarr Handsome Millionaire Playboys
|
Posted - 2010.02.24 00:00:00 -
[793]
Originally by: Kelban Kevar hope dust is good cuase eve's spread sheet game is starting to just blow outright how bout also adding ship controls to manuly fly the damn thing aswell dont even say cant be done sto is doing it just fine
you sir are an idiot.
sto is raping their own story, did you see the captains in the series flying the ships manually? no! wanna know why? because you don't fly a ship that is a few kilometres in size with a joystick. you fly it tactically, defining different orbits and speeds.
some of the ships in eve are so huge they have entire cities on them. and you would fly a ship 50km or something in size with a stick?
also, eve was not meant to be a twitch based game. you don't win by having better reflexes, like in a fps, you win by being smarter and having better tactics.
for this very reason CCP has decided to make dust, a game that is the complete opposite of eve.
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Lusulpher
Blackwater Syndicate Systematic-Chaos
|
Posted - 2010.02.25 01:32:00 -
[794]
Originally by: Faraelle Brightman Some details gleaned around the web:
Quote: "Most recently, CCP have been spotted on the presentation list for the 2010 Game Developer's Conference in San Francisco, where they'll be demonstrating how they use physics simulation to make Incarna's clothing more realistic."
Massively.com, Feb 7. The article also mentions voice fonts as one of the features to be in Incarna - those came out earlier for Dominion.
Quote: I am a fashion designer and an illustrator. For the past two years I have worked as a character and costume designer for EVE online. Now I¦m based in Atlanta working on a new computer game called WOD. Wanting to go back into freelancing once this project is over.
Profile entry of Harpa Einers on an artist job posting site. Harpa is one of the fashion designers who was working on costumes (here is one of her concept art sheets for the Jin Mei). From this we can conclude that whatever the fashion designers were doing, that part is done, since they've now moved on to working on World of Darkness.
Details to gamer site
That's ALOT of detailed "Vapourware"!
Also, start at page 26, for more links and implication.
CCP does prenerf their best ideas[BlackOps anyone?], they have to fear success, the servers might melt from 1 million new active players... 7 |
Tornicks
Caldari U-208 Blade.
|
Posted - 2010.03.02 17:56:00 -
[795]
Originally by: Ak'athra J'ador
Originally by: Kelban Kevar hope dust is good cuase eve's spread sheet game is starting to just blow outright how bout also adding ship controls to manuly fly the damn thing aswell dont even say cant be done sto is doing it just fine
you sir are an idiot.
sto is raping their own story, did you see the captains in the series flying the ships manually? no! wanna know why? because you don't fly a ship that is a few kilometres in size with a joystick. you fly it tactically, defining different orbits and speeds.
some of the ships in eve are so huge they have entire cities on them. and you would fly a ship 50km or something in size with a stick?
also, eve was not meant to be a twitch based game. you don't win by having better reflexes, like in a fps, you win by being smarter and having better tactics.
for this very reason CCP has decided to make dust, a game that is the complete opposite of eve.
Love you.
I expect CCP to start posting Dev blogs about Incarna shortly after Tyrannis is released somewhere in June/July. There is a lot to be written, explained and displayed.
- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Tobas last command, CE23155
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Beladriel Ruadeth
|
Posted - 2010.03.10 11:39:00 -
[796]
Yeah, one thing tht strikes me as being odd is that there has not been any announcments on Incarna... I mean, the new expansion was announced, CCP is working hard on EVE and all its by-products but to me it is starting to look like they are trying to fade out incarna. And thats a scary thought to me :F
Allright, maybe a bit of a overreaction on my part but still, give us something... anything.
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HeliosGal
Caldari
|
Posted - 2010.03.10 13:32:00 -
[797]
Originally by: Beladriel Ruadeth Yeah, one thing tht strikes me as being odd is that there has not been any announcments on Incarna... I mean, the new expansion was announced, CCP is working hard on EVE and all its by-products but to me it is starting to look like they are trying to fade out incarna. And thats a scary thought to me :F
Allright, maybe a bit of a overreaction on my part but still, give us something... anything.
didnt u hear incarna comes around dust maybe august september Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Ioiji Ka'Thra
Red Rose Trading Company
|
Posted - 2010.03.10 14:36:00 -
[798]
Edited by: Ioiji Ka''Thra on 10/03/2010 14:36:36 Incarna is not off the table. And it never was. I'm sure. First thing is: They announced Incarna with that fancy trailer (ok not fancy). And there seems to went a lot of work into Incarna (or : "The project that soon will have been known as Incarna" aka TPTSWHBKAI)
But it's true that it took a long time to get it running (hence all the diferent semi-announcements and name changes). But AFAIK will Incarna be the next expansion after Tyrannis, just as Helios posted
- Io
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Metlec
|
Posted - 2010.03.10 18:22:00 -
[799]
I'd expect something this week as there is a presentation at GDC about the technology behind the clothing material simulation in incarna.
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Ricc Deckard
ALTES EISEN Ferrum 26
|
Posted - 2010.03.11 09:42:00 -
[800]
Quote: Speaker/s: Snorri Sturluson (CCP), Vigfus Omarsson (CCP) and Monier Maher (NVIDIA)
Day / Time / Location: Thursday 1:30- 2:30 Room 310, South Hall Track / Format: Visual Arts / Sponsored Session Description: In this session, we will demonstrate how CCP added physically simulated clothing to their Eve Incarna characters using NVIDIA's APEX Clothing. We will demonstrate, step by step, the full authoring pipeline, from DCC tools to final integration into the game engine. This session introduces the full NVIDIA APEX suite of artist friendly tools and runtime libraries (Clothing, Destruction, Particles, Turbulence & Vegetation), which significantly speed up creation and inclusion of scalable, dynamic content without a large engineering effort.
---------- Gentlemen, you can't fight in here! This is the War Room. |
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
|
Posted - 2010.03.11 10:06:00 -
[801]
I hope footage of the presentation will be made available here, even if it's just about the dry but still interesting technical stuff.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Char'sul Omar
Minmatar Amarr Extermination Services
|
Posted - 2010.03.12 02:44:00 -
[802]
hey peeps,
Found this while snooping around the web: http://www.gamesindustry.biz/jobs/ccp/uk-and-europe/technical-director-incarna-id41351
A short quote from the txt: "CCP is looking for a Technical Director to lead the software development efforts of the upcoming Incarna expansion to EVE Online. This person will make strategic technology decisions for the expansion and the game as well as CCP's shared technology platform."
Maybe a small clue as to where ccp's at in the dev process?(for those of you who know more about these things)
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Tornicks
Caldari U-208 Blade.
|
Posted - 2010.03.13 01:59:00 -
[803]
Originally by: Deviana Sevidon I hope footage of the presentation will be made available here, even if it's just about the dry but still interesting technical stuff.
I did an extensive search for any kind of photo/video material of that presentation on March 11/12 (the presentation date was 11), but could not find anything. Hope something becomes available.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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BearUkraine
|
Posted - 2010.03.13 11:09:00 -
[804]
Originally by: Tornicks
Originally by: Deviana Sevidon I hope footage of the presentation will be made available here, even if it's just about the dry but still interesting technical stuff.
I did an extensive search for any kind of photo/video material of that presentation on March 11/12 (the presentation date was 11), but could not find anything. Hope something becomes available.
Everything is much closer Enjoy
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Tornicks
Caldari U-208 Blade.
|
Posted - 2010.03.13 22:57:00 -
[805]
Originally by: BearUkraine
Originally by: Tornicks
Originally by: Deviana Sevidon I hope footage of the presentation will be made available here, even if it's just about the dry but still interesting technical stuff.
I did an extensive search for any kind of photo/video material of that presentation on March 11/12 (the presentation date was 11), but could not find anything. Hope something becomes available.
Everything is much closer Enjoy
Thanks so much.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Dr Amira
Caldari Science and Trade Institute
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Posted - 2010.03.14 03:36:00 -
[806]
Originally by: BearUkraine
Everything is much closer Enjoy
... NICE... <drools>
Seriously, nice work on the clothes there, I'm guessing that's more of a WoD build, but if the EVE version is even half as good as that then I'll be seriously impressed. Good work CCP!
Dr. Raimus Amira, Lecturer in Hypereuclidean Geometry, Science and Trade Institute
Publisher of the Seyllin Report |
BearUkraine
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Posted - 2010.03.15 19:34:00 -
[807]
My dublicate from the topic about GDC
Quote: Hi all.
Who havent seen - video from GDC: youtube
Also according to rus interview from GDC with Torfi Frans Olafsson, Producer at CCP Games, probably Incarna will not be as a winter expansion.
Proof (rus)
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.03.19 04:05:00 -
[808]
Originally by: BearUkraine My dublicate from the topic about GDC
Quote: Hi all.
Who havent seen - video from GDC: youtube
Also according to rus interview from GDC with Torfi Frans Olafsson, Producer at CCP Games, probably Incarna will not be as a winter expansion.
