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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.09 18:45:00 -
[1]
Edited by: Xcom on 09/12/2006 18:48:44
Buttons displayed above: 1. Attack / Operate 2. Launch / Scoop 3. Return and orbit 4. Note the small double arrows to hide the buttons.
This is what we droners need. A useful interface to be able to use our drones properly in combat. Select your drones below the overview panel and then use the interface to direct your drones in combat. Also have quick-keys tied to the buttons to be able to use keyboard as well. 2 hands are better than one. Unfair that turret and missile users get that upper hand over the drone users. Note that these buttons exists already, we only need a better interface to access these commands.
Maybe add some more buttons: 1. Guard me. (To defend you or your target, aggressor will get attacked.) 2. Orbit (Orbit any target you assign the drones to) 3. Drone behaviour
Guard setting. To have the drones orbit you till something aggresses you. Or the drones.
We need different drone behaviour settings. ItÆs annoying to have them go attack whatever they want. Aggressive or passive, only those 2 settings. Currently they attack anything randomly. It would be nice to be able to set them to return to orbit after killing there assigned target. Also if they are set on aggressive it would be nice if they attacked as a group of drones and not individually. Currently they spread out thus not being able to do enough damage to kill anything.
IÆm not asking for much here. Especially the control interface, itÆs absolutely needed. In PvP you donÆt have time to right click and assign stuff. You need easy command keys. Split second commands make the difference.
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Scarlett Yo'Mason
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Posted - 2006.12.09 20:40:00 -
[2]
n1 Xcom. Seems so simple, just like having the REAL drone stats on the drone info. Check this out CCP, just might get us droners all happy (even tho it wont fix the drones slow-assing back to the ship).
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Adonis413
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Posted - 2006.12.09 23:40:00 -
[3]
/signed its brilliant and i really do hope ccp applies this to the game.
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Ricky Baby
The Kennels
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Posted - 2006.12.09 23:47:00 -
[4]
have to say this : /signed -------------------------------------
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.12.10 00:53:00 -
[5]
/SIGNED
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |

Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.12.10 04:16:00 -
[6]
/ SIGNED!  -
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Orin Fatch
The Collective Against ALL Authorities
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Posted - 2006.12.10 07:31:00 -
[7]
Agree\.
Good description by the way. 
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Lazarann
Caldari Dark and Light inc. D-L
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Posted - 2006.12.10 08:31:00 -
[8]
/signed. Great idea.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.10 09:46:00 -
[9]
Nice to see all the good responses. I just hope others visit the thread and share there opinions. Mabey a dev or two.
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Frances Ducoir
Academy of Decadence
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Posted - 2006.12.10 11:55:00 -
[10]
/totally signed
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Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2006.12.11 00:27:00 -
[11]
everyone else is doing it /signed
one issue with it though is you need a group selection thing too for grouping drones
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hired goon
Black Lance Dusk and Dawn
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Posted - 2006.12.11 00:50:00 -
[12]
/Signed.
With the new gang blob stuck under the drone blob on the overview, it's getting difficult to arrange the space there. This would solve that problem. -omg-
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.11 02:09:00 -
[13]
The selection part under the overview can be tweaked. Simply add a feature were you can select all the drones in a group simultaneously or select them individually. The button positions can also be changed to directly above the turrets. As the warp text is displayed were they are position on that picture. All that is details thatÆs left for the devs to figure out. As long as the interface is added. We can worry about the details on sisi.
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Jin Freaks
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Posted - 2006.12.11 14:49:00 -
[14]
/signed for sure.
EVE is allready way to mouse based as it is (RSI is a real player killer). Great idea :)
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Scarlett Yo'Mason
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Posted - 2006.12.11 21:13:00 -
[15]
/Signed
Also to work as a bump so that the Developers dont forget this start of a good idea for drone interfacing 
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LUGAL MOP'N'GLO
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Posted - 2006.12.11 21:27:00 -
[16]
Just add them to the area where you control your weapons from. F1, F2, F3, Alt F1, etc.
No ships in the game use all 24 module slots (3 rows of 8). So with drones in the bay those buttons you displayed are automatically put in the open spaces and the user can then move them around (just as if they were modules) to where they want them.
Would just save space that way :p
Anyhow,
Frackin' /SIGNED
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Reachok
Amarr Low Grade Ore The SUdden Death Squad
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Posted - 2006.12.11 22:33:00 -
[17]
/signed
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.12.12 09:15:00 -
[18]
That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2006.12.12 10:34:00 -
[19]
Actually I liked the OPs suggestion better, it is minimalistic which is nice since there are many buttons there already. So /signed 
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.12.12 10:46:00 -
[20]
Originally by: Alitha Maru Actually I liked the OPs suggestion better, it is minimalistic which is nice since there are many buttons there already. So /signed 
Fair enough. But how do you control which drones to launch for example with OP's suggestion? Where do you see drone hit points? Where does it display if drone is idle or fighting? and so on...
That suggestion works fine if you only have 5 drones in your dronebay, but what if youre flying dominix with 20 drones? --- Get rid of those *bleep*ing secure containers. *bleep*! |

