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Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
192
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Posted - 2015.07.22 19:20:14 -
[91] - Quote
Giving new pilots, say, 1M skill points worth of skills instead 50Kish, certainly wouldn't hurt. |

Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
274
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Posted - 2015.07.22 19:53:45 -
[92] - Quote
Tippia wrote: But there is no gap, and it's definitely not GÇ£evergrowingGÇ¥.
Are you telling that the gap between average skill points for all pilots and starting skill points is not growing over time?
It seems to me that as an average, the longer the game is going, the larger that difference will be. This is the gap I am talking about.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
2858
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Posted - 2015.07.22 19:55:20 -
[93] - Quote
Johnny Riko wrote:Vimsy Vortis wrote:You should start the game with at least one level of propulsion jamming, afterburner and microwarpdrive. That's pretty much all the extra skills a brand new player needs. Why? The combined training time of all 3 of those is less than 6 hours. I agree they should guide you towards useful skills like those, but why give them? Do you need CCP to hold your hand all the time?
Because you don't start with those entirely essential skills injected, nor do you have the isk available to buy them. They're also not optional skills. They're entirely required to pilot basically any subcapital ship effectively and propulsion jamming is the skill that essentially differentiates a PVP ship from a PVE ship. By not starting out players with that skill you're undermining the "You can be useful in PVP as soon as you start playing!" line people like to use. In reality you can't because you have to buy, inject and train a bunch of skills that are literally requirements for you to be of any use whatsoever.
It's a totally pointless barrier. |

Baaldor
Dixon Cox Butte Preservation Society Black Legion.
424
|
Posted - 2015.07.22 20:01:47 -
[94] - Quote
Saisin wrote:Tippia wrote: But there is no gap, and it's definitely not GÇ£evergrowingGÇ¥.
Are you telling that the gap between average skill points for all pilots and starting skill points is not growing over time? It seems to me that as an average, the longer the game is going, the larger that difference will be. This is the gap I am talking about.
Who cares if there is a gap.
What difference does it make if I am in a Cruiser with 160 mil sp and you in the same Cruiser with 70 mil sp...please tell me again...where is the sp gap in this?
(Reading this I keep hearing Hillary's voice...and i can't make it stop) |

Alexander Tekitsu
State War Academy Caldari State
1
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Posted - 2015.07.22 20:10:21 -
[95] - Quote
Baaldor wrote:Not angry in the least, just "Oy vey" about this whole thing, this subject has been brought up over and over and the new players get more and more crap and yet it never seems to help. (Adjust your reading tone)
At some point, it has to be evident that cramming them full of goodies right out the gate, does not help them.
There has to be a better way o approach this.
I agree that giving a new player more SP won't help ( in fact it may just make things worse as they lack the understanding of why they have those skills and what their purpose is ), giving them the ability to earn SP through tutorials and instruction ( Opportunity ) was what I was saying would benefit them more, also using a dynamic mapping for the first few months would help with picking up all the skills a bit quicker during that "new player" time frame and help pick up the pace as well as having a foundation before a remap is available, it's hard to keep new players interested when they can only orbit an asteroid while they wait for some basic skill to finish.
I'm not against the skill point gap, it is needed and totally pointless to dispute, a 10m SP character can wreck a 100m SP character as long as the 10m SP is applied to skills suitable for the ship they are flying, a 100m SP player just has more options.
As for a better way to approach this, there definitely must be. At this point tho, the best approach I can think of is to have additional SP earned through instruction so they understand more about the skill system and to go with a dynamic mapping while they train up the base hodgepodge of skills ( drones, ships, engineering and such ) |

