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Thread Statistics | Show CCP posts - 5 post(s) |

Huiron
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Posted - 2006.11.29 19:17:00 -
[271]
I second the people reqesting a way to determine which wrecks have been looted. At the moment its very hard to tell which wrecks have been checked/looted already. Could it be made so wrecks already checked either have another symbol or perhaps changes color?
And a related bug ( i think its a bug at least ). You cant order drones to shoot a wreck.
Otherwise the patch seems cool ( from the patch notes mainly , have not yet played too much ).
Keep up the good work
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Karl Bohm
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Posted - 2006.11.29 19:19:00 -
[272]
On the subject of animated characters in stations, pls take a look at the older game Freelancer. In many ways, it is a much simpler antecedent to EVE.
I recommend that we look at Freelancer to see what works and what does not work.
What works is the basic purpose and nature of the animated character's interaction inside a station with other characters. For example, a horse goes into a bar and the computer bartender asks "why the long face?" No, seriously, in Freelancer you got a lot of info about your next mission from talking with a bartender or some other character in a bar. Your converstations with agents -- mission briefings -- as well as other non-player characters can be done this way and made much more interesting. I also hope some humor can be injected in this. Another thing that works is interaction with other animated players - not fighting, but sharing information. Navigation, map planning, etc., all can be functions that occur within stations and represented by animated characters interacting with other players and with non-player game characters.
What does not work is the hip hop movements, the thug culture hand and body gestures, which makes Freelancer's animated characters look like cardboard snoop dogg wannabees. Leave the cultural references out of the animation and just do straight forward motion and it should be fine.
Now, what will be really controversial will be dealing with the strange issue in EVE of a lot of male players walking around as well shaped females. I just never have understood why the vast majority of "girls" in EVE are no such thing.
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Jan86
Caldari
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Posted - 2006.11.29 22:13:00 -
[273]
I think that combat should remain in space between ships. There must be something else that can be done to keep the "in station" experience fun and worthwhile. However, the idea of choosing the path you wish to take when you create a character could be interesting. What if you could be an agent? What if you could choose your destiny among THE ENTIRE Eve online society, not just the pod pilots? Now THAT is what I would consider the ultimate MMORPG game ever made.
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Kraal Darkstar
Caldari The ARR0W Project
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Posted - 2006.11.29 23:32:00 -
[274]
Karl - just about every online game on the planet already has plenty of males playing female characters, and vice versa. EVE certainly wouldn't be breaking ground on that one, and I seriously doubt much controversy would be created here.
One thing I liked about Earth and Beyond was the ability to leave the ship and socialize/conduct business/whatever as a person in a station. It provided a lot of opportunities to socialize and have fun with friends. While I agree with the blog that it should not be compulsory, and there are times I know I'd want to just use the HUD from the ship, I think having both modes is an excellent idea.
I know I'd really look forward to having a corp or alliance meeting face to face in a conference room. :)
---- huh? |

Del Narveux
Obsidian Angels Enterprises
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Posted - 2006.11.29 23:37:00 -
[275]
Being able to walk around a station would be pretty awesome, and would help a ton in the immersion factor (as t0rfi said one of the annoying things about space sims is you tend to get a "cockpit's eye view" of the game world and nothing more). Also, it should give Eve a competitive edge as Startrek Online gets closer to release, which from what Ive read will have a more person-oriented perspective.
That said, I wouldnt spend too much time on it and just focus on getting the basics down, if it gets a good enough reception more stuff can be added later(again this should be mainly a gameworld-immersion thing, not eve version 2.0). _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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M0rpheus3
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Posted - 2006.11.30 16:31:00 -
[276]
How about a station brothel.......
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SSgt Sniper
Gallente In Excess Enterprises
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Posted - 2006.12.01 14:07:00 -
[277]
Originally by: t0rfiFrans I've posted a dev blog on walking on stations, to clear things up a little.
Linkage
Yeah, um, no. Someone else said if they wanted to play a fps they would play a fps, amen. The day you guys force me to learn how to make a clawlike formation of my hands to try and walk around a station to get things done, I will cancel both my eve accounts. To be clear:
If I can't accept a mission without getting out of the ship, I will cancel my accounts.