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.12 11:19:00 -
[21]
now lets discuss drone ammo ( sourced and resupplied from youre main cargo hold or perhaps a drone ammo storage part on youre ship) that would allow drones that use hyrbid and projectiles and missiles to actually use those
Always wondered how drones keep supplied
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.12 22:38:00 -
[22]
Edited by: Xcom on 12/12/2006 22:39:03
Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one.
Your idea is well thought out, but a bit too complicated. If CCP ever were to add an interface it would probably be very simple. Not much programming put into the idea. I had other ideas but I boiled it down to its most simple form because I know if itÆs as complicated as you describe it in your thread CCP wonÆt bother implementing it. Simple is better.
Over said on eve-tv that, CCP donÆt have any plans about the drone interfacing causing problems under the overview tab. After that itÆs even more important to keep it simple, if we want to spark some interest to the devs.
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.12.12 23:53:00 -
[23]
Edited by: Ruato on 13/12/2006 00:00:21 Edited by: Ruato on 12/12/2006 23:58:57
Originally by: Xcom Edited by: Xcom on 12/12/2006 22:39:03
Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one.
Your idea is well thought out, but a bit too complicated. If CCP ever were to add an interface it would probably be very simple. Not much programming put into the idea. I had other ideas but I boiled it down to its most simple form because I know if itÆs as complicated as you describe it in your thread CCP wonÆt bother implementing it. Simple is better.
Over said on eve-tv that, CCP donÆt have any plans about the drone interfacing causing problems under the overview tab. After that itÆs even more important to keep it simple, if we want to spark some interest to the devs.
Dont get me wrong, i do like simple when it comes to user interfaces.
But only problem with your suggestion is that its missing bunch of features that are needed to control drones.
Lets take a simple example: Youre flying a dominix with bunch of drones. lets say 5 heavy attack drones, 5 medium attack drones and 5 heavy armor repair drones.
1. How do you launch 5 medium attack drones with your ui in that case? 2. How do you recall those drones in mid combat if your friend suddenly needs armor rep?
With my UI, those actions require couple quick clicks. I dont even see any way to select drones with your UI suggestion.
So, oversimplifying something is not always good thing. (...if it screws up usability.) --- Get rid of those *bleep*ing secure containers. *bleep*! |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.13 01:54:00 -
[24]
Edited by: Xcom on 13/12/2006 01:58:54
I forgot to describe this, so here it goes. Selection method can be simple. Place a small box in front of each drone and drone group. Click the box and you have selected the drone.
1. Open overview drone panel. Select the drones by left clicking them. Then hit the launch button.
2. Your drones are already selected. Hit the return to drone bay button. Down select your med drones. Select your armour rep drones and then launch.
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Ruato
Gallente Rosa Alba Curatores Veritatis Alliance
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Posted - 2006.12.13 02:05:00 -
[25]
Edited by: Ruato on 13/12/2006 02:14:08 Edited by: Ruato on 13/12/2006 02:09:11 Edited by: Ruato on 13/12/2006 02:08:25
Originally by: Xcom I forgot to describe this, so here it goes. Selection method can be simple. Place a small box in front of each drone and drone group. Click the box and you have selected the drone.
1. Open overview drone panel. Select the drones by left clicking them. Then hit the launch button.
2. Your drones are already selected. Hit the return to drone bay button. Down select your med drones. Select your armour rep drones and then launch.
My opinion is that drone UI has to be separated from overview. And if new drone UI still uses it, why even bother because this would only achieve one thing: to add more mouse travel into the UI. (select target -> select drones from overview -> give command with command button. select target -> select other drones -> give command. etc...)
Currently theres 2 places where you control your drones (targets and drone UI), your suggestion would add third separate place on screen where you control stuff (command buttons).
Basically it would be just as fast and easy to use current r-click menu in overview to control drones.
My intention is not to shoot down your idea any way possible (believe me, anything is better than current UI, and i hope we see some changes in near future), im just trying to keep discussion alive about the possible problems that this change could cause. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.13 02:56:00 -
[26]
I understand what youÆre saying. But your idea implements that CCP needs to make a totally new panel for drones. And itÆs placed directly below the overview panel. Witch makes no difference when talking in perspective of reducing overview space. This way you force people to reduce overview space because otherwise it would be impossible to control the drones individually. And itÆs very important to micro manage drones, ôthe scoop and launch techniqueö. Two major flaws, new panel that requires lots of programming. CCP have made it obvious that drones are on the bottom of there priority list. Second, the overview problem still wonÆt get fixed.
Moving the panel above the turret slots would help with the overview problem. But still itÆs more programming than 3 simple buttons and few boxes.
After reading your thread over and over IÆm starting to fully understand your idea. I can see many advantages and some flaws. In the end I think we have nearly the same idea. Difference is, your idea helps to remove drones from overview panel completely but are much more complicated. Mine is simpler but keeps the drones in overview. I will convo you in game and we can go through it and maybe come up with an even better solution.
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per
Caldari Rytiri Lva Xelas Alliance
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Posted - 2006.12.13 13:06:00 -
[27]
/signed -------------------------------------------------- CZ |

poisoner orbius
Destructive Influence Band of Brothers
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Posted - 2006.12.13 13:07:00 -
[28]
/Signed!!!
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Bishman82
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Posted - 2006.12.13 14:41:00 -
[29]
Yes 
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Isyel
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2006.12.13 15:56:00 -
[30]
/signed a thousand times over and over. 
Would be awesome. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Originally by: Wrangler We don't want to discriminate anyone! We want *both* anti-social *and* social players to grief each other!  
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comrade christopher
Minmatar Pink Bunnies
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Posted - 2006.12.13 16:52:00 -
[31]
/Signed !
...and fix this damn drones slowboating back to ship - maintenance drones NEVERreturn to ship on MWD.
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Ma'kal
The Imperial Commonwealth The Sundering
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Posted - 2006.12.13 18:57:00 -
[32]
That would be really nice way to control drones!
Please, please please. may be for x-mass 2007 
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Frances Ducoir
Academy of Decadence
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Posted - 2006.12.14 12:09:00 -
[33]
Edited by: Frances Ducoir on 14/12/2006 12:10:33 keep this thread up... drones are so bugged and the interface is so damn complicated... something has to be done here. i'am upset cause i just have finished sentry drone interfacing and began to like my sentries and now they agro whole stages at once... they are unuseable.
please take a look at this ccp...
and by the way: make scanning for drones inside of deadspaces harder. scanning has made been harder for most non-drone user mission runners... but you can find drones as fast as prepatch. drone users are easy prey for every mission ganker.
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blake fallout
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Posted - 2006.12.14 17:08:00 -
[34]
in other games -"drones" would be considered as pets and they have an interface -
/signed!
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Tarminic
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Posted - 2006.12.15 07:35:00 -
[35]
/SIGNED
It's true, I swear. |

Saint Wicoa
Amarr Pod Squad Xelas Alliance
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Posted - 2006.12.15 09:08:00 -
[36]
Brilliant idea.
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misses x
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2006.12.15 11:05:00 -
[37]
Looks great /signed
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Admiral Pieg
Caldari
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Posted - 2006.12.15 12:09:00 -
[38]
This is by far the best and most intuitive drone UI suggestion i have seen yet. ______________
Pod from above. |