Proof (rus)
Yeah, that is exactly what he says there :| I was so sure Incarna was the one coming in winter. |
Dusica
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Posted - 2010.03.19 10:53:00 -
[809]
OMG NOOOOOOoooo
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.21 00:20:00 -
[810]
Lol. Personally, I don't think CCP is ever going to release Incarna, most likely because technically they can't do it. Everybody is getting all worked up about Tyrannis but, if you look at it, it's nothing new. There's no way of actually landing on the planets and walking around. It's just another window intercae in the game with a little globe. It's not even as graphically challenging as a POS is. In reality, it's just yet another Eve time sink to waste even more time in.
No, I think CCP will just continue stringing us along with various lol-videos at each fanfest to make the faithful wait another year etc. I don't really care that much, but I think it's a shame that CCP can't just come out and admit that they can't do it with the current game engine.
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Mr Reeny
ReenyTech
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Posted - 2010.03.21 14:44:00 -
[811]
Originally by: Bomberlocks Lol. Personally, I don't think CCP is ever going to release Incarna, most likely because technically they can't do it. Everybody is getting all worked up about Tyrannis but, if you look at it, it's nothing new. There's no way of actually landing on the planets and walking around. It's just another window intercae in the game with a little globe. It's not even as graphically challenging as a POS is. In reality, it's just yet another Eve time sink to waste even more time in.
No, I think CCP will just continue stringing us along with various lol-videos at each fanfest to make the faithful wait another year etc. I don't really care that much, but I think it's a shame that CCP can't just come out and admit that they can't do it with the current game engine.
I disagree. I think DUST 514 will provide plenty of technical answers for character models and other problems. I mean if they can do it on a console they ought to be able to do it on pc? I dunno.
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.21 21:01:00 -
[812]
Originally by: Mr Reeny
Originally by: Bomberlocks Lol. Personally, I don't think CCP is ever going to release Incarna, most likely because technically they can't do it. Everybody is getting all worked up about Tyrannis but, if you look at it, it's nothing new. There's no way of actually landing on the planets and walking around. It's just another window intercae in the game with a little globe. It's not even as graphically challenging as a POS is. In reality, it's just yet another Eve time sink to waste even more time in.
No, I think CCP will just continue stringing us along with various lol-videos at each fanfest to make the faithful wait another year etc. I don't really care that much, but I think it's a shame that CCP can't just come out and admit that they can't do it with the current game engine.
I disagree. I think DUST 514 will provide plenty of technical answers for character models and other problems. I mean if they can do it on a console they ought to be able to do it on pc? I dunno.
Thing is that the environment in the Dust console game is only connected to the Eve world via social networking and planetary status changes, and the number of players in a Dust game are currently limited to 256 a side IIRC. There is no real time interaction between events in Eve and the Dust game. The problem with the whole WIS thing is obviously not one of being able to make 3D interactive characters or a game (This has been done for a number of decades now), but tying the thing into the Eve engine in a way that doesn't involve massive lag, huge memory requirements (800 or so players in Jita IV station for example) or the problems of player station getting blown up. There's also the problem of being able to watch outside from within a station in real time. I think all the huffing and puffing that CCP's CEO did when complaining about how he didn't want those live scenarios anyway (in some interviews) and that he's just doing them to get more women into the game says to me that a) he sounds very much like someone who just got ganked outside Jita with 4 billion of cargo and who's pretending not to really care, and b) he doesn't really think they can do it but won't say because that'll be bad PR.
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Orephia
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Posted - 2010.03.22 04:02:00 -
[813]
Originally by: Bomberlocks
I think ... that CCP's CEO ... doesn't really think they can do it but won't say because that'll be bad PR.
The gameindustry.biz job listing for 'Technical Director - Incarna', seeking someone "to lead the software development efforts of the upcoming Incarna expansion to EVE Online" is posted 18/03/2010, and in the russian GDC 2010 interview Torfi Frans' (google trans) statement is 'It will not be installed this summer, and probably not even next winter.'
Those two infobits are consistent ~ Incarna will likely not be out this winter semi-concurrent with Dust. But if CCP really didn't think they could do it, that job listing wouldn't exist. Neither would this thread.
Yes, this has been going on a long time, and will likely continue for a little long while more. No, I don't want the lag & desync outside Jita to come in thru the window & functionally immobilize the Walkers in Station, that would be bad. But the vision that Frans descibes in the earlier articles, such as the eurugamer.net link given above, is sound & I believe he & CCP will see it consumated. Giving players a venue for creating their own content in an awesome sci-fi universe, and running the underlying tech & hardware as a service for that, is where this is heading. Slowly, but surely. |
Fragnatix
Amarr Atra Mortis Industries
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Posted - 2010.03.23 04:01:00 -
[814]
Windowed feature are not impressive, and i think CCP needs to make new things, totally. Sure tyrannis is cool, but it should be a mini expension, not a big one (not talking about the size of the .exe) Incarna is seen as something useless, but think about it, all we see is ship, pods, and windows, do you feel that you are really a pilot in the game (immersion), do you feel you are really someone in the game, sure not cause you cant see your character. Customized pictures of ur avatar was a great thing back in 2003-2004, but thats really far from now.
Incarna would make eve so addictive more than it is, than they would double the sells or more. Because you can totally immerse urself in the game. What about Dust in this? Well, cool for it, i mean it seems to be something revolutionary, but everything right now in eve can be put in a simple website with case sensitive box and statistic like dominion i think and that would be the game, very fun but no graphics needed. This is the problem of this game, the graphics are useless without proper use of environments!
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Wilma JugsJiggle
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Posted - 2010.03.23 12:03:00 -
[815]
Christ, have they really been talking about this for approaching 4 years? o_O
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Poo Ka'hontas
Red Eye Brigade Elysium Alliance
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Posted - 2010.03.23 12:53:00 -
[816]
Im with Fragnatic
I am actually REALY looking forward to:
Come home from work, eat dinner, turn the pc on and log in to eve. I walk my character out of the rented/bought apartment i have in a station in Amarr. I go to the elevator and take the lift up to floor 563 - The Spacelounge.
Then i head over to the bar, order a drink and the newest edition of Amarr Financial Times, before i sink down in a comfy sofa with panorama view to whatever happens outside and the planet the station is orbiting.
After reading up on the news, i will take out my pocketpc and do some trading/shopping/selling/orderchecking, before i head down to the shiphangar to take my Bhaalgorn out for a spin
______________________________________________ My sig is on strike due to lack of attention! |
Tornicks
Caldari U-208 Blade.
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Posted - 2010.03.24 04:10:00 -
[817]
Incarna is essential for making EVE an ultimate sci-fi simulator. When it is launched, everybody will feel the difference between then and now, where you only have space and hangar accessible.
I'm looking forward to having something like a club, with nice rooms and electronic music 24/7.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Jenni Concarnadine
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Posted - 2010.03.24 17:52:00 -
[818]
IMHO, if they're not scheduling this till *next* winter at the earliest (that is, 18 months' time), then in all probability *everything* we have seen/heard about so far will be out of the window (and in the reclamation vats) because 18 months will so advance Incarna-stle graphics in other games (FPSs particularly) that CCP's new designer/team elader will have hisr own radically different plans.
So we may as well forget about it, and go back to mining in Orcas, and ganking people who mine in Orcas. * * * * *
Hamsters don't overload very well |
Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.26 15:18:00 -
[819]
I don't know if anyone noticed, but CCP announced this week that the UT3 engine has just been licensed for the development of Dust514. That means that whatever the demos and the vids were done with beforehand, it wasn't with CCP's or Whitewolf's technology. I had the feeling, looking at the video demo, that Dust was based on UT3, and this confirms it. What it also says to me is that CCP has actually done extremely little in terms of any Walking in Station. If they have to license an engine for their own game, it means that that which they have in house is no good. I likewise suspect that all the WiS stuff that they've demoed up until now has been either pre-rendered or uses someone else's engine, very likely UT3. With that in mind, I don't much WiS coming anytime soon. Integrating an external game engine into Eve will most likely prove to be too much of a challenge. Eve's engine runs almost completely on the server, with the Eve client mainly being a glorified thin-client. UT3 runs far more locally and the memory requirments of the 2 games will probably not allow fast switching between contexts.
tl;dr Forget WiS or Incarna. It isn't going to happen for a long time.
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Gizan
Gods Killing Machines Ihatalo Cartel Navy
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Posted - 2010.03.26 18:53:00 -
[820]
from the videos Ive seen, it does kinda look like the CS:S engine, at least some of the content Ive seen. But as the "new" expansion(when ever its released) will probably be more client side as for the rendering of avatars in game. If the new character avatars were server side, then it would take even more processing power on CCP's side for everything and this would not be a good thing. With the increase in the Visuals in this game and the increased ammount of people with "up to standards" computers, the game will probably become more client-side then server-side.