Teckos Pech
The Executives Executive Outcomes
3120
|
Posted - 2015.07.22 20:17:15 -
[96] - Quote
Saisin wrote:Alexander Tekitsu wrote: ... The point of this thread as I understood it ( and the only reason I posted to it ) was to suggest a way to help line new players up out of the gates. Not to have them start half way down the track. The point of this thread is suggesting a reduction (and not eliminating) the skill gaps as the technologies of ships in Eve continue to increase. It is not about getting cyno alts faster or anything to that effect. In fact if steps can be taken to limit the interest of this for already established players, so much the better. Alexander Tekitsu wrote:To some people that's just giving them SP, to me it's teaching them how to use SP and the system as a whole without it taking the first 3 weeks learning how to undock and dock back up. I do not disagree with that. Educating new players is critical. But doing something about the skill gap is more about perception. More oftne than not, it is perception that matters. If at some point the perception for new players that competing with older players is so hopeless, then the game will wither from lack of newcomers. The solution of accelerating skills time for some basic skills is also viable, as well as the ones about only getting these skills increase via the opportunities system. These are good thoughts to address this evergrowing gap.
Just want to point out that skill points come with a decreasing rate of return. The difference between a new player and a player with 20 million SP is pretty damn big. But the difference between a player with 100 million SP and 120 million SP is not nearly as stark.
Further, 12 10 million SP characters who have, collectively, 120 million SP, will likely be a serious challenge to a single player with 120 million SP. In this case, the additive nature of SP across characters exceeds the same number of SP on a single character.
The TL;DR is that SP benefits are not linear in this game.
As for accelerating the skill training time, this basically is a big slap in the face to players who have spent not just time but also money training their current skills. How do you plan on addressing this loss for those players. Driving away existing players does not strike me as a good strategy for promoting a healthy game. Can I get a refund on past subscriptions IGÇÖve paid? Basically, IGÇÖm being retroactively punished for coming to the game sooner.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Baaldor
Dixon Cox Butte Preservation Society Black Legion.
425
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Posted - 2015.07.22 20:19:57 -
[97] - Quote
Alexander Tekitsu wrote:Baaldor wrote:Not angry in the least, just "Oy vey" about this whole thing, this subject has been brought up over and over and the new players get more and more crap and yet it never seems to help. (Adjust your reading tone)
At some point, it has to be evident that cramming them full of goodies right out the gate, does not help them.
There has to be a better way o approach this. I agree that giving a new player more SP won't help ( in fact it may just make things worse as they lack the understanding of why they have those skills and what their purpose is ), giving them the ability to earn SP through tutorials and instruction ( Opportunity ) was what I was saying would benefit them more, also using a dynamic mapping for the first few months would help with picking up all the skills a bit quicker during that "new player" time frame and help pick up the pace as well as having a foundation before a remap is available, it's hard to keep new players interested when they can only orbit an asteroid while they wait for some basic skill to finish. I'm not against the skill point gap, it is needed and totally pointless to dispute, a 10m SP character can wreck a 100m SP character as long as the 10m SP is applied to skills suitable for the ship they are flying, a 100m SP player just has more options. As for a better way to approach this, there definitely must be. At this point tho, the best approach I can think of is to have additional SP earned through instruction so they understand more about the skill system and to go with a dynamic mapping while they train up the base hodgepodge of skills ( drones, ships, engineering and such )
Actually, there should be a a tutorial written by some one (or group) that is very well versed in PvP. Not CCP but from the community. Garner some dece pilots, write it up, add video instruction and poof there you are. Because it is obvious these newbears have no idea where Google is and or not capable of finding instruction videos from solid members of the community with titles like "How not to suck at Eve" etc etc. |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
193
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Posted - 2015.07.22 20:23:38 -
[98] - Quote
They could start some basic, core, and/or fitting skills skills at lvl 3. Been a while since I made a new character and I don't have any slots to test this, so I know one or two of these might already be lvl 3 but I was thinking:
CPU Management PG Management Weapons Upgrades Electronics Upgrades Energy Grid Upgrades Capacitor Management Capacitor Systems Operations Mechanics Small (racial) Turret Afterburners Astrometrics Drones
Maybe a few other skills? All these skills would help pretty much everyone except station trader alts.
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Alexander Tekitsu
State War Academy Caldari State
1
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Posted - 2015.07.22 20:30:56 -
[99] - Quote
Teckos Pech wrote:As for accelerating the skill training time, this basically is a big slap in the face to players who have spent not just time but also money training their current skills. How do you plan on addressing this loss for those players. Driving away existing players does not strike me as a good strategy for promoting a healthy game. Can I get a refund on past subscriptions IGÇÖve paid? Basically, IGÇÖm being retroactively punished for coming to the game sooner.
Prototype Cerebral Accelerator: +9 to all attributes. Lasts for 14 days.
Comes with a Starter pack ( and only works for 14 days from when you create the character ) |

