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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Flesh Eater
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Posted - 2006.11.19 23:19:00 -
[181]
Seems like it might be all style and no substance :/
Still, I think that a lot of people who play socially, eg corps who stay in 0.0 and spend most time chatting and doing the odd mission would probably appreciate it. If the development for it would have been done anyway for the next MMORPG that CCP make, then better for Eve to include it I reckon. However, I think the thing which ruins the immersion of Eve for me is the collision detection in space, and the fact that you can't get close to planets and that you often warp through them.
I'm happy we don't have to use it, all the cut scene animations in the game Freelancer really annoyed the crap out of me when I wanted to do something in station.
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ShadowStalkerwings
Gallente University of Caille
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Posted - 2006.11.19 23:24:00 -
[182]
Very nice :)
i can imagin this secenario
* A group of friends warp to a station to complete a job offered by a unknown agent. Group of friends warp to location to find there surrounded by thukker and serpentis battle cruisers and frigates. Group engages in combat and destroys the impending enemys. They pull upto the disbanded station to retrieve the data sheet. Group opens the door to station only to be fired upon by enemys inside waiting for them thus a battle begins for the data sheet. Group Splits up to find data while one guards the door back to the docking bay. Group find the data sheet and get out of there while one member sets the self destruct system on the station to blow it up. Group gets in ships and fly back to agent for reward as they watch the station blow up as they fly past the ship carcasses of the enemys they destroyed earlia*
gona be a very interesting idea if its implemented :) wud give eve that extra burst of life and also mite tempt lots more players to play the game :) ------------------------------------------------------- This is Your Life And Its Ending One Minute At A Time.............. Whos Gives A F***???????? |
Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
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Posted - 2006.11.19 23:37:00 -
[183]
well. as an old wow player. i will start by making threads like WTB Hairdresser WTB Barber etc etc.. trust me they will come in overflow... :)
btw. very nice blog. and i like the way eve is going. i hope there will costimization in corp office's. and casino's for a good eveing with a game of ingame poker for isk.
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Rogerano
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Posted - 2006.11.19 23:48:00 -
[184]
Limited in-station interaction is cool. But does EVE have enough of a player base to support another "game" inside the existing one? What will happen to the current space-ship game? Frankly I'd rather all effort went into making the current game, the one all us of signed up for, be the best it can.
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Ultimate Poison
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Posted - 2006.11.20 00:34:00 -
[185]
Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
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Hermia
HIVE
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Posted - 2006.11.20 00:35:00 -
[186]
Originally by: Rogerano Limited in-station interaction is cool. But does EVE have enough of a player base to support another "game" inside the existing one? What will happen to the current space-ship game? Frankly I'd rather all effort went into making the current game, the one all us of signed up for, be the best it can.
Its perhaps the other way, lots of people in eve.
Maybe the question should be: How will the hub systems/stations cope with players adding 8000 polygons (per hit) into an environment.
and people complain about jump queues... quite troubling
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.20 00:38:00 -
[187]
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
oh ye of little vision. just because its stuff that doesnt support your playstyle doesnt make it bad/worthless. what if they enable pvp in stations (z0mg?!?). eve is a pvp game eve is a pvp game, it really does get old hearing that same tired line over and over. yes eve is a pvp, but it is not JUST a pvp game. -----------------------------------------------
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Necronus
Amarr Monks of War
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Posted - 2006.11.20 02:21:00 -
[188]
Edited by: Necronus on 20/11/2006 02:21:45
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
Get rid of it.
Who told you this?
Eve is a game,and each player decides himself whatever it is PVP,PVE,super advanced chat with fancy portraits or some other stuff.
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Ephemeron
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2006.11.20 04:08:00 -
[189]
Edited by: Ephemeron on 20/11/2006 04:08:36 I have a small but signficant request:
Please don't make all characters look and behave like high class aristocrats or beefed up solders. I want to have some people look evil and act evil.
Lets have some negative human elements: fear, cowardice, dirtiness, weakness, greed, hostility
Or not.. just don't make everyone artificially high and mighty. People aren't all like that, it's fake, it's unreal
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Lord Seth
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.11.20 04:21:00 -
[190]
Great stuff, I am looking forward to..."tossing handgrenades into a crowd of newbies"
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Zauis
Caldari Veritas Immortalis
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Posted - 2006.11.20 09:18:00 -
[191]
This is great news.
Although im posting here in response to the shear number of people who dont seem to understand the differences behind MMOs and online FPS's.
You can never have an online FPS game in a MMO environment. So just forget that it will ever happen that way. The way mmo's work is to have as little input from the client as possible and the calculations are done on the server. That's why in wow, you select your spell.. server calulates the dmage, if it hits.. etc etc. Same in eve. If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
This is common knowledge to MOST people. So for the rest, stop asking if it will be like Battlefield 2142! christ.
I am looking forward to interacting with my corp members on the station face to face and would actually prefer there is never a pvp side to it, but im sure ccp will come up with something great.