If I can't sell my minerals without getting out of my ship, I will cancel my accounts.
If I cannot buy things in the market without getting out of my ship, I will cancel my accounts.
If I cannot purchase things from the 'new' escrow system without getting out of my ship, I will cancel my accounts.
If I cannot research or build things without getting out of my ships, I will cancel my accounts.
If I have to get out of my ship to do anyhing I currently do, I will cancel my accounts.
I hope the point is taken, because the beautiful thing about this game is the fact I can do everything from the bridge of my ship with a mouseclick. --------- Gallente need ONE ship with an ecm bonus option. JUST ONE. |

Mondo Banana
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Posted - 2006.12.01 18:53:00 -
[278]
Mmmm, love ultimatums!
Speaking as someone who is strongly in favor of this station aspect I also strongly think that game mechanics like what you are worried about should NOT be changed. Those things all work well and no one should be "punished" by being forced into this new environment.
So calm down.
On the flips side one thing the station environment can give to eve is a proper sense of scale. It's very hard to get the feeling of how gigantic some of the ships are, the human scale is seriously lacking. In a station there might be some way to show off this aspect of Eve, with your avatar near your ship at one point so you can see you really are the master of this stupendous vessel.
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Leonardo Sabrioski
Xoth Inc Firmus Ixion
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Posted - 2006.12.01 21:34:00 -
[279]
Its a very GRAND idea. But I can see why some people may find it unappealing. Maybe it should be an option to go out on foot, (it probably is). But maybe it should be like a meeting ground for alliances, corps, or any collection of people. Maybe it should also have missions only accessible on foot. And I'm wondering... is this ONLY for stations or can it be done via ships, PoSs, and outposts?
You guys shouldn't really be up in arms about losing your privlages of doing things instantaneously. But seriously it would be a good and very interesting idea to actually see yourself in three dimensions. Maybe it'll open up doors... Online Dating?  Also the ability to see your items and ships in 3 dimensions? maybe that'll put it into perspective when you're loading torpedoes into your ship. Also maybe this time you can actually dress your character? I mean some people aren't into playing dress up with little dolls, but how about paying with isk for another avatar shot?
if anything this will be a HUGE advance in eve :)
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Rendall Arc
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Posted - 2006.12.04 00:48:00 -
[280]
oh i see it i see it  i am in the bar in a station with around 150 ppl i play poker with friends we look through the panoramawindow outside a epic battle 300-400 ships dreads bses frigs all kind ships titans come in and activate the superweapon 75 fps on 1600x900 no lag all is smooth omg i have a full house 
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.05 02:29:00 -
[281]
Edited by: Shira d''Radonis on 05/12/2006 02:35:55 Edited by: Shira d''Radonis on 05/12/2006 02:35:23 I think some people here definitely have some legitimate concerns, and I think they should be addressed. Stations should not become a "game within a game" as some people have said, and it should not be entirely independent of the external spacebound world of EVE.
I'm one of those people who, as somebody said earlier, "identifies" more with a flesh and blood person than with the ship I'm in. I play EVE in spite of that fact, but I would love it even more to be able to be a human character in it as well and not just a picture and a ship. At the same time, I would not, for anything, abandon the space ship to live entirely in the station. There should not be an entire world within a station that makes it unnecessary to do anything outside, but it should augment the existing experience.
A station environment should provide a new market for goods transported by spaceships. It should add impressive customization features in player-built/owned stations rewarding their hard work OUT of the station in space winning wars and colonizing new systems. It should add more depth to the stories of the empires and its people that is played out in space in the on-going struggles between fighters from different empires. It should put a face to these cultures in the form of music, traditional architecture, art, sculptures, etc. It should allow for religious institutions such as Amarrian chapels or Minmatar... whatever the hell Minmatar have.
As for dancing, I think there's a time and a place for everything. It might not be bad to have dancing that can only be done in a particular place like a nightclub. This will cut down on immersion-killing outbreaks of the twist and the electric slide by players standing around in hallways. And please... for the love of god... limit players to a maximum of a wicked 6-inch vertical leap because I hate seeing players in other MMO's jumping all over the place in a crowded area. It looks stupid.