Avvy
Republic University Minmatar Republic
5
|
Posted - 2015.07.22 20:56:53 -
[100] - Quote
Tippia wrote:Saisin wrote:But doing something about the skill gap is more about perception. More oftne than not, it is perception that matters. If at some point the perception for new players that competing with older players is so hopeless, then the game will wither from lack of newcomers.
The solution of accelerating skills time for some basic skills is also viable, as well as the ones about only getting these skills increase via the opportunities system. These are good thoughts to address this evergrowing gap. But there is no gap, and it's definitely not GÇ£evergrowingGÇ¥. Altering the mechanics will not change the perception, so that's not really a viable route to take. It's the incorrect perception that needs to be addressed, because that's all there is.
I get the impression when people are talking about the gap they seem to be looking at it in two different ways.
On the one hand people look at the total amount of sp and of course the difference between a seasoned player and a new player will grow constantly.
On the other hand people look at it from the difference in useful sp.
What's useful sp;
The core skills you seem to be able to use on most if not all ships so there will not be an increase in the gap here unless they add more core skills.
The equipment/ship skills only useful when using that equipment and the equipment is limited to what the ship can accommodate. So in this case the gap isn't necessarily growing. What does grow is the range of equipment that you can fit but you can't use it all at once. So the more sp you have means that you have more options on the ships you fly and how you can equip them.
That's kind of how I see it. |
|

permion
Signal Cartel EvE-Scout Enclave
24
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Posted - 2015.07.22 21:57:00 -
[101] - Quote
I think new players should be introduced to remaps. AND those remaps made free for a short period of time.
Essentially if they aren't free players won't use them for fear of using a limited resource, but if you don't teach new players to use remapps you're just having them waste training time.
_______
I do think it's kind of silly that there are "skills that you will never regret training" though. But at least they aren't as bad as learning skills where the "best recommendation" was to use your first account to raise money to buy a max learning skill character. While learning learning skills litterally put your character advancement on hold, for insanely long term goals.
I also think it would have a very bad down side of removing core skills. Right now when someone is asking for advice I can ask them where they are going and direct them to core skills that get them there faster and it never be bad advice. Which means that the player has time to actually learn the game while having the goal(that's pretty medium term). |

DaReaper
Net 7
2382
|
Posted - 2015.07.22 22:48:59 -
[102] - Quote
Honestly, i think what needs to happen is the old char creator mechanic needs to be brought back.
When i started eve in 2004 it went something like this:
pick your race (get base racial skills, like frig 1)
pick blood line (get additional skills and lvls base don blood line, now frig is at 3)
pick your 'professtion' (get new skills and lvl based on professtion, frig is now 4)
if you picked the correct comination, you coudl start the game being just shy the skills for 2t guns, an AF, and a few minor skills, in about a day or two you could be rocking.
You could also have started a hauling alt that could use a mamoth with t2 cargo expandors
you could of made a miner with t2 mining lazors.
This is a better way to give an advantage to players when they start, and also makes your choices again have consequences.
Also they used to give new players a 30 day 100% training bonus. So in your first month you trained skills 100% faster.
Anyway...
OMG Comet Mining idea!!! Comet Mining!
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Saisin
Chao3's Rogue Operatives Corp Chao3 Alliance
274
|
Posted - 2015.07.23 04:39:40 -
[103] - Quote
Just read that piece from Crossing Zebras.
If Iunderstand well, the most recent addition to the CSM, Gorski, is pushing for an increase in skill points for new players. I do not necessarily agree on the power grid to level 5, and would rather see a racial frigate to level 4, but I believe this is a good discussion that the CSM is having.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
302
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Posted - 2015.07.23 04:52:22 -
[104] - Quote
9 in training, 50k each, 450,000 sp is pretty nice!
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 05:31:27 -
[105] - Quote
I know I'm going to get shouted at for this, but here's my thoughts..
Give all new players all the skills that would give them Mastery Lvl 2 or 3 for all T1 frigates of their race.
Why you ask? Because it's enough skills to start having fun and try out things. There's nothing more off-putting for new players than the long wait to have fun. The T1 frigates are entry points to the meta games within EVE, it makes no sense to make a new player wait endlessly to try out these various roles. |