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Orephia
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Posted - 2010.03.27 03:35:00 -
[821]
A 5gb program folder seems like a pretty fat thin client. I have observed the Eve client continuing to render graphics just fine after getting a disco, sometimes for minutes before it closes. The mining lasers keep firing long after the roid has popped, cycling the mod or trying to xfer the ore from hold to can does nothing, but I can still change my pov and everything continues to render & reflections & HDR are still spectacular. The client can't get data updates from the server but can keep generating rendered graphics for where it thinks I am.
I doubt here are enough hamsters in the world for the Eve cluster to render everything for each of us, with respect to each other in game. The bandwidth to get all that essentially real-time streaming vid to us without immense lag would be another issue.
There have been numerous articles on Geomerics Enlighten & its realtime radiosity magic being fully integrated into Incarna which say it can evaluate lighting effects on the fly rather than waiting for a lengthy render process. It's middleware & will be working with UT3 in Dust, top link at the Geomerics site. UT3 will look better than ever. Incarna will follow, and yes you could be right, it may still be awhile. But things that are good take time, and this looks Good. |
Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.27 05:53:00 -
[822]
The Eve client renders all the graphics, but all the game mechanics are handled by the server. That's why many things continue to work (strangely) after a disconnect. I just don't see CCP being able to integrate that much more into the engine, and i don't see how WiS could exhibit the same seconds long delay lag after a command has been issued as the standard game does. People would get frustrated and feel unhappy about it.
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Orephia
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Posted - 2010.03.27 06:32:00 -
[823]
This is optimistic speculation, but I'm guessing that inside the station is going to be a whole new gig, more of a parallel client, or process. Thankfully it doesn't need the existing client's UI & the attending legacy issues, it's an interior, not outer space. A major session change.
That Geomerics link refers to some PC integration already happening, before the console: "Having already produced stunning real-time radiosity results with Geomeric's Enlighten technology on the PC platform, we entered into a partnership with them to integrate their technology with Unreal Engine 3. The results knocked my socks off," said Hilmar Petursson, CEO of CCP. I suppose that could be referencing WOD, but after seeing the hair & clothing tease I'm sure hoping that finds its way into Incarna.
I can think of some other 1st & 3rd person games that start to get performance problems with not all many characters in the scene, even just npcs (not to mention names, but some use the Unreal engine). 1000 pilots indoors in a Jita Arena could be tough :) Sounds like the interiors will be spread out; they're learning how to keep us from getting too many players in the same area.
Surely dealing with potential congestion & lag is way up in the priorities. CCP knows there will be a massive influx of new players too. Keeping them past the trial will require a quality rollout, which can't be rushed. |
Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.27 15:46:00 -
[824]
The only way CCP could realistically get this to work would be to have the WiS in a separate engine running in a second game, so to speak, with some kind of lock on the ship part of your client so that you don't get weird effects like undocking without your pilot. The real reason, I'm guessing, why CCP is continually postponing Wis is that they are having really big issues integrating the two experiences on the backend.
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Orephia
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Posted - 2010.03.27 17:09:00 -
[825]
Your point is good, I see a 'new' client too :) & CCP's current openings list supports your guess:
Technical Director - Incarna Senior Programmer - Incarna Programmer - Incarna Associate Programmer - Incarna Virtual Worlds System Administrator - London Virtual Worlds Systems Administrator - Reykjavik Database Administrator Senior Backend Programmer
And many more. They are throwing high level resources at it. Must still be happening. |
cBOLTSON
Caldari Shadow Legion. Talos Coalition
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Posted - 2010.03.28 10:39:00 -
[826]
As good as walking in station 'COULD' be.... I cant help but wonder how the rest of the game would be by now if all of the effort spent on WiS etc... was put directly back into the eve we play today. I hope CCP knows what they are doing..... (me/ laughs) :)
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Xsst
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Posted - 2010.03.29 13:38:00 -
[827]
What you die hard eveophiles don't get is the huge market Incarna will attract. I just recently tried Eve, coming from Everquest/SWG etc. I'm enjoying the game, but the lack of walking in stations is a turn off.
"IF" you could have a game with both space combat and standard mmo combat (think star wars galaxies) it would be huge. The reason Star trek online failed was the utter garbage, linear, non-mmo like feel to it.
CCP is good at this sandbox type game, extend it away from just spaceships and I reckon they'll have WoW like humbers.
4 years though, you've got to wonder if it's just not possible.
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.03.31 07:04:00 -
[828]
Originally by: Xsst "IF" you could have a game with both space combat and standard mmo combat
There will probably be no combat in stations, and rightly so.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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xhairy
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Posted - 2010.04.01 00:56:00 -
[829]
lol... yes i loled .... ok ill tell ya why .
ive been reading the forums since 03 when i first found eve online ...i didnt start playing till rev's 1 ...i remember a thread on the forum talking about the add ons ccp was gonna do as the years went on ...ambulation was one of those idea's ...if my memory is still correct ....so why did i lol ...lol cuz from what i remember they ment for it be apart of trinity expansion ....hmm a couple years ago?...i know im probly gonna flamed bashed and toasted ..but i think your talking about an old idea .....LOL
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aetherguy881
Gallente
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Posted - 2010.04.02 01:35:00 -
[830]
Edited by: aetherguy881 on 02/04/2010 01:36:07 Interesting read. I don't know if anyone has mentioned it (big thread), however, I would like to know if anyone in CCP has shown any interest in Unlimited Detail?
Here's some of their videos: http://www.youtube.com/watch?v=Q-ATtrImCx4 http://www.youtube.com/watch?v=THaam5mwIR8&feature=related http://www.youtube.com/watch?v=l3Sw3dnu8q8&feature=related
I'd love to see what the whole game would look like if it were made with this.
I'm not complaining, I haven't seen a game that looks as good as EVE anyway. But as long as things get better I'll still love the game. ------------------- Always remember this about EVE:
Life is cheap, or 15 bucks a month. |
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Alexeph Stoekai
Stoekai Corp
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Posted - 2010.04.02 18:06:00 -
[831]
Originally by: Bomberlocks I don't know if anyone noticed, but CCP announced this week that the UT3 engine has just been licensed for the development of Dust514. That means that whatever the demos and the vids were done with beforehand, it wasn't with CCP's or Whitewolf's technology. I had the feeling, looking at the video demo, that Dust was based on UT3, and this confirms it. What it also says to me is that CCP has actually done extremely little in terms of any Walking in Station. If they have to license an engine for their own game, it means that that which they have in house is no good. I likewise suspect that all the WiS stuff that they've demoed up until now has been either pre-rendered or uses someone else's engine, very likely UT3. With that in mind, I don't much WiS coming anytime soon. Integrating an external game engine into Eve will most likely prove to be too much of a challenge. Eve's engine runs almost completely on the server, with the Eve client mainly being a glorified thin-client. UT3 runs far more locally and the memory requirments of the 2 games will probably not allow fast switching between contexts.
tl;dr Forget WiS or Incarna. It isn't going to happen for a long time.
This is not news, and you've got everything you think you know about game development mixed up.
The Incarna engine is not built for an FPS experience. It could possibly be turned into an FPS engine, but CCP obviously thought it would take too much time and money to pull off (it would postpone both DUST and Incarna). Licensing the Unreal 3 engine is much cheaper, as it allows them to immediately have a separate team set to work on DUST instead of giving new tasks to the Incarna engine devs and leave the Shanghai team rolling their thumbs.
Meanwhile, the Incarna devs focus on making their engine the best possible for what it needs to do. The Incarna engine doesn't have to work in an FPS environment. It doesn't have to live up to the ludicrous latency demands and twitch controls that are needed to make an ace fps, and even if they wanted to make the Incarna engine capable of that it'd be a time-consuming, highly expensive experiment that would give them next to no gain.
WiS was demoed live a few fanfests ago, and attendees were allowed hands-on experience. It was not pre-rendered. The Incarna engine was in a stable alpha state then, and since then they have likely been hard at work making sure that their engine is perfect for the job it has to do - facing requirements that have next to no overlap with the needs an FPS engine has.
CCP licensing the Unreal engine means that we will see both DUST and Incarna sooner than if they hadn't. -----
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.03 09:14:00 -
[832]
Edited by: Tornicks on 03/04/2010 09:15:11 For the people who have not seen the 2008 demo (if there are such), download links are here: http://www.eveonline.com/download/videos/?type=7
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.11 21:42:00 -
[833]
Originally by: Alexeph Stoekai ....This is not news, and you've got everything you think you know about game development mixed up.
The Incarna engine is not built for an FPS experience. It could possibly be turned into an FPS engine, but CCP obviously thought it would take too much time and money to pull off (it would postpone both DUST and Incarna). Licensing the Unreal 3 engine is much cheaper, as it allows them to immediately have a separate team set to work on DUST instead of giving new tasks to the Incarna engine devs and leave the Shanghai team rolling their thumbs.