This is especially true when you consider that these people spend prolonged periods of time suspended in goo possibly in zero-g conditions without any need to move... jumping's going to be a bit tough when you're muscles have all atrophed to hell and gone something else to perhaps think about before one goes off adding butch Caldari, voluptuous Gallente women, and Brutor men built like a brick outhouse :p -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Mik Nostrebor
Minmatar ORKS
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Posted - 2006.12.05 03:36:00 -
[282]
Oh Oh Oh Maybe we could have SimSpace...like fit out your Corp offices with matching file cabinets and desks. I think I want a 6ft fish tank on the left wall full of multi-coloured gen-eng pirhanas.
Oh yeah and we could use our Exotic Dancers to "wait tables" at the corp's themed disco bar. We could fit flashing dance floor tiles and lights (but no, we wont be dancing...no dancing in Eve....no no no).
And talking about NPC's what about those pesky marines? Maybe we could mount raids of other corp offices to steal BPO's LOL!!!
Eeeek.
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Benzane
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Posted - 2006.12.05 17:27:00 -
[283]
I've been waiting for something like this in Eve. Doing the space-only thing gets monotonous after a bit.
Here's an idea. Maybe someone already proposed it (I haven't read all the replies yet.)
Make it possible for hostile takeovers in player stations. For example, an attacking force launches an assault on a station, like they currently do. During the battle, a strike team of players boards the defending station and attempts to take over key areas within the station, while the defending players who are inside the station can defend it or try to leave.
Just a thought. |

Clave
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Posted - 2006.12.06 12:54:00 -
[284]
OUHH thats pretty kuul...Can¦t wait to walk around and drink something with somebody !  
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2George
Caldari Splintered Shards of Europe
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Posted - 2006.12.06 13:29:00 -
[285]
Edited by: 2George on 06/12/2006 13:29:47 So far eve has been "fairly" realistic and also has some good scientific stories to backup the game mechanics. The thing that concerns me is death. for when you're in pod it's nicely explained the moment before you die, pod inject a poison in your vanes which results in instant death but prior to that all your mind is copied and transmited to your clone, in which you wake up.
So what's written on your drawingboard (or napkins, toiled paper,... ) about deaths in station. Will they even be possible, will you just have some sort of personal mind transmiter? Instead of plugging your mind to pod and use the camera drone for your eyes, maybe you'd plug in some small transmitter (that will fill the gap in your head), which actually does the same as a pod does moments before you die, only though you still have all the normal functions of your body (arms, legs, eyes,...)? Dunno just my thoughts 
So do you devs have any thoughs on this yet? Or is it simply too soon?
Can't wait to see my ship docked from the outside of the ship, while me standing by it, and me getting in the pod, and ship flying out, or in... yupi. Don't forget about planet interaction while doing this 
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Heintron
Caldari Ginnungagaps Rymdfarargille Tre Kroner
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Posted - 2006.12.06 14:51:00 -
[286]
I think this is a great idea! I love how the seamless map makes you really feel where you are in the eve-universe. It made the "eve-experience" much better for me! Just that one tiny thing. But to be able to walk in station, even if it's just 2 polys going to and from hangar-offices will make the immersion effect 100x better!
Alright it's just fluff, but so is the hangar atm as well! Who really needs to spin their ship? But admit it would be boring if you couldn't spin it ;)
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.06 16:30:00 -
[287]
I would say that regarding death in stations, there should be some kind of a new "technological breakthrough" or new law to take place prior to the establishment of the in-station environment.
Basically, this is what could be done: Since pod pilots have become all the rage in the EVE universe, and with violence between pod pilot corporations spiking (not hard to justify that statistic in-game ;) ) CONCORD is now requiring all stations to be equipped with services to transfer the "soul" (memories, etc. as now) to a new clone upon the death of the old one. Up until now, it could be pointed out, pod pilots are completely vulnerable to being permanently killed in stations and this will remove that last peril and make them truly immortal and invincible (at least on the whole if not from life to life).
With the station providing the bulk of the technology, a relatively weak transmitter could be put in the human body rather than relying on the entire transfer system to be built into the pod pilot.