Ina Imani
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Posted - 2006.12.15 16:30:00 -
[39]
/SIGNED
Fantastic! 
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Marsman37X
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Posted - 2006.12.15 19:46:00 -
[40]
/Signed your a genius!!!!
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.12.16 13:24:00 -
[41]
This would be very help full and I like your mock up image, help explane your idea.
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Trishar
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Posted - 2006.12.16 20:48:00 -
[42]
Please give us this interface ccp.
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Razin
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Posted - 2006.12.16 20:57:00 -
[43]
/signed
In addition to all the excellent ideas could we have it so our own drones aren't displayed in the overview (if drones are added to the overview display)? ...
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.25 07:50:00 -
[44]
Edited by: Xcom on 25/01/2007 07:49:25 IÆm posting an addition to my idea after all this time.
There is a FPS window that appears when you push the Ctrl + F button in eve. A similar window for drones would be appreciated.
1. This window is very easy to move and place anywhere on the screen without it cluttering up with other windows. 2. It uses very little processing power and causes minimum lag when opened. 3. ItÆs smaller than normal windows and donÆt take up extra space (referring to the edges of normal windows).
Some people talk of drones taking up to much space in overview. This would help solve the problem. And for the people that want to keep the drones in overview, well their can be a simple option in option panel to choose between the two. The current setting for drones in overview causes lag and eats up space that is vitally important for other information like gang and ships in space.
Linkage to example for clarification.
And if this window canÆt be used because of programming issues or other problems. A normal window like any other window (chat or cargo window) would be appreciated instead of the overview option.
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2007.01.25 08:20:00 -
[45]
Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one.
1. There is no good way of displaying the drone health bars. ItÆs vitally important to see your drones health bar. If your drones start to take dmg you have to see this and start to scoop them.
2. The grouping of this new UI seams like a project. It gives me a haddock to think of how to group the drones. Worse, what if you have to group them in mid combat? If I lose a drone from that group. In mid combat I have to select drag drop or change this grouping or use a workaround that you suggested. Witch is unnecessary compared to the current system.
The current overview system is very useful in that manner. The only problem with it is that itÆs laggy and itÆs taking up space in overview that can be used for other things. This can easily be resolved by having it removed from overview and placed in a new window by itself.
3. Witch one do you think is easier to program? The entire new redesign of the UI or improvements on the old one. Simpler is always better.
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Angel Vengen
Caldari The Marauders
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Posted - 2007.01.25 08:28:00 -
[46]
Im not even a big drone user( after almost a year and a half still only have drones 3) but g'damn this is a good idea...
/signed
Originally by: Nyxus Yes but the Apoc is kind of like a mullet - business in the front, party in the back.
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Arctur Septim
Amarr Elderan Shipyards
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Posted - 2007.01.25 17:05:00 -
[47]
this is so nice i want it
/signed __________________________________________________ This is place for your advertisement
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.01.25 17:39:00 -
[48]
/signed
The drone interface is in drastic need of an overhaul. Partly to make it faster and more intuitive, but more importantly to get it away from the overview which was far too crowded even before they introduced broadcasts and all the new gang stuff. --------------
[Coreli Corporation Mainfrane] |

Rochel Hakiri
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.01.25 17:42:00 -
[49]
/Signed!
now new designer guy, make it happen
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Amantus
Gallente Murientor Tribe Ushra'Khan
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Posted - 2007.01.25 18:14:00 -
[50]
Edited by: Amantus on 25/01/2007 18:12:39 As someone who is specialised in drones and is about to specialise in them even more I think this would make an awesome change. ------------ Combat miner |

Shadowfax2121
Gallente Black Lance Against ALL Authorities
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Posted - 2007.01.26 05:42:00 -
[51]
Beautiful, both Xcom's and Rualto's. I do believe a interface apart from the overview is needed for drones. Please, at least consider this and give it some thought CCP.
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ghosttr
Amarr Point-Zero Ratel Alliance
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Posted - 2007.01.26 08:01:00 -
[52]
Um, May I suggest a few more?
1. Logistics drones, make it so you can repair yourself, or have an auto-repaire feature which will attempt to repair any friendly ship that is damaged.
2. Mining drones, give them a little more output, (even at mining drone 5 and drone interfacing 5 they mines less than most lasers ), and be able to set them to return ore to the drone bay after each mining cyclem or to use up that storage capacity youve given them, to return to the ship with a full load. (along with being able to see how full they are)
3. Drone groups, be able to save a drone group and come back to it after you log.
4. 0.0 and SMA's, make it so that drones can be unloaded from the drone bay at a SMA, and make it so that drone that you cannot use cannot be loaded into the drone bay. (on a few occasions ive acciedntally stuck a drone i cant use into the drone bay, then have to petition to get it out )
5. Drone didnt recieve any love from the patch, they now do less damage than before give them an appropriate boost as well 
6. Give drones some new roles, It would be nice to se salvager/ retriever drones that could salvage wrecks or retrieve loot from them (friendly wrecks only ofc)
7. Named/faction drones, drones dont have any faction/named counterparts, and sentry drones dont have a t2 variant, we just got a new region teaming with rogue drones. Could you please add some faction dronesm or at least t2 sentry drones?.
8 Drone returning, fix the drones so they use their mwd so that they will come back at acceptable speed, also you could make it so that if you accidentally leave drones behind they will return when you get in control range, or at least make it so you can tractor in your drones. SUPPORT T2 FIX! |

Le Skunk
Privateers Privateer Alliance
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Posted - 2007.01.26 12:39:00 -
[53]
/signed My speeeling is my own and dos not represant the Privateer Corporation or Privateer alliance who incidentally are recruting pilots and corporations - Evemail me for details |

Le Skunk
Privateers Privateer Alliance
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Posted - 2007.01.26 12:40:00 -
[54]
Hello my names is... Mr Smith... and i also agree with the OP
/signed My speeeling is my own and dos not represant the Privateer Corporation or Privateer alliance who incidentally are recruting pilots and corporations - Evemail me for details |