Meanwhile, the Incarna devs focus on making their engine the best possible for what it needs to do. The Incarna engine doesn't have to work in an FPS environment. It doesn't have to live up to the ludicrous latency demands and twitch controls that are needed to make an ace fps, and even if they wanted to make the Incarna engine capable of that it'd be a time-consuming, highly expensive experiment that would give them next to no gain.
WiS was demoed live a few fanfests ago, and attendees were allowed hands-on experience. It was not pre-rendered. The Incarna engine was in a stable alpha state then, and since then they have likely been hard at work making sure that their engine is perfect for the job it has to do - facing requirements that have next to no overlap with the needs an FPS engine has.
CCP licensing the Unreal engine means that we will see both DUST and Incarna sooner than if they hadn't.
I'll believe it when I see it, to be honest. CCP first trotted out WiS in 2006 IIRC. It wasn't pre-rendered then either, and since then, uhm, well, they've changed the name! It's still the same thing and given that CCP seem to have massive difficulties in even fixing smaller bugs, I seriously doubt that they've done much since then.
I really do think that CCP mainly trot out the WiS/Incarna/Thing they'll call it next mainly to keep subscription numbers from dropping.
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Den Dugg
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Posted - 2010.04.13 05:03:00 -
[834]
loadtimes would be awsomelly long with this game engine.. then their will be 80 thousand players = uber lag if they ever make this expansion... i think we will need a bigger box (pc) super computer to run eve \o/
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Hikoncil
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Posted - 2010.04.13 15:07:00 -
[835]
G-day
Why fight in stations when we will fight in Dust514?(question related to Blog)
Incarnia suld be only like socialising tool, what I expect from incarnia most, is that I culd walk to my ship and get real feel whats the sise of it. Now in eve you dont realy get an idea of real size that ships are. So in incarnia we will be able (I hope) to compare ships greatness to human body.
Second thing what incarnia suld become for fighting fans:
Incarnia suld be somehow middle room link betven EVE and Dust514. Like when you dock to station, then log off from pod system and into your body. At this point you can socialise with other toons on station or you can launch yourself onto one of planets of Dust514 system (turn off your eve client or incarnia client and Log on to your Dust514 on Gaming Console)
- Once you are in Dust514 you cant play EVE because you are loged off from pod system (but would be reasonable that all activityes like skill training, market orders, building orders and things like that stay on like now when we exit EVE client.
- Mechanic suld be like now for jump clones: 24 hours to yump back into incarnia system. Then once you are in station you can whenever aboard your ship and play EVE
(I talking abaut 3 separate systems EVE-incarnia-Dust514)
So That way Dust514 players are also EVE Subscriptioners and afcorse they must have licenced Dust514 game for their Xbox or Playstation :) Maybe this is like bad thing for Dust514 bussines? No problem lets then alow everybody to enter the Incarnia system for free and that way we recruout them waiter into EVE or Dust514 or bouth! wheeey new players!!! And in Dust514 those wich are not EVE Subscriptioners suld have role of ordinary soldier when Subscriptioners have role of commanders and Generals wich will manage troops on planets in real time and coomand them...or something
So that way we have all akndys roundeed up in perfect circle in one big comunity!
old best EVE universe - stations full of toons - life on planets or DEATH.
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Jenni Concarnadine
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Posted - 2010.04.14 17:24:00 -
[836]
Originally by: Orephia Your point is good, I see a 'new' client too :) & CCP's current openings list supports your guess:
Technical Director - Incarna Senior Programmer - Incarna Programmer - Incarna Associate Programmer - Incarna Virtual Worlds System Administrator - London Virtual Worlds Systems Administrator - Reykjavik Database Administrator Senior Backend Programmer
And many more. They are throwing high level resources at it. Must still be happening.
Sorry - I've been away a while. I hate to be -ve, but advertising something doesn't mean you actually have it for sale, and advertising *for* something might well simply reflect a desire to see who's available, without actually wanting to hire them. * * * * *
Hamsters don't overload very well |
Kavin Alavandar
Extropy Dianoetics
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Posted - 2010.04.15 10:32:00 -
[837]
Originally by: Bomberlocks Lol. Personally, I don't think CCP is ever going to release Incarna, most likely because technically they can't do it. Everybody is getting all worked up about Tyrannis but, if you look at it, it's nothing new. There's no way of actually landing on the planets and walking around. It's just another window intercae in the game with a little globe. It's not even as graphically challenging as a POS is. In reality, it's just yet another Eve time sink to waste even more time in.
No, I think CCP will just continue stringing us along with various lol-videos at each fanfest to make the faithful wait another year etc. I don't really care that much, but I think it's a shame that CCP can't just come out and admit that they can't do it with the current game engine.
Those of us who actually experienced Incarna at Fanfest 2008 are likely to have difficulty seeing your point, I think. _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |
Jack bubu
Lyonesse. RAZOR Alliance
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Posted - 2010.04.15 16:30:00 -
[838]
Quote: The next EVE Online Fanfest will be held on March 24 through March 26, 2011 at the Laugardalsh÷ll Convention Center in Reykjavik, Iceland. Fanfest is a massive celebration of EVE Online between players and developers.
Why March, and why in 2011? During his keynote speech at Fanfest 2008, CCP Hellmar shared his desire to hold Fanfest earlier in the year since the end-of-year Fanfests have often presented logistical challenges for both the fans and CCP. After careful consideration and research, we determined that March would be the best option for everyone. Travel and hotel costs should be lower since it's outside the tourist season, and we will be able to give players more detail on our myriad projects, sharing more of our future plans (totalhelldeath!). Above all, this will let us focus on Incarna - EVE's largest expansion project to date. We're sure you'll be blown away by what you'll see.
So either that means we will see Incarna before that date (since they can focus on that instead of the FF) or after that date..
whats you guess
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.15 18:06:00 -
[839]
Edited by: Tornicks on 15/04/2010 18:38:28 Just read that dev blog and I'm not totally sure what they meant there - more time to finish Incarna before that, or after March 2011? |
Mashie Saldana
Red Federation
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Posted - 2010.04.15 18:42:00 -
[840]
Originally by: Tornicks Edited by: Tornicks on 15/04/2010 18:38:28 Just read that dev blog and I'm not totally sure what they meant there - more time to finish Incarna before that, or after March 2011?
That's not a blog but a news item.
Still it definitely sounds like Incarna will be the winter 2010 expansion and fanfest will be after. |
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.15 19:54:00 -
[841]
Originally by: Mashie Saldana
Originally by: Tornicks Edited by: Tornicks on 15/04/2010 18:38:28 Just read that dev blog and I'm not totally sure what they meant there - more time to finish Incarna before that, or after March 2011?
That's not a blog but a news item.
Yeah didn't quite pay attention to what I was writing there.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Bomberlocks
Minmatar Star Bombers
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Posted - 2010.04.15 22:33:00 -
[842]
Originally by: Kavin Alavandar .... Those of us who actually experienced Incarna at Fanfest 2008 are likely to have difficulty seeing your point, I think.
..... It runs in the same client, or did at Fanfest 2008. There was a button in the side panel whilst docked at a station, labeled Enter Station, and it loaded just like entering space does. The UI was the same as the in-capsule UI.
Nothing you've just said distracts from my point. Adding a button in Eve to load the character engine doesn't mean it's the same engine, even if it uses the same UI. Eve's UI is not exactly the most advanced of UI's the computing world has ever seen. Compositing that on top of the Incarna engine should be fairly easy.
I still don't think that CCP really intend to truly release Incarna unless subscription numbers drop enough that they need another gimmick to attract nubs again. Hopefully I'm wrong, but CCP's overhyping of all the sheer crap (and honestly, how difficult is something like wormholes to code on top of an engine like Eve?) they've released over the past few years and then having to spend months in damage control mode as they fix the resultant bugs says otherwise to me.
The biggest real technical improvement to Eve that we've seen in recent years is the graphics engine, which has gone from being somewhat crap to really, really, good. But, man, if they still can't be bothered to add missile turrets and still have missiles launch from the mathematical centre of the ship, what makes you think they actually give a damn about something that requires real innovation and that won't crash spectacularly every time more than 50 people are in system?
Forget it. It won't work in the Eve production environment a.k.a Tranquillity.
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Kavin Alavandar
Extropy Dianoetics
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Posted - 2010.04.16 01:23:00 -
[843]
Originally by: Bomberlocks Nothing you've just said distracts from my point.
Only the first sentence was in response to you. Notice that everything else followed different quotes from others.
Originally by: Bomberlocks Adding a button in Eve to load the character engine doesn't mean it's the same engine, even if it uses the same UI.
Indeed it doesn't, but it was, in fact, the Trinity engine. As obviously as DUST 514 has always been in Unreal Engine 3. And if simply looking at it wasn't enough, asking the developer looking over your shoulders was always an option. It's the Trinity engine.
Originally by: Bomberlocks Eve's UI is not exactly the most advanced of UI's the computing world has ever seen.
