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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Joe Risalo
State War Academy Caldari State
921
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Posted - 2015.09.06 19:29:31 -
[1171] - Quote
unidenify wrote:Joe Risalo wrote:Sobaan Tali wrote:Arthur Aihaken wrote:elitatwo wrote:Which is very exciting but doesn't fix heavy missiles and heavy assault missiles. The solution is already on the table and nullsec can entosis themselves in the meantime. Sorry, what's the solution again? Well, a 5% damage buff certainly isn't it. Keyword is "Application". It's more than just that. There's a lot of missile balance that needs to happen, and one of them is a nerf. 9) fix error with fit cost between Cruise Launcher and Torpedo Launcher. Short range weapon should use less CPU/PG than long range weapon
I agree to that, and have always wondered this. |
afkalt
Republic Military School Minmatar Republic
1928
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Posted - 2015.09.07 07:58:10 -
[1172] - Quote
So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods? |
Arthur Aihaken
Perkone Caldari State
4628
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Posted - 2015.09.07 10:32:29 -
[1173] - Quote
afkalt wrote:So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods? Interesting question.
I am currently away, traveling through time and will be returning last week.
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Joe Risalo
State War Academy Caldari State
921
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Posted - 2015.09.07 11:23:28 -
[1174] - Quote
Arthur Aihaken wrote:afkalt wrote:So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods? Interesting question.
The answer is likely yes.. However, it's a open ended question, because it's a pre-determined fleet build which likely had ships for dedicated TPs, even if un-bonused. Also, TPs are stacking penalized. Which means at a certain number of TPs on a target, 3-4?, localized modifiers become the only viable option. |
afkalt
Republic Military School Minmatar Republic
1928
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Posted - 2015.09.07 11:29:25 -
[1175] - Quote
Joe Risalo wrote:Arthur Aihaken wrote:afkalt wrote:So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods? Interesting question. The answer is likely yes.. However, it's a open ended question, because it's a pre-determined fleet build which likely had ships for dedicated TPs, even if un-bonused. Also, TPs are stacking penalized. Which means at a certain number of TPs on a target, 3-4?, localized modifiers become the only viable option.
My money is on no. For various reasons, but I think no... |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
642
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Posted - 2015.09.07 11:59:00 -
[1176] - Quote
afkalt wrote:Joe Risalo wrote:Arthur Aihaken wrote:afkalt wrote:So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods? Interesting question. The answer is likely yes.. However, it's a open ended question, because it's a pre-determined fleet build which likely had ships for dedicated TPs, even if un-bonused. Also, TPs are stacking penalized. Which means at a certain number of TPs on a target, 3-4?, localized modifiers become the only viable option. My money is on no. For various reasons, but I think no...
You realise you can just load up the system it took place in and look for yourself? It was live on TQ btw.
Veteran and solo/small gang PVP advocate.
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Teddy KGB
Stand Alone Forces
0
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Posted - 2015.10.19 15:32:23 -
[1177] - Quote
Houston we have a problem The problem of RLM is the explosion signature. Logis mostly armor like oneiros and guardian have low signature radius so they can tank much more dps than other bigger ships as its hard to make a perfect hit with big guns. Even when it gets to a big fleets. And especially when it get to a big fleets that signature is what make them survive if logi pilots are moving in space. Also turret ships can use "look at" button and set a vector of their own movement to make their hits more precise. And thats what make difference between skillfull player and newbie. But now we have just cerberus fleets killing everything cos they dont give a sh... about signature radius lol.. Now numbers. I neve come without them
Cerberus with RLM hit 1500 alpha damage with 2.5 seconds ROF (2.1 overloaded) Lets take most tanked logi (oneiros) over 70k EHP with bonuses with a casual number of 15 cerberuses in fleet we kill oneiros with 3-4 hits with 22500 alpha which mean 6-8 seconds overloaded Now oneiros lock other oneiros in 3.3 seconds (with standard skill bonuse from leadership at lvl5) + 3 seconds for overloaded remote repairers cycle overloaded, and yes +0.5-1.5 seconds to react on broadcast. So what we;ve got? When i lock logi in my fleet it appears to be already dead.
And yes. Lets make new rapid light guns that firing with 600 dps on 70km from turret HACs... with 2.0 tracking. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
34
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Posted - 2015.10.19 19:09:55 -
[1178] - Quote
For all those claiming RLML / RHML need to go ..... consider that this is exactly one of those things that makes missiles so unique: I can fit a small weapon on a medium sized ship, or a medium-sized weapon on a battleship. I use them for the application they provide.
Especially on non-droneboat hulls, these rapid launchers are the only thing that allow me to pop undersized targets. I wouldn't dismiss them so easily. Would be interested in a "gunship" battleship hull with a dual bonus for medium and large turrets, but for now, a few support launchers are my best bet. |
Soldarius
Naliao Inc. Test Alliance Please Ignore
1393
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Posted - 2015.10.19 19:42:26 -
[1179] - Quote
afkalt wrote:So....quick question - RHML were dominant in terms of DPS in the AT - did ANY of those ship losses have the new mods?
https://zkillboard.com/ship/11993/region/10000004/losses
http://youtu.be/YVkUvmDQ3HY
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