Farys
Caldari GoonFleet GoonSwarm
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Posted - 2007.01.27 03:02:00 -
[55]
Originally by: ghosttr 1. Logistics drones, make it so you can repair yourself, or have an auto-repaire feature which will attempt to repair any friendly ship that is damaged.
Repairing yourself with drones would unbalance things a bit, as they take no cap. They're fine as is.
Originally by: ghosttr 2. Mining drones, give them a little more output, (even at mining drone 5 and drone interfacing 5 they mines less than most lasers ), and be able to set them to return ore to the drone bay after each mining cyclem or to use up that storage capacity youve given them, to return to the ship with a full load. (along with being able to see how full they are)
This isn't really needed, as drones don't have to completely replace lasers - plus, anything using mainly drones to mine will already be getting large bonuses to their intake.
Originally by: ghosttr 3. Drone groups, be able to save a drone group and come back to it after you log.
Uh, maybe I'm not understanding, but my drone groups persist through many, many logins.
Originally by: ghosttr 5. Drone didnt recieve any love from the patch, they now do less damage than before give them an appropriate boost as well 
No love != less damage.
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Del Imbrhir
Gallente Fedh-Lindrar
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Posted - 2007.02.07 13:36:00 -
[56]
The OP's idea would be a very good first step to improving the life of drone users, but I would agree with those who think it's a bit too simple. I think there are many more things to improve. There has been many great posts on the subjects in the past.
Things like being able to define default behaviors after destroying a target: - Attack closest ennemy target - Attack closest ennemy building - Idle - Return to ship
Also I would love to see drones stay together. I hate to see their firepower scattered on multiple targets.
So this is much signed by me but just as preliminary fix before a real drone interface is thought out!
Best regards,
Del Imbrhir "Rebellion is the slave's nobelty." |

Neuromandis
EPSILON TEAM Ushra'Khan
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Posted - 2007.02.07 14:28:00 -
[57]
/SIGNEDSINGNEDSIGNEDSIGNED- and singed 
We Need That
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FawKa
Gallente Old Farts
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Posted - 2007.02.07 16:47:00 -
[58]
My theory is that CCP simply cant make the AI we request. Or why would they just ignore us and keep improving the turrets and launchers over and over again?
You request some fairly AI buffes here Xcom. Its not that I dont agree but atm our drones are more stupid than a chicken without its head.
Requesting a guard button would be freaking sweet, but do you really think CCP can figure this out? They cant figure out that my fighters still dont MWD back to me, so maybe we should just - accept it. This is a broken part of the game and CCP dont have the devs to fix it.
/amen to dead drones, good thing I am speced in drones afterall. I just lost faith now. Bug report after bug reports and only thing I see in patch notes is turret and launcher improvements.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.02.07 17:04:00 -
[59]
Originally by: Farys
Repairing yourself with drones would unbalance things a bit, as they take no cap. They're fine as is.
Then we should work in teams of 2? It makes the same "unbalance".
I like XCom's UI, it's buttons for existing things still. In the top of the overview, you get some activation buttons that are quite unusable because you have to select the drones and you can lock your drones and then it would select your drones as actual target and 4 will attack the 5th... it's crap. The drone buttons are unusable, I want to be able to select the right target and then click the attack button... I like the placement over the ship's HP and them being always available. -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron... |

sushi1
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Posted - 2007.02.07 17:47:00 -
[60]
Shift + F1 F2... to orbit, attack, dock, scoop, assign etc.
Then give us the window just above the shield/armor/hull readout and drones would be a lot easier to use. However, make the window be mini-readouts for each drone, similiar to the one in place for your ship. Shift + clicking these buttons would select them as a group so that hotkeys could be used.
Would make the work a lot easier, and give you a few ways to do stuff so you find your own style. And I could finally look at my gang box.
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John McDuff
Caldari Deep Core Mining Inc.
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Posted - 2007.02.07 20:11:00 -
[61]
/signed!!
Do This! (please)
Maybe indeed some more functions in time but this would sure solve the interface problems.
Bump a lot plz ppl. And a dev reply would be nice...
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Kaaitar
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Posted - 2007.02.08 01:57:00 -
[62]
Edited by: Kaaitar on 08/02/2007 02:00:11 Great idea, 3x / signed :)
CCP: Maybe some drone damage mods? We have waited for them so long...and nothing, only sentry drone damage rigs...CCP, cmon!
and another thing: signature radius of heavy attack drone is almost like the cruiser signature radius...hey...thats weird..some guy said that is because drones have mwd drive - yes but they dont use it all the time they flying! especially while they attack slow ship...ccp, please
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.02.08 12:39:00 -
[63]
Yes.
Drone buttons = win Sideways helth bars like new gang = win New commands = win
Also, please make them not quite so stupid 
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Dikat
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Posted - 2007.02.08 19:56:00 -
[64]
T2 Sentries? Leave the damage and give them twice the tracking and 50% more range.
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Klaim Nething
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Posted - 2007.02.09 23:48:00 -
[65]
/signed.
Hrm, perhaps a way to tackle the drone grouping control is thus:
Add functionality in your drone bay to group them with "tags". While using your simple control method above the dial and one more row of small circles where you can choose the (pre-assigned / tagged) drone group the instruction should operate on? That way no right clicking in battle is necessary, and you still have hide-able icons and drone grouping controls.
::side thought:: This perhaps would help alleviate another issue, when you lose drones, having to launch a 2nd set to get 1 out of the group. Allow the tags to have priorities what not, so next time you launch say mediums - a light / heavy (whatever you chose with your tags) will fill in the missing drone's spot. (again getting a bit more complex but would be fairly easy to implement in code and would prevent those nasty "you are already in control of 5 or more drones" messages.)
|

45thtiger011
|
Posted - 2007.02.10 03:57:00 -
[66]
Edited by: 45thtiger011 on 10/02/2007 03:55:56
Originally by: Farys
Originally by: ghosttr 5. Drone didnt recieve any love from the patch, they now do less damage than before give them an appropriate boost as well 
No love != less damage.
yes actually it does, in the revelations patch HP for (most) ships was increased by 25%.
if you're using turrets/missles you have any number options for damage types/mods/rigs etc for something that boils down to lock-click-fire as opposed to lock-launch-attack-attack-attack...attack just to get the drones to engage a target.
Quite often i find that if my drones either go off on their own and attack something else or they just get halfway and turn back...
/Signed for Drone UI AND AI fix!
|

FawKa
Gallente Old Farts
|
Posted - 2007.02.10 11:09:00 -
[67]
Originally by: Dikat T2 Sentries? Leave the damage and give them twice the tracking and 50% more range.
Would work for me aswell !
|

50K khouri
Gallente Havoc Inc
|
Posted - 2007.02.12 23:13:00 -
[68]
Give the man a doughnut, And a drone ui
signed
|

Eleana Tomelac
Gallente Through the Looking Glass
|
Posted - 2007.02.13 10:50:00 -
[69]
Originally by: FawKa
Originally by: Dikat T2 Sentries? Leave the damage and give them twice the tracking and 50% more range.
Would work for me aswell !
T2 drones are 20% better in everything than their T1 counterpart, it would already be fine with 20%... -- Pocket drone carriers (tm) enthousiast ! Flying Vexor and Ishkur, Myrmidon was too slow, got ganked by 3 BC and a Megathron...
|