I'm not sure what 'advanced' would imply in this context, but I think it's the most aesthetically pleasing and usable I've ever seen. Not that it couldn't continue to be improved, especially the corp management stuff.... _______________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |
Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.26 10:20:00 -
[844]
Edited by: Tornicks on 26/04/2010 10:20:04 [edited]
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Frouste
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Posted - 2010.05.06 22:56:00 -
[845]
i think there should be corp competition in the stations such as creating corp rankings/scores for certain minigames to encourage corp competition on other levels as opposed to just posting player scores for minigames. also corp bar fights would be pretty cool for those intense minigame competetions. just a suggestion
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Jurai Talar
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Posted - 2010.05.06 23:18:00 -
[846]
Just updating this ancient thread to reflect the latest news from the 05/06/10 Strategy Informer Interview.
Quote: CCP_Hammerhead: Incarna in it's full form won't be ready by Winter. I have to be honest and manage expectations there. Although I can say we're working really hard to bring you something of value that is incarna related in that release.
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Daemonspirit
Redhawk Tribal Trust
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Posted - 2010.05.11 23:43:00 -
[847]
Edited by: Daemonspirit on 11/05/2010 23:44:04
Quote: CCP_Hammerhead: Incarna in it's full form won't be ready by Winter. I have to be honest and manage expectations there. Although I can say we're working really hard to bring you something of value that is incarna related in that release.
Think we've all seen the trailer...
A totally unrelated vaporware game...
Sorry for the troll - but I haven't had any sleep today...
ôEveryone has a right to be stupid; some people just abuse the privilege.ö |
Ricc Deckard
ALTES EISEN Ferrum 26
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Posted - 2010.06.02 14:08:00 -
[848]
Quote: CCP_Hammerhead: Incarna in it's full form won't be ready by Winter. I have to be honest and manage expectations there. Although I can say we're working really hard to bring you something of value that is incarna related in that release.
Means there will be no Incarna in winter? Or will there be some Incarna in winter, just not all of it ?!?
---------- Gentlemen, you can't fight in here! This is the War Room. |
Marconitus
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Posted - 2010.06.04 09:48:00 -
[849]
Originally by: Ricc Deckard
Quote: Means there will be no Incarna in winter? Or will there be some Incarna in winter, just not all of it ?!?
It means you'll have the option to display a full body picture of your character in your sidebar.
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Farin Starwalker
Delta vane Corp.
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Posted - 2010.06.07 14:27:00 -
[850]
Approaching 4 years played in EVE. I swear for almost all 4 they've been talking about walking in stations. More than overdue to put up or shut up. Keep hoping it'll be the next expansion, and the next and the next...
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.06.09 10:23:00 -
[851]
Edited by: Tornicks on 09/06/2010 10:32:58 [edited]
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Kinroi Alari
Gallente Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2010.06.09 18:31:00 -
[852]
Originally by: Ontaku Oroa My prediction is that Incarna will come out at approximately the same time as Dust.
I'd think the same -- It increases the chance of non-EVE DUST514 players trying EVE.
-- Nam Sibyllam quidem Cumis ego ipse oculis meis vidi in ampulla pendere... |
Khavi Kitamatsu
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Posted - 2010.06.10 16:02:00 -
[853]
Is it true that in walking in stations addition we will not be able to dance, run nor jump? I really do not care about jumping unless there is a need to jump. But running and dancing?
What exactly will our characters be able to do?
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Jehanne D'ark
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Posted - 2010.06.16 16:07:00 -
[854]
Originally by: Driann It sounds amazing!
I just hope it doesn't take like 5 yrs to be ready
This
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Heian
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Posted - 2010.06.28 01:21:00 -
[855]
EvE - online Development System (projects) Stamp the lv you are currently on,
---------developmentlv1 ---------developmentlv1 projects x3 * - - - - - - Projects strength and reliability ---------developmentlv1 (longer line better quality) ----------------developmentlv2 projects x2 ----------------develompentlv2 -------------------------------------developmentlv3 projects x2 -------------------------------------developmentlv3 --------------------------------------------------------developmentlv4 projects x1 -------------------EvE-online------------------------------------------developmentlv5 x1 --------------------------------------------------------developmentlv4 projects x1 -------------------------------------developmentlv3 x1 ----------------develompentlv2 ----------------develompentlv2 ----------------develompentlv2 projects x3 ---------developmentlv1 ---------developmentlv1 projects x3 ---------developmentlv1
Notice the braking of development of multiple projects in lower lvs. Notice the straight line of lv 5
Lv 1 and 2, are slow and of weak quality, 3 is not bad, 4 and 5 should be sought after.
CCP i know you understand this thing i ve made, please check what lv you currently work on? :D
DISCLAIMER- this is purely made just for fun analyze and holds no grudge to you re actual chosen lv of development method. This could, and could not be joke. This thing cant be broken by any law interpretation. Fun Fun Fun while we wait not for new stuff, as i said in older post , take you re time ,do it to the best of your ability, but while we wait for our lv 5 cap skills to finish. Which is nonsense, there are many other skills to be trained in stead...
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Heian
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Posted - 2010.06.28 01:27:00 -
[856]
Also...can you really say that the most powerful sentient beings in the universe are beyond wanting to dance? LOL!
Haahaa! That is true! But lets not dance in EvE a lot; we wreck each other in there, slay kill burn steal scam an pillage, Lets dance in real world!
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Caius LiviusCerso
Caldari Science and Trade Institute
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Posted - 2010.06.28 09:06:00 -
[857]
Any update is an update... Can we get any?
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Jokerface666
Amarr Cosmology
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Posted - 2010.06.28 20:19:00 -
[858]
Could you guy's give any update on this? As i understood on fanfest, it will be possible to kill players... after a time (this would be awesome to get rid of station dockers... if they dock go and kill em :-D)
Can just just give an status update, how far the development you are, what is missiong? so we just know, this hasn't been thrown away! pleaseeeeee :-)
Kind Regards, Jokerface
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Macvombat
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Posted - 2010.06.29 11:05:00 -
[859]
Please dont ever finish this feature! it seems like a major waste of time.. at least make it bloody optional, i fail to see why anyone would want to walk in stations.. unless you can actually do something useful.
I mean - in my oppinion i would find it incredibly dumb to just implement another memory sink to the game - especially because there (to my knowledge) hasn't been released a single idea as to why these stations would be useful to walk in (other than the combat mentioned in the blog, but if i wanted to physically harm people after leaving my pod i would find another game that is build around this feature)
Before releasing this make sure that there is something for everyone and not just the odd griefer that wants to annoy newbs
/rant
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Frieg Vostroyan
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Posted - 2010.06.29 12:08:00 -
[860]
To all the people who talk about dancing, or running around in lingerie. You are the reason Incarna has not been finished. Its people like you that CCP are afraid will ruin eve if they add walking in stations. I think that having corp offices where strategic planning can occur, or other diplo stuff like treaties being signed is a great idea. Maybe even some gambling. But if you want to go dancing naked in the town square, go back to WOW. I vote that almost all emotes in all games everywhere be removed. |
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.06.30 07:15:00 -
[861]
Originally by: Frieg Vostroyan To all the people who talk about dancing, or running around in lingerie. You are the reason Incarna has not been finished. Its people like you that CCP are afraid will ruin eve if they add walking in stations. I think that having corp offices where strategic planning can occur, or other diplo stuff like treaties being signed is a great idea. Maybe even some gambling. But if you want to go dancing naked in the town square, go back to WOW. I vote that almost all emotes in all games everywhere be removed.
"looks like somebody has a case of the MOOOOONDYS!"
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Spuzum
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Posted - 2010.07.01 04:41:00 -
[862]
Originally by: Macvombat Please dont ever finish this feature! it seems like a major waste of time.. at least make it bloody optional, i fail to see why anyone would want to walk in stations.. unless you can actually do something useful.
Actually, I am really looking forward to Incarna. Even if it takes another four years for cpp to get it right. Macvombat, is just upset that everyone will be able to see her knoby knees =) Personaly, i am ready the see my Minmatar dress.
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Lusulpher
Sinister Elite Supremacy.
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Posted - 2010.07.01 05:48:00 -
[863]
Edited by: Lusulpher on 01/07/2010 05:49:07
Originally by: Kinroi Alari
Originally by: Ontaku Oroa My prediction is that Incarna will come out at approximately the same time as Dust.
I'd think the same -- It increases the chance of non-EVE DUST514 players trying EVE.
That just means CCP has more Marketing Dept than Developers...that's a bad sign. Seriously look at this forum format, the UI design, or the other fixable stuff that is not even slated for an expansion, even though we have SCRUM and CSM.
I hope my 3 years of subs is not paying for the next Blizzard-esque moneygrubber.