What does it mean for game mechanics? Absolutely nothing. It's purely to provide a logical explanation for clone transfer when one is killed outside the ship. -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Necronus
Amarr Monks of War
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Posted - 2006.12.08 22:15:00 -
[288]
Originally by: Shira d'Radonis logical explanation for clone transfer when one is killed outside the ship.
Nobody said you'll be able to die outside the ship. (:
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.09 00:39:00 -
[289]
True. That has not been determined. I was just suggesting a storyline explanation explaining how a person could be brought back in a new clone outside of a ship. Presumably, if they're going to have PvP on stations which they said MIGHT be a possibility, death will be a factor. If it's not, then no explanation is needed then. -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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Shurikane
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Posted - 2006.12.09 02:58:00 -
[290]
I'm all for station walking, so long as the focus is kept on personal distraction rather than making it a required and integral part of the game. I'd also love it if the concept would include walk-off modules for POSes, so that its inhabitants can get at a table and have a chat once in a while instead of sitting around in pods and shuttles.
One thing I'd be eager to see would be options to have a home, or some sort of personal space that we could tweak and customize to our liking. Sounds pretty GAIA-ish for a suggestion but to tell the truth, I do have trouble identifying to my EVE persona when all I have is a mugshot... In a perfect world, I'd be flying a custom painted black and neon green Megathron with a big urchin logo on it, and my personal quarters would look like some lair straight out of the movie Aliens. Anyway, that's wishful thinking.
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Kell Atorr
Minmatar Gradient
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Posted - 2006.12.10 07:10:00 -
[291]
I was worried by the first half of the blog, which made this undertaking seem far too grandiose. The second half, though, convinced me that CCP is actually thinking very carefully about adding features that will mesh with the existing game.
I often log in, find I get wrapped up in some conversation with my corpmates or others, and go an hour or logged in to the game but not undocking my ship. Before I read this thread, I spent some two hours in negotiations between my alliance and some others. The roleplaying would have been more satisfying to me if we'd had our characters meet at a station and enter a conference room. My corpmates often comment that they're going to go "stationside" and check out the station's bars. It'd be nice to actually act that out within the game.
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sandan321
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Posted - 2006.12.12 02:49:00 -
[292]
Well alot of other places have this feature... quite frankly.... ;~} smercks an snickers... its not a bug its a feature... limited functionality sure why not... limited very limited.... If its not broke dont fix it...
OK said to much already... echo off... winking out
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Inosin
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Posted - 2006.12.12 09:21:00 -
[293]
I love you for this!! Do it ! The boring and emty enviroment inside stations is the only big thing i dont like in eve. That "more" of atmosphere in stations is exactly what is missing, no need for a combat system in stations but i would like it, after a day alone in my ship, trapped in my pod, be able to leave my ship and meet with friends in a bar instead of lying around in my pod in a emty hangar.
Sometimes i feel kind of loonley in eve, even if i talk in chat with my corpmembers because iam everytime alone.. trapped in my ship in an emty shiphangar.. this will end its amazing i cant wait for it :)
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Macmuelli
Gallente Gallente Mercantile Exchange
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Posted - 2006.12.13 00:44:00 -
[294]
.woud be perfect to see in future ppls working/walking in stations... .perhaps renting rooms for private buisness...(casinos .. bars...)
....Holoreel battles with players... ( nice Pvp IDEA ) ..coud be a way to open it system/region/eve wide ...
....Station intern(extern missions ( combined) ... station( floor securitys) like now in space... 0.0 sec staus means open for pvp ... missions coud bring u in some parts of it...
The possibilty to implant this ingame are endless...
-personal hope CCp realy Think about this and a way to make it more interesting then just walking in it and say " oooh Ahhh nice....)