Lukas Rox
Torchwood Industries
|
Posted - 2007.02.13 17:39:00 -
[70]
/signed
Thanks CCP for the fixes that already been done - but drones still need some work. For example, some drones still freeze 1501m from ship when you order "Return and orbit". They don't freeze anymore when you hit "Return to drone bay", which was indeed very frustrating.
|

petergriffen
Amarr Eternity INC. Mercenary Coalition
|
Posted - 2007.02.14 06:26:00 -
[71]
As a fellow drone *****, I have only one thing to say...
/signed!
Oh how lovely this would be...
I'm working on it! |

DaneelROlivaw
|
Posted - 2007.02.14 08:08:00 -
[72]
/signed
drone interface needs some improvements, CCP please do it, whatever it takes. DRO
no sig :-/
|

Crewman Jenkins
|
Posted - 2007.02.15 08:38:00 -
[73]
X-com is an awesome game. The idea is good too.
|

Da'ithi
Gallente Celtic industries Interstellar Alcohol Conglomerate
|
Posted - 2007.02.15 16:43:00 -
[74]
I think it will work, but you need some way to assign drone groups to the F1, F2 buttons for it to be complete
|

Zygdriel 2
|
Posted - 2007.02.15 20:26:00 -
[75]
/triple signed please ccp, no more game content for the moment and please fix stuff that really needs to be done
|

Kazacy
|
Posted - 2007.02.19 14:51:00 -
[76]
SIGNED
|

Tanaka Atsuko
Gallente Shadows of the Dead Aftermath Alliance
|
Posted - 2007.02.19 17:10:00 -
[77]
/signed
im a gallente drone spec pilot so yeah this would be so awsome [url=http://aftermath-alliance.com/killboard/?a=pilot_detail&plt_id=19724] [/url] |

R'adeh
Gallente Gekidoku Koroshiya Buntai
|
Posted - 2007.02.19 18:38:00 -
[78]
SIGNED!! (and signed again, and again, and again) _______________________________________________
My views are my own and I don't represent my corp. |

MOS DEF
0utbreak
|
Posted - 2007.02.19 22:58:00 -
[79]
OMG signed signed signed!
|

Draco Ronan
|
Posted - 2007.02.23 07:22:00 -
[80]
As a carrier pilot i /SIGNED  
|

alpheon
Caldari Ars ex Discordia Curse Alliance
|
Posted - 2007.02.25 16:04:00 -
[81]
bump for "yes, thats awesome, please do it."
This signature needs replacement |

Jollyreaper
Gallente Ace Adventure Corp
|
Posted - 2007.02.27 01:04:00 -
[82]
For the love of god, please make this happen. Very annoying to send my heavies out to attack a distant target and see they're afflicted with ADD halfway there. Stupid things then go off and attack whatever they want. And then when they refuse to respond to commands, UGH! Drone spankings all around.
|

Leslie Hill
|
Posted - 2007.02.28 10:24:00 -
[83]
I definitely agree with this suggestion. A much needed easy to to apply improvement. CCP please consider this.
|

V'elan
GoonFleet GoonSwarm
|
Posted - 2007.02.28 16:17:00 -
[84]
The drone interface seems like an afterthought. Also try recalling Warrior drones when you're MWDing. Doesn't work.
/SIGNED
|

V'elan
GoonFleet GoonSwarm
|
Posted - 2007.02.28 16:18:00 -
[85]
Originally by: Lukas Rox /signed
Thanks CCP for the fixes that already been done - but drones still need some work. For example, some drones still freeze 1501m from ship when you order "Return and orbit". They don't freeze anymore when you hit "Return to drone bay", which was indeed very frustrating.
Yes they do, I just tried to recall Warrior II's to drone bay in test server.
|

Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.02.28 21:00:00 -
[86]
SO SIGNED
Originally by: Blind Man okies so liek when u warp in on them u shod target them... and stuff k.then u FIRE ZE MISSILES
|

Icome4u
IronPig Sev3rance
|
Posted - 2007.03.01 10:25:00 -
[87]
Fix the Chimera, Fix drones/fighters...
|

Chi Quan
|
Posted - 2007.03.01 11:00:00 -
[88]
/signed
more love for the headless chickens with mwds
|

Kel Gunrunner
Caldari Dark Destiny Inc. Curse Alliance
|
Posted - 2007.03.01 23:51:00 -
[89]
if u ask me all u need is to be able to assign drone groups to hot keys, so u can launch em or get em to return to dronebay with a single key then you can add a button on the interface to make em attack/return and orbit, (put it right next to ur gun slots) then u can ditch that drone section on the overview and put it on a seperate window which u can open and close from right clicking on ur ship, call it manage drones or whatever... just my 2 cents, think theres too much on the overview part already, that fleet bit drives me nuts lol
|

Nyxus
GALAXIAN Rule of Three
|
Posted - 2007.03.03 00:01:00 -
[90]
Would Terry Tate thank God every day for a decent drone interface?
HELL YES!
/signed
Nyxus
For those of you who don't get the joke - welcome to Terry Tates World.
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

RedeyeAce
|
Posted - 2007.03.15 10:34:00 -
[91]
/Signed
Some Dev heads up would be nice.. even a mmmm yeh considering it
|

Okapir
|
Posted - 2007.03.15 12:14:00 -
[92]
/signed
|

Okapir
|
Posted - 2007.03.15 12:15:00 -
[93]
/signed Oh! and with faction/named variants please
|

