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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 05:52:00 -
[1]
Both ships are set up with 3x Magstabs, 3x sensor boosters, 2x tracking comps and 2x tracking enhancers. Fall off isn't discussed because it will be the same per ship, given equal skills. Assume Sharpshooter 5 and BS 5 for both.
Some Hard numbers:
Megathron-
Spike- 186km optimal Iron- 165km optimal Tungsten- 144km Iridium- 124km Lead- 103km optimal
Rokh-
Spike- 279km optimal (redundant after 250km) Iron- 247.5km (lol? right at the 250km lock limit) Tungsten- 216km Iridium- 186km Lead- 154.5km
Examination of the numbers:
After the T2 ammo nerf, Spike L is doing the same damage as Lead ammo instead of Uranium. This is a HUGE nerf, especially to the Megathron/Hyperion. The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal. Tracking is irrelevant as something with enough transverse for the Hype to miss, the Mega will also miss.
A TECH ONE Rokh with Iridium can hit as far as a T2 gunned Hyperion. Since Spike L now does as much damage as Lead, Spike is basically only one bracket above Iridum in damage performance.
Assuming maxed skills:
Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
At it's maximum range using T2 guns, the Mega has an 35.87% advantage over the Rokh, DPS wise, while the Rokh is still using T1 guns. Note that we're comparing a T2 Mega here to a T1 Rokh.
If we look at a T1 Mega and T1 Rokh, the numbers look like this:
Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
Once you go past the Mega's maximum effective range and start using even longer ranged ammo on the Rokh, the Mega's damage drops to ZERO. Same with the Hyperion.
So what do all these numbers mean? There is a very small window of range where a T2 fitted Megathron outdamages a T1 fitted Rokh. Anything above that range and the Rokh wins, as the Mega can't shoot that far. Anything below the range of a Rokh w/ lead (154km) and the Rokh is again outdamaging the Mega because it can use more powerful ammo at the same range, also without incurring a tracking loss because it's not using Spike.
The reason the Mega (and they Hype) have such poor performance is because Spike L was nerfed. It was reduced from Uranium equivilant damage to Lead equivilant, and because of that the gap between the ranges of ammo was narrowed. So now the damage bonus of the Mega/Hype become even less relevant and the range bonus of the Rokh becomes even more important.
The exact same issues arise when comparing the Brutix/Ferox, the Harpy/Enyo etc.
And now the Javelin T2 high damage ammo has it's shield penalty removed. WTF CCP? Let's just cater to the Caldari players even more why don't you? Why not remove its speed nerf instead of the Shield nerf?
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 05:57:00 -
[2]
Your right murder.. But for me and i'm guessing alot of others we'll be using the Rohk as a blaster boat.. That uber passive tank and huge optimal for blasters makes it pwn so very hard in small gang fights..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.25 06:01:00 -
[3]
Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
Altho removing T2 ammo and remaking it into side-effect charges would still be a much, much better thing imo.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Hopekiller Mane
Sturmgrenadier Inc R i s e
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Posted - 2006.11.25 06:16:00 -
[4]
Am I missing something here? You're not comparing "apples to apples". Why compare T2 425s to Prototypes? And why not use the same ammo also?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 06:19:00 -
[5]
Originally by: Hopekiller Mane Am I missing something here? You're not comparing "apples to apples". Why compare T2 425s to Prototypes? And why not use the same ammo also?
Yes you literally are TOTALLY MISSING THE POINT. I'm showing that the Rokh with T1 guns is BETTER than a Megathron with T2 guns. And I'm showing how the Rokh, range for range, can use *more damaging ammo* than the Megathron can, for superior DPS across all ranges.
How much more plain can I be?
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 06:22:00 -
[6]
Yeah the Rohk pwns at all roles with t1 guns.. It's Great being Caldari eh?  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 06:39:00 -
[7]
Originally by: Dred'Pirate Jesus Yeah the Rohk pwns at all roles with t1 guns.. It's Great being Caldari eh? 
Because of the Rokh, there is almost no reason to use a T2 gunned ship over a T1 fitted Rokh, unless you're flying a T2 gunned Rokh. The Mega/Hype can't compete with the Rokh for sniping, and they sure as hell arn't worth anything for short range anymore. So I'm left wondering what they're good for?
Because I said so...
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 06:43:00 -
[8]
Forum fodder? KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 06:47:00 -
[9]
The reason I suspect javolin ammo was changed is becuase before, It's penalities effectively barred it from caldari gunship use. At best, it negated the moa's second bonus,since the moa can also semi armor tank. At worst, look what happens to the cormorat when you load it up currently. 
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 06:54:00 -
[10]
From what i've seen so far t2 missiles of all sorts got a damage nerf but the penaltys were greatly reduced.. Now I can fit a missile spammer with all t2 and not watch my cap go to zero in seconds or my max speed go to 2ms..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 07:06:00 -
[11]
So... what... I gotta train ****in' Caldari BS 4/5 now?
This is complete crap. No ship is "better" than another, right?
Bull****.
I'm that much closer to quitting this game.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Pattern Clarc
The Priory
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Posted - 2006.11.25 07:14:00 -
[12]
they removed the jav shield bonus? wtf?
this and the fact that the rokh can use nuetron blasters better than a hype can makes me extremely angry.
Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:18:00 -
[13]
Why? How long till Caldari BS 4 and the new king of blasters? Change is GOOD..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 07:18:00 -
[14]
Originally by: Pattern Clarc they removed the jav shield bonus? wtf?
this and the fact that the rokh can use nuetron blasters better than a hype can makes me extremely angry.
Well, they removed Javelins shield *penalty*. But ya, haven't you been paying attention? 
With Rev1 (what I'm using for Revelations 1 expansion now) they're effectively removing Gallente from the game as far as battleship combat goes.
Because I said so...
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Kaden Seer
Gallente
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Posted - 2006.11.25 07:20:00 -
[15]
uhh, boost the range of all sniper ships except rokh ?
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 07:21:00 -
[16]
Edited by: Xori Ruscuv on 25/11/2006 07:21:31
Originally by: Dred'Pirate Jesus Why? How long till Caldari BS 4 and the new king of blasters? Change is GOOD.. 
Bull**** isn't good though... Get it?
People like you make me wonder...
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Goca
Minmatar Steel Frontier
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Posted - 2006.11.25 07:23:00 -
[17]
Originally by: murder one Both ships are set up with 3x Magstabs, 3x sensor boosters, 2x tracking comps and 2x tracking enhancers. Fall off isn't discussed because it will be the same per ship, given equal skills. Assume Sharpshooter 5 and BS 5 for both.
Some Hard numbers:
Megathron-
Spike- 186km optimal Iron- 165km optimal Tungsten- 144km Iridium- 124km Lead- 103km optimal
Rokh-
Spike- 279km optimal (redundant after 250km) Iron- 247.5km (lol? right at the 250km lock limit) Tungsten- 216km Iridium- 186km Lead- 154.5km
Actually don't keep saying it's great to be Caldari, please, well maybe it's great to be Caldari but trust me you are far better off now then if you had trained for a Caldari Raven.. At least you can train for a few days and get into a Rokh and actually use it.. having trained rails..
the scary thing? pretty much every weapon and ammo type you just listed will outrange all but the most highly skilled Raven torpedo pilot and outdamage cruise as well..
Maybe it's great to be Caldari as long as you trained rails.. otherwise it's better to have been a different race who had a rail battleship in their ranks..
anyone wanna buy a very highly skilled torp Raven pilot? comes with free Ravens... I is Goca |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:23:00 -
[18]
Edited by: Dred''Pirate Jesus on 25/11/2006 07:24:14
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 07:21:31
Originally by: Dred'Pirate Jesus Why? How long till Caldari BS 4 and the new king of blasters? Change is GOOD.. 
Bull**** isn't good though... Get it?
People like you make me wonder...
Yeah I get it but I already have all BS to level 4 so I get to pick and choose the winners..
Sucks to be behind the curve eh?  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 07:23:00 -
[19]
Originally by: Kaden Seer uhh, boost the range of all sniper ships except rokh ?
Nah, they won't do that - the POINT of the rokh is that it be able to hit at greater range.
However, the rokh's greater range IMPLYING greater damage is complete bull****.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 07:27:00 -
[20]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 25/11/2006 07:24:14
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 07:21:31
Originally by: Dred'Pirate Jesus Why? How long till Caldari BS 4 and the new king of blasters? Change is GOOD.. 
Bull**** isn't good though... Get it?
People like you make me wonder...
Yeah I get it but I already have all BS to level 4 so I get to pick and choose the winners..
Sucks to be behind the curve eh? 
Hmm. You're 6 months old? Your other skills must REALLY suck.
Or that must not be your main.
Anyway, being "behind the curve" indicates that you are somewhat below average. Does the average character have specialization in 4 weapon systems and specialization in 4 races of ships?
Probably not.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
|

Pattern Clarc
The Priory
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Posted - 2006.11.25 07:30:00 -
[21]
Originally by: murder one
Originally by: Pattern Clarc they removed the jav shield bonus? wtf?
this and the fact that the rokh can use nuetron blasters better than a hype can makes me extremely angry.
Well, they removed Javelins shield *penalty*. But ya, haven't you been paying attention? 
With Rev1 (what I'm using for Revelations 1 expansion now) they're effectively removing Gallente from the game as far as battleship combat goes.
I considered it a bonus because the caldari couldn't use it.
Before, I considered 50% of the canges in kali welcome, and 50% a burden, this has tipped it over the edge in my view.
Looks forward to august... Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:35:00 -
[22]
Edited by: Dred''Pirate Jesus on 25/11/2006 07:35:35 Xori..
Yeah.. I'm a no skill forum alt but my main is trained for all t1 ships and has excellent skills in all trees but gunnery.. So you can see why im happy for a BS that doenst take t2 large whatever skills to use effectively.. And FFS how long does it take to get to Caldari BS 4 anyways? If your already have great skills in one area train for another.. So far the Rohk is the Bs for the masses and even more uber if you are Caldari rail/blaster specialized..
Oh wait most Caldari are missile specialized.. 
So if you already have leet rail/blaster skills then take a week or so and get into a Rohk.. Belive me you wont regret it..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 07:40:00 -
[23]
Originally by: Dred'Pirate Jesus If your already have great skills in one area train for another.. So far the Rohk is the Bs for the masses and even more uber if you are Caldari rail/blaster specialized..
This is where you're wrong, see? You'd be RIGHT if there were ALL sorts of different ranges and types of T2 rail ammo.
But there isn't!
As a result, we have a battleship that can tank better and snipe as well (with T1 CRAP) as a T2 fitted battleship with uber skills. The Rokh has an insane about of PG and grid compared to other ships used for sniping.
THAT is just ****** up.
And a ship for the "masses"? **** the masses. We're talking about ships here that are used for very specialized endeavours with high end skills. Screw the masses. What, we're throwing this game to the masses now?
Screw them.
Oh wait, CCP is screwing the people who have specialized for **** like this.
Thanks for bending us the **** over.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 07:43:00 -
[24]
LOL! KALI:Revelations.. Putting the Waaaa back in Piwat.. |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 07:55:00 -
[25]
What really screws all the other battleships and what makes the Rokh that much better is the massive nerf to T2 ammo damage. If T2 ammo still did big damage, or heck, even more damage to compensate for the increased HP, then there would be a wider margin of performance between the Rokh's T1 guns and T2 guns on other ships.
The devs just keep screwing it up more and more. The short range T2 ammo nerf has ruined the Mega/Hype in combination with the HP increase. The long range ammo nerf has ruined all the T2 long range setups on all the other battleships and made the Rokh even that much better in comparison.
WTF CCP? My T2 425mm rails that I trained two months for are reduced to shooting LEAD at 186km?!!? What the hell is up with that? If you're not Caldari, this game is becoming more and more frustrating.
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 07:57:00 -
[26]
Edited by: Xori Ruscuv on 25/11/2006 07:58:43
Originally by: murder one The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal.
Which is not true, since the hyp's fittings SUCK.
The rokh's fittings are so **** good that it can tank and snipe. What the ****?
Refer to my sig.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 08:01:00 -
[27]
Is eveyone forgetting the penalty nerfs for t2 ammo too? For fleet action it doesnt really matter what ammo you use as whatever is primary goes POP even with all t1 guns and ammo.. So in reality the T2 damage nerf is balanced by the lower penalty for using it.. So you get to realistically use it in small gang now instead of just fleet.. This is not good? KALI:Revelations.. Putting the Waaaa back in Piwat.. |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 08:11:00 -
[28]
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 07:58:43
Originally by: murder one The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal.
Which is not true, since the hyp's fittings SUCK.
The rokh's fittings are so **** good that it can tank and snipe. What the ****?
Refer to my sig.
I can fit 8x t2 425s on the Hype w/ no fitting mods, but no large rep or MWD.
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 08:14:00 -
[29]
Originally by: murder one
Originally by: Xori Ruscuv Edited by: Xori Ruscuv on 25/11/2006 07:58:43
Originally by: murder one The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal.
Which is not true, since the hyp's fittings SUCK.
The rokh's fittings are so **** good that it can tank and snipe. What the ****?
Refer to my sig.
I can fit 8x t2 425s on the Hype w/ no fitting mods, but no large rep or MWD.
That's my point though. The Rokh can too.......... and it has a badass passive tank.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 08:22:00 -
[30]
Edited by: Xori Ruscuv on 25/11/2006 08:21:59
Originally by: murder one Agreed. I was just comparing it to the Mega as to what was the better ship between the two rail ships. The Rokh isn't even in the same league, as it's completely overpowered when compared to the two Gal ships.
Yeah, I see what you are saying. I'm not disagreeing with you.
The Rokh is completely unwarranted.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
|

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 08:27:00 -
[31]
So get a Rohk FFS.. If you start now you can be in one in under 2 weeks if you have absolutly no caldari ship skills.. I can understand specializing at first to get to the ship you want but surely most vet players are at a point in thier career that they can train up another races ships? If your Gallente all you need is Cal BS 4 and a minimum of shield skills as you already no doubt have leet hybrid skills.. Trust me.. I was pwning people far more skilled than me on sisi with my little T1 blaster fitted Rohk.. imagine if you already have T2 blaster skills like most gal characters? There will be no need for a leet passive tank as you will turn **** near every bs you get into range of into dust bunnys.. And with the awesome optimal bonus you will be in range with a quickness..
Adapt FFS people..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 08:30:00 -
[32]
Edited by: Xori Ruscuv on 25/11/2006 08:31:48 You obviously don't get it.
People who spent a year training for something shouldn't be forced to waste that year simply because something else comes along that takes 1/4 the time to train for.
Nor should people who spent a year training for be "caught up to" by nublet pieces of **** who spent 1/4 that time playing the game.
You asking people to willingly throw away their training time and be happy.
**** that.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 08:32:00 -
[33]
And if you spent a year training for a certain ship and skill set 2 more weeks is such a huge sacrifice to get the new leet BS on the block?
Cripes..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Chris TheNinjaPirate
Imperial Academy
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Posted - 2006.11.25 08:36:00 -
[34]
Edited by: Chris TheNinjaPirate on 25/11/2006 08:37:06
Originally by: Dred'Pirate Jesus And if you spent a year training for a certain ship and skill set 2 more weeks is such a huge sacrifice to get the new leet BS on the block?
Cripes.. 
qft
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 08:41:00 -
[35]
Edited by: Xori Ruscuv on 25/11/2006 08:41:38
Originally by: Dred'Pirate Jesus And if you spent a year training for a certain ship and skill set 2 more weeks is such a huge sacrifice to get the new leet BS on the block?
Cripes.. 
****it dude, how many times do I have to explain this?
Tier 3 ship + NOOB skills + CAN TANK > Tier 3 ship + leet skills + insta*******pop
THAT IS NOT RIGHT. I don't CARE if I CAN train for the Rokh or NOT! The Tier 3 ship isn't SUPPOSED to be better than Tier 2 or 1 ships... nor is one Tier 3 ship SUPPOSED to be better than any other Tier 3 ship!
This isn't a point where I can just say "oh hey, mages suck, I'll roll a hunter"... because I can not exert EXTRA EFFORT to get anywhere any faster than anyone else. I've wasted a year, and that can't be changed.
I guess what it comes down to is that I'm asking for my ******* YEAR BACK.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 08:44:00 -
[36]
Originally by: Dred'Pirate Jesus And if you spent a year training for a certain ship and skill set 2 more weeks is such a huge sacrifice to get the new leet BS on the block?
Cripes.. 
I'd just like a setup for the Hype that's actually usefull for something. And no, 8x Miner IIs and 6 WCS in the lows doesn't count.
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 08:45:00 -
[37]
Originally by: murder one
Originally by: Dred'Pirate Jesus And if you spent a year training for a certain ship and skill set 2 more weeks is such a huge sacrifice to get the new leet BS on the block?
Cripes.. 
I'd just like a setup for the Hype that's actually usefull for something. And no, 8x Miner IIs and 6 WCS in the lows doesn't count.
    Close range roid-rage ^_^
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 08:47:00 -
[38]
Originally by: Xori Ruscuv THAT IS NOT RIGHT. I don't CARE if I CAN train for the Rokh or NOT! The Tier 3 ship isn't SUPPOSED to be better than Tier 2 or 1 ships... nor is one Tier 3 ship SUPPOSED to be better than any other Tier 3 ship!
WTF? Any tier 3 is supposed to be better than a tier 1 or 2.. Otherwise why even make the distinction.. And as far as the other tier 3 BS are concerned they do just dandy.. Maybe not quite as uber as the Rohk but we will never see complete balance in this game.. Matter of fact as i've did my research on eve-search every expansion has had the new leet kid on the block every time.. Remember when Amarr were leet and all the whining on the forums as a result?  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 08:48:00 -
[39]
Edited by: Xori Ruscuv on 25/11/2006 08:53:53
Originally by: Dred'Pirate Jesus WTF? Any tier 3 is supposed to be better than a tier 1 or 2.. 
Eh, no, its not. I can see where you're coming from now - because your presuppositions are completely wrong. The devs themselves have said that tier 3 is supposed to be different, not better.
In this case, anyway, if 3 > 2 > 1, then: - why can a domi regularly beat a mega - why can a phoon regularly beat a pest - WHY THE **** EVEN BUY tier 1 SHIPS? Because they are DIFFERENT, NOT BETTER
EDIT: Raven vs. Scorp? Pfft. I dare you to say that Raven > Scorp. Or that Rokh > Scorp. Or that ANYTHING > Scorp. It is an issue of ROLES. Different, NOT better!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 08:54:00 -
[40]
Different equates to better in the case of eve ships.. how else would they be different?
Raven: Awesome fire support BS with the always hit torps..
Scorp: Awesome EW support BS with the always hit jamming..
Rohk: Awesome Primary DPS dealer for long/short range..
Thats pretty balanced I'd say.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |
|