I want my skintight military uniform NOAW!!![or Darth Vader cape]
Creative Customer Person 7 |
Ricc Deckard
ALTES EISEN Ferrum 26
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Posted - 2010.07.02 09:04:00 -
[864]
Originally by: Lusulpher
I want my skintight military uniform NOAW!!![or Darth Vader cape]
I want that mechgame from the fanfest '08 ... and playing Poker for ISK in a rusty minmatar bar, surrounded by exotic dancers. *dreams* ---------- Gentlemen, you can't fight in here! This is the War Room. |
Tornicks
Caldari U-208 Blade.
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Posted - 2010.08.09 18:26:00 -
[865]
Edited by: Tornicks on 09/08/2010 18:31:32 The latest: 1. The transcript interview with CCP Hammerhead saying "Incarna in it's full form won't be ready by Winter. I have to be honest and manage expectations there. Although I can say we're working really hard on bring you something of value that is Incarna related in that release." (link) 2. The devblog post in which the new Senior Producer Arnar Hrafn Gylfason a.k.a. CCP Zulu (replacing Torfi Frans Olafsson on the position) tells us that there are 9 teams, approximately 70 developers working on Incarna (Not sure if this info is of value to our expectations but still). (link)
Any more recent info I have not mentioned? -- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Ricc Deckard
Cult of the Fluffy Bunny Ewoks
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Posted - 2010.08.10 07:24:00 -
[866]
There might be news on Gamescom on 18th to 22nd August in Cologne. ---------- Gentlemen, you can't fight in here! This is the War Room. |
Zenoidan
PPN United Against ALL Authorities
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Posted - 2010.08.10 10:24:00 -
[867]
better fix the evil lag then new updates
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Ricc Deckard
Cult of the Fluffy Bunny Ewoks
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Posted - 2010.08.10 12:02:00 -
[868]
Originally by: Zenoidan better fix the evil lag then new updates
I am pretty sure that CCP is capable of managing more than one task at a time. ^^
And yes, I want the lag fixed, too. But I am also looking forward to new features ... ---------- Gentlemen, you can't fight in here! This is the War Room. |
Tornicks
Caldari U-208 Blade.
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Posted - 2010.08.10 15:25:00 -
[869]
People tend to forget that Incarna is not just another feature. This is the biggest, broadest, most immersive project EVE will have since its birth. It is the feature that is going to make it the ultimate sci-fi simulation, and achieving that is obviously more urgent for CCP than anything else. -- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Ban Doga
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Posted - 2010.08.11 06:56:00 -
[870]
Originally by: Tornicks People tend to forget that Incarna is not just another feature. This is the biggest, broadest, most immersive project EVE will have since its birth. It is the feature that is going to make it the ultimate sci-fi simulation, and achieving that is obviously more urgent for CCP than anything else.
Let's just hope they will never think that a complete and accurate simulation of billions of people inhabiting New Eden will result in EVE being the 'ultimate sci-fi simulation' because then they would dedicate their development resources for several decades to that goal.
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.09.17 13:08:00 -
[871]
So, as Massively.com's EVE column revealed on Sept 4 (link), among other features, a new character creation feature will be brought into EVE with the Winter expansion. This is the feature Torfi was mentioning when he said that a portion of Incarna would become available in Winter. The feature probably means we will have to design our characters from scratch, in 3D. -- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.09.17 19:46:00 -
[872]
Edited by: riverini on 17/09/2010 19:48:19
Originally by: Tornicks So, as Massively.com's EVE column revealed on Sept 4 (link), among other features, a new character creation feature will be brought into EVE with the Winter expansion. This is the feature Torfi was mentioning when he said that a portion of Incarna would become available in Winter. The feature probably means we will have to design our characters from scratch, in 3D.
Most certainly, which i like a lot... let's be honest, who did not flew past the char creation screen in a rush to get into an internet spaceship? ^__^
Originally by: Tornicks People tend to forget that Incarna is not just another feature. This is the biggest, broadest, most immersive project EVE will have since its birth. It is the feature that is going to make it the ultimate sci-fi simulation, and achieving that is obviously more urgent for CCP than anything else.
QUOTING 4 truth!
German Giggles R
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WeirdCulture
Gallente
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Posted - 2010.09.17 23:22:00 -
[873]
Originally by: riverini Edited by: riverini on 17/09/2010 19:48:19
Originally by: Tornicks So, as Massively.com's EVE column revealed on Sept 4 (link), among other features, a new character creation feature will be brought into EVE with the Winter expansion. This is the feature Torfi was mentioning when he said that a portion of Incarna would become available in Winter. The feature probably means we will have to design our characters from scratch, in 3D.
Most certainly, which i like a lot... let's be honest, who did not flew past the char creation screen in a rush to get into an internet spaceship? ^__^
Originally by: Tornicks People tend to forget that Incarna is not just another feature. This is the biggest, broadest, most immersive project EVE will have since its birth. It is the feature that is going to make it the ultimate sci-fi simulation, and achieving that is obviously more urgent for CCP than anything else.
QUOTING 4 truth!
German Giggles R
sign! as I started eve (with Trinity), a friend told me: dont waste much time on character creation, in the next "patch" WiS will be implemented, and you have to create it again. so i wait wince trinity to change my look from Lord Dark Helmet to something other :)
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Rukro
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Posted - 2010.09.20 06:48:00 -
[874]
I would really be amazed if the new character creation would be a full-body one, gives hope for incarna to come some day^^
on the other side, it was pretty hard to make my gallantean character not look gay, i hope i will be able to do that again O.o
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Thermoss Devlin
StarFleet Enterprises Systematic-Chaos
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Posted - 2010.09.23 18:08:00 -
[875]
I recently read about the blog about the Carbon technologhy. It seems to be awesome.
One thing though that I cannot get out my mind is...what is there to develop after Incarna?, I guess there is millions of things but what would be the next step towards the ultimate Sci-fi simulation game.
This last question might not belong here but I dunno. It would be interesting to see EVE in like ten years or so... Hailgrains (?) hit, cut in crops! If one is to die, Another one is born. |
Spineker
Caldari Chain of Dogs
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Posted - 2010.09.24 03:24:00 -
[876]
I watched the carbon girls video and must say WOW. Amazing stuff!
Can't wait to play with it.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.09.24 07:25:00 -
[877]
Originally by: Thermoss Devlin I recently read about the blog about the Carbon technologhy. It seems to be awesome.
One thing though that I cannot get out my mind is...what is there to develop after Incarna?, I guess there is millions of things but what would be the next step towards the ultimate Sci-fi simulation game.
This last question might not belong here but I dunno. It would be interesting to see EVE in like ten years or so...
Incarna is basically creating a new game with the same background Lore. It's "EVE 2", if you like. Torfi said in his interview that the Incarna release next year will be the start, not the end of the process. So there will be more ambulation material in expansions to come.
Just as an off-the-cuff idea, consider things like exploration. Incarna means that "hacking" and "archeology" could consist of something more interesting and exciting than sitting in space and watching a module cycle.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Tornicks
Caldari U-208 Blade.
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Posted - 2010.09.24 08:38:00 -
[878]
Eurogamer has revealed Incarna will be released in Summer 2011: http://www.eurogamer.net/articles/2010-09-23-eve-onlines-incarna-for-summer-2011 -- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Thermoss Devlin
Minmatar StarFleet Enterprises Systematic-Chaos
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Posted - 2010.09.24 09:28:00 -
[879]
Edited by: Thermoss Devlin on 24/09/2010 09:33:44
Originally by: Malcanis
Originally by: Thermoss Devlin I recently read about the blog about the Carbon technologhy. It seems to be awesome.
One thing though that I cannot get out my mind is...what is there to develop after Incarna?, I guess there is millions of things but what would be the next step towards the ultimate Sci-fi simulation game.
This last question might not belong here but I dunno. It would be interesting to see EVE in like ten years or so...
Incarna is basically creating a new game with the same background Lore. It's "EVE 2", if you like. Torfi said in his interview that the Incarna release next year will be the start, not the end of the process. So there will be more ambulation material in expansions to come.
Just as an off-the-cuff idea, consider things like exploration. Incarna means that "hacking" and "archeology" could consist of something more interesting and exciting than sitting in space and watching a module cycle.
Would that mean that we might walk on planets someday? Just a speculation.
I mean when you mentioned archeology. My first thought is just WOW....what will EVE be like in 10 years. I mean if it conitnues on this path I guess we will walk on planets, have our own cities on planets. And even maybe be able to construct our own stations in depth, by tht i mean choosing different parts for all the specific areas.
------------- Hailgrains (?) hit, cut in crops! If one is to die, Another one is born. |
Ke5jli
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Posted - 2010.11.12 01:28:00 -
[880]
Originally by: Shira d'Radonis
True. That has not been determined. I was just suggesting a storyline explanation explaining how a person could be brought back in a new clone outside of a ship. Presumably, if they're going to have PvP on stations which they said MIGHT be a possibility, death will be a factor. If it's not, then no explanation is needed then.