Teckos Pech
The Executives Executive Outcomes
3122
|
Posted - 2015.07.23 05:31:53 -
[106] - Quote
Saisin wrote:Just read that piece from Crossing Zebras. If Iunderstand well, the most recent addition to the CSM, Gorski, is pushing for an increase in skill points for new players. I do not necessarily agree on the power grid to level 5, and would rather see a racial frigate to level 4, but I believe this is a good discussion that the CSM is having.
If every one is going to start with Power Grid Management and CPU Management 5 might as well just remove the skills and set everyone to 5.
How about this, new characters get no remap for the first 2-6 months. None. After that they can have the standard 2 remaps.
All attributes are set equal (short change Charisma at 18).
Give all new players 100% training boost for 1 month for the skill categories, engineering, electronics, drons gunner, missiles, navigation, shields, spaceship command, targeting (i.e. where you find most of your "core" skills). Other skill categories can be trained, but only at normal speed.
The lack of remap is to keep new players from screwing themselves over and getting stuck with a crappy distribution of attrributes. And they'll likely be training skills with different primary and secondary attributes, so a uniform distribution of attributes is probably best for them for awhile. After all, we have to protect these special snowflakes from themselves. 
If I did the math right, these little delicate flowers will have about 962,000 SP at the end of their first month. Probably took me 2x as long and I spent alot of time training learning skills, but I guess you young people these days are just too fragile.
Let me know if any of you need to be tucked into bed, or need me to turn on the night light.

Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
303
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Posted - 2015.07.23 05:37:19 -
[107] - Quote
I dont know who has the most SP in the game but just to make a point lets say they have 300mil. If CCP were to decide to give us all 300mil SP this would be a huge loss to that person that had 300mil since we didnt earn / pay for those SP like the 300mil guy did.
For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them closer to us because that isnt fair, but to assist them with those core skills.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Teckos Pech
The Executives Executive Outcomes
3124
|
Posted - 2015.07.23 05:48:03 -
[108] - Quote
Suppose Bob starts playing Eve and loves it. He tells Frank to start so they can play Eve together. Frank dithers around for a couple of weeks, but lucky Frank he joined just after the "extra SP/Boosted training/whatever"
Poor Bob is f*cked in the ass though because he joined earlier...even though on an SP basis in 6 months they'd be pretty much at the same place. But now, Frank is going to have 15% more SP than Bob at the 6 month point.
At point do you start f*cking players over?
Just...you know..curious about this fine point.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 05:51:09 -
[109] - Quote
Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle. |

Teckos Pech
The Executives Executive Outcomes
3124
|
Posted - 2015.07.23 05:54:04 -
[110] - Quote
Banana1x wrote:Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them closer to us because that isnt fair, but to assist them with those core skills. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle.
It is the same barrier that has always been there. And what about the guy who started 2 months before this change? 3 Months? The day before?
Talk about child like reasoning...nobody has thought about this though have they.
If you "grandfather" in older, but still new characters what is the cut off point and how to you justify to those who are on the **** end of that cutoff point?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 05:56:10 -
[111] - Quote
Teckos Pech wrote:Banana1x wrote:Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them closer to us because that isnt fair, but to assist them with those core skills. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle. It is the same barrier that has always been there. And what about the guy who started 2 months before this change? 3 Months? The day before? Talk about child like reasoning...nobody has thought about this though have they. If you "grandfather" in older, but still new characters what is the cut off point and how to you justify to those who are on the **** end of that cutoff point?
I don't care and neither should you. What I do care about is new players. |