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.25 09:00:00 -
[41]
Edited by: Xori Ruscuv on 25/11/2006 09:01:36 Yeah, but you just said that tier 3 > tier 2 > tier 1.
So you are saying that Rokh > Raven > Scorp. And Hyp > Mega > Domi. Etc.
Which is patently wrong.
If for any theory you can provide one instance for which it is not correct, that theory is wrong.
End of discussion.
EDIT: Oh yeah, but the Hyperion should have been a dedicated sensor dampener boat - and they should have just FIXED the mega. *shrug*...
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 09:06:00 -
[42]
Originally by: Dred'Pirate Jesus Different equates to better in the case of eve ships.. how else would they be different?
Raven: Awesome fire support BS with the always hit torps..
Scorp: Awesome EW support BS with the always hit jamming..
Rohk: Awesome Primary DPS dealer for long/short range..
Thats pretty balanced I'd say..
Dood, your comedy is just outstanding lol!
Anyway, I'd like your opinion on what the Hype is good for 
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 09:08:00 -
[43]
Originally by: murder one
Originally by: Dred'Pirate Jesus Different equates to better in the case of eve ships.. how else would they be different?
Raven: Awesome fire support BS with the always hit torps..
Scorp: Awesome EW support BS with the always hit jamming..
Rohk: Awesome Primary DPS dealer for long/short range..
Thats pretty balanced I'd say..
Dood, your comedy is just outstanding lol!
Anyway, I'd like your opinion on what the Hype is good for 
I'm starting to think that he's just a (poor) troll... the liberal use of "always hit", "Awsome", and "that's pretty balanced" really gives it away. 
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 09:11:00 -
[44]
Edited by: Dred''Pirate Jesus on 25/11/2006 09:14:10 LOl and now we get to the meat of the thread!
Flaming!
But seriously do torps not always hit? Do jammers on scorps not always work? They do on sisi so im assuming they will do the same on tranq on the 28th.. 
edit.. Face it guys.. things have changed.. Regardless of whether its for the good or bad its simply a matter of opinion and we all know what opinions are like?  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 09:12:00 -
[45]
Edited by: Xori Ruscuv on 25/11/2006 09:15:20
Originally by: Dred'Pirate Jesus LOl and now we get to the meat of the thread!
Flaming!
But seriously do torps not always hit? Do jammers on scorps not always work? They do on sisi so im assuming they will do the same on tranq on the 28th.. 
We weren't really flaming...
Murder one has been *****ing on the Kali dev forum at least as long as I've been *****ing on it... it appears that neither of us really understand your 'logic'. If you could really put forth a convincing argument, we might begin to think that you were not just a troll... (?)
I mean... you just called: - a weapon that always hits - the BEST ewar in the game that completely paralyzes an enemy - a new noob-skill-level sniper that completely outdoes highly specialized skill sets ... you just called those things balanced.
You expect us to buy that you are being serious?
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 09:17:00 -
[46]
Guess its this.. your arguing from a specialist point of view and im arguing from a generalists point of view..
Your mad cause your specialist skills dont pwn as hard as you think they shouild and my general skills are happy with all the AWESOME choices in ships I have now..
Is it that hard to understand? KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 09:26:00 -
[47]
Originally by: Dred'Pirate Jesus Guess its this.. your arguing from a specialist point of view and im arguing from a generalists point of view..
Your mad cause your specialist skills dont pwn as hard as you think they should and my general skills are happy with all the AWESOME choices in ships I have now..
Is it that hard to understand?
Yeah, you're arguing that the lowest common denominator should win out. I get it. Whaaaatever.
BTW: Conspiracy Theory!!!111
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Too Kind
|
Posted - 2006.11.25 09:28:00 -
[48]
Originally by: Goca
Originally by: murder one Both ships are set up with 3x Magstabs, 3x sensor boosters, 2x tracking comps and 2x tracking enhancers. Fall off isn't discussed because it will be the same per ship, given equal skills. Assume Sharpshooter 5 and BS 5 for both.
Some Hard numbers:
Megathron-
Spike- 186km optimal Iron- 165km optimal Tungsten- 144km Iridium- 124km Lead- 103km optimal
Rokh-
Spike- 279km optimal (redundant after 250km) Iron- 247.5km (lol? right at the 250km lock limit) Tungsten- 216km Iridium- 186km Lead- 154.5km
Actually don't keep saying it's great to be Caldari, please, well maybe it's great to be Caldari but trust me you are far better off now then if you had trained for a Caldari Raven.. At least you can train for a few days and get into a Rokh and actually use it.. having trained rails..
the scary thing? pretty much every weapon and ammo type you just listed will outrange all but the most highly skilled Raven torpedo pilot and outdamage cruise as well..
Maybe it's great to be Caldari as long as you trained rails.. otherwise it's better to have been a different race who had a rail battleship in their ranks..
anyone wanna buy a very highly skilled torp Raven pilot? comes with free Ravens...
I've trained my 2nd char from zero rails to tech-2 large rails, when I heard about the rokh and also did the Caldari BS IV to V in that time ( and improved jamming skills etc. )
There was time enough, but this is not the point. If CCP thinks we should all switch to caldari for long-range combat, then that's stupid. I mean, where is the drawback ? It looks like a rokh can hit everything within max locking range perfect and on top of that it can deal the same or more damage like the other ships at shorter ranges, because you can use a closer range ammo with higher damage at that range.
And why should Caldari newbies be on a higher level than other races newbies and be at a similar level like someone with 8 million in gunnery like me ?
Well, it has been all said before, when the 50% opti range bonus was announced ... -------------------------- Post with your main !!!111 |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 09:32:00 -
[49]
Edited by: Dred''Pirate Jesus on 25/11/2006 09:33:22
Originally by: Xori Ruscuv
Originally by: Dred'Pirate Jesus Guess its this.. your arguing from a specialist point of view and im arguing from a generalists point of view..
Your mad cause your specialist skills dont pwn as hard as you think they should and my general skills are happy with all the AWESOME choices in ships I have now..
Is it that hard to understand?
Yeah, you're arguing that the lowest common denominator should win out. I get it. Whaaaatever.
Why not? your leet.. you will pwn nearly everyone you cross no matter if they are in a Rohk or not.. Fleet wise the Rohk is just fine.. BlasterRohk might be a bit unfair for small gang but so what? Nos it.. problem solved.. and yeah noone uses nos right? Cripes seems everytime a ship is the slightest bit more uber than another the cries of "Unfair" ring loud and long here.. but is anyone still *****ing about the exodus/coldwar/rmr changes? Of course not as they all adapted and overcame.. Same will happen this time too..  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Gerome Doutrande
4S Corporation
|
Posted - 2006.11.25 09:42:00 -
[50]
Originally by: Dred'Pirate Jesus
Guess its this.. your arguing from a specialist point of view and im arguing from a generalists point of view..
Your mad cause your specialist skills dont pwn as hard as you think they should and my general skills are happy with all the AWESOME choices in ships I have now..
what exactly is the relation between "everybody has to fly a rokh or an ew ship in fleets now" and awesome choices?
|
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 09:46:00 -
[51]
Originally by: Dred'Pirate Jesus Why not? your leet.. you will pwn nearly everyone you cross no matter if they are in a Rohk or not..
If that was the case, why would I be as ****ed as I am? Why would I be wasting my time arguing with you?
Quote: Fleet wise the Rohk is just fine..
Wrong, but we've already established that.
Quote: BlasterRohk might be a bit unfair for small gang but so what? Nos it.. problem solved.. and yeah noone uses nos right?
NOS is overpowered. NOS is NOT the ******* answer.
Quote: Cripes seems everytime a ship is the slightest bit more uber than another the cries of "Unfair" ring loud and long here..
True. But the Rokh isn't "slightly" more uber. That's what you are failing to understand.
Quote: but is anyone still *****ing about the exodus/coldwar/rmr changes?
Yes... PAY ATTENTION.
If you don't realize that, how can I expect that you will/do realize anything relevant to this thread.
Heh. Screw this.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 09:52:00 -
[52]
For convenience, I quote from another thread, where our "Dread Pirate" says:
Originally by: Dred'Pirate Jesus ... Im just having fun with the Rohk which needs no lovin.. a slight cuff to the head with the nerf bat maybe but meh..
I retract statements made about you not getting it. Clearly you do get it.
Now please stop trolling me!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Apolluon
|
Posted - 2006.11.25 09:58:00 -
[53]
Originally by: Dred'Pirate Jesus Your mad cause your specialist skills dont pwn as hard as you think they should and my general skills are happy with all the AWESOME choices in ships I have now..
You shouldn't have choices to "pwn". The name of the game, from day one, was that if you wanted to be good out of the box, you *had* to specialize.
How great would the crying be if they made the Hyperion a drone boat with a 50% greater drone control, 25% greater drone damage, and 25% greater drone HP per level?
Thought so.
Apolluon
|

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 10:03:00 -
[54]
Originally by: Apolluon You shouldn't have choices to "pwn". The name of the game, from day one, was that if you wanted to be good out of the box, you *had* to specialize.
How great would the crying be if they made the Hyperion a drone boat with a 50% greater drone control, 25% greater drone damage, and 25% greater drone HP per level?
Thought so.
Wow, I thought I was doing an adequate job of getting my point across, but I never thought to actually use an example.
Well done, man.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Isyel
Minmatar Masuat'aa Matari Ushra'Khan
|
Posted - 2006.11.25 10:17:00 -
[55]
Funny how people only ***** about the Mega - Hype - Rokh relation.
Think of us poor Minnies too. Our long range guns have the shortest range, the worst dps, long range ammo gets nerfed, the hp boost nerfs the alpha...  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I be needin' some sig love. *sigh* |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.25 10:26:00 -
[56]
Change sucks eh? But i'll get nowhere here as its the narrow view being presented.. Both mine and the others in the relevant thread/s.. so yeah you have a valid point but so do I.. and as its all a matter of opinion its not really in the pipeline for us to agree after all.. But thats what makes eve so AWESOME.. So many differing views and we all get to forum pvp together!
WIN!  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 10:47:00 -
[57]
Originally by: Isyel Funny how people only ***** about the Mega - Hype - Rokh relation.
Think of us poor Minnies too. Our long range guns have the shortest range, the worst dps, long range ammo gets nerfed, the hp boost nerfs the alpha... 
Uh... that's because this is a mega-hyp-rokh thread, m8.
I feel the pain of Minmatar too. I have more than one char :(
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dadanen1
|
Posted - 2006.11.25 10:56:00 -
[58]
Edited by: Dadanen1 on 25/11/2006 10:57:47 well here is an idea, how about instead of ****ing and moaning about the issue, come up with some "resonable" ideas on a possible fix to bring the ships into balance with each other, and a quick question to those going against the blokhs :P on the test server, do you think they were probably fully tanked out and didnt have much room for an ab web and scrambler?
anyway, here is one possible fix for the rokh, decrease the hybrid range bonus on the ship to 5% per lvl instead of 10%, as well as introduce a penalty to the sheild extenders and plates
and since im not a very good pc nor a good inet connection, could someone come up with the max range with a bonus like that, and see what the differance would be
edited for spelling
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 11:10:00 -
[59]
Remove its tanking bonus, for one... And if tier 3 are supposed to be better than tier 2, for ****'s sake, give the hyperion more cpu/grid. The hyp's fittings are PATHETIC!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Asith
|
Posted - 2006.11.25 11:16:00 -
[60]
plz stop moaning you got the drake nerfed (trhough it needed it) now you want the ROKH to be nerfed the first awesome caldari ship
CANT YOU GALLENTE EVER STOP COMPLAINING
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Matrix Aran
Legio Immortalis
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Posted - 2006.11.25 11:16:00 -
[61]
Edited by: Matrix Aran on 25/11/2006 11:18:12 As far as I'm concerned the rokh suffers from cap problems and only exceles at extreme range, which is rather pointless in my eyes. one well placed sensor damp will have a tanked rokh crying. A rokh that isn't tanked, well then hes just a sniper ship with rather laughable damage. Currently on TQ i haven't found a battleship yet with the obvious exception of the scorpion, that I can't deal with in one way or another. In my eyes the rokh is just another battleship, nothing particularly special or earthshattering.
Edit: And before anyone takes me out of context, I'll add that even after stating all of this about how the rokh is a rather poor ship in my eyes does not mean I would want it buffed. ----
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Kesseling
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Posted - 2006.11.25 11:28:00 -
[62]
Of course they won't stop. They're complaining that a Caldari ship using the Caldari's real primary weapon is better than their cheaper Gallente ship using Caldari weapons! OH no!
These are of course, the same guys who want EVEN MORE Drone capacity on the buffed Myrmidon! Some have even offered so nobly to sacrafice turret slots (that they never were going to use! Nos Dominix Junior!)
What a horrible life the Gallente Lead, with the ever 'pathetic' Dominix and Megathron, the two best solo/small group battleships in the game, as well as the best fleet BS until the Rokh Arrived. 
|

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.25 11:28:00 -
[63]
Edited by: Dred''Pirate Jesus on 25/11/2006 11:28:49
Originally by: Xori Ruscuv Remove its tanking bonus, for one... And if tier 3 are supposed to be better than tier 2, for ****'s sake, give the hyperion more cpu/grid. The hyp's fittings are PATHETIC!
Thats reasonable but what would you replace it with? If its not a tanking bonus it will be some sort of gun related one and so far by the opinions given another damage bonus would be even worse than the tanking bonus as you would be the damage king by quite a few orders of magnitude then.. If you melt the opposition in seconds then tank is of no concern and trust me as it stands now if you have even a third cap left and are getting nossed your still gonna pwn a 1 vs 1 against any other BS out there with the passive tanked blaster setup.. Maybe make it a shield boost bonus? That way your still using cap for the active tank and will be even more vulnerable nossing? KALI:Revelations.. Putting the Waaaa back in Piwat.. |

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 11:33:00 -
[64]
Originally by: Isyel Funny how people only ***** about the Mega - Hype - Rokh relation.
Think of us poor Minnies too. Our long range guns have the shortest range, the worst dps, long range ammo gets nerfed, the hp boost nerfs the alpha... 
Go look in my Blasterthron/Blaster Hype thread here and read what setups I used and what they died to. The Maelstrom as an AC ship is just awesome. The Hype dies every time to it in a 1V1. Can't break it's tank, and then you die once you run out of cap.
The Maelstrom is a great ship, as is every other AC boat now that cap is so critical.
Because I said so...
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Pan Crastus
|
Posted - 2006.11.25 11:36:00 -
[65]
Originally by: Malthros Zenobia Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
While this can be considered an advantage, it will also lead to a fleet mono culture. Why would anyone take a T2 Megathron or Tempest to the fight if he can get better sniping performance at a much lower cost? L4 Caldari BS and some named 425mm's and you got your cheap and decent sniper ship ... No need to buy T2 large guns for 18-20m a pop. It's a risk of 50m vs. 150m+ and the same performance (yes, different damage types yada yada but who cares).
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 11:40:00 -
[66]
Originally by: Kesseling Of course they won't stop. They're complaining that a Caldari ship using the Caldari's real primary weapon is better than their cheaper Gallente ship using Caldari weapons! OH no!
These are of course, the same guys who want EVEN MORE Drone capacity on the buffed Myrmidon! Some have even offered so nobly to sacrafice turret slots (that they never were going to use! Nos Dominix Junior!)
What a horrible life the Gallente Lead, with the ever 'pathetic' Dominix and Megathron, the two best solo/small group battleships in the game, as well as the best fleet BS until the Rokh Arrived. 
I just killed a Myrmidon on test using medium drones vs. his five T2 Ogres. The 125m3 drone bay buff didn't do a ****ed thing to help the ship that much. If you're running heavy drones in it, you're gonna die. The drone bay buff is minimal at best. The only issue I find is players who suck too much to know how to fight a Myrmidon.
Second, none of this range crap would be an issue if they hadn't nerfed T2 ammo. The other ships would have more DPS at close range and would be superior to the Rokh in a few areas. Now that the T2 ammo is so close to T1 in performance, the extra range of the Rokh allows the use of more powerful T1 ammo at the same ranges that everyone else (Gallente, MINMATAR and AMARR, not just Gallente) is using T2 ammo, and with nearly if not the exact same DPS.
Is it still whining when you're right?
Because I said so...
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Captain Raynor
Caldari
|
Posted - 2006.11.25 11:40:00 -
[67]
I am shocked, SHOCKED I TELL YOU, to see that the Rokh is a better sniper than the Megathron, I mean holy ****, who would have thought it would out range a Megathron when it has a 50% bonus to optimal range.
OMG Caldari ships (which are designed for railguns, LOL!) can now use their high damage javelin rail ammo without the insanely stupid shield penalty (lol@shield tanks)???????????? OH WOW THIS IS SO UNFAIR FOLKS.
This is shocking news indeed, murder one!
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 11:43:00 -
[68]
Originally by: Captain Raynor I am shocked, SHOCKED I TELL YOU, to see that the Rokh is a better sniper than the Megathron, I mean holy ****, who would have thought it would out range a Megathron when it has a 50% bonus to optimal range.
OMG Caldari ships (which are designed for railguns, LOL!) can now use their high damage javelin rail ammo without the insanely stupid shield penalty (lol@shield tanks)???????????? OH WOW THIS IS SO UNFAIR FOLKS.
This is shocking news indeed, murder one!
See the above post. Everything would be fine if T2 ammo still did decent DPS compared to T1. With the old T2 ammo, all three other races sniper ships would have had a reason to be in the fleet. Now they don't.
And with regard to the sarcasm: kindly f#ck off.
Because I said so...
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Captain Raynor
Caldari
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Posted - 2006.11.25 11:51:00 -
[69]
Originally by: murder one
Originally by: Captain Raynor I am shocked, SHOCKED I TELL YOU, to see that the Rokh is a better sniper than the Megathron, I mean holy ****, who would have thought it would out range a Megathron when it has a 50% bonus to optimal range.
OMG Caldari ships (which are designed for railguns, LOL!) can now use their high damage javelin rail ammo without the insanely stupid shield penalty (lol@shield tanks)???????????? OH WOW THIS IS SO UNFAIR FOLKS.
This is shocking news indeed, murder one!
See the above post. Everything would be fine if T2 ammo still did decent DPS compared to T1. With the old T2 ammo, all three other races sniper ships would have had a reason to be in the fleet. Now they don't.
And with regard to the sarcasm: kindly f#ck off.
Sorry but you lost me when you said removing the shield penalty off javelin was "bad".. catering to Caldari? Please, we have railgun ships you know, which do rely on shields and do you not think it was just a -little- unfair that we took a huge hit on shields when using javelin?
Seriously.
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
|

murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 11:59:00 -
[70]
Originally by: Captain Raynor
Originally by: murder one
Originally by: Captain Raynor I am shocked, SHOCKED I TELL YOU, to see that the Rokh is a better sniper than the Megathron, I mean holy ****, who would have thought it would out range a Megathron when it has a 50% bonus to optimal range.
OMG Caldari ships (which are designed for railguns, LOL!) can now use their high damage javelin rail ammo without the insanely stupid shield penalty (lol@shield tanks)???????????? OH WOW THIS IS SO UNFAIR FOLKS.
This is shocking news indeed, murder one!
See the above post. Everything would be fine if T2 ammo still did decent DPS compared to T1. With the old T2 ammo, all three other races sniper ships would have had a reason to be in the fleet. Now they don't.
And with regard to the sarcasm: kindly f#ck off.
Sorry but you lost me when you said removing the shield penalty off javelin was "bad".. catering to Caldari? Please, we have railgun ships you know, which do rely on shields and do you not think it was just a -little- unfair that we took a huge hit on shields when using javelin?
Seriously.
What other reason was there to remove the penalty other than to buff Caldari? Why not remove the velocity penalty and keep the shield penalty?
Because I said so...
|
|

Captain Raynor
Caldari
|
Posted - 2006.11.25 12:04:00 -
[71]
Originally by: murder one
Originally by: Captain Raynor
Originally by: murder one
Originally by: Captain Raynor I am shocked, SHOCKED I TELL YOU, to see that the Rokh is a better sniper than the Megathron, I mean holy ****, who would have thought it would out range a Megathron when it has a 50% bonus to optimal range.
OMG Caldari ships (which are designed for railguns, LOL!) can now use their high damage javelin rail ammo without the insanely stupid shield penalty (lol@shield tanks)???????????? OH WOW THIS IS SO UNFAIR FOLKS.
This is shocking news indeed, murder one!
See the above post. Everything would be fine if T2 ammo still did decent DPS compared to T1. With the old T2 ammo, all three other races sniper ships would have had a reason to be in the fleet. Now they don't.
And with regard to the sarcasm: kindly f#ck off.
Sorry but you lost me when you said removing the shield penalty off javelin was "bad".. catering to Caldari? Please, we have railgun ships you know, which do rely on shields and do you not think it was just a -little- unfair that we took a huge hit on shields when using javelin?
Seriously.
What other reason was there to remove the penalty other than to buff Caldari? Why not remove the velocity penalty and keep the shield penalty?
lol.. it's railgun ammo, not blaster ammo dude.. there is nothing wrong with a speed penalty, the shield penalty absolutely KILLS ships like the harpy, eagle, ect.. these are railgun ships, i don't see any reason they should take such a HUGE defensive hit for using javelin, do you? i don't see void ammo having an armor penalty, do you? it needed fixed.. if you can't see that there is no real point in discussing anything further because if that isnt blind "caldari h8" i don't know what is
Quote:
Daniel Jackson > a harbinger cant be a raven cause its not caldari Daniel Jackson > and its not a missle ship Jim Raynor > thank you for that expert analysis DJ
|

Aki Yamato
|
Posted - 2006.11.25 12:18:00 -
[72]
Heh maybe its time to realize that each race should use different tactics to win abattle. So If Gallente could not face Caldari sniper fleet at long range, they should try a different thing...
BIG GUN BIG FUTURE |

Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.25 12:38:00 -
[73]
Originally by: Aki Yamato Heh maybe its time to realize that each race should use different tactics to win abattle. So If Gallente could not face Caldari sniper fleet at long range, they should try a different thing...
OK! Give us a decent blaster ship, and we'll give it a try!
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

jamesw
Omniscient Order The Sani Sabik
|
Posted - 2006.11.25 13:02:00 -
[74]
Javelin L range nerf ftl :'(
9km optimal on dual 250 rails. fail.
--
Latest Vid: Domination! |

Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2006.11.25 13:59:00 -
[75]
I think you should probably compare the Hype to the Rohk, rather than the Mega.
The DPS is higher.
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.25 14:15:00 -
[76]
Originally by: Butter Dog I think you should probably compare the Hype to the Rohk, rather than the Mega.
The DPS is higher.
Just tack 12% more DPS to the Mega's stats. Done. One more gun = 12.5% difference in DPS, all else being equal. It doesn't matter, the Rokh outdamages the Hype as well. The ranges just get moved 10-20% or so. The max range for the Hype is actually a bit less than the Mega as well, since the passive tracking enhancers stack before the tracking comps do, and the way the Mega has one more low and one less mid so the TCs and TEs are juggled slightly between the Mega and Hype.
I thought it was pretty obvious myself how the Hype would compare vs. the Mega and Rokh when set up for sniping.
Because I said so...
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Apolluon
|
Posted - 2006.11.25 14:31:00 -
[77]
Originally by: Dred'Pirate Jesus To me the Rohk bonus is just dandy for rails and blasters.. Is it a bit better than its "pure" blasterboat kin? Sure is.. So i'll propose a fix that lets it stay the AWESOME ship it currently is.. reduce the PG and CPU slightly to make you have to have near max fitting and support skills to pwn with it.. That keeps new players from "abusing" it and lets older players simply train up Cal BS 4 so they can be leet in another races ship..
Reasonable yes?
No.
Giving Amarr a boost as big as this ship would be reasonable.
What you propose is not in any way within the realm of reason.
Apolluon (And no, I have zero Amarr characters. My 2nd account is Caldari)
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Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.11.25 14:56:00 -
[78]
Originally by: murder one *SNIP*
What other reason was there to remove the penalty other than to buff Caldari? Why not remove the velocity penalty and keep the shield penalty?
Well... the shield to caldari is like armor to gallente... should there be an armor penalty on the Void ammo? if you're up for that, then sure, lets keep the shield penalty.
Repopulate Low Security!
Goal: To blaster-fit every Caldari ship with a gun slot! :D |

Romulan Dominiae
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Posted - 2006.11.25 15:26:00 -
[79]
Only that the 425mm Gauss Gun, as in your comparison how the Rokh owns you poor Gallente with TechI Stuff, costs as much as a T2 Gun. Most n00bs with sucketh skills, that you already see pwning you in your 1 year trained T2 and now oh so obsolete mega wont be able to affort this.
and btw: i've never seen such an commited whiner on the boards as you. it's a game. really.
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Mar Idoun
Aurora Empire Fuzzy Nut Attack Squirrels
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Posted - 2006.11.25 15:36:00 -
[80]
I think removing the speed penalty caters too much to Gallente ships, or at the very least it caters to no one. With a full rack of jav on a rokh shield tanking is out of the question and it's a stretch to armor tank caldari.
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Jirad TiSalver
Caldari Deep Core Mining Inc.
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Posted - 2006.11.25 15:53:00 -
[81]
Take it easy guys, with new content comes the need for balance and it will come. However until then i will pwn. i'm caldari and recently finished training tech 2 rails and all support gun skills to level 5 
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Slevin Kalebra
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Posted - 2006.11.25 16:11:00 -
[82]
Originally by: Mar Idoun I think removing the speed penalty caters too much to Gallente ships, or at the very least it caters to no one. With a full rack of jav on a rokh shield tanking is out of the question and it's a stretch to armor tank caldari.
The shield penalty on Javelin is being removed. On the other hand the damage is (slightly) reduced and the range penalty increased to 75%, but at least it'll be usable, so long as you don't mind being virtually immobile.
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Mather Maelstrom
Gallente Azure Horizon Coalition Of Empires
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Posted - 2006.11.25 16:28:00 -
[83]
Edited by: Mather Maelstrom on 25/11/2006 16:46:20 Edited by: Mather Maelstrom on 25/11/2006 16:45:14 Do some people that reply here read the OP? Problem here is T2 (expensive) < T1 (cheap). I just finished training for T2 425mm's and looking at T1 fitted Rokh owning my fully T2 fitted Megathron is not balanced.
In my opinion revelations isn't ready yet. So far only these ships, the new BC and some T2 (mainly the recon) ships have been tested by players. I hardly read anything about t1 frigates and/ or cruisers. Cap problems have been adressed, but after it was done hardly enough testing time is given (the day the changes came the launch date was anounced).
The minmatar carrier stinks. If balance between races isn't ensured faction warfare will be a hellhole. The Rokh is more then a decent blasterboat?
PvP becomes even more expensive. More ammo, more charges, expensive ships, expensive rigs and expensive drugs. T2 prices are still rizing. I haven't looked into this, but it sounds that skill will be less important, the guy who can afford to lose it all will have the advantage.
I could be wrong about everything though, I guess we will see.
//No Pro Gallente RP, no Coreli & Cyrene anymore\\ |

Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 17:06:00 -
[84]
Edited by: Asariasha on 25/11/2006 17:10:28 I really don't understand how you guys complain about a battleship sized Ferox  Has anyone yet thought about the following things?
- Rokh has no tracking/dmg bonus to compensate missed shots - In fleetfights the Rokh will have to stay with the other battleships. This means it will be able to deal good dmg in long ranged combat and will be less effective than all other ships in short range fleet combat. (and please dont switch fittings while in ONE special situation!) - the Rokh is very fragile towards turret disruption
The Rokh follows the straight line of Caldari Hybrid-weaponed ships. Resist bonus + opti range. If you now consider the Rokh to be overpowered you just could add nerf-wants towards Merlin, Harpy, Cormorant, Moa, Ferox, because all these are soooooo overpowered as you admit 
So, please stop complaining about ships while you used fittings you might probably never see on TQ just to get a special ship nerfed for your own ships to still rule!
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xHalcyonx
Amarr CyberDyne Industries Axiom Empire
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Posted - 2006.11.25 17:18:00 -
[85]
I can't wait for the Sniperokh. :)
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 17:47:00 -
[86]
Bear in mind that 425mm railgun II's are in short supply as it is, and 15m a pop.
I see the Rohk using 350 II's - fits easier, works great with the Rohks range bonus, similar DPS. And it costs 20% as much.
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Kazuo Ishiguro
Caldari School of Applied Knowledge
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Posted - 2006.11.25 18:14:00 -
[87]
I agree. The 350mms only do about 5% less dps than the 425mms due to their higher rof, and they still have about 219km optimal range with spike.
Oh, and they use 1969mw each vs. 2625mw for 425s - I wonder what people are going to do with all their leftover pg  ---------- An idea for helping people to appreciate ECCM |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 18:21:00 -
[88]
Originally by: Asariasha Edited by: Asariasha on 25/11/2006 17:10:28 I really don't understand how you guys complain about a battleship sized Ferox  Has anyone yet thought about the following things?
- Rokh has no tracking/dmg bonus to compensate missed shots - In fleetfights the Rokh will have to stay with the other battleships. This means it will be able to deal good dmg in long ranged combat and will be less effective than all other ships in short range fleet combat. (and please dont switch fittings while in ONE special situation!) - the Rokh is very fragile towards turret disruption
The Rokh follows the straight line of Caldari Hybrid-weaponed ships. Resist bonus + opti range. If you now consider the Rokh to be overpowered you just could add nerf-wants towards Merlin, Harpy, Cormorant, Moa, Ferox, because all these are soooooo overpowered as you admit 
So, please stop complaining about ships while you used fittings you might probably never see on TQ just to get a special ship nerfed for your own ships to still rule!
Are you on c r a c k? Tracking means nothing once you have a few tracking enhancers/tracking comps fitted, like ever sniper will. The Rokh will have zero problems tracking enemy BS and support ships at 200+km.
As for the short fight, the Rokh is superior here as well because it can use Antimatter/Javelin at very long ranges, outdamaging the other sniper BS as it hits targets out to 60-80km with antimatter while the Mega is stuck at around 30-40km wiht AM.
Add to this the built in passive tank with it's regenerating shield and resists and it starts to add up.
And thats just for fleet. In solo PVP, I'm sure the usual setup will be 4x nos 4x torps and a huge shield tank that is unbreakable by another single BS.
Because I said so...
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 18:30:00 -
[89]
We will see on how the new ships will fit into the whole picture after Revelations is released.
Quote: The exact same issues arise when comparing the Brutix/Ferox, the Harpy/Enyo etc.
Yeah, we all know how ass-kicking Ferox' and Harpies are. They are good at distanced fight, just like Caldari ships are supposed to, except Ferox which is just almost useless in PvP. But when it comes to close range combat they will melt down in the pure firepower of Brutix/Enyo.
The whole thing is mostly about Revelations feature of HP boost. So, maybe it is time to overthink fittings and maybe getting some new tactics.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.25 18:58:00 -
[90]
Originally by: Asariasha We will see on how the new ships will fit into the whole picture after Revelations is released.
Quote: The exact same issues arise when comparing the Brutix/Ferox, the Harpy/Enyo etc.
Yeah, we all know how ass-kicking Ferox' and Harpies are. They are good at distanced fight, just like Caldari ships are supposed to, except Ferox which is just almost useless in PvP. But when it comes to close range combat they will melt down in the pure firepower of Brutix/Enyo.
The whole thing is mostly about Revelations feature of HP boost. So, maybe it is time to overthink fittings and maybe getting some new tactics.
There is a difference between being "good" at ranged combat and totally owning ranged combat. Congrats on now having a ship that no other race can compete with in fleet battles.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 20:04:00 -
[91]
Originally by: murder one Both ships are set up with 3x Magstabs, 3x sensor boosters, 2x tracking comps and 2x tracking enhancers. Fall off isn't discussed because it will be the same per ship, given equal skills. Assume Sharpshooter 5 and BS 5 for both.
Some Hard numbers:
Megathron-
Spike- 186km optimal Iron- 165km optimal Tungsten- 144km Iridium- 124km Lead- 103km optimal
Rokh-
Spike- 279km optimal (redundant after 250km) Iron- 247.5km (lol? right at the 250km lock limit) Tungsten- 216km Iridium- 186km Lead- 154.5km
Examination of the numbers:
After the T2 ammo nerf, Spike L is doing the same damage as Lead ammo instead of Uranium. This is a HUGE nerf, especially to the Megathron/Hyperion. The Hype makes a vastly better sniper than the Mega (lol?) due to the same damage bonus and the extra turret allows for increased DPS by 12.5% over the Mega, all other things being equal. Tracking is irrelevant as something with enough transverse for the Hype to miss, the Mega will also miss.
A TECH ONE Rokh with Iridium can hit as far as a T2 gunned Hyperion. Since Spike L now does as much damage as Lead, Spike is basically only one bracket above Iridum in damage performance.
Assuming maxed skills:
Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
At it's maximum range using T2 guns, the Mega has an 35.87% advantage over the Rokh, DPS wise, while the Rokh is still using T1 guns. Note that we're comparing a T2 Mega here to a T1 Rokh.
If we look at a T1 Mega and T1 Rokh, the numbers look like this:
Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
Once you go past the Mega's maximum effective range and start using even longer ranged ammo on the Rokh, the Mega's damage drops to ZERO. Same with the Hyperion.
So what do all these numbers mean? There is a very small window of range where a T2 fitted Megathron outdamages a T1 fitted Rokh. Anything above that range and the Rokh wins, as the Mega can't shoot that far. Anything below the range of a Rokh w/ lead (154km) and the Rokh is again outdamaging the Mega because it can use more powerful ammo at the same range, also without incurring a tracking loss because it's not using Spike.
The reason the Mega have such poor performance is because Spike L was nerfed. It was reduced from Uranium equivilant damage to Lead equivilant, and because of that the gap between the ranges of ammo was narrowed. So now the damage bonus of the Mega/Hype become even less relevant and the range bonus of the Rokh becomes even more important.
The exact same issues arise when comparing the Brutix/Ferox, the Harpy/Enyo etc.
<snip>
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses. Use your fitting advantage also. It takes 2 RCU's in order for a rohk to fit a full rack of 425 mm tech II's. taht means they have to use the remaining 3 lows to remain competitive dps wise for mag stab II's. 3 tracking comps, plus 2 sensor boosters means he has 1 slot left to create a hp buffer with.
A mega can fit a much bigger hp tank than a rokh, so it can afford to use it's falloff. Cap can become a serious issue for the rohk also, all of it's midslots are sucking cap, esp an invuln field. add to that that it has to support 8 guns vs 7 means that it can get into serious cap issues unless it forgoes the invuln field for an injector.
Does that still mean that the rokh has the advantage in long range engagements? yes, it does, all caldari gunboats are better at long ranges, and have terrible issues at short range, esp vs Gallente gunships.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 20:13:00 -
[92]
Originally by: Audri Fisher
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses.
How is a Mega going to snipe at 190km with 1 sensor booster, even with gang bonuses?
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Zygdriel
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Posted - 2006.11.25 20:21:00 -
[93]
Edited by: Zygdriel on 25/11/2006 20:22:26 ive read all replies, i got some thoughts about this: gallentes are meant to be good with drones dont they? caldari should be good with railguns, so i thing there shouldnt be an easy way to a railgun fitted mega to take a rokh (mega needs fix but its not sniping based), but a gallente ship with drones should have many, i would like to see situations on a domi vs rokh
also i would like to see about thoughts making the hyperion more an hybrid drone/rail ship so it acomplishes more its drone area, like giving some drones optimal bonuses or something like that, so they dont have uber avg opt but have a very nice lets say 160km dmg with drones and guns at the same time?
my 2 cents
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.25 20:24:00 -
[94]
Drones and railguns really don't go well together.
The only reason a sniping rail ship would carry drones is to scare off tacklers which come too close.
Sentries are useless, because if you keep aligned (essential) you just leave them behind and have to abandon them.
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Syris Anu
Evolutionary Pressure
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Posted - 2006.11.25 20:38:00 -
[95]
I have argued in other threads that the Void, Null, and Spike nerfs are not balanced because of what it does to the Mega and the Hyperion. However, I don't actually have a problem with the Rokh being a good sniper ship. It just shouldn't be good at blaster ranges compared to the Mega and the Hyperion. The real problem here is the nerf to tech II hybrid ammo disadvantaging the Mega and Hyperion and effectively canceling one or both of their bonuses.
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skillbuyer
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Posted - 2006.11.25 20:40:00 -
[96]
1.) Fact: the Rokh's passive tank is inferior to that of the Raven and the Drake and the Ferox
2.) Fact: the Megathron has a tracking bonus, therefore dealing higher damage at equal range than the Rokh (assuming equal damage mod and ammo) unless the target is completely stationary.
It also means that the Megathron can actually hit ships smaller than a BC out at max range.
3.) Fact: I love trolling threads like this. 
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 20:47:00 -
[97]
So, maybe we all should ask DEVteam for a small t2 ammo boost instead of asking for further nerfs? At least I believe a t2 ammo boost would be the best solution, due to the invested time in specializing to tech2.
So, who's going to created an objective, well written topic for us all so that the others just have to place a "[x] signed" ?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.25 21:19:00 -
[98]
Originally by: skillbuyer 1.) Fact: the Rokh's passive tank is inferior to that of the Raven and the Drake and the Ferox
2.) Fact: the Megathron has a tracking bonus, therefore dealing higher damage at equal range than the Rokh (assuming equal damage mod and ammo) unless the target is completely stationary.
It also means that the Megathron can actually hit ships smaller than a BC out at max range.
3.) Fact: I love trolling threads like this. 
Fact: the farther the range, assuming you're still inside optimal, the easier it is for a gun to track it's target.
Fact: at sniping ranges, tracking is completely irrelevant.
Fact: range for range the Rokh does more damage due to using more powerful ammo for any given range.
Fact: you dont know WTF you're talking about. STFU.
Because I said so...
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 21:21:00 -
[99]
It's always a pleasure to discuss with gentle, well behaving people 
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nutbar
Caldari State War Academy
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Posted - 2006.11.25 21:21:00 -
[100]
This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
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Rathroc
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Posted - 2006.11.25 22:31:00 -
[101]
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 22:36:00 -
[102]
Originally by: Butter Dog
Originally by: Audri Fisher
use 3 tracking comps on mega, not 2, the 2x tracking enhancers aren't worth it, the slots can be put to better use. Lock range can be extended easier than optimal esp with gang bonuses.
How is a Mega going to snipe at 190km with 1 sensor booster, even with gang bonuses?
sensor enhancers?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.25 22:39:00 -
[103]
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.25 22:51:00 -
[104]
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.25 22:54:00 -
[105]
Originally by: Zygdriel i would like to see situations on a domi vs rokh
Domi is shortrange, Rokh is longrange.
SO far Away, the Rokh wins and the domi warps out. At close range the Domi ewars the rokh into next year, while nossing the hell out of it, with 5 heavy drones pounding on it.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 01:36:00 -
[106]
Originally by: Tribunal
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
1. bubbles 2. a full rack of 425 mm tech II rails on a rohk with nothing else is not possible. It's nice to be able to fit a full rack of your biggest tech II guns w/o 2 fitting mods, isn't it?
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Jin Steele
Fatalix Inc. Schism.
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Posted - 2006.11.26 02:57:00 -
[107]
wait, since when are gallente supposed to be the best at short range AND long range. just because you cant snipe in a megathron doesnt mean you need a bonus, it means different races will be needed for different events Fatalix IS RECRUITING!
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falcinious
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Posted - 2006.11.26 03:20:00 -
[108]
Originally by: Tribunal
Originally by: Audri Fisher Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Eh... why would you fit a MWD to a Mega with a full rack of 425s? I suppose that's beside the point...
The Mega is not going to "shred" the Rokh if it gets into close range of the Rohk as the Rohk will have a much stronger tank. A full rack of 425s on a Mega means that a Mega will have to passive armor tank, and passive tanks are where shield tanks rule.
The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
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Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2006.11.26 04:11:00 -
[109]
So okay, the Rohk warps in 220k from the battle field with its big butt guns ready to flash bang. What is to stop a couple of fast cruisers warping TO the Rohk, orbit him at 2500 meters, scram him and give the big boy a slow death from drones, 650's and heavy missiles? Lets not make the Rohk some kind of monstor machine. Remember what happened when David and Goliath got togeather?
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Hopekiller Mane
Sturmgrenadier Inc R i s e
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Posted - 2006.11.26 04:31:00 -
[110]
Edited by: Hopekiller Mane on 26/11/2006 04:32:01
Originally by: murder one
Yes you literally are TOTALLY MISSING THE POINT. I'm showing that the Rokh with T1 guns is BETTER than a Megathron with T2 guns. And I'm showing how the Rokh, range for range, can use *more damaging ammo* than the Megathron can, for superior DPS across all ranges.
How much more plain can I be?
No need to be an ass, kid.
In this example, you show how a T2 MegaT outdamages a T1 Rokh...
Quote: Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
And this example you show how a Rokh with better ammo outdamages a MegaT...
Quote: Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
None of that is really earthshattering or validates your argument.
...and let's try to use the word "literally" correctly 
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 04:38:00 -
[111]
Originally by: Hopekiller Mane Edited by: Hopekiller Mane on 26/11/2006 04:32:01
Originally by: murder one
Yes you literally are TOTALLY MISSING THE POINT. I'm showing that the Rokh with T1 guns is BETTER than a Megathron with T2 guns. And I'm showing how the Rokh, range for range, can use *more damaging ammo* than the Megathron can, for superior DPS across all ranges.
How much more plain can I be?
No need to be an ass, kid.
In this example, you show how a T2 MegaT outdamages a T1 Rokh...
Quote: Megathron- 7x T2 425mm (7.943 damage mod)w/ Spike L (32 damage per round)= 1779.23 raw damage per volley.
Rokh- 8x 425mm Prototype (5.8456 damage mod, no T2 skill bonus) w/ Iridium L (28 damage per round) = 1309.414 damage per volley.
And this example you show how a Rokh with better ammo outdamages a MegaT...
Quote: Mega- 7x T1 425mm (7.307 modifier) w/ Iron @ 165km = 1022.98 per volley.
Rokh- 8x T1 425mm (5.8456 modifier) w/ Iridium (which actually outranges the Mega with Iron by a good 20km+) @186km = 1309.4 per volley.
None of that is really earthshattering or validates your argument.
...and let's try to use the word "literally" correctly 
Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 04:42:00 -
[112]
Originally by: Audri Fisher
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Try thinking about the Rokh with another 33% grid, because that's how much you can get with three grid rigs. Forget about RCUs. The two low slots you'd waste with 2x 15% RCU IIs you now have for other fittings. I'm sure you could fit an MWD after 3x grid rigs, and tracking simply isn't an issue.
The Rokh with Javelin will be hitting at 50-60km, while the Mega will be hitting at 30-40km. Even at these 'close' ranges the tracking advantage of the Mega is completely negated by the Javelin tracking penalty. By the time something is moving with enough transverse for the Rohk to miss, the Mega is missing too.
Because I said so...
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.26 04:46:00 -
[113]
Originally by: falcinious The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
I never used the word "incredible". I said the Rohk would have a stronger tank then the Mega because both would have to be passive tanked. A passive shield tank > passive armor tank.
Read what you quote next time.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Loud Speaker
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Posted - 2006.11.26 05:03:00 -
[114]
Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 05:28:00 -
[115]
Originally by: Loud Speaker Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
That's what I've been sayin.. 
Because I said so...
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Loud Speaker
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Posted - 2006.11.26 05:35:00 -
[116]
Originally by: murder one
Originally by: Loud Speaker Edited by: Loud Speaker on 26/11/2006 05:06:03 Possible solution is to keep sniper ammo at 100% range bonus and higher damage, that way the non-Rokh snipers can keep up range wise (megathron over 200km optimal, dunno about others) and the damage slightly higher than the low damage max range T1 ammo. The Rokh on the otherhand can go budget and use T1 rails and fight at the same ranges as the other race snipers with slightly less damage, or they can fit T2 and slightly outrange the other race ships and have higher damage output than T1.
That's what I've been sayin.. 
Yeah I figured I'd just repeat it , also they can throw in some extra pg for the Hyperion while making this change
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 06:24:00 -
[117]
Originally by: falcinious The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
These are the forums, logic has no place here.
Alot of people just think that having a shield tank will be a win button, but I won't be suprised if most Rokhs end up armor tanking.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 06:31:00 -
[118]
Originally by: Malthros Zenobia
Originally by: murder one Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
So the Rokh breaks the absurd need for T2 guns in order to be useful in sniping, Sounds good to me.
I don't recall T2 missiles or T2 drones being a must after being introduced (well maybe javelin torps but those were just pure and simply fubar), yet T2 ammo completely turned sniping into a situation where you either used T2, or you pure and simply sucked for any ranged combat.
So now the Caldari, a race who make heayv use of range, can out range the mega, and with long range weapons, is generally more useful than the mega. How exactly is this out of place? The Mega will still be king up close, as gallente are setup to be with their blaster and drone boats. This really sounds like a cry for Gallente to be better at range than the range-using race.
the Mega will be king of up close what?
Because I said so...
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Loud Speaker
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Posted - 2006.11.26 06:40:00 -
[119]
Originally by: Malthros Zenobia Edited by: Malthros Zenobia on 26/11/2006 06:31:05
Originally by: murder one Of course it validates my argument. A T2 Mega can outdamage a T1 Rokh from approximately 150-185km, and that's it. For all other ranges except extreme short range (less than 30km) the Rokh outdamages the Mega, T1 and T2 fit respectively.
Ans so yes, I did use the word 'literally' correctly.
So the Rokh breaks the absurd need for T2 guns in order to be useful in sniping, Sounds good to me.
I don't recall T2 missiles or T2 drones being a must after being introduced (well maybe javelin torps but those were just pure and simply fubar), yet T2 ammo completely turned sniping into a situation where you either used T2, or you pure and simply sucked for any ranged combat.
So now the Caldari, a race who make heayv use of range, can out range the mega, and with long range weapons, is generally more useful than the mega. How exactly is this out of place? The Mega will still be king up close, as gallente are setup to be with their blaster and drone boats. This really sounds like a cry for Gallente to be better at range than the range-using race.
People are acting like ranged combat only happens at 250km. What reality are people living in with this? A simpyl ship can be used to land your megas 100km closer and allow them to proceed to blast the sweet bejesus out of the Rokhs.
Even with the old version of T2 ammo the Rokh will still outrange the Megathron by 45+km optimal (max locking range being used). With the changes though the Rokh outranges the megathron by 65-70km, that's the issue from my point of view. Infact the Rokh using T1 Iron ammo outranges the T2 Spike Megathron by only a few less km.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 06:40:00 -
[120]
Originally by: murder one
Originally by: Audri Fisher
Originally by: Rathroc
Originally by: nutbar This has to be one of the funniest threads to read in a while - I've never seen someone whine so much before in my life!
Sounds like someone needs his mommy :(
If you lack whining check out the threads on the drake nerf.
now back on topic, what is a Mega good for if a Rokh can pwn it a sniping?
-Drone boat? no drone bonuses, drones should not be concidered a primary weapon unlike for the Dominix
-blaster?? hyperon is specificly made for blasters, that said I do not use them myself
-Missiles?!? I wish
So please tell me, what is a Megathron good at?
Short range rail BBQ with javalin. once the mega gets withen jav range of it's own, it completely shreds the rohk, tracking is a very big issue with rails at that rangel also. don't forget, the mega can fit a full rack of 425mm tech II's and a MWD without near as many issues as a rohk has.
Try thinking about the Rokh with another 33% grid, because that's how much you can get with three grid rigs. Forget about RCUs. The two low slots you'd waste with 2x 15% RCU IIs you now have for other fittings. I'm sure you could fit an MWD after 3x grid rigs, and tracking simply isn't an issue.
The Rokh with Javelin will be hitting at 50-60km, while the Mega will be hitting at 30-40km. Even at these 'close' ranges the tracking advantage of the Mega is completely negated by the Javelin tracking penalty. By the time something is moving with enough transverse for the Rohk to miss, the Mega is missing too.
ok... what kind of rigs will the mega be using while the rohk is force to use PG rigs? Don't those havea cpu peanlty? It would be a shame if you would have to cram a co-proc in the lows just to support them. 
You are right in that the mega's tracking bonus is negated by the javalins' tracking penalty. Since when did the rohk become immune to javolin's penalties though. There is a noticeable difference in tracking between a mega and a rohk. There is a point where the mega can hit, and the rohk can't. find that sweet spot. Yes, you may have to get more creative than orbit at XXXX distance. You can manually set speed you know. To answer your question about what a mega is good for. look at it's bonuses. damage? close range gank. tracking? needed for close range work much more than long range ships. Congratulations, you can work mid range engagements like it is your job. Not every fight is afleetfight also. I shoot at a lot more cruisers, hac's BC's and frigate than I shoot at battleships in small and mid sized engagements. So you have a battleship that almsot outdps's every other at mid range, and does outdps everyone else against an omni armor hardened enemy. Plus you can deal with support much better than a rohk. The bottom line is that a medium range battleship is not as good as a long range Battleship at long ranges. Can I post about raven's being useless for sniping now?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 06:47:00 -
[121]
I'm saying that the difference between the Mega's tracking and the Rokhs tracking, after the addition of tracking computers/enhancers and then the penalties applied by Javelin/spike etc. is negligable.
Grid rigs don't have any drawbacks, so no, there is no CPU penalty and nor should they. As far as the Mega goes, and what types of rigs it would fit, I'm really at a loss as to what to suggest. Weapons rigs are just redundant/useless after you fit all the normal mods on a sniperthron. Sensor rigs equally so. You wouldn't fit any speed rigs, and I wouldn't fit any armor rigs as that's equally of no use. Same with armor resistance rigs- the penalties are too great compared to the benefit.
Any other questions?
Because I said so...
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 06:47:00 -
[122]
Originally by: Tribunal
Originally by: falcinious The rohk has a terrible cap recharge time and the mega has a far supperior cap recharge time. Explain to me how the rohk will have an incredible tank?
I never used the word "incredible". I said the Rohk would have a stronger tank then the Mega because both would have to be passive tanked. A passive shield tank > passive armor tank.
Read what you quote next time.
say you cram your rigging slots with PG ones. 2 tracking comps, 2 sensor boosters in mids. you now have 2 mids to play with for a "passive tank" 1 low, unless you sacrice damge mods. ( you are gonna need a co proc now )
awesome passive tank huh? even if you don't need the co-proc, the best you are looking at here is maybe 8 dps peak recharge.... that's weak, so weak in fact, I would recomend a small shield booster II over it. passive shield tanking doesn't work until you get incredibly high ressit, or you use amajority of your lows to do it, which means tech II ship, or crap dps.
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Rick Thwaites
Elite Storm Enterprises Storm Armada
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Posted - 2006.11.26 06:49:00 -
[123]
Perhaps this is making up for all the time that Caldari had a focus for rails, but no good BS to use them. Or the lack of a good sniper ship, or fleet ship.
Perhaps. -- Max sig dimensions are 400W x 120H - Cathath ([email protected])
Not the first time I have been told I am too big... |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 06:53:00 -
[124]
Edited by: Audri Fisher on 26/11/2006 06:53:03
Originally by: murder one I'm saying that the difference between the Mega's tracking and the Rokhs tracking, after the addition of tracking computers/enhancers and then the penalties applied by Javelin/spike etc. is negligable.
Grid rigs don't have any drawbacks, so no, there is no CPU penalty and nor should they. As far as the Mega goes, and what types of rigs it would fit, I'm really at a loss as to what to suggest. Weapons rigs are just redundant/useless after you fit all the normal mods on a sniperthron. Sensor rigs equally so. You wouldn't fit any speed rigs, and I wouldn't fit any armor rigs as that's equally of no use. Same with armor resistance rigs- the penalties are too great compared to the benefit.
Any other questions?
So the issue here is that there are no rigs worth the effort for a sniper megathron? There are a couple of options here. nerf the megas slots becuase it has to many with rigs comming out. Or.... start tinkering with mega setups on sisi.... so you have a rig that could take the place of a mod? hmmm... I am sure a smart man like yourself could figure out something usefull to put in there. If not, I can always spam the ammarr whine threads about how you think that the mega has mids that aren't useful becuase of rigs. 
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 06:55:00 -
[125]
Originally by: Rick Thwaites Perhaps this is making up for all the time that Caldari had a focus for rails, but no good BS to use them. Or the lack of a good sniper ship, or fleet ship.
Perhaps.
I love the caldari peeps that scream that CCP "betrayed caldari" becuase the rohk is not a missle boat. 
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Hellown
Shinra Lotka Volterra
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Posted - 2006.11.26 06:59:00 -
[126]
So now, caldari have the best fleet sniping ship (and all fleet combat takes place over 180+ km, the best PVE ship (raven), best EW (scorp), hey lets just give caldari an IWIN button and be done with it eh CCP?
/me starts training caldari BS
Shinra, the good guys. |

Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 07:02:00 -
[127]
Originally by: Xori Ruscuv
Originally by: Dred'Pirate Jesus If your already have great skills in one area train for another.. So far the Rohk is the Bs for the masses and even more uber if you are Caldari rail/blaster specialized..
This is where you're wrong, see? You'd be RIGHT if there were ALL sorts of different ranges and types of T2 rail ammo.
But there isn't!
As a result, we have a battleship that can tank better and snipe as well (with T1 CRAP) as a T2 fitted battleship with uber skills. The Rokh has an insane about of PG and grid compared to other ships used for sniping.
THAT is just ****** up.
And a ship for the "masses"? **** the masses. We're talking about ships here that are used for very specialized endeavours with high end skills. Screw the masses. What, we're throwing this game to the masses now?
Screw them.
Oh wait, CCP is screwing the people who have specialized for **** like this.
Thanks for bending us the **** over.
insane amount of PG? uhm, it has 500 less than a mega , and has to fit another rail to stay in the same dps ballpark.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.26 07:05:00 -
[128]
Originally by: Hellown So now, caldari have the best fleet sniping ship (and all fleet combat takes place over 180+ km, the best PVE ship (raven), best EW (scorp), hey lets just give caldari an IWIN button and be done with it eh CCP?
/me starts training caldari BS
All fleet combat takes plac over 180km because the tempest, mega and both Amarr battleships could reach it. The scorp got nerfed big time. It now has to use ALL of it's slots in order to maintain the same power pre kali. no more light armor tank or cap realys in lows to maintain jamming for more than a min or two anymore.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 07:09:00 -
[129]
Originally by: Audri Fisher Edited by: Audri Fisher on 26/11/2006 06:53:03
Originally by: murder one I'm saying that the difference between the Mega's tracking and the Rokhs tracking, after the addition of tracking computers/enhancers and then the penalties applied by Javelin/spike etc. is negligable.
Grid rigs don't have any drawbacks, so no, there is no CPU penalty and nor should they. As far as the Mega goes, and what types of rigs it would fit, I'm really at a loss as to what to suggest. Weapons rigs are just redundant/useless after you fit all the normal mods on a sniperthron. Sensor rigs equally so. You wouldn't fit any speed rigs, and I wouldn't fit any armor rigs as that's equally of no use. Same with armor resistance rigs- the penalties are too great compared to the benefit.
Any other questions?
So the issue here is that there are no rigs worth the effort for a sniper megathron? There are a couple of options here. nerf the megas slots becuase it has to many with rigs comming out. Or.... start tinkering with mega setups on sisi.... so you have a rig that could take the place of a mod? hmmm... I am sure a smart man like yourself could figure out something usefull to put in there. If not, I can always spam the ammarr whine threads about how you think that the mega has mids that aren't useful becuase of rigs. 
Uh, what? Seriously, I'm totally confused by what you just said, didn't make any sense...
Because I said so...
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Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.11.26 07:11:00 -
[130]
"Remember what happened when David and Goliath got togeather?"
Yes nothing to do with the most popular ranged weapon in military use (the sling)at the time killing an unarmoured warrior. Heaven forbid. Stupid bloody story.
With it's uber range it has been pointed out the Rokh seems to be awesome. I imagine there has been plenty of 1-1 testing on the testing server. However, how did it do in mixed engagements at different than optimal ranges?
My experience (limited fleet) is that seldom does a ship get to choose the optimal killing ground. I do agree though, the Caldari do need a ship completely designed for long range support.
Also how does the Rokh fair against a blasterthron in its optimal? Having been ripped apart by such a megathron in the past I was wondering.
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Hellown
Shinra Lotka Volterra
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Posted - 2006.11.26 07:53:00 -
[131]
Getting torn appart by a Blasterthron is not what is being discussed here, what is being discussed is the extream abilities of the rokh as a FLEET battleship. it, for the lack of a better word, CRAPS all over all other races fleet bs's
Shinra, the good guys. |

Loud Speaker
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Posted - 2006.11.26 07:56:00 -
[132]
If the Rokh fleet is camping a gate at max optimal any non-Rokh fleet has 0 chance of doing damage to the BSs, their only hope is either getting of bubbles and warping back within range (yay mobile large warp disruption bubbles \o/) or shooting them (harder with dictor probes). At the T2 sniperthron optimal (using murder one's numbers) a Rokh can load iridium charges which do a whole 4 less thermal damage, with -24% cap use vs Spike and vastly superior tracking, not to mention far less expensive and much easier to produce.
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Rhamnousia
Caldari Templars of Light Eternal Rangers of Terror
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Posted - 2006.11.26 09:32:00 -
[133]
as far as the discussion go, i hav no quarrel with the point, which already been made at least one too many time, that the Rokh are a superior sniper boat than that of the Megathron or the Hyperion. It's designed to be so.
now, back to the point, as far as i can remember, i started as caldari, and switch over to gallente as my love for close range combat, so squat all that sniping bull's dung, i couldn't care less about sniping. but that's beyond the point of discussion.
let's put all the ships on the table for a close comparsion.
Rokh: shield tanked, rail boat. - as stated, outrange and outdmg t2 Megathron/Hyperion with only t1 fitted. that's wrong, as in t1 mods should never hav advantages over t2, which take much, much MUCH more time to train for. - designed to be a long range gunboat as the Caldari race lacking of, a good gun boat to compensate the raven's inability of dealin instant dmg. - good resistance, the ship bonus really helping the tanking.
Megathron: armor tanked, blaster/drone boat. - as stated, being outranged and outdmg'd by a t1 fitted Rokh while fitting t2 itself. this is wrong, but combat never meant to be skewed to one side, as far as fighting goes. a rail fitted Rokh would never outlast a t2 blaster fitted megathron at 2km. period. - designed to be a short range battleship. but as far as blobbing goes, the need for reaching range 180km+ in a battleship arise, most gallente pilots hav been training for t2 rail as hope to be of use in fleet battles. - tracking and dmg bonus on the megathron really helping hitting smaller/non-stationary targets.
Hyperion: closed-range blaster boat. - as stated, being outdmg'd and outranged by the t1 fitted Rokh while spending months, if not less, to train for t2 rail. well, it's stated in the ship decrip-*******-tion that the Hyperion is a blasterboat. - Most if not ALL gallente ships are sumwhat rely on their drones to help with the dmg. Hyperion get a smaller drone bay. 100m3, not much to talk about. 5 t2 heavies > 5 t2 mediums. - scan resolution, locking range of the hyperion are both lower than the megathron, which still make the megathron a better blasterboat, at least in small-scale combat. - the armor repper bonus skews the tanking to hyperion side as its survivalbility are much much better than the megathron with simply t2 tank and dual LAR.
with that said, gallente ships (both) would NEVER be better than Rokh at long range combat. period. but the rokh would never be a big threat to either the megathron or the hyperion at close range.
hyperion got 5 mid slots, that's MWD, cap injector, webber, scrambler, AND a tracking disruptor. good luck with hitting a hyperion sittin at 2km in a tracking disrupted rail-fitted Rokh. also, cap injector on the hyperion would outlast the horrid cap recharging on the rokh, but passive tank would take care of this problm for the Rokh, so it's a coin toss. but at the same time, hyperion got armor repper bonus, which really help with armor rep per cap vs. Rokh passive/resistance tank.
here i state again my conclusion of all this rubbish:
Stop trying to fight a ship "designed" for range combat when you are in a ship that are NOT.
sure rokh would screw up a lot of battle, just as the tempest did before. so what's new?
let's the flame begin. --------------------------------------- - yes, im a noob - yes, im a nut job - no, i dont give a .... about what u think of my noobness - now, tell me sumthing i dont know |

Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.26 09:37:00 -
[134]
I might be able to STFU if: - the mega and the hyperion weren't so similar - the mega and the hyperion didn't suck so ******* bad after kali
Kali is not ready for release. There are too many bugs and too many imbalances. I'll be taking several months break, I think...
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.11.26 10:15:00 -
[135]
Ah, I get you now. Essentially you are ****ed because Gallente received a ship much the same as the current Tier 2 line up.
I've never really considered the Mega as anything but a toe-toe ship. It does seem to be kinda pointless introducing another ship that has a niche role already filled.
Never had a chance to test anything on the sisi, went to the trouble of setting up the test Eve directory, waited in a que for 30mins only to be told I couldn't log on. Checked the forum and all there was posted there was a dev being a ****head. Not a good way to get your playerbase to help you.
Still looks like we are stuck with it now.
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xh'duality
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
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Posted - 2006.11.26 11:03:00 -
[136]
eVERYBODY HAS THEYRE OWN OPINION ABOUT MEGA UBER NERFED AND SO ON. I skilled for a jav raven and guess what now jav's can hit further then 120km anymore. WTF. Ok so now we get a gun boat with atleast some good range without having to skill t2 gun's cause to be honest it would ruin the game totaly. Ppl who have all missile skillz and no gun skillz would have to wait for minth to be able to use t2 guns and so on so it's just fair that we get atleast a ship wich we can use. So plz quit ur wining about ur mega isent all that good anymore. Imaging the mega got switched to have only missile bonus's you would be happy to atleast have the new bs to have some good futher to make up for it.
Ps/: I was inda drunk writing this so plz dont start bugging me about me bad englush 
--------------------------------------------------- It take's 10 finger's for to smacktalk and ONLY ONE TO WIN [The all mighty "I WIN BOTTON"] |

murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.26 11:12:00 -
[137]
Originally by: Rhamnousia as far as the discussion go, i hav no quarrel with the point, which already been made at least one too many time, that the Rokh are a superior sniper boat than that of the Megathron or the Hyperion. It's designed to be so.
now, back to the point, as far as i can remember, i started as caldari, and switch over to gallente as my love for close range combat, so squat all that sniping bull's dung, i couldn't care less about sniping. but that's beyond the point of discussion.
let's put all the ships on the table for a close comparsion.
Rokh: shield tanked, rail boat. - as stated, outrange and outdmg t2 Megathron/Hyperion with only t1 fitted. that's wrong, as in t1 mods should never hav advantages over t2, which take much, much MUCH more time to train for. - designed to be a long range gunboat as the Caldari race lacking of, a good gun boat to compensate the raven's inability of dealin instant dmg. - good resistance, the ship bonus really helping the tanking.
Megathron: armor tanked, blaster/drone boat. - as stated, being outranged and outdmg'd by a t1 fitted Rokh while fitting t2 itself. this is wrong, but combat never meant to be skewed to one side, as far as fighting goes. a rail fitted Rokh would never outlast a t2 blaster fitted megathron at 2km. period. - designed to be a short range battleship. but as far as blobbing goes, the need for reaching range 180km+ in a battleship arise, most gallente pilots hav been training for t2 rail as hope to be of use in fleet battles. - tracking and dmg bonus on the megathron really helping hitting smaller/non-stationary targets.
Hyperion: closed-range blaster boat. - as stated, being outdmg'd and outranged by the t1 fitted Rokh while spending months, if not less, to train for t2 rail. well, it's stated in the ship decrip-*******-tion that the Hyperion is a blasterboat. - Most if not ALL gallente ships are sumwhat rely on their drones to help with the dmg. Hyperion get a smaller drone bay. 100m3, not much to talk about. 5 t2 heavies > 5 t2 mediums. - scan resolution, locking range of the hyperion are both lower than the megathron, which still make the megathron a better blasterboat, at least in small-scale combat. - the armor repper bonus skews the tanking to hyperion side as its survivalbility are much much better than the megathron with simply t2 tank and dual LAR.
with that said, gallente ships (both) would NEVER be better than Rokh at long range combat. period. but the rokh would never be a big threat to either the megathron or the hyperion at close range.
hyperion got 5 mid slots, that's MWD, cap injector, webber, scrambler, AND a tracking disruptor. good luck with hitting a hyperion sittin at 2km in a tracking disrupted rail-fitted Rokh. also, cap injector on the hyperion would outlast the horrid cap recharging on the rokh, but passive tank would take care of this problm for the Rokh, so it's a coin toss. but at the same time, hyperion got armor repper bonus, which really help with armor rep per cap vs. Rokh passive/resistance tank.
here i state again my conclusion of all this rubbish:
Stop trying to fight a ship "designed" for range combat when you are in a ship that are NOT.
sure rokh would screw up a lot of battle, just as the tempest did before. so what's new?
let's the flame begin.
I can't believe people actually write stuff like the above and then post it for all the world to see. Why are you comparing Rail Rokhs to Blasterthrons and Blaster Hypes? The two have nothing to do with each other.
Furthermore, the Blaster Rokhs *are* competitive with Blaster Hypes when engaging at close range. 
Because I said so...
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.26 11:13:00 -
[138]
Originally by: Rhamnousia sure rokh would screw up a lot of battle, just as the tempest did before. so what's new?
How exactly did the pest screw up battles? And in either way, what's "new" is that the only real counter against a group of sniping rohks are more sniping rohks of your own. Because they cannot be hit by anything else.
Something which can only be countered by more of itself usually ends up wrecking the game balance. Just as everyone who is able fits ECM atm everyone who is able will fly rohks.
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Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.26 11:18:00 -
[139]
bah anohter drunken post
FFS how hard is it to train up caldari bs to 4? you all are gong on like youll never ever ever ever ever get a rohk to fly or are too laxy to train for onw.. yeah so you have 3453453 years of specializing in gallente bs.. those skills dont carry over?!@ FFS a fleet bs is all about t6he weapons not the silly support skills.. you alreasy have large hyberid 5 so just put it on another bs FFS and pwn like the rest of us will on patch day.. Crippty crap i dont see yuall complinging abvout anything at all but stup pid ****.. diversity of skills is what long tern pleyars stength is not spcilazing in only one narrow field.. but bah its all about the attentioon i guess so keep[ spamming the forums with this ultimaltely futile crapppity crap.. tje devs wi;; just giggle some more after readng yet another whine thread of selfish desire to ve the only pwner on the block.. if youd just take a few measly weeks to trian for all races t1 youd not even be heer crying a river to the void..
gah KALI:Revelations.. Putting the Waaaa back in Piwat.. |

xh'duality
Caldari Caldari Luftwaffe Interstellar Alcohol Conglomerate
|
Posted - 2006.11.26 11:19:00 -
[140]
Originally by: Dred'Pirate Jesus bah anohter drunken post
FFS how hard is it to train up caldari bs to 4? you all are gong on like youll never ever ever ever ever get a rohk to fly or are too laxy to train for onw.. yeah so you have 3453453 years of specializing in gallente bs.. those skills dont carry over?!@ FFS a fleet bs is all about t6he weapons not the silly support skills.. you alreasy have large hyberid 5 so just put it on another bs FFS and pwn like the rest of us will on patch day.. Crippty crap i dont see yuall complinging abvout anything at all but stup pid ****.. diversity of skills is what long tern pleyars stength is not spcilazing in only one narrow field.. but bah its all about the attentioon i guess so keep[ spamming the forums with this ultimaltely futile crapppity crap.. tje devs wi;; just giggle some more after readng yet another whine thread of selfish desire to ve the only pwner on the block.. if youd just take a few measly weeks to trian for all races t1 youd not even be heer crying a river to the void..
gah
finaly some1 who see's it my way 
--------------------------------------------------- It take's 10 finger's for to smacktalk and ONLY ONE TO WIN [The all mighty "I WIN BOTTON"] |
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Tiger Kior
|
Posted - 2006.11.26 11:30:00 -
[141]
Edited by: Tiger Kior on 26/11/2006 11:32:38 ok so a sniperthron is out - a hypersniper? ya right (well articulated murder) - a blasterthron wont make it anywhere alive nor will a blasterhyp as someone in there infinite wisdom at CCP forgot to decrease cap injector cycle times given the 25% increase in capacitor recharge and 25% decrease in cap booster injected power......
why even bother flying a gallente battleship - dont even get me started on how useless the domi is now - just pick off its drones and it a sitting duck now (like drones werent easy enough to kill now you got a nice HP bonus to do it and smile as you turn to killing the domi)
so after 2 years specializing in gallente i guess i just got bent over and i should shuv my t2 weapons up my *** as there only good for looking down the barrel for a colonoscopy exam.
i guess the new word of the day on solo or fleet ops is gona be to not bring gallente battleships now.... thank you CCP for screwing us over yet again - give gallente some luvin not like we've ever got any to begin with
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.26 11:30:00 -
[142]
Originally by: xh'duality
Originally by: Dred'Pirate Jesus bah anohter drunken post
FFS how hard is it to train up caldari bs to 4? you all are gong on like youll never ever ever ever ever get a rohk to fly or are too laxy to train for onw.. yeah so you have 3453453 years of specializing in gallente bs.. those skills dont carry over?!@ FFS a fleet bs is all about t6he weapons not the silly support skills.. you alreasy have large hyberid 5 so just put it on another bs FFS and pwn like the rest of us will on patch day.. Crippty crap i dont see yuall complinging abvout anything at all but stup pid ****.. diversity of skills is what long tern pleyars stength is not spcilazing in only one narrow field.. but bah its all about the attentioon i guess so keep[ spamming the forums with this ultimaltely futile crapppity crap.. tje devs wi;; just giggle some more after readng yet another whine thread of selfish desire to ve the only pwner on the block.. if youd just take a few measly weeks to trian for all races t1 youd not even be heer crying a river to the void..
gah
finaly some1 who see's it my way 
DAMM STRAIT but i really need to pass out.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.26 11:33:00 -
[143]
Originally by: Dred'Pirate Jesus FFS how hard is it to train up caldari bs to 4?
So, in short - "stop whining and just train for it"?
The little problem here is that MMORPGs live with it's diversity. If everything is using ship X the game gets utterly predictable - and boring. And looses players. Thats the reason game devs usually work hard to keep the different factions in a game *balanced*.
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Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.26 11:37:00 -
[144]
yea? and you think if the rok is really that unbalacned it wont get nerfed in the near future? puhleeeeeeeaaaaaaaassseee
quit fukin replying so i can pass out.. h8ters all of you  KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.26 11:52:00 -
[145]
i specialized in my first 6 months then i ran out of things to specialize so i cross trained.. wow what a concept.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.26 11:52:00 -
[146]
What you still fail to understand is that people are *not* whining because they "have" to switch ships.
It's not about training times, it's about game balance.
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Tiger Kior
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Posted - 2006.11.26 11:54:00 -
[147]
Edited by: Tiger Kior on 26/11/2006 11:55:40 Edited by: Tiger Kior on 26/11/2006 11:54:54 you must have pretty crappy overall skills if you stopped spec training after 6 months - geesh what are you trying to do reach 300 skills in your head and proclaim yourself galactic genius after what 12 months?
iv spec' in gallente for the last 2 years and iv still got more stuff to work on....
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Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.11.26 11:57:00 -
[148]
Originally by: murder one
Originally by: Audri Fisher *SNIP*
Uh, what? Seriously, I'm totally confused by what you just said, didn't make any sense...
He said to use other rigs on your own megathron. In the rokh, if they're taken up by PG rigs, surely you can fit some useful rigs into the Megathron to make it nice vs the rokh.
Repopulate Low Security!
Goal: To blaster-fit every Caldari ship with a gun slot! :D |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.26 11:59:00 -
[149]
wel i was in a curse with all the relvant support skill at 6ish months and decided to go for them all.. about the only tree i dont have all level 4 in is gunnerys and thats all level 3s with a few 4s.. specializing is not about capping off every level 5 in your tree as they dont really give you that much benefit over level 4 but yeah maybe a rare few do but not really the majority so at 6 months you can go to another race KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.26 12:12:00 -
[150]
Originally by: Dred'Pirate Jesus i specialized in my first 6 months then i ran out of things to specialize so i cross trained.. wow what a concept..
Come back when you learned that "personal effect on myself" and "effect on the game" are two different things.
Originally by: Rorix Whitecloud He said to use other rigs on your own megathron. In the rokh, if they're taken up by PG rigs, surely you can fit some useful rigs into the Megathron to make it nice vs the rokh.
None which can counter the range advantage of the rohk. "Surely" does not count. Look at the rigs before making incorrect assumptions.
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Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2006.11.26 16:18:00 -
[151]
Originally by: Tiger Kior why even bother flying a gallente battleship - dont even get me started on how useless the domi is now - just pick off its drones and it a sitting duck now (like drones werent easy enough to kill now you got a nice HP bonus to do it and smile as you turn to killing the domi)
How do you kill the domi's drones when you're jammed and nossed dry?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
|
Posted - 2006.11.26 16:20:00 -
[152]
Originally by: Aramendel
Originally by: Rorix Whitecloud He said to use other rigs on your own megathron. In the rokh, if they're taken up by PG rigs, surely you can fit some useful rigs into the Megathron to make it nice vs the rokh.
None which can counter the range advantage of the rohk. "Surely" does not count. Look at the rigs before making incorrect assumptions.
I see Range, ROF, DMG, and falloff rigs.
Am I missing something that states the Mega can't fit the range or falloff one?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Loud Speaker
|
Posted - 2006.11.26 16:57:00 -
[153]
Edited by: Loud Speaker on 26/11/2006 16:59:12 Btw, this isn't just a megathron issue. The other snipers, amarr and minmatar, are both in the same boat as gallente. I don't personally fly a 1400mm tempest or tachyon geddon/apoc, but I was under the impression that 425mm II combined optimal & falloff was the highest of all the top tier guns.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.26 17:02:00 -
[154]
Damage & ROF rigs have a pretty minimal effect because they are subject to the stacking penalitiy. If you have 3 damage mods a 10% damage rig gives you only a 2.8% bonus.
Same with the range mod. It also shares stacking penalities with the tracking comps and enchancers. If you have already 4 of those the (t2) range rig will boost the range only by 2.1%. Spike range of the mega of 186 will increase to 190. Yay! (not)
The falloff rig does not get stacking penalities, but since the 425mm II rail falloff is so "stellar" also only add 6k to it's falloff (24k -> 30k).
In short: the dps & rof rigs are pretty pointless since they give only very small boosts after the damagemods. And are either way not the real problem. The optimal range mod gives after stacking penalities only a minimal boost. The falloff mod does not give a big boost due to the small falloff of the rails. Even with one fitted the rohks can still operate beyond the optimal + 2 * falloff line of the mega.
You won't find a solution to the problem in rigs.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.26 17:09:00 -
[155]
Originally by: Malthros Zenobia
Originally by: Tiger Kior why even bother flying a gallente battleship - dont even get me started on how useless the domi is now - just pick off its drones and it a sitting duck now (like drones werent easy enough to kill now you got a nice HP bonus to do it and smile as you turn to killing the domi)
How do you kill the domi's drones when you're jammed and nossed dry?
Following the ECM nerf you won't see the Domi using ECM.
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Loud Speaker
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Posted - 2006.11.26 19:16:00 -
[156]
Originally by: Butter Dog
Originally by: Malthros Zenobia
Originally by: Tiger Kior why even bother flying a gallente battleship - dont even get me started on how useless the domi is now - just pick off its drones and it a sitting duck now (like drones werent easy enough to kill now you got a nice HP bonus to do it and smile as you turn to killing the domi)
How do you kill the domi's drones when you're jammed and nossed dry?
Following the ECM nerf you won't see the Domi using ECM.
I haven't experimented with the ECM rigs on SiSi, but how would a domi perform using the ecm boosting mods/rigs?
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.26 20:15:00 -
[157]
Originally by: Butter Dog
Originally by: Malthros Zenobia
Originally by: Tiger Kior why even bother flying a gallente battleship - dont even get me started on how useless the domi is now - just pick off its drones and it a sitting duck now (like drones werent easy enough to kill now you got a nice HP bonus to do it and smile as you turn to killing the domi)
How do you kill the domi's drones when you're jammed and nossed dry?
Following the ECM nerf you won't see the Domi using ECM.
You mean like how nobody uses ecm nosdomis on sisi after the change?
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2006.11.26 21:03:00 -
[158]
Simple solution tbh.
Don't snipe.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Kibayasu Iella
The Raven Warriors
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Posted - 2006.11.26 21:24:00 -
[159]
Edited by: Kibayasu Iella on 26/11/2006 21:24:27
Originally by: welsh wizard Simple solution tbh.
Don't snipe.
This would be the best idea ever, if only people would follow it. Imagine a 100vs100 at 0-20km 
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welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2006.11.26 21:47:00 -
[160]
As far as I'm concerned the best thing about the large railgun batteries is antimatter and javelin ammo. The rest of its merely a distraction.
The op also conveniently forgot about the Megathrons tracking bonus. At the end of the day the most important thing as far as these railgun platforms are concerned is damage and both Gallente battleships are capable of outdamaging the Rokh.
The tech I Rokh just isn't in the same league as a tech II thron.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 02:24:00 -
[161]
Originally by: Kibayasu Iella Edited by: Kibayasu Iella on 26/11/2006 21:24:27
Originally by: welsh wizard Simple solution tbh.
Don't snipe.
This would be the best idea ever, if only people would follow it. Imagine a 100vs100 at 0-20km 
Not as long as nos/sensor damps/ecm is still around.
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.27 02:46:00 -
[162]
Originally by: welsh wizard As far as I'm concerned the best thing about the large railgun batteries is antimatter and javelin ammo. The rest of its merely a distraction.
The op also conveniently forgot about the Megathrons tracking bonus. At the end of the day the most important thing as far as these railgun platforms are concerned is damage and both Gallente battleships are capable of outdamaging the Rokh.
The tech I Rokh just isn't in the same league as a tech II thron.
The whole problem here is that the tech 1 Rokh IS in the same league as the tech 2 thron. The tracking bonus MAKES NO DIFFERENCE at those ranges. The rokh can just get a bit farther away and outdamage the Mega with tech 1 nubcrap.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.11.27 02:54:00 -
[163]
Originally by: Dred'Pirate Jesus bah anohter drunken post
FFS how hard is it to train up caldari bs to 4? you all are gong on like youll never ever ever ever ever get a rohk to fly or are too laxy to train for onw.. yeah so you have 3453453 years of specializing in gallente bs.. those skills dont carry over?!@ FFS a fleet bs is all about t6he weapons not the silly support skills.. you alreasy have large hyberid 5 so just put it on another bs FFS and pwn like the rest of us will on patch day.. Crippty crap i dont see yuall complinging abvout anything at all but stup pid ****.. diversity of skills is what long tern pleyars stength is not spcilazing in only one narrow field.. but bah its all about the attentioon i guess so keep[ spamming the forums with this ultimaltely futile crapppity crap.. tje devs wi;; just giggle some more after readng yet another whine thread of selfish desire to ve the only pwner on the block.. if youd just take a few measly weeks to trian for all races t1 youd not even be heer crying a river to the void..
gah
LMAO! I don't even remember posting this.. Now thats a true bender.. KALI:Revelations.. Putting the Waaaa back in Piwat.. |