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Kakita J
Placid Reborn Placid Coalition
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Posted - 2006.11.20 09:29:00 -
[192]
I think this is totally and completely great. I had lost hope after it was announced that such a feature would never make it into Eve, but I'm really glad you changed your opinion on this matter. Since you're in the experimenting stage right now, and have outsourced part of the research to the university, is there any hope of seeing even the first part of this hit the game sooner than in 3 years?
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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Pan Crastus
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Posted - 2006.11.20 10:17:00 -
[193]
Looks very nice and all, but ... What does this have to do with EVE? Please fix all the bugs in the game we pay for. :-/
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 10:41:00 -
[194]
This was one of the best blogs I've read so far, and it's one that will keep me wanting to play until the stuff that's described has materialized, and then some. It will make the EVE Universe complete, a true virtual world. From walking in stations it's a relatively small step to walking on planets. Geez, I can think of so many possibilities with this:
- Playing in-station games with other pilots (Dabo, anyone?)
- Actually *see* Exotic Dancers
- SWAT teams arresting piwats
- Purging a conquered outpost of remaining enemies
- In-station Agents and Missions ("A Sansha infiltrator is hiding in the Cargo area, go find and kill him!")
- Have personal quarters that you rent and can decorate to your liking
- An Astrophysics lab that allows you call up extensive data on solarsystems, run long-range scans etc.
- Can we please have aliens?
Endless options, but just being able to walk around would be fantastic. From there CCP can add new stuff ad infinitum. --
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 10:44:00 -
[195]
Originally by: Ultimate Poison Eve is a pvp game. I don't see how this feature supports pvp.
FYI, PVP means "Player versus Player"... Not "Pwn various Pods" solely. PVP means player interaction on every level, and you can't get more interactive than by actually physically dealing with other players. --
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t0rfiFrans
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Posted - 2006.11.20 10:50:00 -
[196]
Hey guys, thanks for the strong response to the blog. There are two recurrent questions that have come up in this thread that I'd like to try to answer:
1. Doesn't this increase lag?
Not like we are designing it. Lag occurs mostly when many players crowd into the same system. The station environments will be treated as separate "systems", so that a station that resides in, say, Jita, is run on a different server / CPU than the space environment. It will not steal resources from that space node and therefore should not increase lag within the system.
2. When will this be ready?
Well, I'm not even going to say Soon(tm), because we're just starting the ground work for this. Building all the content needed to render all existing bloodlines in fancy costumes and outfits within various station environments will take some time. WeÆll be sure to inform you once there is a concrete timeline, but at the moment, there is no good answer to this question. That does not mean however weÆre going to spend the next seven years on building the most uber character system known to man. There are a lot of things internally and externally that generate pressure to deliver this quickly, which again ties into our ôstart smallö approach. Deliver something simple that works quickly then decorate it as you go.
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Pan Crastus
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Posted - 2006.11.20 11:11:00 -
[197]
Edited by: Pan Crastus on 20/11/2006 11:11:11
Originally by: Sharcy Geez, I can think of so many possibilities with this: [...]
* Having your own hangar with all your items in one big heap, so you have to search through them in 3D to find that module you wanted to fit ;-)
* Vampires
...
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Sales Merchant
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Posted - 2006.11.20 11:11:00 -
[198]
Edited by: Sales Merchant on 20/11/2006 11:10:49
Originally by: t0rfiFrans
2. When will this be ready?
Well, I'm not even going to say Soon(tm)...
Whoa thats a long time! Anyway as long as you include the busty waitress bit we don't mind.
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Sharcy
Out Siders Ascendant Frontier
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Posted - 2006.11.20 11:20:00 -
[199]
Originally by: Pan Crastus * Having your own hangar with all your items in one big heap, so you have to search through them in 3D to find that module you wanted to fit ;-)
Meh, sounds too much like (my) Real Life...
--
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Kassidus
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2006.11.20 11:43:00 -
[200]
Originally by: Zauis This is great news.
Although im posting here in response to the shear number of people who dont seem to understand the differences behind MMOs and online FPS's.
You can never have an online FPS game in a MMO environment. So just forget that it will ever happen that way. The way mmo's work is to have as little input from the client as possible and the calculations are done on the server. That's why in wow, you select your spell.. server calulates the dmage, if it hits.. etc etc. Same in eve. If you had the kinds of information that CS throws between client and server in an mmo environment it would be a disaster.
This is common knowledge to MOST people. So for the rest, stop asking if it will be like Battlefield 2142! christ.
I am looking forward to interacting with my corp members on the station face to face and would actually prefer there is never a pvp side to it, but im sure ccp will come up with something great.
you obviously have never played one of the many massive online FPS games that are out there like planetside etc, planetside was a kick ass fps when it started it also had vehicle combat, but unfortunately they changed the game to much to fast and it failed.
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John McCreedy
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.11.20 11:49:00 -
[201]
Second Life meets Eve eh?