Haha why a new clone when we can just go "CHARGING to 200 Joules! *places paddles(or whatever they have in the time-period of EVE)* SHOCKING! CLEAR!" *pushes button and delivers a 200J* *Delivers Atropine and begins Pacing at 70bpm at 90mA*
Sorry just had to have my EMS moment
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zandayus
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Posted - 2010.11.14 15:56:00 -
[881]
am hearin there wil be no windows to look out in incarna when on station.evry location on every station to be four walls solid.beyond Encarata why not the following; real time orbits around every planet and moon.real time landing and walk abouts on planet.complete docking and departure visuals.total rework of the video screens beside the jumpgates to include planet views and stations in real time.player designed space stations.stop warping thru planets/moons and space stations.space stations with orbital docks and ships in them.tack your orbit around planet/moon in tactical display.be able to change orbits using nav thrusters.more realistic terran/earth type planets.terraforming desert/barren planets using ice asteriods.this being EVE i know i will not see any of this in my lifetime as I am now 60.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.11.17 00:39:00 -
[882]
Happy 4 Year Anniversary to this thread.
Seems at least on the game design front nothing much has changed in the meantime. ;) --
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Bhattran
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Posted - 2010.11.17 06:45:00 -
[883]
Originally by: Catari Taga
Happy 4 Year Anniversary to this thread.
Seems at least on the game design front nothing much has changed in the meantime. ;)
It's your birthday, it's your birthday! Woot Woot!
Oh wait it ain't even born yet, nevermind.
--Welcome to EVE where 'Commit to Excellence' means trying to squeeze another dime out of the player base.-- |
Swampland
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Posted - 2010.11.28 06:32:00 -
[884]
Originally by: CCP t0rfiFrans
2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time. WeÆll be sure to inform you once there is a concrete timeline, but at the moment, there is no good answer to this question. That does not mean however weÆre going to spend the next seven years on building the most uber character system known to man. There are a lot of things internally and externally that generate pressure to deliver this quickly, which again ties into our ôstart smallö approach. Deliver something simple that works quickly then decorate it as you go.
This was posted 4 years ago. LMFAO!
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Crimson Athena
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Posted - 2010.11.28 19:55:00 -
[885]
Screw walking in stations. Fix the lag issues and bugs. Screw the FPS fix the lag issues and bugs. Give us new ships and new ship skills. this is a spaceship game not a "typical FPS". the quotes are for the morons that will say its still fps.
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Goremageddon Box
Minmatar Guerrilla Flotilla Shades of Gray
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Posted - 2010.11.29 07:26:00 -
[886]
epic _______________________ Hottest Character Ever. |
Jaik7
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Posted - 2010.12.03 01:55:00 -
[887]
I've gotta say, you guys are very ambitious.
if this works and is flawless, it may be a cool novelty for a day, a week at most, but then it'll be humdrum oh yeah we can walk in stations now...
unless something breaks
then it'll be 'those evil nonplayer caring CCP ________ ___ _________ ___ don't care about the players and gave us this ____ ________ patch that is so broken my ______ Granddad who's dead could _____ up something better than this'
i may be exagerating the profanity, but you CCP guys must be a special breed to first be able to put up with the begging, and then put up with the raging.
just saying, i hope that with all the attention to detail that blog mentions, there is some very important things you can do in station that you couldnt do in space, but which do not force this SPACE simulation to have players spending a lot of time in game.
i saw those youtube videos of that girl in the nutty dress walking up and down those stair. wow, that look like an rl video, are you sure you guys didnt just take some footage and then make the props look computer genned?
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StirkNay
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Posted - 2010.12.03 12:05:00 -
[888]
Edited by: StirkNay on 03/12/2010 12:05:50 Walking In Stations Walking ON Stations ?
I'd personally have the second choice - space suits ftw
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Laeris Evanstar
Amarr Petals of Derketo
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Posted - 2010.12.04 14:00:00 -
[889]
Originally by: Thermoss Devlin
Would that mean that we might walk on planets someday? Just a speculation.
I mean when you mentioned archeology. My first thought is just WOW....what will EVE be like in 10 years. I mean if it conitnues on this path I guess we will walk on planets, have our own cities on planets. And even maybe be able to construct our own stations in depth, by tht i mean choosing different parts for all the specific areas.
Just picture this, Jita to be the main hub of cyber-sex and scamming. Or at least the strip clubs if there will be any will be full in Jita. Or even more itnersting if they make the fringe systems low sec etc abit more criminal like and interpret the way of prostitution and alike :)
Well, haven't you heard? World of Darkness is going to be on Jita. I just know it.
"Not your typical Roleplayer" |
Jaik7
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Posted - 2010.12.06 03:42:00 -
[890]
I'd like some accesories, particularly cybernetic stuff.
i think it'd be cool to replace some digits with computer interface devices, also allows for all the old computer bits on the face.
make one of the options for shoes for females that are not high heels, noticed that on the youtube vid.
this may be some high expectations, but if we use eve voice, will our avatars lip synch? that would be pretty cool. it also might be pretty funny if some kid uses eve voice and his big Brutor avatar lip synchs. I'd also suggest having an option to have ceremonial weapons. decoratic knives and guns.
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Jaik7
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Posted - 2010.12.06 17:06:00 -
[891]
more on my cybernetic accessories, i want: a keyboard in my left forearm prosthetic limbs like this http://en.wikipedia.org/wiki/File:CLegProfile.jpg if you include scarring, which could be eliminated in new clones, then you should also allow the option of prosthetics capes flashlight that pops out of shoulder catlike slit pupils hair option spikey http://wiki.eveonline.com/en/wiki/Image:Minmatar.jpg she's got it, why can't i! nonfunctional jetpacks for christmas only, santa costumes
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Skyler Snow
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Posted - 2010.12.07 18:54:00 -
[892]
Originally by: Swampland
Originally by: CCP t0rfiFrans
2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time. WeÆll be sure to inform you once there is a concrete timeline, but at the moment, there is no good answer to this question. That does not mean however weÆre going to spend the next seven years on building the most uber character system known to man. There are a lot of things internally and externally that generate pressure to deliver this quickly, which again ties into our ôstart smallö approach. Deliver something simple that works quickly then decorate it as you go.
This was posted 4 years ago. LMFAO!
Therefore, either
1) they release within the next three years
OR
2) they release three years from now something that is not the most uber character system known to man
If they go for option 2, they can still patch it later.
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Odre Echee
Equestrian Knight Order of Lolicon
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Posted - 2010.12.08 05:30:00 -
[893]
Originally by: StirkNay Edited by: StirkNay on 03/12/2010 12:05:50 Walking In Stations Walking ON Stations ?
I'd personally have the second choice - space suits ftw
Shattered Horizon?
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Joss56
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Posted - 2010.12.08 18:46:00 -
[894]
Edited by: Joss56 on 08/12/2010 18:47:13
Originally by: Crimson Athena Fix the lag issues and bugs. Screw the FPS fix the lag issues and bugs. Give us new ships and new ship skills. this is a spaceship game not a "typical FPS".
I'll take the rogue skills
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Isus Jarode
Gallente The Scope
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Posted - 2010.12.10 22:14:00 -
[895]
I know there are a lot of cynical people in the community that laugh at this project, but I've always been a supporter of it. As a person that loves to immerse himself in his games, I was frustrated from the very beginning that I couldn't experience the human element of the EVE Online universe - people interacting in human avatars onboard the massive space stations, interacting in markets and advertising booths. While having a simple textbox conversation with x agent or y repair shop saves time and feels believable for the times, it cuts out the social element that I feel is necessary to have available. My character isn't a ship or series of ships - it's a person, a living person with a meatsuit and a need to walk around every so often.
And if CCP can offer me a human avatar that looks as good as the demos we've seen, with clothing physics as advanced as what we've seen? It'll blow the industry's mind. Not to mention that it'll take EVE in a direction that I think would be important for its long-term longevity - human interaction on starships, space stations and planets through economic, social and combat scenarios. The idea of linking EVE to this Dust MMO is fascinating, and leads to a great idea: a series of games linked in the same universe. Pilots in EVE wreaking spacial warfare as their comrades on the ground fight for planet by planet and use our ships to traverse between battlegrounds.
So yeah, it's ambitious. It's experimental. It's drawing CCP away from the little problems that everybody sees short term. But I feel that it's necessary to dream big sometimes, and this dream could lead to some great things if it works. And if it doesn't? Then I'm sure all of those who love to keep in their ships can still talk over text boxes and order their meals through the comm relay, and they can joke and poke all they like. But it's still a dream worth following.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.23 07:14:00 -
[896]
Originally by: Swampland
Originally by: CCP t0rfiFrans
2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time. WeÆll be sure to inform you once there is a concrete timeline, but at the moment, there is no good answer to this question. That does not mean however weÆre going to spend the next seven years on building the most uber character system known to man. There are a lot of things internally and externally that generate pressure to deliver this quickly, which again ties into our ôstart smallö approach. Deliver something simple that works quickly then decorate it as you go.