Selnix
Gallente Master Miners
|
Posted - 2006.11.27 04:07:00 -
[164]
Here are my thoughts on this....
I. Just train Caldari BS IV or V - All well and good, simple as can be. BUT, many people don't make tons of isk and throwing down 150m+ on a new ship could mean selling off the one they currently have. So in effect, you'd have all of the Gallente who want to continue to snipe with their millions of sp in gunnery to trade in for Caldari ships. Why even BE Gallente then?
II. Mega and Hype are not snipers, but blasters - Why are our Tier II and Tier III battleships filling the same exact role then? Is there even a reason to fly a Hyperion? What does it give you that you can't get for 50m or more cheaper out of a Mega? The Rokh may very well be a superior blaster ship to the Mega or Hype (whichever really deserves that role). Say it isn't? Don't start the battle at 5-10km... start 30k off and see who throws out the most damage using identical guns and ammo while the short ranged dedicated blasterboat tries to get close enough to hit the Rokh... Should Hyperion be a drone ship? No. We have the Dominix and although the hitpoint boost is an ungodly nerf to the survivability of drones of any size, it still fills its role well enough. (FYI, With ECM nerfed, yes the NOS'ing Domi is likely a bad PVP choice given you can lose the entirety of your offense to any close range ship as all the NOS in the world doesn't mean jack if you can't do any damage) Please find us a role for the Hyperion Devs, or keep it as a blasterboat and give it the ability to do so well. Of course, in that case, the Mega would then need to find a role as well.
III. Raven can't snipe either since the torp nerf - Does it still do massive damage with those weapons? Does the shorter range hurt it in a fleet battle? No, it doesn't. Anyone that has been in a fleet with sniper support knows that by the time those torps hit, the target was often already destroyed by all of the instant damage ships. Nerfing their range may hurt them in some ways, but also forces them to a range that better suits the delayed nature of torpedo volleys. I am sure it had to be frustrating to no end to fire off your rack of torps for a cycle or two just to see the enemy warp before they hit.
IV. Other T2 ships can't shoot like the Rokh either - Truely, the Rokh having 249km range is fine, but that should be the range it hits with T2 ammo, not T1. if it could only hit with T1 out to the range that the T2 battleships of the other races can hit, there would be little problem there. They would do more damage at that range in reward for their skill training while it would have a passive tank to fend off some of it while dealing less damage. There is no problem with it having a slight edge in range when fitted with like guns and ammo as that is its role.
And for the record, I can't fit a sniper or a blasterwagon with anything beyond the most basic of T1 weaponry. Why does this matter to me then? Because I need to know where to go with my training in the future. If our battleships have no true roles, I may be better off to just give up on ever PVP'ing in a battleship and spend the extra months training up for a command ship. Why play Eve if the only goal you can set for yourself is to train up the same skills you did for your own race for ships of another race, just to be competetive in PVP? We don't need an I win button, just some I can participate ones. 
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Loud Speaker
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Posted - 2006.11.27 04:31:00 -
[165]
While the gallente pilots who are using t2 guns on their megathrons for fleet snipers have it not quite so bad, just train a new line of BSs, what about the Amarr pilots using tachyons and the minmatar pilots using 1400mms. I suppose all they have to do is train a new race bs and railguns since tremor and aurora are both down to 80% range boost as well. Perhaps they can take comfort in the fact that they don't need to get lvl 5 large hybrids and large railgun specialization this time around.
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.27 05:14:00 -
[166]
I don't want the Rokh nerfed. It's a great ship. TBH I hate it when any ship gets nerfed (ok, except maybe the Raven with it's supid powerful torps and the Vagabond, but I digress...).
If we had our T2 ammo back the way it is on TQ, none of this would matter. Furthermore, for everyone extolling the virtues of the Mega's **USELESS** tracking bonus: the Hype does just fine at both close and long range, right along side the Mega, and it has no tracking bonus.
Following that wonderful logic, the Rokh doesn't suffer AT ALL from not having a tracking bonus. It's like the rest of the players are brain dead. Shut up about the tracking bonus already. It doesn't matter.
Continuing, why not give the Mega a 10% range bonus to replace it's tracking bonus? Then it could compete with the Rokh, but it would have 7 guns instead of 8. And the Rokh would always have a better natural tank than the Mega would. And this would further differentiate the Mega from the Hype. The Hype would have a better tank and still hit hard, but the Mega would have more range and be a better sniper.
The Rokh would still be a great sniper and would still be the better long range ship due to it's better tank once you have all the requisite sniper mods fitted. TBH I think a 10% rang bonus in place of the tracking bonus on the Mega is a brilliant idea. Solves a lot of issues in one go.
Because I said so...
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Xori Ruscuv
Vendetta Underground Rule of Three
|
Posted - 2006.11.27 05:18:00 -
[167]
Edited by: Xori Ruscuv on 27/11/2006 05:18:51 That is a good idea.
The Mega needs a role now. Kill the ridiculous tracking bonus - it is crap.
Just make the Mega useful for SOMETHING.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
|
Posted - 2006.11.27 10:07:00 -
[168]
Originally by: murder one The Rokh would still be a great sniper and would still be the better long range ship due to it's better tank once you have all the requisite sniper mods fitted. TBH I think a 10% rang bonus in place of the tracking bonus on the Mega is a brilliant idea. Solves a lot of issues in one go.
The problem is that the rohk does not only make the mega obsolete in fleet battles. The same problem is also present with minmatar and amarr ships.
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murder one
Gallente CRICE Corporation Lotka Volterra
|
Posted - 2006.11.27 10:12:00 -
[169]
Originally by: Aramendel
Originally by: murder one The Rokh would still be a great sniper and would still be the better long range ship due to it's better tank once you have all the requisite sniper mods fitted. TBH I think a 10% rang bonus in place of the tracking bonus on the Mega is a brilliant idea. Solves a lot of issues in one go.
The problem is that the rohk does not only make the mega obsolete in fleet battles. The same problem is also present with minmatar and amarr ships.
I completely agree. Unnerf T2 ammo for all ships, problem solved. Then the Rokh will still be good at long range, but won't be the complete equal of every other T2 gunned ship in the game at sniping ranges of 150km+, and best them after 185km+.
Because I said so...
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Loka
Gallente adeptus gattacus Lotka Volterra
|
Posted - 2006.11.27 10:32:00 -
[170]
Edited by: Loka on 27/11/2006 10:32:30 I have Gal BS lvl 5 and still trained lvl 4 Caldari BS recently. Why? Rokh, one word is enough. If you dont see it you are blind.
As a defender you will kill anything jumping on you, which dont have enough Rokh¦s BS their own.
Bubble the gate, Dictors and tacklers will cause them to be slaughtered, without the ability to shoot at the Rokh¦s sitting at 220km range.
Warping out and back again? Maintain your dictorbubbles at the gates and they will land ontop of the bubbles, each time you warp in back.
You will plain and simple only be able to shoot their support, not their BS. Period.
As an attacker, warp to a cov op, snipe until they move to a position they could finally shoot back. Than you decide to warp out or to stay and fight.
DPS means nothing, if you cant shoot back. At 220+km, the Rokh will be the only BS who¦s DPS will be bigger than 0. _________________________ Noob In Action - [NIA]
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infraX
Caldari Finite Horizon The Red Skull
|
Posted - 2006.11.27 10:42:00 -
[171]
Originally by: Malthros Zenobia Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
Altho removing T2 ammo and remaking it into side-effect charges would still be a much, much better thing imo.
What makes you think that you deserve to be on par using T1 guns with someone that has specialized in gunnery and might have up to 10million skill points (or more) in one type of turret?
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Tiger Kior
|
Posted - 2006.11.27 11:36:00 -
[172]
There is no other valid contention on the rokh than that the devs themself said in many blogs that obscene ranged sniping is something they are working to REMOVE but in this case it is something they have exagerated, isolated to a race and created an inbalance in the process.
cudos to infraX - well said.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.27 11:53:00 -
[173]
Originally by: infraX
Originally by: Malthros Zenobia Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
Altho removing T2 ammo and remaking it into side-effect charges would still be a much, much better thing imo.
What makes you think that you deserve to be on par using T1 guns with someone that has specialized in gunnery and might have up to 10million skill points (or more) in one type of turret?
Well said. Same point that has been made - but still well said.
\o/
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Jin Steele
Fatalix Inc. Schism.
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Posted - 2006.11.27 12:19:00 -
[174]
do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari. Fatalix IS RECRUITING!
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agram tabris
Gallente Oberon Incorporated
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Posted - 2006.11.27 12:40:00 -
[175]
Edited by: agram tabris on 27/11/2006 12:41:59 just slightly reduce the rokh's range bonus from 10% per level to something like 7,5% or less. on bs lvl4 you have 30% instead of 40% bonus. thats mucht closer to real balance.
it's ok for me to see that caldari finaly can use rails. howewer i don't agree that rails are caldari primary weapons. maybe on datasheets, but in game; 80%+ of caldari pilots prefer missiles.
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Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.11.27 13:03:00 -
[176]
All I have to say is... 3 days till Caldari Battleship 5 with Large Rail 5 to soon follow.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 13:09:00 -
[177]
Edited by: murder one on 27/11/2006 13:10:44
Originally by: Jin Steele do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari.
The mega doesn't even do short range well anymore. Everything was fine till the T2 ammo nerf. And wtf? Devs just want Caldari to snipe? Not anyone else?
Did you just say that the Devs are against anyone in the game being able to snipe besides Caldari? Did I just hear you right?
Because I said so...
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.27 13:21:00 -
[178]
Originally by: murder one Edited by: murder one on 27/11/2006 13:10:44
Originally by: Jin Steele do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari.
The mega doesn't even do short range well anymore. Everything was fine till the T2 ammo nerf. And wtf? Devs just want Caldari to snipe? Not anyone else?
Did you just say that the Devs are against anyone in the game being able to snipe besides Caldari? Did I just hear you right?
I think you did.
The "roles" of the different races have allways been. Caldari: Range. Gallente: Damage. Amarr: Tank. Minmatar: Versility.
That they don't all live up to these ideals, they are what they are supposed to work towards. Rokh just does what its supposed to. 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 13:25:00 -
[179]
game balance > racial roles
Amarr, for example, was low versatibility, but high gank & tank. Which resulted in the gankgeddon. Which was too strong. Which was as result nerfed.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 13:34:00 -
[180]
Originally by: Jaketh Ivanes
Originally by: murder one Edited by: murder one on 27/11/2006 13:10:44
Originally by: Jin Steele do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari.
The mega doesn't even do short range well anymore. Everything was fine till the T2 ammo nerf. And wtf? Devs just want Caldari to snipe? Not anyone else?
Did you just say that the Devs are against anyone in the game being able to snipe besides Caldari? Did I just hear you right?
I think you did.
The "roles" of the different races have allways been. Caldari: Range. Gallente: Damage. Amarr: Tank. Minmatar: Versility.
That they don't all live up to these ideals, they are what they are supposed to work towards. Rokh just does what its supposed to. 
I don't have an issue with the Rokh doing it's job. I do have an issue with no other races being able to compete with it.
Because I said so...
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 13:42:00 -
[181]
If we assume that we're not having fights at the utter extremes of range, how does e.g. a megathron rack up against a Rohk?
Intuitively, 25% damage bonus, and what 37.5% tracking should make the mega notably more effective a short ranges. 25% damage boost, being 8.75 'effective' guns. (and ignoring the fact you _could_ fit a launcher or a nos in that last slot) Even at BS 3, it's slightly ahead in terms of damage. Tracking of course, is harder to measure, but I can't help but feel it's effect shouldn't be ignored.
Has anyone drawn a damage graph of Rohk vs. Mega at all ranges up to 250km?
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.27 13:48:00 -
[182]
Originally by: murder one
Originally by: Jaketh Ivanes
Originally by: murder one Edited by: murder one on 27/11/2006 13:10:44
Originally by: Jin Steele do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari.
The mega doesn't even do short range well anymore. Everything was fine till the T2 ammo nerf. And wtf? Devs just want Caldari to snipe? Not anyone else?
Did you just say that the Devs are against anyone in the game being able to snipe besides Caldari? Did I just hear you right?
I think you did.
The "roles" of the different races have allways been. Caldari: Range. Gallente: Damage. Amarr: Tank. Minmatar: Versility.
That they don't all live up to these ideals, they are what they are supposed to work towards. Rokh just does what its supposed to. 
I don't have an issue with the Rokh doing it's job. I do have an issue with no other races being able to compete with it.
But they do compete.. just not in the same category. Otherwise we would have racial roles like this. Caldari: Range Gallente: Range Amarr: Tank Minmatar: Tank
You want an edge that is different for each ship. Yes, Rokh excells at long range, but is not to good at short range, tank or versility. I wouldn't mind trying a Sniper Rokh agenst a Blaster Thron.. i bet the thron would win, because it's at its edge.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 13:50:00 -
[183]
Originally by: infraX
Originally by: Malthros Zenobia Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
Altho removing T2 ammo and remaking it into side-effect charges would still be a much, much better thing imo.
What makes you think that you deserve to be on par using T1 guns with someone that has specialized in gunnery and might have up to 10million skill points (or more) in one type of turret?
Because gameplay that makes "I have T2 = I win now" is broken. T2 guns are more powerful than T1 already. They don't also need capabilities that the T1 pilot just cannot compete with.
Or are you trying to tell me you consider it unreasonable for 6mil sps characters to want to join in fleet battles?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 13:55:00 -
[184]
Edited by: Aramendel on 27/11/2006 14:00:13
Originally by: Jaketh Ivanes But they do compete.. just not in the same category.
The problem is that range > everything in fleet battles. It's the joker - you cannot counter it exept by itself. The only, singular counter you can use vs a fleet of enemy rohks is having a greater rohk fleet yourself.
Originally by: James Lyrus Or are you trying to tell me you consider it unreasonable for 6mil sps characters to want to join in fleet battles?
Personally, no. But I do consider it unreasonable that they have a higher range than 20 mil people with t2 guns.
And nevermind the problems with t2 vs t2 ammo. That basically makes all non-rohk BS (with t2 ammo) the same as what BSs with t1 ammo are now to those with t2 ammo. Effeciently useless because they cannot get the range of the max range BS (now those with t2 ammo, in 2 days Rohks). That I consider rather unreasonable, too.
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Alpdruck
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Posted - 2006.11.27 13:56:00 -
[185]
Originally by: James Lyrus
Or are you trying to tell me you consider it unreasonable for 6mil sps characters to want to join in fleet battles?
How about non-caldari characters? Why can they not compete, too?
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.27 13:58:00 -
[186]
Originally by: Aramendel
Originally by: Jaketh Ivanes But they do compete.. just not in the same category.
The problem is that range > everything in fleet battles. It's the joker - you cannot counter it exept by itself. The only, singular counter you can use vs a fleet of enemy rohks is having a greater rohk fleet yourself.
Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 14:01:00 -
[187]
Originally by: Jaketh Ivanes Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
And this will do you what good exactly if you cannot shoot back?
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Def Antares
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Posted - 2006.11.27 14:05:00 -
[188]
Edited by: Def Antares on 27/11/2006 14:05:59
Originally by: agram tabris Edited by: agram tabris on 27/11/2006 12:41:59
it's ok for me to see that caldari finaly can use rails. howewer i don't agree that rails are caldari primary weapons. maybe on datasheets, but in game; 80%+ of caldari pilots prefer missiles.
yeah cause they had no railship lolz. i know so many caldari who have been training their guns up to use the rokh. also i have 8 mill in guns, more than missiles, and im not alone i know.
(and yes, i also have drone skills )
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.27 14:05:00 -
[189]
Originally by: Aramendel
Originally by: Jaketh Ivanes Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
And this will do you what good exactly if you cannot shoot back?
Give me time to get in range. Even tho I'll only tank 3 or 4 vollies, it will give the rest of my fleet time to get closer. And if each of "us" can take 3 or 4 vollies before we are forced to warp away, the Rokh fleet will soon pressed. Yes, they can move, but that will make them miss more.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 14:09:00 -
[190]
Originally by: Jaketh Ivanes
Originally by: Aramendel
Originally by: Jaketh Ivanes Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
And this will do you what good exactly if you cannot shoot back?
Give me time to get in range. Even tho I'll only tank 3 or 4 vollies, it will give the rest of my fleet time to get closer. And if each of "us" can take 3 or 4 vollies before we are forced to warp away, the Rokh fleet will soon pressed. Yes, they can move, but that will make them miss more.
LOL. You've never been in a fleet battle have you? You won't tank 3-4 volleys. You won't tank one volley. And no way will you close the 50km difference you will need to close with the enemy to do battle in time before you're dead.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 14:12:00 -
[191]
Originally by: James Lyrus If we assume that we're not having fights at the utter extremes of range, how does e.g. a megathron rack up against a Rohk?
Intuitively, 25% damage bonus, and what 37.5% tracking should make the mega notably more effective a short ranges. 25% damage boost, being 8.75 'effective' guns. (and ignoring the fact you _could_ fit a launcher or a nos in that last slot) Even at BS 3, it's slightly ahead in terms of damage. Tracking of course, is harder to measure, but I can't help but feel it's effect shouldn't be ignored.
Has anyone drawn a damage graph of Rohk vs. Mega at all ranges up to 250km?
FFS!!! DO YOU NOT READ THE POSTS? I already did all the math for you in the original post for this thread. Go look at it.
Because I said so...
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Romulan Dominiae
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Posted - 2006.11.27 14:18:00 -
[192]
you did the maths yeah. you genious. you compared T2 to T1 guns, only that yout T1's were Prototype Gauss Guns, which are 15 mill a piece and have the same stats as T2 guns.
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Jaketh Ivanes
Amarr 1st Praetorian Guard
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Posted - 2006.11.27 14:33:00 -
[193]
Originally by: murder one
Originally by: Jaketh Ivanes
Originally by: Aramendel
Originally by: Jaketh Ivanes Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
And this will do you what good exactly if you cannot shoot back?
Give me time to get in range. Even tho I'll only tank 3 or 4 vollies, it will give the rest of my fleet time to get closer. And if each of "us" can take 3 or 4 vollies before we are forced to warp away, the Rokh fleet will soon pressed. Yes, they can move, but that will make them miss more.
LOL. You've never been in a fleet battle have you? You won't tank 3-4 volleys. You won't tank one volley. And no way will you close the 50km difference you will need to close with the enemy to do battle in time before you're dead.
I have been in fleet battles and I have survived 3 vollies from the enemy fleet. And got out with armor to spare. Granted, it would have been gone on the 4th volly, but still. And since we are on the personal experience, you clearly havn't tried sniping in Kali? 7 t2 fitted sniper boats of varius races (except minni) are not able to down a Deimos. Even tho we got several vollies in. A Myrmidion also go away and BS were just laughing.
Sniping will die in the near future to the power of a good tank. Thats my personal oppinion.
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Trev Kachanov
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.11.27 14:53:00 -
[194]
Originally by: Romulan Dominiae you did the maths yeah. you genious. you compared T2 to T1 guns, only that yout T1's were Prototype Gauss Guns, which are 15 mill a piece and have the same stats as T2 guns.
ROFL they're still cheaper than t2.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 15:17:00 -
[195]
The biggest thing most of you whiners just don't want to understand is that CCP wants to have a difference between the races. To call a optirange bonus unbalanced makes me believe most of you just don't want to compare the ships within a big picture.
I always see comparisons between one ship and another. Also, no one thinks about all the factors within fleet battles. No, this would be too much to think about and so it is better for several people to just cry and tell other people they are noobs or havent been in fleetbattles. So, just to give some certain hints again...
fleet battle: contains long AND close range combat
The range for long range combat will be set by the current ships opti. It is just ridicolous to believe that a fleet commander will force the majority of his fleet to stay outside of their range to deal dmg. While considering this fact, a Rokh will deal about the same dmg as the other battleships at this range while the Rokhs chance to hit begins to drop.
The close range combat will be ruled by the current ships, because a Rokhs chance to hit will be utterly crap at close range. Additional there must be admitted that most of pre-Kali BS have boni which enhance their dmg by RoF or dmg bonus. Especially the Megathron will be the best ship in terms os hit-ratio at close range if you have got a smart fleet commander. Especially the sig radius of the new tier3 BS will be the main reason for preKali ships to deal better dmg at close range.
While in longrange combat all ships have the chance to escape, even though the chance in large sized fleetbattles will be less, in close range combat there will be almost no chance to escape due to easier usage of tacklers and the higher dmg.
The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:21:00 -
[196]
Originally by: Romulan Dominiae you did the maths yeah. you genious. you compared T2 to T1 guns, only that yout T1's were Prototype Gauss Guns, which are 15 mill a piece and have the same stats as T2 guns.
WTF does price have to do with anything? I'm comparing DPS and range. I could give a crap about ISK. I have over three quarters of a billion ISK in a sniping setup, just for kicks. What do I care about ISK?
Because I said so...
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 15:24:00 -
[197]
Ah and btw..."Success leads to stagnation, stagnation leads to failure!" Learn to adapt to the new gameplay.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.11.27 15:28:00 -
[198]
Edited by: welsh wizard on 27/11/2006 15:28:17
Originally by: Xori Ruscuv
Originally by: welsh wizard As far as I'm concerned the best thing about the large railgun batteries is antimatter and javelin ammo. The rest of its merely a distraction.
The op also conveniently forgot about the Megathrons tracking bonus. At the end of the day the most important thing as far as these railgun platforms are concerned is damage and both Gallente battleships are capable of outdamaging the Rokh.
The tech I Rokh just isn't in the same league as a tech II thron.
The whole problem here is that the tech 1 Rokh IS in the same league as the tech 2 thron. The tracking bonus MAKES NO DIFFERENCE at those ranges. The rokh can just get a bit farther away and outdamage the Mega with tech 1 nubcrap.
No it doesn't, range is far easier to dictate than damage and the Megathron has 8.75 turrets (equivalent with damage bonus) with a tracking bonus. The Rokh has 8 turrets with no bonus.
No matter how much you twist it the Megathron and the Hyperion do more damage.
Simple.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:36:00 -
[199]
Originally by: Jaketh Ivanes
I have been in fleet battles and I have survived 3 vollies from the enemy fleet. And got out with armor to spare. Granted, it would have been gone on the 4th volly, but still. And since we are on the personal experience, you clearly havn't tried sniping in Kali? 7 t2 fitted sniper boats of varius races (except minni) are not able to down a Deimos. Even tho we got several vollies in. A Myrmidion also go away and BS were just laughing.
Sniping will die in the near future to the power of a good tank. Thats my personal oppinion.
LOL! Seven? That's not a fleet. That's a small gang. Try thirty or fifty. That's a FLEET. And I'm talking the shooters, the BSs, not the other 100 or so support craft. No way in hell are you surviving a single volley from 30 BS.
And yes, I've tried sniping in Kali, with all four Tier3 BSs, as well as the Tier2s, before the recent mirror erased my Amarr and Caldari BS training. I was getting over 2000 damage per volley out of the Abaddon, but less range than the Mega/Maelstrom. The Hype did good, but not as well as the Rokh. I was able to warp in to FFA1 and down a number of ships with a Rokh using Antimatter with 425 T2s at 80-90km. That's using Antimatter at 80km! That's insane! Antimatter hits so hard, I'd be out of cap before I ran outta ammo and had to reload. I'd have about 3-5 rounds left and then be at 0 cap. Cap rigs fixed that right up.
The DPs of the Rokh is just silly when it can use such heavy hitting ammo at long ranges like that (80km is long when the Mega's optimal with AM is around 40km).
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:40:00 -
[200]
Originally by: welsh wizard Edited by: welsh wizard on 27/11/2006 15:28:17
Originally by: Xori Ruscuv
Originally by: welsh wizard As far as I'm concerned the best thing about the large railgun batteries is antimatter and javelin ammo. The rest of its merely a distraction.
The op also conveniently forgot about the Megathrons tracking bonus. At the end of the day the most important thing as far as these railgun platforms are concerned is damage and both Gallente battleships are capable of outdamaging the Rokh.
The tech I Rokh just isn't in the same league as a tech II thron.
The whole problem here is that the tech 1 Rokh IS in the same league as the tech 2 thron. The tracking bonus MAKES NO DIFFERENCE at those ranges. The rokh can just get a bit farther away and outdamage the Mega with tech 1 nubcrap.
No it doesn't, range is far easier to dictate than damage and the Megathron has 8.75 turrets (equivalent with damage bonus) with a tracking bonus. The Rokh has 8 turrets with no bonus.
No matter how much you twist it the Megathron and the Hyperion do more damage.
Simple.
No, they don't. They don't do the same damage at the same range. They do less damage at any given range, until they're within the optimal range of the Mega/Hype using antimatter.
The Rokh using 8 turrets with antimatter at 80km is doing *more* damage than the Mega with 7 turrets and it's damage bonus is doing at 80km while having to use thorium ammo to achieve the same optimal range. Why are people not understanding this? It's so "simple".
Because I said so...
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infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.27 15:41:00 -
[201]
Originally by: James Lyrus
Originally by: infraX
Originally by: Malthros Zenobia Personally, I like the fact that the Rokh slaps the abusrd longrange T2 ammo in the face, and will help remove the 'YOU MUST HAVE T2 GUNS TO BE USEFUL IN A SNIPER FLEET' situation that Spike has created.
Altho removing T2 ammo and remaking it into side-effect charges would still be a much, much better thing imo.
What makes you think that you deserve to be on par using T1 guns with someone that has specialized in gunnery and might have up to 10million skill points (or more) in one type of turret?
Because gameplay that makes "I have T2 = I win now" is broken. T2 guns are more powerful than T1 already. They don't also need capabilities that the T1 pilot just cannot compete with.
Or are you trying to tell me you consider it unreasonable for 6mil sps characters to want to join in fleet battles?
6mil sp players can join in fleet battles if they want, but they shouldn't expect to be able to compete with people using tech 2 fitted gunships and many times more sp, no. They should stick to roles other than sniping, or engage at closer range if they insist on it. Ofcourse T2 guns are more powerful than T1, and I think if you speacialise in gunnery like that, you should expect greater range and superior damage. Looks like the whiners that go "wah wah, I can't use T2 guns and snipe all these guys sat at 200km with theirs and I can't compete..." just got their way with the Rokh.
What's next? "I can't tank as well as someone with more sp and T2 tanks - boost T1 tanks so they are on par with T2".
Apalling.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 15:45:00 -
[202]
You miss a point. Who is going to fly ECM ships if you get all Caldari BS pilots into a Rokh? This tactic you can only use if you abandon the option of electronic warfare in terms of ECM and if you abandon all other ships like Tempest, Mega, Apoc, Geddon.
Sorry murder one, but the argument you are introducing is nothing more than a fairy tale Caldari mothers tell their children as goodnight tale 
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.27 15:46:00 -
[203]
IMO, T2 ammo should never allow you to do things that simply cannot be done with T1 fittings, it should allow you to do the same things but better. Thas in line with all of the other T2 modules in the game- not different from T1 and named, just better at the same thing.
For damage, this is obvious- same range, better damage, w00t. Its trickier with range though- does enabling a rail gun to fire effectively at 250km with T2 ammo and 150km with T1 ammo constitute T2 doing "the same thing but better" or does it have it doing something that T1 modules can't even dream of?
If the former then good. If the latter, then it needs balancing. -----------------------------------------------
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.11.27 15:47:00 -
[204]
Originally by: murder one
Originally by: welsh wizard Edited by: welsh wizard on 27/11/2006 15:28:17
Originally by: Xori Ruscuv
Originally by: welsh wizard As far as I'm concerned the best thing about the large railgun batteries is antimatter and javelin ammo. The rest of its merely a distraction.
The op also conveniently forgot about the Megathrons tracking bonus. At the end of the day the most important thing as far as these railgun platforms are concerned is damage and both Gallente battleships are capable of outdamaging the Rokh.
The tech I Rokh just isn't in the same league as a tech II thron.
The whole problem here is that the tech 1 Rokh IS in the same league as the tech 2 thron. The tracking bonus MAKES NO DIFFERENCE at those ranges. The rokh can just get a bit farther away and outdamage the Mega with tech 1 nubcrap.
No it doesn't, range is far easier to dictate than damage and the Megathron has 8.75 turrets (equivalent with damage bonus) with a tracking bonus. The Rokh has 8 turrets with no bonus.
No matter how much you twist it the Megathron and the Hyperion do more damage.
Simple.
No, they don't. They don't do the same damage at the same range. They do less damage at any given range, until they're within the optimal range of the Mega/Hype using antimatter.
The Rokh using 8 turrets with antimatter at 80km is doing *more* damage than the Mega with 7 turrets and it's damage bonus is doing at 80km while having to use thorium ammo to achieve the same optimal range. Why are people not understanding this? It's so "simple".
I am understanding it, completely. Like I said "range is far easier to dictate than damage". Gallente hybrid ships do more damage than Caldari hybrid ships.
More damage is infinitely preferable to range, but maybe thats because I fight a little differently?
If you plan on spending all you time sat at 150km sniping then I guess you're correct, the Megathrons real strength however is its versatility with high damage ammo below 100km.
You tell Outbreak that the Rokh is better than the Megathron, they'll happily dismantle anything you throw at them with their Megathron fleet.
The problem isn't the ships, the problem is everyones perception of fleet warfare, the obsession with being at the maximum possible range, ie,, as far away from danger as is feasibly possible.
A megathrons optimal is wherever antimatter and Javelin hit best, at that range its unrivalled in fleet combat.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 15:47:00 -
[205]
Originally by: murder one
Originally by: Jaketh Ivanes
Originally by: murder one Edited by: murder one on 27/11/2006 13:10:44
Originally by: Jin Steele do you not understand that they dont want you to snipe? and giving the mega a range bonus would go against the description of gallente, and its ship line in smaller classes. it is designed to be short range, high damage. if you want the range, fly caldari.
The mega doesn't even do short range well anymore. Everything was fine till the T2 ammo nerf. And wtf? Devs just want Caldari to snipe? Not anyone else?
Did you just say that the Devs are against anyone in the game being able to snipe besides Caldari? Did I just hear you right?
I think you did.
The "roles" of the different races have allways been. Caldari: Range. Gallente: Damage. Amarr: Tank. Minmatar: Versility.
That they don't all live up to these ideals, they are what they are supposed to work towards. Rokh just does what its supposed to. 
I don't have an issue with the Rokh doing it's job. I do have an issue with no other races being able to compete with it.
I have an issue with no other Battleship being able to compete with a Dommi as a drone carrier.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:49:00 -
[206]
Originally by: Asariasha The biggest thing most of you whiners just don't want to understand is that CCP wants to have a difference between the races. To call a optirange bonus unbalanced makes me believe most of you just don't want to compare the ships within a big picture.
I always see comparisons between one ship and another. Also, no one thinks about all the factors within fleet battles. No, this would be too much to think about and so it is better for several people to just cry and tell other people they are noobs or havent been in fleetbattles. So, just to give some certain hints again...
fleet battle: contains long AND close range combat
The range for long range combat will be set by the current ships opti. It is just ridicolous to believe that a fleet commander will force the majority of his fleet to stay outside of their range to deal dmg. While considering this fact, a Rokh will deal about the same dmg as the other battleships at this range while the Rokhs chance to hit begins to drop.
The close range combat will be ruled by the current ships, because a Rokhs chance to hit will be utterly crap at close range. Additional there must be admitted that most of pre-Kali BS have boni which enhance their dmg by RoF or dmg bonus. Especially the Megathron will be the best ship in terms os hit-ratio at close range if you have got a smart fleet commander. Especially the sig radius of the new tier3 BS will be the main reason for preKali ships to deal better dmg at close range.
While in longrange combat all ships have the chance to escape, even though the chance in large sized fleetbattles will be less, in close range combat there will be almost no chance to escape due to easier usage of tacklers and the higher dmg.
The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
What the hell are you talking about? You know nothing about up to date fleet combat. Covert Ops provide warp in points for interdictors, who then bubble up your whole fleet so they can't warp out. Tacklers warp in with the dictors and web your fleet so they can't move out of the dozen or so bubbles that are up. Your shooters warp in shortly after and pound the crap out of the enemy fleet at their optimal range, since there is a second or third covert ops at 100km from the enemy fleet or so, so when you warp to it at 100km, you're at your optimal for your T2 guns at 200km or so.
There is no 'close range' combat. There is never any situation where the Rokh will miss due to a lack of tracking. It has great tracking when you pile on a few tracking comps and tracking enhancers. You sound like a broken record with all your fantastical ideas about 'what fleet combat is really like', when in fact you don't have a f#ckin clue.
Because I said so...
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.27 15:51:00 -
[207]
Originally by: Audri Fisher
I have an issue with no other Battleship being able to compete with a Dommi as a drone carrier.
Thats cool- lets have more Drone ships then! I've been flying this Domi so long, I'm sick of the sight of it 
Seriously though, its a bit of a different issue. Caldari have a monopoly on Missiles, Minmatar are far and away the best with Projectiles, Gallente are the masters of Drones, and Amarr........well, you know. They always have lasers 
Thats nothing to do with range, or DPS, or any other thing like that (and like sniper range applies to). Every weapons system can snipe, but its about *how well* they snipe. -----------------------------------------------
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 15:52:00 -
[208]
Originally by: Aramendel
Originally by: Jaketh Ivanes Well, since everone will have these fleets of Roks, I will just fit a heave kin/therm tank.. making the enemy very predictable is a bad thing.. for the enemy 
And this will do you what good exactly if you cannot shoot back?
Why do you insist on warping in outside your max range? why? That's the biggest prob I see here. If your FC insist on warping in at a range where 2/3 of his Battleships can't reach, the FIRE your FC, becuase he is a worthless pile.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 15:53:00 -
[209]
Originally by: murder one
Originally by: Asariasha The biggest thing most of you whiners just don't want to understand is that CCP wants to have a difference between the races. To call a optirange bonus unbalanced makes me believe most of you just don't want to compare the ships within a big picture.
I always see comparisons between one ship and another. Also, no one thinks about all the factors within fleet battles. No, this would be too much to think about and so it is better for several people to just cry and tell other people they are noobs or havent been in fleetbattles. So, just to give some certain hints again...
fleet battle: contains long AND close range combat
The range for long range combat will be set by the current ships opti. It is just ridicolous to believe that a fleet commander will force the majority of his fleet to stay outside of their range to deal dmg. While considering this fact, a Rokh will deal about the same dmg as the other battleships at this range while the Rokhs chance to hit begins to drop.
The close range combat will be ruled by the current ships, because a Rokhs chance to hit will be utterly crap at close range. Additional there must be admitted that most of pre-Kali BS have boni which enhance their dmg by RoF or dmg bonus. Especially the Megathron will be the best ship in terms os hit-ratio at close range if you have got a smart fleet commander. Especially the sig radius of the new tier3 BS will be the main reason for preKali ships to deal better dmg at close range.
While in longrange combat all ships have the chance to escape, even though the chance in large sized fleetbattles will be less, in close range combat there will be almost no chance to escape due to easier usage of tacklers and the higher dmg.
The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
What the hell are you talking about? You know nothing about up to date fleet combat. Covert Ops provide warp in points for interdictors, who then bubble up your whole fleet so they can't warp out. Tacklers warp in with the dictors and web your fleet so they can't move out of the dozen or so bubbles that are up. Your shooters warp in shortly after and pound the crap out of the enemy fleet at their optimal range, since there is a second or third covert ops at 100km from the enemy fleet or so, so when you warp to it at 100km, you're at your optimal for your T2 guns at 200km or so.
There is no 'close range' combat. There is never any situation where the Rokh will miss due to a lack of tracking. It has great tracking when you pile on a few tracking comps and tracking enhancers. You sound like a broken record with all your fantastical ideas about 'what fleet combat is really like', when in fact you don't have a f#ckin clue.
everybody and there brother fits MWD's to there fleet ships now to get out of those bubbles.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:55:00 -
[210]
Originally by: welsh wizard
I am understanding it, completely. Like I said "range is far easier to dictate than damage". Gallente hybrid ships do more damage than Caldari hybrid ships.
More damage is infinitely preferable to range, but maybe thats because I fight a little differently?
If you plan on spending all you time sat at 150km sniping then I guess you're correct, the Megathrons real strength however is its versatility with high damage ammo below 100km.
You tell Outbreak that the Rokh is better than the Megathron, they'll happily dismantle anything you throw at them with their Megathron fleet.
The problem isn't the ships, the problem is everyones perception of fleet warfare, the obsession with being at the maximum possible range, ie,, as far away from danger as is feasibly possible.
A megathrons optimal is wherever antimatter and Javelin hit best, at that range its unrivalled in fleet combat.
Read my reply to the other post above. How are you going to dictate range when you're never allowed in range at all? You're right, it is easy to dictate range, and it's much easier to stay away from someone than it is to close with them. And even assuming a 100km warp in, Rokhs are still going to outdamage you when they're using T1 guns with antimatter at 60-80km, and you're stuck using AM at 35km. And no, tracking doesn't enter into the equation.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:57:00 -
[211]
Originally by: Audri Fisher
Originally by: murder one
What the hell are you talking about? You know nothing about up to date fleet combat. Covert Ops provide warp in points for interdictors, who then bubble up your whole fleet so they can't warp out. Tacklers warp in with the dictors and web your fleet so they can't move out of the dozen or so bubbles that are up. Your shooters warp in shortly after and pound the crap out of the enemy fleet at their optimal range, since there is a second or third covert ops at 100km from the enemy fleet or so, so when you warp to it at 100km, you're at your optimal for your T2 guns at 200km or so.
There is no 'close range' combat. There is never any situation where the Rokh will miss due to a lack of tracking. It has great tracking when you pile on a few tracking comps and tracking enhancers. You sound like a broken record with all your fantastical ideas about 'what fleet combat is really like', when in fact you don't have a f#ckin clue.
everybody and there brother fits MWD's to there fleet ships now to get out of those bubbles.
I bolded the part that you ignored about the tacklers holding down your MWDing ships in the bubble. Why oh WHY would I not have inties with webs on your BS to keep them inside the god****ed bubble? Why even drop bubbles if I know they're going to MWD out?
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 15:59:00 -
[212]
Originally by: Audri Fisher
I have an issue with no other Battleship being able to compete with a Dommi as a drone carrier.
Why? There are no other drone carrier BSs. As soon as there are some, I'd expect them to be able to compete with the Domi.
Because I said so...
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 16:05:00 -
[213]
Originally by: murder one
Originally by: Audri Fisher
Originally by: murder one
What the hell are you talking about? You know nothing about up to date fleet combat. Covert Ops provide warp in points for interdictors, who then bubble up your whole fleet so they can't warp out. Tacklers warp in with the dictors and web your fleet so they can't move out of the dozen or so bubbles that are up. Your shooters warp in shortly after and pound the crap out of the enemy fleet at their optimal range, since there is a second or third covert ops at 100km from the enemy fleet or so, so when you warp to it at 100km, you're at your optimal for your T2 guns at 200km or so.
There is no 'close range' combat. There is never any situation where the Rokh will miss due to a lack of tracking. It has great tracking when you pile on a few tracking comps and tracking enhancers. You sound like a broken record with all your fantastical ideas about 'what fleet combat is really like', when in fact you don't have a f#ckin clue.
everybody and there brother fits MWD's to there fleet ships now to get out of those bubbles.
I bolded the part that you ignored about the tacklers holding down your MWDing ships in the bubble. Why oh WHY would I not have inties with webs on your BS to keep them inside the god****ed bubble? Why even drop bubbles if I know they're going to MWD out?
why drop bubbles if they are popped by a large smartbomb easily carried by a mega's 8th empty high slot?
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 16:09:00 -
[214]
Originally by: murder one
Originally by: Audri Fisher
I have an issue with no other Battleship being able to compete with a Dommi as a drone carrier.
Why? There are no other drone carrier BSs. As soon as there are some, I'd expect them to be able to compete with the Domi.
The mega is not a sniping Battleship, so stop expecting it to compete with the rohk. The Typhoon USED to be one, but it had it's optimal bonus removed, in favor of a missle ROF bonus.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 16:11:00 -
[215]
Originally by: murder one
Originally by: welsh wizard
I am understanding it, completely. Like I said "range is far easier to dictate than damage". Gallente hybrid ships do more damage than Caldari hybrid ships.
More damage is infinitely preferable to range, but maybe thats because I fight a little differently?
If you plan on spending all you time sat at 150km sniping then I guess you're correct, the Megathrons real strength however is its versatility with high damage ammo below 100km.
You tell Outbreak that the Rokh is better than the Megathron, they'll happily dismantle anything you throw at them with their Megathron fleet.
The problem isn't the ships, the problem is everyones perception of fleet warfare, the obsession with being at the maximum possible range, ie,, as far away from danger as is feasibly possible.
A megathrons optimal is wherever antimatter and Javelin hit best, at that range its unrivalled in fleet combat.
Read my reply to the other post above. How are you going to dictate range when you're never allowed in range at all? You're right, it is easy to dictate range, and it's much easier to stay away from someone than it is to close with them. And even assuming a 100km warp in, Rokhs are still going to outdamage you when they're using T1 guns with antimatter at 60-80km, and you're stuck using AM at 35km. And no, tracking doesn't enter into the equation.
tracking doesn't enter into the equation becuase you insist on zeroing out your transversal. If you positively insist that tracking doesn't enter into the equation, then use spike ammo at 35km, and see how well you do with it.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.27 16:12:00 -
[216]
Originally by: Audri Fisher
Originally by: murder one
Originally by: Audri Fisher
I have an issue with no other Battleship being able to compete with a Dommi as a drone carrier.
Why? There are no other drone carrier BSs. As soon as there are some, I'd expect them to be able to compete with the Domi.
The mega is not a sniping Battleship, so stop expecting it to compete with the rohk. The Typhoon USED to be one, but it had it's optimal bonus removed, in favor of a missle ROF bonus.
Which reminds me.........what is the Mega for again?!
Its not drones, because thats the Domi. Its not blasters, because thats the Hype.........So what on earth IS the Megathrons role, if not sniping?! -----------------------------------------------
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Romulan Dominiae
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Posted - 2006.11.27 16:21:00 -
[217]
Originally by: Patch86
Which reminds me.........what is the Mega for again?!
Its not drones, because thats the Domi. Its not blasters, because thats the Hype.........So what on earth IS the Megathrons role, if not sniping?!
short to medium range railship maybe? thats a range where a tracking bonus would count.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 16:28:00 -
[218]
Originally by: Audri Fisher
Originally by: murder one
Originally by: welsh wizard
I am understanding it, completely. Like I said "range is far easier to dictate than damage". Gallente hybrid ships do more damage than Caldari hybrid ships.
More damage is infinitely preferable to range, but maybe thats because I fight a little differently?
If you plan on spending all you time sat at 150km sniping then I guess you're correct, the Megathrons real strength however is its versatility with high damage ammo below 100km.
You tell Outbreak that the Rokh is better than the Megathron, they'll happily dismantle anything you throw at them with their Megathron fleet.
The problem isn't the ships, the problem is everyones perception of fleet warfare, the obsession with being at the maximum possible range, ie,, as far away from danger as is feasibly possible.
A megathrons optimal is wherever antimatter and Javelin hit best, at that range its unrivalled in fleet combat.
Read my reply to the other post above. How are you going to dictate range when you're never allowed in range at all? You're right, it is easy to dictate range, and it's much easier to stay away from someone than it is to close with them. And even assuming a 100km warp in, Rokhs are still going to outdamage you when they're using T1 guns with antimatter at 60-80km, and you're stuck using AM at 35km. And no, tracking doesn't enter into the equation.
tracking doesn't enter into the equation becuase you insist on zeroing out your transversal. If you positively insist that tracking doesn't enter into the equation, then use spike ammo at 35km, and see how well you do with it.
Tracking doesn't matter at the ranges we're talking about (200km+, even at 80km), Smartbombs arn't going to touch a bubble that's 10-15km away from you, and the Megathron is/was the de facto sniping fleet BS, no need for that to change in Kali to any large degree. Why do you keep making up stupid scenarios that are not realistic and practical just to suit your arguments? It makes you look like an idiot.
Because I said so...
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Trev Kachanov
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.11.27 16:31:00 -
[219]
Originally by: Asariasha The biggest thing most of you whiners just don't want to understand is that CCP wants to have a difference between the races. To call a optirange bonus unbalanced makes me believe most of you just don't want to compare the ships within a big picture.
I always see comparisons between one ship and another. Also, no one thinks about all the factors within fleet battles. No, this would be too much to think about and so it is better for several people to just cry and tell other people they are noobs or havent been in fleetbattles. So, just to give some certain hints again...
fleet battle: contains long AND close range combat
The range for long range combat will be set by the current ships opti. It is just ridicolous to believe that a fleet commander will force the majority of his fleet to stay outside of their range to deal dmg. While considering this fact, a Rokh will deal about the same dmg as the other battleships at this range while the Rokhs chance to hit begins to drop.
The close range combat will be ruled by the current ships, because a Rokhs chance to hit will be utterly crap at close range. Additional there must be admitted that most of pre-Kali BS have boni which enhance their dmg by RoF or dmg bonus. Especially the Megathron will be the best ship in terms os hit-ratio at close range if you have got a smart fleet commander. Especially the sig radius of the new tier3 BS will be the main reason for preKali ships to deal better dmg at close range.
While in longrange combat all ships have the chance to escape, even though the chance in large sized fleetbattles will be less, in close range combat there will be almost no chance to escape due to easier usage of tacklers and the higher dmg.
The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
*cough*warpoutandbackinatrange*cough*
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 16:34:00 -
[220]
Originally by: Patch86 IMO, T2 ammo should never allow you to do things that simply cannot be done with T1 fittings, it should allow you to do the same things but better. Thas in line with all of the other T2 modules in the game- not different from T1 and named, just better at the same thing.
For damage, this is obvious- same range, better damage, w00t. Its trickier with range though- does enabling a rail gun to fire effectively at 250km with T2 ammo and 150km with T1 ammo constitute T2 doing "the same thing but better" or does it have it doing something that T1 modules can't even dream of?
If the former then good. If the latter, then it needs balancing.
I agree entirely. I have no problem with T2 being able to do more damage, or tank more, or move faster, or whatever. What T2 ammo has introduced, especially the ultra-long range stuff is the kind of attitudes that are here. I have T2, therefore I pwn you.
If you have T2 and they don't you are already better skilled and doing more damage. That's a decisive advantage right there. As far as I'm concerned, T2 stuff should never become 'must have' - better is fine. More skill intensive. Harder to fit, but better. When a T1 railship comes up against a T2 one, then there's nothing the T1 railship can do besides warp.
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Loud Speaker
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Posted - 2006.11.27 16:40:00 -
[221]
The people complaining about tracking fail to realize that the Rokh with T1 ammo has 0 tracking penalites vs the megathron using spike right?
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Loud Speaker
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Posted - 2006.11.27 16:44:00 -
[222]
Edited by: Loud Speaker on 27/11/2006 16:45:14
Originally by: James Lyrus
Originally by: Patch86 IMO, T2 ammo should never allow you to do things that simply cannot be done with T1 fittings, it should allow you to do the same things but better. Thas in line with all of the other T2 modules in the game- not different from T1 and named, just better at the same thing.
For damage, this is obvious- same range, better damage, w00t. Its trickier with range though- does enabling a rail gun to fire effectively at 250km with T2 ammo and 150km with T1 ammo constitute T2 doing "the same thing but better" or does it have it doing something that T1 modules can't even dream of?
If the former then good. If the latter, then it needs balancing.
I agree entirely. I have no problem with T2 being able to do more damage, or tank more, or move faster, or whatever. What T2 ammo has introduced, especially the ultra-long range stuff is the kind of attitudes that are here. I have T2, therefore I pwn you.
If you have T2 and they don't you are already better skilled and doing more damage. That's a decisive advantage right there. As far as I'm concerned, T2 stuff should never become 'must have' - better is fine. More skill intensive. Harder to fit, but better. When a T1 railship comes up against a T2 one, then there's nothing the T1 railship can do besides warp.
You're complaining about T2 being must have, but now Rokhs will be must have instead of other ships with T2 guns. However retaining the current T2 sniper ammo stats means that Rokhs will still be the best snipers at 210km+ but the Amarr, Minmatar and Gallente ships with T2 guns will at least be able to compete a little.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 16:49:00 -
[223]
Originally by: Audri Fisher Why do you insist on warping in outside your max range? why?
Imagine that, you are not always the fleet warping in.
If a fleet of megas warps in their optimal vs a fleet of rohks the rohks deal 90% of the dps of the megas vs them.
If a fleet of rohks warps in their optimal vs a fleet of megas the megas deal 0% (zero. zip. zilch.) of the dps of the rohks vs them.
Spot the difference!
-------------
Also:
As was said multiple times already: All this has all happened already once - when t2 longrange ammo was introduced. How many ships with t1 ammo do you see in fleetcombat nowadays? Care to explain why not exactly the same thing will happen with rohks vs other battleships?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 16:52:00 -
[224]
Originally by: Asariasha The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
Look up the word "interdictor".
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.11.27 16:53:00 -
[225]
Too many are determined to prove that the Megathron is crap that no matter how many times we give you good reasons to think otherwise. You're not going to accept it so we may aswell stop arguing.
The Megathron will remain the undisputed 425mm railgun king in fleet warfare, only the Geddon rivals it at short-medium range.
Convince yourselves otherwise, don't fly it, I don't care.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2006.11.27 16:58:00 -
[226]
Oh, another thing, your tech II Megathron is likely a similar price to our tech I Rokh with insurance.
Originally by: anonymous If you're being chased by a police dog, try not to go through a tunnel, then on to a little seesaw, then jump through a hoop of fire. They're trained for that.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.27 17:02:00 -
[227]
Originally by: Aramendel
Originally by: Asariasha The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
Look up the word "interdictor".
smartbomb *cough*
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 17:15:00 -
[228]
Originally by: Loud Speaker Edited by: Loud Speaker on 27/11/2006 16:45:14
Originally by: James Lyrus
Originally by: Patch86 IMO, T2 ammo should never allow you to do things that simply cannot be done with T1 fittings, it should allow you to do the same things but better. Thas in line with all of the other T2 modules in the game- not different from T1 and named, just better at the same thing.
For damage, this is obvious- same range, better damage, w00t. Its trickier with range though- does enabling a rail gun to fire effectively at 250km with T2 ammo and 150km with T1 ammo constitute T2 doing "the same thing but better" or does it have it doing something that T1 modules can't even dream of?
If the former then good. If the latter, then it needs balancing.
I agree entirely. I have no problem with T2 being able to do more damage, or tank more, or move faster, or whatever. What T2 ammo has introduced, especially the ultra-long range stuff is the kind of attitudes that are here. I have T2, therefore I pwn you.
If you have T2 and they don't you are already better skilled and doing more damage. That's a decisive advantage right there. As far as I'm concerned, T2 stuff should never become 'must have' - better is fine. More skill intensive. Harder to fit, but better. When a T1 railship comes up against a T2 one, then there's nothing the T1 railship can do besides warp.
You're complaining about T2 being must have, but now Rokhs will be must have instead of other ships with T2 guns. However retaining the current T2 sniper ammo stats means that Rokhs will still be the best snipers at 210km+ but the Amarr, Minmatar and Gallente ships with T2 guns will at least be able to compete a little.
Well, I don't agree with your comparison - The only thing that vaguely 'balances' that is the annoyingly artifical 250km range cap. (Which I think should go, but at the same time range variance needs to drop so fights are done at 0-100km). IMO that's a different problem - T2 ammo I still think is (was) overpowered, and much in need of nerfing, although some of it has probably gone from overpowered to underpowered.
The other issue is of course, that of the Rohk outranging other snipers. That's a potential problem, I'd tend to agree. I just consider it the lesser of two evils. After all, I don't see that having one ship (e.g. the megathron) better at 'midrange' vs. the Rohk being better at long range is actually all that big a deal.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 17:33:00 -
[229]
Edited by: murder one on 27/11/2006 17:36:41
Originally by: James Lyrus
Well, I don't agree with your comparison - The only thing that vaguely 'balances' that is the annoyingly artifical 250km range cap. (Which I think should go, but at the same time range variance needs to drop so fights are done at 0-100km). IMO that's a different problem - T2 ammo I still think is (was) overpowered, and much in need of nerfing, although some of it has probably gone from overpowered to underpowered.
The other issue is of course, that of the Rohk outranging other snipers. That's a potential problem, I'd tend to agree. I just consider it the lesser of two evils. After all, I don't see that having one ship (e.g. the megathron) better at 'midrange' vs. the Rohk being better at long range is actually all that big a deal.
Explaining stuff to you is just getting painful. The Mega IS NOT a better mid ranged sniper than the Rokh. The Rokh is better from Maximum lock range to about 35km, at which point the Mega then outdamages the Rokh. 35km is NOT sniping range. That's close range. At no time is the Mega better at anything whether it be damage or tracking or whatever than the Rokh until the range is under 35km or so. As it stands now there is no point for the Mega to exist when the Rokh is available. Why are people still wondering about this?
P.S.
I'm talking about T1 vs T1, not T2 vs T1. Justifying the Mega by comparing a T2 fit Mega with a T1 fit Rokh to say that it has better midrange performance is bullsh#t.
Because I said so...
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Aki Yamato
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Posted - 2006.11.27 17:55:00 -
[230]
1) not all combats are engagements of hundreds of ships 2) range and damage is not only atribute of each ship 3) try to use different tacticis then row of ships shooting to each other (Nelson managed to do it several hundreds years ago) and many other examples can be found in histroy (panther vs crusader tank during WW2)
BIG GUN BIG FUTURE |
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Loud Speaker
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Posted - 2006.11.27 18:04:00 -
[231]
Originally by: Aki Yamato 1) not all combats are engagements of hundreds of ships 2) range and damage is not only atribute of each ship 3) try to use different tacticis then row of ships shooting to each other (Nelson managed to do it several hundreds years ago) and many other examples can be found in histroy (panther vs crusader tank during WW2)
Real life situations have no bearing on this. If you jump a group of megathrons, tempests, apocs, armageddons, etc into a setup Rokh fleet you have 0 chance of killing any of them. Combine this with dictors, mobile large warp bubbles, lag, etc and you cannot escape the cluster F* either.
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Butter Dog
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.27 18:10:00 -
[232]
Originally by: Loud Speaker The people complaining about tracking fail to realize that the Rokh with T1 ammo has 0 tracking penalites vs the megathron using spike right?
And about half the DPS at 180km.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 18:18:00 -
[233]
Originally by: Butter Dog
Originally by: Loud Speaker The people complaining about tracking fail to realize that the Rokh with T1 ammo has 0 tracking penalites vs the megathron using spike right?
And about half the DPS at 180km.
Exept it can reach to 240k with iron. Where the megas dps - no matter which ammo it is using - is zero.
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Aki Yamato
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Posted - 2006.11.27 18:27:00 -
[234]
Originally by: Loud Speaker
Originally by: Aki Yamato 1) not all combats are engagements of hundreds of ships 2) range and damage is not only atribute of each ship 3) try to use different tacticis then row of ships shooting to each other (Nelson managed to do it several hundreds years ago) and many other examples can be found in histroy (panther vs crusader tank during WW2)
Real life situations have no bearing on this. If you jump a group of megathrons, tempests, apocs, armageddons, etc into a setup Rokh fleet you have 0 chance of killing any of them. Combine this with dictors, mobile large warp bubbles, lag, etc and you cannot escape the cluster F* either.
I dont thing so. Elements of supprise, experience and morale of pilots .. everything counts.
BIG GUN BIG FUTURE |