Ruato
Gallente Gurgleblaster Industries
|
Posted - 2007.03.15 13:07:00 -
[94]
Edited by: Ruato on 15/03/2007 13:04:08
Originally by: Xcom Edited by: Xcom on 25/01/2007 09:16:10
Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one.
I have many times gone through your suggestion. I just have to say that this idea is not a good improvement. It just gives a very bad twist into drone usage. Examples to why:
1. There is no good way of displaying the drone health bars. ItÆs vitally important to see your drones health bar. If your drones start to take dmg you have to see this and start to scoop them.
2. The grouping of this new UI seams like a project. It gives me a haddock to think of how to group the drones. Worse, what if you have to group them in mid combat? If I lose a drone from that group. In mid combat I have to select drag drop or change this grouping or use a workaround that you suggested. Witch is unnecessary compared to the current system.
The current overview system is very useful in that manner. The only problem with it is that itÆs laggy and itÆs taking up space in overview that can be used for other things. This can easily be resolved by having it removed from overview and placed in a new window by itself.
3. Witch one do you think is easier to program? The entire new redesign of the UI or improvements on the old one. Simpler is always better.
Didnt notice this reply until now, but better late than never... :p
Anyways...
1. I personally dont keep drone hit points visible at all (with current drone UI). But if you want to watch drone HP, why not expand the drone group, its displayed there. It eats way too much space from the overview to display drone condition atm.
2. Actually its no hassle at all. You group drones before you leave the station. And if you want to replace dead drone, simply use oversized groups (put, for example, 8 drones in the group and hit launch again when drone bites the dust). Or select another group and hit launch and drone gets replaced from another group. Or if you only carry one type of drones (for example 10 hammerhead I's), you dont need to group them at all, because ungrouped drones are displayed as separate group.
3. Programming is not an issue here. They already have that bubbly UI in place (modules), they just need to add new bubbles for drone groups and commands and link drone commands to those UI elements.
If you want simpler, all drone commands need to be near eachothers, not in 2 different places and 2 different UI components. 2 separate drone UI components just mean that overview is still as crowded as it ever was, and it just adds unecessary mouse travel when operating the UI. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Lezreth
Caldari
|
Posted - 2007.03.15 13:56:00 -
[95]
Originally by: Ruato Edited by: Ruato on 15/03/2007 13:04:08
Originally by: Xcom Edited by: Xcom on 25/01/2007 09:16:10
Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...)
But fear not, i have better one.
I have many times gone through your suggestion. I just have to say that this idea is not a good improvement. It just gives a very bad twist into drone usage. Examples to why:
1. There is no good way of displaying the drone health bars. ItÆs vitally important to see your drones health bar. If your drones start to take dmg you have to see this and start to scoop them.
2. The grouping of this new UI seams like a project. It gives me a haddock to think of how to group the drones. Worse, what if you have to group them in mid combat? If I lose a drone from that group. In mid combat I have to select drag drop or change this grouping or use a workaround that you suggested. Witch is unnecessary compared to the current system.
The current overview system is very useful in that manner. The only problem with it is that itÆs laggy and itÆs taking up space in overview that can be used for other things. This can easily be resolved by having it removed from overview and placed in a new window by itself.
3. Witch one do you think is easier to program? The entire new redesign of the UI or improvements on the old one. Simpler is always better.
Didnt notice this reply until now, but better late than never... :p
Anyways...
1. I personally dont keep drone hit points visible at all (with current drone UI). But if you want to watch drone HP, why not expand the drone group, its displayed there. It eats way too much space from the overview to display drone condition atm.
2. Actually its no hassle at all. You group drones before you leave the station. And if you want to replace dead drone, simply use oversized groups (put, for example, 8 drones in the group and hit launch again when drone bites the dust). Or select another group and hit launch and drone gets replaced from another group. Or if you only carry one type of drones (for example 10 hammerhead I's), you dont need to group them at all, because ungrouped drones are displayed as separate group.
3. Programming is not an issue here. They already have that bubbly UI in place (modules), they just need to add new bubbles for drone groups and commands and link drone commands to those UI elements.
If you want simpler, all drone commands need to be near eachothers, not in 2 different places and 2 different UI components. 2 separate drone UI components just mean that overview is still as crowded as it ever was, and it just adds unecessary mouse travel when operating the UI.
I agree completely with both of you. All I have to add is that no matter what happens, they need to make the commands for both suggestions bindable to keyboard keys.
Technically speaking if the commands (attack/return) were bindable to a hotkey, it wouldn't matter where the buttons were placed on the UI.
/signed
|

Andre Coeurl
Gallente Mextora
|
Posted - 2007.03.15 14:11:00 -
[96]
/signed  (meaning the general fact that drones interface needs dramatic improvement)
But in the meanwhile a big step without too many programing and UI issues, would be to give some grouping management and keyboard shortcuts, still keeping all functions inside the overview as they are. Main point would be to group the drones, so that they'll act as a group unless you specifically select a single one, and giving shortcuts (shift-F1/4) to the drones' functions (launch, engage, orbit, return to bay). I hope the devs will find time to do this, IMHO it would be great!  --- --- ---
|

Einar Matveinen
Gallente Saisio Fleet Systems
|
Posted - 2007.03.15 15:17:00 -
[97]
/signed
Drone users need a better interface, i think drones are a main weapon, equal to turrets and missiles. Smartbombs users have better interfaces than drone users!! --
|

Quivox Alkar
ORUS Corporate United Corporations of Eve
|
Posted - 2007.03.15 15:41:00 -
[98]
Yes!
|

Tuschii
Pirates of Destruction Union
|
Posted - 2007.03.15 16:47:00 -
[99]
/signed Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes - Devil ([email protected]) |

Ariya Arnaud
|
Posted - 2007.03.15 19:50:00 -
[100]
/signed
And can they please fix the bugs?
Bug 1) Drones refuse to return and dock. Bug 2) Large drones get stuck on each other and their top speed becoems about 10 m/s. Only way around it is to send one off towards another target, provided you have one available.
|

Caedicus
Minmatar Einherjar Rising
|
Posted - 2007.03.15 22:23:00 -
[101]
/signed
The current drone interface is just plain horrible.
If CCP keeps touting Eve has a "sophisticated hardcore" game, then we should be able to have more options for controlling our drones. Or even better, we could actaully have the ability to create basic scripts for our drones. Evolution in Eve:
|

xisP3
Gallente Pod Killing Machines
|
Posted - 2007.03.17 01:25:00 -
[102]
New patch. Nothing on drones. Again. |

OMGWTFBBQHAXNOOB
|
Posted - 2007.03.20 21:11:00 -
[103]
/signed
|

Noxious89123
Gallente Sheik's Suicide Death Squad
|
Posted - 2007.03.20 21:12:00 -
[104]
Sorry...
Bleh, stupid alt.
|

Poba
|
Posted - 2007.04.04 17:19:00 -
[105]
/SIGNED
I wonder how many people we need agreeing with this till it gets implimented 
|

D3a7h
|
Posted - 2007.04.05 00:45:00 -
[106]
SIGNED!!!!
|

Civ Ilization
|
Posted - 2007.04.12 14:57:00 -
[107]
/signed Eve is a game, not a profession... |