This was posted 4 years ago. LMFAO!
Awsome Posted in 2006 and in 2011 it is born just 5 years later and two years short of of the most uber character system known to man. WTF is two more years to get the most Uber Character System known to man lolz.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Junky Juke
Gallente
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Posted - 2010.12.27 08:23:00 -
[897]
Give them the a lever and they will raise the world!!!! This is going to be the most revolutionary game of all times... and that takes time to it. I enjoy the job that ccp's crew is doing for us: they optimize, renew, fix, introduce new stuff, add more contents etc etc.
This game is undergoing an important metamorphosis: it's about to give us a body!!!
TWO THUMBS UP FOR CCP!
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Sama Weaver
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Posted - 2010.12.27 18:39:00 -
[898]
Originally by: Brutor Shaun 1st, having actually read it. Looks awsome, but TBH if I want to play an FPS I'll buy an FPS.
You may recall all the buzz-talk and hype about Dust514, Incarna is not intended to be an FPS, that is what they have planned for the console gamers with Dust514, Incarna on the other hand is simply a deeper exploration of the Eve universe from the vantage point of the capsuleer's avatar inside the stations that you visit quite frequently on a daily basis. I'm not going to start flaming you over this but if you had read the last section of the CCP blog post, you would have seen that unless the player community raises such demands for a combat system to be implemented there will only be limited social interaction for the early implementations of Incarna. Until then you'll just have to be happy knowing that your podman is safe from mercenaries and assassins hiding in the shadows of some obscure backwater station. If you want an FPS within Eve, you'll have to wait for Dust...
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Bjarki Lil'Bird
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Posted - 2010.12.27 23:06:00 -
[899]
I wish they would roll Dust into EVE. When I get bored of mining, missioning, and getting wtf pwned, I tend to go play Bad Company 2.
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Aeronwen Carys
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Posted - 2011.01.10 21:59:00 -
[900]
lmao, this thread has been open for 4 years.
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Steve Thomas
Minmatar
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Posted - 2011.01.11 03:46:00 -
[901]
Originally by: Aeronwen Carys lmao, this thread has been open for 4 years.
I suspect threads like this are(a small) part of the reason why they are planing on moveing to the new forum
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Nyrawin
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Posted - 2011.01.12 02:00:00 -
[902]
Originally by: Aeronwen Carys lmao, this thread has been open for 4 years.
makes me sad that after all these years we don't have this feature yet :(
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P42ALPHA
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Posted - 2011.01.13 09:44:00 -
[903]
Originally by: Daniel Jackson ive been waiting or this sincew ivve git the game over 3 years ago. and im a bit of a role player as well, this will be great for roleplaying. 1 thing i can request for now is, if no dancing then can we atleast have some kareokie?
but ya, its looking cool, man i cant wait........
Daniel Jackson would never be caldari:P
On topic, awsome post. One thing i am interested about, is there going to be char collision? I know when i played Age of Conan, and Mortal Online- there were alot of issues with ppl blocking areas with many afk bodies. And the machanics of eve atm allow for almost perminent afk in stations till downtime, add the eve community, and everyone can only imagine.
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Drah Aalon
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Posted - 2011.01.14 00:58:00 -
[904]
Edited by: Drah Aalon on 14/01/2011 00:58:03
Originally by: P42ALPHA
On topic, awsome post. One thing i am interested about, is there going to be char collision? I know when i played Age of Conan, and Mortal Online- there were alot of issues with ppl blocking areas with many afk bodies. And the machanics of eve atm allow for almost perminent afk in stations till downtime, add the eve community, and everyone can only imagine.
Good point. I think after 5-10 minutes of inactivity, your incarna should get up and walk to the bathroom. You can do your "afk" in there.
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riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2011.01.17 19:41:00 -
[905]
Originally by: Drah Aalon Edited by: Drah Aalon on 14/01/2011 00:58:03
Originally by: P42ALPHA
On topic, awsome post. One thing i am interested about, is there going to be char collision? I know when i played Age of Conan, and Mortal Online- there were alot of issues with ppl blocking areas with many afk bodies. And the machanics of eve atm allow for almost perminent afk in stations till downtime, add the eve community, and everyone can only imagine.
Good point. I think after 5-10 minutes of inactivity, your incarna should get up and walk to the bathroom. You can do your "afk" in there.
Yeah, or appear to be talking on ur cellphone, or cheking ur ipad, interacting with ncp something... an afk = loiter mode is gonna be needed.
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Rosalina Sarinna
Royal Guardsmen
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Posted - 2011.01.17 20:13:00 -
[906]
Originally by: Aeronwen Carys lmao, this thread has been open for 4 years.
Yikes, thats not even a joke either...
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.02.17 18:04:00 -
[907]
First Incarna dev blog, with details about captain's quarters: http://www.eveonline.com/devblog.asp?a=blog&bid=860
--
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Kaaii
Caldari KaaiiNet Holding Executor Corp KAAII-NET
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Posted - 2011.02.17 19:13:00 -
[908]
Will be able to walk on moon base towers as well?
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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James Tiberius Kirk
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Posted - 2011.02.18 12:05:00 -
[909]
Originally by: CCP t0rfiFrans I've posted a dev blog on walking on stations, to clear things up a little.
Linkage
ITS ALIVE!!1!
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Krystl SotkenNolen
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Posted - 2011.02.18 23:54:00 -
[910]
I agree. Some Pilots talking about all this walking and maybe running, and yes that's fine, but in stations as absolutely huge as these stations or presented to be, there has to be elevators, train cars, moving side walks, escalators and such to speed us along the way. But of course, you can walk it if you wanna take the time for the exercise and sightseeing joy of it. And I am sure some times I may do it too. But always a labor intensive walk? Many will grow weary and complain sooner or later and demand that elevator be installed immediately. And some times, I may want to log into a terminal for jobs remote wise, but interacting with NPC's or other pilots would not be a bad option to have available.
Originally by: Kaaii
with regard to interaction of npcs etc.
I would hope that this would not be "forced" upon those that did not one to participate in this kind of game-within-a-game.
Id much rather click my science screen button and set some research jobs, then walk down mils of hallways, through airlocks, accross a hanger deck and into a science lab, talk to a Scientist and ask him/her to "work on researching another ME point please..."
Im not saying don't do it, im saying allow us to choose either path, is all...
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Krystl SotkenNolen
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Posted - 2011.02.19 00:58:00 -
[911]
Yeah, that is a thought to consider, what happens to AFK walkers or better yet standers? Well if no movement command is received after a certain time if a Pilot is out in public, and he was not given a final destination to move to, or, if he's uncommanded after maybe 3 collisions which could say the player is AFK, maybe he can auto move to the nearest banister and prop his leg up and look off into the wide expanse of the massively huge station; or sunder over to the nearest water fall park and plop down on a park bench or any nearest out of the way place along the track to his destination, staying put near the areas of the last movement command. That is instead of a non-commanded mover standing in direct traffic. Or if a player selects a destination to walk can he be made to auto-walk the whole distance or take the fastest most direct route to an end destination utilizing trains, elevators, escalators, taxis as a available, and at the end, if not commmanded immediately to enter, saunter over to the nearest out of the way bench or window shop area. I hope we don't just pass right thru each other, like a planet in warp space. Or be annoyingly blocked by each other in congested areas that you can't go forward of backward. But I'm sure all this will be worked out as we go along in time and space.
Originally by: P42ALPHA
Originally by: Daniel Jackson ive been waiting or this sincew ivve git the game over 3 years ago. and im a bit of a role player as well, this will be great for roleplaying. 1 thing i can request for now is, if no dancing then can we atleast have some kareokie?
but ya, its looking cool, man i cant wait........
Daniel Jackson would never be caldari:P
On topic, awsome post. One thing i am interested about, is there going to be char collision? I know when i played Age of Conan, and Mortal Online- there were alot of issues with ppl blocking areas with many afk bodies. And the machanics of eve atm allow for almost perminent afk in stations till downtime, add the eve community, and everyone can only imagine.
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Nonndeh Ploom
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Posted - 2011.02.22 11:09:00 -
[912]
Has anyone else noticed that in all this time, the opening title has been 'WALKING ON STATIONS'?
I always thought we were going to be walking IN them.
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Shilmaar
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Posted - 2011.02.24 14:58:00 -
[913]
Edited by: Shilmaar on 24/02/2011 14:58:46 Greeting,
Me being a busy Mum eve has taken a back seat of late but this does look great improvement.
One thing i would love to see is some kind of off-line or on-line app for smartphones [i-phone and android] that allows you to play some small part of eve interacting with people/ npc walking in stations. When real life takes over you find it hard to spend a lot of time on eve undocked. In stations your not so exposed so some small apps to start of with would be a great part when your docked. Some ideas i have had are some simple station games, a shop where you can sell your stuff to preferred people, contracting, trading and of course fashion cloths changes . |
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