Jennie Marlboro
No Quarter.
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Posted - 2006.11.27 18:32:00 -
[235]
Originally by: Audri Fisher
why drop bubbles if they are popped by a large smartbomb easily carried by a mega's 8th empty high slot?
You did see that the 'dictor scan probe's HPs have been increased to 1000, yes?
So now you gotta get to range (which can be a challenge if you're webbed) and pop it four times.
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 18:41:00 -
[236]
Originally by: Aki Yamato
Originally by: Loud Speaker
Originally by: Aki Yamato 1) not all combats are engagements of hundreds of ships 2) range and damage is not only atribute of each ship 3) try to use different tacticis then row of ships shooting to each other (Nelson managed to do it several hundreds years ago) and many other examples can be found in histroy (panther vs crusader tank during WW2)
Real life situations have no bearing on this. If you jump a group of megathrons, tempests, apocs, armageddons, etc into a setup Rokh fleet you have 0 chance of killing any of them. Combine this with dictors, mobile large warp bubbles, lag, etc and you cannot escape the cluster F* either.
I dont thing so. Elements of supprise, experience and morale of pilots .. everything counts.
If you assume such things will win your battles for you, then if you fly against LV you will lose and lose big. Assume your enemy has more surprise, more experience and more morale than you do. Otherwise you've made a mistake.
Because I said so...
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.27 18:42:00 -
[237]
Originally by: Jennie Marlboro
Originally by: Audri Fisher
why drop bubbles if they are popped by a large smartbomb easily carried by a mega's 8th empty high slot?
You did see that the 'dictor scan probe's HPs have been increased to 1000, yes?
So now you gotta get to range (which can be a challenge if you're webbed) and pop it four times.
And very astute of you Jenny to point this out. I was going to mention it, but decided to let them find out themselves in their next fleet battle as they MWD to the center of the warp bubble only to die...
Because I said so...
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Soulita
Gallente Inner Core
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Posted - 2006.11.27 18:52:00 -
[238]
Well, I have to agree 100% with murderones's argument. Sometime ago every mom & dad and their daughters & sons were flying ravens. It was a ship for the whole family  Now the new ueber ship is the rokh.
/emote starts training shield skills and caldari BS
There! I Rokh!
(I am sure once I finish training for the Rokh CCP decides to nerf it )
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.27 18:57:00 -
[239]
Edited by: Aramendel on 27/11/2006 18:58:53
Originally by: Aki Yamato I dont thing so. Elements of supprise, experience and morale of pilots .. everything counts.
Yes. And in all things being equal will be on equal amount of each side. Otherwise you wouldn't be able to compare the sides at all.
*Of cource* these things have effects on a battle. But for balancing they are of no consequence - ships are not balanced for assuming the other players better/worse than you, but for equal skill scenarios.
If an mega fleet + experience is equal to a rohk fleet + no experience it does not mean the ships are balanced, but that that you need a more experienced group to make the mega equal to the rohk. It does not show the balanced, but the imbalance.
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Loud Speaker
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Posted - 2006.11.27 22:40:00 -
[240]
Where is the downside in allowing Gallente, Amarr and Minmatar snipers to hit 200km+ targets with T2 guns? As for being outdamaged by the megathron butterdog, the Rokh has the extra turret which helps, and can also fit higher damage ammo relative to the megathron which will need lower damage higher range ammo to even do any damage.
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Lirt
State War Academy
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Posted - 2006.11.27 23:22:00 -
[241]
Edited by: Lirt on 27/11/2006 23:23:07 Edited by: Lirt on 27/11/2006 23:22:45 All of you gallente was so used to have the omguberwtfpwn at every range, sniper or close, megathron, and now the rokh comes and you cry for nerfs. Megathron was the most popular bs and all of you gallente were sooo happy you trained and trained and trained to be the best using the best bs, and now the rokh comes and it hurts you so bad you come to forums to flame it and try to convince ccp to nerf it into oblivion. Megathron WAS the most popular bs, things change and you all gallente should adapt. Caldari were next to useless in fleets and now we get a very good ship. Pre kali when u saw a caldari pilot in fleets you said 'oh waste of gang slot, with that crap raven' and you laughed and laughed and you were so proud into your omgwtfpwn megathron. Well time for caldari to laugh and be happy dont you think? Yeah i understand its hard when you are used to have the best sniper bs and now another bs outranges you, but thats life, and EVE changes, megathron cant be best at everything, close, long, sniper, its just isn't fair. You still probably are better with blasters so why you whine, maybe you are not so good for sniping anymore, well get used to it, as caldari were used to that for so long till rokh arrived. You dont have to be so jealous. And i hope CCP wont nerf another ship cause gallente are crying out loud in the forums...
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Moyra Rumsfeld
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Posted - 2006.11.27 23:27:00 -
[242]
Noob. Rokh has a range bonus, the mega a damage bonus. Of corse rokh will be better on distance then. Compare the blaster damage, dam whiner.
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Rogerano
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Posted - 2006.11.27 23:35:00 -
[243]
The comparison is flawed. Since when did sniper duels become all the rage? Snipers are gang or fleet ships, which means fighting other fleets and gangs. So if you're in a fleet take a sensor **** ship along and damp the rohk. He's going to be so far away you've just make him useless.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.27 23:36:00 -
[244]
Edited by: James Lyrus on 27/11/2006 23:40:08
Originally by: murder one Edited by: murder one on 27/11/2006 17:36:41
Originally by: James Lyrus
Well, I don't agree with your comparison - The only thing that vaguely 'balances' that is the annoyingly artifical 250km range cap. (Which I think should go, but at the same time range variance needs to drop so fights are done at 0-100km). IMO that's a different problem - T2 ammo I still think is (was) overpowered, and much in need of nerfing, although some of it has probably gone from overpowered to underpowered.
The other issue is of course, that of the Rohk outranging other snipers. That's a potential problem, I'd tend to agree. I just consider it the lesser of two evils. After all, I don't see that having one ship (e.g. the megathron) better at 'midrange' vs. the Rohk being better at long range is actually all that big a deal.
Explaining stuff to you is just getting painful. The Mega IS NOT a better mid ranged sniper than the Rokh. The Rokh is better from Maximum lock range to about 35km, at which point the Mega then outdamages the Rokh. 35km is NOT sniping range. That's close range. At no time is the Mega better at anything whether it be damage or tracking or whatever than the Rokh until the range is under 35km or so. As it stands now there is no point for the Mega to exist when the Rokh is available. Why are people still wondering about this?
P.S.
I'm talking about T1 vs T1, not T2 vs T1. Justifying the Mega by comparing a T2 fit Mega with a T1 fit Rokh to say that it has better midrange performance is bullsh#t.
Do you really find the personal attacks and smacking of people who disagree with you to actually be an effective debating tactic? I don't tend to personally, but I'd be interested to find out if it actually works.
What are you actually looking for? I may have misread your original post, but it looked to me like the fact that a ship has a longer optimal is a justification for even longer ranged ammunition. Or is it somehow unreasonable that a one ship is better at something than another?
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Majin82
Caldari g guild
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Posted - 2006.11.27 23:43:00 -
[245]
Murder One has always been a ripe bastard, try to live with it, the rest of us do.  ------------------------------------- Proud member of G Guild! |