Okapir
|
Posted - 2007.04.18 12:01:00 -
[108]
Thought this would be a good idea? So I thought I would support it, not sure how to though?
I reserve the right to change my boss!
|

Novacek
|
Posted - 2007.04.18 20:36:00 -
[109]
/signed
and i dont even use drones that much but if i could go f8 and all my drones attacked... man it would be sweet
|

Katerina Torrentae
|
Posted - 2007.04.19 08:36:00 -
[110]
bump
|

yani Ledliv
|
Posted - 2007.04.19 10:53:00 -
[111]
/signed
|

Sadist
Rage and Terror Against ALL Authorities
|
Posted - 2007.04.19 11:44:00 -
[112]
/signed òòòòòòòòòòòò
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
|

Ilmonstre
M. Corp
|
Posted - 2007.04.19 11:52:00 -
[113]
/signed
this would be a very nice change
|

Vensa Heckler
Clarf Inc
|
Posted - 2007.04.19 12:05:00 -
[114]
sounds like a nice idea -
Do what thou wilt shall be the whole of the Law |

Atomic Atty
|
Posted - 2007.04.19 13:16:00 -
[115]
while "not implemented" do /sign loop
|

Vitrael
|
Posted - 2007.04.19 21:27:00 -
[116]
The current drone UI is a joke, even a child can see that.
/signed
|

Rogue Slave
|
Posted - 2007.04.20 13:52:00 -
[117]
W/O reading ALL of this thread - I completely agree. Just like the pic, devs, please take as much of the bs out of the overview as you can. It just plain becomes unmanagable with a gang and squad and drones etc.
|

Lukas Rox
Torchwood Industries
|
Posted - 2007.04.20 21:50:00 -
[118]
Originally by: Atomic Atty while "not implemented" do /sign loop
while (!newdroneUI.implemented()) { cout << "/sign"; } --- Visit in game for nice items links http://eve.interkam.pl/eveships
|

Sieges
|
Posted - 2007.04.23 18:21:00 -
[119]
/signed - great idea.
|

prathe
Minmatar Omega Enterprises Dusk and Dawn
|
Posted - 2007.04.23 18:41:00 -
[120]
/signed - genius
|

Cyrus XII
Gallente Shinra
|
Posted - 2007.04.25 01:45:00 -
[121]
/signed
|

Sun Crusher
|
Posted - 2007.04.25 06:19:00 -
[122]
/signed
i what some shorcut key biding for my drone,
(for example, all drone in space must respond to atak target CTRL +T )
|

lilsammy
Gallente Teh Legion
|
Posted - 2007.04.25 11:10:00 -
[123]
This would be so sweet and i am not a big drone user.
/Signed
|

Ralle030583
Gallente The Phoenix cor Phoenix Allianz
|
Posted - 2007.04.25 14:04:00 -
[124]
nice work xcom
/signed You need a free Killboard? check: http:\\wwww.eve-kill.net |

western knight
|
Posted - 2007.04.25 23:27:00 -
[125]
/signed
especially the active/passive modes. its a PITA when ur drones auto target a trigger frig/ship (ship that triggers another spawn) in a mission and there is no way around it. in passive mode they should just orbit u, until u tell them to engage target, they will go directly to the target until it is dead then return and orbit or follow the next command.
as it stands now drones are useless in most of the missions, the new changes to missions make it even worse. For pvp the drones choosing there own targets is also unneeded.
The autoattack for drones needs to have an option to be turned off. This is the biggest problem i have with drones. And it should be a simple fix.
|

BluPh
|
Posted - 2007.04.26 16:37:00 -
[126]
Edited by: BluPh on 26/04/2007 16:33:17 /signed, absolutely
As for the drone bars IF, it could be done this way, that you see you drones barslike those of the locked targets. For example, the target's indicators are in the first upper row, the drone's indicators are somewhat lower and smaller.
|

Johann Jeneau
Gallente Cricas Portuguese Korp THE H0RDE
|
Posted - 2007.04.28 15:54:00 -
[127]
/signed
I like my steaks bloody as hell |

DudTrap
Lemur Technologies Inc
|
Posted - 2007.05.11 15:04:00 -
[128]
/Signed :) 
|

SebN
Lemur Technologies Inc
|
Posted - 2007.05.11 15:07:00 -
[129]
/signed
Very good idea, definately better than what we have at the moment
|

Zatz
|
Posted - 2007.05.11 19:18:00 -
[130]
/definitely signed
nearly all ships in Eve have a drone bay so an improvement to the drone interface would make them a more usable tool for everyone. maybe ccp are reluctant to improve the usability of drones because if they do and drones become widely used this could increase lag. last year ccp nerfed the size of drone bays because they wanted to decrease the number used in combat to reduce server load. I'm not making excuses for them but just offering a possible reason.
I use drones a fair amount but find the interface far too slow and fiddily. On countless occasions I've forgotten to scoop my drones and warped away leaving 5 t2 drones floating in space so along with these buttons could the scoop button flash if you've still got drones in space when you initiate warp.
|

Ridley Tree
The Black Rabbits Fatal Persuasion
|
Posted - 2007.05.11 19:37:00 -
[131]
/signed, again and again and again.... ----
|

V0idz
Herrscher der Zeit
|
Posted - 2007.05.11 20:02:00 -
[132]
Edited by: V0idz on 11/05/2007 20:00:29
Originally by: Ridley Tree /signed, again and again and again....
/signed. _____________________________________ EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Faramir.
Evolution Band of Brothers
|
Posted - 2007.05.12 10:55:00 -
[133]
This def. gets my approval.
or /signed as they say!
|

Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
|
Posted - 2007.05.12 11:42:00 -
[134]
/signed big time also
but a previous poster had a good point, for ships that can carry multiple gangs of drones there would have to be an option to launch a certain group.
that could be fixed by right clicking the launch button to indicate what group is the default drone group.
done and done bravo xcom
|

UloPe
Caldari Quantum Trade Syndicate
|
Posted - 2007.05.12 16:28:00 -
[135]
/signed
|

Xavius IV
Eve Inc. - DE G.U.A.R.D.
|
Posted - 2007.05.12 21:16:00 -
[136]
/signed
|

HUA XIAZI
Dragon's Rage Intrepid Crossing
|
Posted - 2007.05.12 22:03:00 -
[137]
It looks quite decent ;). But when I have 15 fighters 20 T2 heavies/med/light drones + mining drones and other stuff... What then  ___ {o,o} |)__) -"-"- O RLY? >=(^^;) |