This sounds very interesting and could very well increase the depth of this already deep and beautiful game. Once released, this could actually tie in with things like Agent Missions and Factional Warfare pretty well. Rather than a boring box of text, you actually meet your agent inside the station at say, the bar.
Anyway, since I'm a salesman and not a developer, when you say "we're half way there", are we talking post-Kali implementation on this or within one of the Kali expansions? Also, does this have any kind of impact upon interactive Planets?
Make a Difference
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LeeLewis
Caldari Tweek 'n' Co
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Posted - 2006.11.20 11:53:00 -
[202]
I think its a great idea! just like good old E&B thats by the way making a come back, but i tell you this now, if we are soon able to walk around stations and maybe one day even land on planets i will happyly stay with this game for good!
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Ysolde Xen
Minmatar Liberal Trading Co Electus Matari
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Posted - 2006.11.20 12:00:00 -
[203]
I have to say that as cool as it all looks and sounds, I am concerned that CCP is going to try and make EVE the 'everyMMO' where it tries to do a bit of everything and ultimately loses sight on it's original focus.
Buying party outfits, small yappy dogs and pot plants for your apartment would just... cheapen the game. They've stated that there won't be any /dance emote (thank our Jovian overlords for that small mercy) but I'd hate to see it lose that serious edge.
I'd also be very very cautious of implementing an FPS mini-game as well. For it to not suck it'd need to be competitive in form and function with the current dedicated FPSes out there: a huge development and effectively a seperate game altogether. There are other games that do this effectively already and whilst I think giant stompy mecha o' death are fantastic, I'm not playing EVE to crush people with them in the corridors of stations - I'm playing it for the spaceships. If I wanted to shoot people with blasters in cantinas, I'd go play SWG or something.
In short I'd hate to see the true EVE suffer for these addons and end up a watered-down shadow of it's former self simply trying to satisfy the mainstream market appeal.
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It's not a crap ship, you're just flying it all wrong. |
Cleric JohnPreston
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Posted - 2006.11.20 12:05:00 -
[204]
nice idea but is it actually going to add that much to the game ? So what if you can walk around a station :/
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PaddyPaddy Nihildarnik
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Posted - 2006.11.20 12:36:00 -
[205]
While in itself the idea is great, I feel that Eve simply doesnt have the playerbase to support such an addition. As has been stated several times, eve is literally a massive multiplayer game- at times feeling too "massive" in the sense that it can feel empty (in saying that I kind of like that and feel that with the WarpToZero option/bm it has gotten too small).
My only problem with this is that I already feel that alot of eve players spend alot of time chattering away about this mod or that mod and for me, this kind of makes the game boring.
Given the opportunity to start building human pyramids or finding 1337 ledges to jump off in stations, I think true eve (the space sim game) will become a whole lot less populated.
Forget about repopulating low sec- if this is implimented and the membership doesnt average 50k online at any one time, it will be more like "repopulate space" period/full stop. The answer to Infection... I mean Local is HERE |
Skawl
GeoTech
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Posted - 2006.11.20 13:05:00 -
[206]
Can we dual wield pool cues?
:)
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Maltitol
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Posted - 2006.11.20 13:05:00 -
[207]
i see freelancer type of fps.
meet your agent in a bar... sounds like freelancer to me. i dont see grenades being lobbed, and if we had missions in stations, i dont see much interaction. i see more of a dnd style game play...
it would be a nice addon.. but just dont take away the space out of the space mmo.
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Jim McGregor
Caldari
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Posted - 2006.11.20 13:07:00 -
[208]
Originally by: John McCreedy Second Life meets Eve eh?
Eve already is my second life... --- Eve Wiki | Eve Tribune | Eve Pirate |
Imhotep Khem
Total Mayhem.
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Posted - 2006.11.20 14:19:00 -
[209]
NO. Form follows function. Do not waste resources creating dudes to walk around the station that serve us no purpose.
If you want to put something in-station, why not a WAR ROOM, where folks can get together around a "Microsoft Meeting" type of war board/map of their region. Then place ships on there and discuss war tactics. Maybe even have certain types of probes at places (like a POS module 5Au, etc.) that can show certain level of enemy movement. And certainly able to monitor your own fleet movements. You know, something that will give is a true reason to be in station. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
Saladin
Minmatar V I R I I Center for Disease Creation
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Posted - 2006.11.20 15:08:00 -
[210]
Great Blog and I am looking forward to the changes. I hope they do abbandon the idea of in station fighting. This would just create a game within a game. However, if they do it, I wanted to point out that I think the following is more important than in station fighting:
1. Combining the Kali voice coms with the characters, so instead of seeing text balloons we hear voices and see people's mouths move.
2. Interacting with NPC passengers like breaking the shackles of slaves or kicking the homeless out of the hangar bay.
3. EvE may have a child rating, but it is a game for adults, and I hope issues of questionable morality (slaves, dancers...etc) are not white washed in the new environment. I know the capsuleer pilots are the elite, but the EvE experience so far coveys a lot of grit and suffering, and I hope the environments planned don't take that away. ----
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