mac
i m only a chef....and like preparing a meal.... |

WeirdNoise
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Posted - 2006.12.13 14:30:00 -
[295]
I havent read the thread but this sucks:
---- "Just to make money or get from point A to B, the game mechanics are based on a solid back story and setting so you find yourself performing actions that in themselves are roleplaying yet serve a pragmatic purpose for attaining your goals. This is a design pattern that we will continue to use inside the stations. The last thing we want is for the stations to become a venue for dancing the Macarena or other actions that are totally out of character for the game and the people in it. I think Reynir, our founder / creative director once said in an interview that there will be no dancing in EVE: “Macarena-dancing aliens have nothing to do with science fiction in my book. I recommend watching Aliens, Blade Runner and The Empire Strikes Back. This is what true science fiction is about and the reason we made EVE." The pod-pilots / capsuleers are the elite of EVE society. The chosen few who decide their own fate and often that of others, with the buying power of small contries and the military might of nations. As described in our stories, they are the rock-stars or the EVE universe. Normal people look upon them with awe, and those in power regard them with often envy, discontent and fear, as the pod-pilot, powerful as he is, answers to no-one than himself and his corporation. This is fact we want to capture and portray realistically within the stations. That’s for instance why pod-pilots mingle with each other and perhaps a select few of the NPCs in stations. They stay in VIP lounges and corporate offices, and far below in the small streets and corridors, you glimpse the thousands of normal people making their way around the station." ----
WTF with this elitist crap justifying more lack of social interaction? Of course there should be dancing in eve, as there is in AO, Everquest and so on. Eve suffers from being incredibily abstract, even the environment is abstract. Eve is "maths in the void". No human being, just a chat system. No bodies, no land, no matter except ships, weapons, stations. Completely boyish game. This sucks and has to change if you intend to make station environments and avatars. Get a grip. What's wrong with dancing? My funniest moments in AO are around dancing. That trox-in-a-thong dancing the "pulp" animation while camping a 15 min-timer mob is one of my best mmo memories. So you mean we cant just relax and have fun in eve because you guys are so awkward with your own bodies that you want to live in some universe made purely of numbers and war machines? Geeeez
Forget your nice PhD's and get some women in the team for christsake, and the stripper type too.
/me starts dreaming of a swedish mmo.
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Ma Zhiqiang
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2006.12.13 14:35:00 -
[296]
Many pilots spend much time in station already, so yes, why not make it more interesting... So this seems to be a great development... I like the ideas about meeting up with your agent, check maps and contracts with a slightly better interface than what's available through the limited NeoCom features when in pod.
But I think it should begin in a small way, as in just keep it simple with the current features put into a cozier environment.. (missions, fitting, rigging, research, manufacturing...)..
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SmokeTheFly
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Posted - 2006.12.13 14:59:00 -
[297]
I think that station life will provide better immersion for how player interaction and behavior will contribute and add newer depths but still enforce the old methods within such a rich enviroment, avatars mixing amongst avatars in thriving activity centers of commerce will help to give the game the correct injection needed to encourage a more immersive roleplay and perhaps an overall feel to the game that as stated, 'was missing from the game all along'. I could invisage even that players with higher sec status actually having clearance for certain areas in stations, not without mentioning the new mini-professions that will end up springing up all alround lacking only the initiative from individuals to make it happen. I think what really has me on the edge of my seat though has to be the inventory of saleable items and my wishes to see them take form as an physically inspectable item. Selling damaged goods could also have a place to thrive if not on the market :D. I wonder if we would be able to do missions in stations too then, as avatars. A new avatar skillset would be just the thing for station-life, with so much to do in them I suppose a station camp would be pointless. The pilots would have to dock and go at it under new skillset rules, flipping the coin often on the outcomes of many engagements except for those who saw the need to specialise.
Great news.
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2006.12.13 19:00:00 -
[298]
awesome!!!
and could the virtual bars have virtual pool tables? like the game virtual pool (would be easy to get the license now i think) and we could put bets on it and stuff :P
Also if you wont allow killing in first stage then allow punches please ;) |

Gone'Postal
Minmatar LuthorCorp Combat Division
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Posted - 2006.12.17 14:23:00 -
[299]
Sims online eh.... With all this in the works atm, just one question....
While i'm waking around in the station, can I...
Use a Axe (Like WoW) Use a Blaster (Like SWG)
The man without a face.... The company without a clue....
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2006.12.18 21:42:00 -
[300]
I certainly hope that even if there's no combat initially (or ever if that's the wish of the game gods) that people will still be able to equip weapons/items on them for display purposes. Khumaaks would be a fun and interesting inclusion for the accessories of Minmatar players for example. -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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