ZigZag Joe
The Republican Guard
|
Posted - 2007.06.04 16:06:00 -
[138]
/signed
Failing that, if they would just change the drone HP view from 3 bars on top to something more like the fleet view (3 bars side by side), and remove grouping from the drones in space display it would make it so much easier to use. (It takes up too much screen real estate as is)
<< zigzag forever. >> |

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.06.04 16:20:00 -
[139]
Hmm a hole revamp on the drone UI and no drone interface?
If only they had a reason for it. I wish someone at CCP headquarters would come out and say it. They won't ever fix the drone issues, and they like to see us suffer.
|

Venatoris Portucalis
Equinox Eternal Enterprises
|
Posted - 2007.06.06 12:19:00 -
[140]
/signed Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo The views expressed here are my personal views, and in no way represent my corporation views. |

n0thing
omen. Triumvirate.
|
Posted - 2007.06.06 13:24:00 -
[141]
/signed.
Great idea. Also was thinking about same in the Drone UI thread. ---
|

Estrago
Caldari Aces and Eights Enterprises R i s e
|
Posted - 2007.06.12 00:13:00 -
[142]
This is exactly what we need. I just recently got my carrier, but even before, I thought about how awesome it would be if I could get the fighters assigned to me to orbit a gate or a friendly without them shooting. Also, when experiencing lag, it can be difficult to tell the drones to attack using the drop down menu. The only other suggestion that I have is make it so the fighters health shows for the carrier pilot even when assigned. With Revelations 2, I think fighters will start being assigned less so it won't be as much of an issue, but it would still help. - Someone save me from this Sanity. |

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.06.12 02:47:00 -
[143]
/signed.
I would also add though that directly above or near those buttons we should also get a compact Shield/Armor/Hull read out for all currently active drones (shrinking overview to see drone stats is ridiculous).
|

Sine Tamar
Gallente Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.06.12 03:14:00 -
[144]
/Signed! Wish you were working at CCP
|

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.06.19 12:51:00 -
[145]
Can we please get the reason for why the Drone UI was not fixed in this patch?
Any answer would be appreciated. Any answer. Please give us Droners a response. It feels like we have been left out in the cold.
Please
|

Mundem Pashdale
Serenity Prime Praesidium Libertatis
|
Posted - 2007.06.19 13:19:00 -
[146]
/Signed
|

MOS DEF
0utbreak
|
Posted - 2007.06.19 13:34:00 -
[147]
/signed
|

Xcom
Gallente Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.06.26 10:35:00 -
[148]
Bump. Just cause Im bored.
|

Admus
Mobius Construct Knights Of the Southerncross
|
Posted - 2007.06.26 11:28:00 -
[149]
/signed
Looks pretty good to me. You could still have the folders on the right to sort out which drones are your "active" drones - i.e. which drones your command buttons apply to. But you wouldn't need to have the thing open all the time, fiddling with folders and right-clicking and screaming silently inside your head.
I agree with the keyboard ties. In this vein, I'd really like to have some keyboard key that I could press to target my currently-selected object. Wouldn't it be nice.
---------------------------------------------------------- "Villains always have antidotes. They're funny that way." |

azurisk
Caldari Silver Monkeys Mass Destruction.
|
Posted - 2007.06.26 21:19:00 -
[150]
/Signed
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Devian 666
Axe Gang
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Posted - 2007.06.27 01:11:00 -
[151]
/signed
This has needed to be done since I've joined the game. Soooooo inappropriate! -Incognus I agree I don't have the features to be a holoreel star. |

True Ace
Gallente Blood Moon Masques
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Posted - 2007.06.27 01:50:00 -
[152]
i seen this thread a million times and just decided to read. i think the ops original idea can be implemented. just like turrets have one button per turret, let drones get displayed like that for how many drones u can control so for regular ships u have 5 buttoms with max skills. then u can switch drones out like ammo. u can put a small health bar above the buttons. for different commands just use the right click menu like with turrets. IM YOUR KING'S KING. |

Stellar Vix
State War Academy
|
Posted - 2007.06.27 02:22:00 -
[153]
Considering the new heat rings its probably now possible to do the same from drones with thier hp rings as well. who knows mabey overload them as well :) =========
400x120 13kbs...
SWA Qualified Instructor and Mascot or sorts Ensign Stellar Vix |

Yanarate
Altera Odyssea Tau Ceti Federation
|
Posted - 2007.06.27 07:54:00 -
[154]
/signed
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
|
Posted - 2007.09.11 23:15:00 -
[155]
Our prayers have been answered. We have a new drone UI coming and new AI for the drones to. I hope itÆs a good UI design.
The Dev blog
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Halver Mantoya
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Posted - 2007.09.19 23:41:00 -
[156]
My english is bad, but i'l try to explain my thinks about topic. We need control about each drone and each drone's group by one click. We need possibility to emergency unlink drones (to use different wave of drones). It's important when you suddenly attacked by pirates and your drones is too far from you. We need possibility to stop our drones (stop where they are). It is important on missions with "triggers" ,when you jammed, and your drones just finished their target. We need possibility to control drones agression (agressive/targets only/on demand). We need possibility to see hp status drones in ship dronebay. (to set damaged, incapacited drones in group "damaged") Also we need possibility to see targets of our drones on overview. It's very important for sentry drones.
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SpoonBender79
The Phoenix Rising
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Posted - 2007.09.20 07:53:00 -
[157]
/signed
(oh and give drones real AI!... but not too much, wouldn't want them to turn on you)
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Sartaron
Amarr Quantar Swords SynchronizerZ
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Posted - 2007.09.20 08:21:00 -
[158]
I must admit, that i Haven't read the whole thread, but:
A drone user would need to follow this procedure: -Select drone group -Select target -Select command
The first two are swappable, but the command will always be the last.
So, i would suggest to implement a mouse gesture to give the drone commands.
Otherwise, there would be too much mouse-moving over the screen.
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Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.09.20 08:36:00 -
[159]
pretty good idea
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kimish
|
Posted - 2007.09.20 13:46:00 -
[160]
yes ty _____ _____ "When the moderators are gone, the trolls dances on the table." |

Xanatos Nines
|
Posted - 2007.12.09 03:41:00 -
[161]
/belated signing
But would SO like to see this implemented
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