Tomas Ysidro
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2006.11.28 00:08:00 -
[246]
Let them all fly Rokhs, makes the ECM choices on my scorp easier.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.28 00:24:00 -
[247]
Originally by: James Lyrus Or is it somehow unreasonable that a one ship is better at something than another?
Because it cannot be countered but by itself. Name any other ship which only has itself as counter.
As has been said x times already, but you keep ignoring that.
And stop trying to act as offensed party. murder one has in no way assaulted personally.
Originally by: Rogerano So if you're in a fleet take a sensor **** ship along and damp the rohk. He's going to be so far away you've just make him useless.
   Hey! Hey! Hey! I have another suggestion! Lets take a blaster ship and outdps the rohk. What? It will be leaps and bounds out of range to be able to effect it and be utterly useless? Guess what! So will be a sensor damperner!
(<- only narrowly avoided making an ALL CAPs post)
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Selnix
Gallente Master Miners
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Posted - 2006.11.28 01:36:00 -
[248]
Originally by: Audri Fisher
Originally by: Aramendel
Originally by: Asariasha The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
Look up the word "interdictor".
smartbomb *cough*
While you may seem to believe that smartbombs are the answer to all of your maneuverability problems, their range is quite limitted, and in the time it takes you to realize that a dictor has warped into your formation (whether it is within your bomb's range or not) it has already fired off a bubble, a bubble which will stay up for four minutes. You really think you can tank a sniper fleet that long when you can't shoot back and can't warp off? And good luck hitting that Claw or Slasher that is doing 4km/s in a 9km orbit with its web on you. You're going nowhere quick. Except for your reclone station.
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OrangeAfroMan
Minmatar Suffoco Noctis Atrocitas
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Posted - 2006.11.28 01:55:00 -
[249]
Originally by: Xori Ruscuv So... what... I gotta train ****in' Caldari BS 4/5 now?
This is complete crap. No ship is "better" than another, right?
Bull****.
I'm that much closer to quitting this game.
You're rather pathetic.
Yes lets have every ship from every race be exactly the same as the next race - in fact, lets all just fly around in Ibises because everyone's ship needs to = everyone elses at EVERYTHING.
Caldari got a good rail sniper that will allow the use of T1 guns in fleet combat. Thank god, it was seriously needed.
Now quit the game, noobtard.
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Xori Ruscuv
Vendetta Underground Rule of Three
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Posted - 2006.11.28 01:57:00 -
[250]
Edited by: Xori Ruscuv on 28/11/2006 02:01:11
Originally by: OrangeAfroMan
Originally by: Xori Ruscuv So... what... I gotta train ****in' Caldari BS 4/5 now?
This is complete crap. No ship is "better" than another, right?
Bull****.
I'm that much closer to quitting this game.
You're rather pathetic.
Yes lets have every ship from every race be exactly the same as the next race - in fact, lets all just fly around in Ibises because everyone's ship needs to = everyone elses at EVERYTHING.
Caldari got a good rail sniper that will allow the use of T1 guns in fleet combat. Thank god, it was seriously needed.
Now quit the game, noobtard.
Haha Wow You are really something...
T1 != T2, and it shouldn't be. That is going to create a loop in the game mechanics that is going to cause something really crazy to go on.
As for your ******* remarks: those are my opinions. If you don't like it, you can bite me TBFH.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.11.29 06:43:00 -
[251]
Originally by: Selnix
Originally by: Audri Fisher
Originally by: Aramendel
Originally by: Asariasha The opti range of Rokh is only unbalanced as long as you are too dumb to warp out just at this is already in preKali the fact if you encounter an Eagle or a stealth bomber at 100km+ while you are sitting in a cruiser/frig.
Look up the word "interdictor".
smartbomb *cough*
While you may seem to believe that smartbombs are the answer to all of your maneuverability problems, their range is quite limitted, and in the time it takes you to realize that a dictor has warped into your formation (whether it is within your bomb's range or not) it has already fired off a bubble, a bubble which will stay up for four minutes. You really think you can tank a sniper fleet that long when you can't shoot back and can't warp off? And good luck hitting that Claw or Slasher that is doing 4km/s in a 9km orbit with its web on you. You're going nowhere quick. Except for your reclone station.
kill the bubble with the smartbomb buddy 2 or 3 battleships will pop it in the time it takes everyone lese to align out. ( if you get caught at a gate )
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Kaell Meynn
Divergence
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Posted - 2006.11.29 07:53:00 -
[252]
So, was there any dev response to this? Or are we supposed to just not train Gallente anymore?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.29 08:10:00 -
[253]
Originally by: Kaell Meynn So, was there any dev response to this? Or are we supposed to just not train Gallente anymore?
I'm thinking the latter...
Because I said so...
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