Teckos Pech
The Executives Executive Outcomes
3124
|
Posted - 2015.07.23 06:01:57 -
[112] - Quote
Banana1x wrote:Teckos Pech wrote:Banana1x wrote:Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them closer to us because that isnt fair, but to assist them with those core skills. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle. It is the same barrier that has always been there. And what about the guy who started 2 months before this change? 3 Months? The day before? Talk about child like reasoning...nobody has thought about this though have they. If you "grandfather" in older, but still new characters what is the cut off point and how to you justify to those who are on the **** end of that cutoff point? I don't care and neither should you. What I do care about is new players.
I am talking about "new" players fool. If you do this in say, September...why screw over a guy who joined in August or July? Want them to quit?
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
303
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Posted - 2015.07.23 06:06:08 -
[113] - Quote
Lan Wang wrote:i dont believe a new player became an effective fleet tackler in a few days with 0 knowledge of the game.
i dont think skillpoints will make any difference to new players who dont know what the skillpoints are for, more information would be better You can do a lot in this game quickly if you try. Maldiro was only a couple hours old when i understood what point was, webbing, what abilities rats in -0.7 space might have, how to avoid gate camps, what would constituted a good system to farm in in -0.7 space, what defenses i could use in my venture. I farmed all day in -0.7 space and made one misjudgment, the logistics of moving ore from where i mined it to highsec. Months later i abandoned the ore i mined that first day but still proud of what i accomplished in a few hours.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Teckos Pech
The Executives Executive Outcomes
3124
|
Posted - 2015.07.23 06:07:31 -
[114] - Quote
And how long before people are back here whining some more about SP and barriers to fun?
As I noted early on people trained learning skills, and IIRC the second tier learning skills were Rank 3. Meaning you had to spend a fair amount of time on them. Most people would Rank 1 skills to 5 then the Rank 3 skills to 4. If my memory is correct and I did the math right we are talking almost 2 months worth of training.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 06:09:02 -
[115] - Quote
Teckos Pech wrote: I am talking about "new" players fool. If you do this in say, September...why screw over a guy who joined in August or July? Want them to quit?
Again, I don't care and neither should you. You have it stuck in your head that an advantage to someone in the future is now also a disadvantage to others just before. It's called being selfish, you should stop that and be an adult.
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Teckos Pech
The Executives Executive Outcomes
3124
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Posted - 2015.07.23 06:17:09 -
[116] - Quote
Banana1x wrote:Teckos Pech wrote: I am talking about "new" players fool. If you do this in say, September...why screw over a guy who joined in August or July? Want them to quit?
Again, I don't care and neither should you. You have it stuck in your head that an advantage to someone in the future is now also a disadvantage to others just before. It's called being selfish, you should stop that and be an adult.
No, it is called being fair. A guy who joins once this change goes live will have, somewhere near 2x the XP of the guy who joined just before. Early on that kind of skill differential is pretty significant. Down the road it wont make as much of a difference, but that same argument applies between current "vets" and current "new" players.
But good job shooting yourself in the foot. 
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
304
|
Posted - 2015.07.23 06:23:59 -
[117] - Quote
Banana1x wrote:Maldiro Selkurk wrote:For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. I really don't like these kind of responses; they're childish and don't consider the barrier for a newer player to have fun. Assisting new players has no detrimental effect on you other than your sense of entitlement. Playing EVE should be fun and newer players shouldn't be subjected to a rite of passage or extended periods waiting for skills to complete. We're all here to play with internet spaceships and harvest tears; without new players, our collective pool of harvestable tears will dwindle.
You do know that EVERY player in the game is currently being, "subjected to a rite of passage [for] extended periods of [time] waiting for skills to complete". I can say this with absolute certainty since not a single player has all EVEs skills trained and so we are all still waiting for that next skill barrier to fall so we can take that next step up in EVE.
I would address the rest of the fail in your post but CCPs servers dont have the free memory for me to make a post that long.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 06:27:44 -
[118] - Quote
Teckos Pech wrote:No, it is called being fair. A guy who joins once this change goes live will have, somewhere near 2x the XP of the guy who joined just before. Early on that kind of skill differential is pretty significant. Down the road it wont make as much of a difference, but that same argument applies between current "vets" and current "new" players. But good job shooting yourself in the foot. 
Let's agree to disagree and move on, I'm of the opinion nobody will care cause I sure won't.
My thoughts (as I stated earlier) are:
Banana1x wrote: Give all new players all the skills that would give them Mastery Lvl 2 or 3 for all T1 frigates of their race.
There's no skillpoints as new players wouldn't know what to do with them, just unlock the skills.
No doubt you think this is even worse, so tell us your master plan.
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Banana1x
Sudden Buggery Prolapse.
55
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Posted - 2015.07.23 06:30:37 -
[119] - Quote
Maldiro Selkurk wrote: You do know that EVERY player in the game is currently being, "subjected to a rite of passage [for] extended periods of [time]
I'm well aware. But we're talking about NEW players and that rite of passage does not need to be there from day 1. I believe we would have higher player retention if that barrier was lowered. And the fact that this thread exists means so do CCP.
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Kaybella Hakaari
State War Academy Caldari State
1
|
Posted - 2015.07.23 06:54:51 -
[120] - Quote
They need to take a very hard look at implants and/or jump clones.
+5s make training happen a lot faster, but are very painful to lose and encourage people to not wormhole dive, fight in wars, or poke around the scarier parts of the universe.
I saw one set of +6s in a contract in Jita. Once.
Edit -- They could have done a lot worse with skills: They could have made it a grindy type of thing where you stare at an NPC all day to make them go up a few points. They could have made it necessary to get Vs in just about everything to be serious. IIIs and IVs are enough to cut it, but Vs are obviously better. They could have made skill training linear, instead of diminishing returns: IVs take a little over a day, Vs take 6, and the advanced versions of skills have ridiculous multipliers on them for very little game (advanced [weapon] spec, I'm looking at you) which makes them really Chinese finger traps and not that important to push over even I. |
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